Commit Graph

86 Commits

Author SHA1 Message Date
Tryibion 144287ba1c Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one. 2023-05-03 20:38:55 -05:00
Tryibion 3792aa1984 Add select actor on script drop, Fix dragging asset into scene tree between nodes. 2023-04-17 17:31:21 -05:00
Tryibion 62a335fab0 Fix bug of re-parenting actors if children and parent actors are selected 2023-04-14 13:34:43 -05:00
Tryibion d813078e91 Made it so the visuals of dragging an actor will only show between the nodes and on the node. 2023-04-14 12:55:40 -05:00
Tryibion e6b0cd69ae Small bug fix 2023-03-03 13:34:24 -06:00
Tryibion 70e9410da0 Changed color of tangents when editing a spline to help the user know where the tangents are. 2023-03-03 13:25:53 -06:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
mafiesto4 359e7d68d4 Add simplified collider for in-built primitive meshes 2022-12-12 11:22:15 +01:00
Tryibion ad0aadbf29 Changed location of renaming box for ActorTreeNodes to start at the label for better UX. 2022-12-08 16:06:39 -06:00
mafiesto4 93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
mafiesto4 996d38b61d Add scripts dragging support to scene tree for reparenting 2022-11-04 12:49:46 +01:00
Tryibion 40a04bc5d6 Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel. 2022-10-29 09:14:08 -05:00
mafiesto4 b0f4f8d636 Code style fix 2022-10-12 18:55:24 +02:00
Tryibion 95e60ea68e Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming 2022-10-10 15:38:30 -05:00
mafiesto4 9f7f764359 Format code 2022-07-18 22:38:01 +02:00
mafiesto4 9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
mafiesto4 63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
mafiesto4 9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 7dd97a2d9f Add decals spawning in editor for drag&drop 2022-01-10 17:47:10 +01:00
mafiesto4 6f9f2ccdc0 Dont sue xd 2021-12-16 18:56:18 +01:00
mafiesto4 141022caf8 Add tooltips to actors in scene tree and to properties General panel header
#182
2021-12-09 17:10:34 +01:00
mafiesto4 822d8c947e Fix navmesh update when adding/removing navmesh bounds volume
#159
2021-12-09 17:03:53 +01:00
mafiesto4 983d5dee31 Fix tree node navigation with key arrows to be more usable for deep hierarchies 2021-12-07 18:23:03 +01:00
mafiesto4 74f813ed3e Optimize UI in Editor 2021-11-27 13:07:09 +01:00
mafiesto4 d8775a3ae5 Add Ragdoll Editor utilities for easier ragdoll setup and editing 2021-11-04 16:23:04 +01:00
mafiesto4 6dfedd219b Minor improvements and fixes for Editor 2021-11-04 15:59:06 +01:00
mafiesto4 d5f9e18107 Use automatic target anchor for new ragdolls to make it easier for setup 2021-11-04 12:17:52 +01:00
mafiesto4 0f997dbc75 Add automatic preserving of basic joint properties when converting between types in Editor 2021-11-03 19:35:49 +01:00
mafiesto4 4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu 2021-11-03 19:24:59 +01:00
mafiesto4 07a6e50d14 Fix custom actor options for prefab window 2021-10-25 23:23:07 +02:00
mafiesto4 eab9a2c0ac Adjust scene node context menu 2021-08-19 13:06:15 +02:00
mafiesto4 7822266029 Add option to select scene asset from Scene tree window 2021-08-19 13:06:14 +02:00
mafiesto4 3115643397 Add option to Scene context menu to unload it 2021-08-10 16:32:00 +02:00
mafiesto4 36df9757b1 Add creating Scene Graph nodes for actors inheriting from some shared custom types 2021-08-08 20:58:19 +02:00
mafiesto4 cdca5b4a28 Fix undo for missing actor children and scripts when doing Convert action 2021-08-08 18:38:26 +02:00
mafiesto4 563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
mafiesto4 0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
mafiesto4 2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
mafiesto4 c78fb7995e Add more indentation to scene tree items to make it more readable 2021-05-23 12:09:35 +02:00
mafiesto4 5f851d2433 Fix reparenting actors in editor to preserve world position
#500
2021-05-14 13:01:25 +02:00
mafiesto4 d2ac0429d3 Fix order when pasting UI Controls
#487
2021-04-29 15:22:36 +02:00
mafiesto4 c2afe0b6b2 Fix synchronizing ActorTreeNode order after actor duplicate
#487
2021-04-29 15:22:10 +02:00
mafiesto4 ed4eeee647 Fix undo for custom serialized objects (eg. LocalizedString) 2021-04-27 10:14:19 +02:00
mafiesto4 55155630ca Fix duplicating spline
#452
2021-04-12 21:06:34 +02:00
mafiesto4 77f9716932 Fix selecting spline points
#409
2021-03-30 22:27:24 +02:00
mafiesto4 97fd733c3e Fix issue when spline point is deleted externally while being selected
#393
2021-03-26 22:00:15 +01:00