mafiesto4
|
0c1af2f243
|
Fix various rendering elements with Reversed Z enabled and simplify code
#2684
|
2026-05-11 18:26:21 +02:00 |
|
mafiesto4
|
fb21ffd3be
|
Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
|
2026-05-08 10:52:46 +02:00 |
|
mafiesto4
|
241441d5b9
|
Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
|
2026-05-07 19:55:03 +02:00 |
|
mafiesto4
|
24675ace93
|
Refactor Temporal Anti-Aliasing shader to have less ghosting and quality scalability
Fix lots of ghosting artifacts.
Fix aliasing on small cables/lines during camera movement.
Add scalability via AA Quality setting for TAA.
|
2026-04-30 17:58:19 +02:00 |
|
mafiesto4
|
45a8d82a83
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
|
2026-03-13 08:09:16 +01:00 |
|
mafiesto4
|
6d9d606085
|
Add UNITS_TO_METERS_SCALE to shader sources for world units scale
#3907
|
2026-03-11 23:56:47 +01:00 |
|
mafiesto4
|
377d5c00aa
|
Add Compute shaders support to WebGPU
|
2026-03-04 21:27:42 +01:00 |
|
mafiesto4
|
ceebc68d18
|
Add ShaderProfileFeatures for more expendable shader feature sets
|
2026-03-04 16:55:04 +01:00 |
|
mafiesto4
|
b191d3918e
|
Fix rendering various visuals on WebGPU
|
2026-03-02 20:36:33 +01:00 |
|
mafiesto4
|
b36c757753
|
Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
|
2026-02-26 16:59:25 +01:00 |
|
mafiesto4
|
7ea3fb1500
|
Fix shaders codebase to compile into WGSL
|
2026-02-24 17:56:14 +01:00 |
|
mafiesto4
|
18778aa511
|
**Add Box Projection to Environment Probe** for better indoor areas
|
2026-01-14 09:49:01 +01:00 |
|
mafiesto4
|
caa902ea9b
|
Fix shader compilation without HLSL 2021 on Vulkan
|
2025-11-20 13:47:23 +01:00 |
|
mafiesto4
|
e03d0f3322
|
Fix shader compilation with HLSL 2021
|
2025-11-18 12:09:20 +01:00 |
|
mafiesto4
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
mafiesto4
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
ExMatics HydrogenC
|
561d40fd71
|
Merge remote-tracking branch 'upstream/master' into reverse-z
|
2024-10-10 17:42:43 +08:00 |
|
ExMatics HydrogenC
|
5d050ca020
|
Make reverse z define dynamic
|
2024-06-05 21:51:07 +08:00 |
|
ExMatics HydrogenC
|
1b6a31b6e5
|
Finish conditional compiling
|
2024-06-05 21:15:08 +08:00 |
|
ExMatics HydrogenC
|
eab4a8c404
|
Fix shaders for reverse z
|
2024-06-04 09:30:26 +08:00 |
|
mafiesto4
|
017def29d4
|
Rename ShadowSamplerPCF to ShadowSamplerLinear
|
2024-04-03 13:29:45 +02:00 |
|
mafiesto4
|
2dfb1058b2
|
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
|
2024-03-26 11:29:01 +01:00 |
|
mafiesto4
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
mafiesto4
|
74ca6b2c51
|
Add missing Shader Model 6 define
|
2023-07-04 13:12:48 +02:00 |
|
mafiesto4
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
mafiesto4
|
56322005e2
|
Reformat shaders source code
|
2022-06-28 14:41:29 +02:00 |
|
mafiesto4
|
c41a446ae9
|
Add Rotate Vector node to Visject Surface graphs
|
2022-03-28 15:02:32 +02:00 |
|
mafiesto4
|
2b83975ea2
|
Add support for implicit casting from Quaternion to other types in shaders
|
2022-03-28 14:48:21 +02:00 |
|
mafiesto4
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
mafiesto4
|
e8b680c78b
|
Add ps5 changes
|
2021-11-21 19:02:37 +01:00 |
|
jb-perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
mafiesto4
|
8a870a07ae
|
Cleanup some old unused shader code
|
2020-12-20 10:22:54 +01:00 |
|
mafiesto4
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|