Andrei Gagua
f8d436ca75
New: Add interface-filtered object references
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Add native hard and soft reference types for scene objects that implement
a scripting interface:
- ScriptingObjectInterfaceReference<T>
- SoftObjectInterfaceReference<T>
2026-05-24 10:12:31 +03:00
mafiesto4
c8912ad100
Add help support to Debug Commands via XML docs parsing
2026-05-13 10:47:21 +02:00
mafiesto4
c10cfc8e45
Fix output log history popup management to smoother usage
2026-05-13 10:42:56 +02:00
mafiesto4
2c8da4ea04
Merge branch 'xmldoc_optimizations' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-xmldoc_optimizations
2026-05-12 22:32:28 +02:00
mafiesto4
e71f43ea79
Fix additional FOV to be included in Direction Gizmo
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#4016
2026-05-12 18:19:10 +02:00
mafiesto4
d33ebc3105
Merge branch 'ViewportZoomInOutFOV' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ViewportZoomInOutFOV
2026-05-12 18:15:00 +02:00
mafiesto4
283a3e6bf9
Merge branch 'SphereMaskNames' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SphereMaskNames
2026-05-12 18:13:50 +02:00
mafiesto4
2a95e8e970
Fix scene search regression from 864f3a3d42
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#4089
2026-05-12 17:44:27 +02:00
Saas
8281e743cd
rename Sphere Mask node A and B inputs
2026-05-12 14:05:04 +02:00
mafiesto4
864f3a3d42
Fix scene search performance regression
2026-05-04 23:06:02 +02:00
mafiesto4
a39b3f486b
Improve foliage count display in editor tab
2026-04-27 16:10:08 +02:00
mafiesto4
e6c0836b09
Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
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This reverts commit 641f70d4ac .
Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
2026-04-25 10:31:21 +02:00
mafiesto4
83538e4385
Fix moving reroute node in Visject to not break it's connection
2026-04-23 08:33:16 +02:00
mafiesto4
11aeaba92a
Fix missing include files in packaged build
2026-04-22 14:48:54 +02:00
mafiesto4
9264a6e011
Fix tooltip for content items in Tree View mode
2026-04-22 11:41:35 +02:00
mafiesto4
7d7dba41f2
Merge branch 'bugfix/tree-view-folder-deletion' of https://github.com/envision3d/FlaxEngine into envision3d-bugfix/tree-view-folder-deletion
2026-04-22 10:28:16 +02:00
mafiesto4
c130928e7a
Fix skinned model retarget source asset filter to work after AssetPicker refactor with new validator
2026-04-22 10:19:28 +02:00
envision3d
6a5742352c
Include selected folders in items for deletion
2026-04-20 12:01:48 -05:00
mafiesto4
c23ac8782b
Add missing ManagedEditor.h header to editor package
2026-04-20 17:48:27 +02:00
mafiesto4
0592816ef1
Fix compiler error with Large Worlds enabled
2026-04-20 15:31:02 +02:00
mafiesto4
3cea8621a7
Fix Time::Synchronize to not reset time on unpause
2026-04-20 14:06:51 +02:00
mafiesto4
21cac2ad6e
Various improvements to model previews in editor
2026-04-20 13:17:04 +02:00
mafiesto4
633f2fa901
Fix prefab preview to wait for the assets streaming
2026-04-20 12:49:43 +02:00
mafiesto4
e90dde491d
Fix prefab preview to better match model bounds inside it
2026-04-20 12:48:52 +02:00
mafiesto4
635ef0ad66
Fix drawing editor thumbnails when texture used by asset is using dynamic streaming
2026-04-19 22:37:58 +02:00
mafiesto4
54e5e6895d
Fix material instance parameters order in editor to match from base material
2026-04-19 10:22:35 +02:00
mafiesto4
3c6b448ba9
Merge branch 'add-tree-view-shortcuts' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-tree-view-shortcuts
2026-04-18 23:44:58 +02:00
mafiesto4
0ef35ce257
Fix dock window title to properly update on decoration UI
2026-04-18 23:44:43 +02:00
mafiesto4
641f70d4ac
Fix Blend Mode on Terrain materials to be unenviable due to not implemented
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#4056
2026-04-18 23:44:21 +02:00
mafiesto4
b6dfd1351d
Use bundled python from Emscripten SDK on Windows too
2026-04-18 22:31:57 +02:00
mafiesto4
e65cd3799f
Fix cooking game for Web on macOS when using old XCode 16.4 to use a newer python from Emscripten SDK
2026-04-18 20:44:03 +02:00
Tryibion
6c8c1aed45
Fix context menu.
2026-04-17 16:31:49 -05:00
Tryibion
fe90f4954e
Use list overloads
2026-04-17 16:17:55 -05:00
Tryibion
22964255e4
Add tree view only shortcuts.
2026-04-17 16:13:36 -05:00
mafiesto4
cf65c442de
Add AutoAttachDebugPreviewActor for Behavior Tree editor
2026-04-17 18:51:50 +02:00
mafiesto4
c1de97b77b
Add drawing particle debug in system editor window
2026-04-17 12:00:18 +02:00
mafiesto4
915f655e2c
Fix missing shader file in packaged build and startup on broken gizmo material
2026-04-17 09:51:28 +02:00
mafiesto4
0754ea85a9
Fix material slot comboboxes update when editing model material slots
2026-04-17 08:55:41 +02:00
mafiesto4
4e72be1604
Add selected code editor name to UI button for scripts project opening
2026-04-16 15:44:28 +02:00
mafiesto4
f87515305b
Add Instance Transform node to Anim Graph
2026-04-16 15:24:50 +02:00
mafiesto4
9280cb0036
Add ManagedEditor to C++ scripting (same as C#)
2026-04-15 14:21:09 +02:00
mafiesto4
a14599bb15
Add Per Instance Random node to Anim Graph
2026-04-14 16:02:31 +02:00
mafiesto4
9bb7733b33
Add **Spring Bone Physics** node to Anim Graph
2026-04-14 16:02:17 +02:00
mafiesto4
ffa54b2135
Merge remote-tracking branch 'origin/1.12' into 1.12
2026-04-09 17:14:04 +02:00
mafiesto4
956b0d85b1
Fix collection editor of scene object references to use compact inline layout
2026-04-09 17:13:36 +02:00
mafiesto4
1d3d20e6c5
Add option to disable shadows on transparent material
2026-04-09 14:47:39 +02:00
mafiesto4
60881a74c9
Dont use icon on non-SDL macOS window (not implemented)
2026-04-09 10:44:17 +02:00
mafiesto4
c59e13b614
Merge branch 'sdl_mac_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_mac_fixes
2026-04-09 10:16:50 +02:00
mafiesto4
b3ceda5a6e
Revert 10c8454e8f to use more common paste logic in scene tree
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(duplicate can paste at the same tree level, paste puts new object into the selection by default)
2026-04-08 22:19:21 +02:00
mafiesto4
5b922e069e
Fix importing and using files without extension in Editor content
2026-04-08 20:36:02 +02:00