mafiesto4
5dac5d3f2d
Refactor GPU Debug Layers to be manually activated with -gpudebug
...
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4
e9835766bc
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
2025-06-11 14:56:43 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
ebe05d4a51
Refactor RenderToolsDX to support new pixel formats properly
2024-04-24 17:35:58 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
7e81fdbd75
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
73d0fc4973
Fix UWP build
2022-09-06 19:35:11 +02:00
mafiesto4
c7c6acfc78
Fix DirectX crash when profiling with RenderDoc
...
#698
2022-04-10 14:38:15 +02:00
mafiesto4
2b9a03d9bc
Post-merge fixes
2022-03-28 20:04:29 +02:00
GoaLitiuM
6e6f2859ab
Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
2022-03-26 16:48:46 +02:00
GoaLitiuM
e794911755
Enable flip presentation mode and tearing in D3D11
2022-03-17 21:25:56 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
e1d9fbb742
Fix some engine API to be exposed for C++ scripting
2021-09-21 18:23:31 +02:00
jb-perrier
6813cb607e
Fix Fullscreen switch.
2021-03-11 17:58:25 +01:00
jb-perrier
74280b7411
Enable ALT+ENTER.
2021-03-11 17:57:26 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00