Commit Graph

47 Commits

Author SHA1 Message Date
Tryibion 144287ba1c Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one. 2023-05-03 20:38:55 -05:00
Tryibion e6b0cd69ae Small bug fix 2023-03-03 13:34:24 -06:00
Tryibion 70e9410da0 Changed color of tangents when editing a spline to help the user know where the tangents are. 2023-03-03 13:25:53 -06:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 359e7d68d4 Add simplified collider for in-built primitive meshes 2022-12-12 11:22:15 +01:00
mafiesto4 9f7f764359 Format code 2022-07-18 22:38:01 +02:00
mafiesto4 9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
mafiesto4 63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
mafiesto4 9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 6f9f2ccdc0 Dont sue xd 2021-12-16 18:56:18 +01:00
mafiesto4 822d8c947e Fix navmesh update when adding/removing navmesh bounds volume
#159
2021-12-09 17:03:53 +01:00
mafiesto4 d8775a3ae5 Add Ragdoll Editor utilities for easier ragdoll setup and editing 2021-11-04 16:23:04 +01:00
mafiesto4 d5f9e18107 Use automatic target anchor for new ragdolls to make it easier for setup 2021-11-04 12:17:52 +01:00
mafiesto4 0f997dbc75 Add automatic preserving of basic joint properties when converting between types in Editor 2021-11-03 19:35:49 +01:00
mafiesto4 4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu 2021-11-03 19:24:59 +01:00
mafiesto4 eab9a2c0ac Adjust scene node context menu 2021-08-19 13:06:15 +02:00
mafiesto4 7822266029 Add option to select scene asset from Scene tree window 2021-08-19 13:06:14 +02:00
mafiesto4 3115643397 Add option to Scene context menu to unload it 2021-08-10 16:32:00 +02:00
mafiesto4 d2ac0429d3 Fix order when pasting UI Controls
#487
2021-04-29 15:22:36 +02:00
mafiesto4 55155630ca Fix duplicating spline
#452
2021-04-12 21:06:34 +02:00
mafiesto4 77f9716932 Fix selecting spline points
#409
2021-03-30 22:27:24 +02:00
mafiesto4 97fd733c3e Fix issue when spline point is deleted externally while being selected
#393
2021-03-26 22:00:15 +01:00
mafiesto4 19c83e3b6e Add Sprite Render actor for sprites drawing 2021-02-23 13:23:22 +01:00
mafiesto4 6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
mafiesto4 9ee6104706 Add Add mesh collider option to Static Model context menu 2021-02-18 11:12:09 +01:00
mafiesto4 8661091337 Add Spline Rope Body actor for ropes, chains and cables physics 2021-02-12 15:16:04 +01:00
mafiesto4 34b6cfebc3 Fix navmesh update on some spline editing operations 2021-02-12 12:20:58 +01:00
mafiesto4 17d0f40e1c Add automatic navmesh update when editing spline with navmesh-relevant collider 2021-02-12 11:27:13 +01:00
mafiesto4 49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
mafiesto4 311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
mafiesto4 c3d9c52f1f Add support for spline point duplicate via Transform gizmo 2021-02-01 16:04:20 +01:00
mafiesto4 b22805f866 Add support for custom duplicate of SceneGraphNode 2021-02-01 16:03:33 +01:00
mafiesto4 69790f3576 Add support for deleting selected spline points (with undo) 2021-02-01 13:51:37 +01:00
mafiesto4 7c85ac61b8 Add new Spline actor initialization when spawning in editor 2021-01-27 15:39:38 +01:00
mafiesto4 9cdbbf590a Add spline points tangents gizmos and debug drawing 2021-01-27 15:29:33 +01:00
mafiesto4 bd93e46624 Tweaks for ActorChildNode 2021-01-27 15:29:14 +01:00
mafiesto4 3dc6afef62 Improve selecting spline gizmos and add highlight sphere 2021-01-27 12:38:03 +01:00
mafiesto4 590fcebaec Fix drawing spline when spline point gizmo is selected 2021-01-27 12:33:46 +01:00
mafiesto4 fd96957819 Add gizmo handles for spline points 2021-01-27 12:13:00 +01:00
mafiesto4 53601d8a85 Optimize and improve ActorChildNodes handling 2021-01-27 12:11:59 +01:00
mafiesto4 fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00
mafiesto4 01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00