Commit Graph
863 Commits
Author SHA1 Message Date
mafiesto4 0380997bcd Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	.github/actions/vulkan/action.yml
#	Source/Editor/GUI/PlatformSelector.cs
#	Source/Editor/Windows/GameCookerWindow.cs
2026-10-01 23:17:07 +02:00
mafiesto4 330df10902 Fix spawning actors in viewport to have better origin placement
Empty Actor is a building block of hierarchies so don't include dummy bounds there.
Wait for dragged asset to be loaded for proper bounds.
Use mesh bounds for non-active Animated Model for accurate placement.
2026-09-26 23:01:15 +02:00
mafiesto4 5592351253 Fix animation slot bugs and stabilize scripting playback
#3813 #4245 #4006
2026-09-25 23:39:28 +02:00
mafiesto4 cc51ae4562 Fix height fog density calculation with large worlds
#3443
2026-09-22 23:39:23 +02:00
mafiesto4 b1507cc366 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Editor/GUI/CurveEditor.Contents.cs
2026-09-20 23:58:32 +02:00
mafiesto4 f0ff763e4d Merge branch 'uicanvas_reversedz_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-uicanvas_reversedz_fix 2026-09-20 23:50:36 +02:00
mafiesto4 223d16b684 Hide various Actor functions from scene animations 2026-09-20 22:34:49 +02:00
mafiesto4 358e39caa7 Add various improvements to CSG Brushes editing workflow 2026-09-19 22:48:57 +02:00
mafiesto4 d8a7382c8d Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
#	Source/Engine/Renderer/Utils/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Scripting/Internal/InternalCalls.h
#	Source/Engine/Scripting/Internal/ManagedDictionary.cpp
#	Source/Engine/Scripting/Internal/ManagedDictionary.h
#	Source/Engine/Scripting/ScriptingObject.cpp
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs
2026-09-16 12:38:27 +02:00
mafiesto4 e669e9ca65 Fix old api usage for #4185 2026-09-14 08:30:51 +02:00
mafiesto4 280da1702b Fix incorrect culling when drawing actors depth only 2026-09-02 23:08:39 +02:00
mafiesto4 97186f1970 Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows 2026-08-28 19:53:10 +02:00
mafiesto4 4123e6f638 Various fixes to graphics 2026-08-28 19:32:12 +02:00
mafiesto4 14df537817 Refactor engine shaders folder to have better organization 2026-08-26 12:59:23 +02:00
Ari Vuollet cfc738f89b Fix world-space UICanvas mouse raycasts with Reversed-Z 2026-08-21 22:53:29 +03:00
mafiesto4 dfb0db0b70 Refactor Actor::Draw to use only variant with RenderContextBatch to simplify rendering code 2026-08-20 22:50:32 +02:00
mafiesto4 926d9a0a0d Refactor rendering code by moving RenderContext to a separate harder file 2026-08-16 12:45:54 +02:00
mafiesto4 d845eb54ce Refactor GeometryDrawStateData storage into RenderBufers for correct split-screen rendering
Refactor `ISceneRenderingListener` events to contain more data
2026-08-03 07:08:27 +02:00
mafiesto4 4b65323133 Fix main camera by proper active cameras list ordering 2026-07-30 12:51:51 +02:00
mafiesto4 eb69dafb7c Add Loaded event to Asset in scripting
Refactor `Asset` events naming to match engine scheme
2026-07-28 22:32:36 +02:00
mafiesto4 e043b18299 Minor fixes and improvements 2026-07-28 22:28:47 +02:00
Jake Young e9707d8607 Update various actor bounds naming and deprecate deprecated methods. 2026-07-26 03:42:48 -04:00
mafiesto4 b66a5f1f27 Add ViewportRect to Camera and rendering for split-screen drawing 2026-07-23 13:15:09 +02:00
mafiesto4 9f5aeb6c76 Add volume debug draw highlight to the selected env probe 2026-07-14 23:14:03 +02:00
mafiesto4 1915aa3c06 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/DepthOfField.flax
#	Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
mafiesto4 a3694203a2 Optimize development-only shaders and rendering code to compile it out in Release game builds 2026-06-25 11:21:13 +02:00
mafiesto4 11a226952c Update graphics API 2026-06-24 23:32:16 +02:00
mafiesto4 2486fecca5 Add RealtimeSkybox mode to SkyLight for dynamic skylight 2026-06-23 13:42:46 +02:00
mafiesto4 4ac28b7d8a Add temporal dithering and more accurate blending for contact shadows 2026-06-22 23:55:16 +02:00
luchu1993 9943959e76 Fix model material access with empty entries
Allow model instance material APIs to fall back to asset material slots when instance entries have not been initialized yet. Lazily initialize entries before writing material overrides so imported prefab StaticModel instances can call GetMaterial and SetMaterial without assertion failures.\n\nFixes #3801.
2026-06-20 10:22:51 +08:00
mafiesto4 d67c8fee99 Fix crash when skeleton node has invalid binding in Animated Model pose 2026-06-18 14:22:04 +02:00
mafiesto4 77476095ba Fix regressions from 3d669dbba0 2026-06-17 10:29:55 +02:00
mafiesto4 396f412f87 Fix spline editing in large worlds
#4132
2026-06-16 12:22:04 +02:00
mafiesto4 888dfbe014 Add api to draw Skinned Model from code with Animated Model pose
https://forum.flaxengine.com/t/how-to-render-outline-for-an-animated-model/2598
2026-06-16 11:19:34 +02:00
mafiesto4 1da2c95647 Fixes for bc36168318 2026-06-16 09:32:29 +02:00
mafiesto4 3d669dbba0 Optimize animated model startup to avoid double init of the bones buffer and pose 2026-06-15 18:00:01 +02:00
mafiesto4 bc36168318 Optimize Animated Model rendering with hardware instancing
All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4 dd3437d94c Fix deprecated warnings on the latest MSVC toolchain 2026-06-09 08:24:33 +02:00
mafiesto4 b84ccc2cbc **Update to .NET 10** 2026-06-04 11:37:53 +02:00
mafiesto4 775e978fed Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Level/Actors/StaticModel.cpp
#	Source/Engine/Level/Prefabs/Prefab.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4 e450658834 Remove deprecated mono runtime backend
Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4 422300adbd Add VariantType::GetScriptingType for easier type information access 2026-06-03 10:57:51 +02:00
mafiesto4 9ce6026192 Optimize model actors entries serialization 2026-06-02 14:07:28 +02:00
mafiesto4 a12c5e2203 Add more profiler events to assets code 2026-06-02 13:24:10 +02:00
mafiesto4 ff526ecafb Fix nested prefab stack overflow when adding new object to nested prefabs hierarchy
https://github.com/LOOPDISK/FlaxEngine/pull/44
2026-06-02 13:23:21 +02:00
mafiesto4 b004e90606 Adjust category names #4014 2026-05-28 10:32:16 +02:00
mafiesto4 b7185bfe72 Merge branch 'SkeletonAndSkeletonDebugDrawImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SkeletonAndSkeletonDebugDrawImprovements 2026-05-28 10:10:19 +02:00
mafiesto4 d9c787a661 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
#	Source/Engine/Graphics/Graphics.h
#	Source/Engine/Renderer/ShadowsPass.cpp
2026-05-13 16:03:53 +02:00
mafiesto4 d697bd7402 Update old API usage
#4080 #4081
2026-05-12 18:40:21 +02:00
mafiesto4 72f2c8f5cd Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name 2026-05-12 18:21:31 +02:00