Fix large worlds build
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@@ -181,6 +181,40 @@ namespace FlaxEngine
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W = w;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Float4" /> struct.
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/// </summary>
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/// <param name="value">A vector containing the values with which to initialize the X, Y and Z components.</param>
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public Float4(Vector3 value)
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{
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X = (float)value.X;
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Y = (float)value.Y;
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Z = (float)value.Z;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Float4" /> struct.
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/// </summary>
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/// <param name="value">A vector containing the values with which to initialize the X, Y and Z components.</param>
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public Float4(Double3 value)
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{
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X = (float)value.X;
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Y = (float)value.Y;
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Z = (float)value.Z;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Float4" /> struct.
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/// </summary>
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/// <param name="value">A vector containing the values with which to initialize the X, Y and Z components.</param>
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public Float4(Vector4 value)
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{
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X = (float)value.X;
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Y = (float)value.Y;
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Z = (float)value.Z;
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W = (float)value.W;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Float4" /> struct.
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/// </summary>
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@@ -319,10 +319,10 @@ namespace FlaxEngine.Networking
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public void WriteVector3(Vector3 value)
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{
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#if USE_LARGE_WORLDS
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var tmp = new Vector3(value);
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WriteBytes((byte*)&tmp, sizeof(Vector3));
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var tmp = new Float3(value);
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WriteBytes((byte*)&tmp, sizeof(Float3));
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#else
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WriteBytes((byte*)&value, sizeof(Vector3));
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WriteBytes((byte*)&value, sizeof(Float3));
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#endif
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}
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@@ -340,10 +340,10 @@ namespace FlaxEngine.Networking
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public void WriteVector4(Vector4 value)
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{
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#if USE_LARGE_WORLDS
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var tmp = new Vector4(value);
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WriteBytes((byte*)&tmp, sizeof(Vector4));
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var tmp = new Float4(value);
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WriteBytes((byte*)&tmp, sizeof(Float4));
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#else
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WriteBytes((byte*)&value, sizeof(Vector4));
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WriteBytes((byte*)&value, sizeof(Float4));
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#endif
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}
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