Commit Graph

12753 Commits

Author SHA1 Message Date
mafiesto4 ff81d339ef Fix missing doppler factor in cooked game with OpenAL backend
#3959
2026-02-23 17:24:59 +01:00
mafiesto4 7858225565 Update docs for #3948 2026-02-23 17:19:14 +01:00
mafiesto4 83bd1deafd Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects 2026-02-23 16:53:17 +01:00
mafiesto4 c51a023e61 Merge branch 'GoaLitiuM-dotnet10_fixes' 2026-02-11 00:08:48 +01:00
mafiesto4 645df4fb06 Merge branch 'dotnet10_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet10_fixes 2026-02-11 00:08:37 +01:00
mafiesto4 b53028782f Update engine assets 2026-02-11 00:07:44 +01:00
mafiesto4 ef551c36ae Fix Forward shading to match Deferred in fog and reflections rendering
#3717
2026-02-11 00:06:44 +01:00
mafiesto4 e851efa0a8 Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
2026-02-10 22:50:32 +01:00
mafiesto4 9c8023d64f Merge branch 'Menotdan-network-replication-fix-1' 2026-02-10 15:50:05 +01:00
mafiesto4 6d02f5d9da Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1 2026-02-10 15:50:01 +01:00
mafiesto4 1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
mafiesto4 846b64048f Update build number 2026-02-10 11:42:17 +01:00
mafiesto4 55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00
mafiesto4 0f6c1aea62 Fix various material nodes to work on D3D12 2026-02-09 18:40:39 +01:00
mafiesto4 d2ee61ef8d Fix GetNodesPose issue when 2 threads call it at once 2026-02-09 18:06:57 +01:00
mafiesto4 a1399c5157 Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
2026-02-09 18:02:58 +01:00
mafiesto4 7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
mafiesto4 bd300651ec Fix Job System regression bug with incorrect initialization of job context 2026-02-09 15:04:19 +01:00
mafiesto4 a2b0d0714e Add more docs about new ConcurrentDictionary 2026-02-09 15:03:54 +01:00
mafiesto4 3d66316716 Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.

#3827
2026-02-09 15:03:42 +01:00
mafiesto4 9c32f978fb Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor 2026-02-08 00:22:37 +01:00
mafiesto4 ed5ad91a32 Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
2026-02-07 00:46:32 +01:00
mafiesto4 ecddb8aae5 Optimize GPUVertexLayout caches with ConcurrentDictionary 2026-02-07 00:45:14 +01:00
mafiesto4 a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
mafiesto4 27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
mafiesto4 4afd9fd8df Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
2026-02-06 13:27:53 +01:00
mafiesto4 73c19b278f Optimize updating Animated Model bones buffer when it's not dirty
#3827
2026-02-06 12:47:34 +01:00
mafiesto4 b4cb1028ed Fix typos 2026-02-06 12:47:07 +01:00
mafiesto4 4a7f1a5fde Fix various issues 2026-02-06 10:37:52 +01:00
mafiesto4 5d0fdc8313 Add info about skinned model skeleton size 2026-02-06 09:28:06 +01:00
mafiesto4 70b324cdec Optimize included header usage 2026-02-06 09:11:55 +01:00
mafiesto4 20516bb8bc Fix foliage dithered LOD transitions when using shadows 2026-02-06 09:11:45 +01:00
mafiesto4 c18b9163ca Refactor Job System to reduce mutex usage with more atomic operations
#3917
2026-02-06 09:11:12 +01:00
Menotdan db5b65beac Merge branch 'FlaxEngine:master' into network-replication-fix-1 2026-02-05 19:19:45 -05:00
Menotdan 78e5baf6a5 Fix replicating changes from one client to another 2026-02-05 19:12:21 -05:00
mafiesto4 4833c19366 Fix build regression 2026-02-05 15:45:02 +01:00
mafiesto4 65fd22f5b6 Add Triangles to MeshAccessor for easy index buffer access
#3918
2026-02-05 13:00:49 +01:00
Phantom f57df83d26 Add Slerp methods on Vectors
#3682
2026-02-05 12:43:29 +01:00
mafiesto4 66894b71fa Add utility to get loaded assets 2026-02-05 12:37:03 +01:00
mafiesto4 7e9ee0610a Fix missing audio on OpenAL when changing active device
#3621
2026-02-04 23:43:06 +01:00
mafiesto4 f733611213 Fix various issues with audio and video playback
#3716
2026-02-04 21:48:02 +01:00
mafiesto4 780e78f056 Another compilation fix attempt 2026-02-03 23:33:24 +01:00
mafiesto4 4d447b7544 Fix very rare race condition when waiting for an asset to load 2026-02-03 23:33:09 +01:00
mafiesto4 9a44902949 Optimize e84b5410ec to use faster code path on common math types
#3499
2026-02-03 23:00:36 +01:00
mafiesto4 e84b5410ec Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
2026-02-03 22:59:35 +01:00
mafiesto4 9ac19cbd2f Fix build regression on Clang 2026-02-03 22:58:09 +01:00
mafiesto4 39a2bc2535 Fix build regression on Clang 2026-02-03 22:11:15 +01:00
mafiesto4 15771355cb Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
2026-02-03 22:09:41 +01:00
mafiesto4 f3111e855d Fix showing C++ structures inlined in collection editor when they have a single property/field 2026-02-03 19:48:57 +01:00
mafiesto4 3c6838ee35 Fix error in reparent action when scene is missing (eg. in prefab editor) 2026-02-03 19:13:31 +01:00