@@ -15,31 +15,31 @@ public:
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/// <summary>
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/// The target amount of the game logic updates per second (script updates frequency).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(1), DefaultValue(30.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")")
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float UpdateFPS = 30.0f;
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API_FIELD(Attributes="EditorOrder(1), Limit(0, 1000), EditorDisplay(\"General\", \"Update FPS\")")
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float UpdateFPS = 60.0f;
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/// <summary>
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/// The target amount of the physics simulation updates per second (also fixed updates frequency).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(2), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")")
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API_FIELD(Attributes="EditorOrder(2), Limit(0, 1000), EditorDisplay(\"General\", \"Physics FPS\")")
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float PhysicsFPS = 60.0f;
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/// <summary>
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/// The target amount of the frames rendered per second (actual game FPS).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(3), DefaultValue(60.0f), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")")
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API_FIELD(Attributes="EditorOrder(3), Limit(0, 1000), EditorDisplay(\"General\", \"Draw FPS\")")
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float DrawFPS = 60.0f;
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/// <summary>
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/// The game time scale factor. Default is 1.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(10), DefaultValue(1.0f), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")")
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API_FIELD(Attributes="EditorOrder(10), Limit(0, 1000.0f, 0.1f), EditorDisplay(\"General\")")
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float TimeScale = 1.0f;
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/// <summary>
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/// The maximum allowed delta time (in seconds) for the game logic update step.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.1f), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")")
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API_FIELD(Attributes="EditorOrder(20), Limit(0.1f, 1000.0f, 0.01f), EditorDisplay(\"General\")")
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float MaxUpdateDeltaTime = 0.1f;
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public:
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