273 Commits

Author SHA1 Message Date
mafiesto4 5058bfc296 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-05-13 22:40:54 +02:00
mafiesto4 746bd2273f Fix memory alloc when renaming GPU resource on Vulkan 2026-05-12 17:40:09 +02:00
mafiesto4 dcccc4687d Fix swapchain creation on the latest iOS to run on UI thread 2026-05-11 22:27:21 +02:00
mafiesto4 881bc4d629 Fix crash on Vulkan when constant buffer is missing 2026-04-24 12:21:36 +02:00
mafiesto4 f85836d090 Add logging timeout size on Vulkan fence wait fail 2026-04-20 09:47:13 +02:00
mafiesto4 2636c5e82f Fix crash on Vulkan buffer upload page logic
#3931
2026-04-15 14:20:56 +02:00
mafiesto4 3f55833939 Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE 2026-04-14 16:38:03 +02:00
mafiesto4 e000a6727e Fix format support on Vulkan 2026-03-24 23:58:01 +01:00
mafiesto4 b756c16018 Add renaming underlying GPU resource (eg. for pooled render targets) 2026-03-23 18:37:18 +01:00
mafiesto4 3cfa110a48 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
#	Source/Engine/Graphics/Graphics.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/Config.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
2026-03-10 15:08:43 +01:00
mafiesto4 c4342b0a20 Add SPIR-V compression with LZ4 of Vulkan shaders (35% avg smaller) 2026-03-07 23:24:40 +01:00
mafiesto4 94789712e8 Add basis_universal support for textures on Web
Add implementation for loading interchange texture formats with multiple runtime formats support
2026-03-06 11:09:29 +01:00
mafiesto4 377d5c00aa Add Compute shaders support to WebGPU 2026-03-04 21:27:42 +01:00
mafiesto4 aff8090adb Add LZ4 compression to WebGPU shaders 2026-03-04 09:15:53 +01:00
mafiesto4 10bcf9c9a3 Fix Vulkan timeout to be larger (5s)
#3967
2026-03-03 23:29:10 +01:00
mafiesto4 ad3c2be510 Add timer and occlusion queries support to WebGPU 2026-03-03 21:35:42 +01:00
mafiesto4 9df5da2a88 Fix compilation warnings from a925c7410a 2026-03-03 10:25:57 +01:00
mafiesto4 23ebb0e754 Fix particles on WebGPU to respect format support flags properly 2026-03-02 23:06:01 +01:00
mafiesto4 239ceb75a9 Fix binding various resources to shaders in WebGPU 2026-02-26 12:23:07 +01:00
mafiesto4 153b16ebd7 Add various graphics improvements 2026-02-25 18:23:49 +01:00
mafiesto4 195d5b1aa2 Fixes and missing changes 2026-02-24 17:59:42 +01:00
mafiesto4 6fd58c418e Fixes and updates to graphics api 2026-02-20 23:49:49 +01:00
mafiesto4 273b110db4 Code style formatting and minor tweaks
#2800
2026-02-11 17:15:15 +01:00
mafiesto4 ee22b9dc25 Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/Modules/UIModule.cs
2026-02-11 14:08:57 +01:00
mafiesto4 43b337e163 Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight 2026-01-28 20:43:01 +01:00
mafiesto4 45306ca20e Minor Vulkan fixes 2026-01-28 20:35:42 +01:00
mafiesto4 259d93f95c Fix RenderDoc detection on Vulkan 2026-01-28 17:08:00 +01:00
mafiesto4 d049a16882 Add support for Depth Bounds test in all graphics APIs 2026-01-19 17:44:45 +01:00
mafiesto4 f44dde89db Fix missing vertex counting in draws (use index count to approx) 2026-01-18 16:24:15 +01:00
mafiesto4 9ac231c403 Add new GPU Query API that is lightweight and supports occlusion queries 2026-01-16 10:40:30 +01:00
mafiesto4 6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
Ari Vuollet 3e91ba3fb2 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-12-15 19:03:05 +02:00
mafiesto4 43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
mafiesto4 dacb3b0891 Fix rendering on Intel-based macOS to use integrated GPU primarly 2025-11-25 10:30:53 +01:00
Ari Vuollet c61ecc0545 Merge branch 'master' into sdl_platform 2025-10-30 22:42:29 +02:00
mafiesto4 c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
Ari Vuollet f99a244b8e Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-10-18 02:19:30 +03:00
mafiesto4 fdecad0d29 Fix Vulkan crash on missing handle owner during binding 2025-10-16 10:39:50 +02:00
Ari Vuollet 668a4dbb4d Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-14 01:09:26 +03:00
mafiesto4 361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4 1f56c75821 Minor fixes 2025-09-09 15:26:03 +02:00
Ari Vuollet 1d8f221f1b Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.cpp
#	Source/Tools/Flax.Build/Build/ProjectTarget.cs
#	Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
mafiesto4 42b542d190 Improve recent changes to memory barriers on Vulkan 2025-09-07 00:17:11 +02:00
mafiesto4 857b0c5ac3 Fix various graphics issues detected by Vulkan Validation Layers on Android 2025-09-06 23:32:54 +02:00
mafiesto4 831fb0f442 Optimize textures/buffers uploading on Vulkan with page allocator 2025-09-04 21:38:07 +02:00
mafiesto4 f1ecbf828e Fix debug check on Vulkan backbuffer texture usage 2025-09-03 22:11:48 +02:00
mafiesto4 cdff7708fb Add automatic periodic Vulkan Pipeline State Cache serialization 2025-08-12 10:25:02 +02:00
mafiesto4 b4d501cd6a Add OcclusionQueryPools to Vulkan and move code to cpp file 2025-08-12 10:21:51 +02:00
mafiesto4 9cf9fae453 Add Vulkan device cache customization per-platform and reuse code 2025-08-12 00:09:54 +02:00
mafiesto4 1915e1e7f4 Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged 2025-08-09 23:58:15 +02:00