Files
FlaxEngine/Source/Engine/Scripting/ManagedCLR/MField.h
T
mafiesto4 e450658834 Remove deprecated mono runtime backend
Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00

149 lines
4.8 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Memory/ArenaAllocation.h"
#include "MTypes.h"
/// <summary>
/// Encapsulates information about a single Mono (managed) fields belonging to some managed class. This object also allows you to access the field data of an object instance.
/// </summary>
class FLAXENGINE_API MField
{
friend MClass;
friend MCore;
protected:
#if USE_NETCORE
void* _handle;
void* _type;
int32 _fieldOffset;
StringAnsiView _name;
#else
StringAnsiView _name;
#endif
MClass* _parentClass;
MVisibility _visibility;
mutable int32 _hasCachedAttributes : 1;
int32 _isStatic : 1;
mutable Array<MObject*, ArenaAllocation> _attributes;
public:
#if USE_NETCORE
MField(MClass* parentClass, void* handle, const char* name, void* type, int fieldOffset, MFieldAttributes attributes);
#endif
public:
/// <summary>
/// Gets field name.
/// </summary>
FORCE_INLINE StringAnsiView GetName() const
{
return _name;
}
/// <summary>
/// Returns the parent class that this method is contained with.
/// </summary>
FORCE_INLINE MClass* GetParentClass() const
{
return _parentClass;
}
/// <summary>
/// Gets field type class.
/// </summary>
MType* GetType() const;
/// <summary>
/// Gets the field offset (in bytes) from the start of the parent object.
/// </summary>
int32 GetOffset() const;
/// <summary>
/// Gets field visibility in the class.
/// </summary>
FORCE_INLINE MVisibility GetVisibility() const
{
return _visibility;
}
/// <summary>
/// Returns true if field is static.
/// </summary>
FORCE_INLINE bool IsStatic() const
{
return _isStatic != 0;
}
public:
/// <summary>
/// Retrieves value currently set in the field on the specified object instance. If field is static object instance can be null.
/// </summary>
/// <remarks>
/// Value will be a pointer to raw data type for value types (for example int, float), and a MObject* for reference types.
/// </remarks>
/// <param name="instance">The object of given type to get value from.</param>
/// <param name="result">The return value of undefined type.</param>
void GetValue(MObject* instance, void* result) const;
/// <summary>
/// Retrieves value currently set in the field on the specified object instance. If field is static object instance can be null.
/// </summary>
/// <remarks>
/// Value will be a pointer.
/// </remarks>
/// <param name="instance">The object of given type to get value from.</param>
/// <param name="result">The return value of undefined type.</param>
void GetValueReference(MObject* instance, void* result) const;
/// <summary>
/// Retrieves value currently set in the field on the specified object instance. If field is static object instance can be null. If returned value is a value type it will be boxed.
/// </summary>
/// <param name="instance">The object of given type to get value from.</param>
/// <returns>The boxed value object.</returns>
MObject* GetValueBoxed(MObject* instance) const;
/// <summary>
/// Sets a value for the field on the specified object instance. If field is static object instance can be null.
/// </summary>
/// <remarks>
/// Value should be a pointer to raw data type for value types (for example int, float), and a MObject* for reference types.
/// </remarks>
/// <param name="instance">The object of given type to set value to.</param>
/// <param name="value">Th value of undefined type.</param>
void SetValue(MObject* instance, void* value) const;
public:
/// <summary>
/// Checks if field has an attribute of the specified type.
/// </summary>
/// <param name="klass">The attribute class to check.</param>
/// <returns>True if has attribute of that class type, otherwise false.</returns>
bool HasAttribute(const MClass* klass) const;
/// <summary>
/// Checks if field has an attribute of any type.
/// </summary>
/// <returns>True if has any custom attribute, otherwise false.</returns>
bool HasAttribute() const;
/// <summary>
/// Returns an instance of an attribute of the specified type. Returns null if the field doesn't have such an attribute.
/// </summary>
/// <param name="klass">The attribute class to take.</param>
/// <returns>The attribute object.</returns>
MObject* GetAttribute(const MClass* klass) const;
/// <summary>
/// Returns an instance of all attributes connected with given field. Returns null if the field doesn't have any attributes.
/// </summary>
/// <returns>The array of attribute objects.</returns>
const Array<MObject*, ArenaAllocation>& GetAttributes() const;
};