Change default Update FPS in time settings to 60

#414
This commit is contained in:
2021-04-06 10:42:11 +02:00
parent 80fc3d82b0
commit 2d6f8cc406
+6 -6
View File
@@ -15,31 +15,31 @@ public:
/// <summary>
/// The target amount of the game logic updates per second (script updates frequency).
/// </summary>
API_FIELD(Attributes="EditorOrder(1), DefaultValue(30.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")")
float UpdateFPS = 30.0f;
API_FIELD(Attributes="EditorOrder(1), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")")
float UpdateFPS = 60.0f;
/// <summary>
/// The target amount of the physics simulation updates per second (also fixed updates frequency).
/// </summary>
API_FIELD(Attributes="EditorOrder(2), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")")
API_FIELD(Attributes="EditorOrder(2), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")")
float PhysicsFPS = 60.0f;
/// <summary>
/// The target amount of the frames rendered per second (actual game FPS).
/// </summary>
API_FIELD(Attributes="EditorOrder(3), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")")
API_FIELD(Attributes="EditorOrder(3), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")")
float DrawFPS = 60.0f;
/// <summary>
/// The game time scale factor. Default is 1.
/// </summary>
API_FIELD(Attributes="EditorOrder(10), DefaultValue(1.0f), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")")
API_FIELD(Attributes="EditorOrder(10), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")")
float TimeScale = 1.0f;
/// <summary>
/// The maximum allowed delta time (in seconds) for the game logic update step.
/// </summary>
API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.1f), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")")
API_FIELD(Attributes="EditorOrder(20), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")")
float MaxUpdateDeltaTime = 0.1f;
public: