mafiesto4
5dac5d3f2d
Refactor GPU Debug Layers to be manually activated with -gpudebug
...
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4
0c1af2f243
Fix various rendering elements with Reversed Z enabled and simplify code
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#2684
2026-05-11 18:26:21 +02:00
mafiesto4
1079791bed
Add rendering stats for Data Upload
2026-05-07 00:02:33 +02:00
mafiesto4
c0f52235c6
Fix compilation on Xbox with new D3D12MA lib used
2026-04-24 11:21:42 +02:00
mafiesto4
b756c16018
Add renaming underlying GPU resource (eg. for pooled render targets)
2026-03-23 18:37:18 +01:00
mafiesto4
9df5da2a88
Fix compilation warnings from a925c7410a
2026-03-03 10:25:57 +01:00
mafiesto4
23ebb0e754
Fix particles on WebGPU to respect format support flags properly
2026-03-02 23:06:01 +01:00
mafiesto4
153b16ebd7
Add various graphics improvements
2026-02-25 18:23:49 +01:00
mafiesto4
6fd58c418e
Fixes and updates to graphics api
2026-02-20 23:49:49 +01:00
mafiesto4
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4
9a5bc444ba
Fix build issues on MSVC on Windows
2026-01-29 12:38:23 +01:00
mafiesto4
d049a16882
Add support for Depth Bounds test in all graphics APIs
2026-01-19 17:44:45 +01:00
mafiesto4
f44dde89db
Fix missing vertex counting in draws (use index count to approx)
2026-01-18 16:24:15 +01:00
mafiesto4
847f6411e7
Migrate ProfilerGPU to new lightweight queries API
2026-01-16 13:24:56 +01:00
mafiesto4
9ac231c403
Add new GPU Query API that is lightweight and supports occlusion queries
2026-01-16 10:40:30 +01:00
Ari Vuollet
d64c28f672
Fix compilation errors with /permissive- standard conformance mode
2025-12-19 00:03:48 +02:00
mafiesto4
43665aa7eb
Rename GPUContext::ClearState to ResetState for constentency
2025-12-10 13:00:59 +01:00
mafiesto4
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
cd22cd059d
Various small fixes and improvements
2025-09-04 15:56:33 +02:00
mafiesto4
d109e5ca9f
Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
2025-08-10 17:16:36 +02:00
mafiesto4
c1c806490f
Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
2025-08-10 16:05:18 +02:00
mafiesto4
b5a431d2f5
Add explicit GPU resource transitions, memory and compute barriers
2025-08-09 23:57:43 +02:00
mafiesto4
0369d9b2cb
Optimize CSSetShader on D3D11 when remains unchanged
2025-08-08 11:03:03 +02:00
mafiesto4
846a0b5685
Fix PSO init to release old data on recreation
2025-07-31 15:08:38 +02:00
mafiesto4
5e4d564338
Add **GPU profiling support to Tracy integration**
2025-07-30 19:08:45 +02:00
mafiesto4
8fcbef863e
Add GPUResourceMapMode.NoWait flag to control buffer data reading
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c68b75a298
2025-07-30 08:42:26 +02:00
mafiesto4
c68b75a298
Fix GPUBufferDX11::Map to wait on data to avoid missing data when reading staging buffers
2025-07-29 21:43:09 +02:00
mafiesto4
5c37584eca
Minor adjustment for alignment of perf-critical variables in rendering
2025-06-26 19:50:42 +02:00
mafiesto4
e9835766bc
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
2025-06-11 14:56:43 +02:00
mafiesto4
9d8e75caa3
Fix various code to improve quality
2025-06-06 11:19:32 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
5873c48ed6
Fix dummy vertex buffer on d3d11 and d3d12 to be float4 instead of byte4
2025-04-03 19:09:12 +02:00
mafiesto4
fa1469514b
Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12
2025-03-26 22:54:00 +01:00
mafiesto4
0fa88b23c6
Add DriverVersion to GPUAdapter for checking on old GPU drivers
2025-03-07 11:39:54 +01:00
mafiesto4
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4
04dde7a3f2
Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
2025-01-30 22:03:21 +01:00
mafiesto4
80a44b5f5c
Remove old code
2025-01-24 11:08:31 +01:00
mafiesto4
647d74af0d
Fixes for vertex layouts binding into graphics backend
2025-01-11 22:44:38 +01:00
mafiesto4
7aa240e5eb
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
mafiesto4
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
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#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4
4f42fb2302
Update other graphics apis to match missing vertex shader inputs merging
2025-01-04 10:55:55 +01:00
mafiesto4
7b7dd9d142
Improve GPU vertex layout binding in case of missing element from the mesh
2025-01-03 01:09:25 +01:00
mafiesto4
80299c8552
Add stride to GPUVertexLayout
2024-12-17 15:58:26 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4
fc4e6f4972
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
mafiesto4
35e9e048f2
Merge remote-tracking branch 'origin/master' into 1.10
2024-12-10 11:07:31 +01:00
mafiesto4
e3c8d19a9e
Fix missing D3D11 stencil ref value
2024-11-26 15:56:08 +01:00
mafiesto4
9d70fd82d6
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2024-11-22 16:31:18 +01:00