Quick fix to make the infinite grid infinite.
This commit is contained in:
@@ -44,6 +44,7 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, ALIGN, PER_VERTEX, 0, true)
|
||||
VertexOutput VS_Grid(ModelInput input)
|
||||
{
|
||||
VertexOutput output;
|
||||
input.Position.xyz += float3(ViewPos.x, 0, ViewPos.z);
|
||||
output.WorldPosition = input.Position.xyz + ViewOrigin;
|
||||
float3 geoPosition = input.Position.xyz - float3(0, ViewOrigin.y, 0);
|
||||
output.Position = mul(float4(geoPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
Reference in New Issue
Block a user