mafiesto4
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fb21ffd3be
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Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
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2026-05-08 10:52:46 +02:00 |
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mafiesto4
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241441d5b9
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Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
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2026-05-07 19:55:03 +02:00 |
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mafiesto4
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9b812ec34a
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Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment)
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2025-10-02 18:48:32 +02:00 |
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mafiesto4
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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ExMatics HydrogenC
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5d188c8c2d
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Simplify SetMatrix code
|
2024-06-06 12:13:32 +08:00 |
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ExMatics HydrogenC
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ab4743fdb1
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Add more comditional compiling
|
2024-06-05 18:20:38 +08:00 |
|
ExMatics HydrogenC
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ce73394531
|
add todo in BoundingFrustrum
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2024-06-04 23:24:28 +08:00 |
|
mafiesto4
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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mafiesto4
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
mafiesto4
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
mafiesto4
|
f1b67935b3
|
Optimize BoundingFrustum::Intersects(BoundingSphere)
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2022-10-29 21:13:21 +02:00 |
|
mafiesto4
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
mafiesto4
|
ca0c3eb7d6
|
Optimize BoundingFrustum contains/intersects test
|
2022-06-13 12:38:18 +02:00 |
|
mafiesto4
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
mafiesto4
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
mafiesto4
|
6dc40d0c93
|
Fix possible division by zero in BoundingFrustum::GetCorners
#648
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2021-10-11 14:39:29 +02:00 |
|
jb-perrier
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03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
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mafiesto4
|
6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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