Commit Graph

  • aac399c6a1 Add CascadeBlendSize to Directional Light and fix sun shadow fade at distance mafiesto4 2026-05-04 23:41:00 +02:00
  • 864f3a3d42 Fix scene search performance regression mafiesto4 2026-05-04 23:05:25 +02:00
  • 4c5035e433 Fix scene search performance regression mafiesto4 2026-05-04 23:05:25 +02:00
  • b14c2cfc74 Optimize Global Surface Atlas full direct lighting redraw to copy whole emissive atlas at once mafiesto4 2026-05-04 18:11:01 +02:00
  • cbcfa4013b Add Graphics::MotionVectors::MinObjectScreenSize to skip too small objects from drawing motion vectors mafiesto4 2026-05-04 17:29:58 +02:00
  • 429f8e5336 Add highlight to Motion Vectors Debug view for better content optimizing mafiesto4 2026-05-04 16:43:41 +02:00
  • 6cc0edf0eb Optimize shadows and depth rendering with instancing support for transparent shaders mafiesto4 2026-05-04 15:12:40 +02:00
  • f7d8f36add Optimize draw calls batching and instancing with better sort keys generation and processing mafiesto4 2026-05-04 12:34:29 +02:00
  • da716dde6a Fix directional light cascaded shadow maps rendering stability mafiesto4 2026-05-04 08:46:43 +02:00
  • 2e98300693 Add minor changes mafiesto4 2026-05-04 08:47:21 +02:00
  • 83de99877c Fix directional light cascaded shadow maps rendering stability mafiesto4 2026-05-04 08:46:43 +02:00
  • 94e529e801 Add way to get blackboard by type. Tryibion 2026-05-01 16:27:15 -05:00
  • c08661d150 Add AGENTS file jb-perrier 2026-05-01 22:56:22 +02:00
  • 7a569d4f14 Add selection drawing and picking gizmo to Foliage Types editing tab mafiesto4 2026-04-30 18:19:12 +02:00
  • 24675ace93 Refactor Temporal Anti-Aliasing shader to have less ghosting and quality scalability mafiesto4 2026-04-30 17:58:19 +02:00
  • 3a5d831e71 Minor changes mafiesto4 2026-04-29 18:34:39 +02:00
  • 0aecb35ab1 Fix Global Surface Atlas rasterization of objects with negative scale mafiesto4 2026-04-29 18:34:14 +02:00
  • c4bb39aeac Improve Global Surface Atlas objects dirtying limit to pick the largers objects first mafiesto4 2026-04-29 17:52:51 +02:00
  • 61431a6400 Optimize Global Surface Atlas defragmentation with copying old atlas to avoid redrawing all objects mafiesto4 2026-04-29 17:19:40 +02:00
  • d4da1d80d0 Optimize Global Surface Atlas with object draws limit per frame mafiesto4 2026-04-29 17:05:17 +02:00
  • 3bede1d6bc Optimize Global Surface Atlas updates distribution for subobjects (eg. foliage instances) mafiesto4 2026-04-28 22:21:38 +02:00
  • ce4ad8aa71 Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks mafiesto4 2026-04-28 21:55:52 +02:00
  • 75bd206416 Fix regression crash on Vulkan when clearing many textures at once mafiesto4 2026-04-28 20:19:35 +02:00
  • 578af12f2b Optimize Global Surface Atlas objects to cache shader data mafiesto4 2026-04-28 20:18:18 +02:00
  • acbbd34ecf Optimize scene rendering async job to use interleaved ranges instead of fighting for a shared index mafiesto4 2026-04-28 13:16:44 +02:00
  • c8b06ba7ec Optimize scene rendering loop to cache more data on stack mafiesto4 2026-04-28 13:07:19 +02:00
  • ad46b74f6a Optimize foliage drawing by caching per-instance world matrix mafiesto4 2026-04-28 12:50:19 +02:00
  • 47a9d76938 Optimize foliage drawing memory access a bit more mafiesto4 2026-04-28 11:48:52 +02:00
  • 442cb8f2dd Minor improvements mafiesto4 2026-04-28 00:25:31 +02:00
  • 45e121bf77 Fix Guid diff serialization and loading invalid values mafiesto4 2026-04-28 00:24:57 +02:00
  • 8e76d0d9d8 Fix GPUTexture.DownloadData to use correct bindings api mafiesto4 2026-04-28 00:24:34 +02:00
  • f4905cfccc Optimize foliage rendering with less cache misses mafiesto4 2026-04-28 00:24:05 +02:00
  • bf9a015959 Optimize FoliageInstance size to cut down memory by and reduce cache misses when drawing foliage mafiesto4 2026-04-27 22:54:11 +02:00
  • 4fd7f51fdf Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering mafiesto4 2026-04-27 21:53:11 +02:00
  • f5e483069d Optimize CPU rendering of shadowed foliage by splitting draw contexts into separate async jobs mafiesto4 2026-04-27 17:14:56 +02:00
  • caef258e1a Fix missing ChannelMask parameter type clone for Material Instance mafiesto4 2026-04-27 16:39:15 +02:00
  • a39b3f486b Improve foliage count display in editor tab mafiesto4 2026-04-27 14:25:23 +02:00
  • 913892f3c1 Fix unnecessary memory allocations within D3D object debug name assignment mafiesto4 2026-04-27 14:27:32 +02:00
  • 0bd28ecb65 Fix compilation mafiesto4 2026-04-27 16:09:28 +02:00
  • 9eec54171c Fix compilation on Linux mafiesto4 2026-04-27 14:37:00 +02:00
  • 486781661e Optimize foliage instance bounds calculations mafiesto4 2026-04-27 14:32:19 +02:00
  • b201897ae6 Optimize foliage serialization by batching instance data, performing quantization, and LZ4 compression mafiesto4 2026-04-27 14:30:19 +02:00
  • c33ada2715 Fix unnecessary memory allocations within D3D object debug name assignment mafiesto4 2026-04-27 14:27:32 +02:00
  • dcb9b5150f Optimize large scene/prefa/json assets metadata loading by avoiding parsing full contents mafiesto4 2026-04-27 14:27:00 +02:00
  • f905b4013b Optimize large scene files loading by aligning json pool allocator pages to 64kB mafiesto4 2026-04-27 14:26:12 +02:00
  • b0033a35b7 Improve foliage count display in editor tab mafiesto4 2026-04-27 14:25:23 +02:00
  • f47a2909fe Update LZ4 library to v1.10 mafiesto4 2026-04-27 14:24:56 +02:00
  • b1c76ec7f9 Merge remote-tracking branch 'origin/1.12' into 1.13 mafiesto4 2026-04-25 10:31:41 +02:00
  • e6c0836b09 Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented" mafiesto4 2026-04-25 10:31:21 +02:00
  • db2130f340 Add No parameters text to material instance panel with base material that doesn't have parameters mafiesto4 2026-04-24 23:49:40 +02:00
  • edb3badcb3 Optimize content modifications watching events processing in large projects mafiesto4 2026-04-24 23:47:22 +02:00
  • c33b2cc11e Optimize first scene startup by preloading it during loading screen mafiesto4 2026-04-24 17:56:12 +02:00
  • 135110387d Fix loading SceneReference property in Visual Script mafiesto4 2026-04-24 17:55:07 +02:00
  • 6b3502675a Fix deprecated flag usage when loading scenes over multiple frames mafiesto4 2026-04-24 17:54:40 +02:00
  • 615e847e01 Add new Level.PreloadSceneAsync for streaming levels before they need to be loaded in mafiesto4 2026-04-24 17:54:25 +02:00
  • 881bc4d629 Fix crash on Vulkan when constant buffer is missing mafiesto4 2026-04-24 12:20:32 +02:00
  • 468e05c6e8 Fix crash on Vulkan when constant buffer is missing mafiesto4 2026-04-24 12:20:32 +02:00
  • a46402df6b Merge remote-tracking branch 'origin/1.12' into 1.13 mafiesto4 2026-04-24 11:50:19 +02:00
  • 1fa9aadebd Fix crash on cursor changes regression mafiesto4 2026-04-24 11:50:15 +02:00
  • c0f52235c6 Fix compilation on Xbox with new D3D12MA lib used mafiesto4 2026-04-24 11:21:42 +02:00
  • c782f07b76 Add GetTextureData function to texture API in C# mafiesto4 2026-04-24 11:21:18 +02:00
  • dc9a8a2f84 Fix editor shutdown error when script compilation fails mafiesto4 2026-04-24 11:21:02 +02:00
  • 49943e13de Fix various API issues mafiesto4 2026-04-24 11:20:45 +02:00
  • 1988fae929 Add support for loading custom mouse cursor images mafiesto4 2026-04-24 11:20:04 +02:00
  • 804315bb3e Add VSync support to Vulkan mafiesto4 2026-04-23 20:25:36 +02:00
  • 0cacc58b53 Fix minor issues in D3D12 mafiesto4 2026-04-23 18:39:09 +02:00
  • 7437b69d52 Add GPUMemoryStats for GPU video memory stats mafiesto4 2026-04-23 18:38:47 +02:00
  • f5f4fb29f2 Cleanup code and disable unused Json/Dump features from D3D12MA mafiesto4 2026-04-23 17:13:30 +02:00
  • 33617a702a Add D3D12MemoryAllocator for resource allocations on DX12 mafiesto4 2026-04-23 17:12:26 +02:00
  • 84b53bb9c8 Optimize various rendering effects with GPUDrawPass mafiesto4 2026-04-23 14:30:02 +02:00
  • d6113be58c Fix crash on Android when mouse device is not connected mafiesto4 2026-04-23 10:18:43 +02:00
  • c3ea883b21 Fix crash on Android when mouse device is not connected mafiesto4 2026-04-23 10:18:43 +02:00
  • f41d01f4a9 Optimize Vulkan render passes with a new GPUDrawPass to manually control attachment operations in higher-level API mafiesto4 2026-04-23 10:18:13 +02:00
  • 141a8de0da Optimize Vulkan texture clears with render pass attachments clear operation mafiesto4 2026-04-23 09:44:31 +02:00
  • 63b6fafa1b Add Escape key to deselect in Editor mafiesto4 2026-04-23 09:14:19 +02:00
  • 527b0acfa9 Fix DDGIDebugProbes crash on Vulkan mafiesto4 2026-04-23 08:46:51 +02:00
  • 83538e4385 Fix moving reroute node in Visject to not break it's connection mafiesto4 2026-04-23 08:33:16 +02:00
  • 2ce1103530 Add VersionControlInfo to output game build info and log game version with branch/commit info mafiesto4 2026-04-22 23:11:29 +02:00
  • 6121a6fadf Merge remote-tracking branch 'origin/1.12' into 1.13 mafiesto4 2026-04-22 17:56:23 +02:00
  • df059f79c7 Optimize out loading texture DefaultLensDirt if it's not needed mafiesto4 2026-04-22 16:53:08 +02:00
  • 11aeaba92a Fix missing include files in packaged build mafiesto4 2026-04-22 14:48:54 +02:00
  • 9264a6e011 Fix tooltip for content items in Tree View mode mafiesto4 2026-04-22 11:41:35 +02:00
  • c7d40c0dc6 Merge branch 'envision3d-bugfix/tree-view-folder-deletion' mafiesto4 2026-04-22 10:28:29 +02:00
  • 7d7dba41f2 Merge branch 'bugfix/tree-view-folder-deletion' of https://github.com/envision3d/FlaxEngine into envision3d-bugfix/tree-view-folder-deletion mafiesto4 2026-04-22 10:28:16 +02:00
  • c130928e7a Fix skinned model retarget source asset filter to work after AssetPicker refactor with new validator mafiesto4 2026-04-22 10:19:28 +02:00
  • 6a5742352c Include selected folders in items for deletion envision3d 2026-04-20 12:01:48 -05:00
  • c23ac8782b Add missing ManagedEditor.h header to editor package mafiesto4 2026-04-20 17:48:27 +02:00
  • 0592816ef1 Fix compiler error with Large Worlds enabled mafiesto4 2026-04-20 15:31:02 +02:00
  • fc864cb504 Fix internal function name collision with base class function in bindings mafiesto4 2026-04-20 14:57:33 +02:00
  • 3cea8621a7 Fix Time::Synchronize to not reset time on unpause mafiesto4 2026-04-20 14:06:51 +02:00
  • 21cac2ad6e Various improvements to model previews in editor mafiesto4 2026-04-20 13:17:04 +02:00
  • 633f2fa901 Fix prefab preview to wait for the assets streaming mafiesto4 2026-04-20 12:49:43 +02:00
  • e90dde491d Fix prefab preview to better match model bounds inside it mafiesto4 2026-04-20 12:48:52 +02:00
  • 7014f40965 Fix crash when asset loading task remains leftover ref for some unknown reason mafiesto4 2026-04-20 12:28:47 +02:00
  • 0ba611e57f Fix compilation mafiesto4 2026-04-20 10:42:20 +02:00
  • f85836d090 Add logging timeout size on Vulkan fence wait fail mafiesto4 2026-04-20 09:47:13 +02:00
  • c474f2e522 Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read mafiesto4 2026-04-20 09:46:43 +02:00
  • 635ef0ad66 Fix drawing editor thumbnails when texture used by asset is using dynamic streaming mafiesto4 2026-04-19 22:37:58 +02:00
  • 8553785397 Fix crash when drawing minor foliage node with both children and instances mafiesto4 2026-04-19 21:48:23 +02:00
  • b79335c920 Fix compiling C# scripts that use nuget package to properly resolve it on 1st build mafiesto4 2026-04-19 21:30:16 +02:00