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16 lines
438 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Memory/SimpleHeapAllocation.h"
/// <summary>
/// Shared pool allocator for the renderer used for large chunks of memory.
/// </summary>
class RendererAllocation : public SimpleHeapAllocation<RendererAllocation, 64>
{
public:
static FLAXENGINE_API void* Allocate(uintptr size);
static FLAXENGINE_API void Free(void* ptr, uintptr size);
};