46 Commits

Author SHA1 Message Date
mafiesto4 b3ceda5a6e Revert 10c8454e8f to use more common paste logic in scene tree
(duplicate can paste at the same tree level, paste puts new object into the selection by default)
2026-04-08 22:19:21 +02:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 9fc9382e58 Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
2026-01-30 13:11:56 +01:00
mafiesto4 e721fbd89f Add editor status message about amount of selected actors 2026-01-13 14:21:32 +01:00
mafiesto4 823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4 60c19303f6 Fix duplicating splines with parents
#3531
2025-10-02 23:31:03 +02:00
mafiesto4 d3a50cdacb Optimize Actor::DestroyChildren 2025-06-20 09:05:25 +02:00
Tryibion 2a5aed6c15 Fix trying to add scene to actor group. 2025-05-02 21:58:02 -05:00
mafiesto4 df1313af33 Merge branch 'add-order-in-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-order-in-spawn 2025-04-08 12:57:29 +02:00
mafiesto4 46f842a555 Add option to quickly create box, sphere, convex or triangle mesh collider for the selected static model 2025-04-08 12:47:27 +02:00
Tryibion 2452face38 Add set order in parent for spawning actor with a parent in editor. 2025-04-07 21:10:36 -05:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 f37a595bc3 Fix actors grouping to make shared parent at the cenetr of the group
#2996
2024-10-25 18:24:14 +02:00
mafiesto4 d6f0062198 Fix deselecting error 2024-03-19 21:47:00 +01:00
mafiesto4 28da656ed1 Fix preserving actors hierarchy order when performing undo of actor removal
#1751
2024-03-05 16:30:50 +01:00
mafiesto4 01daa2d66a Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
# Conflicts:
#	Source/Editor/Modules/UIModule.cs
2024-03-04 18:33:16 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 912437c456 Fix CreateParentForSelectedActors 2024-02-18 10:27:17 +01:00
mafiesto4 5e218c8da9 Improve #2100 and fix undo 2024-02-18 00:03:27 +01:00
whocares77 4e2f0cd22c Added "Create parent for selected actors" context menu button 2023-12-19 11:02:18 +03:00
Menotdan 13cc45c3d7 Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions. 2023-12-08 20:16:07 -05:00
mafiesto4 3ac7c4e0ee Codestyle fix 2023-10-09 23:21:02 +02:00
Tryibion 10c8454e8f Paste at same level of selected actor parent node instead of as child of selected actor for better behavior. 2023-07-27 10:33:30 -05:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Tryibion 14a9c99496 fixed small bug of scene window not resizing when something is deleted but window isnt focused 2022-10-19 14:50:39 -05:00
Tryibion 546501a553 Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed. 2022-10-16 18:50:00 -05:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 822d8c947e Fix navmesh update when adding/removing navmesh bounds volume
#159
2021-12-09 17:03:53 +01:00
mafiesto4 0f997dbc75 Add automatic preserving of basic joint properties when converting between types in Editor 2021-11-03 19:35:49 +01:00
mafiesto4 352abd1e41 Add option *Select actors using this asset* to content menu 2021-10-08 16:25:13 +02:00
mafiesto4 98c43dba42 Fix window focus issue when removing actors 2021-08-12 12:51:20 +02:00
mafiesto4 65f9e9d0aa Fix error 2021-08-08 20:58:36 +02:00
mafiesto4 cdca5b4a28 Fix undo for missing actor children and scripts when doing Convert action 2021-08-08 18:38:26 +02:00
mafiesto4 6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
mafiesto4 96846ea255 Fixes for actor converting feature 2021-02-18 10:35:24 +01:00
jb-perrier cd0a1a5fdd Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into convertactor 2021-02-17 14:30:11 +01:00
jb-perrier d896f4f699 Fix script error on undo. 2021-02-17 11:38:42 +01:00
jb-perrier 1c5b779ae9 Add Convert docs. 2021-02-16 18:27:02 +01:00
jb-perrier bc229d0bb6 Support converting actor with scripts. 2021-02-16 18:25:44 +01:00
jb-perrier f4a587faf9 Support undo. 2021-02-16 17:36:23 +01:00
mafiesto4 1ae898918c Add auto-select for spawned actors in the level 2021-02-01 16:21:05 +01:00
mafiesto4 b22805f866 Add support for custom duplicate of SceneGraphNode 2021-02-01 16:03:33 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00