22 Commits

Author SHA1 Message Date
mafiesto4 806027408a Merge branch 'visject-larger-inputs' of https://github.com/Zode/FlaxEngine into Zode-visject-larger-inputs 2026-04-01 16:02:10 +02:00
Saas d3891688f0 fix boxes positioning and remove unused constants 2026-03-13 21:59:53 +01:00
Saas 3279016067 tweak some node spacing 2025-12-20 20:39:54 +01:00
Saas a98a76f6e5 fix box spacing and (auto calculate) node height
- Work in progress but enough progress to commit because it basically works, it's just a bit ugly
- Node height is now recalculated every time a new element is added to the node
- Introduced `Archetype.UseFixedSize` for special nodes like *Color Gradient* or *Curve* that must rely on hardcoded size for now because the auto sizing does not take elements like the gradient editor or curve editor into account (ideally in the future it will)
- Fixed input and output box spacing (still some 1px offsets that I'm unsure where they are from, could be placebo though)
2025-12-20 00:02:11 +01:00
Zode 846065007b Make visject inputboxes uniform size of 50 pixels 2025-06-09 22:49:13 +03:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 ae4bce7a68 Add Visject surface boxes and connections drawing customization via style 2023-08-13 19:14:23 +02:00
mafiesto4 4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 9554636971 Add bigger input value boxes to Visject Surface 2023-01-01 18:30:15 +01:00
mafiesto4 9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 74b23d0e00 Add support for array of Visual Script objects 2022-05-01 20:42:05 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 52d79ca15a Fixes for array nodes in Visject 2021-11-19 16:04:13 +01:00
mafiesto4 502a67a75a Add Array constant node to Visual Script and Anim Graph 2021-11-18 16:35:46 +01:00
mafiesto4 c32add161b Add option to copy/paste value from Visject box via context menu 2021-05-15 16:33:32 +02:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 d94e777feb Add support for using unsigned integer input fields in Visject Surface editor 2020-12-31 15:36:07 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00