14 Commits

Author SHA1 Message Date
mafiesto4 e0a085adfe Add support for loading prefab instance if the root was changed or deleted
#2050
2023-12-14 10:47:22 +01:00
mafiesto4 1874382816 Various fixes to prefabs 2023-12-13 11:05:29 +01:00
Menotdan b1cbaf7e13 Fix default prefab instance not taking into account root position. 2023-12-08 15:46:09 -05:00
mafiesto4 3e940c28df Refactor prefab's objectsCache to be explicitly SceneObject values 2023-12-04 13:56:36 +01:00
mafiesto4 d71c171412 Cleanup code in #1367 and fix api compatibility, revert joint changes 2023-09-28 13:10:58 +02:00
NoriteSC 6ab2e540a3 Bug Fixes
script and actors not having connect transform in on awake and in on start

join auto anchor having wrong anchor because was including scale

fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
mafiesto4 958c7b2181 Fix spawning nested prefab with different root actor
#1138
2023-06-11 20:43:31 +02:00
mafiesto4 7c55d50507 Various minor code cleanup tweaks 2023-06-09 23:26:37 +02:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 cced83ca96 Add support for virtual Prefab assets created from code 2022-07-26 23:10:04 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 a9ec4566e7 Add support for custom asset type factory in game code 2021-04-15 16:55:03 +02:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00