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@@ -10,7 +10,7 @@ jobs:
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext curl libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libcurl4-gnutls-dev
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v2
|
||||
- name: Checkout LFS
|
||||
|
||||
@@ -32,3 +32,19 @@ Go check out our [Trello](https://trello.com/b/NQjLXRCP/flax-roadmap).
|
||||
|
||||
|
||||
Thank you for taking interest in contributing to Flax!
|
||||
|
||||
## **Common issues**
|
||||
|
||||
Below are some common issues that someone working with the FlaxEngine source code might run into. Hopefully some of those issues will get fixed in the future. If you know how, please contribute!
|
||||
|
||||
* Missing MSVC toolset
|
||||
* Install it through the Visual Studio Installer
|
||||
* Building or attaching fails
|
||||
* Run `GenerateProjectFiles.bat`
|
||||
* Rebuild `Flax.Build`
|
||||
* Make sure that there isn't a stray FlaxEngine process running in the background
|
||||
* First start Flax and then attach the C# debugger
|
||||
* Configure the C# FlaxEngine project by going into the project properties, then the debug tab and selecting "Start external program" `Flax\FlaxEngine\Binaries\Editor\Win64\Debug\FlaxEditor.exe`
|
||||
* Then you can also set command line arguments such as `-project "C:\Users\PROFILE\Documents\Flax Projects\FlaxSamples\BasicTemplate"`
|
||||
* Git LFS
|
||||
* Push with `git push --no-verify`
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
"Version": {
|
||||
"Major": 1,
|
||||
"Minor": 1,
|
||||
"Build": 6217
|
||||
"Build": 6218
|
||||
},
|
||||
"Company": "Flax",
|
||||
"Copyright": "Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.",
|
||||
|
||||
@@ -47,7 +47,7 @@ Flax Visual Studio extension provides better programming workflow, C# scripts de
|
||||
* Install Visual Studio Code
|
||||
* Install Mono ([https://www.mono-project.com/download/stable](https://www.mono-project.com/download/stable))
|
||||
* Install Git with LFS
|
||||
* Install requried packages: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev nuget autoconf libogg-dev automake build-essential gettext cmake python curl libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libcurl4-gnutls-dev`
|
||||
* Install requried packages: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev nuget autoconf libogg-dev automake build-essential gettext cmake python libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev`
|
||||
* Install compiler `sudo apt-get install clang lldb lld` (Clang 6 or newer)
|
||||
* Clone repo (with LFS)
|
||||
* Run `./GenerateProjectFiles.sh`
|
||||
|
||||
@@ -43,7 +43,7 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
const auto uwpDataPath = platformDataPath / (isXboxOne ? TEXT("XboxOne") : TEXT("UWP")) / TEXT("Binaries");
|
||||
const auto gameSettings = GameSettings::Get();
|
||||
const auto platformSettings = UWPPlatformSettings::Get();
|
||||
Array<byte> fileTemplate;
|
||||
StringAnsi fileTemplate;
|
||||
|
||||
// Copy binaries
|
||||
const auto binPath = data.GetGameBinariesPath();
|
||||
@@ -149,12 +149,11 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (!FileSystem::FileExists(dstAssemblyInfoPath))
|
||||
{
|
||||
// Get template
|
||||
if (File::ReadAllBytes(srcAssemblyInfoPath, fileTemplate))
|
||||
if (File::ReadAllText(srcAssemblyInfoPath, fileTemplate))
|
||||
{
|
||||
data.Error(TEXT("Failed to load AssemblyInfo.cs template."));
|
||||
return true;
|
||||
}
|
||||
fileTemplate[fileTemplate.Count() - 1] = 0;
|
||||
|
||||
// Write data to file
|
||||
auto file = FileWriteStream::Open(dstAssemblyInfoPath);
|
||||
@@ -163,7 +162,7 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
{
|
||||
auto now = DateTime::Now();
|
||||
file->WriteTextFormatted(
|
||||
(char*)fileTemplate.Get()
|
||||
fileTemplate.Get()
|
||||
, gameSettings->ProductName.ToStringAnsi()
|
||||
, gameSettings->CompanyName.ToStringAnsi()
|
||||
, now.GetYear()
|
||||
@@ -182,12 +181,11 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (!FileSystem::FileExists(dstAppPath))
|
||||
{
|
||||
// Get template
|
||||
if (File::ReadAllBytes(srcAppPath, fileTemplate))
|
||||
if (File::ReadAllText(srcAppPath, fileTemplate))
|
||||
{
|
||||
data.Error(TEXT("Failed to load App.cs template."));
|
||||
return true;
|
||||
}
|
||||
fileTemplate[fileTemplate.Count() - 1] = 0;
|
||||
|
||||
// Write data to file
|
||||
auto file = FileWriteStream::Open(dstAppPath);
|
||||
@@ -195,7 +193,7 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (file)
|
||||
{
|
||||
file->WriteTextFormatted(
|
||||
(char*)fileTemplate.Get()
|
||||
fileTemplate.Get()
|
||||
, defaultNamespace.ToStringAnsi() // {0} Default Namespace
|
||||
);
|
||||
hasError = file->HasError();
|
||||
@@ -211,12 +209,11 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
const auto srcFlaxGeneratedPath = uwpDataPath / TEXT("FlaxGenerated.cs");
|
||||
{
|
||||
// Get template
|
||||
if (File::ReadAllBytes(srcFlaxGeneratedPath, fileTemplate))
|
||||
if (File::ReadAllText(srcFlaxGeneratedPath, fileTemplate))
|
||||
{
|
||||
data.Error(TEXT("Failed to load FlaxGenerated.cs template."));
|
||||
return true;
|
||||
}
|
||||
fileTemplate[fileTemplate.Count() - 1] = 0;
|
||||
|
||||
// Prepare
|
||||
StringAnsi autoRotationPreferences;
|
||||
@@ -252,7 +249,7 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (file)
|
||||
{
|
||||
file->WriteTextFormatted(
|
||||
(char*)fileTemplate.Get()
|
||||
fileTemplate.Get()
|
||||
, autoRotationPreferences.Get()
|
||||
, preferredLaunchWindowingMode.Get()
|
||||
);
|
||||
@@ -272,12 +269,11 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (!FileSystem::FileExists(dstSolutionPath))
|
||||
{
|
||||
// Get template
|
||||
if (File::ReadAllBytes(srcSolutionPath, fileTemplate))
|
||||
if (File::ReadAllText(srcSolutionPath, fileTemplate))
|
||||
{
|
||||
data.Error(TEXT("Failed to load Solution.sln template."));
|
||||
return true;
|
||||
}
|
||||
fileTemplate[fileTemplate.Count() - 1] = 0;
|
||||
|
||||
// Write data to file
|
||||
auto file = FileWriteStream::Open(dstSolutionPath);
|
||||
@@ -285,7 +281,7 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (file)
|
||||
{
|
||||
file->WriteTextFormatted(
|
||||
(char*)fileTemplate.Get()
|
||||
fileTemplate.Get()
|
||||
, projectName.ToStringAnsi() // {0} Project Name
|
||||
, mode // {1} Platform Mode
|
||||
, projectGuid.ToStringAnsi() // {2} Project ID
|
||||
@@ -305,12 +301,11 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
const auto srcProjectPath = uwpDataPath / TEXT("Project.csproj");
|
||||
{
|
||||
// Get template
|
||||
if (File::ReadAllBytes(srcProjectPath, fileTemplate))
|
||||
if (File::ReadAllText(srcProjectPath, fileTemplate))
|
||||
{
|
||||
data.Error(TEXT("Failed to load Project.csproj template."));
|
||||
return true;
|
||||
}
|
||||
fileTemplate[fileTemplate.Count() - 1] = 0;
|
||||
|
||||
// Build included files data
|
||||
StringBuilder filesInclude(2048);
|
||||
@@ -334,7 +329,7 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (file)
|
||||
{
|
||||
file->WriteTextFormatted(
|
||||
(char*)fileTemplate.Get()
|
||||
fileTemplate.Get()
|
||||
, projectName.ToStringAnsi() // {0} Project Name
|
||||
, mode // {1} Platform Mode
|
||||
, projectGuid.Get() // {2} Project ID
|
||||
@@ -357,12 +352,11 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (!FileSystem::FileExists(dstManifestPath))
|
||||
{
|
||||
// Get template
|
||||
if (File::ReadAllBytes(srcManifestPath, fileTemplate))
|
||||
if (File::ReadAllText(srcManifestPath, fileTemplate))
|
||||
{
|
||||
data.Error(TEXT("Failed to load Package.appxmanifest template."));
|
||||
return true;
|
||||
}
|
||||
fileTemplate[fileTemplate.Count() - 1] = 0;
|
||||
|
||||
// Build included files data
|
||||
StringBuilder filesInclude(2048);
|
||||
@@ -385,7 +379,7 @@ bool UWPPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
if (file)
|
||||
{
|
||||
file->WriteTextFormatted(
|
||||
(char*)fileTemplate.Get()
|
||||
fileTemplate.Get()
|
||||
, projectName.ToStringAnsi() // {0} Display Name
|
||||
, gameSettings->CompanyName.ToStringAnsi() // {1} Company Name
|
||||
, productId.ToStringAnsi() // {2} Product ID
|
||||
|
||||
@@ -46,10 +46,7 @@ namespace FlaxEditor.CustomEditors
|
||||
|
||||
if (values.HasReferenceValue)
|
||||
{
|
||||
var v = (IList)values.ReferenceValue;
|
||||
|
||||
// Get the reference value if collections are the same size
|
||||
if (v != null && values.Count == v.Count)
|
||||
if (values.ReferenceValue is IList v && values.Count == v.Count && v.Count > index)
|
||||
{
|
||||
_referenceValue = v[index];
|
||||
_hasReferenceValue = true;
|
||||
|
||||
@@ -59,7 +59,10 @@ namespace FlaxEditor.GUI.Docking
|
||||
/// <summary>
|
||||
/// Gets the default window size.
|
||||
/// </summary>
|
||||
public virtual Vector2 DefaultSize => new Vector2(900, 580);
|
||||
/// <remarks>
|
||||
/// Scaled by the DPI, because the window should be large enough for its content on every monitor
|
||||
/// </remarks>
|
||||
public virtual Vector2 DefaultSize => new Vector2(900, 580) * DpiScale;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the serialization typename.
|
||||
|
||||
@@ -22,14 +22,25 @@ namespace FlaxEditor.Modules
|
||||
/// <seealso cref="FlaxEditor.SceneGraph.RootNode" />
|
||||
public class ScenesRootNode : RootNode
|
||||
{
|
||||
private readonly Editor _editor;
|
||||
|
||||
/// <inheritdoc />
|
||||
public ScenesRootNode()
|
||||
{
|
||||
_editor = Editor.Instance;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Spawn(Actor actor, Actor parent)
|
||||
{
|
||||
Editor.Instance.SceneEditing.Spawn(actor, parent);
|
||||
_editor.SceneEditing.Spawn(actor, parent);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Undo Undo => Editor.Instance.Undo;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override List<SceneGraphNode> Selection => _editor.SceneEditing.Selection;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -150,7 +150,10 @@ namespace FlaxEditor.Options
|
||||
private void Save()
|
||||
{
|
||||
// Update file
|
||||
Editor.SaveJsonAsset(_optionsFilePath, Options);
|
||||
if (Editor.SaveJsonAsset(_optionsFilePath, Options))
|
||||
{
|
||||
MessageBox.Show(string.Format("Failed to save editor option to '{0}'. Ensure that directory exists and program has access to it.", _optionsFilePath), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
// Special case for editor analytics
|
||||
var editorAnalyticsTrackingFile = Path.Combine(Editor.LocalCachePath, "noTracking");
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
|
||||
public override bool CanBeSelectedDirectly => true;
|
||||
|
||||
public override bool CanDuplicate => true;
|
||||
public override bool CanDuplicate => !Root?.Selection.Contains(ParentNode) ?? true;
|
||||
|
||||
public override bool CanDelete => true;
|
||||
|
||||
@@ -367,6 +367,15 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool RayCastSelf(ref RayCastData ray, out float distance, out Vector3 normal)
|
||||
{
|
||||
// Select only spline points
|
||||
normal = Vector3.Up;
|
||||
distance = float.MaxValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDispose()
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FlaxEditor.SceneGraph.Actors;
|
||||
using FlaxEngine;
|
||||
|
||||
@@ -146,5 +147,10 @@ namespace FlaxEditor.SceneGraph
|
||||
/// Gets the undo.
|
||||
/// </summary>
|
||||
public abstract Undo Undo { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of selected scene graph nodes in the editor context.
|
||||
/// </summary>
|
||||
public abstract List<SceneGraphNode> Selection { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,9 @@ namespace FlaxEditor.SceneGraph
|
||||
/// </summary>
|
||||
public virtual RootNode Root => ParentNode?.Root;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Gets or sets the transform of the node.
|
||||
/// </summary>
|
||||
public abstract Transform Transform { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -341,7 +341,21 @@ void ScriptsBuilder::GetBinariesConfiguration(const Char*& target, const Char*&
|
||||
target = platform = architecture = configuration = nullptr;
|
||||
return;
|
||||
}
|
||||
target = Editor::Project->EditorTarget.GetText();
|
||||
|
||||
// Pick game target
|
||||
if (Editor::Project->EditorTarget.HasChars())
|
||||
{
|
||||
target = Editor::Project->EditorTarget.Get();
|
||||
}
|
||||
else if (Editor::Project->GameTarget.HasChars())
|
||||
{
|
||||
target = Editor::Project->GameTarget.Get();
|
||||
}
|
||||
else
|
||||
{
|
||||
target = TEXT("");
|
||||
LOG(Error, "Missing editor/game targets in project. Please specify EditorTarget and GameTarget properties in .flaxproj file.");
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
platform = TEXT("Windows");
|
||||
@@ -551,19 +565,13 @@ bool ScriptsBuilderService::Init()
|
||||
}
|
||||
|
||||
// Verify project
|
||||
if (project->EditorTarget.IsEmpty() || project->GameTarget.IsEmpty())
|
||||
if (project->EditorTarget.IsEmpty())
|
||||
{
|
||||
const String& name = project->Name;
|
||||
String codeName;
|
||||
for (int32 i = 0; i < name.Length(); i++)
|
||||
{
|
||||
Char c = name[i];
|
||||
if (StringUtils::IsAlnum(c) && c != ' ' && c != '.')
|
||||
codeName += c;
|
||||
}
|
||||
project->GameTarget = codeName + TEXT("Target");
|
||||
project->EditorTarget = codeName + TEXT("EditorTarget");
|
||||
LOG(Warning, "Missing EditorTarget property in opened project, using deducted target name {0}", Editor::Project->EditorTarget);
|
||||
LOG(Warning, "Missing {0} property in opened project", TEXT("EditorTarget"));
|
||||
}
|
||||
if (project->GameTarget.IsEmpty())
|
||||
{
|
||||
LOG(Warning, "Missing {0} property in opened project", TEXT("GameTarget"));
|
||||
}
|
||||
|
||||
// Remove any remaining files from previous Editor run hot-reloads
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace FlaxEditor.Viewport
|
||||
/// <seealso cref="IGizmoOwner" />
|
||||
public class PrefabWindowViewport : PrefabPreview, IEditorPrimitivesOwner
|
||||
{
|
||||
[HideInEditor]
|
||||
private sealed class PrefabSpritesRenderer : MainEditorGizmoViewport.EditorSpritesRenderer
|
||||
{
|
||||
public PrefabWindowViewport Viewport;
|
||||
|
||||
@@ -399,9 +399,18 @@ namespace FlaxEditor.Windows.Assets
|
||||
ShadowsCastingMode[] shadowsModes = new ShadowsCastingMode[value.Length];
|
||||
for (int i = 0; i < value.Length; i++)
|
||||
{
|
||||
materials[i] = value[i].Material;
|
||||
names[i] = value[i].Name;
|
||||
shadowsModes[i] = value[i].ShadowsMode;
|
||||
if (value[i] != null)
|
||||
{
|
||||
materials[i] = value[i].Material;
|
||||
names[i] = value[i].Name;
|
||||
shadowsModes[i] = value[i].ShadowsMode;
|
||||
}
|
||||
else
|
||||
{
|
||||
materials[i] = null;
|
||||
names[i] = "Material " + i;
|
||||
shadowsModes[i] = ShadowsCastingMode.All;
|
||||
}
|
||||
}
|
||||
|
||||
Asset.SetupMaterialSlots(value.Length);
|
||||
|
||||
@@ -36,6 +36,9 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Undo Undo => _window.Undo;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override List<SceneGraphNode> Selection => _window.Selection;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -511,9 +511,18 @@ namespace FlaxEditor.Windows.Assets
|
||||
ShadowsCastingMode[] shadowsModes = new ShadowsCastingMode[value.Length];
|
||||
for (int i = 0; i < value.Length; i++)
|
||||
{
|
||||
materials[i] = value[i].Material;
|
||||
names[i] = value[i].Name;
|
||||
shadowsModes[i] = value[i].ShadowsMode;
|
||||
if (value[i] != null)
|
||||
{
|
||||
materials[i] = value[i].Material;
|
||||
names[i] = value[i].Name;
|
||||
shadowsModes[i] = value[i].ShadowsMode;
|
||||
}
|
||||
else
|
||||
{
|
||||
materials[i] = null;
|
||||
names[i] = "Material " + i;
|
||||
shadowsModes[i] = ShadowsCastingMode.All;
|
||||
}
|
||||
}
|
||||
|
||||
Asset.SetupMaterialSlots(value.Length);
|
||||
|
||||
@@ -209,9 +209,11 @@ namespace FlaxEditor.Windows
|
||||
public override void Draw()
|
||||
{
|
||||
var style = Style.Current;
|
||||
|
||||
// Draw overlay
|
||||
string overlayText = null;
|
||||
var state = Editor.StateMachine.CurrentState;
|
||||
var textWrap = TextWrapping.NoWrap;
|
||||
if (state is LoadingState)
|
||||
{
|
||||
overlayText = "Loading...";
|
||||
@@ -223,10 +225,11 @@ namespace FlaxEditor.Windows
|
||||
else if (((ContainerControl)_tree.GetChild(0)).ChildrenCount == 0)
|
||||
{
|
||||
overlayText = "No scene\nOpen one from the content window";
|
||||
textWrap = TextWrapping.WrapWords;
|
||||
}
|
||||
if (overlayText != null)
|
||||
{
|
||||
Render2D.DrawText(Style.Current.FontLarge, overlayText, GetClientArea(), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, overlayText, GetClientArea(), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center, textWrap);
|
||||
}
|
||||
|
||||
base.Draw();
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
|
||||
#define FLAX_POS_TO_OAL(vec) -vec.X * 0.01f, vec.Y * 0.01f, vec.Z * 0.01f
|
||||
#define FLAX_POS_TO_OAL(vec) -vec.X * 0.01f, vec.Y * 0.01f, -vec.Z * 0.01f
|
||||
|
||||
namespace ALC
|
||||
{
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#define MAX_OUTPUT_CHANNELS 8
|
||||
#define MAX_CHANNELS_MATRIX_SIZE (MAX_INPUT_CHANNELS*MAX_OUTPUT_CHANNELS)
|
||||
|
||||
#define FLAX_POS_TO_XAUDIO(vec) X3DAUDIO_VECTOR(-vec.X * 0.01f, vec.Y * 0.01f, vec.Z * 0.01f)
|
||||
#define FLAX_POS_TO_XAUDIO(vec) X3DAUDIO_VECTOR(vec.X * 0.01f, vec.Y * 0.01f, vec.Z * 0.01f)
|
||||
#define FLAX_VEC_TO_XAUDIO(vec) (*((X3DAUDIO_VECTOR*)&vec))
|
||||
|
||||
namespace XAudio2
|
||||
|
||||
@@ -31,7 +31,7 @@ DECLARE_ENUM_OPERATORS(AssetsCacheFlags);
|
||||
/// <summary>
|
||||
/// Flax Game Engine assets cache container
|
||||
/// </summary>
|
||||
class AssetsCache
|
||||
class FLAXENGINE_API AssetsCache
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
@@ -41,6 +41,18 @@ bool CreateJson::Create(const StringView& path, StringAnsiView& data, StringAnsi
|
||||
LOG(Warning, "Asset will have different type name {0} -> {1}", typeName, String(dataTypename.Get()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const String directory = StringUtils::GetDirectoryName(path);
|
||||
if (!FileSystem::DirectoryExists(directory))
|
||||
{
|
||||
if (FileSystem::CreateDirectory(directory))
|
||||
{
|
||||
LOG(Warning, "Failed to create directory");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rapidjson_flax::StringBuffer buffer;
|
||||
|
||||
|
||||
@@ -236,7 +236,7 @@ public:
|
||||
return;
|
||||
ASSERT(capacity >= 0);
|
||||
const int32 count = preserveContents ? (_count < capacity ? _count : capacity) : 0;
|
||||
_allocation.Relocate(Math::Max<ItemType>(capacity / sizeof(ItemType), 1), _count, count);
|
||||
_allocation.Relocate(Math::Max<ItemType>(capacity / sizeof(ItemType), 1), _count / sizeof(ItemType), count / sizeof(ItemType));
|
||||
_capacity = capacity;
|
||||
_count = count;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
/// <summary>
|
||||
/// Helper collection used by the sorting algorithms. Implements stack using single linear allocation with variable capacity.
|
||||
/// </summary>
|
||||
class SortingStack
|
||||
class FLAXENGINE_API SortingStack
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
@@ -37,21 +37,21 @@ public:
|
||||
virtual ~ISerializable() = default;
|
||||
|
||||
/// <summary>
|
||||
/// Serialize object to the output stream compared to the values of the other object instance (eg. default class object). If other object is null then serialize all properties.
|
||||
/// Serializes object to the output stream compared to the values of the other object instance (eg. default class object). If other object is null then serialize all properties.
|
||||
/// </summary>
|
||||
/// <param name="stream">The output stream.</param>
|
||||
/// <param name="otherObj">The instance of the object to compare with and serialize only the modified properties. If null, then serialize all properties.</param>
|
||||
virtual void Serialize(SerializeStream& stream, const void* otherObj) = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize object from the input stream
|
||||
/// Deserializes object from the input stream.
|
||||
/// </summary>
|
||||
/// <param name="stream">The input stream.</param>
|
||||
/// <param name="modifier">The deserialization modifier object. Always valid.</param>
|
||||
virtual void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize object from the input stream child member. Won't deserialize it if member is missing.
|
||||
/// Deserializes object from the input stream child member. Won't deserialize it if member is missing.
|
||||
/// </summary>
|
||||
/// <param name="stream">The input stream.</param>
|
||||
/// <param name="memberName">The input stream member to lookup.</param>
|
||||
|
||||
@@ -27,6 +27,18 @@ bool StringView::operator!=(const String& other) const
|
||||
return StringUtils::Compare(this->GetText(), *other) != 0;
|
||||
}
|
||||
|
||||
String StringView::Left(int32 count) const
|
||||
{
|
||||
const int32 countClamped = count < 0 ? 0 : count < Length() ? count : Length();
|
||||
return String(**this, countClamped);
|
||||
}
|
||||
|
||||
String StringView::Right(int32 count) const
|
||||
{
|
||||
const int32 countClamped = count < 0 ? 0 : count < Length() ? count : Length();
|
||||
return String(**this + Length() - countClamped);
|
||||
}
|
||||
|
||||
String StringView::Substring(int32 startIndex) const
|
||||
{
|
||||
ASSERT(startIndex >= 0 && startIndex < Length());
|
||||
|
||||
@@ -321,6 +321,20 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Gets the left most given number of characters.
|
||||
/// </summary>
|
||||
/// <param name="count">The characters count.</param>
|
||||
/// <returns>The substring.</returns>
|
||||
String Left(int32 count) const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the string of characters from the right (end of the string).
|
||||
/// </summary>
|
||||
/// <param name="count">The characters count.</param>
|
||||
/// <returns>The substring.</returns>
|
||||
String Right(int32 count) const;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves substring created from characters starting from startIndex to the String end.
|
||||
/// </summary>
|
||||
|
||||
@@ -4,11 +4,10 @@
|
||||
|
||||
#include "BaseTypes.h"
|
||||
#include "Engine/Core/Math/Math.h"
|
||||
#include "Engine/Core/Formatting.h"
|
||||
#include "Engine/Core/Templates.h"
|
||||
|
||||
/// <summary>
|
||||
/// Represents the version number made of major, minor, patch and build numbers.
|
||||
/// Represents the version number made of major, minor, build and revision numbers.
|
||||
/// </summary>
|
||||
struct FLAXENGINE_API Version
|
||||
{
|
||||
|
||||
@@ -59,6 +59,7 @@ GameplayGlobals::GameplayGlobals(const SpawnParams& params, const AssetInfo* inf
|
||||
|
||||
Dictionary<String, Variant> GameplayGlobals::GetValues() const
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
Dictionary<String, Variant> result;
|
||||
for (auto& e : Variables)
|
||||
result.Add(e.Key, e.Value.Value);
|
||||
@@ -67,6 +68,7 @@ Dictionary<String, Variant> GameplayGlobals::GetValues() const
|
||||
|
||||
void GameplayGlobals::SetValues(const Dictionary<String, Variant>& values)
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
for (auto& e : values)
|
||||
{
|
||||
bool hasKey = false;
|
||||
@@ -97,6 +99,7 @@ void GameplayGlobals::SetValues(const Dictionary<String, Variant>& values)
|
||||
|
||||
Dictionary<String, Variant> GameplayGlobals::GetDefaultValues() const
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
Dictionary<String, Variant> result;
|
||||
for (auto& e : Variables)
|
||||
result.Add(e.Key, e.Value.DefaultValue);
|
||||
@@ -105,6 +108,7 @@ Dictionary<String, Variant> GameplayGlobals::GetDefaultValues() const
|
||||
|
||||
void GameplayGlobals::SetDefaultValues(const Dictionary<String, Variant>& values)
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
for (auto& e : values)
|
||||
{
|
||||
bool hasKey = false;
|
||||
@@ -135,12 +139,14 @@ void GameplayGlobals::SetDefaultValues(const Dictionary<String, Variant>& values
|
||||
|
||||
Variant GameplayGlobals::GetValue(const StringView& name) const
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
auto e = Variables.TryGet(name);
|
||||
return e ? e->Value : Variant::Zero;
|
||||
}
|
||||
|
||||
void GameplayGlobals::SetValue(const StringView& name, const Variant& value)
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
auto e = Variables.TryGet(name);
|
||||
if (e)
|
||||
{
|
||||
@@ -150,6 +156,7 @@ void GameplayGlobals::SetValue(const StringView& name, const Variant& value)
|
||||
|
||||
void GameplayGlobals::ResetValues()
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
for (auto& e : Variables)
|
||||
{
|
||||
e.Value.Value = e.Value.DefaultValue;
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
/// Engine subsystem updating data.
|
||||
/// Used to invoke game logic updates, physics updates and rendering with possibly different frequencies.
|
||||
/// </summary>
|
||||
class TickData
|
||||
class FLAXENGINE_API TickData
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
@@ -251,7 +251,7 @@ public:
|
||||
/// <summary>
|
||||
/// The scene rendering camera. Can be used to override the rendering view properties based on the current camera setup.
|
||||
/// </summary>
|
||||
API_FIELD() Camera* Camera = nullptr;
|
||||
API_FIELD() ScriptingObjectReference<Camera> Camera;
|
||||
|
||||
/// <summary>
|
||||
/// The render view description.
|
||||
|
||||
@@ -1032,7 +1032,7 @@ void StagingManagerVulkan::Dispose()
|
||||
ScopeLock lock(_locker);
|
||||
|
||||
#if !BUILD_RELEASE
|
||||
LOG(Info, "Vulakn staging buffers peek memory usage: {0}, allocs: {1}, frees: {2}", Utilities::BytesToText(_allBuffersPeekSize), Utilities::BytesToText(_allBuffersAllocSize), Utilities::BytesToText(_allBuffersFreeSize));
|
||||
LOG(Info, "Vulkan staging buffers peek memory usage: {0}, allocs: {1}, frees: {2}", Utilities::BytesToText(_allBuffersPeekSize), Utilities::BytesToText(_allBuffersAllocSize), Utilities::BytesToText(_allBuffersFreeSize));
|
||||
#endif
|
||||
|
||||
// Release buffers and clear memory
|
||||
|
||||
@@ -347,6 +347,12 @@ void Actor::SetOrderInParent(int32 index)
|
||||
}
|
||||
}
|
||||
|
||||
Actor* Actor::GetChild(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < Children.Count(), nullptr);
|
||||
return Children[index];
|
||||
}
|
||||
|
||||
Actor* Actor::GetChild(const StringView& name) const
|
||||
{
|
||||
for (int32 i = 0; i < Children.Count(); i++)
|
||||
@@ -354,7 +360,6 @@ Actor* Actor::GetChild(const StringView& name) const
|
||||
if (Children[i]->GetName() == name)
|
||||
return Children[i];
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -482,6 +487,12 @@ void Actor::SetName(const StringView& value)
|
||||
Level::callActorEvent(Level::ActorEventType::OnActorNameChanged, this, nullptr);
|
||||
}
|
||||
|
||||
Script* Actor::GetScript(int32 index) const
|
||||
{
|
||||
CHECK_RETURN(index >= 0 && index < Scripts.Count(), nullptr);
|
||||
return Scripts[index];
|
||||
}
|
||||
|
||||
Script* Actor::GetScript(const MClass* type) const
|
||||
{
|
||||
CHECK_RETURN(type, nullptr);
|
||||
|
||||
@@ -192,10 +192,7 @@ public:
|
||||
/// </summary>
|
||||
/// <param name="index">The child actor index.</param>
|
||||
/// <returns>The child actor (always valid).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Actor* GetChild(int32 index) const
|
||||
{
|
||||
return Children[index];
|
||||
}
|
||||
API_FUNCTION() Actor* GetChild(int32 index) const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the child actor with the given name.
|
||||
@@ -266,10 +263,7 @@ public:
|
||||
/// </summary>
|
||||
/// <param name="index">The script index.</param>
|
||||
/// <returns>The script (always valid).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Script* GetScript(int32 index) const
|
||||
{
|
||||
return Scripts[index];
|
||||
}
|
||||
API_FUNCTION() Script* GetScript(int32 index) const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the script of the given type from this actor.
|
||||
|
||||
@@ -128,6 +128,13 @@ void BoxBrush::GetSurfaces(CSG::Surface surfaces[6])
|
||||
}
|
||||
}
|
||||
|
||||
void BoxBrush::SetMaterial(int32 surfaceIndex, MaterialBase* material)
|
||||
{
|
||||
CHECK(Math::IsInRange(surfaceIndex, 0, 5));
|
||||
Surfaces[surfaceIndex].Material = material;
|
||||
OnBrushModified();
|
||||
}
|
||||
|
||||
bool BoxBrush::Intersects(int32 surfaceIndex, const Ray& ray, float& distance, Vector3& normal) const
|
||||
{
|
||||
distance = MAX_float;
|
||||
@@ -232,6 +239,26 @@ void BoxBrush::OnDebugDrawSelected()
|
||||
|
||||
#endif
|
||||
|
||||
Scene* BoxBrush::GetBrushScene() const
|
||||
{
|
||||
return GetScene();
|
||||
}
|
||||
|
||||
Guid BoxBrush::GetBrushID() const
|
||||
{
|
||||
return GetID();
|
||||
}
|
||||
|
||||
bool BoxBrush::CanUseCSG() const
|
||||
{
|
||||
return IsActiveInHierarchy();
|
||||
}
|
||||
|
||||
CSG::Mode BoxBrush::GetBrushMode() const
|
||||
{
|
||||
return _mode;
|
||||
}
|
||||
|
||||
void BoxBrush::GetSurfaces(Array<CSG::Surface>& surfaces)
|
||||
{
|
||||
surfaces.Clear();
|
||||
@@ -240,6 +267,11 @@ void BoxBrush::GetSurfaces(Array<CSG::Surface>& surfaces)
|
||||
GetSurfaces(surfaces.Get());
|
||||
}
|
||||
|
||||
int32 BoxBrush::GetSurfacesCount()
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
void BoxBrush::OnTransformChanged()
|
||||
{
|
||||
// Base
|
||||
@@ -272,7 +304,7 @@ void BoxBrush::OnParentChanged()
|
||||
{
|
||||
// Base
|
||||
Actor::OnParentChanged();
|
||||
|
||||
|
||||
if (!IsDuringPlay())
|
||||
return;
|
||||
|
||||
|
||||
@@ -153,6 +153,13 @@ public:
|
||||
/// <param name="surfaces">Surfaces</param>
|
||||
void GetSurfaces(CSG::Surface surfaces[6]);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the brush surface material.
|
||||
/// </summary>
|
||||
/// <param name="surfaceIndex">The brush surface index.</param>
|
||||
/// <param name="material">The material.</param>
|
||||
API_FUNCTION() void SetMaterial(int32 surfaceIndex, MaterialBase* material);
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
@@ -169,7 +176,7 @@ public:
|
||||
/// Otherwise performs simple <see cref="BoundingBox"/> vs <see cref="Ray"/> test.
|
||||
/// For more efficient collisions detection and ray casting use physics.
|
||||
/// </summary>
|
||||
/// <param name="surfaceIndex">The brush surface index..</param>
|
||||
/// <param name="surfaceIndex">The brush surface index.</param>
|
||||
/// <param name="ray">The ray to test.</param>
|
||||
/// <param name="distance">When the method completes and returns true, contains the distance of the intersection (if any valid).</param>
|
||||
/// <param name="normal">When the method completes, contains the intersection surface normal vector (if any valid).</param>
|
||||
@@ -179,7 +186,7 @@ public:
|
||||
/// <summary>
|
||||
/// Gets the brush surface triangles array (group by 3 vertices).
|
||||
/// </summary>
|
||||
/// <param name="surfaceIndex">The brush surface index..</param>
|
||||
/// <param name="surfaceIndex">The brush surface index.</param>
|
||||
/// <param name="outputData">The output vertices buffer with triangles or empty if no data loaded.</param>
|
||||
API_FUNCTION() void GetVertices(int32 surfaceIndex, API_PARAM(Out) Array<Vector3>& outputData) const;
|
||||
|
||||
@@ -204,32 +211,12 @@ public:
|
||||
#endif
|
||||
|
||||
// [CSG::Brush]
|
||||
Scene* GetBrushScene() const override
|
||||
{
|
||||
return GetScene();
|
||||
}
|
||||
|
||||
Guid GetBrushID() const override
|
||||
{
|
||||
return GetID();
|
||||
}
|
||||
|
||||
bool CanUseCSG() const override
|
||||
{
|
||||
return IsActiveInHierarchy();
|
||||
}
|
||||
|
||||
CSG::Mode GetBrushMode() const override
|
||||
{
|
||||
return _mode;
|
||||
}
|
||||
|
||||
Scene* GetBrushScene() const override;
|
||||
Guid GetBrushID() const override;
|
||||
bool CanUseCSG() const override;
|
||||
CSG::Mode GetBrushMode() const override;
|
||||
void GetSurfaces(Array<CSG::Surface>& surfaces) override;
|
||||
|
||||
int32 GetSurfacesCount() override
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
int32 GetSurfacesCount() override;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -17,12 +17,13 @@
|
||||
|
||||
Array<Camera*> Camera::Cameras;
|
||||
Camera* Camera::CutSceneCamera = nullptr;
|
||||
Camera* Camera::OverrideMainCamera = nullptr;
|
||||
ScriptingObjectReference<Camera> Camera::OverrideMainCamera;
|
||||
|
||||
Camera* Camera::GetMainCamera()
|
||||
{
|
||||
if (OverrideMainCamera)
|
||||
return OverrideMainCamera;
|
||||
Camera* overrideMainCamera = OverrideMainCamera.Get();
|
||||
if (overrideMainCamera)
|
||||
return overrideMainCamera;
|
||||
if (CutSceneCamera)
|
||||
return CutSceneCamera;
|
||||
return Cameras.HasItems() ? Cameras.First() : nullptr;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Engine/Core/Math/Viewport.h"
|
||||
#include "Engine/Core/Math/Ray.h"
|
||||
#include "Engine/Core/Types/LayersMask.h"
|
||||
#include "Engine/Scripting/ScriptingObjectReference.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Content/AssetReference.h"
|
||||
#include "Engine/Graphics/Models/ModelInstanceEntry.h"
|
||||
@@ -28,7 +29,7 @@ DECLARE_SCENE_OBJECT(Camera);
|
||||
static Camera* CutSceneCamera;
|
||||
|
||||
// The overriden main camera.
|
||||
API_FIELD() static Camera* OverrideMainCamera;
|
||||
API_FIELD() static ScriptingObjectReference<Camera> OverrideMainCamera;
|
||||
|
||||
// Gets the main camera.
|
||||
API_PROPERTY() static Camera* GetMainCamera();
|
||||
|
||||
@@ -138,11 +138,10 @@ void SplineModel::OnSplineUpdated()
|
||||
Vector3 tmp = corners[i] * _preTransform.Scale;
|
||||
double rotation[4] = { (double)_preTransform.Orientation.X, (double)_preTransform.Orientation.Y, (double)_preTransform.Orientation.Z, (double)_preTransform.Orientation.W };
|
||||
const double length = sqrt(rotation[0] * rotation[0] + rotation[1] * rotation[1] + rotation[2] * rotation[2] + rotation[3] * rotation[3]);
|
||||
const double inv = 1.0 / length;
|
||||
rotation[0] *= inv;
|
||||
rotation[1] *= inv;
|
||||
rotation[2] *= inv;
|
||||
rotation[3] *= inv;
|
||||
rotation[0] /= length;
|
||||
rotation[1] /= length;
|
||||
rotation[2] /= length;
|
||||
rotation[3] /= length;
|
||||
double pos[3] = { (double)tmp.X, (double)tmp.Y, (double)tmp.Z };
|
||||
const double x = rotation[0] + rotation[0];
|
||||
const double y = rotation[1] + rotation[1];
|
||||
@@ -251,7 +250,7 @@ void SplineModel::UpdateDeformationBuffer()
|
||||
AnimationUtils::GetTangent(end.Value, end.TangentIn, length, rightTangent);
|
||||
for (int32 chunk = 0; chunk < chunksPerSegment; chunk++)
|
||||
{
|
||||
const float alpha = (float)chunk * chunksPerSegmentInv;
|
||||
const float alpha = (chunk == chunksPerSegment - 1)? 1.0f : ((float)chunk * chunksPerSegmentInv);
|
||||
|
||||
// Evaluate transformation at the curve
|
||||
AnimationUtils::Bezier(start.Value, leftTangent, rightTangent, end.Value, alpha, transform);
|
||||
|
||||
@@ -65,22 +65,6 @@ void Game::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs
|
||||
|
||||
void Game::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
|
||||
{
|
||||
/*
|
||||
// Save app state asynchronously after requesting a deferral. Holding a deferral
|
||||
// indicates that the application is busy performing suspending operations. Be
|
||||
// aware that a deferral may not be held indefinitely. After about five seconds,
|
||||
// the app will be forced to exit.
|
||||
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
|
||||
|
||||
create_task([this, deferral]()
|
||||
{
|
||||
m_deviceResources->Trim();
|
||||
|
||||
m_main->Suspend();
|
||||
|
||||
deferral->Complete();
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
void Game::OnResuming(Platform::Object^ sender, Platform::Object^ args)
|
||||
@@ -396,9 +380,10 @@ int PlatformImpl::GetSpecialFolderPath(const SpecialFolder type, wchar_t* buffer
|
||||
path = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
|
||||
break;
|
||||
case SpecialFolder::ProgramData:
|
||||
path = Windows::Storage::ApplicationData::Current->RoamingFolder->Path;
|
||||
break;
|
||||
//case SpecialFolder::Temporary: path = Windows::Storage::ApplicationData::Current->TemporaryFolder->Path; break;
|
||||
case SpecialFolder::Temporary:
|
||||
//path = Windows::Storage::ApplicationData::Current->TemporaryFolder->Path;
|
||||
path = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
|
||||
break;
|
||||
}
|
||||
@@ -409,7 +394,7 @@ int PlatformImpl::GetSpecialFolderPath(const SpecialFolder type, wchar_t* buffer
|
||||
if (length >= bufferLength)
|
||||
length = bufferLength - 1;
|
||||
const wchar_t* data = path->Data();
|
||||
for (int i = 0; i<length; i++)
|
||||
for (int i = 0; i < length; i++)
|
||||
buffer[i] = data[i];
|
||||
buffer[length] = 0;
|
||||
return length;
|
||||
|
||||
@@ -23,7 +23,8 @@ CharacterController::CharacterController(const SpawnParams& params)
|
||||
, _height(150.0f)
|
||||
, _minMoveDistance(0.0f)
|
||||
, _isUpdatingTransform(false)
|
||||
, _nonWalkableMode(CharacterController::NonWalkableModes::PreventClimbing)
|
||||
, _upDirection(Vector3::Up)
|
||||
, _nonWalkableMode(NonWalkableModes::PreventClimbing)
|
||||
, _lastFlags(CollisionFlags::None)
|
||||
{
|
||||
static_assert(sizeof(_filterData) == sizeof(PxFilterData), "Invalid filter data size.");
|
||||
@@ -60,7 +61,12 @@ void CharacterController::SetSlopeLimit(float value)
|
||||
_slopeLimit = value;
|
||||
|
||||
if (_controller)
|
||||
_controller->setSlopeLimit(cosf(value * DegreesToRadians));
|
||||
_controller->setSlopeLimit(Math::Cos(value * DegreesToRadians));
|
||||
}
|
||||
|
||||
CharacterController::NonWalkableModes CharacterController::GetNonWalkableMode() const
|
||||
{
|
||||
return _nonWalkableMode;
|
||||
}
|
||||
|
||||
void CharacterController::SetNonWalkableMode(NonWalkableModes value)
|
||||
@@ -71,6 +77,11 @@ void CharacterController::SetNonWalkableMode(NonWalkableModes value)
|
||||
_controller->setNonWalkableMode(static_cast<PxControllerNonWalkableMode::Enum>(value));
|
||||
}
|
||||
|
||||
float CharacterController::GetStepOffset() const
|
||||
{
|
||||
return _stepOffset;
|
||||
}
|
||||
|
||||
void CharacterController::SetStepOffset(float value)
|
||||
{
|
||||
if (Math::NearEqual(value, _stepOffset))
|
||||
@@ -82,6 +93,18 @@ void CharacterController::SetStepOffset(float value)
|
||||
_controller->setStepOffset(value);
|
||||
}
|
||||
|
||||
void CharacterController::SetUpDirection(const Vector3& up)
|
||||
{
|
||||
if (_controller)
|
||||
_controller->setUpDirection(C2P(up));
|
||||
_upDirection = up;
|
||||
}
|
||||
|
||||
Vector3 CharacterController::GetUpDirection() const
|
||||
{
|
||||
return _controller ? P2C(_controller->getUpDirection()) : _upDirection;
|
||||
}
|
||||
|
||||
void CharacterController::SetMinMoveDistance(float value)
|
||||
{
|
||||
_minMoveDistance = Math::Max(value, 0.0f);
|
||||
@@ -180,6 +203,7 @@ void CharacterController::CreateActor()
|
||||
// Create controller
|
||||
_controller = (PxCapsuleController*)Physics::GetControllerManager()->createController(desc);
|
||||
ASSERT(_controller);
|
||||
_controller->setUpDirection(C2P(_upDirection));
|
||||
const auto actor = _controller->getActor();
|
||||
ASSERT(actor && actor->getNbShapes() == 1);
|
||||
actor->getShapes(&_shape, 1);
|
||||
@@ -363,6 +387,7 @@ void CharacterController::Serialize(SerializeStream& stream, const void* otherOb
|
||||
SERIALIZE_MEMBER(Radius, _radius);
|
||||
SERIALIZE_MEMBER(Height, _height);
|
||||
SERIALIZE_MEMBER(MinMoveDistance, _minMoveDistance);
|
||||
SERIALIZE_MEMBER(UpDirection, _upDirection);
|
||||
}
|
||||
|
||||
void CharacterController::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||
@@ -376,4 +401,5 @@ void CharacterController::Deserialize(DeserializeStream& stream, ISerializeModif
|
||||
DESERIALIZE_MEMBER(Radius, _radius);
|
||||
DESERIALIZE_MEMBER(Height, _height);
|
||||
DESERIALIZE_MEMBER(MinMoveDistance, _minMoveDistance);
|
||||
DESERIALIZE_MEMBER(UpDirection, _upDirection);
|
||||
}
|
||||
|
||||
@@ -65,6 +65,7 @@ private:
|
||||
float _height;
|
||||
float _minMoveDistance;
|
||||
bool _isUpdatingTransform;
|
||||
Vector3 _upDirection;
|
||||
NonWalkableModes _nonWalkableMode;
|
||||
CollisionFlags _lastFlags;
|
||||
uint32 _filterData[4];
|
||||
@@ -117,10 +118,7 @@ public:
|
||||
/// Gets the non-walkable mode for the character controller.
|
||||
/// </summary>
|
||||
API_PROPERTY(Attributes="EditorOrder(215), DefaultValue(NonWalkableModes.PreventClimbing), EditorDisplay(\"Character Controller\")")
|
||||
FORCE_INLINE NonWalkableModes GetNonWalkableMode() const
|
||||
{
|
||||
return _nonWalkableMode;
|
||||
}
|
||||
NonWalkableModes GetNonWalkableMode() const;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the non-walkable mode for the character controller.
|
||||
@@ -131,16 +129,24 @@ public:
|
||||
/// Gets the step height. The character will step up a stair only if it is closer to the ground than the indicated value. This should not be greater than the Character Controller’s height or it will generate an error.
|
||||
/// </summary>
|
||||
API_PROPERTY(Attributes="EditorOrder(220), DefaultValue(30.0f), Limit(0), EditorDisplay(\"Character Controller\")")
|
||||
FORCE_INLINE float GetStepOffset() const
|
||||
{
|
||||
return _stepOffset;
|
||||
}
|
||||
float GetStepOffset() const;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the step height. The character will step up a stair only if it is closer to the ground than the indicated value. This should not be greater than the Character Controller’s height or it will generate an error.
|
||||
/// </summary>
|
||||
API_PROPERTY() void SetStepOffset(float value);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the character up vector.
|
||||
/// </summary>
|
||||
API_PROPERTY(Attributes="EditorOrder(240), DefaultValue(true), EditorDisplay(\"Character Controller\")")
|
||||
Vector3 GetUpDirection() const;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the character up vector.
|
||||
/// </summary>
|
||||
API_PROPERTY() void SetUpDirection(const Vector3& up);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the minimum move distance of the character controller. The minimum traveled distance to consider. If traveled distance is smaller, the character doesn't move. This is used to stop the recursive motion algorithm when remaining distance to travel is small.
|
||||
/// </summary>
|
||||
|
||||
@@ -358,6 +358,51 @@ bool Physics::SphereCastAll(const Vector3& center, const float radius, const Vec
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Physics::CapsuleCast(const Vector3& center, const float radius, const float height, const Vector3& direction, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
SCENE_QUERY_SETUP_SWEEP_1();
|
||||
const PxTransform pose(C2P(center), C2P(rotation));
|
||||
const PxCapsuleGeometry geometry(radius, height * 0.5f);
|
||||
|
||||
// Perform sweep test
|
||||
return GetScene()->sweep(geometry, pose, C2P(direction), maxDistance, buffer, hitFlags, filterData, GetQueryFilterCallback());
|
||||
}
|
||||
|
||||
bool Physics::CapsuleCast(const Vector3& center, const float radius, const float height, const Vector3& direction, RayCastHit& hitInfo, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
SCENE_QUERY_SETUP_SWEEP_1();
|
||||
const PxTransform pose(C2P(center), C2P(rotation));
|
||||
const PxCapsuleGeometry geometry(radius, height * 0.5f);
|
||||
|
||||
// Perform sweep test
|
||||
if (!GetScene()->sweep(geometry, pose, C2P(direction), maxDistance, buffer, hitFlags, filterData, GetQueryFilterCallback()))
|
||||
return false;
|
||||
|
||||
// Collect results
|
||||
SCENE_QUERY_COLLECT_SINGLE();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Physics::CapsuleCastAll(const Vector3& center, const float radius, const float height, const Vector3& direction, Array<RayCastHit>& results, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
SCENE_QUERY_SETUP_SWEEP();
|
||||
const PxTransform pose(C2P(center), C2P(rotation));
|
||||
const PxCapsuleGeometry geometry(radius, height * 0.5f);
|
||||
|
||||
// Perform sweep test
|
||||
if (!GetScene()->sweep(geometry, pose, C2P(direction), maxDistance, buffer, hitFlags, filterData, GetQueryFilterCallback()))
|
||||
return false;
|
||||
|
||||
// Collect results
|
||||
SCENE_QUERY_COLLECT_ALL();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Physics::CheckBox(const Vector3& center, const Vector3& halfExtents, const Quaternion& rotation, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
@@ -380,6 +425,17 @@ bool Physics::CheckSphere(const Vector3& center, const float radius, uint32 laye
|
||||
return GetScene()->overlap(geometry, pose, buffer, filterData, GetQueryFilterCallback());
|
||||
}
|
||||
|
||||
bool Physics::CheckCapsule(const Vector3& center, const float radius, const float height, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
SCENE_QUERY_SETUP_OVERLAP_1();
|
||||
const PxTransform pose(C2P(center));
|
||||
const PxCapsuleGeometry geometry(radius, height * 0.5f);
|
||||
|
||||
// Perform overlap test
|
||||
return GetScene()->overlap(geometry, pose, buffer, filterData, GetQueryFilterCallback());
|
||||
}
|
||||
|
||||
bool Physics::OverlapBox(const Vector3& center, const Vector3& halfExtents, Array<Collider*>& results, const Quaternion& rotation, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
@@ -414,6 +470,23 @@ bool Physics::OverlapSphere(const Vector3& center, const float radius, Array<Col
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Physics::OverlapCapsule(const Vector3& center, const float radius, const float height, Array<Collider*>& results, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
SCENE_QUERY_SETUP_OVERLAP();
|
||||
const PxTransform pose(C2P(center));
|
||||
const PxCapsuleGeometry geometry(radius, height * 0.5f);
|
||||
|
||||
// Perform overlap test
|
||||
if (!GetScene()->overlap(geometry, pose, buffer, filterData, GetQueryFilterCallback()))
|
||||
return false;
|
||||
|
||||
// Collect results
|
||||
SCENE_QUERY_COLLECT_OVERLAP_COLLIDER();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Physics::OverlapBox(const Vector3& center, const Vector3& halfExtents, Array<PhysicsColliderActor*>& results, const Quaternion& rotation, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
@@ -447,3 +520,20 @@ bool Physics::OverlapSphere(const Vector3& center, const float radius, Array<Phy
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Physics::OverlapCapsule(const Vector3& center, const float radius, const float height, Array<PhysicsColliderActor*>& results, uint32 layerMask, bool hitTriggers)
|
||||
{
|
||||
// Prepare data
|
||||
SCENE_QUERY_SETUP_OVERLAP();
|
||||
const PxTransform pose(C2P(center));
|
||||
const PxCapsuleGeometry geometry(radius, height * 0.5f);
|
||||
|
||||
// Perform overlap test
|
||||
if (!GetScene()->overlap(geometry, pose, buffer, filterData, GetQueryFilterCallback()))
|
||||
return false;
|
||||
|
||||
// Collect results
|
||||
SCENE_QUERY_COLLECT_OVERLAP();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -276,6 +276,50 @@ public:
|
||||
/// <returns>True if sphere hits an matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool SphereCastAll(const Vector3& center, float radius, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Performs a sweep test against objects in the scene using a capsule geometry.
|
||||
/// </summary>
|
||||
/// <param name="center">The box center.</param>
|
||||
/// <param name="radius">The radius of the capsule.</param>
|
||||
/// <param name="height">The height of the capsule, excluding the top and bottom spheres.</param>
|
||||
/// <param name="direction">The normalized direction in which cast a box.</param>
|
||||
/// <param name="rotation">The capsule rotation.</param>
|
||||
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
|
||||
/// <param name="layerMask">The layer mask used to filter the results.</param>
|
||||
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
|
||||
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Performs a sweep test against objects in the scene using a capsule geometry.
|
||||
/// </summary>
|
||||
/// <param name="center">The box center.</param>
|
||||
/// <param name="radius">The radius of the capsule.</param>
|
||||
/// <param name="height">The height of the capsule, excluding the top and bottom spheres.</param>
|
||||
/// <param name="direction">The normalized direction in which cast a box.</param>
|
||||
/// <param name="hitInfo">The result hit information. Valid only when method returns true.</param>
|
||||
/// <param name="rotation">The capsule rotation.</param>
|
||||
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
|
||||
/// <param name="layerMask">The layer mask used to filter the results.</param>
|
||||
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
|
||||
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Performs a sweep test against objects in the scene using a capsule geometry.
|
||||
/// </summary>
|
||||
/// <param name="center">The box center.</param>
|
||||
/// <param name="radius">The radius of the capsule.</param>
|
||||
/// <param name="height">The height of the capsule, excluding the top and bottom spheres.</param>
|
||||
/// <param name="direction">The normalized direction in which cast a box.</param>
|
||||
/// <param name="results">The result hits. Valid only when method returns true.</param>
|
||||
/// <param name="rotation">The capsule rotation.</param>
|
||||
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
|
||||
/// <param name="layerMask">The layer mask used to filter the results.</param>
|
||||
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
|
||||
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool CapsuleCastAll(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the given box overlaps with other colliders or not.
|
||||
/// </summary>
|
||||
@@ -297,6 +341,17 @@ public:
|
||||
/// <returns>True if sphere overlaps any matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool CheckSphere(const Vector3& center, float radius, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the given capsule overlaps with other colliders or not.
|
||||
/// </summary>
|
||||
/// <param name="center">The capsule center.</param>
|
||||
/// <param name="radius">The radius of the capsule.</param>
|
||||
/// <param name="height">The height of the capsule, excluding the top and bottom spheres.</param>
|
||||
/// <param name="layerMask">The layer mask used to filter the results.</param>
|
||||
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
|
||||
/// <returns>True if capsule overlaps any matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool CheckCapsule(const Vector3& center, float radius, float height, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Finds all colliders touching or inside of the given box.
|
||||
/// </summary>
|
||||
@@ -320,6 +375,18 @@ public:
|
||||
/// <returns>True if sphere overlaps any matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool OverlapSphere(const Vector3& center, float radius, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Finds all colliders touching or inside of the given sphere.
|
||||
/// </summary>
|
||||
/// <param name="center">The sphere center.</param>
|
||||
/// <param name="radius">The radius of the capsule.</param>
|
||||
/// <param name="height">The height of the capsule, excluding the top and bottom spheres.</param>
|
||||
/// <param name="results">The result colliders that overlap with the given sphere. Valid only when method returns true.</param>
|
||||
/// <param name="layerMask">The layer mask used to filter the results.</param>
|
||||
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
|
||||
/// <returns>True if capsule overlaps any matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool OverlapCapsule(const Vector3& center, float radius, float height, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Finds all colliders touching or inside of the given box.
|
||||
/// </summary>
|
||||
@@ -343,6 +410,18 @@ public:
|
||||
/// <returns>True if sphere overlaps any matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool OverlapSphere(const Vector3& center, float radius, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
/// <summary>
|
||||
/// Finds all colliders touching or inside of the given sphere.
|
||||
/// </summary>
|
||||
/// <param name="center">The capsule center.</param>
|
||||
/// <param name="radius">The radius of the capsule.</param>
|
||||
/// <param name="height">The height of the capsule, excluding the top and bottom spheres.</param>
|
||||
/// <param name="results">The result colliders that overlap with the given sphere. Valid only when method returns true.</param>
|
||||
/// <param name="layerMask">The layer mask used to filter the results.</param>
|
||||
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
|
||||
/// <returns>True if capsule overlaps any matching object, otherwise false.</returns>
|
||||
API_FUNCTION() static bool OverlapCapsule(const Vector3& center, float radius, float height, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -289,7 +289,7 @@ void RemoveLongPathPrefix(const String& path, String& result)
|
||||
result.Remove(2, 6);
|
||||
}
|
||||
|
||||
String StringUtils::GetDirectoryName(const String& path)
|
||||
String StringUtils::GetDirectoryName(const StringView& path)
|
||||
{
|
||||
const int32 lastFrontSlash = path.FindLast('\\');
|
||||
const int32 lastBackSlash = path.FindLast('/');
|
||||
@@ -297,24 +297,22 @@ String StringUtils::GetDirectoryName(const String& path)
|
||||
return splitIndex != INVALID_INDEX ? path.Left(splitIndex) : String::Empty;
|
||||
}
|
||||
|
||||
String StringUtils::GetFileName(const String& path)
|
||||
String StringUtils::GetFileName(const StringView& path)
|
||||
{
|
||||
Char chr;
|
||||
const int32 length = path.Length();
|
||||
int32 num = length;
|
||||
|
||||
do
|
||||
{
|
||||
num--;
|
||||
if (num < 0)
|
||||
return path;
|
||||
return String(path);
|
||||
chr = path[num];
|
||||
} while (chr != DirectorySeparatorChar && chr != AltDirectorySeparatorChar && chr != VolumeSeparatorChar);
|
||||
|
||||
return path.Substring(num + 1, length - num - 1);
|
||||
}
|
||||
|
||||
String StringUtils::GetFileNameWithoutExtension(const String& path)
|
||||
String StringUtils::GetFileNameWithoutExtension(const StringView& path)
|
||||
{
|
||||
String filename = GetFileName(path);
|
||||
const int32 num = filename.FindLast('.');
|
||||
@@ -325,14 +323,14 @@ String StringUtils::GetFileNameWithoutExtension(const String& path)
|
||||
return filename;
|
||||
}
|
||||
|
||||
String StringUtils::GetPathWithoutExtension(const String& path)
|
||||
String StringUtils::GetPathWithoutExtension(const StringView& path)
|
||||
{
|
||||
const int32 num = path.FindLast('.');
|
||||
if (num != -1)
|
||||
{
|
||||
return path.Substring(0, num);
|
||||
}
|
||||
return path;
|
||||
return String(path);
|
||||
}
|
||||
|
||||
void StringUtils::PathRemoveRelativeParts(String& path)
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Engine/Platform/MessageBox.h"
|
||||
#include "Engine/Platform/WindowsManager.h"
|
||||
#include "Engine/Platform/Clipboard.h"
|
||||
#include "Engine/Platform/IGuiData.h"
|
||||
#include "Engine/Utilities/StringConverter.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Engine/Engine.h"
|
||||
@@ -58,6 +59,15 @@ X11::Display* xDisplay = nullptr;
|
||||
X11::XIM IM = nullptr;
|
||||
X11::XIC IC = nullptr;
|
||||
X11::Atom xAtomDeleteWindow;
|
||||
X11::Atom xAtomXdndEnter;
|
||||
X11::Atom xAtomXdndPosition;
|
||||
X11::Atom xAtomXdndLeave;
|
||||
X11::Atom xAtomXdndDrop;
|
||||
X11::Atom xAtomXdndActionCopy;
|
||||
X11::Atom xAtomXdndStatus;
|
||||
X11::Atom xAtomXdndSelection;
|
||||
X11::Atom xAtomXdndFinished;
|
||||
X11::Atom xAtomXdndAware;
|
||||
X11::Atom xAtomWmState;
|
||||
X11::Atom xAtomWmStateHidden;
|
||||
X11::Atom xAtomWmStateMaxVert;
|
||||
@@ -65,6 +75,11 @@ X11::Atom xAtomWmStateMaxHorz;
|
||||
X11::Atom xAtomWmWindowOpacity;
|
||||
X11::Atom xAtomWmName;
|
||||
X11::Atom xAtomClipboard;
|
||||
X11::Atom xDnDRequested = 0;
|
||||
X11::Window xDndSourceWindow = 0;
|
||||
DragDropEffect xDndResult;
|
||||
Vector2 xDndPos;
|
||||
int32 xDnDVersion = 0;
|
||||
int32 SystemDpi = 96;
|
||||
X11::Cursor Cursors[(int32)CursorType::MAX];
|
||||
X11::XcursorImage* CursorsImg[(int32)CursorType::MAX];
|
||||
@@ -1171,6 +1186,13 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
struct Property
|
||||
{
|
||||
unsigned char* data;
|
||||
int format, nitems;
|
||||
X11::Atom type;
|
||||
};
|
||||
|
||||
namespace Impl
|
||||
{
|
||||
LinuxKeyboard Keyboard;
|
||||
@@ -1222,6 +1244,407 @@ namespace Impl
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Property ReadProperty(X11::Display* display, X11::Window window, X11::Atom property)
|
||||
{
|
||||
X11::Atom readType = 0;
|
||||
int readFormat = 0;
|
||||
unsigned long nitems = 0;
|
||||
unsigned long readBytes = 0;
|
||||
unsigned char* result = nullptr;
|
||||
int bytesCount = 1024;
|
||||
if (property != 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (result != nullptr)
|
||||
X11::XFree(result);
|
||||
XGetWindowProperty(display, window, property, 0, bytesCount, 0, AnyPropertyType, &readType, &readFormat, &nitems, &readBytes, &result);
|
||||
bytesCount *= 2;
|
||||
} while (readBytes != 0);
|
||||
}
|
||||
Property p = { result, readFormat, (int)nitems, readType };
|
||||
return p;
|
||||
}
|
||||
|
||||
static X11::Atom SelectTargetFromList(X11::Display* display, const char* targetType, X11::Atom* list, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
X11::Atom atom = list[i];
|
||||
if (atom != 0 && StringAnsi(XGetAtomName(display, atom)) == targetType)
|
||||
return atom;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static X11::Atom SelectTargetFromAtoms(X11::Display* display, const char* targetType, X11::Atom t1, X11::Atom t2, X11::Atom t3)
|
||||
{
|
||||
if (t1 != 0 && StringAnsi(XGetAtomName(display, t1)) == targetType)
|
||||
return t1;
|
||||
if (t2 != 0 && StringAnsi(XGetAtomName(display, t2)) == targetType)
|
||||
return t2;
|
||||
if (t3 != 0 && StringAnsi(XGetAtomName(display, t3)) == targetType)
|
||||
return t3;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static X11::Window FindAppWindow(X11::Display* display, X11::Window w)
|
||||
{
|
||||
int nprops, i = 0;
|
||||
X11::Atom* a;
|
||||
if (w == 0)
|
||||
return 0;
|
||||
a = X11::XListProperties(display, w, &nprops);
|
||||
for (i = 0; i < nprops; i++)
|
||||
{
|
||||
if (a[i] == xAtomXdndAware)
|
||||
break;
|
||||
}
|
||||
if (nprops)
|
||||
X11::XFree(a);
|
||||
if (i != nprops)
|
||||
return w;
|
||||
X11::Window child, wtmp;
|
||||
int tmp;
|
||||
unsigned int utmp;
|
||||
X11::XQueryPointer(display, w, &wtmp, &child, &tmp, &tmp, &tmp, &tmp, &utmp);
|
||||
return FindAppWindow(display, child);
|
||||
}
|
||||
}
|
||||
|
||||
class LinuxDropFilesData : public IGuiData
|
||||
{
|
||||
public:
|
||||
Array<String> Files;
|
||||
|
||||
Type GetType() const override
|
||||
{
|
||||
return Type::Files;
|
||||
}
|
||||
String GetAsText() const override
|
||||
{
|
||||
return String::Empty;
|
||||
}
|
||||
void GetAsFiles(Array<String>* files) const override
|
||||
{
|
||||
files->Add(Files);
|
||||
}
|
||||
};
|
||||
|
||||
class LinuxDropTextData : public IGuiData
|
||||
{
|
||||
public:
|
||||
StringView Text;
|
||||
|
||||
Type GetType() const override
|
||||
{
|
||||
return Type::Text;
|
||||
}
|
||||
String GetAsText() const override
|
||||
{
|
||||
return String(Text);
|
||||
}
|
||||
void GetAsFiles(Array<String>* files) const override
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
|
||||
{
|
||||
auto cursorWrong = X11::XCreateFontCursor(xDisplay, 54);
|
||||
auto cursorTransient = X11::XCreateFontCursor(xDisplay, 24);
|
||||
auto cursorGood = X11::XCreateFontCursor(xDisplay, 4);
|
||||
Array<X11::Atom, FixedAllocation<3>> formats;
|
||||
formats.Add(X11::XInternAtom(xDisplay, "text/plain", 0));
|
||||
formats.Add(X11::XInternAtom(xDisplay, "TEXT", 0));
|
||||
formats.Add((X11::Atom)31);
|
||||
StringAnsi dataAnsi(data);
|
||||
LinuxDropTextData dropData;
|
||||
dropData.Text = data;
|
||||
|
||||
// Begin dragging
|
||||
auto screen = X11::XDefaultScreen(xDisplay);
|
||||
auto rootWindow = X11::XRootWindow(xDisplay, screen);
|
||||
if (X11::XGrabPointer(xDisplay, _window, 1, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, rootWindow, cursorWrong, CurrentTime) != GrabSuccess)
|
||||
return DragDropEffect::None;
|
||||
X11::XSetSelectionOwner(xDisplay, xAtomXdndSelection, _window, CurrentTime);
|
||||
|
||||
// Process events
|
||||
X11::XEvent event;
|
||||
enum Status
|
||||
{
|
||||
Unaware,
|
||||
Unreceptive,
|
||||
CanDrop,
|
||||
};
|
||||
int status = Unaware, previousVersion = -1;
|
||||
X11::Window previousWindow = 0;
|
||||
DragDropEffect result = DragDropEffect::None;
|
||||
float lastDraw = Platform::GetTimeSeconds();
|
||||
float startTime = lastDraw;
|
||||
while (true)
|
||||
{
|
||||
X11::XNextEvent(xDisplay, &event);
|
||||
|
||||
if (event.type == SelectionClear)
|
||||
break;
|
||||
if (event.type == SelectionRequest)
|
||||
{
|
||||
// Extract the relavent data
|
||||
X11::Window owner = event.xselectionrequest.owner;
|
||||
X11::Atom selection = event.xselectionrequest.selection;
|
||||
X11::Atom target = event.xselectionrequest.target;
|
||||
X11::Atom property = event.xselectionrequest.property;
|
||||
X11::Window requestor = event.xselectionrequest.requestor;
|
||||
X11::Time timestamp = event.xselectionrequest.time;
|
||||
X11::Display* disp = event.xselection.display;
|
||||
X11::XEvent s;
|
||||
s.xselection.type = SelectionNotify;
|
||||
s.xselection.requestor = requestor;
|
||||
s.xselection.selection = selection;
|
||||
s.xselection.target = target;
|
||||
s.xselection.property = 0;
|
||||
s.xselection.time = timestamp;
|
||||
if (target == X11::XInternAtom(disp, "TARGETS", 0))
|
||||
{
|
||||
Array<X11::Atom> targets;
|
||||
targets.Add(target);
|
||||
targets.Add(X11::XInternAtom(disp, "MULTIPLE", 0));
|
||||
targets.Add(formats.Get(), formats.Count());
|
||||
X11::XChangeProperty(disp, requestor, property, (X11::Atom)4, 32, PropModeReplace, (unsigned char*)targets.Get(), targets.Count());
|
||||
s.xselection.property = property;
|
||||
}
|
||||
else if (formats.Contains(target))
|
||||
{
|
||||
s.xselection.property = property;
|
||||
X11::XChangeProperty(disp, requestor, property, target, 8, PropModeReplace, reinterpret_cast<const unsigned char*>(dataAnsi.Get()), dataAnsi.Length());
|
||||
}
|
||||
X11::XSendEvent(event.xselection.display, event.xselectionrequest.requestor, 1, 0, &s);
|
||||
}
|
||||
else if (event.type == MotionNotify)
|
||||
{
|
||||
// Find window under mouse
|
||||
auto window = Impl::FindAppWindow(xDisplay, rootWindow);
|
||||
int fmt, version = -1;
|
||||
X11::Atom atmp;
|
||||
unsigned long nitems, bytesLeft;
|
||||
unsigned char* data = nullptr;
|
||||
if (window == previousWindow)
|
||||
version = previousVersion;
|
||||
else if(window == 0)
|
||||
;
|
||||
else if (X11::XGetWindowProperty(xDisplay, window, xAtomXdndAware, 0, 2, 0, AnyPropertyType, &atmp, &fmt, &nitems, &bytesLeft, &data) != Success)
|
||||
continue;
|
||||
else if (data == 0)
|
||||
continue;
|
||||
else if (fmt != 32)
|
||||
continue;
|
||||
else if (nitems != 1)
|
||||
continue;
|
||||
else
|
||||
version = data[0];
|
||||
if (status == Unaware && version != -1)
|
||||
status = Unreceptive;
|
||||
else if(version == -1)
|
||||
status = Unaware;
|
||||
xDndPos = Vector2((float)event.xmotion.x_root, (float)event.xmotion.y_root);
|
||||
|
||||
// Update mouse grab
|
||||
if (status == Unaware)
|
||||
X11::XChangeActivePointerGrab(xDisplay, Button1MotionMask | ButtonReleaseMask, cursorWrong, CurrentTime);
|
||||
else if(status == Unreceptive)
|
||||
X11::XChangeActivePointerGrab(xDisplay, Button1MotionMask | ButtonReleaseMask, cursorTransient, CurrentTime);
|
||||
else
|
||||
X11::XChangeActivePointerGrab(xDisplay, Button1MotionMask | ButtonReleaseMask, cursorGood, CurrentTime);
|
||||
|
||||
if (window != previousWindow && previousVersion != -1)
|
||||
{
|
||||
// Send drag left event
|
||||
auto ww = WindowsManager::GetByNativePtr((void*)previousWindow);
|
||||
if (ww)
|
||||
{
|
||||
ww->_dragOver = false;
|
||||
ww->OnDragLeave();
|
||||
}
|
||||
else
|
||||
{
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = event.xclient.display;
|
||||
m.window = previousWindow;
|
||||
m.message_type = xAtomXdndLeave;
|
||||
m.format = 32;
|
||||
m.data.l[0] = _window;
|
||||
m.data.l[1] = 0;
|
||||
m.data.l[2] = 0;
|
||||
m.data.l[3] = 0;
|
||||
m.data.l[4] = 0;
|
||||
X11::XSendEvent(xDisplay, previousWindow, 0, NoEventMask, (X11::XEvent*)&m);
|
||||
X11::XFlush(xDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
if (window != previousWindow && version != -1)
|
||||
{
|
||||
// Send drag enter event
|
||||
auto ww = WindowsManager::GetByNativePtr((void*)window);
|
||||
if (ww)
|
||||
{
|
||||
xDndPos = ww->ScreenToClient(Platform::GetMousePosition());
|
||||
xDndResult = DragDropEffect::None;
|
||||
ww->OnDragEnter(&dropData, xDndPos, xDndResult);
|
||||
}
|
||||
else
|
||||
{
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = event.xclient.display;
|
||||
m.window = window;
|
||||
m.message_type = xAtomXdndEnter;
|
||||
m.format = 32;
|
||||
m.data.l[0] = _window;
|
||||
m.data.l[1] = Math::Min(5, version) << 24 | (formats.Count() > 3);
|
||||
m.data.l[2] = formats.Count() > 0 ? formats[0] : 0;
|
||||
m.data.l[3] = formats.Count() > 1 ? formats[1] : 0;
|
||||
m.data.l[4] = formats.Count() > 2 ? formats[2] : 0;
|
||||
X11::XSendEvent(xDisplay, window, 0, NoEventMask, (X11::XEvent*)&m);
|
||||
X11::XFlush(xDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
if (version != -1)
|
||||
{
|
||||
// Send position event
|
||||
auto ww = WindowsManager::GetByNativePtr((void*)window);
|
||||
if (ww)
|
||||
{
|
||||
xDndPos = ww->ScreenToClient(Platform::GetMousePosition());
|
||||
ww->_dragOver = true;
|
||||
xDndResult = DragDropEffect::None;
|
||||
ww->OnDragOver(&dropData, xDndPos, xDndResult);
|
||||
status = CanDrop;
|
||||
}
|
||||
else
|
||||
{
|
||||
int x, y, tmp;
|
||||
unsigned int utmp;
|
||||
X11::Window wtmp;
|
||||
X11::XQueryPointer(xDisplay, window, &wtmp, &wtmp, &tmp, &tmp, &x, &y, &utmp);
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = event.xclient.display;
|
||||
m.window = window;
|
||||
m.message_type = xAtomXdndPosition;
|
||||
m.format = 32;
|
||||
m.data.l[0] = _window;
|
||||
m.data.l[1] = 0;
|
||||
m.data.l[2] = (x << 16) | y;
|
||||
m.data.l[3] = CurrentTime;
|
||||
m.data.l[4] = xAtomXdndActionCopy;
|
||||
X11::XSendEvent(xDisplay, window, 0, NoEventMask, (X11::XEvent*)&m);
|
||||
X11::XFlush(xDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
previousWindow = window;
|
||||
previousVersion = version;
|
||||
}
|
||||
else if (event.type == ClientMessage && event.xclient.message_type == xAtomXdndStatus)
|
||||
{
|
||||
if ((event.xclient.data.l[1]&1) && status != Unaware)
|
||||
status = CanDrop;
|
||||
if (!(event.xclient.data.l[1]&1) && status != Unaware)
|
||||
status = Unreceptive;
|
||||
}
|
||||
else if (event.type == ButtonRelease && event.xbutton.button == Button1)
|
||||
{
|
||||
if (status == CanDrop)
|
||||
{
|
||||
// Send drop event
|
||||
auto ww = WindowsManager::GetByNativePtr((void*)previousWindow);
|
||||
if (ww)
|
||||
{
|
||||
xDndPos = ww->ScreenToClient(Platform::GetMousePosition());
|
||||
xDndResult = DragDropEffect::None;
|
||||
ww->OnDragDrop(&dropData, xDndPos, xDndResult);
|
||||
ww->Focus();
|
||||
result = xDndResult;
|
||||
}
|
||||
else
|
||||
{
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = event.xclient.display;
|
||||
m.window = previousWindow;
|
||||
m.message_type = xAtomXdndDrop;
|
||||
m.format = 32;
|
||||
m.data.l[0] = _window;
|
||||
m.data.l[1] = 0;
|
||||
m.data.l[2] = CurrentTime;
|
||||
m.data.l[3] = 0;
|
||||
m.data.l[4] = 0;
|
||||
X11::XSendEvent(xDisplay, previousWindow, 0, NoEventMask, (X11::XEvent*)&m);
|
||||
X11::XFlush(xDisplay);
|
||||
result = DragDropEffect::Copy;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Redraw
|
||||
const float time = Platform::GetTimeSeconds();
|
||||
if (time - lastDraw >= 1.0f / 20.0f)
|
||||
{
|
||||
lastDraw = time;
|
||||
Engine::OnDraw();
|
||||
}
|
||||
|
||||
// Prevent dead-loop
|
||||
if (time - startTime >= 10.0f)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Drag end
|
||||
if (previousWindow != 0 && previousVersion != -1)
|
||||
{
|
||||
// Send drag left event
|
||||
auto ww = WindowsManager::GetByNativePtr((void*)previousWindow);
|
||||
if (ww)
|
||||
{
|
||||
ww->_dragOver = false;
|
||||
ww->OnDragLeave();
|
||||
}
|
||||
else
|
||||
{
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = event.xclient.display;
|
||||
m.window = previousWindow;
|
||||
m.message_type = xAtomXdndLeave;
|
||||
m.format = 32;
|
||||
m.data.l[0] = _window;
|
||||
m.data.l[1] = 0;
|
||||
m.data.l[2] = 0;
|
||||
m.data.l[3] = 0;
|
||||
m.data.l[4] = 0;
|
||||
X11::XSendEvent(xDisplay, previousWindow, 0, NoEventMask, (X11::XEvent*)&m);
|
||||
X11::XFlush(xDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
// End grabbing
|
||||
X11::XChangeActivePointerGrab(xDisplay, Button1MotionMask | ButtonReleaseMask, 0, CurrentTime);
|
||||
XUngrabPointer(xDisplay, CurrentTime);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void LinuxClipboard::Clear()
|
||||
@@ -1651,7 +2074,15 @@ bool LinuxPlatform::Init()
|
||||
}
|
||||
|
||||
xAtomDeleteWindow = X11::XInternAtom(xDisplay, "WM_DELETE_WINDOW", 0);
|
||||
xAtomWmState = X11::XInternAtom(xDisplay, "_NET_WM_STATE", 0);
|
||||
xAtomXdndEnter = X11::XInternAtom(xDisplay, "XdndEnter", 0);
|
||||
xAtomXdndPosition = X11::XInternAtom(xDisplay, "XdndPosition", 0);
|
||||
xAtomXdndLeave = X11::XInternAtom(xDisplay, "XdndLeave", 0);
|
||||
xAtomXdndDrop = X11::XInternAtom(xDisplay, "XdndDrop", 0);
|
||||
xAtomXdndActionCopy = X11::XInternAtom(xDisplay, "XdndActionCopy", 0);
|
||||
xAtomXdndStatus = X11::XInternAtom(xDisplay, "XdndStatus", 0);
|
||||
xAtomXdndSelection = X11::XInternAtom(xDisplay, "XdndSelection", 0);
|
||||
xAtomXdndFinished = X11::XInternAtom(xDisplay, "XdndFinished", 0);
|
||||
xAtomXdndAware = X11::XInternAtom(xDisplay, "XdndAware", 0);
|
||||
xAtomWmStateHidden = X11::XInternAtom(xDisplay, "_NET_WM_STATE_HIDDEN", 0);
|
||||
xAtomWmStateMaxHorz = X11::XInternAtom(xDisplay, "_NET_WM_STATE_MAXIMIZED_HORZ", 0);
|
||||
xAtomWmStateMaxVert = X11::XInternAtom(xDisplay, "_NET_WM_STATE_MAXIMIZED_VERT", 0);
|
||||
@@ -1799,6 +2230,93 @@ void LinuxPlatform::Tick()
|
||||
window->Close(ClosingReason::User);
|
||||
}
|
||||
}
|
||||
else if ((uint32)event.xclient.message_type == (uint32)xAtomXdndEnter)
|
||||
{
|
||||
// Drag&drop enter
|
||||
X11::Window source = event.xclient.data.l[0];
|
||||
xDnDVersion = (int32)(event.xclient.data.l[1] >> 24);
|
||||
const char* targetTypeFiles = "text/uri-list";
|
||||
if (event.xclient.data.l[1] & 1)
|
||||
{
|
||||
Property p = Impl::ReadProperty(xDisplay, source, XInternAtom(xDisplay, "XdndTypeList", 0));
|
||||
xDnDRequested = Impl::SelectTargetFromList(xDisplay, targetTypeFiles, (X11::Atom*)p.data, p.nitems);
|
||||
X11::XFree(p.data);
|
||||
}
|
||||
else
|
||||
{
|
||||
xDnDRequested = Impl::SelectTargetFromAtoms(xDisplay, targetTypeFiles, event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
|
||||
}
|
||||
}
|
||||
else if ((uint32)event.xclient.message_type == (uint32)xAtomXdndPosition)
|
||||
{
|
||||
// Drag&drop move
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = event.xclient.display;
|
||||
m.window = event.xclient.data.l[0];
|
||||
m.message_type = xAtomXdndStatus;
|
||||
m.format = 32;
|
||||
m.data.l[0] = event.xany.window;
|
||||
m.data.l[1] = (xDnDRequested != 0);
|
||||
m.data.l[2] = 0;
|
||||
m.data.l[3] = 0;
|
||||
m.data.l[4] = xAtomXdndActionCopy;
|
||||
X11::XSendEvent(xDisplay, event.xclient.data.l[0], 0, NoEventMask, (X11::XEvent*)&m);
|
||||
X11::XFlush(xDisplay);
|
||||
xDndPos = Vector2((float)(event.xclient.data.l[2] >> 16), (float)(event.xclient.data.l[2] & 0xffff));
|
||||
window = WindowsManager::GetByNativePtr((void*)event.xany.window);
|
||||
if (window)
|
||||
{
|
||||
LinuxDropFilesData dropData;
|
||||
xDndResult = DragDropEffect::None;
|
||||
if (window->_dragOver)
|
||||
{
|
||||
window->OnDragEnter(&dropData, xDndPos, xDndResult);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->_dragOver = true;
|
||||
window->OnDragOver(&dropData, xDndPos, xDndResult);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((uint32)event.xclient.message_type == (uint32)xAtomXdndLeave)
|
||||
{
|
||||
window = WindowsManager::GetByNativePtr((void*)event.xany.window);
|
||||
if (window && window->_dragOver)
|
||||
{
|
||||
window->_dragOver = false;
|
||||
window->OnDragLeave();
|
||||
}
|
||||
}
|
||||
else if ((uint32)event.xclient.message_type == (uint32)xAtomXdndDrop)
|
||||
{
|
||||
auto w = event.xany.window;
|
||||
if (xDnDRequested != 0)
|
||||
{
|
||||
xDndSourceWindow = event.xclient.data.l[0];
|
||||
auto primary = XInternAtom(xDisplay, "PRIMARY", 0);
|
||||
if (xDnDVersion >= 1)
|
||||
XConvertSelection(xDisplay, xAtomXdndSelection, xDnDRequested, primary, w, event.xclient.data.l[2]);
|
||||
else
|
||||
XConvertSelection(xDisplay, xAtomXdndSelection, xDnDRequested, primary, w, CurrentTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = event.xclient.display;
|
||||
m.window = event.xclient.data.l[0];
|
||||
m.message_type = xAtomXdndFinished;
|
||||
m.format = 32;
|
||||
m.data.l[0] = w;
|
||||
m.data.l[1] = 0;
|
||||
m.data.l[2] = 0;
|
||||
X11::XSendEvent(xDisplay, event.xclient.data.l[0], 0, NoEventMask, (X11::XEvent*)&m);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MapNotify:
|
||||
// Auto-focus shown windows
|
||||
@@ -1980,6 +2498,41 @@ void LinuxPlatform::Tick()
|
||||
X11::XSendEvent(xDisplay, ev.requestor, 0, 0, (X11::XEvent*)&ev);
|
||||
break;
|
||||
}
|
||||
case SelectionNotify:
|
||||
if (event.xselection.target == xDnDRequested)
|
||||
{
|
||||
// Drag&drop
|
||||
window = WindowsManager::GetByNativePtr((void*)event.xany.window);
|
||||
if (window)
|
||||
{
|
||||
Property p = Impl::ReadProperty(xDisplay, event.xany.window, X11::XInternAtom(xDisplay, "PRIMARY", 0));
|
||||
if (xDndResult != DragDropEffect::None)
|
||||
{
|
||||
LinuxDropFilesData dropData;
|
||||
const String filesList((const char*)p.data);
|
||||
filesList.Split('\n', dropData.Files);
|
||||
for (auto& e : dropData.Files)
|
||||
{
|
||||
e.Replace(TEXT("file://"), TEXT(""));
|
||||
e = e.TrimTrailing();
|
||||
}
|
||||
xDndResult = DragDropEffect::None;
|
||||
window->OnDragDrop(&dropData, xDndPos, xDndResult);
|
||||
}
|
||||
}
|
||||
X11::XClientMessageEvent m;
|
||||
memset(&m, 0, sizeof(m));
|
||||
m.type = ClientMessage;
|
||||
m.display = xDisplay;
|
||||
m.window = xDndSourceWindow;
|
||||
m.message_type = xAtomXdndFinished;
|
||||
m.format = 32;
|
||||
m.data.l[0] = event.xany.window;
|
||||
m.data.l[1] = 1;
|
||||
m.data.l[2] = xAtomXdndActionCopy;
|
||||
XSendEvent(xDisplay, xDndSourceWindow, 0, NoEventMask, (X11::XEvent*)&m);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -103,7 +103,6 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
|
||||
bool Fullscreen;
|
||||
bool AllowMinimize;
|
||||
bool AllowMaximize;
|
||||
bool AllowDragAndDrop;
|
||||
*/
|
||||
|
||||
const X11::Window window = X11::XCreateWindow(
|
||||
@@ -223,6 +222,15 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
|
||||
}
|
||||
X11::XChangeProperty(display, window, wmState, (X11::Atom)4, 32, PropModeReplace, (unsigned char*)states, statesCount);
|
||||
|
||||
// Drag&drop support
|
||||
if (settings.AllowDragAndDrop)
|
||||
{
|
||||
auto xdndVersion = 5;
|
||||
auto xdndAware = XInternAtom(display, "XdndAware", 0);
|
||||
if (xdndAware != 0)
|
||||
X11::XChangeProperty(display, window, xdndAware, (X11::Atom)4, 32, PropModeReplace, (unsigned char*)&xdndVersion, 1);
|
||||
}
|
||||
|
||||
// Sync
|
||||
X11::XFlush(display);
|
||||
X11::XSync(display, 0);
|
||||
@@ -725,12 +733,6 @@ void LinuxWindow::SetTitle(const StringView& title)
|
||||
_title = title;
|
||||
}
|
||||
|
||||
DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
|
||||
{
|
||||
// TODO: impl drag and drop on Linux
|
||||
return DragDropEffect::None;
|
||||
}
|
||||
|
||||
void LinuxWindow::StartTrackingMouse(bool useMouseScreenOffset)
|
||||
{
|
||||
// TODO: impl this
|
||||
|
||||
@@ -13,14 +13,13 @@
|
||||
class LinuxWindow : public WindowBase
|
||||
{
|
||||
friend LinuxPlatform;
|
||||
|
||||
public:
|
||||
|
||||
typedef unsigned long HandleType;
|
||||
|
||||
private:
|
||||
|
||||
bool _resizeDisabled, _focusOnMapped = false;
|
||||
bool _resizeDisabled, _focusOnMapped = false, _dragOver = false;
|
||||
float _opacity = 1.0f;
|
||||
HandleType _window;
|
||||
|
||||
|
||||
@@ -207,19 +207,19 @@ public:
|
||||
// Returns the directory name of the specified path string
|
||||
// @param path The path string from which to obtain the directory name
|
||||
// @returns Directory name
|
||||
static String GetDirectoryName(const String& path);
|
||||
static String GetDirectoryName(const StringView& path);
|
||||
|
||||
// Returns the file name and extension of the specified path string
|
||||
// @param path The path string from which to obtain the file name and extension
|
||||
// @returns File name with extension
|
||||
static String GetFileName(const String& path);
|
||||
static String GetFileName(const StringView& path);
|
||||
|
||||
// Returns the file name without extension of the specified path string
|
||||
// @param path The path string from which to obtain the file name
|
||||
// @returns File name without extension
|
||||
static String GetFileNameWithoutExtension(const String& path);
|
||||
static String GetFileNameWithoutExtension(const StringView& path);
|
||||
|
||||
static String GetPathWithoutExtension(const String& path);
|
||||
static String GetPathWithoutExtension(const StringView& path);
|
||||
|
||||
static void PathRemoveRelativeParts(String& path);
|
||||
|
||||
|
||||
@@ -318,14 +318,15 @@ void Win32Platform::Free(void* ptr)
|
||||
void* Win32Platform::AllocatePages(uint64 numPages, uint64 pageSize)
|
||||
{
|
||||
const uint64 numBytes = numPages * pageSize;
|
||||
|
||||
// Use VirtualAlloc to allocate page-aligned memory
|
||||
#if PLATFORM_UWP
|
||||
return VirtualAllocFromApp(nullptr, (SIZE_T)numBytes, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||
#else
|
||||
return VirtualAlloc(nullptr, (SIZE_T)numBytes, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Win32Platform::FreePages(void* ptr)
|
||||
{
|
||||
// Free page-aligned memory
|
||||
VirtualFree(ptr, 0, MEM_RELEASE);
|
||||
}
|
||||
|
||||
|
||||
@@ -260,7 +260,7 @@ bool WindowsFileSystem::ShowSaveFileDialog(Window* parentWindow, const StringVie
|
||||
of.lpstrFilter = filter.HasChars() ? filter.Get() : nullptr;
|
||||
of.lpstrFile = fileNamesBuffer.Get();
|
||||
of.nMaxFile = maxFilenamesSize;
|
||||
of.Flags = OFN_EXPLORER | OFN_ENABLESIZING;
|
||||
of.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_OVERWRITEPROMPT;
|
||||
of.lpstrTitle = title.HasChars() ? title.Get() : nullptr;
|
||||
of.lpstrInitialDir = initialDirectory.HasChars() ? initialDirectory.Get() : nullptr;
|
||||
if (parentWindow)
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace
|
||||
CriticalSection SymLocker;
|
||||
bool SymInitialized = false;
|
||||
bool SymModulesDirty = true;
|
||||
char* SymPath = nullptr;
|
||||
Array<String> SymbolsPath;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -617,9 +617,8 @@ void WindowsPlatform::Exit()
|
||||
{
|
||||
SymInitialized = false;
|
||||
SymCleanup(GetCurrentProcess());
|
||||
free(SymPath);
|
||||
SymPath = nullptr;
|
||||
}
|
||||
SymbolsPath.Resize(0);
|
||||
SymLocker.Unlock();
|
||||
#endif
|
||||
|
||||
@@ -1116,7 +1115,13 @@ void* WindowsPlatform::LoadLibrary(const Char* filename)
|
||||
#if CRASH_LOG_ENABLE
|
||||
// Refresh modules info during next stack trace collecting to have valid debug symbols information
|
||||
SymLocker.Lock();
|
||||
SymModulesDirty = true;
|
||||
const auto folder = StringUtils::GetDirectoryName(filename);
|
||||
if (!SymbolsPath.Contains(folder))
|
||||
SymbolsPath.Add(folder);
|
||||
if (SymInitialized)
|
||||
{
|
||||
SymModulesDirty = true;
|
||||
}
|
||||
SymLocker.Unlock();
|
||||
#endif
|
||||
|
||||
@@ -1137,80 +1142,43 @@ Array<PlatformBase::StackFrame> WindowsPlatform::GetStackFrames(int32 skipCount,
|
||||
SymInitialized = true;
|
||||
|
||||
// Build search path
|
||||
const size_t nSymPathLen = 4096;
|
||||
SymPath = (char*)malloc(nSymPathLen);
|
||||
SymPath[0] = 0;
|
||||
strcat_s(SymPath, nSymPathLen, ".;");
|
||||
const size_t nTempLen = 1024;
|
||||
char szTemp[nTempLen];
|
||||
|
||||
// Current directory path
|
||||
if (GetCurrentDirectoryA(nTempLen, szTemp) > 0)
|
||||
String symbolSearchPath;
|
||||
TCHAR ModulePath[MAX_PATH] = { 0 };
|
||||
if (::GetModuleFileName(::GetModuleHandle(nullptr), ModulePath, MAX_PATH))
|
||||
{
|
||||
szTemp[nTempLen - 1] = 0;
|
||||
strcat_s(SymPath, nSymPathLen, szTemp);
|
||||
strcat_s(SymPath, nSymPathLen, ";");
|
||||
symbolSearchPath += StringUtils::GetDirectoryName(ModulePath);
|
||||
symbolSearchPath += ";";
|
||||
}
|
||||
|
||||
// Main module path
|
||||
if (GetModuleFileNameA(nullptr, szTemp, nTempLen) > 0)
|
||||
for (auto& path : SymbolsPath)
|
||||
{
|
||||
szTemp[nTempLen - 1] = 0;
|
||||
for (char* p = (szTemp + strlen(szTemp) - 1); p >= szTemp; --p)
|
||||
{
|
||||
// Locate the rightmost path separator
|
||||
if ((*p == '\\') || (*p == '/') || (*p == ':'))
|
||||
{
|
||||
*p = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strlen(szTemp) > 0)
|
||||
{
|
||||
strcat_s(SymPath, nSymPathLen, szTemp);
|
||||
strcat_s(SymPath, nSymPathLen, ";");
|
||||
}
|
||||
symbolSearchPath += path;
|
||||
symbolSearchPath += ";";
|
||||
}
|
||||
|
||||
// System symbols paths
|
||||
if (GetEnvironmentVariableA("_NT_SYMBOL_PATH", szTemp, nTempLen) > 0)
|
||||
String _NT_SYMBOL_PATH;
|
||||
if (!Platform::GetEnvironmentVariable(TEXT("_NT_SYMBOL_PATH"), _NT_SYMBOL_PATH))
|
||||
{
|
||||
szTemp[nTempLen - 1] = 0;
|
||||
strcat_s(SymPath, nSymPathLen, szTemp);
|
||||
strcat_s(SymPath, nSymPathLen, ";");
|
||||
symbolSearchPath += _NT_SYMBOL_PATH;
|
||||
symbolSearchPath += ";";
|
||||
}
|
||||
if (GetEnvironmentVariableA("_NT_ALTERNATE_SYMBOL_PATH", szTemp, nTempLen) > 0)
|
||||
{
|
||||
szTemp[nTempLen - 1] = 0;
|
||||
strcat_s(SymPath, nSymPathLen, szTemp);
|
||||
strcat_s(SymPath, nSymPathLen, ";");
|
||||
}
|
||||
if (GetEnvironmentVariableA("SYSTEMROOT", szTemp, nTempLen) > 0)
|
||||
{
|
||||
szTemp[nTempLen - 1] = 0;
|
||||
strcat_s(SymPath, nSymPathLen, szTemp);
|
||||
strcat_s(SymPath, nSymPathLen, ";");
|
||||
|
||||
strcat_s(szTemp, nTempLen, "\\system32");
|
||||
strcat_s(SymPath, nSymPathLen, szTemp);
|
||||
strcat_s(SymPath, nSymPathLen, ";");
|
||||
}
|
||||
|
||||
SymInitialize(process, SymPath, FALSE);
|
||||
symbolSearchPath += Platform::GetWorkingDirectory();
|
||||
symbolSearchPath += ";";
|
||||
|
||||
DWORD options = SymGetOptions();
|
||||
options |= SYMOPT_LOAD_LINES;
|
||||
options |= SYMOPT_FAIL_CRITICAL_ERRORS;
|
||||
options |= SYMOPT_DEFERRED_LOADS;
|
||||
options |= SYMOPT_EXACT_SYMBOLS;
|
||||
SymSetOptions(options);
|
||||
|
||||
SymInitializeW(process, *symbolSearchPath, TRUE);
|
||||
}
|
||||
|
||||
// Load modules
|
||||
// Refresh modules if needed
|
||||
if (SymModulesDirty)
|
||||
{
|
||||
SymModulesDirty = false;
|
||||
GetModuleListPSAPI(process);
|
||||
SymRefreshModuleList(process);
|
||||
}
|
||||
SymRefreshModuleList(process);
|
||||
|
||||
// Capture the context if missing
|
||||
/*EXCEPTION_POINTERS exceptionPointers;
|
||||
|
||||
@@ -34,6 +34,8 @@ bool DepthOfFieldPass::Init()
|
||||
_platformSupportsDoF = limits.HasCompute;
|
||||
_platformSupportsBokeh = _platformSupportsDoF && limits.HasGeometryShaders && limits.HasDrawIndirect && limits.HasAppendConsumeBuffers;
|
||||
|
||||
_platformSupportsBokeh &= GPUDevice::Instance->GetRendererType() != RendererType::DirectX12; // TODO: fix bokeh crash on d3d12 (driver issue probably - started to happen recently)
|
||||
|
||||
// Create pipeline states
|
||||
if (_platformSupportsDoF)
|
||||
{
|
||||
|
||||
@@ -251,6 +251,7 @@ void ShadowsPass::Prepare(RenderContext& renderContext, GPUContext* context)
|
||||
auto& shadowView = _shadowContext.View;
|
||||
shadowView.Flags = view.Flags;
|
||||
shadowView.StaticFlagsMask = view.StaticFlagsMask;
|
||||
shadowView.RenderLayersMask = view.RenderLayersMask;
|
||||
shadowView.IsOfflinePass = view.IsOfflinePass;
|
||||
shadowView.ModelLODBias = view.ModelLODBias + view.ShadowModelLODBias;
|
||||
shadowView.ModelLODDistanceFactor = view.ModelLODDistanceFactor * view.ShadowModelLODDistanceFactor;
|
||||
|
||||
@@ -326,6 +326,24 @@ bool MAssembly::LoadWithImage(const String& assemblyPath)
|
||||
mono_debug_open_image_from_memory(assemblyImage, _debugData.Get(), _debugData.Count());
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// Hack to load debug information for Newtonsoft.Json (enable it to debug C# code of json lib)
|
||||
if (assemblyPath.EndsWith(TEXT("FlaxEngine.CSharp.dll")))
|
||||
{
|
||||
static Array<byte> NewtonsoftJsonDebugData;
|
||||
File::ReadAllBytes(StringUtils::GetDirectoryName(assemblyPath) / TEXT("Newtonsoft.Json.pdb"), NewtonsoftJsonDebugData);
|
||||
if (NewtonsoftJsonDebugData.HasItems())
|
||||
{
|
||||
StringAnsi tmp(StringUtils::GetDirectoryName(assemblyPath) / TEXT("Newtonsoft.Json.dll"));
|
||||
MonoAssembly* a = mono_assembly_open(tmp.Get(), &status);
|
||||
if (a)
|
||||
{
|
||||
mono_debug_open_image_from_memory(mono_assembly_get_image(a), NewtonsoftJsonDebugData.Get(), NewtonsoftJsonDebugData.Count());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Set state
|
||||
|
||||
@@ -178,13 +178,15 @@ void Script::SetupType()
|
||||
{
|
||||
// Enable tick functions based on the method overriden in C# or Visual Script
|
||||
ScriptingTypeHandle typeHandle = GetTypeHandle();
|
||||
_tickUpdate = _tickLateUpdate = _tickFixedUpdate = 0;
|
||||
while (typeHandle != Script::TypeInitializer)
|
||||
{
|
||||
auto& type = typeHandle.GetType();
|
||||
_tickUpdate |= type.Script.ScriptVTable[8] != nullptr;
|
||||
_tickLateUpdate |= type.Script.ScriptVTable[9] != nullptr;
|
||||
_tickFixedUpdate |= type.Script.ScriptVTable[10] != nullptr;
|
||||
if (type.Script.ScriptVTable)
|
||||
{
|
||||
_tickUpdate |= type.Script.ScriptVTable[8] != nullptr;
|
||||
_tickLateUpdate |= type.Script.ScriptVTable[9] != nullptr;
|
||||
_tickFixedUpdate |= type.Script.ScriptVTable[10] != nullptr;
|
||||
}
|
||||
typeHandle = type.GetBaseType();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
#include "Engine/Graphics/RenderTask.h"
|
||||
#include "Engine/Serialization/JsonTools.h"
|
||||
#include "Engine/Utilities/StringConverter.h"
|
||||
#include <ThirdParty/mono-2.0/mono/metadata/mono-debug.h>
|
||||
#include <ThirdParty/mono-2.0/mono/metadata/object.h>
|
||||
|
||||
|
||||
@@ -154,8 +154,7 @@ public:
|
||||
// @param length Text length
|
||||
void WriteText(const char* text, int32 length)
|
||||
{
|
||||
for (int32 i = 0; i < length; i++)
|
||||
WriteChar(text[i]);
|
||||
WriteBytes((const void*)text, sizeof(char) * length);
|
||||
}
|
||||
|
||||
// Writes text to the stream
|
||||
@@ -163,8 +162,7 @@ public:
|
||||
// @param length Text length
|
||||
void WriteText(const Char* text, int32 length)
|
||||
{
|
||||
for (int32 i = 0; i < length; i++)
|
||||
WriteChar(text[i]);
|
||||
WriteBytes((const void*)text, sizeof(Char) * length);
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
|
||||
@@ -8,8 +8,8 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Dropdown menu control allows to choose one item from the provided collection of options.
|
||||
/// </summary>
|
||||
/// <seealso cref="FlaxEngine.GUI.Control" />
|
||||
public class Dropdown : Control
|
||||
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
|
||||
public class Dropdown : ContainerControl
|
||||
{
|
||||
/// <summary>
|
||||
/// The root control used by the <see cref="Dropdown"/> to show the items collections and track item selecting event.
|
||||
@@ -18,7 +18,7 @@ namespace FlaxEngine.GUI
|
||||
[HideInEditor]
|
||||
protected class DropdownRoot : Panel
|
||||
{
|
||||
private bool isMouseDown;
|
||||
private bool _isMouseDown;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when item gets clicked. Argument is item index.
|
||||
@@ -38,9 +38,9 @@ namespace FlaxEngine.GUI
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDown(Vector2 location, MouseButton button)
|
||||
{
|
||||
isMouseDown = true;
|
||||
_isMouseDown = true;
|
||||
var result = base.OnMouseDown(location, button);
|
||||
isMouseDown = false;
|
||||
_isMouseDown = false;
|
||||
|
||||
if (!result)
|
||||
return false;
|
||||
@@ -57,8 +57,10 @@ namespace FlaxEngine.GUI
|
||||
{
|
||||
base.OnLostFocus();
|
||||
|
||||
if (!isMouseDown)
|
||||
LostFocus();
|
||||
if (!_isMouseDown)
|
||||
{
|
||||
LostFocus?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -82,7 +84,7 @@ namespace FlaxEngine.GUI
|
||||
/// </summary>
|
||||
protected DropdownRoot _popup;
|
||||
|
||||
private bool _mouseDown;
|
||||
private bool _touchDown;
|
||||
|
||||
/// <summary>
|
||||
/// The selected index of the item (-1 for no selection).
|
||||
@@ -118,13 +120,9 @@ namespace FlaxEngine.GUI
|
||||
get => _selectedIndex;
|
||||
set
|
||||
{
|
||||
// Clamp index
|
||||
value = Mathf.Min(value, _items.Count - 1);
|
||||
|
||||
// Check if index will change
|
||||
if (value != _selectedIndex)
|
||||
{
|
||||
// Select
|
||||
_selectedIndex = value;
|
||||
OnSelectedIndexChanged();
|
||||
}
|
||||
@@ -225,6 +223,8 @@ namespace FlaxEngine.GUI
|
||||
public Dropdown()
|
||||
: base(0, 0, 120, 18.0f)
|
||||
{
|
||||
AutoFocus = false;
|
||||
|
||||
var style = Style.Current;
|
||||
Font = new FontReference(style.FontMedium);
|
||||
TextColor = style.Foreground;
|
||||
@@ -334,6 +334,7 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
*/
|
||||
var itemsWidth = Width;
|
||||
var height = container.Margin.Height;
|
||||
|
||||
for (int i = 0; i < _items.Count; i++)
|
||||
{
|
||||
@@ -347,35 +348,51 @@ namespace FlaxEngine.GUI
|
||||
var label = new Label
|
||||
{
|
||||
X = itemsMargin,
|
||||
Width = itemsWidth - itemsMargin,
|
||||
Size = new Vector2(itemsWidth - itemsMargin, itemsHeight),
|
||||
Font = Font,
|
||||
TextColor = Color.White * 0.9f,
|
||||
TextColorHighlighted = Color.White,
|
||||
HorizontalAlignment = TextAlignment.Near,
|
||||
AnchorPreset = AnchorPresets.VerticalStretchRight,
|
||||
Text = _items[i],
|
||||
Parent = item,
|
||||
};
|
||||
height += itemsHeight;
|
||||
if (i != 0)
|
||||
height += container.Spacing;
|
||||
|
||||
if (_selectedIndex == i)
|
||||
{
|
||||
var icon = new Image
|
||||
{
|
||||
Brush = CheckedImage,
|
||||
Width = itemsMargin,
|
||||
Size = new Vector2(itemsMargin, itemsHeight),
|
||||
Margin = new Margin(4.0f, 6.0f, 4.0f, 4.0f),
|
||||
AnchorPreset = AnchorPresets.VerticalStretchLeft,
|
||||
//AnchorPreset = AnchorPresets.VerticalStretchLeft,
|
||||
Parent = item,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
popup.Size = new Vector2(itemsWidth, (itemsHeight + container.Spacing) * _items.Count + container.Margin.Height);
|
||||
popup.Size = new Vector2(itemsWidth, height);
|
||||
popup.ItemsContainer = container;
|
||||
|
||||
return popup;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when popup menu gets shown.
|
||||
/// </summary>
|
||||
protected virtual void OnPopupShow()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when popup menu gets hidden.
|
||||
/// </summary>
|
||||
protected virtual void OnPopupHide()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys the popup.
|
||||
/// </summary>
|
||||
@@ -383,11 +400,59 @@ namespace FlaxEngine.GUI
|
||||
{
|
||||
if (_popup != null)
|
||||
{
|
||||
OnPopupHide();
|
||||
_popup.Dispose();
|
||||
_popup = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows the popup.
|
||||
/// </summary>
|
||||
public void ShowPopup()
|
||||
{
|
||||
var root = Root;
|
||||
if (_items.Count == 0 || root == null)
|
||||
return;
|
||||
|
||||
// Setup popup
|
||||
DestroyPopup();
|
||||
_popup = CreatePopup();
|
||||
|
||||
// Update layout
|
||||
_popup.UnlockChildrenRecursive();
|
||||
_popup.PerformLayout();
|
||||
|
||||
// Bind events
|
||||
_popup.ItemClicked += index =>
|
||||
{
|
||||
OnItemClicked(index);
|
||||
DestroyPopup();
|
||||
};
|
||||
_popup.LostFocus += DestroyPopup;
|
||||
|
||||
// Show dropdown popup
|
||||
Vector2 locationRootSpace = Location + new Vector2(0, Height);
|
||||
var parent = Parent;
|
||||
while (parent != null && parent != Root)
|
||||
{
|
||||
locationRootSpace = parent.PointToParent(ref locationRootSpace);
|
||||
parent = parent.Parent;
|
||||
}
|
||||
_popup.Location = locationRootSpace;
|
||||
_popup.Parent = root;
|
||||
_popup.Focus();
|
||||
OnPopupShow();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hides the popup.
|
||||
/// </summary>
|
||||
public void HidePopup()
|
||||
{
|
||||
DestroyPopup();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
@@ -397,7 +462,7 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
public override void DrawSelf()
|
||||
{
|
||||
// Cache data
|
||||
var clientRect = new Rectangle(Vector2.Zero, Size);
|
||||
@@ -413,7 +478,7 @@ namespace FlaxEngine.GUI
|
||||
backgroundColor *= 0.5f;
|
||||
arrowColor *= 0.7f;
|
||||
}
|
||||
else if (isOpened || _mouseDown)
|
||||
else if (isOpened || _touchDown)
|
||||
{
|
||||
backgroundColor = BackgroundColorSelected;
|
||||
borderColor = BorderColorSelected;
|
||||
@@ -448,17 +513,15 @@ namespace FlaxEngine.GUI
|
||||
/// <inheritdoc />
|
||||
public override void OnLostFocus()
|
||||
{
|
||||
base.OnLostFocus();
|
||||
_touchDown = false;
|
||||
|
||||
// Clear flags
|
||||
_mouseDown = false;
|
||||
base.OnLostFocus();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnMouseLeave()
|
||||
{
|
||||
// Clear flags
|
||||
_mouseDown = false;
|
||||
_touchDown = false;
|
||||
|
||||
base.OnMouseLeave();
|
||||
}
|
||||
@@ -466,59 +529,60 @@ namespace FlaxEngine.GUI
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDown(Vector2 location, MouseButton button)
|
||||
{
|
||||
// Check mouse buttons
|
||||
if (base.OnMouseDown(location, button))
|
||||
return true;
|
||||
|
||||
if (button == MouseButton.Left)
|
||||
{
|
||||
// Set flag
|
||||
_mouseDown = true;
|
||||
_touchDown = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(location, button);
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseUp(Vector2 location, MouseButton button)
|
||||
{
|
||||
// Check flags
|
||||
if (_mouseDown)
|
||||
if (_touchDown && button == MouseButton.Left)
|
||||
{
|
||||
// Clear flag
|
||||
_mouseDown = false;
|
||||
|
||||
var root = Root;
|
||||
if (_items.Count > 0 && root != null)
|
||||
{
|
||||
// Setup popup
|
||||
DestroyPopup();
|
||||
_popup = CreatePopup();
|
||||
|
||||
// Update layout
|
||||
_popup.UnlockChildrenRecursive();
|
||||
_popup.PerformLayout();
|
||||
|
||||
// Bind events
|
||||
_popup.ItemClicked += (index) =>
|
||||
{
|
||||
OnItemClicked(index);
|
||||
DestroyPopup();
|
||||
};
|
||||
_popup.LostFocus += DestroyPopup;
|
||||
|
||||
// Show dropdown popup
|
||||
Vector2 locationRootSpace = Location + new Vector2(0, Height);
|
||||
var parent = Parent;
|
||||
while (parent != null && parent != Root)
|
||||
{
|
||||
locationRootSpace = parent.PointToParent(ref location);
|
||||
parent = parent.Parent;
|
||||
}
|
||||
_popup.Location = locationRootSpace;
|
||||
_popup.Parent = root;
|
||||
_popup.Focus();
|
||||
}
|
||||
_touchDown = false;
|
||||
ShowPopup();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseUp(location, button);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnTouchDown(Vector2 location, int pointerId)
|
||||
{
|
||||
if (base.OnTouchDown(location, pointerId))
|
||||
return true;
|
||||
|
||||
_touchDown = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnTouchUp(Vector2 location, int pointerId)
|
||||
{
|
||||
if (base.OnTouchUp(location, pointerId))
|
||||
return true;
|
||||
|
||||
if (_touchDown)
|
||||
{
|
||||
ShowPopup();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnTouchLeave(int pointerId)
|
||||
{
|
||||
_touchDown = false;
|
||||
|
||||
base.OnTouchLeave(pointerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,9 +39,6 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether use progress value smoothing.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <c>true</c> if use progress value smoothing; otherwise, <c>false</c>.
|
||||
/// </value>
|
||||
public bool UseSmoothing => !Mathf.IsZero(SmoothingScale);
|
||||
|
||||
/// <summary>
|
||||
@@ -91,8 +88,6 @@ namespace FlaxEngine.GUI
|
||||
if (!Mathf.NearEqual(value, _value))
|
||||
{
|
||||
_value = value;
|
||||
|
||||
// Check if skip smoothing
|
||||
if (!UseSmoothing)
|
||||
{
|
||||
_current = _value;
|
||||
@@ -138,22 +133,22 @@ namespace FlaxEngine.GUI
|
||||
/// <inheritdoc />
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
bool isDeltaSlow = deltaTime > (1 / 20.0f);
|
||||
|
||||
// Ensure progress bar is visible
|
||||
if (Visible)
|
||||
{
|
||||
// Value smoothing
|
||||
var value = _value;
|
||||
if (Mathf.Abs(_current - _value) > 0.01f)
|
||||
{
|
||||
// Lerp or not if running slow
|
||||
float value;
|
||||
bool isDeltaSlow = deltaTime > (1 / 20.0f);
|
||||
if (!isDeltaSlow && UseSmoothing)
|
||||
value = Mathf.Lerp(_current, _value, Mathf.Saturate(deltaTime * 5.0f * SmoothingScale));
|
||||
else
|
||||
value = _value;
|
||||
_current = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
_current = _value;
|
||||
}
|
||||
}
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
@@ -274,7 +274,7 @@ namespace FlaxEngine.GUI
|
||||
public int GetChildIndexAt(Vector2 point)
|
||||
{
|
||||
int result = -1;
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
for (int i = _children.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var child = _children[i];
|
||||
|
||||
@@ -296,7 +296,7 @@ namespace FlaxEngine.GUI
|
||||
public Control GetChildAt(Vector2 point)
|
||||
{
|
||||
Control result = null;
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
for (int i = _children.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var child = _children[i];
|
||||
|
||||
@@ -322,7 +322,7 @@ namespace FlaxEngine.GUI
|
||||
throw new ArgumentNullException(nameof(isValid));
|
||||
|
||||
Control result = null;
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
for (int i = _children.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var child = _children[i];
|
||||
|
||||
@@ -344,7 +344,7 @@ namespace FlaxEngine.GUI
|
||||
public Control GetChildAtRecursive(Vector2 point)
|
||||
{
|
||||
Control result = null;
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
for (int i = _children.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var child = _children[i];
|
||||
|
||||
|
||||
@@ -313,7 +313,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets the control DPI scale factor (1 is default). Includes custom DPI scale.
|
||||
/// </summary>
|
||||
public float DpiScale => _root?.RootWindow?.Window.DpiScale ?? Platform.DpiScale;
|
||||
public float DpiScale => RootWindow?.Window.DpiScale ?? Platform.DpiScale;
|
||||
|
||||
/// <summary>
|
||||
/// Gets screen position of the control (upper left corner).
|
||||
@@ -456,9 +456,9 @@ namespace FlaxEngine.GUI
|
||||
#region Focus
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the control can receive automatic focus on user events (eg. mouse down.
|
||||
/// Gets a value indicating whether the control can receive automatic focus on user events (eg. mouse down).
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
[HideInEditor, NoSerialize]
|
||||
public bool AutoFocus
|
||||
{
|
||||
get => _autoFocus;
|
||||
|
||||
@@ -73,13 +73,18 @@ namespace FlaxEngine.GUI
|
||||
Vector2 locationWS = target.PointToWindow(location);
|
||||
Vector2 locationSS = parentWin.PointToScreen(locationWS);
|
||||
Vector2 screenSize = Platform.VirtualDesktopSize;
|
||||
Vector2 parentWinLocationSS = parentWin.PointToScreen(Vector2.Zero);
|
||||
float parentWinRightSS = parentWinLocationSS.Y + parentWin.Size.Y;
|
||||
float parentWinBottomSS = parentWinLocationSS.X + parentWin.Size.X;
|
||||
Vector2 rightBottomLocationSS = locationSS + dpiSize;
|
||||
if (screenSize.Y < rightBottomLocationSS.Y)
|
||||
|
||||
// Prioritize tooltip placement within parent window, fall back to virtual desktop
|
||||
if (parentWinRightSS < rightBottomLocationSS.Y || screenSize.Y < rightBottomLocationSS.Y)
|
||||
{
|
||||
// Direction: up
|
||||
locationSS.Y -= dpiSize.Y;
|
||||
}
|
||||
if (screenSize.X < rightBottomLocationSS.X)
|
||||
if (parentWinBottomSS < rightBottomLocationSS.X || screenSize.X < rightBottomLocationSS.X)
|
||||
{
|
||||
// Direction: left
|
||||
locationSS.X -= dpiSize.X;
|
||||
@@ -155,7 +160,7 @@ namespace FlaxEngine.GUI
|
||||
/// <param name="dt">The delta time.</param>
|
||||
public void OnMouseOverControl(Control target, float dt)
|
||||
{
|
||||
if (!Visible)
|
||||
if (!Visible && _timeToPopupLeft > 0.0f)
|
||||
{
|
||||
_lastTarget = target;
|
||||
_timeToPopupLeft -= dt;
|
||||
|
||||
@@ -211,6 +211,17 @@ namespace FlaxEngine.Utilities
|
||||
/// <returns>A <see cref="bool"/> thats either true or false.</returns>
|
||||
public static bool NextBool(this Random random, float weight = 0.5f) => random.NextDouble() < weight;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random <see cref="byte"/> value up until an exclusive maximum.
|
||||
/// </summary>
|
||||
/// <param name="random">An instance of <see cref="Random"/>.</param>
|
||||
/// <param name="max">The maximum value. If it's zero, a maximum of 256 is used</param>
|
||||
/// <returns>A random <see cref="byte"/> between min and max.</returns>
|
||||
public static byte NextByte(this Random random, byte max = 0)
|
||||
{
|
||||
return max == 0 ? (byte)(random.Next() % 256) : (byte)random.Next(max);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random <see cref="byte"/> value between min and max.
|
||||
/// </summary>
|
||||
@@ -218,9 +229,9 @@ namespace FlaxEngine.Utilities
|
||||
/// <param name="min">The minimum value.</param>
|
||||
/// <param name="max">The maximum value.</param>
|
||||
/// <returns>A random <see cref="byte"/> between min and max.</returns>
|
||||
public static byte NextByte(this Random random, byte min = 0, byte max = byte.MaxValue)
|
||||
public static byte NextByte(this Random random, byte min, byte max)
|
||||
{
|
||||
return (byte)random.Next(min, max == byte.MaxValue ? byte.MaxValue + 1 : max);
|
||||
return (byte)random.Next(min, max);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -13,5 +13,5 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
[assembly: Guid("b8442186-4a70-7c85-704a-857c262d00f6")]
|
||||
[assembly: AssemblyVersion("1.1.6217")]
|
||||
[assembly: AssemblyFileVersion("1.1.6217")]
|
||||
[assembly: AssemblyVersion("1.1.6218")]
|
||||
[assembly: AssemblyFileVersion("1.1.6218")]
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
#pragma once
|
||||
|
||||
#define FLAXENGINE_NAME "FlaxEngine"
|
||||
#define FLAXENGINE_VERSION Version(1, 1, 6217)
|
||||
#define FLAXENGINE_VERSION_TEXT "1.1.6217"
|
||||
#define FLAXENGINE_VERSION Version(1, 1, 6218)
|
||||
#define FLAXENGINE_VERSION_TEXT "1.1.6218"
|
||||
#define FLAXENGINE_VERSION_MAJOR 1
|
||||
#define FLAXENGINE_VERSION_MINOR 1
|
||||
#define FLAXENGINE_VERSION_BUILD 6217
|
||||
#define FLAXENGINE_VERSION_BUILD 6218
|
||||
#define FLAXENGINE_COMPANY "Flax"
|
||||
#define FLAXENGINE_COPYRIGHT "Copyright (c) 2012-2021 Wojciech Figat. All rights reserved."
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1865,6 +1865,15 @@
|
||||
<param name="message">The error message that explains the reason for the exception.</param>
|
||||
<param name="innerException">The exception that is the cause of the current exception, or <c>null</c> if no inner exception is specified.</param>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.JsonException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonException"/> class.
|
||||
</summary>
|
||||
<param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo"/> that holds the serialized object data about the exception being thrown.</param>
|
||||
<param name="context">The <see cref="T:System.Runtime.Serialization.StreamingContext"/> that contains contextual information about the source or destination.</param>
|
||||
<exception cref="T:System.ArgumentNullException">The <paramref name="info"/> parameter is <c>null</c>.</exception>
|
||||
<exception cref="T:System.Runtime.Serialization.SerializationException">The class name is <c>null</c> or <see cref="P:System.Exception.HResult"/> is zero (0).</exception>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.JsonExtensionDataAttribute">
|
||||
<summary>
|
||||
Instructs the <see cref="T:Newtonsoft.Json.JsonSerializer"/> to deserialize properties with no matching class member into the specified collection
|
||||
@@ -2471,6 +2480,15 @@
|
||||
<param name="message">The error message that explains the reason for the exception.</param>
|
||||
<param name="innerException">The exception that is the cause of the current exception, or <c>null</c> if no inner exception is specified.</param>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.JsonReaderException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonReaderException"/> class.
|
||||
</summary>
|
||||
<param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo"/> that holds the serialized object data about the exception being thrown.</param>
|
||||
<param name="context">The <see cref="T:System.Runtime.Serialization.StreamingContext"/> that contains contextual information about the source or destination.</param>
|
||||
<exception cref="T:System.ArgumentNullException">The <paramref name="info"/> parameter is <c>null</c>.</exception>
|
||||
<exception cref="T:System.Runtime.Serialization.SerializationException">The class name is <c>null</c> or <see cref="P:System.Exception.HResult"/> is zero (0).</exception>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.JsonReaderException.#ctor(System.String,System.String,System.Int32,System.Int32,System.Exception)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonReaderException"/> class
|
||||
@@ -2512,6 +2530,15 @@
|
||||
<param name="message">The error message that explains the reason for the exception.</param>
|
||||
<param name="innerException">The exception that is the cause of the current exception, or <c>null</c> if no inner exception is specified.</param>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.JsonSerializationException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonSerializationException"/> class.
|
||||
</summary>
|
||||
<param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo"/> that holds the serialized object data about the exception being thrown.</param>
|
||||
<param name="context">The <see cref="T:System.Runtime.Serialization.StreamingContext"/> that contains contextual information about the source or destination.</param>
|
||||
<exception cref="T:System.ArgumentNullException">The <paramref name="info"/> parameter is <c>null</c>.</exception>
|
||||
<exception cref="T:System.Runtime.Serialization.SerializationException">The class name is <c>null</c> or <see cref="P:System.Exception.HResult"/> is zero (0).</exception>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.JsonSerializer">
|
||||
<summary>
|
||||
Serializes and deserializes objects into and from the JSON format.
|
||||
@@ -2553,7 +2580,7 @@
|
||||
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormatHandling">
|
||||
<summary>
|
||||
Gets or sets how a type name assembly is written and resolved by the serializer.
|
||||
The default value is <see cref="!:FormatterAssemblyStyle.Simple" />.
|
||||
The default value is <see cref="F:System.Runtime.Serialization.Formatters.FormatterAssemblyStyle.Simple" />.
|
||||
</summary>
|
||||
<value>The type name assembly format.</value>
|
||||
</member>
|
||||
@@ -2620,6 +2647,12 @@
|
||||
serializing .NET objects to JSON and vice versa.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.JsonSerializer.Context">
|
||||
<summary>
|
||||
Gets or sets the <see cref="T:System.Runtime.Serialization.StreamingContext"/> used by the serializer when invoking serialization callback methods.
|
||||
</summary>
|
||||
<value>The context.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.JsonSerializer.Formatting">
|
||||
<summary>
|
||||
Indicates how JSON text output is formatted.
|
||||
@@ -3003,6 +3036,12 @@
|
||||
</summary>
|
||||
<value>The error handler called during serialization and deserialization.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Context">
|
||||
<summary>
|
||||
Gets or sets the <see cref="T:System.Runtime.Serialization.StreamingContext"/> used by the serializer when invoking serialization callback methods.
|
||||
</summary>
|
||||
<value>The context.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.JsonSerializerSettings.DateFormatString">
|
||||
<summary>
|
||||
Gets or sets how <see cref="T:System.DateTime"/> and <see cref="T:System.DateTimeOffset"/> values are formatted when writing JSON text,
|
||||
@@ -5479,6 +5518,15 @@
|
||||
<param name="message">The error message that explains the reason for the exception.</param>
|
||||
<param name="innerException">The exception that is the cause of the current exception, or <c>null</c> if no inner exception is specified.</param>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.JsonWriterException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonWriterException"/> class.
|
||||
</summary>
|
||||
<param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo"/> that holds the serialized object data about the exception being thrown.</param>
|
||||
<param name="context">The <see cref="T:System.Runtime.Serialization.StreamingContext"/> that contains contextual information about the source or destination.</param>
|
||||
<exception cref="T:System.ArgumentNullException">The <paramref name="info"/> parameter is <c>null</c>.</exception>
|
||||
<exception cref="T:System.Runtime.Serialization.SerializationException">The class name is <c>null</c> or <see cref="P:System.Exception.HResult"/> is zero (0).</exception>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.JsonWriterException.#ctor(System.String,System.String,System.Exception)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonWriterException"/> class
|
||||
@@ -8898,6 +8946,15 @@
|
||||
<param name="message">The error message that explains the reason for the exception.</param>
|
||||
<param name="innerException">The exception that is the cause of the current exception, or <c>null</c> if no inner exception is specified.</param>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.Schema.JsonSchemaException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Schema.JsonSchemaException"/> class.
|
||||
</summary>
|
||||
<param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo"/> that holds the serialized object data about the exception being thrown.</param>
|
||||
<param name="context">The <see cref="T:System.Runtime.Serialization.StreamingContext"/> that contains contextual information about the source or destination.</param>
|
||||
<exception cref="T:System.ArgumentNullException">The <paramref name="info"/> parameter is <c>null</c>.</exception>
|
||||
<exception cref="T:System.Runtime.Serialization.SerializationException">The class name is <c>null</c> or <see cref="P:System.Exception.HResult"/> is zero (0).</exception>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.Schema.JsonSchemaGenerator">
|
||||
<summary>
|
||||
<para>
|
||||
@@ -9188,10 +9245,10 @@
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.DefaultContractResolver.IgnoreSerializableInterface">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether to ignore the <see cref="!:ISerializable"/> interface when serializing and deserializing types.
|
||||
Gets or sets a value indicating whether to ignore the <see cref="T:System.Runtime.Serialization.ISerializable"/> interface when serializing and deserializing types.
|
||||
</summary>
|
||||
<value>
|
||||
<c>true</c> if the <see cref="!:ISerializable"/> interface will be ignored when serializing and deserializing types; otherwise, <c>false</c>.
|
||||
<c>true</c> if the <see cref="T:System.Runtime.Serialization.ISerializable"/> interface will be ignored when serializing and deserializing types; otherwise, <c>false</c>.
|
||||
</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.DefaultContractResolver.IgnoreSerializableAttribute">
|
||||
@@ -9301,6 +9358,13 @@
|
||||
<param name="objectType">Type of the object.</param>
|
||||
<returns>A <see cref="T:Newtonsoft.Json.Serialization.JsonLinqContract"/> for the given type.</returns>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateISerializableContract(System.Type)">
|
||||
<summary>
|
||||
Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonISerializableContract"/> for the given type.
|
||||
</summary>
|
||||
<param name="objectType">Type of the object.</param>
|
||||
<returns>A <see cref="T:Newtonsoft.Json.Serialization.JsonISerializableContract"/> for the given type.</returns>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateDynamicContract(System.Type)">
|
||||
<summary>
|
||||
Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonDynamicContract"/> for the given type.
|
||||
@@ -9707,6 +9771,21 @@
|
||||
</summary>
|
||||
<param name="underlyingType">The underlying type for the contract.</param>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.Serialization.SerializationCallback">
|
||||
<summary>
|
||||
Handles <see cref="T:Newtonsoft.Json.JsonSerializer"/> serialization callback events.
|
||||
</summary>
|
||||
<param name="o">The object that raised the callback event.</param>
|
||||
<param name="context">The streaming context.</param>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.Serialization.SerializationErrorCallback">
|
||||
<summary>
|
||||
Handles <see cref="T:Newtonsoft.Json.JsonSerializer"/> serialization error callback events.
|
||||
</summary>
|
||||
<param name="o">The object that raised the callback event.</param>
|
||||
<param name="context">The streaming context.</param>
|
||||
<param name="errorContext">The error context.</param>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.Serialization.ExtensionDataSetter">
|
||||
<summary>
|
||||
Sets extension data for an object during deserialization.
|
||||
@@ -9750,6 +9829,36 @@
|
||||
</summary>
|
||||
<value>The converter.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.JsonContract.OnDeserializedCallbacks">
|
||||
<summary>
|
||||
Gets or sets all methods called immediately after deserialization of the object.
|
||||
</summary>
|
||||
<value>The methods called immediately after deserialization of the object.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.JsonContract.OnDeserializingCallbacks">
|
||||
<summary>
|
||||
Gets or sets all methods called during deserialization of the object.
|
||||
</summary>
|
||||
<value>The methods called during deserialization of the object.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.JsonContract.OnSerializedCallbacks">
|
||||
<summary>
|
||||
Gets or sets all methods called after serialization of the object graph.
|
||||
</summary>
|
||||
<value>The methods called after serialization of the object graph.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.JsonContract.OnSerializingCallbacks">
|
||||
<summary>
|
||||
Gets or sets all methods called before serialization of the object.
|
||||
</summary>
|
||||
<value>The methods called before serialization of the object.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.JsonContract.OnErrorCallbacks">
|
||||
<summary>
|
||||
Gets or sets all method called when an error is thrown during the serialization of the object.
|
||||
</summary>
|
||||
<value>The methods called when an error is thrown during the serialization of the object.</value>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.JsonContract.DefaultCreator">
|
||||
<summary>
|
||||
Gets or sets the default creator method used to create the object.
|
||||
@@ -9826,6 +9935,23 @@
|
||||
</summary>
|
||||
<param name="underlyingType">The underlying type for the contract.</param>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.Serialization.JsonISerializableContract">
|
||||
<summary>
|
||||
Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Newtonsoft.Json.Serialization.JsonISerializableContract.ISerializableCreator">
|
||||
<summary>
|
||||
Gets or sets the <see cref="T:System.Runtime.Serialization.ISerializable"/> object constructor.
|
||||
</summary>
|
||||
<value>The <see cref="T:System.Runtime.Serialization.ISerializable"/> object constructor.</value>
|
||||
</member>
|
||||
<member name="M:Newtonsoft.Json.Serialization.JsonISerializableContract.#ctor(System.Type)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonISerializableContract"/> class.
|
||||
</summary>
|
||||
<param name="underlyingType">The underlying type for the contract.</param>
|
||||
</member>
|
||||
<member name="T:Newtonsoft.Json.Serialization.JsonLinqContract">
|
||||
<summary>
|
||||
Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
|
||||
|
||||
BIN
Binary file not shown.
Binary file not shown.
@@ -54,6 +54,7 @@
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="Game.Build.json" />
|
||||
<None Include="WSACertificate.pfx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>{3}
|
||||
@@ -70,7 +71,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**" />
|
||||
<MonoDataFiles Include="Mono\**" />
|
||||
<MonoDataFiles Include="$(ProjectDir)Mono\**" />
|
||||
<DataSecondary Include="DataSecondary\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
Binary file not shown.
@@ -54,6 +54,7 @@
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="Game.Build.json" />
|
||||
<None Include="WSACertificate.pfx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>{3}
|
||||
@@ -70,7 +71,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**" />
|
||||
<MonoDataFiles Include="Mono\**" />
|
||||
<MonoDataFiles Include="$(ProjectDir)Mono\**" />
|
||||
<DataSecondary Include="DataSecondary\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
Vendored
+8
@@ -3172,6 +3172,8 @@ static bool parseObjects(const Element& root, Scene* scene, u64 flags, Allocator
|
||||
node->bone_link_property = con.property;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (parent->getType())
|
||||
@@ -3190,6 +3192,8 @@ static bool parseObjects(const Element& root, Scene* scene, u64 flags, Allocator
|
||||
mesh->geometry = (Geometry*)child;
|
||||
break;
|
||||
case Object::Type::MATERIAL: mesh->materials.push_back((Material*)child); break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -3323,6 +3327,8 @@ static bool parseObjects(const Element& root, Scene* scene, u64 flags, Allocator
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3350,6 +3356,8 @@ static bool parseObjects(const Element& root, Scene* scene, u64 flags, Allocator
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vendored
+1
-1
@@ -38,7 +38,7 @@ public class curl : DepsModule
|
||||
options.OutputFiles.Add("crypt32.lib");
|
||||
break;
|
||||
case TargetPlatform.Linux:
|
||||
options.Libraries.Add("curl");
|
||||
options.OutputFiles.Add(Path.Combine(depsRoot, "libcurl.a"));
|
||||
break;
|
||||
default: throw new InvalidPlatformException(options.Platform.Target);
|
||||
}
|
||||
|
||||
@@ -250,66 +250,66 @@ namespace Flax.Build.Bindings
|
||||
var path = GetCachePath(moduleInfo.Module, moduleOptions);
|
||||
if (!File.Exists(path))
|
||||
return false;
|
||||
using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
using (var reader = new BinaryReader(stream, Encoding.UTF8))
|
||||
try
|
||||
{
|
||||
// Version
|
||||
var version = reader.ReadInt32();
|
||||
if (version != CacheVersion)
|
||||
return false;
|
||||
if (File.GetLastWriteTime(Assembly.GetExecutingAssembly().Location).Ticks != reader.ReadInt64())
|
||||
return false;
|
||||
|
||||
// Build options
|
||||
if (reader.ReadString() != moduleOptions.IntermediateFolder ||
|
||||
reader.ReadInt32() != (int)moduleOptions.Platform.Target ||
|
||||
reader.ReadInt32() != (int)moduleOptions.Architecture ||
|
||||
reader.ReadInt32() != (int)moduleOptions.Configuration)
|
||||
return false;
|
||||
var publicDefinitions = Read(reader, Utilities.GetEmptyArray<string>());
|
||||
if (publicDefinitions.Length != moduleOptions.PublicDefinitions.Count || publicDefinitions.Any(x => !moduleOptions.PublicDefinitions.Contains(x)))
|
||||
return false;
|
||||
var privateDefinitions = Read(reader, Utilities.GetEmptyArray<string>());
|
||||
if (privateDefinitions.Length != moduleOptions.PrivateDefinitions.Count || privateDefinitions.Any(x => !moduleOptions.PrivateDefinitions.Contains(x)))
|
||||
return false;
|
||||
var preprocessorDefinitions = Read(reader, Utilities.GetEmptyArray<string>());
|
||||
if (preprocessorDefinitions.Length != moduleOptions.CompileEnv.PreprocessorDefinitions.Count || preprocessorDefinitions.Any(x => !moduleOptions.CompileEnv.PreprocessorDefinitions.Contains(x)))
|
||||
return false;
|
||||
|
||||
// Header files
|
||||
var headerFilesCount = reader.ReadInt32();
|
||||
if (headerFilesCount != headerFiles.Count)
|
||||
return false;
|
||||
for (int i = 0; i < headerFilesCount; i++)
|
||||
using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
|
||||
using (var reader = new BinaryReader(stream, Encoding.UTF8))
|
||||
{
|
||||
var headerFile = headerFiles[i];
|
||||
if (headerFile != reader.ReadString())
|
||||
// Version
|
||||
var version = reader.ReadInt32();
|
||||
if (version != CacheVersion)
|
||||
return false;
|
||||
if (File.GetLastWriteTime(headerFile).Ticks > reader.ReadInt64())
|
||||
if (File.GetLastWriteTime(Assembly.GetExecutingAssembly().Location).Ticks != reader.ReadInt64())
|
||||
return false;
|
||||
}
|
||||
|
||||
// Info
|
||||
var newModuleInfo = new ModuleInfo
|
||||
{
|
||||
Module = moduleInfo.Module,
|
||||
Name = moduleInfo.Name,
|
||||
Namespace = moduleInfo.Namespace,
|
||||
IsFromCache = true,
|
||||
};
|
||||
try
|
||||
{
|
||||
// Build options
|
||||
if (reader.ReadString() != moduleOptions.IntermediateFolder ||
|
||||
reader.ReadInt32() != (int)moduleOptions.Platform.Target ||
|
||||
reader.ReadInt32() != (int)moduleOptions.Architecture ||
|
||||
reader.ReadInt32() != (int)moduleOptions.Configuration)
|
||||
return false;
|
||||
var publicDefinitions = Read(reader, Utilities.GetEmptyArray<string>());
|
||||
if (publicDefinitions.Length != moduleOptions.PublicDefinitions.Count || publicDefinitions.Any(x => !moduleOptions.PublicDefinitions.Contains(x)))
|
||||
return false;
|
||||
var privateDefinitions = Read(reader, Utilities.GetEmptyArray<string>());
|
||||
if (privateDefinitions.Length != moduleOptions.PrivateDefinitions.Count || privateDefinitions.Any(x => !moduleOptions.PrivateDefinitions.Contains(x)))
|
||||
return false;
|
||||
var preprocessorDefinitions = Read(reader, Utilities.GetEmptyArray<string>());
|
||||
if (preprocessorDefinitions.Length != moduleOptions.CompileEnv.PreprocessorDefinitions.Count || preprocessorDefinitions.Any(x => !moduleOptions.CompileEnv.PreprocessorDefinitions.Contains(x)))
|
||||
return false;
|
||||
|
||||
// Header files
|
||||
var headerFilesCount = reader.ReadInt32();
|
||||
if (headerFilesCount != headerFiles.Count)
|
||||
return false;
|
||||
for (int i = 0; i < headerFilesCount; i++)
|
||||
{
|
||||
var headerFile = headerFiles[i];
|
||||
if (headerFile != reader.ReadString())
|
||||
return false;
|
||||
if (File.GetLastWriteTime(headerFile).Ticks > reader.ReadInt64())
|
||||
return false;
|
||||
}
|
||||
|
||||
// Info
|
||||
var newModuleInfo = new ModuleInfo
|
||||
{
|
||||
Module = moduleInfo.Module,
|
||||
Name = moduleInfo.Name,
|
||||
Namespace = moduleInfo.Namespace,
|
||||
IsFromCache = true,
|
||||
};
|
||||
newModuleInfo.Read(reader);
|
||||
|
||||
// Skip parsing and use data loaded from cache
|
||||
moduleInfo = newModuleInfo;
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Skip loading cache
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Skip loading cache
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1129,6 +1129,7 @@ namespace Flax.Build.Bindings
|
||||
var paramsCount = eventInfo.Type.GenericArgs?.Count ?? 0;
|
||||
|
||||
// C# event invoking wrapper (calls C# event from C++ delegate)
|
||||
CppIncludeFiles.Add("Engine/Scripting/ManagedCLR/MClass.h");
|
||||
CppIncludeFiles.Add("Engine/Scripting/ManagedCLR/MEvent.h");
|
||||
contents.Append(" ");
|
||||
if (eventInfo.IsStatic)
|
||||
@@ -1251,7 +1252,13 @@ namespace Flax.Build.Bindings
|
||||
if (fieldInfo.Getter != null)
|
||||
GenerateCppWrapperFunction(buildData, contents, classInfo, fieldInfo.Getter, "{0}");
|
||||
if (fieldInfo.Setter != null)
|
||||
GenerateCppWrapperFunction(buildData, contents, classInfo, fieldInfo.Setter, "{0} = {1}");
|
||||
{
|
||||
var callFormat = "{0} = {1}";
|
||||
var type = fieldInfo.Setter.Parameters[0].Type;
|
||||
if (type.IsArray)
|
||||
callFormat = $"auto __tmp = {{1}}; for (int32 i = 0; i < {type.ArraySize}; i++) {{0}}[i] = __tmp[i]";
|
||||
GenerateCppWrapperFunction(buildData, contents, classInfo, fieldInfo.Setter, callFormat);
|
||||
}
|
||||
}
|
||||
|
||||
// Properties
|
||||
|
||||
@@ -623,9 +623,6 @@ namespace Flax.Build.Bindings
|
||||
|
||||
if (!fieldInfo.IsReadOnly)
|
||||
{
|
||||
if (fieldInfo.Type.IsArray)
|
||||
throw new NotImplementedException("Use ReadOnly on field. TODO: add support for setter for fixed-array fields.");
|
||||
|
||||
fieldInfo.Setter = new FunctionInfo
|
||||
{
|
||||
Name = "Set" + fieldInfo.Name,
|
||||
|
||||
@@ -246,7 +246,7 @@ namespace Flax.Build
|
||||
// Get all modules aggregated into all binary modules used in all configurations of this target
|
||||
foreach (var configurationData in mainProject.Configurations)
|
||||
{
|
||||
var configurationBinaryModules = GetBinaryModules(rootProject, configurationData.Target, configurationData.Modules);
|
||||
var configurationBinaryModules = GetBinaryModules(projectInfo, configurationData.Target, configurationData.Modules);
|
||||
foreach (var configurationBinaryModule in configurationBinaryModules)
|
||||
{
|
||||
// Skip if none of the included binary modules is inside the project workspace (eg. merged external binary modules from engine to game project)
|
||||
@@ -272,7 +272,7 @@ namespace Flax.Build
|
||||
{
|
||||
var referenceBuildOptions = GetBuildOptions(referenceTarget, configurationData.TargetBuildOptions.Platform, configurationData.TargetBuildOptions.Toolchain, configurationData.Architecture, configurationData.Configuration, reference.Project.ProjectFolderPath);
|
||||
var referenceModules = CollectModules(rules, referenceBuildOptions.Platform, referenceTarget, referenceBuildOptions, referenceBuildOptions.Toolchain, referenceBuildOptions.Architecture, referenceBuildOptions.Configuration);
|
||||
var referenceBinaryModules = GetBinaryModules(rootProject, referenceTarget, referenceModules);
|
||||
var referenceBinaryModules = GetBinaryModules(projectInfo, referenceTarget, referenceModules);
|
||||
foreach (var binaryModule in referenceBinaryModules)
|
||||
{
|
||||
project.Defines.Add(binaryModule.Key.ToUpperInvariant() + "_API=");
|
||||
|
||||
@@ -82,6 +82,17 @@ namespace Flax.Build
|
||||
return GetModuleProject(module, buildData.Project);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the project that contains a given module (checks for modules located in the given project Source folder).
|
||||
/// </summary>
|
||||
/// <param name="module">The module.</param>
|
||||
/// <param name="project">The project to check.</param>
|
||||
/// <returns>True if project contains that module inside, otherwise it's external or referenced.</returns>
|
||||
public static bool IsModuleFromProject(Module module, ProjectInfo project)
|
||||
{
|
||||
return GetModuleProject(module, project) == project;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds the targets.
|
||||
/// </summary>
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace Flax.Build
|
||||
}
|
||||
|
||||
// Mono on Linux is using dynamic linking and needs additional link files
|
||||
if (buildOptions.Platform.Target == TargetPlatform.Linux && Platform.BuildTargetPlatform == TargetPlatform.Linux)
|
||||
if (buildOptions.Platform.Target == TargetPlatform.Linux && Platform.BuildTargetPlatform == TargetPlatform.Linux && !IsPreBuilt)
|
||||
{
|
||||
var task = graph.Add<Task>();
|
||||
task.PrerequisiteFiles.Add(Path.Combine(buildOptions.OutputFolder, "libmonosgen-2.0.so"));
|
||||
@@ -141,7 +141,7 @@ namespace Flax.Build
|
||||
// Build Main module
|
||||
var mainModule = rules.GetModule("Main");
|
||||
var mainModuleOutputPath = Path.Combine(exeBuildOptions.IntermediateFolder, mainModule.Name);
|
||||
if (!IsPreBuilt && !Directory.Exists(mainModuleOutputPath))
|
||||
if (!Directory.Exists(mainModuleOutputPath))
|
||||
Directory.CreateDirectory(mainModuleOutputPath);
|
||||
var mainModuleOptions = new BuildOptions
|
||||
{
|
||||
|
||||
@@ -696,6 +696,26 @@ namespace Flax.Build
|
||||
{
|
||||
// Export symbols from binary module
|
||||
moduleOptions.CompileEnv.PreprocessorDefinitions.Add(binaryModuleNameUpper + (target.UseSymbolsExports ? "_API=" + toolchain.DllExport : "_API="));
|
||||
|
||||
// Import symbols from binary modules containing the referenced modules (from this project only, external ones are handled via ReferenceBuilds below)
|
||||
foreach (var moduleName in moduleOptions.PrivateDependencies)
|
||||
{
|
||||
var dependencyModule = buildData.Rules.GetModule(moduleName);
|
||||
if (dependencyModule != null && !string.IsNullOrEmpty(dependencyModule.BinaryModuleName) && dependencyModule.BinaryModuleName != binaryModule.Key && IsModuleFromProject(dependencyModule, project) && buildData.Modules.TryGetValue(dependencyModule, out var dependencyOptions))
|
||||
{
|
||||
// Import symbols from referenced binary module
|
||||
moduleOptions.CompileEnv.PreprocessorDefinitions.Add(dependencyModule.BinaryModuleName.ToUpperInvariant() + "_API=" + toolchain.DllImport);
|
||||
}
|
||||
}
|
||||
foreach (var moduleName in moduleOptions.PublicDependencies)
|
||||
{
|
||||
var dependencyModule = buildData.Rules.GetModule(moduleName);
|
||||
if (dependencyModule != null && !string.IsNullOrEmpty(dependencyModule.BinaryModuleName) && dependencyModule.BinaryModuleName != binaryModule.Key && IsModuleFromProject(dependencyModule, project) && buildData.Modules.TryGetValue(dependencyModule, out var dependencyOptions))
|
||||
{
|
||||
// Import symbols from referenced binary module
|
||||
moduleOptions.CompileEnv.PreprocessorDefinitions.Add(dependencyModule.BinaryModuleName.ToUpperInvariant() + "_API=" + toolchain.DllImport);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Flax.Build
|
||||
throw new Exception($"Invalid or missing editor target {project.EditorTarget} specified in project {project.Name} (referenced by project {Project.Name}).");
|
||||
return result;
|
||||
}
|
||||
if (!IsEditor && !string.IsNullOrEmpty(project.GameTarget))
|
||||
if (!string.IsNullOrEmpty(project.GameTarget))
|
||||
{
|
||||
var result = projectTargets.FirstOrDefault(x => x.Name == project.GameTarget);
|
||||
if (result == null)
|
||||
|
||||
@@ -82,10 +82,8 @@ namespace Flax.Deps.Dependencies
|
||||
case TargetPlatform.PS4:
|
||||
case TargetPlatform.XboxScarlett:
|
||||
{
|
||||
foreach (var file in outputFileNames)
|
||||
{
|
||||
Utilities.FileCopy(Path.Combine(binFolder, file), Path.Combine(options.PlatformsFolder, platform.ToString(), file));
|
||||
}
|
||||
var file = "Newtonsoft.Json.dll";
|
||||
Utilities.FileCopy(Path.Combine(binFolder, file), Path.Combine(options.PlatformsFolder, platform.ToString(), "Binaries", file));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
@@ -25,6 +26,11 @@ namespace Flax.Deps.Dependencies
|
||||
{
|
||||
TargetPlatform.Windows,
|
||||
};
|
||||
case TargetPlatform.Linux:
|
||||
return new[]
|
||||
{
|
||||
TargetPlatform.Linux,
|
||||
};
|
||||
default: return new TargetPlatform[0];
|
||||
}
|
||||
}
|
||||
@@ -76,7 +82,37 @@ namespace Flax.Deps.Dependencies
|
||||
foreach (var filename in binariesToCopyWin)
|
||||
Utilities.FileCopy(Path.Combine(root, "build", "Win64", vcVersion, configuration, filename), Path.Combine(depsFolder, Path.GetFileName(filename)));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case TargetPlatform.Linux:
|
||||
{
|
||||
// Build for Linux
|
||||
var settings = new []
|
||||
{
|
||||
"-without-librtmp",
|
||||
"--without-ssl",
|
||||
"--with-gnutls",
|
||||
"--disable-ipv6",
|
||||
"--disable-manual",
|
||||
"--disable-verbose",
|
||||
"--disable-shared",
|
||||
"--enable-static",
|
||||
"-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
|
||||
};
|
||||
var envVars = new Dictionary<string, string>
|
||||
{
|
||||
{ "CC", "clang-7" },
|
||||
{ "CC_FOR_BUILD", "clang-7" }
|
||||
};
|
||||
var buildDir = Path.Combine(root, "build");
|
||||
SetupDirectory(buildDir, true);
|
||||
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.None);
|
||||
Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.None, envVars);
|
||||
Utilities.Run("make", null, null, root, Utilities.RunOptions.None);
|
||||
Utilities.Run("make", "install", null, root, Utilities.RunOptions.None);
|
||||
var depsFolder = GetThirdPartyFolder(options, TargetPlatform.Linux, TargetArchitecture.x64);
|
||||
var filename = "libcurl.a";
|
||||
Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,10 +67,10 @@ namespace Flax.Build.Platforms
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("PLATFORM_UWP");
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("WINAPI_FAMILY=WINAPI_FAMILY_PC_APP");
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("_WINRT_DLL");
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("_WINDLL");
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("__WRL_NO_DEFAULT_LIB__");
|
||||
|
||||
options.LinkEnv.InputLibraries.Add("WindowsApp.lib");
|
||||
options.LinkEnv.InputLibraries.Add("dloadhelper.lib");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -680,6 +680,8 @@ namespace Flax.Build.Platforms
|
||||
args.Add("/WINMD");
|
||||
args.Add(string.Format("/WINMDFILE:\"{0}\"", Path.ChangeExtension(outputFilePath, "winmd")));
|
||||
args.Add("/APPCONTAINER");
|
||||
if (linkEnvironment.Output == LinkerOutput.SharedLibrary)
|
||||
args.Add("/DYNAMICBASE");
|
||||
}
|
||||
|
||||
if (linkEnvironment.LinkTimeCodeGeneration)
|
||||
@@ -937,7 +939,7 @@ namespace Flax.Build.Platforms
|
||||
xmlTextWriter.WriteStartElement("Properties");
|
||||
|
||||
// TODO: better logo handling
|
||||
var logoSrcPath = Path.Combine(Environment.CurrentDirectory, "Source", "Logo.png");
|
||||
var logoSrcPath = Path.Combine(Globals.EngineRoot, "Source", "Logo.png");
|
||||
var logoDstPath = Path.Combine(options.IntermediateFolder, "Logo.png");
|
||||
if (!File.Exists(logoDstPath))
|
||||
Utilities.FileCopy(logoSrcPath, logoDstPath);
|
||||
|
||||
@@ -119,6 +119,8 @@ namespace Flax.Build
|
||||
|
||||
private bool IsTargetCSharpOnly(string name)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
return true;
|
||||
var rules = Builder.GenerateRulesAssembly();
|
||||
var target = rules.GetTarget(name);
|
||||
return target == null || target.Modules.TrueForAll(x => !rules.GetModule(x).BuildNativeCode);
|
||||
|
||||
+2
-2
@@ -143,9 +143,9 @@
|
||||
|
||||
<!-- StringBuilder -->
|
||||
<Type Name="StringBuilder">
|
||||
<DisplayString>{_data_allocation.._data,su}</DisplayString>
|
||||
<DisplayString>{_data._allocation._data,su}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="[Raw]" ExcludeView="simple">_data._data</Item>
|
||||
<Item Name="[Raw]" ExcludeView="simple">_data._allocation._data</Item>
|
||||
<Item Name="[Size]" ExcludeView="simple">_data._count</Item>
|
||||
<ArrayItems>
|
||||
<Size>_data._count</Size>
|
||||
|
||||
Reference in New Issue
Block a user