Commit Graph

17 Commits

Author SHA1 Message Date
mafiesto4 3dbff3cab7 Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file 2022-07-18 13:02:34 +02:00
mafiesto4 b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 5345d1f685 Add events for streamable resources residency changes tracking 2022-04-21 12:37:39 +02:00
mafiesto4 4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 af305dc376 Fix crash when model or skinned model loading fails 2021-11-24 17:42:01 +01:00
mafiesto4 53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
mafiesto4 fae682e406 Implement DownloadDataCPU for Mesh and add result entries count 2021-08-05 16:40:28 +02:00
mafiesto4 252b37ebfe Fix deprecated assertions from streamable assets (streaming uses job system now) 2021-07-11 12:03:56 +02:00
mafiesto4 f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
mafiesto4 3b31fd7c71 Add support for editing texture group in editor (without reimporting) 2021-06-18 10:49:04 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 e01a0585a8 Add MeshBase as shared impl part for Mesh and SkinnedMesh 2021-03-30 17:57:53 +02:00
mafiesto4 80e2aee92b Fixes and tweaks 2021-02-12 10:57:45 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00