Commit Graph

  • eb75a3c2fb Fix foreach loop in Visual Script to continue flow on null array or dictionary mafiesto4 2022-05-01 20:42:42 +02:00
  • 74b23d0e00 Add support for array of Visual Script objects mafiesto4 2022-05-01 20:42:05 +02:00
  • 7731db638f Fix raycasting Global SDF from far cascade mafiesto4 2022-04-30 15:22:54 +02:00
  • 8428f28239 Various improvements for SDF rendering mafiesto4 2022-04-29 17:11:39 +02:00
  • 5465652466 Add terrain rendering support for Global Surface Atlas mafiesto4 2022-04-29 14:05:03 +02:00
  • c5bfdc66a4 Rename from a2eaab0ca3 mafiesto4 2022-04-28 23:05:02 +02:00
  • a2eaab0ca3 Split ScriptType into separate file to simply codebase mafiesto4 2022-04-28 22:59:24 +02:00
  • d76fd634a5 Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation mafiesto4 2022-04-28 22:45:56 +02:00
  • 7e609984b4 Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script mafiesto4 2022-04-28 22:44:56 +02:00
  • 1a711ea14f Improve Global Surface Atlas debug view to display multiple view types mafiesto4 2022-04-28 14:17:30 +02:00
  • 70b9db7598 Add support for rasterizing terrain into Global SDF as heightfield mafiesto4 2022-04-28 14:17:10 +02:00
  • 3ec856778c Optimize Global SDF chunk data mafiesto4 2022-04-28 10:42:58 +02:00
  • 158c29e598 Add **Dictionaries to Visual Scripting** mafiesto4 2022-04-27 22:47:54 +02:00
  • a7e512bd50 Add GlobalSurfaceAtlas draw pass mafiesto4 2022-04-27 16:41:40 +02:00
  • 37a49c0d2e Reduce artifacts on Global Surface Atlas sampling due to SDF precision loss on far cascades mafiesto4 2022-04-27 14:25:48 +02:00
  • 27a1dc8966 Improve property names displaying in UI and add Unit Test for it mafiesto4 2022-04-27 14:12:27 +02:00
  • 49aa4abc20 Optimize Global Surface Atlas sampling with 3d-grid culling into chunks mafiesto4 2022-04-27 12:47:11 +02:00
  • 703152cb2f Fix Vector2 equality comparison GoaLitiuM 2022-04-24 21:17:03 +03:00
  • 4524edb899 Fix static model registering for rendering after streaming in even if disabled mafiesto4 2022-04-22 18:33:22 +02:00
  • 42bb4483b3 Minro tweaks to comments mafiesto4 2022-04-22 15:15:33 +02:00
  • 77dcc9b7a3 Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio mafiesto4 2022-04-22 14:24:06 +02:00
  • 9d205cbb7d Fix mafiesto4 2022-04-21 13:08:28 +02:00
  • cad9bad950 Merge remote-tracking branch 'origin/master' into gi mafiesto4 2022-04-21 12:57:08 +02:00
  • ca935f4f08 Improve Global SDF static chunks cache to track SDF textures streaming mafiesto4 2022-04-21 12:40:23 +02:00
  • b3d18f3b0e Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in mafiesto4 2022-04-21 12:39:27 +02:00
  • 5345d1f685 Add events for streamable resources residency changes tracking mafiesto4 2022-04-21 12:37:39 +02:00
  • 0a458d94c4 Add support for Volume textures to have residency changed as regular textures mafiesto4 2022-04-21 12:36:16 +02:00
  • 60d2670e2e Fixes mafiesto4 2022-04-21 12:29:09 +02:00
  • e44c09aa6e Optimize SDF model buffer flushing to be used only if needed mafiesto4 2022-04-21 12:10:22 +02:00
  • 0b6d3a313e Fix new dynamic buffers to be actually dynamic mafiesto4 2022-04-21 12:08:23 +02:00
  • 8ed2bb4179 Fix HashSet::Remove return value if empty mafiesto4 2022-04-21 11:37:50 +02:00
  • 1523fa98ec Add static chunks caching to Global SDF mafiesto4 2022-04-19 17:17:27 +02:00
  • fe430e81ad Add ISceneRenderingListener for using scene information in renderer cache mafiesto4 2022-04-19 17:16:33 +02:00
  • b9652949b0 Minor improvements mafiesto4 2022-04-19 17:15:54 +02:00
  • c53a463bb1 Refactor HashSet to support custom allocator mafiesto4 2022-04-19 17:14:29 +02:00
  • a6c14bd986 Fix Dictionary::Remove return value if empty mafiesto4 2022-04-16 22:49:03 +02:00
  • 3c841b1be1 Add support for font size and color in Header attribute mafiesto4 2022-04-15 19:16:50 +02:00
  • ddb9b327d4 Add Color.FromRGBA mafiesto4 2022-04-15 19:16:30 +02:00
  • 75b61f2bef Fix typos mafiesto4 2022-04-15 19:16:14 +02:00
  • 8a01a31e8d Add keyboard key navigation to Content View based on items name first character mafiesto4 2022-04-15 17:12:50 +02:00
  • 493787d4d6 Add Custom Global Code node to materials for injecting custom code, includes or constants mafiesto4 2022-04-15 17:04:28 +02:00
  • 997d2a4db9 Fix Model SDF uploading with async task that locks asset file data to prevent release mafiesto4 2022-04-15 10:12:54 +02:00
  • 2b9aa0cf71 Fix typos mafiesto4 2022-04-15 09:59:37 +02:00
  • 991abb1cf8 Add loopCount to PlaySlotAnimation for looping slot animation mafiesto4 2022-04-14 23:18:37 +02:00
  • 03524caebf Fix function name mafiesto4 2022-04-14 23:14:49 +02:00
  • 4ac9406b90 Revert 017492dbfa mafiesto4 2022-04-14 23:10:01 +02:00
  • 47cc49a962 Add Delegate::BindUnique mafiesto4 2022-04-14 22:17:40 +02:00
  • d52e70af6c Implement shadows rendering to direct light atlas (with Glboal SDF tracing) mafiesto4 2022-04-14 16:26:45 +02:00
  • e554b7f531 Move Actor.DestroyChildren to C++ mafiesto4 2022-04-13 21:34:13 +02:00
  • 3d76b2c10f Add Array Add Unique node to Visual Scripting mafiesto4 2022-04-13 21:25:11 +02:00
  • a27d69f852 Improve Json Asset development workflow mafiesto4 2022-04-13 21:19:10 +02:00
  • 9fb4624b03 Add JsonAsset.Instance for C# asset object mafiesto4 2022-04-13 21:18:35 +02:00
  • 017492dbfa Optimize C# types searching with typename mafiesto4 2022-04-13 19:48:39 +02:00
  • 0668a23167 Add direct lighting rendering into Global Surface Atlas mafiesto4 2022-04-13 16:26:19 +02:00
  • 738e7d2516 Update engine materials mafiesto4 2022-04-12 22:17:01 +02:00
  • 96ed170871 Use TraceSceenSpaceReflection in SSR shader for opaque mafiesto4 2022-04-12 22:16:45 +02:00
  • 58491e6d23 Add **Screen Space Reflections for transparent materials** mafiesto4 2022-04-12 22:16:06 +02:00
  • e32ad93020 Add support for sampling Scene Color in transparent materials (forward pass) mafiesto4 2022-04-12 21:48:52 +02:00
  • 0a27d277a0 Adjustments mafiesto4 2022-04-12 14:27:06 +02:00
  • 74b95a6ebb Add Global Surface Atlas automatic defragmentation on insertion failure mafiesto4 2022-04-12 11:10:38 +02:00
  • db08204ead Add sdf to engine primitives mafiesto4 2022-04-12 11:09:53 +02:00
  • c99793d2a4 Fix typo mafiesto4 2022-04-11 18:32:28 +02:00
  • e8774ebd29 Fixes and improvements for global sdf and global surface atlas mafiesto4 2022-04-11 16:15:28 +02:00
  • db0cb04b83 Merge remote-tracking branch 'origin/master' into gi mafiesto4 2022-04-11 10:37:23 +02:00
  • bd48829a09 Improve quality for atlas sampling mafiesto4 2022-04-11 10:36:39 +02:00
  • 52245d36d6 Fixes for global atlas cache rendering mafiesto4 2022-04-11 10:36:19 +02:00
  • 1eac02d173 Fix opening and editing animation with missing Anim Events mafiesto4 2022-04-10 20:58:25 +02:00
  • ea4224ba67 Fix drag&drop into Scene Tree if move goes over valid drop target first mafiesto4 2022-04-10 15:24:02 +02:00
  • 1d7448ec83 Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265' mafiesto4 2022-04-10 14:40:13 +02:00
  • c7c6acfc78 Fix DirectX crash when profiling with RenderDoc mafiesto4 2022-04-10 14:38:15 +02:00
  • 7735849b7f Add Global Surface Atlas sampling mafiesto4 2022-04-08 13:54:31 +02:00
  • fbc1e6c861 Fix shader source code encoding error on compilation error mafiesto4 2022-04-08 13:53:59 +02:00
  • 598876d8e3 Add shader reloading on header file edit for shaders with compilation errors mafiesto4 2022-04-08 13:53:23 +02:00
  • a9d66d6535 Various fixes for scripting runtime mafiesto4 2022-04-07 22:03:42 +02:00
  • da4008575b Progress on surface atlas sampling mafiesto4 2022-04-07 17:16:06 +02:00
  • 49a67be419 Add objects culling in Global Surface Atlas mafiesto4 2022-04-06 16:56:04 +02:00
  • 430ef09ab1 Fix render pass resource checking mafiesto4 2022-04-06 13:16:12 +02:00
  • 34c0d6c442 Add Global Surface Atlas objects redrawing mafiesto4 2022-04-06 13:15:45 +02:00
  • 60d6e6b9ce Add dirty tiles clearing before mesh rasterization to Global Surface Atlas mafiesto4 2022-04-05 17:22:45 +02:00
  • 5fc9cb154b Fix typo mafiesto4 2022-04-05 17:22:03 +02:00
  • aba0e46073 Add utility ctors to Half vectors mafiesto4 2022-04-05 17:21:55 +02:00
  • 016b96e9f0 Add objects rasterization to Global Surface Atlas mafiesto4 2022-04-04 17:13:31 +02:00
  • 8bf01146f1 Add profile event to Global SDF objects drawing loop mafiesto4 2022-04-04 17:11:26 +02:00
  • 4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions mafiesto4 2022-04-04 17:11:01 +02:00
  • 3ded5326a2 Add more utilities for using Matrix3x3 mafiesto4 2022-04-04 17:09:47 +02:00
  • 52bb5803b3 Cleanup asset previews setup for Editors thumbnails rendering mafiesto4 2022-04-04 17:09:13 +02:00
  • cff57e5697 Fix inserting to RectPack after freeing node mafiesto4 2022-04-01 14:15:09 +02:00
  • 251de1b643 Add support for freeing slots in RectPack mafiesto4 2022-04-01 12:41:09 +02:00
  • de8a6bea58 Add drawing RenderList if it was not batched/sorted mafiesto4 2022-04-01 12:40:26 +02:00
  • 94799a9e28 Fixes and tweaks for rendering mafiesto4 2022-04-01 12:39:46 +02:00
  • ceb64afd4a Add DynamicTypedBuffer utility mafiesto4 2022-04-01 12:38:46 +02:00
  • 63b8b0cb50 Add GlobalSurfaceAtlas pass to Renderer (wip) mafiesto4 2022-03-29 15:04:15 +02:00
  • 787e7b423c Add additional HitNormal feature to Global SDF trace output mafiesto4 2022-03-29 15:02:27 +02:00
  • 9d56093381 Add lazy init for Global SDF shader mafiesto4 2022-03-29 15:00:13 +02:00
  • 26b2cb291e Expose GlobalSignDistanceFieldPass to user scripts mafiesto4 2022-03-29 14:59:40 +02:00
  • f59ab696e2 Merge branch 'GoaLitiuM-font_dpi_fix' mafiesto4 2022-03-28 20:52:14 +02:00
  • fd425363b6 Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix mafiesto4 2022-03-28 20:52:08 +02:00
  • 3c4fd80f6e Fix D3D12 shader cache invalidation for cooker building for Windows mafiesto4 2022-03-28 20:43:14 +02:00
  • 2b9a03d9bc Post-merge fixes mafiesto4 2022-03-28 20:04:29 +02:00
  • a9061eb44f Merge branch 'GoaLitiuM-d3d11_flip_present' mafiesto4 2022-03-28 19:59:36 +02:00