Merge branch 'Duroxxigar-add-editor-return-after-play'

This commit is contained in:
2026-08-08 05:36:40 +02:00
3 changed files with 22 additions and 5 deletions
@@ -287,6 +287,7 @@ namespace FlaxEditor.Modules
case Options.InterfaceOptions.PlayModeFocus.None: break;
case Options.InterfaceOptions.PlayModeFocus.GameWindow:
case Options.InterfaceOptions.PlayModeFocus.GameWindowThenRestoreEditor:
gameWin.FocusGameViewport();
break;
@@ -320,6 +321,11 @@ namespace FlaxEditor.Modules
_previousWindow.Focus();
}
break;
case Options.InterfaceOptions.PlayModeFocus.GameWindowThenRestoreEditor:
var editorWin = Editor.Windows.EditWin;
if (editorWin != null && !editorWin.IsDisposing)
editorWin.Focus();
break;
}
}
+7 -2
View File
@@ -179,6 +179,11 @@ namespace FlaxEditor.Options
/// Focus the Game Window. On play mode end restore focus to the previous window.
/// </summary>
GameWindowThenRestore,
/// <summary>
/// Focus the Game Window. On play mode end restore focus to the editor window.
/// </summary>
GameWindowThenRestoreEditor
}
/// <summary>
@@ -520,9 +525,9 @@ namespace FlaxEditor.Options
/// <summary>
/// Gets or sets a value indicating what panel should be focused when play mode start.
/// </summary>
[DefaultValue(PlayModeFocus.GameWindow)]
[DefaultValue(PlayModeFocus.GameWindowThenRestoreEditor)]
[EditorDisplay("Play In-Editor", "Focus On Play"), EditorOrder(500), Tooltip("Set what panel to focus on play mode start.")]
public PlayModeFocus FocusOnPlayMode { get; set; } = PlayModeFocus.GameWindow;
public PlayModeFocus FocusOnPlayMode { get; set; } = PlayModeFocus.GameWindowThenRestoreEditor;
/// <summary>
/// Gets or sets a value indicating what action should be taken upon pressing the play button.
+9 -3
View File
@@ -147,21 +147,27 @@ namespace FlaxEditor.Windows
new PlayModeFocusOptions
{
Name = "None",
Tooltip = "Don't change focus.",
Tooltip = "Don't change window focus when entering play mode.",
FocusOption = InterfaceOptions.PlayModeFocus.None,
},
new PlayModeFocusOptions
{
Name = "Game Window",
Tooltip = "Focus the Game Window.",
Tooltip = "Focus the Game Window when entering play mode.",
FocusOption = InterfaceOptions.PlayModeFocus.GameWindow,
},
new PlayModeFocusOptions
{
Name = "Game Window Then Restore",
Tooltip = "Focus the Game Window. On play mode end restore focus to the previous window.",
Tooltip = "Focus the Game Window when entering play mode. Restore focus to the previous window when exiting play mode.",
FocusOption = InterfaceOptions.PlayModeFocus.GameWindowThenRestore,
},
new PlayModeFocusOptions
{
Name = "Game Window Then Restore Editor",
Tooltip = "Focus the Game Window when entering play mode and then restore the focus to the editor window when exiting play mode.",
FocusOption = InterfaceOptions.PlayModeFocus.GameWindowThenRestoreEditor
}
};
/// <summary>