mafiesto4
5dac5d3f2d
Refactor GPU Debug Layers to be manually activated with -gpudebug
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Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4
9e96206d67
Merge remote-tracking branch 'origin/master' into 1.13
2026-05-19 10:55:14 +02:00
mafiesto4
5058bfc296
Merge remote-tracking branch 'origin/1.12' into 1.12
2026-05-13 22:40:54 +02:00
mafiesto4
746bd2273f
Fix memory alloc when renaming GPU resource on Vulkan
2026-05-12 17:40:09 +02:00
mafiesto4
ec9f05fe11
Fix memory alloc when renaming GPU resource on Vulkan
2026-05-12 17:10:28 +02:00
mafiesto4
dcccc4687d
Fix swapchain creation on the latest iOS to run on UI thread
2026-05-11 22:27:21 +02:00
mafiesto4
0c1af2f243
Fix various rendering elements with Reversed Z enabled and simplify code
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#2684
2026-05-11 18:26:21 +02:00
mafiesto4
7127ccda37
Fix depth bounds in reversed Z
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#2684
2026-05-08 09:02:17 +02:00
mafiesto4
bdabcd5e43
Fix regression to properly resume render pass when flushing barriers mid-pass
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141a8de0da
2026-05-07 09:03:22 +02:00
mafiesto4
1079791bed
Add rendering stats for Data Upload
2026-05-07 00:02:33 +02:00
mafiesto4
9c5daf419b
Fix default shadow depth bias values and control them based on shadow resolution/quality mix
2026-05-06 12:39:15 +02:00
mafiesto4
75bd206416
Fix regression crash on Vulkan when clearing many textures at once
2026-04-28 20:19:35 +02:00
mafiesto4
442cb8f2dd
Minor improvements
2026-04-28 00:25:31 +02:00
mafiesto4
881bc4d629
Fix crash on Vulkan when constant buffer is missing
2026-04-24 12:21:36 +02:00
mafiesto4
468e05c6e8
Fix crash on Vulkan when constant buffer is missing
2026-04-24 12:20:32 +02:00
mafiesto4
804315bb3e
Add VSync support to Vulkan
2026-04-23 20:25:36 +02:00
mafiesto4
7437b69d52
Add GPUMemoryStats for GPU video memory stats
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Add new `Total/GPU` category to memory profiler.
Implement for D3D12 and Vulkan with allocators.
2026-04-23 18:38:47 +02:00
mafiesto4
84b53bb9c8
Optimize various rendering effects with GPUDrawPass
2026-04-23 14:30:02 +02:00
mafiesto4
f41d01f4a9
Optimize Vulkan render passes with a new GPUDrawPass to manually control attachment operations in higher-level API
2026-04-23 10:18:13 +02:00
mafiesto4
141a8de0da
Optimize Vulkan texture clears with render pass attachments clear operation
2026-04-23 09:44:31 +02:00
mafiesto4
f85836d090
Add logging timeout size on Vulkan fence wait fail
2026-04-20 09:47:13 +02:00
mafiesto4
2636c5e82f
Fix crash on Vulkan buffer upload page logic
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#3931
2026-04-15 14:20:56 +02:00
mafiesto4
3f55833939
Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE
2026-04-14 16:38:03 +02:00
mafiesto4
e000a6727e
Fix format support on Vulkan
2026-03-24 23:58:01 +01:00
mafiesto4
b756c16018
Add renaming underlying GPU resource (eg. for pooled render targets)
2026-03-23 18:37:18 +01:00
mafiesto4
3cfa110a48
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
# Source/Engine/Graphics/Graphics.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/Config.h
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
2026-03-10 15:08:43 +01:00
mafiesto4
c4342b0a20
Add SPIR-V compression with LZ4 of Vulkan shaders (35% avg smaller)
2026-03-07 23:24:40 +01:00
mafiesto4
94789712e8
Add basis_universal support for textures on Web
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Add implementation for loading interchange texture formats with multiple runtime formats support
2026-03-06 11:09:29 +01:00
mafiesto4
377d5c00aa
Add Compute shaders support to WebGPU
2026-03-04 21:27:42 +01:00
mafiesto4
aff8090adb
Add LZ4 compression to WebGPU shaders
2026-03-04 09:15:53 +01:00
mafiesto4
10bcf9c9a3
Fix Vulkan timeout to be larger (5s)
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#3967
2026-03-03 23:29:10 +01:00
mafiesto4
ad3c2be510
Add timer and occlusion queries support to WebGPU
2026-03-03 21:35:42 +01:00
mafiesto4
9df5da2a88
Fix compilation warnings from a925c7410a
2026-03-03 10:25:57 +01:00
mafiesto4
23ebb0e754
Fix particles on WebGPU to respect format support flags properly
2026-03-02 23:06:01 +01:00
mafiesto4
239ceb75a9
Fix binding various resources to shaders in WebGPU
2026-02-26 12:23:07 +01:00
mafiesto4
153b16ebd7
Add various graphics improvements
2026-02-25 18:23:49 +01:00
mafiesto4
195d5b1aa2
Fixes and missing changes
2026-02-24 17:59:42 +01:00
mafiesto4
6fd58c418e
Fixes and updates to graphics api
2026-02-20 23:49:49 +01:00
mafiesto4
273b110db4
Code style formatting and minor tweaks
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#2800
2026-02-11 17:15:15 +01:00
mafiesto4
ee22b9dc25
Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
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# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/Modules/UIModule.cs
2026-02-11 14:08:57 +01:00
mafiesto4
43b337e163
Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight
2026-01-28 20:43:01 +01:00
mafiesto4
45306ca20e
Minor Vulkan fixes
2026-01-28 20:35:42 +01:00
mafiesto4
259d93f95c
Fix RenderDoc detection on Vulkan
2026-01-28 17:08:00 +01:00
mafiesto4
d049a16882
Add support for Depth Bounds test in all graphics APIs
2026-01-19 17:44:45 +01:00
mafiesto4
f44dde89db
Fix missing vertex counting in draws (use index count to approx)
2026-01-18 16:24:15 +01:00
mafiesto4
9ac231c403
Add new GPU Query API that is lightweight and supports occlusion queries
2026-01-16 10:40:30 +01:00
mafiesto4
6788844270
Merge remote-tracking branch 'origin/1.12' into 1.12
2026-01-07 23:21:22 +01:00
Ari Vuollet
3e91ba3fb2
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-12-15 19:03:05 +02:00
mafiesto4
43665aa7eb
Rename GPUContext::ClearState to ResetState for constentency
2025-12-10 13:00:59 +01:00
mafiesto4
dacb3b0891
Fix rendering on Intel-based macOS to use integrated GPU primarly
2025-11-25 10:30:53 +01:00