Commit Graph

53 Commits

Author SHA1 Message Date
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4 ab37cc72a9 Minor renaming 2022-05-02 12:52:38 +02:00
mafiesto4 551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
mafiesto4 3546793e12 Fix using null array of dictionary in Visual Script for init 2022-05-01 21:10:23 +02:00
mafiesto4 158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
mafiesto4 cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
mafiesto4 3d76b2c10f Add Array Add Unique node to Visual Scripting 2022-04-13 21:25:11 +02:00
mafiesto4 db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
mafiesto4 f10af9d8fb Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected 2022-03-28 19:48:08 +02:00
mafiesto4 c41a446ae9 Add Rotate Vector node to Visject Surface graphs 2022-03-28 15:02:32 +02:00
mafiesto4 2b83975ea2 Add support for implicit casting from Quaternion to other types in shaders 2022-03-28 14:48:21 +02:00
mafiesto4 b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
mafiesto4 d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
mafiesto4 502a67a75a Add Array constant node to Visual Script and Anim Graph 2021-11-18 16:35:46 +01:00
mafiesto4 cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
mafiesto4 e16c7f3ac4 Add Arrays to Visual Scripting 2021-11-17 19:58:29 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
mafiesto4 563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
mafiesto4 c2de55f005 Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph 2021-07-30 10:59:20 +02:00
mafiesto4 a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
mafiesto4 41ad835d86 Refactor AnimGraph to support asynchronous execution 2021-06-12 23:20:08 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 c7c339957b Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
#	Source/Editor/Editor.Build.cs
2021-03-15 09:38:58 +01:00
mafiesto4 b04321bdd2 Fix bug in shader generator on Linux 2021-03-11 21:03:58 +01:00
mafiesto4 cc201e198d Add Switch platform 2021-03-09 14:26:30 +01:00
mafiesto4 b8d03636dc Merge branch 'master' into 1.1
# Conflicts:
#	.gitignore
2021-03-07 10:04:44 +01:00
W2.Wizard 2193dfcbc1 Use remap function instead 2021-03-02 00:10:43 +01:00
mafiesto4 fbecd01435 Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6 2021-02-27 20:44:29 +01:00
mafiesto4 327fa6718e Refactor AssetsContainer 2021-02-26 15:40:44 +01:00
stefnotch fd802e54fb Implement reroute node code 2021-02-25 22:01:45 +01:00
mafiesto4 5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
mafiesto4 24d31d024d Add Mask ZW node to all Visject surfaces 2021-02-23 13:57:34 +01:00
mafiesto4 fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
mafiesto4 2a3b6edf50 Refactor material shaders generator to use modular features as extensions 2021-02-04 10:43:04 +01:00
W2.Wizard c703064add Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
2021-01-26 00:12:43 +01:00
W2.Wizard 44d636520b Applied review changes 2021-01-26 00:04:04 +01:00
W2.Wizard f331191e3d Refactored 2021-01-25 19:31:12 +01:00
W2.Wizard c0c2da34d7 Specified variants 2021-01-25 12:37:42 +01:00
W2.Wizard ee166bafed Added initial remap node 2021-01-25 00:51:47 +01:00
jb-perrier 50f87c8bfb Remove unused (). 2021-01-17 12:36:53 +01:00
jb-perrier edb103f8e7 Fix NearEqual (GPU Particle) missing implementation. 2021-01-17 12:13:48 +01:00
mafiesto4 c7547b3a46 Merge remote-tracking branch 'origin/master' into linux-editor 2021-01-10 09:14:03 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 3ab04598da Fix Length node in Visual Script 2020-12-31 15:02:21 +01:00
mafiesto4 e4936547e3 Fixes for building editor for Linux 2020-12-23 21:54:21 +01:00