mafiesto4
25f48a3469
Fix compilation with MSVC 140 tools
2021-08-05 21:01:36 +02:00
mafiesto4
1b3c74c3eb
Fix showing context menu in Scene Tree window with scroll used
...
#576
2021-08-05 19:12:34 +02:00
mafiesto4
425c23fea1
Rename NewWindowMethod to NewWindowLocation and add handling for new asset windows too
...
#577
2021-08-05 18:56:55 +02:00
mafiesto4
16654fa639
Merge branch 'thallard-dev'
2021-08-05 18:52:41 +02:00
mafiesto4
8c010a8a96
Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev
2021-08-05 18:43:57 +02:00
mafiesto4
bf2171ed74
Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming
2021-08-05 16:41:55 +02:00
mafiesto4
fae682e406
Implement DownloadDataCPU for Mesh and add result entries count
2021-08-05 16:40:28 +02:00
mafiesto4
c5b9654547
Fix crash when unloading scene that has been already unloaded
2021-08-05 13:14:57 +02:00
thallard
a64d23b8ed
Some tweaks
2021-08-05 12:46:29 +02:00
thallard
b4d879960f
Remove unused import
2021-08-05 12:42:46 +02:00
thallard
456a944482
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev
2021-08-05 12:40:38 +02:00
HosRa
23e94a259b
Create new option for open method window
2021-08-05 12:20:31 +02:00
mafiesto4
cb5c716fdb
Add third camera shot preview (in a middle)
2021-08-04 17:42:03 +02:00
mafiesto4
980aa860fc
Fix camera preview in scene animation
2021-08-04 17:35:42 +02:00
mafiesto4
080b3b1136
Fix camera previews placement on camera cuts track
...
#519
2021-08-04 16:58:24 +02:00
mafiesto4
fc8c8b5c25
Tweaks and improvements for curves editing
...
#519
2021-08-04 16:35:19 +02:00
mafiesto4
41b7897857
Split CurveEditor into separate files for easier navigation
2021-08-04 12:01:23 +02:00
mafiesto4
04c807aea5
Fix scrolling to selected actor in scene tree if parent is collapsed
2021-08-04 11:36:27 +02:00
mafiesto4
1c9abef342
Fix asset cache when loading asset from path with relative parts
2021-08-04 11:26:24 +02:00
mafiesto4
9464c509fa
Improve keyframes and curves points moving with a mouse
...
#519
2021-08-04 10:59:43 +02:00
mafiesto4
6ee6c8e0be
Fix arrows in AnimGraph state machine
2021-08-03 17:08:54 +02:00
mafiesto4
c9b87d9b76
Add option to use seconds for timeline/media duration
2021-08-03 12:05:47 +02:00
mafiesto4
b5d2b39c3e
Fix Control.GetChildAtRecursive with overlapping controls
2021-08-03 11:14:17 +02:00
mafiesto4
d4817a95d7
Add MapTrack to SceneAnimationPlayer
2021-08-03 10:22:26 +02:00
mafiesto4
37cfe692f6
Add bone icon for Anim Graph connections with local skeleton nodes pose
2021-08-01 23:18:20 +02:00
mafiesto4
0e76bf22ed
Fix crash when reading empty string from stream
2021-08-01 23:17:55 +02:00
mafiesto4
f06054bc9d
Fix warnings
2021-07-30 16:33:10 +02:00
mafiesto4
9012397593
Add automatic resizing for the timeline track preview values for better readability
...
#519
2021-07-30 15:59:01 +02:00
mafiesto4
429223c7e3
Fix Label text positioning when using Auto Fit
2021-07-30 15:58:06 +02:00
mafiesto4
16c656cda2
Move member track preview value showing to be shared impl
2021-07-30 15:57:51 +02:00
mafiesto4
e1cac0b779
Add loading info text when opening scene animation window
2021-07-30 15:04:26 +02:00
mafiesto4
25487c17e3
Fix stack overflow when using recursion with nested scene animations
...
#519
2021-07-30 14:29:40 +02:00
mafiesto4
563eecebda
Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
2021-07-30 12:37:36 +02:00
mafiesto4
c2de55f005
Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
2021-07-30 10:59:20 +02:00
mafiesto4
22551e9410
Fix crash when loading empty managed object data
2021-07-30 10:58:06 +02:00
mafiesto4
c4a0b1c4d6
Fix false-positive of Surface node value modification
2021-07-30 10:34:40 +02:00
mafiesto4
e970d53787
Fix using C#-only structures as Visual Script properties
2021-07-30 10:34:21 +02:00
mafiesto4
752dc30cc5
Fix error when loading Visject surface with an bug
2021-07-29 23:35:52 +02:00
mafiesto4
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00
mafiesto4
24782bdd2f
Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
2021-07-29 22:57:39 +02:00
mafiesto4
ee6ef85326
Fix creating reroute nodes in Visject during debugging
2021-07-29 22:56:53 +02:00
mafiesto4
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
mafiesto4
ad7f5cf720
Add support for object and enum properties in Anim Graph
2021-07-29 19:51:30 +02:00
mafiesto4
19da74f913
Drop byte from VS types
2021-07-29 19:45:33 +02:00
mafiesto4
1f59c43b04
Revert due to crashes (strange)
2021-07-29 19:45:09 +02:00
mafiesto4
f42d2b8a18
Tweaks and improvements
2021-07-29 15:41:58 +02:00
mafiesto4
92b1e067b1
Improve tooltips generation for scripting types
2021-07-29 14:30:13 +02:00
mafiesto4
84f48e4a6f
Add full documentation tooltip to Visject new parameter type picker list
2021-07-29 14:06:05 +02:00
mafiesto4
fcd0841bc7
Hide various Editor types from scripting
2021-07-29 14:05:42 +02:00
mafiesto4
38249c362d
Optimize memory allocations in Vulkan backend
2021-07-29 12:39:21 +02:00
mafiesto4
5186cec942
Improve animation preview usability for debugging
2021-07-29 10:33:21 +02:00
mafiesto4
d505160444
Optimize UI for complex timelines with many tracks
2021-07-29 10:25:58 +02:00
mafiesto4
3331753bcd
Expose TypeUtils.GetType to public
2021-07-29 10:05:20 +02:00
mafiesto4
0d9852be27
Improve timeline frame labels displaying
2021-07-29 10:05:03 +02:00
mafiesto4
4c0435feef
Add timeline position synchronization with animation playback in Editor preview
2021-07-29 09:56:33 +02:00
mafiesto4
efe898f151
Merge remote-tracking branch 'origin/master'
2021-07-27 16:38:56 +02:00
mafiesto4
a713899a36
Add support for disabling Vulkan timer queries per-platform via define
2021-07-27 16:38:52 +02:00
mafiesto4
277e31c5dd
Add helper FindScript<T> and FindActor<T> to Actor
2021-07-26 21:32:00 +02:00
mafiesto4
2050429d6c
Fixes for Vulkan Swapchain on some platforms
2021-07-26 13:39:27 +02:00
mafiesto4
6718b37ca1
Fixes and improvements
2021-07-24 23:38:05 +02:00
mafiesto4
caaae8af78
Add NoUndo attribute for properties without undo usage
2021-07-24 23:37:44 +02:00
mafiesto4
135c0636bf
Add GPU profiler events to ProbesRenderer
2021-07-24 16:24:19 +02:00
mafiesto4
f49e20bdb5
Revert unneeded and breaking change from D3D11 context state clearing
...
Ref: f5a6a18232
2021-07-24 16:23:55 +02:00
mafiesto4
9476a75f40
Merge branch 'stefnotch-patch-11'
2021-07-23 16:26:01 +02:00
mafiesto4
974fb528e9
Merge branch 'patch-11' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-11
2021-07-23 16:25:57 +02:00
mafiesto4
9cde9b0743
Add tint to timeline navbar buttons
2021-07-23 16:25:29 +02:00
mafiesto4
91be427305
Fix typos
2021-07-23 16:25:12 +02:00
mafiesto4
46a65f99fa
Add buttons for play/pause/stop Animation timeline in editor window
2021-07-23 16:18:11 +02:00
mafiesto4
a7a7d816ac
Fixes for Vulkan extensions and layers init
2021-07-23 16:08:46 +02:00
stefnotch
970456da91
Update Time.h
2021-07-23 14:27:07 +02:00
mafiesto4
1e6d4026da
Change WindowBase to allow for better code sharing for platforms without advanced windowing
2021-07-22 17:02:27 +02:00
mafiesto4
e92bdf164c
Fix Mono init on Switch
2021-07-22 13:37:33 +02:00
mafiesto4
0bd41a748f
Adjust normals/tangents preview length
2021-07-22 11:24:31 +02:00
mafiesto4
6eea2cc675
Add option to preview model meshes Normals and Tangents in Editor preview
2021-07-22 11:19:54 +02:00
mafiesto4
2bf736e351
Add MeshDataCache utility for async mesh data caching
2021-07-22 11:19:10 +02:00
mafiesto4
3a5c212985
Change CalculateTangents to false as default and calculate normals/tangents by default if missing
2021-07-22 10:25:01 +02:00
mafiesto4
383ea4d603
Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
...
#572
2021-07-22 10:20:19 +02:00
mafiesto4
b7a7bc891a
Minor tweaks
2021-07-21 15:42:04 +02:00
mafiesto4
d26eabe2bf
Fix glitches on Android Vulkan
2021-07-21 14:13:44 +02:00
mafiesto4
5a6853ba32
Add optional location for Plugin Icon to be inside plugin project root
2021-07-21 11:49:11 +02:00
mafiesto4
99eb3447ef
Fix paths in plugin projects root nodes in Content Database
2021-07-21 11:48:27 +02:00
mafiesto4
36456bfe74
Bump up version to 1.2
2021-07-20 16:50:38 +02:00
mafiesto4
cb21ff359b
Fix checking min engine version for referenced projects too
2021-07-20 16:44:02 +02:00
mafiesto4
0794ab4ee5
Add support for bundling custom assets by GamePlugins
2021-07-20 16:32:55 +02:00
mafiesto4
88902bdb5d
Add JsonSerializer.ParseID with return value
2021-07-20 16:29:34 +02:00
mafiesto4
669b99f8e4
Add CustomUpscale postFx to replace upscaler with a custom script
2021-07-20 15:33:12 +02:00
mafiesto4
929bd2a8c8
Add support for rendering percentage scale with upscaling to backbuffer
2021-07-20 11:06:25 +02:00
mafiesto4
5cbf091a7a
Fix typos
2021-07-19 16:17:10 +02:00
mafiesto4
09c7642819
Add warning log in build tool when target is missing
2021-07-19 15:30:45 +02:00
mafiesto4
f7e47815ae
Fix loading game binaries in Editor if they are still missing are recompile
2021-07-19 15:30:06 +02:00
mafiesto4
3207d2a706
Merge branch 'GoaLitiuM-rider_detection_improvements'
2021-07-19 14:21:35 +02:00
mafiesto4
2c68c4f9f2
Merge branch 'rider_detection_improvements' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_detection_improvements
2021-07-19 14:21:31 +02:00
mafiesto4
fc31565f12
Reimplement Temporal AA with less ghosting and better quality
2021-07-19 14:02:46 +02:00
GoaLitiuM
681c45dcbe
Support Rider for Unreal Engine
2021-07-17 21:18:09 +03:00
GoaLitiuM
ba266f74ed
Improve detection of Rider installed via JetBrains Toolbox
2021-07-17 21:17:49 +03:00
mafiesto4
36f6463028
Fix AnimatedModel bounds calculation to use skeleton bones locations
2021-07-16 17:21:04 +02:00
mafiesto4
4d136af7dd
Add culling and render mask check for models rendered via Custom Actors list
2021-07-16 17:13:44 +02:00
mafiesto4
dcd4a41f7d
Add preview panel with skinned model to the Animation window
2021-07-16 16:18:34 +02:00
mafiesto4
590ef32165
Refactor animated model previews to unify features used by various windows
2021-07-16 15:24:18 +02:00
mafiesto4
cb59f2185c
Add memory usage info to Animation details
2021-07-16 13:08:37 +02:00
mafiesto4
5f26fae19b
Merge branch 'honzapatCZ-patch-8'
2021-07-16 12:34:33 +02:00
mafiesto4
af1c683917
Merge branch 'patch-8' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-8
2021-07-16 12:34:29 +02:00
Nejcraft
52ba7a7a08
I shouldn't code at 4 in the morning :D
2021-07-16 11:40:57 +02:00
mafiesto4
d0eed29f31
Fix rare crash when passing array to managed world with object refs inside structures
2021-07-16 11:02:49 +02:00
mafiesto4
5852887e7d
Add option for preview a single mesh UVs
2021-07-16 10:21:22 +02:00
mafiesto4
41a39d5088
Fix range selection in Tree to skip invisible nodes
2021-07-16 10:21:22 +02:00
Nejcraft
af8856188d
Rectangle distance
...
Will be usefull for my UI nav
2021-07-16 04:32:47 +02:00
mafiesto4
8ae3c23ec8
Add Actor.RotateAround
2021-07-15 22:07:25 +02:00
mafiesto4
73c283fdd4
Increase items limit for Visject secondary context menu before scroll bar usage
2021-07-15 22:00:24 +02:00
mafiesto4
2354bc9f4d
Increase scroll bars size for easier usage
2021-07-15 21:57:34 +02:00
mafiesto4
4f03acb149
Add support for creating virtual Anim Graph at runtime for a single animation playback
2021-07-15 16:58:26 +02:00
mafiesto4
2711bfdc82
Remove unused code
2021-07-15 16:56:39 +02:00
mafiesto4
fe2419cd11
Fix crash when reloading virtual asset
2021-07-15 16:56:11 +02:00
mafiesto4
27deeff079
Add widgets for animation preview play/pause and speed changing
2021-07-15 14:26:42 +02:00
mafiesto4
50ffdcd9ca
Add UpdateSpeed to Animated Model for playback speed scaling
2021-07-15 13:50:50 +02:00
mafiesto4
1062c0b3a0
Fix missing Spline Model bounds refresh
2021-07-15 11:45:44 +02:00
mafiesto4
6f8e18f5b3
Add faked lighting to improve Debug Draw solid shapes rendering readability
2021-07-14 14:51:50 +02:00
mafiesto4
42f05a5072
Add Terrain physics collision debug drawing support
2021-07-14 14:51:20 +02:00
mafiesto4
04c6ecc963
Add Physics Colliders debug view mode to display physical world shapes (solid)
2021-07-14 14:49:41 +02:00
mafiesto4
151b478a97
Add more helper methods for batched debug shapes drawing
2021-07-14 13:40:58 +02:00
mafiesto4
4fc55f4849
Add DebugDraw::DrawTube
2021-07-14 13:40:34 +02:00
mafiesto4
5b595eb056
Add styling brush for progress bar
2021-07-14 12:27:14 +02:00
mafiesto4
d7cca59315
Add support for custom background brush to Button
2021-07-14 12:21:38 +02:00
mafiesto4
a7cb12f597
Fix Script deserialization if ParentID is not specified in stream
2021-07-14 11:39:32 +02:00
mafiesto4
8b961f7239
Update Newtonsoft.Json
2021-07-14 11:39:09 +02:00
mafiesto4
8a66bd74cf
Tweak
2021-07-14 09:44:55 +02:00
mafiesto4
7c96961e92
Fix build tool clean command execution on Linux
2021-07-13 18:29:34 +02:00
mafiesto4
dc935a1a32
Add support for Tracy profiler on Linux
2021-07-13 18:29:02 +02:00
mafiesto4
caeeae6a32
Fix locale on Linux
2021-07-13 18:28:28 +02:00
mafiesto4
e0be4e202a
Fix crash when resizing Dictionary to 0
2021-07-13 18:28:02 +02:00
mafiesto4
1ba84f55ae
Fix handling invalid asset in AssetPicker instead of throwing exception
2021-07-13 13:19:51 +02:00
mafiesto4
120ebbb59a
Fix handling invalid asset in AssetPicker instead of throwing exception
2021-07-13 13:18:59 +02:00
mafiesto4
0b9f33b4af
Disable Tracy profiler on Android
2021-07-13 13:02:16 +02:00
mafiesto4
1c03b21a43
Fix textures converting when cooking
2021-07-13 12:51:28 +02:00
mafiesto4
38e2824415
Fix locale on Android
2021-07-13 12:51:04 +02:00
mafiesto4
16f7194f62
Fix crash when opening project fails
2021-07-13 11:50:01 +02:00
mafiesto4
ef163b80a7
Fix naming native threads on Linux and Android
2021-07-13 11:46:58 +02:00
mafiesto4
121b08801a
Fix calling base class of overridden scripting object via vtable entry for method that has multiple parameters
2021-07-12 16:38:39 +02:00
mafiesto4
0a47477290
Add view snapping mode to Directional Light shadows for better stability
2021-07-12 11:25:46 +02:00
mafiesto4
716b726589
Fix loading EnumValue with different int32
2021-07-12 11:10:12 +02:00
mafiesto4
27345e62a7
Fix drawing shadows for particles that use Depth Fade node
2021-07-12 11:09:43 +02:00
mafiesto4
612d586e88
Fix adding particle emitter to a system timeline to have full duration
2021-07-12 10:56:44 +02:00
mafiesto4
a33b76f47f
Merge branch 'GoaLitiuM-dialog_work_dir_fix'
2021-07-11 19:12:28 +02:00
mafiesto4
7d86aebf9c
Merge branch 'dialog_work_dir_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dialog_work_dir_fix
2021-07-11 19:12:14 +02:00
mafiesto4
252b37ebfe
Fix deprecated assertions from streamable assets (streaming uses job system now)
2021-07-11 12:03:56 +02:00
mafiesto4
1561eba6fb
Add support for using library-style includes for build tool includes cache
2021-07-09 22:23:23 +02:00
mafiesto4
2783eb07b2
Add intermediate data folder removing on build tool clean command
2021-07-09 22:22:49 +02:00
mafiesto4
c6e320b4aa
Fix missing symbols exposing for fmt data
2021-07-09 22:22:18 +02:00
mafiesto4
e95010b1b2
Add Foliage Density Scale option to Graphics Quality Window in Editor
2021-07-09 21:44:20 +02:00
mafiesto4
91cf85c50e
Remove unused DictionaryInitialSize from MAssemblyOptions
2021-07-09 19:50:31 +02:00
GoaLitiuM
8a003fbe99
Prevent file dialogs from changing the working directory
2021-07-09 20:03:37 +03:00
mafiesto4
0da56856e0
Fix drawing transparent foliage when using prebatched draw calls
2021-07-09 17:17:50 +02:00
mafiesto4
7fc3e65849
Fix changing prefab root
...
#488 #544 #489
2021-07-09 17:17:21 +02:00
mafiesto4
4fee75cf55
Fix linux build (again)
2021-07-09 14:06:27 +02:00
mafiesto4
a59429c954
Fix importing model animations curves with scaled local bone TransformBuffer
...
#565
2021-07-09 12:06:47 +02:00
mafiesto4
a928032f44
Remove unneeded comments
2021-07-09 11:04:40 +02:00
mafiesto4
0515e41d89
Poorformance improvements for fmt lib compile time
2021-07-09 11:00:08 +02:00
mafiesto4
8da7a17a66
Fix compilation
2021-07-08 19:04:11 +02:00
mafiesto4
f052d788fe
Update fmt to version 6.2.1 (9 May 2020)
2021-07-08 17:46:23 +02:00
mafiesto4
1eda04f695
Fix compilation on Linux
2021-07-08 13:30:51 +02:00
mafiesto4
929476a322
Optimize various engine code
2021-07-08 12:59:45 +02:00
mafiesto4
e6ffcfb60d
Fix missing operators and constructor in Pair
2021-07-08 11:05:10 +02:00
mafiesto4
d5db9dd00c
Optimize physics simulation collisions pair cache
2021-07-08 10:10:19 +02:00
mafiesto4
d86dfbb973
Fix crash when updating object during scene disposing
2021-07-08 00:39:29 +02:00
mafiesto4
38bf3d87ed
Optimize renderer memory allocations with RenderListAllocation (mem pooling)
2021-07-08 00:34:51 +02:00
mafiesto4
4765e1af12
Add support for allocator type in Dictionary
2021-07-08 00:34:50 +02:00
mafiesto4
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
mafiesto4
446458d20c
Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
2021-07-08 00:34:48 +02:00
mafiesto4
29be6b0068
Fix ThreadLocal to use atomic operations and prevent rare race conditions
2021-07-08 00:34:48 +02:00
mafiesto4
254ce569fa
Optimize Foliage rendering with manual instanced draw calls batching
2021-07-08 00:34:47 +02:00
mafiesto4
a3b3e6c799
Remove unused HashFunction
2021-07-08 00:34:46 +02:00
Erdroy
b149d91c35
Cleanup native NetworkMessage write and read string char size
2021-07-07 18:11:59 +02:00
Erdroy
e62c76b0fb
Add NetworkMessage Guid write and read methods
2021-07-07 18:11:20 +02:00
Erdroy
7e9f648a05
Fix NetworkMessage UTF-16 string write and read
2021-07-07 18:03:54 +02:00
Erdroy
f41e4c5fe1
Allow unsafe code in FlaxEngine.Tests project
2021-07-07 17:27:15 +02:00
mafiesto4
d1b7b2d26d
Optimize flushing active transform of physically simulated actors
2021-07-07 16:45:35 +02:00
mafiesto4
d7b47d7d05
Fix Linux build
2021-07-07 15:38:55 +02:00
mafiesto4
6938821467
Add even more profiler events
2021-07-07 15:15:33 +02:00
mafiesto4
afc5bb5731
Add support for C# Profiler events to be visible in Tracy
2021-07-07 15:14:52 +02:00
mafiesto4
ec40a9ba75
Add more profiler events
2021-07-07 13:46:33 +02:00
mafiesto4
3ae4a800cf
Optimize Foliage instances serialization by using raw json value write
2021-07-07 13:42:49 +02:00
mafiesto4
ecff38d58d
Add preloading initial Editor scene to improve startup performance
2021-07-07 12:25:04 +02:00
mafiesto4
2865cecca9
Fix crash if audio gets disposed before content
2021-07-07 12:02:29 +02:00
mafiesto4
d17a4af72e
Tweaks
2021-07-07 10:15:22 +02:00
mafiesto4
3cfdf8871f
Add Streaming.Stats for resources streaming statistics
2021-07-07 10:15:21 +02:00
mafiesto4
7985196155
Add Content.Stats for assets statistics (replaces Content.AssetCount)
2021-07-07 10:15:21 +02:00
Erdroy
6471f880ac
Fix NetworkMessage.WriteBytes
2021-07-06 20:33:22 +02:00
Erdroy
6a2e833fca
Fix NetworkMessage typo
2021-07-06 20:19:25 +02:00
Erdroy
e44bca597c
Fix NetworkMessage.ReadBytes
2021-07-06 20:14:29 +02:00
mafiesto4
248e35c121
Optimize Foliage::OnFoliageTypeModelLoaded to rebuild only single foliage type clusters
2021-07-06 16:17:56 +02:00
mafiesto4
9f9e5b49cc
Add more profile events
2021-07-06 16:17:11 +02:00
mafiesto4
bf67c62311
Add GPUContextVulkan::CopySubresource
2021-07-06 15:47:39 +02:00
mafiesto4
a165b4aa79
Add safety checks to material constants binding code to prevent invalid memory access
2021-07-06 15:41:16 +02:00
mafiesto4
9f9d946d69
Fixes
2021-07-06 15:33:28 +02:00
mafiesto4
1c012a202e
Fix buffer overrun crash in ForwardShadingFeature
2021-07-06 15:26:45 +02:00
mafiesto4
43e5805e50
Tweaks
2021-07-06 11:13:43 +02:00
mafiesto4
687fa325fa
Merge remote-tracking branch 'origin/master'
2021-07-06 09:29:51 +02:00
mafiesto4
2585c02b68
Tweaks
2021-07-05 21:52:34 +02:00
mafiesto4
a84afc207e
Disable tracy mem allocs recording in Editor due to too big impact on profiler buffers usage
2021-07-05 14:59:27 +02:00
mafiesto4
347bd7346a
Add automatic Game Settings setup after adding new settings asset for the first time
2021-07-05 10:36:10 +02:00
mafiesto4
a9acf733d9
Update Newtonsoft.Json
2021-07-05 10:05:04 +02:00
mafiesto4
44c4ab6580
Optimize Foliage rendering with manual draw calls submission
2021-07-04 11:25:55 +02:00
mafiesto4
fe2e17e353
Optimize Foliage with quad-tree clustering per foliage type
2021-07-04 11:25:54 +02:00
mafiesto4
c93c811375
Fix error from disabling drawable object
2021-07-04 11:25:54 +02:00
mafiesto4
ba725f5456
Implement missing code in ChunkedArray
2021-07-04 11:25:53 +02:00
mafiesto4
2deac50c53
Various changes
2021-07-04 11:25:52 +02:00
mafiesto4
d7332509f7
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
2021-07-04 11:25:52 +02:00
mafiesto4
e61ebaa71b
Add SceneNavigation for scene data for navigation system
2021-07-04 11:25:51 +02:00
Erdroy
d9fe1b257f
Fix monolithic build linking
2021-07-03 19:14:08 +02:00
Erdroy
93838b4f25
Fix Switch runtime setup
2021-07-03 19:13:41 +02:00
Erdroy
98d29ff5dc
Fix Switch audio setup
2021-07-03 19:12:40 +02:00
Erdroy
85398cbf3d
Add support for separate native and managed code in packaged build
2021-07-03 19:12:23 +02:00
mafiesto4
2556edb8d3
Fix crash wen using Anim Graph debugging with lots of animated models simulated at once in async
2021-07-02 18:15:30 +02:00
mafiesto4
b367be2b12
Optimize DateTime include in StreamableResource
2021-07-02 15:39:48 +02:00
mafiesto4
891961b03b
Optimize Streaming service with Task Graph to use async update on a Job System
2021-07-02 14:56:46 +02:00
mafiesto4
22f4137703
Add profiler Sleep event to Editor sleeping phrase when out of focus
2021-07-02 14:48:45 +02:00
mafiesto4
18b35517aa
Optimize ContentStorageManager with Task Graph to use async update on a Job System
2021-07-02 14:43:19 +02:00
mafiesto4
57285ee3b5
Fix building for Switch and PS4
2021-07-02 14:07:14 +02:00
mafiesto4
404891fe01
Fix building for Xbox Scarlett
2021-07-02 10:53:38 +02:00
mafiesto4
7e8ebd758b
Merge branch 'Erdroy-lowlevel-networking'
2021-07-02 09:53:11 +02:00
mafiesto4
18075bf34a
Merge branch 'lowlevel-networking' of git://github.com/Erdroy/FlaxEngine into Erdroy-lowlevel-networking
2021-07-02 09:53:05 +02:00
Erdroy
15b14349f9
Fix linux build
2021-07-01 22:58:45 +02:00
Erdroy
2f9147c36c
Fix all merge suggestions/issues
2021-07-01 19:47:04 +02:00
Erdroy
bfd50851f8
Move implementation from NetworkMessage source file into header file
2021-07-01 19:46:01 +02:00
Erdroy
e41139d1fa
Delete NetworkConnection.cpp
2021-07-01 19:45:39 +02:00
Erdroy
73c745b7fe
Update enet build license type
2021-07-01 19:37:40 +02:00
mafiesto4
63400247eb
Update missing materials
2021-07-01 12:39:40 +02:00
mafiesto4
9e3d7cbbc9
Fix Blend Space 2D to use corrected additive blending
...
#561
2021-07-01 12:39:26 +02:00
mafiesto4
36367c04af
Update engine materials to the latest version
2021-06-30 15:56:04 +02:00
mafiesto4
560d7153ae
Fix very rare cases of deadlocks in Asset::WaitForLoaded
2021-06-30 15:52:58 +02:00
mafiesto4
e0a2904dbf
Fix terrain normal mapping issue
...
#562
2021-06-30 14:13:37 +02:00
mafiesto4
419f8db538
Optimize BoundingSphere::FromBox
2021-06-30 13:42:22 +02:00
mafiesto4
c4fc7b7e5d
Fix UI Canvas visible in PrefabPreview when using IsActive
...
#559
2021-06-30 12:02:23 +02:00
mafiesto4
72599b18ce
Fix crash with too big blur strength used in Render2D
...
#558
2021-06-30 11:56:42 +02:00
mafiesto4
ae58de44e3
Fix instance creation UI refresh for FontReference
2021-06-30 11:31:53 +02:00
mafiesto4
bdefa77226
Fix using nested types in Visual Script
2021-06-30 10:34:36 +02:00
mafiesto4
2b891483a5
Code tweaks for Array
2021-06-29 16:17:17 +02:00
mafiesto4
a3dfb1c5d3
Add support for using per-texture group sampler in Materials
2021-06-29 16:16:56 +02:00
mafiesto4
add88a783b
Tweaks
2021-06-28 16:18:03 +02:00
mafiesto4
3c1fd427eb
Add support for programmable samplers in shaders
2021-06-28 15:56:32 +02:00
mafiesto4
971449bef1
Cleanup some GPU code
2021-06-28 14:08:44 +02:00
mafiesto4
ef831b8559
Merge branch 'stefnotch-patch-10'
2021-06-27 12:49:57 +02:00
mafiesto4
0c0a319499
Merge branch 'patch-10' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-10
2021-06-27 12:49:53 +02:00
mafiesto4
2e7b1d588e
Optimize C# Actor.GetChildren<T>() and Actor.GetScripts<T>()
2021-06-27 12:47:25 +02:00
mafiesto4
fca4f4ba40
Optimize CPU particles sorting with Radix sort
2021-06-27 12:30:49 +02:00
Erdroy
742b73f774
Cleanup NetworkMessage header XML comments
2021-06-27 12:26:11 +02:00
Erdroy
95c86efd31
Improve Write/ReadString implementation and comments
2021-06-27 12:25:45 +02:00
Erdroy
a6ccbe3876
Remove NetworkManager and move peer creation/shutdown to NetworkPeer class
2021-06-26 21:30:11 +02:00
Erdroy
6aece4e388
Add note about required message recycle after message-event
2021-06-21 22:00:09 +02:00
Erdroy
25fe03f5a5
Rename NetworkTransportType to NetworkDriverType
2021-06-21 21:40:48 +02:00
Erdroy
c6a8488fe1
Add XML comments
2021-06-21 21:40:27 +02:00
Erdroy
d9aa9d1832
Remove UTF8 and UTF32 in favor of UTF16 strings to be consistent with C++ API
2021-06-21 21:34:21 +02:00
Erdroy
7692aaf547
Rename *Host functions to *Peer functions
2021-06-21 21:02:48 +02:00
Erdroy
3a722acc62
Cleanup
2021-06-21 20:32:02 +02:00
Erdroy
5234ae7a0d
Fix NetworkPeer instance memory leak
2021-06-21 20:10:15 +02:00
Erdroy
6772d447fa
Cleanup
2021-06-21 20:10:03 +02:00
stefnotch
0f505f56ad
Improve privacy
...
We don't need the computer name or user name in the log files by default
2021-06-20 19:07:39 +02:00
mafiesto4
bf1a30c5c6
Attempt to fix build tool running on system with different locales
...
#554
2021-06-18 21:54:31 +02:00
Erdroy
bb75ee81d5
Merge remote-tracking branch 'upstream/master' into lowlevel-networking
2021-06-18 20:46:53 +02:00
Erdroy
9d7bba04cb
Rename NetworkHost to NetworkPeer as it seems more appropriate
2021-06-18 20:45:30 +02:00
Erdroy
040c024dff
Refactor most NetworkManager functionality into NetworkHost
2021-06-18 20:43:17 +02:00
mafiesto4
94f50ce8cb
Cleanup some headers in Graphics module
2021-06-18 16:38:44 +02:00
mafiesto4
f5a6a18232
Fix stability on exit or when doing heavy resources streaming stress tests
2021-06-18 15:20:39 +02:00
mafiesto4
4681d8da56
Fix texture streaming minimum mips to load for block compressed textures
2021-06-18 14:42:09 +02:00
mafiesto4
f582ca5051
Add dynamic textures streaming based on visibility
2021-06-18 14:41:44 +02:00
mafiesto4
41f0554484
Add texture groups preview to Graphics Quality window in editor
2021-06-18 11:57:51 +02:00
mafiesto4
dc38a55218
Add option to open all selected assets in content window
2021-06-18 11:57:22 +02:00
mafiesto4
47da355878
Add api to force refresh streaming
2021-06-18 11:57:08 +02:00
mafiesto4
a7f018a4da
Fix Linux game build
2021-06-18 11:07:21 +02:00
mafiesto4
3b31fd7c71
Add support for editing texture group in editor (without reimporting)
2021-06-18 10:49:04 +02:00
mafiesto4
2d88ed17d4
Add dedicated editor for Texture Group picking
2021-06-18 09:43:35 +02:00
Erdroy
f40bb309d5
Fix host id issue, cleanup
2021-06-17 18:42:42 +02:00
Erdroy
e0d41ab683
Fix host shutdown issue
2021-06-17 18:42:27 +02:00
mafiesto4
801e3c26d4
Merge remote-tracking branch 'origin/master'
2021-06-17 16:01:04 +02:00
mafiesto4
289515a78b
Add support for stripping texture resolution for target platform when cooking game
2021-06-17 16:01:01 +02:00
mafiesto4
4744fa05ef
Refactor Streaming with new settings and textures streaming configuration
2021-06-17 15:33:34 +02:00
mafiesto4
64501a8645
Fix enum deserialization from string
2021-06-17 14:22:08 +02:00
mafiesto4
1fedad5dfe
Add missing changes
2021-06-17 14:17:36 +02:00
mafiesto4
b510e3fcc5
Add support for loading C# dictionaries in native json reader
2021-06-17 14:17:04 +02:00
mafiesto4
99012725dc
Adjust includes
2021-06-17 14:15:19 +02:00
mafiesto4
aa83af477a
Add GetStringAnsiView to json value
2021-06-17 14:14:10 +02:00
mafiesto4
5ca2729a56
Fix UI after editing Dictionary key value
2021-06-17 14:11:25 +02:00
mafiesto4
f0cb979c5e
Add Nameof helper utility
2021-06-17 14:09:01 +02:00
mafiesto4
30457d9af6
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2021-06-16 23:41:30 +02:00
mafiesto4
1237946a8d
Fix synchronization for dbg symbols on Windows
2021-06-16 23:39:05 +02:00
mafiesto4
c2590fc0d9
Optimize multiple dispatches on JobSystem done via TaskGraph
2021-06-16 19:02:02 +02:00
mafiesto4
4de3d134c9
Fix generating includes list in c++ glue code for script (non-pod and variant wrappers can produce additional includes)
2021-06-16 17:40:00 +02:00
mafiesto4
e8348f2c7a
Fix default value generation for numbers and enums in scripting api
2021-06-16 12:06:39 +02:00
mafiesto4
1e08ed177b
Fix parsing doc comments in scripting api with inlined summary tag
2021-06-16 12:05:56 +02:00
mafiesto4
2068a58414
Fix using custom allocator on array field in scripting class
2021-06-16 11:23:12 +02:00
mafiesto4
d895789296
Add async particles updating via Task Graph
2021-06-15 23:49:45 +02:00
mafiesto4
1dfcfb8aa9
Fix d3d12 compilation with older Win10 SDK version
2021-06-15 23:49:44 +02:00
mafiesto4
bf70a42d86
Change TaskGraphSystem ordering
2021-06-15 23:49:43 +02:00
mafiesto4
d2d8a83461
Add support for multi-threaded CPU particles simulation
2021-06-15 23:49:43 +02:00
mafiesto4
2a73d18d14
Fix typo
2021-06-15 23:49:42 +02:00
mafiesto4
c91c8b66ce
Add Category attribute for types grouping in editor dialogs
2021-06-15 16:39:15 +02:00
mafiesto4
8816e4403d
Remove UI Controls from Json Asset picker dialog
2021-06-15 16:38:21 +02:00
mafiesto4
a75e403b35
Fixes
2021-06-15 13:51:16 +02:00
mafiesto4
f5cdb0abfd
Add Delay node to Visual Scripting
2021-06-14 16:10:08 +02:00
mafiesto4
90105c421d
Fix Visual Script method override node auto-size
2021-06-14 14:30:54 +02:00
mafiesto4
bbbcfb707d
Fix crash on null type
2021-06-14 14:28:16 +02:00
mafiesto4
e455ada90a
Optimize Debug Draw wireframe sphere to use auto-LOD
2021-06-14 14:22:46 +02:00
mafiesto4
da0c8ffff9
Optimize Debug Draw for large amount of single-frame debug shapes and lines
2021-06-14 13:29:47 +02:00
mafiesto4
428c43e707
Optimize Debug Log window new entries adding (manual placement instead of full layout)
2021-06-14 12:04:49 +02:00
mafiesto4
a8b0612a7f
Add new icons and tweaks
...
#550
2021-06-14 11:08:47 +02:00
mafiesto4
e090d699ef
Merge branch 'W2Wizard-IconPatch'
2021-06-14 10:47:26 +02:00
mafiesto4
bb39e1d220
Merge branch 'IconPatch' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconPatch
2021-06-14 10:47:20 +02:00
mafiesto4
aec071689a
Fix game build
2021-06-14 10:44:46 +02:00
mafiesto4
22c62439ee
Fixes and tweaks for profiler window
2021-06-14 10:41:51 +02:00
mafiesto4
5ad222e896
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2021-06-14 09:31:32 +02:00
mafiesto4
b225622eaa
Fix typo
2021-06-14 09:31:19 +02:00
W2Wizard
83e6319643
Adjust debug log tab icon
2021-06-13 22:37:47 +02:00
W2Wizard
5408898e15
Increase BoxSize & overhaul debug log icons
2021-06-13 20:16:06 +02:00
W2Wizard
8e781ccf7b
Apply asset new icons
...
Apply the Icons for SwitchSettings, LocalizationSettings and Json Asset.
2021-06-13 17:33:58 +02:00
W2Wizard
7e3b64b328
Adjust track icon size
...
Go down from 20 to 18 instead.
2021-06-13 16:46:08 +02:00
W2Wizard
96089d5396
Fix timeline track icons
2021-06-13 16:20:23 +02:00
W2Wizard
eb6e3a7e8e
Replace clickable images with actual buttons
...
With the new icons the clickable images for adding functions for the Visject surface got too small and unreadable. Instead using more visible buttons should counteract this.
2021-06-13 14:49:10 +02:00
mafiesto4
63ef1e544a
Merge branch 'stefnotch-perf-buildtool'
2021-06-12 23:20:30 +02:00
mafiesto4
23709a1b11
Merge branch 'perf-buildtool' of git://github.com/stefnotch/FlaxEngine into stefnotch-perf-buildtool
2021-06-12 23:20:24 +02:00
mafiesto4
4a92850d9a
Add async animations updating via Task Graph
2021-06-12 23:20:12 +02:00
mafiesto4
360f498e47
Add Engine::UpdateGraph for async engine/game update
2021-06-12 23:20:11 +02:00
mafiesto4
d7e7dcc823
Add Task Graph
2021-06-12 23:20:10 +02:00
mafiesto4
25c00a0d55
Fix C# profiler events from other threads
2021-06-12 23:20:10 +02:00
mafiesto4
93cdb7ce8f
Bump up build number
2021-06-12 23:20:09 +02:00
mafiesto4
47af31a8c4
Tweaks
2021-06-12 23:20:09 +02:00
mafiesto4
41ad835d86
Refactor AnimGraph to support asynchronous execution
2021-06-12 23:20:08 +02:00
mafiesto4
b8ad4bdd2a
Refactor AnimGraph debug flows to use scripting API event
2021-06-12 23:20:07 +02:00
mafiesto4
544cb1ff6d
Finish job system
2021-06-12 23:20:07 +02:00
mafiesto4
07ad94de13
Optimize Animated Model bones matrices buffer update
2021-06-12 23:20:06 +02:00
mafiesto4
982b22b4b1
Add Job System
2021-06-12 23:20:05 +02:00
mafiesto4
e0b587251a
Add RingBuffer template
2021-06-12 23:20:05 +02:00
mafiesto4
cdc85a1961
Add profiler entry for Audio Source update
2021-06-12 23:20:04 +02:00
mafiesto4
4cd31ce2b4
Remove some unsued lines
2021-06-12 23:20:04 +02:00
mafiesto4
7c9e170a40
Tweaks
2021-06-11 16:49:30 +02:00
mafiesto4
8f78ccf414
Add pooling for timeline table row controls in profiler
2021-06-11 16:49:12 +02:00
mafiesto4
81fd026313
Add pooling for timeline event controls in profiler
2021-06-11 16:44:26 +02:00
mafiesto4
9c7378cf5b
Optimize Profiler window update to refresh only visible tab UI
2021-06-11 12:03:01 +02:00
mafiesto4
3a51320ea6
Increase profiler samples length to 10s at 60hz
2021-06-11 09:53:43 +02:00
mafiesto4
dfa6f5c75f
Fix profiler shutdown issue on end
2021-06-10 17:01:24 +02:00
mafiesto4
3d4309457b
Improve stability of Vulkan and D3D12 backends on large worlds
2021-06-10 17:01:07 +02:00
mafiesto4
14bc9501c7
Cleanup some code
2021-06-10 16:59:59 +02:00
mafiesto4
90d9f83f8c
Fix crash due to SamplesBuffer::Add bug
2021-06-10 15:59:01 +02:00
mafiesto4
82a39e5d98
Fix Asset::ToString() to not depend on refs count and look simpler
2021-06-10 15:58:32 +02:00
mafiesto4
101e803ca6
Fix WeakAssetReference handling asset unload
2021-06-10 11:07:36 +02:00
mafiesto4
907f289ea7
Cleanup asset references code
2021-06-10 11:01:35 +02:00
mafiesto4
9fd62cf9aa
Add support for using references in scripting API events
2021-06-10 10:26:57 +02:00
mafiesto4
05d095b35e
Add support for using pointers in scripting API events
2021-06-09 17:15:32 +02:00
mafiesto4
5a710ccd7a
Hide GetPxShape impl
2021-06-09 14:49:36 +02:00
mafiesto4
4764ab17bf
Merge branch 'GoaLitiuM-uwp_fixes'
2021-06-09 13:31:54 +02:00
mafiesto4
ba7332f55c
Merge branch 'uwp_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-uwp_fixes
2021-06-09 13:31:47 +02:00
mafiesto4
c38b81d682
Fix errors when changing UIControl type in prefab
...
#548
2021-06-09 13:27:37 +02:00
mafiesto4
384172050d
Add missing doc comment
2021-06-09 13:25:04 +02:00
mafiesto4
f237d5d87d
Post merge fixes to font reference as class
...
#420
2021-06-09 12:16:50 +02:00
mafiesto4
3c2b1a232c
Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
2021-06-09 12:04:12 +02:00
mafiesto4
a6ff0c3ed1
Fix selecting multiple different UI controls in Editor
...
#548
2021-06-09 11:22:13 +02:00
mafiesto4
79b03f6b5c
Fix cached font usage to use proper unmanaged object validation check (not only managed object ref)
...
#546
2021-06-09 11:11:32 +02:00
mafiesto4
9614b7b014
Fix scripts projects opening to support adync open when uisng Editor menu option
2021-06-09 10:59:15 +02:00
mafiesto4
484bc409d4
Add support for NotNullItems option in collections editors
...
#542
2021-06-09 10:58:54 +02:00
mafiesto4
0ba4a0cabc
Merge branch 'Crawcik-fix-collections'
2021-06-09 09:54:32 +02:00
mafiesto4
ebcf584117
Merge branch 'fix-collections' of git://github.com/Crawcik/FlaxEngine into Crawcik-fix-collections
2021-06-09 09:54:28 +02:00
mafiesto4
2bc6ca089f
Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
...
#526
2021-06-08 16:11:27 +02:00
mafiesto4
39f50726a6
Fix lightmaps bake on D3D12
2021-06-08 15:21:37 +02:00
mafiesto4
4c6fd783e1
Add Bokeh DoF rendering on D3D12 (works fine after fixes)
2021-06-08 15:18:33 +02:00
mafiesto4
b300793009
Add UAV slots dimensions to cache for D3D12 validation
2021-06-08 15:18:04 +02:00
mafiesto4
e0b5558399
Fix spline model visibility after enable if was disabled on start
2021-06-08 14:13:26 +02:00
mafiesto4
cfac2db5d2
Add depth test for point/spot lights rendering to optimize far lights rendering
2021-06-08 14:12:56 +02:00
mafiesto4
9d9ecb3ba8
Fix D3D12 resource state transitions barriers
2021-06-08 14:12:31 +02:00
mafiesto4
ab55c145f1
Add DRED and optional GPU-Based Validation for D3D12
2021-06-07 14:55:08 +02:00
mafiesto4
f7957be3e7
Fix GPU synchronization on D3D12
2021-06-07 14:53:53 +02:00
mafiesto4
4b42e17372
Increase D3D12 resources safe-frames timeout
2021-06-07 13:10:09 +02:00
mafiesto4
36c4c3c86a
Fix lightmaps baking on D3D12
2021-06-07 13:09:52 +02:00
mafiesto4
3872d74bd2
Fix missing UAV barriers on D3D12
2021-06-07 13:09:24 +02:00
mafiesto4
39698c7694
Fix descriptors bindings to shaders on D3D12
2021-06-07 13:08:39 +02:00
mafiesto4
f4c8808d19
Add SRV slots isage info for D3D12 shaders cache
2021-06-07 12:19:49 +02:00
mafiesto4
fa1cd56a0d
Optimize Vulkan shader compiler memory allocation
2021-06-07 11:56:41 +02:00
mafiesto4
cc47cb85e4
Cleanup renderer code
2021-06-07 11:56:04 +02:00
stefnotch
3c48484870
Use Stopwatch instead of DateTime.Now for increased accuracy
...
DateTime.Now is decent, but not accurate enough for timings involving only a few milliseconds.
2021-06-06 21:52:29 +02:00
GoaLitiuM
474add9d12
Fix input related compile errors in UWP platform
2021-06-06 17:17:29 +03:00
GoaLitiuM
f3652697ae
Fix building UWP platform with Visual Studio 2019
2021-06-06 17:17:25 +03:00
mafiesto4
dfee74ad1f
Add missing name some for GPU resources
2021-06-04 12:38:44 +02:00
mafiesto4
3a6b7ea80b
Add support for Function<> as method parameter in scripting
2021-06-03 15:19:00 +02:00
Crawcik
9b55ffdf6c
Adding collections background color in global settings
2021-06-03 14:29:42 +02:00
Crawcik
e459707b0d
Custom background color for collections
2021-06-03 13:45:07 +02:00
Crawcik
a1f985bc7d
Adding NotNullItem
2021-06-03 13:44:21 +02:00
mafiesto4
9629c48d99
Revert CSharp only project build optimization to fix game cooking
...
#539 #529
2021-06-03 12:53:18 +02:00
Crawcik
46e7e6173a
Rebuilding parrent collections layout
2021-06-02 18:42:28 +02:00
mafiesto4
33b31f9155
Fix using Keyboard and Mouse in C# scripting
2021-06-02 09:48:02 +02:00
mafiesto4
398fc4be37
Add Keyboard.IsAnyKeyDown
2021-06-02 09:47:37 +02:00
mafiesto4
d111b2ba03
Tweaks
2021-06-01 21:20:00 +02:00
mafiesto4
0aa9c865ca
Fix renaming selected actor in scene tree after creation and use editor shortcut
2021-06-01 21:10:57 +02:00
mafiesto4
0f01683c06
Fix build settings limits
2021-06-01 15:49:02 +02:00
mafiesto4
bcca8c9291
Add printing full object path for some warning logs
2021-06-01 14:57:32 +02:00
mafiesto4
c30e338f0a
Fix gizmos debug draw shapes
2021-06-01 14:38:24 +02:00
mafiesto4
accbef6841
Fix missing mipIndex when clearing lightmap textures with a buffer on baking start
2021-06-01 13:29:42 +02:00
mafiesto4
c5405183c9
Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
...
#470 #540
2021-06-01 12:14:04 +02:00
mafiesto4
8a942922fe
Merge remote-tracking branch 'origin/master'
2021-06-01 11:55:44 +02:00
mafiesto4
772172ed6b
Fix bounding box calculations for Animated Models
2021-06-01 11:55:35 +02:00
mafiesto4
9b0b11f08f
Missing change
...
9618a57432
2021-06-01 11:54:56 +02:00
mafiesto4
9618a57432
Add BoundingBox.MakeScaled
2021-06-01 11:54:41 +02:00
mafiesto4
f701e35c50
Add option to show bounds of the model in Editor preview
2021-06-01 10:45:23 +02:00
mafiesto4
1789e879bf
Add option to show bounds of the animated model in Editor preview
2021-06-01 10:36:13 +02:00
mafiesto4
a730c3b1af
Add using immediate DebugDraw for animated model skeleton drawing in Editor preview
2021-06-01 10:27:57 +02:00
mafiesto4
623299e59f
Add support for AssetPreview to use debug drawing if needed
2021-06-01 10:27:30 +02:00
mafiesto4
6877e14b04
Rename ParticleManager to Particles
2021-05-31 22:40:41 +02:00
mafiesto4
760b687b02
Rename AnimationManager to Animations and expose to public
2021-05-31 19:32:35 +02:00
mafiesto4
2c2c7744eb
Add AuxTool to AOT pipeline in Game Cooker
2021-05-31 16:05:35 +02:00
mafiesto4
2c6f0be3cc
Merge branch 'GoaLitiuM-toolchain_definitions_fix'
2021-05-31 16:04:13 +02:00
mafiesto4
4ffda55071
Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix
2021-05-31 16:04:11 +02:00
GoaLitiuM
5e8da3ba5f
Include toolchain preprocessor definitions in binding generation
2021-05-31 16:58:38 +03:00
mafiesto4
d436b71ef5
Fix CharacterController still colliding after being disabled at runtime
2021-05-31 13:30:45 +02:00
mafiesto4
8eadd912f7
Add ClosestPointPointLine for Vector3 to C#
2021-05-31 10:26:15 +02:00
mafiesto4
a74f978f89
Fix lag from single axis gizmo usage on large distance
2021-05-31 10:25:55 +02:00
mafiesto4
d8cb1d15c7
Fix warning
2021-05-31 09:35:52 +02:00
mafiesto4
d2f339dba1
Optimize scripting object data deserialziation
2021-05-30 14:12:41 +02:00
mafiesto4
3c72abad37
Refactor FileSystemWatcher interface to make it simpler
2021-05-30 14:12:17 +02:00
mafiesto4
2a3a15533c
Add ignoring memory allocations from profiling tools in Editor Profiler
2021-05-30 14:11:49 +02:00
mafiesto4
9c66ac4656
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
2021-05-30 14:11:25 +02:00
mafiesto4
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
mafiesto4
8a5f50dc49
Merge branch 'GoaLitiuM-cpu_idle_sleep'
2021-05-30 12:11:58 +02:00
mafiesto4
4e65215b57
Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep
2021-05-30 12:11:42 +02:00
mafiesto4
4a08ab11ad
Merge branch 'jb-perrier-viewpoint-shortcuts'
2021-05-30 11:57:53 +02:00
mafiesto4
99c1b60493
Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts
2021-05-30 11:57:47 +02:00
mafiesto4
97de7a627e
Add order for Margin properties
2021-05-30 10:53:34 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
GoaLitiuM
cc60814334
Increase accuracy of Windows Sleep function
...
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077
Refactor Windows version logging, log Windows build number
2021-05-30 01:48:14 +03:00
Erdroy
23794c8875
Add NetworkHost id and comparison operator
2021-05-29 20:19:09 +02:00
Erdroy
97a5daf7e6
Fix NetworkMessage read/write asserts
2021-05-29 20:18:07 +02:00
Erdroy
1e22d8e3f8
Add ENet kick/connection disconnect impl
2021-05-29 19:50:28 +02:00
Erdroy
61af4c94bd
Add usage of address specified in config for ENet driver
2021-05-29 19:42:22 +02:00
Erdroy
6719e0b326
Cleanup
2021-05-29 19:41:39 +02:00
jb-perrier
ccef5f0d73
Fix viewpoints.
2021-05-29 18:53:30 +02:00
jb-perrier
03014dcf08
Register viewpoint shortcuts binding in EditViewport.
2021-05-29 18:51:03 +02:00
jb-perrier
241238d2d7
Add viewpoint shortcuts options.
2021-05-29 18:49:56 +02:00
mafiesto4
e6074149e5
Fix Margin loading
2021-05-29 13:48:38 +02:00
mafiesto4
2bdebdb2ef
Improve Margin editing
2021-05-29 13:48:26 +02:00
mafiesto4
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
...
#155
2021-05-29 13:48:00 +02:00
mafiesto4
bf32034d91
Fix Margin serialization
2021-05-29 10:14:17 +02:00
mafiesto4
beb79f6107
Use network for UWP from Win32 impl
2021-05-28 19:43:15 +02:00
mafiesto4
518e248494
Add support for focusing on model when painting its vertices
2021-05-28 15:57:40 +02:00
mafiesto4
b1572ecb91
Add support for focusing on foliage instance bounds when editing it
2021-05-28 15:54:54 +02:00
mafiesto4
845198ebe3
Refactor focusing on selection logic in Editor
2021-05-28 15:51:28 +02:00
mafiesto4
e41dfe738b
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
2021-05-28 14:24:19 +02:00
mafiesto4
94ee82b58d
Fix Editor UI tree control click to handle selection update before
...
#533
2021-05-28 12:09:26 +02:00
mafiesto4
77f9010b06
Fix exception in Editor UI is model has invalid material slot index assigned
2021-05-28 11:54:11 +02:00
mafiesto4
29860b838e
Fix camera position when changing Editor view EditorViewport
...
#531
2021-05-28 11:30:28 +02:00
mafiesto4
969db604e5
Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
...
Fix gizmo stability when using single axis
#530
2021-05-28 11:01:13 +02:00
mafiesto4
b9321a72b6
Merge branch 'GoaLitiuM-binding_generator_doc_fixes'
2021-05-28 09:54:05 +02:00
mafiesto4
a3f0f8ad8c
Merge branch 'binding_generator_doc_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-binding_generator_doc_fixes
2021-05-28 09:53:59 +02:00
mafiesto4
c327cba735
Merge branch 'GoaLitiuM-rider_2021_support'
2021-05-28 09:49:06 +02:00
mafiesto4
a467c96e00
Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support
2021-05-28 09:49:03 +02:00
mafiesto4
b4860cee69
Merge branch 'herocrab-add_windows_vulkan_to_readme'
2021-05-28 09:48:48 +02:00
mafiesto4
2abaa89907
Merge branch 'add_windows_vulkan_to_readme' of git://github.com/herocrab/FlaxEngine into herocrab-add_windows_vulkan_to_readme
2021-05-28 09:48:45 +02:00
mafiesto4
96e0842d27
Merge branch 'GoaLitiuM-build_csharp_bindings_only'
2021-05-28 09:35:11 +02:00
mafiesto4
2db2d27f12
Merge branch 'build_csharp_bindings_only' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_csharp_bindings_only
2021-05-28 09:35:03 +02:00
mafiesto4
a08e1576ce
Merge remote-tracking branch 'origin/master'
2021-05-28 09:12:30 +02:00
mafiesto4
d5a129cb1b
Add mono building for Switch
2021-05-28 09:12:15 +02:00
mafiesto4
9a9b97998c
Fix loading native dependencies for binary modules from other folders than engine binaries or project root
2021-05-28 00:12:54 +02:00
mafiesto4
810623be61
Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp
2021-05-27 23:36:07 +02:00
mafiesto4
b3d9ec687d
Refactor base types initialization to be done during API processing
2021-05-27 23:34:55 +02:00
mafiesto4
2a6f1df76e
Fix undo errors in editor on Margin property serialization
2021-05-26 23:26:41 +02:00
mafiesto4
42dfc56bae
Fix checking paths when opening Visual Studio project items to prevent dummy files creation
2021-05-26 23:24:16 +02:00
mafiesto4
2b7b9e4d5a
Fix typo in wheel type name
2021-05-26 22:40:09 +02:00
GoaLitiuM
d1fbe42443
Use verbatim strings in tooltip descriptions
...
Additionally escapes backslashes in the tooltip string. Only character
that needs to be manually escaped is the double quotation marks.
2021-05-26 22:08:55 +03:00
GoaLitiuM
a6ed117088
Add support for Rider 2021, use latest detected version of Rider
...
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
herocrab
3031e3937c
Add how-to context for building Windows + Vulkan.
2021-05-25 10:25:25 -06:00
mafiesto4
64a8408600
Add focus to game window on play
2021-05-24 18:42:15 +02:00
mafiesto4
bdab3b55bc
Merge branch 'jb-perrier-game-arg'
2021-05-24 18:35:20 +02:00
mafiesto4
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
mafiesto4
2c7d62bb8e
Add support for custom drag&drop into level/prefab viewports from custom asset items
2021-05-24 18:34:19 +02:00
GoaLitiuM
327ccec4cb
Only build bindings for project references with C#-only projects
2021-05-24 18:57:05 +03:00
Erdroy
3c939bbf40
Merge remote-tracking branch 'origin/master' into lowlevel-networking
2021-05-23 19:40:33 +02:00
jb-perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
jb-perrier
1f3a86dca9
Fix -play not working with compilation at start.
2021-05-23 19:33:36 +02:00
jb-perrier
ce3caede6c
Remove skipcompile when -play is used.
2021-05-23 19:32:45 +02:00
jb-perrier
566756ecf2
Remove duplicate IsInitialized.
2021-05-23 19:31:44 +02:00
mafiesto4
c78fb7995e
Add more indentation to scene tree items to make it more readable
2021-05-23 12:09:35 +02:00
mafiesto4
198d9d9dd5
Ignore ReSharper warnings in low-level cpu particles code
2021-05-23 11:44:14 +02:00
mafiesto4
1a4277994b
Fix crash on Font invalidate
2021-05-22 22:34:35 +02:00
mafiesto4
c1f0fb750d
Code style
2021-05-22 22:26:36 +02:00
mafiesto4
4b67a24c66
Merge branch 'GoaLitiuM-csc_compiler_server'
2021-05-22 22:25:00 +02:00
Erdroy
ba4979cfc2
Add NetworkConfig::Address validation
2021-05-22 19:45:44 +02:00
Erdroy
cd04007a71
Add address string for Listening/Connecting
2021-05-22 19:45:31 +02:00
Erdroy
5355e8c802
Merge branch 'master' into lowlevel-networking
2021-05-22 19:26:34 +02:00
GoaLitiuM
d401f57080
Use Roslyn C# compiler server to improve script compilation times
2021-05-22 16:43:40 +03:00
jb-perrier
6eb3bc0577
Tweak.
2021-05-21 18:18:20 +02:00
jb-perrier
3a68e2891e
Add null check.
2021-05-21 18:18:11 +02:00
mafiesto4
a9609c7993
Fix typo
2021-05-20 23:13:44 +02:00
mafiesto4
94adc01f35
Use daily builds with option for manual trigger
2021-05-20 23:13:02 +02:00
mafiesto4
b4533211a7
Tweak build for test
2021-05-20 22:53:10 +02:00
jb-perrier
320a1a984e
Fix.
2021-05-20 20:08:08 +02:00
jb-perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
jb-perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
jb-perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
jb-perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
jb-perrier
62b47fa65b
Comments.
2021-05-20 17:30:43 +02:00
jb-perrier
9fb2952996
Tweaks / Cleanup.
2021-05-20 17:28:55 +02:00
jb-perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
jb-perrier
d7f03d2c7d
Handle game argument.
2021-05-20 17:20:00 +02:00
jb-perrier
c01cd78225
RequestStartPlay glue code.
2021-05-20 17:19:24 +02:00
jb-perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00
jb-perrier
2293bd5fe0
Expose Simulation.RequestStartPlay() to cpp.
2021-05-20 17:17:53 +02:00
jb-perrier
d3b920dfc1
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
2021-05-20 17:16:02 +02:00
jb-perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
jb-perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
mafiesto4
91672b55d8
Fix disabling VertexSnapping for 3D UI rendering
...
#368
2021-05-20 09:36:02 +02:00
mafiesto4
09577d3021
Use custom output for packaged builds in CD
2021-05-19 21:48:34 +02:00
mafiesto4
9215ea4861
Add support for custom build configurations for engine deploy
2021-05-19 21:23:01 +02:00
mafiesto4
b25ba6b229
Add support for custom package output directory for engine deploy
2021-05-19 21:19:27 +02:00
mafiesto4
3540e91cc4
Add preserving package output directory across sequential package builds
2021-05-19 21:18:54 +02:00
mafiesto4
ce6fb185f4
Merge branch 'honzapatCZ-patch-7'
2021-05-19 21:11:27 +02:00
mafiesto4
b925843baa
Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7
2021-05-19 21:11:20 +02:00
mafiesto4
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
mafiesto4
7f6f50cf29
Merge branch 'jb-perrier-scripting-int16-support'
2021-05-19 19:50:11 +02:00
mafiesto4
7edf3e5b36
Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support
2021-05-19 19:50:06 +02:00
mafiesto4
62cca0682c
Add option to use Point sampling when drawing textures and sprites in UI via Brushes
2021-05-19 19:48:39 +02:00
mafiesto4
1a55e7c734
Fix copying missing dependency files for C#-only binary modules build
2021-05-19 16:55:35 +02:00
mafiesto4
d7e2ee986b
Add Network impl for PS4
2021-05-19 14:49:10 +02:00
mafiesto4
3363f6ac0d
Add Network impl for Switch
2021-05-19 10:14:19 +02:00
mafiesto4
3e3b0e7951
Fix game plugins initialization order in Editor play mode to mock the standalone game
...
#458
2021-05-18 23:32:50 +02:00
mafiesto4
19bb7c2293
Fix typo
2021-05-18 21:45:41 +02:00
mafiesto4
2eeefebcb2
Bump up build number
2021-05-18 21:18:49 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
mafiesto4
1ec55ee088
Add missing shader file change
2021-05-18 11:56:39 +02:00
mafiesto4
ead65f01ff
Optimize Vulkan Framebuffer when not using color blending
2021-05-18 11:56:21 +02:00
mafiesto4
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
mafiesto4
2e93a7fd08
Add support for Geometry Shaders on Vulkan
...
#136
2021-05-18 11:41:18 +02:00
mafiesto4
9cba6bad6d
Add support for rendering into 3d textures on Vulkan
...
#136
2021-05-18 11:40:38 +02:00
mafiesto4
5a7efe9019
Fix Volumetric Fog particle material CB0 binding issue
2021-05-17 13:51:14 +02:00
Nejcraft
d0a75375f7
xd oh those path namings
2021-05-17 13:47:31 +02:00
mafiesto4
0a25b71437
Fix GPU particles on Vulkan
...
#478
2021-05-17 13:41:08 +02:00
Nejcraft
267c5566d8
Possibly Linux
2021-05-17 13:33:22 +02:00
Nejcraft
988d8bc2c5
Update cd_windows.yml
2021-05-17 12:19:51 +02:00
Nejcraft
33a53bd510
cd
2021-05-17 10:51:07 +02:00
mafiesto4
ec806a2009
Update shaders
2021-05-17 10:22:40 +02:00
mafiesto4
ae970cf2c8
Merge branch 'jb-perrier-indirect-vulkan'
2021-05-17 10:19:35 +02:00
mafiesto4
fb7d2831cb
Merge branch 'indirect-vulkan' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-indirect-vulkan
2021-05-17 10:19:23 +02:00
mafiesto4
224de66c49
Add missing attributes for AlphaPanel panel
...
#430
2021-05-17 10:15:57 +02:00
Nejcraft
7956ee1e2c
revert the viewed types back
2021-05-17 10:15:57 +02:00
honzapatCZ
bd2af64a7e
moving back
2021-05-17 10:15:56 +02:00
honzapatCZ
388ec655bf
alpha+showcont
2021-05-17 10:15:56 +02:00
mafiesto4
4392e07cd6
Fix error when actor from unloaded scene is selected
...
#486
2021-05-17 10:15:55 +02:00
mafiesto4
4b0967b45e
Fix Linux executable file renaming check
2021-05-17 10:15:54 +02:00
jb-perrier
fd3d6abd61
Fix docs.
2021-05-16 21:39:30 +02:00
mafiesto4
3553d2f16b
Fix Linux build error
2021-05-16 19:15:12 +02:00
mafiesto4
9a617c630b
Fix api error
2021-05-16 18:54:40 +02:00
jb-perrier
95a951a453
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
2021-05-16 17:41:10 +02:00
jb-perrier
3599de7eb8
Fix revert indirect draw count.
2021-05-16 17:30:15 +02:00
jb-perrier
b4a870933a
Revert IndirectDrawCount.
2021-05-16 17:23:52 +02:00
mafiesto4
5e401b6a78
Refactor Network api, add more dcos, expose it to scripting
2021-05-16 14:28:54 +02:00
mafiesto4
a89d5d1817
Add skipping generating structure fields accessors for private fields in scripting
2021-05-15 23:21:16 +02:00
mafiesto4
506df8c516
Fix using fixed array initializers in scripting API field
2021-05-15 23:20:34 +02:00
mafiesto4
d1b142db08
Fix error in context menu search on fail
2021-05-15 16:34:38 +02:00
mafiesto4
c32add161b
Add option to copy/paste value from Visject box via context menu
2021-05-15 16:33:32 +02:00
mafiesto4
dbb42e9805
Fix minor warnings in shaders
2021-05-15 14:19:40 +02:00
mafiesto4
def45ce8bb
Add monolog info
2021-05-15 13:40:23 +02:00
mafiesto4
82c9586846
Merge branch 'GoaLitiuM-richtextboxbase_oobfix'
2021-05-15 13:02:29 +02:00
mafiesto4
6c93643f19
Merge branch 'richtextboxbase_oobfix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextboxbase_oobfix
2021-05-15 13:02:24 +02:00
mafiesto4
1adf14ca2b
Fix auto-focus for dock window on right-click to prevent Game Window mouse steal when using context menu
2021-05-15 13:00:25 +02:00
mafiesto4
6232b8d557
Add option to show Debug Draw shapes in Game Viewport
2021-05-15 12:58:39 +02:00
mafiesto4
cc8e098183
Fix duplicated Debug Draw inoke for actors
2021-05-15 12:53:54 +02:00
GoaLitiuM
78ee671607
Fix out of bound access to RichTextBoxBase internal buffer
2021-05-15 13:39:19 +03:00
mafiesto4
46b1fd944e
Fix catching mouse focus in Editor play mode with game is paused
2021-05-15 11:01:11 +02:00
mafiesto4
fb7ef90fce
Add option to hide GUI in Game Viewport
2021-05-15 11:00:42 +02:00
mafiesto4
8e31c49f1c
Add automatic tooltip for ComboBox baed on selected item tooltip
2021-05-15 10:42:28 +02:00
mafiesto4
8f1f88b3ba
Fix running Flax on Windows with STD console output
2021-05-14 21:44:13 +02:00
mafiesto4
16e67780ad
Add -debugwait cmd line arg to wait for C# debugger attach on engine start
2021-05-14 19:25:31 +02:00
mafiesto4
5745e4e522
Refactor settings assets proxies
2021-05-14 18:48:35 +02:00
mafiesto4
67aa41afb1
Fix base method calls handling in scripting vtable overrides
...
#507
2021-05-14 16:07:46 +02:00
mafiesto4
12aa5f0b65
Fix bindings code issue
2021-05-14 15:37:05 +02:00
mafiesto4
5f851d2433
Fix reparenting actors in editor to preserve world position
...
#500
2021-05-14 13:01:25 +02:00
mafiesto4
fbb9fa065a
Add more profile events to assets data loading
2021-05-14 13:00:03 +02:00
mafiesto4
401bd1c125
Add incremental actors naming when spawning them in viewport
...
#501
2021-05-14 12:37:20 +02:00
mafiesto4
2dff188eac
Add automatic slider speed for float value input fields with limits specified
...
#499
2021-05-14 12:24:43 +02:00
mafiesto4
303b9da684
Fix Linxu build
2021-05-14 11:23:05 +02:00
mafiesto4
42461f1b4a
Fix crash when drawing 2d sprite with invalid atlas specified
2021-05-14 11:02:42 +02:00
mafiesto4
f9b979f1c6
Add new icons atlas
...
#456
2021-05-14 11:02:22 +02:00
mafiesto4
26dd1afd32
Merge branch 'W2Wizard-IconOverhaul'
2021-05-14 10:48:24 +02:00
mafiesto4
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
mafiesto4
443bd83b6f
Merge branch 'jb-perrier-script-name'
2021-05-14 10:42:31 +02:00
mafiesto4
255255e45c
Merge branch 'script-name' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-script-name
2021-05-14 10:42:28 +02:00
mafiesto4
fdf6306060
Fix asset paths lookup in build
2021-05-14 10:33:08 +02:00
mafiesto4
c95e5b0611
Fix assets load error regression
2021-05-14 10:32:55 +02:00
mafiesto4
8dc9834f48
Fix compilation for Linux
2021-05-14 09:31:10 +02:00
jb-perrier
465cdae564
Comments.
2021-05-13 17:58:44 +02:00
jb-perrier
41447d4ba0
Add name restriction for scripts, no digits at start.
2021-05-13 17:55:15 +02:00
jb-perrier
41905f9810
Add name restrictions based on proxy.
2021-05-13 17:54:52 +02:00
jb-perrier
2065b949b0
Add IsFileNameValid in ContentProxy.
2021-05-13 17:54:23 +02:00
mafiesto4
fd3553f668
Add support for Tracy on Android
2021-05-13 16:24:35 +02:00
mafiesto4
13a6de8645
Fix Linux build
2021-05-13 16:23:24 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
mafiesto4
b2ecceab44
Fix text processing with wrapping enabled if layout bounds width equals the line width
...
#518
2021-05-13 15:00:40 +02:00
mafiesto4
fb5c45f474
Add SetMasterPoseModel to Animated Model for modular characters
2021-05-13 14:41:43 +02:00
mafiesto4
899e749d2d
Fix missing call to OnAnimationUpdated when using custom skeleton pose
2021-05-13 13:15:09 +02:00
mafiesto4
e00e9d1552
Add SetCurrentPose to Animated Model
2021-05-13 13:09:06 +02:00
mafiesto4
9a3884636b
Add AnimationUpdated event to Animated Model
2021-05-13 13:00:57 +02:00
mafiesto4
e267583bad
Add FindClosestNode to Animated Model
2021-05-13 12:34:42 +02:00
mafiesto4
32806e8f4e
Remove unused transient param from profile events
2021-05-13 12:04:10 +02:00
mafiesto4
389eee22e3
Add support for using animated model with anim graph using different skinned model
2021-05-13 11:59:47 +02:00
mafiesto4
9fcac44faf
Merge branch 'GoaLitiuM-convex_mesh_queries'
2021-05-12 21:35:37 +02:00
jb-perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
GoaLitiuM
1f6fc02c24
Add physics queries for convex meshes
2021-05-12 17:51:28 +03:00
mafiesto4
94e0b3a747
Fix includes type in scripts templates
2021-05-12 16:21:04 +02:00
mafiesto4
94476783da
Add option to Delete Sprite in Editor
2021-05-12 16:20:44 +02:00
mafiesto4
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
mafiesto4
a4a3074bb6
Fix naming new sprites in Editor
2021-05-12 14:06:05 +02:00
mafiesto4
36d06ccaa3
Fix crash when reimporting sprite atlas
...
#494
2021-05-12 13:58:23 +02:00
mafiesto4
0509f9710f
Fix crashes during deserialization of invalid data
...
#514
2021-05-12 13:42:07 +02:00
mafiesto4
f71d58a081
Merge branch 'Vizepi-master'
2021-05-12 13:14:55 +02:00
mafiesto4
ba95ae5191
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-05-12 13:14:51 +02:00
mafiesto4
4c2465466c
Merge branch 'stefnotch-patch-9'
2021-05-12 13:13:01 +02:00
mafiesto4
6db156513c
Merge branch 'patch-9' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-9
2021-05-12 13:12:59 +02:00
mafiesto4
6f55e01846
Merge branch 'W2Wizard-patch-2'
2021-05-12 13:12:20 +02:00
mafiesto4
6343922b16
Merge branch 'patch-2' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-patch-2
2021-05-12 13:12:16 +02:00
mafiesto4
7d7ad06b80
Merge branch 'GoaLitiuM-rigidbody_addforceatposition'
2021-05-12 13:06:10 +02:00
mafiesto4
90f06e74a8
Merge branch 'rigidbody_addforceatposition' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rigidbody_addforceatposition
2021-05-12 13:06:05 +02:00
mafiesto4
d302675d7e
Fix TypeSearchPopup showing types that base type is hidden
2021-05-12 12:42:48 +02:00
mafiesto4
9195e37a23
Refactor cpp script templates after new features
2021-05-12 12:42:24 +02:00
mafiesto4
b6f33d1d45
Merge branch 'LCRW-master'
2021-05-12 12:22:59 +02:00
mafiesto4
0950ef1a20
Merge branch 'master' of git://github.com/LCRW/FlaxEngine into LCRW-master
2021-05-12 12:22:23 +02:00
mafiesto4
ac2e9cbcff
Use custom sources for GH Actions build on Ubuntu
2021-05-12 12:15:15 +02:00
mafiesto4
d8d514cec7
Use custom sources for GH Actions build on Ubuntu
2021-05-12 12:08:37 +02:00
mafiesto4
c222838325
Use custom sources for GH Actions build on Ubuntu
2021-05-12 11:52:51 +02:00
mafiesto4
9a28e02fc6
Merge branch 'jb-perrier-no-setter-show'
2021-05-12 11:07:40 +02:00
mafiesto4
4cb47251b3
Merge branch 'no-setter-show' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-no-setter-show
2021-05-12 11:07:33 +02:00
mafiesto4
a8f0035b8b
Fix regression in win32 filesystem api using potential substring of StringView
...
#516 #510
2021-05-12 10:19:31 +02:00
jb-perrier
03cd86b4d7
Fix.
2021-05-11 16:16:37 +02:00
jb-perrier
166f7c2728
Refactor.
2021-05-11 16:09:27 +02:00
jb-perrier
31a446cfab
Fix getter only properties not showing.
2021-05-11 14:57:07 +02:00
jb-perrier
95c4004ad8
Uint16 & Int16 Mono glue code.
2021-05-10 22:59:10 +02:00
jb-perrier
7506142dbb
Uint16 & Int16 CPP serialization.
2021-05-10 22:57:49 +02:00
jb-perrier
4764e7914d
Int16 & Uint16 NearEqual, Lerp, Hash.
2021-05-10 22:57:26 +02:00
jb-perrier
97338d61d2
Uint16 & Int16 Variant Cast.
2021-05-10 22:56:48 +02:00
jb-perrier
78ed675eda
Uint16 & Int16 Variant CanCast.
2021-05-10 22:55:43 +02:00
jb-perrier
954a11a1b0
Uint16 & Int16 Variant CanCast.
2021-05-10 22:55:17 +02:00
jb-perrier
a5ec9d749b
Uint16 & Int16 Variant CanCast.
2021-05-10 22:54:52 +02:00
jb-perrier
ab3de4777c
Uint16 & Int16 Variant ToString.
2021-05-10 22:53:40 +02:00
jb-perrier
08ca326571
Uint16 & Int16 more cast.
2021-05-10 22:52:48 +02:00
jb-perrier
ab5d789732
Uint16 & Int16 Variant cast.
2021-05-10 22:52:13 +02:00
jb-perrier
cff8c57dba
Uint16 & int16 op overload.
2021-05-10 22:51:18 +02:00
jb-perrier
7ed39ef375
Uint16 & Int16 ToString, Typename.
2021-05-10 22:50:35 +02:00
jb-perrier
c59b617106
Int16 & Uint16 Variant ctor.
2021-05-10 22:50:07 +02:00
jb-perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
jb-perrier
74916dddfd
Add Uint16 & Int16 names.
2021-05-10 22:47:02 +02:00
jb-perrier
0d6f81904d
Uint16 & Int16 ScriptType ToString.
2021-05-10 22:46:24 +02:00
LcrW
62394b4b1d
Update CppStaticClassTemplate.h
2021-05-10 21:37:01 +01:00
jb-perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
LcrW
f9e1dc3ffb
New Features
2021-05-10 21:04:52 +01:00
LcrW
08a9a00330
Update ScriptTemplate.cs
2021-05-10 18:30:46 +01:00
LcrW
62b095dde6
Merge remote-tracking branch 'upstream/master'
2021-05-10 18:25:07 +01:00
jb-perrier
0a32e6bf7d
Add digit check at asset creation.
2021-05-10 18:20:58 +02:00
GoaLitiuM
c8f8b33bd9
Implement AddForceAtPosition for Rigidbodies
2021-05-09 17:40:43 +03:00
LcrW
30624e7320
Merge branch 'master' of https://github.com/LCRW/FlaxEngine
2021-05-05 20:28:04 +01:00
mafiesto4
2c51f79c0a
Add automatic profiler events for Visual Script methods invocation
2021-05-04 00:30:49 +02:00
mafiesto4
e4de83f2ed
Add automatic profiler events for C# methods invocation
2021-05-04 00:17:27 +02:00
mafiesto4
17e3625e5d
Add support for ANSI name and variable name for named profiler events
2021-05-04 00:17:01 +02:00
mafiesto4
aa7c467679
Fix some profile event names
2021-05-04 00:16:01 +02:00
mafiesto4
f6137831ee
Fix POD structure check in scripting api if contains array field
2021-05-04 00:15:22 +02:00
mafiesto4
b57c0a9db1
Fix String::Resize to support buffer growing
2021-05-03 21:04:40 +02:00
mafiesto4
c4c1655f76
Fixes and tweaks
2021-05-03 19:25:03 +02:00
mafiesto4
4e94c7c88c
Optimize C# method invoke in bindings via direct Mono invoke
2021-05-03 19:24:48 +02:00
mafiesto4
c36d1a5680
Add automatic profile events for engine services events
2021-05-03 19:23:16 +02:00
mafiesto4
b984276bc6
Fix compile error
2021-05-02 12:30:34 +02:00
mafiesto4
28969a7de4
Fix EnumComboBox to support negative items as a cost of lack of uint64 support
2021-05-02 12:04:14 +02:00
mafiesto4
05c6a2214b
Cleanup concurrentqueue.h
2021-05-02 11:57:18 +02:00
mafiesto4
71fc8c63fe
Fix compiler errors and warnings
2021-05-02 11:39:24 +02:00
mafiesto4
543d1a3c0e
Add Tracy profiler support
2021-05-02 11:27:10 +02:00
mafiesto4
1a261597c5
Cleanup DataContainer
2021-05-02 11:27:04 +02:00
mafiesto4
09671823e4
Optimize String usage with StringView for basic file paths operations
2021-05-02 11:25:42 +02:00
mafiesto4
fd595863dc
Fix asset paths to be from project rather than packages
2021-05-02 11:25:41 +02:00
mafiesto4
05f919c50f
Optimization and tweaks
2021-05-02 11:25:33 +02:00
mafiesto4
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00
mafiesto4
51e5dc0c00
Add SceneTicking to engine API
2021-05-02 11:24:50 +02:00
mafiesto4
7d9d6eb272
Fix compiler warnings for UWP
2021-05-02 11:24:50 +02:00
mafiesto4
167f7e268d
Fix Linux build
2021-04-30 17:03:40 +02:00
mafiesto4
c785f9106b
Fix Linux build
2021-04-30 16:42:13 +02:00
mafiesto4
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Vizepi
2f07b11bb6
[CLEAN] Add missing include and undef redefined macro
...
The missing include defined the inline macro used in the class
2021-04-30 10:16:58 +02:00
stefnotch
346d0e3111
Improve quotes?
2021-04-29 21:28:36 +02:00
Mr L Watson
288bde7925
Merge pull request #1 from FlaxEngine/master
...
Update
2021-04-29 18:52:01 +01:00
W2.Wizard
f35902ed85
Add missing '/' to XML docs
2021-04-29 17:23:18 +02:00
mafiesto4
05ba9b8d45
Fix models uvs preview drawing
2021-04-29 16:39:26 +02:00
mafiesto4
c996476a28
Fix ScreenSpace UICanvas order in Prefab preview (move back to prevent editor widgets occlusion)
2021-04-29 16:21:29 +02:00
mafiesto4
eaa5716d6a
Fix editor viewport input when using ScreenSpace canvas in a prefab
2021-04-29 16:17:40 +02:00
mafiesto4
2e5b89aa84
Fix ScreenSpace UICanvas prefab preview activate/deactivate
2021-04-29 15:49:57 +02:00
mafiesto4
d2ac0429d3
Fix order when pasting UI Controls
...
#487
2021-04-29 15:22:36 +02:00
mafiesto4
c2afe0b6b2
Fix synchronizing ActorTreeNode order after actor duplicate
...
#487
2021-04-29 15:22:10 +02:00
mafiesto4
a9b5c5d32d
Fix initial label ands button text values
2021-04-29 11:33:13 +02:00
mafiesto4
238d0f42b1
Merge branch 'GoaLitiuM-capsule_trace_fix'
2021-04-29 10:15:45 +02:00
mafiesto4
4f97ae35bb
Merge branch 'capsule_trace_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-capsule_trace_fix
2021-04-29 10:15:43 +02:00
mafiesto4
4479035595
Merge branch 'W2Wizard-MathStuff'
2021-04-29 10:14:32 +02:00
mafiesto4
c745e6f29b
Merge branch 'MathStuff' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-MathStuff
2021-04-29 10:14:31 +02:00
mafiesto4
f63849ed56
Fix panels filenames
2021-04-29 10:12:56 +02:00
mafiesto4
23d5a5e238
Merge branch 'honzapatCZ-patch-2'
2021-04-29 10:12:38 +02:00
mafiesto4
9b226926ed
Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
2021-04-29 10:12:33 +02:00
mafiesto4
4ad8b8bb19
Add support for VisibleIf on value editors using group panel
...
#484
2021-04-28 16:49:15 +02:00
mafiesto4
cbea62ceb9
Fix structured uav/srv buffer usage on Vulkan
2021-04-28 15:53:17 +02:00
mafiesto4
cf799c2198
Fix BitonicSort constant buffer size error on Vulkan due to structure padding
2021-04-28 15:53:12 +02:00
mafiesto4
f3be30a55e
Merge branch 'MiheevN-master'
2021-04-28 11:41:52 +02:00
mafiesto4
c4fa30d39c
Add sorting for used namespaces in bindings and include nested types checks
...
#477
2021-04-28 11:41:46 +02:00
mafiesto4
a02b5b8b57
Merge branch 'master' of git://github.com/MiheevN/FlaxEngine into MiheevN-master
...
# Conflicts:
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs
2021-04-28 11:21:30 +02:00
mafiesto4
6988333a8e
Merge branch 'stefnotch-fix-textbox-bugs'
2021-04-28 10:40:29 +02:00
mafiesto4
3eef855c31
Merge branch 'fix-textbox-bugs' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-textbox-bugs
2021-04-28 10:40:27 +02:00
mafiesto4
d9f3915186
Merge branch 'Vizepi-master'
2021-04-28 10:28:42 +02:00
mafiesto4
19941c3e88
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-04-28 10:28:36 +02:00
mafiesto4
877a6e6913
Merge branch 'Crawcik-master'
2021-04-28 10:26:09 +02:00
mafiesto4
2051a724ae
Merge branch 'master' of git://github.com/Crawcik/FlaxEngine into Crawcik-master
2021-04-28 10:26:05 +02:00
mafiesto4
774c4b65fe
Fix error when platform culture is invalid
2021-04-28 10:01:33 +02:00
mafiesto4
3ef41e1e23
Merge branch 'master' into localization
2021-04-27 16:54:49 +02:00
mafiesto4
b96f0efd9c
Fix using Delegate<> in API event
...
(cherry picked from commit 7b2c034fba )
2021-04-27 16:52:48 +02:00
mafiesto4
801587ab6c
Fix case sensitivity check for StartsWith and EndsWith in StringView
...
(cherry picked from commit 752e7e73bc )
2021-04-27 16:52:26 +02:00
mafiesto4
df1dfbec36
Add support for object reference wrappers usage in hash maps and dictionaries
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(cherry picked from commit eab3631c33 )
2021-04-27 16:51:50 +02:00
mafiesto4
59af92bfc4
Fix format string errors assertions into soft checks
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(cherry picked from commit c01e5efe43 )
2021-04-27 16:50:55 +02:00
mafiesto4
35f06bbf6e
Fix using TextBoxBase with child controls
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(cherry picked from commit 2b41c8d24f )
2021-04-27 16:50:34 +02:00
mafiesto4
766a79af12
Remove unused include
2021-04-27 14:29:01 +02:00
mafiesto4
17467c81a4
Add LocalizedString support for UI
2021-04-27 14:28:42 +02:00
mafiesto4
5fc2f12139
Add helper method for CultureInfo to change language in VS
2021-04-27 12:58:16 +02:00
mafiesto4
ae846debd4
Add C++ current culture sync with localization system
2021-04-27 12:21:01 +02:00
mafiesto4
c01e5efe43
Fix format string errors assertions into soft checks
2021-04-27 10:57:07 +02:00
mafiesto4
06be726a6f
Add C# current culture sync with localization system
2021-04-27 10:22:29 +02:00
mafiesto4
bdde0af771
Fix typos
2021-04-27 10:22:06 +02:00
mafiesto4
c76f1f2432
Add profile events to LocalizationSettingsEditor
2021-04-27 10:14:37 +02:00
mafiesto4
ed4eeee647
Fix undo for custom serialized objects (eg. LocalizedString)
2021-04-27 10:14:19 +02:00
mafiesto4
8c79c21e61
Add custom editor for LocalizedString
2021-04-27 10:13:48 +02:00
mafiesto4
ca56c5f9d0
Add formatting of localized plural string
2021-04-26 15:15:44 +02:00
mafiesto4
a22d5887bb
Add LocalizedString.Empty
2021-04-26 15:15:30 +02:00
mafiesto4
2b41c8d24f
Fix using TextBoxBase with child controls
2021-04-26 15:15:17 +02:00
mafiesto4
c519c00678
Add CreateSearchPopup to editor utils
2021-04-26 15:14:46 +02:00
jb-perrier
4c130bcba1
Merge branch '1.2' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
2021-04-24 14:29:51 +02:00
jb-perrier
3fc7073046
DrawInstancedIndirect & DrawIndexedInstanceIndirect impl.
2021-04-24 14:29:38 +02:00
mafiesto4
b73ff9aaf6
Merge branch '1.1' into 1.2
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# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-24 12:32:17 +02:00
stefnotch
3c2c95d670
Fix textbox selection when deleting
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See https://forum.flaxengine.com/t/renaming-items-in-the-content-area-problem/334
2021-04-24 10:31:00 +02:00
stefnotch
37ed8afb30
Fix selecting and then pasting text
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Now the caret isn't off by 1 character anymore
2021-04-24 10:30:52 +02:00
Николай Михеев
51a90dcd28
Adding the namespace of a field from another module.
2021-04-24 14:13:07 +07:00
mafiesto4
23e722a9fb
Add timeout check for drag&drop on Linux to prevent deadlock
2021-04-23 22:58:09 +02:00
mafiesto4
27fbd896f7
Fix Win32 stack traces issue due to invalid search path for debug symbols
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#457
2021-04-23 21:53:10 +02:00
Erdroy
0b16490719
Add full C# NetworkMessage API
2021-04-23 21:09:15 +02:00
mafiesto4
d36a36d439
Fix Win32 stack traces issue due to invalid search path for debug symbols
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#457
2021-04-23 16:35:18 +02:00
Crawcik
ac33ba432d
Adding private protected access modifier
2021-04-23 14:02:16 +02:00
Vizepi
6e885ece34
[CLEAN] Added missing includes in headers
2021-04-23 13:59:02 +02:00
mafiesto4
826581cb77
Add support for searching for localization strings in scenes and prefabs
2021-04-23 13:57:16 +02:00
mafiesto4
d533dc5f5e
Skip empty Value in LocalizedString serialization
2021-04-23 12:57:45 +02:00
mafiesto4
66fac52905
Add tooltips
2021-04-23 12:50:38 +02:00
mafiesto4
c28215b93e
Fix UTF-8 encoding read in 2 places
2021-04-23 12:47:17 +02:00
mafiesto4
bbfd80dcb1
Add support for searching for localization strings in C#/C++ code
2021-04-23 12:46:32 +02:00
mafiesto4
81efa49951
Add button to update localization dashboard
2021-04-23 10:58:43 +02:00
mafiesto4
dc62586314
Fix missing asset register for new json resources
2021-04-23 10:53:27 +02:00
mafiesto4
6a1b4e547c
Add support for exporting localized strings for translation
2021-04-23 10:52:51 +02:00
Crawcik
d3c974a838
Access modifier detection fix
2021-04-23 08:31:00 +02:00
mafiesto4
2b698ca8b0
Add support for fixed-array fields in scripting
2021-04-22 21:03:40 +02:00
mafiesto4
3e945fbe34
Bump up version number
2021-04-22 20:24:21 +02:00
GoaLitiuM
8409f9d2d4
Fix missing rotation parameters in capsule physics queries
2021-04-22 20:53:24 +03:00
mafiesto4
6821e3c370
Fix progress bar drawing precision and stability
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#471
2021-04-22 19:25:01 +02:00
mafiesto4
d4a27f38ff
Add support for adding new culture to game localization
2021-04-22 17:09:27 +02:00
mafiesto4
ace8295ab7
Merge remote-tracking branch 'origin/master' into localization
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# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
mafiesto4
c23d2ad2c4
Improve LocalizationSettings editor
2021-04-22 16:10:20 +02:00
mafiesto4
b5e19d95bd
Add undo support for Json Asset editor window
2021-04-22 14:21:07 +02:00
mafiesto4
af34bafc5a
Improve LocalizedStringTable editor
2021-04-22 13:28:52 +02:00
mafiesto4
aa07d3b2fa
Add CultureInfo editor with picker
2021-04-22 13:28:28 +02:00
mafiesto4
f7837f99c2
Fix handling spacing in collection editors to align label in a proper way with margin
2021-04-22 10:59:35 +02:00
mafiesto4
04836f037d
Fix json proxy regression for Generic json assets
2021-04-22 10:58:52 +02:00
mafiesto4
64b6b4ebc9
Fix byte array deserialization from base64 encoded string
2021-04-22 10:58:25 +02:00
mafiesto4
2f1aeb6897
Fix API_AUTO_SERIALZIATION usage if base type is not serializable
2021-04-22 10:58:01 +02:00
mafiesto4
d11a9d4d8f
Fix typo
2021-04-21 23:47:28 +02:00
mafiesto4
3ed55c89f0
Add drag&drop support for Linux
2021-04-21 23:47:28 +02:00
mafiesto4
9381d0f5f1
Add automatic destination folder creation when saving Json asset
2021-04-21 23:47:27 +02:00
mafiesto4
a7a6dc7671
Add path utils to support StringView
2021-04-21 23:47:27 +02:00
mafiesto4
02856273ad
Add error message box on Editor Options saving error
2021-04-21 23:47:27 +02:00
mafiesto4
8ba1affe9e
Fix PrefabSpritesRenderer from script list
2021-04-21 10:14:59 +02:00
mafiesto4
ba2b7939a3
Merge branch 'TaylerMauk-fix-issue-468'
2021-04-21 10:12:08 +02:00
mafiesto4
7739078aad
Merge branch 'fix-issue-468' of git://github.com/TaylerMauk/FlaxEngine into TaylerMauk-fix-issue-468
2021-04-21 10:12:05 +02:00
mafiesto4
851c6d972c
Merge branch 'TaylerMauk-fix-issue-460'
2021-04-21 10:04:38 +02:00
Tayler Mauk
3410bd5380
Standardize variable names
2021-04-20 22:31:15 -07:00
Tayler Mauk
dc0f77ae2a
Fix issue #468
2021-04-20 22:24:37 -07:00
Tayler Mauk
3e73f40c0f
Fix issue #460
2021-04-20 21:23:42 -07:00
W2Wizard
7cfcacf0cd
Remove Unit Direction method
2021-04-20 18:21:27 +02:00
mafiesto4
28c0552e0a
Fix diff-serialization and deserialization of C# lists
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#347
2021-04-20 16:06:32 +02:00
mafiesto4
9857fb12c4
Fix crash when using C# script that inherits from C++ script
2021-04-20 11:47:32 +02:00
mafiesto4
5b31a8222c
Fix crash when using C# script that inherits from C++ script
2021-04-20 11:47:21 +02:00
mafiesto4
1eacb36256
Minor tweaks
2021-04-20 10:58:14 +02:00
mafiesto4
eabab8301d
Fix compilation of bindings code with API_EVENT in some cases
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#459
2021-04-20 10:35:09 +02:00
mafiesto4
20331bc858
Fix crash when using Actor GetScript or GetChild with invalid index
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#462
2021-04-20 10:12:57 +02:00
mafiesto4
6387e87a30
Merge branch 'stefnotch-fix-get-child-at'
2021-04-20 10:05:31 +02:00
mafiesto4
221c4f0648
Merge branch 'W2Wizard-initlist' into 1.2
2021-04-20 09:46:09 +02:00
jb-perrier
52815a4ab0
Refactor using GPUDrawIndirectArgs.
2021-04-19 22:02:59 +02:00
jb-perrier
203d1d79dc
Add drawCount to GPU indirect draw cmds.
2021-04-19 21:41:34 +02:00
mafiesto4
480783b7fa
Add LocalizedString to TextRender
2021-04-19 16:25:44 +02:00
mafiesto4
3781228dd2
Add support for using generic class value types in scripting API bindings code
2021-04-19 16:24:51 +02:00
mafiesto4
983190b9a0
Add LocalizedString
2021-04-19 16:24:14 +02:00
W2Wizard
4e01d110a1
Add UnitDirection & Goldenratio
...
Additional simplification
2021-04-19 15:37:39 +02:00
stefnotch
08d08133c1
GetChildAt should do it in reverse order to respect z order
2021-04-18 09:49:25 +02:00
W2.Wizard
b1ad70b6b2
Add include
2021-04-17 20:29:48 +02:00
W2Wizard
6e9b5225d2
Add init functions
2021-04-17 20:08:10 +02:00
mafiesto4
0d422ec169
Remove unused include
2021-04-17 19:38:31 +02:00
mafiesto4
c5dd3674c1
Optimize WriteStream::WriteText
2021-04-17 19:38:23 +02:00
mafiesto4
cf0a16e875
Fix handling crash when loading scripting api bindings cache during build
2021-04-17 19:37:51 +02:00
mafiesto4
841a336581
Fix using AssetsCache in game code
2021-04-17 19:37:11 +02:00
mafiesto4
b2729e35c2
Fixes for UWP build
2021-04-17 19:36:38 +02:00
Erdroy
e7f899309c
Add simple SendMessage with single target
2021-04-16 22:08:59 +02:00
Erdroy
ed82787093
Fix compilation issues & cleanup
2021-04-16 22:03:35 +02:00
Erdroy
acb4a10fd5
Add IsServer checks for message sending
2021-04-16 21:18:12 +02:00
Erdroy
9927209293
Add message sending to clients
2021-04-16 21:17:43 +02:00
Erdroy
d5bc9b5e46
Add NetworkConnection to ENetPeer map
2021-04-16 21:16:26 +02:00
Erdroy
8aaa0a2d6b
Add Timeout event
2021-04-16 21:15:20 +02:00
Erdroy
ba8d506c14
Add explicit ctor to NetworkConnection
2021-04-16 21:14:54 +02:00
mafiesto4
f1b82b788b
Add string localization API
2021-04-16 15:58:31 +02:00
mafiesto4
029566b2ff
Add localization string tables caching for current language
2021-04-16 15:48:27 +02:00
mafiesto4
35aaacd61b
Add support for importing .po files with strings localization
2021-04-16 15:47:59 +02:00
mafiesto4
eab3631c33
Add support for object reference wrappers usage in hash maps and dictionaries
2021-04-16 15:47:26 +02:00
mafiesto4
cca8200794
Fix JsonAssetProxy.IsProxyFor
2021-04-16 15:47:01 +02:00
mafiesto4
0fb02a5aff
Add LocalizationSettings
2021-04-16 15:46:42 +02:00
mafiesto4
7448383079
Add LocalizedStringTable
2021-04-16 15:39:31 +02:00
mafiesto4
e9215c1a9e
Tweaks
2021-04-16 11:34:10 +02:00
mafiesto4
69d3cb5b2b
Add support for nesting Array inside Dictionary in scripting API
2021-04-16 10:13:15 +02:00
mafiesto4
e4d3989b71
Add support for nesting Array inside Dictionary in scripting API
2021-04-16 10:12:40 +02:00
mafiesto4
f9c6166b46
Minor tweak
2021-04-15 16:57:16 +02:00
mafiesto4
ee691469b4
Fix natvis display for string views
2021-04-15 16:56:49 +02:00
mafiesto4
752e7e73bc
Fix case sensitivity check for StartsWith and EndsWith in StringView
2021-04-15 16:56:07 +02:00
mafiesto4
a9ec4566e7
Add support for custom asset type factory in game code
2021-04-15 16:55:03 +02:00
mafiesto4
653cdd8654
Add support for importing assets into custom formats with AssetsImportingManager
2021-04-15 16:48:01 +02:00
mafiesto4
18901ba66f
Rename event
2021-04-14 13:13:35 +02:00
mafiesto4
7bc0e3c14d
Fix dummy locale on Linux
2021-04-14 12:27:48 +02:00
mafiesto4
7b2c034fba
Fix using Delegate<> in API event
2021-04-14 12:23:50 +02:00
mafiesto4
7dd2a8fac9
Add Localization
2021-04-14 12:22:48 +02:00
W2.Wizard
00cb802363
Add missing doc
2021-04-14 11:34:43 +02:00
mafiesto4
698ce4c0ce
Fix crash on bokeh in dof on d3d12
2021-04-13 19:03:04 +02:00
W2.Wizard
325433aaf8
Add GameSettings icon
2021-04-13 16:09:35 +02:00
W2.Wizard
7877f77242
Add Scalar Icon, PS & XBox
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A separate scalar icon for the value box
2021-04-13 10:41:04 +02:00
mafiesto4
ac1eb8d58d
Merge branch 'master' into 1.2
2021-04-13 09:52:03 +02:00
mafiesto4
b2ae91e3b9
Fix warnings
2021-04-13 09:51:55 +02:00
mafiesto4
898a7002eb
Merge branch 'jb-perrier-intx' into 1.2
2021-04-13 09:38:51 +02:00
mafiesto4
5d0da2c8c2
Merge branch 'intx' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-intx
2021-04-13 09:38:43 +02:00
mafiesto4
df07529f21
Fix game build
2021-04-13 09:34:23 +02:00
mafiesto4
bc7660fbf8
Merge branch 'TaylerMauk-bugfix-3d-audio-placement'
2021-04-13 09:32:10 +02:00
mafiesto4
857b7e522f
Merge branch 'bugfix-3d-audio-placement' of git://github.com/TaylerMauk/FlaxEngine into TaylerMauk-bugfix-3d-audio-placement
2021-04-13 09:32:05 +02:00
mafiesto4
af9962c30f
Fix render layers mask usage for shadows rendering
2021-04-13 09:28:34 +02:00
Tayler Mauk
a7e29c5784
Fix 3D audio placement for XAudio2 and OpenAL
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Corrected inverted x-axis for XAudio2
Corrected inverted z-axis for OpenAL
2021-04-12 22:06:01 -07:00
mafiesto4
3a03fe5f7f
Format code
2021-04-12 23:26:49 +02:00
mafiesto4
f1eebd3835
Merge branch 'jb-perrier-pxupvector'
2021-04-12 23:25:32 +02:00
mafiesto4
40ed499889
Merge branch 'pxupvector' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-pxupvector
2021-04-12 23:25:24 +02:00
mafiesto4
55155630ca
Fix duplicating spline
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#452
2021-04-12 21:06:34 +02:00
W2.Wizard
1e2a15d6c1
Initial Setup
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Expose all settings as individual items and overhaul all icons.
Sorted all SpriteHandle fields alphabetically.
2021-04-12 20:07:47 +02:00
mafiesto4
3bfeb1db76
Add BoxBrush::SetMaterial
2021-04-12 19:07:18 +02:00
mafiesto4
b2d041c9b3
Merge branch 'stefnotch-tweak-random-byte'
2021-04-12 18:37:22 +02:00
mafiesto4
e5ab536db4
Merge branch 'tweak-random-byte' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-random-byte
2021-04-12 18:37:14 +02:00
mafiesto4
c572d75d1d
Format code
2021-04-12 15:45:58 +02:00
mafiesto4
f1bc3f58e2
Merge branch 'stefnotch-tweak-quaternion-editing' into 1.2
2021-04-12 15:44:05 +02:00
mafiesto4
d774cb496a
Merge branch 'tweak-quaternion-editing' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-quaternion-editing
2021-04-12 15:44:03 +02:00
mafiesto4
ed1f0b8881
Merge branch 'jb-perrier-this-node' into 1.2
2021-04-12 15:43:05 +02:00
mafiesto4
0dafa2f562
Expose TickData to scripting API
2021-04-12 13:24:59 +02:00
mafiesto4
5ab554f61c
Fix using Camera refs
2021-04-12 12:57:15 +02:00
mafiesto4
8a725ec243
Fix natvis for StringBuilder
2021-04-12 12:51:26 +02:00
mafiesto4
cd1f57b634
Fix doc comments
2021-04-12 12:51:10 +02:00
mafiesto4
c47db14c83
Fix using Sorting in C++ game code
2021-04-12 12:50:59 +02:00
mafiesto4
81305a10cf
Fix crash on relocation in BitArray
2021-04-12 12:50:46 +02:00
stefnotch
a58645da0f
Slightly improve the random byte generation code
2021-04-12 10:46:00 +02:00
jb-perrier
cd707eb5a4
Fix "This" node output type.
2021-04-11 12:16:03 +02:00
mafiesto4
27400cffe4
Merge branch 'stefnotch-fix-spline-precision'
2021-04-10 11:12:48 +02:00
stefnotch
5b1c5824c8
Fix #408 by being more precise in some places
...
IEEE floating point numbers are fun ™️
2021-04-10 09:13:19 +02:00
stefnotch
c4af8ce0ca
Super smooth quaternion editing
...
Downside: I have no idea if this is a good implementation
2021-04-09 14:28:02 +02:00
mafiesto4
3e080c44c6
Fix using curl lib on Linux (use self compiled static lib)
2021-04-08 22:12:55 +02:00
jb-perrier
eff5d0899d
Order + Attributes + Return _up.
2021-04-08 20:35:01 +02:00
jb-perrier
992f4b2303
Add IntX write stream support.
2021-04-08 19:00:40 +02:00
jb-perrier
8e7ff6f657
Add IntX stream read support.
2021-04-08 19:00:25 +02:00
jb-perrier
4e86f1c776
Add WriteVariant support.
2021-04-08 19:00:03 +02:00
jb-perrier
4b78551765
Add WriteVariant support.
2021-04-08 18:59:38 +02:00
jb-perrier
3579b86980
Add WriteCommonValue support.
2021-04-08 18:59:19 +02:00
jb-perrier
3f39212b7b
Add ReadVariant support.
2021-04-08 18:59:05 +02:00
jb-perrier
b0b6aeccd8
Add ReadVariantType support.
2021-04-08 18:58:45 +02:00
jb-perrier
5b6a0a8d7f
Add ReadVariantScriptType support.
2021-04-08 18:58:29 +02:00
jb-perrier
3bbeae15f2
Add ReadCommonValue support.
2021-04-08 18:58:13 +02:00
jb-perrier
f6a6e298e0
Add ToVariantType support.
2021-04-08 18:57:47 +02:00
jb-perrier
b4b41d6773
Add IntX to VairantType.
2021-04-08 18:57:28 +02:00
jb-perrier
274dde0a7e
Add IntX support De/Serialize.
2021-04-08 18:57:05 +02:00
jb-perrier
7a5e5a63e1
Add IntX support Deserialize.
2021-04-08 18:56:36 +02:00
jb-perrier
e55dd16b72
Add IntX support Serialize.
2021-04-08 18:56:20 +02:00
jb-perrier
054b2cb9c7
Add C++ Serialization IntX support. Header.
2021-04-08 18:55:48 +02:00
jb-perrier
fed5805fcc
Add Int4 Min/Max.
2021-04-08 18:55:07 +02:00
jb-perrier
e9c5ffa736
Add Int3 Min/Max.
2021-04-08 18:54:55 +02:00
jb-perrier
e912590bc6
Add Int2 Min/Max.
2021-04-08 18:54:35 +02:00
jb-perrier
9d3861ace2
Add Int2 funcs.
2021-04-08 18:54:20 +02:00
jb-perrier
0b1c1b3a8d
Refactor Int2 operation.
2021-04-08 18:54:09 +02:00
jb-perrier
4b22503ea2
Add Int3 operators + funcs.
2021-04-08 18:53:39 +02:00
jb-perrier
54786a001a
Add Int4 operators + funcs.
2021-04-08 18:53:20 +02:00
jb-perrier
9cf6120b39
Add Int2 constructors.
2021-04-08 18:52:42 +02:00
jb-perrier
21f1930c2d
Add Int3 constructors.
2021-04-08 18:52:34 +02:00
jb-perrier
053d55bf81
Add Int4 constructors.
2021-04-08 18:52:21 +02:00
jb-perrier
563ec32f06
Add Int4 Min/Max support.
2021-04-08 18:52:01 +02:00
jb-perrier
f8bc124752
Add Int3 Min/Max support.
2021-04-08 18:51:54 +02:00
jb-perrier
529beaad08
Add Int2 Min/Max support.
2021-04-08 18:51:46 +02:00
jb-perrier
efbc7976b0
Add Int3.cpp.
2021-04-08 18:51:17 +02:00
jb-perrier
048612c65c
Add Int3.cpp.
2021-04-08 18:51:09 +02:00
jb-perrier
866105631e
Add Int4.cpp.
2021-04-08 18:50:59 +02:00
jb-perrier
6c4ca6c01a
Delete unused pre-decl.
2021-04-08 18:50:16 +02:00
jb-perrier
a04d19d9f7
Delete unused pre-decl.
2021-04-08 18:50:09 +02:00
jb-perrier
f470a9aaf4
Delete unused pre-decl.
2021-04-08 18:50:04 +02:00
jb-perrier
0bb1982bcd
Delete VectorInt.h.
2021-04-08 18:49:18 +02:00
jb-perrier
d2cc4051ad
Convert Int2 to generated type.
2021-04-08 18:47:14 +02:00
jb-perrier
224937cd09
Convert Int3 to generated type.
2021-04-08 18:46:56 +02:00
jb-perrier
8661c2af18
Convert Int4 to generated type.
2021-04-08 18:46:28 +02:00
jb-perrier
854b2492dd
Add Variant "As" support for IntX.
2021-04-08 18:45:02 +02:00
jb-perrier
0f6e204c76
Add Variant operator support for IntX.
2021-04-08 18:44:26 +02:00
jb-perrier
1e4c07f94c
Add Variant constructors for IntX.
2021-04-08 18:43:39 +02:00
jb-perrier
3185691077
Add IntX to VariantType.
2021-04-08 18:42:40 +02:00
jb-perrier
42075f7b2a
Add Vector2 constructors for IntX.
2021-04-08 18:42:04 +02:00
jb-perrier
a746e0c995
Add Vector3 constructor for IntX.
2021-04-08 18:41:38 +02:00
jb-perrier
ca0135724c
Add Vector4 constructors for IntX.
2021-04-08 18:41:11 +02:00
jb-perrier
fa82555149
Add IntX support for JsonWriter.
2021-04-08 18:39:08 +02:00
mafiesto4
9a90b2fa42
Add check for null ref
2021-04-08 13:10:03 +02:00
mafiesto4
a3012d0b27
Add warning when using Triangle Mesh collider under RigidBody
2021-04-08 11:21:12 +02:00
mafiesto4
7f482330ca
Add support for Vector2/3/4 and Quaternion constants for default value attribute in C# scripting api
2021-04-08 10:43:51 +02:00
mafiesto4
810691d540
Add support for string constants as defaults in scripting API
2021-04-08 10:03:01 +02:00
mafiesto4
eb24c29f7e
Add support for OnSerializing, OnSerialized, OnDeserializing and OnDeserialized callbacks for C# types serialization with Json
2021-04-08 10:02:08 +02:00
mafiesto4
9a17f2141b
Add lock for Gameplay Globals access
2021-04-07 22:21:37 +02:00
mafiesto4
d073a13f57
Fix removing Gameplay Globals
...
#427
2021-04-07 21:10:09 +02:00
mafiesto4
7e622a69a6
Fix AutoFocus saved in data for controls
2021-04-07 20:53:18 +02:00
mafiesto4
6001eb88fa
Fix Dropdown control
...
#334
2021-04-07 20:52:22 +02:00
mafiesto4
438135975f
Add DefaultQueryExtent to navmesh properties
2021-04-07 17:17:41 +02:00
jb-perrier
1610af3f3f
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into pxupvector
2021-04-07 17:01:52 +02:00
jb-perrier
60e926a62f
Serialize UpDirection.
2021-04-07 17:01:37 +02:00
mafiesto4
25a9dcad8a
Move JsonConverters to a separate file
2021-04-07 14:46:49 +02:00
mafiesto4
1243927ad0
Fix typo
2021-04-07 14:00:15 +02:00
mafiesto4
fee47a99b3
Add additional info text and pivot location preview to anchors editor
2021-04-07 13:47:31 +02:00
mafiesto4
7c54bb0155
Add support for reusing UIControlControlEditor and AnchorPresetsEditorPopup in Editor plugins
2021-04-07 12:53:07 +02:00
mafiesto4
9a0e3a7b6c
Merge branch 'honzapatCZ-ui-achorpopup-shiftctrl-modes' into 1.2
2021-04-07 12:05:25 +02:00
honzapatCZ
ff4f1277e7
invert preserveBounds back
2021-04-07 11:45:12 +02:00
Nejcraft
6fba1a4ab9
Delete Control.Bounds.cs.rej
2021-04-07 11:22:45 +02:00
Nejcraft
f24cb34e3f
Merge branch '1.2' into ui-achorpopup-shiftctrl-modes
2021-04-07 11:20:20 +02:00
mafiesto4
772af752d2
Fix regression from dff1374378
2021-04-07 11:10:51 +02:00
mafiesto4
dff1374378
Post-merge tweaks
...
#417
2021-04-07 10:57:17 +02:00
mafiesto4
7e5fd8e384
Merge branch 'honzapatCZ-ui-localPosition' into 1.2
2021-04-07 10:31:43 +02:00
mafiesto4
95ba2e9bab
Merge branch 'ui-localPosition' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-ui-localPosition
2021-04-07 10:31:41 +02:00
honzapatCZ
41a873450e
should work now
2021-04-06 16:54:22 +02:00
honzapatCZ
7f5869e257
Merge remote-tracking branch 'origin/1.2' into ui-achorpopup-shiftctrl-modes
2021-04-06 16:44:45 +02:00
mafiesto4
c8c215abfd
Add support for custom value propagation in CustomEditor
2021-04-06 15:47:00 +02:00
mafiesto4
ecc055d8b8
Fix compilation warnings
2021-04-06 12:40:24 +02:00
mafiesto4
2622482b12
Change libcurl dependency on Linux
2021-04-06 12:17:32 +02:00
mafiesto4
ca6a075d8c
Fix typos and code style
2021-04-06 11:46:30 +02:00
mafiesto4
ca3d4a84ad
Fix text wrapping when no scene is loaded
2021-04-06 11:46:23 +02:00
mafiesto4
6eec0b396d
Merge branch 'GoaLitiuM-capsule_physics_queries'
2021-04-06 11:42:20 +02:00
mafiesto4
2d6f8cc406
Change default Update FPS in time settings to 60
...
#414
2021-04-06 10:42:11 +02:00
mafiesto4
80fc3d82b0
Merge branch 'honzapatCZ-patch-4' into 1.2
2021-04-06 09:51:37 +02:00
mafiesto4
1bb64fdf5d
Merge branch 'patch-4' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-4
2021-04-06 09:51:34 +02:00
GoaLitiuM
e7edb9d38c
Add sweep and overlap physics queries for capsule shapes
2021-04-05 19:36:36 +03:00
honzapatCZ
c4dd5ef5c8
anchor preset popup shift + ctrl
2021-04-02 17:47:39 +02:00
honzapatCZ
73e92e33fd
local positions
2021-04-02 17:38:30 +02:00
mafiesto4
3a5c3cabba
Add missing doc comment
2021-04-02 16:51:12 +02:00
mafiesto4
0b4408bc78
Fix Transform Node/Bone in replace mode when transform is identity
2021-04-01 14:16:16 +02:00
mafiesto4
2f42321551
Merge branch 'stefnotch-dpi-scale-tool-windows'
2021-03-31 23:54:08 +02:00
mafiesto4
98da5525f3
Merge branch 'dpi-scale-tool-windows' of git://github.com/stefnotch/FlaxEngine into stefnotch-dpi-scale-tool-windows
2021-03-31 23:54:02 +02:00
mafiesto4
20f9bdc209
Fix regression in adding model material slots
2021-03-31 21:25:12 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
mafiesto4
df10d6560b
Fix dead-lock
2021-03-31 15:42:10 +02:00
mafiesto4
a2825eac87
Add support uint64 values in EnumComboBox
2021-03-31 12:15:57 +02:00
mafiesto4
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
mafiesto4
382a35aabf
Fix regression in adding model material slots
2021-03-31 10:12:05 +02:00
stefnotch
93f23af92e
Scale dockwindow size by DPI scale
...
For those gangstas with 4k screens ;)
2021-03-30 23:03:56 +02:00
mafiesto4
d8a4814542
Merge branch 'jb-perrier-overwriteprompt'
2021-03-30 22:30:43 +02:00
mafiesto4
6c37673787
Merge branch 'overwriteprompt' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-overwriteprompt
2021-03-30 22:30:41 +02:00
mafiesto4
77f9716932
Fix selecting spline points
...
#409
2021-03-30 22:27:24 +02:00
mafiesto4
ece77065ca
Merge branch 'stefnotch-patch-8'
2021-03-30 22:10:44 +02:00
mafiesto4
15186cafe0
Merge branch 'patch-8' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-8
2021-03-30 22:10:39 +02:00
mafiesto4
b35795f1ff
Merge branch 'stefnotch-dpi-root-window-fix'
2021-03-30 22:09:24 +02:00
mafiesto4
d667084d11
Merge branch 'dpi-root-window-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-dpi-root-window-fix
2021-03-30 22:09:18 +02:00
mafiesto4
f8d6f8ffb5
Fix using references to projects outside the main project
...
#397
2021-03-30 22:07:40 +02:00
jb-perrier
a3ca6b0dca
Add overwrite prompt for SaveDialog.
2021-03-30 21:47:18 +02:00
jb-perrier
2524d93f6b
Add Set/Get Up direction.
2021-03-30 21:43:03 +02:00
Nejcraft
4f690c17fa
mario went missing
2021-03-30 20:36:39 +02:00
Nejcraft
7af125b453
Added some qutoes
...
As by discord
2021-03-30 20:35:13 +02:00
mafiesto4
b0fe4e9945
Merge remote-tracking branch 'origin/master' into 1.2
2021-03-30 17:58:29 +02:00
mafiesto4
a6d488c4ef
Add support for generating Collision Data from Skinned Models
2021-03-30 17:58:24 +02:00
mafiesto4
e01a0585a8
Add MeshBase as shared impl part for Mesh and SkinnedMesh
2021-03-30 17:57:53 +02:00
mafiesto4
3e1356ba2d
Remove unused LimitAttribute into simple Limit
2021-03-30 12:28:33 +02:00
mafiesto4
9581f7b10e
Fix using cross-module references inside C++ game project
2021-03-29 20:37:43 +02:00
mafiesto4
a83ee4014e
Expose more wheel settings in vehicle
2021-03-29 17:07:17 +02:00
mafiesto4
4264a36dd0
Fix tooltip attribute generation for multi line xml doc comments
2021-03-29 16:49:26 +02:00
mafiesto4
dd00c83f74
Add clutch strength option
2021-03-29 16:48:59 +02:00
mafiesto4
6ad8e8b133
Expose Setup on WheeledVehicle
2021-03-29 16:40:06 +02:00
mafiesto4
f17e347a15
Add differential settings to WheeledVehicle
2021-03-29 16:25:25 +02:00
mafiesto4
d95d3efe33
Fix
2021-03-29 15:38:04 +02:00
mafiesto4
d21ccac63e
Add engine settings to WheeledVehicle
2021-03-29 15:36:55 +02:00
mafiesto4
427541b488
Fix using cross-module references inside C++ game project
2021-03-29 14:41:29 +02:00
mafiesto4
b27c832cb7
Add error log when trying to load bytes from file data that is too big
2021-03-29 13:49:49 +02:00
mafiesto4
3162d4e770
Add option for WheeledVehicle drive type
2021-03-29 13:41:25 +02:00
stefnotch
2abb215034
Update CONTRIBUTING.md
2021-03-29 12:06:24 +02:00
stefnotch
12fd7274a9
Fix DPI regression: use the overrideable RootWindow instead of _root
2021-03-29 10:54:48 +02:00
mafiesto4
7456bf38f7
Fix for editor on linux
2021-03-28 23:26:08 +02:00
mafiesto4
d85a020971
Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
...
#398
2021-03-28 23:25:52 +02:00
mafiesto4
e21c9d24de
Add proper vehicle setup after editing wheel colliders
2021-03-26 17:11:26 +01:00
mafiesto4
2ce14b5e9c
Increase physics solver iterations counts for vehicles to have more stability and quality
2021-03-26 16:14:06 +01:00
mafiesto4
3f68a0576d
Reorder properties and add center of mass debug drawing
2021-03-26 15:47:00 +01:00
mafiesto4
f216528f40
Tweak comment
2021-03-26 15:14:12 +01:00
mafiesto4
4562dde31f
Add Vehicles support
2021-03-26 15:11:07 +01:00
mafiesto4
5ca717a231
Merge remote-tracking branch 'origin/master' into 1.2
2021-03-23 12:32:04 +01:00
mafiesto4
e2f9646b8f
Fix using nested types in scripting api
2021-03-23 12:31:30 +01:00
mafiesto4
b5e324673e
Fixes for serialization problems with custom structures
2021-03-23 12:29:25 +01:00
mafiesto4
20b65a08d9
Add DrawCylinder and DrawWireCylinder to DebugDraw
2021-03-23 12:21:07 +01:00
mafiesto4
40c537d114
Merge branch 'master' into 1.2
...
# Conflicts:
# Source/Engine/Platform/Network.h
2021-03-22 11:26:36 +01:00
mafiesto4
de02131d0a
Update
2021-03-16 16:07:08 +01:00
mafiesto4
b3887c0874
Add support for separate data and code output directories in Game Cooker
2021-03-16 16:06:59 +01:00
Erdroy
d99aa3ef46
Finish ReadBytes/WriteBytes C# API
2021-03-15 20:37:31 +01:00
Erdroy
a90b3bd7f6
Add message sending to server
2021-03-15 20:28:41 +01:00
Erdroy
77461e45c0
Remove fragmented channel type
2021-03-15 20:07:52 +01:00
Erdroy
99135759e3
Use only one channel for ENet
2021-03-15 20:00:30 +01:00
mafiesto4
3fb0b56c10
Add Vulkan support on Switch
2021-03-15 15:47:54 +01:00
mafiesto4
c930d32b2b
Add support for cooking game for Switch
2021-03-15 14:32:10 +01:00
mafiesto4
c7c339957b
Merge remote-tracking branch 'origin/1.1' into 1.2
...
# Conflicts:
# Source/Editor/Editor.Build.cs
2021-03-15 09:38:58 +01:00
Erdroy
5afe51d1b4
Add NetworkMessage read/write functions (WIP)
2021-03-12 20:01:03 +01:00
Erdroy
082d56f89a
Add multi-host support
2021-03-12 19:29:20 +01:00
Erdroy
6b7ca47f26
Add basic ENet driver implementation (WIP)
2021-03-11 20:30:37 +01:00
Erdroy
00d5a40443
Fix PopEvent API signature
2021-03-11 20:30:03 +01:00
Erdroy
87754f12ff
Add proper NetworkEvent data
2021-03-11 20:04:25 +01:00
Erdroy
e7d99057ba
Expose CreateMessage/RecycleMessage to the API
2021-03-11 20:04:10 +01:00
Erdroy
339e5a5d91
Add ENet thirdparty
2021-03-11 19:23:10 +01:00
Erdroy
2db1438ef4
Add note about end points
2021-03-11 19:11:40 +01:00
Erdroy
42d31c0c65
Fix warning about double to float conversion
2021-03-11 19:11:23 +01:00
Erdroy
64a5b01bd9
Add logs
2021-03-11 19:11:04 +01:00
Erdroy
ea7cdd00bd
Add ENet stubs
2021-03-11 18:47:15 +01:00
Erdroy
43e8a54e57
Use enum instead interface reference for now
2021-03-11 18:47:05 +01:00
Erdroy
393595ea2d
Fix message index pool
2021-03-11 18:46:28 +01:00
Erdroy
b9f13804e0
Add Networking namespace
2021-03-11 18:08:12 +01:00
Erdroy
1c511d112d
Fix compilation & APIGen issues
2021-03-11 18:08:12 +01:00
Erdroy
f86e22ba87
Add networking build script
2021-03-11 18:08:12 +01:00
Erdroy
c87feb69c4
Add INetworDriver full API
2021-03-11 18:08:12 +01:00
Erdroy
75a02beda0
Cleanup
2021-03-11 18:08:12 +01:00
Erdroy
7106dc738b
Add proper ctor to NetworkMessage
2021-03-11 18:08:12 +01:00
Erdroy
7525bf6435
Add network message recycle implementation
2021-03-11 18:08:12 +01:00
Erdroy
8f653fa699
Add basic network classes and message pooling
2021-03-11 18:08:11 +01:00
mafiesto4
4072796e54
Switch impl progress
2021-03-11 17:22:06 +01:00
mafiesto4
e09f4eb6dc
Switch impl progress
2021-03-09 19:18:40 +01:00
mafiesto4
f82117c6fb
Remove unused WindowsManager::CalcCenteredWinPos
2021-03-09 14:32:53 +01:00
mafiesto4
48ae338fb2
Move default AllocatePages/FreePages impl from Unix to PlatformBase
2021-03-09 14:32:24 +01:00
mafiesto4
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00