mafiesto4
5dac5d3f2d
Refactor GPU Debug Layers to be manually activated with -gpudebug
...
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4
e9835766bc
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
2025-06-11 14:56:43 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
7e81fdbd75
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
GoaLitiuM
6e6f2859ab
Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
2022-03-26 16:48:46 +02:00
GoaLitiuM
33fe5e7518
Fix uninitialized values and release COM resources after use
2022-03-17 21:25:56 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
aa540c014e
Fix compilation for Xbox
2021-09-22 12:37:47 +02:00
mafiesto4
e1d9fbb742
Fix some engine API to be exposed for C++ scripting
2021-09-21 18:23:31 +02:00
honzapatCZ
c17d86a134
removal of old XboxOneStuff
2021-07-21 15:10:39 +02:00
mafiesto4
39698c7694
Fix descriptors bindings to shaders on D3D12
2021-06-07 13:08:39 +02:00
jb-perrier
ba75cabdda
Enable ALT+ENTER DX12.
2021-03-11 18:02:55 +01:00
jb-perrier
cc5849100b
Fix DX12 Fullscreen.
2021-03-11 18:02:17 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00