Quick fix to make the infinite grid infinite.

This commit is contained in:
Olly Rybak
2026-08-14 00:07:56 +10:00
parent d697bd7402
commit 17f70d4090
+1
View File
@@ -44,6 +44,7 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, ALIGN, PER_VERTEX, 0, true)
VertexOutput VS_Grid(ModelInput input)
{
VertexOutput output;
input.Position.xyz += float3(ViewPos.x, 0, ViewPos.z);
output.WorldPosition = input.Position.xyz + ViewOrigin;
float3 geoPosition = input.Position.xyz - float3(0, ViewOrigin.y, 0);
output.Position = mul(float4(geoPosition, 1), ViewProjectionMatrix);