Commit Graph

97 Commits

Author SHA1 Message Date
mafiesto4 b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
mafiesto4 d20cbf434f Add default values initialization for structures and new array entries when resizing 2021-01-12 13:49:26 +01:00
mafiesto4 45211fa61c Merge remote-tracking branch 'origin/master' into navigation-features 2021-01-12 12:04:20 +01:00
mafiesto4 eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
mafiesto4 336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
mafiesto4 4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
mafiesto4 0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
mafiesto4 1e383fde5c Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:15:42 +01:00
mafiesto4 f5b9a95522 Fix null character at shader sources at during game cooking 2021-01-05 14:15:32 +01:00
mafiesto4 be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
mafiesto4 cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
mafiesto4 7bbdd25a9e Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev 2021-01-03 23:41:33 +01:00
mafiesto4 464523f318 Add missing control reference clear 2021-01-03 23:38:30 +01:00
mafiesto4 0d4ac16d18 Merge branch 'context-menu-focus-returning' of git://github.com/stefnotch/FlaxEngine into stefnotch-context-menu-focus-returning 2021-01-03 23:36:08 +01:00
mafiesto4 717d02f073 Merge branch 'constants-update' of git://github.com/VNNCC/FlaxEngine into VNNCC-constants-update 2021-01-03 23:19:26 +01:00
VNC e62ccd55ba Make constants use the actual const keyword
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00
mafiesto4 0b3232d94b Merge branch 'gameplugin' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-gameplugin 2021-01-03 22:52:55 +01:00
mafiesto4 6c7529f6b3 Update link to Youtube channel 2021-01-03 22:14:04 +01:00
mafiesto4 bf9204f146 Add IconsScale to editor interface options 2021-01-03 22:13:31 +01:00
mafiesto4 add539392a Merge branch 'IconScaling' of git://github.com/DaveTheGameDev/FlaxEngine into DaveTheGameDev-IconScaling 2021-01-03 21:06:25 +01:00
mafiesto4 c39b201d3a Add more updates for copyright year 2021-01-03 21:00:32 +01:00
mafiesto4 cc399b51f0 Merge branch 'copyright' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-copyright 2021-01-03 20:27:08 +01:00
mafiesto4 20969b5d3d Merge branch 'fix-shortcuts-in-play-mode' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-shortcuts-in-play-mode 2021-01-03 20:25:11 +01:00
mafiesto4 fee0a458d0 Adjust AboutDialog bounds 2021-01-03 20:24:03 +01:00
stefnotch f59fe297ea Fix shortcuts (F5, F6, F11) in play mode 2021-01-03 11:35:43 +01:00
jb-perrier 096d6297fe Adding contributors names to AboutDialog. 2021-01-02 14:46:06 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
stefnotch b63753b4d5 Return focus to the previous control when closing a context menu
Fixes the fancy Visject input stuff
2021-01-02 13:30:12 +01:00
jb-perrier 463e981d39 GamePlugin only used in PlayMode/Cooked game. 2021-01-01 20:20:38 +01:00
mafiesto4 d94e777feb Add support for using unsigned integer input fields in Visject Surface editor 2020-12-31 15:36:07 +01:00
mafiesto4 9b891d0c55 Add support for hexadecimal values in editor value fields 2020-12-31 15:35:31 +01:00
mafiesto4 3973452ec3 Add logging offset for Json parsing errors 2020-12-30 23:50:07 +01:00
mafiesto4 29a8abd996 Fix Editor features usage enable when no scene is loaded 2020-12-30 23:36:31 +01:00
mafiesto4 fa381c5493 Merge branch 'fix-null-style-crash' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-null-style-crash 2020-12-30 23:00:38 +01:00
mafiesto4 e19b10f790 Merge branch 'fix-toolstrip-buildscene' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-toolstrip-buildscene 2020-12-30 22:58:31 +01:00
mafiesto4 05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
mafiesto4 5e469a0ae3 Remove deprecated and unsued OpenGL backend 2020-12-30 11:27:37 +01:00
mafiesto4 4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
stefnotch 96dbd3a937 Prevent loading 'null' style 2020-12-30 10:28:17 +01:00
VNC 265cc13971 Updated build scenes toolstrip button
The local variable "canEditScene" doesn't check if any scene is loaded, the EditingSceneState type overrides the CanEditScene property to always return true which makes the check necessary.
2020-12-30 03:40:07 +01:00
mafiesto4 8998eb2330 Fix editor main window resizing edges size to be 10px 2020-12-29 23:20:21 +01:00
mafiesto4 7b7ba7d73e Merge branch 'enha-point-from-to-screen' of git://github.com/stefnotch/FlaxEngine into stefnotch-enha-point-from-to-screen 2020-12-29 23:13:21 +01:00
mafiesto4 826c0206cb Fix model collision data generate option to be in ModelProxy 2020-12-29 23:11:00 +01:00
mafiesto4 8dd915ec01 Merge branch 'collisiondata-from-model' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-collisiondata-from-model 2020-12-29 23:06:26 +01:00
mafiesto4 7335cd39ca Merge branch 'file-rename-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-file-rename-fix 2020-12-29 20:13:52 +01:00
stefnotch 65ab9cac50 Change ClientFrom/ToScreen to PointFrom/ToScreen
Fix #67
2020-12-29 18:10:26 +01:00
VNC 3975efc9e4 Fix typo in error log message 2020-12-29 03:03:04 +01:00
mafiesto4 9a9996bd51 Merge branch 'master' of git://github.com/Polypulse/FlaxEngine into Polypulse-master 2020-12-28 22:11:47 +01:00
mafiesto4 3ed30b81d6 Fix code style 2020-12-28 21:55:45 +01:00
VNC e0c362856e Support for Visual Studio Code Insiders 2020-12-28 21:12:52 +01:00