Commit Graph

73 Commits

Author SHA1 Message Date
Tryibion 40a04bc5d6 Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel. 2022-10-29 09:14:08 -05:00
mafiesto4 b0f4f8d636 Code style fix 2022-10-12 18:55:24 +02:00
Tryibion 95e60ea68e Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming 2022-10-10 15:38:30 -05:00
mafiesto4 9f7f764359 Format code 2022-07-18 22:38:01 +02:00
mafiesto4 9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
mafiesto4 63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
mafiesto4 9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 7dd97a2d9f Add decals spawning in editor for drag&drop 2022-01-10 17:47:10 +01:00
mafiesto4 6f9f2ccdc0 Dont sue xd 2021-12-16 18:56:18 +01:00
mafiesto4 141022caf8 Add tooltips to actors in scene tree and to properties General panel header
#182
2021-12-09 17:10:34 +01:00
mafiesto4 822d8c947e Fix navmesh update when adding/removing navmesh bounds volume
#159
2021-12-09 17:03:53 +01:00
mafiesto4 983d5dee31 Fix tree node navigation with key arrows to be more usable for deep hierarchies 2021-12-07 18:23:03 +01:00
mafiesto4 74f813ed3e Optimize UI in Editor 2021-11-27 13:07:09 +01:00
mafiesto4 d8775a3ae5 Add Ragdoll Editor utilities for easier ragdoll setup and editing 2021-11-04 16:23:04 +01:00
mafiesto4 6dfedd219b Minor improvements and fixes for Editor 2021-11-04 15:59:06 +01:00
mafiesto4 d5f9e18107 Use automatic target anchor for new ragdolls to make it easier for setup 2021-11-04 12:17:52 +01:00
mafiesto4 0f997dbc75 Add automatic preserving of basic joint properties when converting between types in Editor 2021-11-03 19:35:49 +01:00
mafiesto4 4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu 2021-11-03 19:24:59 +01:00
mafiesto4 07a6e50d14 Fix custom actor options for prefab window 2021-10-25 23:23:07 +02:00
mafiesto4 eab9a2c0ac Adjust scene node context menu 2021-08-19 13:06:15 +02:00
mafiesto4 7822266029 Add option to select scene asset from Scene tree window 2021-08-19 13:06:14 +02:00
mafiesto4 3115643397 Add option to Scene context menu to unload it 2021-08-10 16:32:00 +02:00
mafiesto4 36df9757b1 Add creating Scene Graph nodes for actors inheriting from some shared custom types 2021-08-08 20:58:19 +02:00
mafiesto4 cdca5b4a28 Fix undo for missing actor children and scripts when doing Convert action 2021-08-08 18:38:26 +02:00
mafiesto4 563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
mafiesto4 0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
mafiesto4 2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
mafiesto4 c78fb7995e Add more indentation to scene tree items to make it more readable 2021-05-23 12:09:35 +02:00
mafiesto4 5f851d2433 Fix reparenting actors in editor to preserve world position
#500
2021-05-14 13:01:25 +02:00
mafiesto4 d2ac0429d3 Fix order when pasting UI Controls
#487
2021-04-29 15:22:36 +02:00
mafiesto4 c2afe0b6b2 Fix synchronizing ActorTreeNode order after actor duplicate
#487
2021-04-29 15:22:10 +02:00
mafiesto4 ed4eeee647 Fix undo for custom serialized objects (eg. LocalizedString) 2021-04-27 10:14:19 +02:00
mafiesto4 55155630ca Fix duplicating spline
#452
2021-04-12 21:06:34 +02:00
mafiesto4 77f9716932 Fix selecting spline points
#409
2021-03-30 22:27:24 +02:00
mafiesto4 97fd733c3e Fix issue when spline point is deleted externally while being selected
#393
2021-03-26 22:00:15 +01:00
mafiesto4 851fd1a6d0 Tweaks for prefabs first selection 2021-03-21 14:00:23 +01:00
mafiesto4 4ae3fccfd9 Improve focusing on selected object in Editor
#328
2021-03-18 22:20:27 +01:00
mafiesto4 5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
mafiesto4 cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
mafiesto4 19c83e3b6e Add Sprite Render actor for sprites drawing 2021-02-23 13:23:22 +01:00
W2.Wizard 89734760fa Revert previous checks, revert switch intend 2021-02-21 19:48:23 +01:00
W2.Wizard 35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
W2.Wizard 8b3fc9842d Apply review changes
Applied review changes and one additional skip of an unused variable
2021-02-21 17:03:58 +01:00
W2.Wizard 694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard 92fafe877c Cleanup 2 2021-02-21 10:23:01 +01:00
mafiesto4 6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
mafiesto4 9ee6104706 Add Add mesh collider option to Static Model context menu 2021-02-18 11:12:09 +01:00
mafiesto4 788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00