mafiesto4
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c1de97b77b
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Add drawing particle debug in system editor window
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2026-04-17 12:00:18 +02:00 |
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mafiesto4
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915f655e2c
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Fix missing shader file in packaged build and startup on broken gizmo material
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2026-04-17 09:51:28 +02:00 |
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mafiesto4
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0754ea85a9
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Fix material slot comboboxes update when editing model material slots
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2026-04-17 08:55:41 +02:00 |
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mafiesto4
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e9d61ebf9f
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Fix Editor packaging on macOS without SDL
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2026-04-17 08:39:26 +02:00 |
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mafiesto4
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cb2f2bf644
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Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
#4055
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2026-04-16 23:24:53 +02:00 |
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mafiesto4
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9350a4a706
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Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
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2026-04-16 23:23:36 +02:00 |
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mafiesto4
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b6c7358953
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Fix crash when caching DebugCommands and classes cache gets modified
#4054
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2026-04-16 22:33:36 +02:00 |
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mafiesto4
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6db9116047
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Fix crash when using SkeletonMask::GetNodesMask from 2 threads at once *(g. in Anim Graph)
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2026-04-16 21:30:47 +02:00 |
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mafiesto4
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1f5fcdc7c7
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Fix crash when running with D3D10
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2026-04-16 15:46:24 +02:00 |
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mafiesto4
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4e72be1604
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Add selected code editor name to UI button for scripts project opening
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2026-04-16 15:44:28 +02:00 |
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mafiesto4
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7b5b688c68
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Update engine assets
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2026-04-16 15:27:24 +02:00 |
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mafiesto4
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f87515305b
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Add Instance Transform node to Anim Graph
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2026-04-16 15:24:50 +02:00 |
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mafiesto4
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a8165f58bc
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Bump up the build number
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2026-04-16 14:19:31 +02:00 |
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mafiesto4
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712420cca7
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Merge remote-tracking branch 'origin/master' into 1.12
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2026-04-16 14:04:21 +02:00 |
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mafiesto4
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232db03427
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Make it easier to enable threads in web build
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2026-04-16 13:36:25 +02:00 |
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mafiesto4
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51af51d008
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Fix missing OrthoSize property serialization on Camera
#4053
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2026-04-15 22:34:10 +02:00 |
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mafiesto4
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3892bf96e2
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Fix navmesh generation over terrain regression from 8f50d9faec
#4051
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2026-04-15 14:49:14 +02:00 |
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mafiesto4
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9280cb0036
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Add ManagedEditor to C++ scripting (same as C#)
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2026-04-15 14:21:09 +02:00 |
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mafiesto4
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2636c5e82f
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Fix crash on Vulkan buffer upload page logic
#3931
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2026-04-15 14:20:56 +02:00 |
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mafiesto4
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7fde883c3f
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Fix input issues on floating editor windows by using layered window flag only when transparency is in use
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2026-04-15 09:59:17 +02:00 |
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mafiesto4
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591706d7fd
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Fix environment probe selection to use closest one to the object
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2026-04-15 09:59:17 +02:00 |
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mafiesto4
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e43c22acfe
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Fix drag&drop deadlock regression on Linux with X11 and SDL
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2026-04-15 00:52:40 +02:00 |
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mafiesto4
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cdf82df326
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Add docs about conditional features in public API
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2026-04-14 16:55:43 +02:00 |
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mafiesto4
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3f55833939
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Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE
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2026-04-14 16:38:03 +02:00 |
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mafiesto4
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a14599bb15
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Add Per Instance Random node to Anim Graph
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2026-04-14 16:02:31 +02:00 |
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mafiesto4
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9bb7733b33
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Add **Spring Bone Physics** node to Anim Graph
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2026-04-14 16:02:17 +02:00 |
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mafiesto4
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5b7af2e10c
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Various fixes and improvements
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2026-04-14 16:00:53 +02:00 |
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mafiesto4
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04260f4551
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Add Drag and StretchLimit to SplineRopeBody for more advanced simulation control
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2026-04-14 09:11:08 +02:00 |
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mafiesto4
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78f1f3ebdd
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Fix SplineRopeBody simulation when moving spline actor
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2026-04-14 09:10:41 +02:00 |
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mafiesto4
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f4cf822b3c
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Fix async rendering when Job System is disabled
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2026-04-14 09:09:42 +02:00 |
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mafiesto4
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99d71cdf4a
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Fix animated model bounds to properly update after animation tick
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2026-04-14 09:09:19 +02:00 |
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mafiesto4
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3830267a1e
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Add new IgnoreNodesScale option to skip skeleton nodes scale during import
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2026-04-14 09:05:31 +02:00 |
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mafiesto4
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330049d732
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Cleanup anim graph nodes access to share code
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2026-04-10 10:48:45 +02:00 |
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mafiesto4
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5aa936f69f
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Add User Agent and browser platform info to Web platform
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2026-04-09 21:33:54 +02:00 |
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mafiesto4
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01ab0ba14d
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Add LongitudinalSlip/LateralSlip to wheel state
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2026-04-09 17:35:00 +02:00 |
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mafiesto4
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ffa54b2135
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Merge remote-tracking branch 'origin/1.12' into 1.12
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2026-04-09 17:14:04 +02:00 |
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mafiesto4
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956b0d85b1
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Fix collection editor of scene object references to use compact inline layout
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2026-04-09 17:13:36 +02:00 |
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mafiesto4
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9d3a2bc778
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Add CanSpawn to ParticleEffect for runtime control over particles spawning
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2026-04-09 17:12:59 +02:00 |
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mafiesto4
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1d3d20e6c5
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Add option to disable shadows on transparent material
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2026-04-09 14:47:39 +02:00 |
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mafiesto4
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095cfcdde2
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Fix WebGPU crash when creating buffer with init data that is not aligned to 4 bytes
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2026-04-09 14:47:21 +02:00 |
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mafiesto4
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a2fadb94fd
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Fix deprecated usage warning on macOS
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2026-04-09 10:48:03 +02:00 |
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mafiesto4
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60881a74c9
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Dont use icon on non-SDL macOS window (not implemented)
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2026-04-09 10:44:17 +02:00 |
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mafiesto4
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ad90e39447
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Modernize macOS file system watcher impl
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2026-04-09 10:43:56 +02:00 |
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mafiesto4
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2f825652e5
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Merge branch 'GoaLitiuM-sdl_mac_fixes' into 1.12
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2026-04-09 10:33:07 +02:00 |
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mafiesto4
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f542f77cd2
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Build SDL 3.4.4 for macOS
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2026-04-09 10:32:49 +02:00 |
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mafiesto4
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c59e13b614
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Merge branch 'sdl_mac_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_mac_fixes
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2026-04-09 10:16:50 +02:00 |
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mafiesto4
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8ff1c4856e
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Fix Chromatic Distortion to be based on 1080p res as reference to resolution-independent
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2026-04-08 22:46:53 +02:00 |
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mafiesto4
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b3ceda5a6e
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Revert 10c8454e8f to use more common paste logic in scene tree
(duplicate can paste at the same tree level, paste puts new object into the selection by default)
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2026-04-08 22:19:21 +02:00 |
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mafiesto4
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5b922e069e
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Fix importing and using files without extension in Editor content
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2026-04-08 20:36:02 +02:00 |
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mafiesto4
|
21decf6790
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Bump up build number
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2026-04-08 17:23:09 +02:00 |
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