Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into reverse-z
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@@ -396,7 +396,7 @@ bool GBufferPass::IsDebugView(ViewMode mode)
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void GBufferPass::SetInputs(const RenderView& view, GBufferData& gBuffer)
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{
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// GBuffer params:
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// ViewInfo : x-1/Projection[0,0] y-1/Projection[1,1] z-(Near / (Far - Near)) w-((Far * Near) / (Far - Near))
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// ViewInfo : x-1/Projection[0,0] y-1/Projection[1,1] z-(Near / (Far - Near)) w-((Far * Near) / (Far - Near) / Far)
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// ScreenSize : x-Width y-Height z-1 / Width w-1 / Height
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// ViewPos,ViewFar : x,y,z - world space view position w-Far
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// InvViewMatrix : inverse view matrix (4 rows by 4 columns)
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