Fix typos

This commit is contained in:
2026-09-19 23:26:17 +02:00
parent b0617e043c
commit a39762e4de
2 changed files with 18 additions and 18 deletions
+4 -4
View File
@@ -60,14 +60,14 @@ namespace FlaxEditor.Options
public sealed class InputOptions
{
/// <summary>
/// Gets a value based on the current settings that indicates wether window shortcuts will be avaliable during play mode.
/// Gets a value based on the current settings that indicates whether window shortcuts will be available during play mode.
/// </summary>
public static bool WindowShortcutsAvaliable => !Editor.IsPlayMode || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.All;
public static bool WindowShortcutsAvailable => !Editor.IsPlayMode || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.All;
/// <summary>
/// Gets a value based on the current settings that indicates wether the profiler window shortcut will be avaliable during play mode.
/// Gets a value based on the current settings that indicates whether the profiler window shortcut will be available during play mode.
/// </summary>
public static bool ProfilerShortcutAvaliable => WindowShortcutsAvaliable || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.ProfilerOnly;
public static bool ProfilerShortcutAvailable => WindowShortcutsAvailable || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.ProfilerOnly;
#region Common
+14 -14
View File
@@ -53,72 +53,72 @@ namespace FlaxEditor.Windows
// Set up editor window shortcuts
InputActions.Add(options => options.ContentWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.ContentWin.FocusOrShow();
});
InputActions.Add(options => options.SceneWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.SceneWin.FocusOrShow();
});
InputActions.Add(options => options.ToolboxWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.ToolboxWin.FocusOrShow();
});
InputActions.Add(options => options.PropertiesWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.PropertiesWin.FocusOrShow();
});
InputActions.Add(options => options.GameWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.GameWin.FocusOrShow();
});
InputActions.Add(options => options.EditorWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.EditWin.FocusOrShow();
});
InputActions.Add(options => options.DebugLogWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.DebugLogWin.FocusOrShow();
});
InputActions.Add(options => options.OutputLogWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.OutputLogWin.FocusOrShow();
});
InputActions.Add(options => options.GraphicsQualityWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.GraphicsQualityWin.FocusOrShow();
});
InputActions.Add(options => options.GameCookerWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.GameCookerWin.FocusOrShow();
});
InputActions.Add(options => options.ProfilerWindow, () =>
{
if (InputOptions.ProfilerShortcutAvaliable)
if (InputOptions.ProfilerShortcutAvailable)
Editor.Windows.ProfilerWin.FocusOrShow();
});
InputActions.Add(options => options.ContentFinder, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.ContentFinding.ShowSearch();
});
InputActions.Add(options => options.VisualScriptDebuggerWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.VisualScriptDebuggerWin.FocusOrShow();
});
InputActions.Add(options => options.EditorOptionsWindow, () =>
{
if (InputOptions.WindowShortcutsAvaliable)
if (InputOptions.WindowShortcutsAvailable)
Editor.Windows.EditorOptionsWin.FocusOrShow();
});