Commit Graph

  • 066207e925 Fix using particle data in particle function for proper graph optimizer execution mafiesto4 2021-12-03 15:39:01 +01:00
  • 0471d9072b Fix missing Particle Position (world space) node for CPU particles mafiesto4 2021-12-03 15:38:46 +01:00
  • 1db43f079d Add implicit casting to single types from vector types in Variant mafiesto4 2021-12-03 15:38:35 +01:00
  • af2c5b3429 Add batching the same function inputs in Anim Graph for better usability mafiesto4 2021-12-03 15:38:21 +01:00
  • 583b39fe6b Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection mafiesto4 2021-12-03 15:37:33 +01:00
  • faaddccee4 Optimize StringView comparision operators mafiesto4 2021-12-03 15:36:04 +01:00
  • e17b6d1625 Hide enum/structure nodes from state machine surface context menu mafiesto4 2021-12-03 15:35:23 +01:00
  • 8d758ced15 Added a constructor for C++ Function class to support initialization directly from reference-captured lambda. intolerantape 2021-12-02 07:13:11 -08:00
  • 6ed655f8c3 Implementated Math::SinCos() overload taking doubles as parameters. intolerantape 2021-12-02 04:57:07 -08:00
  • f05f9d5ade Made Dictionary support movable value types with deleted copy constructors. intolerantape 2021-11-20 12:34:25 -08:00
  • 3e2956a7bf Fix C# bindings for Editor for Window build on Linux mafiesto4 2021-12-02 13:29:23 +01:00
  • 653c209567 Fixes and tweaks for C++ API reference docs generation mafiesto4 2021-12-01 17:59:28 +01:00
  • aacc336c2c Fix dropdown menu item clicking mafiesto4 2021-12-02 09:24:25 +01:00
  • 1b3790f60e Fix regression from 74f813ed3e mafiesto4 2021-11-30 20:17:16 +01:00
  • c0b4523b7b Fix editor undo for unsigned integer types mafiesto4 2021-11-29 19:59:21 +01:00
  • 508896b313 Fix DefaultValue attribute support in Custom Editors for unsigned integers mafiesto4 2021-11-29 19:58:57 +01:00
  • 0ab9f11e1d Merge remote-tracking branch 'origin/master' mafiesto4 2021-11-27 13:08:09 +01:00
  • ee6c42d3b1 Merge branch 'stefnotch-patch-12' mafiesto4 2021-11-27 13:07:37 +01:00
  • 6edc232696 Merge branch 'patch-12' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-12 mafiesto4 2021-11-27 13:07:30 +01:00
  • 2114002803 Cleanup xml docs mafiesto4 2021-11-27 13:07:21 +01:00
  • 74f813ed3e Optimize UI in Editor mafiesto4 2021-11-27 13:07:09 +01:00
  • 8e61cf8fe1 Fix missing blend shape data transformation on model data import mafiesto4 2021-11-26 12:57:53 +01:00
  • 1e034c904a Fix missing blend shape refresh for Skinned Model window preview mafiesto4 2021-11-26 12:57:37 +01:00
  • af305dc376 Fix crash when model or skinned model loading fails mafiesto4 2021-11-24 17:42:01 +01:00
  • 7d970de5ce Add F2 shortcut for renaming item in files import dialog mafiesto4 2021-11-24 17:41:41 +01:00
  • 05d0e1bdcc Add Split Objects object to split imported meshes/animations into separate assets mafiesto4 2021-11-24 17:40:56 +01:00
  • ee56ae7dac Add more info to "Cannot load scene" message stefnotch 2021-11-24 17:24:15 +01:00
  • a9c56caf84 Optimize Math.NearEqual mafiesto4 2021-11-23 23:17:05 +01:00
  • 4322563eed Fix crash on thread end that used Mono runtime mafiesto4 2021-11-23 17:26:05 +01:00
  • 136b1fc421 Fix anim graph crash regression mafiesto4 2021-11-23 17:25:40 +01:00
  • be0059f0af Add ability to create an Actor by dragging it to an empty space in the Actor hierarchy window mafiesto4 2021-11-22 17:08:10 +01:00
  • ff1ae0f5ed Add F11 shortcut to maximize Game window during play-mode in Editor mafiesto4 2021-11-22 17:07:57 +01:00
  • 62285b7b73 Fix missing collision on terrain created in play mode mafiesto4 2021-11-22 17:07:43 +01:00
  • b9bdc64952 Add automatic Setup when added patches to empty terrain mafiesto4 2021-11-22 17:07:18 +01:00
  • 32fc3acc67 Tweaks mafiesto4 2021-11-22 17:06:54 +01:00
  • fd150b3cc1 Add better log for missing GPU for Vulkan mafiesto4 2021-11-21 19:14:32 +01:00
  • e8b680c78b Add ps5 changes mafiesto4 2021-11-21 19:02:24 +01:00
  • d260681773 Add ps5 icon mafiesto4 2021-11-21 14:03:27 +01:00
  • f88b34a15f Fix monolithic target build with native code module used by referenced plugin mafiesto4 2021-11-21 14:03:10 +01:00
  • 9ed7541ae7 Fix GDK platform build with VS 2022 installed mafiesto4 2021-11-18 23:43:02 +01:00
  • 84570ec9e0 Add Variant to string for Enums to use scripting enum items names mafiesto4 2021-11-19 16:48:42 +01:00
  • f3d93a4133 Add ScriptingEnum utility with useful features for C++ scripting mafiesto4 2021-11-19 16:48:04 +01:00
  • 31bbd586db Add scripting enums as ScriptingType mafiesto4 2021-11-19 16:43:02 +01:00
  • 52d79ca15a Fixes for array nodes in Visject mafiesto4 2021-11-19 16:04:13 +01:00
  • 3f3d8fc494 Add more improvements to Variant and conversions with managed data mafiesto4 2021-11-19 16:03:55 +01:00
  • 76e4a9e7b1 Add Index output for array iterator loop mafiesto4 2021-11-19 16:03:04 +01:00
  • 502a67a75a Add Array constant node to Visual Script and Anim Graph mafiesto4 2021-11-18 16:35:07 +01:00
  • cdcb2f8f7a Fixes and improvements mafiesto4 2021-11-18 11:21:30 +01:00
  • 2a2b70f83f Fix regression from d07ca3fcf4 mafiesto4 2021-11-17 21:40:07 +01:00
  • e16c7f3ac4 Add Arrays to Visual Scripting mafiesto4 2021-11-17 19:58:29 +01:00
  • 649059eba1 Add better support for Arrays in Variant for C# Scripting mafiesto4 2021-11-17 19:49:21 +01:00
  • 5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor mafiesto4 2021-11-16 20:59:57 +01:00
  • 13deb4a54f Add better support for Arrays in Variant for C# Scripting mafiesto4 2021-11-16 20:46:04 +01:00
  • 4722b58a40 Refactor ContextMenuChildMenu to inherit from ContextMenuButton mafiesto4 2021-11-16 20:45:12 +01:00
  • d33829f5eb Add option to change Visual Script parameter type mafiesto4 2021-11-16 20:44:18 +01:00
  • e249fda1f2 Add Visual Script parameter access editing (public or private) mafiesto4 2021-11-16 16:41:38 +01:00
  • 336f4debf1 Add OnParamEdited callback to Visject surface parameters API mafiesto4 2021-11-16 16:38:46 +01:00
  • d102f7f7f8 Add NodesConnected and NodesDisconnected events to Visject surface API mafiesto4 2021-11-16 16:38:08 +01:00
  • 4e8cf63f51 Fix Visject surface context menu to focus property the selected item mafiesto4 2021-11-16 16:37:19 +01:00
  • f69055d85a Add features flags for Custom Editors presentation mafiesto4 2021-11-16 16:33:45 +01:00
  • 46934b086d Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage mafiesto4 2021-11-15 16:38:04 +01:00
  • d39b043343 Fix for localization dashboard mafiesto4 2021-11-15 16:37:44 +01:00
  • d07ca3fcf4 Add support for older Android devices that don't support R11G11B10 texture format mafiesto4 2021-11-15 16:37:36 +01:00
  • 80ef2befd5 Add FallbackTable for localized strings table to redirect missing texts into other language mafiesto4 2021-11-15 16:37:00 +01:00
  • 1107173e60 Add notification text to Editor status bar after saving to improve user awareness mafiesto4 2021-11-15 16:36:36 +01:00
  • 8459d7f3ad Add option to export a single localized string table to .pot file mafiesto4 2021-11-15 16:35:59 +01:00
  • 0797ee2a1f Add keyboard navigation for ItemsListContextMenu (used by pickers in Editor) mafiesto4 2021-11-13 13:47:55 +01:00
  • 6357cc6245 Fix typos mafiesto4 2021-11-13 13:13:34 +01:00
  • 3648f8bef2 Add Hidden attribute to scripting fields/properties/methods/events mafiesto4 2021-11-13 13:12:08 +01:00
  • e81a1aac9b Add arrows navigation for Visject surface nodes mafiesto4 2021-11-10 16:05:40 +01:00
  • 073591aada Add bitangent vectors debugging to Model preview mafiesto4 2021-11-11 13:24:17 +01:00
  • ea80992376 Fixes mafiesto4 2021-11-11 13:23:58 +01:00
  • 6f16195b08 Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace mafiesto4 2021-11-11 13:23:30 +01:00
  • ac347f0029 Fix one error when pasting Visject nodes mafiesto4 2021-11-11 11:40:22 +01:00
  • bbecddfde2 Fix build mafiesto4 2021-11-10 21:04:46 +01:00
  • a3bb66d09e Fix build with Win11 sdk mafiesto4 2021-11-10 20:40:49 +01:00
  • 1f5a18ea2d Fix Linux build mafiesto4 2021-11-10 20:12:30 +01:00
  • dd85cb1676 Fix Linux build mafiesto4 2021-11-10 19:58:47 +01:00
  • 1f09c19c8d Add support for Visual Studio 2022 in Editor mafiesto4 2021-11-10 19:21:56 +01:00
  • 13ab912bb4 Add support for Visual Studio 2022 in Flax.Build mafiesto4 2021-11-10 19:12:27 +01:00
  • cb2ddc9472 Add custom Name property for GDK package settings mafiesto4 2021-11-10 00:00:02 +01:00
  • 5a0fdee09b Fix ragdoll crash on start if skinned model is not yet loaded mafiesto4 2021-11-09 23:53:17 +01:00
  • 35969dfd85 Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid mafiesto4 2021-11-09 23:52:46 +01:00
  • c1e3db9d1d Refactor SoftObjectReference to improve usage of it mafiesto4 2021-11-09 23:49:32 +01:00
  • dbdeddcd26 Add GetPixels and SetPixels to TextureBase for easier textures data editing mafiesto4 2021-11-09 16:27:23 +01:00
  • e34d3285c2 Add option to automatically generate mips for textures created from code mafiesto4 2021-11-09 16:26:28 +01:00
  • 4c4c6e8f03 Add setter for ResidentMipLevels on GPU Texture for C# scripting mafiesto4 2021-11-08 00:25:20 +01:00
  • 884e7ce381 Fix error mafiesto4 2021-11-07 21:39:25 +01:00
  • 24e5d4635d Add Mathf.Frac mafiesto4 2021-11-07 21:39:09 +01:00
  • 7955a6bc35 Minor fixes mafiesto4 2021-11-07 20:47:29 +01:00
  • b3eb17f61e Add Platform.Users to handle users per-platform mafiesto4 2021-11-07 20:46:56 +01:00
  • 21e6e8bc7b Fix crash when reading from RingBuffer if it's full mafiesto4 2021-11-06 20:15:01 +01:00
  • e857ae4d24 Fix entering play mode in Editor with pause mode on start mafiesto4 2021-11-06 20:14:29 +01:00
  • ddbc76cc7d Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll mafiesto4 2021-11-06 13:48:53 +01:00
  • 6f68f4e5b0 Fix Get/Set field node in Visual Script to update Instance box accordingly for static fields mafiesto4 2021-11-06 13:48:34 +01:00
  • 22fa954716 Add error code logging to navmesh tiles adding issues mafiesto4 2021-11-06 13:23:24 +01:00
  • 84f78e9a15 Fix Visject param node getter breaking connection on param change to the same type mafiesto4 2021-11-06 13:23:05 +01:00
  • 214e626ac5 Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown mafiesto4 2021-11-05 18:17:07 +01:00
  • 1c579ae69c Merge branch 'honzapatCZ-patch-9' mafiesto4 2021-11-05 12:40:52 +01:00
  • fbdaa43126 Merge branch 'patch-9' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-9 mafiesto4 2021-11-05 12:40:42 +01:00