50 Commits

Author SHA1 Message Date
mafiesto4 c17a9f653e Add minor improvements and adjust 3rd DDGI cascade for better world coverage 2026-05-07 16:38:15 +02:00
mafiesto4 000d786d49 Add Temporal Antialiasing as default AA method 2026-05-06 12:39:49 +02:00
mafiesto4 3dc3e25649 Fix deprecation warnings 2026-03-07 23:17:42 +01:00
mafiesto4 c7c1bbe35f Fix half res depth buffer regression from 192d3d1a8e 2026-01-20 12:01:03 +01:00
mafiesto4 192d3d1a8e Optimize SSAO rendering with depth bounds and half-res depth buffer 2026-01-20 00:22:27 +01:00
mafiesto4 593646061e Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter 2026-01-16 11:20:06 +01:00
mafiesto4 11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 4c9d51f0ef Code style cleanup
#3250
2025-03-08 20:18:38 +01:00
Muzz 1fac78f48f attributes fix 2025-02-25 14:49:59 +10:00
Muzz 953cbb6e40 Advanced Bloom commit. 2025-02-25 14:02:15 +10:00
mafiesto4 9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Muzz 09737023a1 Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
2024-08-29 19:01:37 +02:00
Gary M c22f8e3607 Initial AGX Impl 2024-05-31 18:38:38 -07:00
mafiesto4 f78bbc6b70 Add GlobalSDFDistance to graphics settings for default GlobalSDF range
#2664
2024-05-31 23:21:07 +02:00
mafiesto4 44006dd533 Various code improvements 2024-05-09 18:59:09 +02:00
mafiesto4 7d7808af8f Remove default value tooltips from post process docs to prevent errors 2024-05-09 10:56:42 +02:00
Menotdan c914e33462 Hide TAA settings if TAA isn't enabled. 2024-04-12 02:29:45 -04:00
mafiesto4 6b35c0a161 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-03-19 20:23:34 +01:00
mafiesto4 eb8db60ead Revert eye adaptation back to original value (in favor of #2023) 2024-03-18 21:12:54 +01:00
mafiesto4 2d71a7a45d Merge branch 'ppsettings' of https://github.com/Tryibion/FlaxEngine into Tryibion-ppsettings 2024-03-18 21:12:00 +01:00
mafiesto4 901b043909 Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
2024-02-28 02:05:06 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 d7dbc0fbdc Fix opening projects with PostFx material assigned in Graphics Settings
#1993
2024-02-21 20:21:45 +01:00
Tryibion 1f6b63291d Fix code style error 2023-12-06 09:39:16 -06:00
Tryibion 7d36cdb67d Change vignette settings. 2023-12-06 09:33:59 -06:00
Tryibion 74baffd76c Fix comment 2023-12-02 13:39:16 -06:00
Tryibion 666e6d880b Changes to default post process settings. 2023-12-02 13:33:04 -06:00
mafiesto4 d33bf2fa6a Update docs comments based on https://github.com/FlaxEngine/FlaxDocs/pull/127 2023-11-16 13:55:45 +01:00
mafiesto4 224e43ea55 Use soft asset ref to graphics settings
#1852
2023-11-03 19:23:38 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
mafiesto4 b9244df8f7 Fix temporal anti-aliasing to provide better quality output 2022-12-15 12:40:21 +01:00
mafiesto4 2a53143bc4 Add new mode to Screen Space Reflections for DDGI Scene tracing 2022-07-21 09:41:38 +02:00
mafiesto4 4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
mafiesto4 9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
mafiesto4 cf1f8487e7 Merge remote-tracking branch 'origin/master' into gi 2022-06-15 10:37:24 +02:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 0729ffdafe Improve PostFx settings setup 2022-06-14 15:31:51 +02:00
mafiesto4 2522d84a21 Add default Post Process options to Graphics Settings 2022-06-14 12:01:16 +02:00
mafiesto4 e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
mafiesto4 6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
VNC 6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00