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8925 Commits

Author SHA1 Message Date
mafiesto4 5058bfc296 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-05-13 22:40:54 +02:00
mafiesto4 f83488355d Fix new UIScene flow on the latest iOS 2026-05-13 22:33:31 +02:00
mafiesto4 25dd989749 Merge branch 'GoaLitiuM-fmt_msvc_fix' into 1.12 2026-05-13 18:16:49 +02:00
Ari Vuollet d4402c7f8e Fix compilation error in fmt with MSVC 14.51 2026-05-13 19:03:47 +03:00
mafiesto4 2a95e8e970 Fix scene search regression from 864f3a3d42
#4089
2026-05-12 17:44:27 +02:00
mafiesto4 746bd2273f Fix memory alloc when renaming GPU resource on Vulkan 2026-05-12 17:40:09 +02:00
mafiesto4 dcccc4687d Fix swapchain creation on the latest iOS to run on UI thread 2026-05-11 22:27:21 +02:00
mafiesto4 834cb94110 Fix loading engine managed assembly on iOS regression 2026-05-11 21:35:27 +02:00
mafiesto4 4ce06c8242 Update iOS to work on the latest devices with iOS 26 2026-05-09 22:32:21 +02:00
mafiesto4 7289baae48 Fix iOS game app SDK target to match libs 2026-05-09 13:45:31 +02:00
mafiesto4 9957166723 Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks 2026-05-06 13:02:57 +02:00
mafiesto4 378ce066cd Fix error when drag&drop new actor on Windows in Editor 2026-05-06 13:01:55 +02:00
mafiesto4 864f3a3d42 Fix scene search performance regression 2026-05-04 23:06:02 +02:00
mafiesto4 da716dde6a Fix directional light cascaded shadow maps rendering stability 2026-05-04 10:31:01 +02:00
mafiesto4 caef258e1a Fix missing ChannelMask parameter type clone for Material Instance
#4070
2026-04-27 16:39:15 +02:00
mafiesto4 a39b3f486b Improve foliage count display in editor tab 2026-04-27 16:10:08 +02:00
mafiesto4 913892f3c1 Fix unnecessary memory allocations within D3D object debug name assignment 2026-04-27 16:09:49 +02:00
mafiesto4 e6c0836b09 Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
This reverts commit 641f70d4ac.

Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
2026-04-25 10:31:21 +02:00
mafiesto4 881bc4d629 Fix crash on Vulkan when constant buffer is missing 2026-04-24 12:21:36 +02:00
mafiesto4 d6113be58c Fix crash on Android when mouse device is not connected 2026-04-23 10:19:09 +02:00
mafiesto4 527b0acfa9 Fix DDGIDebugProbes crash on Vulkan 2026-04-23 08:46:51 +02:00
mafiesto4 83538e4385 Fix moving reroute node in Visject to not break it's connection 2026-04-23 08:33:16 +02:00
mafiesto4 df059f79c7 Optimize out loading texture DefaultLensDirt if it's not needed 2026-04-22 16:53:08 +02:00
mafiesto4 11aeaba92a Fix missing include files in packaged build 2026-04-22 14:48:54 +02:00
mafiesto4 9264a6e011 Fix tooltip for content items in Tree View mode 2026-04-22 11:41:35 +02:00
mafiesto4 c7d40c0dc6 Merge branch 'envision3d-bugfix/tree-view-folder-deletion' 2026-04-22 10:28:29 +02:00
mafiesto4 7d7dba41f2 Merge branch 'bugfix/tree-view-folder-deletion' of https://github.com/envision3d/FlaxEngine into envision3d-bugfix/tree-view-folder-deletion 2026-04-22 10:28:16 +02:00
mafiesto4 c130928e7a Fix skinned model retarget source asset filter to work after AssetPicker refactor with new validator 2026-04-22 10:19:28 +02:00
envision3d 6a5742352c Include selected folders in items for deletion 2026-04-20 12:01:48 -05:00
mafiesto4 c23ac8782b Add missing ManagedEditor.h header to editor package 2026-04-20 17:48:27 +02:00
mafiesto4 0592816ef1 Fix compiler error with Large Worlds enabled 2026-04-20 15:31:02 +02:00
mafiesto4 fc864cb504 Fix internal function name collision with base class function in bindings 2026-04-20 14:57:33 +02:00
mafiesto4 3cea8621a7 Fix Time::Synchronize to not reset time on unpause 2026-04-20 14:06:51 +02:00
mafiesto4 21cac2ad6e Various improvements to model previews in editor 2026-04-20 13:17:04 +02:00
mafiesto4 633f2fa901 Fix prefab preview to wait for the assets streaming 2026-04-20 12:49:43 +02:00
mafiesto4 e90dde491d Fix prefab preview to better match model bounds inside it 2026-04-20 12:48:52 +02:00
mafiesto4 7014f40965 Fix crash when asset loading task remains leftover ref for some unknown reason 2026-04-20 12:28:47 +02:00
mafiesto4 0ba611e57f Fix compilation 2026-04-20 10:42:20 +02:00
mafiesto4 f85836d090 Add logging timeout size on Vulkan fence wait fail 2026-04-20 09:47:13 +02:00
mafiesto4 c474f2e522 Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read 2026-04-20 09:46:43 +02:00
mafiesto4 635ef0ad66 Fix drawing editor thumbnails when texture used by asset is using dynamic streaming 2026-04-19 22:37:58 +02:00
mafiesto4 8553785397 Fix crash when drawing minor foliage node with both children and instances 2026-04-19 21:48:23 +02:00
mafiesto4 b79335c920 Fix compiling C# scripts that use nuget package to properly resolve it on 1st build 2026-04-19 21:30:16 +02:00
mafiesto4 54e5e6895d Fix material instance parameters order in editor to match from base material 2026-04-19 10:22:35 +02:00
mafiesto4 d2cdb85678 Fix reference on font asset unload 28ea7f134d
#4059
2026-04-18 23:51:56 +02:00
fibref 28ea7f134d fix fallback font broken when using MSDF 2026-04-18 23:50:21 +02:00
mafiesto4 248d883a8b Merge branch 'Tryibion-add-tree-view-shortcuts' 2026-04-18 23:46:45 +02:00
mafiesto4 3c6b448ba9 Merge branch 'add-tree-view-shortcuts' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-tree-view-shortcuts 2026-04-18 23:44:58 +02:00
mafiesto4 0ef35ce257 Fix dock window title to properly update on decoration UI 2026-04-18 23:44:43 +02:00
mafiesto4 641f70d4ac Fix Blend Mode on Terrain materials to be unenviable due to not implemented
#4056
2026-04-18 23:44:21 +02:00
mafiesto4 36157fb01e Fix Behavior time to not reset on root loop 2026-04-18 23:22:12 +02:00
mafiesto4 b6dfd1351d Use bundled python from Emscripten SDK on Windows too 2026-04-18 22:31:57 +02:00
mafiesto4 925b83e095 Fix text box selection height on macOS with custom system scale (hack) 2026-04-18 21:01:37 +02:00
mafiesto4 e65cd3799f Fix cooking game for Web on macOS when using old XCode 16.4 to use a newer python from Emscripten SDK 2026-04-18 20:44:03 +02:00
mafiesto4 cf319876e6 Fix build error on missing Emscripten SDK to be more usable 2026-04-18 19:55:37 +02:00
mafiesto4 421e8d5b43 FIx codesigning editor package with Web platform tool 2026-04-18 19:55:12 +02:00
Tryibion 6c8c1aed45 Fix context menu. 2026-04-17 16:31:49 -05:00
Tryibion fe90f4954e Use list overloads 2026-04-17 16:17:55 -05:00
Tryibion 22964255e4 Add tree view only shortcuts. 2026-04-17 16:13:36 -05:00
mafiesto4 cf65c442de Add AutoAttachDebugPreviewActor for Behavior Tree editor 2026-04-17 18:51:50 +02:00
mafiesto4 d0ac31c02b Fix incorrect shader sample support for WebGPU texture formats from Tier1 that are only unfilterable-float for shader load-only 2026-04-17 17:43:03 +02:00
mafiesto4 f1f17c8289 Fix compilation for Web 2026-04-17 15:59:51 +02:00
mafiesto4 bfc2b276e1 Fix crash when loading Visject graph with a broken connection 2026-04-17 14:53:14 +02:00
mafiesto4 fa01d2d8a3 Add additional way of loading unsupported texture formats via Texture Tool conversion
This fixes loading `BC7` textures on `D3D10` backend.
2026-04-17 14:25:58 +02:00
mafiesto4 f5b5228ddf Add debug drawing particle collision modules 2026-04-17 13:22:15 +02:00
mafiesto4 c1de97b77b Add drawing particle debug in system editor window 2026-04-17 12:00:18 +02:00
mafiesto4 915f655e2c Fix missing shader file in packaged build and startup on broken gizmo material 2026-04-17 09:51:28 +02:00
mafiesto4 0754ea85a9 Fix material slot comboboxes update when editing model material slots 2026-04-17 08:55:41 +02:00
mafiesto4 e9d61ebf9f Fix Editor packaging on macOS without SDL 2026-04-17 08:39:26 +02:00
mafiesto4 cb2f2bf644 Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
#4055
2026-04-16 23:24:53 +02:00
mafiesto4 9350a4a706 Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
2026-04-16 23:23:36 +02:00
mafiesto4 b6c7358953 Fix crash when caching DebugCommands and classes cache gets modified
#4054
2026-04-16 22:33:36 +02:00
mafiesto4 6db9116047 Fix crash when using SkeletonMask::GetNodesMask from 2 threads at once *(g. in Anim Graph) 2026-04-16 21:30:47 +02:00
mafiesto4 1f5fcdc7c7 Fix crash when running with D3D10 2026-04-16 15:46:24 +02:00
mafiesto4 4e72be1604 Add selected code editor name to UI button for scripts project opening 2026-04-16 15:44:28 +02:00
mafiesto4 7b5b688c68 Update engine assets 2026-04-16 15:27:24 +02:00
mafiesto4 f87515305b Add Instance Transform node to Anim Graph 2026-04-16 15:24:50 +02:00
mafiesto4 a8165f58bc Bump up the build number 2026-04-16 14:19:31 +02:00
mafiesto4 712420cca7 Merge remote-tracking branch 'origin/master' into 1.12 2026-04-16 14:04:21 +02:00
mafiesto4 232db03427 Make it easier to enable threads in web build 2026-04-16 13:36:25 +02:00
mafiesto4 51af51d008 Fix missing OrthoSize property serialization on Camera
#4053
2026-04-15 22:34:10 +02:00
mafiesto4 3892bf96e2 Fix navmesh generation over terrain regression from 8f50d9faec
#4051
2026-04-15 14:49:14 +02:00
mafiesto4 9280cb0036 Add ManagedEditor to C++ scripting (same as C#) 2026-04-15 14:21:09 +02:00
mafiesto4 2636c5e82f Fix crash on Vulkan buffer upload page logic
#3931
2026-04-15 14:20:56 +02:00
mafiesto4 7fde883c3f Fix input issues on floating editor windows by using layered window flag only when transparency is in use 2026-04-15 09:59:17 +02:00
mafiesto4 591706d7fd Fix environment probe selection to use closest one to the object 2026-04-15 09:59:17 +02:00
mafiesto4 e43c22acfe Fix drag&drop deadlock regression on Linux with X11 and SDL 2026-04-15 00:52:40 +02:00
mafiesto4 cdf82df326 Add docs about conditional features in public API 2026-04-14 16:55:43 +02:00
mafiesto4 3f55833939 Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE 2026-04-14 16:38:03 +02:00
mafiesto4 a14599bb15 Add Per Instance Random node to Anim Graph 2026-04-14 16:02:31 +02:00
mafiesto4 9bb7733b33 Add **Spring Bone Physics** node to Anim Graph 2026-04-14 16:02:17 +02:00
mafiesto4 5b7af2e10c Various fixes and improvements 2026-04-14 16:00:53 +02:00
mafiesto4 04260f4551 Add Drag and StretchLimit to SplineRopeBody for more advanced simulation control 2026-04-14 09:11:08 +02:00
mafiesto4 78f1f3ebdd Fix SplineRopeBody simulation when moving spline actor 2026-04-14 09:10:41 +02:00
mafiesto4 f4cf822b3c Fix async rendering when Job System is disabled 2026-04-14 09:09:42 +02:00
mafiesto4 99d71cdf4a Fix animated model bounds to properly update after animation tick 2026-04-14 09:09:19 +02:00
mafiesto4 3830267a1e Add new IgnoreNodesScale option to skip skeleton nodes scale during import 2026-04-14 09:05:31 +02:00
mafiesto4 330049d732 Cleanup anim graph nodes access to share code 2026-04-10 10:48:45 +02:00
mafiesto4 5aa936f69f Add User Agent and browser platform info to Web platform 2026-04-09 21:33:54 +02:00
mafiesto4 01ab0ba14d Add LongitudinalSlip/LateralSlip to wheel state 2026-04-09 17:35:00 +02:00
mafiesto4 ffa54b2135 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-04-09 17:14:04 +02:00
mafiesto4 956b0d85b1 Fix collection editor of scene object references to use compact inline layout 2026-04-09 17:13:36 +02:00
mafiesto4 9d3a2bc778 Add CanSpawn to ParticleEffect for runtime control over particles spawning 2026-04-09 17:12:59 +02:00
mafiesto4 1d3d20e6c5 Add option to disable shadows on transparent material 2026-04-09 14:47:39 +02:00
mafiesto4 095cfcdde2 Fix WebGPU crash when creating buffer with init data that is not aligned to 4 bytes 2026-04-09 14:47:21 +02:00
mafiesto4 a2fadb94fd Fix deprecated usage warning on macOS 2026-04-09 10:48:03 +02:00
mafiesto4 60881a74c9 Dont use icon on non-SDL macOS window (not implemented) 2026-04-09 10:44:17 +02:00
mafiesto4 ad90e39447 Modernize macOS file system watcher impl 2026-04-09 10:43:56 +02:00
mafiesto4 2f825652e5 Merge branch 'GoaLitiuM-sdl_mac_fixes' into 1.12 2026-04-09 10:33:07 +02:00
mafiesto4 f542f77cd2 Build SDL 3.4.4 for macOS 2026-04-09 10:32:49 +02:00
mafiesto4 c59e13b614 Merge branch 'sdl_mac_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_mac_fixes 2026-04-09 10:16:50 +02:00
mafiesto4 8ff1c4856e Fix Chromatic Distortion to be based on 1080p res as reference to resolution-independent 2026-04-08 22:46:53 +02:00
mafiesto4 b3ceda5a6e Revert 10c8454e8f to use more common paste logic in scene tree
(duplicate can paste at the same tree level, paste puts new object into the selection by default)
2026-04-08 22:19:21 +02:00
mafiesto4 5b922e069e Fix importing and using files without extension in Editor content 2026-04-08 20:36:02 +02:00
mafiesto4 21decf6790 Bump up build number 2026-04-08 17:23:09 +02:00
mafiesto4 9e48cc4156 Fix crash on leftover window handle inside an input device events queue 2026-04-08 17:13:34 +02:00
mafiesto4 96301f20c6 Fix editor viewport focus to be locked from game when using dock window 2026-04-08 17:13:00 +02:00
mafiesto4 963b2f327f Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.h
2026-04-08 13:24:29 +02:00
mafiesto4 6a8d6af17e Add Platform.GetUserLanguage for text localization, separate from locale used for numbers, currency and dates 2026-04-08 13:04:19 +02:00
mafiesto4 79d1d0c109 Add Localization.GetLocales to list all languages in a game 2026-04-08 09:46:59 +02:00
mafiesto4 737cac559c Fix postfx material flicker due to lost asset reference 2026-04-08 09:27:31 +02:00
mafiesto4 bc30d67c3f Update XCode min version to 16.4 2026-04-08 09:21:03 +02:00
mafiesto4 f2cf5ce1ab Adjust nightly CD builds to run 2hs earlier for EU to have a fresh build in a morning 2026-04-08 09:08:30 +02:00
mafiesto4 85c134ce2a Fix color picker auto-submit on defocus on Linux
#4046
2026-04-08 00:01:48 +02:00
mafiesto4 4b0aafa1de Fix color picker auto-submit on defocus on Linux
#4046
2026-04-08 00:00:13 +02:00
mafiesto4 a56d200230 Rebuild SDL3 for Linux with Wayland 2026-04-07 23:49:01 +02:00
mafiesto4 ff6b7ee9cf Fixes for Web on Linux 2026-04-07 23:17:16 +02:00
mafiesto4 47508150c2 Fix crash when changing prefab root
#4034
2026-04-07 21:57:36 +02:00
mafiesto4 73ade7588c Migrate to the newer macOS 15 runner 2026-04-07 16:52:55 +02:00
mafiesto4 3954a97734 Fix tint compiler path 2026-04-07 16:30:44 +02:00
mafiesto4 403b5fe09a Rebuiild astc with old XCode 16.4 2026-04-07 16:29:10 +02:00
mafiesto4 59e46077fc Fix exception in invalid window layout to avoid hard errors
#4033
2026-04-07 13:30:13 +02:00
mafiesto4 088ab759da Merge branch 'xxSeys1-VjCurvatureTweak' 2026-04-07 13:21:21 +02:00
mafiesto4 057d6c67f7 Move tint compiler to Web package 2026-04-07 13:12:19 +02:00
mafiesto4 76fbeba67a Fox NoPostFx debug view when using Linear Color Space 2026-04-07 12:01:45 +02:00
mafiesto4 862fc69460 Fix GBuffer debug view when using Lienar Color Space 2026-04-07 11:51:20 +02:00
mafiesto4 e501d10ac1 Add Start Distance to volumetric fog to match Exponential Fog more 2026-04-07 11:36:51 +02:00
mafiesto4 1676f41744 Upgrade Github Actions to the newer versions 2026-04-07 11:09:44 +02:00
mafiesto4 1ec58e3563 Minor fixes 2026-04-07 11:08:03 +02:00
mafiesto4 0505135d7e Add file type filters to file dialog on macOS 2026-04-06 23:23:47 +02:00
mafiesto4 ee32422796 Fix editor packaging errors 2026-04-06 21:05:13 +02:00
mafiesto4 8342596133 Add code signing and disk image notarization for macOS game cooking 2026-04-06 21:04:47 +02:00
Ari Vuollet 30ad7b611a Fix assert when trying to drag item from a dropdown box 2026-04-05 19:53:00 +03:00
Ari Vuollet 2ab69e4503 Fix client-side window decoration dragging on macOS 2026-04-05 19:41:05 +03:00
Ari Vuollet 9838c1c014 Fix deprecation warnings 2026-04-05 19:41:05 +03:00
Ari Vuollet 22ef92e984 Implement drag and drop for macOS 2026-04-05 19:41:04 +03:00
Ari Vuollet d7ba0180d2 Attempt to fix mouse activating menu items over caption area on macOS 2026-04-05 19:41:04 +03:00
Ari Vuollet f38f6dd0ed Fix mouse warping when controlling camera in Editor viewport on macOS 2026-04-05 19:41:04 +03:00
Ari Vuollet 42b4131b1f Handle external application close events 2026-04-05 19:41:04 +03:00
Ari Vuollet 741af05159 Fix destroyed windows removing keyboard focus on macOS 2026-04-05 19:41:03 +03:00
Ari Vuollet e4df5320bd Fix missing window icon on macOS 2026-04-05 19:41:03 +03:00
Ari Vuollet 6606e1356e Update SDL to 3.4.4 2026-04-05 19:41:03 +03:00
mafiesto4 ec69c733ee Fix showing folder contents in Finder 2026-04-05 13:18:09 +02:00
mafiesto4 1d214b20e4 Fix compiler warnings on macOS 2026-04-05 13:02:01 +02:00
mafiesto4 4e6fde17ea Add macOS window impl progress 2026-04-04 22:34:39 +02:00
mafiesto4 dccfa76994 Fix DPI issues on macOS in Editor windows 2026-04-04 21:05:39 +02:00
mafiesto4 9ffa1abb54 Add various missing features from macOS window
Fixes floating windows and context menus robustness in Editor.
2026-04-04 20:56:27 +02:00
Saas 6be0b48270 tweak visject default curvature 2026-04-03 18:47:59 +02:00
mafiesto4 d108e59a84 Fix dragging a single dock window via an inner title bar
#4038
2026-04-03 18:06:16 +02:00
mafiesto4 ebdf7074d3 Fix native window system regression on Windows in Editor due to transparent window as layered
#4039
2026-04-03 17:57:13 +02:00
mafiesto4 7193f8dcab Fix empty bind group to not be static due to WebGPU issues 2026-04-03 17:07:14 +02:00
mafiesto4 0e161c6ec1 Fixes for Web 2026-04-03 16:45:16 +02:00
mafiesto4 93e748a981 Add bigger default size of Editor windows 2026-04-03 12:50:14 +02:00
mafiesto4 2afca52a41 Fix crash on shutdown when one of the windows had outstanding input events 2026-04-03 12:46:49 +02:00
mafiesto4 5e894ea45c Fix Volumetric Fog to reset when not rendered for some time 2026-04-03 12:46:06 +02:00
mafiesto4 d48d40fc41 Fix black fog bug on transparency when Volumetric Fog is disabled 2026-04-03 12:43:15 +02:00
mafiesto4 121ef2f244 Fix SSR mixing bug regression 2026-04-03 11:28:22 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 9a7abd751f Fix crash on invalid unpack node usage in shader graph
#4030
2026-04-01 16:55:28 +02:00
mafiesto4 cabae8142d Merge branch 'Zode-visject-larger-inputs' 2026-04-01 16:26:53 +02:00
mafiesto4 2d0da37907 Remove ComparisonNode from #3540 that is impl in #3866 2026-04-01 16:26:47 +02:00
mafiesto4 42ec33bd9a Fix auto-sizing nodes with hidden default value fields (eg, comparison node)
#3540
2026-04-01 16:25:33 +02:00
mafiesto4 806027408a Merge branch 'visject-larger-inputs' of https://github.com/Zode/FlaxEngine into Zode-visject-larger-inputs 2026-04-01 16:02:10 +02:00
mafiesto4 dc6d53de7c Try to fix compile error 2026-04-01 16:01:01 +02:00
mafiesto4 70f2eee172 Merge branch 'xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible' 2026-04-01 15:58:41 +02:00
mafiesto4 7737dbc77f Various minor fixes
#3866
2026-04-01 15:58:31 +02:00
mafiesto4 9d9d582598 Add undo to preserve connections when changing parameter in param node 2026-04-01 09:50:02 +02:00
mafiesto4 f1796dc8c8 Fix and improve layout of various Visject nodes and elements
#3866
2026-04-01 09:49:29 +02:00
mafiesto4 ebb4ff1dc2 Move UseFixedSize property from node archetype to flags and optimize unnecessary layouts during node loading
#3866
2026-03-31 22:47:10 +02:00
mafiesto4 ea5e7f1416 Add hover highlight to Visject surface boxes
#3866
2026-03-31 21:46:21 +02:00
mafiesto4 917e62621d Restore textures background back to Visject surface
#3866
2026-03-31 21:45:29 +02:00
mafiesto4 a88e3265cd Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-31 15:16:55 +02:00
mafiesto4 b2d1d0f1d9 Fix sending replication message to newly connected clients for objects that were not spawned
#4029
2026-03-31 13:13:33 +02:00
mafiesto4 c6204fc274 Fix binary asset dependencies tracking when dependent asset gets loaded later on
#3951

Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
mafiesto4 8b383d4dbe Fix regression on Large Worlds build and bunch of warnings 2026-03-30 23:50:03 +02:00
mafiesto4 7b695bf6bf Fix compilation regression 2026-03-30 22:44:38 +02:00
mafiesto4 327547a895 Rename FlaxStorage::AllowDataModifications to IsReadOnly 2026-03-30 22:40:37 +02:00
mafiesto4 e2fbd83086 Optimize VariantType name allocs to use static type when possible 2026-03-30 21:56:01 +02:00
mafiesto4 d96e1297f7 Optimize MMethod::GetParameterIsOut to cache all parameters in a single bit-flag 2026-03-30 19:56:32 +02:00
mafiesto4 2748216190 Fix using Dictionary as virtual method parameter in scripting bindings 2026-03-30 19:55:44 +02:00
mafiesto4 b2457b6ee6 Fix Variant array element typename 2026-03-30 19:55:13 +02:00
mafiesto4 bf20f5d2bf Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
#3649
2026-03-30 19:54:47 +02:00
mafiesto4 767854a2af Fix shader error when using Position Offset in deformable material
#4028
2026-03-30 10:18:15 +02:00
mafiesto4 243173df3c Fix pasted ghost prefab objects when paste target is not defined
#3945
2026-03-30 10:14:50 +02:00
mafiesto4 408c6d96b1 Minor imporvements 2026-03-30 10:14:25 +02:00
mafiesto4 039407b6ee Fix broken prefab linkage when duplicating nested prefab instance root
#3945
2026-03-30 10:14:07 +02:00
mafiesto4 71ff0c6362 Fix root linkage for prefab instances copy pasted in Editor
#3945
2026-03-30 10:13:25 +02:00
mafiesto4 b3aeab777f Fix invalid CanRenderer when canvas actor is gone
#3945
2026-03-30 00:13:49 +02:00
mafiesto4 b8110e9db3 Add = to text box separators 2026-03-30 00:13:24 +02:00
mafiesto4 f500fcd6fd Optimize actors copy/paste data to use a single JSON for all objects
#3945
2026-03-28 23:39:43 +01:00
Saas bda0dee371 fix curve node 2026-03-28 22:32:55 +01:00
Saas ec756fe626 fix custom code node size 2026-03-28 22:16:31 +01:00
Saas b78ff57f6a fix custom code nodes 2026-03-28 22:04:41 +01:00
Saas 9fa9e75e08 fix decorator size when surface is loaded 2026-03-28 21:28:09 +01:00
mafiesto4 095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
Saas f26dbf530c fix skeleton blend mask node to resize when asset reference is (dis-) connected 2026-03-28 13:47:14 +01:00
mafiesto4 76378156f7 Fix crash when applying prefab changes
#3755
2026-03-28 00:31:46 +01:00
mafiesto4 c12948c6cc Fix crash when applying prefab changes using default instance (invalid)
#3754
2026-03-28 00:04:03 +01:00
mafiesto4 e99dc8dce4 Fix missing doc warning 2026-03-27 23:54:43 +01:00
mafiesto4 258ba233d5 Attempt to fix time precision issue in long game run
#3865
2026-03-27 23:52:11 +01:00
mafiesto4 2b538e4864 Fix direction gizmo size on different FOV and fix event
#4025
2026-03-27 23:19:27 +01:00
mafiesto4 a0dc300a7b Merge branch 'Tryibion-add-content-tree-view' 2026-03-27 22:20:19 +01:00
mafiesto4 9f54bca831 Fix regression in HDR screen space reflections 2026-03-27 18:23:17 +01:00
mafiesto4 bb2ee7260f Optimize code in draw calls batching for shadow 2026-03-27 17:59:25 +01:00
mafiesto4 1bef4d00ad Fix deprecated compilation errors on the latest macOS SDK 2026-03-27 17:26:05 +01:00
mafiesto4 81176c98a1 Rebuild tint for macOS with SPIRV reader 2026-03-27 17:25:36 +01:00
Tryibion 6c4fc44163 Fix arrow rect issue. 2026-03-27 10:59:06 -05:00
Tryibion a41f2e9260 Merge branch 'master' into add-content-tree-view 2026-03-27 10:48:08 -05:00
mafiesto4 cc9e41fe44 Dont build tint by default 2026-03-27 11:29:16 +01:00
mafiesto4 4d77ced41d Go back with min .NET version 2026-03-27 11:24:39 +01:00
mafiesto4 54202eeb8a Merge remote-tracking branch 'origin/1.12' into 1.12 2026-03-27 11:22:32 +01:00
mafiesto4 0e1c5cd6f8 Bump up build number 2026-03-27 11:16:25 +01:00
mafiesto4 8f50d9faec Fix terrain collision geometry order to match heights buffer
#3844
2026-03-27 11:06:11 +01:00
mafiesto4 5249864af4 Merge branch 'xxSeys1-DirectionGizmoPolish' 2026-03-27 10:40:01 +01:00
mafiesto4 3e5ceb1e1e Merge branch 'DirectionGizmoPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirectionGizmoPolish 2026-03-27 10:39:11 +01:00
mafiesto4 ed46025a11 Merge branch 'xxSeys1-112InIssueTemplate' 2026-03-27 10:35:14 +01:00
mafiesto4 706b24e1c8 Merge branch '112InIssueTemplate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-112InIssueTemplate 2026-03-27 10:35:09 +01:00
mafiesto4 f5651de725 Add NDK 27 as minimum for Android to fix 16kb page alignment issue on libc++_shared.so 2026-03-27 10:16:32 +01:00
mafiesto4 51ff2969e1 Ignore signal SIG34 in Linux tests 2026-03-27 08:52:11 +01:00
mafiesto4 5773dc47f4 Restore no cursor clipping in Locked mode on non-SDL input to avoid issues 2026-03-26 23:52:24 +01:00
mafiesto4 c30c56e8eb Restore windows lock during input events processing in non-SDL verison for now 2026-03-26 23:49:30 +01:00
mafiesto4 eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
mafiesto4 b347cd2f54 Disable SDL on Mac and Windows for now 2026-03-26 23:32:51 +01:00
mafiesto4 78052fbaec Refactor engine configuration to support platform-specific namespaces in config files 2026-03-26 23:27:51 +01:00
mafiesto4 557dc9b649 Add transparency support to dragging windows without SDL 2026-03-26 22:08:41 +01:00
mafiesto4 9fbcce13b3 Add tint shader compiler dependency to manually build it for Mac with SPIR-V reader
Official binary doesn't include it, only WGSL reader which blocks usage in Flax.
2026-03-26 21:43:51 +01:00
mafiesto4 6d433d4ef7 Add normalization to Reflections debug view to be usable in HDR scenes 2026-03-26 19:16:16 +01:00
mafiesto4 7531b1fdbd Fix rendering crash when D24_8Stencil format is not supported (lol) 2026-03-26 19:12:58 +01:00
mafiesto4 58586ca4f0 Add small improvement to terrain normals 2026-03-26 17:17:13 +01:00
mafiesto4 09a0573932 Fix MeshAccessor.Stream count for items not aligned to buffer start 2026-03-26 17:14:14 +01:00
mafiesto4 b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
mafiesto4 f1b6c13ba9 Fix PixelFormatSampler.Write` in C# to actually work 2026-03-26 15:33:55 +01:00
mafiesto4 ccc8d209da Fix MeshAccessor to validate buffer existence in C# API 2026-03-26 15:33:14 +01:00
mafiesto4 e624e1ba69 Fix missing Custom Global Code code generation in Defines stage 2026-03-26 14:14:15 +01:00
mafiesto4 d0cc88f82a Try to fix random hdiutil failure in Continuous Delivery on Github Action 2026-03-26 14:08:03 +01:00
mafiesto4 a48ce78733 Fix crash when loading CollisionData before physics init
#3971
2026-03-26 12:28:31 +01:00
mafiesto4 d1f6440a76 Fix stack overflow on mac when cooking game with too small stack size 2026-03-26 10:55:11 +01:00
mafiesto4 5ccc33719e Add basis universal and Web build support for macOS 2026-03-26 10:47:52 +01:00
mafiesto4 0f09cad1cf Update PhysX with new slim Build
Rebuild for win64 and android only
2026-03-26 09:33:56 +01:00
mafiesto4 f92ec30e1b Fix crash when using convex mesh collider with negative scale
#3853
2026-03-26 09:26:42 +01:00
mafiesto4 a9fbbaa88e Fix spawned in Editor actor RigidBody to never be static 2026-03-26 09:21:54 +01:00
Saas 3db3eb58a3 add Flax 1.12 to bug report template and tweak wording for some things 2026-03-25 23:16:27 +01:00
Saas e455c874c6 tweak Z axis color and add brightness option
https://discord.com/channels/437989205315158016/509056735844106251/1486480204242096369
2026-03-25 22:57:17 +01:00
mafiesto4 32af903a2d Fix crash when exporting terrain that has missing patch data 2026-03-25 22:31:53 +01:00
mafiesto4 c12553812c Update Terrain scripting API 2026-03-25 22:31:36 +01:00
Saas c9df03d293 fix viewport orientation when clicking on axis 2026-03-25 22:15:38 +01:00
Saas c71e1d78e0 polish direction gizmo
- slightly change appearance to be more functional and more pleasant on the eyes
- add options to customize appearance in Viewport editor options
2026-03-25 22:12:16 +01:00
mafiesto4 a84109df2c Add UnusedStorageLifetime for asset file TTL
#3931
2026-03-25 21:30:07 +01:00
mafiesto4 9d0e4e9768 Fix potential stack overflow inside CustomEditor.RebuildLayout
#3720
2026-03-25 18:51:12 +01:00
mafiesto4 3f2e6d82c9 Fix regression from 21e2c830e5 when reimport Animation
#3937
2026-03-25 18:44:56 +01:00
mafiesto4 56b208ad85 Merge branch 'Tryibion-direction-gizmo' 2026-03-25 18:11:40 +01:00
mafiesto4 842b25f80f Fix Direction Gizmo axes placement in ortho view
#3857
2026-03-25 18:11:31 +01:00
mafiesto4 27a1db617c Add hover color highlight to match transform gizmo in direction gizmo
Don't snap shapes to pixels to smooth movement during view rotation

#3857
2026-03-25 17:47:56 +01:00
mafiesto4 8356009526 Add button to hide direction gizmo
#3857
2026-03-25 17:41:29 +01:00
mafiesto4 0cbb2f0525 Add smooth viewport orientation movement to Direction Gizmo
#3857
2026-03-25 17:39:03 +01:00
mafiesto4 0ac5e85cd9 Code cleanup #3857 2026-03-25 17:29:25 +01:00
mafiesto4 9b5dbe858c Merge branch 'direction-gizmo' of https://github.com/Tryibion/FlaxEngine into Tryibion-direction-gizmo 2026-03-25 17:24:57 +01:00
mafiesto4 914e0869b1 Fix warning when building C# lib with newer .NET than base version used on deps 2026-03-25 17:23:11 +01:00
mafiesto4 2c742bee41 Fix typo from #3914 2026-03-25 17:22:38 +01:00
mafiesto4 a9ac4d427f Merge branch 'xxSeys1-RadialMenuImprovements' 2026-03-25 17:21:24 +01:00
mafiesto4 0f332e331d Merge branch 'RadialMenuImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RadialMenuImprovements 2026-03-25 17:21:20 +01:00
mafiesto4 be69453bfd Merge branch 'xxSeys1-OnlyCreateMaterialSlots' 2026-03-25 17:16:06 +01:00
mafiesto4 5e6723aa22 Fix missing init and serialization #2977 2026-03-25 17:16:01 +01:00
mafiesto4 c7449c8f95 Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
# Conflicts:
#	Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
mafiesto4 e23cbd1de9 Merge branch 'alsed-prefab_skinned' 2026-03-25 17:12:35 +01:00
mafiesto4 0fe297c390 Minor fixes to #3669
Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
mafiesto4 b10303cd8d Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned 2026-03-25 16:22:05 +01:00
mafiesto4 9e9715a2ea Merge branch 'xxSeys1-RipAppartAndConnectConnectionsVisject' 2026-03-25 15:52:19 +01:00
mafiesto4 a04995174f Merge branch 'RipAppartAndConnectConnectionsVisject' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RipAppartAndConnectConnectionsVisject
# Conflicts:
#	Source/Editor/Surface/VisjectSurface.Input.cs
2026-03-25 15:49:46 +01:00
mafiesto4 e4a97258f3 Merge branch 'xxSeys1-NoClearSearchboxesWhenStuffHappens' 2026-03-25 15:47:31 +01:00
mafiesto4 912f5fb4f3 Merge branch 'NoClearSearchboxesWhenStuffHappens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoClearSearchboxesWhenStuffHappens 2026-03-25 15:46:26 +01:00
mafiesto4 4d9898770a Attempt to fix Github Action issues 2026-03-25 15:45:51 +01:00
mafiesto4 508ccb714c Attempt to fix Github Action issues 2026-03-25 15:18:02 +01:00
mafiesto4 0c1da8e13b Attempt to fix Github Action issues 2026-03-25 15:02:58 +01:00
mafiesto4 d40573df5b Merge branch 'xxSeys1-FocusSelectedVJControls' 2026-03-25 15:00:00 +01:00
mafiesto4 707d19284d Merge branch 'FocusSelectedVJControls' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-FocusSelectedVJControls 2026-03-25 14:56:27 +01:00
mafiesto4 5a6b07e4c5 Merge branch 'xxSeys1-PackUnpackAlternativeNodeTitles' 2026-03-25 14:47:10 +01:00
mafiesto4 935645d553 Merge branch 'PackUnpackAlternativeNodeTitles' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PackUnpackAlternativeNodeTitles 2026-03-25 14:44:32 +01:00
mafiesto4 d9f2931b9e Merge branch 'xxSeys1-VisjectFixes' 2026-03-25 14:43:31 +01:00
mafiesto4 0770f4a216 Merge branch 'VisjectFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VisjectFixes 2026-03-25 14:43:27 +01:00
mafiesto4 ecc9406968 Attempt to fix Github Action issues 2026-03-25 13:54:14 +01:00
mafiesto4 d06be3d1d6 Fix crash on invalid prefab data size
#3979
2026-03-25 13:45:21 +01:00
mafiesto4 aeecadffb0 Attempt to fix Github Action issues 2026-03-25 13:32:21 +01:00
mafiesto4 f3e23b6420 Attempt to fix Github Action issues 2026-03-25 12:45:06 +01:00
mafiesto4 7c5b1942e6 Fix MaterialBase::GetParameterValue when parameter is not overridden
#3965
2026-03-25 12:44:42 +01:00
mafiesto4 9850761b5c Fix crash when cloth sim is still active 2026-03-25 12:27:50 +01:00
mafiesto4 1e1f7ce56d Attempt to fix Github Action issues 2026-03-25 12:16:41 +01:00
mafiesto4 64005c2774 Attempt to fix Github Action issues 2026-03-25 09:49:38 +01:00
mafiesto4 22ad2d1fab Attempt to fix Github Action issues 2026-03-25 09:34:50 +01:00
mafiesto4 9d478b570f Attempt to fix Github Action issues 2026-03-25 09:11:26 +01:00
mafiesto4 35fb320ff0 Merge remote-tracking branch 'origin/master' into 1.12 2026-03-24 23:59:41 +01:00
mafiesto4 e000a6727e Fix format support on Vulkan 2026-03-24 23:58:01 +01:00
mafiesto4 3a3b997e97 Fix compilation regression 2026-03-24 23:46:21 +01:00
mafiesto4 f3c957481c Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
mafiesto4 e8134803c4 Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
2026-03-24 23:13:50 +01:00
mafiesto4 7b3cfd989f Add memory profiler category for Cloth 2026-03-24 23:01:09 +01:00
mafiesto4 13f5222ec7 Fix MeshAccessor to properly reference model asset data during the usage 2026-03-24 23:00:51 +01:00
mafiesto4 29abfbcdc9 Fix Cloth with models that use compressed vertex buffer
#4017
2026-03-24 22:59:21 +01:00
mafiesto4 a63e05d444 Fix Cloth to snap to the parent actor on spawn in Editor 2026-03-24 20:10:20 +01:00
mafiesto4 f0f1c57ff1 Add scrolling scene tree hierarchy to the newly spawned actor after drag and drop 2026-03-24 19:43:37 +01:00
mafiesto4 d2ef0671e3 Fix incorrect terrain debug buffers disposing 2026-03-24 19:32:17 +01:00
mafiesto4 5383de10b8 Merge branch 'xxSeys1-NewColorPicker' 2026-03-24 18:58:34 +01:00
mafiesto4 1318dde3ca Add new HSV wheel material, maintain Editor icons atlas for now
#3987
2026-03-24 18:58:32 +01:00
mafiesto4 90e96678a6 Merge branch 'NewColorPicker' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NewColorPicker 2026-03-24 18:50:06 +01:00
mafiesto4 2e13c6043d Merge branch 'xxSeys1-FixedTimlineZoomAndAutoZoom' 2026-03-24 18:40:13 +01:00
mafiesto4 32d0241f54 Merge branch 'FixedTimlineZoomAndAutoZoom' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-FixedTimlineZoomAndAutoZoom 2026-03-24 18:35:23 +01:00
mafiesto4 e8fe1cd044 Merge branch 'xxSeys1-PhysicsSphereCullFix' 2026-03-24 18:34:33 +01:00
mafiesto4 956a9b8fab Merge branch 'PhysicsSphereCullFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PhysicsSphereCullFix 2026-03-24 18:34:30 +01:00
mafiesto4 5732290c29 Merge branch 'ThePhantomMask-Fix-Dropdown' 2026-03-24 18:34:05 +01:00
mafiesto4 601b40dd86 Merge branch 'Fix-Dropdown' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Fix-Dropdown 2026-03-24 18:33:56 +01:00
mafiesto4 7f1add4bdd Fix missing Length in Vector4 2026-03-24 18:26:45 +01:00
mafiesto4 fa17d83501 Fix showing internal surface parameters (eg. Base Model in Anim Graph)
#3936
2026-03-24 18:25:40 +01:00
mafiesto4 99d3da467e Fix deadlock when hot-reloading scripts in Editor while Animation asset gets auto-saved
#3942
2026-03-24 17:45:06 +01:00
mafiesto4 b54794255a Fix .pch files rebuilds after MSVC toolchain updates 2026-03-24 17:14:30 +01:00
mafiesto4 ce5dd6bc16 Fix render image output flags when UAV is not supported 2026-03-24 17:00:26 +01:00
mafiesto4 45feda8f07 Fix Firefox and Safari bug with missing bind group layout 2026-03-24 16:59:49 +01:00
mafiesto4 bd4c20d9ce Add auto-converting unsupported GPU texture format at runtime (excluding compressed textures) 2026-03-24 15:57:50 +01:00
mafiesto4 cc89a1e1ca Add check for minimum browser version when running on Web 2026-03-24 15:23:33 +01:00
mafiesto4 df6b550c3d Add Web to engine build distro 2026-03-24 01:01:46 +01:00
mafiesto4 0cb5e3421a Revert "Optimize Visject native graph connections loading with less loops"
This reverts commit 1e44bb1832.
2026-03-24 00:31:22 +01:00
mafiesto4 4d5bf4ec0c Fix SSR with HiZ on WebGPU on Android device when R32_Float cannnot be sampled 2026-03-24 00:26:47 +01:00
mafiesto4 88fe9ba186 Fix WebGPU crashes when resizing canvas 2026-03-23 18:37:58 +01:00
mafiesto4 b756c16018 Add renaming underlying GPU resource (eg. for pooled render targets) 2026-03-23 18:37:18 +01:00
mafiesto4 1e44bb1832 Optimize Visject native graph connections loading with less loops 2026-03-23 18:29:01 +01:00
mafiesto4 3baec506e2 Optimize various initial pre-allocs to happen within memory tracing 2026-03-23 18:25:05 +01:00
mafiesto4 90a0cc0e03 Add warning about Web platform being not finished yet 2026-03-23 18:19:53 +01:00
Saas a346e258d3 make "Flow" group archetype color more legible 2026-03-21 12:53:10 +01:00
Saas c673e9f52d minor fixes 2026-03-20 20:18:12 +01:00
Saas 1bd86ca28b temporary fix for "Copy Node" node size 2026-03-20 20:17:10 +01:00
Saas 4594a84753 disable vertex snapping for Blend Points of Animation Blend 1D and 2D 2026-03-20 19:07:11 +01:00
Saas a1af870874 fix surface elements resizing the node 2026-03-20 19:01:52 +01:00
mafiesto4 b8d5ea595e Optimize Web app a bit more 2026-03-18 23:22:45 +01:00
mafiesto4 5404dff5c2 Rebuild PhysX Vehicle lib for Web without dummy symbol export 2026-03-18 23:09:44 +01:00
mafiesto4 a5ec8565e4 Refactor WebGPU ASYNCIFY to use JSPI
Smaller build size and better performance. Also, link time goes down a lot
2026-03-18 23:08:39 +01:00
Saas e5d526c9af show whole timeline when animation loads 2026-03-18 16:55:45 +01:00
Saas cb9e09c21b fix Show whole timeline button 2026-03-18 16:55:35 +01:00
mafiesto4 750fd1f941 Optimize Web export size 2026-03-17 23:31:34 +01:00
Saas 1308465280 fix sphere with negative radius getting culled to early in physics collider debug draw 2026-03-17 22:02:36 +01:00
mafiesto4 a38633c453 Add basic WebThread impl 2026-03-16 23:03:02 +01:00
mafiesto4 3949cba83c Add Emscripten heap memory size and max limit stats to profiler 2026-03-16 22:29:19 +01:00
mafiesto4 e10d784e83 Add custom HTML shell template to Web export 2026-03-16 22:09:21 +01:00
mafiesto4 0f5c5dcf3e Fix memory issues on Web 2026-03-16 16:42:30 +01:00
mafiesto4 ed3a827b5f Implement GPUDeviceWebGPU::WaitForGPU 2026-03-16 16:41:39 +01:00
mafiesto4 7f49cae9af Optimize LOG() macro to use stack-allocated buffer for shorter texts 2026-03-16 16:41:16 +01:00
mafiesto4 427f4647fc Fix various issues in WebGPU backend 2026-03-16 16:39:18 +01:00
Saas d5d10aa329 fix handling controls during resizing 2026-03-15 19:53:09 +01:00
Saas 5b2b1930d2 fix Particle Emitter node to not auto resize 2026-03-15 17:03:01 +01:00
Saas 5655cc8f42 account for surface node elements when auto resizing 2026-03-15 16:59:09 +01:00
Saas 8bad080d59 Merge remote-tracking branch 'upstream/master' into VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-15 14:43:11 +01:00
Saas 0237235dcb draw close button using Render2D to make it look good even when zoomed in a lot 2026-03-15 14:41:50 +01:00
mafiesto4 a5bbf0dbde Add option for experimental use of thread in Web
Might not run well in certain browsers, requires rebuilding all dependencies for Web with `pthread` enabled.
Disabled by default (for now).
2026-03-14 22:11:36 +01:00
Saas 5ec018b904 fix particle module changing size after certain user actions 2026-03-14 19:05:35 +01:00
Saas f2a13b64d4 fix reroute node output box moving on connection change 2026-03-14 19:00:12 +01:00
Saas 44ecac7ffc make debug text more legible 2026-03-14 16:52:56 +01:00
Saas 60076d48c7 fix box alignment for nodes with fixed size and adjust some node sizes 2026-03-14 16:38:56 +01:00
Saas 2fbeac6077 disable decorator node shadows 2026-03-14 16:29:43 +01:00
Phantom 57355a741e Merge branch 'master' into Fix-Dropdown 2026-03-14 15:31:38 +01:00
Phantom 14d6273a2f fix #2 on Dropdown 2026-03-14 15:29:31 +01:00
Saas 0cec65f35f disable vertex snapping while drawing box to fix snapping artefacts when zooming surface 2026-03-14 14:46:10 +01:00
Saas fcdd05dede fix straight connection sprite rotation offset at some angles 2026-03-14 14:20:30 +01:00
Saas e008c7e2b4 fix behavior tree nodes 2026-03-14 14:20:00 +01:00
mafiesto4 f42a9a760a Adjust new Z Axis color in Transform 2026-03-13 23:27:21 +01:00
mafiesto4 80767d65ae Fix camera preview placement in editor preview when resizing window 2026-03-13 23:27:03 +01:00
mafiesto4 21b2e59fbb Fix ValueBox regression on mouse cursor hover 2026-03-13 23:26:03 +01:00
mafiesto4 5fb1ad078b Change default editor windows decorations in SDL on Windows to ClientSide for all windows 2026-03-13 23:23:36 +01:00
mafiesto4 1fc5316d12 Adjust new Z Axis color in Transform 2026-03-13 23:21:30 +01:00
mafiesto4 1ceb781903 Fix camera preview placement in editor preview when resizing window 2026-03-13 23:21:08 +01:00
Saas d3891688f0 fix boxes positioning and remove unused constants 2026-03-13 21:59:53 +01:00
Phantom f876068086 Fix Text Color Highlighted 2026-03-13 20:09:57 +01:00
mafiesto4 6ae68bc6cc Add PhysX and NvCloth to Web 2026-03-13 17:49:11 +01:00
mafiesto4 a8e7faec3c Add default icon to Web exported files 2026-03-13 10:21:42 +01:00
mafiesto4 ab6e291976 Update file 2026-03-13 10:21:26 +01:00
mafiesto4 2cb12e3c0f Add SIMD support to Web with SSE4.2 2026-03-13 10:21:21 +01:00
mafiesto4 c91c209974 Build msdfgen for Web and Consoles 2026-03-13 09:55:49 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 b41d25cbce Add msdfgen build for iOS and Mac 2026-03-13 00:12:07 +01:00
mafiesto4 3d201ec73f Add msdfgen build for Linux 2026-03-12 23:56:50 +01:00
mafiesto4 fa91e3e3ab Update asset 2026-03-12 23:32:37 +01:00
mafiesto4 38c87c158a Merge branch 'ThePhantomMask-Improve-HighlightedPopUpColor' 2026-03-12 22:54:54 +01:00
mafiesto4 241d37130a Merge branch 'Improve-HighlightedPopUpColor' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Improve-HighlightedPopUpColor 2026-03-12 22:54:34 +01:00
mafiesto4 21981f666f Merge branch 'fibref-flax-msdf-font' 2026-03-12 22:52:49 +01:00
mafiesto4 afe917a7f3 Improve e7016564b1 to reduce recompilation on commit changes 2026-03-12 22:51:29 +01:00
mafiesto4 d2a03b90ec Add another utility 2026-03-12 22:50:54 +01:00
mafiesto4 88587fb6a4 Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
2026-03-12 20:24:03 +01:00
Phantom 895758d27d Merge branch 'master' into Improve-HighlightedPopUpColor 2026-03-12 17:34:46 +01:00
mafiesto4 48d86ac7ae Update engine assets 2026-03-12 17:23:39 +01:00
mafiesto4 bc3cddc774 Build msdfgen for Windows and Android with a minor cleanup for a build script
#3944
2026-03-12 17:23:29 +01:00
mafiesto4 d784fddf95 Code style cleanup for #3944 2026-03-12 17:22:43 +01:00
mafiesto4 fc7abbf541 Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font 2026-03-12 16:25:55 +01:00
mafiesto4 8b4f8de988 Fix Control.LocalLocation to use parent control GetDesireClientArea rather than Bounds
#3889
2026-03-12 15:27:31 +01:00
mafiesto4 549ed76e7c Add warning when importing texture that is non-power-of-two and cannot generate mip maps 2026-03-12 14:32:11 +01:00
mafiesto4 e7016564b1 Add Git repository branch name and commit hash injection into generated code module metadata 2026-03-12 14:27:34 +01:00
mafiesto4 8318a9c1d0 Fix crash when unloading scene during tick of that scene 2026-03-12 13:39:01 +01:00
Phantom 6b1490dac4 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-03-12 12:26:26 +01:00
mafiesto4 5c51652e16 Merge branch 'xxSeys1-NewActorAndUiTransformEditorSkin' 2026-03-12 11:26:28 +01:00
mafiesto4 6736f2f77a Merge branch 'NewActorAndUiTransformEditorSkin' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NewActorAndUiTransformEditorSkin 2026-03-12 11:07:48 +01:00
mafiesto4 ab685ccc8c Merge branch 'Tryibion-remove-ui-move-size' 2026-03-12 11:06:46 +01:00
mafiesto4 b5d841ffc9 Use total rotation from #3758 in #3760 2026-03-12 11:06:42 +01:00
mafiesto4 cb17bcd2ff Merge branch 'remove-ui-move-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-ui-move-size 2026-03-12 11:03:51 +01:00
mafiesto4 f17b7b3c79 Merge branch 'Tryibion-better-handle-rot' 2026-03-12 10:53:00 +01:00
mafiesto4 1374a0440b Merge branch 'better-handle-rot' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-handle-rot 2026-03-12 10:49:52 +01:00
mafiesto4 7fa40eba83 Fix Render2D.DrawRectangle to avoid alpha overdraw on the corners when thickness is large 2026-03-12 10:10:47 +01:00
mafiesto4 62e492452d Add UI editor grid toggle 2026-03-12 09:26:23 +01:00
mafiesto4 30d7588d9c Fix UI panel controls missing in Editor 2026-03-12 08:53:30 +01:00
mafiesto4 e736048fab Ensure probe count is never out of bounds
#3963
2026-03-12 08:41:06 +01:00
mafiesto4 14e59281e4 Merge branch 'Tryibion-fix-inverse-squ-light' 2026-03-12 00:00:31 +01:00
mafiesto4 895dcf4aa6 Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
2026-03-12 00:00:28 +01:00
mafiesto4 6d9d606085 Add UNITS_TO_METERS_SCALE to shader sources for world units scale
#3907
2026-03-11 23:56:47 +01:00
mafiesto4 a94b9f9426 Merge branch 'fix-inverse-squ-light' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-inverse-squ-light 2026-03-11 23:35:19 +01:00
mafiesto4 ace84ae29f Add limit to max DDGI cascade updates per-frame to 2
#3963
2026-03-11 23:31:44 +01:00
mafiesto4 22c88eb59d Fix blocky terrain SDF
#3975
2026-03-11 19:25:18 +01:00
mafiesto4 96bbae8e28 Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter

#3949
2026-03-11 16:01:56 +01:00
mafiesto4 479c5f896c Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
#3984
2026-03-11 13:43:26 +01:00
mafiesto4 0d3642f39d Merge branch 'Tryibion-text-box-allow-char' 2026-03-11 09:39:15 +01:00
mafiesto4 e47e1998a1 Merge branch 'text-box-allow-char' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-allow-char 2026-03-11 09:39:10 +01:00
mafiesto4 62492c7607 Fix importing file when target location already exists
#3579
2026-03-11 09:38:49 +01:00
Tryibion c3aecc1a11 Add allowable characters enum to text box 2026-03-10 19:47:09 -05:00
Phantom 6629ead842 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-03-11 01:22:58 +01:00
mafiesto4 14dd70fb3d Merge branch 'xxSeys1-SplineEditorImprovements' 2026-03-10 22:59:22 +01:00
mafiesto4 2000a95fa7 Merge branch 'SplineEditorImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SplineEditorImprovements 2026-03-10 22:58:02 +01:00
mafiesto4 68ac2f4c79 Merge branch 'GoaLitiuM-lastproject' 2026-03-10 22:49:53 +01:00
mafiesto4 05aaf0dc99 Merge branch 'lastproject' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-lastproject 2026-03-10 22:49:46 +01:00
mafiesto4 f33db8647a Merge branch 'xxSeys1-DoubleClickSplitterToReset' 2026-03-10 22:35:03 +01:00
mafiesto4 0ade65036e Merge branch 'DoubleClickSplitterToReset' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DoubleClickSplitterToReset 2026-03-10 22:29:07 +01:00
mafiesto4 b8bb40fcf8 Merge branch 'GoaLitiuM-codeeditor_fixes' 2026-03-10 22:22:10 +01:00
mafiesto4 0d133cfbdc Minor fixes to #3870 2026-03-10 22:22:02 +01:00
mafiesto4 337fea0f69 Merge branch 'codeeditor_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-codeeditor_fixes 2026-03-10 22:09:28 +01:00
mafiesto4 ee23196548 Merge branch 'GoaLitiuM-editor_load_scene_state_fix' 2026-03-10 22:03:10 +01:00
mafiesto4 394dc31bb0 Merge branch 'editor_load_scene_state_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_load_scene_state_fix 2026-03-10 22:03:07 +01:00
mafiesto4 deadb6f6d0 Merge branch 'Tryibion-loop-behavior' 2026-03-10 21:53:45 +01:00
mafiesto4 a6c6be9c2e Merge branch 'loop-behavior' of https://github.com/Tryibion/FlaxEngine into Tryibion-loop-behavior 2026-03-10 21:53:41 +01:00
mafiesto4 93a38566ea Merge branch 'xxSeys1-NewOrthoPerspectiveToggle' 2026-03-10 21:13:41 +01:00
mafiesto4 2a2f046f30 Don't snap vertices in camera projection icon for better quality #3875 2026-03-10 21:13:36 +01:00
mafiesto4 73b4b0dcee Merge branch 'NewOrthoPerspectiveToggle' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NewOrthoPerspectiveToggle 2026-03-10 20:02:30 +01:00
mafiesto4 b930ae0ca9 Merge branch 'Tryibion-req-actor-inherited-type' 2026-03-10 20:01:41 +01:00
mafiesto4 8cdb6d77ab Merge branch 'req-actor-inherited-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-actor-inherited-type 2026-03-10 20:01:37 +01:00
mafiesto4 afc4d0f3d3 Add Dead Zone to virtual input action for better usage with gamepad sticks/triggers
#3660
2026-03-10 19:58:50 +01:00
mafiesto4 3bbaa7025a Fix crash when destroying actor that was left in enabled state
#3880
2026-03-10 17:01:57 +01:00
mafiesto4 5509bc4989 Add option to render Canvas into GPUTexture
#3601
2026-03-10 16:29:39 +01:00
mafiesto4 3cfa110a48 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
#	Source/Engine/Graphics/Graphics.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/Config.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
2026-03-10 15:08:43 +01:00
mafiesto4 1ab3917332 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-03-10 14:59:33 +01:00
mafiesto4 2fb1e5bef7 Merge branch 'alsed-linux_dds_support' into 1.12 2026-03-10 14:44:18 +01:00
mafiesto4 a4cb839c6f Minor fixes to #3637 2026-03-10 14:43:57 +01:00
mafiesto4 3b1960b977 Merge branch 'linux_dds_support' of https://github.com/alsed/FlaxEngine into alsed-linux_dds_support 2026-03-10 14:39:54 +01:00
mafiesto4 116f15f4ae Merge branch 'Tryibion-script-recycle' into 1.12 2026-03-10 14:16:11 +01:00
mafiesto4 a0bb8efc2b Adjustment for deleteFileSafety in #3992 2026-03-10 14:16:08 +01:00
mafiesto4 90ffc4e5f9 Merge branch 'script-recycle' of https://github.com/Tryibion/FlaxEngine into Tryibion-script-recycle 2026-03-10 14:13:25 +01:00
mafiesto4 bf11575346 Merge commit 'ee38f8856229595aee6a1d79020c479605dfa66b' into 1.12 2026-03-10 13:31:20 +01:00
mafiesto4 8dc8371a7f Fix headless mode on Linux 2026-03-10 13:30:43 +01:00
mafiesto4 ee38f88562 Ensure to fail Github Action test on Linux when gdb detects the crash 2026-03-10 13:23:51 +01:00
mafiesto4 e90de5d815 Add gdb package 2026-03-10 13:00:03 +01:00
mafiesto4 7fe7a8dd0e Typo 2026-03-10 12:41:35 +01:00
mafiesto4 8afc25b19c Attempt to get crash info on Linux Test failure due to segmentation fault 2026-03-10 12:35:28 +01:00
mafiesto4 37a39e750f Attempt to fix Linux headless Test run with SDL 2026-03-10 11:25:22 +01:00
mafiesto4 59a9137a54 Fix Github Actions 2026-03-10 10:49:33 +01:00
Phantom f4c1e81f64 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-03-09 18:56:30 +01:00
mafiesto4 7391af1c37 Merge branch 'xxSeys1-ObsoleteInScriptsEditor' 2026-03-08 22:47:02 +01:00
mafiesto4 c376f220ca Minor adjustments to #3846 2026-03-08 22:46:53 +01:00
mafiesto4 5ce0a1535f Merge branch 'ObsoleteInScriptsEditor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ObsoleteInScriptsEditor
# Conflicts:
#	Source/Editor/CustomEditors/Dedicated/ScriptsEditor.cs
2026-03-08 22:40:35 +01:00
mafiesto4 06bf9def8e Merge branch 'xxSeys1-CopyParameterNames' 2026-03-08 22:37:23 +01:00
mafiesto4 57489abc3a Minor adjustment to #3934 2026-03-08 22:37:17 +01:00
mafiesto4 200aca93d3 Merge branch 'CopyParameterNames' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CopyParameterNames 2026-03-08 22:33:19 +01:00
mafiesto4 f8eae517f0 Merge branch 'xxSeys1-ClearerParticleAgeNodes' 2026-03-08 22:25:24 +01:00
mafiesto4 3a651bc660 Merge branch 'ClearerParticleAgeNodes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ClearerParticleAgeNodes 2026-03-08 22:25:20 +01:00
mafiesto4 4b7828f686 Merge branch 'xxSeys1-CreateAssetOptions' 2026-03-08 22:21:56 +01:00
mafiesto4 befb74297a Merge branch 'CreateAssetOptions' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CreateAssetOptions 2026-03-08 22:19:07 +01:00
mafiesto4 c0e16cd34a Merge branch 'xxSeys1-PreSkinningVertexPosMoreClear' 2026-03-08 22:13:34 +01:00
mafiesto4 e710a6e2d1 Adjust naming 2026-03-08 22:13:31 +01:00
mafiesto4 c378cd1d47 Merge branch 'PreSkinningVertexPosMoreClear' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PreSkinningVertexPosMoreClear 2026-03-08 22:08:50 +01:00
mafiesto4 cd74b300f1 Merge branch 'Tryibion-textbox-max' 2026-03-08 22:07:56 +01:00
mafiesto4 26cd07933e Another attempt 2026-03-08 00:04:18 +01:00
mafiesto4 c4342b0a20 Add SPIR-V compression with LZ4 of Vulkan shaders (35% avg smaller) 2026-03-07 23:24:40 +01:00
mafiesto4 3038c56af4 Attempt to fix iOS cooking issue on Linux 2026-03-07 23:18:03 +01:00
mafiesto4 3dc3e25649 Fix deprecation warnings 2026-03-07 23:17:42 +01:00
mafiesto4 e7071fbe43 Dummy attempt get more info about segmentation fault 2026-03-07 23:17:21 +01:00
mafiesto4 01670ec6ae Attempt to fix Github Action on Linux Tests 2026-03-07 22:41:07 +01:00
Tryibion 4d4571ee55 Allow -1 for Max textbox length
Allow -1 to be "no" length or max length. add bottom limit of -1.
2026-03-06 20:02:24 -06:00
Tryibion 83bbb4f6ba Add recycle bin to script deleting. 2026-03-06 19:39:49 -06:00
mafiesto4 a406d6dba2 Disable running native Linux tests until it's fixed (Windows will be enough) and compile just for Large Worlds on Linux to test it 2026-03-07 00:34:40 +01:00
mafiesto4 72bd624384 Fix creating textures when running in headless/null mode 2026-03-07 00:32:26 +01:00
mafiesto4 82a02698df Fix boolean command line parsing from int 2026-03-07 00:07:41 +01:00
mafiesto4 befac36a4f Check for SDL on Linux that is breaking tests, add missing file for Web libs 2026-03-06 23:41:41 +01:00
mafiesto4 1282dffca9 Add packages to other Github Actions on Linux that are used by Editor 2026-03-06 20:23:36 +01:00
mafiesto4 b291cd93c3 Fix libportal include path and glib include path on Ubuntu 22 2026-03-06 20:04:34 +01:00
mafiesto4 28257296b9 Enable Web builds on Linux 2026-03-06 17:57:43 +01:00
mafiesto4 164e380672 Merge branch '1.12' of https://gitlab.flaxengine.com/flax/flaxengine into 1.12 2026-03-06 17:40:00 +01:00
mafiesto4 438a9e4c3d Merge remote-tracking branch 'origin/1.12' into 1.12 2026-03-06 17:35:22 +01:00
mafiesto4 5942209114 Add basis lib for Web 2026-03-06 17:35:08 +01:00
mafiesto4 06788055fe Rebuild vorbis and ogg libs for Linux 2026-03-06 16:42:41 +01:00
mafiesto4 26838609db Build Linux deps 2026-03-06 16:29:47 +01:00
mafiesto4 b408a8ce21 Fix WebGPU in non-Debug builds 2026-03-06 14:45:00 +01:00
mafiesto4 6fcc963cf6 Cleanup dependency modules code a bit 2026-03-06 12:20:16 +01:00
mafiesto4 0fa3472f24 Refactor Texture Data function to be reusable 2026-03-06 11:40:43 +01:00
mafiesto4 c0056f3d9d Fix running Editor or Game target with console on Windows 2026-03-06 11:11:45 +01:00
mafiesto4 b8fcb51aa3 Fix loading cube texture import settings 2026-03-06 11:10:58 +01:00
mafiesto4 341dc08f7c Fix dependencies building to check for target platform build support, not the host platform 2026-03-06 11:10:40 +01:00
mafiesto4 f0873411df Minor fix for Web no threads 2026-03-06 11:10:13 +01:00
mafiesto4 94789712e8 Add basis_universal support for textures on Web
Add implementation for loading interchange texture formats with multiple runtime formats support
2026-03-06 11:09:29 +01:00
Saas d163064f95 fix hv wheel selector 2026-03-05 20:33:18 +01:00
Saas 64c2d64d84 increase distante for slot into connection feature 2026-03-05 20:14:48 +01:00
Saas a9c510c296 tweak some group archetype colors 2026-03-05 19:49:29 +01:00
Saas 1ef35c3f94 clear up naming of "Pre-skinning Local Vertex Pos" 2026-03-04 23:57:21 +01:00
Saas 23c3edcab9 small cleanup 2026-03-04 23:37:33 +01:00
Saas 2c98d80506 fix node auto resizing 2026-03-04 23:15:09 +01:00
mafiesto4 ac36840037 Add basic options for texture compression on Web 2026-03-04 22:49:15 +01:00
Phantom dfdcd47ad7 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-03-04 22:33:45 +01:00
mafiesto4 414c650550 Fixes for WebGPU 2026-03-04 22:00:50 +01:00
mafiesto4 2d9ca4c335 Skip threaded physics actors update when single-threaded mode 2026-03-04 21:30:31 +01:00
mafiesto4 6c19996f95 Update engine assets 2026-03-04 21:28:01 +01:00
mafiesto4 377d5c00aa Add Compute shaders support to WebGPU 2026-03-04 21:27:42 +01:00
Saas 93ca9f1cb0 Merge remote-tracking branch 'upstream/master' into VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-04 19:12:11 +01:00
Saas c62b3f7624 improve color picker layout and accept color behaviour
- Color will accept on close dialog or focus loss
- Color will cancel on ESC press
- Increased saved colors count from 8 to 10
- Moved RGB and HSV into tabbed interface
- Moved eyedropper icon
- Removed "Auto Accept Color Picker Change" option since there are no "Cancel" or "OK" button anymore
- Made sure to reset cursor type when the color picker is closed
2026-03-04 17:53:27 +01:00
mafiesto4 5fb9cf3be1 Fix shadows from wireframe materials 2026-03-04 16:55:45 +01:00
mafiesto4 ceebc68d18 Add ShaderProfileFeatures for more expendable shader feature sets 2026-03-04 16:55:04 +01:00
Saas 66b4c64f98 polish sliders and wheel
- Hide mouse cursor when clicking on wheel or sliders
- Move mouse position to knob position when letting go of slider or wheel
- Show mouse again when letting go of slider or wheel (obviously)
- Provide some visual feedback when the clicks on the wheel or sliders
- Make sliders wider
- Add alpha grid background to alpha slider
2026-03-04 15:17:47 +01:00
mafiesto4 aff8090adb Add LZ4 compression to WebGPU shaders 2026-03-04 09:15:53 +01:00
mafiesto4 cee1b72f2f Fix regression from 7b7a92758f
#3932
2026-03-04 00:02:06 +01:00
Saas b9b11b3c2a loop Hue value box 2026-03-03 23:49:16 +01:00
Saas feca1c7994 replace HW with material instead of sprite 2026-03-03 23:44:24 +01:00
mafiesto4 bd39e449d7 Merge branch 'Tryibion-fix-kin-call' 2026-03-03 23:41:45 +01:00
mafiesto4 836e1d4f39 Merge branch 'fix-kin-call' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-kin-call 2026-03-03 23:41:41 +01:00
mafiesto4 792393345d Merge branch 'xxSeys1-CaretBlinkSpeedTweak' 2026-03-03 23:32:13 +01:00
mafiesto4 66be7ebc50 Merge branch 'CaretBlinkSpeedTweak' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CaretBlinkSpeedTweak 2026-03-03 23:32:10 +01:00
mafiesto4 f8b161c04e Merge branch 'GoaLitiuM-string_ref_temp' 2026-03-03 23:30:33 +01:00
mafiesto4 bac361baf6 Merge branch 'string_ref_temp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-string_ref_temp 2026-03-03 23:30:20 +01:00
mafiesto4 10bcf9c9a3 Fix Vulkan timeout to be larger (5s)
#3967
2026-03-03 23:29:10 +01:00
mafiesto4 075727ab53 Merge branch 'envision3d-patch-1' into 1.12 2026-03-03 23:12:19 +01:00
mafiesto4 5a4e94d263 Merge branch 'patch-1' of https://github.com/envision3d/FlaxEngine into envision3d-patch-1 2026-03-03 23:12:15 +01:00
mafiesto4 ad3c2be510 Add timer and occlusion queries support to WebGPU 2026-03-03 21:35:42 +01:00
mafiesto4 5641bf63e8 Add validation of adapter limits for WebGPU 2026-03-03 16:03:14 +01:00
mafiesto4 79a17d8fe3 Add message box to Web via alert 2026-03-03 15:01:36 +01:00
mafiesto4 6814a43418 Various changes for WebGPU and hardware instancing support 2026-03-03 14:51:15 +01:00
mafiesto4 6891256afe Fix mouse cursor lock regression in cooked game 2026-03-03 10:51:38 +01:00
mafiesto4 17b097b1a3 Update engine materials and shaders 2026-03-03 10:30:20 +01:00
mafiesto4 a96c7e631e Fix some material nodes on WebGPU 2026-03-03 10:29:29 +01:00
mafiesto4 9df5da2a88 Fix compilation warnings from a925c7410a 2026-03-03 10:25:57 +01:00
mafiesto4 3e63551e90 Fix hashing pinter on 32-bit systems 2026-03-03 09:48:45 +01:00
mafiesto4 2a426e2812 Optimize AtmospherePreCompute to reduce memory usage after sky cache LUTs are rendered 2026-03-03 09:48:29 +01:00
mafiesto4 c4f4983f6d Add WebGPU bind groups caching 2026-03-03 09:47:59 +01:00
mafiesto4 a925c7410a Deprecate old GPU limits 2026-03-03 08:36:35 +01:00
Tryibion f7e2f3a4d5 Only set kinematic target if rigid body has kinematic flag. 2026-03-02 19:20:15 -06:00
mafiesto4 b1befacb84 Fix material templates for WebGPU 2026-03-02 23:06:14 +01:00
mafiesto4 23ebb0e754 Fix particles on WebGPU to respect format support flags properly 2026-03-02 23:06:01 +01:00
Ari Vuollet 5f9e8dedec Pass String reference values via temporary values 2026-03-02 23:40:41 +02:00
mafiesto4 3b2015e816 Fix creating new particle system or scene animation assets after deprecated code removal 2026-03-02 20:47:57 +01:00
mafiesto4 f1e851e1b8 Fix WebGPU by moving user to Australia 2026-03-02 20:37:11 +01:00
mafiesto4 b191d3918e Fix rendering various visuals on WebGPU 2026-03-02 20:36:33 +01:00
Saas db46050b16 tweak caret blink speed 2026-03-01 11:01:55 +01:00
Tryibion 24a11ac2a8 Add tree view mode for content window. 2026-02-28 12:38:07 -06:00
fibref 1cf69361a1 fix MSDF font alignment 2026-02-28 10:13:03 +08:00
envision3d 689fab2ba4 add linux platform case to fix build 2026-02-26 16:46:46 -06:00
mafiesto4 b36c757753 Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type 2026-02-26 16:59:25 +01:00
mafiesto4 63f19aa4d6 Fix minor issues 2026-02-26 15:52:41 +01:00
mafiesto4 8728d88dde Fix vertex layouts binding to match vertex shader inputs on WebGPU 2026-02-26 15:50:36 +01:00
mafiesto4 f6888b099e Add cubemap and texture arrays copy/update in WebGPU 2026-02-26 13:27:35 +01:00
mafiesto4 239ceb75a9 Fix binding various resources to shaders in WebGPU 2026-02-26 12:23:07 +01:00
mafiesto4 20c9ed27fb Add sampler slots usage and inputs/outputs count to GPU shader program bindings meta 2026-02-26 12:02:52 +01:00
mafiesto4 ac4526744a Add GPU profile events to WebGPU and use the by default in non-Release builds 2026-02-26 11:08:12 +01:00
mafiesto4 d2a8ac54cf Fix depth stencil view format when binding to shader to use depth-only aspect but still render to both 2026-02-26 11:07:19 +01:00
mafiesto4 153b16ebd7 Add various graphics improvements 2026-02-25 18:23:49 +01:00
mafiesto4 b535791c66 Implement bind groups in WebGPU to provide resources to shaders 2026-02-25 18:22:55 +01:00
Phantom 6ed7e8fa40 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-25 17:26:20 +01:00
mafiesto4 9d95bbaa8c Add GPU data upload allocator with shared page pool 2026-02-24 23:18:07 +01:00
mafiesto4 e41ec4ebfd Add verbosity level to platform log for better integration with Web and Android platforms 2026-02-24 20:09:09 +01:00
mafiesto4 195d5b1aa2 Fixes and missing changes 2026-02-24 17:59:42 +01:00
mafiesto4 7ea3fb1500 Fix shaders codebase to compile into WGSL 2026-02-24 17:56:14 +01:00
mafiesto4 9be8589437 Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
2026-02-24 17:55:26 +01:00
mafiesto4 ff81d339ef Fix missing doppler factor in cooked game with OpenAL backend
#3959
2026-02-23 17:24:59 +01:00
mafiesto4 7858225565 Update docs for #3948 2026-02-23 17:19:14 +01:00
mafiesto4 83bd1deafd Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects 2026-02-23 16:53:17 +01:00
mafiesto4 9158e1c270 Improve stack trace printing when module name is not provided 2026-02-23 11:51:15 +01:00
mafiesto4 f0d182771d Add missing define 2026-02-23 11:50:44 +01:00
mafiesto4 6081ed35bc Add initial base implementation for WebGPU rendering backend 2026-02-23 11:49:45 +01:00
mafiesto4 4ca10c7869 Fix mouse position on Web to match canvas coordinates, not entire window 2026-02-22 22:05:13 +01:00
mafiesto4 9fc31b1021 Run Web main loop at vsync to avoid browser throttling
This could be customized in future (depending on VSync usage).
2026-02-20 23:51:05 +01:00
mafiesto4 366a5162b7 DIsable screensaver blocking via SDL in Editor 2026-02-20 23:50:13 +01:00
mafiesto4 6fd58c418e Fixes and updates to graphics api 2026-02-20 23:49:49 +01:00
mafiesto4 08d9ae0ae6 Add callstack capturing on Web platform 2026-02-20 23:47:30 +01:00
mafiesto4 27eb53e1a1 Fix web window to maintain canvas size on start 2026-02-20 23:47:01 +01:00
mafiesto4 31b5685251 Add GPU_ENABLE_PRELOADING_RESOURCES and use it on Web/Android/iOS to reduce engine resources preloading 2026-02-20 23:45:56 +01:00
mafiesto4 894cf2c886 Fix missing JS symbols in Web build of the main module 2026-02-20 23:44:20 +01:00
mafiesto4 5b3079acde Fix texture GPU resource debug name in non-Release game builds to match the path in project 2026-02-20 23:43:29 +01:00
fibref 0f49503abd add native MSDF font support for Render2D 2026-02-19 15:41:48 +08:00
fibref be4e1edc3e fix flipped color of MSDF fonts 2026-02-19 15:12:25 +08:00
mafiesto4 1982694ef0 Fix Release build for Web 2026-02-17 19:07:43 +01:00
mafiesto4 8b475e9f54 Restore profiler for Web for engine stats in non-Release builds 2026-02-17 18:50:24 +01:00
mafiesto4 2b546eb4b3 Add OpenAL audio to Web 2026-02-17 18:43:52 +01:00
mafiesto4 69cefb6822 Fix miliseconds in date on Emscripten and skip SDL create process (unsupported) 2026-02-17 15:07:42 +01:00
mafiesto4 9772227146 Add shared libraries support for Web to load game module (C++) 2026-02-17 15:07:11 +01:00
mafiesto4 34bddc7db1 Minor fix 2026-02-17 13:43:54 +01:00
mafiesto4 7ff4ce18ff Add web platform icons to editor atlas 2026-02-17 13:21:00 +01:00
mafiesto4 6e7a7c9350 Fix Screen.CursorLock in Editor to skip when viewport is unfocused 2026-02-17 11:46:20 +01:00
mafiesto4 2a9c6bbd1d Refactor engine main loop to allow external stepping in Web 2026-02-16 22:32:02 +01:00
mafiesto4 0835a6559c Fix Web build issues 2026-02-16 21:31:12 +01:00
mafiesto4 489c4a3661 Add packaging game files and bundling them into final Web app 2026-02-16 17:41:43 +01:00
mafiesto4 43dca143fa Add env vars impl to Web platform 2026-02-16 16:11:12 +01:00
mafiesto4 6bd13feba6 Add various fixes 2026-02-16 16:11:00 +01:00
mafiesto4 d1557e5292 Add support for running engine with a single-thread only (content, jobs, drawing, physics) 2026-02-16 16:10:31 +01:00
fibref c9fbafe014 Merge branch 'FlaxEngine:master' into flax-msdf-font 2026-02-16 22:48:19 +08:00
fibref 0612b923e1 fix msdf font layout issue 2026-02-16 19:52:12 +08:00
mafiesto4 6f13a33be2 Add LTO and Sanitizers support to Web build 2026-02-16 12:00:24 +01:00
mafiesto4 4ccf969f7a Add various fixes for Web 2026-02-16 11:59:44 +01:00
mafiesto4 3d206e06d0 Fix ThreadLocal when thread count limit is low on a target platform or if it's only main-thread 2026-02-16 11:59:12 +01:00
mafiesto4 25e90deed6 Fix Web (and consoles) to run without exceptions throw/catch support 2026-02-16 11:50:52 +01:00
mafiesto4 7bc687194f Fix Web to run without dotnet 2026-02-16 11:49:34 +01:00
fibref d3bd377264 update msdfgen 2026-02-16 11:04:22 +08:00
fibref 974c55418b fix msdfgen build on Linux (Mac not tested) 2026-02-15 20:35:34 +08:00
Saas 0870a86a3a remove non parameters from parameter list 2026-02-14 18:56:58 +01:00
Saas dd2e2c5b3a add some utility for copying parameter names to parameter right click menu 2026-02-14 18:35:13 +01:00
fibref 75a1b14beb initial support for MSDF font 2026-02-14 22:12:26 +08:00
mafiesto4 8a760dc1e2 Fix typo 2026-02-14 00:07:41 +01:00
mafiesto4 fc0b885a14 Fix missing Length in Vector4 2026-02-14 00:07:34 +01:00
mafiesto4 f12ad5c874 Add **Web platform with Emscripten** 2026-02-14 00:07:21 +01:00
mafiesto4 fd0584b406 Fix build regression from 865a26cbbe 2026-02-12 22:03:13 +01:00
mafiesto4 374f6e40bb Merge remote-tracking branch 'origin/1.12' into 1.12 2026-02-12 20:26:54 +01:00
mafiesto4 9c9e17a9d9 Fix warning when building C# lib with newer .NET than base version used on deps 2026-02-12 18:26:43 +01:00
mafiesto4 865a26cbbe Remove deprecated CommonValue
Deprecated on 31th July 2020
2026-02-12 18:26:08 +01:00
mafiesto4 56e825cad4 Build SDL for macOS (x64 and arm64) 2026-02-12 17:23:38 +01:00
mafiesto4 1df608e902 Remove deprecated NetworkDriverType 2026-02-12 16:43:01 +01:00
mafiesto4 07f031e4c5 Merge branch 'GoaLitiuM-sdl_platform' into 1.12 2026-02-12 16:26:05 +01:00
mafiesto4 06c31a39f2 Don't bring the main window to the front while dragging as it can cover up floating windows there 2026-02-12 16:24:15 +01:00
mafiesto4 2a6e38e020 Fix Editor floating windows to have link to the main window while still be in taskbar
#2800
2026-02-12 16:23:42 +01:00
mafiesto4 cc69e5d966 Minor fixes 2026-02-12 16:22:51 +01:00
mafiesto4 d68969dbe2 Move SupportsNativeDecorations/SupportsNativeDecorationDragging to SDLPlatform
#2800
2026-02-12 09:24:48 +01:00
mafiesto4 c4d20f06ee Move GetDisplayServer to LinuxPlatform (add support for custom platform scripting api)
#2800
2026-02-12 09:24:11 +01:00
mafiesto4 3c5c6f9883 Fix new window docking system to match the old one hints placement and enlarge hint spots
#2800
2026-02-11 23:56:35 +01:00
mafiesto4 8e7dc2a91e Fix using new window docking system with old non-SDL platform
#2800
2026-02-11 23:55:18 +01:00
mafiesto4 4ddbc8ba5c Fix floating dock window title to update when selected tab gets changed
#2800
2026-02-11 23:32:53 +01:00
mafiesto4 15f379e87f Fix memory leak in Editor when using material parameter query 2026-02-11 23:29:36 +01:00
mafiesto4 d4a7b3074e Fix old windows code to use new window type
#2800
2026-02-11 23:29:13 +01:00
mafiesto4 a3492e59ef Use CreateWindow/GetBatteryInfo/GetUserLocaleName from Windows instead of SDL for now
#2800
2026-02-11 23:28:44 +01:00
mafiesto4 515ad56fa2 Silence warning in game builds 2026-02-11 18:06:07 +01:00
mafiesto4 ebd20dd816 Fix Android compilation since .c files are now compiled 2026-02-11 18:05:56 +01:00
mafiesto4 019a9f6089 Merge ScreenUtilities into Platform for simplicity and make it Editor-only
#2800
2026-02-11 17:59:11 +01:00
mafiesto4 273b110db4 Code style formatting and minor tweaks
#2800
2026-02-11 17:15:15 +01:00
mafiesto4 0bea701a83 Build SDL for Windows 2026-02-11 15:23:42 +01:00
mafiesto4 ee22b9dc25 Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/Modules/UIModule.cs
2026-02-11 14:08:57 +01:00
mafiesto4 a1096aaf92 Fix crash when MultiScaler shader is not yet loaded on first frame 2026-02-11 13:32:41 +01:00
Phantom c631c37a34 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-11 09:38:34 +01:00
mafiesto4 885ee15767 Update engine assets 2026-02-11 00:25:41 +01:00
mafiesto4 c978ab2b84 Fix missing changes from e851efa0a8 and ef551c36ae on ForwardShading 2026-02-11 00:25:00 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 c51a023e61 Merge branch 'GoaLitiuM-dotnet10_fixes' 2026-02-11 00:08:48 +01:00
mafiesto4 645df4fb06 Merge branch 'dotnet10_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet10_fixes 2026-02-11 00:08:37 +01:00
mafiesto4 b53028782f Update engine assets 2026-02-11 00:07:44 +01:00
mafiesto4 ef551c36ae Fix Forward shading to match Deferred in fog and reflections rendering
#3717
2026-02-11 00:06:44 +01:00
mafiesto4 e851efa0a8 Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
2026-02-10 22:50:32 +01:00
Ari Vuollet 0084bc051c Merge branch 'master' into sdl_platform 2026-02-10 23:05:19 +02:00
Phantom 07b6d3558a Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-10 17:09:22 +01:00
mafiesto4 9c8023d64f Merge branch 'Menotdan-network-replication-fix-1' 2026-02-10 15:50:05 +01:00
mafiesto4 6d02f5d9da Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1 2026-02-10 15:50:01 +01:00
mafiesto4 1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
mafiesto4 846b64048f Update build number 2026-02-10 11:42:17 +01:00
mafiesto4 55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00
mafiesto4 0f6c1aea62 Fix various material nodes to work on D3D12 2026-02-09 18:40:39 +01:00
mafiesto4 d2ee61ef8d Fix GetNodesPose issue when 2 threads call it at once 2026-02-09 18:06:57 +01:00
mafiesto4 a1399c5157 Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
2026-02-09 18:02:58 +01:00
mafiesto4 7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
Saas 2a21141dd4 focus whole graph if no selection 2026-02-09 15:56:37 +01:00
Saas eac9f67bc1 Merge remote-tracking branch 'upstream/master' into FocusSelectedVJControls 2026-02-09 15:52:27 +01:00
mafiesto4 bd300651ec Fix Job System regression bug with incorrect initialization of job context 2026-02-09 15:04:19 +01:00
mafiesto4 a2b0d0714e Add more docs about new ConcurrentDictionary 2026-02-09 15:03:54 +01:00
mafiesto4 3d66316716 Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.

#3827
2026-02-09 15:03:42 +01:00
mafiesto4 9c32f978fb Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor 2026-02-08 00:22:37 +01:00
Saas b19611e3d2 steal right fix from Tryibions PR 2026-02-07 19:58:26 +01:00
Tryibion 37e776e407 Add HideInEditor attribute to DirectionGizmo 2026-02-06 21:56:25 -06:00
mafiesto4 ed5ad91a32 Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
2026-02-07 00:46:32 +01:00
mafiesto4 ecddb8aae5 Optimize GPUVertexLayout caches with ConcurrentDictionary 2026-02-07 00:45:14 +01:00
mafiesto4 a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
mafiesto4 27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
mafiesto4 4afd9fd8df Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
2026-02-06 13:27:53 +01:00
mafiesto4 73c19b278f Optimize updating Animated Model bones buffer when it's not dirty
#3827
2026-02-06 12:47:34 +01:00
mafiesto4 b4cb1028ed Fix typos 2026-02-06 12:47:07 +01:00
mafiesto4 4a7f1a5fde Fix various issues 2026-02-06 10:37:52 +01:00
mafiesto4 5d0fdc8313 Add info about skinned model skeleton size 2026-02-06 09:28:06 +01:00
mafiesto4 70b324cdec Optimize included header usage 2026-02-06 09:11:55 +01:00
mafiesto4 20516bb8bc Fix foliage dithered LOD transitions when using shadows 2026-02-06 09:11:45 +01:00
mafiesto4 c18b9163ca Refactor Job System to reduce mutex usage with more atomic operations
#3917
2026-02-06 09:11:12 +01:00
Menotdan db5b65beac Merge branch 'FlaxEngine:master' into network-replication-fix-1 2026-02-05 19:19:45 -05:00
Menotdan 78e5baf6a5 Fix replicating changes from one client to another 2026-02-05 19:12:21 -05:00
Phantom 05a0a6b539 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-05 19:42:54 +01:00
mafiesto4 4833c19366 Fix build regression 2026-02-05 15:45:02 +01:00
mafiesto4 65fd22f5b6 Add Triangles to MeshAccessor for easy index buffer access
#3918
2026-02-05 13:00:49 +01:00
Phantom f57df83d26 Add Slerp methods on Vectors
#3682
2026-02-05 12:43:29 +01:00
mafiesto4 66894b71fa Add utility to get loaded assets 2026-02-05 12:37:03 +01:00
mafiesto4 7e9ee0610a Fix missing audio on OpenAL when changing active device
#3621
2026-02-04 23:43:06 +01:00
Saas 3adda3629e don't try to auto connect to comments and particle emitter nodes 2026-02-04 23:29:41 +01:00
mafiesto4 f733611213 Fix various issues with audio and video playback
#3716
2026-02-04 21:48:02 +01:00
Saas a57fe6c04d add lazy connect feature to visject 2026-02-04 21:31:03 +01:00
Saas 29b043342a don't fall into the trap of moving nodes with NoMove flag again 2026-02-04 14:11:23 +01:00
Saas 8d8bf87c69 move nodes if needed and add undo support 2026-02-04 13:52:37 +01:00
Phantom ca54313bd8 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-04 05:19:47 +01:00
mafiesto4 780e78f056 Another compilation fix attempt 2026-02-03 23:33:24 +01:00
mafiesto4 4d447b7544 Fix very rare race condition when waiting for an asset to load 2026-02-03 23:33:09 +01:00
Phantom 7a96c1ff76 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-03 23:26:34 +01:00
Phantom 83c15c05bb Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-03 23:06:53 +01:00
mafiesto4 9a44902949 Optimize e84b5410ec to use faster code path on common math types
#3499
2026-02-03 23:00:36 +01:00
mafiesto4 e84b5410ec Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
2026-02-03 22:59:35 +01:00
mafiesto4 9ac19cbd2f Fix build regression on Clang 2026-02-03 22:58:09 +01:00
mafiesto4 39a2bc2535 Fix build regression on Clang 2026-02-03 22:11:15 +01:00
mafiesto4 15771355cb Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
2026-02-03 22:09:41 +01:00
Saas ab88a6339a add ripping apart connection with reconnect and auto connect when node is dropped over existing connection 2026-02-03 21:36:32 +01:00
mafiesto4 f3111e855d Fix showing C++ structures inlined in collection editor when they have a single property/field 2026-02-03 19:48:57 +01:00
mafiesto4 3c6838ee35 Fix error in reparent action when scene is missing (eg. in prefab editor) 2026-02-03 19:13:31 +01:00
mafiesto4 36ab08e60d Fix build regression on Clang 2026-02-03 18:28:25 +01:00
Phantom 834c4553b2 Add Missing functions on Vector4
#3715
2026-02-03 17:57:31 +01:00
mafiesto4 5a95336601 Merge branch 'Tryibion-ui-raycast-cull' 2026-02-03 17:49:08 +01:00
mafiesto4 f26fae2daf Merge branch 'ui-raycast-cull' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-raycast-cull 2026-02-03 17:49:04 +01:00
mafiesto4 20df4289c2 Merge branch 'xxSeys1-UnifyAudioListenerWarnings' 2026-02-03 17:48:37 +01:00
mafiesto4 217701ae05 Adjust error in case we support more listeners
#3686
2026-02-03 17:48:30 +01:00
mafiesto4 f1509bab28 Merge branch 'UnifyAudioListenerWarnings' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnifyAudioListenerWarnings 2026-02-03 17:45:52 +01:00
mafiesto4 30fdd7336e Merge branch 'xxSeys1-VisjectMoveNodeSmallerIncrements' 2026-02-03 17:44:51 +01:00
mafiesto4 3b120cc5a4 Merge branch 'VisjectMoveNodeSmallerIncrements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VisjectMoveNodeSmallerIncrements 2026-02-03 17:44:41 +01:00
mafiesto4 4cf0c38940 Merge branch 'xxSeys1-PressGToGameModeAndPToNavigate' 2026-02-03 16:46:49 +01:00
mafiesto4 0f383d2fc6 Move transform gizmo visibility to the base class
#3692
2026-02-03 16:46:46 +01:00
Ari Vuollet 483df22929 Fix building SDL dependencies 2026-02-03 17:46:41 +02:00
mafiesto4 07f21a1520 Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
#	Source/Engine/Graphics/Enums.h
2026-02-03 16:39:57 +01:00
Ari Vuollet f870fc3ae2 Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Viewport/MainEditorGizmoViewport.cs
2026-02-03 17:39:43 +02:00
mafiesto4 bbb5354e9c Fix potential crash on out of bounds access 2026-02-03 16:32:34 +01:00
mafiesto4 21e2c830e5 Refactor Animation editor to use cloned asset for live preview of nested animations editing
#3773
2026-02-03 16:32:22 +01:00
mafiesto4 c828c90161 Add Set Parameter node to Anim Graph
#2162
2026-02-03 15:42:26 +01:00
mafiesto4 f725f4c0b9 Add saving viewport icons scale (global) within Editor window layout
#3820
2026-02-03 13:24:13 +01:00
mafiesto4 1535f95cf1 Fix mesh collision proxy setup for meshes using packed positions format
#3791
2026-02-03 13:18:02 +01:00
mafiesto4 b1f85b7462 Add Auto collision option to handle imported or created model collider asset
#3792
2026-02-03 09:23:50 +01:00
mafiesto4 3a0af54f48 Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
2026-02-03 09:23:19 +01:00
mafiesto4 4e3e9386cc Fix restoring Min Screen Size of the model on reimport
#3807
2026-02-02 22:25:08 +01:00
Saas b27e556363 expose material instance 2026-02-02 21:35:40 +01:00
mafiesto4 449fc597b5 Fix crash when using overlapping instances
#3899
2026-02-02 19:21:45 +01:00
Saas b0a0c5b66c change selectedSegment to int 2026-02-02 12:52:54 +01:00
Saas f1d5c0257f improve radial menu control
- Add AllowChangeSelectionWhenOutside to allow changing the selection from the outside the menu
- Expose UpdateAngle() to get *some* kind of controller support
- Expose `SelectedSegment`
- Improve various doc comments
2026-02-02 12:50:24 +01:00
Phantom ae46520edf Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-02 10:31:24 +01:00
mafiesto4 0e91a2d25b Merge branch 'Tryibion-fix-view-band-sel' 2026-02-01 23:33:09 +01:00
mafiesto4 aba995a42f Merge branch 'fix-view-band-sel' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-view-band-sel 2026-02-01 23:33:04 +01:00
mafiesto4 bf0c7fe0dc Fix timescale in FixedTimestep particles update and when using Editor preview
#3811
2026-02-01 23:32:00 +01:00
mafiesto4 2ab8b9dd55 Add Texture Group option for triplanar and procedural samplers
#3904
2026-02-01 23:11:44 +01:00
Tryibion e1ffdee57a If UI is culling children, dont return children outside of client area for raycast. 2026-01-30 15:51:53 -06:00
Tryibion 7c44767d4d Fix viewport rubberban selector. 2026-01-30 12:07:36 -06:00
mafiesto4 87ccaa9dd8 Add keyboard navgation to context menu child menus
#3676
2026-01-30 18:00:16 +01:00
mafiesto4 e8c2f18a4d Add tab navigation to Editor context menus and popups
#3676
2026-01-30 17:50:24 +01:00
mafiesto4 6b36543717 Merge branch 'xxSeys1-CurvePresets' 2026-01-30 17:41:13 +01:00
mafiesto4 bb2a883dc7 Merge branch 'CurvePresets' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CurvePresets 2026-01-30 17:39:09 +01:00
mafiesto4 be7e88de36 Merge branch 'xxSeys1-VisjectResizeCurveNodes' 2026-01-30 17:32:03 +01:00
mafiesto4 4a1490f0b1 Follow up on #3642 and move node resizing code to shared code 2026-01-30 17:31:59 +01:00
mafiesto4 e0d0acc33c Merge branch 'VisjectResizeCurveNodes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VisjectResizeCurveNodes 2026-01-30 16:58:01 +01:00
mafiesto4 e2f2d3e6f6 Merge branch 'Tryibion-fix-terrain-closest-point' 2026-01-30 16:43:52 +01:00
mafiesto4 afc04dc41c Minor cleanup and fix
#3733
2026-01-30 16:43:48 +01:00
mafiesto4 bdfa503c05 Merge branch 'fix-terrain-closest-point' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-terrain-closest-point 2026-01-30 16:38:50 +01:00
mafiesto4 205a8b2ebe Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
2026-01-30 15:10:31 +01:00
mafiesto4 d18c245730 Fix rare async task crash when it's canceled while dequeuing 2026-01-30 13:14:36 +01:00
mafiesto4 e4eb064562 Add bake button to nav mesh bounds and minor improvements 2026-01-30 13:12:45 +01:00
mafiesto4 9fc9382e58 Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
2026-01-30 13:11:56 +01:00
mafiesto4 2bf9efaf30 Fix rebuilding navmesh data for multiple scenes at once that share the same navmesh runtime
#3744
2026-01-29 17:28:34 +01:00
mafiesto4 528b4c89ce Add memory profiler category for engine debug data 2026-01-29 17:15:04 +01:00
mafiesto4 277dabc8b4 Fix documentation typos 2026-01-29 13:07:59 +01:00
mafiesto4 9a5bc444ba Fix build issues on MSVC on Windows 2026-01-29 12:38:23 +01:00
mafiesto4 e834fc5a42 Add more profiler categories for navigation 2026-01-29 12:35:36 +01:00
mafiesto4 6b87985a44 Merge branch 'Tryibion-fix-drag-tree-open' 2026-01-29 11:00:37 +01:00
mafiesto4 a65a74b866 Merge branch 'fix-drag-tree-open' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-drag-tree-open 2026-01-29 11:00:34 +01:00
mafiesto4 b2124201d5 Merge branch 'Tryibion-fix-tabs-panel2' 2026-01-29 10:58:51 +01:00
mafiesto4 29b8326042 Merge branch 'fix-tabs-panel2' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tabs-panel2 2026-01-29 10:58:48 +01:00
mafiesto4 81bfa6edc9 Merge branch 'Tryibion-fix-scaling-issue' 2026-01-29 10:58:06 +01:00
mafiesto4 8ed6a92022 Merge branch 'fix-scaling-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scaling-issue 2026-01-29 10:58:03 +01:00
mafiesto4 c9d16e16cc Fix Rich Text Box vertical alignment of the inlined images and whole contents
#3502 ae4ae7a638 7ee2e66881
2026-01-29 10:55:10 +01:00
Tryibion d9f9401c5a Fix tree node not expanding on drag over arrow. 2026-01-28 20:04:39 -06:00
mafiesto4 1e9918b9cc Add CPU profiler events to texture and buffer creation 2026-01-28 21:46:42 +01:00
mafiesto4 6c84b7a259 Update engine assets 2026-01-28 21:38:55 +01:00
mafiesto4 43b337e163 Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight 2026-01-28 20:43:01 +01:00
mafiesto4 45306ca20e Minor Vulkan fixes 2026-01-28 20:35:42 +01:00
mafiesto4 259d93f95c Fix RenderDoc detection on Vulkan 2026-01-28 17:08:00 +01:00
mafiesto4 61b6aeb252 Fix missing DDGI on D3D11 when object counter readback buffer doesn't have data on time
(eg. during very fast rendering)
2026-01-28 14:04:43 +01:00
mafiesto4 d694c35db4 Bump up version 2026-01-28 13:20:09 +01:00
mafiesto4 f105d6f84f Fix SSR artifacts when ray goes towards the screen 2026-01-28 09:22:48 +01:00
mafiesto4 b1b6953200 Optimize Volumetric Fog on 2k/4k displays by limiting res to 1080p 2026-01-28 08:53:15 +01:00
mafiesto4 fa428e343b Add dithering to Volumetric Fog to reduce aliasing 2026-01-28 08:39:56 +01:00
Tryibion 5d9d64e6e7 Fix missing scale for inverse squared setting for lights. 2026-01-27 22:10:22 -06:00
mafiesto4 dbbb67f398 Cleanup old Volumetric Fog pass code 2026-01-27 23:32:13 +01:00
mafiesto4 a9bddfa784 Fix Volumetric Fog sampling to use the same code path for depth slices conversion 2026-01-27 23:24:47 +01:00
mafiesto4 f9b784a42a Add improvements to Volumetric Fog quality and performance 2026-01-27 22:20:48 +01:00
mafiesto4 d47bd5d6e7 Fix small lights and small particles rasterization into Volumetric Fog 2026-01-27 21:00:20 +01:00
mafiesto4 e1013aec94 Add using medium shadow quality in Volumetric Fog for smoother shadowed lights scattering 2026-01-27 20:52:41 +01:00
mafiesto4 1c294059df Fix volume particles to apply opacity/mask into emission for proper shape 2026-01-27 14:12:48 +01:00
mafiesto4 305296883d Fix Volumetric Fog to not flicker on temporal blend when resizing the screen or changing quality 2026-01-27 13:56:26 +01:00
Tryibion a7016d1186 Fix issue with tabs not collapsing panel 1 if no tabs on panel 1 2026-01-26 21:56:30 -06:00
Tryibion 004e02af73 Fix double scaling in canvas scalar. 2026-01-26 20:46:49 -06:00
mafiesto4 143d714037 Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
2026-01-26 15:22:39 +01:00
mafiesto4 da8376bba1 Fix NaN artifacts after TAA 2026-01-26 13:51:50 +01:00
Phantom 4e8f54bb61 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-01-24 15:29:34 +01:00
fibref 0eac545271 Merge branch 'FlaxEngine:master' into flax-msdf-font 2026-01-24 20:14:30 +08:00
mafiesto4 f773a0755d Merge branch 'Tryibion-fix-missing-light-serialize' 2026-01-22 23:40:22 +01:00
mafiesto4 d8343dae8e Merge branch 'fix-missing-light-serialize' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-light-serialize 2026-01-22 23:40:16 +01:00
mafiesto4 b09fbe2d9b Fix deploying NuGet packages to include dependencies (recursive)
#3900
2026-01-22 23:39:38 +01:00
mafiesto4 6dbfd25bdb Fix deploying NuGet packages to include correct library file name
#3900
2026-01-22 19:57:16 +01:00
mafiesto4 ecfd03f79c Fix restoring NuGet packages for target with multiple projects
Fix restoring `NuGet` packages to run before project build to ensure files are downloaded

#3900
2026-01-22 18:49:47 +01:00
mafiesto4 66a295d5af Optimize reflections combine with depth bounds test 2026-01-20 22:41:59 +01:00
mafiesto4 d7458d81a5 Optimize SSR a bit more 2026-01-20 22:05:52 +01:00
mafiesto4 cc5e4c19e1 Fixes for SSAO and SSR 2026-01-20 18:19:34 +01:00
mafiesto4 0c5cb59875 Fix precision print in profile gpu dump command 2026-01-20 13:23:11 +01:00
mafiesto4 85ed0ecb06 Optimize ASSAO perf by using half pixels and less processing for similar visuals 2026-01-20 13:22:01 +01:00
mafiesto4 95b9392f51 Fix render target pool pink clear on consoles and mobile 2026-01-20 12:07:20 +01:00
mafiesto4 c7c1bbe35f Fix half res depth buffer regression from 192d3d1a8e 2026-01-20 12:01:03 +01:00
mafiesto4 192d3d1a8e Optimize SSAO rendering with depth bounds and half-res depth buffer 2026-01-20 00:22:27 +01:00
mafiesto4 877d57681d Optimize reflection probes, lights and shadow projections rendering with depth bounds test 2026-01-19 22:14:59 +01:00
mafiesto4 0a9bc084f4 Fix deprecated macro usage 2026-01-19 17:45:30 +01:00
mafiesto4 ec4f8ce239 Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials 2026-01-19 17:45:18 +01:00
mafiesto4 d049a16882 Add support for Depth Bounds test in all graphics APIs 2026-01-19 17:44:45 +01:00
mafiesto4 ee75cab73e Add DirectX12 Agility SDK to third-party includes 2026-01-19 17:41:47 +01:00
mafiesto4 0072e21ffa Add ProfilerGPU.Dump command for GPU frame profiling log 2026-01-18 16:38:15 +01:00
mafiesto4 f44dde89db Fix missing vertex counting in draws (use index count to approx) 2026-01-18 16:24:15 +01:00
Tryibion e6fd761b80 Fix missing light shadow resolution serialization. 2026-01-17 14:09:13 -06:00
mafiesto4 62a378e01a Update engine assets 2026-01-16 13:47:44 +01:00
mafiesto4 e67b705397 Deprecate GPUTimerQuery in favor of new queries API 2026-01-16 13:39:28 +01:00
mafiesto4 847f6411e7 Migrate ProfilerGPU to new lightweight queries API 2026-01-16 13:24:56 +01:00
mafiesto4 0d7c04682d Fix parsing else preprocessor and && conditions in bindings generator 2026-01-16 12:48:58 +01:00
mafiesto4 baf068330c Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development 2026-01-16 12:48:05 +01:00
mafiesto4 593646061e Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter 2026-01-16 11:20:06 +01:00
mafiesto4 9ac231c403 Add new GPU Query API that is lightweight and supports occlusion queries 2026-01-16 10:40:30 +01:00
mafiesto4 d2d7a871ce Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter 2026-01-14 14:00:54 +01:00
mafiesto4 b172b08782 Fix dark Screen Space Reflections in some spots when using Software Tracing 2026-01-14 13:26:26 +01:00
mafiesto4 18778aa511 **Add Box Projection to Environment Probe** for better indoor areas 2026-01-14 09:49:01 +01:00
mafiesto4 b7e32e13ab Add CaptureOffset to Environment Probe 2026-01-13 14:53:48 +01:00
mafiesto4 610c76578b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Flax.flaxproj
2026-01-13 14:29:44 +01:00
mafiesto4 e721fbd89f Add editor status message about amount of selected actors 2026-01-13 14:21:32 +01:00
mafiesto4 ff2c5290b5 Fix Volumetric Fog rasterization on Vulkan 2026-01-13 13:21:32 +01:00
mafiesto4 2b4dc97a97 Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
2026-01-13 13:12:33 +01:00
mafiesto4 14842183f2 Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
2026-01-13 13:12:19 +01:00
mafiesto4 b4b13d8dd4 Fix crash when showing cube or volume texture in GPUTextureBrush 2026-01-13 10:36:26 +01:00
mafiesto4 e3d1e8a5ea Add View button to edit Environment Probe texture asset 2026-01-13 10:36:07 +01:00
mafiesto4 d9f90f726b Optimize reflection probes rendering by using depth test to reject occluded pixels early 2026-01-13 10:35:29 +01:00
mafiesto4 e0062a6ff1 Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
2026-01-13 09:07:22 +01:00
mafiesto4 e494c9ec76 Add small scale for color grading LUT 2026-01-12 23:56:31 +01:00
mafiesto4 2501095500 Add screen vignette to Eye Adaptation histogram for more accurate exposure 2026-01-12 23:47:15 +01:00
Phantom ec0877004c Merge branch 'master' into Improve-HighlightedPopUpColor 2026-01-12 22:56:49 +01:00
mafiesto4 3cfc5db54a Merge branch 'xxSeys1-ArrayEditorHideSize' 2026-01-12 21:34:57 +01:00
mafiesto4 840835fad2 Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize 2026-01-12 21:34:52 +01:00
mafiesto4 41f136ce0f Merge branch 'xxSeys1-UiClippingFixes' 2026-01-12 21:33:43 +01:00
mafiesto4 32cae3aacd Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes 2026-01-12 21:33:03 +01:00
mafiesto4 832c524c3c Merge branch 'xxSeys1-DirtyEditorSettingsStar' 2026-01-12 21:30:07 +01:00
mafiesto4 a18ca9a4ad Merge branch 'DirtyEditorSettingsStar' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirtyEditorSettingsStar 2026-01-12 21:30:00 +01:00
mafiesto4 05e7e6630c Fix missing material graph references
#3839
2026-01-12 21:28:45 +01:00
mafiesto4 788d8660b8 Fix transparent materials flickering without DDGI 2026-01-12 20:47:03 +01:00
mafiesto4 ab806b2a9b Add checkerboard pattern to part of the alpha slider background in color picker 2026-01-12 18:53:56 +01:00
mafiesto4 610ba00915 Add support for picking colors in linear color space (with toggle for special cases like UI) 2026-01-12 18:50:44 +01:00
mafiesto4 e60bd165f4 Disable Linear color space until it's ready for production 2026-01-12 18:50:19 +01:00
mafiesto4 223d4f64eb Add GammaColorSpace to Graphics for simplicity 2026-01-12 18:49:10 +01:00
mafiesto4 827ad85651 Fix sRGB between Linear conversion to remain Alpha unchanged 2026-01-12 16:08:50 +01:00
mafiesto4 69c5d65318 Add Linear to sRGB and sRGB to Linear nodes to materials 2026-01-12 15:54:52 +01:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 baddfec6d1 Merge branch 'GoaLitiuM-build_deps_fixes' 2026-01-12 00:32:07 +01:00
mafiesto4 fc2f56aca6 Fix missing console platforms
#3746
2026-01-12 00:31:59 +01:00
mafiesto4 0364fd629b Merge branch 'build_deps_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_deps_fixes 2026-01-11 23:31:09 +01:00
mafiesto4 5dbaf3f94e Fix to not crash after unhandled exception
#3570
2026-01-11 23:23:04 +01:00
mafiesto4 c5b7ea9c44 Merge branch 'xxSeys1-ArrowKeyValueBoxIncrement' 2026-01-11 22:37:19 +01:00
mafiesto4 7b856fdc95 Merge branch 'ArrowKeyValueBoxIncrement' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrowKeyValueBoxIncrement 2026-01-11 22:36:09 +01:00
mafiesto4 890df65970 Add input GamepadButtonDown and GamepadButtonUp events
#3626
2026-01-11 22:34:57 +01:00
mafiesto4 ab6dfca36e Fix broken DrawWireTriangles
#3650
2026-01-11 22:23:49 +01:00
mafiesto4 72bb2dd932 Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
2026-01-11 22:17:50 +01:00
mafiesto4 ca09852898 Merge branch 'xxSeys1-QuickOpenProductLocalFolder' 2026-01-11 22:11:24 +01:00
mafiesto4 e21cb9154a Adjust #3677 to evaluate product local path in lazy 2026-01-11 22:11:16 +01:00
mafiesto4 af124ce163 Merge branch 'QuickOpenProductLocalFolder' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-QuickOpenProductLocalFolder 2026-01-11 22:09:43 +01:00
mafiesto4 c28381fb09 Merge branch 'xxSeys1-UnderscoreNumberSeparator' 2026-01-11 22:07:57 +01:00
mafiesto4 973ff0efa0 Merge branch 'UnderscoreNumberSeparator' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnderscoreNumberSeparator 2026-01-11 22:07:51 +01:00
mafiesto4 27896b6410 Add view flag to hide particles drawing
#3840
2026-01-11 22:06:30 +01:00
mafiesto4 4bb9de21b4 Merge branch 'Tryibion-update-mesh-optimizer' 2026-01-11 21:55:08 +01:00
mafiesto4 890538c667 Merge branch 'update-mesh-optimizer' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-mesh-optimizer 2026-01-11 21:54:43 +01:00
mafiesto4 4b9fa0dcf5 Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen 2026-01-09 10:24:38 +01:00
mafiesto4 14d1b7dd24 Fix name collision on new Focused event in control 2026-01-07 23:22:45 +01:00
mafiesto4 6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
mafiesto4 b2f2537338 Update version and year 2026-01-07 23:17:40 +01:00
mafiesto4 450b998a29 Merge branch 'master' into 1.12 2026-01-07 23:15:13 +01:00
mafiesto4 688d9c77cb Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued 2026-01-07 18:24:48 +01:00
mafiesto4 d71ea5a72b DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw 2026-01-07 17:57:03 +01:00
mafiesto4 01e3ece2af Remove leftover debug 2026-01-06 23:31:32 +01:00
mafiesto4 afc65f7557 Update engine materials after version change 2026-01-06 23:31:18 +01:00
mafiesto4 d60484b917 Merge remote-tracking branch 'origin/master' 2026-01-06 14:35:58 +01:00
Ari Vuollet feceb4e00f Update SDL to 3.4.0 2026-01-06 03:02:58 +02:00
Ari Vuollet 67b33a575a Merge branch 'master' into sdl_platform
# Conflicts:
#	.github/workflows/build_linux.yml
#	.github/workflows/tests.yml
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2026-01-06 02:57:52 +02:00
mafiesto4 76b869146d Fix missing scripting api tag on MeshAccessor::Stream 2026-01-06 00:03:35 +01:00
mafiesto4 32e725392b Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill 2026-01-06 00:01:17 +01:00
mafiesto4 0975ac2a25 Fix odd typo in DDGI inactive probes flood fill 2026-01-05 18:02:05 +01:00
mafiesto4 cf3bcc4549 Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
mafiesto4 11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
mafiesto4 c5a28a5734 Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00
Phantom b171071893 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-01-05 06:30:42 +01:00
mafiesto4 6c79a17c7a Fix DDGI cascade placement when using large probes spacing
Revert fa38f0ac91 after b24d98df9e fixed the source of the problem
2026-01-03 20:57:17 +01:00
mafiesto4 b24d98df9e Fix DDGI cascades blending to be smoother 2026-01-03 00:48:36 +01:00
mafiesto4 400e2f1b0e Fix DDGI flickering on floors aligned to axis on value 0 (eg. floor) 2026-01-02 21:30:14 +01:00
mafiesto4 22e6139ca3 Merge branch 'fibref-asset-upgrader-fix' 2026-01-02 17:06:37 +01:00
mafiesto4 859fa16a74 Merge branch 'asset-upgrader-fix' of https://github.com/fibref/FlaxEngine into fibref-asset-upgrader-fix 2026-01-02 17:06:33 +01:00
mafiesto4 8facb46def Fix regression from 6f6dd2f4a3 on script interface vtable setup 2026-01-02 17:06:27 +01:00
fibref b87f8b96e1 fix crash on asset auto-upgrade 2026-01-01 17:49:33 +08:00
mafiesto4 37df16a3e4 Refactor DDGI irradiance filtering for smoother and more accurate lighting 2025-12-31 00:19:51 +01:00
mafiesto4 ce45fa3d54 Fix crash on Global Surface Atlas objects buffer building 2025-12-30 23:41:49 +01:00
mafiesto4 7f56d9456b Fix bindings warning when using curve property/field 2025-12-30 22:51:37 +01:00
Phantom 91fd32b708 Merge branch 'master' into Improve-HighlightedPopUpColor 2025-12-29 22:54:40 +01:00
mafiesto4 1cad2489a3 Merge branch 'ThePhantomMask-fix-linuxCICD' 2025-12-29 22:53:44 +01:00
mafiesto4 7cdc2456cd Clone #3878 into more usages 2025-12-29 22:53:37 +01:00
mafiesto4 6b0ee3eeed Merge branch 'fix-linuxCICD' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-fix-linuxCICD 2025-12-29 22:51:57 +01:00
mafiesto4 57330e39ca Merge branch 'GoaLitiuM-bindings_namespace_fix' 2025-12-29 22:29:34 +01:00
mafiesto4 af29f2f3dc Merge branch 'bindings_namespace_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-bindings_namespace_fix 2025-12-29 22:29:29 +01:00
mafiesto4 1bdb577b60 Fix engine services before exit event order 2025-12-29 22:24:55 +01:00
mafiesto4 329ea1c9b4 Merge branch 'GoaLitiuM-rider_cpp_project_launch' 2025-12-29 22:21:16 +01:00
mafiesto4 728da6354f Merge branch 'rider_cpp_project_launch' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_cpp_project_launch 2025-12-29 22:21:13 +01:00
mafiesto4 d5456d6eb3 Merge branch 'GoaLitiuM-launchsettings_configuration' 2025-12-29 22:18:40 +01:00
mafiesto4 e65714988f Merge branch 'launchsettings_configuration' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_configuration 2025-12-29 22:14:00 +01:00
mafiesto4 4e4df736f9 Merge branch 'Tryibion-fix-unused-include' 2025-12-29 22:09:43 +01:00
mafiesto4 5bfe5b0035 Merge branch 'fix-unused-include' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-unused-include 2025-12-29 22:09:38 +01:00
mafiesto4 b30553ea65 Merge branch 'GoaLitiuM-vs_conformance' 2025-12-29 22:08:59 +01:00
mafiesto4 2550763808 Merge branch 'vs_conformance' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_conformance 2025-12-29 22:08:54 +01:00
mafiesto4 6f6dd2f4a3 Fix crash on script VTable setup due to async
#3580
2025-12-29 22:06:55 +01:00
mafiesto4 c30d457b1c Add unit test of code from #3858 to ensure stability 2025-12-29 22:05:01 +01:00
mafiesto4 b786fa1c22 Merge branch 'GoaLitiuM-bindings_gen_fixes' 2025-12-29 22:03:46 +01:00
mafiesto4 bbcbe305a8 Merge branch 'bindings_gen_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-bindings_gen_fixes 2025-12-29 22:02:47 +01:00
mafiesto4 222df16f11 Merge branch 'Tryibion-fix-blend-shape-weight' 2025-12-28 00:32:38 +01:00
mafiesto4 8b924d13c1 Merge branch 'fix-blend-shape-weight' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-blend-shape-weight 2025-12-28 00:32:21 +01:00
mafiesto4 66e25c81b0 Merge branch 'GoaLitiuM-cmake_vs2026' 2025-12-27 22:07:23 +01:00
mafiesto4 e12f99ee53 Merge branch 'cmake_vs2026' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cmake_vs2026 2025-12-27 22:07:17 +01:00
mafiesto4 387f0cf457 Merge branch 'GoaLitiuM-bytescontainer_codegen_fix' 2025-12-27 21:26:56 +01:00
mafiesto4 f11acdf5db Merge branch 'bytescontainer_codegen_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-bytescontainer_codegen_fix 2025-12-27 21:26:52 +01:00
mafiesto4 3af7dddcc2 Merge branch 'Tryibion-fix-compute-dist' 2025-12-27 21:22:32 +01:00
mafiesto4 543e2ecd13 Merge branch 'fix-compute-dist' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-compute-dist 2025-12-27 21:22:27 +01:00
Ari Vuollet 35f8051a62 Fix managed boolean array conversion to native array 2025-12-23 01:37:53 +02:00
Ari Vuollet 4453453d46 Fix managed wrapper function parameter handling for BytesContainer 2025-12-23 00:37:25 +02:00
Phantom 23f5f4d85f Add fix-missing 2025-12-21 16:41:51 +01:00
Phantom 90a21696f6 Fix Linux Dependencies error 2025-12-21 15:47:52 +01:00
mafiesto4 fa38f0ac91 Fix DDGI cascade offset towards bottom that was too intense making probes flicker 2025-12-20 23:44:56 +01:00
Saas 3279016067 tweak some node spacing 2025-12-20 20:39:54 +01:00
Saas a92d2b6ca2 add slight background grid 2025-12-20 16:58:35 +01:00
Saas a98a76f6e5 fix box spacing and (auto calculate) node height
- Work in progress but enough progress to commit because it basically works, it's just a bit ugly
- Node height is now recalculated every time a new element is added to the node
- Introduced `Archetype.UseFixedSize` for special nodes like *Color Gradient* or *Curve* that must rely on hardcoded size for now because the auto sizing does not take elements like the gradient editor or curve editor into account (ideally in the future it will)
- Fixed input and output box spacing (still some 1px offsets that I'm unsure where they are from, could be placebo though)
2025-12-20 00:02:11 +01:00
Ari Vuollet e3f5af530b Fix incorrect class namespace in bindings class name lookups 2025-12-19 23:57:41 +02:00
Saas 564c9ff0ca improve orthographic/ perspective viewport cam toggle 2025-12-19 19:00:55 +01:00
Tryibion 38d8832468 Update meshoptimizer library to 1.0 2025-12-19 11:46:47 -06:00
Tryibion c68aa3b371 Remove not needed include that produces ambiguity for the Label class. 2025-12-19 08:13:24 -06:00
Ari Vuollet d031649bbd Fix warnings 2025-12-19 13:17:15 +02:00
Ari Vuollet 21b8d1838d Fix command-line parsing for SDL CreateProcess arguments 2025-12-19 13:17:15 +02:00
Ari Vuollet c8ee2fc155 Add function for parsing command-line arguments into argument list 2025-12-19 13:17:15 +02:00
Tryibion dc22fa4061 Fix blend shape always applying zero weight if default weight is zero. 2025-12-18 21:49:03 -06:00
Ari Vuollet 3eb690fe58 Ensure managed converter functions are exported with optimizations 2025-12-19 01:08:45 +02:00
Ari Vuollet 52e2327527 Add USED attribute for forcing compiler to emit the symbol 2025-12-19 01:08:45 +02:00
Ari Vuollet f95cbb0e52 Fix missing exports for managed converter structures 2025-12-19 01:08:44 +02:00
Ari Vuollet 518a19c857 Expose RenderContext to scripting API 2025-12-19 01:08:44 +02:00
Ari Vuollet c0b54be692 Fix clang bindings code generation for non-const ref parameters 2025-12-19 01:08:44 +02:00
mafiesto4 c2c92eba82 Adjust 0e76585709 to not affect depth 2025-12-19 00:08:24 +01:00
Ari Vuollet d64c28f672 Fix compilation errors with /permissive- standard conformance mode 2025-12-19 00:03:48 +02:00
Saas 21d46dad07 change how connected boxes are drawn 2025-12-18 22:55:56 +01:00
Ari Vuollet 71b222e0b0 Fix Editor project file generation to use custom code editor arguments 2025-12-18 23:52:21 +02:00
Ari Vuollet 5921f60af2 Get code editor name through CodeEditingManager 2025-12-18 23:52:21 +02:00
Ari Vuollet 39269583c3 Fix default code editor not using Visual Studio as fallback editor 2025-12-18 23:52:21 +02:00
Ari Vuollet cba3899c62 Fix invalid code editor when selected editor is not detected 2025-12-18 23:52:21 +02:00
Saas cfda18ea9d propagate disabled node boxes across reroute nodes 2025-12-18 22:41:55 +01:00
Saas 31b1ceb9f0 increase selection outline width 2025-12-18 19:57:58 +01:00
Saas d3d67fddcc add node shadow
- rectangular shadow (can be disabled...)
- ... for example for nodes with more complex shapes like reroute
2025-12-18 19:54:31 +01:00
Saas e272870803 increase max zoom 2025-12-18 19:51:17 +01:00
Saas d8c90184b9 add script only on prefab instance header button
- add some padding to `AddHeaderButton()`
- Add visual indicator (Header button) if script is only in prefab instance and not part of the prefab
2025-12-18 17:19:41 +01:00
Ari Vuollet 2a959d0531 Support Visual Studio 2026 as a generator for CMake dependencies 2025-12-18 18:05:45 +02:00
Saas 5b1ca13225 choose darker mouse over color 2025-12-18 12:22:24 +01:00
Saas 0d8ac5b7ac implement review
- Remove trailing tooltip "."
- Add `AddSettingsButton` method
- Simplify loop into LINQ expression
2025-12-18 12:17:22 +01:00
Saas b714668f4c improve visject graph readability
- Separate size for boxes (the circle thingie to connect to) and box rows
- Smaller boxes (circle thingie)
- Smaller footer
- Smaller and color header
- Left align header text
- Replace background with solid color
- Adjust node `ArchetypeColor`s (former `FooterColor`) to keep header title readable over colored header
2025-12-17 18:54:37 +01:00
Ari Vuollet f6e9cf644a Verify the last project path before using it 2025-12-17 03:45:15 +02:00
Ari Vuollet 604bfb5fe6 Add -lastproject editor command-line option to open the last project 2025-12-17 03:30:19 +02:00
Ari Vuollet b3ea47b989 Use last opened project as initial directory in project file dialog 2025-12-17 03:30:19 +02:00
Ari Vuollet 5d368e59a0 Fix SpecialFolder::AppData on Apple systems 2025-12-17 03:30:19 +02:00
Ari Vuollet 3afd3ce2d5 Use XDG user directories on Linux special paths 2025-12-17 03:30:19 +02:00
Tryibion 4504d0ae96 Fix compute distance crash if no closest point param is defined. 2025-12-16 18:22:26 -06:00
Ari Vuollet f14ba6ace6 Fix Flax C#-project launchSettings.json to launch without project 2025-12-17 02:19:38 +02:00
Ari Vuollet 518f9dc9dc Launch editor when debugging VC++ projects in Rider Linux/macOS 2025-12-17 02:19:38 +02:00
Ari Vuollet 8db29a30e0 Fix VC++ project file building on macOS Rider 2025-12-17 02:18:45 +02:00
Tryibion 1b9f6ed20f Fix large world build. 2025-12-16 18:16:58 -06:00
Tryibion 2c5cc7fcc0 Fix double drawing. 2025-12-16 17:32:35 -06:00
Tryibion b9f177d1ab Add ensure capacity to lists. 2025-12-16 17:12:54 -06:00
mafiesto4 0e76585709 Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format 2025-12-16 23:56:45 +01:00
mafiesto4 8bf51512ac Fix Global SDF trace loop limit down to prevent too long shader execution in extreme scenarios 2025-12-16 16:08:20 +01:00
mafiesto4 779e8e7169 Optimize Global SDF tracing to not scale steps nearby geometry and properly trace mip cascade 2025-12-16 16:07:46 +01:00
mafiesto4 3c8b80152b Fix sampling Global SDF gradient at lower border 2025-12-16 16:05:49 +01:00
mafiesto4 f280412ef4 Remove NeedsHitNormal/HitNormal feature from GlobalSDFTrace to simplify code 2025-12-16 16:04:56 +01:00
Tryibion 9708601d3b Small cleanup. 2025-12-15 21:46:03 -06:00
Tryibion d671f57952 Change to container control for anchoring. 2025-12-15 21:41:45 -06:00
Tryibion 56e6df261d Add hovering and selecting. 2025-12-15 21:22:11 -06:00
Tryibion 88b02105b3 Add direction gizmo. 2025-12-15 20:36:35 -06:00
Ari Vuollet 1327fa40cb Run editor with selected project configuration in launchSettings.json 2025-12-16 01:37:51 +02:00
Ari Vuollet b70ab01308 Fix duplicate properties for default configuration in C# projects 2025-12-16 01:37:51 +02:00
Ari Vuollet 46fd5a5855 Ensure Flax.Build tasks and utilities output error messages as errors 2025-12-16 00:11:06 +02:00
Ari Vuollet 74c1e200ce Implement Platform::CreateProcess with SDL backend
Supports handling process standard output and standard error
streams separately in realtime.
2025-12-16 00:10:01 +02:00
Ari Vuollet 31945a53a2 Update SDL to 3.3.4 2025-12-15 19:32:47 +02:00
Ari Vuollet 3e91ba3fb2 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-12-15 19:03:05 +02:00
Phantom 0094216ff8 Renaming Luminance name to Brightness 2025-12-15 14:29:57 +01:00
Phantom 298ee284e1 Merge branch 'master' into Improve-HighlightedPopUpColor 2025-12-15 00:49:49 +01:00
Phantom 7f2f73afd8 Added Luminance property and updated authors
-Added public Luminance property in Color.cs to calculate colour brightness.
-Refactored Dropdown.cs to use Luminance instead of manual calculation.
-Updated author list in AboutDialog.cs by adding ‘Michael Salvini’.
2025-12-15 00:48:42 +01:00
mafiesto4 e257f9e4a0 Merge branch 'Tryibion-fix-anim-slot-replay' 2025-12-14 23:03:45 +01:00
mafiesto4 056de752ed Add docs 2025-12-14 23:03:34 +01:00
mafiesto4 76700c0b24 Merge branch 'fix-anim-slot-replay' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-slot-replay 2025-12-14 23:01:21 +01:00
mafiesto4 9fdcff657d Merge branch 'VitaminCpp-late_join_fix' 2025-12-14 22:58:55 +01:00
mafiesto4 2b6339c05c Minor code cleanup 2025-12-14 22:58:53 +01:00
mafiesto4 bb91202439 Merge branch 'late_join_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-late_join_fix 2025-12-14 22:49:49 +01:00
mafiesto4 f25e9f262a Merge branch 'VitaminCpp-replication_hashing_fix' 2025-12-14 22:48:09 +01:00
mafiesto4 ee51077f49 Merge branch 'replication_hashing_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-replication_hashing_fix 2025-12-14 22:43:58 +01:00
mafiesto4 950e958a58 Merge branch 'VitaminCpp-hash_set_crash_fix' 2025-12-14 22:41:11 +01:00
mafiesto4 5fdbed2b56 Minor codestyle adjustments 2025-12-14 22:41:00 +01:00
Tryibion 0e627577fc Simplify code. 2025-12-14 15:00:44 -06:00
mafiesto4 4846d4b024 Merge branch 'hash_set_crash_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-hash_set_crash_fix 2025-12-14 21:52:40 +01:00
mafiesto4 5e5293bf7b Merge branch 'GoaLitiuM-oob_write_fix' 2025-12-14 21:31:42 +01:00
mafiesto4 d88477dcae Merge branch 'oob_write_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-oob_write_fix 2025-12-14 21:31:37 +01:00
Ari Vuollet ae03bc2dd2 Improve Linux .NET runtime identifier detection
Use the runtime identifier detected during runtime instead of
calling the dotnet tool in order to query it.
2025-12-14 20:25:33 +02:00
Ari Vuollet 5cd27032b4 Set C# language version to 14 with .NET 10 2025-12-14 20:25:33 +02:00
Ari Vuollet 7445064d97 Improve installed .NET runtime version detection 2025-12-14 20:25:33 +02:00
Ari Vuollet 9f8b15f0d5 Fix Editor state after loading a scene without compiled game modules 2025-12-14 19:33:50 +02:00
Phantom bb2e22ecf2 Improved readability of highlighted text in drop-down menus
TextColorHighlighted is now automatically lightened if too dark, by calculating brightness and interpolating towards white. This ensures better readability of selected items in drop-down menus.
2025-12-14 13:14:45 +01:00
mafiesto4 bd58bd91b4 Merge branch 'ThePhantomMask-AddDropdownHighlightedColor' 2025-12-13 23:14:47 +01:00
mafiesto4 7ce0d88bdc Merge branch 'AddDropdownHighlightedColor' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddDropdownHighlightedColor 2025-12-13 23:14:09 +01:00
mafiesto4 98bb2d40d6 Merge branch 'Inertia-Squared-hyprland-fix' 2025-12-13 23:13:30 +01:00
mafiesto4 f4bc620bbd Merge branch 'hyprland-fix' of https://github.com/Inertia-Squared/FlaxEngine into Inertia-Squared-hyprland-fix 2025-12-13 23:13:26 +01:00
mafiesto4 0313bf32c9 Merge branch 'AcidicVoid-master' 2025-12-13 23:11:05 +01:00
mafiesto4 0c887cd29e Use fix from #3830 in particle and anim graphs too 2025-12-13 23:11:01 +01:00
mafiesto4 5bd9bce634 Merge branch 'master' of https://github.com/AcidicVoid/FlaxEngine into AcidicVoid-master 2025-12-13 23:08:01 +01:00
mafiesto4 2a53d0a462 Fix crash on Visual Script missing asset ref after hot-reload in Editor
#3823
2025-12-13 02:10:41 +01:00
Saas b5b1d84b3f fix silent crash sometimes occurring when dragging and dropping connections 2025-12-12 22:44:13 +01:00
Ari Vuollet 82bd915274 Fix out-of-bounds write while parsing command-line arguments 2025-12-12 14:47:15 +02:00
Saas e47fc5a54a Merge branch 'master' into PressGToGameModeAndPToNavigate 2025-12-11 21:04:00 +01:00
Saas 26e24769be actually set things to the right thing
How the hell did this happen??
2025-12-11 20:44:40 +01:00
mafiesto4 71391cf1cc Fix deprecated tag placement 2025-12-11 16:38:28 +01:00
mafiesto4 b5286af526 Attempt to fix regression from 32bd72fecd 2025-12-11 14:48:18 +01:00
mafiesto4 9f07a2a54e Attempt to fix regression from 32bd72fecd 2025-12-10 18:58:43 +01:00
Saas 4b62395d69 add script obsolete icon to script editor 2025-12-10 18:41:57 +01:00
mafiesto4 c39c642b60 Add safety check for invalid math values in shader graph generation 2025-12-10 17:39:18 +01:00
mafiesto4 02cff3973a Bump up engine version 2025-12-10 15:01:53 +01:00
mafiesto4 a63b97d31d Add stripping DXIL debug data from the shader cache when not used 2025-12-10 14:58:12 +01:00
mafiesto4 ca52122656 Fix validation error on Windows for textures but optimize buffers instead 2025-12-10 14:53:51 +01:00
mafiesto4 20a7fcf6a0 Add profiler wait event for GPU wait on D3D12 2025-12-10 13:01:24 +01:00
mafiesto4 43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
mafiesto4 3b9b49950c Fixes for Xbox One 2025-12-10 09:48:47 +01:00
mafiesto4 0a8752ec0a Fix cross-building building engine with separate executable and library for Unix platforms on Windows 2025-12-10 09:48:27 +01:00
mafiesto4 47685dc2be Merge branch 'VitaminCpp-missing_move_semantics_fix' 2025-12-09 10:00:55 +01:00
mafiesto4 517ee5bb25 Merge branch 'missing_move_semantics_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-missing_move_semantics_fix 2025-12-09 10:00:51 +01:00
mafiesto4 3ab01d3576 Merge branch 'VitaminCpp-minor_mem_layout_opt' 2025-12-09 10:00:20 +01:00
mafiesto4 31b6d4d658 Merge branch 'minor_mem_layout_opt' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-minor_mem_layout_opt 2025-12-09 10:00:16 +01:00
mafiesto4 08f840d642 Merge branch 'Tryibion-fix-exception-reload' 2025-12-09 09:59:56 +01:00
mafiesto4 776b6259cd Merge branch 'fix-exception-reload' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-exception-reload 2025-12-09 09:59:34 +01:00
mafiesto4 5c81c71116 Move constant buffer init for instanced draws only, others do it in all paths 2025-12-09 09:51:53 +01:00
mafiesto4 188b635ea0 Merge remote-tracking branch 'origin/master' 2025-12-09 09:48:05 +01:00
mafiesto4 56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
Phantom ed50ce9c90 Change Dropdown's EditorOrder from 2023 to 2024 2025-12-07 18:48:16 +01:00
Phantom a7e77f6e21 Update CreatePopupItem method
-Modify the `TextColour` property to use a dynamic value based on `TextColour` multiplied by `0.9f` instead of a fixed value (`Colour.White * 0.9f`).
-Modify the `TextColourHighlighted` property to use the dynamic value of `TextColourHighlighted` instead of a fixed value (`Colour.White`).
2025-12-07 18:23:38 +01:00
Phantom 56278b17ee Add Text Color Highlighted on Dropdown 2025-12-07 16:53:43 +01:00
mafiesto4 bd78db72b9 Add Mono AOT dynamic module preloading to speed up startup time 2025-12-05 03:46:28 -08:00
mafiesto4 32bd72fecd Minor fix to the game cooker assets summary log of a single asset 2025-12-04 23:51:07 +01:00
mafiesto4 3a798a70fa Fix collections capacity growing to use the closest power of two
Capacity was incorrectly 2x larger than needed.
Added unit test to ensure it stays correct.
2025-12-04 23:29:15 +01:00
mafiesto4 02429266b1 Fix Array::RemoveAtKeepOrder to avoid memory override with large mem copy 2025-12-03 05:03:21 -08:00
mafiesto4 77aea0c69c Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory) 2025-12-01 08:18:54 -08:00
Inertia 6a3ce862cb - Add X11 Class hints for easy hooking by WMs for window-specific rules (required to fix some bugs in WMs like Hyprland) 2025-12-01 11:19:35 +11:00
mafiesto4 93217da619 Add option to merge vertex layout with reference order maintained 2025-11-29 15:04:11 -08:00
Tryibion bbaa2dfc73 Fix pibot relative movement. 2025-11-29 16:13:46 -06:00
Tryibion ab22b88a53 Better calculation for moving ui by the widgets. 2025-11-29 15:57:35 -06:00
VitaminCpp 63def54dad Merge branch 'FlaxEngine:master' into hash_set_crash_fix 2025-11-28 15:55:15 +01:00
Michael Herzog 00f9a28729 Fixed HashSet compaction count after mid-compact growth
Ensure HashSetBase::Compact() preserves _elementsCount even when EnsureCapacity() triggers during compaction. The growth path resets the counter; we now cache the original count and restore it after moving all buckets so Count() stays correct in heavy-collision scenarios.
2025-11-28 15:51:57 +01:00
Ari Vuollet 092beb6ae9 Fix compilation error 2025-11-28 11:59:56 +02:00
Ari Vuollet eb69186271 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-11-28 11:58:44 +02:00
Michael Herzog 56beca0db4 Fixed network replicated-object deduplication by hashing/equality on ObjectId
Aligned NetworkReplicatedObject equality with its hash (compare ObjectId, not pointer).
2025-11-27 23:28:17 +01:00
Alex Ray 64cd898a65 Bypassing Call Logic in Editor Preview 2025-11-27 18:09:11 +01:00
mafiesto4 394860656a Add FPS limit and pause option when game is unfocused 2025-11-27 10:55:02 +01:00
VitaminCpp 90472a4b31 Merge branch 'FlaxEngine:master' into late_join_fix 2025-11-27 10:33:53 +01:00
mafiesto4 a1999183f2 Fix compilation regression 2025-11-27 09:13:14 +01:00
mafiesto4 1e3ce48024 Fix compilation regression 2025-11-26 23:43:20 -08:00
Michael Herzog 0007185b5f Fixed late-join network replication
- Adjusted replication to resend unchanged state only to missing clients.
- Skip server serialization when no recipients, and downgrade unknown-despawn noise.
2025-11-26 17:54:49 +01:00
mafiesto4 403d2cedc0 Updates to engine for porting to blue platform 2025-11-26 06:28:54 -08:00
mafiesto4 c8839b8587 Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
mafiesto4 cf048c9804 Fix path filter query warning 2025-11-26 00:07:00 -08:00
mafiesto4 bea75f51bd Fix AOT libs cooking to avoid file dirtying for more accurate iterative cooking 2025-11-26 00:02:40 -08:00
Tryibion 1bf6612002 Fix exception thrown when reloading open windows. 2025-11-25 17:26:57 -06:00
Michael Herzog d9a18b1d31 Fixed HashSet compact rehash under heavy collisions
- Compact now iterates over the old bucket array using the saved oldSize, and frees with that size, avoiding out-of-bounds when _size changes.
- If reinsertion finds no free slot during compaction (pathological collisions), the table grows once and retries, preventing AVs.
- This fix addresses problems with weak hash keys (like #3824).
2025-11-25 21:23:49 +01:00
Michael Herzog 465f30661f Minor memory layout optimization 2025-11-25 17:36:49 +01:00
Michael Herzog a62ca5452e Fixed missing move semantics in script object reference 2025-11-25 17:33:11 +01:00
mafiesto4 b07d74d28d Add option to skip loading Model SDFs in game if disabled in Graphics Settings 2025-11-25 10:39:15 +01:00
mafiesto4 dacb3b0891 Fix rendering on Intel-based macOS to use integrated GPU primarly 2025-11-25 10:30:53 +01:00
mafiesto4 92254eefcc SImplify some code and update code for platforms 2025-11-25 00:20:14 -08:00
Tryibion 2d56411e5f Add slot stop methods without anim param. 2025-11-23 14:19:37 -06:00
Tryibion f8dc8ab903 Fix not being able to replay same animation in animation slot. 2025-11-23 14:19:11 -06:00
mafiesto4 2a55cda583 Add fallback location of engine managed library on AOT platforms 2025-11-20 14:58:30 -08:00
mafiesto4 7c91c03adf Merge remote-tracking branch 'origin/master' 2025-11-20 06:26:09 -08:00
mafiesto4 caa902ea9b Fix shader compilation without HLSL 2021 on Vulkan 2025-11-20 13:47:23 +01:00
mafiesto4 fb07071e24 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 13:47:18 +01:00
mafiesto4 a1cb7dcbe7 Fix GPU BVH shader compilation for macOS/iOS 2025-11-20 13:47:11 +01:00
mafiesto4 a8db0086b1 Fix shader compilation without HLSL 2021 on Vulkan 2025-11-20 13:07:28 +01:00
mafiesto4 e46b6d5b06 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 10:44:47 +01:00
mafiesto4 dfc8c1fac2 Fix GPU BVH shader compilation for macOS/iOS 2025-11-20 10:39:16 +01:00
mafiesto4 f8de118288 Merge remote-tracking branch 'origin/master' into 1.12 2025-11-20 10:15:07 +01:00
mafiesto4 032f698c7b Fix shader warning 2025-11-19 23:29:28 -08:00
Ari Vuollet 0ac3ab2329 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-11-19 18:30:08 +02:00
mafiesto4 e2aaef9b88 Fix shader warning 2025-11-19 08:27:33 -08:00
mafiesto4 ee0303bcfb Merge branch 'Tryibion-fix-spline-draw' 2025-11-18 21:30:53 +01:00
mafiesto4 1523c7b4ce Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw 2025-11-18 21:30:50 +01:00
mafiesto4 a16a8eaded Merge branch 'Tryibion-fix-anim-event-edge' 2025-11-18 21:30:05 +01:00
mafiesto4 9ff9d48ffd Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge 2025-11-18 21:30:01 +01:00
mafiesto4 dfb1fb91a5 Fix ability to override material instance hidden parameters
#3802
2025-11-18 21:29:51 +01:00
mafiesto4 8f56ab9534 Fix crash when creating empty material instance 2025-11-18 18:45:43 +01:00
mafiesto4 c0dda45c7b Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown 2025-11-18 18:00:02 +01:00
mafiesto4 3efb981f00 Fix rare issues on input bugs in Visject 2025-11-18 16:51:43 +01:00
mafiesto4 ed408917c6 Fix Visject Surface node dependent connection types init on load
#3802
2025-11-18 16:41:24 +01:00
mafiesto4 2ca435a414 Fix shader graph assets loading to wait for async task
#3802
2025-11-18 16:11:31 +01:00
mafiesto4 de9e282bad Fix config version in GDK manifest 2025-11-18 05:42:21 -08:00
mafiesto4 c437daf9be Fix new compiler DXC changes 2025-11-18 05:42:02 -08:00
mafiesto4 1e4f96486f Fix audio playback bug from video on Xbox 2025-11-18 03:55:52 -08:00
mafiesto4 e03d0f3322 Fix shader compilation with HLSL 2021 2025-11-18 12:09:20 +01:00
mafiesto4 5f0e1253cc Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
mafiesto4 7e6b040258 Update DXC shader compiler to 1.8 version (for D3D12) 2025-11-18 12:08:11 +01:00
mafiesto4 329ebb6482 Add custom shader compiler for Xbox Scarlett 2025-11-18 12:07:39 +01:00
mafiesto4 7a9c58003d Fix video playback on Xbox 2025-11-17 04:41:57 -08:00
mafiesto4 371a16e37b Fixes for Xbox with Mono AOT 2025-11-16 14:50:22 -08:00
Tryibion 95629e792d Fix additional edge cases 2025-11-15 22:12:35 -06:00
Tryibion e79af2fd60 Handle additional edge cases for anim event. 2025-11-15 21:39:21 -06:00
mafiesto4 4aba0153f8 Prioritize Dotnet libs on Mono AOT 2025-11-15 14:57:12 -08:00
mafiesto4 f91c33e17c Another fix for shader compilation on Vulkan 2025-11-15 23:42:03 +01:00
Tryibion 6c29877b20 Fix spline bezier drawing. 2025-11-15 15:58:50 -06:00
mafiesto4 3abde6ecfc Merge branch 'VitaminCpp-fix_bvh_generation_crash' 2025-11-15 22:33:24 +01:00
mafiesto4 b42168eee5 Merge branch 'fix_bvh_generation_crash' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-fix_bvh_generation_crash 2025-11-15 22:31:49 +01:00
mafiesto4 ac3b2c0ef2 Fix shader warning 2025-11-15 22:13:22 +01:00
Michael Herzog f640452b7b Fix BVH node splitting using stale pointer to invalidated array memory
Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
mafiesto4 2f670495ac Migrate Xbox to using static linking with nethost lib 2025-11-14 14:56:10 +01:00
mafiesto4 2a36edf528 Add option to link OpenMP on GDK platforms if needed 2025-11-14 02:11:13 -08:00
mafiesto4 5e690abd76 Fix initial state of DummyVertexBuffer on DX12 2025-11-14 01:06:01 -08:00
mafiesto4 4008e19ca9 Fix various build issuesin uncommon configurations 2025-11-14 00:52:14 -08:00
mafiesto4 e9070b30a0 Minor tweaks 2025-11-13 23:05:13 +01:00
mafiesto4 636a1ff930 Fix material shader generation when material layer fails to load 2025-11-13 23:04:24 +01:00
Saas 887311d1f1 replace raw data with (a) struct(s) 2025-11-13 23:00:09 +01:00
mafiesto4 3888c4ba21 Fix async tasks destruction to wait on the dependencies in chain 2025-11-13 22:53:52 +01:00
mafiesto4 69173803bf Fix shader warning on Vulkan 2025-11-13 22:09:11 +01:00
mafiesto4 13e31650be Merge branch 'GoaLitiuM-dotnet_windows_detect_fix' 2025-11-13 22:05:47 +01:00
mafiesto4 3563287f17 Merge branch 'dotnet_windows_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_windows_detect_fix 2025-11-13 22:05:38 +01:00
mafiesto4 91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
Ari Vuollet 49918a1067 Fix Windows dotnet root path detection 2025-11-11 22:14:41 +02:00
Ari Vuollet 466f9a4797 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-11-11 21:40:06 +02:00
mafiesto4 c7997e0c2f Fix potential error on missing reference object 2025-11-10 21:50:11 +01:00
mafiesto4 4805dfbdba Fix issues with model data storage when doing long actions in async (eg. SDF generation) 2025-11-10 15:02:33 +01:00
mafiesto4 62424215c1 Fix crash due to missing asset reference inside MeshAccelerationStructure 2025-11-09 23:25:16 +01:00
mafiesto4 97ae13759e Merge remote-tracking branch 'origin/master' 2025-11-09 23:22:37 +01:00
mafiesto4 108678d94f Fix crash when texture streaming mip task gets deleted after texture object on GC 2025-11-09 22:16:44 +01:00
mafiesto4 66dbba5c16 Fix crash if base material gets GCed before it's referenced by instance during loading 2025-11-09 22:16:14 +01:00
mafiesto4 d84cef0c18 Fix crash due to async content data streaming
Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
mafiesto4 077cefc60e Merge branch 'xxSeys1-ContentNavigationScrollbarColors' 2025-11-07 21:43:37 +01:00
mafiesto4 35acc668c9 Merge branch 'ContentNavigationScrollbarColors' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ContentNavigationScrollbarColors 2025-11-07 21:42:10 +01:00
mafiesto4 ebbe0f12ed Merge branch 'xxSeys1-AttributeEditorPolish' 2025-11-07 21:38:51 +01:00
mafiesto4 6a8b76278a Merge branch 'AttributeEditorPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AttributeEditorPolish 2025-11-07 21:37:46 +01:00
mafiesto4 8ac99ef28f Merge branch 'Tryibion-fix-type-editor-in-collection' 2025-11-07 21:33:25 +01:00
mafiesto4 547cf7f600 Merge branch 'fix-type-editor-in-collection' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-type-editor-in-collection 2025-11-07 21:33:22 +01:00
mafiesto4 b8b8b118c9 Merge branch 'xxSeys1-BakeButtonGroups' 2025-11-07 21:32:35 +01:00
mafiesto4 76247323eb Merge branch 'BakeButtonGroups' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BakeButtonGroups 2025-11-07 21:32:32 +01:00
mafiesto4 0ff20c7c85 Merge branch 'Yahasana-patch-1' 2025-11-07 21:31:30 +01:00
mafiesto4 dd690e7495 Merge branch 'patch-1' of https://github.com/Yahasana/FlaxEngine into Yahasana-patch-1 2025-11-07 21:31:26 +01:00
mafiesto4 ca500548a3 Bump up build number 2025-11-07 21:31:13 +01:00
mafiesto4 c0b73375b1 Fix invoking asset load event if it's referenced directly
#3782
2025-11-07 21:31:04 +01:00
mafiesto4 9c6d6a0b07 Merge branch 'xxSeys1-CommentAroundAsset' 2025-11-07 15:52:16 +01:00
mafiesto4 179f6014bf Merge branch 'CommentAroundAsset' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CommentAroundAsset 2025-11-07 15:48:34 +01:00
mafiesto4 b580c6ec8e Merge branch 'GoaLitiuM-woa_fixes' 2025-11-07 15:25:33 +01:00
mafiesto4 dd60cf0040 Merge branch 'woa_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_fixes 2025-11-07 15:25:29 +01:00
mafiesto4 cc851b29fc Fix animation state transition inputs when using other surface context 2025-11-07 15:17:20 +01:00
mafiesto4 59643b2fb9 Add improved local-light shadow raytracing by starting ray from light, not surface 2025-11-06 21:01:02 +01:00
mafiesto4 3a5bb81d39 Add a new splash screen quote 2025-11-06 21:00:29 +01:00
mafiesto4 5ec860015d Add minor adjustments 2025-11-06 21:00:16 +01:00
mafiesto4 0f701ec08e Add force Mesh SDF rebuild when holiding F key and using Build All Meshes SDF optino in Editor menu 2025-11-04 13:30:18 +01:00
mafiesto4 387c3ea2f4 Add better debug view for Global SDF to include surface hit normal 2025-11-04 13:27:47 +01:00
mafiesto4 85b134b7be Add improved Global SDF quality and precision of rasterization 2025-11-04 13:27:21 +01:00
mafiesto4 5d17d2509d Fix Global SDF gradient at borders 2025-11-04 12:42:08 +01:00
mafiesto4 036d4b2f4b Fix error when asset refs picker uses different types 2025-11-03 23:21:09 +01:00
mafiesto4 f8e4f54c77 Fix animation state transition inputs when using other surface context 2025-11-02 22:12:53 +01:00
Saas 206b948ee1 add "Split" for Unpack nodes 2025-11-02 13:36:21 +01:00
Saas fbad6ba75c add alternative node titles to pack/unpack nodes
Now every pack/ unpack node can be found by searching:
- Make
- Construct
- Compose

-  Break
- Deconstruct
- Decompose
2025-11-02 00:50:07 +01:00
Saas bf3403449d disable format nodes option when either a) all selected nodes have NoMove or b) clicked on node has NoMove 2025-11-01 18:18:18 +01:00
Saas d13b98b205 fix Auto Format Nodes to only produce one undo step 2025-11-01 17:55:21 +01:00
Saas 1188150163 prevent node formatting tools from moving nodes with NoMove flag 2025-11-01 17:24:10 +01:00
Saas e78191cc82 fix error when clearing vj context menu 2025-11-01 17:04:58 +01:00
frank eb978c767e extend msdfgen buildscript for Mac and Android (not tested) 2025-11-01 20:33:46 +08:00
fibref 661dc8ea1c Merge branch 'FlaxEngine:master' into flax-msdf-font 2025-11-01 19:39:37 +08:00
Saas 93f12b73d8 less code is more better 2025-10-31 23:16:37 +01:00
Saas 1091bc6e2c only show comment edit buttons when surface can be edited 2025-10-31 20:47:23 +01:00
Saas 594c0fb8e7 add comment around asset from which asset reference graph originates 2025-10-31 19:23:42 +01:00
Saas b6696564f5 tweak colors to be less bright 2025-10-31 18:22:30 +01:00
Saas 316e5b2845 also apply color to border if focused/ selected in ui editor 2025-10-31 18:10:00 +01:00
Saas c1738bcb0a make the ui editor look like the actor transform editor 2025-10-31 18:02:35 +01:00
Saas 7b3e41efae change how to the actor transform editor looks 2025-10-31 18:02:22 +01:00
Ari Vuollet ea20dc6da0 Fix wrong build configuration used in ogg and vorbis for Windows 2025-10-31 02:38:09 +02:00
Ari Vuollet 9becddd84f Add dependency build script for Visual Studio EnvDTE 2025-10-31 02:38:09 +02:00
Ari Vuollet b08c765400 Add dependency build script for WinPixEventRuntime 2025-10-31 02:38:09 +02:00
Ari Vuollet afd59d7eb3 Fix building vorbis on Windows 2025-10-31 02:38:09 +02:00
Ari Vuollet 47cdd0582c Check VS2026 toolset before trying to compile PhysX 2025-10-31 02:38:09 +02:00
Ari Vuollet af54d04f9d Fix building ogg+vorbis on macOS 2025-10-31 02:38:09 +02:00
Ari Vuollet 1d2b3bc858 Fix NvCloth compilation on Linux and macOS 2025-10-31 02:32:06 +02:00
Ari Vuollet 4b552563be Fix PhysX compilation on Linux and macOS 2025-10-31 02:32:06 +02:00
Ari Vuollet ebd929176c Fix python tool call on macOS for glslang 2025-10-31 02:32:06 +02:00
Ari Vuollet 430e685a7c Fix building PhysX on Linux and macOS 2025-10-31 02:32:05 +02:00
Ari Vuollet d5bd857c45 Support building OpenAL from Git repository in other platforms 2025-10-31 02:32:05 +02:00
Ari Vuollet b8b9ba3069 Fix building curl on Linux 2025-10-31 02:32:05 +02:00
Ari Vuollet 84c79d5192 Fix building Assimp on Linux
Versioned clang++ symlinks are not available on Arch
2025-10-31 02:32:05 +02:00
Ari Vuollet 028f3a7871 Add support for building dependencies with specific architecture 2025-10-31 02:32:05 +02:00
Ari Vuollet 0c462315f0 Fix CMake compatibility errors with dependencies 2025-10-31 02:21:23 +02:00
Ari Vuollet 26261a2090 Support Visual Studio 2026 as a generator for CMake dependencies 2025-10-31 02:18:00 +02:00
Ari Vuollet 3fc1895b56 Fix compiler error and wrong CPU architecture warnings on WoA 2025-10-31 02:12:14 +02:00
mafiesto4 a70d7cf1f9 Update build number 2025-10-30 23:37:20 +01:00
mafiesto4 1f592ba1a1 Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
#3699
2025-10-30 23:36:51 +01:00
mafiesto4 a43daf025d Merge branch 'xxSeys1-NoEmptyScriptsEditorExpand' 2025-10-30 22:41:31 +01:00
mafiesto4 296a2afa95 Merge branch 'NoEmptyScriptsEditorExpand' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoEmptyScriptsEditorExpand 2025-10-30 22:41:28 +01:00
mafiesto4 a7e879a3a4 Merge branch 'xxSeys1-Flax11ByDefault' 2025-10-30 22:40:46 +01:00
mafiesto4 27b160b464 Merge branch 'Flax11ByDefault' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-Flax11ByDefault 2025-10-30 22:40:41 +01:00
mafiesto4 7c3c4f1a63 Add Network RPC messages splitting for large arguments payloads
#3776
2025-10-30 22:40:23 +01:00
Ari Vuollet c61ecc0545 Merge branch 'master' into sdl_platform 2025-10-30 22:42:29 +02:00
Saas fbae93b532 update default engine version in issue bug template to 1.11 2025-10-30 20:28:37 +01:00
Saas 35d6e5fd21 fix still being able to open/ close script editor with no fields
Introduces "CanOpenClose" to DropPanel.
If false, will ignore the user clicking on the header (or the arrow) to open or collapse the panel
2025-10-30 20:02:15 +01:00
mafiesto4 114828adcb Refactor NetworkReplicator update into separate function for cleaner code 2025-10-30 17:12:49 +01:00
mafiesto4 b5de4d78ad Fix editing InputEvent that is null 2025-10-30 11:57:47 +01:00
mafiesto4 0913e6f738 Fix error when focus changes during focus change xd 2025-10-30 10:39:46 +01:00
mafiesto4 053e52c91f Fix compilation for bindings only without scripting internal host defined 2025-10-29 22:18:01 +01:00
mafiesto4 d24bd7dfd0 Merge branch 'GoaLitiuM-dotnet_define_fix' 2025-10-29 07:40:11 +01:00
Ari Vuollet 2c8c9b1637 Fix .NET version preprocessor definitions 2025-10-29 08:26:39 +02:00
mafiesto4 05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
mafiesto4 c4fcaa999c Fix asset thumbnails to be stable with FXAA instead of TAA 2025-10-28 22:23:15 +01:00
mafiesto4 70c9dd6608 Fix eye adaptation in Manual mode 2025-10-28 21:36:28 +01:00
mafiesto4 802e2ac7c2 Fix compiling stb texture tool on Windows 2025-10-28 21:25:30 +01:00
mafiesto4 0ca60062d9 Fix crash on leftover physic contact collision processing 2025-10-28 16:17:48 +01:00
Mofasa 5a587a8582 Update HintPaths for project references
Fixed error CS0234: The type or namespace name 'C
odeAnalysis' does not exist in the namespace 'Microsoft'
2025-10-28 15:09:15 +08:00
mafiesto4 22515c37b5 Fix crash regression in D3D12 UAV bindings code 2025-10-27 22:38:47 +01:00
mafiesto4 38a48cf1d4 Update build number 2025-10-27 16:48:52 +01:00
mafiesto4 cd66d00219 Add checking hardware instruction set on Windows earlier on
#3732
2025-10-27 16:48:24 +01:00
mafiesto4 c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
mafiesto4 a0689f3f00 Update all Linux deps with Clang 14 on Ubuntu 24 2025-10-27 00:01:36 +01:00
mafiesto4 2ee2c97f1e Update docs for Ubuntu 24 and Clang 4 2025-10-26 21:48:49 +01:00
fibref 3cef8cfd61 Merge branch 'FlaxEngine:master' into flax-msdf-font 2025-10-26 14:37:20 +08:00
mafiesto4 fd19e83a46 Merge branch 'Tryibion-fix-no-undo-for-drag-spawn' 2025-10-25 22:52:47 +02:00
mafiesto4 755702b65a Improve #3747 to check for loaded levels in drag drop validation 2025-10-25 22:52:41 +02:00
mafiesto4 72e200a7fc Merge branch 'fix-no-undo-for-drag-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-no-undo-for-drag-spawn 2025-10-25 22:50:01 +02:00
mafiesto4 6353e5f4f2 Merge branch 'Tryibion-fix-arrow-up-tree-select' 2025-10-25 22:47:21 +02:00
mafiesto4 b184022d15 Merge branch 'fix-arrow-up-tree-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-arrow-up-tree-select 2025-10-25 22:46:55 +02:00
mafiesto4 26dce69404 Merge branch 'GoaLitiuM-dotnet10_sdkver' 2025-10-25 22:45:34 +02:00
Ari Vuollet 2841ac22df Bump the maximum supported .NET SDK version to 10 2025-10-25 22:35:48 +03:00
mafiesto4 516f22c3c0 Merge branch 'GoaLitiuM-dotnet_error_messages' 2025-10-25 21:14:23 +02:00
mafiesto4 5a8c4cd0a5 Merge branch 'dotnet_error_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_error_messages 2025-10-25 21:14:19 +02:00
mafiesto4 f53b7e3323 Merge branch 'Tryibion-fix-default-scale-option' 2025-10-25 21:10:34 +02:00
Tryibion c1439c646e Fix default for prefab canvas size index being 0 instead of -1. 2025-10-25 11:34:48 -05:00
Tryibion 09964df198 Removing moving the control when trying to resize it. 2025-10-24 16:19:33 -05:00
Tryibion dd8e6bf694 Change handles back to outside of control. 2025-10-24 15:40:45 -05:00
Ari Vuollet 280035e54f Use stderr for Flax.Build error messages
This turns the error messages from Flax.Build to red in Flax Editor
console output.
2025-10-24 23:27:18 +03:00
Ari Vuollet 0d140c4f39 Fix Windows dotnet version lookup without installed SDK
Having only x86 dotnet SDK installed while expecting x64 version fails
prematurely.
2025-10-24 23:27:17 +03:00
Ari Vuollet 32b4efc175 Add missing .NET installation architecture info to error messages 2025-10-24 23:27:17 +03:00
Tryibion 58cd3e82f6 Better rotation on UI handles which handles total parent rotation. 2025-10-24 14:55:38 -05:00
Ari Vuollet 22ba7f2ee5 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-24 18:31:50 +03:00
mafiesto4 d1774cac28 Go back to SSE4.2 on Windows as minimum requirement instead of AVX2 for better user coverage by default
#3732
2025-10-22 16:14:05 +02:00
mafiesto4 99c26ff9af Fix crash when control reference gets invalid in Editor 2025-10-21 15:54:37 +02:00
mafiesto4 a2d91d989d Add Focused event to control 2025-10-21 15:54:20 +02:00
mafiesto4 881154e9f4 Fix missing parent tags when creating nested ones from code 2025-10-21 15:54:03 +02:00
mafiesto4 2629511224 Merge branch 'Tryibion-fix-duplicate-collection-option' 2025-10-20 22:04:12 +02:00
mafiesto4 bcf7226946 Merge branch 'fix-duplicate-collection-option' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-duplicate-collection-option 2025-10-20 22:04:05 +02:00
mafiesto4 f5c9e00beb Merge branch 'GoaLitiuM-woa_alignment' 2025-10-20 22:03:39 +02:00
mafiesto4 6353514188 Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment 2025-10-20 22:03:32 +02:00
mafiesto4 8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
Tryibion be5dbbb95f Fix duplicate option for collections being grayed out if nothing is in clipboard. 2025-10-19 15:55:57 -05:00
Ari Vuollet 6b9c727a6a Fix compiler warning 2025-10-19 22:16:34 +03:00
Ari Vuollet 91c0ba1986 Enforce pointer alignment for InlinedAllocation
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Tryibion e4bb8001b2 Fix not having undo for items dragged into scene tree into empty space. 2025-10-18 18:23:33 -05:00
Ari Vuollet f52f3920cb Update SDL to 3.2.24 2025-10-18 02:19:56 +03:00
Ari Vuollet f99a244b8e Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-10-18 02:19:30 +03:00
Saas 5dd9171316 fix default value 2025-10-17 21:58:55 +02:00
Saas 5ec2476aec add "*" to editor settings window title when settings are dirty 2025-10-16 21:05:10 +02:00
Saas a9fc5f720d break up EnvironmentProbe properties into groups 2025-10-16 20:35:53 +02:00
Saas d323b1c7e2 move skylight and environment probe bake buttons into dedicated groups 2025-10-16 20:28:34 +02:00
Saas d6b1478bf1 make double clicking properties splitter bar auto resize split 2025-10-16 20:04:05 +02:00
mafiesto4 d93c32db9c Merge remote-tracking branch 'origin/1.11'
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
mafiesto4 08abdc159e Another ios build change to use dotnet 9 instead 2025-10-16 13:38:26 +02:00
mafiesto4 708b9c6767 Attempt to fix missing ios workload for .NET 8 2025-10-16 12:12:37 +02:00
mafiesto4 ed26a4c182 Fix moving character controller when displacement is zero 2025-10-16 11:34:43 +02:00
mafiesto4 a239984908 Add console logging for VSCode on Mac and Linux inside game projects 2025-10-16 10:47:41 +02:00
mafiesto4 fc3ea44c69 Update OpenAL on Mac/iOS 2025-10-16 10:40:08 +02:00
mafiesto4 fdecad0d29 Fix Vulkan crash on missing handle owner during binding 2025-10-16 10:39:50 +02:00
mafiesto4 c7437ed533 Fix OpenAL Soft building due to missing certs on a website 2025-10-16 10:39:36 +02:00
mafiesto4 dab44f5ceb Minor fixes 2025-10-16 10:20:51 +02:00
Saas 79351f0c4d Hide array editor "Size" text when array title overlaps it 2025-10-15 21:09:24 +02:00
Saas e5bd90f58b revert icon scaling 2025-10-15 19:51:24 +02:00
mafiesto4 c635d93b3c Fix more errors in Visject context menu regressions 2025-10-15 14:44:58 +02:00
Tryibion 7377bad721 Fix check method for type editor not working in a collection. 2025-10-14 21:20:22 -05:00
mafiesto4 09fa3ce4be Minor changes 2025-10-14 15:07:40 +02:00
Tryibion bd0daf7580 Fix tree arrowing up not selecting children in tree. 2025-10-13 21:49:05 -05:00
Tryibion 25744986a3 Special query for closest point on height field. 2025-10-13 20:40:16 -05:00
Ari Vuollet 668a4dbb4d Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-14 01:09:26 +03:00
mafiesto4 e1b3429b4c Fix regression on game window defocus 2025-10-13 21:50:19 +02:00
mafiesto4 efa963be68 Fix editor error when prefab asset is unloaded 2025-10-13 21:45:31 +02:00
mafiesto4 e19be4c0c6 Merge branch 'xxSeys1-ColorValueBoxDisplayAlpha' 2025-10-13 20:53:22 +02:00
mafiesto4 2d5fdfef2f Merge branch 'ColorValueBoxDisplayAlpha' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ColorValueBoxDisplayAlpha 2025-10-13 20:51:13 +02:00
mafiesto4 46ee6bc193 Merge branch 'xxSeys1-NicerOldNewEditorWarnings' 2025-10-13 20:50:17 +02:00
mafiesto4 a2ee2ec6ac Merge branch 'NicerOldNewEditorWarnings' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NicerOldNewEditorWarnings 2025-10-13 20:50:13 +02:00
mafiesto4 2caaef02ad Merge branch 'Tryibion-fix-coll-data-delete-crash' 2025-10-13 20:49:37 +02:00
Saas d1972a56e2 improve spline editor
- Move "Selected Point" section above keyframes so it is always accessible, even when keyframe array editor is expanded
- Improve icon scaling when editor becomes thin
2025-10-13 18:27:30 +02:00
Saas df28b0d977 fix Content Panel navigation bar scroll bar colors
Same concept as in #2581
2025-10-13 11:31:53 +02:00
Saas 48100cf9fc fix group element text clipping
fixes group element header text clipping outside of the header and into the settings icon (if there is one).
Also some extra code to handle script editor, as that displays some extra icons in the header.
2025-10-13 11:16:07 +02:00
Tryibion b62f331b08 Fix crash when deleting collision data. 2025-10-12 17:04:40 -05:00
mafiesto4 f7b306532b Merge branch 'GoaLitiuM-openal_pipewire_fixes' 2025-10-12 23:25:24 +02:00
mafiesto4 212abe7d90 Update OpenAL for Windows and Android
#3338
2025-10-12 23:25:17 +02:00
mafiesto4 7dfc37f652 Adjustments for #3338 2025-10-12 23:24:34 +02:00
mafiesto4 12decc3320 Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
mafiesto4 d7a528cdbc Update assets 2025-10-12 22:38:11 +02:00
mafiesto4 18364d2a8b Merge remote-tracking branch 'origin/1.11' 2025-10-12 21:50:19 +02:00
Saas 5a9eedfadb make old/ new editor dialog boxes nicer to read 2025-10-12 20:14:43 +02:00
Saas 69a7e1f25c expand tooltip to hint at being able to create a new folder on shift + left click 2025-10-12 19:57:05 +02:00
Saas b43ed886b9 add option for what happens with unavailable entries and fix menu positioning 2025-10-12 19:52:18 +02:00
Saas be7871c292 use Render2D based solution rather than shader for alpha grid
https://github.com/FlaxEngine/FlaxEngine/pull/3281#issuecomment-3218049398
2025-10-12 16:50:31 +02:00
Saas 59fb83a469 correctly center buttons 2025-10-12 16:23:54 +02:00
Saas 76f0768b99 float 2025-10-12 16:14:07 +02:00
Saas 7544500be1 polish attribute editor
- Add hint about what to do when there are no attributes
- Swap "Ok" "Cancel" buttons order to match other dialog boxes
- Move buttons to the bottom
- Increase size of menu
- Add some missing "." to add/ remove button tooltips in array editor
2025-10-12 16:07:20 +02:00
Saas b2b855200f allow entering numbers with digit separator into value boxes (f.e. 1_000) 2025-10-11 22:02:14 +02:00
Saas 241a8bc764 add incrementing/ decrementing value boxe's value with arrow keys 2025-10-11 20:30:51 +02:00
mafiesto4 abdeaa9354 Update build number 2025-10-11 00:17:41 +02:00
mafiesto4 d3389604b0 Update engine materials 2025-10-11 00:17:02 +02:00
mafiesto4 d426c5b0d9 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
mafiesto4 8da0d2c4ce Merge branch 'xxSeys1-IndustryStandardSettingsShortcut' 2025-10-10 08:31:40 +02:00
mafiesto4 20f576783b Merge branch 'IndustryStandardSettingsShortcut' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-IndustryStandardSettingsShortcut 2025-10-10 08:31:32 +02:00
mafiesto4 2bf62cc54f Add GPUDevice.VideoOutputs with a list of attached monitors 2025-10-09 15:13:04 +02:00
mafiesto4 ef2c551cee Fix build 2025-10-08 23:24:15 +02:00
mafiesto4 65cf59642c Fix changing Rigid Body center of mass offset
#2325 #3247
2025-10-08 22:16:46 +02:00
mafiesto4 e2fc8a6283 Add drawing RigidBody center of mass and attached colliders
#2325 #3247
2025-10-08 22:16:16 +02:00
mafiesto4 73976f3ed9 Fix box collider to properly draw small bounds 2025-10-08 22:08:34 +02:00
mafiesto4 7ab6bafe39 Fix crash when saving empty json string 2025-10-08 22:02:05 +02:00
mafiesto4 deb2ad7c8f Fix font hit test on multi-line text past the line end character
#3503
2025-10-08 16:36:34 +02:00
mafiesto4 cd7fc3242e Merge branch 'ZaPx64-ZaPx64-texture-asset-save-fix' 2025-10-08 09:14:59 +02:00
mafiesto4 31a0a77e7c Merge branch 'ZaPx64-texture-asset-save-fix' of https://github.com/ZaPx64/FlaxEngine into ZaPx64-ZaPx64-texture-asset-save-fix 2025-10-08 09:14:54 +02:00
mafiesto4 f0ec4a901a Merge branch 'xxSeys1-StraightenConnectionFix' 2025-10-08 09:13:45 +02:00
mafiesto4 8cb67f017a Fix PlayStation build regression 2025-10-07 18:23:53 +02:00
mafiesto4 7b643e9685 Fix volumetric fog particles drawing regression 2025-10-07 18:23:39 +02:00
mafiesto4 39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00
mafiesto4 2f1f380062 Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer 2025-10-07 18:10:14 +02:00
mafiesto4 f8dbf363b6 Fix crash on Android when loading mesh with SDF data 2025-10-07 18:09:18 +02:00
mafiesto4 fc1451254d Fix missing terrain debug shapes drawing when only in a view 2025-10-07 18:08:51 +02:00
mafiesto4 d3c54e590a Fix quad overdraw debug drawing regression 2025-10-07 18:08:32 +02:00
mafiesto4 361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
frank 18a0e8d612 add msdfgen for windows 2025-10-07 16:15:07 +08:00
ZaPx64 3682159da6 Fix Save() failing on virtual texture asset 2025-10-05 09:20:54 +02:00
Saas e9f83f77bb fix "Straighten Connections" to actually straighten all connections 2025-10-04 14:03:02 +02:00
mafiesto4 823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4 8f3b80492e Fix terrain physics error on end play when it's disabled
#3590 #3603
2025-10-03 22:30:44 +02:00
mafiesto4 c61c013517 Merge branch 'xxSeys1-StrokeMyEgo' 2025-10-03 22:22:11 +02:00
mafiesto4 a2170ffd8a Merge branch 'StrokeMyEgo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-StrokeMyEgo 2025-10-03 22:22:07 +02:00
mafiesto4 4f1f77fb32 Simplify code of EditorViewport to access editor instance 2025-10-03 22:21:11 +02:00
mafiesto4 6ae370f8fc Fix camera cut flag in rendering to not trigger on origin change for smother visuals 2025-10-03 22:20:58 +02:00
Saas da5c8555e5 add myself to list of Flax authors lol
Mafi said I should do this :)
2025-10-03 21:16:28 +02:00
Saas ec08a6ca72 Reapply "Merge branch 'NoClearSearchboxesWhenStuffHappens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoClearSearchboxesWhenStuffHappens"
This reverts commit 537d8b57ca.
2025-10-03 20:44:35 +02:00
Saas 7b7d7aaf3d Merge remote-tracking branch 'upstream/master' into NoClearSearchboxesWhenStuffHappens 2025-10-03 20:44:04 +02:00
Saas 2d4843b1f4 fix reloading scripts expanding scene tree
#3701
2025-10-03 20:41:52 +02:00
Saas 7ba01a413f Revert "fix reloading scripts expands all folders"
This reverts commit 2516820e4a.
2025-10-03 18:50:41 +02:00
Saas 2516820e4a fix reloading scripts expands all folders 2025-10-03 18:46:18 +02:00
Saas c4c7ee941f add industry standard shortcut for editor settings 2025-10-03 14:46:43 +02:00
mafiesto4 4f45b3c1d0 Fix missing root motion copy when using input skeleton pose (eg. IK node)
#3445
2025-10-03 11:33:01 +02:00
mafiesto4 4c640b915f Fix CheckBox to display check state when created in game without editor icon atlas
#3705
2025-10-03 11:25:25 +02:00
mafiesto4 1f3f1ea67e Fix Blend Poses nodes to smoothly blend back when transition goes back
#3595
2025-10-03 10:52:01 +02:00
mafiesto4 60c19303f6 Fix duplicating splines with parents
#3531
2025-10-02 23:31:03 +02:00
mafiesto4 adcfc50218 Fix stack overflow exception in shader graph recursion to be detected
#3706
2025-10-02 20:49:50 +02:00
mafiesto4 9b812ec34a Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment) 2025-10-02 18:48:32 +02:00
mafiesto4 7e1ac5e167 Fix sky rendering in ortho and oblique projection
#3448
2025-10-02 18:48:14 +02:00
mafiesto4 028b5fedec Use right-click only on GPUTextureEditor context menu 2025-09-30 23:37:15 +02:00
mafiesto4 9cc2c1da40 Fix terrain exporting to properly calculate size and sample positions
#3534
2025-09-30 22:58:08 +02:00
mafiesto4 93219793d5 Merge remote-tracking branch 'origin/master' into 1.11 2025-09-30 18:26:14 +02:00
mafiesto4 32f2ef3f06 Fix Android compilation 2025-09-30 18:26:10 +02:00
mafiesto4 5ed8564293 Merge branch 'xxSeys1-visjectPanOnNode' 2025-09-30 16:08:37 +02:00
mafiesto4 7c87ade12b Merge branch 'visjectPanOnNode' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-visjectPanOnNode 2025-09-30 15:51:17 +02:00
mafiesto4 7f87678282 Merge branch 'xxSeys1-IssueTemplateFix' 2025-09-30 15:49:18 +02:00
mafiesto4 e429d29d17 Merge branch 'IssueTemplateFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-IssueTemplateFix 2025-09-30 15:49:11 +02:00
mafiesto4 086a49f45d Fix deadlock when updating Text Render layout during scene rendering 2025-09-30 15:46:06 +02:00
mafiesto4 c46e1164d6 Add hot-reload support for material feature template sources on material generation 2025-09-30 15:45:45 +02:00
mafiesto4 2a5898c1de Fix regression from #3342 to use existing time as unscaled to match previous content 2025-09-30 15:45:24 +02:00
mafiesto4 f09d6aa0eb Fix fog rendering bug on d3d11/d3d10 2025-09-30 15:44:34 +02:00
mafiesto4 0848f1fa83 Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html

#1492
2025-09-30 15:43:55 +02:00
mafiesto4 537d8b57ca Revert "Merge branch 'NoClearSearchboxesWhenStuffHappens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoClearSearchboxesWhenStuffHappens"
This reverts commit 1186833b2d, reversing
changes made to bb180b0f59.

#3687 #3701
2025-09-26 22:25:49 +02:00
mafiesto4 02c5ad3fa4 Fix particles to support any amount of contexts drawings 2025-09-25 18:38:46 +02:00
mafiesto4 41e851298d Add new PreIntegratedGF with 80% smaller but more accurate data
Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.

#1492
2025-09-25 17:35:10 +02:00
Saas 4a3fb41035 further fixes and make some stuff a bit nicer 2025-09-25 13:32:21 +02:00
mafiesto4 d57eec3403 Bump up materials after merge 2025-09-24 18:26:33 +02:00
mafiesto4 87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Saas 797cb3c3f2 fix 1.10 becoming 1.1 and some spelling issue in issue template 2025-09-23 20:56:43 +02:00
mafiesto4 47670251ef Merge branch 'Tryibion-issue-template' 2025-09-23 17:21:34 +02:00
mafiesto4 cf1ef91246 Merge branch 'issue-template' of https://github.com/Tryibion/FlaxEngine into Tryibion-issue-template 2025-09-23 17:21:30 +02:00
mafiesto4 7060cb5696 Fix UI Brush editing in prefab regression from a471861e92
#3694
2025-09-23 17:20:18 +02:00
mafiesto4 c449833d35 Merge branch 'Tryibion-audio-events' 2025-09-23 17:07:22 +02:00
mafiesto4 284aeca51a Merge branch 'audio-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-audio-events 2025-09-23 17:07:18 +02:00
mafiesto4 d8f7199c11 Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
2025-09-23 15:42:49 +02:00
mafiesto4 dc05bbbbcd Merge branch 'IceReaper-feature/create_project' 2025-09-22 22:45:50 +02:00
mafiesto4 3fcc9ed01f Merge branch 'feature/create_project' of https://github.com/IceReaper/FlaxEngine into IceReaper-feature/create_project 2025-09-22 22:32:43 +02:00
mafiesto4 70ba750a5e Fix code #3511 2025-09-22 22:31:23 +02:00
mafiesto4 50271199ac Merge branch 'xxSeys1-moveVisjectConnection' 2025-09-22 22:30:32 +02:00
mafiesto4 d1a99c9396 Merge branch 'moveVisjectConnection' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-moveVisjectConnection
# Conflicts:
#	Source/Editor/Surface/VisjectSurface.cs
2025-09-22 22:30:26 +02:00
Tryibion 4ae3d57adc Resolve code suggestions 2025-09-22 11:32:24 -05:00
mafiesto4 99b9967806 Merge branch 'xxSeys1-ViewportIconsMoreCustomization' 2025-09-22 18:10:38 +02:00
mafiesto4 2f7e84253a Merge branch 'ViewportIconsMoreCustomization' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ViewportIconsMoreCustomization 2025-09-22 18:10:33 +02:00
mafiesto4 2f55cb938f Merge branch 'xxSeys1-commandSuggestionImprovements' 2025-09-22 18:08:30 +02:00
mafiesto4 a86661a855 Merge branch 'commandSuggestionImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-commandSuggestionImprovements 2025-09-22 18:06:55 +02:00
mafiesto4 a68ce6633a Merge branch 'Tryibion-vs-code-plugin-organize' 2025-09-22 18:02:52 +02:00
mafiesto4 5d57afe3aa Merge branch 'vs-code-plugin-organize' of https://github.com/Tryibion/FlaxEngine into Tryibion-vs-code-plugin-organize 2025-09-22 18:02:00 +02:00
mafiesto4 6705138247 Merge branch 'xxSeys1-SmallVehicleImprovements' 2025-09-22 16:18:17 +02:00
mafiesto4 276caf771c Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
# Conflicts:
#	Source/Engine/Physics/Actors/WheeledVehicle.h
2025-09-22 16:18:12 +02:00
mafiesto4 5eea5a72c9 Fix particle material compilation error when using position offset
#3661
2025-09-22 11:44:11 +02:00
mafiesto4 e9a7b1c8eb Fix using enums as Scene Animation Event parameters
#3554
2025-09-22 10:22:32 +02:00
mafiesto4 a151c78412 Fix loading projects that have similar path to engine folder
#3565
2025-09-22 08:42:16 +02:00
mafiesto4 5f1e905e8f Fix crash when importing model as prefab and handle duplicated object names
#3558
2025-09-21 22:52:57 +02:00
mafiesto4 a0f764a774 Add skybox rotation feature
#3592
2025-09-21 21:58:03 +02:00
mafiesto4 7da5ce3ed4 Merge branch 'xxSeys1-NoClearSearchboxesWhenStuffHappens' 2025-09-21 21:06:21 +02:00
mafiesto4 1186833b2d Merge branch 'NoClearSearchboxesWhenStuffHappens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoClearSearchboxesWhenStuffHappens 2025-09-21 21:06:16 +02:00
mafiesto4 bb180b0f59 Merge branch 'Tryibion-fix-physics-attach-rigid' 2025-09-21 21:04:59 +02:00
mafiesto4 5d1c79929a Merge branch 'fix-physics-attach-rigid' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-physics-attach-rigid 2025-09-21 21:04:56 +02:00
mafiesto4 3f5a4cc4c9 Merge branch 'Tryibion-fix-dup&remove' 2025-09-21 21:02:22 +02:00
mafiesto4 62fd8ac967 Merge branch 'fix-dup&remove' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-dup&remove 2025-09-21 21:02:17 +02:00
mafiesto4 d904b92f2e Merge branch 'xxSeys1-LessCreateScriptItems' 2025-09-21 21:01:36 +02:00
mafiesto4 87e2b76ffa Merge branch 'LessCreateScriptItems' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-LessCreateScriptItems 2025-09-21 21:01:33 +02:00
mafiesto4 c5e11aed15 Merge branch 'xxSeys1-WidgetCreateFilterControlTypes' 2025-09-21 21:00:27 +02:00
mafiesto4 85d61b334b Merge branch 'WidgetCreateFilterControlTypes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-WidgetCreateFilterControlTypes 2025-09-21 21:00:11 +02:00
mafiesto4 26e94f6f8e Refactor material instance to not override all public parameters by default (need explicit set)
#3444
2025-09-21 20:59:25 +02:00
Saas 0917a743cd Re- add particle prefix and improve some descriptions 2025-09-21 17:07:13 +02:00
Saas 13dd80d429 add changing and caching Debug ViewMode for Game View 2025-09-21 16:57:38 +02:00
Saas 6e9902a966 use DefaultGame ViewFlag and some fixes 2025-09-21 16:49:07 +02:00
mafiesto4 902744a0ce Fix model import scale on nodes that could be applied multiple times on the same mesh
#3562
2025-09-21 15:08:35 +02:00
mafiesto4 1c581bceaf Fix sun shadows when direction is perfectly vertical
#3614
2025-09-20 23:52:04 +02:00
Saas fd1e0a4e80 add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers 2025-09-20 16:12:04 +02:00
Saas b130b81863 add game view and show/ hiding navigation similar to unreal engine 2025-09-20 15:08:03 +02:00
mafiesto4 9cc44825c6 Update engine materials 92f4327fc2 2025-09-20 00:14:51 +02:00
mafiesto4 92f4327fc2 Fix missing volumetric fog affecting transparent materials
#3436
2025-09-20 00:13:52 +02:00
mafiesto4 47711ec5be Fix Volumetric Fog flicker on camera cuts
#3443
2025-09-19 23:10:03 +02:00
Saas 1dd96ae9cb add undo to MoveSelectedNodes (do TODO) 2025-09-19 23:04:43 +02:00
Tryibion d1fbc66cb9 Fix not attaching updated collision data to rigid body. 2025-09-19 15:58:22 -05:00
Saas 07c1dfc613 add focus selected visject controls functionality 2025-09-19 20:23:47 +02:00
Saas 7183a3306e fix typo 2025-09-19 16:57:50 +02:00
Saas fb5cedc575 make particle age/ lifetime nodes more clear 2025-09-19 16:32:59 +02:00
Saas fd191f7ffb don't clear content panel folder- and scene tree search box on script reload and enter/ exit play 2025-09-18 23:24:10 +02:00
Saas b38a7e6eb2 unify both "too many audio listeners"- warnings 2025-09-18 17:54:21 +02:00
Saas 2604d58687 no more Linq 2025-09-18 17:37:04 +02:00
Tryibion 01d1d634c2 Fix other missing duplicate. 2025-09-16 17:43:55 -05:00
Tryibion c7e403661d Dont allow remove and duplicate options for non-resizing collections. 2025-09-16 17:42:24 -05:00
Saas 1196db6d17 check if control is control meant for gui editor use 2025-09-16 22:54:57 +02:00
Saas 553a007508 Revert "hide TrackLabel control in editor"
This reverts commit 364a523375.
2025-09-16 22:14:22 +02:00
Saas de2ee36529 fix naming lol 2025-09-16 22:07:42 +02:00
Saas eea44ac897 remove search query highlights showing on create new script item 2025-09-16 22:06:49 +02:00
Saas c124713e99 remove create new script items when searchbox is cleared 2025-09-16 22:05:28 +02:00
Saas 364a523375 hide TrackLabel control in editor 2025-09-16 22:04:24 +02:00
mafiesto4 afdd264e63 Fix compilation of Editor in Release mode 2025-09-16 16:34:58 +02:00
mafiesto4 8ec54f7b1c Merge branch 'cNori-Custom-editor-for-GPUTextures' 2025-09-16 00:16:10 +02:00
mafiesto4 521518bde4 Add hack to use GPUTextureEditor on ref pickers 2025-09-16 00:15:58 +02:00
mafiesto4 56077a268a SImplify and cleanup GPUTexture editor #3452 #3194 2025-09-16 00:15:48 +02:00
Saas 4f3f1cd163 make changing selected box with arrow up/ down loop 2025-09-15 23:09:07 +02:00
Saas 4d77646f26 fix error when changing selected box with arrow keys 2025-09-15 22:46:56 +02:00
Saas 187592b673 add moving visject nodes in smaller increments when holding shift and alt 2025-09-15 22:37:31 +02:00
mafiesto4 a0ca000793 Merge branch 'Custom-editor-for-GPUTextures' of https://github.com/cNori/FlaxEngineFork into cNori-Custom-editor-for-GPUTextures 2025-09-15 18:08:02 +02:00
mafiesto4 ae4ae7a638 Fix rich textbox vertical alignment
#3502
2025-09-15 15:17:18 +02:00
mafiesto4 e2a4c8ab03 Merge branch 'Tryibion-fix-viewdistance-light' 2025-09-15 14:14:04 +02:00
Tryibion 7a40722964 Fix view distance light property from affecting brightness all of the time. 2025-09-14 17:51:27 -05:00
mafiesto4 1de8909d05 Merge branch 'Tryibion-prefab-viewport-scaling' 2025-09-14 23:59:45 +02:00
mafiesto4 9749487e24 Move prefab and game UI size context menu to shared UI Module
#3571
2025-09-14 23:59:40 +02:00
mafiesto4 55968a8ddc Merge branch 'prefab-viewport-scaling' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-viewport-scaling 2025-09-14 23:11:59 +02:00
mafiesto4 e325b190ea Merge branch 'xxSeys1-disabledGizmoBrightness' 2025-09-14 22:01:18 +02:00
mafiesto4 ada6b9140f Minor adjustments for #3411 2025-09-14 22:00:57 +02:00
mafiesto4 5582579173 Merge branch 'disabledGizmoBrightness' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-disabledGizmoBrightness 2025-09-14 21:45:57 +02:00
Saas 215467ae42 add ribbon menu buttons to quick open product local folder 2025-09-14 18:14:38 +02:00
Saas facd7d39dc return true if handled 2025-09-14 16:02:48 +02:00
Saas 6810e5f2a4 add moving selected keyframes with arrow keys 2025-09-14 16:00:07 +02:00
mafiesto4 88773e71e5 Fix warning when cloning actor from prefab that is not a root
#3578
2025-09-14 14:25:19 +02:00
Saas ee6fae8956 small polish stuff
- Fix keyframe edit popup height
- Make keyframe mouse hover color more intense
- Increase keyframe size by 1 to prevent accidental miss clicks, resulting in a new keyframe added, when trying to double click to edit a keyframe
2025-09-14 14:15:35 +02:00
Saas bb6c3233d2 method placement 2025-09-13 19:22:37 +02:00
Saas 499228cc98 add curve editor presets 2025-09-13 19:07:41 +02:00
mafiesto4 9e1f488f22 Fix prefab window to use UI Mode for empty UI Control prefab
#3574
2025-09-13 14:41:11 +02:00
mafiesto4 a471861e92 Fix editing UI Brush in prefabs
#3501
2025-09-12 23:15:13 +02:00
mafiesto4 3d182c89f3 Add MaterialShader::BindParameters to usable in game scripts
#3668
2025-09-12 18:04:01 +02:00
mafiesto4 e3810a9938 Merge branch 'GoaLitiuM-vs2026' 2025-09-12 18:02:07 +02:00
mafiesto4 f323fdb592 Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage 2025-09-12 17:53:14 +02:00
Ari Vuollet f0dea9d528 Add support for Visual Studio 2026 and v145 MSVC toolset 2025-09-10 20:05:56 +03:00
mafiesto4 b537a80031 Fix regression in lights/shadows setup from 1a88fefd76 2025-09-09 23:53:28 +02:00
mafiesto4 5e52bf6469 Fix missing code from 80de56f469 2025-09-09 23:21:10 +02:00
mafiesto4 8482f93a0f Merge remote-tracking branch 'origin/1.11' into 1.11 2025-09-09 22:58:34 +02:00
mafiesto4 64c62f269c Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases 2025-09-09 22:54:37 +02:00
mafiesto4 19d0d3b683 Remove system lockers during asset loads or saving (only unload needs it) 2025-09-09 15:26:27 +02:00
mafiesto4 1f56c75821 Minor fixes 2025-09-09 15:26:03 +02:00
mafiesto4 64e127a47a Fix crashes of scripting backend on Android 2025-09-09 15:25:24 +02:00
mafiesto4 8921cf5156 Add label/button text to string convertion for better debugging 2025-09-09 10:42:10 +02:00
mafiesto4 24e088fc08 Fix compilation warnings 2025-09-09 10:23:07 +02:00
alsed 05f08db66e Fixed a crash when model with no Bones was imported as Skinned Model 2025-09-08 01:28:49 -03:00
alsed 52ee8b3953 better comment for animated prefab and remove unused code in remap blendshapes 2025-09-07 20:40:28 -03:00
mafiesto4 14a69a11df Add Android native crashes caching 2025-09-07 23:50:41 +02:00
alsed a8768f918e Add more conditions for skeleton import and add blendshapes for prefab recognition 2025-09-07 13:45:21 -03:00
Ari Vuollet 1d8f221f1b Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.cpp
#	Source/Tools/Flax.Build/Build/ProjectTarget.cs
#	Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
Ari Vuollet d70a003617 Improve tab-less dock window behavior in other platforms
Add checks for #3215 to hide the tab bar only if it doesn't prevent
window dragging in Wayland sessions with native decorations.
2025-09-07 19:27:24 +03:00
Ari Vuollet b443b74d18 Merge branch 'master' into sdl_platform
# Conflicts:
#	Source/Editor/GUI/Docking/DockHintWindow.cs
#	Source/Editor/Options/InterfaceOptions.cs
2025-09-07 19:02:09 +03:00
mafiesto4 42b542d190 Improve recent changes to memory barriers on Vulkan 2025-09-07 00:17:11 +02:00
mafiesto4 576b0710e0 Fix GPU particles issues with missing sorting keys data when shader is not yet loaded 2025-09-06 23:37:24 +02:00
mafiesto4 44e70692a2 Fix render memory alignment issues to prevent crashes on Android 2025-09-06 23:36:54 +02:00
mafiesto4 857b0c5ac3 Fix various graphics issues detected by Vulkan Validation Layers on Android 2025-09-06 23:32:54 +02:00
mafiesto4 1f6d837117 Fix regression from 6d05bf16b1 2025-09-05 08:51:43 +02:00
mafiesto4 67220d3f80 Add support for large 16kb page sizes on Android 2025-09-04 22:28:53 +02:00
mafiesto4 c5d06b2c8b Fix crash regression from #3588 when editing active particle emitters 2025-09-04 22:05:31 +02:00
mafiesto4 3b19e1b40c Fix collision data memory preview text 2025-09-04 21:47:51 +02:00
mafiesto4 831fb0f442 Optimize textures/buffers uploading on Vulkan with page allocator 2025-09-04 21:38:07 +02:00
alsed e52b7170ce fix segfault when generating mipmaps for cubetextures 2025-09-04 11:11:44 -04:00
mafiesto4 cd22cd059d Various small fixes and improvements 2025-09-04 15:56:33 +02:00
mafiesto4 3e363c8275 Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization 2025-09-04 14:48:52 +02:00
mafiesto4 c44d939c08 Add ReadWriteLock to platform api 2025-09-04 14:46:56 +02:00
mafiesto4 c0c9df49dc Optimize DDGI probes update to overlap both irradiance and distance data at once 2025-09-03 23:21:45 +02:00
mafiesto4 80de56f469 Optimize Global SDF dispatches with UAV write overlaps
2-3x faster rasterization
2025-09-03 23:12:55 +02:00
mafiesto4 f1ecbf828e Fix debug check on Vulkan backbuffer texture usage 2025-09-03 22:11:48 +02:00
mafiesto4 f1c4fd464a Optimize GPU textures and buffers uploads with a batched memory barrier 2025-09-03 22:11:26 +02:00
mafiesto4 212b0de29b Add RenderListAlloc to simplify rendering memory allocations 2025-09-03 13:00:28 +02:00
alsed dd7233aaf7 Adds support for Cubemaps textures 2025-09-02 22:23:42 -04:00
Tryibion cd0878f810 Simplify code 2025-09-02 20:47:04 -05:00
Tryibion f588d6da51 Add ability to loop root node in behavior trees. 2025-09-02 20:33:41 -05:00
mafiesto4 5a2555f845 Improve cdb09847ec and 499ef51875 to swap key bits during sorting
#2271
2025-09-02 22:30:50 +02:00
mafiesto4 c57e128ff1 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Scene/SceneRendering.cpp
#	Source/Engine/Physics/Colliders/Collider.cpp
#	Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
mafiesto4 eff5f84185 Improve shadow maps sharing in nested scene rendering 2025-09-02 22:14:07 +02:00
mafiesto4 ad1163bccc Fix HashSet::Add returning incorrect value 2025-09-02 21:41:54 +02:00
mafiesto4 1042ad4e7d Fix object ids remapping inside nested prefabs
#3255
2025-09-02 21:41:36 +02:00
mafiesto4 8fdda1a71a Fix scene object reference serialization in C++ to use correct serializer
#3255
2025-08-30 23:52:54 +02:00
alsed 9a363e2882 Implement prefab detection of skinned models 2025-08-30 08:51:21 -04:00
mafiesto4 3f7fe635d8 Fix 5222f1d35c for inactive preprocessor conditional block 2025-08-29 23:04:46 +02:00
Tryibion 2901e3898c Add IncludeInheritedTypes to RequireActor 2025-08-29 16:03:44 -05:00
mafiesto4 fcebc57ed0 Merge branch 'xxSeys1-addSphere' 2025-08-29 22:32:21 +02:00
mafiesto4 c40e447bb7 Merge branch 'addSphere' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-addSphere 2025-08-29 22:31:00 +02:00
mafiesto4 e6f94bb154 Merge branch 'fibref-textrender-scaling-fix' 2025-08-29 22:27:41 +02:00
mafiesto4 adbc546978 Merge branch 'textrender-scaling-fix' of https://github.com/fibref/FlaxEngine into fibref-textrender-scaling-fix 2025-08-29 22:26:32 +02:00
mafiesto4 2d171967e9 Merge branch 'Tryibion-collection-duplicate' 2025-08-29 22:24:58 +02:00
mafiesto4 33a0e6ac7d Merge branch 'collection-duplicate' of https://github.com/Tryibion/FlaxEngine into Tryibion-collection-duplicate 2025-08-29 22:24:09 +02:00
mafiesto4 848cc38bf1 Fix reverting prefab object reference in nested prefabs
#3255
2025-08-29 22:04:03 +02:00
mafiesto4 91cd1e8065 Fix regression from ef7c7f2d30 to ignore unmodified scripts in diff 2025-08-29 21:49:14 +02:00
mafiesto4 9fafb47abb Fix debug drawing wheeled vehicle in prefab viewport
#3591
2025-08-29 21:03:44 +02:00
mafiesto4 5222f1d35c Add support for parsing inheritance with preprocessor blocks inside it 2025-08-29 21:03:04 +02:00
mafiesto4 785649f9d5 Merge branch 'Tryibion-show-prefab-add-delete' 2025-08-28 23:48:33 +02:00
mafiesto4 d47ac95681 Modernize the code to use unified scene access #3513 2025-08-28 23:48:25 +02:00
mafiesto4 703e0cb7ca Merge branch 'show-prefab-add-delete' of https://github.com/Tryibion/FlaxEngine into Tryibion-show-prefab-add-delete 2025-08-28 22:56:22 +02:00
mafiesto4 ef7c7f2d30 Fix script fields prefab diff showing and reverting with undo
#3594
2025-08-28 22:52:46 +02:00
mafiesto4 f3d375e356 Fix prefab root name and transform being changed when applying local changes of sub-object
#3235
2025-08-28 22:26:50 +02:00
frank a3073321cf fix scaling for TextRender 2025-08-28 17:24:06 +08:00
Tryibion 824b49dd88 Better duplication of collection. 2025-08-26 20:25:02 -05:00
mafiesto4 d0e7bff03a Merge branch 'Tryibion-add-collision-v&t' 2025-08-26 18:05:46 +02:00
mafiesto4 d314d5b324 Format memory usage to human-readable format
#3495
2025-08-26 18:05:42 +02:00
mafiesto4 a027ed3b63 Merge branch 'add-collision-v&t' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-collision-v&t 2025-08-26 17:57:01 +02:00
mafiesto4 bcedb05a2c Fix regression from 6a8553a277 on local lights 2025-08-26 17:55:32 +02:00
mafiesto4 b36be95947 Fix Editor undo on collection properties that return different object on get
#3256
2025-08-26 14:59:10 +02:00
mafiesto4 826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
mafiesto4 4ca399af71 Add model import options auto-restore from model prefab 2025-08-25 23:15:37 +02:00
mafiesto4 c1f022520d Update ReSharper settings 2025-08-25 22:15:44 +02:00
mafiesto4 2efd20f223 Merge branch 'xxSeys1-ToolboxSearchFilterAndControls' 2025-08-25 22:15:08 +02:00
mafiesto4 00dd432fbc Simplify code #3360 2025-08-25 22:15:00 +02:00
mafiesto4 f707508d70 Merge branch 'ToolboxSearchFilterAndControls' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ToolboxSearchFilterAndControls 2025-08-25 14:49:00 +02:00
mafiesto4 b965ca6c8c Fix Content Window navigation bar to expand toolstrip for proper scroll bar display
#3326
2025-08-25 14:38:55 +02:00
mafiesto4 26f4bcbc25 Fix UI Control Reference picker to support base/inherited types 2025-08-25 10:09:25 +02:00
mafiesto4 6fea9eefaa Merge branch 'xxSeys1-BrokenLink' 2025-08-24 21:11:39 +02:00
mafiesto4 47caa6af28 Add BrokenLink32/BrokenLink64 icons
#3218
2025-08-24 21:11:32 +02:00
mafiesto4 9aedb37ac2 Merge branch 'BrokenLink' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BrokenLink 2025-08-24 21:10:26 +02:00
mafiesto4 e4bc2c69c7 Merge branch 'Zode-customeditorwindow-expose-constructor' 2025-08-24 14:00:20 +02:00
mafiesto4 6db9265112 Merge branch 'customeditorwindow-expose-constructor' of https://github.com/Zode/FlaxEngine into Zode-customeditorwindow-expose-constructor 2025-08-24 14:00:13 +02:00
mafiesto4 21a84c5b84 Merge branch 'xxSeys1-AutoSizePropertiesSplitter' 2025-08-24 13:59:20 +02:00
mafiesto4 633b5857c9 Merge branch 'AutoSizePropertiesSplitter' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AutoSizePropertiesSplitter 2025-08-24 13:59:16 +02:00
mafiesto4 9f9dac1543 Merge branch 'Tryibion-layer-methods' 2025-08-24 13:46:56 +02:00
mafiesto4 df6f8fd8ae Codestyle adjustments #3343 2025-08-24 13:46:53 +02:00
mafiesto4 4bd8ce37ac Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods 2025-08-24 13:43:35 +02:00
mafiesto4 40e204839f Merge branch 'Tryibion-splash-image' 2025-08-24 13:37:55 +02:00
mafiesto4 d6c75b3f86 Simplify code in #3119 2025-08-24 13:37:48 +02:00
mafiesto4 687c283533 Merge branch 'splash-image' of https://github.com/Tryibion/FlaxEngine into Tryibion-splash-image 2025-08-24 13:24:35 +02:00
mafiesto4 70ee8501a5 Merge branch 'xxSeys1-TabHeight' 2025-08-24 13:21:15 +02:00
mafiesto4 2c34bd2308 Merge branch 'TabHeight' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TabHeight 2025-08-24 13:21:12 +02:00
Ari Vuollet fc341a86e7 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-24 09:44:28 +03:00
mafiesto4 5023e3277b Merge branch 'Swiggies-animated-model-additions' 2025-08-22 23:04:00 +02:00
mafiesto4 9003d855b3 Merge branch 'animated-model-additions' of https://github.com/Swiggies/FlaxEngine into Swiggies-animated-model-additions 2025-08-22 23:03:54 +02:00
mafiesto4 75906719d4 Merge branch 'xxSeys1-SimplifyListCtrlScrolling' 2025-08-22 22:34:09 +02:00
mafiesto4 9a59925a36 Merge branch 'SimplifyListCtrlScrolling' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SimplifyListCtrlScrolling 2025-08-22 22:34:05 +02:00
mafiesto4 d5ca80c2c1 Merge branch 'Tryibion-fix-particle-effect-params-overide-update' 2025-08-22 22:31:12 +02:00
mafiesto4 cb07ee77aa Change #3588 to be editor-only 2025-08-22 22:31:08 +02:00
mafiesto4 680783f2b0 Merge branch 'fix-particle-effect-params-overide-update' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-particle-effect-params-overide-update 2025-08-22 22:29:59 +02:00
Zode 4a28b4bd6c Expose hideOnClose and scrollBars in constructor for CustomEditorWindows. 2025-08-22 01:26:34 +03:00
mafiesto4 4bf36f3467 Merge branch 'Tryibion-shift-select-nodes' 2025-08-19 23:00:43 +02:00
mafiesto4 2c1713d300 Fix rare issues with shift tree selection 2025-08-19 23:00:29 +02:00
mafiesto4 8136691914 Merge branch 'shift-select-nodes' of https://github.com/Tryibion/FlaxEngine into Tryibion-shift-select-nodes
# Conflicts:
#	Source/Editor/GUI/Tree/Tree.cs
2025-08-19 18:45:33 +02:00
mafiesto4 da23e287c0 Merge branch 'Tryibion-cookandrun-buildconfig' 2025-08-19 18:22:49 +02:00
mafiesto4 e0825d870d Merge branch 'cookandrun-buildconfig' of https://github.com/Tryibion/FlaxEngine into Tryibion-cookandrun-buildconfig 2025-08-19 18:22:44 +02:00
mafiesto4 86dbe6b93d Merge branch 'Tryibion-add-gamewin-audio-events' 2025-08-19 18:21:42 +02:00
mafiesto4 e71b74c625 Merge branch 'add-gamewin-audio-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-gamewin-audio-events 2025-08-19 18:21:32 +02:00
mafiesto4 45f6ef29e9 Merge branch 'xxSeys1-MoreSearchableCM' 2025-08-19 18:20:04 +02:00
mafiesto4 0fabca19cd Merge branch 'MoreSearchableCM' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-MoreSearchableCM 2025-08-19 18:20:01 +02:00
mafiesto4 0bc242c738 Merge branch 'MrCapy0-Color-Gradient-Node' 2025-08-19 13:22:34 +02:00
mafiesto4 8c548ceff2 Merge branch 'Color-Gradient-Node' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Color-Gradient-Node 2025-08-19 13:21:32 +02:00
mafiesto4 46fda05000 Merge branch 'xxSeys1-VjStraightenConnections' 2025-08-19 13:20:44 +02:00
mafiesto4 1fee95be1c Merge branch 'VjStraightenConnections' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VjStraightenConnections 2025-08-19 13:20:41 +02:00
mafiesto4 8c66ae99a3 Merge branch 'Tryibion-initial-nuget' 2025-08-19 13:18:54 +02:00
mafiesto4 1cf98e2188 Merge branch 'initial-nuget' of https://github.com/Tryibion/FlaxEngine into Tryibion-initial-nuget 2025-08-19 13:18:51 +02:00
mafiesto4 6a8553a277 Fix incorrect Lambert Diffuse shadowing to use just N dot L for accurate lighting
#3615 #3616
2025-08-18 11:03:50 +02:00
Tryibion a02b7d4a1a Add events for when audio settings are changed for the game window. 2025-08-17 11:58:42 -05:00
Saas f2699892e0 add support for resizing visject curve nodes 2025-08-17 15:42:54 +02:00
mafiesto4 606dfa4e2e Merge branch 'Tryibion-add-ctor-matbrush-inst' 2025-08-15 14:41:08 +02:00
mafiesto4 b6f853a01c Merge branch 'add-ctor-matbrush-inst' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ctor-matbrush-inst 2025-08-15 14:41:05 +02:00
mafiesto4 fc2112ec93 Fix SSAO artifacts with "flat normals" look
#3617
2025-08-15 14:34:02 +02:00
mafiesto4 6ccfbfeff1 Fix saving skinned models with blend shapes
#3612
2025-08-15 14:20:16 +02:00
mafiesto4 f21accd466 Fix crash when memory stream reading fails and perform soft error handling
#3612
2025-08-15 14:19:59 +02:00
Tryibion 38b4ace1a8 Use material base as ctor parameter. 2025-08-15 07:01:48 -05:00
mafiesto4 774b6bd72c Update engine materials 2025-08-15 13:09:05 +02:00
mafiesto4 9c4606fefc Merge branch 'GoaLitiuM-linux_hotreload_cleanup_fix' 2025-08-14 22:47:05 +02:00
mafiesto4 0e50e47cce Merge branch 'linux_hotreload_cleanup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_hotreload_cleanup_fix 2025-08-14 22:46:45 +02:00
mafiesto4 285fa870d0 Merge branch 'Tryibion-fix-anim-event-backwards' 2025-08-14 22:41:24 +02:00
mafiesto4 69ed0bf56f Merge branch 'fix-anim-event-backwards' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-backwards 2025-08-14 22:41:20 +02:00
mafiesto4 237b9bccd5 Merge branch 'xxSeys1-PauseOnErrorInfo' 2025-08-14 22:23:39 +02:00
mafiesto4 f5fd7319e1 Merge branch 'PauseOnErrorInfo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PauseOnErrorInfo
# Conflicts:
#	Source/Editor/Windows/DebugLogWindow.cs
2025-08-14 22:23:32 +02:00
mafiesto4 e04c0c4ace Merge branch 'Tryibion-fix-not-finised-tag-richtextbox' 2025-08-14 22:21:31 +02:00
mafiesto4 f6d0b073da Merge branch 'fix-not-finised-tag-richtextbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-not-finised-tag-richtextbox 2025-08-14 22:21:27 +02:00
mafiesto4 68a7cf4f18 Merge branch 'Tryibion-make-empty-stringview-const' 2025-08-14 22:15:58 +02:00
mafiesto4 a91360529f Merge branch 'make-empty-stringview-const' of https://github.com/Tryibion/FlaxEngine into Tryibion-make-empty-stringview-const 2025-08-14 22:15:53 +02:00
mafiesto4 bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
mafiesto4 cb92a2b8cb Optimize decals rendering with depth test
#3599
2025-08-14 13:04:57 +02:00
mafiesto4 8a73d79936 Update engine materials 2025-08-14 12:24:12 +02:00
mafiesto4 2f7d7a0f2a Allow pasting State nodes in Anim Graph
#3596
2025-08-14 12:24:02 +02:00
mafiesto4 d43c0c593f Merge branch 'Tryibion-add-scaled-time-node' 2025-08-14 11:54:34 +02:00
mafiesto4 1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
mafiesto4 5e19a9729b Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node 2025-08-14 11:37:09 +02:00
mafiesto4 69e12d77be Add preventing autosave when using editor context menus
#3220
2025-08-13 23:25:57 +02:00
mafiesto4 cdb09847ec Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
#2271
2025-08-13 21:30:18 +02:00
alsed c63200cba0 bool error corrected 2025-08-13 11:23:56 -04:00
alsed c8a02ac607 cleanup 2025-08-13 09:22:30 -04:00
Saas 169d3e964d Switch from Debug.Write to Editor.Log 2025-08-13 13:29:13 +02:00
Tryibion cf503cf921 Add material instance ctor for MaterialBrush 2025-08-12 21:03:35 -05:00
alsed 09a304c214 Add support for dds in linux 2025-08-12 19:18:07 -04:00
mafiesto4 6fd4ef735e Add InvokeOnUpdate to C++ scripting api 2025-08-12 23:35:12 +02:00
mafiesto4 303087c4c4 Fix regression in renaming textbox placement of newly added actor to prefab 2025-08-12 23:18:18 +02:00
Ari Vuollet 68da28ffe8 Update SDL to 3.2.20 2025-08-12 15:39:19 +03:00
mafiesto4 427e76e76e Update volk to version 1.4.304 2025-08-12 15:24:48 +03:00
Ari Vuollet b183b5bcfc Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-12 15:22:34 +03:00
mafiesto4 278dead0bd Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32 2025-08-12 12:34:32 +02:00
mafiesto4 cdff7708fb Add automatic periodic Vulkan Pipeline State Cache serialization 2025-08-12 10:25:02 +02:00
mafiesto4 b4d501cd6a Add OcclusionQueryPools to Vulkan and move code to cpp file 2025-08-12 10:21:51 +02:00
mafiesto4 9cf9fae453 Add Vulkan device cache customization per-platform and reuse code 2025-08-12 00:09:54 +02:00
mafiesto4 7fcf6f9c97 Add various improvements 2025-08-11 23:47:48 +02:00
mafiesto4 1bedfd3adf Disable auto-GC every 60 ticks in game 2025-08-11 19:00:38 +02:00
mafiesto4 80d19a002f Optimize Audio streaming to reduce lock contention 2025-08-11 18:42:55 +02:00
mafiesto4 99707b6586 Add various profiler events for more insights 2025-08-11 18:15:47 +02:00
mafiesto4 9f14bb7279 Optimize GPU particles simulation by scheduling larger sims first to overlap more work 2025-08-11 13:24:11 +02:00
mafiesto4 a18314c669 Add various minor improvements 2025-08-11 13:23:46 +02:00
mafiesto4 c946fa239e Fix gpu particles crash from 0ea555b041 on first draw 2025-08-10 22:54:37 +02:00
mafiesto4 d109e5ca9f Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs 2025-08-10 17:16:36 +02:00
mafiesto4 bc0e1f81e7 Add AGS third party module
AGS 6.3
2025-08-10 17:16:09 +02:00
mafiesto4 c1c806490f Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs 2025-08-10 16:05:18 +02:00
mafiesto4 4fd6343fb9 Fix missing memory barrier on particle indirect args building to ensure buffer copies are done afetr whole buffer update ends 2025-08-10 16:04:24 +02:00
mafiesto4 a2e9d8d77b Add nvapi third party module
R580-Developer SDK
2025-08-10 16:02:34 +02:00
mafiesto4 ff3d785483 Optimize GPU particles simulation, sorting and drawing with better resource transition barriers 2025-08-09 23:59:52 +02:00
mafiesto4 82231981dc Add debug tool detection for Nsight Graphics 2025-08-09 23:58:47 +02:00
mafiesto4 1915e1e7f4 Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged 2025-08-09 23:58:15 +02:00
mafiesto4 b5a431d2f5 Add explicit GPU resource transitions, memory and compute barriers 2025-08-09 23:57:43 +02:00
mafiesto4 3907bc4957 Optimize sorted particle indices format to 16-bit for small emitters 2025-08-08 18:46:10 +02:00
mafiesto4 854f3acd4c Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy 2025-08-08 18:24:44 +02:00
mafiesto4 519a9c0a14 Add direct dispatch for Bitonic Sort when using small input buffer 2025-08-08 17:03:39 +02:00
mafiesto4 0ea555b041 Optimize GPU Particles simulation to perform memory buffer copies/updates before dispatch 2025-08-08 16:25:09 +02:00
mafiesto4 90d1e63b58 Add minor optimizations to particles drawing 2025-08-08 13:11:05 +02:00
mafiesto4 0369d9b2cb Optimize CSSetShader on D3D11 when remains unchanged 2025-08-08 11:03:03 +02:00
mafiesto4 9fabc1028a Optimize GPU particles indirect args building with a single batched upload of default data 2025-08-07 23:51:02 +02:00
mafiesto4 2a9260ddd5 Optimize emitters to cull shadow passes sorting and drawing 2025-08-07 23:49:21 +02:00
mafiesto4 3d84380175 Optimize particles sorting by splitting key generation and sorting to reduce CS switches 2025-08-07 19:09:58 +02:00
mafiesto4 545df6ce35 Add profiler event to GPU particles indirect args setup 2025-08-07 18:57:39 +02:00
mafiesto4 d4355e31d8 Optimize GPU particles drawing with batched indirect args setup before sorting 2025-08-07 18:41:58 +02:00
mafiesto4 3ffb067e55 Optimize Particles drawing to use a whole RenderContextBatch 2025-08-07 09:27:28 +02:00
mafiesto4 959371a995 Fix particles regression on DirectX 2025-08-06 23:39:46 +02:00
mafiesto4 cf9c203855 Various optimizations 2025-08-06 18:48:18 +02:00
mafiesto4 a5838f739d Optimize GPU particles indirect args building code 2025-08-05 23:01:07 +02:00
mafiesto4 b1710c4d01 Add async particles drawing (GPU emitters are sync) 2025-08-05 22:53:09 +02:00
mafiesto4 baf0cfce8e Add support for using custom memory allocator in lambda bind to Function 2025-08-05 22:13:21 +02:00
mafiesto4 a1a6d4738f Fix async draw wait labels type 2025-08-05 12:28:29 +02:00
mafiesto4 761ea094d6 Optimize render module indices data 4 times 2025-08-05 11:50:26 +02:00
mafiesto4 8e043e533e Optimize SpriteRenderer to lazy-init 2025-08-05 11:02:03 +02:00
mafiesto4 1a88fefd76 Optimize CPU particles drawing to support async 2025-08-05 09:03:47 +02:00
mafiesto4 abe496fe12 Fix crash on particles sorting memory access 2025-08-04 10:31:52 +02:00
mafiesto4 c9e0637b0f Fix crash when unloading texture with leftover streaming task that was idle 2025-08-02 22:03:19 +02:00
mafiesto4 db660721ce Fix debug command length bug 2025-08-02 22:01:25 +02:00
mafiesto4 2730d63257 More build fixes 2025-08-02 21:50:09 +02:00
mafiesto4 31764d6d4e Fix crash on memory access in Vulkan descriptor set data 2025-08-02 17:56:26 +02:00
mafiesto4 34ba45cd5a Add Stack to Sanitizers options 2025-08-02 17:36:48 +02:00
mafiesto4 5de5d8f683 Add more events for GPU profiling 2025-08-02 17:12:53 +02:00
mafiesto4 744c94b3cc Compilation errors fixing 2025-08-02 17:05:13 +02:00
Tryibion e27880c1e6 Make plugins into their own folders in VSCode. Order VSCode plugin folders with Engine at the bottom. 2025-08-02 09:28:49 -05:00
mafiesto4 b26d6ea108 Fix various issues 2025-08-02 08:31:24 +02:00
mafiesto4 5c5341e346 Optimize Color Grading LUT to be cached if unchanged from the previous frame 2025-08-01 23:16:57 +02:00
Tryibion 6f15ef7690 Fix location of clip start call. 2025-08-01 15:15:54 -05:00
Tryibion 0e3a22faa0 Fix spelling in comment. 2025-08-01 15:11:06 -05:00
Tryibion 0dc1e04c89 Add slider to audio debug editor for selecting time. 2025-08-01 15:07:49 -05:00
Tryibion 5c7712daad Add audio clip started and finished events to audio source 2025-08-01 15:07:25 -05:00
mafiesto4 0f81c64964 Refactor Color Grading LUT rendering to have config for 2D/3D mode 2025-07-31 20:05:08 +02:00
mafiesto4 7603109dce Add StringUtils::Copy for char to Char 2025-07-31 20:04:03 +02:00
mafiesto4 01617ae684 Optimize Debug Commands name building and support nested classes with name hierarchy 2025-07-31 20:03:26 +02:00
mafiesto4 4aa2676084 Fix MClass::GetNamespace typo that returned name instead 2025-07-31 20:02:42 +02:00
mafiesto4 a8b9211c32 Fix output log console to resize width to contain whole item text 2025-07-31 17:34:22 +02:00
mafiesto4 9c5060584d Fix output log console to remove executed command from history no matter the placement 2025-07-31 17:32:41 +02:00
mafiesto4 846a0b5685 Fix PSO init to release old data on recreation 2025-07-31 15:08:38 +02:00
mafiesto4 08154d8fe5 Fix support for nesting classes inside other scripting classes 2025-07-31 15:07:57 +02:00
mafiesto4 a53a438c3c Fix to use static VkInstance 2025-07-31 12:10:42 +02:00
mafiesto4 bb8f569c41 Fix Motion Vectors rendering skipping when not needed by SSR 2025-07-30 23:46:42 +02:00
mafiesto4 6307ad7979 Fix shadow bias artifacts on Low shadows quality 2025-07-30 23:46:17 +02:00
mafiesto4 b6229350a3 Fix crash on invalid GPUBuffer vertex layout in empty buffer 2025-07-30 23:45:53 +02:00
mafiesto4 5dc4ebade1 Fix Vulkan perf tracing with Tracy on Switch 2025-07-30 23:25:27 +02:00
mafiesto4 3cd5890db1 Update volk to version 1.4.304 2025-07-30 19:11:15 +02:00
mafiesto4 522d8d89e6 Fix Global SDF to properly lock static chunks access 2025-07-30 19:09:21 +02:00
mafiesto4 492a5f979d Fix yield on Android 2025-07-30 19:08:58 +02:00
mafiesto4 5e4d564338 Add **GPU profiling support to Tracy integration** 2025-07-30 19:08:45 +02:00
mafiesto4 8fcbef863e Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
2025-07-30 08:42:26 +02:00
mafiesto4 c68b75a298 Fix GPUBufferDX11::Map to wait on data to avoid missing data when reading staging buffers 2025-07-29 21:43:09 +02:00
mafiesto4 8f63a99a2c Fix game splash screen to wait fr texture to be streamed in, not just allocated 2025-07-29 21:42:37 +02:00
mafiesto4 6d05bf16b1 Optimize Asset::GetPath in cooked build 2025-07-29 21:41:59 +02:00
mafiesto4 b8218e9ab4 Fix shader asset path in debug name in cooked build 2025-07-29 17:34:42 +02:00
mafiesto4 99323c1d2f Add customizable per-platform affinity for content and pool threads 2025-07-29 10:41:41 +02:00
mafiesto4 17c0892ff1 Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds 2025-07-28 23:08:26 +02:00
mafiesto4 ad6764e6d7 Fix Asset.WaitForLoaded to yield or sleep thread for proper multithreading on some platforms 2025-07-28 18:35:37 +02:00
mafiesto4 0bfd38e065 Fix compilation on platforms without cloth sim 2025-07-28 18:34:29 +02:00
mafiesto4 a00ffe6ec3 Add Platform::Yield 2025-07-28 18:33:05 +02:00
mafiesto4 a7ffd9e57f Add more profiler events 2025-07-28 15:15:09 +02:00
mafiesto4 354eaac56c Add optional testing utility for malloc/free operations 2025-07-27 23:20:06 +02:00
mafiesto4 8c51ea511a Fix incorrect documentation comments on HashSet/Dictionary item removal 2025-07-27 11:07:58 +02:00
mafiesto4 2af266727f Add utility names to gamepad buttons doc and add usefull profiler event for mono 2025-07-26 00:12:10 +02:00
mafiesto4 f37b75df7b Add support for using shadow maps from linked scene rendering (eg. for 1p weapons) 2025-07-25 19:59:58 +02:00
mafiesto4 6132e45e25 Fix shadow lights checking loop if shadows are disabled 2025-07-25 16:00:44 +02:00
Tryibion 753035c452 Fix issue with infinite loop if \ is used instead of / for tag closing. 2025-07-24 18:04:39 -05:00
mafiesto4 acc1777638 Add shared utility for command line arguments merging 2025-07-24 12:38:52 +02:00
mafiesto4 69585618ed Optimize scripting objects spawning on AOT platforms 2025-07-24 12:27:28 +02:00
mafiesto4 af0ea65d78 Add option to disable pipeline cache on specific Vulkan platforms 2025-07-24 12:20:09 +02:00
mafiesto4 751d179cdb Fix missing brace 2025-07-24 11:34:48 +02:00
Tryibion 2dc44ac1a6 Fix infinite loop on rich text box tag parsing with incomplete end of tag. 2025-07-23 19:52:42 -05:00
mafiesto4 2550b9f88e Fix missing TypeConverter support in AOT build 2025-07-23 22:15:38 +02:00
mafiesto4 c3cf8fba98 Optimize managed code 2025-07-23 18:17:10 +02:00
mafiesto4 6f172f8f2c Fix crash when prefab root object failed to deserialize 2025-07-23 18:16:32 +02:00
mafiesto4 735d611de1 Fix AOT libs rebuild when corlib was modified to avoid version mismatch 2025-07-23 18:15:52 +02:00
Tryibion d6a33d5a1c Add const to String::Empty 2025-07-23 10:23:30 -05:00
Tryibion 6cbd40e6d8 Make StringView::Empty const to fix issues with user accidentally changing the value. 2025-07-22 22:01:55 -05:00
mafiesto4 8ac2385447 Update dependencies for Switch 2025-07-22 22:58:57 +02:00
Tryibion b8e00f2ed1 Change checking max to use ceiltoint 2025-07-19 21:30:49 -05:00
Tryibion b6e18ccae5 Fix edge case for anim event on min or max frame when looping. Fix anim event playback when is running negative. 2025-07-19 21:05:57 -05:00
Tryibion 1fb6586dff Add collection item duplication. 2025-07-19 16:09:33 -05:00
Tryibion e6265105b5 Move to interface options. 2025-07-19 15:39:11 -05:00
mafiesto4 892e2e0d1e Fix fullscreen borderless window on macOS 2025-07-19 16:46:10 +02:00
mafiesto4 90551b32bc Add version to game settings 2025-07-19 16:40:34 +02:00
mafiesto4 cd08eeaf95 Fix running cooked game o macOS 2025-07-19 16:08:27 +02:00
Olly Rybak f8dadac453 Fixed up some names and added docs 2025-07-19 22:37:35 +10:00
mafiesto4 f87e2c2229 Merge branch '1.11' of https://gitlab.flaxengine.com/flax/flaxengine into 1.11 2025-07-19 11:14:58 +02:00
mafiesto4 18035a8604 Fix incorrect image buffer usage in Render Output Control 2025-07-19 11:14:54 +02:00
Tryibion fc46219a82 Add support for multi-select disable. 2025-07-17 23:09:36 -05:00
Tryibion 2546e19d65 Add shift selection for tree nodes 2025-07-17 23:07:06 -05:00
mafiesto4 6763436eff Add logging missing instance layer on Vulkan 2025-07-15 20:10:01 +02:00
mafiesto4 2754d61c05 Fix building Tracy for Switch 2025-07-15 19:31:07 +02:00
mafiesto4 7fd278a689 Fix .NET version to use selection for consoles with fixed setup 2025-07-15 13:34:43 +02:00
mafiesto4 2d2c5411cd Add variable DDGI probe size in debug view based on cascade 2025-07-15 12:49:05 +02:00
mafiesto4 3e0c085bf3 Add error log when adding/removign actors during rendering or when ConcurrentSystemLocker deadlocks 2025-07-15 12:34:40 +02:00
mafiesto4 c882b547c8 Fix game UI focus loss when hiding focused control to maintain gamepad navigation in Editor 2025-07-15 12:34:02 +02:00
mafiesto4 9646dd3fc2 Fix AutoFocus on ContainerControl to be false by default 2025-07-15 12:33:33 +02:00
mafiesto4 c0cce748cc Optimize Array::RemoveAtKeepOrder 2025-07-15 00:12:31 +02:00
mafiesto4 ab8612a914 Add profiler events to editor gizmo 2025-07-14 22:24:27 +02:00
mafiesto4 20f1e67700 Optimize Spline debug rendering far from camera 2025-07-14 21:09:28 +02:00
mafiesto4 eda7f7e90f Merge remote-tracking branch 'origin/master' into 1.11 2025-07-14 20:26:56 +02:00
mafiesto4 a22b33d3bb Fix missing sphere bounds update for splines 2025-07-14 20:26:41 +02:00
mafiesto4 8ed2d6da56 Optimize Debug Draw performance of splines to use frustum culling 2025-07-14 20:26:24 +02:00
mafiesto4 bb37f980ed Fix regression in debug draw from 4af26a5516 2025-07-14 20:25:49 +02:00
mafiesto4 349547f66c Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Particles/Particles.cpp
2025-07-14 18:35:53 +02:00
mafiesto4 a1e4ed05c4 Don't force load asset on asset clone if it's unused 2025-07-14 18:14:09 +02:00
mafiesto4 10e9aee8ce Add particle data layout debugger tab 2025-07-14 10:28:43 +02:00
mafiesto4 4af26a5516 SImplify editor code for actors debug shapes drawing 2025-07-11 23:00:53 +02:00
mafiesto4 3e82e550f3 Add option for debug shapes drawing for particle emitters
#3267
2025-07-11 23:00:41 +02:00
Saas 33b540ed9e fix naming and treat unfolded category items as normal items 2025-07-10 20:07:52 +02:00
Saas 50871d8885 simplify and fix edge case in item list scrolling while holding control 2025-07-09 18:41:41 +02:00
mafiesto4 c27a9808c4 Fix unwanted code 2025-07-09 10:02:20 +02:00
mafiesto4 bdaf31b54f Optimize Arena Allocator to store page metadata within itself to save on allocs 2025-07-09 00:22:35 +02:00
mafiesto4 3abbf08f1f Optimize foliage rendering with concurrent arena allocator 2025-07-08 22:18:00 +02:00
mafiesto4 a8eb4fc140 Add allocator tag support for Dictionary and HashSet 2025-07-07 23:22:32 +02:00
xxSeys1 83374164db haha I did not copy paste that comment 2025-07-06 21:31:26 +02:00
xxSeys1 c5bfc6bc3d add option to add sphere in add colliders menu 2025-07-06 21:28:01 +02:00
Tryibion d698bf96cc Apply particle effect parameter overrides when emitter is changed and when activated in the tree. 2025-07-05 19:36:45 -05:00
Tryibion b3f88e156c Small change to out variable that is not used anymore. 2025-07-05 18:11:26 -05:00
Tryibion 7418d60f24 Add editor option for build configuration when using cook and run. 2025-07-05 18:09:30 -05:00
MrCapy0 3981d5090c change color gradiant node 8 to 11 stops 2025-07-05 10:27:45 -04:00
mafiesto4 48c6339ebb Fix memory leak on material instances when updating layout of Text Render 2025-07-04 12:21:25 +02:00
mafiesto4 2dd34b288c Merge remote-tracking branch 'origin/master' into 1.11 2025-07-04 12:05:19 +02:00
mafiesto4 0bc595f16f Disable terarin normals smoothening 2025-07-04 12:04:36 +02:00
mafiesto4 7abed93972 Optimize terrain heightmap decoding to use shared code 2025-07-04 11:31:27 +02:00
Ari Vuollet 51feaa0730 Release mouse relative mode when focus changes during mouse tracking 2025-07-03 23:21:42 +03:00
Ari Vuollet 8e69aa8bd6 Fix error while closing Editor 2025-07-03 22:57:07 +03:00
Ari Vuollet 90b2fded48 Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Windows/SceneTreeWindow.cs
2025-07-03 22:05:29 +03:00
Ari Vuollet 9125ffeb9e Update third-party label in About dialog 2025-07-03 22:02:37 +03:00
Ari Vuollet 28980e5fbf Cleanup 2025-07-03 22:02:36 +03:00
Ari Vuollet aab0d772a4 Implement client-side window decorations for Editor windows 2025-07-03 22:02:36 +03:00
mafiesto4 4b10d7057a Fix crash when using material instance that has more parameters that base due to material error 2025-07-03 20:33:14 +02:00
mafiesto4 85aed8c4d7 Fix using material VS to PS node directly within material input 2025-07-03 20:32:41 +02:00
mafiesto4 da08be42b4 Fix deadlock in Debug builds on object dtor 2025-07-03 20:32:12 +02:00
Ari Vuollet a93a940630 Fix hot-reload files not getting cleaned up during startup
Implements minimal required filter support for `FileSystem::DirectoryGetFiles`
in order to support removing hot-reload files on Linux/Apple systems.
2025-07-03 19:41:43 +03:00
Ari Vuollet 3e353db1fa Refactor UnixFileSystem 2025-07-03 19:41:43 +03:00
mafiesto4 056fea9a8c Fix forward shading compilation when using fog inside unlit material 2025-07-03 14:48:38 +02:00
mafiesto4 bf345f13ce Fix reflection probes capture seams on cube face edges due to volumetric fog
#3252
2025-07-03 13:54:22 +02:00
mafiesto4 a138c6b062 Optimize environment probes filtering shader 2025-07-03 11:45:12 +02:00
mafiesto4 33e58c12cb Optimize ProbesRenderer to use time-slicing for cubemap faces rendering and filtering 2025-07-03 11:43:56 +02:00
mafiesto4 094a6562b8 Refactor ProbesRenderer 2025-07-03 10:18:51 +02:00
mafiesto4 7f783bb7da Fix crash when importing mesh with incorrect triangulation 2025-07-02 17:23:04 +02:00
mafiesto4 b08f218f30 Merge branch 'Zode-tageditor-quickexpand' 2025-07-01 16:47:07 +02:00
mafiesto4 c6640be04a Merge branch 'tageditor-quickexpand' of https://github.com/Zode/FlaxEngine into Zode-tageditor-quickexpand 2025-07-01 16:47:04 +02:00
mafiesto4 eff3c50d9c Merge branch 'xxSeys1-ContentSearchMouseOverFocusFix' 2025-07-01 16:34:42 +02:00
mafiesto4 3fa099ad06 Merge branch 'ContentSearchMouseOverFocusFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ContentSearchMouseOverFocusFix 2025-07-01 16:27:08 +02:00
mafiesto4 5e47a861f3 Merge branch 'xxSeys1-VisjectConnectionCmPolish' 2025-07-01 16:06:22 +02:00
mafiesto4 37b4b25ead Merge branch 'VisjectConnectionCmPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VisjectConnectionCmPolish 2025-07-01 16:06:13 +02:00
mafiesto4 edfd145226 Merge branch 'xxSeys1-FixCloseButtonAfterIBrokeIt' 2025-07-01 15:58:46 +02:00
mafiesto4 763ede4bd9 Merge branch 'FixCloseButtonAfterIBrokeIt' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-FixCloseButtonAfterIBrokeIt 2025-07-01 15:58:36 +02:00
mafiesto4 284da341e1 Merge branch 'xxSeys1-ItemsListExpandOnNavigate' 2025-07-01 15:56:53 +02:00
mafiesto4 53ed2431b5 Merge branch 'ItemsListExpandOnNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ItemsListExpandOnNavigate 2025-07-01 15:48:24 +02:00
mafiesto4 b4ab39b3bf Merge branch 'Tryibion-keep-scroll-scene-play' 2025-07-01 15:34:27 +02:00
mafiesto4 de61e3efb5 Merge branch 'keep-scroll-scene-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-keep-scroll-scene-play 2025-07-01 15:34:07 +02:00
mafiesto4 29fb36fcd6 Merge branch 'Tryibion-fix-log-clear-play' 2025-07-01 10:52:39 +02:00
mafiesto4 78f0ff75f2 Move debug log clearing to handle pending entries too in publci api 2025-07-01 10:52:14 +02:00
mafiesto4 6efd456eaf Merge branch 'fix-log-clear-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-log-clear-play 2025-07-01 10:50:58 +02:00
mafiesto4 e0c96c0cde Merge branch 'Tryibion-fix-tooltip-scene' 2025-07-01 10:48:34 +02:00
mafiesto4 ada269568a Merge branch 'fix-tooltip-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tooltip-scene 2025-07-01 10:48:26 +02:00
mafiesto4 dd256ad518 Fix typo 2025-07-01 10:37:39 +02:00
mafiesto4 12c8bb4f31 Fix scene lightmaps removal clearing actors linkage to lightmaps 2025-07-01 08:27:29 +02:00
mafiesto4 4e4d380267 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4 448eb48c23 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
mafiesto4 78d519cb9a Fix ConcurrentSystemLocker to have exclusive lock as an option 2025-06-29 19:16:41 +02:00
mafiesto4 43d11264f8 Fix asset references to use separate lightweight locking instead of full asset mutex 2025-06-29 19:16:23 +02:00
mafiesto4 f126a83b79 Fix graphical issues when batching materials that use Forward Shading for instancing 2025-06-29 13:52:29 +02:00
mafiesto4 bdd7bae459 Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading) 2025-06-29 13:51:59 +02:00
xxSeys1 75647d149a make visual script editor method override cm searchable 2025-06-28 19:40:03 +02:00
Tryibion 52b64540ab Add extra index guard logic 2025-06-28 10:46:11 -05:00
xxSeys1 d7ab497b0e fix adding empty multi action to undo stack 2025-06-28 16:22:29 +02:00
xxSeys1 683a48a6e3 add default shortcuts to distribute node options 2025-06-28 16:02:44 +02:00
xxSeys1 a41fc51f92 add visject node formatting option to straighten node connections
Also fixes a bunch of missing trailing "." in doc comments and changes "Node editors" category in the input options to "Node Editors" to match the case of all other categories.
2025-06-28 15:53:32 +02:00
Tryibion b9cfd054c1 Remove unused variable 2025-06-27 21:38:10 -05:00
Tryibion 53d4ea51af Add prefab UI viewport scaling. 2025-06-27 21:18:53 -05:00
mafiesto4 3dc7546dd4 Fix crash when constant buffer is unused by shader but still exists 2025-06-27 19:06:25 +02:00
mafiesto4 185151b025 Minor fixes 2025-06-27 18:52:25 +02:00
mafiesto4 8cdec15fa6 Fix GlobalSignDistanceFieldCustomBuffer to be thread-safe (scene rendering events are not guarded via mutex anymore) 2025-06-27 15:41:48 +02:00
mafiesto4 1b40775d62 Fix deadloop in HtmlParser when parsing text with incorrect tags 2025-06-27 11:56:09 +02:00
mafiesto4 45e82d21f4 Fix ConcurrentSystemLocker to guard for a single writer at once 2025-06-26 19:51:06 +02:00
mafiesto4 5c37584eca Minor adjustment for alignment of perf-critical variables in rendering 2025-06-26 19:50:42 +02:00
mafiesto4 674fda7375 Add resizing to Custom Code nodes in Materials 2025-06-26 19:50:04 +02:00
Ari Vuollet 6296e1a9eb Fix linker errors 2025-06-26 15:32:38 +03:00
Ari Vuollet 1586bb0702 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-26 15:31:59 +03:00
xxSeys1 bf10d0949e add a bit of spacing to the left edge of the popup to reduce colors bleeding into the background 2025-06-26 12:47:31 +02:00
mafiesto4 d1c43ec1fe Merge remote-tracking branch 'origin/master' into 1.11 2025-06-25 10:48:11 +02:00
Ari Vuollet edeaf6af09 Fix compilation without SDL 2025-06-24 22:57:49 +03:00
mafiesto4 dbd8297612 Add SortOrder to Environment Probe 2025-06-24 19:25:18 +02:00
mafiesto4 8d62a13cbc Add LayoutElementsContainer.Image with IBrush 2025-06-24 18:32:20 +02:00
Ari Vuollet 951edd95db Cleanup 2025-06-24 16:47:45 +03:00
Ari Vuollet 9951211596 Fix mono glib.h wrapper compilation error 2025-06-24 16:47:20 +03:00
Ari Vuollet 6d337464f7 Support XDG Desktop Portal as color picker provider
Wayland and XWayland fallback implementation uses XDP in
order to query picked color from desktop.
2025-06-24 16:41:32 +03:00
mafiesto4 5a05038a9b Add new UIBrush that uses UIBrushAsset json resource with a brush data 2025-06-24 13:08:25 +02:00
xxSeys1 109d4423bb add accent color strip to search item icons 2025-06-23 20:14:18 +02:00
Ari Vuollet d0b552d74a Use logo as an icon in Linux windows 2025-06-23 18:58:02 +03:00
xxSeys1 6c1e380a3e fix search item hover auto focusing item
Change what happens when search items get focused to prevent focus being taken away from search box.
Also adds a highlight to mouse hovered search item.
2025-06-23 17:24:53 +02:00
Ari Vuollet 83512822b1 Support clipboard actions in Content Browser and Scene tree on Wayland 2025-06-23 17:50:02 +03:00
Ari Vuollet ccb78103ec Support clipboard actions in Content Browser and Scene tree on X11 2025-06-23 17:07:10 +03:00
Ari Vuollet 6e79ffea34 Fix clipboard not working on X11 2025-06-23 17:07:10 +03:00
Ari Vuollet 4f03d37a17 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-23 12:03:41 +03:00
mafiesto4 c57a1a7205 Fix particle emitters to wait for used textures to be loaded and streamed in for proper usage in a graph 2025-06-23 09:31:58 +02:00
mafiesto4 867ae2ceaa Add Texture Size node to particles 2025-06-23 09:31:15 +02:00
mafiesto4 ef5d45874a Fix compilation regression 2025-06-22 12:12:42 +02:00
Tryibion 169db79b2a Fix issue with tooltip not updating on scene reload. 2025-06-20 20:12:43 -05:00
Tryibion 9e4c1da032 Clear entries and pending entries before play for debug log. 2025-06-20 19:42:30 -05:00
Tryibion c8622d1801 Change method name from add to restore. 2025-06-20 15:26:58 -05:00
mafiesto4 d7df403e5e Optimize ContainerControl.DisposeChildren 2025-06-20 09:05:41 +02:00
mafiesto4 d3a50cdacb Optimize Actor::DestroyChildren 2025-06-20 09:05:25 +02:00
Tryibion fdd22c3380 Remove extra code. 2025-06-19 22:09:33 -05:00
Tryibion 53761df85e Add utility methods for redundant code. 2025-06-19 22:07:28 -05:00
Tryibion ecaae2b458 Add downloading nuget package if needed. 2025-06-19 21:34:55 -05:00
Tryibion 3cb74d48ca Convert using event to using window method overrides. 2025-06-19 20:01:27 -05:00
Tryibion 8633ed2124 Merge branch 'master' into keep-scroll-scene-play 2025-06-19 19:58:04 -05:00
mafiesto4 2e10d776e9 Optimize updating actor rendering entry with better thread locking that support async writes on actor update 2025-06-19 14:04:06 +02:00
mafiesto4 4ac870f701 Optimize physics transformation updates propagation in async via Job System 2025-06-19 13:57:50 +02:00
mafiesto4 6144f6c74e Optimize physics simulation with higher limit of 8 threads 2025-06-19 09:50:07 +02:00
mafiesto4 edb6884942 Optimize PhysX work dispatcher to be shared by all scenes 2025-06-19 08:24:26 +02:00
mafiesto4 62e329ac6e Add more memory tags for Navigation 2025-06-18 23:00:43 +02:00
mafiesto4 68dce7e4dd Merge remote-tracking branch 'origin/master' into 1.11 2025-06-18 22:46:10 +02:00
mafiesto4 6479a3d3c6 Fix log spam in task when waiting for task to end 2025-06-18 22:41:42 +02:00
mafiesto4 e41c48f9e5 Optimize NavMesh builder when updating a large number of tiles 2025-06-18 22:41:26 +02:00
mafiesto4 9cfcbfa9d2 Fix memory leak on recast objects when building NavMesh tile 2025-06-17 23:28:15 +02:00
mafiesto4 bcd2b1f0f2 Fix Array::RemoveAt to move element and avoid data copies 2025-06-17 23:27:26 +02:00
Ari Vuollet 6fb8419b3c Disable window flashing on Wayland to fix focus issues 2025-06-17 14:23:20 +03:00
Ari Vuollet a4272d6ca9 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-17 14:19:46 +03:00
mafiesto4 eb6010cba7 Fix BitArray again 2025-06-16 23:20:20 +02:00
mafiesto4 bd2add7edd Tweak memory command tip 2025-06-16 23:15:58 +02:00
mafiesto4 986693757c Merge remote-tracking branch 'origin/master' into 1.11 2025-06-16 22:46:17 +02:00
mafiesto4 5a23060e05 Add GPUTexture.UploadData for changing texture contents via TextureData container 2025-06-16 22:35:50 +02:00
mafiesto4 b92c18cf25 Fix missing/incorrect toolchain exception to log only once 2025-06-16 19:10:35 +02:00
mafiesto4 6a82eb114d Fix BitArray bit indexing 2025-06-16 19:05:44 +02:00
mafiesto4 97b37b3ce4 Add PRAGMA_DISABLE_OPTIMIZATION/PRAGMA_ENABLE_OPTIMIZATION 2025-06-16 18:00:26 +02:00
xxSeys1 bbe54969b0 fix close visject surface was_ flags to properly reset to false 2025-06-16 16:51:30 +02:00
Ari Vuollet 4654117d5e Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-16 17:09:22 +03:00
xxSeys1 8164ce924f fix unfolding to actually work 2025-06-16 15:30:51 +02:00
mafiesto4 22911bbc45 Merge branch 'xxSeys1-VisjectCloseButtonFix' 2025-06-16 15:02:37 +02:00
mafiesto4 cae2720585 Merge branch 'VisjectCloseButtonFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VisjectCloseButtonFix 2025-06-16 15:02:32 +02:00
mafiesto4 90b6293bc2 Add OnPlayEnding to editor modules and windows
#3514
2025-06-16 14:56:35 +02:00
xxSeys1 d110237423 fix GetVisibleItems() to only get visible items 2025-06-16 14:51:29 +02:00
mafiesto4 117f890612 Merge branch 'Zode-scenetree-scroll' 2025-06-16 14:50:14 +02:00
mafiesto4 a6a2fd2c66 Format code
#3526
2025-06-16 14:48:18 +02:00
mafiesto4 a05ca12770 Merge branch 'scenetree-scroll' of https://github.com/Zode/FlaxEngine into Zode-scenetree-scroll 2025-06-16 14:44:54 +02:00
mafiesto4 abe7785e94 Merge branch 'xxSeys1-PrefabEditorScrollToSelectionFix' 2025-06-16 14:43:40 +02:00
mafiesto4 2cedac8d96 Merge branch 'PrefabEditorScrollToSelectionFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PrefabEditorScrollToSelectionFix 2025-06-16 14:43:34 +02:00
mafiesto4 ea854a0f7b Fix potential Grid shader accuracy issues
#3229
2025-06-16 14:41:43 +02:00
mafiesto4 d0817809ff Merge branch 'xxSeys1-ContentFinderImprovements' 2025-06-16 14:34:25 +02:00
mafiesto4 95f2216f97 Merge branch 'ContentFinderImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ContentFinderImprovements 2025-06-16 14:32:31 +02:00
mafiesto4 7e5edf1b33 Merge branch 'xxSeys1-ClearSearchOnAssetReferenceNavigate' 2025-06-16 14:30:58 +02:00
mafiesto4 c649a4f4b2 Merge branch 'ClearSearchOnAssetReferenceNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ClearSearchOnAssetReferenceNavigate 2025-06-16 14:30:53 +02:00
xxSeys1 cd7233d559 allow the user to unfold folded categories when scrolling with keyboard 2025-06-16 14:10:44 +02:00
Ari Vuollet 6ff260d052 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-16 14:09:29 +03:00
Ari Vuollet 88d2b72822 Update SDL to 3.3.x
Fixes popup focus issues on Linux
2025-06-16 14:09:04 +03:00
mafiesto4 3c74b315a8 Merge branch 'Zode-console-hotkey' 2025-06-15 23:47:29 +02:00
mafiesto4 f841575378 Merge branch 'console-hotkey' of https://github.com/Zode/FlaxEngine into Zode-console-hotkey 2025-06-15 23:25:09 +02:00
mafiesto4 d90377ed62 Merge branch 'Zode-import-export-warnings' 2025-06-15 23:23:22 +02:00
mafiesto4 c8d622bda9 Merge branch 'import-export-warnings' of https://github.com/Zode/FlaxEngine into Zode-import-export-warnings 2025-06-15 23:23:18 +02:00
mafiesto4 fbf2d8f567 Merge branch 'xxSeys1-ItemListImprovedKeyboardNav' 2025-06-15 23:06:26 +02:00
mafiesto4 42687a792c Merge branch 'ItemListImprovedKeyboardNav' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ItemListImprovedKeyboardNav 2025-06-15 22:59:20 +02:00
mafiesto4 5c43d35146 Merge branch 'Zode-node-alignment' 2025-06-15 22:32:29 +02:00
mafiesto4 c1e1dee975 Merge branch 'node-alignment' of https://github.com/Zode/FlaxEngine into Zode-node-alignment 2025-06-15 22:32:24 +02:00
mafiesto4 742d74a2d0 Merge branch 'xxSeys1-ModelSliders' 2025-06-15 21:43:04 +02:00
mafiesto4 614ffa70a0 Merge branch 'ModelSliders' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ModelSliders 2025-06-15 21:43:00 +02:00
mafiesto4 4b4331fd70 Merge branch 'Zode-visject-better-selection' 2025-06-15 21:28:42 +02:00
mafiesto4 e221f7204b Merge branch 'visject-better-selection' of https://github.com/Zode/FlaxEngine into Zode-visject-better-selection 2025-06-15 21:22:27 +02:00
mafiesto4 18fa8e1c47 Merge branch 'Zode-particles-sourcecode' 2025-06-15 20:48:22 +02:00
mafiesto4 2f02ec52ed Cleanup code
#3546
2025-06-15 20:48:19 +02:00
mafiesto4 9464f97e16 Merge branch 'particles-sourcecode' of https://github.com/Zode/FlaxEngine into Zode-particles-sourcecode 2025-06-15 20:45:18 +02:00
mafiesto4 54467a4a5e Merge branch 'Zode-layers-matrix-improvements' 2025-06-15 20:41:23 +02:00
mafiesto4 3a9e175043 Merge branch 'layers-matrix-improvements' of https://github.com/Zode/FlaxEngine into Zode-layers-matrix-improvements 2025-06-15 20:40:22 +02:00
mafiesto4 9dff048cb5 Merge branch 'Tryibion-main-menu-get-add' 2025-06-15 20:36:37 +02:00
mafiesto4 f376fd50a9 Merge branch 'main-menu-get-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-main-menu-get-add 2025-06-15 20:36:32 +02:00
mafiesto4 e27cf04f91 Merge branch 'Zode-debug-quicktoggle' 2025-06-15 20:32:00 +02:00
mafiesto4 648504ceb1 Format code
#3544
2025-06-15 20:31:04 +02:00
xxSeys1 a4d3ede368 fix context menu on reroute node 2025-06-15 02:08:47 +02:00
xxSeys1 92edb996f2 properly handle connecting to a box that already has a connection 2025-06-14 17:20:28 +02:00
xxSeys1 2e0c35e6e4 fix out of range error when searching visject cm 2025-06-14 01:04:35 +02:00
xxSeys1 baba151d8a fix context menu 2025-06-14 00:54:16 +02:00
xxSeys1 b44d4107c0 fixes 2025-06-13 22:25:02 +02:00
xxSeys1 f40c67ddf0 add support to move visject socket connections 2025-06-13 22:05:57 +02:00
xxSeys1 ec154b4998 remove unnecessary returns xml doc comment 2025-06-12 19:31:32 +02:00
xxSeys1 e2f741cab9 adjust model window and animated model slider speeds 2025-06-12 18:45:02 +02:00
mafiesto4 766091045b Improve version parsing to share code 2025-06-12 18:21:12 +02:00
xxSeys1 47e1547d29 improve behaviour of visject node cm menu 2025-06-12 18:12:06 +02:00
mafiesto4 e2d9452994 Add unified min Clang version 13 for Linux 2025-06-12 18:05:01 +02:00
mafiesto4 eadb4411ff Fix crash in GPU Memory profiler if resource went null 2025-06-12 17:35:02 +02:00
mafiesto4 bdc87c7bc6 Update min supported version of macOS to 13 and iOS to 15 2025-06-12 17:26:39 +02:00
mafiesto4 7606c9ac12 Update minimum CPU arch requirement on Windows to AVX2 with SSE4.2
94.48% support on PC according to Steam Hardware & Software Survey: May 2025 (https://store.steampowered.com/hwsurvey/)
2025-06-12 17:03:19 +02:00
mafiesto4 4240646ec7 Update minimum Windows version to 10 (to match .NET 8) 2025-06-12 08:31:32 +02:00
Tryibion 28eaac37dc Initial work on nuget packages. 2025-06-11 18:17:19 -05:00
xxSeys1 214ec9f2b1 fix node delete button not checking if the user is performing certain actions on the surface before deleting node 2025-06-12 00:49:39 +02:00
mafiesto4 0fa53f860a Add UseLogInRelease to engine config to disable logging in Release builds 2025-06-11 23:35:03 +02:00
Zode 27ac755bbe Make particle emitter editor window source code button disable itself is no source code is available 2025-06-11 23:15:11 +03:00
mafiesto4 8ec138399a Add higher level streaming time budget in frame based on idle time 2025-06-11 18:40:35 +02:00
mafiesto4 5b6859a66f Add time slicing to Deserialization stage of async scenes loading to avoid hitching
#3261
2025-06-11 18:40:06 +02:00
Zode bed1f6e9cc Make tag editor expand all if holding shift while clicking the ... button 2025-06-11 19:06:23 +03:00
Zode 00055ef663 Make tool strip buttons more responsive by also reaction to double left clicks 2025-06-11 17:47:27 +03:00
Zode aa59a6faf7 Extract function to lessen repeat code for debug group buttons, add shift functionality to quick toggle others. 2025-06-11 17:46:37 +03:00
mafiesto4 e9835766bc Add red color to Tracy profiler zones that cause CPU waiting to improve profiling 2025-06-11 14:56:43 +02:00
mafiesto4 d6eb647d59 Optimize async scene loading to run in separate stages with time-slicing 2025-06-11 14:33:47 +02:00
xxSeys1 6997cbeb47 add options for viewport icons 2025-06-11 13:08:59 +02:00
mafiesto4 b50f3fcb64 Refactor level actions to support time budget and time slicing 2025-06-11 00:01:46 +02:00
mafiesto4 d6b4992991 Optimize actors registration in SceneRendering to track free items 2025-06-10 20:08:20 +02:00
Chandler Cox fc561b5ec5 Merge pull request #2 from xxSeys1/noScrollOnScriptsReload
Dont scroll to node after scripts compilation
2025-06-10 10:03:06 -05:00
xxSeys1 dacc0068e0 dont scroll to node after scripts compilation 2025-06-10 16:49:30 +02:00
Zode e7d2025010 Merge less flicker pr, and snatch the badge
Co-authored-by: Zode <jonzqzode@gmail.com>
Co-authored-by: Saas <kaktusreiniger@gmail.com>
2025-06-10 16:45:02 +03:00
xxSeys1 b418ab5275 reduce flickering in highlights and boxes 2025-06-10 14:58:31 +02:00
Zode c1e782bb32 Add hotkey to quick focus debug console input 2025-06-09 23:34:02 +03:00
mafiesto4 cfd2f42b0c Optimize managed memory allocations in Editor profiler 2025-06-09 22:06:49 +02:00
Tryibion e1a2a36978 Add GetOrAddButton utility for MainMenu. 2025-06-09 15:02:43 -05:00
Zode 4bacceb19f Make comparisons automatically expand if needed so it contains the inputs 2025-06-09 22:49:30 +03:00
Zode 846065007b Make visject inputboxes uniform size of 50 pixels 2025-06-09 22:49:13 +03:00
xxSeys1 793bc33b2f fix right clicking on item reset search and scroll 2025-06-09 18:40:33 +02:00
xxSeys1 2109a2d261 update content finder popup to wrap on keyboard navigation
- Fixes auto scroll
- Make it wrap
- Add pressing backspace to focus search bar and select all text
2025-06-09 18:40:12 +02:00
mafiesto4 89c7f4b0a3 Fix ManagedDictionary cache to be cleared on hot-reload 2025-06-09 17:19:36 +02:00
mafiesto4 d7ff9fdade Optimize editor profiler native allocations when capturing data 2025-06-09 15:23:31 +02:00
Zode 9e50a39ebf Add define guards so that the messagebox only appears in editor builds 2025-06-09 16:19:39 +03:00
Zode 7fc564a0ac Pop error box on lightmap UV generation also 2025-06-09 15:07:52 +03:00
Zode 8dfb564fb3 Add messagebox to windows import too 2025-06-09 15:04:34 +03:00
Zode f8daff273a Add import & export warning messageboxes. 2025-06-09 14:56:54 +03:00
xxSeys1 112e728465 fix scroll to node on selection in prefab editor 2025-06-09 13:56:41 +02:00
mafiesto4 057ec9d41e Anothher fix 2025-06-09 10:48:02 +02:00
mafiesto4 7fa4efcac5 Fix compilation in Release 2025-06-09 10:17:51 +02:00
mafiesto4 6547e7ee9c Fix compilation with Clang 2025-06-08 23:58:33 +02:00
mafiesto4 907c593671 Fix typos in doc comments 2025-06-08 19:47:09 +02:00
Ari Vuollet 29868531ad SDL workaround for window size and position not updating 2025-06-08 18:57:57 +03:00
Ari Vuollet 95dfb6fdc6 Reduce minimum default window size for CommandLineBox popup 2025-06-08 18:57:12 +03:00
Zode 9c9d560ce5 Add hotkeys to visject formatting 2025-06-08 03:32:51 +03:00
Zode f1945552ab Add horizontal and vertical distribution 2025-06-08 02:42:28 +03:00
mafiesto4 65ab42158d Update engine version 2025-06-08 00:58:39 +02:00
mafiesto4 99841e2e8d Fix crash when using invalid node index in skinned mesh 2025-06-08 00:58:31 +02:00
mafiesto4 73c30d3d89 Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead 2025-06-08 00:58:15 +02:00
Zode ecd5559aad Clean up a bit code after moving it around. 2025-06-08 00:41:02 +03:00
Zode 1fa83639c2 Fix update order inconsistencies between machines by exposing an action for when defered layout happens. 2025-06-08 00:38:59 +03:00
Zode 568719b615 Fix scroll issue caused by tree's defered layout update 2025-06-07 23:21:41 +03:00
Zode 74000fa766 Expand tree if necessary, so the selected node will be shown 2025-06-07 22:53:07 +03:00
Zode 1d63067614 Add ability to do additive and subtractive selections in visject surfaces using ctrl and shift during selection. 2025-06-07 21:04:59 +03:00
xxSeys1 85fd1389db clear content panel search when selecting asset picker asset 2025-06-07 18:17:40 +02:00
xxSeys1 cce042045e wrap scrolling items with arrow keys and simplify scrolling logic 2025-06-07 17:34:01 +02:00
Zode 53e3cee196 Scroll selected to view when emptying out search box 2025-06-07 17:15:54 +03:00
Zode 6ee3b23261 Add highlighting to layers matrix editor to improve UX 2025-06-07 16:57:28 +03:00
Zode 1a77ba4552 Add node alignment formatting options to visject 2025-06-07 13:15:39 +03:00
mafiesto4 bffb175a9b Code fixes 2025-06-07 01:25:22 +02:00
mafiesto4 125a973ff2 Rename Prefetch to MemoryPrefetch 2025-06-06 22:55:14 +02:00
mafiesto4 462f75abd0 Optimize memory allocation when reading animated model pose by cloth 2025-06-06 22:41:48 +02:00
mafiesto4 d95cd2f0be Optimize memory alloc on Animated Model init 2025-06-06 22:41:29 +02:00
mafiesto4 091f76bbf2 Add more improvements to usability of memory profiler 2025-06-06 22:40:43 +02:00
mafiesto4 e8b60060ab Fix memory profiler thread-local storage to avoid dynamic mem alloc due to recursive call 2025-06-06 14:52:27 +02:00
mafiesto4 cd637e8a7a Add more memory profiling coverage 2025-06-06 14:38:22 +02:00
mafiesto4 9d8e75caa3 Fix various code to improve quality 2025-06-06 11:19:32 +02:00
mafiesto4 eee4e55cf0 Fix debug shapes change 2025-06-05 22:26:45 +02:00
mafiesto4 0670c0bbd3 Fix compilation warnings 2025-06-05 18:32:36 +02:00
mafiesto4 f462a2187f Merge branch 'master' into 1.11 2025-06-05 18:03:17 +02:00
mafiesto4 c2cbaeed30 Add option to change Character Controller capsule origin to start at feet location 2025-06-05 17:48:07 +02:00
mafiesto4 e982a23ed3 Add CharacterController.Resize for quick crouching implementation for characters 2025-06-05 15:07:51 +02:00
mafiesto4 f6feae5cf2 Optimize collider cached scale 2025-06-05 15:06:03 +02:00
mafiesto4 ba75fd5882 Fix crash regression when textbox watermak is null 2025-06-05 12:47:45 +02:00
mafiesto4 1eaf40f2f7 Fix changing CharacterController center at runtime to maintain actor placement 2025-06-05 12:40:47 +02:00
mafiesto4 fe98a23cb4 Merge branch 'GoaLitiuM-update_tracy' 2025-06-05 00:01:04 +02:00
mafiesto4 77bf03128e Merge branch 'update_tracy' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_tracy 2025-06-04 23:53:32 +02:00
mafiesto4 8f49a492d8 Fix duplicating json assets to properly remap object IDs
#3441
2025-06-04 23:49:19 +02:00
Ari Vuollet 8df3999f85 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-04 19:30:30 +03:00
Tryibion dd4bb2f7f1 Dont scroll to node when play is starting or ending. 2025-06-04 11:16:01 -05:00
Tryibion 6b78b498f7 Use direct count from internal call. 2025-06-04 10:17:41 -05:00
xxSeys1 c4130aa20f fix and improve show all commands on " " behavior 2025-06-04 15:23:42 +02:00
mafiesto4 496856d12e Add shader header proxy for easy .hlsl files creation within Editor 2025-06-04 00:12:43 +02:00
mafiesto4 e97d683545 Fix regression from #3389 2025-06-03 23:37:37 +02:00
Tryibion 71991ff8c7 Show added and removed actors in prefab diff view. 2025-06-03 15:25:45 -05:00
mafiesto4 ae44d47043 Merge branch 'GoaLitiuM-float_equality' 2025-06-03 18:08:12 +02:00
mafiesto4 8b88def9d0 Revert some changes from #3389 that are not relevant for world units 2025-06-03 17:43:01 +02:00
mafiesto4 fa97229830 Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality 2025-06-03 17:26:12 +02:00
mafiesto4 1946caac6e Fix compilation with Large Worlds 2025-06-03 17:26:04 +02:00
mafiesto4 6f5308126b Fix focus issue after closing context menu 2025-06-03 14:52:45 +02:00
mafiesto4 6a0c734cec Fix Visject surface select with Control to toggle selection of the node 2025-06-03 14:51:31 +02:00
mafiesto4 13b8863f0c Fix some material nodes height 2025-06-03 14:51:04 +02:00
mafiesto4 f2aaad0048 Add viewport icons scale relative to the distance and editor control over it
#2944 #2644
2025-06-03 14:50:47 +02:00
mafiesto4 55b441e9fa Fix transparency-related material options when using material with deferred shading 2025-06-03 12:55:54 +02:00
mafiesto4 6fece4ca38 Fix automatic collision importing from mode to remove unused material slots
#3475
2025-06-03 12:48:31 +02:00
mafiesto4 2fd9b4a62a Fix loading models with no meshes 2025-06-03 12:28:17 +02:00
mafiesto4 077f7a3cd1 Add PositionFormat and TexCoordFormat to model import option for mesh data encoding 2025-06-03 11:18:03 +02:00
xxSeys1 c9fe9213b3 add showing all commands if prompt is whitespace(s) 2025-06-02 23:25:50 +02:00
xxSeys1 608839b6a5 set width of command suggestions based on longest command 2025-06-02 22:33:22 +02:00
mafiesto4 7da69f18d4 Add button to quickly jump into Localized String Table that contains it
#3301
2025-06-02 22:01:06 +02:00
Ari Vuollet 6c63c2f650 Update tracy to 0.12.0 2025-06-02 20:00:06 +03:00
Ari Vuollet 149b189629 Update SDL to 3.2.16 2025-06-02 19:23:34 +03:00
mafiesto4 fd8a8b5a4d Fix missing default value of localized string in editor 2025-06-02 18:02:34 +02:00
Ari Vuollet b1fd86e6b5 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-02 18:15:16 +03:00
Ari Vuollet 5e8fdf879d Fix logging in gamepad related events 2025-06-02 18:15:10 +03:00
mafiesto4 fa89e710d8 Fix Terrain shader error when using Position Offset
#3479
2025-06-02 15:05:20 +02:00
mafiesto4 b51ba58063 Fix crash on invalid particle data to be a soft check instead 2025-06-02 14:56:51 +02:00
mafiesto4 057489e5b9 Fix Output Log scroll when using search
#3442 #3456
2025-06-02 14:42:18 +02:00
mafiesto4 5bae695ae9 Merge branch 'Tryibion-fix-unpause-no-game-win' 2025-06-02 14:05:23 +02:00
mafiesto4 5b3ed1fbc3 Merge branch 'fix-unpause-no-game-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-unpause-no-game-win 2025-06-02 14:05:19 +02:00
mafiesto4 f5092e5262 Merge branch 'Tryibion-skip-setting-prefab-root-name' 2025-06-02 14:03:50 +02:00
mafiesto4 3bd6160c3b Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name 2025-06-02 14:03:47 +02:00
mafiesto4 1d0a0a409d Fix panel scroll bars update to be performed once again if controls are gets changed during layout
#3470 #3486
2025-06-02 13:40:27 +02:00
mafiesto4 eb90ab84f2 Fix performing layout after changing selected tab
#3467 #3487
2025-06-02 13:17:51 +02:00
mafiesto4 6f37525674 Merge branch 'alsed-master' 2025-06-02 12:39:17 +02:00
mafiesto4 eeb8a7ea41 Merge branch 'master' of https://github.com/alsed/FlaxEngine into alsed-master 2025-06-02 12:39:13 +02:00
mafiesto4 df0b571c50 Merge branch 'xxSeys1-UnifyZoomBehavior' 2025-06-02 12:37:41 +02:00
mafiesto4 ec22427acd Merge branch 'UnifyZoomBehavior' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnifyZoomBehavior 2025-06-02 12:25:18 +02:00
mafiesto4 6c499e877f Fix prefab diff in Editor on mesh reference 2025-06-02 11:50:10 +02:00
mafiesto4 4d9407e4e9 Merge code on properties objects locking to use the same path for prefab and scene properties panels 2025-06-02 11:03:16 +02:00
mafiesto4 28c70f5078 Fix some editor UI
#3460 #3491
2025-06-02 11:00:33 +02:00
mafiesto4 14806a1ac7 Merge branch 'Tryibion-add-root-tree-line-option' 2025-06-02 10:19:35 +02:00
mafiesto4 1ebb3e67d6 Merge branch 'add-root-tree-line-option' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-root-tree-line-option 2025-06-02 10:17:34 +02:00
mafiesto4 991cdbb9a0 Merge branch 'Tryibion-fix-node-filter-prefab' 2025-06-02 10:16:28 +02:00
mafiesto4 278b177c46 Merge branch 'fix-node-filter-prefab' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-node-filter-prefab 2025-06-02 10:16:25 +02:00
mafiesto4 0630b6257a Merge branch 'Tryibion-better-prefab-dif-name' 2025-06-02 09:30:51 +02:00
mafiesto4 f86d9c47b7 Merge branch 'better-prefab-dif-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-prefab-dif-name 2025-06-02 09:30:46 +02:00
mafiesto4 ae2088bb9d Fix Android NDK version parsing when using beta build
#3504
2025-06-02 00:06:13 +02:00
mafiesto4 9340c42f2b Merge branch 'xxSeys1-CrammedGradingFixed' 2025-06-01 23:54:40 +02:00
mafiesto4 8d7dfd5946 Merge branch 'CrammedGradingFixed' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CrammedGradingFixed 2025-06-01 23:53:15 +02:00
mafiesto4 894cb273aa Merge branch 'xxSeys1-WindowShortcuts' 2025-06-01 23:32:43 +02:00
mafiesto4 2996e0c53c Merge branch 'WindowShortcuts' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-WindowShortcuts 2025-06-01 23:26:46 +02:00
mafiesto4 79ce82d8a0 Merge branch 'Weyzu-fix_dotnet_version_detection' 2025-06-01 22:43:56 +02:00
mafiesto4 3c8e59c114 Merge branch 'fix_dotnet_version_detection' of https://github.com/Weyzu/FlaxEngine into Weyzu-fix_dotnet_version_detection 2025-06-01 22:43:53 +02:00
mafiesto4 1493571810 Merge branch 'GoaLitiuM-fix_tree_performance' 2025-06-01 21:59:13 +02:00
mafiesto4 a613d89f47 Merge branch 'fix_tree_performance' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_tree_performance 2025-06-01 21:55:58 +02:00
mafiesto4 5471c59d5f Merge branch 'xxSeys1-Atan2DefaultValueFix' 2025-06-01 21:39:16 +02:00
mafiesto4 ac42223f9e Merge branch 'Atan2DefaultValueFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-Atan2DefaultValueFix 2025-06-01 21:39:03 +02:00
mafiesto4 c21c9c13ad Merge branch 'xxSeys1-gravityTypoFix' 2025-06-01 21:23:42 +02:00
mafiesto4 8251509607 Merge branch 'gravityTypoFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-gravityTypoFix
# Conflicts:
#	Source/Engine/Physics/PhysicsSettings.h
2025-06-01 21:23:35 +02:00
xxSeys1 3083e3f611 fix wrong unit in physics settings 2025-06-01 16:04:30 +02:00
xxSeys1 66add1f3bd fix missing whitespaces 2025-06-01 16:01:55 +02:00
mafiesto4 b8a680df57 Merge branch 'xxSeys1-TerrainLayerWeightNodeWidth' 2025-06-01 15:55:10 +02:00
mafiesto4 e969b7fffb Merge branch 'TerrainLayerWeightNodeWidth' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TerrainLayerWeightNodeWidth 2025-06-01 15:55:07 +02:00
mafiesto4 5d9657781a Merge branch 'Weyzu-fix_timeouts_in_task_wait' 2025-06-01 15:51:07 +02:00
mafiesto4 2cd03787cd Merge branch 'fix_timeouts_in_task_wait' of https://github.com/Weyzu/FlaxEngine into Weyzu-fix_timeouts_in_task_wait 2025-06-01 15:50:03 +02:00
mafiesto4 619c5ac3b0 Fix unit of gravity in doc comment
#3509
2025-06-01 15:45:27 +02:00
mafiesto4 89baa91552 Don't sue 2025-06-01 09:20:11 +02:00
mafiesto4 83b3b1af76 Fix terrain collision debug draw flickering when moving camera in Large Worlds
#3260
2025-06-01 09:19:49 +02:00
mafiesto4 19148f21ac Merge branch 'Tryibion-fix-anim-preview-bounds' 2025-05-31 23:59:22 +02:00
mafiesto4 2da8e392db Merge branch 'fix-anim-preview-bounds' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-preview-bounds 2025-05-31 23:58:54 +02:00
mafiesto4 a812b8b108 Merge branch 'xxSeys1-ViewFlagAndDebugModeShortcuts' 2025-05-31 23:56:06 +02:00
mafiesto4 3dc96352e6 Merge branch 'ViewFlagAndDebugModeShortcuts' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ViewFlagAndDebugModeShortcuts 2025-05-31 23:51:10 +02:00
mafiesto4 c2b590d2cf Merge branch 'Tryibion-engine-play-mode' 2025-05-31 23:37:16 +02:00
mafiesto4 842d6969fe Merge branch 'engine-play-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-engine-play-mode 2025-05-31 23:37:11 +02:00
mafiesto4 0f3044ae72 Optimize debug drawing of terrain shape in Physics Colliders view mode
#3469
2025-05-31 23:27:51 +02:00
mafiesto4 11dec8e868 Fix incorrectly rendered transparency in Physics Colliders view mode
#3474
2025-05-30 15:51:35 +02:00
mafiesto4 d6b1f06721 Fix deprecated asset saving to skip temporary or virtual assets 2025-05-30 15:31:10 +02:00
mafiesto4 14fcc593c7 Fix various margins and spacings between UI elements in Editor to be consistent 2025-05-30 15:28:56 +02:00
mafiesto4 08ed5ae483 Add SCOPE_EXIT macro and use it in prefab tests to cleanup assets on test fail 2025-05-30 11:16:17 +02:00
mafiesto4 b065e6c989 Fix regression from 294dd3d363 2025-05-30 11:15:47 +02:00
mafiesto4 372a23cf3a Merge branch 'Tryibion-focus-actor-no-box' 2025-05-30 00:47:18 +02:00
mafiesto4 4721e8109f Merge branch 'focus-actor-no-box' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-actor-no-box 2025-05-30 00:47:05 +02:00
mafiesto4 b58aaccc53 Fix missing Physics Colliders view if Debug Draw is disabled
#3498
2025-05-30 00:46:09 +02:00
mafiesto4 294dd3d363 Fix json guid parsing to check for correct hex characters
#3476
2025-05-30 00:42:55 +02:00
mafiesto4 e00f552baf Fix missing xml comment 2025-05-30 00:39:20 +02:00
mafiesto4 8eff098850 Fix Linux build 2025-05-28 04:30:08 +02:00
mafiesto4 4fe9fdded6 Optimize redundant string allocation in managed binary module unload 2025-05-28 04:10:47 +02:00
mafiesto4 03d52d4eb9 Add support for building engine without logging 2025-05-28 04:05:12 +02:00
mafiesto4 ab61ed5a37 Add more memory profiling insights and groups 2025-05-28 04:03:44 +02:00
mafiesto4 72ee80242d Add integration with Tracy profiler to plot main memory categories 2025-05-26 05:37:53 +02:00
mafiesto4 9dc4dbc6d7 Add more memory profiler categories 2025-05-25 18:38:07 +02:00
mafiesto4 a74c5e7943 Another fix for iOS build 2025-05-25 18:01:30 +02:00
mafiesto4 8f9fa6995e Fix compilation issues 2025-05-25 17:40:00 +02:00
mafiesto4 98e59450f1 Add freeing managed assembly memory on reload/unload 2025-05-25 17:39:51 +02:00
mafiesto4 8c62f1120f Optimize dynamic memory allocations for managed runtime interop collections with a new Arena Allocation 2025-05-25 17:39:20 +02:00
mafiesto4 9aaba955d0 Fix profiler tables to use column headers aligned to center 2025-05-25 02:04:56 +02:00
mafiesto4 410ec0465c Optimize CSharp scripting runtime to use arena allocator per-assembly 2025-05-25 02:04:16 +02:00
Tryibion ae9ded504d Add utility for if in play mode that returns true for shipped applications. 2025-05-23 23:21:45 -05:00
mafiesto4 f9cb4ddae2 Add new Arena Allocator for optimized dynamic memory allocations with a shared lifetime 2025-05-24 05:08:32 +02:00
Tryibion 9753e579c1 Check for Game window before usage to avoid errors in trying to unplay. 2025-05-23 18:16:48 -05:00
Tryibion 954cf3eb5b Add option to show verticies and triangles of collision model in a collider data window. 2025-05-23 17:57:14 -05:00
Tryibion 2e996c8e91 Remove redundant call to scene. Fixes error in prefab node filtering. 2025-05-23 17:11:45 -05:00
Tryibion 545a43de32 Add drawing root tree lines except for in scene and prefab tree. 2025-05-23 16:50:55 -05:00
Tryibion e606c35093 Add node tree to show changes to whole prefab. 2025-05-23 16:23:22 -05:00
Tryibion 21ae2d5d40 Focus Actor position if no Actor bounding box. 2025-05-23 14:44:53 -05:00
Tryibion 4649298605 Dont allow setting prefab root name from scene instance. 2025-05-23 14:06:21 -05:00
Tryibion ae9622d271 Re-add colors back in for nodes. 2025-05-23 13:29:05 -05:00
Tryibion 4366976015 Add better prefab diff viewing naming for actors 2025-05-23 13:27:01 -05:00
Tryibion 5b2a966ac6 Fix animation preview bounds scale. 2025-05-23 10:37:30 -05:00
mafiesto4 bb855e2663 Add suport for Tracy profiler on Mac 2025-05-22 05:34:36 +02:00
mafiesto4 d24f9d1e1e Add warning when using memory profiler without enabled on startup 2025-05-22 05:18:56 +02:00
mafiesto4 c1b1f4afc4 Add process memory stats for Apple platforms 2025-05-22 04:49:48 +02:00
mafiesto4 c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
mafiesto4 32bc73610f Fix debug command type detection when it's used with argument 2025-05-22 04:45:12 +02:00
mafiesto4 66dcfafa2e Fix Vulkan descriptor sets pooling 2025-05-22 04:42:01 +02:00
mafiesto4 9215f2662f Add missing memory alloc profiling for virtual pages 2025-05-22 04:41:01 +02:00
mafiesto4 2dc404cbd3 Add new memory profiler 2025-05-22 04:40:32 +02:00
xxSeys1 59308df250 add shortcuts for viewflags and debug view modes 2025-05-18 16:28:16 +02:00
mafiesto4 9ba1c4c338 Fix typo in ec2957bf38 2025-05-16 20:24:01 +02:00
mafiesto4 ec2957bf38 Fix memory leak on sequential mesh buffers update
#3449
2025-05-16 20:23:16 +02:00
mafiesto4 8bb5655b2f Fix error when using invalid camera ray 2025-05-16 20:22:52 +02:00
xxSeys1 c24ecaaab1 fix crammed color grading editor value boxes 2025-05-15 19:27:48 +02:00
xxSeys1 483a33996f fix atan2 to use default box value 2025-05-15 11:43:38 +02:00
Olly Rybak 245d7de818 Fixed renamed parameters 2025-05-14 19:45:29 +10:00
Olly 49e0cc937e Added SetNodeTransformation with ModelBoneNode
To get and set a series of bones based on their ID

(cherry picked from commit e0a113483e910660e45c53e059502733ce1d6ad6)
2025-05-14 19:29:39 +10:00
Wiktor Żurawik 6be8158209 Fix timeout calculation in Task::Wait 2025-05-13 23:10:57 +02:00
mafiesto4 8e7fcd3cad Merge branch 'xxSeys1-ItemsListNoSelectionAutoFirst' 2025-05-13 20:16:56 +02:00
mafiesto4 a792a8a533 Merge branch 'ItemsListNoSelectionAutoFirst' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ItemsListNoSelectionAutoFirst 2025-05-13 20:16:51 +02:00
mafiesto4 25d8c4645e Merge branch 'GoaLitiuM-fontlinecache_alloc' 2025-05-13 20:09:08 +02:00
mafiesto4 64c552d69d Merge branch 'fontlinecache_alloc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fontlinecache_alloc 2025-05-13 20:06:31 +02:00
mafiesto4 fafa400db0 Merge branch 'xxSeys1-documentationInReadme' 2025-05-13 19:59:21 +02:00
xxSeys1 0b20a5342e add info on docs source being available to readme 2025-05-13 16:00:16 +02:00
Norite SC f71bdd0962 Create GPUTextureEditor.cs 2025-05-13 01:13:16 +02:00
xxSeys1 fa4e56a32a unify zoom behavior when zooming in and out 2025-05-12 20:26:33 +02:00
xxSeys1 212bd7a011 adjust width of terrain related nodes and node elements 2025-05-12 20:11:08 +02:00
alsed 943864004f Update README.md
removed spirv-tools, since Flax build it during compilation.
2025-05-09 15:17:20 -04:00
Wiktor Żurawik 8ce4d94a96 Refactor .NET version detection error reporting 2025-05-09 17:04:41 +02:00
xxSeys1 6be193bfbf fix tooltip 2025-05-09 11:39:40 +02:00
mafiesto4 5d3947f117 Merge branch 'xxSeys1-improvedImportPath' 2025-05-08 14:38:25 +02:00
mafiesto4 c7bb7be20f Merge branch 'improvedImportPath' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-improvedImportPath 2025-05-08 14:38:20 +02:00
mafiesto4 f74b96bcb6 Merge branch 'xxSeys1-DisableCreateButton' 2025-05-08 14:32:54 +02:00
mafiesto4 cecfea1ecf Merge branch 'DisableCreateButton' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DisableCreateButton 2025-05-08 14:32:48 +02:00
mafiesto4 09ce2b5a6d Merge branch 'xxSeys1-RigidbodyInfoGroup' 2025-05-08 14:29:12 +02:00
mafiesto4 2f9cdadb11 Merge branch 'RigidbodyInfoGroup' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RigidbodyInfoGroup 2025-05-08 14:29:07 +02:00
mafiesto4 e218ce2d85 Merge branch 'Tryibion-fix-group-scene' 2025-05-08 14:28:13 +02:00
mafiesto4 5ec6993342 Merge branch 'fix-group-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-group-scene 2025-05-08 14:28:01 +02:00
xxSeys1 87787cb5bf replace Todo doc comments 2025-05-05 15:15:32 +02:00
xxSeys1 5b618b4f31 add icons to more commonly used editor windows 2025-05-05 13:24:21 +02:00
xxSeys1 08a86066d0 add window shortcuts 2025-05-05 13:24:01 +02:00
xxSeys1 388eb654a5 update doc comment to reflect get only parameter 2025-05-05 09:58:36 +02:00
xxSeys1 c45cba18a6 fix menu positioning 2025-05-04 21:18:00 +02:00
xxSeys1 fccd43502b add create file Content Panel toolstrip button 2025-05-04 21:14:10 +02:00
xxSeys1 d8059c3db3 disable create file dialog create button if asset can't be created 2025-05-04 20:08:12 +02:00
Ari Vuollet 559d17e6c3 Reduce allocations in text rendering related functions 2025-05-04 15:05:46 +03:00
xxSeys1 dfe177447c add auto selecting first item in item list context menu if no selection 2025-05-03 22:11:38 +02:00
Tryibion 2a5aed6c15 Fix trying to add scene to actor group. 2025-05-02 21:58:02 -05:00
xxSeys1 f5ad8566eb make path creation method more generalized 2025-05-02 13:29:01 +02:00
Ari Vuollet 7c5628d47e Fix crash caused by conflicting tracy DbgHelp lock helper names 2025-05-02 14:20:18 +03:00
Ari Vuollet 9645008460 Update tracy to 0.11.1 2025-05-02 14:20:18 +03:00
Ari Vuollet 12dbf09164 Fix tests 2025-05-02 14:19:55 +03:00
Ari Vuollet f09fd7ad34 Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
2025-05-02 14:19:55 +03:00
Ari Vuollet 8986290b12 Use exact component value equality checks in equality comparisons
(cherry picked from commit 2cddf3de97943844512b2d84aa6be122c6f0d409)
2025-05-02 14:19:54 +03:00
Ari Vuollet 9a4d3a56a3 Fix slow Tree expansion/collapsion with large amount of tree nodes 2025-05-02 13:31:13 +03:00
xxSeys1 b0048d6540 add margin around info label 2025-05-01 22:32:28 +02:00
xxSeys1 b1b36ea1a3 move rigidbody info to dedicated info group in Properties Panel 2025-05-01 22:29:37 +02:00
xxSeys1 e568e6e17b improve import path ui 2025-05-01 19:15:43 +02:00
mafiesto4 af955ba418 Merge branch 'xxSeys1-prefabSearchOperatorTooltip' 2025-04-29 09:22:00 +02:00
mafiesto4 a56e2e7b1e Merge branch 'prefabSearchOperatorTooltip' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-prefabSearchOperatorTooltip 2025-04-29 09:21:55 +02:00
mafiesto4 a0cdb08893 Merge branch 'Zode-fix-profiler-memory' 2025-04-29 09:17:37 +02:00
mafiesto4 fbb829a915 Merge branch 'fix-profiler-memory' of https://github.com/Zode/FlaxEngine into Zode-fix-profiler-memory 2025-04-29 09:17:30 +02:00
mafiesto4 5790da6167 Merge branch 'Tryibion-fix-input-edit-ui' 2025-04-29 09:15:53 +02:00
mafiesto4 c6e4fbd966 Merge branch 'fix-input-edit-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-input-edit-ui 2025-04-29 09:15:04 +02:00
mafiesto4 101ea44051 Merge branch 'Tryibion-fix-skel-mask-create' 2025-04-29 09:12:24 +02:00
mafiesto4 d6c6936f6d Merge branch 'fix-skel-mask-create' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-skel-mask-create 2025-04-29 09:12:19 +02:00
mafiesto4 4929e8172c Merge branch 'Tryibion-fix-scrollbar-drag' 2025-04-29 09:10:54 +02:00
mafiesto4 8c83156133 Merge branch 'fix-scrollbar-drag' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scrollbar-drag 2025-04-29 09:09:42 +02:00
mafiesto4 d587921a83 Merge branch 'Tryibion-fix-add-blend-tooltip-spell' 2025-04-29 09:05:50 +02:00
xxSeys1 47a6da9e40 add editor option for disabled transform gizmo brightness 2025-04-27 15:56:34 +02:00
Zode 6fe6ba20fb Fix profiler memory propagation 2025-04-26 21:40:12 +03:00
xxSeys1 2ea3cde203 add search operator tooltip to prefab editor search bar
somewhat of a follow up to #3300
2025-04-26 16:33:49 +02:00
Tryibion 059fe98c67 Fix scroll bars not updating when dragging. 2025-04-26 07:38:18 -05:00
Tryibion 1ab05b620a Another small grammer mistake. 2025-04-26 07:08:49 -05:00
Tryibion 4b387d040d Fix spelling on Additive Blend node tooltip. 2025-04-26 07:07:27 -05:00
Tryibion 9d527ab4a6 Remove editable from check for enabling inputs for game window GUI. 2025-04-25 20:36:53 -05:00
Tryibion bbc221086a Fix GUI input when edit GUI option is false and game is being played. 2025-04-25 17:55:07 -05:00
Tryibion e5b7e58a07 Fix newly created skeleton mask from being able to be opened. 2025-04-25 17:11:36 -05:00
xxSeys1 1704cfba4d do not clear user search on script reload 2025-04-25 18:32:05 +02:00
Tryibion 40dae18b76 Add new issue and request templates. 2025-04-24 18:48:29 -05:00
mafiesto4 f0bcc70563 Attempt to fix game cooking regression from ef188d06c4 2025-04-22 23:44:34 +02:00
mafiesto4 992b08025f Attempt to fix game cooking regression from ef188d06c4 2025-04-22 23:28:21 +02:00
alsed cfef93134e Added Fedora instructions in Readme 2025-04-22 17:16:12 -04:00
mafiesto4 ac3c4a4b30 Merge remote-tracking branch 'origin/master' 2025-04-22 16:17:53 +02:00
mafiesto4 d77024bbf1 Fix crash when existing engine while content streaming is active 2025-04-22 16:16:46 +02:00
mafiesto4 4f3fbe89f2 Cleanup code to share it for engine service profile event formatting 2025-04-22 12:32:36 +02:00
mafiesto4 9ae1867c9e Fix crash when rendering bloom or lens flares in too small viewport 2025-04-22 12:08:10 +02:00
mafiesto4 caf0251a9c Fix bug in CustomEditorWindow usage
#3392
2025-04-22 12:00:35 +02:00
mafiesto4 216868085b Merge branch 'GoaLitiuM-large_worlds_camera_fix' 2025-04-22 11:10:14 +02:00
mafiesto4 18a5c68b3e Merge branch 'large_worlds_camera_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-large_worlds_camera_fix 2025-04-22 11:10:09 +02:00
mafiesto4 f9e9f26e97 Remove leftover debug log from bindings generator 2025-04-22 11:04:09 +02:00
mafiesto4 a2ff6e5c24 Fix missing BoundsScale usage on AnimatedModel 2025-04-22 11:02:53 +02:00
Ari Vuollet 84ada18299 Fix unlock mouse hotkey not unlocking CursorLockMode.Locked cursor 2025-04-21 23:13:23 +03:00
Ari Vuollet 635fe8017e Fix EditorViewport buttons activating items on scene 2025-04-21 23:13:23 +03:00
Ari Vuollet 834380ff05 Cleanup 2025-04-21 23:13:23 +03:00
Ari Vuollet dd65fc2289 Implement Wayland text clipboard data handling 2025-04-21 23:13:23 +03:00
Ari Vuollet 86125bb625 Add support for VK_EXT_metal_surface extension 2025-04-21 23:13:23 +03:00
Ari Vuollet 09a9d8b380 Update volk to 1.4.304 2025-04-21 23:13:23 +03:00
Ari Vuollet 86b223ec93 Fix mouse relative mode activation triggering mouse move events on Mac 2025-04-21 23:13:23 +03:00
Ari Vuollet 78f6080321 Initial support for building and running SDL platform on macOS 2025-04-21 23:13:23 +03:00
Ari Vuollet c7be6f6e0e Fix VC++ project file building on macOS Rider 2025-04-20 01:14:51 +03:00
Ari Vuollet c40c31fbb7 Reduce lock usage during window events 2025-04-19 21:14:13 +03:00
Ari Vuollet f5fbc1e32d Fix handling of WindowsManager locks 2025-04-19 21:14:13 +03:00
Ari Vuollet 0a20378acd Handle Wayland dragging actions ending prematurely 2025-04-19 21:14:12 +03:00
Ari Vuollet d4e87877b6 Fix editor viewport activating while dragging a window 2025-04-19 21:14:12 +03:00
Ari Vuollet 7eb7236b8a Fix occluded or hidden windows causing the engine to freeze on Wayland 2025-04-19 21:14:11 +03:00
Ari Vuollet dc0e4ffce2 Allow context menu to show when activating scene tree with right click 2025-04-19 21:14:11 +03:00
Ari Vuollet 86fe93943d Fix crash when relative mode was left active on removed window 2025-04-19 21:14:10 +03:00
Ari Vuollet 3258113ef8 Ensure mouse position is up-to-date during button down events 2025-04-19 21:14:10 +03:00
Ari Vuollet ebf3999cfe Fix rubber band selector activating outside of the viewport
This usually happens while trying to drag the window from window handle
2025-04-19 21:14:09 +03:00
Ari Vuollet a1ccbbb5b9 Use sensible window minimum size limits in editor windows 2025-04-19 21:14:09 +03:00
Ari Vuollet 35072c40d8 Fix build on Linux 2025-04-19 21:14:08 +03:00
Ari Vuollet 5c51021388 Fix merge 2025-04-19 21:14:08 +03:00
Ari Vuollet 95fd527515 Apply drag and drop styling on refactored WindowDragHelper
Reapplies changes from commit 38b00f458c
2025-04-19 21:14:07 +03:00
Ari Vuollet 113d851cea Fix cursor escaping constrained area when initially outside on Windows 2025-04-19 21:14:07 +03:00
Ari Vuollet 72f0c460f9 Refix dragged maximized window generating wrong mouse position events 2025-04-19 21:14:06 +03:00
Ari Vuollet 13ddd15b44 Focus viewports earlier to fix CursorLockMode not always activating 2025-04-19 21:14:06 +03:00
Ari Vuollet c9e24aaf5f Fix documentation generation 2025-04-19 21:14:05 +03:00
Ari Vuollet 68c0ac0ffc Fix cursor locking bounds calculation 2025-04-19 21:14:05 +03:00
Ari Vuollet bebda275a9 Fix crash when Game viewport was hidden 2025-04-19 21:14:04 +03:00
Ari Vuollet 287eaae850 Fix X11 external drag and drop not releasing consistently 2025-04-19 21:14:04 +03:00
Ari Vuollet 7e59c3b9a7 Fix restoring locked cursor state when window gains focus again 2025-04-19 21:14:03 +03:00
Ari Vuollet 38658a5b8c Fix CursorLockMode.Locked not working 2025-04-19 21:14:02 +03:00
Ari Vuollet 88c75b8672 Fix dragged maximized window generating wrong mouse position events 2025-04-19 21:14:02 +03:00
Ari Vuollet 17ab1e6830 Fix window handle clicking to not restore window from maximized state 2025-04-19 21:14:01 +03:00
Ari Vuollet 1f45110e5f Fix rubber band selector activating when using Alt-key to orbit 2025-04-19 21:14:01 +03:00
Ari Vuollet 5401166a07 Fix error when entering playmode while holding right mouse button 2025-04-19 21:14:00 +03:00
Ari Vuollet bfa8188782 Fix accepting drag and drop for files in Wayland 2025-04-19 21:14:00 +03:00
Ari Vuollet e777a71784 Fix error while dragging files around Content window 2025-04-19 21:13:59 +03:00
Ari Vuollet c13e91a0d0 Release rubber band selection when viewport starts controlling the view 2025-04-19 21:13:59 +03:00
Ari Vuollet aac5d57352 Update SDL to 3.2.10 2025-04-19 21:13:58 +03:00
Ari Vuollet ceca13c7b6 Avoid showing tooltips in inactive windows 2025-04-19 21:13:58 +03:00
Ari Vuollet 2905470330 Update SDL3 to 3.2.4 2025-04-19 21:13:57 +03:00
Ari Vuollet 2c17033822 Fix window dragging when not supported by Wayland compositor
(cherry picked from commit 3554747a6745ab8b5cfa3017dfb8ead80f6c924e)
2025-04-19 21:13:57 +03:00
Ari Vuollet 0a4cb9e9b1 Show current display server in Editor window tooltip
(cherry picked from commit 62968dd4376bb0a3c0aa09316174e0e00a9ea31b)
2025-04-19 21:13:56 +03:00
Ari Vuollet 096651f4c1 Properly mark floating windows with transparency support
(cherry picked from commit c660fac52446676ca1ff2aaa1332e7eae2ac5444)
2025-04-19 21:13:56 +03:00
Ari Vuollet 275a08506b Enable transparency support in Vulkan swapchains
(cherry picked from commit 431a69e35775b1664e146283934e1ce6147f8fc3)
2025-04-19 21:13:55 +03:00
Ari Vuollet 4cd61cb381 Fix compilation for game builds
(cherry picked from commit f4fcc07288e85118dc48972249607e3fa47954eb)
2025-04-19 21:13:54 +03:00
Ari Vuollet 9ad1147581 Fix cloning SDL repository 2025-04-19 21:13:54 +03:00
Ari Vuollet 35e09def1b Fix text input not working on X11 2025-04-19 21:13:53 +03:00
Ari Vuollet 0469607a71 Fix button latching on Windows after drag and drop operation 2025-04-19 21:13:53 +03:00
Ari Vuollet d115d22ee6 Implement new window dragging system 2025-04-19 21:13:52 +03:00
Ari Vuollet 8120ae621d Fix mouse resetting issues after ending relative mode 2025-04-19 21:13:52 +03:00
Ari Vuollet f873c2fa9f Fix frame stutter when window is focused 2025-04-19 21:13:51 +03:00
Ari Vuollet c3ffbe2f42 Fix error when docking to sides of tabbed panel 2025-04-19 21:13:51 +03:00
Ari Vuollet 55a0a39881 Cleanup Linux SDL implementation 2025-04-19 21:13:50 +03:00
Ari Vuollet 592215dd30 Support compiling third party library C files as C code 2025-04-19 21:13:50 +03:00
Ari Vuollet ef0c2a2785 Implement Wayland protocols module and file generation 2025-04-19 21:13:49 +03:00
Ari Vuollet 37979e452a Fix mouse warping after ending relative mode 2025-04-19 21:13:49 +03:00
Ari Vuollet e9671bb727 Add git fetch method for dependencies 2025-04-19 21:13:48 +03:00
GoaLitiuM aa328bd591 Fix window ShowInTaskbar setting 2025-04-19 21:13:48 +03:00
GoaLitiuM 188e4313f9 Fix various issues with child window positioning 2025-04-19 21:13:47 +03:00
Ari Vuollet df02c70e31 Add Window.IsAlwaysOnTop property 2025-04-19 21:13:47 +03:00
GoaLitiuM 257f54b323 Use SDL locale 2025-04-19 21:13:46 +03:00
Ari Vuollet fb4b5b2575 Allow window with single tab to be dragged from tab area 2025-04-19 21:13:46 +03:00
Ari Vuollet 4e1251276d Fix ValueBox mouse position resetting after releasing the button 2025-04-19 21:13:45 +03:00
GoaLitiuM a7b200dc57 Fix SDL build process on Linux 2025-04-19 21:13:44 +03:00
GoaLitiuM 8cadbae80e Update SDL to 3.2.0 2025-04-19 21:13:44 +03:00
GoaLitiuM c3bae49aae Force cursor to center of Game Window when tab handle is clicked 2025-04-19 21:13:43 +03:00
Tryibion 6fa4fc6149 Fix rotation using SDL 2025-04-19 21:13:43 +03:00
GoaLitiuM f1ffe1acaa Fix Linux compilation without SDL 2025-04-19 21:13:42 +03:00
GoaLitiuM 5c9ddf7f00 Fix compilation 2025-04-19 21:13:42 +03:00
GoaLitiuM 431767a150 Update SDL3 2025-04-19 21:13:41 +03:00
GoaLitiuM 8ba4e442a6 Fix compilation issues 2025-04-19 21:13:41 +03:00
GoaLitiuM 2f8d19c267 Fix windows not being hidden initially 2025-04-19 21:13:40 +03:00
GoaLitiuM f2fd98f742 Fix parent window position handling with popup/tooltip windows 2025-04-19 21:13:40 +03:00
GoaLitiuM 3ce35d6e81 Fix compilation errors in other platforms 2025-04-19 21:13:39 +03:00
GoaLitiuM 796dbaa836 Fix CI for Linux 2025-04-19 21:13:39 +03:00
GoaLitiuM 84b209ec7f Prevent building with SDL in unsupported platforms 2025-04-19 21:13:38 +03:00
GoaLitiuM fa976b34dc Fallback to X11 message box implementation when SDL fails 2025-04-19 21:13:38 +03:00
GoaLitiuM e7cda362b7 Fix popup and context menus not working on Wayland 2025-04-19 21:13:37 +03:00
GoaLitiuM a41a09c162 Hide warnings for unsupported SDL operations on Wayland 2025-04-19 21:13:37 +03:00
GoaLitiuM e82f84f0ab Log a warning for not implemented Wayland functionality 2025-04-19 21:13:36 +03:00
GoaLitiuM f1d387ceea Fix compilation in Linux 2025-04-19 21:13:36 +03:00
GoaLitiuM 3893d4d1f8 Enable warning sound in question dialogs 2025-04-19 21:13:35 +03:00
GoaLitiuM cf7ac50faf Enable modern Windows dialog boxes 2025-04-19 21:13:35 +03:00
GoaLitiuM 3f6bf15554 Implement relative mouse mode (raw input) for SDL platform 2025-04-19 21:13:34 +03:00
GoaLitiuM dac74829b4 Add flag for Window types 2025-04-19 21:13:34 +03:00
GoaLitiuM 94d6f213a0 Enable native windowing system settings with SDL platform 2025-04-19 21:13:33 +03:00
GoaLitiuM 8f2550ef61 Add command-line switches to force X11 and Wayland SDL drivers 2025-04-19 21:13:33 +03:00
GoaLitiuM b622a1cc5e Implement SDL platform, windowing and input handling 2025-04-19 21:13:32 +03:00
GoaLitiuM c83a3c32c7 Refactor application window class name 2025-04-19 21:13:32 +03:00
GoaLitiuM e7dcf7f7e7 Move Window related enums to separate header file 2025-04-19 21:13:31 +03:00
GoaLitiuM 398785a2be Refactor Windows drag and drop implementation 2025-04-19 21:13:31 +03:00
GoaLitiuM 05dba0f1f5 Refactor ScreenUtilities 2025-04-19 21:13:30 +03:00
GoaLitiuM 39dbd32b2e Add more helper methods for managing Git repos 2025-04-19 21:13:30 +03:00
GoaLitiuM 23a34a455a Fix centered window location on X11 2025-04-19 21:13:29 +03:00
GoaLitiuM 4308328b48 Fix initial position of Tooltips 2025-04-19 21:13:29 +03:00
mafiesto4 0a3f07e6e7 Add exception and crashes catching with processing on iOS/macOS 2025-04-19 11:28:46 +02:00
mafiesto4 3c1aca6d46 Fix camera mouse ray error when mouse position is invalid 2025-04-19 10:50:39 +02:00
Ari Vuollet 02c333c720 Use double vector types in camera view matrix calculations 2025-04-19 02:39:23 +03:00
mafiesto4 d30ff65800 Fix flipbook regression bug 2025-04-17 17:45:19 +02:00
mafiesto4 3d454ed321 Fix cursor locked mode when system uses Dpi scaling 2025-04-17 13:27:59 +02:00
mafiesto4 7e72d7b3cf Optimize mac version logging 2025-04-17 12:49:52 +02:00
mafiesto4 ef188d06c4 Revert d3c49be80f and do it better 2025-04-17 10:52:00 +02:00
mafiesto4 414b229b27 Fix capturing empty project icon when Editor viewport was never rendered 2025-04-17 10:49:44 +02:00
mafiesto4 d3c49be80f Fix crash when GPUTask gets deleted before sync happens 2025-04-17 10:40:05 +02:00
mafiesto4 980473cce6 Add info for future project version cache file changes 2025-04-17 10:39:16 +02:00
mafiesto4 6ef2012359 Update version 2025-04-17 08:57:00 +02:00
mafiesto4 e267db7fac Another fix for flipbook to work with all cases
#3381
2025-04-16 10:01:55 +02:00
mafiesto4 9dba7caa88 Another fix for flipbook to work with all cases
#3381
2025-04-16 10:01:23 +02:00
mafiesto4 c9e625a1a0 Fix not defined localized strings to use fallback instead of empty text
#3387
2025-04-16 09:55:35 +02:00
mafiesto4 45f202fdf7 Fix culture info editor picker to show under button
#3387
2025-04-16 09:39:24 +02:00
mafiesto4 c30e31bd65 Fix material flipbook X slice calculation
#3381
2025-04-16 08:58:00 +02:00
mafiesto4 61a11f4a29 Fix regression in material editing when compilation failed 2025-04-15 22:40:29 +02:00
mafiesto4 c786a84dc6 Merge branch 'Zode-absolutesnap' 2025-04-15 22:25:32 +02:00
mafiesto4 1680ccfec3 Merge branch 'absolutesnap' of https://github.com/Zode/FlaxEngine into Zode-absolutesnap 2025-04-15 22:25:26 +02:00
mafiesto4 30c78350eb Fix incorrect motion vectors for material that uses position offset
#3367
2025-04-15 22:24:12 +02:00
Zode 7b4da6dd2b Fix issues with absolute snapping 2025-04-15 21:38:49 +03:00
mafiesto4 b25881d55e Update code signing to support sign with identity on Windows 2025-04-14 22:47:40 +02:00
mafiesto4 cfc90d1ddf Fix crash in value comparison for deleted native scripting object that still has managed reference
#3365 #3374
2025-04-13 22:13:17 +02:00
mafiesto4 a3be6e2add Merge branch 'xxSeys1-AutoCollision' 2025-04-13 21:46:08 +02:00
mafiesto4 d351c96a40 Cleanup code
#3359
2025-04-13 21:46:04 +02:00
mafiesto4 b3ab1b7a4a Merge branch 'AutoCollision' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AutoCollision 2025-04-13 21:33:04 +02:00
mafiesto4 b719d6dd04 Add more informative logging when .NET sdk is missing for proper game cooking 2025-04-13 20:41:30 +02:00
mafiesto4 9d059f6c94 Merge branch 'GoaLitiuM-buildrules_cache_fix' 2025-04-13 20:30:04 +02:00
mafiesto4 b8a0150310 Merge branch 'buildrules_cache_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-buildrules_cache_fix 2025-04-13 20:28:26 +02:00
mafiesto4 b891fb7b03 Merge branch 'GoaLitiuM-fix_csharp_proj_sdk' 2025-04-13 20:26:43 +02:00
mafiesto4 bdd4ab9bfd Merge branch 'fix_csharp_proj_sdk' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_csharp_proj_sdk 2025-04-13 20:26:38 +02:00
mafiesto4 f70ec896b8 Improve Dotnet version setup for Game Cooker
Especially after #3371 change to not passing dotnet 8 when packaging engine so editor can use the one use at compile time.
2025-04-13 20:22:23 +02:00
mafiesto4 85ecbaab6d Merge branch 'GoaLitiuM-package_dotnet8' 2025-04-13 20:16:34 +02:00
mafiesto4 0381bda068 Merge branch 'package_dotnet8' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-package_dotnet8 2025-04-13 20:16:28 +02:00
mafiesto4 c4d8345b7c Fix compilation warning 2025-04-13 20:14:10 +02:00
Ari Vuollet 6beb9febb1 Fix CD to package with .NET 8 version 2025-04-13 18:23:48 +03:00
Ari Vuollet 711a75ce3b Fix BuildScript file structure with engine files in different drive 2025-04-13 14:25:19 +03:00
Ari Vuollet be72a9f4a2 Invalidate build rules assembly when files are added, moved or renamed 2025-04-13 14:25:18 +03:00
Ari Vuollet 8c83de8521 Add more verbose logging for project generation 2025-04-13 14:24:34 +03:00
Ari Vuollet 00b9d603ae Fix missing C#-only project configurations when platform SDK is missing 2025-04-13 14:24:24 +03:00
mafiesto4 5d3d9d7e82 Improve output log hint when empty
#3363
2025-04-12 23:18:25 +02:00
mafiesto4 91897f290a Merge branch 'xxSeys1-OutputLogNoMessageHint' 2025-04-12 22:50:45 +02:00
mafiesto4 4255ee70fc Merge branch 'OutputLogNoMessageHint' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OutputLogNoMessageHint 2025-04-12 22:49:45 +02:00
mafiesto4 2d20c2d542 Merge branch 'GoaLitiuM-unload_alc_debugger_fix' 2025-04-12 22:43:46 +02:00
mafiesto4 1bb710e385 Merge branch 'unload_alc_debugger_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_debugger_fix 2025-04-12 22:43:29 +02:00
mafiesto4 6583985017 Merge branch 'GoaLitiuM-loceditor_fix' 2025-04-12 22:36:58 +02:00
mafiesto4 e7718e232f Merge branch 'loceditor_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-loceditor_fix 2025-04-12 22:36:53 +02:00
mafiesto4 045ba897c7 Merge branch 'GoaLitiuM-dotnet_ver_check' 2025-04-12 22:25:31 +02:00
mafiesto4 72a4e577c8 Merge branch 'dotnet_ver_check' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_ver_check 2025-04-12 22:25:28 +02:00
mafiesto4 bf9f7ee051 Merge branch 'GoaLitiuM-dotnet_sdk_detect_fix' 2025-04-12 22:21:16 +02:00
mafiesto4 1370225bae Merge branch 'dotnet_sdk_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_sdk_detect_fix 2025-04-12 22:21:12 +02:00
mafiesto4 aea6f43519 Add Half to bindings (as typedef) 2025-04-12 22:09:32 +02:00
mafiesto4 59aed828f6 Update attributes style to be consistent in engine 2025-04-12 22:09:12 +02:00
mafiesto4 74d7dd58c2 Merge branch 'GoaLitiuM-tooltip_fix' 2025-04-12 22:08:09 +02:00
mafiesto4 f2f2056509 Merge branch 'tooltip_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tooltip_fix 2025-04-12 22:08:04 +02:00
Ari Vuollet 5f92932c40 Fix saving virtual JsonAssets to path 2025-04-12 02:32:10 +03:00
Ari Vuollet ed8eb072c5 Fix error in LocalizationSettingsEditor after adding new locales 2025-04-12 02:11:06 +03:00
xxSeys1 4e44831bbe fix searchbox width 2025-04-11 19:07:39 +02:00
Ari Vuollet 5bd4a40ee5 Remove .NET target version in packaging scripts 2025-04-10 23:59:22 +03:00
Ari Vuollet 8322e762df Fix DOTNET_ROOT path ignored on Windows 2025-04-10 23:59:22 +03:00
Ari Vuollet e6d7024a61 Fix error when no valid .NET SDKs were found 2025-04-10 23:59:19 +03:00
Ari Vuollet 0eb7badf91 Attempt to fix a rare crash while debugging scripting unload 2025-04-10 23:55:59 +03:00
xxSeys1 0c1e0e48d4 always sort the search results alphabetically 2025-04-10 22:12:47 +02:00
xxSeys1 6884df02fd remove trailing . on message 2025-04-10 21:34:00 +02:00
xxSeys1 63655d18c5 add a info message on Debug Log pause on warning 2025-04-10 21:31:12 +02:00
Ari Vuollet 2acca350fe Fix tooltip not appearing anymore after scripts compilation 2025-04-10 18:20:55 +03:00
Ari Vuollet ac305b369d Fix .NET SDK detection when only the runtime is installed 2025-04-10 18:18:56 +03:00
xxSeys1 4170699348 add hint if there are no search results 2025-04-10 09:25:52 +02:00
xxSeys1 9e23c324bf add a hint to the Output Log if there are no messages shown because of filters 2025-04-10 00:01:31 +02:00
xxSeys1 d58a9beb3d why was this not in the last commit? 2025-04-09 23:45:43 +02:00
xxSeys1 5049f3b2d8 add hint if no filters are active 2025-04-09 23:45:00 +02:00
mafiesto4 aabbb04f18 Fix anim graph state transition title to auto-fit 2025-04-09 19:33:14 +02:00
xxSeys1 6e44eebb9e another fix 2025-04-09 17:01:17 +02:00
xxSeys1 aecbab5613 more fixes 2025-04-09 14:30:08 +02:00
xxSeys1 6bf90f29c5 fixes 2025-04-09 14:29:19 +02:00
xxSeys1 19edce1770 add controls and filter to actor toolbox search 2025-04-09 10:43:52 +02:00
mafiesto4 a9a9057304 Fix typo 2025-04-09 09:50:33 +02:00
mafiesto4 eb86002fbd Add AutoAttachDebugPreviewActor option to editor for quick debugging anim graphs on dynamically spawned player 2025-04-08 22:44:31 +02:00
mafiesto4 c75b33eb7d Fix scripts reload to auto-save any modified assets in editor windows 2025-04-08 22:34:45 +02:00
xxSeys1 06f4808dcc improve auto enabled algorithm 2025-04-08 21:27:45 +02:00
xxSeys1 644c5b843b improve and expand new add collision options 2025-04-08 20:55:18 +02:00
mafiesto4 1ae098331d Fix new IOnlinePlatform leaderboards api to be empty for backwards compatibility
#3357
2025-04-08 19:20:35 +02:00
mafiesto4 043ae687e2 Fix 2025-04-08 19:11:01 +02:00
mafiesto4 047a637029 Fix Output Window debug console input when using history
#3353
2025-04-08 17:39:39 +02:00
mafiesto4 e66365fd88 Merge branch 'xxSeys1-NavigationContextSubmenu' 2025-04-08 17:11:29 +02:00
mafiesto4 cd803e42ad Merge branch 'NavigationContextSubmenu' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NavigationContextSubmenu 2025-04-08 17:11:26 +02:00
xxSeys1 2777436e83 change "Lighting & Effects" to "Lighting & PostFX"
old name clashed with "Particle Effect" a bit
2025-04-08 17:07:21 +02:00
mafiesto4 2742ec8256 Merge branch 'xxSeys1-PrimitivesInToolboxSearch' 2025-04-08 17:05:24 +02:00
mafiesto4 3de6ac2658 Reuse code
#3354
2025-04-08 17:05:15 +02:00
mafiesto4 58813d09c3 Merge branch 'PrimitivesInToolboxSearch' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PrimitivesInToolboxSearch 2025-04-08 16:55:44 +02:00
mafiesto4 242d400284 Merge branch 'xxSeys1-NavigationContextSubmenu' 2025-04-08 16:53:58 +02:00
mafiesto4 9beca96230 Merge branch 'NavigationContextSubmenu' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NavigationContextSubmenu 2025-04-08 16:53:55 +02:00
mafiesto4 db20dae062 Merge branch 'Tryibion-fix-shift-arrow-end' 2025-04-08 16:51:46 +02:00
mafiesto4 51df5af253 Merge branch 'fix-shift-arrow-end' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-shift-arrow-end 2025-04-08 16:50:09 +02:00
mafiesto4 8a9e22c987 Fix compilation regression 2025-04-08 16:47:11 +02:00
mafiesto4 2b97fe5ce0 Fix crash when cooking game without game settings asset
#3352
2025-04-08 14:55:25 +02:00
mafiesto4 bea6e6330b Merge branch 'Tryibion-center-scale' 2025-04-08 14:53:14 +02:00
mafiesto4 0ed298b5e5 Merge branch 'center-scale' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-scale 2025-04-08 14:52:13 +02:00
xxSeys1 f432e54809 add primitive meshes to toolbox search 2025-04-08 13:44:11 +02:00
mafiesto4 27d18e8d16 Merge branch 'xxSeys1-ColliderPropertiesCleanup' 2025-04-08 12:59:37 +02:00
mafiesto4 684a8fbb8a Merge branch 'ColliderPropertiesCleanup' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ColliderPropertiesCleanup 2025-04-08 12:59:33 +02:00
mafiesto4 22e7a24327 Merge branch 'Tryibion-add-order-in-spawn' 2025-04-08 12:57:34 +02:00
mafiesto4 df1313af33 Merge branch 'add-order-in-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-order-in-spawn 2025-04-08 12:57:29 +02:00
mafiesto4 46f842a555 Add option to quickly create box, sphere, convex or triangle mesh collider for the selected static model 2025-04-08 12:47:27 +02:00
Tryibion 5ffe6a39ab Add mising default parameter value in override. 2025-04-07 21:13:30 -05:00
Tryibion 2452face38 Add set order in parent for spawning actor with a parent in editor. 2025-04-07 21:10:36 -05:00
Tryibion 40a641b731 Fix scale not being applied to physics center. 2025-04-07 17:23:03 -05:00
mafiesto4 938d23ce0d Fix editor icons to draw over grid
#3348
2025-04-07 23:33:04 +02:00
mafiesto4 15da2d59e5 Add GPUTexture::DownloadData to C#
#2973 #1446
2025-04-07 23:32:37 +02:00
xxSeys1 55effc35db move box collider utility in own Properties Panel category 2025-04-07 22:31:09 +02:00
mafiesto4 6fc5e1f423 Merge branch 'Tryibion-prop-lock-select' 2025-04-07 22:26:46 +02:00
mafiesto4 8b5c35ac6d Merge branch 'prop-lock-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-prop-lock-select 2025-04-07 22:26:42 +02:00
mafiesto4 4a10905464 Fix regression in float parsing change 2025-04-07 22:22:38 +02:00
xxSeys1 344fb908ed clean up Visuals Actor add subcontext menu 2025-04-07 22:02:59 +02:00
mafiesto4 73c0dcf76b Merge branch 'GoaLitiuM-restore_tabs_fix' 2025-04-07 21:52:38 +02:00
mafiesto4 09a3eaef83 Merge branch 'restore_tabs_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-restore_tabs_fix 2025-04-07 21:52:31 +02:00
mafiesto4 501bb9fa98 Merge branch 'xxSeys1-SliderHoverColor' 2025-04-07 21:50:30 +02:00
mafiesto4 32e87c7d4e Merge branch 'SliderHoverColor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SliderHoverColor 2025-04-07 21:50:25 +02:00
mafiesto4 17bf77c352 Merge branch 'Tryibion-fix-tag-menu' 2025-04-07 21:50:08 +02:00
mafiesto4 aaa4e73e0c Merge branch 'fix-tag-menu' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tag-menu 2025-04-07 21:49:30 +02:00
mafiesto4 c9ba28ce55 Merge branch 'xxSeys1-NoExpandFlipChannel' 2025-04-07 21:49:11 +02:00
mafiesto4 2ac8144ac2 Merge branch 'NoExpandFlipChannel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoExpandFlipChannel 2025-04-07 21:48:03 +02:00
xxSeys1 1229a6f398 match box brush context menu name with toolbox name 2025-04-07 21:46:30 +02:00
xxSeys1 ec93b2ff06 move animation related actors to context submenu 2025-04-07 21:45:21 +02:00
xxSeys1 c074b15671 add navigation actors to submenu 2025-04-07 21:41:19 +02:00
Ari Vuollet 5fa54fd0d0 Fix docked asset windows not getting restored after scripts compilation 2025-04-07 22:37:45 +03:00
Ari Vuollet 99682ea9b2 Fix restored docked window layout being misaligned 2025-04-07 22:22:15 +03:00
Ari Vuollet 063f3c69ad Fix error when Control state is cleared during scripts reload 2025-04-07 22:22:15 +03:00
Ari Vuollet 9c5c98e8f3 Fix docked asset windows not getting restored after scripts compilation 2025-04-07 22:22:13 +03:00
mafiesto4 0ea37879e8 Add wait on asset load when accessing material parameter values directly 2025-04-07 19:28:59 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 60c5fbeba3 Disable spline node snapping when using viewport movement 2025-04-07 18:20:02 +02:00
Tryibion e17b96b2d6 Add additional methods for layers. 2025-04-07 11:14:33 -05:00
Tryibion 9b6feb9367 Add Scaled Time to Material Time node. 2025-04-07 10:02:20 -05:00
xxSeys1 aaf87e3960 code style 2025-04-06 22:17:09 +02:00
xxSeys1 628bffd63e change slider thumb color on hover 2025-04-06 14:36:37 +02:00
Ari Vuollet fc96b248cb Ignore invalid VelocityChanged velocity values in audio backend 2025-04-05 20:17:33 +03:00
Ari Vuollet 36c1909111 Build OpenAL with PipeWire backend enabled 2025-04-05 20:17:32 +03:00
Ari Vuollet 643fe639e5 Update OpenAL to 1.24.3 2025-04-05 20:17:32 +03:00
Ari Vuollet 78dffc9ad1 Add override for building CMake project with custom configuration 2025-04-05 20:17:32 +03:00
mafiesto4 210c8e8fe4 Fix incorrect result array memory copy from native to managed code 2025-04-04 00:36:35 +02:00
Tryibion cb6a4cc325 Fix text box shift not working when selection start is at the text length. 2025-04-03 13:58:16 -05:00
mafiesto4 9c0c809e7e Update assets 2025-04-03 19:17:49 +02:00
mafiesto4 5873c48ed6 Fix dummy vertex buffer on d3d11 and d3d12 to be float4 instead of byte4 2025-04-03 19:09:12 +02:00
mafiesto4 0cfab003ef Potential fix for rare streaming bug in Audio Clip asset dispose when streaming failed 2025-04-03 18:47:00 +02:00
mafiesto4 0c6f1ff9dc Optimize NavMesh to not allocate tile memory twice and add safelock to asset data 2025-04-03 17:21:48 +02:00
mafiesto4 a29b556de6 Update build number 2025-04-03 13:03:59 +02:00
Tryibion d0ad0859ea Add unlock selection switch for prefab. 2025-04-02 22:45:07 -05:00
Tryibion 996188864c Select selected objects on unlock properties. 2025-04-02 21:53:10 -05:00
Tryibion 60b4660a2c Fix tag add menu. 2025-04-02 21:39:47 -05:00
xxSeys1 1dfd717093 serialize display info and color 2025-04-02 23:38:04 +02:00
xxSeys1 68ef6f08c6 minor style fixes 2025-04-02 19:40:27 +02:00
xxSeys1 a0b80c6096 add getters for more commonly used vehicle fields 2025-04-02 19:29:11 +02:00
xxSeys1 59ac8a3f60 move anti roll bars into Vehicle display group 2025-04-02 19:21:24 +02:00
xxSeys1 dd281bbca8 add wheel information debug draw 2025-04-02 19:12:36 +02:00
xxSeys1 2e48be97b6 add getter for steering 2025-04-02 17:24:13 +02:00
Andre Mohren 0b7550e5ca Implement creation of new projects from within the editor gui. 2025-04-02 15:10:11 +02:00
mafiesto4 fcddd4eca7 SImplify editor state changes logging 2025-04-02 09:24:11 +02:00
mafiesto4 854d0cc23c Add profiler zone for native library loading 2025-04-02 09:23:55 +02:00
mafiesto4 d00a2ea63f Fix crash when using anim graph asset after it's reloaded (after editing) 2025-04-02 09:22:23 +02:00
mafiesto4 311a7b8c02 Improve a8eca76cd1 2025-04-01 23:32:12 +02:00
mafiesto4 3e7ec2b28d Fix missing animation playback information for state transition when using root motion modify nodes 2025-04-01 17:28:33 +02:00
mafiesto4 1c9ff2ec03 Fix mouse cursor when opening state in animation state machine 2025-04-01 17:28:05 +02:00
mafiesto4 968044a6c7 Minor fixes 2025-03-31 22:59:15 +02:00
mafiesto4 a8eca76cd1 Fix sampling Multi Blend 1D animation at out of bounds to the right point 2025-03-31 20:52:08 +02:00
mafiesto4 5202d11af4 Fix looping animations with different speed in blend space 2025-03-31 20:31:20 +02:00
mafiesto4 3b518cdf2c Merge remote-tracking branch 'origin/master' into 1.10 2025-03-31 16:58:25 +02:00
xxSeys1 af3054e5e0 minor code style 2025-03-31 15:55:04 +02:00
xxSeys1 e5d0158c92 remove texture flip channels default group expand 2025-03-31 15:53:40 +02:00
mafiesto4 368ef9185b Fix various editor labels placement after UI resizing refactor
#3317
2025-03-31 15:35:32 +02:00
mafiesto4 bf849c860a Fix loading windows layout with assets due to content database load order change 2025-03-31 15:19:23 +02:00
mafiesto4 4268d3d341 Merge branch 'xxSeys1-CollectionsEditorSizeValueBoxWidth' 2025-03-31 15:17:37 +02:00
mafiesto4 dd50972fb1 Merge branch 'CollectionsEditorSizeValueBoxWidth' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CollectionsEditorSizeValueBoxWidth 2025-03-31 15:17:33 +02:00
mafiesto4 93a3083803 Merge branch 'xxSeys1-ContentFinderSearchboxFix' 2025-03-31 15:16:04 +02:00
mafiesto4 b5e3d02539 Merge branch 'ContentFinderSearchboxFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ContentFinderSearchboxFix 2025-03-31 15:15:56 +02:00
mafiesto4 43abd1fe37 Merge branch 'xxSeys1-DebugLogCutoffNewMessageFix' 2025-03-31 15:15:31 +02:00
mafiesto4 6eb24d59b4 Merge branch 'DebugLogCutoffNewMessageFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugLogCutoffNewMessageFix 2025-03-31 15:15:28 +02:00
mafiesto4 d7204dbf3b Merge branch 'xxSeys1-LogColors' 2025-03-31 15:15:12 +02:00
mafiesto4 7abc7258ab Merge branch 'LogColors' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-LogColors 2025-03-31 15:15:08 +02:00
mafiesto4 4ddf8d0f48 Merge branch 'GoaLitiuM-fix_asseteditorwindow_restore' 2025-03-31 15:14:51 +02:00
mafiesto4 ed3ec55561 Add Visject per-node custom search and use it for Multi Blend nodes to filter animations used 2025-03-31 14:12:32 +02:00
mafiesto4 c00876fa94 Fix showing Content Search window to properly use context window 2025-03-31 14:12:03 +02:00
mafiesto4 f947aa3ae2 Fix asset reference window showing temp assets 2025-03-31 13:44:16 +02:00
mafiesto4 e0251afe79 Fix last frame importing from animations to correctly loop 2025-03-31 13:38:13 +02:00
xxSeys1 f53c3d7ad5 increase width of "Size" box to fit max collection size
Max size is 65535
2025-03-30 23:26:59 +02:00
mafiesto4 0046cbe0ef Fix regression in using per-component input fields in Visject nodes values editing 2025-03-30 20:54:32 +02:00
mafiesto4 4c133fb6ff Add minor improvement to anim graph editing 2025-03-29 22:33:31 +01:00
xxSeys1 3acb80f320 turns out flax has a method for this 2025-03-28 22:19:23 +01:00
Ari Vuollet bada6b8886 Fix AssetEditorWindows not getting restored after script recompilation 2025-03-28 23:06:30 +02:00
xxSeys1 ac60dc8068 fix/ change content finder search box text persistency behaviour 2025-03-28 22:02:48 +01:00
xxSeys1 f025d96111 fix new messages being cut off in Debug Log
Happens when there are a lot of messages logged at once
2025-03-28 19:38:51 +01:00
mafiesto4 5bee99cb93 Add ArrayExtensions::First and fix usage for object pointers 2025-03-28 15:36:03 +01:00
mafiesto4 ab348d5f34 Fix incorrect scene object memory leak printing if some objects are destroyed during game plugin shutdown 2025-03-28 15:35:38 +01:00
mafiesto4 54f73fe35a Fix regression in new triplanar to still support scale as Float3 for per-axis scaling 2025-03-28 11:15:14 +01:00
mafiesto4 5017bdd470 Fix parsing floating point values with . separator instead of , 2025-03-28 10:50:06 +01:00
mafiesto4 62273db725 Fix bone socket update on load while in game 2025-03-28 10:49:40 +01:00
mafiesto4 e468a77a22 Add HighestSetBit and LowestSetBit utilities 2025-03-28 10:49:23 +01:00
mafiesto4 cc32af3919 Add utility operators for LayersMask bit operations 2025-03-28 10:48:41 +01:00
mafiesto4 0041a17b7d Add Script::IsEnabledInHierarchy 2025-03-27 21:05:32 +01:00
mafiesto4 38b00f458c Restyle dock window hints to match current drag&drop/selection coloring in Editor 2025-03-27 20:48:16 +01:00
mafiesto4 1c64845169 Fix loading windows layout with assets due to content database load order change 2025-03-27 20:47:47 +01:00
mafiesto4 98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
xxSeys1 40f2067732 improve message readability 2025-03-26 23:39:22 +01:00
xxSeys1 1e9f9c8e82 move log colors to visual settings 2025-03-26 23:38:54 +01:00
mafiesto4 fa1469514b Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12 2025-03-26 22:54:00 +01:00
mafiesto4 f94543aac8 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Flax.flaxproj
2025-03-26 19:48:47 +01:00
mafiesto4 bf2974b6cc Fix reading Variant Type in C# 2025-03-26 19:47:39 +01:00
mafiesto4 faa3f62813 Fix crash when using different values in various math nodes in Visject
#3315
2025-03-26 18:20:09 +01:00
mafiesto4 6a4078c589 Fix displaying double vectors in Visject constant fields
#3314
2025-03-26 17:26:01 +01:00
mafiesto4 a0497a8f60 Fix opening game project when engine Large Worlds config gets changed 2025-03-26 17:15:01 +01:00
mafiesto4 8f7752bec7 Merge branch 'xxSeys1-EmmiterTemplatesDescriptions' 2025-03-26 16:05:55 +01:00
mafiesto4 7dc18eeda9 Merge branch 'EmmiterTemplatesDescriptions' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-EmmiterTemplatesDescriptions 2025-03-26 16:05:47 +01:00
mafiesto4 a73da8a31c Merge branch 'xxSeys1-ActorSearchBoxTooltip' 2025-03-26 16:04:16 +01:00
mafiesto4 ee6ad02a95 Merge branch 'ActorSearchBoxTooltip' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ActorSearchBoxTooltip 2025-03-26 16:04:13 +01:00
mafiesto4 04d105ed85 Merge branch 'xxSeys1-TerrainInfo' 2025-03-26 16:03:07 +01:00
mafiesto4 0e822fc1f7 Merge branch 'TerrainInfo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TerrainInfo 2025-03-26 16:03:02 +01:00
mafiesto4 a78ec8b8cd Merge branch 'xxSeys1-collectionResizeContextMenu' 2025-03-26 16:02:00 +01:00
mafiesto4 83daca569b Merge branch 'collectionResizeContextMenu' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-collectionResizeContextMenu 2025-03-26 16:01:24 +01:00
mafiesto4 6ea3b0012f Merge branch 'xxSeys1-ModelToolSliders' 2025-03-26 15:59:28 +01:00
mafiesto4 e67b9a2e05 Merge branch 'ModelToolSliders' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ModelToolSliders 2025-03-26 15:59:23 +01:00
mafiesto4 438ca91dc3 Merge branch 'xxSeys1-compilationFailedMessage' 2025-03-26 15:58:24 +01:00
mafiesto4 45ec633fec Merge branch 'compilationFailedMessage' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-compilationFailedMessage 2025-03-26 15:58:16 +01:00
mafiesto4 df6cf13b98 Fix rubber band selection with large worlds
#3305
2025-03-26 15:57:58 +01:00
mafiesto4 19da49a0e0 Merge branch 'xxSeys1-AnimAndEmitterPreviewNoParamText' 2025-03-25 17:12:59 +01:00
mafiesto4 9f1429259a Merge branch 'AnimAndEmitterPreviewNoParamText' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AnimAndEmitterPreviewNoParamText 2025-03-25 17:12:53 +01:00
mafiesto4 38c3d88a8a Fix crash on incorrect MultiBlend2D triangles memory
#3302
2025-03-25 17:12:14 +01:00
mafiesto4 7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
mafiesto4 9cf7046a5b Add leaderboards to Online interface
https://github.com/FlaxEngine/OnlinePlatformSteam/issues/2
2025-03-25 13:35:50 +01:00
mafiesto4 4e14035281 Add curl lib linking in GDK and expose XboxServicesToolset for plugins/modules 2025-03-25 13:23:23 +01:00
xxSeys1 bd74d9202e update and fix the emitter template descriptions 2025-03-25 10:33:47 +01:00
xxSeys1 0938dd3f5d hide Remove option in collections editor if collection can not be resized 2025-03-25 00:34:28 +01:00
xxSeys1 bde4aec113 make script compilation failed warning a bit nicer 2025-03-24 19:12:16 +01:00
xxSeys1 82bdc5d869 adjust sensitivity of some sliders in Model Tool 2025-03-24 18:14:54 +01:00
mafiesto4 1b3ad99554 Fix indentation and shader compilation for blue console 2025-03-24 15:40:51 +01:00
xxSeys1 e9e96b21d3 put terrain info into own Properties panel group 2025-03-23 14:48:02 +01:00
xxSeys1 391c67b1a9 add visibility options for the tab close button 2025-03-23 14:09:59 +01:00
xxSeys1 a403e21cbc add search operator tooltip to scene tree search bar 2025-03-19 23:01:57 +01:00
mafiesto4 2c8f2b6e92 Fix potential crash 2025-03-19 16:56:08 +01:00
mafiesto4 04fa19fce7 Revert "Fix issue with re-loading scene and toolstip not updating."
This reverts commit 3788021898.
2025-03-19 16:55:05 +01:00
xxSeys1 92a212317d show No parameters text when no parameters to be displayed in Preview tab 2025-03-18 22:25:51 +01:00
mafiesto4 9459eff58c Fix regression in game viewport DPI scale usage
#2976 809fd2653a
2025-03-18 20:07:30 +01:00
mafiesto4 8c857e6fa4 Merge branch 'GoaLitiuM-unload_alc_fix' 2025-03-18 17:42:47 +01:00
mafiesto4 d123dd3eb4 Use limited attempts for assembly context reload and dont use Debug Log for warning
#2469
2025-03-18 17:42:21 +01:00
mafiesto4 db645c1aae Fix project loading bug if it's empty without modules info 2025-03-18 16:35:51 +01:00
mafiesto4 abe5b14f72 Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix 2025-03-18 14:20:20 +01:00
mafiesto4 68967de1f5 Fix custom GUI material writing depth when it's not needed
#3294
2025-03-18 10:57:12 +01:00
mafiesto4 e25efa8c6f Fix naming convention 2025-03-18 09:09:06 +01:00
mafiesto4 7f081abf92 Fix crash in editor on exit 2025-03-17 17:18:01 +01:00
mafiesto4 80df074b5f Minor fixes 2025-03-17 16:37:28 +01:00
mafiesto4 7ee2e66881 Fix Rich Text Box ascender usage in line breaks for correct images placement
#3292
2025-03-17 16:37:15 +01:00
mafiesto4 7144e9352d Optimize image size access 2025-03-17 15:19:53 +01:00
mafiesto4 694fc262fa Merge branch 'ZaPx64-master' 2025-03-17 12:11:29 +01:00
mafiesto4 6c464569f2 Add even more nested inner exceptions handling
#3288
2025-03-17 12:11:25 +01:00
mafiesto4 c12b99b3ce Merge branch 'master' of https://github.com/ZaPx64/FlaxEngine into ZaPx64-master 2025-03-17 12:10:08 +01:00
mafiesto4 0586c94428 Merge branch 'Tryibion-json-options-cm-fixes' 2025-03-17 12:09:46 +01:00
mafiesto4 59112a68e6 Merge branch 'json-options-cm-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-json-options-cm-fixes 2025-03-17 12:09:02 +01:00
mafiesto4 b5158e0f5a Merge branch 'Tryibion-fix-fmod' 2025-03-17 12:08:40 +01:00
mafiesto4 b338244c51 One more default value
#3289
2025-03-17 12:08:35 +01:00
mafiesto4 4b1f8efba0 Merge branch 'fix-fmod' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-fmod 2025-03-17 12:07:31 +01:00
mafiesto4 8f1c22fa48 Merge branch 'Tryibion-fix-toolstip-scene-reload' 2025-03-17 12:07:07 +01:00
mafiesto4 e11b381c13 Merge branch 'fix-toolstip-scene-reload' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-toolstip-scene-reload 2025-03-17 12:07:00 +01:00
mafiesto4 62354e81e2 Fix rubber band to ignore inactive actors 2025-03-17 11:40:23 +01:00
mafiesto4 17e30ff904 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Editor/Viewport/MainEditorGizmoViewport.cs
2025-03-16 23:21:32 +01:00
mafiesto4 81f24ca914 Refactor UI Control initialization to keep layout locked while loading hierarchy
#3031
2025-03-16 23:10:30 +01:00
mafiesto4 54050685d7 Optimize UI code 2025-03-16 23:07:56 +01:00
mafiesto4 cd4ace3f49 Fix regression bugs in new rubber band when using different gizmos 2025-03-16 23:06:33 +01:00
mafiesto4 a4082934b8 Update Editor UI to use empty Pivot after fa68a5f572
#3031
2025-03-16 23:06:08 +01:00
mafiesto4 fa68a5f572 Fix UI Controls layout auto-resizing to always use pivot-relative logic
#3031
2025-03-16 22:57:18 +01:00
xxSeys1 975cc79085 code style fixes 2025-03-16 22:18:21 +01:00
xxSeys1 468babae87 auto resize PropertiesList splitter bar based on longest text 2025-03-16 20:32:20 +01:00
mafiesto4 23c251ea80 Fix new colider transform when using 'Add collider' option 2025-03-16 12:34:05 +01:00
mafiesto4 05e3149ef4 Add preserving existing Model Prefab objects when reimporting asset
#3122
2025-03-16 12:33:23 +01:00
mafiesto4 4a769265b6 Fix drawing editor primitives later in the pipeline to draw gizmos on top of world-space canvas
#3284
2025-03-16 11:42:03 +01:00
mafiesto4 56a8bb777b Fix rubber band drawing to respect DPI scale (eg. on macOS) 2025-03-16 11:38:17 +01:00
Tryibion 36931c9047 Small fixes for cleaning up the options menu in the json asset window. 2025-03-15 18:49:39 -05:00
Tryibion 3788021898 Fix issue with re-loading scene and toolstip not updating. 2025-03-15 18:41:53 -05:00
Tryibion c26c217bf7 Fix fmod to use default box value. 2025-03-15 15:43:41 -05:00
Tim af454b987b ZaP-object-editor-inner-exception-log 2025-03-15 11:09:02 +01:00
xxSeys1 051d363358 add alpha grid background 2025-03-14 15:51:36 +01:00
mafiesto4 87e423ed48 Fix regression in C++ objects created from C# code to link managed instance properly 2025-03-13 22:31:01 +01:00
xxSeys1 9b495bbc68 improve how ColorValueBoxes draw transparent colors 2025-03-13 17:18:11 +01:00
mafiesto4 5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
mafiesto4 2cf30c27eb Fix .NET libs deploy regression 2025-03-13 11:19:09 +01:00
mafiesto4 5d32bb962f Add warning when cloth paint is incorrect size 2025-03-11 23:09:47 +01:00
mafiesto4 477c979cdd Merge branch 'Tryibion-local-origin-multi-mesh' 2025-03-11 23:02:39 +01:00
mafiesto4 9d46626641 Fix new rubberband selection when using arc cam via alt key 2025-03-11 22:58:01 +01:00
mafiesto4 e7824d6d9b Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh 2025-03-11 22:28:48 +01:00
mafiesto4 7120ac4f10 Merge branch 'xxSeys1-TypoFix' 2025-03-11 22:12:49 +01:00
mafiesto4 f5751254d6 Merge branch 'TypoFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TypoFix 2025-03-11 22:12:43 +01:00
mafiesto4 f11349f16c Fix compilation 2025-03-11 22:09:19 +01:00
xxSeys1 862c2db11a fix some typos 2025-03-11 21:18:23 +01:00
mafiesto4 2af6bdc283 Fix audio artifacts when importing 32-bit IEE wav files 2025-03-11 18:46:25 +01:00
mafiesto4 3c303514a4 Fix crash when using audio playback and playing editor meanwhile 2025-03-11 18:10:48 +01:00
mafiesto4 a3cc3c79e2 Another fix for spatial and non-spatial, mono and multi-channel audio sourcs playback on OpenAL
#3206
2025-03-11 18:10:19 +01:00
mafiesto4 cab0f92da8 Fix crash when importing large audio file 2025-03-11 17:01:33 +01:00
mafiesto4 21c07b7bf3 Fix regression from f256b0670f
#3277
2025-03-11 16:41:27 +01:00
mafiesto4 0b85438b20 Merge branch 'Zode-absolutesnap' 2025-03-11 14:05:30 +01:00
mafiesto4 9c15094855 Minor tweaks
#2722
2025-03-11 14:05:18 +01:00
mafiesto4 9e9b255c00 Merge branch 'absolutesnap' of https://github.com/Zode/FlaxEngine into Zode-absolutesnap 2025-03-11 13:28:01 +01:00
mafiesto4 1a5874e425 Merge branch 'Tryibion-scene-actor-multi-select' 2025-03-11 13:09:01 +01:00
mafiesto4 f256b0670f Add mouse capture usage for new rubber band selection
#3151
2025-03-11 13:07:53 +01:00
mafiesto4 a54299a560 Optimize ViewportRubberBandSelector
#3151
2025-03-11 13:05:15 +01:00
mafiesto4 273b366f44 Merge branch 'scene-actor-multi-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-actor-multi-select 2025-03-11 10:24:00 +01:00
mafiesto4 131d2fa4f1 Merge branch 'Tryibion-control-type-search' 2025-03-11 10:15:01 +01:00
mafiesto4 08a43b93f4 Merge branch 'control-type-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-type-search 2025-03-11 10:14:55 +01:00
mafiesto4 47b004a4aa Merge branch 'Tryibion-multi-axis-select-box' 2025-03-11 10:14:30 +01:00
mafiesto4 f7e5bcb058 Merge branch 'multi-axis-select-box' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-axis-select-box 2025-03-11 10:14:24 +01:00
mafiesto4 e30647b675 Merge branch 'Tryibion-scale-gizmo-fix' 2025-03-11 00:09:36 +01:00
mafiesto4 f8e6e09717 Merge branch 'scale-gizmo-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-gizmo-fix 2025-03-11 00:08:19 +01:00
mafiesto4 b8ae066542 Merge branch 'Tryibion-remove-obj-dropdown' 2025-03-11 00:06:19 +01:00
mafiesto4 b96ff56043 Merge branch 'remove-obj-dropdown' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-obj-dropdown 2025-03-11 00:06:15 +01:00
mafiesto4 2b0dc8b16d Merge branch 'Tryibion-lock-scene-change' 2025-03-11 00:05:38 +01:00
mafiesto4 3c7d88663a Merge branch 'lock-scene-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-scene-change 2025-03-11 00:05:33 +01:00
mafiesto4 cd72f4f19b Add Edit GUI option to Game Window
#3269
2025-03-11 00:04:57 +01:00
mafiesto4 897e451ab6 Restore shadows on Switch after refactor into Shadow Atlas 2025-03-10 21:00:49 +01:00
Tryibion 7a83bce996 Add using c: in search filtering to find control types. 2025-03-10 12:46:30 -05:00
mafiesto4 48343897cd Fix .NET files deploy regression on AOT platforms 2025-03-10 18:46:15 +01:00
mafiesto4 52c09b95ca Add Base Model to Animation Window to preview animation via a different base skeleton with retargetting
#3072
2025-03-09 23:35:24 +01:00
mafiesto4 09b23e2376 Minor fixes 2025-03-09 23:02:06 +01:00
Tryibion 0abd953ded Better selection bounds for multi axis transform gizmo 2025-03-09 15:29:01 -05:00
mafiesto4 7f8729451c Fix regression/crash in new World Triplanar node
#3214
2025-03-09 20:39:13 +01:00
Tryibion 5340eac14a Small fixes. 2025-03-09 13:14:26 -05:00
mafiesto4 bc4f3668fe Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Core/Math/Vector3.cpp
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
mafiesto4 a93085d6d6 Redo 7d79dbac40 2025-03-09 09:15:49 +01:00
mafiesto4 34dcbc0445 Add Vector3.SignedAngle utility method
Merge 072f7c7e45 and c1bd42ff7e
2025-03-09 09:10:15 +01:00
mafiesto4 3643ec7a58 Fix crash when loading old triplanar node 2025-03-09 09:09:45 +01:00
mafiesto4 1e2e613a78 Fix rich textbox carret placement regressions
#3118 #2964
2025-03-08 23:49:12 +01:00
mafiesto4 fe95ac96af Rename param 2025-03-08 21:09:48 +01:00
mafiesto4 3b7c90644e Merge branch 'Muzz-Advanced-Bloom' into 1.10 2025-03-08 20:29:57 +01:00
mafiesto4 5e8f9e357a Reorganize code 2025-03-08 20:25:03 +01:00
mafiesto4 4c9d51f0ef Code style cleanup
#3250
2025-03-08 20:18:38 +01:00
mafiesto4 f7c6d34f59 Merge branch 'Advanced-Bloom' of https://github.com/Muzz/FlaxEngine into Muzz-Advanced-Bloom 2025-03-08 19:47:22 +01:00
mafiesto4 7808c65dd3 Update engine asset 2025-03-08 19:47:04 +01:00
mafiesto4 baf28382a8 Disable contact shadows on low shadows quality mode and fix step count for high setting 2025-03-08 19:46:35 +01:00
Tryibion e9f2d94a2e Remove object editor drop down if disabled. 2025-03-08 11:07:07 -06:00
Tryibion 837a4927c1 Try fix build issues. 2025-03-08 10:50:46 -06:00
Tryibion 1ece21e25c Deselect locked object on scene change. 2025-03-08 10:46:11 -06:00
Tryibion 54dc66d22e Add base check to control and canvas nodes. 2025-03-08 09:41:00 -06:00
Tryibion 5ea6e7b49d Refactor to ViewportRubberBandSelector class and use actor node virtual methods. 2025-03-08 09:38:01 -06:00
mafiesto4 8a52fa257b Add logging draw event into in Vulkan error 2025-03-08 14:29:36 +01:00
mafiesto4 7d79dbac40 Fix shadows sampling error in shader due to incorrect sampler used
#3000
2025-03-08 14:29:17 +01:00
mafiesto4 fef967d4a0 Fix crash on Vulkan when binding dummy buffer as missing uniform buffer
#3000
2025-03-08 14:28:47 +01:00
mafiesto4 679d56d7a3 Fix regression error on duplicated scene objects in registry 2025-03-08 13:31:01 +01:00
mafiesto4 e760e5cc97 Fix particle sim shader compilation warning on Vulkan
#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
mafiesto4 5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
mafiesto4 0c0f128585 Fix collision proxy not updating on sequential mesh changes
#2920
2025-03-07 23:39:01 +01:00
mafiesto4 ca153e70ab Fix crash when loading cloth that has different paint data size than mesh
#3264
2025-03-07 21:23:54 +01:00
mafiesto4 bc6f4f50cb Fix serialization of ControlReference when used in prefabs
#3262
2025-03-07 18:55:03 +01:00
mafiesto4 84f6667105 Fix missing MoltenVK error to be logged only once 2025-03-07 12:52:45 +01:00
mafiesto4 5d80cb03f1 Fix compilation issues 2025-03-07 12:35:54 +01:00
mafiesto4 4fada6ba40 Add logging CPU name on Windows 2025-03-07 12:06:15 +01:00
mafiesto4 0fa88b23c6 Add DriverVersion to GPUAdapter for checking on old GPU drivers 2025-03-07 11:39:54 +01:00
mafiesto4 301491bcde Fix Linux platform init to correctly calculate device id and add missing change 2025-03-07 11:39:15 +01:00
mafiesto4 5f57286cdb Fix Windows detection to use correct system version it was build for (eg. Win10 or Win7) 2025-03-07 11:09:32 +01:00
mafiesto4 7135eb3591 Add SystemName and SystemVersion to Platform api 2025-03-07 11:06:10 +01:00
mafiesto4 cc7d88d4a9 Fix Platform::GetCacheLineSize to be deprecated in favor of existing CPUInfo.CacheLineSize` 2025-03-06 09:08:00 +01:00
mafiesto4 772f7f7fd2 Move GPUDeviceDX::UpdateOutputs to cpp file 2025-03-06 09:00:33 +01:00
mafiesto4 8e2f3ec0c0 Fix Version marshaling as parameter 2025-03-06 00:36:39 +01:00
mafiesto4 196ada5710 Add Extra Development Memory access and log on start 2025-03-05 13:43:15 +01:00
mafiesto4 06729f6b62 Add Program Size Memory access and log on start 2025-03-05 12:10:17 +01:00
mafiesto4 7809007a13 Fix deprecation api usage on game exit 2025-03-05 12:09:32 +01:00
mafiesto4 06de1c0041 Add logging memoery usage by external apps on crash
Game crash on out of memory might be caused by user opening too many external apps that use most of memory.
2025-03-05 10:51:29 +01:00
mafiesto4 06665734e7 Fix Platform::GetCacheLineSize to be deprecated in favor of CPUInfo 2025-03-04 22:57:58 +01:00
mafiesto4 668511a727 Fix error in XML docs processing
#2724
2025-03-04 22:37:05 +01:00
mafiesto4 5ffa3eb837 Fix getting Control from null ControlReference
#3123
2025-03-04 22:12:35 +01:00
mafiesto4 00202b06a4 Merge branch 'Tryibion-control-reference' 2025-03-04 22:04:28 +01:00
mafiesto4 93442ec8fa Refactor ControlReference to use FlaxObjectRefPickerControl as a base class
#3123
2025-03-04 20:32:06 +01:00
mafiesto4 520bab7463 Refactor serialziation of ControlReference into a string with ID of actor for simplicity
#3123
2025-03-04 17:14:21 +01:00
mafiesto4 35fa63852c Format code and simplify IControlReference a little bit
#3123
2025-03-04 16:06:48 +01:00
mafiesto4 fee54f0f39 Merge branch 'control-reference' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-reference 2025-03-04 14:03:56 +01:00
mafiesto4 e66ae2ee74 Merge branch 'Tryibion-android-emulate' 2025-03-04 10:58:01 +01:00
mafiesto4 30e9fe2371 Merge branch 'android-emulate' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-emulate 2025-03-04 10:49:58 +01:00
Tryibion a5e8f7d405 Move to custom tool method within platform 2025-03-03 21:42:54 -06:00
mafiesto4 a3822b6669 Fix spline node to support prefab editor
#3257
2025-03-03 23:38:41 +01:00
mafiesto4 819ce2222d Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
2025-03-03 23:32:27 +01:00
mafiesto4 e82bb639ed Fix objects creation to ensure managed object ctor is always executed
#3245
2025-03-03 19:12:29 +01:00
mafiesto4 3200fc1570 Fix new terrain debug drawing of collision lines
#3227
2025-03-03 12:03:38 +01:00
mafiesto4 54ad9a7629 Fix error when connecting nodes in Visject 2025-03-03 09:54:30 +01:00
mafiesto4 6f28302fd1 Merge branch 'xxSeys1-DebugDrawClearInEditor' 2025-03-03 09:52:43 +01:00
mafiesto4 47b22b305d Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
#2989
2025-03-03 09:51:05 +01:00
mafiesto4 6ad20b222d Merge branch 'DebugDrawClearInEditor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugDrawClearInEditor
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-03-03 09:40:01 +01:00
mafiesto4 68b21652bb Merge branch 'Tryibion-input-helpers' 2025-03-02 23:06:35 +01:00
mafiesto4 5fe9108803 Merge branch 'input-helpers' of https://github.com/Tryibion/FlaxEngine into Tryibion-input-helpers 2025-03-02 23:06:31 +01:00
mafiesto4 02ecfad428 Merge branch 'xxSeys1-ShowInContentPanel' 2025-03-02 23:05:31 +01:00
mafiesto4 25b51cf9c4 Merge branch 'ShowInContentPanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowInContentPanel 2025-03-02 23:05:27 +01:00
mafiesto4 b2c5b4c2e5 Merge branch 'anton-makarenko-DebugLog-documentation-fix' 2025-03-02 22:54:32 +01:00
mafiesto4 379c31ca49 Merge branch 'DebugLog-documentation-fix' of https://github.com/anton-makarenko/FlaxEngine into anton-makarenko-DebugLog-documentation-fix 2025-03-02 22:54:26 +01:00
mafiesto4 383df75a81 Merge branch 'xxSeys1-GridPanelFillSliderSens' 2025-03-02 22:52:52 +01:00
mafiesto4 0ff19e9c95 Merge branch 'GridPanelFillSliderSens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-GridPanelFillSliderSens 2025-03-02 22:52:44 +01:00
mafiesto4 cbe96252f6 Update assets 2025-03-02 11:38:25 +01:00
mafiesto4 4846852762 Fix crash when spline actor gets removed
(speculative fix)

#3180
2025-03-02 10:45:51 +01:00
mafiesto4 72c3d2b94c Update engine materials 2025-02-28 15:19:47 +01:00
mafiesto4 7ccae0140b Fix regression from #3214 on Deformable shader 2025-02-28 15:18:29 +01:00
Muzz 7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
mafiesto4 dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
mafiesto4 7410b506e3 Merge branch 'GoaLitiuM-csharp_mainproj_fix' 2025-02-27 16:22:09 +01:00
mafiesto4 dec9905bd3 Merge branch 'csharp_mainproj_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_mainproj_fix 2025-02-27 15:43:25 +01:00
mafiesto4 bb35d9f811 Add improved AndroidNdk detection to handle versions folder in env var location and fallback to automatic
#2893
2025-02-27 15:34:29 +01:00
mafiesto4 b2c8c4018c Fix scripting bindings codegen for SoftTypeReference and SceneReference
#2761
2025-02-26 22:43:30 +01:00
Ari Vuollet ce132f2404 Fix TypeDescriptor hack for latest runtime versions 2025-02-26 22:11:07 +02:00
mafiesto4 809fd2653a Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
2025-02-26 20:55:57 +01:00
mafiesto4 56b2c96b3b Fix missing content database load when opening project without code compilation
#2469
2025-02-26 20:29:44 +02:00
mafiesto4 5c06d413b0 Add code sharing
#2469
2025-02-26 20:29:36 +02:00
GoaLitiuM 1c17b77d1e Refocus editor after restoring windows 2025-02-26 20:29:23 +02:00
GoaLitiuM e24bb71e91 Fix stack overflow when restoring tab in floating window 2025-02-26 20:29:22 +02:00
GoaLitiuM 3382aabefe Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:29:22 +02:00
GoaLitiuM 4ddc765ee4 Fix ContentDatabase not being loaded at the end of editor initialization 2025-02-26 20:29:21 +02:00
GoaLitiuM 5fd64ead62 Fix custom content and importers blocking scripting reload 2025-02-26 20:29:21 +02:00
GoaLitiuM 30257929e5 Fix error when ContentDatabase gets rebuilt while initializing editor 2025-02-26 20:29:21 +02:00
GoaLitiuM 980a112c57 Clear VisjectSurface node caches and context menus during scripts reload 2025-02-26 20:29:20 +02:00
GoaLitiuM 98bbcbd442 Close and restore Prefab windows during scripting reload 2025-02-26 20:29:20 +02:00
GoaLitiuM 9f8faf4f17 Clear references holding on to types in game assemblies 2025-02-26 20:29:19 +02:00
GoaLitiuM 691b9458ec Fix wrong prefab event unregistration 2025-02-26 20:29:19 +02:00
GoaLitiuM b095acd4a5 Fix scripting AssemblyLoadContext not getting unloaded 2025-02-26 20:29:19 +02:00
mafiesto4 2d956ebb36 Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
2025-02-26 17:46:22 +01:00
mafiesto4 33dd47c169 Merge branch 'MrCapy0-Level' 2025-02-25 22:37:04 +01:00
mafiesto4 e101048c71 Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level
# Conflicts:
#	Source/Engine/Level/Level.cpp
2025-02-25 22:33:12 +01:00
mafiesto4 aaad2face2 Fix HRTF audio to be disabled due to common audio problems
#3225
2025-02-25 22:19:26 +01:00
mafiesto4 8f1a1827f2 Fix crash in OpenAL audio backend on context rebuild
#3225
2025-02-25 22:17:18 +01:00
mafiesto4 83c3201ef8 Fix regression in rapidjson update 2025-02-25 18:09:47 +01:00
mafiesto4 dcba97f84a Fix missing masked terrain rendering
#3177
2025-02-25 16:46:17 +01:00
mafiesto4 ca6544204b Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
2025-02-25 15:32:20 +01:00
mafiesto4 1c3d1b623d Optimize and cleanup some actor code 2025-02-25 15:31:46 +01:00
Muzz 1fac78f48f attributes fix 2025-02-25 14:49:59 +10:00
Muzz 953cbb6e40 Advanced Bloom commit. 2025-02-25 14:02:15 +10:00
mafiesto4 21047ac8ac Upgrade CollisionCooking to use new MeshAccessor 2025-02-24 23:46:44 +01:00
mafiesto4 754d321ef0 Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
2025-02-24 23:28:35 +01:00
mafiesto4 2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
mafiesto4 bf21b0a267 Fix collision cooking for skinned models that use different vertex format
#3246
2025-02-24 22:05:33 +01:00
xxSeys1 0d5534c445 decrease grid panel fill slider sensitivity 2025-02-24 17:43:32 +01:00
mafiesto4 afc4158dd3 Fix sprite and texture 9-slice rendering brush to properly calculate border size 2025-02-24 14:19:51 +01:00
mafiesto4 09ead0cc7a Fix Eye Adaptation in colllision data window viewport 2025-02-24 12:30:44 +01:00
mafiesto4 f2e840577a Merge branch 'Tryibion-prefab-doubleclick-obj-ref' 2025-02-24 00:10:11 +01:00
mafiesto4 345cbdb8d4 Merge branch 'prefab-doubleclick-obj-ref' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-doubleclick-obj-ref 2025-02-24 00:10:04 +01:00
mafiesto4 0ebda18669 Fix game-build version of DebugDraw for C# but without xml docs
#3201
2025-02-24 00:09:52 +01:00
mafiesto4 efa081716f Merge branch 'Tryibion-tube-to-capsule' 2025-02-24 00:00:30 +01:00
mafiesto4 7225737984 Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule 2025-02-23 23:58:28 +01:00
mafiesto4 0b1a64305a Merge branch 'GoaLitiuM-update_rapidjson' 2025-02-23 23:51:12 +01:00
mafiesto4 bfd972b96d Add SIMD support for rapidjson when processing json data
#3155
2025-02-23 23:38:07 +01:00
mafiesto4 25f26a7a91 Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson 2025-02-23 23:26:55 +01:00
mafiesto4 d9ae41ed10 Fix editor transform gizmos rendering to draw over other editor shapes
#2954
2025-02-23 23:01:20 +01:00
mafiesto4 68877eebe3 Format code 2025-02-23 21:31:30 +01:00
mafiesto4 5ed18c7448 Fix fc4b79239b 2025-02-23 21:28:02 +01:00
mafiesto4 1fda1d749d Merge branch 'GoaLitiuM-launchsettings_fix' 2025-02-23 21:24:31 +01:00
mafiesto4 ac728f1a31 Merge branch 'launchsettings_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_fix 2025-02-23 21:24:17 +01:00
mafiesto4 8beeea0da1 Merge branch 'davevanegdom-Double-Click-Scene-Node-Actions' 2025-02-23 21:23:18 +01:00
mafiesto4 fc4b79239b Refactor new scene tree double click feature to support both prefab and scene editing
#1502
2025-02-23 21:23:09 +01:00
mafiesto4 618027b181 Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions
# Conflicts:
#	Source/Editor/Modules/PrefabsModule.cs
#	Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
2025-02-23 21:18:38 +01:00
mafiesto4 f97ead8a20 Merge branch 'davevanegdom-DebugOutputImprovements' 2025-02-23 20:30:01 +01:00
mafiesto4 bae381430a Cleanup code
#1437
2025-02-23 20:29:58 +01:00
mafiesto4 1c3f7fcec0 Merge branch 'DebugOutputImprovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-DebugOutputImprovements
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Editor/Windows/DebugLogWindow.cs
2025-02-23 20:29:10 +01:00
Tryibion 65a219512c Add double clicking an object reference in a prefab to select the actor within the prefab. 2025-02-21 15:52:43 -06:00
mafiesto4 bb12562c2f Fix crash when setting C# property of value-type from native code 2025-02-21 20:22:54 +01:00
mafiesto4 b81b0b7616 Fix text clipping behind the button in Behavior Knowledge Selector editor 2025-02-21 19:34:35 +01:00
mafiesto4 bd9a5f03a4 Fix crash when importing fbx model with convex polygon with duplicated vertices
#3222
2025-02-21 17:36:20 +01:00
mafiesto4 9d5d80bf4a Fix crash when using physics overlap tests with Collider outputs that catch Terrain
#3221
2025-02-21 15:07:44 +01:00
mafiesto4 44e894f406 Remove unused default value codegen 2025-02-21 15:07:09 +01:00
Tryibion ef8612fb59 Merge branch 'master' into android-emulate 2025-02-20 21:19:32 -06:00
mafiesto4 366b47ad80 Fix crash when applying prefab with missing scripts in use
#3239
2025-02-20 23:50:36 +01:00
mafiesto4 b3508b9fe1 Fix Visject gradient stops to update graph only on sliding end
#3226
2025-02-20 20:28:46 +01:00
mafiesto4 3f2eab5206 Optimize divide into multiply 2025-02-20 17:04:20 +01:00
mafiesto4 5bdf5da142 Resave engine materials
#3231
2025-02-20 10:09:37 +01:00
Ari Vuollet c823257b79 Fix invalid paths in C# launch settings on Windows 2025-02-19 17:23:47 +02:00
mafiesto4 937d369856 Fix crash in particles system when assets gets loading/unloaded while async jobs are active 2025-02-18 23:27:49 +01:00
mafiesto4 060bc0aaf8 Fix crash in animations system when assets gets loading/unloaded while async jobs are active
#2974
2025-02-18 22:30:49 +01:00
mafiesto4 ce335a0fe4 Use new api for span from stream 2025-02-18 09:52:49 +01:00
mafiesto4 4aab1be3d6 Bump up materials version after merge with master 2025-02-18 09:20:48 +01:00
mafiesto4 6b6d808698 Fix warning 2025-02-18 09:20:06 +01:00
mafiesto4 a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4 c81ddd09cc Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
2025-02-17 23:55:26 +01:00
mafiesto4 015c4ab475 Fix memory leak in particle buffers recycling
#3152
2025-02-17 23:25:40 +01:00
mafiesto4 ccdf004404 Fix memory leak in Video player on Windows
#3158
2025-02-17 21:19:45 +01:00
mafiesto4 9049093267 Fix scene object reference serialization in C# scripts
#3136
2025-02-17 11:57:31 +01:00
mafiesto4 9d4d9ccf38 Optimize compilation on MSVC as it can ommit include 2025-02-17 10:24:04 +01:00
mafiesto4 8b1d678f2e Fix scene object reference serialization in Visual Script properties
#3136
2025-02-17 10:23:07 +01:00
Tryibion 25b8939aff Update to include presenter context. 2025-02-16 18:05:25 -06:00
Tryibion e4d2e429a0 Merge branch 'master' into control-reference 2025-02-16 17:40:38 -06:00
mafiesto4 67db774a2f Fix compilation regression 2025-02-17 00:27:06 +01:00
mafiesto4 3cd951f0a0 Merge branch 'Tryibion-add-context-to-obj-ref-editor' 2025-02-16 21:15:48 +01:00
mafiesto4 0525ce2cb3 Merge branch 'add-context-to-obj-ref-editor' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-context-to-obj-ref-editor 2025-02-16 20:42:23 +01:00
mafiesto4 5e74ec01ce Merge branch 'Tryibion-prefab-ui-mode' 2025-02-16 20:38:03 +01:00
mafiesto4 bbbc0c9d50 Merge branch 'prefab-ui-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-ui-mode 2025-02-16 20:35:00 +01:00
mafiesto4 25067959eb Add nested prefabs editing buttons inside Prefab Window
#1595
2025-02-16 20:34:33 +01:00
xxSeys1 054d06f49e add rmb menu entry to show item in Content Panel 2025-02-15 17:38:03 +01:00
mafiesto4 086ddc96bb Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
2025-02-14 17:07:33 +01:00
mafiesto4 3394de0b93 Fix grid in multi-blend node to draw behind the lines
#3212
2025-02-13 23:29:02 +01:00
mafiesto4 abd0c7dece Add support for displaying Multiple Values info to object reference pickers
#2984
2025-02-12 22:31:53 +01:00
mafiesto4 ee540b3cb7 Speculative fix for error in thumbnails rendering 2025-02-12 22:13:29 +01:00
mafiesto4 c146e156ec Fix perlin and simplex noises to return normalized value to range 0-1
#3154
2025-02-12 22:13:09 +01:00
mafiesto4 6efb015169 Merge code for Perlin Noise impl 2025-02-12 17:21:13 +01:00
mafiesto4 a982e0a111 Fix crash when reading object value from BehaviorKnowledgeSelector
#3171
2025-02-12 16:54:33 +01:00
xxSeys1 516d4263c9 add broken link icon 2025-02-11 23:56:28 +01:00
mafiesto4 84843f8cbb Fix playing mono audio sounds with panning
Tested on OpenAL and XAudio backkend on Windows.

#3206
2025-02-11 23:35:08 +01:00
xxSeys1 ba35123420 add minimum tab width 2025-02-11 18:15:46 +01:00
xxSeys1 409703d675 add editor option for tab height 2025-02-11 16:39:33 +01:00
xxSeys1 570c3f7462 add option for single tab tab header bar visibility 2025-02-11 16:39:15 +01:00
mafiesto4 dccb43702e Add missing casting from Double to Float vectors within Variant 2025-02-11 14:51:17 +01:00
mafiesto4 f459249f78 Fix compilation regression from aa8add7b38 2025-02-11 14:23:10 +01:00
mafiesto4 3ad369501a Add support for searching actors and scripts by interface
#3199
2025-02-11 14:22:44 +01:00
mafiesto4 b0fe4373b0 Merge branch 'xxSeys1-AudioSliderGamePanelFix' 2025-02-11 14:07:16 +01:00
mafiesto4 9df5ed5b7f Merge branch 'AudioSliderGamePanelFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AudioSliderGamePanelFix 2025-02-11 14:07:09 +01:00
mafiesto4 aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00
mafiesto4 21f8dab5de Tweak 58090aa6d6 to secure for incorrect includes and usage 2025-02-11 00:33:08 +01:00
mafiesto4 4baa38c0cc Add explicit cast to in vector in C# api 2025-02-11 00:32:20 +01:00
mafiesto4 3c091dc214 Fix editor grid gizmo when using Large Worlds 2025-02-11 00:32:04 +01:00
mafiesto4 58090aa6d6 Fix triplanar texture mapping when using Large Worlds
#3001
2025-02-11 00:31:37 +01:00
Tryibion 2521ed4ad5 Change DrawTube to DrawCapsule. Depricate old Tube code. 2025-02-08 21:15:49 -06:00
Tryibion 42d02a9e63 Add small fade to bottom bar. 2025-02-08 18:49:04 -06:00
Anton Makarenko 9e25714338 Changes text of documentation above static Log method from warning to info to better reflect method's purpose and avoid possible confusion 2025-02-05 16:24:55 +02:00
xxSeys1 6a5f22400d update volume slider in game panel on menu show 2025-02-05 12:35:49 +01:00
mafiesto4 a5fffc0c9e Fix DebugDraw.DrawWireArc with Large Worlds enabled
#3049
2025-02-04 23:44:31 +01:00
mafiesto4 e551ecbe5f Fix build warning with Large Worlds enabled 2025-02-04 23:44:12 +01:00
Tryibion 898295e9d4 Small code cleanup. 2025-02-03 22:20:51 -06:00
Tryibion a17c15ae96 Add missing return comments for get methods. 2025-02-03 22:11:07 -06:00
Tryibion be6a258846 Add runtime input mapping helpers. 2025-02-03 21:57:14 -06:00
mafiesto4 8542f78b0b Merge branch 'xxSeys1-BetterRayNormAssert' 2025-02-01 15:26:25 +01:00
mafiesto4 da513972e8 Simplify message to be single-line with less text
#2990
2025-02-01 15:26:13 +01:00
mafiesto4 be293a957a Merge branch 'BetterRayNormAssert' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BetterRayNormAssert 2025-02-01 15:24:44 +01:00
mafiesto4 8e26591c0b Merge branch 'xxSeys1-GamePanelAudio' 2025-02-01 15:23:39 +01:00
mafiesto4 4e31d436d5 Merge branch 'GamePanelAudio' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-GamePanelAudio 2025-02-01 15:23:33 +01:00
mafiesto4 b6f7914b14 Fix RenderToTextureControl to render correctly when using different texture size than control size
#2760
2025-02-01 15:17:21 +01:00
mafiesto4 9ffbe1f8ca Add support in scripting for using interfaces on structures
#2679
2025-01-31 23:36:15 +01:00
Ari Vuollet 0764ff6cb7 Fix C# projects not compiling in VS with native code plugins present 2025-01-31 23:58:23 +02:00
mafiesto4 4e0cd9e8a9 Add support for creating Json Assets in editor out of structure type
#2679
2025-01-31 21:58:36 +01:00
mafiesto4 24f3dfe264 Fix selected spline points to be drawn relative to the view for greater readability
#2595
2025-01-31 21:01:26 +01:00
mafiesto4 42fc62eb68 Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
2025-01-31 10:21:05 +01:00
mafiesto4 b1392be3a1 Fix typo 2025-01-30 22:48:07 +01:00
mafiesto4 04dde7a3f2 Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds) 2025-01-30 22:03:21 +01:00
mafiesto4 44fae3838e Add GPUResourceUsage.Staging for both CPU read/write access 2025-01-30 20:39:04 +01:00
mafiesto4 f11306af24 Add caching and restoring curve height in properties panel
#2455
2025-01-30 17:42:54 +01:00
mafiesto4 4057dc189d Fix SnapToGrid to skip when grid component is 0 2025-01-30 17:26:34 +01:00
mafiesto4 fc98b5f1f0 Add snapping to grid with Ctrl key when moving keyframes in curve
#2455
2025-01-30 17:26:04 +01:00
mafiesto4 4d6282a5b4 Add focus selection to curve editor and apply margin around shown curve section
#2455
2025-01-29 23:54:41 +01:00
Tryibion 45a24a05c5 Add check for if static model has a model. 2025-01-28 16:22:02 -06:00
mafiesto4 0e058b2590 Fix curve tangents reset on drag start
#2455
2025-01-28 23:18:26 +01:00
mafiesto4 a31279954a Fix curve editor scroll bars to be hidden when not enabled
#1083
2025-01-28 23:07:05 +01:00
Tryibion 16ed7272a7 Skip not active actors. 2025-01-28 16:05:19 -06:00
mafiesto4 d25cb7a9da Fix curve tangent handles to maintain size relative to the current view scale
Fix curve tangent colors to match editor style
Fix curve tangents editing to have stable movement no matter the view scale

#2455
2025-01-28 22:59:39 +01:00
Tryibion 6461ffbd0d Skip selecting scene actor. 2025-01-28 15:58:18 -06:00
mafiesto4 1b04c9a7b1 Another attempt to fix CD builds stability 2025-01-28 14:30:57 +01:00
mafiesto4 6a27e5338a Fix float precision issue when drawing curve or timeline time axes
#2455
2025-01-28 12:48:19 +01:00
mafiesto4 5ad323c7cb Fix showing whole curve if its empty 2025-01-28 12:44:52 +01:00
Tryibion abe2482a01 Use mesh collision proxy if available. 2025-01-27 18:28:06 -06:00
Tryibion 9c065d55e0 Change to use view CM and set inital ui mode to use if the prefab has ui. 2025-01-27 18:02:54 -06:00
mafiesto4 1475075b00 Merge branch 'GoaLitiuM-dotnet_refasm_version_fix' 2025-01-27 20:29:16 +01:00
mafiesto4 702564366d Merge branch 'dotnet_refasm_version_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_refasm_version_fix 2025-01-27 20:29:12 +01:00
mafiesto4 e2fd3891d1 Fix regression in curve keyframes editing
#3179
2025-01-27 20:19:35 +01:00
Ari Vuollet f54e961f11 Update .NET compilation instructions for Arch 2025-01-27 20:35:56 +02:00
mafiesto4 aabd70fbe7 Fix code project files generation to properly handle path slashes and ignore binary modules without exports
#3086
2025-01-27 19:35:27 +01:00
Ari Vuollet 428ebf7fd7 Fix .NET runtime and SDK compilation issues with newer runtime 2025-01-27 20:06:06 +02:00
mafiesto4 72f16d738f Merge branch 'Tryibion-draw-anchors' 2025-01-27 12:41:01 +01:00
mafiesto4 475818554d Fix error in editor when sliding value 2025-01-27 12:40:55 +01:00
mafiesto4 8ebb3a3215 Merge branch 'draw-anchors' of https://github.com/Tryibion/FlaxEngine into Tryibion-draw-anchors 2025-01-27 12:12:24 +01:00
mafiesto4 2085a0bf25 Merge branch 'amir9480-fix_issue_3083' 2025-01-27 11:58:46 +01:00
mafiesto4 d829461def Merge branch 'fix_issue_3083' of https://github.com/amir9480/FlaxEngine into amir9480-fix_issue_3083 2025-01-27 11:58:13 +01:00
mafiesto4 2d169fdcd8 Merge branch 'Tryibion-particle-rotate-shape' 2025-01-27 11:43:04 +01:00
mafiesto4 53ba5968fd Fix missing default value usage on GPU particle shape rotation and simplify CPU code
#3104
2025-01-27 11:42:59 +01:00
mafiesto4 cc735a1b6a Merge branch 'particle-rotate-shape' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-rotate-shape 2025-01-27 11:35:26 +01:00
mafiesto4 970af7bdc8 Attempt to fix recent Github CD failing 2025-01-27 11:35:10 +01:00
mafiesto4 2ff6a6dd9a Merge branch 'Tryibion-clamp-anchors' 2025-01-26 22:05:40 +01:00
mafiesto4 ae3149c9c0 Merge branch 'clamp-anchors' of https://github.com/Tryibion/FlaxEngine into Tryibion-clamp-anchors 2025-01-26 22:05:36 +01:00
mafiesto4 1a1bd56802 Merge branch 'GoaLitiuM-sln_folder_fix' 2025-01-26 22:03:11 +01:00
mafiesto4 25b566b348 Merge branch 'sln_folder_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_folder_fix 2025-01-26 22:02:58 +01:00
mafiesto4 4fb95a704a Merge branch 'Tryibion-file-path-drag-dop' 2025-01-26 21:59:04 +01:00
mafiesto4 5f09ef4c1f Merge branch 'file-path-drag-dop' of https://github.com/Tryibion/FlaxEngine into Tryibion-file-path-drag-dop 2025-01-26 21:58:34 +01:00
Tryibion fc4c2c53fc select parent of prefab if it has a prefab link. 2025-01-26 13:50:07 -06:00
Tryibion fa06a8cc16 Fix rubberband taking over when tyring to move objects. Move rubberband out of update method. 2025-01-26 13:45:31 -06:00
Tryibion 4d4c046556 small cleanup with uicanvas searching. 2025-01-25 15:35:07 -06:00
Tryibion 4598cdb2d0 Fix check for control parent. 2025-01-25 15:32:18 -06:00
Tryibion eb43d4813d Faster selection, select while dragging, only select if actor box is in rect. 2025-01-25 15:30:22 -06:00
mafiesto4 7bc099c32c Merge branch 'Tryibion-content-item-text-scale' 2025-01-25 11:09:36 +01:00
mafiesto4 9a59d0c5ed Merge branch 'content-item-text-scale' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-item-text-scale 2025-01-25 10:05:54 +01:00
mafiesto4 275ca296fa Fix editor orthographic viewport in top or bottom view
#3169
2025-01-25 00:38:51 +01:00
mafiesto4 57af076c8d Merge branch 'Tryibion-is-active-null-check' 2025-01-24 23:51:48 +01:00
mafiesto4 d501018feb Add improved GPU crashes reporting 2025-01-24 22:56:52 +01:00
mafiesto4 d4c72487cd Fix various asset windows shutdown when editor is disposing during crash 2025-01-24 22:55:21 +01:00
mafiesto4 0b48a274e5 Fix compilation 2025-01-24 22:54:56 +01:00
mafiesto4 342f3543ca Fix LOG_FLUSH to flush only when automatic mode is disabled 2025-01-24 20:15:32 +01:00
mafiesto4 b36e55446f Add Engine::ReportCrash event for custom crash reporting or handling 2025-01-24 20:15:17 +01:00
mafiesto4 cf40facefe Add engine fatal error types handling
Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Tryibion f905c49f0b Change content item text scale with content view scale. 2025-01-24 13:02:05 -06:00
mafiesto4 fa2f2e3104 Fix Linux build 2025-01-24 12:53:56 +01:00
mafiesto4 ae74d49b09 Fix bug 2025-01-24 12:24:52 +01:00
mafiesto4 80a44b5f5c Remove old code 2025-01-24 11:08:31 +01:00
Tryibion c72fac335f Check for null in Actor node IsActive. 2025-01-23 21:28:09 -06:00
mafiesto4 dffc6ea24d Move hash set related configs into proper header file and rename those 2025-01-24 00:05:07 +01:00
mafiesto4 38f74c8cf7 Refactor Dictionary and HashSet to use shared base class
Add const iterators
2025-01-23 23:59:31 +01:00
mafiesto4 61a731704d Fix const-correctness in dictionary iterator access 2025-01-23 21:40:52 +01:00
mafiesto4 c1339765b7 Fix parsing nested template types in scripting type inheritance 2025-01-23 21:32:09 +01:00
mafiesto4 f5280eab74 Refactor and improve collections code
#3043
2025-01-23 14:44:11 +01:00
Tryibion 030befdcaa Rename dropped method. 2025-01-22 21:47:28 -06:00
Tryibion 3a591577ad Add drag drop to FilePathEditor 2025-01-22 21:46:21 -06:00
mafiesto4 af416fe0c8 Fix packaging issues to properly read asset data after it's serialized with a new format 2025-01-22 21:24:49 +01:00
mafiesto4 326bc498b8 Add more logging for cooking process 2025-01-22 00:01:25 +01:00
mafiesto4 d1cc8da841 Remove not needed warning log in Editor on fresh project 2025-01-21 23:46:32 +01:00
mafiesto4 4cf22c3a1f Fix material to run shader generation when using null rendering backend 2025-01-21 23:14:00 +01:00
mafiesto4 8736d4c91a Remove not needed warning log in Editor on fresh project 2025-01-21 22:47:44 +01:00
mafiesto4 682ca9e953 Add progress indicator in editor for assets loading 2025-01-21 21:38:02 +01:00
mafiesto4 344d17714c Fix crash when using ref struct reflection in managed api 2025-01-21 15:39:21 +01:00
mafiesto4 b247070840 Fix regression in Dictionary capacity and use similar improvement in HashSet 2025-01-21 15:38:14 +01:00
mafiesto4 236b8d5667 Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 14:01:23 +01:00
mafiesto4 c3ad937d3f Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 13:12:04 +01:00
mafiesto4 d8dcec42d5 Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 12:28:35 +01:00
mafiesto4 3b5f953b3d Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 11:52:27 +01:00
mafiesto4 9fd98c8e12 Optimize blend weights to use 8-bit per bone (instead of 16-bit) 2025-01-21 11:40:01 +01:00
mafiesto4 0b24c50161 Expose ContentDeprecated to scripting (editor-only) 2025-01-21 10:18:57 +01:00
Tryibion 8f9eaddbe5 Add anchor and pivot drawing for UI Gizmo. 2025-01-20 21:08:47 -06:00
mafiesto4 fe8f862b16 Update engine assets 2025-01-21 00:04:03 +01:00
mafiesto4 7d0804af91 Add content deprecation upgrades support to prefabs and scenes when loading levels 2025-01-20 23:53:13 +01:00
mafiesto4 67f12596e2 Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails 2025-01-20 23:52:12 +01:00
mafiesto4 6a66a944d2 Add total mesh vertex stride display in editor panel 2025-01-20 23:51:35 +01:00
mafiesto4 65a689f8ab Add logging first scene asset id in cooked game 2025-01-20 23:51:08 +01:00
mafiesto4 18fd68db25 Add SpawnOptions container for more robust prefabs spawning 2025-01-20 23:50:47 +01:00
mafiesto4 86444aa5f3 Fix TypeUtils.GetTypeName for nested generic types 2025-01-20 23:49:40 +01:00
mafiesto4 011abe4ac0 Fix error when connecting nodes in Visject 2025-01-20 23:49:17 +01:00
mafiesto4 f4c07388d9 Restore old upgrader for skinned models from 9f648caac8 2025-01-20 23:49:00 +01:00
mafiesto4 eaf48bb176 Fix regression in dynamic mesh bounds and triangles setup after refactor 2025-01-20 23:48:25 +01:00
mafiesto4 d4a5c76c82 Add serialization of game settings for proper upgrade when loading deprecated data 2025-01-20 23:47:51 +01:00
mafiesto4 8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Amir Alizadeh ec11a79f55 Add raycast support to the ContainerControl 2025-01-19 23:55:56 +03:30
Amir Alizadeh 55fd198102 Add raycast-first priority to the UIEditorGizmo 2025-01-19 23:55:23 +03:30
Tryibion 425699c4b0 Clamp control anchors betwen 0 and 1. 2025-01-19 13:51:50 -06:00
mafiesto4 1497acef58 SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only 2025-01-16 17:42:01 +01:00
mafiesto4 6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
mafiesto4 39419787fa Another compilation fix 2025-01-15 08:48:03 +01:00
mafiesto4 e02f2990d9 Another compilation fix 2025-01-14 23:43:31 +01:00
mafiesto4 d0a6edbb2c Another compilation fix 2025-01-14 23:26:26 +01:00
Ari Vuollet 10a906d51b Apply patches to rapidjson 2025-01-15 00:23:30 +02:00
Ari Vuollet f61779119b Update rapidjson to latest version
Commit d621dc9e9c77f81e5c8a35b8dcc16dcd63351321 in Tencent/rapidjson
2025-01-15 00:23:30 +02:00
mafiesto4 be8686bbb2 Fix new code on non-windows editor platforms 2025-01-14 22:45:03 +01:00
mafiesto4 59061c01d3 Fix compilation error 2025-01-14 22:29:06 +01:00
Ari Vuollet af3badaeef Fix Visual Studio solution nested project names on Unix systems 2025-01-14 19:08:09 +02:00
mafiesto4 90ba7f4a92 Mark CommonValue as deprecated to generate warnings in old code 2025-01-13 18:25:26 +01:00
mafiesto4 754e0c4e29 Update build number 2025-01-13 18:09:19 +01:00
mafiesto4 addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4 f17d6f62ab Merge branch 'Tryibion-use-version' 2025-01-13 17:32:03 +01:00
mafiesto4 ae3d437539 Merge branch 'use-version' of https://github.com/Tryibion/FlaxEngine into Tryibion-use-version 2025-01-13 17:31:53 +01:00
mafiesto4 99b737eb14 Merge branch 'Tryibion-aab-building' 2025-01-13 17:31:38 +01:00
mafiesto4 4add5dcf49 Add missing default value and fix doc comment
#3150
2025-01-13 17:31:34 +01:00
mafiesto4 a204ada6d3 Merge branch 'aab-building' of https://github.com/Tryibion/FlaxEngine into Tryibion-aab-building 2025-01-13 17:18:35 +01:00
mafiesto4 bdc7f0760f Merge branch 'Tryibion-re-enable-scale-center' 2025-01-13 17:17:12 +01:00
mafiesto4 07ef2f03d5 Merge branch 're-enable-scale-center' of https://github.com/Tryibion/FlaxEngine into Tryibion-re-enable-scale-center 2025-01-13 17:12:20 +01:00
mafiesto4 b5437a9097 Merge branch 'Tryibion-fix-actor-drop-focus' 2025-01-13 17:11:48 +01:00
mafiesto4 890c3e75c3 Merge branch 'fix-actor-drop-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-actor-drop-focus 2025-01-13 16:08:56 +01:00
mafiesto4 7fcf8c2d4c Improve #3138 to pass over setting value to null and via proper cast so value type stays the same 2025-01-13 16:08:43 +01:00
mafiesto4 3796b0ccae Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation 2025-01-13 16:07:47 +01:00
mafiesto4 bc18ddc04b Merge branch 'Tryibion-invert-channels' 2025-01-13 15:46:49 +01:00
mafiesto4 90316dfa52 Minor code changes to PR 2025-01-13 15:46:35 +01:00
Tryibion 55fa372197 re-add returns to aab 2025-01-13 07:30:01 -06:00
Tryibion 563f0b9ab4 Move Build .aab to Android platform settings and make it side-by-side 2025-01-13 07:24:50 -06:00
Tryibion 30ea3bc9c2 Add check for empty array and use IsInRange for version check. 2025-01-13 07:16:31 -06:00
mafiesto4 07b9e5bfdd Merge branch 'invert-channels' of https://github.com/Tryibion/FlaxEngine into Tryibion-invert-channels 2025-01-13 09:20:22 +01:00
Tryibion 3b7cb00af2 Add shift to continue selection 2025-01-12 21:41:24 -06:00
Tryibion d0d5ad4657 Add rubber band select to scene editor viewport for selecting multiple actors. 2025-01-12 21:33:01 -06:00
Tryibion f274639e94 Fix path bug. 2025-01-12 17:17:59 -06:00
mafiesto4 7ac2376231 Simplify code 2025-01-12 23:57:52 +01:00
Tryibion 01d1dbba6c Add aditional check for if custom define of BuildAAB already exists. 2025-01-12 16:57:19 -06:00
Tryibion ca995093b6 Add .aab bundling for Android. 2025-01-12 16:50:16 -06:00
mafiesto4 f36d3a11ab Merge branch 'Tryibion-handle-multi-linked' 2025-01-12 22:13:11 +01:00
mafiesto4 06a04167c7 Merge branch 'handle-multi-linked' of https://github.com/Tryibion/FlaxEngine into Tryibion-handle-multi-linked 2025-01-12 22:13:07 +01:00
Tryibion e2df7a1e85 Handle linked values in Float3Editor 2025-01-12 15:07:43 -06:00
mafiesto4 80f5b554cd Merge branch 'Tryibion-fix-run-cooked-game' 2025-01-12 22:01:34 +01:00
mafiesto4 f10404a948 Merge branch 'fix-run-cooked-game' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-run-cooked-game 2025-01-12 22:01:29 +01:00
mafiesto4 a9580b9b46 Merge branch 'Tryibion-anim-param-warn-type' 2025-01-12 22:00:35 +01:00
mafiesto4 3d76a99c9b Merge branch 'anim-param-warn-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-param-warn-type 2025-01-12 22:00:30 +01:00
mafiesto4 eaeeea6a81 Merge branch 'Tryibion-import-ui-spacing' 2025-01-12 21:59:43 +01:00
mafiesto4 b546e4a332 Merge branch 'import-ui-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-import-ui-spacing 2025-01-12 21:59:28 +01:00
mafiesto4 281e13b42c Merge branch 'xxSeys1-EditPrefabNoContentPanelChange' 2025-01-12 21:58:23 +01:00
mafiesto4 8451439abb Merge branch 'EditPrefabNoContentPanelChange' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-EditPrefabNoContentPanelChange 2025-01-12 21:58:19 +01:00
mafiesto4 95c9df2581 Merge branch 'Tryibion-no-params-ui' 2025-01-12 21:57:17 +01:00
mafiesto4 2699755581 Merge branch 'no-params-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-no-params-ui 2025-01-12 21:57:12 +01:00
mafiesto4 99b0fbee07 Merge branch 'Tryibion-fix-multiblend-exception' 2025-01-12 21:56:32 +01:00
mafiesto4 f153c67c0e Merge branch 'fix-multiblend-exception' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-multiblend-exception 2025-01-12 21:56:28 +01:00
mafiesto4 fa8857be0e Merge branch 'Tryibion-fix-cpu-profiler-crash' 2025-01-12 21:55:44 +01:00
mafiesto4 ea96418764 Update old Float1010102 to FloatR10G10B10A2 2025-01-12 21:22:53 +01:00
mafiesto4 d751c6a6c6 Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor 2025-01-12 21:22:35 +01:00
mafiesto4 344d342610 Update assets 2025-01-12 20:31:00 +01:00
mafiesto4 e75d7ad257 Fix compilation warnings 2025-01-12 20:30:43 +01:00
mafiesto4 54869f1da0 Adjust label height 2025-01-12 17:59:08 +01:00
mafiesto4 02df6bafac Update engine assets 2025-01-12 01:33:18 +01:00
mafiesto4 d60f3bdfb1 Add mesh vertex layout and GPU memory size display in model window 2025-01-12 01:30:58 +01:00
mafiesto4 506efb7538 Merge model and skinned model windows code into shared base class 2025-01-12 01:04:56 +01:00
mafiesto4 1b97e49ed9 Fix shadow maps rendering regression bug 2025-01-11 22:45:18 +01:00
mafiesto4 b71f803554 Fix regression in particles 2025-01-11 22:45:04 +01:00
mafiesto4 647d74af0d Fixes for vertex layouts binding into graphics backend 2025-01-11 22:44:38 +01:00
mafiesto4 237ea121be Add vertex colors to skinned meshes 2025-01-11 22:43:15 +01:00
mafiesto4 a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Tryibion 2260236fa6 Fix CPU profiler crash on conversion to ulong. 2025-01-09 20:55:30 -06:00
Tryibion cb7fc6141d Fix crash in multiblend 2d node when first created. 2025-01-09 19:40:36 -06:00
Tryibion 77c48c037e Add No parameters UI to particle effect and animated model 2025-01-09 19:19:30 -06:00
mafiesto4 756ba0a533 Fix crash on shadows when using D3D10 2025-01-09 21:46:41 +01:00
mafiesto4 99788e4743 More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components 2025-01-09 21:46:22 +01:00
Tryibion ccbcab9793 Fix android build on .net9 and use DotNet version that is found by build tool path. 2025-01-08 22:11:21 -06:00
mafiesto4 3505b8971b Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
2025-01-08 18:48:50 +01:00
mafiesto4 1f294605a3 Add more Vulkan memory layout safety stages 2025-01-08 18:11:47 +01:00
mafiesto4 9264db8317 Simplify vertex colors debug draw mode 2025-01-08 18:10:48 +01:00
mafiesto4 2b2ace0d00 Fixes for Vulkan backend after recent changes 2025-01-08 18:09:45 +01:00
mafiesto4 7e165d6127 Allow vertex colors on skinned meshes
#3044
2025-01-08 09:39:19 +01:00
Tryibion e1dbaebe8e Add instructions for list populating. 2025-01-07 21:40:05 -06:00
Tryibion 21f1a46c05 Small wording changes 2025-01-07 21:29:27 -06:00
Tryibion 6fbb5548b9 Small code clean up. 2025-01-07 21:15:35 -06:00
Tryibion fa17c49eb1 Add starting adb log collecting button. 2025-01-07 21:11:37 -06:00
Tryibion e87bb2325b Standardize spacing for import path ui in assets. add import path ui to model prefab. 2025-01-07 20:43:57 -06:00
Tryibion 13863344d2 Warn if value is the wrong type for the animation graph parameter trying to be set. 2025-01-07 20:26:25 -06:00
mafiesto4 7aa240e5eb Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated 2025-01-07 23:26:06 +01:00
mafiesto4 7f0d852f49 Fix minor shader compilation warnings 2025-01-07 21:55:31 +01:00
mafiesto4 edaed7bda1 Add missing layout for ribbon vertex buffer 2025-01-07 16:12:11 +01:00
mafiesto4 3133ebbd83 Merge branch 'Tryibion-mat-warn-wrong-type' 2025-01-06 23:58:04 +01:00
mafiesto4 bff25a8dd8 Merge branch 'mat-warn-wrong-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-warn-wrong-type 2025-01-06 23:57:59 +01:00
mafiesto4 a9d0f62039 Merge branch 'Tryibion-import-path-ui' 2025-01-06 23:55:09 +01:00
mafiesto4 5335594cb5 Merge branch 'import-path-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-import-path-ui 2025-01-06 23:55:04 +01:00
mafiesto4 3f201c3863 Resave terrain material
#3115
2025-01-06 23:53:27 +01:00
mafiesto4 3dc3406230 Merge branch 'Tryibion-fix-size-handles-rotation' 2025-01-06 23:47:25 +01:00
mafiesto4 0b99cb6de5 Merge branch 'fix-size-handles-rotation' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-size-handles-rotation 2025-01-06 23:47:17 +01:00
mafiesto4 deab78d6b1 Merge branch 'Tryibion-text-box-ui' 2025-01-06 23:46:35 +01:00
mafiesto4 45c01e7ada Merge branch 'text-box-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ui 2025-01-06 23:46:28 +01:00
mafiesto4 bcc8544c46 Merge branch 'Duroxxigar-add-confirmation-dialog-for-editor' 2025-01-06 23:46:21 +01:00
mafiesto4 597bbf1f30 Merge branch 'add-confirmation-dialog-for-editor' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-add-confirmation-dialog-for-editor 2025-01-06 23:46:03 +01:00
mafiesto4 67b5b74588 Merge branch 'Duroxxigar-load-product-typo-fix' 2025-01-06 23:45:44 +01:00
mafiesto4 39f2f0ccdf Merge branch 'load-product-typo-fix' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-load-product-typo-fix 2025-01-06 23:45:39 +01:00
mafiesto4 6ad2cd0697 Merge branch 'Tryibion-gameplugin-template' 2025-01-06 23:45:15 +01:00
mafiesto4 ef01a4afeb Merge branch 'gameplugin-template' of https://github.com/Tryibion/FlaxEngine into Tryibion-gameplugin-template 2025-01-06 23:45:10 +01:00
mafiesto4 12b98f2df1 Migrate to actions/upload-artifact@v4
https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
2025-01-06 23:44:34 +01:00
Tryibion 99ba59d02a Change to use static method for import path ui. 2025-01-06 15:58:09 -06:00
mafiesto4 3b4d4d234d Fix LOD Preview regression due to new instancing logic 2025-01-06 22:49:27 +01:00
mafiesto4 bc73d38d34 Reseve engine materials and models 2025-01-06 22:47:44 +01:00
mafiesto4 db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Tryibion 7eb2088af0 Use Variant::CanCast() for type check. 2025-01-06 15:40:38 -06:00
mafiesto4 29bfef677f Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
2025-01-05 23:49:44 +01:00
mafiesto4 933fac6c13 Add Slice to Span and sue it to make code cleaner 2025-01-05 17:41:27 +01:00
mafiesto4 78cf1a4948 Use MeshDataCache in vertex painting tool 2025-01-05 16:45:30 +01:00
mafiesto4 792d322818 Missing change for 6f04231b31 2025-01-05 00:17:52 +01:00
mafiesto4 6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Tryibion 04fc118ddf Small fixes. 2025-01-04 11:45:08 -06:00
MrCapy0 5aa5c97e4c Add "root" parameter to Level.GetScripts() 2025-01-04 09:43:33 -04:00
mafiesto4 4f42fb2302 Update other graphics apis to match missing vertex shader inputs merging 2025-01-04 10:55:55 +01:00
Jake Young a66cb4d1b2 Added a confirmation dialog for editors when the reset button is clicked. 2025-01-03 19:18:10 -05:00
Jake Young 22914dc232 Fix typo for error message when trying to load a project file that does not exist. 2025-01-03 17:31:21 -05:00
Tryibion 5af13bcc93 Re-enable scale center gizmo. 2025-01-03 13:04:52 -06:00
mafiesto4 ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
mafiesto4 7b7dd9d142 Improve GPU vertex layout binding in case of missing element from the mesh 2025-01-03 01:09:25 +01:00
mafiesto4 348f17479d Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices 2025-01-03 01:07:33 +01:00
mafiesto4 1e262b69cc Add Task::WaitAll with a span of tasks and wrap around profiler macro 2025-01-03 01:05:56 +01:00
Tryibion 97184c87af Add android emulation options to game cooker android tab. 2025-01-01 23:05:15 -06:00
Tryibion 867f7d0143 Add local variables to simplify math. 2024-12-31 14:12:23 -06:00
Tryibion 26d0b9a42c Fix rotation of UI size handles. 2024-12-31 14:06:17 -06:00
Tryibion f2e4fe300b Change color for readonly text. Fix selection still showing when text box is not focused. 2024-12-31 12:56:43 -06:00
Tryibion a313db22d2 Add tooltip text for path to let user know it is not editable. 2024-12-31 12:52:54 -06:00
Tryibion e53eddaba5 Add import path UI and button to open folder in asset import settings. 2024-12-31 12:38:29 -06:00
Tryibion 757b8ff855 Fix local origin option with multi-mesh import. 2024-12-31 00:50:42 -06:00
Tryibion f71e731e54 Add saving and loading. 2024-12-30 23:42:32 -06:00
Tryibion cb6ab6a647 Fix comment 2024-12-30 22:14:18 -06:00
Tryibion 899528e087 Add invert options for texture imports for Red, Blue, and Alpha channels. 2024-12-30 21:27:03 -06:00
Tryibion c79cd82fd4 Fix code warnings. 2024-12-30 18:59:45 -06:00
Tryibion 711fc80d8c Fix comment. 2024-12-30 16:46:42 -06:00
Tryibion 9219b34dc3 Shorten picker control name. 2024-12-30 16:43:06 -06:00
Tryibion e6450bfc7a Add ControlReference for easier UI referencing. 2024-12-30 16:36:10 -06:00
Tryibion 6a8814c99a Fix .exe being deleted when using the "Run cooked build" option. 2024-12-29 17:08:10 -06:00
mafiesto4 3151e47722 Fix missing material instance load failure when parameters load fails 2024-12-29 23:21:26 +01:00
mafiesto4 ab99a25cee Update mesh config defines to match a single format 2024-12-29 23:03:09 +01:00
mafiesto4 e7132086a5 Add displaying asset failed text if it occurs 2024-12-29 23:01:25 +01:00
mafiesto4 668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
mafiesto4 fee0ab74ff Update old doc comments 2024-12-28 21:31:21 +01:00
Tryibion 819c93f6fb Increase margins. 2024-12-24 14:26:59 -06:00
Tryibion 0c645cbc78 Allow user to add splash image to splash screen. 2024-12-24 12:12:59 -06:00
Tryibion 88703d721b Warn if wrong type while setting material parameter. 2024-12-23 16:51:37 -06:00
mafiesto4 723a882824 Merge more code together for meshes 2024-12-23 23:28:01 +01:00
Tryibion 36d4417905 Add game plugin template. 2024-12-20 09:29:36 -06:00
mafiesto4 9f648caac8 Remove deprecated asset data upgrades and old model vertex structures 2024-12-20 00:48:01 +01:00
mafiesto4 0f847335c3 Fix typo on mac 2024-12-19 14:56:22 +01:00
mafiesto4 12f3f00f9f Fix log file spam and limit size to 1GB
#2980
2024-12-19 13:21:47 +01:00
mafiesto4 2175837f33 Add XCode version parsing 2024-12-19 13:07:59 +01:00
mafiesto4 1bf29c042b Refactor models and meshes to share more code in a base class 2024-12-19 00:20:08 +01:00
mafiesto4 8eaa906e0c Remove some redundant code 2024-12-18 18:39:58 +01:00
mafiesto4 5b98603c16 Fix incorrect vertex layout stride calculation 2024-12-18 18:38:47 +01:00
mafiesto4 80299c8552 Add stride to GPUVertexLayout 2024-12-17 15:58:26 +01:00
mafiesto4 1e2493d4ff Merge branch 'xxSeys1-GizmoImprovements' 2024-12-16 23:42:00 +01:00
mafiesto4 622de6ebcb Minor improvements to new gizmo changes and add new assets
#3088
2024-12-16 23:41:55 +01:00
mafiesto4 4de324f2b0 Merge branch 'GizmoImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-GizmoImprovements 2024-12-16 23:25:07 +01:00
mafiesto4 01bd482ba7 Merge branch 'Chikinsupu-Visject-CommentRenameImprovementsTwo' 2024-12-16 23:21:59 +01:00
mafiesto4 cedacdba3e Simplify Rename context option activity and use input option for F2 remapping in Editor
#3093
2024-12-16 23:21:45 +01:00
mafiesto4 06dcc7ba8e Merge branch 'Visject-CommentRenameImprovementsTwo' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-CommentRenameImprovementsTwo 2024-12-16 23:17:56 +01:00
mafiesto4 ff0840d6dd Merge branch 'Tryibion-scroll-script-add' 2024-12-16 23:16:09 +01:00
mafiesto4 b81435505d Merge branch 'scroll-script-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-scroll-script-add 2024-12-16 23:16:04 +01:00
mafiesto4 526010f523 Merge branch 'xxSeys1-ActorRefClickHighlight' 2024-12-16 23:15:01 +01:00
mafiesto4 222a614a2b Simplify and cleanup code
#3096
2024-12-16 23:14:50 +01:00
mafiesto4 bd4a042619 Merge branch 'ActorRefClickHighlight' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ActorRefClickHighlight 2024-12-16 23:09:09 +01:00
mafiesto4 3e9048af2f Merge branch 'Tryibion-ignore-specific-warnings' 2024-12-16 23:03:57 +01:00
mafiesto4 0a2341674f Merge branch 'ignore-specific-warnings' of https://github.com/Tryibion/FlaxEngine into Tryibion-ignore-specific-warnings 2024-12-16 23:03:53 +01:00
mafiesto4 bb844a7606 Merge branch 'Tryibion-show-hidden-game-win-play' 2024-12-16 23:02:19 +01:00
mafiesto4 ef60cc30ff Merge branch 'show-hidden-game-win-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-show-hidden-game-win-play 2024-12-16 23:02:15 +01:00
mafiesto4 f8bb17a945 Merge branch 'GaryMcWhorter-feature/negative-model-import-reverse-winding' 2024-12-16 23:00:28 +01:00
mafiesto4 9ad1a9bfd0 Merge branch 'feature/negative-model-import-reverse-winding' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-feature/negative-model-import-reverse-winding 2024-12-16 23:00:24 +01:00
mafiesto4 8ec279c1dd Merge branch 'Tryibion-fix-collection-value' 2024-12-16 22:58:07 +01:00
mafiesto4 bbed25653a Merge branch 'fix-collection-value' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-collection-value 2024-12-16 22:58:02 +01:00
mafiesto4 902d14c334 Merge branch 'Tryibion-fix-uieditor-null' 2024-12-16 22:54:49 +01:00
mafiesto4 fb44f0458c Merge branch 'fix-uieditor-null' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-uieditor-null 2024-12-16 22:54:43 +01:00
mafiesto4 fa8f50ead1 Fix crash on incorrect light shadow state after shadowmap resizing failure
#3106
2024-12-16 22:52:05 +01:00
mafiesto4 d1ac9cd2bc Minor fixes 2024-12-16 20:07:53 +01:00
mafiesto4 59b4755379 Move mesh code to shared base class and reordanize files 2024-12-16 20:07:42 +01:00
mafiesto4 b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Tryibion f57f57423c Fix Collection value containers to use correct value assignment. 2024-12-13 14:31:44 -06:00
mafiesto4 666efb7675 Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor 2024-12-13 14:56:20 +01:00
mafiesto4 fc4e6f4972 Add GPUVertexLayout to graphics backends 2024-12-13 09:20:01 +01:00
Gary M c6b7077c2d Remove unnecessary comments 2024-12-12 22:23:21 -08:00
Gary M 21d1419e74 Added import option to reverse winding order 2024-12-12 22:19:55 -08:00
Tryibion 873491eca2 Fix CPU particle code. 2024-12-12 21:07:00 -06:00
Tryibion 3ba1ebb847 Add rotate position shape as particle module. 2024-12-12 20:41:11 -06:00
Tryibion 696b1c0d0c Fix comment. 2024-12-12 11:57:29 -06:00
Tryibion 7e0c0559dd Add the ability to ignore specific warnings during build. 2024-12-12 11:53:12 -06:00
Tryibion a0216746b9 Add value null check in UiControlEditor to fix exception 2024-12-12 11:04:28 -06:00
Tryibion 76b84cca4e Scroll to script on add. 2024-12-12 10:40:08 -06:00
Saas a780f513db Merge pull request #1 from Tryibion/actor-ref-high
Fix valid drop not resetting, add debounce timer to highlighting for showing on double click prevention
2024-12-12 16:38:46 +01:00
Tryibion 0906a561c4 Show game window if hidden when start play. 2024-12-11 20:55:49 -06:00
Tryibion 99e836b1fb Fix valid drop not resetting, add debounce timer to highlighting for showing on double click prevention 2024-12-11 20:43:52 -06:00
xxSeys1 1e61abdfef add highlight when actor reference is single clicked 2024-12-11 17:11:00 +01:00
mafiesto4 cedf4b1eb5 Remove GPUShaderProgramsContainer to simplify GPUShader 2024-12-11 15:08:13 +01:00
mafiesto4 4a2f4a98ec Revert unwanted change from 24266b64da 2024-12-11 14:42:13 +01:00
mafiesto4 24266b64da Fix Continuous Deployment 2024-12-11 14:24:06 +01:00
mafiesto4 139a431614 Fix crash due to alive reference to old asset validator
#3081
2024-12-10 17:01:41 +01:00
mafiesto4 4f281b4732 Merge branch 'Tryibion-more-scripting-templates' 2024-12-10 16:48:18 +01:00
mafiesto4 4fe46dfc83 Merge branch 'more-scripting-templates' of https://github.com/Tryibion/FlaxEngine into Tryibion-more-scripting-templates 2024-12-10 16:48:11 +01:00
mafiesto4 04a3435200 Fix shaders parsing to skip comments in between special macros 2024-12-10 16:45:59 +01:00
mafiesto4 84c65b92d0 Revert macos change and use older Vulkan SDK that uses proper dmg image for mac 2024-12-10 15:18:48 +01:00
mafiesto4 5ffc06d6ee Fix Vulkan SDK install on Mac to use explicit image file name 2024-12-10 13:00:19 +01:00
mafiesto4 23015009b3 Update Vulkan SDK to 1.3.296.0 for Github Actions 2024-12-10 12:50:28 +01:00
mafiesto4 35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
mafiesto4 09414f9002 Add blend space drawing in Multi Blend 2D editor
#1980
2024-12-10 10:42:40 +01:00
mafiesto4 3e5cb09381 Fix vertical axis and blend points center in Multi Blend space editor
#1980
2024-12-09 22:48:02 +01:00
mafiesto4 eb5dfcd6bf Add support for multi-control editing
#1897
2024-12-09 18:47:32 +01:00
mafiesto4 6a082e9dd7 Merge branch 'Tryibion-multi-select-values' 2024-12-09 18:36:55 +01:00
mafiesto4 667661dd90 Merge branch 'multi-select-values' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-select-values 2024-12-09 18:34:39 +01:00
mafiesto4 3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
Nils Hausfeld e9243d0358 - Fixed regression of commit ec7840f36b that caused surface comments created with "// <text>" to throw an error 2024-12-07 19:15:14 +01:00
Nils Hausfeld 82453acf53 - Added the ability to rename selected visject comments by pressing F2
- Added rename option to context menu for visject comments
2024-12-07 18:42:00 +01:00
mafiesto4 0cf31395b5 Add support for Quaternion in GPU particles graph
#2901
2024-12-06 17:38:16 +01:00
mafiesto4 ce23c2efaf Add hiding unrelated properties in Material properties for Decal, PostFX or GUI materials
#2919
2024-12-06 17:12:10 +01:00
mafiesto4 b6d2a3683c Add ButtonAttribute to display methods in editor properties panel
#1917
2024-12-06 16:10:50 +01:00
mafiesto4 1088a71e69 Another iteration on cooking job 2024-12-06 13:45:37 +01:00
mafiesto4 31e870b086 Add C++ version and compiler path into VS Code project files
#3040
2024-12-06 13:13:25 +01:00
mafiesto4 2f239fe405 Add missing license file and build script for WinPixEventRuntime header module 2024-12-06 12:45:44 +01:00
mafiesto4 64a674f9bf Another iteration on cooking job 2024-12-06 11:57:12 +01:00
mafiesto4 e53b2b5736 Fix various compilation warnings 2024-12-06 11:37:25 +01:00
mafiesto4 a2087297e0 Add deploying game debug symbols for Windows builds 2024-12-06 11:37:01 +01:00
mafiesto4 ca15318ade Another iteration on cooking job 2024-12-06 11:27:04 +01:00
mafiesto4 47959ac901 Another iteration on cooking job 2024-12-06 10:41:40 +01:00
mafiesto4 56e6176e9d Another iteration on cooking job 2024-12-06 10:25:36 +01:00
mafiesto4 6af46bb764 Another iteration on cooking job 2024-12-06 09:57:33 +01:00
mafiesto4 6f00d664bb Another iteration on cooking job 2024-12-06 09:37:21 +01:00
mafiesto4 2441a35611 Another iteration on cooking job 2024-12-05 23:23:19 +01:00
xxSeys1 cee0b24b9f add options for gizmo brightness and opacity 2024-12-05 21:12:02 +01:00
xxSeys1 66cc3196e1 improve "Editor Options -> Visual" categories 2024-12-05 20:50:32 +01:00
mafiesto4 76518ac051 Another iteration on cooking job 2024-12-05 17:24:08 +01:00
mafiesto4 3aed3f1954 Another iteration on cooking job 2024-12-05 16:59:02 +01:00
mafiesto4 0ef1220846 Another iteration on cooking job 2024-12-05 15:29:24 +01:00
mafiesto4 987916cc1c Another iteration on cooking job 2024-12-05 12:23:32 +01:00
mafiesto4 4ac334acac Another iteration on cooking job 2024-12-05 11:21:51 +01:00
mafiesto4 2230f907fd Fix duplicated newlines on Github Action output 2024-12-05 10:33:30 +01:00
mafiesto4 6fabd0c26d Add iOS cooking test on Mac 2024-12-05 10:33:14 +01:00
mafiesto4 24a9ec5dd5 Fix Github macos image version to be explicit 2024-12-04 23:52:44 +01:00
mafiesto4 2328096200 Fix path to be inside root folder 2024-12-04 23:45:52 +01:00
mafiesto4 dcce8581c5 Another iteration on cooking job 2024-12-04 23:39:00 +01:00
mafiesto4 992d907b9c Add initial test for game cooking (use one of the Flax Samples project) 2024-12-04 18:46:31 +01:00
mafiesto4 93fefc9af3 Fix showing splash screen window when running Editor in headless mode 2024-12-04 18:45:41 +01:00
mafiesto4 e27d18ef87 Fix default build target preset 2024-12-04 18:44:09 +01:00
mafiesto4 848dbdf532 Add auto-exit command line to editor 2024-12-04 18:41:36 +01:00
mafiesto4 2f16694529 Fix some not important warning to be less verbose in some cases 2024-12-04 18:40:52 +01:00
mafiesto4 12d9d94138 Add support for curves in C++ scripting api
#2546
2024-12-04 13:30:56 +01:00
Tryibion f9e125f795 Select dropped actors that are reparented. 2024-12-03 17:59:30 -06:00
mafiesto4 c01824cd09 Add support for using template type inside MarshalAs tag value 2024-12-03 13:33:16 +01:00
mafiesto4 10caaf4fe9 Fix parsing scripting type inheritance with generics 2024-12-02 23:36:11 +01:00
mafiesto4 81737083a0 Add support for using API_TYPEDEF macro on using typedefs 2024-12-02 23:35:39 +01:00
mafiesto4 57628c3d5f Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
2024-12-02 19:10:28 +01:00
mafiesto4 0a4a431f74 Fix exception regression 2024-12-01 21:55:19 +01:00
mafiesto4 7e2d45012e Fix scroll panel regression from 6f0a2c0288 2024-12-01 11:31:44 +01:00
mafiesto4 f0f631a48b Add splitter bar for resizing curve editor inside properties panel 2024-11-30 23:44:23 +01:00
mafiesto4 0295e1ca90 Add adding keyframes to curve on double-click 2024-11-30 23:28:07 +01:00
mafiesto4 8ef7f7cb1a Add F key shortcut to show whole curve in editor view 2024-11-30 23:21:23 +01:00
mafiesto4 44d96ad100 Fix curve editor panning to be stable 2024-11-30 23:20:57 +01:00
Tryibion 0991628a78 Add UImode switch to prefab window. 2024-11-29 16:47:07 -06:00
mafiesto4 77184c7b52 Fix crash when curve zoom was too high 2024-11-29 14:34:07 +01:00
mafiesto4 9b43f2f03a Add zooming in curve editor relative to the mouse cursor and adapt to curve size 2024-11-29 14:33:46 +01:00
mafiesto4 8ee011c7f5 Fix curve editor zoom to be relative to the curve size 2024-11-28 18:28:16 +01:00
mafiesto4 0509fe10be Add displaying whole curve in properties panel upon show 2024-11-28 18:27:45 +01:00
mafiesto4 6f0a2c0288 Fix curve editor showing whole curve in a view 2024-11-28 18:27:09 +01:00
mafiesto4 e2ed618056 Fix regression from 07aafea5af 2024-11-27 23:28:22 +01:00
mafiesto4 dc91e55cec Fix scroll bars when using negative content area (eg. curve editor) 2024-11-27 20:22:38 +01:00
mafiesto4 47919bd434 Add shift zoom to curve for a Y-axis only 2024-11-27 13:54:56 +01:00
Tryibion c7fd1999db Remove c# template menus. 2024-11-26 20:22:36 -06:00
mafiesto4 e7051824b7 Fix crash on leftover UI Canvas linked in Prefab window after reload
#3079
2024-11-26 23:13:43 +01:00
mafiesto4 631dbda23b Add missing particle parameters overrides when duplicating emitter track
#3064
2024-11-26 16:16:41 +01:00
mafiesto4 4ffb614c01 Fix compilation and simplify
#3010
2024-11-26 16:11:18 +01:00
mafiesto4 c69178332d Merge branch 'xxSeys1-VjDeleteUsedParamWarning' 2024-11-26 16:04:14 +01:00
mafiesto4 6cb7e31e77 Merge branch 'VjDeleteUsedParamWarning' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VjDeleteUsedParamWarning 2024-11-26 16:03:56 +01:00
mafiesto4 65fb77acc6 Merge branch 'xxSeys1-TerrainLayerNames' 2024-11-26 16:03:29 +01:00
mafiesto4 3bd0858acf Fix typo and indent 2024-11-26 16:03:16 +01:00
mafiesto4 6146ea89b3 Merge branch 'TerrainLayerNames' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TerrainLayerNames 2024-11-26 15:59:01 +01:00
mafiesto4 916e63c769 Merge branch 'Tryibion-small-track-ux' 2024-11-26 15:58:38 +01:00
mafiesto4 9f773d11ed Merge branch 'small-track-ux' of https://github.com/Tryibion/FlaxEngine into Tryibion-small-track-ux 2024-11-26 15:58:31 +01:00
mafiesto4 da5f6584d7 Merge branch 'Tryibion-fix-scene-tree-menu-scene' 2024-11-26 15:58:15 +01:00
mafiesto4 66aa2f112b Merge branch 'fix-scene-tree-menu-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scene-tree-menu-scene 2024-11-26 15:58:01 +01:00
mafiesto4 e3c8d19a9e Fix missing D3D11 stencil ref value 2024-11-26 15:56:08 +01:00
mafiesto4 07aafea5af Fix Forward and Backward in Matrix and Matrix3x3
#3078
2024-11-26 14:54:11 +01:00
mafiesto4 ab78314a01 Revert part of 9870d162e4 to support prefab variants creation 2024-11-25 22:39:02 +01:00
mafiesto4 0e13173119 Fix actor reference select in prefab editor 2024-11-25 22:13:46 +01:00
mafiesto4 a7061a7524 Fix raw scripting object pointers auto-serialization 2024-11-25 22:13:21 +01:00
mafiesto4 344595e171 Don't mark surface as edited if none of the nodes were pasted 2024-11-23 20:31:17 +01:00
xxSeys1 573b57ed4a add missing System 2024-11-23 17:16:02 +01:00
Tryibion 0335086df8 Add more scripting templates. 2024-11-22 17:07:10 -06:00
mafiesto4 9d70fd82d6 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
2024-11-22 16:31:18 +01:00
mafiesto4 914d82a087 Fix Variant enum casting 2024-11-22 16:04:34 +01:00
mafiesto4 74993dcf9e Fix animation retargetting to properly handle different skeleton nodes orientation 2024-11-22 12:29:05 +01:00
Tryibion 7330101206 Fix errors 2024-11-21 20:52:34 -06:00
Tryibion 27044da099 Small optimization. 2024-11-21 20:29:38 -06:00
Tryibion 2a7dcff5c4 Fix scene tree menu options being enabled when not supposed to be 2024-11-21 20:24:16 -06:00
Tryibion c8b97b8a38 Small UX improvements to tracks 2024-11-21 20:00:26 -06:00
mafiesto4 f8f4edfa76 Fix variious issues 2024-11-21 23:42:05 +01:00
mafiesto4 826d37c513 Add option to copy/paste skeleton retargetting between models 2024-11-21 23:40:25 +01:00
mafiesto4 377eb78020 Fix output log command history popup to return focus back to input field on arrow left 2024-11-21 23:22:08 +01:00
xxSeys1 38d1e25604 replace for loop 2024-11-21 20:20:42 +01:00
mafiesto4 d4b663cd1a Fix crash when CAS shader is missing 2024-11-20 23:08:32 +01:00
mafiesto4 e8b46f8b19 Fix dotnet runtime version selection with min/max range
#3058
2024-11-20 22:37:51 +01:00
mafiesto4 ee5021d94d Fix regression bugs from 471d5c2a9b 2024-11-20 18:28:47 +01:00
mafiesto4 03fe1f72a3 Fix minor errors 2024-11-20 16:30:23 +01:00
mafiesto4 a890326b82 Fix blend states and blend factor usage on Vulkan 2024-11-20 16:30:13 +01:00
mafiesto4 20704ef9dd Fix stencil usage in Vulkan 2024-11-20 16:15:54 +01:00
mafiesto4 471d5c2a9b Add stencil support in PSO on DX11 2024-11-20 09:46:10 +01:00
mafiesto4 9bf680cc1a Add multi-line string literal parsing inside custom api code injection blocks 2024-11-19 16:17:11 +01:00
mafiesto4 a7daf44330 Fix BitArray swap when using different allocators
Add unit test to ensure this works correctly.
2024-11-19 12:21:13 +01:00
mafiesto4 36cf859741 Fix game UI root control to properly raycast over 3D canvases 2024-11-19 00:02:16 +01:00
mafiesto4 c0a99688f9 Fix passing object reference as out parameter in scripting method invoke 2024-11-18 19:00:01 +01:00
mafiesto4 a839cf796b Fix MUtils::GetClass for Float2 2024-11-18 14:42:13 +01:00
mafiesto4 1eb4980b89 Merge branch 'amir9480-fix_2952' 2024-11-18 12:10:12 +01:00
mafiesto4 2eb87588da Merge branch 'fix_2952' of https://github.com/amir9480/FlaxEngine into amir9480-fix_2952 2024-11-18 12:10:05 +01:00
mafiesto4 2532a57b0b Fix default Terrain material domain to Lit
#3050
2024-11-18 12:06:54 +01:00
mafiesto4 befdbfce3f Merge branch 'xxSeys1-OpenGameProjectFolder' 2024-11-18 11:30:23 +01:00
mafiesto4 c7de999b2a Merge branch 'OpenGameProjectFolder' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OpenGameProjectFolder 2024-11-18 11:30:16 +01:00
mafiesto4 4d02705091 Merge branch 'Tryibion-obfuscate-text-box' 2024-11-18 11:29:40 +01:00
mafiesto4 38b662be63 Merge branch 'obfuscate-text-box' of https://github.com/Tryibion/FlaxEngine into Tryibion-obfuscate-text-box 2024-11-18 11:29:19 +01:00
mafiesto4 b121333149 Merge branch 'Tryibion-fix-type-editor-exception' 2024-11-18 11:29:01 +01:00
mafiesto4 866f375c3b Merge branch 'fix-type-editor-exception' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-type-editor-exception 2024-11-18 11:28:53 +01:00
mafiesto4 f892c98de7 Merge branch 'envision3d-remap-role-change-object-id' 2024-11-18 11:26:04 +01:00
mafiesto4 7a74b1e46d Merge branch 'remap-role-change-object-id' of https://github.com/envision3d/FlaxEngine into envision3d-remap-role-change-object-id 2024-11-18 11:25:58 +01:00
mafiesto4 76dca258ae Merge branch 'GoaLitiuM-dotnet9' 2024-11-18 11:22:04 +01:00
Tryibion 631f2c5107 Fix exception that is thrown when using the type editor. 2024-11-16 16:31:24 -06:00
xxSeys1 a33f50d058 add "File" menu option to open game project folder 2024-11-16 19:35:18 +01:00
xxSeys1 b055117144 simplify parameter deleted code 2024-11-16 18:37:36 +01:00
xxSeys1 498e94548b fix tests not passing 2024-11-16 17:08:34 +01:00
xxSeys1 75d4a110de remove usage of System.Linq 2024-11-16 17:08:10 +01:00
xxSeys1 c8146a8e99 remove unused TerrainLayerNames 2024-11-16 17:05:44 +01:00
Tryibion 65d966fffa Add being able to obfuscate text in a text box with a character. 2024-11-15 09:45:02 -06:00
GoaLitiuM dd894b510d Add support for .NET 9 SDK and runtime 2024-11-14 23:05:25 +02:00
Amir Alizadeh ec200ed155 Fix duplicate root node values changed handler on BehaviorKnowledgeEditor 2024-11-09 01:07:24 +03:30
envision3d 8af74e2062 Remap object id for role change message 2024-11-08 05:04:40 -06:00
mafiesto4 a1b3610af8 Enable network object ids remapping for host or server too to fix custom object ids map
#3042
2024-11-07 13:57:26 +01:00
mafiesto4 851e0b4239 Check for valid object id to map 2024-11-06 23:58:14 +01:00
mafiesto4 3de3c1f2c6 Add debug drawing tangent frame of the selected skeleton node 2024-11-06 15:38:27 +01:00
mafiesto4 246944f688 Merge remote-tracking branch 'origin/master' into 1.10 2024-11-06 09:29:48 +01:00
mafiesto4 e9dcb8a8bb Add option to build editor without profiler 2024-11-06 09:29:26 +01:00
mafiesto4 7f571a647f Fix project files generation to skip unsupported platforms/architectures in referenced targets
#3018 #3040
2024-11-05 17:13:57 +01:00
mafiesto4 853e7cb6f7 Add NetworkReplicator.AddObjectIdMapping for global/custom network objects sync
#3042
2024-11-05 16:37:23 +01:00
mafiesto4 6f694daf92 Merge branch 'xxSeys1-AutoSwitchGamePanel' 2024-11-05 11:32:55 +01:00
mafiesto4 935e25ab7d Fix compile warnings 2024-11-05 11:32:49 +01:00
mafiesto4 576639148f Format code and fix error if _previousWindow has been closed
#2994
2024-11-05 11:32:40 +01:00
mafiesto4 a9b8b83c37 Merge branch 'AutoSwitchGamePanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AutoSwitchGamePanel 2024-11-05 11:27:23 +01:00
mafiesto4 61891da224 Merge branch 'alcoranpaul-Adjusted-minimum-resolution-for-CavnvasScaler' 2024-11-05 11:13:24 +01:00
mafiesto4 77a418de7f Merge branch 'Adjusted-minimum-resolution-for-CavnvasScaler' of https://github.com/alcoranpaul/FlaxEngine into alcoranpaul-Adjusted-minimum-resolution-for-CavnvasScaler 2024-11-05 11:13:17 +01:00
mafiesto4 239ef88f38 Merge branch 'mtszkarbowiak-fix/collections-maintenance' 2024-11-05 11:12:36 +01:00
mafiesto4 0c2adcd416 Merge branch 'fix/collections-maintenance' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/collections-maintenance 2024-11-05 11:12:21 +01:00
mafiesto4 01e09c7c37 Merge branch 'amir9480-fix_3022' 2024-11-05 10:52:20 +01:00
mafiesto4 f5e2a7c847 Merge branch 'fix_3022' of https://github.com/amir9480/FlaxEngine into amir9480-fix_3022 2024-11-05 10:52:15 +01:00
mafiesto4 330e13d33d Merge branch 'Tryibion-reload-scene' 2024-11-05 10:44:18 +01:00
mafiesto4 b393cb70bf Merge branch 'reload-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-reload-scene 2024-11-05 10:44:13 +01:00
mafiesto4 854aa2fca6 Merge branch 'Tryibion-check-asset-move' 2024-11-05 10:42:14 +01:00
Tryibion bd344e8137 Reload existing scene if opened again. 2024-10-31 22:19:13 -05:00
Paul Adrian c4c40874e3 added more float literals 2024-10-31 20:32:01 -05:00
Paul Adrian 9f8989b969 Set minimum resolution and resolution curve
- Set minimum resolution to (1,1) and minimum keyframe of the Resolution Curve to (0,0)
- Also added float literals
2024-10-31 20:26:02 -05:00
Amir Alizadeh 313263e541 Fix output log scroll reset on new log entries addition bug 2024-10-31 23:30:40 +03:30
Mateusz Karbowiak dca48b335a Hash collections bucket state enum extracted
This is a small compilation time optimization by reducing total number of generated types. Should not change runtime behavior.
2024-10-31 02:41:51 +01:00
Mateusz Karbowiak 26309a0d41 Dictionary mutable key access for const accessor hack 2024-10-31 01:15:05 +01:00
Mateusz Karbowiak 7cca26bb97 Dictionary cast constiness fix 2024-10-31 01:08:44 +01:00
Mateusz Karbowiak 2ae3932fcc Revert BitArray changes 2024-10-31 01:06:04 +01:00
Mateusz Karbowiak 5d32ed7f8e Collections casts constiness fix 2024-10-31 00:49:59 +01:00
Mateusz Karbowiak fbb840dff3 Collections de/increment operations fix
This one is more stylistic but is consistent with practice of using pre- operations for iterators.
2024-10-31 00:45:00 +01:00
Mateusz Karbowiak 9c448f75d8 Collections const correctness fix (style) 2024-10-31 00:29:38 +01:00
Mateusz Karbowiak 66b6a29ed4 Collections iterator move noexcept fix 2024-10-31 00:21:34 +01:00
Mateusz Karbowiak 8cb7fb48ce Dictionary returning const item fix
Returning const object does not prevent from using mutable by triggering copy constructor.
2024-10-31 00:21:33 +01:00
Mateusz Karbowiak 5439efc559 Collections implicit cast constructor fix
This one prohibits annoying casts. It is also important for future context injection and follows STL practice.
2024-10-30 22:30:55 +01:00
Mateusz Karbowiak f77f551b72 Collections type aliasing fix
This one is debatable. It follows modern C++.
2024-10-30 22:30:54 +01:00
Mateusz Karbowiak a55866d558 Collections casts fix 2024-10-30 22:18:47 +01:00
Tryibion f37804ac49 Check and warn user if asset is being moved from content to source folders snd from source to content folders. 2024-10-30 15:46:16 -05:00
Mateusz Karbowiak 02db7d02f2 Collections const-correctness fix 2024-10-30 21:06:16 +01:00
mafiesto4 c0a1563402 Merge branch 'Tryibion-namlessArg-support' 2024-10-30 18:51:52 +01:00
mafiesto4 7d59280b30 Merge branch 'namlessArg-support' of https://github.com/Tryibion/FlaxEngine into Tryibion-namlessArg-support 2024-10-30 18:51:41 +01:00
Tryibion 2f4e673be3 Add test for nameless function arguments 2024-10-30 12:20:37 -05:00
Tryibion 379bccc421 Support C++ nameless function arguments for C# gen. 2024-10-30 12:18:03 -05:00
mafiesto4 62b5daee9f Merge branch 'ldkuba-fix-network-manager-update-loop' 2024-10-30 17:32:26 +01:00
mafiesto4 ea7b4963e1 Merge branch 'fix-network-manager-update-loop' of https://github.com/ldkuba/FlaxEngine into ldkuba-fix-network-manager-update-loop 2024-10-30 17:27:16 +01:00
mafiesto4 3f50625cc3 Fix proper handling of Scripting.InvokeOnUpdate if called within that callback 2024-10-30 17:26:06 +01:00
mafiesto4 35c44d60a4 Add AutoGravity option to CharacterController for logic from 4de9e9d918 2024-10-30 17:25:17 +01:00
mafiesto4 6e598ae9f6 Refactor Multi Blend animations sampling length to fix blend spaces with anims of different length 2024-10-30 17:24:47 +01:00
ldkuba 2715df7cf2 Fix NetworkManager not resetting LastUpdateTime
NetworkManager did not reset the LastUpdateTime variable to 0 when
stopping. This lead to wrong behaviour in Update when Stopped and
Started multiple times.
2024-10-30 15:16:45 +01:00
mafiesto4 4de9e9d918 Add gravity to CharacterController::AddMovement for proper movement when using Root Motion 2024-10-30 00:01:54 +01:00
mafiesto4 c1bd42ff7e Add Vector3.SignedAngle utility method 2024-10-29 23:55:42 +01:00
mafiesto4 b1a54d2967 Missing change in 072f7c7e45 2024-10-29 23:34:10 +01:00
mafiesto4 2288684950 Fix pasting or duplicating Multi Blend nodes 2024-10-29 23:08:50 +01:00
mafiesto4 0c645e8b0c Fix root animation in blend spaces when one of the animations doesn't use root motion but animated root node channel 2024-10-29 21:59:21 +01:00
mafiesto4 072f7c7e45 Fix C++ Vector3::Angle to return value in degrees just like C# API (instead of radians) 2024-10-29 20:36:01 +01:00
mafiesto4 7479c3a2fe Merge branch 'Tryibion-trail-retrun' 2024-10-29 16:23:00 +01:00
mafiesto4 6731a5c311 Merge branch 'trail-retrun' of https://github.com/Tryibion/FlaxEngine into Tryibion-trail-retrun 2024-10-29 16:22:47 +01:00
mafiesto4 4153024c21 Final fix for vscode proj gen issue
#3018
2024-10-29 16:22:05 +01:00
Tryibion 8a31d1b54f Add test for trailing return. 2024-10-28 22:15:34 -05:00
Tryibion a1c7132e48 Add support for trailing return types for c# generation. 2024-10-28 22:11:47 -05:00
mafiesto4 b52a520aad Merge branch 'Tryibion-wheel-ordering' 2024-10-28 20:55:47 +01:00
mafiesto4 62fa3b8574 Merge branch 'wheel-ordering' of https://github.com/Tryibion/FlaxEngine into Tryibion-wheel-ordering 2024-10-28 20:55:10 +01:00
mafiesto4 ae4a4a8e57 Fix ComputeShapeSqrDistanceToPoint on PhysX with Large Worlds
#3023
2024-10-28 20:47:53 +01:00
mafiesto4 04ac3160e4 Another blind fix attempt
#3018
2024-10-28 20:41:34 +01:00
mafiesto4 41a0ccb218 Fix Visject Surface search to check nested surfaces (such as State Machine graphs) 2024-10-28 20:32:17 +01:00
mafiesto4 f88eeeb313 Fix missing casting from scalar Variant types to Enum 2024-10-28 14:32:19 +01:00
mafiesto4 4d1541aa1d Another blind fix
#3018
2024-10-27 23:27:10 +01:00
mafiesto4 082d97248d Add unit test for DebugCommands 2024-10-27 15:22:57 +01:00
xxSeys1 6c6a557ffb make naming more consistent 2024-10-25 23:00:05 +02:00
xxSeys1 1d7054265d avoid null string issues 2024-10-25 19:58:49 +02:00
xxSeys1 88215ca3f0 add auto-upgrader for old focus option 2024-10-25 19:31:55 +02:00
xxSeys1 2721364df6 improve naming 2024-10-25 19:30:53 +02:00
xxSeys1 145933dd11 Remove unnecessary using 2024-10-25 19:29:48 +02:00
mafiesto4 9f9564895e Fix collecting referenced asses from Animation asset
#3013
2024-10-25 19:02:31 +02:00
mafiesto4 12af7f6cc9 Add cache to asset references graph for faster displaying data
#3013
2024-10-25 18:53:10 +02:00
mafiesto4 5fb6676ee6 Merge branch 'xxSeys1-groupActors' 2024-10-25 18:24:23 +02:00
mafiesto4 f37a595bc3 Fix actors grouping to make shared parent at the cenetr of the group
#2996
2024-10-25 18:24:14 +02:00
mafiesto4 dcb8152cdf Merge branch 'groupActors' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-groupActors 2024-10-25 17:59:29 +02:00
mafiesto4 3c64d57e3d Another blind attempt to fix issue
#3018
2024-10-25 17:51:29 +02:00
mafiesto4 6af788b20c Fix logging missing ref duplicates
#3018
2024-10-25 17:27:28 +02:00
mafiesto4 1f71a5a2e5 Update Microsoft.VisualStudio.Setup.Configuration.Interop.dll from 3.4.2244 to the latest 3.11.2177
https://forum.flaxengine.com/t/project-not-loaded-after-installing-1-9/1923
2024-10-25 16:16:33 +02:00
xxSeys1 68e531aebb change how layers with no name get displayed
Makes the name shorter, fits into comboboxes more easily
2024-10-25 16:09:30 +02:00
mafiesto4 d88c5f3063 Merge branch 'mtszkarbowiak-fix/nullable' into 1.10 2024-10-25 15:59:44 +02:00
mafiesto4 fa9ce1d346 Code formatting
#2969
2024-10-25 15:59:38 +02:00
mafiesto4 1c2c010ddc Merge branch 'fix/nullable' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/nullable 2024-10-25 15:38:44 +02:00
xxSeys1 a0aee15267 add named terrain layers 2024-10-25 15:30:54 +02:00
mafiesto4 5a873ad606 Fix crash when boxing native non-POD structure into managed data 2024-10-25 13:25:47 +02:00
mafiesto4 1181deb5df Fix crash when using attributes cache after hot-reload in editor 2024-10-25 13:25:36 +02:00
mafiesto4 46c1cc9a49 Add nested variant printing in debug command output 2024-10-25 13:25:15 +02:00
mafiesto4 dcd7b4b6c3 Fix crash when boxing native non-POD structure into managed data 2024-10-25 13:21:40 +02:00
mafiesto4 2d371fd05f Fix DebugCommands::InitAsync when called every frame 2024-10-24 23:38:36 +02:00
mafiesto4 62ece0d92e Fix crash when using attributes cache after hot-reload in editor 2024-10-24 23:38:25 +02:00
xxSeys1 2952bdca66 fix docs commend and function name 2024-10-24 23:28:48 +02:00
xxSeys1 57b4e9f295 move used checks to interface 2024-10-24 23:24:28 +02:00
mafiesto4 ca9b041f54 Fix regression 2024-10-24 22:32:47 +02:00
mafiesto4 8338ec6076 Fix regression 2024-10-24 22:32:02 +02:00
mafiesto4 86e21a53ff Add improved value printing of debug command result 2024-10-24 22:31:07 +02:00
xxSeys1 6b4b85b113 fix code style 2024-10-24 20:48:53 +02:00
mafiesto4 c3e31baa7a Merge remote-tracking branch 'origin/master' into 1.10 2024-10-24 19:35:43 +02:00
mafiesto4 302fc2feb1 Add various engine systems to debug commands 2024-10-24 19:35:24 +02:00
mafiesto4 e324d32769 Add async init and tint coloring based on type to debug commands 2024-10-24 19:34:42 +02:00
mafiesto4 5d7eba05ea Add GetFields and GetMethods to binary module api 2024-10-24 19:33:38 +02:00
mafiesto4 9a654f729f Fix context menu to resize instead of flash when showing while already visible 2024-10-24 19:27:53 +02:00
mafiesto4 87d35f0314 Add debug commands search popup to Output Log 2024-10-24 19:26:11 +02:00
mafiesto4 2357357acb Merge branch 'Tryibion-open-build-location' 2024-10-23 09:38:38 +02:00
mafiesto4 48218bdecd Merge branch 'open-build-location' of https://github.com/Tryibion/FlaxEngine into Tryibion-open-build-location 2024-10-23 09:38:34 +02:00
mafiesto4 a9bca25ef7 Merge branch 'Tryibion-fix-build-tooltip' 2024-10-23 09:38:00 +02:00
Tryibion baa4c2c680 Fix tooltip having editor references. 2024-10-22 21:27:16 -05:00
Tryibion d5895306b9 Add button in GameCooker window to open output build folder. 2024-10-22 21:09:59 -05:00
mafiesto4 3528160696 Merge branch 'xxSeys1-ImproveDeleteAssetDialog' 2024-10-22 23:57:01 +02:00
mafiesto4 e2083c1efb Merge branch 'ImproveDeleteAssetDialog' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ImproveDeleteAssetDialog 2024-10-22 23:56:55 +02:00
mafiesto4 beb42edada Merge branch 'Tryibion-handle-bracket-gen' 2024-10-22 23:48:10 +02:00
mafiesto4 efe2b2caf5 Merge branch 'handle-bracket-gen' of https://github.com/Tryibion/FlaxEngine into Tryibion-handle-bracket-gen 2024-10-22 23:45:46 +02:00
xxSeys1 b714194e3a Make text respect asset count 2024-10-22 23:45:18 +02:00
mafiesto4 9e79d93446 Merge branch 'xxSeys1-TooltipTextAlignment' 2024-10-22 23:37:52 +02:00
mafiesto4 dbb6cecafb Fix warning 2024-10-22 23:37:47 +02:00
mafiesto4 3d87c054be Merge branch 'TooltipTextAlignment' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TooltipTextAlignment 2024-10-22 23:35:24 +02:00
Tryibion 4d0ed01369 Add test case for field default values 2024-10-22 16:31:08 -05:00
mafiesto4 4f3654ab49 Merge branch 'Tryibion-disable-script-item-add' 2024-10-22 23:23:16 +02:00
mafiesto4 f37be0419b Merge branch 'disable-script-item-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-disable-script-item-add 2024-10-22 23:23:10 +02:00
mafiesto4 e76c514047 Merge branch 'xxSeys1-DebugDrawClear' 2024-10-22 23:19:49 +02:00
mafiesto4 626e9732a4 Merge branch 'DebugDrawClear' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugDrawClear 2024-10-22 23:19:44 +02:00
mafiesto4 bd12a97c4c Merge branch 'xxSeys1-ImproveDeleteAssetDialog' 2024-10-22 23:17:51 +02:00
mafiesto4 e68aa0a50c Merge branch 'ImproveDeleteAssetDialog' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ImproveDeleteAssetDialog 2024-10-22 23:17:45 +02:00
mafiesto4 0961787599 Merge branch 'xxSeys1-GetVehicleThrottle' 2024-10-22 22:40:32 +02:00
mafiesto4 b4e45d2487 Merge branch 'GetVehicleThrottle' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-GetVehicleThrottle 2024-10-22 22:40:26 +02:00
mafiesto4 09c0d0d29d Add Alignment option to Vertical and Horizonal Panels
#2599
2024-10-22 22:34:57 +02:00
mafiesto4 5904c0eea5 Add debug command history to Output Log in Editor 2024-10-22 21:59:06 +02:00
Tryibion 1d631e91ce Disable add script item if it is not being added to a required actor. 2024-10-22 14:56:22 -05:00
mafiesto4 e5289931c6 Add Alignment option to Vertical and Horizonal Panels
#2599
2024-10-22 21:55:25 +02:00
mafiesto4 0b1263a9e2 Disable VK_EXT_tooling_info check for debugger on Linux 2024-10-22 21:54:38 +02:00
mafiesto4 16235c21c0 Add optional direction option to context menu 2024-10-22 21:34:28 +02:00
Tryibion 0b52a579c7 Change when wheels are ordered. 2024-10-22 13:18:22 -05:00
xxSeys1 06929f7079 add getter for WheeledVehicle throttle 2024-10-22 14:38:13 +02:00
xxSeys1 3e0809ec0a improve delete assets confirm dialog
- Improve visual spacing
- Improve grammar and reduce word count
- Make prompt respect asset count
2024-10-22 14:16:11 +02:00
xxSeys1 894741eaa7 fix typo in filename 2024-10-22 13:59:48 +02:00
xxSeys1 b880edc889 add editor option to toggle warning 2024-10-22 13:49:26 +02:00
xxSeys1 aee5382ff6 Remove plural from caption 2024-10-22 13:38:37 +02:00
xxSeys1 667eb73911 add warning when used param is being deleted
"Used" means in graph and connected
2024-10-22 13:10:21 +02:00
Tryibion acbb534320 Handle ex: API_FIELD() Type FieldName {DefaultValue}; 2024-10-21 21:34:34 -05:00
Tryibion cc511453f5 Handle c# code gen when C++ field has default value with style type type{} 2024-10-21 21:24:59 -05:00
Tryibion 6c077a83bc Handle C++ bracket default values for code gen to C# 2024-10-21 21:01:48 -05:00
mafiesto4 2127961069 Add printing debug command upon execute 2024-10-21 13:05:26 +02:00
mafiesto4 b681a03bfb Fix output log window to properly handle copy and other input events 2024-10-21 13:03:40 +02:00
mafiesto4 f62c77c35c Fix game deployment if output name contains invalid path characters
#3004
2024-10-21 12:37:55 +02:00
mafiesto4 8ff334ae63 Update OpenAL on Windows
#2997
2024-10-21 12:12:06 +02:00
mafiesto4 ad00c65250 Merge branch 'GoaLitiuM-openal_msvc_fix' 2024-10-21 12:03:32 +02:00
mafiesto4 0aa8ff6a84 Merge branch 'openal_msvc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_msvc_fix 2024-10-21 12:02:45 +02:00
mafiesto4 a94cc64806 Speculative fix for missing main project info in VS Code project generation 2024-10-20 23:29:36 +02:00
mafiesto4 449e988a59 Add workaround for debug command text memory bug due to managed handles gc 2024-10-20 23:25:38 +02:00
mafiesto4 a2693fa354 Ignore non-public debug commands from marked classes 2024-10-20 23:24:26 +02:00
mafiesto4 5328ea891d Add command line input to Output Log in Editor 2024-10-20 23:23:54 +02:00
GoaLitiuM 684ae5771f Fix crash while initializing OpenAL 2024-10-19 01:25:23 +03:00
xxSeys1 6830e4f22b add hotkey for parent to new actor
ctrl + g by default
2024-10-18 22:13:06 +02:00
xxSeys1 dddd5b83d0 add button to remove override 2024-10-18 16:58:49 +02:00
mafiesto4 91d86552cd Minor cleanup 2024-10-17 23:43:07 +02:00
xxSeys1 af79a32847 make naming more consistent 2024-10-17 22:06:07 +02:00
xxSeys1 a810288e2e do todo 2024-10-17 22:04:53 +02:00
Mateusz Karbowiak 14a615cd7c Merge branch 'FlaxEngine:master' into fix/nullable 2024-10-17 20:34:32 +02:00
xxSeys1 21083f8905 expand play mode game panel focus options 2024-10-17 19:24:38 +02:00
xxSeys1 fceb47f2af fix context not implemented 2024-10-17 18:47:48 +02:00
xxSeys1 b27ccc5f3b condense switch statement 2024-10-17 18:42:39 +02:00
mafiesto4 425382f7d2 Fix iOS game dotnet lib incorrect name 2024-10-17 15:03:59 +02:00
xxSeys1 7558cce609 change back accidentally committed line 2024-10-15 22:07:09 +02:00
xxSeys1 98215252bd add tooltip text alignment editor options 2024-10-15 22:05:16 +02:00
xxSeys1 703e83cd48 improve ray direction not normalized assertion message 2024-10-15 21:25:30 +02:00
mafiesto4 c94052513e Add object replication data cache and send via Reliable channel to reduce data transfer 2024-10-15 19:47:09 +02:00
xxSeys1 7e1d6679ce add debug draw clear to game and editor panel 2024-10-15 19:43:08 +02:00
xxSeys1 283ee2af6f add debug draw clear method 2024-10-15 18:55:03 +02:00
mafiesto4 60ed23105d Fix typo 2024-10-15 12:33:51 +02:00
mafiesto4 ac832a0e81 Optimize network transform replication 2024-10-15 11:24:10 +02:00
mafiesto4 c202a639cf Fix linux 2024-10-15 00:01:10 +02:00
mafiesto4 b957733150 Fixes 2024-10-14 23:35:41 +02:00
mafiesto4 7e4d7743a4 Add Quaternion quantization for network stream
Reduced send rate by 56% in average. Identity quat is just 8-bits (flags)
Added tests with full-sphere rotation to ensure this works correctly.
2024-10-14 22:32:29 +02:00
mafiesto4 a6f1dbbf32 Fix Quaternion error tolerance to be more reasonable due to math optimization enabled in compiler 2024-10-14 22:16:08 +02:00
mafiesto4 b38af8fd00 Format code and add debug cmd attributes 2024-10-14 12:12:48 +02:00
mafiesto4 4ddf1a2cc8 Another fix for network profiler to properly handle stats updating when recording is disabled
#2815
2024-10-14 12:12:06 +02:00
mafiesto4 443fe5dbcb Add network keys table to optimize ids and names sending over network
#2815
2024-10-14 12:11:20 +02:00
mafiesto4 23ad24751a Fix editor tables rows coloring to start with darker one 2024-10-12 00:00:02 +02:00
mafiesto4 f8371d037b Refactor old ContentLoadingManager into Content for simplicity 2024-10-11 23:05:09 +02:00
mafiesto4 ff495e1319 Add safety check to exit game in Release mode when running with graphics debugger attached 2024-10-11 20:15:17 +02:00
mafiesto4 575a286e1e Add editor windows to quick actions via Content Finder tool 2024-10-11 20:06:20 +02:00
mafiesto4 a72e8f2f65 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Platform/StringUtils.h
2024-10-11 18:07:41 +02:00
mafiesto4 b45f6c1321 Disable editor screenshot when running without graphics 2024-10-10 23:27:01 +02:00
mafiesto4 56ebbecd3b Remove apt update on Linux CI/CD 2024-10-10 23:24:07 +02:00
mafiesto4 5c0110769a Remove custom source for Linux CI/CD 2024-10-10 22:57:44 +02:00
mafiesto4 b37ba9279e Update Assimp for Linux (use clang 13)
Migrate to Ubuntu 24 for CI/CD builds
CLang 7 used before is no longer avaliable on latest Ubuntu distro
2024-10-10 22:51:59 +02:00
mafiesto4 9e04f0b054 Update Assimp for Linux (use clang 7) 2024-10-10 22:09:03 +02:00
mafiesto4 cc8afbc220 Update Assimp for Mac 2024-10-10 21:28:30 +02:00
mafiesto4 2d6257a390 Revert "Update Assimp lib for Linux"
This reverts commit 0fcd6a194a.
2024-10-10 20:32:44 +02:00
mafiesto4 0fcd6a194a Update Assimp lib for Linux 2024-10-10 18:08:32 +02:00
mafiesto4 79471af0c1 Fix bug in new shadows rendering when there are too many lights 2024-10-10 11:19:06 +02:00
xxSeys1 1fca41b31a code style fix 2024-10-09 18:29:48 +02:00
xxSeys1 8b3f1ca019 make "Edit Prefab" not change content panel file path
If someone still wants to change the Content panel to the file path of the prefab, they can use the "Select Prefab" button
2024-10-09 18:25:04 +02:00
xxSeys1 a50c21cf36 add audio volume and muted in game panel tab rmb menu 2024-10-09 17:19:00 +02:00
xxSeys1 d2dba124df add model import option to only create material slots
but not import actual materials
2024-10-09 13:12:48 +02:00
mafiesto4 73842d9793 Fix properties order in Light shadows section 2024-10-09 12:17:39 +02:00
mafiesto4 600ac568a9 Change default shadows update rate at far plane to be 1 to prevent artifacts
Users can tweak this down manually when optimizing game (dynamic games might stay at 1)
2024-10-09 12:14:53 +02:00
mafiesto4 9694446fca Optimize Color32 to use packed bits for quick comparisons 2024-10-08 12:15:01 +02:00
mafiesto4 735b573705 Bump up build number 2024-10-07 18:03:55 +02:00
Mateusz Karbowiak 863afc065d Merge branch 'FlaxEngine:master' into fix/nullable 2024-10-07 16:34:37 +02:00
Mateusz Karbowiak eda4f433d0 Update TestNullable.cpp 2024-10-07 12:24:09 +02:00
Mateusz Karbowiak f56207f1a4 Nullable.Reset fix, killing inlining 2024-10-07 12:17:23 +02:00
mafiesto4 e5d03134bb Merge branch 'Tryibion-fix-video-audio-not-loop' 2024-10-07 10:25:02 +02:00
mafiesto4 b73463a4b2 Merge branch 'fix-video-audio-not-loop' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-video-audio-not-loop 2024-10-07 10:24:55 +02:00
mafiesto4 0a08d12f69 Merge branch 'Tryibion-quick-win-undock-fix' 2024-10-07 10:24:47 +02:00
mafiesto4 19f483a68f Merge branch 'quick-win-undock-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-quick-win-undock-fix 2024-10-07 10:24:37 +02:00
mafiesto4 1d5e3d198d Merge branch 'Tryibion-open-file-item' 2024-10-07 10:24:05 +02:00
mafiesto4 e94e100431 Merge branch 'open-file-item' of https://github.com/Tryibion/FlaxEngine into Tryibion-open-file-item 2024-10-07 10:21:43 +02:00
mafiesto4 198dddd2ce Fix large worlds build 2024-10-07 10:01:51 +02:00
Mateusz Karbowiak 541ca67a06 Nullable sfinae fix 2024-10-07 03:59:58 +02:00
Mateusz Karbowiak 44dad402f6 Nullable dependency headers fix 2024-10-07 02:41:07 +02:00
Mateusz Karbowiak 1a588eb9f7 Merge branch 'FlaxEngine:master' into fix/nullable 2024-10-07 01:11:51 +02:00
mafiesto4 3434731c2a Another blind fix 2024-10-07 00:40:22 +02:00
mafiesto4 28bf60e62d Fix compilation 2024-10-06 23:54:20 +02:00
mafiesto4 4a4120864d Better fix for c6fa20abaa 2024-10-06 23:23:41 +02:00
Tryibion 283f26b95c Fix video audio not looping. 2024-10-06 14:54:44 -05:00
Mateusz Karbowiak cda74f5cc4 Nullable tests 2024-10-06 13:50:03 +02:00
Mateusz Karbowiak 077ececcf8 Nullable match 2024-10-06 13:20:00 +02:00
Mateusz Karbowiak d48a4c4483 Merge branch 'FlaxEngine:master' into fix/nullable 2024-10-06 13:01:16 +02:00
Tryibion 13acf3c143 Quick fix for #2963 2024-10-05 23:44:26 -05:00
Tryibion 84201b346b Add opening file proxy for windows. 2024-10-05 23:11:38 -05:00
Mateusz Karbowiak 6f6348508a Nullable implicit cast fix 2024-10-06 03:09:04 +02:00
Mateusz Karbowiak 23624aa7f8 Fix type constraints 2024-10-06 02:23:21 +02:00
Mateusz Karbowiak c9b1f6f516 Nullable fixes 2024-10-06 01:57:12 +02:00
Mateusz Karbowiak a2874a189e Nullable docs 2024-10-05 23:51:54 +02:00
mafiesto4 49389ebb4e Merge branch 'Tryibion-fix-recons-z' 2024-10-05 23:22:12 +02:00
mafiesto4 9b7e5be50e Add new features to stb too (as unsupported)
#2968
2024-10-05 23:22:06 +02:00
mafiesto4 66862ea1cf Merge branch 'fix-recons-z' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-recons-z 2024-10-05 23:17:22 +02:00
mafiesto4 c6fa20abaa Better fix for 573e99dd2d 2024-10-05 23:15:38 +02:00
Mateusz Karbowiak edfbeea0e6 Nullable utility functions 2024-10-05 23:10:30 +02:00
Mateusz Karbowiak db06f4f72e Fixed implicit type conversion for type specialization 2024-10-05 21:22:36 +02:00
Mateusz Karbowiak 32b09538ba Hard Nullable<T> refactor * 2024-10-05 21:21:51 +02:00
Tryibion 305d3a6496 Add FlipX to texture tool. 2024-10-04 19:31:55 -05:00
Tryibion 2a5de178fa Small fix for Reconstructing Z Channel and add keeping aspect ration when resizing. 2024-10-04 19:21:15 -05:00
mafiesto4 631ff14fc1 Merge branch 'Tryibion-reconst-z-channel' 2024-10-04 22:39:42 +02:00
mafiesto4 1e2d02d437 Merge branch 'reconst-z-channel' of https://github.com/Tryibion/FlaxEngine into Tryibion-reconst-z-channel 2024-10-04 22:39:37 +02:00
mafiesto4 fe9722c261 Merge branch 'amir9480-fix_2804' 2024-10-04 22:39:17 +02:00
mafiesto4 58e1396c15 Fix rich text box snapping to be ignored at text end
#2964
2024-10-04 22:39:10 +02:00
Tryibion 8e72b1f326 Fix comment. 2024-10-04 15:39:02 -05:00
Tryibion 6b10ebdc2c Add options to reconstruct z channel for textures. 2024-10-04 15:29:45 -05:00
mafiesto4 c759b5fa24 Merge branch 'fix_2804' of https://github.com/amir9480/FlaxEngine into amir9480-fix_2804 2024-10-04 22:19:10 +02:00
mafiesto4 573e99dd2d Fix compilation regression 2024-10-04 22:16:38 +02:00
mafiesto4 b9849e2b5c Fix parsing numbers to support sign 2024-10-04 15:59:48 +02:00
mafiesto4 6fecf1d58a Fix crash when setting static dotnet field from unmanaged code 2024-10-04 15:59:41 +02:00
mafiesto4 e860f969be Add attributes support for dotnet interop for methods, fields and properties 2024-10-04 15:59:34 +02:00
mafiesto4 c6958357c3 Allow placing DebugCommand attribute on fields and properties 2024-10-04 15:58:47 +02:00
mafiesto4 74d2f5d115 Fix parsing numbers to support sign 2024-10-04 15:58:27 +02:00
mafiesto4 777e65c170 Fix crash when setting static dotnet field from unmanaged code 2024-10-04 15:58:05 +02:00
mafiesto4 adbe578aa1 Add attributes support for dotnet interop for methods, fields and properties 2024-10-04 15:57:41 +02:00
Amir Alizadeh c8f57ea82b Fix RichTextBox selection bug 2024-10-03 21:46:59 +03:30
mafiesto4 1414eb9852 Add Variant enum parsing by name and fix enum printing to string 2024-10-03 17:12:39 +02:00
mafiesto4 497cd19fe5 Fix managed interop bug 2024-10-03 17:11:15 +02:00
mafiesto4 85915d787a Add Variant enum parsing by name and fix enum printing to string 2024-10-03 17:10:34 +02:00
mafiesto4 2f0518a348 Fix managed interop bug 2024-10-03 17:10:01 +02:00
mafiesto4 c6e121a777 Add 2k res to scene anim renderer 2024-10-03 13:39:58 +02:00
mafiesto4 7f5f1ba938 Merge remote-tracking branch 'origin/1.10' into 1.10 2024-10-03 12:37:00 +02:00
mafiesto4 1229b12d9a Merge branch 'Tryibion-fix-joint-flag-cat' 2024-10-03 11:46:59 +02:00
mafiesto4 cd964666e2 Merge branch 'fix-joint-flag-cat' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-joint-flag-cat 2024-10-03 11:46:50 +02:00
mafiesto4 a932d549f4 Debug Commands work in progress 2024-10-03 10:24:15 +02:00
mafiesto4 791435ba76 Merge remote-tracking branch 'origin/master' into 1.10 2024-10-03 10:23:13 +02:00
mafiesto4 0b3a95e551 Merge commit 'f74694048575160067734cbe27a023ad78a2c727' into 1.10 2024-10-03 10:23:07 +02:00
mafiesto4 f746940485 Fix typo 2024-10-03 10:04:18 +02:00
Tryibion c3162ca2cb Fix missing EditorDisplay attribute on Distance and Hinge Joints for thier Flags 2024-10-02 10:55:43 -05:00
mafiesto4 e2462c8151 Add ability to edit position curve in timeline with a gizmo in a viewport 2024-10-02 17:00:58 +02:00
mafiesto4 7f7549d2f7 Add Foliage.RemoveAllInstances to clear all instances of foliage
#2957
2024-10-01 23:07:47 +02:00
mafiesto4 c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
mafiesto4 b00cab6388 Fix using old CPU particle assets 2024-10-01 14:38:32 +02:00
mafiesto4 0b492180df Fix Content Finder input action binding in Output Log 2024-10-01 12:29:29 +02:00
mafiesto4 e9ac02d416 Refactor toolstrip buttons tooltips to properly format empty input bindings 2024-10-01 11:06:13 +02:00
mafiesto4 d1d14daa1e Improve timeline tracks renaming to use shared utility with proper incrementing 2024-10-01 10:16:30 +02:00
mafiesto4 bfa09e165a Fix BehaviorTreeMoveToNode when goal location changes every frame by less than tolerance 2024-09-30 23:15:16 +02:00
mafiesto4 c063afc5bc Fix GetObject/SetObject usage in network replication hierarchy 2024-09-30 14:52:05 +02:00
mafiesto4 babaa2680f Merge remote-tracking branch 'origin/1.9' 2024-09-30 12:23:57 +02:00
mafiesto4 fbc5a061d9 Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9 2024-09-30 12:22:40 +02:00
mafiesto4 cf8c9f0982 Add basic Variant parsing from text 2024-09-30 12:20:34 +02:00
mafiesto4 dd5b66386a Fix compilation regression from 5f7075d2f7 2024-09-29 22:25:44 +02:00
mafiesto4 8dab6f3370 Merge branch 'Tryibion-audio-debug-video-player' 2024-09-29 22:14:57 +02:00
mafiesto4 5a2b46c6d2 Merge branch 'audio-debug-video-player' of https://github.com/Tryibion/FlaxEngine into Tryibion-audio-debug-video-player 2024-09-29 22:14:51 +02:00
mafiesto4 58da950f62 Merge branch 'Tryibion-fix-item-scroll-vis' 2024-09-29 22:12:48 +02:00
mafiesto4 75002ce45d Merge branch 'fix-item-scroll-vis' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-item-scroll-vis 2024-09-29 22:12:43 +02:00
mafiesto4 b40fea79ce Merge branch 'Tryibion-fix-rich-text-box-border-vars' 2024-09-29 22:11:41 +02:00
mafiesto4 001597284a Merge branch 'fix-rich-text-box-border-vars' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-rich-text-box-border-vars 2024-09-29 22:11:36 +02:00
mafiesto4 6b658a5bc3 Merge branch 'LOOPDISK-networklagdriver-fix' 2024-09-29 22:10:34 +02:00
mafiesto4 bf4badd6b9 Merge branch 'networklagdriver-fix' of https://github.com/LOOPDISK/FlaxEngine into LOOPDISK-networklagdriver-fix 2024-09-29 22:10:29 +02:00
mafiesto4 5f7075d2f7 Add NetworkReplicationNode::SetObject to customize object replication settings at runtime 2024-09-29 22:08:31 +02:00
mafiesto4 5f19538455 Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
2024-09-29 22:03:46 +02:00
Terence Lee 6015514680 Fixed NetworkLagDriver having wrong ChannelType and Length 2024-09-29 12:41:36 +08:00
Tryibion 6b2380c5fa Add audio debug sphere for video player if spatial audio is used. 2024-09-28 15:20:44 -05:00
Tryibion ecb80e0f34 Add context to drag drop for object ref editor. 2024-09-27 18:26:37 -05:00
Tryibion aded4bfdeb Add context to object referece control to narrow finding actors and scripts 2024-09-27 17:49:44 -05:00
Tryibion 8080c21760 Fix HasBorder and BorderThickness for RichTextBox 2024-09-27 11:31:59 -05:00
Tryibion 6e91e26dfe Fix issue with scroll bars not showing in item search panel when clear search button is clicked. 2024-09-27 11:24:33 -05:00
mafiesto4 1161a4114d Minor tweaks to simd codebase 2024-09-26 18:56:22 +02:00
mafiesto4 a4350cdf3f Merge branch 'GoaLitiuM-msvc_v140_arm64_fix' 2024-09-25 20:34:56 +02:00
mafiesto4 e17c68a5a0 Merge branch 'msvc_v140_arm64_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-msvc_v140_arm64_fix 2024-09-25 20:34:49 +02:00
mafiesto4 b70e65acb4 Fix error when adding new audio track to scene anim via drag & drop 2024-09-25 20:33:10 +02:00
mafiesto4 19817e4ad6 Fix crash on find references in visject surface after grid snap has been added 2024-09-25 20:26:28 +02:00
GoaLitiuM d580667b97 Prevent generating configurations for unsupported external projects 2024-09-25 17:40:54 +03:00
GoaLitiuM 301bf41fab Fix ARM64 compiler support detection with MSVC v140 toolset 2024-09-25 17:38:29 +03:00
mafiesto4 2ad9c7f4d5 Fix Skybox rendering regression
#2943
2024-09-24 23:01:13 +02:00
mafiesto4 c8eed098ba Fix regression 207c6a0cb5 2024-09-24 22:12:42 +02:00
mafiesto4 207c6a0cb5 Refactor platform apis comments and cleanup a bit 2024-09-24 18:29:30 +02:00
mafiesto4 da203352fd Refactor old code documentation 2024-09-24 18:20:12 +02:00
mafiesto4 f817448839 Merge branch 'Tryibion-fix-carot-pos' 2024-09-24 09:26:41 +02:00
mafiesto4 bf56ccaee9 Merge branch 'fix-carot-pos' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-carot-pos 2024-09-24 09:26:35 +02:00
mafiesto4 5d578d9e92 Fix NetworkReplicator::MapObjectId to work in both ways on a client 2024-09-24 09:25:10 +02:00
Tryibion 7b9da3786d Fix carrot position when no text but text alignment 2024-09-23 15:57:21 -05:00
mafiesto4 5690707c73 Optimize generic GetActors/GetScripts on basic type 2024-09-23 21:01:04 +02:00
mafiesto4 3b3be75d94 Fix DDGI probes debug when using very large amount of probes 2024-09-23 20:31:54 +02:00
mafiesto4 128321c655 Fix network profiler to properly calculate network usage statistics per second
#2815
2024-09-23 20:15:50 +02:00
mafiesto4 d2c35e8591 Fix crash in build tool when generating project files with incorrect target setup 2024-09-23 20:15:27 +02:00
mafiesto4 3c31b5bc1e Bump up build number 2024-09-23 14:15:12 +02:00
mafiesto4 81d62756fb Merge remote-tracking branch 'origin/1.9' 2024-09-23 14:11:41 +02:00
mafiesto4 18dc475f40 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
mafiesto4 e22f4a28bd Fix editor log spam by rebuilding layout when Custom Editor throws exception on update
#2935
2024-09-23 13:58:56 +02:00
mafiesto4 aba46cb2c6 Fix naming convention in scripting backend for klass 2024-09-22 12:30:34 +02:00
mafiesto4 da5570e89f Fix terrain shader compilation regression 2024-09-22 11:28:26 +02:00
mafiesto4 c943b3a526 Restore single editor tab window header on platforms with not yet implemented drag features (mac, linux)
#2770
2024-09-22 11:08:31 +02:00
mafiesto4 428a56af28 Fix old api usage warning 2024-09-22 10:53:01 +02:00
mafiesto4 eb825f516e Fix terrain splatmap cache clearng 2024-09-22 10:40:10 +02:00
mafiesto4 371e16a857 Merge branch 'Chikinsupu-SurfaceComments-CenterHeaderEditBox' 2024-09-21 18:13:06 +02:00
mafiesto4 750e4be1b9 Merge branch 'SurfaceComments-CenterHeaderEditBox' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-SurfaceComments-CenterHeaderEditBox 2024-09-21 18:12:58 +02:00
Nils Hausfeld 382ac2c70b - Center alignment for surface comment header 2024-09-20 21:00:34 +02:00
mafiesto4 d9aa123bce Add custom grid snapping value for translation
#1823
2024-09-20 18:33:08 +02:00
mafiesto4 c77b1c3ab2 Revert IK to the pre-1.8 to fix broken projects using it
#2421 #2610
2024-09-20 08:05:00 +02:00
mafiesto4 ed7f190778 Revert partially 075c224022 2024-09-20 00:08:49 +02:00
mafiesto4 f983be6104 Fix realtime environment probes updating
#2191
2024-09-19 23:46:04 +02:00
mafiesto4 075c224022 Fix C# structures memory packing to match C++ better
#2709
2024-09-19 19:35:45 +02:00
mafiesto4 ba701eb4d3 Fix compilation warnings on large worlds 2024-09-19 17:04:31 +02:00
mafiesto4 93d9b9877c Add preserving local changes to model prefab objects when reimporting
#2275
2024-09-19 11:18:42 +02:00
mafiesto4 87b0cc705e Add logging missing object reference context when spawning prefab
#2414
2024-09-19 10:49:26 +02:00
mafiesto4 6924042452 Add copy/paste context actions to the sprite properties panel
#2643
2024-09-19 10:34:46 +02:00
mafiesto4 be395304ec Fix Pre-Skinned Normal and Position when accessed in Pixel Shader
#2549
2024-09-19 10:11:49 +02:00
mafiesto4 fb4b0b2f75 Add resizing panel based on highest child if ControlChildSize is disabled but AutoSize is enabled
#2599 #2511
2024-09-18 23:37:05 +02:00
mafiesto4 596b61b23f Fix crashes in vector editors in rare cases 2024-09-18 23:36:27 +02:00
mafiesto4 a8354720df Add ControlChildSize option to disable autosizing child controls in UI panel
#2511
2024-09-18 23:19:45 +02:00
mafiesto4 c9817b25a3 Fix label sizing issues
#2496
2024-09-18 23:06:10 +02:00
mafiesto4 e024897b7d Refactor Button to inherit from Label and get all of its functionalities
#2599
2024-09-18 23:05:42 +02:00
mafiesto4 262c536d7f Fix Label auto sizing to be relative to pivot and sync layout when editing
#2496
2024-09-18 22:21:56 +02:00
mafiesto4 8c0d89bc62 Add NetworkReplicator::MapObjectId for networked object identifies mapping 2024-09-18 12:54:10 +02:00
mafiesto4 8f0cf3b8ef Fix navigation focus path in UIControl transform editor
#2704
2024-09-18 12:46:59 +02:00
mafiesto4 6857664f48 Add navigation focus submit to Image via mouse left click action 2024-09-18 12:27:37 +02:00
mafiesto4 e1c4bf5289 Add navigation focus support to AssetPicker control
#2704
2024-09-18 12:17:30 +02:00
mafiesto4 f7f4c15e82 Fix TextBox caret and selection when using text alignment options
#2653
2024-09-18 12:00:41 +02:00
mafiesto4 0a22d5ab4d Fix managed arrays interop bug when passed via generic object parameter
#2613
2024-09-17 00:15:04 +02:00
mafiesto4 f050621e3e Blacklist various std lib namespaces in Visual Scripting 2024-09-17 00:14:43 +02:00
xxSeys1 e665cc7500 add safe margin
4 pixels seemed a bit much, smaller adjustments could lead to the menu still showing
2024-09-16 15:43:46 +02:00
mafiesto4 dcadb11a20 Fix build 2024-09-16 13:45:37 +02:00
mafiesto4 2bc95a7af7 Merge branch 'xxSeys1-splashQuoteDocs' 2024-09-16 00:00:41 +02:00
mafiesto4 52f95de756 Merge branch 'splashQuoteDocs' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-splashQuoteDocs 2024-09-16 00:00:35 +02:00
mafiesto4 409c404a26 Merge branch 'xxSeys1-improvedEditorSettingDescriptions' 2024-09-15 23:58:24 +02:00
mafiesto4 d07a615c76 Merge branch 'improvedEditorSettingDescriptions' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-improvedEditorSettingDescriptions 2024-09-15 23:58:10 +02:00
mafiesto4 6113af2dc1 Fix custom 2D clipping mask to properly inherit parent container clip mask
2371
2024-09-15 23:57:52 +02:00
mafiesto4 a367d40913 Add more contextual log printing on missing object/asset reference
#2414
2024-09-15 23:03:53 +02:00
mafiesto4 1fa0159079 Fix crash in editor when opening Visual Script that uses array of visual script references 2024-09-15 22:59:29 +02:00
xxSeys1 6c6938aa41 improve editor options descriptions 2024-09-15 16:03:45 +02:00
mafiesto4 2a29b8e807 Fix regression in function surfaces 2024-09-14 23:25:59 +02:00
xxSeys1 0a516ac98d make it possible to pan editor when rmb down on node 2024-09-14 15:33:07 +02:00
xxSeys1 c5f1cdc23d add splash screen quote about docs
Documentation is amazing. If ppl read it.
2024-09-13 23:35:25 +02:00
mafiesto4 49eeb7bf9a Fix parsing forward enum declaration in scripting api 2024-09-12 22:37:36 +02:00
mafiesto4 cb67fbcbd7 Remove BackgroundBrush from Button as it's already in Control as of 51ee3de689 2024-09-12 19:01:18 +02:00
mafiesto4 51ee3de689 Add Background Brush to the control for more styling
#1898
2024-09-12 16:29:14 +02:00
mafiesto4 c69beae81a Add namespace to method tooltips in Visual ScriptType
#112
2024-09-12 15:45:12 +02:00
mafiesto4 d5f53572df Add support for using C# stdlib api in Visual Scripts
#112
2024-09-12 15:44:53 +02:00
mafiesto4 9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4 e0a488dec1 Fix failed check in Camera::ConvertMouseToRay when result is invalid ray 2024-09-12 12:41:22 +02:00
mafiesto4 0bc98a5f18 Improve asset reference debug in C# when it's empty 2024-09-12 12:41:03 +02:00
mafiesto4 e834f2ec94 Hide internal codegen variable from debugger 2024-09-12 12:40:50 +02:00
mafiesto4 4087e9c291 Add deprecated property to fix compile in old projects
42b4443e14
2024-09-12 12:40:29 +02:00
mafiesto4 31bce25c37 Add deprecated property to fix compile in old projects
42b4443e14
2024-09-12 12:40:13 +02:00
mafiesto4 2d61e329cb Update asset 2024-09-12 09:12:08 +02:00
mafiesto4 e7dc58c596 Fix crash when showing shader source that is empty
#2896
2024-09-12 09:11:55 +02:00
mafiesto4 28ebfa597e Merge branch 'GaryMcWhorter-agx-tonemapping' 2024-09-12 09:06:45 +02:00
mafiesto4 1ca356c2f1 Merge branch 'Tryibion-enum-combo-box-open' 2024-09-12 09:03:09 +02:00
mafiesto4 b776242cc7 Merge branch 'enum-combo-box-open' of https://github.com/Tryibion/FlaxEngine into Tryibion-enum-combo-box-open 2024-09-12 09:03:01 +02:00
mafiesto4 33ccdea761 Fixes and shader update
#2673
2024-09-12 09:02:48 +02:00
mafiesto4 7bc4de4e6b Merge branch 'agx-tonemapping' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-agx-tonemapping 2024-09-12 07:58:01 +02:00
mafiesto4 21d4242340 Merge branch 'xxSeys1-VSScriptingDescripPanelSettingNameChange' 2024-09-12 07:42:50 +02:00
xxSeys1 3a1dde0081 rename VisualScriptingDescriptionPanel to NodeDescriptionPanel
The description panel no longer only shows in the visual scripting editor but also in the material editor.
There is one editor setting that shows/ hides both so I changed the name to something more general.
2024-09-11 22:19:44 +02:00
mafiesto4 cc01952059 Fix Visject parameter values restore after script is saved in editor by using original value diff
#2276
2024-09-11 20:44:45 +02:00
mafiesto4 12c9ae1490 Add surface nodes size snapping when using grid
#1456
2024-09-11 20:24:19 +02:00
mafiesto4 9bbeec5105 Merge branch 'Menotdan-visject_grid_snap' 2024-09-11 20:11:48 +02:00
mafiesto4 c26a806a35 Code cleanup
#1456
2024-09-11 19:57:57 +02:00
mafiesto4 91bfb29d33 Merge branch 'visject_grid_snap' of https://github.com/Menotdan/FlaxEngine into Menotdan-visject_grid_snap
# Conflicts:
#	Source/Editor/Surface/SurfaceUtils.cs
2024-09-11 18:32:08 +02:00
mafiesto4 749b743cf6 Merge branch 'Tryibion-module-remove' 2024-09-11 13:41:37 +02:00
mafiesto4 26ad61c1ce Merge branch 'module-remove' of https://github.com/Tryibion/FlaxEngine into Tryibion-module-remove 2024-09-11 13:41:30 +02:00
mafiesto4 85ff553a72 Merge branch 'Tryibion-fixedalloc-maxcount' 2024-09-11 13:40:45 +02:00
mafiesto4 19226dcf94 Merge branch 'fixedalloc-maxcount' of https://github.com/Tryibion/FlaxEngine into Tryibion-fixedalloc-maxcount 2024-09-11 13:40:34 +02:00
mafiesto4 7311522328 Fix compile regression with large worlds 2024-09-11 13:39:15 +02:00
mafiesto4 27280bb7ff Merge branch 'Menotdan-new-content-creations' 2024-09-11 13:38:41 +02:00
mafiesto4 4683262cf3 Small codestyle tweaks
#2415
2024-09-11 13:38:31 +02:00
Tryibion c452ffec8b Add aadditional check for allocation args generic arg count. 2024-09-10 13:08:44 -05:00
Tryibion 09b3640116 Add code gen for FixedAllocation arrays to generate Collection attribute with accolation count. 2024-09-10 13:04:33 -05:00
mafiesto4 1bc09fb962 Merge branch 'new-content-creations' of https://github.com/Menotdan/FlaxEngine into Menotdan-new-content-creations 2024-09-10 20:00:18 +02:00
mafiesto4 21ed4a2371 Fix Flipbook node bug
#2690
2024-09-10 12:13:28 +02:00
mafiesto4 c1a5db616e Add ProjectPoint for Editor Viewport
#2814
2024-09-10 11:10:15 +02:00
mafiesto4 aef06656f0 Fix using Tag as key of serialized dictionary in cooked build
#2560
2024-09-09 22:30:01 +02:00
mafiesto4 05d191f491 Remove any leftover executable files deployed from .NET SDK 2024-09-09 22:25:37 +02:00
mafiesto4 abb684aed2 Fix spline length calculations bug
#2385
2024-09-09 20:47:49 +02:00
mafiesto4 bbb0d36494 Fixed issues found by PVS-Studio 2024-09-09 18:21:59 +02:00
mafiesto4 c62575612b Fix missing parameters metadata on nested material layers
#731
2024-09-09 12:34:18 +02:00
mafiesto4 d939421c82 Merge branch 'Tryibion-fix-spelling-virtual' 2024-09-09 07:58:08 +02:00
mafiesto4 060dd748a7 Merge branch 'fix-spelling-virtual' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spelling-virtual 2024-09-09 07:58:02 +02:00
mafiesto4 a8b2358987 Merge branch 'Tryibion-add-shift-end-text' 2024-09-09 07:57:08 +02:00
mafiesto4 b05b94c811 Merge branch 'add-shift-end-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-shift-end-text 2024-09-09 07:54:51 +02:00
mafiesto4 89462856e3 Fix mixed tab/spaces in script templates
#2906
2024-09-09 07:34:45 +02:00
mafiesto4 8795667e10 Merge branch 'Tryibion-cs-template-path' 2024-09-09 07:20:15 +02:00
mafiesto4 a7af0be9bb Merge branch 'cs-template-path' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-template-path 2024-09-09 07:20:02 +02:00
mafiesto4 2e183d77c8 Merge branch 'Tryibion-fix-last-list-element-label' 2024-09-09 07:18:18 +02:00
mafiesto4 f1fde0542e Merge branch 'fix-last-list-element-label' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-last-list-element-label 2024-09-09 07:18:11 +02:00
mafiesto4 c42cc266f9 Add unit test for nested namespace type
#2626 #2914
2024-09-09 07:12:40 +02:00
mafiesto4 e8d077bb84 Merge branch 'Tryibion-fix-interface-bindings' 2024-09-09 07:10:42 +02:00
mafiesto4 a4a6ea5ee6 Merge branch 'fix-interface-bindings' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-interface-bindings 2024-09-09 07:03:12 +02:00
mafiesto4 83732dae97 Merge branch 'Tryibion-camera-decals' 2024-09-09 06:15:25 +02:00
mafiesto4 c9be8e2a41 Merge branch 'camera-decals' of https://github.com/Tryibion/FlaxEngine into Tryibion-camera-decals 2024-09-09 06:15:19 +02:00
envision3d 25aa5bee85 fix crash with prefab window open on script reload 2024-09-09 06:13:56 +02:00
mafiesto4 545e59aba5 Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
2024-09-09 05:59:17 +02:00
Tryibion fd30872f5e Add check for entries count. 2024-09-06 20:30:20 -05:00
Tryibion 8353afa31c Dont close Flag Enum Comboboxes on option selected. 2024-09-06 20:26:04 -05:00
Tryibion 6eee25e04a Removed decals from effecting editor camera model. 2024-09-06 17:45:04 -05:00
Tryibion f7ea45b14d Fix interface bindings clashing namespace and class name if class has same name as namespace. 2024-09-06 16:10:35 -05:00
Tryibion 2f268cab70 Fix last list element label positioning. 2024-09-06 15:47:13 -05:00
Tryibion c844c6b7f0 Add page up and down in textboxbase 2024-09-05 20:51:27 -05:00
Tryibion 34facd8769 Add Shift+End for textboxbase 2024-09-05 18:54:03 -05:00
Tryibion fc6dc9473c Add third party and deps module detection. 2024-09-03 12:54:11 -05:00
Tryibion ecace3d609 Code style fix. 2024-09-02 13:07:15 -05:00
Tryibion 65fd975b1a Add generic CSharpProxy. Add Empty C# template. 2024-09-02 12:57:23 -05:00
Tryibion fd7e04fd8c Fix spelling and comment description wording for GetAssetVirtualProxy 2024-09-01 14:00:50 -05:00
mafiesto4 fc9aa5c184 Fix texture streaming reallocation task to ignore not-resident mips
#2559
2024-08-30 19:50:00 +02:00
mafiesto4 5ebfa4452e Merge branch 'cNori-Math' 2024-08-30 14:48:12 +02:00
mafiesto4 653aaecaec Postmerge cleanup
#2391
2024-08-30 14:48:06 +02:00
mafiesto4 3b9cca30bb Merge branch 'Math' of https://github.com/cNori/FlaxEngineFork into cNori-Math 2024-08-30 13:23:43 +02:00
mafiesto4 f64bad2c1e Merge branch 'Tryibion-save-collection-groups' 2024-08-30 13:20:47 +02:00
mafiesto4 ce7b11adfc Merge branch 'save-collection-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-save-collection-groups
# Conflicts:
#	Source/Editor/CustomEditors/Editors/CollectionEditor.cs
2024-08-30 13:17:46 +02:00
mafiesto4 b80409c195 Merge branch 'Tryibion-sprite-name-update' 2024-08-30 13:02:39 +02:00
mafiesto4 58547142c9 Merge branch 'sprite-name-update' of https://github.com/Tryibion/FlaxEngine into Tryibion-sprite-name-update 2024-08-30 13:02:33 +02:00
mafiesto4 b52acb31c2 Merge branch 'Tryibion-fix-json-win-cm' 2024-08-30 13:01:32 +02:00
mafiesto4 74c4fb79f5 Merge branch 'fix-json-win-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-json-win-cm 2024-08-30 12:58:43 +02:00
mafiesto4 68eb8b9f21 Fix properties editor labels positioning
#2530 #2609
2024-08-30 12:58:12 +02:00
mafiesto4 6a4d9877e6 Remove unsured variable 2024-08-29 19:34:17 +02:00
Muzz 09737023a1 Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
2024-08-29 19:01:37 +02:00
Tryibion 62dff3fa20 Update sprite group name when sprite name is changed. 2024-08-29 11:40:30 -05:00
mafiesto4 e925af534e Add picking the longest animation from the imported file instead of the first one as default
#2490
2024-08-29 09:53:22 +02:00
Tryibion 2ff6437a92 Clean up JsonAssetWindow options cm if it exists. 2024-08-28 20:58:24 -05:00
mafiesto4 ec412d9be0 Fix undo-redo for JsonAssetReference in Editor
#2711
2024-08-28 23:42:59 +02:00
mafiesto4 ca0fb8cf63 Fix missing scenes saving when entering play mode in full game mode
#2465
2024-08-28 17:14:22 +02:00
mafiesto4 a1745e25a1 Fix Input::AxisValueChanged event to properly handle value changes when using keyboard
#2393
2024-08-28 16:48:52 +02:00
mafiesto4 50bf26337d Merge branch 'Tryibion-better-mat-instance-param-settings' 2024-08-28 16:40:40 +02:00
mafiesto4 e6167e3e65 Merge branch 'better-mat-instance-param-settings' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-mat-instance-param-settings 2024-08-28 16:40:30 +02:00
mafiesto4 645e7cd9dc Merge branch 'Tryibion-nameof-module-add' 2024-08-28 16:39:44 +02:00
mafiesto4 9fa40cbf09 Merge branch 'nameof-module-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-nameof-module-add 2024-08-28 16:39:25 +02:00
mafiesto4 942e7986be Merge branch 'Tryibion-shrink-listen' 2024-08-28 16:39:04 +02:00
mafiesto4 758f3c39ee Merge branch 'shrink-listen' of https://github.com/Tryibion/FlaxEngine into Tryibion-shrink-listen 2024-08-28 16:37:30 +02:00
mafiesto4 73125013f0 Merge branch 'Tryibion-fix-comment-node-cm' 2024-08-28 16:36:50 +02:00
mafiesto4 776002c08c Merge branch 'fix-comment-node-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-comment-node-cm 2024-08-28 16:36:43 +02:00
mafiesto4 f3f7d4a034 Fix incorrect network RPC sending when target client ids list is provided but is empty
#2272
2024-08-28 16:36:08 +02:00
mafiesto4 1864574a92 Fix missing integer and double math node implementation in Visject
#2359
2024-08-28 16:24:51 +02:00
mafiesto4 353315bb43 Grey-out value box slider icon when control is disabled 2024-08-28 15:49:37 +02:00
mafiesto4 0dbcdc3217 Add enlarging debug point of current blend value in Multi blend nodes in Anim Graph window 2024-08-28 15:23:10 +02:00
mafiesto4 046865ba00 Fix Multi Blend 2D animation indices outside the blend space
#2553
2024-08-28 15:06:19 +02:00
Tryibion 1546d97b2f Add removing semi colons from targets. 2024-08-27 21:38:57 -05:00
mafiesto4 cd4bd5efe0 Fix duplicate action active state for nodes that dont allow it in Visject graph
#2243
2024-08-27 23:38:11 +02:00
mafiesto4 838cb9f2ce Fix object reference empty text clipping 2024-08-27 23:37:28 +02:00
Tryibion 24a5a4df45 Use Ordinal string comparisions 2024-08-27 16:20:53 -05:00
Tryibion 2e395ff58e Add log for deleting module generated files. 2024-08-27 15:37:22 -05:00
Tryibion b9506edc03 Remove flax.json file from commit 2024-08-27 15:33:25 -05:00
Tryibion 2941ccc93b Add removing generated cpp and h files. 2024-08-27 15:31:27 -05:00
Tryibion e4e568ae6a Code style fix 2024-08-27 15:21:49 -05:00
Tryibion dd655d8c8d Add removing generated module files. 2024-08-27 15:19:52 -05:00
Tryibion 3bffc927f6 Add cleaning up modules from target files when deleted. 2024-08-27 14:54:21 -05:00
Tryibion 6930139f9a Add saving collection groups. Add open all and close all menu buttons for collections. 2024-08-27 11:27:09 -05:00
mafiesto4 499ef51875 Fix draw calls sorting to favor distance over geometry and material
#2271 #2306
2024-08-27 16:01:46 +02:00
mafiesto4 0b3835f593 Fix turbulence module in GPU particles far away from world origin
#1944
2024-08-27 15:12:58 +02:00
Tryibion 9ebf98ce77 Fix null reference in Visject CM if there are no elements associated with a node. 2024-08-26 21:03:04 -05:00
Tryibion 22cf2570f5 Add more nameof for finding and template code. 2024-08-23 16:31:33 -05:00
Tryibion 5307ea85b5 Have new projects use nameof(Game). 2024-08-23 16:27:32 -05:00
Tryibion 21b187ab9f Use nameof for adding new Modules to build targets. 2024-08-23 11:37:08 -05:00
Tryibion 9c31a35f6b Remove revert button. 2024-08-23 10:24:05 -05:00
Tryibion 5b42100581 Moved material instance override opetions into setting button. 2024-08-23 10:12:43 -05:00
mafiesto4 591f0ee6a9 Fix regressions after rendering changes 2024-08-23 00:26:42 +02:00
mafiesto4 a18565fd61 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-23 00:05:00 +02:00
mafiesto4 e5f0e05d43 Fix terrain rendering to use the same LOD for main view and shadow passes
#2555 #2256
2024-08-23 00:00:42 +02:00
mafiesto4 ef540bc498 Fix crash when drawing particle effect where one of the emitter assets is not yet loaded 2024-08-22 23:35:53 +02:00
mafiesto4 fc66738dca Add automatic heightmap files removal on Editor shutdown for deleted terrains
#1902
2024-08-22 23:29:42 +02:00
Tryibion 5800dd2448 Shrink listen button in input editors. 2024-08-22 16:06:13 -05:00
mafiesto4 b8cb1a828a Fix foliage shadows rendering when using cull distance
#2489
2024-08-22 22:29:33 +02:00
mafiesto4 23f60da40d Fix various code issues found using PVS-Studio 2024-08-22 20:24:52 +02:00
mafiesto4 fb2af0e0e7 Fix regression in Sort Key usage 2024-08-22 18:49:03 +02:00
mafiesto4 bb00653645 Fix regression in shadow maps rendering batching to ignore transparent materials due to opacity usage 2024-08-22 17:49:12 +02:00
mafiesto4 20456d95e8 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-22 17:33:20 +02:00
mafiesto4 3ecb7c1d81 Fix SpriteRender all parameters override
#2233
2024-08-22 13:20:53 +02:00
mafiesto4 d0240a54c7 Add MaterialInstance.ResetParameters 2024-08-22 13:15:33 +02:00
mafiesto4 e6745e43ec Fix drawing physics colliders in debug view mode
#2622 #2833
2024-08-21 23:28:44 +02:00
mafiesto4 8ff0f9cd52 Merge branch 'Tryibion-gamepad-button-axis' 2024-08-21 23:04:42 +02:00
mafiesto4 f9f6c27cb5 Merge branch 'gamepad-button-axis' of https://github.com/Tryibion/FlaxEngine into Tryibion-gamepad-button-axis 2024-08-21 23:04:36 +02:00
mafiesto4 fe33bd4c83 Merge branch 'Tryibion-handle-enum-MAX' 2024-08-21 23:03:12 +02:00
mafiesto4 259ddf0410 Merge branch 'handle-enum-MAX' of https://github.com/Tryibion/FlaxEngine into Tryibion-handle-enum-MAX 2024-08-21 23:02:34 +02:00
mafiesto4 3947b164b5 Merge branch 'Tryibion-hide-animmodel-param' 2024-08-21 23:01:14 +02:00
mafiesto4 0854e5c4ac Merge branch 'hide-animmodel-param' of https://github.com/Tryibion/FlaxEngine into Tryibion-hide-animmodel-param 2024-08-21 23:00:51 +02:00
mafiesto4 79947a051c Merge branch 'Tryibion-unique-proxy' 2024-08-21 23:00:09 +02:00
mafiesto4 1b7ff9cdd4 Merge branch 'unique-proxy' of https://github.com/Tryibion/FlaxEngine into Tryibion-unique-proxy 2024-08-21 23:00:04 +02:00
mafiesto4 5f58a6b3d0 Merge branch 'Tryibion-prog-bar-lerp-jump' 2024-08-21 22:59:12 +02:00
mafiesto4 e5c1cf102c Merge branch 'prog-bar-lerp-jump' of https://github.com/Tryibion/FlaxEngine into Tryibion-prog-bar-lerp-jump 2024-08-21 22:59:07 +02:00
mafiesto4 e03dc3754d Merge branch 'Tryibion-vs-param-declare-order' 2024-08-21 22:58:36 +02:00
mafiesto4 dd51ddf0f8 Merge branch 'vs-param-declare-order' of https://github.com/Tryibion/FlaxEngine into Tryibion-vs-param-declare-order 2024-08-21 22:58:31 +02:00
mafiesto4 bdf4c3e1eb Merge branch 'Tryibion-input-rem-dispose' 2024-08-21 22:56:17 +02:00
mafiesto4 9c13ec8808 Merge branch 'input-rem-dispose' of https://github.com/Tryibion/FlaxEngine into Tryibion-input-rem-dispose 2024-08-21 22:55:52 +02:00
mafiesto4 6b63e91391 Add PVS-Studio as new toool that we use for codequality 2024-08-21 22:53:05 +02:00
mafiesto4 f0793dc33f Merge branch 'Tryibion-invert-y-rot' 2024-08-21 22:37:11 +02:00
mafiesto4 dfde648e79 Merge branch 'invert-y-rot' of https://github.com/Tryibion/FlaxEngine into Tryibion-invert-y-rot 2024-08-21 22:37:02 +02:00
mafiesto4 acd338981c Add caching review model in Animation window
#2508
2024-08-21 22:36:11 +02:00
mafiesto4 1c840539c6 Fix crash in audio clip if it's still streaming after unload
#2866
2024-08-21 22:36:05 +02:00
mafiesto4 73a596cb2f Add OrthographicSize to Camera for fixed ortho projection size
#1970
2024-08-21 22:35:43 +02:00
Tryibion 6fad87002d Add option to invert the y-axis mouse rotation in the editor viewport. 2024-08-21 14:32:47 -05:00
Tryibion aa3cf2e077 Add Gamepad buttons to Axis Config. 2024-08-21 13:34:33 -05:00
Tryibion 6b0098bb09 Remove bindings for InputEvent and InputAxis on dispose. 2024-08-21 12:48:46 -05:00
Tryibion 0cc3026b07 Small code style fix. 2024-08-21 08:53:19 -05:00
Tryibion b7b23dce5f Fix bug with usedMax not only setting zero after max. 2024-08-21 08:48:35 -05:00
Tryibion 8802cfa32a Simplify code. 2024-08-20 20:58:07 -05:00
Tryibion ce06809970 Small code style fix. 2024-08-20 20:43:07 -05:00
Tryibion 252de16c13 Fix bugs with quaternion editor. 2024-08-20 20:40:50 -05:00
Tryibion 43952fdc31 Add support for Vector3, Float3, Double3, and Quaternion mutliselect value changing. 2024-08-20 20:33:36 -05:00
Tryibion a69a3812c2 Add Bindings for handling MAX c++ defines and converting them to c#. 2024-08-20 18:30:02 -05:00
mafiesto4 6534136632 Fix editor viewport mouse control bug when using Alt key
#2816
2024-08-20 18:56:38 +02:00
mafiesto4 2542adba92 Fix ConvertMouseToRay for orthographic projection
#2748
2024-08-20 16:10:03 +02:00
mafiesto4 a7b9dccba4 Merge branch 'Tryibion-getscene-check-return' 2024-08-17 18:13:43 +02:00
mafiesto4 db7138e0e3 Merge branch 'getscene-check-return' of https://github.com/Tryibion/FlaxEngine into Tryibion-getscene-check-return 2024-08-17 18:13:35 +02:00
mafiesto4 5a7080c9c0 Fix crash in particle emitter load
#2840
2024-08-17 18:10:16 +02:00
mafiesto4 ce1a1d6031 Fix deploying fbx files in cooked build from ModelPrefab 2024-08-17 16:48:42 +02:00
mafiesto4 650a2921a3 Add improved FormatBytesCount to print large sizes in more detailed way
Instead of printing `2 GB` output `2.43 GB` to be more explicit.
Deprecate version with `int` in favor of a single `ulong`.
2024-08-17 14:35:13 +02:00
mafiesto4 7650cead3d Disable tooltip on profiler recording button to not affect perf due to tooltip showing 2024-08-17 00:10:53 +02:00
mafiesto4 ed9aaba055 Fix profiler window tabs layout for charts 2024-08-17 00:10:03 +02:00
mafiesto4 cb106be710 Fix importing compressed textures with DirectXTex with resizing 2024-08-16 22:40:02 +02:00
Tryibion e21c884841 Add removing old proxy to add new one. 2024-08-16 13:49:50 -05:00
Tryibion cc157718cd Only allow adding unique proxy types to content database Proxy list. 2024-08-16 11:17:25 -05:00
mafiesto4 4a90663b1c Fix post merge 2024-08-16 15:03:04 +02:00
mafiesto4 21b4c7c916 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-16 14:52:57 +02:00
mafiesto4 b1127f2e05 Merge branch 'envision3d-feature/fix-prefab-crash' into 1.9 2024-08-16 14:52:32 +02:00
mafiesto4 ceb23c14c9 Merge branch 'feature/fix-prefab-crash' of https://github.com/envision3d/FlaxEngine into envision3d-feature/fix-prefab-crash 2024-08-16 14:52:25 +02:00
mafiesto4 c4c25fc21f Optimize SceneObjectsFactory::SynchronizeNewPrefabInstances when loading large scenes 2024-08-16 14:49:43 +02:00
Tryibion 7772669148 Better fix. 2024-08-16 07:46:31 -05:00
Tryibion 1047911cfe Fix initial lerp jumping for Progress bar on first update. 2024-08-16 07:40:52 -05:00
Tryibion 134c257081 Keep property declared order if similar meta data token. 2024-08-16 07:23:28 -05:00
Tryibion fb9cc7fea5 Add boolean check for if paramters are showing. 2024-08-15 21:48:25 -05:00
Tryibion 850107944c Hide parameters for animated model on end play. 2024-08-15 21:44:40 -05:00
mafiesto4 330d769bdc Optimize SceneObjectsFactory::SetupPrefabInstances when loading large scenes 2024-08-15 23:27:00 +02:00
mafiesto4 d779862271 Merge branch 'Tryibion-keep-scroll' 2024-08-15 15:38:27 +02:00
mafiesto4 b22a719204 Merge branch 'keep-scroll' of https://github.com/Tryibion/FlaxEngine into Tryibion-keep-scroll 2024-08-15 15:38:19 +02:00
Tryibion dcffb422e5 Change actor scroll cache to use guid and float instead of strings, remove onactor removed code to keep values after undo. 2024-08-15 08:37:00 -05:00
mafiesto4 b6555519c5 Merge branch 'Tryibion-req-exit' 2024-08-15 15:34:59 +02:00
mafiesto4 1c77245818 Merge branch 'req-exit' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-exit 2024-08-15 15:34:52 +02:00
mafiesto4 7ded585c0b Improve debug shapes drawing
#2833
2024-08-15 15:31:04 +02:00
mafiesto4 6065c3ec11 Merge branch 'Tryibion-prefab-physics-draw' 2024-08-15 15:26:25 +02:00
mafiesto4 c67385ef80 Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw 2024-08-15 15:26:19 +02:00
mafiesto4 af2ee20e19 Merge branch 'GoaLitiuM-isnormalized_checks' 2024-08-15 15:22:10 +02:00
mafiesto4 b551610604 Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks 2024-08-15 15:21:58 +02:00
mafiesto4 4f2c59231a Merge branch 'handle-.f' of https://github.com/Tryibion/FlaxEngine into Tryibion-handle-.f 2024-08-15 15:18:42 +02:00
mafiesto4 51bf5cd1bf Fix to not call GetQueuedBuffersCount unless needed for the looping fix
#2834
2024-08-15 15:16:32 +02:00
mafiesto4 a6e2a45869 Merge branch 'fix-stop-audio' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-stop-audio 2024-08-15 15:14:25 +02:00
mafiesto4 e5bb243b68 Merge branch 'Tryibion-anim-slot-blend' 2024-08-15 15:08:46 +02:00
Tryibion a6b4f2fc63 Remove extra include. 2024-08-15 08:07:04 -05:00
mafiesto4 762419d4c4 Merge branch 'anim-slot-blend' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-blend 2024-08-15 15:06:39 +02:00
mafiesto4 934e4ca549 Merge branch 'Tryibion-apply-hrtf-init' 2024-08-15 15:03:54 +02:00
mafiesto4 549a779a59 Merge branch 'apply-hrtf-init' of https://github.com/Tryibion/FlaxEngine into Tryibion-apply-hrtf-init 2024-08-15 15:03:49 +02:00
mafiesto4 f43333ae01 Merge branch 'Tryibion-surf-param-sort' 2024-08-15 15:02:02 +02:00
mafiesto4 75cd7feffa Merge branch 'surf-param-sort' of https://github.com/Tryibion/FlaxEngine into Tryibion-surf-param-sort 2024-08-15 15:01:57 +02:00
mafiesto4 0b4361ab6b Merge branch 'Tryibion-expose-actor-func' 2024-08-15 15:00:00 +02:00
mafiesto4 4e5c163732 Merge branch 'expose-actor-func' of https://github.com/Tryibion/FlaxEngine into Tryibion-expose-actor-func 2024-08-15 14:59:54 +02:00
mafiesto4 17f32246da Merge branch 'Tryibion-descript-cm-anim-mat' 2024-08-15 14:58:24 +02:00
mafiesto4 94d4ea8a40 Merge branch 'descript-cm-anim-mat' of https://github.com/Tryibion/FlaxEngine into Tryibion-descript-cm-anim-mat 2024-08-15 14:56:35 +02:00
mafiesto4 70e7b0d527 Merge branch 'Tryibion-edit-scroll-shift' 2024-08-15 14:24:10 +02:00
mafiesto4 f257b25998 Merge branch 'Tryibion-terrain-mode-visible' 2024-08-15 14:23:30 +02:00
mafiesto4 610cc2cd4f Merge branch 'terrain-mode-visible' of https://github.com/Tryibion/FlaxEngine into Tryibion-terrain-mode-visible 2024-08-15 14:23:07 +02:00
mafiesto4 7ed3340028 Merge branch 'edit-scroll-shift' of https://github.com/Tryibion/FlaxEngine into Tryibion-edit-scroll-shift 2024-08-15 14:21:38 +02:00
mafiesto4 5e25a2572b Merge branch 'Tryibion-terrain-gizmo-shift' 2024-08-15 14:15:39 +02:00
mafiesto4 74ce7e89d2 Merge branch 'terrain-gizmo-shift' of https://github.com/Tryibion/FlaxEngine into Tryibion-terrain-gizmo-shift 2024-08-15 14:15:33 +02:00
mafiesto4 40b9013f41 Merge branch 'Tryibion-foliage-gizmo-resize' 2024-08-15 14:14:52 +02:00
mafiesto4 52cc327f2b Merge branch 'foliage-gizmo-resize' of https://github.com/Tryibion/FlaxEngine into Tryibion-foliage-gizmo-resize 2024-08-15 14:13:19 +02:00
mafiesto4 94cffaaefe Merge branch 'Tryibion-obj-ref-color' 2024-08-15 13:04:41 +02:00
mafiesto4 8586a44c79 Merge branch 'obj-ref-color' of https://github.com/Tryibion/FlaxEngine into Tryibion-obj-ref-color 2024-08-15 13:04:28 +02:00
mafiesto4 5a410fe12d Merge branch 'Tryibion-rem-def-lod-terr' 2024-08-15 13:03:34 +02:00
mafiesto4 222768d363 Merge branch 'rem-def-lod-terr' of https://github.com/Tryibion/FlaxEngine into Tryibion-rem-def-lod-terr 2024-08-15 13:03:27 +02:00
mafiesto4 0c6ef79b11 Merge branch 'Tryibion-inc-lerp-node-size' 2024-08-15 13:02:24 +02:00
mafiesto4 14cb059b34 Merge branch 'inc-lerp-node-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-inc-lerp-node-size 2024-08-15 13:02:16 +02:00
mafiesto4 45e83d6d15 Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
2024-08-15 13:01:40 +02:00
mafiesto4 e7f1afdfaa Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
2024-08-15 12:04:39 +02:00
Tryibion 1ca7261f06 Add description to cm in Particle emitter surface. 2024-08-13 16:49:34 -05:00
Tryibion 6f15bf7209 Expose additional Actor virtual methods to c# 2024-08-13 15:14:07 -05:00
Tryibion da4058141b Change Object Reference "None" to be grayed out instead of error orange. 2024-08-13 14:24:43 -05:00
Tryibion 77729bc340 Remove default value comment from terrain LOD. 2024-08-12 20:46:29 -05:00
Tryibion ace45eabf3 Keep properties window scroll for actors. 2024-08-12 20:36:26 -05:00
mafiesto4 75a97a30fe Update assets 2024-08-12 19:16:16 +02:00
mafiesto4 596ad18ce3 Add smooth light brightness fade out at last 10% of ViewDistance (if used) 2024-08-12 18:32:33 +02:00
mafiesto4 f025f923ae Increase limit on Global Surface Atlas objects culling to prevent artifacts in dense scenes 2024-08-12 15:35:29 +02:00
mafiesto4 fbd3b9372b Fix crash when reading invalid data from file 2024-08-12 15:35:02 +02:00
mafiesto4 824d6701d8 Add improved default value detection for scripting object references in bindings generator 2024-08-12 15:34:39 +02:00
mafiesto4 63bee0c78d Add IndirectLightingIntensity to Sky for GI intensity control 2024-08-12 15:34:08 +02:00
mafiesto4 bcb0200435 Fix GPU-based SDF generation to reject negative distance from far away triangles 2024-08-12 10:55:27 +02:00
Tryibion 9c4129a2a3 Add todo for immediate transition. 2024-08-11 13:24:57 -05:00
mafiesto4 8f18d654ee Add copy/paste for material instance parameters via context menu on Parameters group header 2024-08-10 20:46:33 +02:00
mafiesto4 97ab8940f0 Fix bug with missing baked SDF data on save when asset data chunk memory was freed by GC 2024-08-10 20:45:59 +02:00
Tryibion ae7a21504b Increase Lerp node size 2024-08-10 10:42:27 -05:00
Tryibion c871613616 Change terrain modes to not be visible if no terrain panel is showing 2024-08-10 10:30:26 -05:00
Tryibion 94334ae52d Dont zoom in edit game window if shift is clicked and window is not focused 2024-08-10 10:02:31 -05:00
Tryibion 002aac08e8 Add resizing foliage paint gizmo with shift scroll. 2024-08-10 09:31:00 -05:00
Tryibion 9d7d66f235 Add check for not having right mouse button down for changing terrain gizmo sizes. 2024-08-10 09:19:34 -05:00
Tryibion e954417c2f Set EnableHRTF on audio init to match audio settings value. 2024-08-09 13:31:27 -05:00
mafiesto4 7224494ce6 Add improved material instance setup on model import with base material 2024-08-09 18:44:47 +02:00
mafiesto4 0023014cc2 Add MaterialInstance.ResetParameters 2024-08-09 18:39:47 +02:00
mafiesto4 43afa76e60 Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused 2024-08-09 18:26:16 +02:00
Tryibion a599615c1a use bucket index instead of anim for check. 2024-08-09 10:47:52 -05:00
Tryibion 588861757a Only reset starting value once time has progressed past zero. 2024-08-09 10:00:36 -05:00
Tryibion 830db22dcc Blend out of anim slots when stopped. 2024-08-09 09:05:53 -05:00
envision3d 143014e9c9 fix crash with prefab window open on script reload 2024-08-09 00:16:38 -05:00
mafiesto4 7ca45e1f54 Add clearing render target pool textures to pink during in Debug builds 2024-08-08 21:25:08 +02:00
mafiesto4 1c24f5d3ce Update meshoptimizer to version v0.21 2024-08-08 15:30:47 +02:00
mafiesto4 ca62a6c4bf Fix directional lights shadows jittering when using TAA 2024-08-08 14:05:57 +02:00
mafiesto4 788d719f2a Add Git cloning plugin project inside Git repo as submodule 2024-08-08 00:34:02 +02:00
mafiesto4 2b9c050911 Add Graphics.ShadowUpdateRate to control global shadows atlas update rate 2024-08-07 23:46:18 +02:00
mafiesto4 5ae2196a01 Add support for customizing Dropdown popup visuals 2024-08-07 22:44:38 +02:00
GoaLitiuM ddbdf479ae Add assertion check for normalized rections to C# Ray constructor 2024-08-07 21:18:12 +03:00
GoaLitiuM f759f94cfa Use CHECK_DEBUG over ASSERT in normalized direction checks 2024-08-07 21:18:09 +03:00
GoaLitiuM a066e0078d Add CHECK_DEBUG soft check for non-release builds 2024-08-07 21:17:45 +03:00
Tryibion 03de914dbc Add Requesting engine exit event. Expose Fatal erro and requesting exit to c# 2024-08-07 12:16:07 -05:00
mafiesto4 143d9bcce6 Fix border placement in Dropdown control 2024-08-07 17:50:23 +02:00
mafiesto4 6e01cca9ad Add TextFormat, SelectedItemChanged, and text alignment options to Dropdown 2024-08-07 17:46:30 +02:00
mafiesto4 1c02f3d8fe Add text alignment options to Button 2024-08-07 17:44:47 +02:00
mafiesto4 28ce224caa Reduce shadow atlas fragmentation to favor bigger tile sizes 2024-08-07 17:14:31 +02:00
mafiesto4 15d6f9861c Fix shadow atlas resizing bug 2024-08-07 17:14:06 +02:00
Tryibion 3186b58ba8 Change to use near equal for float compare. 2024-08-06 21:43:38 -05:00
Tryibion 201fa888dd Add comment 2024-08-06 21:39:45 -05:00
Tryibion 443bc347ef Fix vector type floats from .f to .0 2024-08-06 17:37:04 -05:00
Tryibion 3140865780 Add physics and lights debug drawing in prefabs when enabled. 2024-08-06 17:06:23 -05:00
Tryibion 36eec5bf95 Better fix 2024-08-06 13:01:28 -05:00
Tryibion 002ab366fe Only sort surface parameters alphabetically if script member order is set to Alphabetical. 2024-08-06 12:56:08 -05:00
Tryibion 08f286253c Handle cpp .f in bindings generator. 2024-08-06 12:30:59 -05:00
Tryibion e2df50a21a Use visject surface description panel for material surface and anim graph surface. 2024-08-06 12:02:19 -05:00
Tryibion 17a444ad49 Fix disabled streaming audio not resetting state correctly. 2024-08-05 17:55:38 -05:00
mafiesto4 ffb760d8f3 Fix GPU particles issues with Global SDF far away from scene geometry 2024-08-05 22:43:00 +02:00
mafiesto4 52b00644c6 Update after merge with master 2024-08-05 20:33:46 +02:00
Tryibion 3674d149dc Add check return for index in Level.GetScene 2024-08-05 13:25:35 -05:00
mafiesto4 bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
mafiesto4 0b03a5da0d Merge branch 'Tryibion-asset-options' 2024-08-05 19:55:23 +02:00
mafiesto4 41fe1a5fb5 Merge branch 'asset-options' of https://github.com/Tryibion/FlaxEngine into Tryibion-asset-options 2024-08-05 19:55:17 +02:00
mafiesto4 0897d8ec5f Merge branch 'HydrogenC-forward-software-refl' 2024-08-05 19:44:51 +02:00
mafiesto4 2c8111801d Update shaders and materials 2024-08-05 19:44:41 +02:00
mafiesto4 23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Tryibion 265e34bd04 Serialize json asset copy and paste data and code style fixes. 2024-08-05 12:13:44 -05:00
mafiesto4 a49fc1c5d1 Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl 2024-08-05 19:04:28 +02:00
mafiesto4 63147ee0a9 Merge branch 'Chikinsupu-Visject-DescriptionPanel' 2024-08-05 19:02:04 +02:00
mafiesto4 1a953c99bc Format code 2024-08-05 19:01:56 +02:00
mafiesto4 1fa73c0cac Merge branch 'Visject-DescriptionPanel' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-DescriptionPanel 2024-08-05 18:53:18 +02:00
mafiesto4 0a5904a4dd Merge branch 'GoaLitiuM-execv_whitespace_fix' 2024-08-05 18:47:55 +02:00
mafiesto4 2455cb9545 Merge branch 'execv_whitespace_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-execv_whitespace_fix 2024-08-05 18:47:50 +02:00
mafiesto4 7aa737de7b Merge branch 'GoaLitiuM-isnormalized_epsilon' 2024-08-05 18:46:07 +02:00
mafiesto4 75c258ed7e Merge branch 'isnormalized_epsilon' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_epsilon 2024-08-05 18:46:00 +02:00
mafiesto4 e84db38943 Merge branch 'Tryibion-force-rebuild-proxy' 2024-08-05 18:36:22 +02:00
mafiesto4 19a956110b Merge branch 'force-rebuild-proxy' of https://github.com/Tryibion/FlaxEngine into Tryibion-force-rebuild-proxy 2024-08-05 18:36:16 +02:00
mafiesto4 e492faa707 Merge branch 'Tryibion-enahnce-actornode-filter' 2024-08-05 18:27:39 +02:00
mafiesto4 d9c21fddb4 Merge branch 'enahnce-actornode-filter' of https://github.com/Tryibion/FlaxEngine into Tryibion-enahnce-actornode-filter 2024-08-05 18:27:34 +02:00
mafiesto4 77816d2da1 Merge branch 'GoaLitiuM-hingejointdrive_velocity_fix' 2024-08-05 18:25:42 +02:00
mafiesto4 03534b0892 Merge branch 'hingejointdrive_velocity_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hingejointdrive_velocity_fix 2024-08-05 18:25:35 +02:00
mafiesto4 e947a03cf7 Merge branch 'Tryibion-prefab-debug-draw' 2024-08-05 18:21:32 +02:00
mafiesto4 5cf52d879e Merge branch 'prefab-debug-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-debug-draw 2024-08-05 18:20:59 +02:00
mafiesto4 3548912d0d Merge branch 'Tryibion-prefab-grid' 2024-08-05 18:18:10 +02:00
mafiesto4 117178f547 Fix shader resource usage warning when drawing grid gizmo after selection outline
#2808
2024-08-05 18:18:02 +02:00
mafiesto4 57d5937bcb Merge branch 'prefab-grid' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-grid 2024-08-05 18:12:10 +02:00
GoaLitiuM eb3a940a31 Fix Linux platform CreateProcess not working with whitespace in path 2024-08-05 18:42:27 +03:00
GoaLitiuM 387e8d1dd9 Use larger epsilon in Vector IsNormalized checks 2024-08-05 18:41:41 +03:00
mafiesto4 26d02127dd Merge branch 'GoaLitiuM-platform_tick_unthrottle' 2024-08-05 14:43:59 +02:00
mafiesto4 0be26fbb51 Merge branch 'platform_tick_unthrottle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_tick_unthrottle 2024-08-05 14:37:49 +02:00
mafiesto4 979ab9f6ee Fix World Triplanar Texture node to support displacement and float4 value 2024-08-05 14:37:31 +02:00
mafiesto4 e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
mafiesto4 d6e99071aa Merge branch 'GoaLitiuM-openfbx_fixes' 2024-08-05 11:08:00 +02:00
mafiesto4 a49751c31d Fix regression 2024-08-05 10:54:46 +02:00
mafiesto4 7fbf75c623 Add skinned model import data checks to run in all build configs 2024-08-04 20:20:51 +02:00
mafiesto4 5171c33b72 Add shared memory cache for fbx importer mesh processing 2024-08-04 20:20:26 +02:00
mafiesto4 6081a159e3 Fix new skinned mesh importing to properly handle vertex indices
#2672
2024-08-04 20:18:05 +02:00
Tryibion 0d42b6d7ee Add actor type and script type to search filters. 2024-07-30 21:41:50 -05:00
GoaLitiuM 00960bad36 Remove zero clamping from HingeJointDrive in Editor 2024-07-30 20:50:54 +03:00
Tryibion 649559a917 Fix missing debug draw from prefabs 2024-07-28 13:48:54 -05:00
Tryibion 3db604c30c Add grid gizmo to prefab scene. 2024-07-27 12:24:13 -05:00
Tryibion 5f5b0485b5 Cache context menu and add check to prevent accidental duplication. 2024-07-27 10:42:51 -05:00
Tryibion 728401b67c Add pasting. 2024-07-27 10:30:05 -05:00
Tryibion 1a9c3ba3ff Add options menu to json assets 2024-07-27 09:28:56 -05:00
mafiesto4 1843606074 Minor tweaks 2024-07-27 12:28:30 +02:00
mafiesto4 c4f37741b7 Fix blend shapes importing
#2672
2024-07-26 23:54:27 +02:00
mafiesto4 e3bb38f13b Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
2024-07-26 23:15:23 +02:00
mafiesto4 00cb2e25eb Update OpenFBX to Jun 22, 2024 2024-07-26 23:15:15 +02:00
mafiesto4 642fb510f8 Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes 2024-07-26 09:36:58 +02:00
Tryibion 074751f91f Re-add lazy rebuilds 2024-07-25 18:23:26 -05:00
mafiesto4 5c97f68331 Merge branch 'Tryibion-fix-miss-comments' 2024-07-26 01:14:35 +02:00
mafiesto4 0f5fcba95d Merge branch 'fix-miss-comments' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-miss-comments 2024-07-26 01:14:30 +02:00
mafiesto4 7a89e78f43 Fix incorrect JsonAssetReference<T> serialization
#2774
2024-07-26 01:13:52 +02:00
Tryibion e05eedfc76 Force rebuild on proxy changes if rebuild is true 2024-07-25 17:28:55 -05:00
mafiesto4 9f078a6e3c Fix crash when using and saving scene with Visual Script object instance which asset was deleted 2024-07-25 17:17:28 +02:00
mafiesto4 b4d1e6197c Fix crash when removing Visual Script asset that's instance is selected in Properties window 2024-07-25 17:16:50 +02:00
Tryibion 9fbc7a5f09 Add missing comments for spawnable json proxy ctors. 2024-07-25 10:16:26 -05:00
mafiesto4 d14a4f1f66 Minor codestyle fixes 2024-07-25 16:50:16 +02:00
mafiesto4 1e43b031ba Fix unpacking marshaled field value
#2790
2024-07-25 16:50:01 +02:00
mafiesto4 41fd7b724e Fix test build regression 2024-07-25 15:32:05 +02:00
mafiesto4 2a1706decb Fix vehicles simulation instability when physics substepping is enabled
#2796
2024-07-25 14:19:01 +02:00
mafiesto4 ab7de52531 Fix compilation regression 2024-07-25 13:51:41 +02:00
mafiesto4 1891b9e367 Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
2024-07-25 13:51:32 +02:00
mafiesto4 3ac7dfbd3a Merge branch 'RomanZhu-IndustryStandardTransformHotkeysSupport' 2024-07-25 10:54:45 +02:00
mafiesto4 2853273205 Merge branch 'IndustryStandardTransformHotkeysSupport' of https://github.com/RomanZhu/FlaxPublic into RomanZhu-IndustryStandardTransformHotkeysSupport 2024-07-25 10:54:08 +02:00
mafiesto4 2201dd681e Merge branch 'mtszkarbowiak-fix/move-semantics' 2024-07-25 10:53:50 +02:00
mafiesto4 013dab4ba7 Fix codestyle and apply pr feedback
#2730
2024-07-25 10:52:54 +02:00
mafiesto4 cf501945a3 Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics 2024-07-25 10:47:31 +02:00
mafiesto4 ab4703c3dd Merge branch 'Arcnor-colorPickerAlwaysChangesColor' 2024-07-25 10:06:32 +02:00
mafiesto4 4ce853d892 Merge branch 'RuanLucasGD-RenameActors' 2024-07-25 10:06:23 +02:00
mafiesto4 6cdd56ad11 Merge branch 'colorPickerAlwaysChangesColor' of https://github.com/Arcnor/FlaxEngine into Arcnor-colorPickerAlwaysChangesColor
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
2024-07-25 10:06:05 +02:00
mafiesto4 66122e6e3b Merge branch 'RenameActors' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-RenameActors 2024-07-25 09:28:14 +02:00
mafiesto4 c444661884 Merge branch 'Swiggies-lightmap-material-nodes' 2024-07-25 09:25:48 +02:00
mafiesto4 91a8a670d5 Merge branch 'lightmap-material-nodes' of https://github.com/Swiggies/FlaxEngine into Swiggies-lightmap-material-nodes 2024-07-25 09:25:15 +02:00
mafiesto4 dbd5566ee0 Merge branch 'Tryibion-inject-scene-load-children' 2024-07-25 09:24:16 +02:00
mafiesto4 ad2d4a2626 Merge branch 'inject-scene-load-children' of https://github.com/Tryibion/FlaxEngine into Tryibion-inject-scene-load-children 2024-07-25 09:24:12 +02:00
mafiesto4 148f03205f Merge branch 'Tryibion-table-improve' 2024-07-25 09:23:54 +02:00
mafiesto4 2c1f835528 Merge branch 'table-improve' of https://github.com/Tryibion/FlaxEngine into Tryibion-table-improve 2024-07-25 09:17:01 +02:00
mafiesto4 8038e045b0 Merge branch 'GoaLitiuM-assert_directions' 2024-07-25 09:16:23 +02:00
mafiesto4 7a635e2896 Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions 2024-07-25 09:16:16 +02:00
mafiesto4 a40a5721f3 Merge branch 'Tryibion-jsontype-thumbnail' 2024-07-25 08:41:29 +02:00
mafiesto4 e4cf4c9f17 Merge branch 'jsontype-thumbnail' of https://github.com/Tryibion/FlaxEngine into Tryibion-jsontype-thumbnail 2024-07-25 08:41:21 +02:00
mafiesto4 5299afa276 Merge branch 'GoaLitiuM-module_compilation_fix' 2024-07-25 08:41:07 +02:00
mafiesto4 8e8e41d5e1 Merge branch 'module_compilation_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-module_compilation_fix 2024-07-25 08:40:56 +02:00
mafiesto4 153e45c345 Merge branch 'GoaLitiuM-csharp_warning_fix' 2024-07-25 08:40:29 +02:00
mafiesto4 7bb365c57b Merge branch 'csharp_warning_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_warning_fix 2024-07-25 08:40:22 +02:00
mafiesto4 8397a81428 Merge branch 'Tryibion-empty-ref-text' 2024-07-25 08:40:05 +02:00
mafiesto4 17c484b97b Merge branch 'empty-ref-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-empty-ref-text 2024-07-25 08:39:42 +02:00
mafiesto4 3b740659f5 Merge branch 'GoaLitiuM-customeditor_fixes' 2024-07-25 08:38:41 +02:00
mafiesto4 2913bb39e8 Merge branch 'customeditor_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-customeditor_fixes 2024-07-25 08:38:32 +02:00
mafiesto4 f21b259376 Various fixes after merge with Windows ARM pr 2024-07-25 08:34:51 +02:00
mafiesto4 51f30958cd Revert "Add timeBeginPeriod(1) on Win32 platforms to improve timer precision"
This reverts commit dbda31d570.
2024-07-24 23:29:38 +02:00
mafiesto4 f2e04c77fd Merge branch 'GoaLitiuM-woa_support' into 1.9 2024-07-24 23:29:10 +02:00
mafiesto4 34d4904b2e Update deps binaries
#2624
2024-07-24 23:28:48 +02:00
mafiesto4 dd61d5793c Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
#	Source/ThirdParty/assimp/config.h.in
#	Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
2024-07-24 19:03:53 +02:00
mafiesto4 faf7a28cf2 Fix compilation after merge
#2714
2024-07-24 16:48:46 +02:00
mafiesto4 05ed7edcbf Merge branch 'GoaLitiuM-deprecation_messages' into 1.9 2024-07-24 16:42:16 +02:00
mafiesto4 5ddf24381b Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages 2024-07-24 16:41:49 +02:00
mafiesto4 305bf653cf Add todo comments for future improvements to DDGI 2024-07-24 16:39:37 +02:00
mafiesto4 4715492f0c Update shaders 2024-07-24 15:50:16 +02:00
mafiesto4 aa57db03bb Revert debug change 2024-07-24 14:09:02 +02:00
mafiesto4 b2e228c090 Fix shadows rendering in reflection probes 2024-07-24 13:43:53 +02:00
mafiesto4 e9144ff834 Fix blending between DDGI cascades on the end of the range 2024-07-24 12:21:50 +02:00
mafiesto4 6f3d1cdd0a Optimize Global Surface Atlas objects culling with shared thread group pre-cull 2024-07-24 11:46:20 +02:00
Tryibion 8209639261 Add being able to add a thumbnail to a SpawnableJsonProxy 2024-07-23 22:08:01 -05:00
Roman Zhuravlev a580d6785f Ignore Translate/Rotate/Scale/TransformSpace hotkeys while holding RMB.
Allows to use industry standard WER hotkeys for transformations and not change modes while navigating through level.
2024-07-21 22:25:25 +02:00
mafiesto4 4976a2ef6a Change DynamicBuffer usage feature from b14ac354bb 2024-07-20 22:42:14 +02:00
GoaLitiuM 8b22ffe007 Fix warnings about upcoming C# reserved keywords 2024-07-20 20:46:32 +03:00
GoaLitiuM 24f7ec4a54 Fix statically linked binary modules not getting compiled 2024-07-20 15:41:26 +03:00
GoaLitiuM 4d0dda19b9 Improve engine responsiveness when not focused 2024-07-20 15:39:11 +03:00
GoaLitiuM 55d55212c3 Add assertions for checking against un-normalized direction vectors 2024-07-20 15:34:11 +03:00
Tryibion 1142fa68ea Small table improvements. 2024-07-19 20:49:58 -05:00
Tryibion 305f725394 Ensure to add all scene objects of injected actors. 2024-07-19 08:19:34 -05:00
Tryibion 8a297a6fd4 Clean up code more. 2024-07-19 07:59:57 -05:00
Tryibion d717430256 Clean up code 2024-07-19 07:48:01 -05:00
Tryibion 8804738193 Allow for Initializing children injected via scene loading. 2024-07-19 07:42:57 -05:00
mafiesto4 b14ac354bb Optimize DynamicTypedBuffer and DynamicStructuredBuffer to use GPU-memory for commonly used single-frame uploads 2024-07-19 14:27:50 +02:00
mafiesto4 3296337f40 Add SetStablePowerState for D3D12 when doing shaders profiling 2024-07-19 14:26:19 +02:00
Tryibion 9b11461eaf Add type display to empty object ref in editor 2024-07-19 06:48:35 -05:00
mafiesto4 3f9989ea57 Add utility Packing.hlsl shader for colors and vectors packing 2024-07-19 13:37:09 +02:00
mafiesto4 6e60a988a0 Fix node archetype 2024-07-19 00:54:05 +02:00
mafiesto4 64bd762f44 Fix compilation 2024-07-19 00:35:36 +02:00
mafiesto4 b33c2b4f36 Merge remote-tracking branch 'origin/master' into 1.9 2024-07-19 00:32:54 +02:00
mafiesto4 fe33f09f1d Update shader 2024-07-19 00:32:14 +02:00
mafiesto4 9518ce1d0a Fix physics error when disabling terrain 2024-07-19 00:30:21 +02:00
mafiesto4 53ca33f301 Add option to sample Global SDF from higher cascade 2024-07-19 00:30:06 +02:00
mafiesto4 3945e1416b Add improved Global SDF sampling at empty areas 2024-07-19 00:27:30 +02:00
mafiesto4 3aa8e67551 Add option for smooth DDGI cascades blending 2024-07-18 23:51:03 +02:00
mafiesto4 03898a064a Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch 2024-07-18 19:51:01 +02:00
mafiesto4 d879b8e064 Add utility GetInstance method to Json Asset refs in csharp
#2774
2024-07-18 15:14:26 +02:00
mafiesto4 f132198ead Add more functionality and thumbnail to content items in finder for scripts 2024-07-18 14:19:27 +02:00
mafiesto4 5e0d90af2e Add displaying file extension for scripts in content finder to distinguish C++ files 2024-07-18 14:18:52 +02:00
mafiesto4 736119fdc6 Merge branch 'Zode-quaternion-fix-down' 2024-07-18 12:40:06 +02:00
mafiesto4 5259c41b40 Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down 2024-07-18 12:40:00 +02:00
mafiesto4 4a6f2f8821 Merge branch 'Swiggies-ccd-fix' 2024-07-18 12:39:24 +02:00
mafiesto4 529de24da4 Cache DisableCCD locally in physics backend
#2768
2024-07-18 12:39:15 +02:00
mafiesto4 fc3d15c544 Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix 2024-07-18 12:27:33 +02:00
mafiesto4 261c4a7e88 Merge branch 'GoaLitiuM-simplemove_gravity' 2024-07-18 12:26:11 +02:00
mafiesto4 ccd619f659 Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity 2024-07-18 12:26:06 +02:00
mafiesto4 35bbd52f89 Merge branch 'GoaLitiuM-charcontroller_terrain_fix' 2024-07-18 11:54:54 +02:00
mafiesto4 ea45aa9b19 Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix 2024-07-18 11:54:46 +02:00
mafiesto4 655c377da8 Merge branch 'Tryibion-phyx-ed' 2024-07-18 11:50:56 +02:00
mafiesto4 5498cbf3bf Merge branch 'phyx-ed' of https://github.com/Tryibion/FlaxEngine into Tryibion-phyx-ed 2024-07-18 11:50:46 +02:00
mafiesto4 10a343a490 Merge branch 'Tryibion-mesh-collider-neg-scale-fix' 2024-07-18 11:47:46 +02:00
mafiesto4 b2faad9634 Merge branch 'mesh-collider-neg-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-mesh-collider-neg-scale-fix 2024-07-18 11:47:39 +02:00
mafiesto4 786ab54f84 Merge branch 'Tryibion-pref-layout-splitter' 2024-07-18 11:46:03 +02:00
mafiesto4 d41d153cff Merge branch 'pref-layout-splitter' of https://github.com/Tryibion/FlaxEngine into Tryibion-pref-layout-splitter 2024-07-18 11:45:53 +02:00
mafiesto4 89bd733142 Merge branch 'Tryibion-picker-type' 2024-07-18 11:11:58 +02:00
mafiesto4 5d2a1e0507 Merge branch 'picker-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-picker-type 2024-07-18 11:09:51 +02:00
mafiesto4 22ff68b89f Merge branch 'Tryibion-remove-redundant-tab' 2024-07-18 10:48:05 +02:00
mafiesto4 fe41ef619b Improve floating dock window hidden header to handle inputs properly
#2770
2024-07-18 10:47:46 +02:00
mafiesto4 3870a013fa Merge branch 'remove-redundant-tab' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-redundant-tab 2024-07-18 10:36:53 +02:00
mafiesto4 ebd890a0da Merge branch 'Tryibion-fix-last-tab-drag' 2024-07-18 10:35:29 +02:00
mafiesto4 964a1940c4 Merge branch 'fix-last-tab-drag' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-last-tab-drag 2024-07-18 10:34:32 +02:00
mafiesto4 b11af95ec7 Merge branch 'Tryibion-texture-window-tabs' 2024-07-18 10:31:16 +02:00
mafiesto4 e8de6c37fc Merge branch 'texture-window-tabs' of https://github.com/Tryibion/FlaxEngine into Tryibion-texture-window-tabs 2024-07-18 08:46:38 +02:00
mafiesto4 af41cefaac Merge branch 'Tryibion-layer-resize-fix' 2024-07-18 08:44:51 +02:00
mafiesto4 900a96938b Merge branch 'layer-resize-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-resize-fix 2024-07-18 08:44:45 +02:00
mafiesto4 c58d43ac1e Merge branch 'Tryibion-editor-update' 2024-07-18 08:43:52 +02:00
mafiesto4 0122ee94a5 Merge branch 'editor-update' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-update 2024-07-18 08:43:48 +02:00
mafiesto4 dfb541011d Merge branch 'Tryibion-audio-play-rename' 2024-07-18 08:42:43 +02:00
mafiesto4 aeff147b6d Optimize and refactor DDGI to use linear attention per-probe to dynamically control ray count and blend speed
Probes will use lower ray count when behind the camera or not correlated with the view direction or far from geometry.
Probes nearby camera or with high instability in irradiance will maintain higher ray count.
Probes that use less rays will have slower blending to reduce artifacts.
Added probe instability, attention and stats debugging for devs.
2024-07-18 08:38:23 +02:00
mafiesto4 ee02aa394a Fix potential error in new shadows atlas rendering 2024-07-18 00:17:33 +02:00
mafiesto4 8ba33d9d10 Fix typo in doc comment 2024-07-18 00:17:15 +02:00
Tryibion 85a04f8e81 Perform layout of splitter panel once splitter is done being dragged. 2024-07-16 20:36:27 -05:00
Tryibion 531c75bff9 Display asset picker type. 2024-07-16 20:32:47 -05:00
Tryibion 12f70572b0 Remove redundant first tab on floating window. 2024-07-16 20:05:27 -05:00
Tryibion 7090e85224 Fix not being able to drag a window tab all of the way to the right. 2024-07-16 19:25:05 -05:00
Olly Rybak e5e1f945ea Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD 2024-07-17 10:04:14 +10:00
Zode e1cf41b94b Fix Quaternion.FromDirection giving bogus output when fed a perfect down vector 2024-07-17 01:12:17 +03:00
Tryibion d4bf8368b1 Separate import settings as new tab in texture window. 2024-07-16 11:43:04 -05:00
Tryibion 6588a71879 Dont allow resize of layers array. 2024-07-15 18:19:14 -05:00
Tryibion d700df6afb Add PhysX option for enabling enhanced determinism 2024-07-15 16:23:49 -05:00
GoaLitiuM 35d46e23a8 Fix CharacterController::SimpleMove gravity displacement handling 2024-07-13 16:39:22 +03:00
GoaLitiuM f1fc086612 Fix CharacterController to not process hits against removed actors 2024-07-13 16:39:06 +03:00
mafiesto4 13cf3deb3f Revert b80101411f 2024-07-12 18:42:19 +02:00
mafiesto4 74dfa30556 Fix crash when drawing particle effect where one of the emitter assets is not yet loaded 2024-07-12 17:14:51 +02:00
mafiesto4 e8b0419ccf Update assets 2024-07-12 17:14:02 +02:00
mafiesto4 793afff0aa Merge remote-tracking branch 'origin/1.9' into 1.9 2024-07-12 17:05:18 +02:00
mafiesto4 b80101411f Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources 2024-07-12 17:05:07 +02:00
mafiesto4 e83097d114 Fix missing memory allocator for Vulkan Memory Allocator 2024-07-12 17:04:23 +02:00
Tryibion 7b4e509140 Fix mesh collider not rotating correctly due to negative scale. 2024-07-11 18:44:55 -05:00
Tryibion c168ce3a7e Deprecate IsActuallyPlayingSth and add IsActuallyPlaying to AudioSource 2024-07-11 17:39:11 -05:00
Tryibion e1dcd290b1 Add Editor update event. 2024-07-11 15:48:50 -05:00
mafiesto4 352913ba14 Add random per-probe rotation for rays tracing in DDGI 2024-07-11 14:48:24 +02:00
mafiesto4 dbda31d570 Add timeBeginPeriod(1) on Win32 platforms to improve timer precision 2024-07-10 15:34:38 +02:00
mafiesto4 d521409033 Missing change for particles from 6b06f1dbcf 2024-07-10 13:58:01 +02:00
mafiesto4 6b06f1dbcf Optimize Global SDF to use 8-bit storage (50% less memory usage) 2024-07-10 13:22:25 +02:00
mafiesto4 70912e1d56 Add support for using InputAction editor on string variable 2024-07-09 11:57:59 +02:00
mafiesto4 ffddbb455f Add Scripting events to C++ api similar to C# ones 2024-07-09 11:57:41 +02:00
mafiesto4 d5dd8e7ecf Optimize GlobalSurfaceAtlasPass tiles by sorting by size before inserting them into atlas 2024-07-08 16:43:26 +02:00
mafiesto4 082a5819cd Optimize GlobalSurfaceAtlasPass by ignoring GBuffer2 properties (diffuse-only surfaces) 2024-07-08 16:40:59 +02:00
mafiesto4 ae2b3d361e Fix shader warning 2024-07-08 12:56:31 +02:00
mafiesto4 bee39dda58 Fix commandline options in build 2024-07-06 12:57:19 +02:00
mafiesto4 559cd74647 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Audio/Audio.cpp
2024-07-05 22:18:40 +02:00
mafiesto4 009e1aaebb Merge branch 'Tryibion-content-cut' 2024-07-04 18:07:10 +02:00
mafiesto4 fe9996dd4f Merge branch 'content-cut' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-cut 2024-07-04 18:07:03 +02:00
mafiesto4 d1e54b821b Fix asset to be soft when transformation is nan or inf
#2742
2024-07-04 18:05:47 +02:00
Tryibion 8877aac8cb Small code cleanup 2024-07-03 13:07:02 -05:00
Tryibion a61096ffa5 Add cutting of content items. 2024-07-03 12:53:50 -05:00
mafiesto4 230c57cca4 Add WinPixEventRuntime for D3D12 to provide GPU profiler event names 2024-07-03 18:30:11 +02:00
mafiesto4 b8100e9417 Fix missing GPU events when using shaders profiling/debugging or graphics dev tools are enabled 2024-07-03 18:29:42 +02:00
mafiesto4 b3d77ab9eb Add shaders profiling console command 2024-07-03 13:22:19 +02:00
mafiesto4 030a66c091 Add shader cache invalidation when using debug shader option via cmd line in Editor 2024-07-03 12:41:29 +02:00
Olly Rybak 751c1f20dc Returns lightmap UV correctly with no errors 2024-07-03 18:35:32 +10:00
mafiesto4 00a9c48fec Optimize probes count multiplication in DDGI shader 2024-07-03 08:51:58 +02:00
mafiesto4 6fbf4a6aac Optimize draw calls sorting and objects buffer building to be async 2024-07-02 16:07:09 +02:00
mafiesto4 f40cf6539a Update Assimp for Mac 2024-07-02 11:29:56 +02:00
mafiesto4 8e4f7babf3 Merge branch 'GoaLitiuM-unsafeaccessor_init' 2024-07-02 10:04:05 +02:00
mafiesto4 e18b059234 Merge branch 'unsafeaccessor_init' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unsafeaccessor_init 2024-07-02 10:04:00 +02:00
mafiesto4 e3114c29af Merge branch 'envision3d-feature/add-default-audio-listener' 2024-07-02 10:02:31 +02:00
mafiesto4 3539f84c9a Merge branch 'feature/add-default-audio-listener' of https://github.com/envision3d/FlaxEngine into envision3d-feature/add-default-audio-listener 2024-07-02 10:02:24 +02:00
mafiesto4 5b0c6d1aff Merge branch 'xxSeys1-AudioListenerWarning' 2024-07-02 10:01:54 +02:00
mafiesto4 1b72b14376 Merge branch 'AudioListenerWarning' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AudioListenerWarning 2024-07-02 10:01:39 +02:00
mafiesto4 32af6ede73 Merge branch 'GoaLitiuM-update_assimp' 2024-07-02 10:00:08 +02:00
mafiesto4 a79fb237e5 Update Assimp to v5.4.1
#2727
2024-07-02 09:59:30 +02:00
mafiesto4 ec510425a1 Merge branch 'update_assimp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_assimp 2024-07-02 09:12:27 +02:00
mafiesto4 bf772a5eb9 Merge branch 'Tryibion-prefab-buttons' 2024-07-02 09:11:44 +02:00
mafiesto4 fe3a9fbd67 Merge branch 'prefab-buttons' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-buttons 2024-07-02 09:11:38 +02:00
mafiesto4 090b9ea0c1 Merge branch 'Tryibion-wrap-on-underscore' 2024-07-02 09:11:12 +02:00
mafiesto4 ddfaeddb5f Merge branch 'wrap-on-underscore' of https://github.com/Tryibion/FlaxEngine into Tryibion-wrap-on-underscore 2024-07-02 09:10:37 +02:00
mafiesto4 abe938c30a Merge branch 'Tryibion-fix-profiler-timeline' 2024-07-02 09:10:10 +02:00
mafiesto4 cf02fecadc Merge branch 'fix-profiler-timeline' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-profiler-timeline 2024-07-02 09:06:21 +02:00
mafiesto4 54c24f8434 Merge branch 'Tryibion-inv-culture-unknown' 2024-07-02 09:05:53 +02:00
mafiesto4 35ab0f4261 Merge branch 'inv-culture-unknown' of https://github.com/Tryibion/FlaxEngine into Tryibion-inv-culture-unknown 2024-07-02 09:05:37 +02:00
mafiesto4 73342615d1 Merge branch 'GoaLitiuM-winsdk_24h2' 2024-07-02 09:05:15 +02:00
mafiesto4 d64108a5c1 Merge branch 'winsdk_24h2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-winsdk_24h2 2024-07-02 09:05:08 +02:00
mafiesto4 1dfa92b0c3 Merge branch 'Tryibion-select-multi-drop' 2024-07-02 09:04:26 +02:00
mafiesto4 567d5f70ab Merge remote-tracking branch 'origin/1.9' into 1.9 2024-07-02 00:58:25 +02:00
mafiesto4 c8b5ac6c29 Update materials 2024-07-02 00:57:58 +02:00
mafiesto4 fe0711c3e2 Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set 2024-07-02 00:55:41 +02:00
mafiesto4 9486466abf Fix D3D11 to properly issue instanced draws even if instance count is 1 2024-07-02 00:54:49 +02:00
mafiesto4 1328e869a9 Fix crash in D3D12 when constant buffer was binded but not updated before the draw 2024-07-02 00:54:17 +02:00
mafiesto4 fbc648302d Fix timer queries reset before use on Vulkan 2024-07-02 00:53:45 +02:00
mafiesto4 ef129a3135 Add frustum culling for editor preview camera mesh 2024-07-02 00:53:03 +02:00
mafiesto4 08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
GoaLitiuM d56493da54 Use UnsafeAccessor to initialize scripting object interop fields 2024-06-30 15:52:14 +03:00
mafiesto4 78f3248ac9 Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering) 2024-06-29 13:54:02 +02:00
GoaLitiuM 16b0228394 Add support for Windows SDK build 26100 (24H2) 2024-06-28 23:02:25 +03:00
mafiesto4 516ed3e9a0 Cleanup some rendering code 2024-06-28 21:21:17 +02:00
mafiesto4 f4d4969650 Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9 2024-06-28 09:52:06 +02:00
mafiesto4 7f482219ef Fix generating project files for VSCode on Mac without .NET x64 SDK installed 2024-06-28 09:51:29 +02:00
mafiesto4 dbbc2b70bf Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes 2024-06-28 09:43:18 +02:00
mafiesto4 e265b760c1 USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data 2024-06-28 08:50:14 +02:00
mafiesto4 138e17508b Add profile event to hardware instancing building and insert draw count into profiler zone data 2024-06-27 21:03:52 +02:00
mafiesto4 7b5edc363a Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data 2024-06-27 09:29:09 +02:00
mafiesto4 8eaa635385 Minor tweaks to GlobalSA 2024-06-26 18:19:48 +02:00
mafiesto4 91d3216a00 Fix crash on shutdown when physical material asset was left alone 2024-06-26 18:19:36 +02:00
mafiesto4 18c3f274f8 Optimize Global SDF drawing with async job system 2024-06-26 18:16:58 +02:00
mafiesto4 b545d8800c Optimize job system memory allocations 2024-06-24 23:19:01 +02:00
mafiesto4 3bbaa8dad0 Remove unused job system stats and concurrent queue code 2024-06-24 19:02:38 +02:00
mafiesto4 a1c251c3b7 Add various optimizations to Global Surface Atlas 2024-06-24 19:01:35 +02:00
mafiesto4 8190d7f171 Optimize Global Surface Atlas setup and objects buffer writing to be async 2024-06-24 13:15:45 +02:00
mafiesto4 59bbb9e058 Fix error when reopening project 2024-06-24 13:15:05 +02:00
mafiesto4 861d8a683f Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before 2024-06-24 13:12:48 +02:00
Mateusz Karbowiak cb3e8e4112 Ambiguous name fix 2024-06-22 16:41:29 +02:00
Mateusz Karbowiak 5f4aee71b8 Actor naming without string copy fix 2024-06-22 15:14:02 +02:00
Mateusz Karbowiak 02403377cd Array move semantics fix 2024-06-22 15:13:53 +02:00
mafiesto4 2773949197 Optimize wait signal in Job System to wake waiting threads only when job batch ends 2024-06-22 09:58:20 +02:00
mafiesto4 3b3cd5ade4 Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list 2024-06-21 23:01:32 +02:00
GoaLitiuM 6436fb3bde Update AssImp to latest version 2024-06-21 21:55:30 +03:00
Nils Hausfeld 240ddbcde3 - Minor cleanup 2024-06-21 20:52:14 +02:00
Nils Hausfeld ef5d4013d3 - Increased min description panel height a tiny bit to make 4 input/output elements fit without causing jittering / flickering 2024-06-21 20:45:22 +02:00
Nils Hausfeld a8bd59c07f - Fixed regression where pack/unpack nodes didn't return any inputs/outputs 2024-06-21 20:40:39 +02:00
Nils Hausfeld db17d8d0ce - Comments, cleanup and a bit of refactoring 2024-06-21 20:26:24 +02:00
mafiesto4 4d0d08f245 Optimize Global Surface Atlas drawing with async job system 2024-06-21 17:55:02 +02:00
mafiesto4 c119750896 Fix RectAtlas regression 2024-06-21 16:24:47 +02:00
mafiesto4 6d9f504639 Optimize new rectangle packing to use binary search for faster inserting 2024-06-20 22:33:57 +02:00
mafiesto4 8e49a35e0e Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations 2024-06-20 15:26:58 +02:00
Nils Hausfeld d7a0c69990 - Some cleanup and tooltips 2024-06-20 00:18:11 +02:00
Nils Hausfeld cb1324fc2d - Now removing <see cref> tags from tooltips
- Capitalizing the first character of inputs/outpus
- Removing & chars from input/output types to make it easier to read
- Moving description signature down to make items without a description look less ugly
2024-06-19 20:56:25 +02:00
Tryibion a1adab1156 Change variable name to dropping. 2024-06-19 09:24:33 -05:00
mafiesto4 a6324c8f65 Missing change 2024-06-19 15:45:45 +02:00
mafiesto4 9ec23559af Optimize GPU memory usage in Editor when viewport is inactive 2024-06-19 15:03:38 +02:00
mafiesto4 a377933884 Fix d3d12 build regression 2024-06-19 14:10:23 +02:00
mafiesto4 9c161121b3 Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf 2024-06-19 14:03:55 +02:00
ExMatics HydrogenC a5b00fa718 Resolve problems in code review 2024-06-19 10:58:27 +08:00
Tryibion 919e118a2f Select all assets and scripts that are dropped in the tree panel. 2024-06-18 21:46:22 -05:00
Tryibion f38df259a7 Dont show Select prefab, Edit prefab, and view changes buttons when editing actor in the prefab. 2024-06-18 21:10:42 -05:00
Tryibion ec10e3bb30 Fix changing to invariant culture for unknown LCID. 2024-06-18 19:59:27 -05:00
Tryibion 224c2c049e Fix the profiler charts in place and only scroll profiler info. 2024-06-18 19:25:12 -05:00
Tryibion 8509761d67 Only wrap text on underscores and not other special characters 2024-06-18 17:37:54 -05:00
Nils Hausfeld a808ac5dc8 - Added descriptions to Bitwise OR, XOR
- Added description to Boolean XOR, NOR, NAND and updated AND, OR
- Minor tooltip text fix
2024-06-18 19:44:07 +02:00
Nils Hausfeld 37a3c4dbb5 - Added separator line between description and inputs/outputs 2024-06-18 19:01:53 +02:00
Nils Hausfeld 3fd4bb622f - Added editor option to toggle description panel for visual scripting 2024-06-18 18:51:49 +02:00
Nils Hausfeld d74b7fb304 - Set description panel min height to reduce window jittering (workaround) 2024-06-18 18:40:28 +02:00
Nils Hausfeld 83c72c1458 Merge branch 'master' into Visject-DescriptionPanel 2024-06-18 18:30:09 +02:00
ExMatics HydrogenC 9b3ff05af7 Remove debug code 2024-06-18 21:47:11 +08:00
ExMatics HydrogenC 14ce4d4394 Cleanup and fix typo 2024-06-18 21:40:25 +08:00
ExMatics HydrogenC 9062c04ef0 Complete sdf reflections 2024-06-18 21:25:12 +08:00
mafiesto4 0d48ac8fc2 Add smoother DDGi probe relocation when old position is visible from new position 2024-06-18 15:05:21 +02:00
mafiesto4 7f2464684a Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented 2024-06-18 14:17:50 +02:00
mafiesto4 2c4de9878e Improve DDGI cascade transitions to be smoother 2024-06-18 13:22:10 +02:00
mafiesto4 611961cefe Improve DDGI cascade selection by using biased world position 2024-06-18 10:52:28 +02:00
Zode 7ede250403 absolute snapping: actually fix large world this time 2024-06-17 22:59:19 +03:00
mafiesto4 e0028d5f94 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-17 21:53:49 +02:00
mafiesto4 0d8691045b Merge branch 'GoaLitiuM-vulkan_amd_fixes' 2024-06-17 21:49:04 +02:00
mafiesto4 bd727ae189 Merge branch 'vulkan_amd_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vulkan_amd_fixes 2024-06-17 21:49:00 +02:00
mafiesto4 4bfda76666 Merge branch 'MrCapy0-Fix-Vehicle-Crash' 2024-06-17 21:47:39 +02:00
mafiesto4 a030978558 Merge branch 'Fix-Vehicle-Crash' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Vehicle-Crash 2024-06-17 21:47:34 +02:00
mafiesto4 2aff3d76ca Merge branch 'Chikinsupu-Visject-FixGroupFilterBreakingSmartFloats' 2024-06-17 21:46:29 +02:00
mafiesto4 8312659275 Merge branch 'Visject-FixGroupFilterBreakingSmartFloats' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-FixGroupFilterBreakingSmartFloats 2024-06-17 21:46:11 +02:00
mafiesto4 55ce33bc1c Merge branch 'Tryibion-fix-tint-border' 2024-06-17 21:45:31 +02:00
mafiesto4 1613bdcd06 Merge branch 'fix-tint-border' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tint-border 2024-06-17 21:45:11 +02:00
mafiesto4 a67dc00fa3 Fix tree nodes culling when using search in scene tree
#2462
2024-06-17 21:44:31 +02:00
Zode 5780fb7392 absolute snapping: large worlds fix 2024-06-17 22:16:10 +03:00
Zode 840abf8cdb absolute snap only in world space 2024-06-17 21:27:13 +03:00
Zode b57e847916 Add absolute snapping 2024-06-17 21:19:31 +03:00
GoaLitiuM 1c82c73bc0 Fix graphical glitches in Vulkan backend 2024-06-17 20:55:04 +03:00
GoaLitiuM 22b4f33984 Use consistent and less verbose deprecation messages 2024-06-17 20:43:33 +03:00
GoaLitiuM 6c8288f38a Fix deprecation warnings in generated bindings code 2024-06-17 20:43:15 +03:00
GoaLitiuM e08b57e814 Support custom deprecation messages in bindings generator 2024-06-17 20:43:14 +03:00
mafiesto4 87aa23107d Fix shadow sharpness processing 2024-06-17 18:59:13 +02:00
mafiesto4 6e0dd2064a Add nearby probes search to fill cells with missing GI data
#1614
2024-06-17 18:25:11 +02:00
ExMatics HydrogenC 5f939430ee Initial commit for forward software reflection 2024-06-17 23:00:48 +08:00
Nils Hausfeld 4abe8587f3 - Fixed some tooltip regressions
- Defined signatures where necessary
2024-06-16 13:37:03 +02:00
Nils Hausfeld 62778fc1e9 - Increasing width of CM slightly when using description panel
- Some padding and size changes
- A tiny bit of cleanup
2024-06-16 12:37:46 +02:00
Nils Hausfeld b0953e9494 - Minor refactoring and cleanup 2024-06-16 12:18:03 +02:00
Nils Hausfeld 53006ac9ad - Moved description panel code
- Description panel now gets hidden when hiding the context menu
- Cleanup when hiding description panel
2024-06-16 12:12:26 +02:00
Nils Hausfeld 0fd8de8029 - Added custom func to fetch information for nodes that need special treatment like Array, Enum or Un/Pack nodes
- More refactoring and cleanup
2024-06-15 22:13:05 +02:00
Nils Hausfeld 46cc4c72e7 - Refactored and cleaned up a bunch of redundant code 2024-06-15 19:47:48 +02:00
xxSeys1 a05fe5ce9b add a warning when there is more than one audio listener enabled
checks every time a listener gets enabled
2024-06-15 19:40:23 +02:00
MrCapy0 8899e3ebb7 clean code 2024-06-15 12:11:08 -03:00
MrCapy0 727ff8be95 Fix crash on add new drive steer vs speed 2024-06-15 12:09:19 -03:00
Nils Hausfeld a8d97f1daa - Skip group filtering if the string in front of the dot is empty or doesn't start with a letter, to make spawning float nodes work again 2024-06-15 11:32:47 +02:00
Tryibion 488485e23e Fix borders not tinting. 2024-06-14 14:06:49 -05:00
Nils Hausfeld 804e652b6d - Now using the connectionhints when no connectionstype is available
- Some special treatment for Array and Dictionary Constants, kinda dirty
2024-06-14 20:39:39 +02:00
envision3d 79138dfaf0 add default audio listener to newly created scenes 2024-06-14 02:14:20 -05:00
mafiesto4 e3f0991805 Optimize Global Surface Atlas drawing when atlas is full 2024-06-13 23:02:20 +02:00
mafiesto4 f02e7d0936 Fix compilation error 2024-06-13 23:01:51 +02:00
Nils Hausfeld 67f3f89bf7 - Override node inputs/outputs now also get shown
- Added special treatment for enum, pack and unpack nodes in order to also show their inputs/outputs
2024-06-13 22:03:41 +02:00
Nils Hausfeld 36bdd6cbd0 - Refactored some code handling the input/output elements
- Added member information to all cached nodes to be able to fetch their informations
2024-06-13 19:04:46 +02:00
mafiesto4 b760dcdb58 Fix Global Surface Atlas flickering in scenes with lots of objects 2024-06-13 18:10:18 +02:00
mafiesto4 d926bdb609 Update assets 2024-06-13 17:15:30 +02:00
mafiesto4 e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
mafiesto4 eeede88fb8 Add more precise Global SDF raycasting nearby geometry (at cost of performance) 2024-06-13 17:05:31 +02:00
mafiesto4 2f688892ea Fix DDGI probes scrolling to properly handle bigger scroll deltas 2024-06-13 17:04:29 +02:00
mafiesto4 5c5fad6bb4 Refactor DDGI probe relocation algorithm to result in smoother and more precise placement
#754 #1614
2024-06-13 17:03:23 +02:00
Nils Hausfeld 1be136bd2e - Now drawing icon type for inputs/outputs for archetypes with their attached memberinfo 2024-06-12 21:07:35 +02:00
Nils Hausfeld df404507b5 - Now showing inputs and outputs in a very buggy and dirty way 2024-06-12 19:20:09 +02:00
Nils Hausfeld 587bdf92f7 Merge branch 'master' into Visject-DescriptionPanel 2024-06-11 20:57:54 +02:00
mafiesto4 f52059522b Merge branch 'GoaLitiuM-logcontext_fix' 2024-06-11 19:22:53 +02:00
GoaLitiuM 691ac6d439 Fix missing LogContext data 2024-06-11 19:54:51 +03:00
mafiesto4 6fc056cba2 Add default material for Radial Menu control
#2678
2024-06-11 15:57:54 +02:00
mafiesto4 54cb82cbda Merge branch 'Menotdan-load-source-log' 2024-06-11 12:54:00 +02:00
mafiesto4 b8c9130ae4 Simplify and cleanup code
#2368
2024-06-11 12:53:47 +02:00
mafiesto4 c2e1b92cce Move LogContext
#2368
2024-06-11 11:55:56 +02:00
mafiesto4 6113325e07 Merge branch 'load-source-log' of https://github.com/Menotdan/FlaxEngine into Menotdan-load-source-log 2024-06-11 11:54:45 +02:00
mafiesto4 bea7e1526d Merge branch 'z1dev-master' 2024-06-11 11:40:35 +02:00
mafiesto4 abc75e6c3d Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master 2024-06-11 11:40:26 +02:00
mafiesto4 dfc1db672d Add minor Y offset to grid to prevent artifacts with floor in sample scenes 2024-06-11 11:40:13 +02:00
mafiesto4 5b71591998 Add option to disable particles preview in scene view and play only looping effects
#1767
2024-06-11 11:37:49 +02:00
mafiesto4 4dabf4bf01 Merge branch 'cNori-RadialMenu-and-material-nodes' 2024-06-11 09:49:00 +02:00
mafiesto4 210c443b30 Cleanup code 2024-06-11 09:48:53 +02:00
mafiesto4 f95e7e96bf Codestyle fixes and some nodes docs 2024-06-11 08:43:31 +02:00
mafiesto4 735aa70b53 Merge branch 'RadialMenu-and-material-nodes' of https://github.com/cNori/FlaxEngineFork into cNori-RadialMenu-and-material-nodes 2024-06-11 08:21:40 +02:00
mafiesto4 b1fd178341 Fix compilation error
#2697
2024-06-11 08:10:28 +02:00
Nils Hausfeld 5059cef065 - Description panel declaring type icon now updates its color 2024-06-10 23:24:34 +02:00
mafiesto4 0bb21ef4a0 Update shader 2024-06-10 23:19:32 +02:00
Olly Rybak 2a4a5d2519 Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
2024-06-10 23:17:39 +02:00
Nils Hausfeld 99c10e5ed3 - Now correctly fetching signature and description for properties
- Minor code cleanup
2024-06-10 23:14:24 +02:00
Menotdan 892ab47b7a Merge branch 'reordering' of https://github.com/Menotdan/FlaxEngine into Menotdan-reordering
#2670
2024-06-10 23:13:50 +02:00
Nils Hausfeld ebff015c1c Merge branch 'master' into Visject-DescriptionPanel 2024-06-10 22:38:50 +02:00
Nils Hausfeld 1da00264a0 - Description panel now updates when navigating items with keyboard
- First test of drawing images in description panel (showing class type)
- Layout and style changes to work with images and make evertything a bit tighter
2024-06-10 18:45:03 +02:00
mafiesto4 7f6805aac6 Merge branch 'Tryibion-grid-slot-spacing' 2024-06-10 18:16:24 +02:00
mafiesto4 d56d624f0f Merge branch 'grid-slot-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-grid-slot-spacing 2024-06-10 18:12:35 +02:00
mafiesto4 fd91e912fe Merge branch 'GoaLitiuM-array_object_free_fix' 2024-06-10 18:09:06 +02:00
mafiesto4 7106791186 Merge branch 'array_object_free_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-array_object_free_fix 2024-06-10 18:08:55 +02:00
mafiesto4 a0f379f613 Merge branch 'GoaLitiuM-animation_timeline_fix' 2024-06-10 18:07:43 +02:00
mafiesto4 c0847f6789 Merge branch 'animation_timeline_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-animation_timeline_fix 2024-06-10 18:07:36 +02:00
mafiesto4 831289afc3 Merge branch 'GoaLitiuM-physicsmaterial_reload_fix' 2024-06-10 17:47:01 +02:00
Nils Hausfeld da6883489e - Added description panel resizing 2024-06-10 12:03:34 +02:00
Nils Hausfeld ed8c7bc338 - Format change 2024-06-09 23:52:34 +02:00
Nils Hausfeld bd06ed9c14 - Archetypes now fetch signature and description independently
- Added larger label for signature to description panel
2024-06-09 23:42:48 +02:00
Nils Hausfeld fa67d0581e - Added optional description panel to visject CM
- Enbaled description panel for visual scripting
- Archetype description now gets drawn in description panel
2024-06-09 13:45:53 +02:00
GoaLitiuM 7ba97f3c32 Fix freeing managed Object references in marshalled arrays 2024-06-08 21:16:57 +03:00
GoaLitiuM 992436b47c Fix error when previewing animation timeline values after reimport 2024-06-08 19:25:13 +03:00
GoaLitiuM 7614481d78 Fix PhysicsMaterial not updating in Colliders after asset reload 2024-06-08 19:24:13 +03:00
GoaLitiuM 07371ddfdf Fix crash when PhysicsMaterial asset is reloaded in editor 2024-06-08 19:24:10 +03:00
mafiesto4 66f9374477 Add improved terrain rasterization into Global SDF
#754
2024-06-08 13:14:20 +02:00
mafiesto4 50c29f6a9b Fix #2388 namespaces overlap in some plugins 2024-06-08 12:47:15 +02:00
mafiesto4 a4877c6294 Merge branch 'GoaLitiuM-marshaller_namespace' 2024-06-08 12:06:21 +02:00
mafiesto4 c9bebc0700 Merge branch 'marshaller_namespace' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshaller_namespace 2024-06-08 12:06:17 +02:00
mafiesto4 26867bfd8f Merge branch 'Swiggies-progress-bar-fix' 2024-06-08 12:02:31 +02:00
mafiesto4 dfd6df7f42 Merge branch 'progress-bar-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-progress-bar-fix 2024-06-08 12:02:26 +02:00
mafiesto4 092681aea7 Merge branch 'Chikinsupu-ItemSearchContextMenuSearchImprovements' 2024-06-08 11:59:17 +02:00
mafiesto4 3a2f4843ba Merge branch 'ItemSearchContextMenuSearchImprovements' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-ItemSearchContextMenuSearchImprovements 2024-06-08 11:59:10 +02:00
mafiesto4 db6cdc3ce0 Merge branch 'Chikinsupu-Visject-DragDropParamAltSetter' 2024-06-08 11:57:40 +02:00
mafiesto4 b23aa6cebd Merge branch 'Visject-DragDropParamAltSetter' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-DragDropParamAltSetter 2024-06-08 11:57:35 +02:00
mafiesto4 bc01e6369e Fix GlobalSDF mip sampling artifacts on edges of distance limit 2024-06-06 13:46:29 +02:00
mafiesto4 a232dac196 Fix GlobalSDF sampling in materials to properly read far cascades 2024-06-06 12:10:44 +02:00
mafiesto4 2676daabf1 Merge branch 'xxSeys1-IncreasedExecutionLineThickness' 2024-06-05 18:01:05 +02:00
mafiesto4 c82e67083f Merge branch 'IncreasedExecutionLineThickness' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-IncreasedExecutionLineThickness 2024-06-05 18:00:59 +02:00
mafiesto4 175fd31431 Fix Delegate invoke to copy arguments values to each call instead of passing as reference 2024-06-05 18:00:00 +02:00
mafiesto4 3b1a96582a Fix crash in gpu memory profiler if resource name is missing
#2688
2024-06-05 17:14:44 +02:00
mafiesto4 96303e57ec Fix terrain SDF thickness to be fixed at 300 units 2024-06-05 13:43:50 +02:00
mafiesto4 c26649a0a8 Improve abdbd1ee64 to better handle cascade transitions 2024-06-05 13:43:34 +02:00
mafiesto4 0620310f4f Add improved Global Surface Atlas lighting at far cascades and cascade borders 2024-06-04 10:53:41 +02:00
mafiesto4 abdbd1ee64 Add improved Global SDF tracing when going over different cascades 2024-06-04 10:47:37 +02:00
xxSeys1 2b46f04baf Changed how thickness is calculated
Now works with the stuff done in #2671.
2024-06-03 23:25:54 +02:00
xxSeys1 106b48f4d5 Code style fixes
Changed two if statements to be single line.
2024-06-03 23:03:21 +02:00
xxSeys1 732b34d28b Draw impulse/ execution lines thicker than data ones
Slightly increases the thickness of impulse/ execution lines for node editors to make it easier for the user to follow execution flow (and indirectly also data flow)
2024-06-03 23:00:25 +02:00
mafiesto4 3c5d2f8b47 Skip ddgi probes data preload to reduce memory wait time 2024-06-03 22:29:00 +02:00
mafiesto4 116539ce34 Merge branch 'Tryibion-fix-cursor-show-edge-cases' 2024-06-03 19:17:58 +02:00
mafiesto4 e8421d4274 Merge branch 'fix-cursor-show-edge-cases' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-cursor-show-edge-cases 2024-06-03 19:17:50 +02:00
mafiesto4 0b9ee23a5c Merge branch 'Chikinsupu-Visject-ConnectionImprovements' 2024-06-03 14:22:04 +02:00
mafiesto4 2d2841d59e Merge branch 'Visject-ConnectionImprovements' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConnectionImprovements 2024-06-03 14:17:11 +02:00
mafiesto4 a0c2f6a51e Merge branch 'HydrogenC-scroll-fix' 2024-06-03 11:09:59 +02:00
mafiesto4 1d946afe82 Merge branch 'scroll-fix' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-scroll-fix 2024-06-03 11:09:52 +02:00
mafiesto4 6ea519b55a Merge branch 'GoaLitiuM-variant_fixes' 2024-06-03 11:04:18 +02:00
mafiesto4 2d6c49ee20 Merge branch 'variant_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-variant_fixes 2024-06-03 11:04:06 +02:00
mafiesto4 59b250f091 Merge branch 'GoaLitiuM-exr_crash_fix' 2024-06-03 11:01:24 +02:00
mafiesto4 6c347f08b6 Merge branch 'exr_crash_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-exr_crash_fix 2024-06-03 11:01:11 +02:00
mafiesto4 304f24764b Merge branch 'GoaLitiuM-debuglog_options' 2024-06-03 10:58:57 +02:00
mafiesto4 3dac26ffda Merge branch 'debuglog_options' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-debuglog_options 2024-06-03 10:58:49 +02:00
mafiesto4 f51a442357 Fix crash when using content search in Visject surface 2024-06-03 10:54:22 +02:00
mafiesto4 1cbcddf410 Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case 2024-06-03 09:24:27 +02:00
mafiesto4 bd819b1f5f Rebake default Cube sdf with res scale 2 2024-06-02 23:02:43 +02:00
mafiesto4 aad428210d Improve DDGI quality by not using lower-res cascade fallback 2024-06-02 23:02:20 +02:00
mafiesto4 a08954f7db Fix CSM shadows intensity due to sharpness trick 2024-06-02 22:38:46 +02:00
mafiesto4 bba14d265a Add D3D11 shaders naming for profiling 2024-06-02 22:05:45 +02:00
mafiesto4 59e0b43585 Fix missing DirectX resources naming in Development builds for profiling 2024-06-02 22:05:14 +02:00
mafiesto4 f103afb495 Improve 975d5f98a3 2024-06-02 21:36:32 +02:00
mafiesto4 79ee6a973e Fix GlobalSDF for meshes intersections for negative distances inside the geometry 2024-06-02 12:06:25 +02:00
mafiesto4 eab96f2086 Fix TAA jittering when rendering UI in world after TAA resolve 2024-06-02 11:01:23 +02:00
mafiesto4 975d5f98a3 Fix MIN_int32 compilation on the latest Clang 2024-06-02 09:52:31 +02:00
mafiesto4 1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
Norite SC d4145179a9 RadialMenu and material nodes 2024-06-02 02:23:48 +02:00
mafiesto4 2492d0b38f Refactor WindowsFileSystemWatcher to properly handle file modifications 2024-06-02 00:51:11 +02:00
GoaLitiuM 8166790113 Fix compilation errors with miniz 2024-06-01 23:37:00 +03:00
GoaLitiuM 40cc967c30 Fix alignment issues in stack allocators 2024-06-01 23:23:33 +03:00
GoaLitiuM 6d5c7bcaf5 Hide Visual Studio solution architectures not supported by main project 2024-06-01 23:23:33 +03:00
GoaLitiuM b0904fef69 Skip setup of ARM64 configuration for Windows with no compiler support 2024-06-01 23:23:33 +03:00
GoaLitiuM ba397836a6 Include configuration specific source files in solution configurations
Include only relevant generated source files for selected solution
configuration. Fixes Intellisense issues when both ARM64 and Win64
configurations are present in project.
2024-06-01 23:23:32 +03:00
GoaLitiuM de10f2a6e5 Copy hostfxr from platform architecture specific dependencies folder 2024-06-01 23:23:32 +03:00
GoaLitiuM c332d6f89a Add cooking support for Windows on ARM 2024-06-01 23:23:31 +03:00
GoaLitiuM 72043c0260 Update minimp3 2024-06-01 23:23:31 +03:00
GoaLitiuM c963dbc48d Patch rapidjson for Windows on ARM 2024-06-01 23:23:31 +03:00
GoaLitiuM 2f4673ce1b Patch tracy for Windows on ARM 2024-06-01 23:23:30 +03:00
GoaLitiuM ca40e6140a Compile glslang for Windows on ARM 2024-06-01 23:23:30 +03:00
GoaLitiuM 2226ff32dc Compile assimp for Windows on ARM 2024-06-01 23:23:30 +03:00
GoaLitiuM 34d294263f Add dependencies to copy dbghelp and dxcompiler files from SDK 2024-06-01 23:23:29 +03:00
GoaLitiuM 526ccd52fd Build astc for Windows on ARM 2024-06-01 23:23:29 +03:00
GoaLitiuM 0765d88ff2 Update OpenAL to use CMake for compilation on Windows 2024-06-01 23:23:28 +03:00
GoaLitiuM 9777e71ee0 Update ogg and vorbis to use CMake for compilation on Windows 2024-06-01 23:23:28 +03:00
GoaLitiuM a716025094 Patch pix3.h for Windows on ARM 2024-06-01 23:23:28 +03:00
GoaLitiuM c8f951e6e8 Use VS2022 Win10 MSVC solutions in DirectX-related dependencies 2024-06-01 23:23:27 +03:00
GoaLitiuM 24c645d8d2 Build NvCloth for Windows on ARM 2024-06-01 23:23:27 +03:00
GoaLitiuM 90e7d4076b Update PhysX with Windows on ARM support 2024-06-01 23:23:27 +03:00
GoaLitiuM 8ab462f72c Update curl to 7.88.1 2024-06-01 23:23:26 +03:00
GoaLitiuM 0862362ebd Update Freetype to 2.13.2 2024-06-01 23:23:26 +03:00
GoaLitiuM 766910c0ae Fix rebuilding dependencies using Git with existing local folders 2024-06-01 23:23:25 +03:00
GoaLitiuM 2f48521ce7 Fallback to D3D11 devices without debug layers when unavailable 2024-06-01 23:23:25 +03:00
GoaLitiuM ac6154e94d Support using native host MSVC binaries on ARM64 2024-06-01 23:23:24 +03:00
GoaLitiuM d2d2297dc7 Support ARM64 architecture under Windows 2024-06-01 23:23:24 +03:00
GoaLitiuM bf5e5d1254 Refactor native interop internal type lookup 2024-06-01 23:20:33 +03:00
GoaLitiuM adbe43c2c2 Move generated marshallers into separate namespace
Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-06-01 23:20:32 +03:00
GoaLitiuM 974e3e192b Include original type of the fields in blittable struct in comments 2024-06-01 23:17:07 +03:00
GoaLitiuM 2283a15172 Refactor struct custom marshalling generation 2024-06-01 23:17:07 +03:00
GoaLitiuM c4d5e50f22 Update Editor options when window is shown 2024-06-01 23:13:34 +03:00
GoaLitiuM 86d90605fc Fix Editor options data applying in realtime after first save
Reclone the data in order to not modify the currently applied options
data after save.
2024-06-01 23:13:34 +03:00
GoaLitiuM db71bf2868 Store Debug Log view options in Editor options 2024-06-01 23:13:34 +03:00
GoaLitiuM 3fe634f8b9 Update miniz for tinyexr 2024-06-01 21:50:52 +03:00
GoaLitiuM fef124a01d Fix crash when trying to import unsupported EXR-file 2024-06-01 21:36:22 +03:00
GoaLitiuM 272977a521 Defer Editor EndInit after loading scripting assemblies
Assets containing deserialized data of scripting assembly structures
needs to be loaded after the scripting assemblies have been loaded.
2024-06-01 20:24:57 +03:00
GoaLitiuM dedb3d57fd Fix Variant getters returning already freed managed handles 2024-06-01 20:22:16 +03:00
Nils Hausfeld 0fc507e238 - Visject Drag and Drop now tries to get a parameter setter node while holding the alt key
- Visual Script surface now returns a setter node
2024-06-01 14:23:36 +02:00
ExMatics HydrogenC 9e9013ec43 Add missing recalculations of the thumb 2024-06-01 18:23:37 +08:00
GoaLitiuM 19108517da Fix wrong imported values in animation scale tracks 2024-06-01 13:04:13 +03:00
GoaLitiuM babd14d763 Fix skinned model import with triangulated mesh data 2024-06-01 12:33:44 +03:00
Gary M 063a5d1ae4 Disable "punchy" correction and add gamma correction 2024-05-31 19:40:50 -07:00
Gary M 1de395bc7b returned lost #endif 2024-05-31 19:04:07 -07:00
Gary M c22f8e3607 Initial AGX Impl 2024-05-31 18:38:38 -07:00
GoaLitiuM 60f675c6f0 Fix compilation errors 2024-06-01 00:54:56 +03:00
GoaLitiuM 297ca0be2c Fix compatibility issues with newer FBX models 2024-06-01 00:47:23 +03:00
mafiesto4 6dacf9e1f1 Add caching Model SDF options in the project cache
#2075
2024-05-31 23:36:35 +02:00
GoaLitiuM 2a56ec3b3e Allow reimporting model prefabs from Content window context menu 2024-06-01 00:24:15 +03:00
GoaLitiuM cfdb9ef1f2 Fix missing vertices in some imported models
The Spatial Sort version was being too greedy when merging vertices
2024-06-01 00:24:14 +03:00
GoaLitiuM a9aa3b6cd8 Fix typos 2024-06-01 00:24:14 +03:00
GoaLitiuM cd1853f853 Implement triangulation for non-convex polygons 2024-06-01 00:24:13 +03:00
GoaLitiuM cc106ab42f Fix compile errors in libdeflate 2024-06-01 00:24:13 +03:00
GoaLitiuM 76e45564f8 Reapply OpenFBX patches 2024-06-01 00:24:13 +03:00
GoaLitiuM 7454e9abd2 Update OpenFBX
Updated to commit 365f52c1edad6bd283c8a645f1d8d2347dbd1e35
2024-06-01 00:24:12 +03:00
mafiesto4 f78bbc6b70 Add GlobalSDFDistance to graphics settings for default GlobalSDF range
#2664
2024-05-31 23:21:07 +02:00
mafiesto4 19ad91d5d8 Merge remote-tracking branch 'origin/master' into 1.9 2024-05-31 22:12:03 +02:00
Nils Hausfeld 0c50fa9816 - Implemented a connection line offset that increases the less curvature the line has
- Made connection lines a tiny bit thicker and added constants at the top of OutputBox to easily change the default style
2024-05-31 20:16:33 +02:00
Nils Hausfeld 83ccb79fa3 Merge branch 'master' into ItemSearchContextMenuSearchImprovements 2024-05-31 17:29:42 +02:00
Olly Rybak 8b72c063a8 Quick fix 2024-05-31 21:18:00 +10:00
mafiesto4 7e316a1305 Fix SSAO flickering artifacts in cooked game (disable depth mips usage) 2024-05-31 11:35:38 +02:00
mafiesto4 e0791eacad Fix game crashes due to scene objects C# instances removal on EndPlay before all game logic ends 2024-05-31 10:29:23 +02:00
Nils Hausfeld 11ec018933 - Improved Items list context menu item search (based on visject search improvements) 2024-05-30 19:53:54 +02:00
Nils Hausfeld 8ef1cad6fb Revert "- Improved item search for item list context menu (based on visject CM item search improvements)"
This reverts commit 6885e561db.
2024-05-30 19:48:43 +02:00
Nils Hausfeld 6885e561db - Improved item search for item list context menu (based on visject CM item search improvements) 2024-05-30 19:48:34 +02:00
mafiesto4 806bff19f4 Fix editor play state exceptions into errors to prevent locking editor state 2024-05-30 17:26:43 +02:00
mafiesto4 949057b1c3 Fix some html tags parsing to be safer 2024-05-30 17:22:43 +02:00
mafiesto4 5c23f4ac09 Fix project cache in editor to use invariant culture when converting numbers 2024-05-30 17:22:30 +02:00
Tryibion cdd53f09b9 Add extra spacing for transform properties. 2024-05-30 10:01:32 -05:00
Tryibion f3210608ae make color value box the same spacing as the others in the editor. 2024-05-30 09:07:42 -05:00
Tryibion f01784108d Add check to cursor hidden/showing loops. 2024-05-30 08:47:41 -05:00
Tryibion 30c1068a13 Fix wrong spacing calculation. 2024-05-30 08:38:42 -05:00
mafiesto4 3f3df090f4 Format code in Visject 2024-05-30 12:20:40 +02:00
mafiesto4 390f574662 Merge branch 'Chikinsupu-Visject-ImprovedSearchAndFiltering' 2024-05-30 12:15:41 +02:00
mafiesto4 48a09c9783 Merge branch 'Visject-ImprovedSearchAndFiltering' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ImprovedSearchAndFiltering 2024-05-30 12:15:35 +02:00
mafiesto4 981109a6f1 Merge branch 'Chikinsupu-Visject-ConnectionCurvatureOption' 2024-05-30 12:11:45 +02:00
mafiesto4 2f8428db1a Merge branch 'Visject-ConnectionCurvatureOption' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConnectionCurvatureOption 2024-05-30 12:11:40 +02:00
mafiesto4 d0ec3fa2e2 Merge branch 'Tryibion-slider-focus' 2024-05-30 12:07:25 +02:00
mafiesto4 9533289e57 Merge branch 'slider-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider-focus 2024-05-30 12:05:10 +02:00
mafiesto4 0f485cf77c Merge branch 'Tryibion-cwidget-size' 2024-05-30 12:01:03 +02:00
mafiesto4 8c8b4613d2 Merge branch 'cwidget-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-cwidget-size 2024-05-30 12:00:56 +02:00
mafiesto4 3b872f08a8 Merge branch 'Chikinsupu-Visject-CommentRenameImprovements' 2024-05-30 11:54:36 +02:00
mafiesto4 e89e0159bf Merge branch 'Visject-CommentRenameImprovements' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-CommentRenameImprovements 2024-05-30 11:46:53 +02:00
mafiesto4 857d2c26f4 Merge branch 'MrCapy0-Fix-Game-Compilation' 2024-05-30 11:44:40 +02:00
mafiesto4 49e70637db Merge branch 'Fix-Game-Compilation' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Game-Compilation 2024-05-30 11:36:16 +02:00
mafiesto4 72a151816a Merge branch 'Tryibion-control-update-fix' 2024-05-30 11:24:15 +02:00
mafiesto4 528b20dc00 Merge branch 'control-update-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-update-fix 2024-05-30 11:23:46 +02:00
mafiesto4 ce2d2b78c4 Merge branch 'Chikinsupu-Visject-ImprovedInactiveBoxes' 2024-05-30 10:37:10 +02:00
mafiesto4 b22c42b9e3 Merge branch 'Visject-ImprovedInactiveBoxes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ImprovedInactiveBoxes 2024-05-30 10:37:04 +02:00
mafiesto4 377d25a1fd Merge branch 'Chikinsupu-Visject-RerouteMovingQoL' 2024-05-30 10:35:04 +02:00
mafiesto4 32a60c3b5c Merge branch 'Visject-RerouteMovingQoL' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-RerouteMovingQoL 2024-05-30 10:26:29 +02:00
mafiesto4 3f40aff01f Merge branch 'Tryibion-header-height' 2024-05-30 10:24:31 +02:00
Tryibion 09563caf37 Fix header height when using HeaderAttribute with multiline label. 2024-05-29 15:48:31 -05:00
mafiesto4 bea5c55ac9 Merge remote-tracking branch 'origin/1.9' into 1.9 2024-05-29 18:47:57 +02:00
mafiesto4 62dcfe2cae Update in-built meshes sdf 2024-05-29 18:45:45 +02:00
mafiesto4 4dd331d546 Add half-texel margin to SDF around the mesh 2024-05-29 18:45:32 +02:00
mafiesto4 f1debd6cb5 Add names to SDF gpu resources 2024-05-29 17:52:48 +02:00
mafiesto4 a8220147ce Improve SDF mip generation to use min-filter 2024-05-29 15:00:03 +02:00
mafiesto4 80fbe048bf Update VulkanMemoryAllocator to version3.1.0 2024-05-29 14:55:30 +02:00
mafiesto4 33d1c8c68c Add async SDF generation for all meshes in the scene 2024-05-29 14:54:28 +02:00
mafiesto4 9258c234f2 Add option to SDF generation via GPU in Model Window 2024-05-29 14:54:06 +02:00
mafiesto4 53d77d3421 Add **Model SDF baking on GPU** via Compute Shader 2024-05-29 14:53:13 +02:00
mafiesto4 5f4c57d3eb Fix texture copy into staging one on DX12 and Vulkan 2024-05-28 14:56:38 +02:00
mafiesto4 8a2acd360d Fix GPUTexture::GetData to properly handle volume textures 2024-05-28 14:56:04 +02:00
Nils Hausfeld 130fc5b54d - Cleanup 2024-05-27 23:41:01 +02:00
Nils Hausfeld e15a848ac6 - Implemented filtering by group by using a dot as a seperator
- Added type sort priority to context sensitive search
- Now updating filters when populating groups for the first time in order to make sort priority actually work when opening context menu for the first time
- Fixed some cases where context sensitivity was applied even when context sensitive search was disabled
2024-05-27 23:19:00 +02:00
mafiesto4 054e77be42 Fix crash on exit when GPU async task failed 2024-05-27 10:37:51 +02:00
mafiesto4 553b6f1ee8 Add async execution to model window sdf generation button 2024-05-27 10:37:33 +02:00
Nils Hausfeld 1729fe6993 - Added connection curvature to editor options 2024-05-26 21:41:59 +02:00
MrCapy0 cc01e88ce8 fix compilation when calling debug draw on scripts 2024-05-26 11:09:17 -04:00
Nils Hausfeld f18715a497 - Replaced renamepopup with textbox in surface comment 2024-05-25 13:25:52 +02:00
mafiesto4 0cee4ac973 Add SpawnParticles utility to Particle Effect 2024-05-25 09:52:09 +02:00
Nils Hausfeld d47a191d5c - Added IsActive state to boxes
- Replaced box.enabled with box.isActive on some nodes
- Made connection lines draw with alpha when connected box is inactive
2024-05-24 22:26:20 +02:00
mafiesto4 513afd603b Add increased by 1 mip sdf texture resolution for GlobalSDF building 2024-05-24 22:19:54 +02:00
mafiesto4 23efaed29e Fix Model SDF texture streaming to properly mark highest loaded mip as resident 2024-05-24 14:58:57 +02:00
mafiesto4 2c80f4402d Add improved Model SDF generation with sampling offset and min distance accumulation 2024-05-24 14:52:01 +02:00
mafiesto4 9acb3a5482 Fix model thumbnail for very large assets 2024-05-24 14:21:30 +02:00
mafiesto4 37d2b80a3d Enable IntrinsicFunctions in Debug builds 2024-05-24 14:16:14 +02:00
mafiesto4 03b52f148c Improve 82ee84ad39 to support incremental linking 2024-05-24 14:15:52 +02:00
mafiesto4 f326fa611f Minor sdf imporvements 2024-05-24 12:41:39 +02:00
mafiesto4 7c83481d6f Bump up version number after compilation setup change 2024-05-24 11:23:19 +02:00
Tryibion afdae7f670 Only size ui widgets based on viewscale and not control size. 2024-05-23 16:51:31 -05:00
mafiesto4 182d6d8602 Fix regression in missing shadows inside Global Surface Atals 2024-05-23 21:51:57 +02:00
mafiesto4 82ee84ad39 Optimize Development builds to use SSE2 by default on Windows and use SSE4.1 when targeting Windows 11 2024-05-23 17:17:21 +02:00
mafiesto4 b086de1c12 Add WindowsMinVer config for minimum target Windows version switch 2024-05-23 16:21:38 +02:00
mafiesto4 1481d1a1e9 Add ShadowsResolution for manually specified shadowmap resolution for lights 2024-05-23 14:47:16 +02:00
mafiesto4 681c473e7a Re-enable CSM cascades filter width adjustment 2024-05-23 14:34:26 +02:00
mafiesto4 206ff89587 Add constant buffers alignment for data structures (16-byte boundaries) 2024-05-23 13:58:46 +02:00
mafiesto4 91aa5a0fb9 Fix video player docs 2024-05-23 13:15:29 +02:00
Tryibion 7c4b8758ea Fix a few edge cases for cursor showing/not showing 2024-05-22 21:10:01 -05:00
Tryibion f22e559e83 Add slot spacing to uniform grid panel. 2024-05-22 20:45:37 -05:00
mafiesto4 9731437717 Merge branch 'abrasivetroop-edit-prefab-button' 2024-05-22 23:19:02 +02:00
mafiesto4 6f7bb8dbf2 Merge branch 'edit-prefab-button' of https://github.com/abrasivetroop/FlaxEngine into abrasivetroop-edit-prefab-button 2024-05-22 23:17:23 +02:00
mafiesto4 3dd83c52bf Merge branch 'Tryibion-outputlog-collase-save' 2024-05-22 23:16:37 +02:00
mafiesto4 949ac08643 Merge branch 'outputlog-collase-save' of https://github.com/Tryibion/FlaxEngine into Tryibion-outputlog-collase-save 2024-05-22 23:16:18 +02:00
mafiesto4 4948b1b86a Merge branch 'Tryibion-script-group' 2024-05-22 23:12:24 +02:00
mafiesto4 e5bf0e1b9f Merge branch 'script-group' of https://github.com/Tryibion/FlaxEngine into Tryibion-script-group 2024-05-22 23:12:18 +02:00
mafiesto4 b776465919 Merge branch 'Tryibion-play-game-fix' 2024-05-22 23:11:29 +02:00
mafiesto4 82181b28b0 Merge branch 'play-game-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-play-game-fix 2024-05-22 23:11:25 +02:00
mafiesto4 eb07fd7b9a Fix xml tooltips processing to ignore excessive whitespaces 2024-05-22 23:10:05 +02:00
Tryibion 79dbad6547 Ensure slider max and min are snapped to if the value is close to them. 2024-05-22 15:56:39 -05:00
Tryibion 94884fc39a Run control update even when UiCanvas skips events. 2024-05-22 14:52:30 -05:00
Tryibion aec5ef8332 Add message for no first scene. 2024-05-22 14:42:20 -05:00
Tryibion 8e4783a0c6 Play scene if invalid first scene data in editor while selected to play game from first scene. 2024-05-22 14:38:17 -05:00
mafiesto4 c23f2b61cc Fix editor error when underlying int value provider returns other scalar type 2024-05-22 18:38:08 +02:00
mafiesto4 12cf7f0f92 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Flax.flaxproj
2024-05-22 16:15:14 +02:00
Tryibion 6481897ffa Fix SliderControl not being unfocused on value change. 2024-05-22 07:52:25 -05:00
mafiesto4 9653fc6725 Optimize stack memory in volumetric fog lights culling 2024-05-22 13:01:24 +02:00
mafiesto4 2af4e8fe10 Add AV video backend for macOS and iOS 2024-05-22 11:53:46 +02:00
Tryibion 499a7c6129 change to debug log collapse 2024-05-21 07:18:56 -05:00
Tryibion 84fdf9cc80 Save output log collapse state. 2024-05-20 21:46:57 -05:00
Tryibion f8d023ed5c Remove drop down image on scripts if no objects are in the group. 2024-05-20 21:36:44 -05:00
mafiesto4 5ca61d8568 Fix Convert to Parameter to check if can perform action 2024-05-20 22:39:46 +02:00
Nils Hausfeld 58998f4576 - Reroute node now always checks if the mouse is inside the "connecting bounds" and changes the cursor accordingly
- Slightly increased "connecting bounds" padding
2024-05-20 21:18:12 +02:00
mafiesto4 c486577b07 Fix TAA in editor's debug view modes 2024-05-20 19:03:28 +02:00
mafiesto4 a69c8ce6a2 Revert 73f68c102d and reopen #2610 2024-05-20 18:37:15 +02:00
mafiesto4 e527783e55 Fix missing curve initialization when loading from json 2024-05-20 18:36:41 +02:00
mafiesto4 4d9c92dd49 Fix editor hang when scene deserialization fails 2024-05-20 18:24:20 +02:00
mafiesto4 9b01229e58 Fix regression in GPU Particle collisions in editor 2024-05-20 18:12:35 +02:00
mafiesto4 e3a030fad8 Update version 2024-05-20 17:10:23 +02:00
mafiesto4 cb878294ea Minor fixes 2024-05-20 17:09:59 +02:00
Abra b2fc5e8fd3 increase horizontal slot amount 2024-05-20 17:01:07 +03:00
Abra 4fb42319ef add edit prefab button 2024-05-20 16:59:32 +03:00
mafiesto4 1bd1aca0f0 Merge branch 'GoaLitiuM-richtextbox_fix' 2024-05-20 14:43:26 +02:00
mafiesto4 b433312042 Merge branch 'richtextbox_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextbox_fix 2024-05-20 14:43:09 +02:00
mafiesto4 1041b1b86d Merge branch 'tecnessino-patch-2' 2024-05-20 14:23:20 +02:00
mafiesto4 1ace5fd10d Merge branch 'patch-2' of https://github.com/tecnessino/FlaxEngine into tecnessino-patch-2 2024-05-20 14:23:03 +02:00
mafiesto4 cfc9f73744 Fix deadlock between content storage and asset that is being updated during load
#2621
2024-05-20 14:22:03 +02:00
mafiesto4 2418167182 Merge branch 'Tryibion-update-cursor-unlock-text' 2024-05-20 11:47:07 +02:00
mafiesto4 52090d3a6b Merge branch 'update-cursor-unlock-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-cursor-unlock-text 2024-05-20 11:47:01 +02:00
mafiesto4 73f68c102d Revert #2421 two bone ik to solve #2610 regression 2024-05-20 11:19:03 +02:00
tecnessino 862dd1e5f1 Change comment 2024-05-18 20:37:43 +02:00
GoaLitiuM 58351d1989 Fix RichTextBox not drawing the last character 2024-05-18 00:00:27 +03:00
Tryibion 6705205e2f Update cursor unlock text with correct input key bind. 2024-05-17 09:41:02 -05:00
mafiesto4 2cdd0ff644 Fix test compilation 2024-05-17 15:47:50 +02:00
mafiesto4 69ae841f64 Merge branch 'Tryibion-sel-prefab-clear-search' 2024-05-17 15:31:04 +02:00
mafiesto4 7f8700288f Merge branch 'sel-prefab-clear-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-sel-prefab-clear-search 2024-05-17 15:30:59 +02:00
mafiesto4 f87dec6ca6 Merge branch 'Tryibion-edit-options-move' 2024-05-17 15:30:50 +02:00
mafiesto4 65a6c0aed5 Merge branch 'edit-options-move' of https://github.com/Tryibion/FlaxEngine into Tryibion-edit-options-move 2024-05-17 15:30:44 +02:00
mafiesto4 f6dd0decfb Merge branch 'Tryibion-prefab-camera' 2024-05-17 15:30:26 +02:00
mafiesto4 816984542a Merge branch 'prefab-camera' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-camera 2024-05-17 15:30:18 +02:00
Tryibion 3837e8b263 Rename "Options" to "Editor Options" and move under the "Edit" menu. 2024-05-16 23:20:44 -05:00
Tryibion 47b3141f18 Clear item search on select prefab 2024-05-16 23:00:32 -05:00
Tryibion e10ee3e55a Force camera model to load in prefabs. 2024-05-16 16:49:56 -05:00
mafiesto4 0a4e89e29b Fix UI navigation when using multiple canvases
#2574
2024-05-16 16:12:53 +02:00
mafiesto4 0765fa92b5 Add option to move all selected UI Controls while holding Shift key 2024-05-16 14:11:11 +02:00
mafiesto4 2529312152 Refactor Color.FromRGBA and add matching old logic Color.FromARGB
2592
2024-05-16 13:45:29 +02:00
mafiesto4 3404643636 Add better error messages to NetworkReplicator::SetObjectOwnership for incorrect usage 2024-05-16 10:49:51 +02:00
mafiesto4 6b9f6ac82e Fix incorrect async methods used as RPCs (not supported now) 2024-05-16 10:35:17 +02:00
mafiesto4 ab5bb79754 Fix regression in collections editing after improving ReadOnly option 2024-05-16 10:34:57 +02:00
mafiesto4 58f95d6ce3 Simplify 6f2bd0e932 2024-05-15 23:49:46 +02:00
mafiesto4 97be8ee8cc Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
2024-05-15 23:49:05 +02:00
mafiesto4 1d6e8c4b7c Add video support on Android 2024-05-15 23:39:10 +02:00
mafiesto4 1cd2f6a070 Fix compilation when using non-strongly typed enum as default value 2024-05-15 13:23:30 +02:00
mafiesto4 35ddfc2455 Add test case of nested types in scripting
#2582 #2591
2024-05-15 13:09:51 +02:00
mafiesto4 17d1d87268 Merge branch 'GoaLitiuM-nested_type_fixes' 2024-05-15 12:51:57 +02:00
mafiesto4 fd871ce830 Merge branch 'nested_type_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-nested_type_fixes 2024-05-15 12:50:44 +02:00
mafiesto4 b4a4a8a591 Minor code cleanup 2024-05-15 12:40:08 +02:00
mafiesto4 24e4015425 Merge branch 'Tryibion-font-case' 2024-05-15 12:30:43 +02:00
mafiesto4 c670887b1a Merge branch 'font-case' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-case 2024-05-15 12:30:39 +02:00
mafiesto4 d3cd6a461b Merge branch 'Tryibion-ui-edit-handles' 2024-05-15 12:26:25 +02:00
mafiesto4 2625a9d762 Merge branch 'ui-edit-handles' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-edit-handles 2024-05-15 12:26:20 +02:00
mafiesto4 4fdd9a242b Merge branch 'Tryibion-add-script' 2024-05-15 12:26:06 +02:00
mafiesto4 a6e8e6f749 Merge branch 'add-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-script 2024-05-15 12:25:59 +02:00
mafiesto4 03eabbcf63 Merge branch 'Tryibion-control-trans-dup' 2024-05-15 12:25:34 +02:00
mafiesto4 13f94dcf11 Merge branch 'control-trans-dup' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-trans-dup 2024-05-15 12:25:28 +02:00
mafiesto4 3b44062eb0 Merge branch 'Tryibion-checkerboard-colorpicker' 2024-05-15 12:25:13 +02:00
mafiesto4 1457637707 Merge branch 'checkerboard-colorpicker' of https://github.com/Tryibion/FlaxEngine into Tryibion-checkerboard-colorpicker 2024-05-15 12:25:08 +02:00
mafiesto4 d28567111f Merge branch 'Tryibion-treenode-guidelines' 2024-05-15 12:24:17 +02:00
mafiesto4 1c7f06e570 Merge branch 'treenode-guidelines' of https://github.com/Tryibion/FlaxEngine into Tryibion-treenode-guidelines 2024-05-15 12:24:12 +02:00
mafiesto4 63cc0fef2e Merge branch 'Tryibion-tooltip-text-padding' 2024-05-15 12:23:52 +02:00
mafiesto4 57084b3d6c Merge branch 'tooltip-text-padding' of https://github.com/Tryibion/FlaxEngine into Tryibion-tooltip-text-padding 2024-05-15 12:23:47 +02:00
mafiesto4 fa23619f08 Merge branch 'Tryibion-scroll-colors' 2024-05-15 12:23:12 +02:00
mafiesto4 1f2456fc67 Merge branch 'scroll-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-scroll-colors 2024-05-15 12:23:08 +02:00
mafiesto4 0b71e906a6 Merge branch 'Tryibion-textbox-add' 2024-05-15 12:22:47 +02:00
mafiesto4 2e59c35a44 Merge branch 'textbox-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-textbox-add 2024-05-15 12:22:40 +02:00
mafiesto4 6f2bd0e932 Another attempt on 6a883bc7c6 2024-05-15 11:22:07 +02:00
mafiesto4 82bf4238df Add support for decoding NV12 into RGB image 2024-05-15 11:15:19 +02:00
mafiesto4 9d2dc91920 Add PixelFormat::NV12 2024-05-15 11:14:16 +02:00
mafiesto4 3ae30a59b3 Fix engine with c# scripting disabled 2024-05-14 13:13:37 +02:00
mafiesto4 6a883bc7c6 Revert file handles bug 2024-05-14 09:03:52 +02:00
Tryibion 17de6388ca Code fix 2024-05-13 17:42:37 -05:00
Tryibion c858b67f2e Try and fix large world issue. 2024-05-13 16:48:45 -05:00
Tryibion e028d263f1 Remove unused include. 2024-05-13 16:38:38 -05:00
Tryibion 6962ed6730 Fix case spelling 2024-05-13 16:38:10 -05:00
Tryibion b66d50ae1b Add font and case options to Label and Textbox 2024-05-13 16:34:23 -05:00
mafiesto4 a742ce1d32 Optimize FileReadStream seeking if new position is within the cached buffer 2024-05-13 22:40:27 +02:00
Tryibion 675ce71935 Draw hover before selection so that way ui selection is drawn on top. 2024-05-13 12:45:59 -05:00
Tryibion 833f844d59 Minor improvements to ui editor widget drawing. 2024-05-13 12:38:11 -05:00
mafiesto4 af08dc1c69 Fix ReadOnly attribute handling in collection editors 2024-05-13 16:08:50 +02:00
mafiesto4 3593f835cd Remove unused property of video player 2024-05-13 15:03:55 +02:00
mafiesto4 df086f3b3b Add more backends 2024-05-13 15:03:44 +02:00
Tryibion 07628d2ec7 Clean up code 2024-05-11 21:31:00 -05:00
Tryibion aac3dbfe09 Fix control transform duplicating when changing anchor. 2024-05-11 21:29:45 -05:00
Tryibion 185f24ce49 Fix value alpha transparency being applied twice to preview color. 2024-05-11 20:19:51 -05:00
GoaLitiuM 77e29109ee Fix native internal type name for deeply nested types 2024-05-11 15:48:49 +03:00
GoaLitiuM 8d89b9efb0 Fix internal type name for nested blittable element types 2024-05-11 15:48:43 +03:00
Tryibion b2fee31a13 Add checkerboard background to color picker dialog color. 2024-05-10 20:30:14 -05:00
Tryibion fc7628e2ee Add tree node guidlines 2024-05-10 19:22:23 -05:00
Tryibion 2e3e4959d6 Add width padding for tooltip 2024-05-10 17:18:10 -05:00
Tryibion f22105c2c3 Allow adding script via drag drop 2024-05-10 16:58:40 -05:00
Tryibion 533902d185 Change panel scroll bar style editor order. 2024-05-10 15:04:27 -05:00
mafiesto4 6b31d51e31 Add volume, pan and spatial audio options for video playback 2024-05-10 13:54:52 +02:00
mafiesto4 f0d143ecaa Fix decoding 480p videos 2024-05-10 13:29:08 +02:00
mafiesto4 196aa020fd Fix video playback if fie has no audio track 2024-05-10 13:16:07 +02:00
mafiesto4 ffe5105602 Fixes for audio playback in videos 2024-05-10 13:12:07 +02:00
mafiesto4 4acaa62a07 Fix crash in AudioBackendOAL::Source_DequeueProcessedBuffers when buffer count is large 2024-05-10 12:52:07 +02:00
mafiesto4 68653fa91f Add small code optimizations 2024-05-10 12:27:28 +02:00
Tryibion dc0aa61a14 Add scrollbar colors to Panel 2024-05-09 22:14:08 -05:00
Tryibion ee790ff3a9 Change colors for tabs to be seen better. 2024-05-09 21:53:22 -05:00
Tryibion a2a3926aee Expose colors in scrollbar 2024-05-09 21:53:04 -05:00
Tryibion 9a70344c1f Fix carrot location on text box with no text. Add vertical and horizontal alignment options to textbox. 2024-05-09 21:31:54 -05:00
mafiesto4 44006dd533 Various code improvements 2024-05-09 18:59:09 +02:00
mafiesto4 f6aabf2d14 Optimize navmesh building and reduce scene lock time 2024-05-09 18:58:47 +02:00
mafiesto4 dc1f15f18d Add OnStaticFlagsChanged to Actor 2024-05-09 16:55:05 +02:00
mafiesto4 7d7808af8f Remove default value tooltips from post process docs to prevent errors 2024-05-09 10:56:42 +02:00
mafiesto4 5029584a9f Fix crash when Visual Script event binding instance is invalid
#2548
2024-05-09 10:17:23 +02:00
mafiesto4 f353d3f114 Fix looping root motion 2024-05-09 10:16:45 +02:00
mafiesto4 667e8bc293 Minor cleanup in anim code 2024-05-09 10:16:34 +02:00
mafiesto4 2edb9cc4d8 Fix compilation warnings when using 64-bit coords 2024-05-08 23:24:23 +02:00
mafiesto4 7018666a8c Add layer masking for PostFxVolume against Camera's RenderLayersMask
#2573
2024-05-08 22:42:35 +02:00
mafiesto4 f04926ad94 Merge branch 'GoaLitiuM-treenode_expanded_fix' 2024-05-08 19:30:55 +02:00
mafiesto4 e7508538e0 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Flax.flaxproj
2024-05-08 19:27:56 +02:00
GoaLitiuM 50f5f0acd9 Fix TreeNode rendering issues with expanded nodes 2024-05-08 20:15:55 +03:00
mafiesto4 33202a74b0 Fix 2024-05-08 19:15:25 +02:00
mafiesto4 3745979b81 Add attributes for game into AndroidManifest 2024-05-08 18:49:16 +02:00
mafiesto4 db15f6f08a Add For Distribution to be enabled by default in Release builds
#2571
2024-05-08 18:48:55 +02:00
mafiesto4 e1a2f51d5a Merge branch 'GoaLitiuM-editor_font_validation' 2024-05-08 18:17:53 +02:00
mafiesto4 a8e1fd7a4a Merge branch 'editor_font_validation' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_font_validation 2024-05-08 18:17:46 +02:00
mafiesto4 d46ef6ac92 Merge branch 'Tryibion-add-shift-scroll' 2024-05-08 18:17:20 +02:00
mafiesto4 36d21b27c7 Merge branch 'add-shift-scroll' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-shift-scroll 2024-05-08 18:17:13 +02:00
mafiesto4 b1636c27e7 Merge branch 'Tryibion-Move-control-transform' 2024-05-08 17:39:48 +02:00
mafiesto4 5d32fc6c5e Merge branch 'Move-control-transform' of https://github.com/Tryibion/FlaxEngine into Tryibion-Move-control-transform 2024-05-08 17:31:47 +02:00
mafiesto4 065dc474c0 Merge branch 'Tryibion-game-window-focus-issue' 2024-05-08 17:31:16 +02:00
mafiesto4 1fb7b24aad Merge branch 'game-window-focus-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-game-window-focus-issue 2024-05-08 17:31:08 +02:00
mafiesto4 f0b72aa025 Merge branch 'Tryibion-color-picker' 2024-05-08 17:30:50 +02:00
mafiesto4 058077736b Merge branch 'color-picker' of https://github.com/Tryibion/FlaxEngine into Tryibion-color-picker 2024-05-08 17:30:45 +02:00
mafiesto4 571ba6773d Optimize win32 filesystem access via static buffer or unlimited path len 2024-05-08 17:28:46 +02:00
mafiesto4 40652a0ebc Fix HashSet adding item via move operation 2024-05-08 17:28:14 +02:00
mafiesto4 481a6de821 Add support for cooking raw files referenced by assets 2024-05-08 17:27:46 +02:00
mafiesto4 66b828ae92 Refactor Asset::GetReferences to support file path references 2024-05-08 15:54:37 +02:00
mafiesto4 b91f51fb46 Add async videos update 2024-05-08 12:35:18 +02:00
mafiesto4 b02f011627 Merge branch 'GoaLitiuM-drawtext_fix' 2024-05-08 10:34:33 +02:00
mafiesto4 e51d2dda00 Fix playing 6-channel audio with XAudio2 backend 2024-05-08 10:20:04 +02:00
mafiesto4 a11fa46ee2 Add cpu profile events to GPU tasks executor queue 2024-05-08 10:19:39 +02:00
mafiesto4 47f3ecbde2 Fix video player shutdown on editor window close 2024-05-08 10:19:22 +02:00
mafiesto4 deb2319190 Add audio playback support to video player 2024-05-08 10:19:08 +02:00
GoaLitiuM ea04c746fd Fix Editor not launching if custom interface fonts are missing 2024-05-07 21:18:09 +03:00
GoaLitiuM 97454fc82e Fix drawing an extra character with Render2D.DrawText 2024-05-07 20:10:05 +03:00
Tryibion 4a6afdb108 Small fixes for color picker. 2024-05-07 08:41:23 -05:00
mafiesto4 4b8970f674 Update assets 2024-05-06 10:41:07 +02:00
mafiesto4 f43cd97907 Refactor Audio Backend to not depend on AudioSource object 2024-05-06 10:36:36 +02:00
mafiesto4 65e852600a Merge branch 'Tryibion-skip-empty-layers' 2024-05-05 22:56:47 +02:00
mafiesto4 fedd990c13 Merge branch 'skip-empty-layers' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-empty-layers 2024-05-05 22:56:41 +02:00
mafiesto4 c0329abe40 Merge branch 'Tryibion-fix-properties-1st-offset' 2024-05-05 22:55:30 +02:00
mafiesto4 d8850a56a8 Merge branch 'fix-properties-1st-offset' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-properties-1st-offset 2024-05-05 22:55:26 +02:00
mafiesto4 e171bb06ec Merge branch 'GoaLitiuM-unbox_array_fix' 2024-05-05 22:54:18 +02:00
mafiesto4 3825e07adc Merge branch 'unbox_array_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unbox_array_fix 2024-05-05 22:54:12 +02:00
mafiesto4 db8adf7d96 Fix creating virtual terrain collision of actor that is not in a game 2024-05-05 22:50:12 +02:00
GoaLitiuM e77ae12b9b Fix unboxing of array type Variants 2024-05-05 13:15:54 +03:00
Tryibion bf4e4aeaf6 Fix bottom offset for last property label and property 2024-05-04 22:32:00 -05:00
Tryibion 2107b069db Fix odd offset between 1st property and property label. 2024-05-04 19:25:56 -05:00
Tryibion ea2005dacb Add layer number to LayerMask UI 2024-05-04 18:08:53 -05:00
Tryibion d5cded8aaa Skip empty layers for LayerMask Editor 2024-05-04 17:51:27 -05:00
Tryibion 430b22d5d7 Dont unfocus game window while cursor is not visible unless the lock mode is none. 2024-05-04 17:37:32 -05:00
mafiesto4 5b2af6b3d5 Refactor Audio Backend to not depend on AudioListener object 2024-05-04 22:16:20 +02:00
mafiesto4 f604503566 Refactor Audio Backend to support single listener only 2024-05-04 21:47:47 +02:00
mafiesto4 388a0f4196 Add initial audio buffer support in video player 2024-05-03 14:32:23 +02:00
mafiesto4 754ed56119 Add FilePathEditor custom editor for path-based editing asset/url refs with a file picker 2024-05-03 12:26:03 +02:00
mafiesto4 dca8e391fa Rollback video thumbnail as generic for now 2024-05-02 18:48:49 +02:00
mafiesto4 9d830eb1e2 Fix crash when using scripting object as interface implementation in object property displayed in Editor
#2493
2024-05-02 18:31:30 +02:00
mafiesto4 7e3f84f95e Merge branch 'Tryibion-gg-keep-last-type' 2024-05-02 15:57:50 +02:00
mafiesto4 cddee38d71 Merge branch 'gg-keep-last-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-gg-keep-last-type 2024-05-02 15:57:45 +02:00
mafiesto4 e030d0461b Merge branch 'Tryibion-smoothstep-node-width' 2024-05-02 15:57:31 +02:00
mafiesto4 4978c8e0d9 Merge branch 'smoothstep-node-width' of https://github.com/Tryibion/FlaxEngine into Tryibion-smoothstep-node-width 2024-05-02 15:57:20 +02:00
mafiesto4 dc7b7e6e10 Merge branch 'Tryibion-rename-trim' 2024-05-02 15:56:33 +02:00
mafiesto4 1e3eb11b94 Merge branch 'rename-trim' of https://github.com/Tryibion/FlaxEngine into Tryibion-rename-trim 2024-05-02 15:56:25 +02:00
mafiesto4 b15b231b85 Merge branch 'Tryibion-windows-hide-cursor' 2024-05-02 15:55:56 +02:00
mafiesto4 262992571a Merge branch 'windows-hide-cursor' of https://github.com/Tryibion/FlaxEngine into Tryibion-windows-hide-cursor 2024-05-02 15:55:50 +02:00
mafiesto4 352bf3f9a7 Merge branch 'Tryibion-fix-toolbox-panel-size' 2024-05-02 15:55:29 +02:00
Tryibion 9683868767 Add shift scroll for panels and textbox 2024-05-01 16:12:53 -05:00
Tryibion 40284fbbf8 Fix smooth step visject node width 2024-05-01 14:05:10 -05:00
Tryibion 0c86a900da Default gameplay global type selection to last selected type. 2024-05-01 13:54:41 -05:00
Tryibion c1e3eaeab1 Force windows cursor to show or hide based on cursor hidden value 2024-05-01 13:23:56 -05:00
Tryibion 3c487dff47 Trim actor name on rename. 2024-05-01 12:01:01 -05:00
Tryibion 2260d79e26 Trim content item name on rename 2024-05-01 11:54:07 -05:00
mafiesto4 863794d3c0 Add playback buttons and info label to Video Player actor editor 2024-05-01 01:30:03 +02:00
mafiesto4 0d8c9f6626 Add Video module 2024-05-01 01:25:16 +02:00
mafiesto4 8a45dda98c Add support for custom file proxies in Editor 2024-05-01 01:05:15 +02:00
Tryibion 3209320547 Add margin to item tree in toolbox 2024-04-30 15:05:58 -05:00
Tryibion d1db06a9bb Change text alignment to far on some control transform properties 2024-04-29 19:44:49 -05:00
Tryibion 1c1d2fd96f Fix still showing some control transform properties in wrong spot. 2024-04-29 19:38:36 -05:00
Tryibion 2e5ad8c48a Always set control transform under general tab 2024-04-29 18:28:04 -05:00
Tryibion 9a6f866956 Move control transform to be under general group in layout. 2024-04-29 18:24:01 -05:00
mafiesto4 c59bce3b58 Merge branch 'Tryibion-controls-toolbox' 2024-04-29 18:37:11 +02:00
mafiesto4 1185a9c06c Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 18:37:04 +02:00
Tryibion 026b69c544 Merge branch 'master' into controls-toolbox 2024-04-29 11:34:03 -05:00
mafiesto4 df7ece7655 Merge branch 'Tryibion-controls-toolbox' 2024-04-29 18:24:36 +02:00
mafiesto4 7e8f20bd9b Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 16:56:30 +02:00
mafiesto4 20aef27439 Merge branch 'Tryibion-watermark-attribute' 2024-04-29 12:23:06 +02:00
mafiesto4 12344cf725 Merge branch 'watermark-attribute' of https://github.com/Tryibion/FlaxEngine into Tryibion-watermark-attribute 2024-04-29 12:23:01 +02:00
mafiesto4 ebb2704726 Merge branch 'Tryibion-fix-caret' 2024-04-29 12:21:55 +02:00
mafiesto4 5f9d0140c7 Merge branch 'fix-caret' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-caret 2024-04-29 12:21:49 +02:00
mafiesto4 02a7f74993 Merge branch 'Tryibion-focus-window-on-spawn' 2024-04-29 10:44:16 +02:00
mafiesto4 452e12db45 Merge branch 'focus-window-on-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-window-on-spawn 2024-04-29 10:44:09 +02:00
mafiesto4 ac46c89904 Merge branch 'Tryibion-fix-actortype-drag-spawn' 2024-04-29 10:42:38 +02:00
mafiesto4 88acc772b3 Merge branch 'fix-actortype-drag-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-actortype-drag-spawn 2024-04-29 10:42:31 +02:00
mafiesto4 fbec80c801 Fix error when using undo after removing Multi Blend node 2024-04-29 10:35:32 +02:00
mafiesto4 1ef487a5cc Add removing selected blend space point with Delete key
#2505
2024-04-29 10:35:07 +02:00
mafiesto4 1e5861de25 Merge branch 'Tryibion-win-layout-name' 2024-04-29 10:19:48 +02:00
mafiesto4 07733a4efb Merge branch 'win-layout-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-win-layout-name 2024-04-29 10:19:38 +02:00
mafiesto4 fee15846ba Merge branch 'GoaLitiuM-fix_treenode_rendering' 2024-04-29 10:18:06 +02:00
mafiesto4 7040da9a44 Merge branch 'fix_treenode_rendering' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_treenode_rendering 2024-04-29 10:17:58 +02:00
GoaLitiuM a8a621df3b Fix TreeNode not rendering all nodes properly with invisible children 2024-04-28 20:30:41 +03:00
Tryibion 18660140b0 Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees. 2024-04-27 15:55:25 -05:00
Tryibion 58cc53b44d Remove unused include 2024-04-27 11:10:27 -05:00
Tryibion d8bb831dd9 Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused . 2024-04-27 11:07:20 -05:00
Tryibion 0d770e3909 Focus prefab window on item spawn. 2024-04-27 09:56:51 -05:00
Tryibion 3641886ebf Fix textbox caret showing on empty string. 2024-04-27 09:16:03 -05:00
Tryibion 611dd7bad1 Change "Apply window layouts" to "Window layouts" 2024-04-27 09:01:46 -05:00
Tryibion 7db20e0411 Fix actor type drag spawn to correctly assign parent. 2024-04-27 08:44:20 -05:00
mafiesto4 e835b25637 Fix wired Vulkan validation cache errors on Linux
#2201 #1825
2024-04-26 21:47:51 +02:00
mafiesto4 c5520f2777 Update version 2024-04-26 19:12:40 +02:00
mafiesto4 4414398f09 Fix crash when accessing physics objects state in OnLateFixedUpdate
#2494
2024-04-26 19:08:25 +02:00
mafiesto4 5e5497ff18 Add Tags.Find utility
#2492
2024-04-26 19:06:39 +02:00
mafiesto4 0cdce9dba2 Upgrade GDK to 230305 and support v143 MSVC toolset 2024-04-25 23:09:18 +02:00
mafiesto4 aaadf3065d Use ARM64 on the latest macOS builds 2024-04-25 19:41:38 +02:00
mafiesto4 b134a5567d Format comments 2024-04-25 19:30:12 +02:00
mafiesto4 740a31b7a9 Merge branch 'duarteroso-bug/issue-2476' 2024-04-25 19:27:23 +02:00
mafiesto4 75e25bf1f7 Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476 2024-04-25 19:27:11 +02:00
mafiesto4 279c80a9ae Merge branch 'duarteroso-bug/issue-2477' 2024-04-25 19:25:55 +02:00
mafiesto4 4dbfc01715 Merge branch 'bug/issue-2477' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2477 2024-04-25 19:25:50 +02:00
mafiesto4 45706be3a6 Merge branch 'duarteroso-bug/issue-2475' 2024-04-25 19:25:29 +02:00
mafiesto4 723423a3fa Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475 2024-04-25 18:02:46 +02:00
mafiesto4 42de657629 Merge branch 'GoaLitiuM-release_prefab_fix' 2024-04-25 18:02:02 +02:00
mafiesto4 16f1e8a3e1 Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix 2024-04-25 18:01:57 +02:00
mafiesto4 2c1b2d2b7c Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is 2024-04-25 18:01:06 +02:00
mafiesto4 19cc33b200 Merge branch 'GoaLitiuM-treenode_optimize' 2024-04-25 18:00:27 +02:00
mafiesto4 3641e156ee Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize 2024-04-25 17:18:54 +02:00
mafiesto4 4413af5d20 Merge branch 'GoaLitiuM-modelprefab_freeze_fix' 2024-04-25 17:17:44 +02:00
mafiesto4 97078cda7e Fix GPU Tasks queue to be executed on frame start, rather than end 2024-04-25 17:10:39 +02:00
mafiesto4 10c47b8c2a Fix missing namespace 2024-04-25 17:09:54 +02:00
mafiesto4 3ebf73ec22 Add video texture format YUY2 2024-04-25 10:26:23 +02:00
mafiesto4 ebe05d4a51 Refactor RenderToolsDX to support new pixel formats properly 2024-04-24 17:35:58 +02:00
GoaLitiuM 8c2e7bccaa Delete Prefab default instance when scripting unloads 2024-04-23 22:14:06 +03:00
GoaLitiuM 3e7ac04a88 Fix freeze when selecting ModelPrefab referencing a removed asset 2024-04-23 20:55:20 +03:00
Duarte Roso 9bc9d95a22 Revert "Add android settings"
This reverts commit b6692b4747.
2024-04-23 16:10:08 +02:00
Duarte Roso b6e36c0014 Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 16:09:10 +02:00
Duarte Roso b6692b4747 Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 15:58:36 +02:00
Duarte Roso 62c2e3b8f0 Add exported property to the activity element 2024-04-23 15:30:36 +02:00
Duarte Roso d4774a2bfe Change screen orientation enum 2024-04-23 15:13:04 +02:00
mafiesto4 cdeb9a3b15 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
mafiesto4 705856da24 Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
mafiesto4 ab9cc16529 Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset 2024-04-23 00:03:21 +02:00
mafiesto4 203f03a597 Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api 2024-04-22 23:25:19 +02:00
mafiesto4 4fbe210730 Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
2024-04-22 23:20:44 +02:00
mafiesto4 6eb431d12c Fix rare error on drag&drop in Editor 2024-04-22 23:17:56 +02:00
mafiesto4 890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
mafiesto4 d8a1de64d1 Fix surface node moving regression from f19977a956
#2466
2024-04-22 22:56:01 +02:00
mafiesto4 b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00
mafiesto4 515ee96a31 Fix compilation regression 2024-04-22 19:10:06 +02:00
mafiesto4 f19977a956 Fix surface node context menu to not show when moving surface
#2466
2024-04-22 19:03:40 +02:00
mafiesto4 96f628429c Improve const correctness in Mesh and SkinnedMesh api
#2467i
2024-04-22 18:56:54 +02:00
mafiesto4 3ecbbcd0a0 Update Newtonsoft.Json 2024-04-22 18:44:50 +02:00
mafiesto4 a01495cde1 Merge similar source chunks
#2468
2024-04-22 18:36:25 +02:00
mafiesto4 b7dc0dd004 Fix crash when removing Anim Event visual script that is used in opened Animation timeline
#2471
2024-04-22 18:11:25 +02:00
mafiesto4 32b15f90ab Minor improvements 2024-04-22 18:10:58 +02:00
mafiesto4 e795a8b037 Fix compile warning 2024-04-22 15:29:25 +02:00
mafiesto4 e551eae30d Update engine assets 2024-04-22 13:32:09 +02:00
mafiesto4 5f02b4173a Fix nested animations sampling
#2472
2024-04-22 13:29:29 +02:00
mafiesto4 568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
GoaLitiuM 4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
mafiesto4 1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00
mafiesto4 6aacea99ab Fix blend shapes transformation applying
#2459
2024-04-20 16:16:01 +02:00
mafiesto4 5e086809ae Fix crash on prefab preview with lightmap in use
#2454
2024-04-20 15:51:20 +02:00
GoaLitiuM 361e9a2929 Remove TreeNode text color caching
This is actually slower than just resolving the color before draw.
2024-04-20 16:26:29 +03:00
GoaLitiuM b25ee23b14 Optimize TreeNode rendering 2024-04-20 16:26:25 +03:00
mafiesto4 41ffc16b66 Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
2024-04-20 15:01:27 +02:00
mafiesto4 560cf65121 Add add/remove buttons to Multi Blend 2024-04-19 17:50:14 +02:00
mafiesto4 93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions 2024-04-19 16:31:11 +02:00
mafiesto4 7653fba381 Refactor Multi Blend nodes to support up to 255 blend points 2024-04-19 16:30:34 +02:00
mafiesto4 71fe280464 Refactor Visject Graph nodes data for unlimited size 2024-04-19 12:22:04 +02:00
mafiesto4 0845866c4d Add live debugging of blend position in Multi Blend 2024-04-18 18:42:31 +02:00
mafiesto4 a3b5f4b789 Add grid labels drawing to Multi Blend 2024-04-18 18:22:19 +02:00
mafiesto4 4b6b24f4c5 Fix precision of blend points moving in Multi Blend 2024-04-18 17:22:37 +02:00
mafiesto4 d8079367fd Add improved visuals of points in Multi Blend 2024-04-18 17:22:21 +02:00
mafiesto4 83b9e6e32a Add Ctrl to snap points to grid in Multi Blend editor 2024-04-18 17:04:23 +02:00
mafiesto4 f8f1c02338 Add context menu to Multi Blend node points 2024-04-18 15:27:23 +02:00
mafiesto4 285710360c Fix margins issues in context menus 2024-04-18 15:26:52 +02:00
mafiesto4 695c212cf0 Add tooltips to Multi Blend points 2024-04-18 13:10:33 +02:00
mafiesto4 05278ca418 Add undo for Multi Blend points moving
#1980
2024-04-17 23:28:10 +02:00
mafiesto4 e31ce787aa Add improved size of Multi Blend nodes
#1980
2024-04-17 23:04:09 +02:00
mafiesto4 d379b4c046 Fix missing UI Control preview when changing UI Widget type 2024-04-17 16:43:53 +02:00
mafiesto4 261faad93e Fix incorrect View Size for 2d character font material 2024-04-17 16:41:19 +02:00
mafiesto4 16554fe742 Fix cloning value utility for object references
#2399
2024-04-17 16:17:39 +02:00
mafiesto4 9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing 2024-04-17 13:38:06 +02:00
mafiesto4 e53ab10145 Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames 2024-04-17 13:31:12 +02:00
mafiesto4 692a61c948 Add Time.Synchronize to stabilize engine loop 2024-04-17 13:01:58 +02:00
mafiesto4 60e8d73079 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Renderer/RenderList.cpp
#	Source/Engine/Renderer/RenderList.h
2024-04-17 09:58:59 +02:00
mafiesto4 c83b74c85d Fix blending nested animations to properly handle it per-node
#2416
2024-04-16 23:25:37 +02:00
mafiesto4 171fc276fb Fix bug in ValueContainer.HasDifferentTypes causing incorrect editor setup
#2436
2024-04-16 22:32:10 +02:00
mafiesto4 446c1edafc Fix deselecting actors when using camera orbiting in viewport after releasing LMB when Alt is up
#2447
2024-04-16 21:00:54 +02:00
mafiesto4 03b498546d Refactor UpdateGraph to run after engine services and game scripts
#2413
2024-04-16 20:27:31 +02:00
mafiesto4 794b007170 Optimize draw calls sorting in opaque passes 2024-04-16 17:18:18 +02:00
mafiesto4 26c2b33fc0 Fix large world compile 2024-04-16 16:34:38 +02:00
mafiesto4 1a87e5a2ca Add support for importing .exr textures
#2375
2024-04-16 15:19:33 +02:00
mafiesto4 daf3671233 Fix model tool importing to use temp file only for Assimp 2024-04-16 14:38:12 +02:00
mafiesto4 5fd808af19 Update DirectXTex to mar2024 2024-04-16 13:40:42 +02:00
mafiesto4 ce67c3a98d Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
2024-04-16 12:00:05 +02:00
mafiesto4 cd2f96e3c0 Add better anim events visuals in timeline editor
#2419
2024-04-16 10:17:30 +02:00
mafiesto4 9ad4997691 Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
2024-04-15 19:27:28 +02:00
mafiesto4 37a02e3a7e Minor tweaks 2024-04-15 14:35:35 +02:00
mafiesto4 ed732a0189 Fix panning Visject Surface with middle mouse button (right button does it) to prevent missed connections removals
#2420
2024-04-15 14:34:53 +02:00
mafiesto4 00492a33a3 Fix crash when reimporting animation with translation set
#2445
2024-04-15 13:03:11 +02:00
mafiesto4 56d3b4f012 Fix deadlock when parsing invalid HTML text in RichTextBox
#2402
2024-04-15 12:44:42 +02:00
mafiesto4 85b9d93e91 Update to the latest ReSharper 2024-04-15 12:39:00 +02:00
mafiesto4 8584d51d9f Merge branch 'Tryibion-sort-search-toolbox' 2024-04-15 12:19:16 +02:00
mafiesto4 8714163ee4 Merge branch 'sort-search-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-sort-search-toolbox 2024-04-15 12:19:06 +02:00
mafiesto4 525c3a0f29 Fix terrain heightmap to use higher range format when decompressed
#2375
2024-04-15 12:16:50 +02:00
Tryibion 5acdff02cc Add sorting search actor toolbox 2024-04-14 20:39:15 -05:00
mafiesto4 0728637ce1 Fix using confirm via enter key in Create Terrain dialog 2024-04-15 00:17:21 +02:00
mafiesto4 9c3c4fbf54 Use uniform scale on new terrain to prevent artifacts in normal vectors 2024-04-15 00:13:54 +02:00
mafiesto4 d2508ad902 Merge branch 'Tryibion-actor-search' 2024-04-15 00:02:16 +02:00
mafiesto4 8a0cd7c30f Merge branch 'actor-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-search 2024-04-15 00:02:11 +02:00
mafiesto4 d729eb2b24 Fix crash when playing uninitialized audio source
#2441
2024-04-15 00:01:59 +02:00
mafiesto4 cf23892bd4 Fix sun shadows invalidate when view rotates 2024-04-14 23:51:20 +02:00
mafiesto4 25f3cef8c3 Fix artifacts due to light shape culling and use depth test to improve perf 2024-04-14 23:44:08 +02:00
mafiesto4 36ad821734 Fix 634b05fc16 2024-04-14 22:39:54 +02:00
Tryibion b66b85d5f4 Display all actors in Actor toolbox search tab when no filter is applied. 2024-04-14 14:03:51 -05:00
mafiesto4 778b967c61 Fix editor toolstrip by moving game cooking and building to the right for less missclicks
#2426
2024-04-14 15:05:25 +02:00
mafiesto4 3f6dd92a68 Fix crash when using old Blend with Mask node in Anim Graph
#2434
2024-04-14 14:51:40 +02:00
mafiesto4 80d7ac2581 Merge branch 'Muzz-IkFix' 2024-04-14 14:41:30 +02:00
mafiesto4 af91ce7f3f Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix 2024-04-14 14:39:57 +02:00
mafiesto4 5f7293d0a1 Merge branch 'Tryibion-lock-selection' 2024-04-14 14:34:26 +02:00
mafiesto4 5cdf1c5764 Merge branch 'lock-selection' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-selection 2024-04-14 14:34:10 +02:00
mafiesto4 e701cdbee5 Merge branch 'Menotdan-nav-mesh-init' 2024-04-14 14:31:25 +02:00
mafiesto4 dc45f46ff4 Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init 2024-04-14 14:31:20 +02:00
mafiesto4 634b05fc16 Fix code style 2024-04-14 13:31:32 +02:00
Menotdan db28afb591 Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend. 2024-04-14 01:02:48 -04:00
Menotdan 84c1f6b5de Make NavMesh initialize earlier. 2024-04-14 00:58:11 -04:00
mafiesto4 53689063b9 Minor tweaks to Gameplay Globals
#2412
2024-04-14 00:09:29 +02:00
mafiesto4 c59e872ef2 Fix crash when loading invalid Variant structure 2024-04-14 00:09:01 +02:00
mafiesto4 2b95f11b1f Fixes to Vulkan backend 2024-04-13 23:55:39 +02:00
mafiesto4 fbfe77e386 Fix win32 compile 2024-04-13 21:44:16 +02:00
mafiesto4 60ccac31b5 Add more sanitizers 2024-04-13 19:20:49 +02:00
mafiesto4 d42e315e55 Fix atomics to accept constant 2024-04-13 19:20:49 +02:00
mafiesto4 9c2c02c1cf Fix various issues found with thread sanitizer on macOS 2024-04-13 19:20:49 +02:00
mafiesto4 8144db8e13 Fix various issues found with adrress sanitizer on macOS 2024-04-13 19:20:49 +02:00
mafiesto4 4ac6a292f7 Add option for using Address and Thread sanitizers 2024-04-13 19:20:49 +02:00
mafiesto4 3e475398e7 Optimize draw calls batching sorting with Merge Sort 2024-04-12 16:02:37 +02:00
Tryibion 81d4501868 Add locking selection in prefab window 2024-04-12 07:41:43 -05:00
Tryibion 1bc7455e09 Add locking scene selection in properties window. 2024-04-12 07:33:09 -05:00
mafiesto4 1e77f3aa5a Optimize DrawBatch for faster sorting 2024-04-12 13:46:20 +02:00
mafiesto4 e47e91c223 Merge branch 'Menotdan-hide-taa-settings' 2024-04-12 13:12:47 +02:00
mafiesto4 734f1ee4aa Improve doc comment 2024-04-12 13:09:24 +02:00
mafiesto4 6d38590ad4 Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings 2024-04-12 13:08:26 +02:00
mafiesto4 76becec094 Merge branch 'GoaLitiuM-dotnet_daily_runtime_fix' 2024-04-12 13:05:46 +02:00
mafiesto4 e7a6f39a72 Merge branch 'dotnet_daily_runtime_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_daily_runtime_fix 2024-04-12 13:05:40 +02:00
mafiesto4 98c5cc2d0f Merge branch 'Menotdan-particle-clone-fix' 2024-04-12 13:03:21 +02:00
mafiesto4 c8ad3e3a51 Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix 2024-04-12 13:03:16 +02:00
mafiesto4 5b25aeda32 Merge branch 'Tryibion-underline-fix' 2024-04-12 13:01:18 +02:00
mafiesto4 e5d700692f Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix 2024-04-12 13:01:10 +02:00
mafiesto4 495378c94d Merge branch 'GoaLitiuM-editor_viewport_camera_scaling' 2024-04-12 12:59:54 +02:00
mafiesto4 bf9701e132 Merge branch 'editor_viewport_camera_scaling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_viewport_camera_scaling 2024-04-12 12:56:22 +02:00
mafiesto4 14881494b8 Merge branch 'GoaLitiuM-debuglog_scroll_fix' 2024-04-12 12:55:17 +02:00
mafiesto4 00f2a0b825 Improve doc 2024-04-12 11:29:21 +02:00
Menotdan c914e33462 Hide TAA settings if TAA isn't enabled. 2024-04-12 02:29:45 -04:00
Muzz 35f33b6746 Fixed IK to have correct bone roll 2024-04-12 12:07:26 +08:00
Menotdan e137d31839 Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread. 2024-04-11 17:37:31 -04:00
mafiesto4 7342629a86 Add dynamic resolution for static shadow map tiles limited by current dynamic res 2024-04-11 18:47:32 +02:00
mafiesto4 5f860db6a5 Fix typo 2024-04-11 17:34:21 +02:00
mafiesto4 6233718b06 Update engine shaders 2024-04-11 17:33:42 +02:00
Tryibion 2e643347ec Fix selection height 2024-04-11 10:16:20 -05:00
Tryibion fb1685fe81 Fix underline being in wrong spot on different DPIs 2024-04-11 09:56:59 -05:00
mafiesto4 62444315de Add METERS_TO_UNITS and impl metric units in shadows rendering 2024-04-11 16:38:43 +02:00
mafiesto4 a532ea7b42 Add InvalidateShadow for manual shadow cache refresh 2024-04-11 16:34:42 +02:00
mafiesto4 803249f126 Minor tweaks 2024-04-11 16:19:35 +02:00
mafiesto4 4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler 2024-04-11 15:58:34 +02:00
mafiesto4 890b2da108 Add **shadows caching for static geometry** 2024-04-11 15:35:18 +02:00
mafiesto4 eac1d19a09 Add additional StaticFlagsCompare to Render View for dynamic or static only drawing 2024-04-11 10:21:13 +02:00
mafiesto4 c4949de28f Add new Static Flag Shadow for cached shadow maps 2024-04-11 10:20:21 +02:00
Menotdan 019230f6d9 Allow users to choose what type of widget they want to create. 2024-04-11 00:03:04 -04:00
Menotdan fe6c254a24 Support displaying "Widget" instead of "Prefab" in the type description. 2024-04-10 18:47:01 -04:00
Menotdan 8ef38178e6 Allow the user to pick prefab type upon creation of a prefab. 2024-04-10 18:13:27 -04:00
Menotdan 873ac347d4 Remove extra usings. 2024-04-10 16:30:39 -04:00
Menotdan 48400ff5ce Add better error handling to particle system creation. Add skinned model -> animation graph workflow, though a bit hacky. 2024-04-10 16:26:29 -04:00
mafiesto4 340ef194d3 Add grey out to obsolete/deprecated members in properties panel 2024-04-10 13:36:59 +02:00
Menotdan ad8bec40bb Add creating particle systems from particle emitters. 2024-04-10 05:04:36 -04:00
mafiesto4 b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
mafiesto4 89f7e442f7 Fix point light seams due to missing shadow map borders 2024-04-10 11:03:18 +02:00
GoaLitiuM 1ddf9ab0e1 Fix high mouse sensitivity in rotation gizmos 2024-04-09 21:45:28 +03:00
GoaLitiuM 8af8d50de1 Remove Editor viewport aspect ratio scaling from camera mouse movement
Rescaled the final mouse delta values to roughly matching default
viewport width in 1080p resolution.
2024-04-09 20:06:35 +03:00
GoaLitiuM e3093e0e09 Fix Debug Log scrolling when many entries are added at once 2024-04-09 20:05:58 +03:00
GoaLitiuM 02d5609f66 Fix .NET runtime validity checks with daily runtime builds 2024-04-09 20:05:37 +03:00
mafiesto4 e7bef5e880 Bring back Optimized PCF sampling for shadow maps
61323f8526
2024-04-09 17:55:29 +02:00
mafiesto4 ff7c986fb1 Add better stability to Cascaded Shadow Maps projection 2024-04-09 16:58:22 +02:00
Norite SC 137de0a8b2 forgotten how to do loops 🐛 😆 2024-04-08 01:27:58 +02:00
mafiesto4 708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
Norite SC 85f3fdd438 Update Vector3.cs 2024-04-07 23:29:19 +02:00
Norite SC 55be82a2c4 Update Vector3.cs 2024-04-07 03:23:52 +02:00
Norite SC 0b19d8639b changed float to Real 2024-04-07 03:02:47 +02:00
Norite SC 92b35ab3e7 GetClosest for vectos 2024-04-07 02:40:35 +02:00
mafiesto4 7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
mafiesto4 b2f9da4113 Fix default diffuse color value when importing material 2024-04-05 16:54:10 +02:00
mafiesto4 a83b589e12 Fix error when applying prefab changes with Spline
#2384
2024-04-05 16:43:18 +02:00
mafiesto4 7578e1dbe3 Fix errors on using spline editor in Prefab window
#2383
2024-04-05 16:37:11 +02:00
mafiesto4 ae79f3ef0b Merge branch 'Zode-master' 2024-04-05 15:49:29 +02:00
mafiesto4 f164626c41 Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master 2024-04-05 15:49:20 +02:00
mafiesto4 354972fd9c Merge branch 'rkrahn-master' 2024-04-05 15:47:01 +02:00
mafiesto4 082733cb97 Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master 2024-04-05 15:46:30 +02:00
mafiesto4 97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
mafiesto4 4c8528dcae Remove branch macro as it's just texture sample in lights shader 2024-04-05 12:48:34 +02:00
mafiesto4 3efd1e4e84 Optimize local lights sphere mesh rendering to match the area better 2024-04-05 12:48:09 +02:00
mafiesto4 0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
mafiesto4 e788be46af Merge branch 'GoaLitiuM-win_dev_build_speed_fix' 2024-04-04 18:35:37 +02:00
mafiesto4 afd56974ef Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix 2024-04-04 18:35:31 +02:00
mafiesto4 84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
mafiesto4 8bd409e95d DIsable certain shader features in Volumetric Fog shader 2024-04-04 14:35:22 +02:00
mafiesto4 3d0d41ebff Add reducing shadows quality for smaller local lights 2024-04-04 13:29:38 +02:00
mafiesto4 61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Norite SC 18d641e2aa correct spelling mistakes and doc's
Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
2024-04-03 14:34:51 +02:00
mafiesto4 017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear 2024-04-03 13:29:45 +02:00
Norite SC bfa3507cc6 missing cpp funcion 💩 2024-04-03 06:36:33 +02:00
Norite SC 137a60ccef will it explode ? 2024-04-03 06:34:22 +02:00
Norite SC 58d4bad400 Update Vector3.cpp 2024-04-03 06:16:46 +02:00
Norite SC f6f1f0023a fixed compile errors 2024-04-03 06:03:31 +02:00
Norite SC f6313b4427 Extended math lib
added
GetRotacionFromNormal
AlignRotacionToNormalAndSnapToGrid
SnapToRotatedGrid
SnapToRotatedGridWithOffset
2024-04-03 04:53:11 +02:00
mafiesto4 13a04c2941 Add stencilValue for stencil buffer clearing 2024-04-02 14:56:26 +02:00
mafiesto4 bc9cdf5cdb Update version 2024-04-02 14:34:43 +02:00
rkrahn 07c0b4567e Merge branch 'master' of https://github.com/rkrahn/FlaxEngine 2024-04-01 09:54:34 -07:00
GoaLitiuM e25448e10e Trade minor optimizations in MSVC Development builds for compile speed
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
mafiesto4 d12630d815 Fix 2024-03-31 00:03:45 +01:00
mafiesto4 fb0d70d555 Fix 2024-03-30 23:58:50 +01:00
mafiesto4 c5e1abb08c Add setter for crword agent position and velocity 2024-03-30 22:29:43 +01:00
mafiesto4 294b4c4006 Add CPU profiler events for UI drawing 2024-03-30 22:20:41 +01:00
mafiesto4 e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00
mafiesto4 369c19bd5d Add statically disabled tessellation on macOS/iOS 2024-03-30 18:46:37 +01:00
Zode 55383c3fa4 Patch numpad enter to normal enter on Linux 2024-03-30 02:35:11 +02:00
rkrahn 926a81c84b Merge branch 'FlaxEngine:master' into master 2024-03-29 13:40:36 -07:00
rkrahn d331e6b848 Merge remote-tracking branch 'upstream/master' 2024-03-29 13:38:38 -07:00
mafiesto4 ce07edd1ec Fix packaging for macOS 2024-03-29 21:08:43 +01:00
mafiesto4 0b0115aa10 Fix missing scripting api 2024-03-29 18:46:00 +01:00
mafiesto4 3696501050 Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
2024-03-29 18:07:10 +01:00
mafiesto4 08e88587e6 Add safe check for LinkedLabel to prevent errors 2024-03-29 17:27:00 +01:00
mafiesto4 1017472957 Merge branch 'Tryibion-focus-lock-scene' 2024-03-29 17:23:58 +01:00
mafiesto4 f8a845f813 Merge branch 'focus-lock-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-lock-scene 2024-03-29 17:23:28 +01:00
mafiesto4 551337f7a0 Minor improvement in spline editor 2024-03-29 17:14:35 +01:00
mafiesto4 6929a91312 Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication 2024-03-29 13:03:38 +01:00
mafiesto4 069445b94e Fix bug in NetworkReplicator::RemoveObject 2024-03-29 13:03:11 +01:00
mafiesto4 09f5ac0ed6 Fix networked objects dirtying for replication 2024-03-29 13:02:23 +01:00
Tryibion 9e962dcb89 Add focus selection lock input to scene tree window. 2024-03-28 17:04:55 -05:00
mafiesto4 5525e895cf Fix codesign on Windows with the latest SDK 2024-03-28 18:55:05 +01:00
mafiesto4 21d5e63b93 Fix cooking small textures for Android/iOS with ASTC enabled 2024-03-28 18:24:37 +01:00
mafiesto4 b8a287c4d5 Fix Vulkan swapchain init on Android device with more surfaces reported by the driver 2024-03-28 18:08:22 +01:00
mafiesto4 24e56a825e Fix streaming astc 6x6 textures that have higher block size 2024-03-28 18:07:53 +01:00
mafiesto4 f60446c37b Fix shader source code preview in editor 2024-03-28 16:50:47 +01:00
mafiesto4 ad7bdae5fa Merge branch 'GoaLitiuM-new_project_fix' 2024-03-28 15:38:56 +01:00
mafiesto4 35e34997c9 Merge branch 'new_project_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_fix 2024-03-28 15:38:51 +01:00
mafiesto4 6c2ed1ace7 Merge branch 'Tryibion-multi-collision-creation' 2024-03-28 15:38:05 +01:00
mafiesto4 1c0071ad85 Merge branch 'multi-collision-creation' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-collision-creation 2024-03-28 15:37:51 +01:00
Menotdan d8ca8f5985 Attempt to fix compilation error. 2024-03-26 21:26:29 -04:00
Menotdan ac36297e27 Add basic support for log contexts. 2024-03-26 21:09:18 -04:00
mafiesto4 f7470af42d Optimize depth pass rendering to batch simple materials together 2024-03-26 18:04:08 +01:00
mafiesto4 5c356ec22a Fix Global Surface Atlas defragmentation flicker when atlas it nearly full 2024-03-26 16:50:58 +01:00
mafiesto4 06a35da0a8 Merge remote-tracking branch 'origin/master' into 1.9 2024-03-26 16:45:31 +01:00
mafiesto4 0b801225e1 Fix incorrect build number increment 2024-03-26 16:45:04 +01:00
mafiesto4 55af307c43 Optimize env probes data storage in renderer 2024-03-26 15:01:12 +01:00
mafiesto4 4ab572426d Various renamings 2024-03-26 14:27:10 +01:00
mafiesto4 01d91bf102 Optimize decals rendering 2024-03-26 14:05:24 +01:00
mafiesto4 2dfb1058b2 Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix 2024-03-26 11:29:01 +01:00
mafiesto4 cdbb2cc813 Refactor shader structures naming with a prefix 2024-03-25 17:52:48 +01:00
mafiesto4 0e00f1e0eb Refactor lights data in renderer storage 2024-03-25 17:13:40 +01:00
mafiesto4 d13621e631 Skip CloseFileHandles if file is not in use 2024-03-25 16:50:48 +01:00
mafiesto4 5f96a74ce2 Revert 1a68a52611 to draw after geometry
#1859
2024-03-25 12:02:40 +01:00
GoaLitiuM 07522823e5 Restore opening existing projects with -new 2024-03-24 23:57:12 +02:00
Tryibion 981fe9482c Fix multi collider to work in prefab window. 2024-03-24 15:51:33 -05:00
mafiesto4 c08ca33a9a Fix Revert to Default option when property is marked as ReadOnly 2024-03-24 20:57:19 +01:00
mafiesto4 2c0d5e45f1 Merge branch 'Tryibion-text-stuff' 2024-03-24 20:24:35 +01:00
mafiesto4 1f35f9536d Merge branch 'text-stuff' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-stuff 2024-03-24 20:24:29 +01:00
mafiesto4 da9d8887b2 Merge branch 'Tryibion-add-timeline-edge-time' 2024-03-24 20:23:14 +01:00
mafiesto4 68acb33367 Merge branch 'add-timeline-edge-time' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-timeline-edge-time 2024-03-24 20:23:09 +01:00
mafiesto4 9392515b17 Merge branch 'Tryibion-fix-splitters' 2024-03-24 20:18:46 +01:00
mafiesto4 9a27ba3cdc Merge branch 'fix-splitters' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-splitters 2024-03-24 20:18:15 +01:00
mafiesto4 b821bb7a54 Simplify code 2024-03-24 20:17:42 +01:00
mafiesto4 51504d0d92 Fix building macOS/iOS with the latest Vulkan SDK 2024-03-24 19:39:16 +01:00
Tryibion e5e675f089 Fix splitters not working. 2024-03-23 17:46:46 -05:00
Tryibion c366a9793c Add cursor change and showing timeline edge duration when moving it. 2024-03-23 11:38:21 -05:00
GoaLitiuM 5633d1a18a Prevent creating new project into non-empty folder 2024-03-23 15:38:29 +02:00
GoaLitiuM 96f76fb14f Fix typos 2024-03-23 15:38:26 +02:00
mafiesto4 6709fcd95d Fix sorting directories in build tool 2024-03-23 13:09:29 +01:00
Tryibion 495de38c48 Make TargetViewOffset only go to bottom of text. Add Scroll to Carrot for new lines. 2024-03-22 12:09:41 -05:00
Tryibion fd756f7bae Allow multiple collision actors to be created from context menu. 2024-03-22 10:35:53 -05:00
mafiesto4 4cd788cedc Add UI Widget to new asset creation for quick UI setup 2024-03-22 11:59:04 +01:00
mafiesto4 93d82f761a Merge remote-tracking branch 'origin/1.8' 2024-03-22 11:29:00 +01:00
mafiesto4 67c0c9bd9a Merge branch 'Tryibion-editor-options-input' 2024-03-22 11:28:34 +01:00
mafiesto4 33b8cca54b Merge branch 'editor-options-input' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-options-input 2024-03-22 11:28:25 +01:00
mafiesto4 31939164c8 Merge branch 'Tryibion-textbox-scale-fix' 2024-03-22 11:27:54 +01:00
Tryibion 4b9f50add0 Fix carrot and selection height based on dpi scale to correctly scale with interface options. 2024-03-21 21:23:05 -05:00
Tryibion 876c383af0 Allow save input and undo redo in Editor Options 2024-03-21 21:12:00 -05:00
mafiesto4 9251b80b78 Update to build for Xbox 2024-03-21 18:07:21 +01:00
z1dev 7fef21218e Alternative Rectangle function names for naming consistency. 2024-03-21 14:13:24 +01:00
mafiesto4 1a9f21396a Merge branch 'Tryibion-visible-control' 2024-03-20 22:11:26 +01:00
mafiesto4 5660749f80 Merge branch 'visible-control' of https://github.com/Tryibion/FlaxEngine into Tryibion-visible-control 2024-03-20 22:11:22 +01:00
Tryibion 8398b35b0d Add visibility check to begin play on uicontrol 2024-03-20 12:22:01 -05:00
mafiesto4 a3c088bb05 Fix Bone Socket transform when Animated Model pose is not yet evaluated
#2341
2024-03-20 17:41:25 +01:00
mafiesto4 8f63f686c4 Fix timeline playback control buttons visibility during seeking-only mode 2024-03-20 17:28:43 +01:00
mafiesto4 6ccec2f5ff Fix d3d12 warning on initial gpu buffer state 2024-03-20 16:48:15 +01:00
mafiesto4 3939444e05 Fix potential issues with shader resources bindings when using custom post processing effect 2024-03-20 12:24:35 +01:00
mafiesto4 70b2e4aa5a Fix snapping to the ground actor when viewport is not focused
#2342
2024-03-20 12:13:09 +01:00
mafiesto4 9e11d45c1c Update copyright year 2024-03-19 21:52:46 +01:00
mafiesto4 d6f0062198 Fix deselecting error 2024-03-19 21:47:00 +01:00
mafiesto4 6b35c0a161 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-03-19 20:23:34 +01:00
mafiesto4 292694d89c Fix selecting CanvasContainer in UI Editor queries 2024-03-19 20:15:56 +01:00
mafiesto4 57568d9cc3 Merge branch 'Tryibion-add-search-focus' 2024-03-19 20:15:20 +01:00
mafiesto4 4f1e8add76 Merge branch 'add-search-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-search-focus 2024-03-19 20:15:15 +01:00
mafiesto4 5082fa3e51 Merge branch 'nothingTVatYT-unit-formatting' 2024-03-19 20:14:15 +01:00
mafiesto4 fc37cb3986 Update values formatting on editor options save #2213 2024-03-19 20:14:07 +01:00
mafiesto4 9e54827cb3 Cleanup code #2213 2024-03-19 20:13:41 +01:00
mafiesto4 bfbabbc395 Refactor value editors to simplify code after many new features added 2024-03-19 20:04:00 +01:00
Tryibion 127e8b077d Add focusing search bar in content view and output textbox. 2024-03-19 12:30:46 -05:00
mafiesto4 35d1d97840 Rename NumberCategoryAttribute to ValueCategoryAttribute
#2213
2024-03-19 18:30:02 +01:00
mafiesto4 911251cb20 Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
#	Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Core/Math/Transform.h
2024-03-19 18:04:01 +01:00
mafiesto4 fa8620a25b Merge branch 'Tryibion-re-add-gamewin-inputs' 2024-03-19 17:55:55 +01:00
mafiesto4 77850f91b8 Merge branch 're-add-gamewin-inputs' of https://github.com/Tryibion/FlaxEngine into Tryibion-re-add-gamewin-inputs 2024-03-19 17:55:47 +01:00
mafiesto4 82238c105e Merge branch 'Tryibion-fix-widget-play' 2024-03-19 17:54:27 +01:00
mafiesto4 eb11301a03 Merge branch 'fix-widget-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-widget-play 2024-03-19 17:54:22 +01:00
mafiesto4 155b4a3ba9 Refactor editor gizmo viewports to use shared code for widgets 2024-03-19 17:53:45 +01:00
mafiesto4 71dad84908 Fix Z-fighting issues in Debug Draw when using TAA 2024-03-19 17:53:14 +01:00
mafiesto4 388b64a46d Add support for hot-reloading Debug Draw shader 2024-03-19 16:03:19 +01:00
mafiesto4 cf3145273f Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos 2024-03-19 16:02:50 +01:00
mafiesto4 1a68a52611 Add better grid gizmo rendering in Editor viewport
#1859
2024-03-19 16:01:27 +01:00
Tryibion 41637232ea Add back some more game window inputs but dont run the action if the editor is in play mode. 2024-03-19 07:28:30 -05:00
Tryibion 211da6d8e7 Revert last commit. Not needed. 2024-03-19 07:17:05 -05:00
mafiesto4 be252b9293 Merge branch 'Tryibion-fix-widget-play' 2024-03-19 11:13:55 +01:00
mafiesto4 26689439d5 Merge branch 'fix-widget-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-widget-play 2024-03-19 11:13:50 +01:00
mafiesto4 29cd6e2dda Merge branch 'Tryibion-ppsettings' 2024-03-19 11:08:49 +01:00
Tryibion 4b9bfc5bb4 Allow to still show widget in prefabs when in play mode 2024-03-18 18:58:59 -05:00
Tryibion cf44d6580d Remove widgets when EnableSelecting is false. 2024-03-18 18:50:53 -05:00
mafiesto4 2b824ce22a Fix UI Canvas double scale apply 2024-03-18 21:50:08 +01:00
mafiesto4 24299dc5cc Fix game ui inputs to UI when game is paused in Editor 2024-03-18 21:36:43 +01:00
mafiesto4 eb8db60ead Revert eye adaptation back to original value (in favor of #2023) 2024-03-18 21:12:54 +01:00
mafiesto4 2d71a7a45d Merge branch 'ppsettings' of https://github.com/Tryibion/FlaxEngine into Tryibion-ppsettings 2024-03-18 21:12:00 +01:00
mafiesto4 5e60d9d267 Merge branch 'GoaLitiuM-varianttohelper_fix' 2024-03-18 21:06:53 +01:00
mafiesto4 8c722d6bba Merge branch 'varianttohelper_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-varianttohelper_fix 2024-03-18 21:06:11 +01:00
mafiesto4 12e2b8156f Fix UI prefab focus on canvas not being added as root 2024-03-18 20:31:17 +01:00
mafiesto4 34f35ebaac Fix loading shader cache when opened with different engine version 2024-03-18 17:38:24 +01:00
mafiesto4 3b502086f8 Fix UI coordinate convertion in CanvasScaler 2024-03-18 17:38:05 +01:00
GoaLitiuM ed21876bb8 Fix duplicate generation of native variant conversion helpers 2024-03-18 17:34:49 +02:00
mafiesto4 e606ccec57 Fix actor icons drawing in prefab viewport to skip disabled actors 2024-03-18 15:33:01 +01:00
mafiesto4 91298fee19 Fixes for UI editor changes 2024-03-18 15:32:42 +01:00
mafiesto4 795527576b Add dynamic UI mode checking for Prefab Viewport 2024-03-18 15:20:05 +01:00
mafiesto4 19eea57bac Merge branch 'Tryibion-ui-gizmo-additions' 2024-03-18 13:26:01 +01:00
mafiesto4 ae189db87e Merge branch 'ui-gizmo-additions' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-gizmo-additions 2024-03-18 13:25:55 +01:00
mafiesto4 9c553a619a Merge branch 'Tryibion-remove-import-ui' 2024-03-18 13:24:27 +01:00
mafiesto4 19405e71ed Merge branch 'remove-import-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-import-ui 2024-03-18 13:24:21 +01:00
mafiesto4 dab5ad3f08 Merge branch 'Tryibion-multiblend-location-fix' 2024-03-18 13:21:32 +01:00
mafiesto4 d77586a771 Merge branch 'multiblend-location-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-multiblend-location-fix 2024-03-18 13:21:27 +01:00
mafiesto4 8e6f526bd9 Merge branch 'Tryibion-fix-wrong-default-value' 2024-03-18 13:08:00 +01:00
mafiesto4 46abc136cf Merge branch 'fix-wrong-default-value' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-wrong-default-value 2024-03-18 13:07:56 +01:00
Tryibion 16aef0f705 Add deselecting by clicking no control. Add cursor changes when over widgets. 2024-03-17 17:11:36 -05:00
mafiesto4 b847c2d056 Fixes 2024-03-17 18:27:59 +01:00
mafiesto4 700ed25d3d Add resizing UI Control via widgets 2024-03-17 13:46:39 +01:00
mafiesto4 c60244878d Add **UI Control gizmo for editing UIs** 2024-03-16 22:00:40 +01:00
Tryibion c6aa18c47c Remove import UI on Animation not created by an import. 2024-03-16 13:20:18 -05:00
mafiesto4 8d149b94f1 Refactor editor viepwort camera to unify focusing on selected objects 2024-03-16 16:46:10 +01:00
mafiesto4 f81e89d7d4 Refactor timeline grid drawing to share code between Editor UI elements 2024-03-16 16:44:57 +01:00
GoaLitiuM 7aa4ae1782 Fix assigning null values into value types in Custom Editor
Resets back to previous value instead of setting the editor value to
empty.
2024-03-16 14:11:49 +02:00
GoaLitiuM dd7739f95e Avoid deserializing clipboard content in Custom Editor paste checks 2024-03-16 14:11:46 +02:00
Tryibion 7652feabfa Clamp location of multiblend data. 2024-03-15 15:15:40 -05:00
Tryibion 7ec490443e Fix wrong default value type. 2024-03-15 09:25:19 -05:00
mafiesto4 c6bb8f1784 Merge branch 'GoaLitiuM-physicsscene_change_fix' 2024-03-14 17:32:05 +01:00
mafiesto4 a549733811 Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix 2024-03-14 17:32:00 +01:00
mafiesto4 13bf15198b Merge branch 'LOOPDISK-networking-plugin-fix' 2024-03-14 17:31:26 +01:00
mafiesto4 8a7ddae76b Merge branch 'networking-plugin-fix' of https://github.com/LOOPDISK/FlaxEngine into LOOPDISK-networking-plugin-fix 2024-03-14 17:31:19 +01:00
mafiesto4 3ba6867cd2 Minor fixes 2024-03-14 17:30:54 +01:00
mafiesto4 7545e49284 Add manual chunks loading before Binary Asset load in case content streaming flushed them out 2024-03-14 17:30:28 +01:00
mafiesto4 2b82da9511 Fix bug with null object being selected in prefab 2024-03-14 17:29:10 +01:00
Terence Lee 574e0ab1f8 Imports the IntPtr type to the local module. Sometimes a "foreign member exception" was being created in Cecil when using external libraries. 2024-03-13 17:34:26 +08:00
mafiesto4 6d792f1f74 Fix critical regression in terrain heightmap data upgrade 2024-03-12 17:59:41 +01:00
mafiesto4 f4033578c3 Refactor UI Control linkage in the prefab previews to prevent bugs 2024-03-12 17:48:51 +01:00
mafiesto4 66b68bff27 Cleanup editor viewports code 2024-03-12 17:48:16 +01:00
mafiesto4 fc29d687b5 Add more insights on potentially missing asset file data chunks 2024-03-12 13:25:25 +01:00
mafiesto4 94520d30ad Fix debug shapes from prefab window visible in main viewport 2024-03-12 13:22:01 +01:00
mafiesto4 e12919da98 Fix crash in StaticModel::GetMaterial when model is not loaded or has invalid entries count 2024-03-12 13:05:02 +01:00
mafiesto4 83e8f8cb94 Increase backbuffers support for Vulkan on Linux to 8 2024-03-12 12:39:01 +01:00
mafiesto4 b4d3eeb771 Another attempt for Vulkan swapchain setup if minImageCount is larger than VULKAN_BACK_BUFFERS_COUNT 2024-03-12 12:11:03 +01:00
mafiesto4 a4e693b6a6 Fix small GPU buffer update on Vulkan if data size align up overflows buffer size 2024-03-12 10:01:04 +01:00
mafiesto4 806fee7011 Redo 969d0390ce to use in-built AutoFocus but fix focus issue 2024-03-12 09:52:56 +01:00
mafiesto4 9d0b659520 Use default backbuffers for Vulkan if maxImageCount is 0 2024-03-11 23:56:02 +01:00
mafiesto4 d719c381ea Merge remote-tracking branch 'origin/master' into 1.8 2024-03-11 23:49:33 +01:00
mafiesto4 8f2bc17a94 Improve UI Control selection outline drawing 2024-03-11 23:34:35 +01:00
mafiesto4 4ee15f95bb Fix missing debug shapes in prefab window 2024-03-11 23:31:45 +01:00
mafiesto4 0a9f746abb Refactor UI Control actor active state mirroring in UI via Visible properties rather than unlinked from parent
#2242 #851
2024-03-11 19:10:13 +01:00
mafiesto4 1bbb2727b8 Further improve 4a5ded0849 to use cached json serializer for UI 2024-03-11 12:47:29 +01:00
mafiesto4 4a5ded0849 Reuse various serialization code 2024-03-10 23:28:16 +01:00
rkrahn eac553a992 Add toggle orthographic view hotkey
Adds the Toggle Orthographic hotkey to the editor. Bound to 'NumpadDecimal' by default.
2024-03-10 13:49:14 -07:00
mafiesto4 b00b5bed00 Add InputAxis and InputEvent integration with stdlib features 2024-03-10 21:11:35 +01:00
GoaLitiuM 92c109c003 Fix PhysicsScene change not working in physics actors 2024-03-10 00:01:39 +02:00
mafiesto4 fc029b018e Fix UI size changes when saving scenes or prefabs in Editor with different layout 2024-03-08 14:56:34 +01:00
mafiesto4 d390938fb6 Minor improvements to usability 2024-03-08 14:39:18 +01:00
mafiesto4 584c073df1 Reuse various serialization code 2024-03-08 14:26:48 +01:00
mafiesto4 fef2e09915 Another fix attemp for vulkan driver on Linux 2024-03-08 13:12:55 +01:00
mafiesto4 f4a352ec8d Add support for animating LocalizedString value in Scene Animation 2024-03-08 13:10:36 +01:00
mafiesto4 41cff47ca3 Revert "Merge branch 'Tryibion-rot-colliders'" (#1141)
This reverts commit 73cb792989, reversing
changes made to b4fe3a44aa.
2024-03-07 23:24:40 +01:00
mafiesto4 aca7913c93 Add automatic last dangling separator removal in context menu 2024-03-07 22:14:01 +01:00
mafiesto4 cee6aad0ef Add automatic last dangling separator removal in context menu 2024-03-07 22:13:56 +01:00
mafiesto4 31c633d25c Fix timeline tracks dragging like recent improvements to tree UI 2024-03-07 21:58:40 +01:00
mafiesto4 a0e234ade1 Revert "Make rename popup more visible via orange outline"
This reverts commit 006a41b0da.
2024-03-07 21:43:09 +01:00
mafiesto4 9fe874cc5b Revert profiler events to pass nunit tests without engine in-use 6d98bc5ef8 2024-03-07 21:38:25 +01:00
mafiesto4 816fb9da6f Fix crash on Vulkan Swapchain init if GPU driver reports different image count 2024-03-07 20:41:53 +01:00
mafiesto4 56a33e4c98 Fix bug in actors duplicate action due to incorrect actors list setup
#2309
2024-03-07 20:23:00 +01:00
mafiesto4 d3b0da3fdd Improve 07e25bb24c to use engine frame counter instead of time 2024-03-07 19:02:31 +01:00
mafiesto4 006a41b0da Make rename popup more visible via orange outline 2024-03-07 17:18:37 +01:00
mafiesto4 8de2249ed8 Refactor Editor UI style for selection and drag drop interactions
#1741
2024-03-07 16:45:09 +01:00
mafiesto4 9518d77da9 Consolidate files 2024-03-06 19:03:49 +01:00
mafiesto4 6d98bc5ef8 Add profile events for undo operations 2024-03-06 19:02:29 +01:00
mafiesto4 ed3ac0af8e Improve usage of drag drop in treen UI structure in Editor
#1741
2024-03-06 19:02:05 +01:00
mafiesto4 c561d684eb Refactor undo logic for actors reparenting in Editor
#1741
2024-03-06 19:01:36 +01:00
Tryibion 6d77d45529 use var and real for sign 2024-03-06 06:42:20 -06:00
mafiesto4 07e25bb24c Fix drag&drop regression issue on tree UI 2024-03-06 12:03:57 +01:00
mafiesto4 2e305da286 Fix crash when scene graph node gets somehow duplicated by internal error in Editor 2024-03-05 16:31:14 +01:00
mafiesto4 28da656ed1 Fix preserving actors hierarchy order when performing undo of actor removal
#1751
2024-03-05 16:30:50 +01:00
mafiesto4 f0c2e65b5c Fix incorrect mouse cursor hiding on Windows when window is not focused
#1757
2024-03-05 15:00:47 +01:00
mafiesto4 d5f4254a73 Add BehaviorTreeKnowledgeBooleanDecorator 2024-03-05 12:45:40 +01:00
mafiesto4 b506295b7b Fix loading BehaviorKnowledgeSelectorAny from json object 2024-03-05 12:31:03 +01:00
mafiesto4 557d39aea4 Fix Mad node to not go above Multiply in Visject 2024-03-05 11:19:00 +01:00
mafiesto4 8964b8907c Fix to 5ec737ef80 2024-03-05 11:10:37 +01:00
mafiesto4 d4e0023925 Fix RawDataAsset memory usage to use capacity of the bytes array instead of just size 2024-03-04 22:46:30 +01:00
mafiesto4 5ec737ef80 Fix loading old terrain heightmaps when using
#2262
2024-03-04 22:46:11 +01:00
mafiesto4 e20ddc83d8 Fix vehicle center of mass rotation used in wheels setup
#2171
2024-03-04 21:53:28 +01:00
mafiesto4 e4583907e2 Fix build regression from #2299 2024-03-04 21:30:04 +01:00
mafiesto4 0604a0393d Fix error in Editor when Audio Clip duration is very small
#2286
2024-03-04 21:20:25 +01:00
mafiesto4 21edb43bb1 Fix creating prefab out of actor to reset local transform of it for better instancing
#1545
2024-03-04 21:04:15 +01:00
mafiesto4 bbbf690640 Merge branch 'cNori-Vertex-Snapping' 2024-03-04 20:27:21 +01:00
mafiesto4 32501101b1 Cleanup comments and implement todo to use LOD0 only
#2299
2024-03-04 20:27:11 +01:00
mafiesto4 efd5561713 Merge branch 'Vertex-Snapping' of https://github.com/cNori/FlaxEngineFork into cNori-Vertex-Snapping 2024-03-04 20:20:58 +01:00
mafiesto4 73cb792989 Merge branch 'Tryibion-rot-colliders' 2024-03-04 20:16:51 +01:00
mafiesto4 b4fe3a44aa Merge branch 'rot-colliders' of https://github.com/Tryibion/FlaxEngine into Tryibion-rot-colliders
# Conflicts:
#	Source/Engine/Physics/Colliders/CapsuleCollider.cpp
#	Source/Engine/Physics/Colliders/Collider.cpp
2024-03-04 20:12:32 +01:00
mafiesto4 44ce444932 Merge branch 'GoaLitiuM-vs2022v1710' 2024-03-04 20:00:51 +01:00
mafiesto4 285fef97a2 Merge branch 'vs2022v1710' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs2022v1710 2024-03-04 20:00:30 +01:00
GoaLitiuM 25c1fcbf51 Add support for VS 2022 v17.10 / MSVC 14.4x toolset 2024-03-04 20:48:47 +02:00
mafiesto4 8e54a79470 Merge branch 'MineBill-play-mode-window-options' 2024-03-04 19:27:53 +01:00
mafiesto4 ab81cf17ad Merge branch 'play-mode-window-options' of https://github.com/MineBill/FlaxEngine into MineBill-play-mode-window-options 2024-03-04 19:26:31 +01:00
mafiesto4 88bb8fae3a Merge branch 'Chikinsupu-VisualScript-FixPrivateParamInvisibleSetterGetter' 2024-03-04 19:25:13 +01:00
mafiesto4 63d49adc19 Merge branch 'VisualScript-FixPrivateParamInvisibleSetterGetter' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-VisualScript-FixPrivateParamInvisibleSetterGetter 2024-03-04 19:23:41 +01:00
Norite SC 33bd6a56ce vertex snapping refactor corrections 2024-03-04 19:15:15 +01:00
mafiesto4 294c25ae27 Merge branch 'GoaLitiuM-interop_marshalsize_fix' 2024-03-04 18:57:40 +01:00
mafiesto4 02d27b631b Merge branch 'interop_marshalsize_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-interop_marshalsize_fix 2024-03-04 18:57:35 +01:00
mafiesto4 dcafee530e Merge branch 'Menotdan-input-settings-changes' 2024-03-04 18:33:25 +01:00
mafiesto4 01daa2d66a Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
# Conflicts:
#	Source/Editor/Modules/UIModule.cs
2024-03-04 18:33:16 +01:00
mafiesto4 1d68662592 Merge branch 'Tryibion-cap-multiblend-range' 2024-03-04 18:27:45 +01:00
mafiesto4 79f623a39e Merge branch 'cap-multiblend-range' of https://github.com/Tryibion/FlaxEngine into Tryibion-cap-multiblend-range 2024-03-04 18:27:38 +01:00
mafiesto4 b2f0dc2cc5 Merge branch 'Tryibion-remove-ui-render-task' 2024-03-04 18:27:12 +01:00
mafiesto4 b9b7c4433e Merge branch 'remove-ui-render-task' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-ui-render-task 2024-03-04 18:27:05 +01:00
mafiesto4 d7d9da5279 Merge branch 'Tryibion-readd-inputs' 2024-03-04 18:26:43 +01:00
mafiesto4 d1a061a37e Merge branch 'readd-inputs' of https://github.com/Tryibion/FlaxEngine into Tryibion-readd-inputs 2024-03-04 18:26:25 +01:00
mafiesto4 bbe08be462 Fix duplicating array values in Editor
#1959
2024-03-04 18:25:57 +01:00
mafiesto4 5fdf1789ce Fix support for utf8 character in path on unix systems
#2187
2024-03-04 16:45:44 +01:00
mafiesto4 04761c69f1 Fix error loggig in headless mode on char16 platforms
#2235
2024-03-04 14:43:48 +01:00
mafiesto4 84d3103278 Fix crash on incorrect object destruction event
#1920
2024-03-04 14:26:47 +01:00
mafiesto4 2175f46a10 Fix rpath on Linux to handle plugins libraries loading in Editor
#1941
2024-03-04 14:23:17 +01:00
GoaLitiuM b6879e7688 Fix concurrent access to cached marshalled type sizes
Also optimize hot path for type size when we have generic type
2024-03-03 01:32:52 +02:00
Nils Hausfeld 5fbbf4ae72 - Refactored UpdateSurfaceParametersGroup
-- Removed 2nd for loop by merging both loops
2024-03-02 23:42:49 +01:00
Nils Hausfeld a19ae042f8 - Private parameters now get shown in VS CM 2024-03-02 23:36:05 +01:00
Tryibion 760ef3b8ed Add profiler inputs back to game window. 2024-03-02 14:17:29 -06:00
Tryibion 1ff462461e Re-add important inputs to GameWindow 2024-03-01 11:55:19 -06:00
Tryibion 23d1b3746d Remove ui postfx render task on canvas disable. 2024-03-01 11:10:07 -06:00
Tryibion 2100f56ecc clamp points locations. 2024-03-01 08:53:15 -06:00
Tryibion b25e932972 Move to ui update 2024-03-01 08:47:12 -06:00
Tryibion 2873f1c4f9 Add min and max values to limit the min and max that can be set for multiblend nodes. 2024-03-01 08:11:55 -06:00
mafiesto4 161773a8be Fix serialization bug when compiling with Clang 2024-02-29 01:41:53 +01:00
mafiesto4 4df56cb506 Refactor 3D audio implementation in XAudio2 backend to match OpenAL
#1612
2024-02-29 01:41:40 +01:00
mafiesto4 508c07c5ea Add profile event for navcrowd init 2024-02-28 21:09:32 +01:00
mafiesto4 dce0274a1c Fix regression in type search highlights from #2268 2024-02-28 20:48:11 +01:00
mafiesto4 119a1e2b03 Add check to prevent incorrect NavCrowd::RemoveAgent usage 2024-02-28 18:37:59 +01:00
mafiesto4 22a3f9565f Add old DrawRay api 2024-02-28 13:26:24 +01:00
mafiesto4 53bd576ade Fix game settings serialization bug 2024-02-28 02:05:26 +01:00
mafiesto4 901b043909 Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
2024-02-28 02:05:06 +01:00
mafiesto4 e68c736607 Fix Any state transitions UpdateStateTransitions
#2244
2024-02-27 17:15:49 +01:00
mafiesto4 511eb25451 Merge branch 'Menotdan-linux-plugin-fix' 2024-02-27 17:15:21 +01:00
mafiesto4 aabc9f51bb Improve #2270 by moving mehtod to cpp file 2024-02-27 11:22:10 +01:00
mafiesto4 fc4163524c Merge branch 'linux-plugin-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-linux-plugin-fix 2024-02-27 11:14:32 +01:00
mafiesto4 735d65e14d Merge branch 'Tryibion-category-rework' 2024-02-27 11:14:14 +01:00
mafiesto4 f1bc161ad2 Merge branch 'category-rework' of https://github.com/Tryibion/FlaxEngine into Tryibion-category-rework 2024-02-27 11:08:33 +01:00
mafiesto4 f1b133bd60 Add prefab link breaking to preserve nested prefabs links
#1752
2024-02-27 10:55:58 +01:00
mafiesto4 7428ecfe63 Add skipping showing and applying changes to prefab root actor transform via Level
#2125
2024-02-26 22:29:43 +01:00
mafiesto4 6905382310 Fix custom context menu popup showing as child (eg. prefab diff) 2024-02-26 22:13:50 +01:00
mafiesto4 470c108ed9 Fix bug with saving Missing Script into file
#1995
2024-02-26 21:58:31 +01:00
mafiesto4 2d5d001a44 Fix Missing Script replacing in prefab
#1995
2024-02-26 20:34:59 +01:00
mafiesto4 2f87b87b45 Minor fixes 2024-02-26 20:23:18 +01:00
mafiesto4 0a0bb997e4 Update year in copyright note 2024-02-26 19:53:58 +01:00
mafiesto4 14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
mafiesto4 7f935ab57a Fix regression on abstracts scripts creation 2df3d0f747 2024-02-26 19:47:16 +01:00
mafiesto4 f4d236d353 Fix crash on invalid string converted to managed string 2024-02-26 19:01:46 +01:00
mafiesto4 253f7cfce8 Update build number 2024-02-26 19:00:57 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 e2dd9832ba Fix crash when using network replication or rpc after hot-reload in Editor 2024-02-26 18:25:53 +01:00
mafiesto4 0ee5ef8cf5 Improve terrain paint blending of the existing layer values
#2258
2024-02-26 16:44:55 +01:00
mafiesto4 f1fe83ca81 Add RayCast utility to UI controls
#1952
2024-02-26 16:22:56 +01:00
mafiesto4 996a2cb09e Fix editor inputs processing in Game window to interferer with game inputs 2024-02-26 12:06:59 +01:00
mafiesto4 607859c196 Fix UI Control selection bounds drawing to handle rotations
#2067
2024-02-26 12:06:06 +01:00
mafiesto4 8898c20ad1 Fix crash when using generic interface in C#
#1983
2024-02-25 23:40:14 +01:00
mafiesto4 2df3d0f747 Fix crash when loading level with abstract script class
#1990
2024-02-25 14:54:57 +01:00
mafiesto4 124832b076 Fixes to vertex snapping
#2045
2024-02-24 23:35:56 +01:00
mafiesto4 1dfc8b0a47 Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
#2045
2024-02-24 18:38:23 +01:00
mafiesto4 f771b0cd59 Merge branch 'NoriteSC-GizmoSnaping' 2024-02-24 12:57:16 +01:00
mafiesto4 8bcf4fdaf0 Cleanup and improve #2045 2024-02-24 12:53:33 +01:00
mafiesto4 de4ee1372f Merge branch 'GizmoSnaping' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-GizmoSnaping 2024-02-24 07:57:27 +01:00
mafiesto4 84e7c096de Merge branch 'nothingTVatYT-trash-files' 2024-02-23 19:57:19 +01:00
mafiesto4 696437d6d0 Cleanup codestyle #2079 2024-02-23 19:56:32 +01:00
mafiesto4 e282717a0a Merge branch 'trash-files' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-trash-files 2024-02-23 19:55:16 +01:00
mafiesto4 ee4fc7c201 Fix cloth editing undo in Prefab viewport
#2136
2024-02-23 19:39:41 +01:00
mafiesto4 eb12c630a7 Fix incorrect vehicle wheels collisions inside trigger volumes
#2132
2024-02-23 19:27:50 +01:00
mafiesto4 01d123b099 Add support for importing material emissive and roughness from fbx file
#2153
2024-02-23 17:46:27 +01:00
mafiesto4 a72d20e3ca Merge branch 'RuanLucasGD-vehicle-physics' 2024-02-23 14:43:17 +01:00
mafiesto4 8351a75676 Codestyle fixes #2192 2024-02-23 14:43:14 +01:00
mafiesto4 387f84d9d7 Merge branch 'vehicle-physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-vehicle-physics 2024-02-22 23:22:09 +01:00
Menotdan 50e75e4e7b Fix IAssetFactory::Get() in plugins on Linux. 2024-02-22 11:21:29 -05:00
mafiesto4 318b00c617 Fix editor exit with error code when game cooking CL fails
#2248
2024-02-21 23:18:09 +01:00
mafiesto4 f20805e567 Fix Json serializer for CSharp data to use UTF-8 text encoding
#1994
2024-02-21 22:39:32 +01:00
mafiesto4 fa606ce5f6 Fix render view panning when bug when no camera is active
#1997
2024-02-21 22:05:08 +01:00
mafiesto4 d7dbc0fbdc Fix opening projects with PostFx material assigned in Graphics Settings
#1993
2024-02-21 20:21:45 +01:00
mafiesto4 f3e6b74043 Add breaking node connection under mouse with middle button click
#1010
2024-02-21 09:12:31 +01:00
Tryibion 0a7662a37b Open drop panels while searching. 2024-02-20 21:13:28 -06:00
Tryibion 8ee2bf8d76 Change category drop panel o look similar to other panels. Add flax engine scripts to flax engine category. 2024-02-20 21:00:20 -06:00
mafiesto4 97cb8d1b61 Clarify doc comment 2024-02-21 00:07:38 +01:00
mafiesto4 149a6a29f8 Fix crash when using very small render resolution
#2261
2024-02-21 00:00:58 +01:00
mafiesto4 9a21cfd092 Fix transform scaling applying to nested objects when drawing
#1796 #1350
2024-02-20 23:55:06 +01:00
mafiesto4 e5cfd872b2 Simplify math codebase 2024-02-20 17:52:51 +01:00
mafiesto4 8fa8eeb094 Optimize Matrix decomposition to use Matrix3x3 for rotation 2024-02-20 17:51:48 +01:00
mafiesto4 9e747eb98a Fix version deserialization of Revision component 2024-02-20 13:24:59 +01:00
mafiesto4 8e6bd07322 Fix Transform diff serialization to properly handle prefab changes to a single component of transform
#2085
2024-02-20 13:12:23 +01:00
mafiesto4 e255778c07 Add profiler event to task wait method 2024-02-20 12:59:00 +01:00
mafiesto4 1cb88bdc63 Fix crash when using invalid GPUTextureDescription
#2261
2024-02-20 11:44:49 +01:00
mafiesto4 de86ec0ecc Merge branch 'Tryibion-coll-resize-orient' 2024-02-20 11:15:48 +01:00
mafiesto4 8c1ff1e57a Merge branch 'abrasivetroop-master' 2024-02-20 11:07:41 +01:00
mafiesto4 621281ab3a Merge branch 'coll-resize-orient' of https://github.com/Tryibion/FlaxEngine into Tryibion-coll-resize-orient 2024-02-20 11:07:12 +01:00
mafiesto4 0e5bd425b2 Merge branch 'master' of https://github.com/abrasivetroop/FlaxEngine into abrasivetroop-master 2024-02-20 10:58:18 +01:00
mafiesto4 008ed3fb03 Merge branch 'Tryibion-fix-prefab-trans' 2024-02-20 10:57:13 +01:00
mafiesto4 85c7357b25 Merge branch 'fix-prefab-trans' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-prefab-trans 2024-02-20 10:53:47 +01:00
mafiesto4 b0270d016e Merge branch 'Menotdan-model-prefab-fix' 2024-02-20 10:49:52 +01:00
mafiesto4 9c9aabcae3 Minor tweaks to #2147 2024-02-20 10:49:45 +01:00
mafiesto4 e446ba69e5 Merge branch 'model-prefab-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-model-prefab-fix 2024-02-19 23:56:58 +01:00
mafiesto4 3b39693c9e Merge branch 'NoriteSC-SnapToGrid' 2024-02-19 23:05:08 +01:00
mafiesto4 04da732da9 Cleanup code #1795 and unify new api in vector types 2024-02-19 23:04:59 +01:00
mafiesto4 358220b0b5 Merge branch 'SnapToGrid' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-SnapToGrid 2024-02-19 22:52:33 +01:00
mafiesto4 10180de9c6 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Source/Editor/Utilities/EditorUtilities.cpp
#	Source/Editor/Utilities/EditorUtilities.h
2024-02-19 22:26:16 +01:00
mafiesto4 e12446e951 Merge branch 'rkrahn-patch-2' 2024-02-19 22:17:11 +01:00
mafiesto4 528c51cf6a Merge branch 'patch-2' of https://github.com/rkrahn/FlaxEngine into rkrahn-patch-2 2024-02-19 22:17:06 +01:00
mafiesto4 d0dfff1287 Merge branch 'rkrahn-patch-1' 2024-02-19 22:16:58 +01:00
mafiesto4 45c331ba58 Merge branch 'patch-1' of https://github.com/rkrahn/FlaxEngine into rkrahn-patch-1 2024-02-19 22:16:52 +01:00
mafiesto4 db65b8037d Fix crash due to font changes refactor
#2260
2024-02-19 22:14:39 +01:00
rkrahn 8aaf7417cc Fix NextUnitCircleVector2 degree to radian
Fixes the use of degrees when radians should be used.
2024-02-19 13:04:26 -08:00
rkrahn 4ad5eb26d6 Fix NextUnitVector2 degree to radian
Fixes the use of degrees when radians should be used.
2024-02-19 13:00:38 -08:00
mafiesto4 504a997f12 Merge branch 'nothingTVatYT-slider' 2024-02-19 20:45:38 +01:00
mafiesto4 668b03a409 Use #2234 for all platforms by default 2024-02-19 20:40:30 +01:00
mafiesto4 eedc348032 Merge branch 'slider' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-slider 2024-02-19 20:38:50 +01:00
mafiesto4 c1400748b0 Fix debug draw lists allocation
#2259
2024-02-19 20:36:41 +01:00
mafiesto4 0c0c4e6136 Merge branch 'nothingTVatYT-rubberband' 2024-02-19 19:13:25 +01:00
mafiesto4 ec0849c908 Add Ctrl for additive selection in rubberband 2024-02-19 19:12:53 +01:00
mafiesto4 d1f0a52967 Merge branch 'rubberband' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-rubberband 2024-02-19 19:05:00 +01:00
mafiesto4 b9a503c3bd Merge branch 'nothingTVatYT-refresh-selection' 2024-02-19 19:04:38 +01:00
mafiesto4 832151223b Merge branch 'refresh-selection' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-refresh-selection 2024-02-19 19:03:29 +01:00
mafiesto4 e985d10b62 Fix nested prefabs instance building logic 2024-02-19 19:03:11 +01:00
Menotdan b41dc40c78 Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-19 12:28:38 -05:00
mafiesto4 f8d9817911 Fix terrain paint crash refression 2024-02-19 18:23:14 +01:00
mafiesto4 0035c347f4 Add safety check for splatmap sampling 2024-02-19 18:11:57 +01:00
mafiesto4 eba2dc295e Merge branch 'Tryibion-reload-project' 2024-02-19 17:49:01 +01:00
mafiesto4 643fc78dd4 Merge branch 'reload-project' of https://github.com/Tryibion/FlaxEngine into Tryibion-reload-project 2024-02-19 17:48:56 +01:00
mafiesto4 91ba8458ee Merge branch 'envision3d-master' 2024-02-19 17:48:25 +01:00
mafiesto4 056deb58ad Fix compilation in #2257 2024-02-19 17:48:18 +01:00
mafiesto4 dd9733fdf1 Merge branch 'master' of https://github.com/envision3d/FlaxEngine into envision3d-master 2024-02-19 17:38:09 +01:00
mafiesto4 5cada42842 Fix missing engine api expose in Font.h
#2245
2024-02-19 17:37:59 +01:00
mafiesto4 4ebfe5a38e Merge branch 'NoriteSC-Collections' 2024-02-19 17:36:45 +01:00
mafiesto4 2fd47f91e2 Fix codestyle #2179 2024-02-19 17:36:37 +01:00
mafiesto4 e8e52da51c Merge branch 'Collections' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Collections 2024-02-19 17:34:23 +01:00
mafiesto4 47d266a713 Merge branch 'RuanLucasGD-add_spline_snap' 2024-02-19 17:33:41 +01:00
mafiesto4 2de890ca6a Codecleanup for #1482 2024-02-19 17:33:21 +01:00
mafiesto4 0d1dbd8845 Merge branch 'add_spline_snap' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_snap 2024-02-19 15:51:02 +01:00
mafiesto4 cb0969893d Fix build with older C# compiler 2024-02-19 15:12:37 +01:00
mafiesto4 4c082ef17f Codestyle fixes 2024-02-19 14:59:02 +01:00
mafiesto4 ed30cd0238 Merge branch 'NoriteSC-Debug' 2024-02-19 14:53:40 +01:00
mafiesto4 7e10baf5ea Fixes to code 2024-02-19 14:53:34 +01:00
mafiesto4 d2b8d14ca7 Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug
# Conflicts:
#	Source/Engine/Debug/DebugDraw.h
2024-02-19 14:28:28 +01:00
mafiesto4 324b2e7f66 Merge branch 'Chikinsupu-Visject-ImprovedNodeSearching' 2024-02-19 13:59:55 +01:00
mafiesto4 ed3d2c2748 Merge branch 'Visject-ImprovedNodeSearching' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ImprovedNodeSearching 2024-02-19 13:57:55 +01:00
mafiesto4 52642d4d6c Merge branch 'MineBill-new-script' 2024-02-19 10:54:39 +01:00
mafiesto4 a061afd840 Cleanup for #1827 2024-02-19 10:54:29 +01:00
envision3d a5a16c3192 Fix issue with CharacterController initialization 2024-02-18 20:32:32 -06:00
mafiesto4 71627f1bbd Merge branch 'new-script' of https://github.com/MineBill/FlaxEngine into MineBill-new-script 2024-02-18 20:32:27 +01:00
mafiesto4 4b24b79e90 Merge branch 'RuanLucasGD-optimize-actors-search' 2024-02-18 20:31:44 +01:00
mafiesto4 2cce7522de Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search 2024-02-18 20:31:04 +01:00
mafiesto4 ab07bab958 Merge branch 'RuanLucasGD-add-activeOnly-to-getactors' 2024-02-18 20:26:36 +01:00
mafiesto4 dad3d185f1 Merge branch 'add-activeOnly-to-getactors' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-activeOnly-to-getactors 2024-02-18 20:17:33 +01:00
mafiesto4 f344c68f48 Merge branch 'Menotdan-getprefabroot' 2024-02-18 20:16:33 +01:00
mafiesto4 9335925b48 Simplify code #1949 2024-02-18 20:16:20 +01:00
mafiesto4 0d6f85ba6c Merge branch 'getprefabroot' of https://github.com/Menotdan/FlaxEngine into Menotdan-getprefabroot 2024-02-18 20:13:30 +01:00
mafiesto4 f5be8e0e77 Merge branch 'HydrogenC-master' 2024-02-18 19:48:56 +01:00
mafiesto4 a2b8312fba Cleanup stuff in #2019 2024-02-18 19:48:43 +01:00
Menotdan 027d29c6cd Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-18 12:29:45 -05:00
mafiesto4 45aa0e1b65 Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master 2024-02-18 16:11:31 +01:00
mafiesto4 4df8a12666 Merge branch 'RuanLucasGD-check-box-focus-game' 2024-02-18 16:08:44 +01:00
mafiesto4 7e43cb09e0 Merge branch 'check-box-focus-game' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-check-box-focus-game 2024-02-18 16:07:37 +01:00
mafiesto4 a6d7400422 Merge branch 'nothingTVatYT-focusSelection' 2024-02-18 16:06:22 +01:00
mafiesto4 47313eacc8 Merge branch 'focusSelection' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-focusSelection 2024-02-18 16:04:43 +01:00
mafiesto4 2a1bd5cbe8 Merge branch 'Tryibion-require-script' 2024-02-18 16:00:36 +01:00
mafiesto4 d97772383e Merge branch 'require-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-require-script 2024-02-18 16:00:29 +01:00
mafiesto4 636b2c91cc Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins 2024-02-18 11:22:35 +01:00
mafiesto4 d76b5234c5 Expose and document various APIs of Visject for plugins to use 2024-02-18 11:06:42 +01:00
mafiesto4 dfbde5f8eb Remove debug draw 2024-02-18 10:47:24 +01:00
mafiesto4 b8044dff76 Merge branch 'RuanLucasGD-arrow-debug-draw-improviment' 2024-02-18 10:47:09 +01:00
mafiesto4 45241d63bd Merge branch 'arrow-debug-draw-improviment' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-arrow-debug-draw-improviment 2024-02-18 10:39:16 +01:00
mafiesto4 912437c456 Fix CreateParentForSelectedActors 2024-02-18 10:27:17 +01:00
Tryibion eed44c14df Simplify code 2024-02-17 19:47:18 -06:00
Tryibion af63858d80 Fix Scale gizmo for multiple directions. 2024-02-17 19:42:38 -06:00
mafiesto4 e165c87e5a Format code #1871 2024-02-18 00:03:54 +01:00
mafiesto4 fcfde1e964 Merge branch 'whocares77-new-context-menu-button' 2024-02-18 00:03:38 +01:00
mafiesto4 5e218c8da9 Improve #2100 and fix undo 2024-02-18 00:03:27 +01:00
mafiesto4 f0f065f983 Merge branch 'new-context-menu-button' of https://github.com/whocares77/FlaxEngine into whocares77-new-context-menu-button 2024-02-17 23:52:50 +01:00
mafiesto4 cf07659757 Merge branch 'Tryibion-directional-slider' 2024-02-17 23:50:57 +01:00
mafiesto4 7a21c37603 Merge branch 'directional-slider' of https://github.com/Tryibion/FlaxEngine into Tryibion-directional-slider 2024-02-17 23:50:50 +01:00
mafiesto4 c81ef9b26f Add hiding Actor's Transform for UIControlActor
#382
2024-02-17 23:48:30 +01:00
mafiesto4 c305bed829 Add sub-groups expanded state restoring in Properties window
#1049
2024-02-17 23:42:57 +01:00
mafiesto4 37dfdad7e2 Minor improvements to character controller
#1935
2024-02-17 20:22:40 +01:00
mafiesto4 6a11d4d10a Merge branch 'MineBill-terrain-painting' 2024-02-17 11:36:31 +01:00
mafiesto4 0cf39c9f8d Further improve terrain painting logic #1739r 2024-02-17 11:36:13 +01:00
mafiesto4 368dac5e4b Simplify splatmap data management #1739 2024-02-17 11:24:56 +01:00
mafiesto4 cc157b172d Merge branch 'terrain-painting' of https://github.com/MineBill/FlaxEngine into MineBill-terrain-painting 2024-02-17 11:13:50 +01:00
mafiesto4 5de5e576e5 Rename Navigation.ProjectPoint into Navigation.FindClosestPoint to have consistent API naming
#2034
2024-02-17 09:07:37 +01:00
mafiesto4 09532acf29 Fix compilation with Clang 2024-02-17 07:12:52 +01:00
mafiesto4 01c3dd8d09 Merge branch 'Withaust-terrainscripting' 2024-02-16 23:49:40 +01:00
mafiesto4 9e269b8e58 Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
#	Source/Engine/Terrain/Terrain.h
#	Source/Engine/Terrain/TerrainPatch.h
2024-02-16 23:49:33 +01:00
mafiesto4 b931020e5c Enable terrain updating in cooked build
#2068
2024-02-16 23:32:46 +01:00
mafiesto4 c3faabaa0f Fix game build 2024-02-16 23:29:01 +01:00
mafiesto4 12f7370caf Fix missing forward type decl 2024-02-16 23:16:18 +01:00
mafiesto4 c140cc4e7c Add Material to RayCastHit for surface detection logic 2024-02-16 17:39:35 +01:00
mafiesto4 85f2910718 Move collider shape raycasting utilities to the PhysicsColliderActor class 2024-02-16 17:19:51 +01:00
mafiesto4 42b4443e14 Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
2024-02-16 17:11:40 +01:00
mafiesto4 f04f1cc90e Add ScriptingEnum::ToStringFlags for printing flag enums into readable text 2024-02-16 12:46:35 +01:00
mafiesto4 f0f8da3c09 Various fixes 2024-02-16 12:29:59 +01:00
rkrahn 9a5db2ff8e Add NextUnitCircleVector2 extension method
Adds the NextUnitCircleVector2 extension method which produces a Vector2 on a unit circle with a magnitude equal to the radius.
2024-02-15 14:51:55 -08:00
rkrahn 0b2fcff4ea Fix NextUnitVector2
Fixed NextUnitVector2 method not producing a vector within a unit circle.
2024-02-15 14:34:50 -08:00
mafiesto4 c7a449fe1c Fix marshaling custom type array to C# with MarshalAs used 2024-02-15 18:28:51 +01:00
mafiesto4 5fc7c6e190 Add MinCount and MaxCount to Collection attribute 2024-02-15 18:26:12 +01:00
mafiesto4 b5e23f0096 Improve JsonAssetReference 2024-02-15 11:46:17 +01:00
mafiesto4 7538296775 Refactor PhysicalMaterial usage to utilize JsonAssetReference struct 2024-02-15 11:45:50 +01:00
mafiesto4 fe7cc62728 Add JsonAssetReference type for scripting 2024-02-15 11:22:01 +01:00
mafiesto4 43f344ee13 Simplify bindings code for object refs 2024-02-15 10:54:33 +01:00
mafiesto4 f730657518 Add support for using pointer in MarshalAs in scripting types 2024-02-15 10:47:45 +01:00
nothingTVatYT 75b7eaf345 copy color and style from visject 2024-02-15 00:01:29 +01:00
nothingTVatYT 355835439a draw rubber band on top of items 2024-02-14 23:48:30 +01:00
nothingTVatYT defe7454ce Revert "add borderless mode"
This reverts commit 6f4e599cc2.
2024-02-14 23:25:27 +01:00
nothingTVatYT f1c0aea10f add rubberband selection 2024-02-14 23:14:25 +01:00
mafiesto4 db7dfdb0b1 Add support for structure and script types in JsonAsset 2024-02-14 18:55:48 +01:00
mafiesto4 42363e411e Various tweaks 2024-02-14 18:21:30 +01:00
mafiesto4 ebcc864b06 Fix missing file error in Content::GetAssetInfo 2024-02-14 12:47:34 +01:00
mafiesto4 3958a4740f Add option to enable Depth Test on cloth painting debug preview (enabled by default) 2024-02-14 12:36:04 +01:00
mafiesto4 31437e6dde Fix copy/paste for UI brushes 2024-02-14 12:17:02 +01:00
nothingTVatYT 6f4e599cc2 add borderless mode 2024-02-13 22:09:51 +01:00
mafiesto4 6548ca1148 Fix JsonAsset::GetInstance to properly check base class
#2224
2024-02-13 10:43:20 +01:00
mafiesto4 07e93e261e Fix physics simulation result collection to happen before draw or next update 2024-02-13 09:52:26 +01:00
nothingTVatYT f044569b67 initialize the bool 2024-02-12 01:26:01 +01:00
mafiesto4 36beac5154 Fix deadlock when stack overflows in the Anim Graph update 2024-02-11 12:44:40 +01:00
Menotdan f36dc0c5af Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-11 02:38:24 -05:00
ruan 203f5d06d1 Fix typo 2024-02-10 20:46:05 -04:00
ruan c6515da8c9 Improve rename window style and refactor 2024-02-10 20:36:42 -04:00
mafiesto4 04f1c9a59b Fix missing networked object ID resolving
#1607
2024-02-10 21:06:48 +01:00
mafiesto4 46441f6a03 Fix crash when using multi-threaded objects spawn and caching scripting VTables 2024-02-10 18:43:15 +01:00
mafiesto4 196a4ffe49 Add warning on not implemented generic type network serializer (need better codegen)
#1988
2024-02-10 18:17:29 +01:00
mafiesto4 4a19657e75 Fix crash when replicating C# object with NetworkReplicated attribute on derived generic class
#1988
2024-02-10 17:26:10 +01:00
nothingTVatYT 9c5c9cb76f refresh thumbnails on selection 2024-02-10 12:48:14 +01:00
mafiesto4 c646007882 Fix color grading issue with LUT texture used 2024-02-09 23:29:43 +01:00
mafiesto4 080202cf95 Fix crash when storage file gets deleted due to missing ref from async thread which failed to load it 2024-02-09 15:52:53 +01:00
mafiesto4 87c66b0168 Fix root motion preview in animation window 2024-02-09 15:38:11 +01:00
mafiesto4 da1b2f0c07 Fix crash when file handle was null 2024-02-09 15:37:42 +01:00
mafiesto4 d08843900e Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass

#1429 #2152
2024-02-09 15:37:29 +01:00
mafiesto4 f9ca69d8a9 Disable dynamic buckets in ThreadLocal on non-Desktop platforms that use fixed set of thread count 2024-02-08 10:47:55 +01:00
mafiesto4 082768d08c Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT 2024-02-07 23:39:02 +01:00
mafiesto4 eed780a0b0 Add highlighting active state in anim graph 2024-02-07 19:31:34 +01:00
mafiesto4 cfb8350c65 Fix anim graph debugging to handle nested graph connections highlights properly 2024-02-07 19:22:07 +01:00
mafiesto4 a38d1ad7cc Fix anim graph trace events debugging to include nodes path for nested graphs 2024-02-07 19:03:38 +01:00
mafiesto4 e75902e900 Variosu tweaks 2024-02-07 18:56:07 +01:00
mafiesto4 d1f40d1c47 Fix missing visibleIf attr 2024-02-07 18:53:55 +01:00
mafiesto4 2042525e92 Add pooling to some StringBuilder objects in build tool 2024-02-07 18:53:09 +01:00
mafiesto4 8441726da7 Improve support for fixed-arrays in api fields 2024-02-07 18:43:48 +01:00
mafiesto4 c67d352065 Refactor win32 exe icon updating
#928
2024-02-07 12:51:52 +01:00
mafiesto4 25ce571637 Merge branch 'nothingTVatYT-patch-1' 2024-02-07 12:23:06 +01:00
mafiesto4 17361d6bc1 Revert some VUlkan backend changes to fix regression on Metal devices 2024-02-07 12:16:11 +01:00
mafiesto4 9f279d4b5e Add hiding various material properties based on the material domain 2024-02-07 09:58:31 +01:00
mafiesto4 6cd9895427 Merge remote-tracking branch 'origin/master' into 1.8 2024-02-07 09:40:45 +01:00
nothingTVatYT a9259b20a4 fix off-by-one in collection range check
The check failed randomly after script reloading an dissued the following error:

```
00:19:37.789 ]: [Error] Exception has been thrown during Window.OnDraw.
Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
[ 00:19:37.805 ]: [Warning] Exception has been thrown during Window.OnUpdate. Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
Stack strace:
   at FlaxEditor.GUI.Tabs.Tabs.get_SelectedTab() in /home/me/Flax/FlaxEngine/Source/Editor/GUI/Tabs/Tabs.cs:line 242
```
2024-02-07 02:01:39 +01:00
mafiesto4 169024ae47 Fix new asset naming to always validate filename
#2212
2024-02-06 17:39:43 +01:00
mafiesto4 13a3035094 Merge branch 'MineBill-button-custom-editors' 2024-02-06 17:27:40 +01:00
mafiesto4 7c9218840d Format code #2149 2024-02-06 17:27:27 +01:00
mafiesto4 876cb4f0c3 Merge branch 'button-custom-editors' of https://github.com/MineBill/FlaxEngine into MineBill-button-custom-editors 2024-02-06 17:13:12 +01:00
mafiesto4 5fc768bbbd Fix spatial audio playback in OpenAL with Large Worlds enabled
#2015
2024-02-06 17:10:55 +01:00
mafiesto4 9da9a122b8 Fix error in Editor 2024-02-06 16:59:17 +01:00
mafiesto4 367569b7b1 Merge branch 'envision3d-feature/817-terrain-smoothing' 2024-02-06 16:58:58 +01:00
mafiesto4 6954a488ea Codestyle fixes 2024-02-06 16:38:44 +01:00
mafiesto4 0c762bb12f Merge branch 'feature/817-terrain-smoothing' of https://github.com/envision3d/FlaxEngine into envision3d-feature/817-terrain-smoothing 2024-02-06 16:34:15 +01:00
mafiesto4 c039980436 Merge branch 'Tryibion-collection-ui' 2024-02-06 16:33:39 +01:00
mafiesto4 27f4451c0c Merge branch 'collection-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-collection-ui 2024-02-06 16:20:04 +01:00
mafiesto4 83476b6c7a Merge branch 'RuanLucasGD-Anim-Skeleton-Mask-parameter' 2024-02-06 16:17:50 +01:00
mafiesto4 c0e3b27880 Codestyle fix #2211 2024-02-06 16:17:43 +01:00
mafiesto4 d6a51dc06c Merge branch 'Anim-Skeleton-Mask-parameter' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Anim-Skeleton-Mask-parameter 2024-02-06 16:16:12 +01:00
mafiesto4 983ae8dcb7 Merge branch 'nothingTVatYT-fix-root-motion' 2024-02-06 16:10:27 +01:00
mafiesto4 6272caffa5 Merge branch 'fix-root-motion' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-root-motion 2024-02-06 16:10:20 +01:00
mafiesto4 5a50ec592f Add clickable parsing errors in build tool 2024-02-06 16:01:49 +01:00
mafiesto4 873be6ac17 Convert Matrix3x3 into normal type 2024-02-06 15:41:35 +01:00
mafiesto4 465c14c04a Remove leftover log 2024-02-06 15:06:29 +01:00
mafiesto4 d33ff4306f Fix sprite atlas limit on 4096
#2218
2024-02-06 14:49:44 +01:00
mafiesto4 6528e14f37 Merge branch 'Tryibion-fix-scrollbar-show' 2024-02-06 12:13:49 +01:00
mafiesto4 0776529a57 Merge branch 'fix-scrollbar-show' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scrollbar-show 2024-02-06 12:13:41 +01:00
mafiesto4 74203e63c8 Merge branch 'Tryibion-fix-plugin-create-name' 2024-02-06 12:12:58 +01:00
mafiesto4 0d8464dbd9 Merge branch 'fix-plugin-create-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-plugin-create-name 2024-02-06 12:12:54 +01:00
mafiesto4 40632a4a88 Fix missing default value for new Visject method parameter if method uses Vector param
#2204
2024-02-06 12:10:05 +01:00
mafiesto4 6d757946c5 Fix crash when adding physics scene with auto simulation
#2180
2024-02-06 11:49:12 +01:00
mafiesto4 f1055aa0e3 Merge branch 'nothingTVatYT-fix-plugins-window' 2024-02-06 11:43:08 +01:00
mafiesto4 479a917c59 Tweak #2186 2024-02-06 11:42:55 +01:00
mafiesto4 060440195d Merge branch 'fix-plugins-window' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-plugins-window 2024-02-06 11:40:05 +01:00
mafiesto4 feebe4f59a Merge branch 'Tryibion-multinode-drop-location' 2024-02-06 11:36:50 +01:00
mafiesto4 2b63a8ae4c Merge branch 'multinode-drop-location' of https://github.com/Tryibion/FlaxEngine into Tryibion-multinode-drop-location 2024-02-06 11:36:46 +01:00
mafiesto4 b8d848bfc9 Merge branch 'Tryibion-dropdown-scale-fix' 2024-02-06 11:35:24 +01:00
mafiesto4 e6d90f7371 Merge branch 'dropdown-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-dropdown-scale-fix 2024-02-06 11:35:13 +01:00
mafiesto4 ee38227174 Merge branch 'Tryibion-window-adjust' 2024-02-06 11:34:33 +01:00
mafiesto4 b148303b7d Merge branch 'window-adjust' of https://github.com/Tryibion/FlaxEngine into Tryibion-window-adjust 2024-02-06 11:34:17 +01:00
mafiesto4 9b7b9f4fdb Merge branch 'Tryibion-Remove-auto-editor-mods' 2024-02-06 11:26:22 +01:00
mafiesto4 84927c79fc Merge branch 'Remove-auto-editor-mods' of https://github.com/Tryibion/FlaxEngine into Tryibion-Remove-auto-editor-mods 2024-02-06 11:26:17 +01:00
mafiesto4 c196e704bb Merge branch 'NoriteSC-BugFixes' 2024-02-06 11:13:07 +01:00
mafiesto4 b2621ff799 Codestyle fix for #2214 2024-02-06 11:13:00 +01:00
mafiesto4 756a991c2c Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes 2024-02-06 11:10:30 +01:00
mafiesto4 2be0765158 Merge branch 'z1dev-master' 2024-02-06 11:09:47 +01:00
mafiesto4 cc2b2e5e17 Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master 2024-02-06 11:09:39 +01:00
mafiesto4 84efd05e7e Merge branch 'Tryibion-drag-actor-script' 2024-02-06 11:09:24 +01:00
mafiesto4 b2d0afd4ef Simplify code in #2202 for script type searching 2024-02-06 11:09:08 +01:00
mafiesto4 741682b5e7 Merge branch 'drag-actor-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-actor-script 2024-02-06 11:01:48 +01:00
mafiesto4 bc922c03e0 Merge branch 'whocares77-audio-start-time-option' 2024-02-06 11:00:22 +01:00
mafiesto4 f9448c3b42 Skip calling SetTime api if start time is unused #2203 2024-02-06 10:59:55 +01:00
mafiesto4 cff047998c Merge branch 'audio-start-time-option' of https://github.com/whocares77/FlaxEngine into whocares77-audio-start-time-option 2024-02-06 10:58:50 +01:00
mafiesto4 647e25ea74 Merge branch 'Tryibion-cont-key-tree' 2024-02-06 10:58:31 +01:00
mafiesto4 0793ebc132 Improve #2221 to be more dynamic when clicking arrow 2024-02-06 10:58:14 +01:00
mafiesto4 cde9fe8f9c Merge branch 'cont-key-tree' of https://github.com/Tryibion/FlaxEngine into Tryibion-cont-key-tree 2024-02-06 10:54:34 +01:00
mafiesto4 532a23b4e0 Merge branch 'Tryibion-combo-pos' 2024-02-06 10:54:19 +01:00
mafiesto4 5b8846c8f0 Update Vulkan backend 2024-02-05 18:45:01 +01:00
mafiesto4 d4a483e656 Add missing check for FormatSupport::TextureCube for shadowmap 2024-02-05 18:42:09 +01:00
mafiesto4 1d4bb7a4f4 Remove unused doc comment 2024-02-05 16:30:58 +01:00
mafiesto4 b69d54a5ca Add AudioBackendTools for sharing spatial audio impl for consoles 2024-02-05 16:03:31 +01:00
mafiesto4 969d0390ce Add auto focus to Editor Window when nothing clicked inside it 2024-02-05 09:27:28 +01:00
ruan 5d61e45ecd Add rename multiple actors 2024-02-04 10:42:29 -04:00
Tryibion dec9fbd74b Add hold arrow key in tree to continuously scroll actors 2024-02-02 09:18:48 -06:00
mafiesto4 7d4004a42a Tweak shadows rendering 2024-02-02 14:54:50 +01:00
mafiesto4 8488a8d387 Add support for stencil buffer on Vulkan and D3D11/D3D12 2024-02-01 14:47:17 +01:00
nothingTVatYT 8aa402bcb9 add space option and avoid duplicated code 2024-01-31 23:21:57 +01:00
nothingTVatYT 7f95dab511 more joint values formatted 2024-01-31 22:05:54 +01:00
nothingTVatYT 54658cbb3b fix ² and ³ in parser 2024-01-31 22:05:24 +01:00
nothingTVatYT 245cf63b0b format break limits on joints 2024-01-31 20:40:06 +01:00
nothingTVatYT 7a802a2eee format +/- infinity 2024-01-31 20:39:39 +01:00
nothingTVatYT 22600a2c29 add torque unit 2024-01-31 11:01:22 +01:00
mafiesto4 7fd6c43f84 Add more profier events to Vulkan backed 2024-01-30 18:45:34 +01:00
mafiesto4 fa58b171ec Add support for using Tracy profiler on Switch 2024-01-30 18:14:53 +01:00
mafiesto4 320024399d Add support for overriding some defaults for GPU per-platform 2024-01-30 15:43:39 +01:00
mafiesto4 9bad65e359 Add better logging for mono messages 2024-01-30 10:04:10 +01:00
nothingTVatYT 1f8314b663 fixed typo 2024-01-30 09:29:05 +01:00
nothingTVatYT 2a03206778 add formatting preference to editor options 2024-01-30 09:24:44 +01:00
nothingTVatYT 49beb2c7ba add toggle formatting 2024-01-30 08:52:27 +01:00
nothingTVatYT e7b0375a0e code cleanup 2024-01-30 07:45:19 +01:00
nothingTVatYT 9e5f866b75 fix Newton parsing 2024-01-30 07:44:50 +01:00
nothingTVatYT 3dc34e2d9c add more units and categories 2024-01-29 22:51:02 +01:00
mafiesto4 5bad7c79c4 Add removing dotnet libs for iterative rebuilds when AOT cache gets cleared 2024-01-29 17:53:42 +01:00
NoriteSC af8e1e527f Update BindingsGenerator.Cpp.cs 2024-01-29 15:33:14 +01:00
mafiesto4 bb00d29098 Codestyle fixes and optimizations 2024-01-29 13:46:50 +01:00
nothingTVatYT dcda7d96bb use C# default for double formatting 2024-01-29 09:06:05 +01:00
nothingTVatYT a0741dd9de units for quaternion, transform and more collider values 2024-01-29 08:24:55 +01:00
nothingTVatYT ef41ad6074 add units to transform editor, some collider values 2024-01-29 07:34:58 +01:00
nothingTVatYT 20dbe15651 add configuration options 2024-01-28 23:52:52 +01:00
nothingTVatYT 2625144945 rename attribute and fix parsing 2024-01-28 23:28:35 +01:00
mafiesto4 1b33a2aa0d Optimize render targets freeing on the start of the game 2024-01-28 23:11:24 +01:00
mafiesto4 10bed94357 Refactor engine systems to use platform time seconds rather than date time 2024-01-28 22:15:34 +01:00
nothingTVatYT d28b0ab2a6 revert unrelated change in .csproj 2024-01-28 21:41:08 +01:00
nothingTVatYT 9e38a01acc add units support in float, double and Float3 input 2024-01-28 20:52:25 +01:00
mafiesto4 69b7a10c1f Add Stopwatch for accurate duration measuring 2024-01-28 20:31:03 +01:00
mafiesto4 ecf593e7a4 Remove unused SaveTime/LoadTime from Scene 2024-01-28 20:28:29 +01:00
mafiesto4 2a70d0c011 Fix invalid log timing when log file is disabled in cooked build 2024-01-28 19:52:31 +01:00
mafiesto4 2853af20f6 Tweak iOS AOT options 2024-01-28 01:23:58 +01:00
mafiesto4 c60058758b Minor fixes 2024-01-28 01:15:29 +01:00
ruan 74d348706c Add skeleton mask asset parameter to Blend With Mask anim node. 2024-01-27 14:23:41 -04:00
Tryibion 18fc6ebd39 Half windowed size and center on screen if going to windowed mode. 2024-01-26 10:38:36 -06:00
Tryibion 9874b753cb Merge branch 'master' into collection-ui 2024-01-26 09:54:03 -06:00
z1dev ee19bca7e4 Fixing skipped static and other fields generating "else if" without "if" first. 2024-01-26 09:07:02 +01:00
whocares77 39e7be6322 Added "Start Time" option for Audio Source Actor
Added ability to set the start time of playback if "Play On Start" is enabled.
2024-01-24 19:58:29 +03:00
Tryibion b85f471fcb Add drag cleanup on destroy. 2024-01-23 08:59:27 -06:00
Tryibion f306d34a6e Add drag drop for actor script items into scenes and prefabs. 2024-01-23 08:34:15 -06:00
envision3d 045f49d2d6 Fixes terrain smoothing separation issue 2024-01-22 22:25:53 -06:00
Tryibion d5e9ad2147 Adjust combobox window position based on what direction it opens. 2024-01-22 21:01:04 -06:00
Tryibion ce658acb22 Dont include editor modules in auto generated git plugin pulling. 2024-01-22 18:03:14 -06:00
Tryibion 0d3b81b8ca Change drop location of multiple nodes to be vertical. 2024-01-22 17:37:02 -06:00
mafiesto4 a0e127b9cc Various porting patches 2024-01-22 21:17:58 +01:00
ruan 19ddcad16f Small clean code 2024-01-21 11:03:29 -04:00
ruan e5160f2885 Small fix 2024-01-21 10:42:55 -04:00
ruan afe9b15899 Merge branch 'master' into vehicle-physics 2024-01-21 09:02:18 -04:00
ruan 34583d7a55 Fix crash when disable vehicle 2024-01-21 09:00:46 -04:00
ruan 7f95748351 Fix brake not working on tanks 2024-01-20 19:44:08 -04:00
mafiesto4 37fe11e19f Add missing mono lib to consoles build 2024-01-19 20:33:28 +01:00
mafiesto4 8e3123a129 Add better stack trace reporting in crashes when running on non-Windows platforms 2024-01-18 16:06:34 +01:00
mafiesto4 b4186052df Add printing stack trace even when not using log file 2024-01-18 16:04:22 +01:00
mafiesto4 6d6b678b29 Minor changes from porting 2024-01-18 16:03:27 +01:00
nothingTVatYT 40e75465a3 fix plugin entry layout 2024-01-17 22:46:49 +01:00
mafiesto4 3bdc70a4c6 Add automatic building of nethost for consoles 2024-01-15 17:30:45 +01:00
NoriteSC 64e3db3a98 Update Array.h added IsValidIndex 2024-01-13 17:35:16 +01:00
ruan e6389511ff Fix tank inputs without initialized values 2024-01-13 09:47:00 -04:00
Tryibion 2c5095e0a1 Fix Plugin Project creation when the user types in symbols. 2024-01-12 20:35:59 -06:00
Tryibion 503bcdcf27 Change visibility instead of enable on scroll bars. 2024-01-12 19:57:00 -06:00
Tryibion 0eb4e0205e Better fix 2024-01-12 19:43:58 -06:00
Tryibion 2935b8ba10 Fix prefab transform on drag drop with parent. #1749 2024-01-12 19:12:48 -06:00
Tryibion 82c8e39dfd Fix AlwaysShowScrollbars to update enabled state of the scroll bars. #2165 2024-01-12 17:23:10 -06:00
mafiesto4 ec6fb459bb Merge remote-tracking branch 'origin/1.8' into 1.8 2024-01-12 13:44:57 +01:00
mafiesto4 9a70f698b9 Various improvements to building nethost 2024-01-12 13:44:50 +01:00
mafiesto4 5b3e7f0bf8 Fix FileSystem::CopyDirectory not failing when source folder is missing 2024-01-12 13:44:01 +01:00
Tryibion 52da42e62e Add reload project menu button 2024-01-11 14:19:51 -06:00
mafiesto4 1da803c5fb Fix compilation without GPU resources naming enabled 2024-01-11 17:59:34 +01:00
mafiesto4 697db443ac Skip astc on macOS x64 due to precompiled lib with too new clang ver 2024-01-11 17:58:02 +01:00
Tryibion 76cf935583 Fix Dropdown panel scale correctly. 2024-01-10 22:00:20 -06:00
Tryibion cae9ddfa36 Default to keep local orientation. 2024-01-10 13:56:38 -06:00
Tryibion f1d6d71f6c Get unrotated bounded box to rotate. 2024-01-10 13:53:22 -06:00
Tryibion 361cb914f3 Keep local orientation on collider spawn. Add option to keep orientation when resizing collider. 2024-01-10 11:42:49 -06:00
nothingTVatYT 8922b5cd79 clean up include file 2024-01-10 18:38:29 +01:00
nothingTVatYT d126f5bc55 use enum helper functions 2024-01-10 18:36:05 +01:00
nothingTVatYT 2c76785bf0 remove unused import 2024-01-10 18:31:13 +01:00
mafiesto4 1094abce5a Fix crash when finding actor or level with empty name text
#2161
2024-01-10 12:12:11 +01:00
mafiesto4 b7cc4c768f Fix unpacking Variant structure if input value is a scalar
#2163
2024-01-10 12:08:01 +01:00
mafiesto4 d807e9bfe0 Fix crash when setting maanaged structure data via Variant
#2163
2024-01-10 11:48:08 +01:00
mafiesto4 fa0e2fe0be Merge branch 'GoaLitiuM-sln_folder_mapping_fix' 2024-01-10 11:03:01 +01:00
mafiesto4 e54cbbd5a3 Merge branch 'sln_folder_mapping_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_folder_mapping_fix 2024-01-10 11:02:56 +01:00
mafiesto4 e98eed9f62 Merge branch 'Tryibion-move-shortkey' 2024-01-10 11:01:39 +01:00
mafiesto4 a82ea17864 Merge branch 'move-shortkey' of https://github.com/Tryibion/FlaxEngine into Tryibion-move-shortkey 2024-01-10 11:01:07 +01:00
mafiesto4 6289b9d15a Fix crash due to incorrect PhysX usage for vehicle setup
#1530 #2129
2024-01-10 10:58:39 +01:00
Tryibion 1e061b77af Add back in checking for textRect x location. 2024-01-08 19:48:12 -06:00
Tryibion afb5edb824 Adjust ContextMenu ShortKeys as needed to accommodate for scrollbar when visible. 2024-01-08 19:45:54 -06:00
GoaLitiuM 9fd7a231ca Fix invalid Visual Studio solution folder nesting
Fixes fatal error when loading generated solution files with Rider, also
fixes folders with identical names getting mapped to same folder
(Plugins folders within plugin projects).
2024-01-08 20:45:39 +02:00
mafiesto4 0b7c187630 Fix Animated Model slot animations clearing on start
#1803
2024-01-07 22:35:17 +01:00
mafiesto4 8c2a156e1f Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
2024-01-07 18:34:15 +01:00
Mr. Capybara 7f420c0131 add validation to vehicle drive 2024-01-07 10:46:21 -04:00
Mr. Capybara eca17c7799 Change vehicle drive mode to vehiclde drive control 2024-01-07 10:35:00 -04:00
Mr. Capybara 14a4c92aa8 Add Vehicle anti roll bar and suspension sprung force multiplier 2024-01-06 14:49:38 -04:00
nothingTVatYT a24a9d2094 move constraints checks to RigidBody 2024-01-06 12:40:24 +01:00
mafiesto4 af0439f3ce Add displaying playback position of animation in Anim Graph window 2024-01-05 22:06:44 +01:00
mafiesto4 6d58883454 Add events tracing feature to Animated Model for animation playback insights 2024-01-05 21:42:28 +01:00
mafiesto4 0075184a99 Merge branch 'master' into 1.8 2024-01-05 17:13:51 +01:00
mafiesto4 b6337c748c Fix stopping slot animations and playing the same frame
#1927
2024-01-05 17:11:41 +01:00
mafiesto4 7f4d2d8db6 Fix GPU profiler event percentage calculation and add tint highlight to spot slow entries 2024-01-05 12:53:48 +01:00
mafiesto4 254ef30fea Merge branch 'plemsoft-PE-2023-DEC' 2024-01-05 12:19:43 +01:00
mafiesto4 78b13ace5c Minor tweak 2024-01-05 12:19:37 +01:00
mafiesto4 8ec4030e1a Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC 2024-01-05 12:19:08 +01:00
mafiesto4 60fd4702a6 Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
2024-01-05 11:52:28 +01:00
mafiesto4 d9ca3e5b57 Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
#2118
2024-01-05 11:29:53 +01:00
mafiesto4 37da55896c Remove unused DateTime apis and cleanup constants 2024-01-05 11:15:32 +01:00
mafiesto4 976d0992df Fix DateTime::GetDate calculations
#2089 #2086
2024-01-05 11:13:41 +01:00
mafiesto4 6fb6769574 Merge branch 'Menotdan-expose-csm-settings' 2024-01-05 10:42:14 +01:00
mafiesto4 a3b3fd2efe Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings 2024-01-05 10:42:09 +01:00
mafiesto4 aeb741e032 Merge branch 'nothingTVatYT-fix-file-time' 2024-01-05 10:41:17 +01:00
mafiesto4 6fb5c43e2a Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time 2024-01-05 10:41:05 +01:00
mafiesto4 b1087c162a Merge branch 'Menotdan-skip-existing-mats' 2024-01-05 10:40:26 +01:00
mafiesto4 b4f5623537 Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats 2024-01-05 10:40:21 +01:00
mafiesto4 6d847c12df Merge branch 'Menotdan-multi-visibleif' 2024-01-05 10:39:44 +01:00
mafiesto4 f145809765 Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif 2024-01-05 10:39:38 +01:00
mafiesto4 9c917b2f4d Merge branch 'NoriteSC-Blender-Link' 2024-01-05 10:38:53 +01:00
mafiesto4 ba70f351ef Merge branch 'Blender-Link' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Blender-Link 2024-01-05 10:38:38 +01:00
nothingTVatYT 284c971ec0 don't rotate a rigidbody around locked axis 2024-01-05 05:07:08 +01:00
Menotdan 7e948de2db Handle multiple nodes having the same mesh (probably?) 2024-01-04 15:29:23 -05:00
mafiesto4 a848fd027e Merge branch 'GoaLitiuM-profiling_hotkey_fix' 2024-01-04 11:28:17 +01:00
mafiesto4 28e64da4b4 Merge branch 'profiling_hotkey_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-profiling_hotkey_fix 2024-01-04 11:28:09 +01:00
mafiesto4 7ddcf198bb Merge branch 'GoaLitiuM-px_kinematic_move_fix' 2024-01-04 11:27:45 +01:00
mafiesto4 70298e8ae8 Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix 2024-01-04 11:27:38 +01:00
mafiesto4 15bbd13c72 Merge branch 'GoaLitiuM-null_networkdriver' 2024-01-04 11:27:18 +01:00
mafiesto4 7f5dd78349 Merge branch 'null_networkdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-null_networkdriver 2024-01-04 11:27:13 +01:00
mafiesto4 2ba230609c Merge branch 'GoaLitiuM-rider_cpp_intellisense_fix' 2024-01-04 11:26:37 +01:00
mafiesto4 da7840cb6c Merge branch 'rider_cpp_intellisense_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_cpp_intellisense_fix 2024-01-04 11:26:33 +01:00
mafiesto4 a231a6cac6 Merge branch 'z1dev-master' 2024-01-04 11:25:58 +01:00
mafiesto4 05d6767dd3 Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master 2024-01-04 11:25:53 +01:00
mafiesto4 ada90fa846 Merge branch 'Withaust-dropunreliablerpc' 2024-01-04 11:25:16 +01:00
mafiesto4 6f78a9775e Merge branch 'dropunreliablerpc' of https://github.com/Withaust/FlaxEngine into Withaust-dropunreliablerpc 2024-01-04 11:25:09 +01:00
mafiesto4 57e306ea42 Merge branch 'Tryibion-guid-picker' 2024-01-04 11:24:39 +01:00
mafiesto4 33d2dfc5c9 Merge branch 'guid-picker' of https://github.com/Tryibion/FlaxEngine into Tryibion-guid-picker 2024-01-04 11:24:34 +01:00
mafiesto4 3de7b62dfc Merge branch 'MineBill-save-editor-window-docking' 2024-01-04 11:23:36 +01:00
mafiesto4 408c8fbdf0 Merge branch 'save-editor-window-docking' of https://github.com/MineBill/FlaxEngine into MineBill-save-editor-window-docking 2024-01-04 11:23:28 +01:00
mafiesto4 af91c13b5c Fix crash on Mono 2024-01-04 09:14:27 +01:00
mafiesto4 e04c98020c Fix Android runtime 2024-01-04 09:03:39 +01:00
Menotdan 35832e5b1c Proper fix now? 2024-01-04 00:57:20 -05:00
Wiktor Kocielski 8e331e4d13 Silently drop unreliable RPC calls if we failed to find an object 2024-01-04 08:54:04 +03:00
Menotdan 7d07ed20ea major improvements 2024-01-03 22:20:59 -05:00
Menotdan 1b9984c728 Fix static import of GLTF (and presumably other assimp) model types. 2024-01-03 20:16:57 -05:00
mafiesto4 c7baded2db Fix building engine with IsMonolithicExecutable disabled on platforms without HasModularBuildSupport 2024-01-04 00:07:35 +01:00
mafiesto4 df33de7176 Add ASTC texture compression on Android 2024-01-03 23:01:33 +01:00
mafiesto4 85afde43af Add profiler events to texture tool 2024-01-03 22:08:41 +01:00
mafiesto4 c49c875165 Add astc lib for Windows x64 2024-01-03 22:05:25 +01:00
Mr. Capybara a102bad87e Change wheel steer angle limit 2024-01-02 22:28:23 -04:00
Mr. Capybara 42b20b4e76 Expose vehicle relationship between speed and steer to driver 2024-01-02 20:39:24 -04:00
MineBill 5158de4ac6 Added a tooltip for the listen button. 2024-01-02 19:46:08 +02:00
MineBill a5d0916f93 Add custom editor for buttons that allow listening for them inside the editor. 2024-01-02 19:36:27 +02:00
Menotdan 6178cb1bf4 attempt 2 at fixing the build regression. 2024-01-02 12:36:17 -05:00
mafiesto4 329bab1102 Fix minor issue 2024-01-02 11:06:54 +01:00
Menotdan 31adfd2c9c Attempt to fix builds on unix. 2024-01-02 04:27:35 -05:00
Menotdan 8bd84e0616 Fix sub-mesh reimporting with some potentially hacky workarounds? 2024-01-02 03:52:57 -05:00
Menotdan ab51ca6e70 Change behavior when Use Local Origin is checked. 2024-01-01 21:35:18 -05:00
Menotdan 8273656793 Fix major issue with transformation. 2024-01-01 20:24:13 -05:00
Menotdan 045943ef27 Fix prefab scale and rotation. 2024-01-01 19:11:45 -05:00
z1dev e0cb94ec74 Fix for editor view's cached "CameraNearPlaneValue" getting overwritten.
Changing the editor's camera sometimes results in empty views in editors. It was caused by writing the _farPlane with the wrong name in the cache.
2024-01-02 00:08:00 +01:00
GoaLitiuM a8913d89ac Fix C++ Intellisense not working with latest version of Rider
Project `IncludePath` doesn't seem to include NMake include paths
anymore in Rider, populate the property with same paths to work around
the issue.
2024-01-01 17:47:04 +02:00
Mr. Capybara 07de7a26dd Expose vehicle pad smooth inputs 2024-01-01 11:15:16 -04:00
Menotdan 8bcc526dd6 Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs. 2024-01-01 01:24:36 -05:00
Mr. Capybara 967569c3e2 Small fix vehicle tank inputs 2023-12-31 22:43:04 -04:00
Menotdan 5cf20b8eee Add an option to skip existing materials when reimporting. 2023-12-31 21:11:39 -05:00
Mr. Capybara 6a2d7e9444 auto sort wheels based on wheel position 2023-12-31 22:11:30 -04:00
Menotdan 4839ef5ddc Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds. 2023-12-31 19:42:13 -05:00
Tryibion 8bff9556de Code cleanup 2023-12-31 16:36:34 -06:00
Tryibion 57d4f0ff7d Clean up code 2023-12-31 16:09:32 -06:00
Tryibion 826a330f63 Add asset reference to Guid editor for easy picking of specific Guid based on type in editor. 2023-12-31 16:06:38 -06:00
Menotdan bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
Mr. Capybara d016305690 Add tank vehicle physics 2023-12-31 15:00:31 -04:00
GoaLitiuM 9077e0cf22 Fix crash while moving simulation disabled kinematic actors 2023-12-31 14:36:38 +02:00
GoaLitiuM 4b6ada7289 Fix profiling hotkeys not working while profiler window is closed 2023-12-31 13:10:55 +02:00
MineBill 1e797c244f Restore floating window data. 2023-12-30 18:57:33 +02:00
MineBill 343d7b4973 Save the dock state of custom editor windows between script reloads. 2023-12-30 18:30:26 +02:00
NoriteSC 8841a603f6 Virtual proxy 2023-12-29 23:15:03 +01:00
GoaLitiuM f10840efb4 Fix uninitialized value of NetworkConfig NetworkDriver field 2023-12-29 19:51:29 +02:00
nothingTVatYT e851d18227 same in UnixFile.cpp 2023-12-29 01:20:17 +01:00
nothingTVatYT 21c4667f8c same problem for Android and Apple 2023-12-28 22:36:33 +01:00
nothingTVatYT 8174e8ab77 fix getting file access time for Linux 2023-12-28 22:24:34 +01:00
mafiesto4 b275ffc146 Fix PostFx Materials blending for duplicated entries
#1991
2023-12-27 21:18:28 +01:00
mafiesto4 b4c23c969a Fix unlink usag on Unix systems to properly use returned value
#2078
2023-12-27 21:11:01 +01:00
mafiesto4 78c27a8046 Merge branch 'Tryibion-colorball-add' 2023-12-27 21:03:43 +01:00
mafiesto4 ef930375b4 Merge branch 'colorball-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-colorball-add 2023-12-27 21:03:36 +01:00
mafiesto4 245eaef2b9 Merge branch 'Tryibion-select-after-spawn' 2023-12-27 21:02:45 +01:00
mafiesto4 7d633865ac Merge branch 'select-after-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-select-after-spawn 2023-12-27 21:02:33 +01:00
mafiesto4 4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
mafiesto4 4d9ef32abc Fix auto-docking windows on open when system DPI scale is not 1 2023-12-27 00:29:30 +01:00
mafiesto4 4a42aa8c44 Fix fog to be usable for transparent materials (if enabled)
#1408
2023-12-26 13:54:12 +01:00
mafiesto4 55066cd738 Add red tint highlight for CPU profiler table entries based on event duration 2023-12-26 13:12:51 +01:00
Preben Eriksen 35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
mafiesto4 f2d1b75d1f Improve build tool api for deps modules 2023-12-24 22:46:30 +01:00
mafiesto4 3c6ed303fe Dont use astc on windows/limux yet 2023-12-24 22:45:44 +01:00
mafiesto4 fe711405ac Fix iOS build with dotnet8 on arm64 macOS 2023-12-22 11:21:29 +01:00
mafiesto4 4d8b8e5311 Merge branch 'astc' into 1.8 2023-12-22 10:36:37 +01:00
MineBill 87addf8197 Add the ability to quickly change window modes for the game window. 2023-12-21 19:50:44 +02:00
NoriteSC 8c1f727d9b Merge branch 'FlaxEngine:master' into GizmoSnaping 2023-12-20 23:15:18 +01:00
Tryibion 435341abd3 Add color box to ColorTrackBall. 2023-12-20 10:51:38 -06:00
Tryibion 0d5d11e184 Add selecting and starting rename on actors spawned in the prefab window. 2023-12-20 10:03:38 -06:00
Abra 3133c6fb1b remove transform/ 2023-12-20 19:02:52 +03:00
Abra 7eb0600549 fix transform identity 2023-12-20 18:50:07 +03:00
Abra 25b69449bc fix _actor > actor 2023-12-20 18:40:33 +03:00
Abra 101e33868b fix local transform prefab child 2023-12-20 18:27:16 +03:00
Abra c41d1aaec5 Update ActorNode.cs 2023-12-20 18:25:59 +03:00
Abra bd34540086 Fix for resetting local transform of new created prefab child 2023-12-20 18:03:48 +03:00
mafiesto4 b2f9b9e14d Add texture quality option for iOS 2023-12-20 15:12:48 +01:00
mafiesto4 53a2ebbd17 Add more ASTC texture formats with larger block sizes 2023-12-20 15:12:12 +01:00
mafiesto4 e4c8639697 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Cooker/Steps/DeployDataStep.cpp
2023-12-20 00:39:15 +01:00
mafiesto4 4e34524a08 Add profile event 2023-12-19 13:02:48 +01:00
mafiesto4 dfd3bcdcb7 Minor improvements for play mode 2023-12-19 12:57:23 +01:00
mafiesto4 3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
mafiesto4 ceb564a5e2 Update build number 2023-12-19 11:16:59 +01:00
whocares77 4e2f0cd22c Added "Create parent for selected actors" context menu button 2023-12-19 11:02:18 +03:00
ExMatics HydrogenC 4497b2ca7d Add fallback settings for control 2023-12-19 12:36:12 +08:00
ExMatics HydrogenC ac090d690e Merge remote-tracking branch 'upstream/master' 2023-12-19 12:33:13 +08:00
mafiesto4 8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
mafiesto4 bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
mafiesto4 e4df1fc756 Add support for storing custom platform tools data in Game Cooker cache 2023-12-18 11:07:11 +01:00
mafiesto4 c6c53baff2 Improvements for astc format 2023-12-18 09:59:29 +01:00
mafiesto4 5958b2f4ea Remove unused 'PixelFormatExtensions::ComputeScanlineCount' 2023-12-18 09:55:17 +01:00
mafiesto4 4726552d8b Merge remote-tracking branch 'origin/master' 2023-12-18 09:50:57 +01:00
mafiesto4 72f45afa45 Merge branch 'Menotdan-fix-spriterender-prefab' 2023-12-17 20:42:10 +01:00
Menotdan 51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Menotdan 9ea5ed79f8 Merge branch 'master' into fix-spriterender-prefab 2023-12-17 11:52:31 -05:00
Mr. Capybara 57dee19f75 Merge branch 'master' into arrow-debug-draw-improviment 2023-12-17 10:28:00 -04:00
Mr. Capybara 3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
mafiesto4 59e2afd992 Merge branch 'Tryibion-saved-colors' 2023-12-17 13:06:08 +01:00
mafiesto4 aade14270e Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors 2023-12-17 13:03:57 +01:00
mafiesto4 d5a6083a55 Fix project initialization with -new if it already exists
#2092
2023-12-17 12:47:46 +01:00
mafiesto4 e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
mafiesto4 7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Menotdan 9f460cd651 Fix sprite render actors spawning with overridden defaults when they are part of a prefab. 2023-12-17 04:30:54 -05:00
Tryibion b85ec46545 Change selected color. 2023-12-16 22:05:04 -06:00
Tryibion 272a147c2e Add saved colors to color picker. 2023-12-16 20:36:27 -06:00
mafiesto4 8418ca56e8 Missing comment part 2023-12-16 18:16:00 +01:00
mafiesto4 0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
mafiesto4 64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
mafiesto4 c145042f52 Fix invalid BT node decorator linkage after removing it
#2059
2023-12-16 17:08:54 +01:00
mafiesto4 d8856ddaa7 Merge branch 'GoaLitiuM-dotnet8_packaging_fix' 2023-12-16 16:43:43 +01:00
mafiesto4 4263f61e85 Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix 2023-12-16 16:43:36 +01:00
mafiesto4 fc8c29b982 Merge branch 'GoaLitiuM-vs_csharp_build_fixes' 2023-12-16 16:43:31 +01:00
mafiesto4 4e0daab310 Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes 2023-12-16 16:43:21 +01:00
mafiesto4 6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
mafiesto4 2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
GoaLitiuM f38245b834 Fix .NET runtime packaging with installed .NET 8 SDK 2023-12-16 16:16:01 +02:00
GoaLitiuM 639803480e Improve .NET related errors during cooking process 2023-12-16 16:11:56 +02:00
GoaLitiuM 84249b3b57 Skip building main C#-project in VS solution when C++-project is present
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
GoaLitiuM d614232f8d Fix VS build issues with C# projects when engine path has spaces 2023-12-16 14:45:28 +02:00
mafiesto4 074ad171ba Merge branch 'nothingTVatYT-load-additional-scene' 2023-12-16 12:49:48 +01:00
mafiesto4 efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
mafiesto4 c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
mafiesto4 b9c145b499 Merge branch 'nothingTVatYT-fix-linuxwindow' 2023-12-16 12:40:14 +01:00
mafiesto4 c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00
mafiesto4 141bec0259 Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow 2023-12-16 12:35:26 +01:00
mafiesto4 9c4857a205 Fix typo in Tag comparison function
#2081
2023-12-15 15:54:18 +01:00
mafiesto4 ed6220005f Fixes for astc compression usage 2023-12-15 15:33:09 +01:00
mafiesto4 799fde1a26 Add ‘astc’ encoder lib 2023-12-15 14:33:09 +01:00
mafiesto4 3761eb5a1e Add normal logs for deps build subcommands 2023-12-15 13:41:37 +01:00
mafiesto4 8eb68a905e Add initial ASTC pixel format support 2023-12-15 13:38:03 +01:00
mafiesto4 ae5fa9619b Remove TextureUtils 2023-12-14 18:23:17 +01:00
nothingTVatYT 8c45659b2a use own encoder and some more error handling 2023-12-14 17:29:08 +01:00
mafiesto4 a5e072da31 Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
2023-12-14 17:04:47 +01:00
mafiesto4 df8418da25 Add more profiling events 2023-12-14 17:00:55 +01:00
mafiesto4 d7b17ae0a6 Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
2023-12-14 16:05:15 +01:00
nothingTVatYT f65ded4501 implement MoveFileToRecycleBin on Linux 2023-12-14 15:51:20 +01:00
mafiesto4 60202a3add Fix deadlock when loading block-compressed texture that is smaller than block size
#2057
2023-12-14 15:14:49 +01:00
mafiesto4 014c811903 Add PixelFormatExtensions::ComputeBlockSize 2023-12-14 15:02:13 +01:00
mafiesto4 fe1a655654 Add support for displaying and reverting array values to prefab value in properties panel
#1548
2023-12-14 13:57:16 +01:00
mafiesto4 190bafea28 Merge branch 'Menotdan-boxcollider-autosize' 2023-12-14 11:05:14 +01:00
mafiesto4 51fc4c68cd Use tooltip from native function docs and support multiple colliders selected at once #2063 2023-12-14 11:04:36 +01:00
mafiesto4 b87a7d16fb Move managed code into native impl for #2063 2023-12-14 11:03:58 +01:00
mafiesto4 8a5a7851cf Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize 2023-12-14 10:49:46 +01:00
mafiesto4 a1e13cd2c8 Fix MissingScript to be added only when object type exists (skip for prefab instances) 2023-12-14 10:47:49 +01:00
mafiesto4 e0a085adfe Add support for loading prefab instance if the root was changed or deleted
#2050
2023-12-14 10:47:22 +01:00
mafiesto4 1874382816 Various fixes to prefabs 2023-12-13 11:05:29 +01:00
Menotdan 9454385683 Use the BoxColliderNode class for handling actor spawn events. 2023-12-12 15:46:15 -05:00
mafiesto4 d26b9818d8 Fix spawned prefab name after drag&drop into prefab window
#1865
2023-12-12 19:13:47 +01:00
mafiesto4 b297b9f185 Fix not supported dragging prefab actors between windows
#2065
2023-12-12 18:59:52 +01:00
mafiesto4 8aaa5710df Fix dark outline around Screen Space Reflections alpha blending area 2023-12-12 16:02:53 +01:00
mafiesto4 778dd2d3f0 Fix shader file include path resolve on cache load 2023-12-11 22:55:36 +01:00
mafiesto4 ff195eeccb Fix deadlock in Asset.WaitForLoaded when loading task hangs in the loading queue for a main thread sync
#2057
2023-12-11 22:35:51 +01:00
mafiesto4 a63abb534f Merge branch 'Menotdan-fix-default-prefab-instance' 2023-12-11 22:06:20 +01:00
mafiesto4 2afdb5b978 Merge branch 'fix-default-prefab-instance' of https://github.com/Menotdan/FlaxEngine into Menotdan-fix-default-prefab-instance 2023-12-11 22:06:14 +01:00
mafiesto4 ea287e9fc5 Merge branch 'nothingTVatYT-fix-plugin-clone' 2023-12-11 19:51:32 +01:00
mafiesto4 14632ecb66 Merge branch 'fix-plugin-clone' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-plugin-clone 2023-12-11 19:51:10 +01:00
mafiesto4 80b5e9d02a Fix doc code example
https://forum.flaxengine.com/t/could-be-a-deprecated-document-hint-of-custompostfx-on-mainrendertask/1510
2023-12-11 19:48:06 +01:00
mafiesto4 022c935eef Merge branch 'Tryibion-android-orientation' 2023-12-11 17:34:57 +01:00
mafiesto4 ad7d7f371e Merge branch 'android-orientation' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-orientation 2023-12-11 17:34:47 +01:00
Tryibion 4725f51431 Move android screen orientation into platform settings 2023-12-11 10:00:19 -06:00
mafiesto4 0bb1126f1b Merge branch 'Just-Feeshy-master' 2023-12-11 16:42:54 +01:00
mafiesto4 462eb9803f Merge branch 'master' of https://github.com/Just-Feeshy/FlaxEngine into Just-Feeshy-master 2023-12-11 16:42:49 +01:00
mafiesto4 b1d4d50d47 Merge branch 'Tryibion-dd-scale' 2023-12-11 16:38:09 +01:00
mafiesto4 2ed79c9218 Merge branch 'dd-scale' of https://github.com/Tryibion/FlaxEngine into Tryibion-dd-scale 2023-12-11 16:38:05 +01:00
mafiesto4 6dd72cdf32 Add removing thumbnails for deleted assets
#1729
2023-12-11 14:14:55 +01:00
mafiesto4 865945806a Merge branch 'mtszkarbowiak-fix/swapping' 2023-12-11 11:28:32 +01:00
mafiesto4 d974998528 Merge branch 'fix/swapping' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/swapping 2023-12-11 11:28:27 +01:00
mafiesto4 efad58370f Merge branch 'Menotdan-model-prefab-freeze-fix' 2023-12-11 11:20:49 +01:00
mafiesto4 51e92a49ad Merge branch 'model-prefab-freeze-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-model-prefab-freeze-fix 2023-12-11 11:20:42 +01:00
mafiesto4 1195fe8507 Merge branch 'NoriteSC-Animaction' 2023-12-11 11:16:13 +01:00
mafiesto4 cbecd605e9 Merge branch 'Animaction' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Animaction 2023-12-11 11:16:01 +01:00
mafiesto4 0bcbcdb912 Merge branch 'Tryibion-invert-green' 2023-12-11 11:15:37 +01:00
nothingTVatYT 0df00fd881 wait for git processes to end 2023-12-11 04:14:17 +01:00
Menotdan fe19ffddd9 Fix freeze when prefab ID is empty. 2023-12-10 18:12:41 -05:00
Menotdan 19dbd3c4e4 Add button to resize collider manually. 2023-12-09 21:00:45 -05:00
Menotdan 01b233af10 Factor out AutoResize() function for external use. Fix build regression due to unwanted import. 2023-12-09 19:57:52 -05:00
Menotdan c895e310cb Improve box collider creation behavior to account for child actors of the collider's parent. 2023-12-09 19:19:03 -05:00
NoriteSC e508fb8cd0 added Note and Tip for blender users to Description 2023-12-10 00:23:43 +01:00
Menotdan 2f50042523 Simplify code and allow any actor as parent. 2023-12-09 17:56:09 -05:00
Menotdan 4e54e945ef Implement auto-sizing for box colliders when they are added to the scene. 2023-12-09 17:43:06 -05:00
NoriteSC 0cb064bfb3 fixed Blend Additive
problem mesh was just exploding
+ code should be faster
2023-12-09 23:41:17 +01:00
Menotdan 52d4dff587 Fix build regression involving TextBoxBase being used in both game builds and editor builds. 2023-12-08 22:11:54 -05:00
Menotdan 13cc45c3d7 Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions. 2023-12-08 20:16:07 -05:00
Tryibion b8ce9e8c59 Scale up drop down items with text height as needed. 2023-12-08 17:01:48 -06:00
Menotdan bcce52ca22 Refactor CurveEditor and KeyframesEditor to use input options. 2023-12-08 17:38:58 -05:00
Tryibion df83491313 Add ability to change default Android screen orientation. 2023-12-08 15:48:43 -06:00
Menotdan b1cbaf7e13 Fix default prefab instance not taking into account root position. 2023-12-08 15:46:09 -05:00
Mateusz Karbowiak f3497a2a55 Fix swapping core collections 2023-12-08 20:50:52 +01:00
Mateusz Karbowiak 86fbf05b09 Fix general swapping function 2023-12-08 20:49:47 +01:00
Diego Fonseca c17ff3926a Update Time.cpp 2023-12-08 14:35:10 -05:00
Diego Fonseca 4707f98fab Update Time.cpp 2023-12-08 14:13:50 -05:00
NoriteSC eb30344e77 Update TransformGizmoBase.cs 2023-12-08 18:57:49 +01:00
NoriteSC d8f110793b done ? 2023-12-08 18:41:52 +01:00
Tryibion a32effff1c add missing result in texture tool 2023-12-08 09:44:40 -06:00
Tryibion f346dbc9bf add comment 2023-12-08 09:39:21 -06:00
Tryibion f24b335c45 Add invert green channel option to texture tool. 2023-12-08 09:19:05 -06:00
mafiesto4 2f11f5f5ab Fix 3e0496122c for ref parameters 2023-12-08 14:48:45 +01:00
mafiesto4 34ab33259b Refactor Visject Surface attributes data storage to use JsonSerializer instead of deprecated BinaryFormatter 2023-12-08 14:13:52 +01:00
mafiesto4 1746db60e6 Fix HeaderAttribute usage with default values 2023-12-08 12:59:52 +01:00
mafiesto4 3e0496122c Fix c# compilation warning in generated glue code 2023-12-08 12:50:57 +01:00
mafiesto4 74f5d14ec9 Merge remote-tracking branch 'origin/master' into 1.8 2023-12-08 11:23:06 +01:00
mafiesto4 306dd43b18 Merge branch 'Menotdan-bt_infinite_loop' 2023-12-08 10:34:38 +01:00
mafiesto4 c3b6dd9884 Merge branch 'bt_infinite_loop' of https://github.com/Menotdan/FlaxEngine into Menotdan-bt_infinite_loop 2023-12-08 10:34:33 +01:00
mafiesto4 f7e9465ce8 Avoid memory alloc #2042 2023-12-08 10:29:22 +01:00
mafiesto4 f9ad6e00c2 Merge branch 'Tryibion-add-blend-anim-fix' 2023-12-08 10:28:16 +01:00
mafiesto4 73a3e147ca Merge branch 'add-blend-anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-blend-anim-fix 2023-12-08 10:26:34 +01:00
mafiesto4 59fe448987 Fix script add undo regression 9bde0f9f9b
#2041
2023-12-08 10:23:17 +01:00
Menotdan 629ebacd64 Hide loop count options if "Infinite Loop" is checked. 2023-12-08 02:01:13 -05:00
Tryibion a6a94d5f77 2nd pass on additive blend math. 2023-12-08 00:59:41 -06:00
Menotdan 4a50111f9b Add infinite loop to behavior tree loop decorator. 2023-12-08 01:46:55 -05:00
Tryibion 91033a6468 Simplify 2023-12-07 20:51:24 -06:00
Tryibion 73074b6e44 Enable Transform Lerp 2023-12-07 20:31:18 -06:00
Tryibion e9285410e2 Fix blending additive animations. 2023-12-07 20:27:24 -06:00
NoriteSC 4fb2d3f7f3 sync 2023-12-07 23:55:10 +01:00
mafiesto4 526edb83de Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
#2033
2023-12-07 15:21:03 +01:00
mafiesto4 7db0ae59bb Fix managed method delegate creation to be thread-safe 2023-12-07 14:35:13 +01:00
mafiesto4 eb7d5e5df3 Fix crash when spawning actor from asyc thread into the SceneObject
#2033
2023-12-07 11:50:24 +01:00
mafiesto4 83ef9791d4 Fix missing bounds update on SkyLight radius modification 2023-12-07 11:44:05 +01:00
mafiesto4 228239632a Fix tooltip location check when wraps over the screen
#2016
2023-12-07 11:43:50 +01:00
mafiesto4 3749b35aba Fix crash in Content Storage async job when someone is using file storage and access cannot be freed 2023-12-07 11:18:18 +01:00
mafiesto4 d847dfda61 Fix issue with import scale on prefab model 2023-12-07 10:25:59 +01:00
mafiesto4 cb92110976 Add ModelPrefab to imported model prefab for reimporting functionality 2023-12-07 10:25:45 +01:00
Tryibion 1f6b63291d Fix code style error 2023-12-06 09:39:16 -06:00
Tryibion 7d36cdb67d Change vignette settings. 2023-12-06 09:33:59 -06:00
mafiesto4 74b77bfa4c Fix regression from 38a0718b70 2023-12-06 14:34:34 +01:00
mafiesto4 32ced6e68a Fix missing surface graph edited flag after removing anim graph state transition
#2035
2023-12-06 14:27:14 +01:00
mafiesto4 23a72f2ade Fix not showing primary context menu on Visject surface if child control handled input event 2023-12-06 13:03:37 +01:00
mafiesto4 af4c662738 Merge branch 'Tryibion-scale-default' 2023-12-06 12:51:29 +01:00
mafiesto4 af4a6b80a8 Merge branch 'scale-default' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-default 2023-12-06 12:51:23 +01:00
mafiesto4 84e25a9e90 Merge branch 'Tryibion-multi-add-script' 2023-12-06 12:50:16 +01:00
mafiesto4 1eca03e50c Merge branch 'multi-add-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-add-script 2023-12-06 12:50:07 +01:00
mafiesto4 0cd5627845 Merge branch 'Tryibion-refac-coll-serialization' 2023-12-06 12:42:35 +01:00
mafiesto4 49c21082a1 Merge branch 'refac-coll-serialization' of https://github.com/Tryibion/FlaxEngine into Tryibion-refac-coll-serialization 2023-12-06 12:42:29 +01:00
mafiesto4 96e64b2d0a Merge branch 'Tryibion-dont-clamp-vel' 2023-12-06 12:37:35 +01:00
mafiesto4 19db8c04ad Merge branch 'dont-clamp-vel' of https://github.com/Tryibion/FlaxEngine into Tryibion-dont-clamp-vel 2023-12-06 12:36:49 +01:00
mafiesto4 a5ffde8863 Merge branch 'Tryibion-fix-select' 2023-12-06 12:32:59 +01:00
mafiesto4 9e593195c0 Merge branch 'fix-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-select 2023-12-06 12:31:05 +01:00
mafiesto4 9dc3889631 Merge branch 'Withaust-halffixes' 2023-12-06 12:07:01 +01:00
mafiesto4 3328c678c1 Merge branch 'halffixes' of https://github.com/Withaust/FlaxEngine into Withaust-halffixes 2023-12-06 12:06:56 +01:00
mafiesto4 4f3c7a43ab Merge branch 'Tryibion-default-not-sloppy' 2023-12-06 12:03:20 +01:00
mafiesto4 727ff155c2 Merge branch 'default-not-sloppy' of https://github.com/Tryibion/FlaxEngine into Tryibion-default-not-sloppy 2023-12-06 12:03:07 +01:00
mafiesto4 8faaaaaf54 Fix incorrect structure usage for hostfxr params siize
#2037
2023-12-06 11:20:32 +01:00
mafiesto4 7a7a43b897 Fix selecting prefab object when object from prefab is already selected 2023-12-06 11:20:01 +01:00
mafiesto4 63773f2ddf Add **option to import model file as Prefab**
#1909 #1329 #1973
2023-12-06 11:19:42 +01:00
mafiesto4 3f632b7d15 Fix incorrect empty meshes/LODs removal after auto-lod generation 2023-12-06 10:34:29 +01:00
mafiesto4 bcbc1cd413 Fix crash in mesh LOD generator if generated mesh has more indices 2023-12-06 10:33:58 +01:00
mafiesto4 7886069783 Update meshoptimizer to v0.20 2023-12-06 10:33:14 +01:00
mafiesto4 4a3be5a743 Fix crash when updating prefabs from async thread 2023-12-06 00:30:37 +01:00
mafiesto4 fdfca5156b Various fixes and stability improvements 2023-12-06 00:28:03 +01:00
mafiesto4 38a0718b70 Fix invalid tracy events from C# profiling api when profiler gets connected mid-event 2023-12-06 00:24:30 +01:00
mafiesto4 2285116bae Remove old warnings about invalid model instance buffer 2023-12-06 00:19:48 +01:00
mafiesto4 5575917c4b Fix prefab window performance with large hierarchies 2023-12-05 23:44:45 +01:00
mafiesto4 63ddf53ad3 Fix model asset thumbnail if mesh is not centered around origin 2023-12-05 23:43:54 +01:00
mafiesto4 3e940c28df Refactor prefab's objectsCache to be explicitly SceneObject values 2023-12-04 13:56:36 +01:00
mafiesto4 f654d507e5 Add Where, Select and RemoveAll to ArrayExtensions 2023-12-03 14:09:58 +01:00
mafiesto4 d6dc1f9998 Various minor tweaks 2023-12-03 14:09:23 +01:00
mafiesto4 1843689a88 Add various profiler events to analyze models importing workflow 2023-12-03 11:23:45 +01:00
mafiesto4 022a69aaf2 Continue refactoring model tool to support importing multiple objects properly 2023-12-03 10:55:40 +01:00
ExMatics HydrogenC 360c75355c Fix build error under non-windows platforms 2023-12-03 16:04:50 +08:00
ExMatics HydrogenC 6ab1663a14 Add missing xml annotations 2023-12-03 15:18:27 +08:00
ExMatics HydrogenC 23b71e7d3e Make font fallbacking the default option 2023-12-03 15:11:47 +08:00
Tryibion 74baffd76c Fix comment 2023-12-02 13:39:16 -06:00
Tryibion 666e6d880b Changes to default post process settings. 2023-12-02 13:33:04 -06:00
Tryibion a6caa9dbfa Remove unused includes 2023-12-02 12:03:30 -06:00
Tryibion 73d33e4af0 Refactor Physics Colliders to use auto serialization. 2023-12-02 12:01:32 -06:00
Tryibion c5c20c8e28 Remove zero clamp on hinge velocity. 2023-12-02 10:50:59 -06:00
Tryibion 9bde0f9f9b Fix layout of editor updating when adding a script to multiple actors in a scene. 2023-12-02 09:40:33 -06:00
Tryibion 7d15944381 Add break 2023-12-02 09:27:13 -06:00
Tryibion 58bfd1954e Fix UICanvas to only spawn CanvasScalar if it doesnt already have one. 2023-12-02 09:24:04 -06:00
Tryibion f67c0d2ac0 Change ScaleWithResolution defaults 2023-12-02 09:23:43 -06:00
Tryibion 9a712ba3cf Fix selecting objects/gizmos with high far plane. 2023-12-02 09:12:38 -06:00
Wiktor Kocielski 3ab7d7fcc4 Add Half to Vector2/Vector4 2023-12-02 15:29:49 +03:00
Ilya Fedorov 0569b6dac8 Merge branch 'FlaxEngine:master' into terrainscripting 2023-12-02 14:18:18 +03:00
ExMatics HydrogenC 2f019d4264 Fix unintended unname 2023-12-02 17:51:32 +08:00
ExMatics HydrogenC 29eb3954c5 Create global settings for font fallback 2023-12-02 17:48:51 +08:00
nothingTVatYT 78d9262b05 skip WM for non-regular windows and add mouse tracking 2023-12-01 21:25:00 +01:00
mafiesto4 c8dd2c045c Simplify sorting arrays code 2023-12-01 13:57:34 +01:00
mafiesto4 a808bcdbf6 Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself 2023-12-01 13:57:08 +01:00
ExMatics HydrogenC 95f5e31e48 Fix textbox height
Fix build error under non-windows platforms
2023-12-01 19:38:15 +08:00
ExMatics HydrogenC 7b63c7016c Merge pull request #1 from FlaxEngine/master
Keep up with main
2023-12-01 18:06:42 +08:00
ExMatics HydrogenC 3c5035d3e9 Fix merge problem 2023-12-01 18:06:25 +08:00
Tryibion 640e01262f Make SloppyOptimization false by default. Lower LODTargetError default. 2023-11-30 20:40:02 -06:00
ExMatics HydrogenC 3d139a241a Fix C# editor 2023-12-01 09:28:29 +08:00
ExMatics HydrogenC 623f478b44 Move fallback rendering to new class 2023-11-30 23:22:11 +08:00
ExMatics HydrogenC cdbe59a3fb Add fallback settings to CSharp 2023-11-30 23:12:56 +08:00
mafiesto4 6e92d3103c Replace ImportedModelData with ModelData for model importing 2023-11-30 11:46:07 +01:00
mafiesto4 c5df7ad689 Add various improvements to models importing code 2023-11-30 11:31:58 +01:00
ExMatics HydrogenC d3840bb1f3 Refractor C++ code structure 2023-11-30 16:25:32 +08:00
ExMatics HydrogenC 3365fb5afc Fix console rendering bug 2023-11-30 14:59:43 +08:00
ExMatics HydrogenC 41bbce56f6 Add multifont rendering to editor 2023-11-30 13:41:45 +08:00
mafiesto4 712c400e43 Add new mac icon 2023-11-29 21:51:07 +01:00
mafiesto4 7f87e9794b Fix job system buffer allocation data 2023-11-29 19:12:58 +01:00
mafiesto4 cebd28c3a7 Revert fd938e8284 2023-11-29 18:46:18 +01:00
mafiesto4 eb508fdc73 Fix Json serialzier regression after hot-reload from 0f14672e3b 2023-11-29 12:28:30 +01:00
mafiesto4 b7e4fe3e85 Add automatic code modules references adding when cloning plugin project
#1335
2023-11-29 12:28:19 +01:00
ExMatics HydrogenC a3bc394e4e Fix a bunch of rendering bugs 2023-11-29 15:04:29 +08:00
ExMatics HydrogenC b9f4d4120c Merge remote-tracking branch 'upstream/master' 2023-11-29 09:57:54 +08:00
mafiesto4 c6017a21f3 Fix constant value sliders in material graphs to not be used due to shader compilations 2023-11-28 23:19:47 +01:00
mafiesto4 d3a77c7a55 Fix regressions 2023-11-28 17:38:06 +01:00
mafiesto4 8ff4f95cef Optimize some code and cleanup code style in natvis file 2023-11-28 16:02:51 +01:00
mafiesto4 4f8aff4352 Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
2023-11-28 16:02:36 +01:00
mafiesto4 0aeac36f09 Fix __cplusplus macro on MSVC and add logging C++ version used during compilation 2023-11-28 15:55:34 +01:00
mafiesto4 cf8b7a20c2 Improve 47b8c9978f to handle non-vec4 cases
#2000
2023-11-28 14:55:26 +01:00
mafiesto4 47b8c9978f Fix missing channel masking in material Scene Texture node
#2000
2023-11-28 11:30:04 +01:00
mafiesto4 a909b57e82 Fix deadlock in NetworkManager when network peer returns invalid event type
#1992
2023-11-28 11:24:46 +01:00
mafiesto4 35ebdb0ffe Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
#1992
2023-11-28 11:24:17 +01:00
mafiesto4 fd938e8284 Fix incorrect pointer marshalling from Variant to managed runtime
#1992
2023-11-28 11:22:14 +01:00
mafiesto4 17dca8c5c7 Fix invalid codegen for array reference passed as output parameter in scripting interface method 2023-11-28 11:21:29 +01:00
mafiesto4 8ffc86ef88 Fix missing output parameters conversion when calling interface implementation in scripting
#1992
2023-11-28 11:20:07 +01:00
nothingTVatYT a3f1dc2694 removed unnecessary check 2023-11-28 00:50:44 +01:00
nothingTVatYT 84f3d50925 moved a comment line back to the suitable place 2023-11-28 00:43:55 +01:00
nothingTVatYT a06a079804 change submenu name to the shorter and less complicated "Add Scene" 2023-11-28 00:37:29 +01:00
ExMatics HydrogenC 47a25c7828 Add font fallback
Note: All the `First()` in the code are temperary workarounds to make it work and require refractoring
2023-11-28 07:17:46 +08:00
nothingTVatYT 475453aa60 add load scene add. to context menus 2023-11-28 00:06:28 +01:00
Mr. Capybara 44f0b5a1de Merge branch 'master' into add_spline_snap 2023-11-27 14:59:10 -04:00
mafiesto4 39dc5939e3 Fix crash when boxing native non-POD structure into managed format
#1992
2023-11-27 17:08:07 +01:00
mafiesto4 437819bfce Merge branch 'GoaLitiuM-dotnet_symbol_vscode_fixes' 2023-11-27 14:33:21 +01:00
mafiesto4 fa972a3c77 Merge branch 'dotnet_symbol_vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_symbol_vscode_fixes 2023-11-27 14:33:06 +01:00
mafiesto4 926297a63f Merge branch 'Tryibion-remove-delete' 2023-11-27 14:32:44 +01:00
mafiesto4 fd76c63a24 Merge branch 'remove-delete' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-delete 2023-11-27 14:32:34 +01:00
mafiesto4 2f4b956d78 Fix crash when unloading texture that has active streaming tasks 2023-11-27 11:53:21 +01:00
nothingTVatYT 03d629f0e1 calculate follow selection on FOV and far plane 2023-11-27 04:19:45 +01:00
GoaLitiuM c577c78f3f Fix running Flax.Build with .NET 8 runtime 2023-11-26 20:47:54 +02:00
GoaLitiuM ef8bb33105 Compile C# scripts with latest detected C# language version 2023-11-26 20:27:54 +02:00
GoaLitiuM aab88a746d Use detected .NET and C# language version in generated project files 2023-11-26 20:27:54 +02:00
GoaLitiuM 0bcd0154e1 Remove wrong .NET SDK preprocessor definitions and support NET8_0
Only `X_OR_GREATER` symbols should be defined for all versions, and only
the latest detected SDK symbol should be generated.
2023-11-26 20:27:54 +02:00
GoaLitiuM e5b1a10d34 Fix VSCode intellisense not finding generated C# bindings definitions 2023-11-26 20:27:53 +02:00
mafiesto4 f16406df8a Update Newtonsoft.Json.dll to dotnet8 2023-11-26 17:23:48 +01:00
mafiesto4 06ad316f94 Update to .NET 8 2023-11-26 15:09:46 +01:00
mafiesto4 76f5712c79 Merge remote-tracking branch 'origin/1.7' into 1.8
# Conflicts:
#	Flax.flaxproj
2023-11-25 23:36:56 +01:00
mafiesto4 b3a18883ca Fix iOS startup 2023-11-25 21:46:22 +01:00
mafiesto4 98b42d3e2e Add .NET SDK version 7 as forced to be used during game cooking (compatibility with) 2023-11-25 18:14:21 +01:00
mafiesto4 71f30f18a6 Add support for including global configs in engine configuration options 2023-11-25 18:08:34 +01:00
mafiesto4 9e74f3ae22 Update engine assets 2023-11-25 17:54:50 +01:00
mafiesto4 f4f49f63bc Remove debug logs from 3fc0a3dc84 2023-11-25 14:19:30 +01:00
mafiesto4 eaabd56cae Add manual dotnet versions search on windows 2023-11-25 13:03:22 +01:00
mafiesto4 3fc0a3dc84 Add test debug log for broken ci build debug 2023-11-25 12:46:21 +01:00
mafiesto4 cf155a4df4 Update build scripts to use .NET SDK 7 for engine 2023-11-25 12:20:42 +01:00
mafiesto4 40d6e18e7e Add -dotnet=ver command arg to Flax.Build to specify .NET SDK version to use for build 2023-11-25 12:16:13 +01:00
mafiesto4 2cef368282 Update missing unmanaged function callback error message 2023-11-24 21:45:59 +01:00
mafiesto4 40d8d3b972 Update build number 2023-11-24 17:54:44 +01:00
Tryibion 2ddef2c6be make vars public 2023-11-24 10:53:43 -06:00
mafiesto4 6eb738bc58 Merge branch 'HydrogenC-master' 2023-11-24 15:00:39 +01:00
mafiesto4 91629d7a28 Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master 2023-11-24 15:00:34 +01:00
mafiesto4 cfef59d851 Merge branch 'nothingTVatYT-master' 2023-11-24 15:00:25 +01:00
mafiesto4 5f3fc38de2 Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master 2023-11-24 15:00:21 +01:00
mafiesto4 49bc7d3dcc Fix BehaviorTree node UI after adding decorator that was already there 2023-11-24 14:59:25 +01:00
mafiesto4 d0f7a04c58 Add support for getter-only properties in blackboard selector access 2023-11-24 14:59:07 +01:00
Tryibion 53aae90d45 Code style fix 2023-11-24 07:50:00 -06:00
nothingTVatYT 297cdc5bfd Merge branch 'FlaxEngine:master' into master 2023-11-24 11:28:58 +01:00
mafiesto4 f61f35b259 Fix compilation regression 2023-11-24 10:53:07 +01:00
mafiesto4 aa1b779463 Fix Win32CriticalSection to use spin count of 4000 instead of just 100
#1930
2023-11-24 10:25:46 +01:00
mafiesto4 359d4ba8ef More refactoring to 6cf7d49a10 for better assets loading
#1930
2023-11-24 10:25:21 +01:00
mafiesto4 6cf7d49a10 Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
#1930
2023-11-23 17:54:50 +01:00
mafiesto4 d5075d845c Fix content storage usage with relative paths
#1966
2023-11-23 17:37:55 +01:00
mafiesto4 d99a92fd13 Fix generic types including to be recursive in C++ bindings codegen
#1966
2023-11-23 13:46:43 +01:00
ExMatics HydrogenC 5b7a3f9700 Show skeleton when entering skeleton tab 2023-11-22 21:52:07 +08:00
Tryibion 94f1dff497 Add main content nodes to not be duplicated. 2023-11-21 15:40:34 -06:00
Tryibion fe53317ec7 Fix issue of options not showing up for regular content items. 2023-11-21 12:10:44 -06:00
Tryibion 317886e893 Remove ability to delete content and source folders. Limit CM options on those folders only to ones that make sense. 2023-11-21 12:03:01 -06:00
mafiesto4 eba4b9bcc1 Add immediate game viewport sync after aspect ratio change in Editor 2023-11-21 12:34:31 +01:00
mafiesto4 d01990e3bb Fix deadlock in editor when using snap to the group with actor that has empty bounds
#1971
2023-11-21 12:34:06 +01:00
mafiesto4 0db259e300 Add CustomScenes feature to draw a fixed set of scenes within SceneRenderTask 2023-11-21 12:24:55 +01:00
mafiesto4 ce905fbe86 Merge branch 'HydrogenC-master' 2023-11-21 11:27:25 +01:00
mafiesto4 5fb82dd290 Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master 2023-11-21 11:27:18 +01:00
mafiesto4 ea81ac6a71 Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle 2023-11-21 11:10:05 +01:00
mafiesto4 88f751eda7 Merge branch 'Tryibion-submod' 2023-11-21 10:04:38 +01:00
mafiesto4 33115fca0c Merge branch 'submod' of https://github.com/Tryibion/FlaxEngine into Tryibion-submod 2023-11-21 10:04:32 +01:00
mafiesto4 4e37aafe6a Fix BT logic flow when start/stopping behavior 2023-11-21 00:01:46 +01:00
mafiesto4 9a091799fc Fix crash when debugging BT node state while tree is not running 2023-11-21 00:00:43 +01:00
mafiesto4 37d4b0f863 Remove invalid clang option 2023-11-20 17:27:47 +01:00
Tryibion b14d88f8f8 Add git submodule init to git cloning. 2023-11-20 07:31:16 -06:00
mafiesto4 f5acba7d43 Add remaining clang options for Apple and Unix toolchains 2023-11-20 14:20:26 +01:00
nothingTVatYT da0dc7f11c Merge branch 'FlaxEngine:master' into master 2023-11-20 11:46:53 +01:00
mafiesto4 6c6e8be20e Update build number 2023-11-20 11:16:29 +01:00
mafiesto4 aa4e1222d7 Merge remote-tracking branch 'origin/master' into 1.8 2023-11-20 11:16:07 +01:00
mafiesto4 98012eb192 Minor improvements 2023-11-20 11:07:45 +01:00
mafiesto4 e9a1be481f Add short delay before auto-selecting editor tab on drag over header
#1934
2023-11-20 11:03:49 +01:00
mafiesto4 5573f5bb4a Merge branch 'GoaLitiuM-dotnet8_validate' 2023-11-20 10:48:35 +01:00
mafiesto4 822c25af7d Merge branch 'dotnet8_validate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_validate 2023-11-20 10:48:27 +01:00
mafiesto4 70a540da4a Refactor main editor viewport and prefab viewport to share dragging handling code 2023-11-20 10:48:16 +01:00
mafiesto4 201a1f0264 Fix PostFx settings in Graphics Settings to be only used when checked as override 2023-11-19 22:10:11 +01:00
mafiesto4 9aa4421bfd Fix Visual Script parameter setter node to accept multiple input flows 2023-11-19 20:41:24 +01:00
mafiesto4 d90a0aa3f4 Fix missing initialization of scene objects added from prefab
#1924
2023-11-19 20:26:14 +01:00
mafiesto4 fc2d9a745f Fix missing scene dirty state when spawning prefab in scene tree 2023-11-19 20:24:47 +01:00
mafiesto4 4e190c2e3c Add decoding stack trace function names on Apple platforms 2023-11-19 18:04:24 +01:00
nothingTVatYT 6dcfe32979 Merge branch 'FlaxEngine:master' into master 2023-11-19 12:38:03 +01:00
mafiesto4 389bf89e2a Add GetStackFrames on Android 2023-11-19 11:07:44 +01:00
mafiesto4 31aafeb0d1 Add GetStackFrames and IsDebuggerPresent on Linux 2023-11-19 11:04:10 +01:00
mafiesto4 f9799f8ef3 Update old code 2023-11-19 11:00:15 +01:00
GoaLitiuM 017e7cbc60 Validate detected .NET SDK/runtime versions 2023-11-19 11:26:43 +02:00
GoaLitiuM 4eaac4ab2f Fix building Flax.Build with .NET 8 SDK 2023-11-19 11:26:40 +02:00
ExMatics HydrogenC ddcb792767 Improve documentation 2023-11-19 17:07:42 +08:00
ExMatics HydrogenC 8bcb984180 Implement SetNodeTransform 2023-11-19 17:02:07 +08:00
nothingTVatYT 038a4e6f90 Merge branch 'FlaxEngine:master' into master 2023-11-19 00:44:50 +01:00
mafiesto4 3799674b83 Merge branch 'Tryibion-hide-certain-ui' 2023-11-19 00:00:22 +01:00
mafiesto4 25246de791 Merge branch 'hide-certain-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-hide-certain-ui 2023-11-19 00:00:10 +01:00
mafiesto4 e76fffc95a Improve performance of 06c56d0a4b 2023-11-18 23:59:30 +01:00
mafiesto4 06c56d0a4b Fix bug when spawning new prefab objects during scene load due to regression in async scene init 2023-11-18 23:46:42 +01:00
Mr. Capybara e4dc6d7295 add checkbox to start game focused 2023-11-18 14:43:32 -04:00
nothingTVatYT 6c32e4a842 force DeepClone() to use runtime class 2023-11-18 05:34:34 +01:00
Tryibion 84f6e2f90f Hide search window and search nodes from UIControls 2023-11-17 11:25:54 -06:00
mafiesto4 f77f8fbb39 Fix regression from d9b90c9520 2023-11-17 16:15:43 +01:00
mafiesto4 15aaf5043a Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
#1740
2023-11-17 14:07:33 +01:00
mafiesto4 b7f2196784 Fix missing script replacement if data has object id that doesn't match current parent
#1924
2023-11-17 14:02:40 +01:00
mafiesto4 d9b90c9520 Fix crash in MissingScript if script is still missing after deserialization
#1924
2023-11-17 13:50:18 +01:00
mafiesto4 719498e99b Adjust MissingScriptEditor layout for UI 2023-11-17 13:08:37 +01:00
mafiesto4 0beb389012 Merge branch 'NoriteSC-MathLib' 2023-11-17 12:25:28 +01:00
mafiesto4 e177aec5fa Codestyle 2023-11-17 12:19:54 +01:00
mafiesto4 a1ef635a2c Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-MathLib 2023-11-17 12:17:11 +01:00
Menotdan 3824b19c8b Added Actor.GetPrefabRoot() 2023-11-16 23:46:44 -05:00
Tryibion 9de408e4e8 Fix comments 2023-11-16 21:46:37 -06:00
Tryibion 2ac8480df4 Simplify RequireScriptAttribute code. 2023-11-16 21:45:33 -06:00
Tryibion 44e55cc8b6 Add require Actor attribute 2023-11-16 21:25:40 -06:00
Tryibion c4c3a3a5e8 Remove break to show all missing required scripts in logs. 2023-11-16 21:01:19 -06:00
Tryibion de55ad90b7 Add require script attribute and functionality. 2023-11-16 20:57:53 -06:00
mafiesto4 ca64867f3c Merge branch 'RuanLucasGD-fix-navigation-crash' 2023-11-16 16:26:59 +01:00
mafiesto4 027fcbfd36 6Merge branch 'fix-navigation-crash' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix-navigation-crash 2023-11-16 16:16:07 +01:00
mafiesto4 bec878cc11 Fix crashes in various dictionary usages caused by duplicated keys
#1925 #1924
2023-11-16 15:47:42 +01:00
mafiesto4 f0865c3989 Fix crash in Global Surface Atlas when dirty object is missing 2023-11-16 14:18:29 +01:00
mafiesto4 9738fd4354 Fix crash on hot-reload in Editor due to leftover scripting events in ScriptingEvents::EventsTable
#1925
2023-11-16 14:09:05 +01:00
mafiesto4 d33bf2fa6a Update docs comments based on https://github.com/FlaxEngine/FlaxDocs/pull/127 2023-11-16 13:55:45 +01:00
NoriteSC 307129b4a1 added c++ PingPong and flipped sheer 2023-11-16 11:50:44 +01:00
mafiesto4 1bc6842831 Update build number 2023-11-16 10:32:31 +01:00
mafiesto4 1bb68f2c0c Merge remote-tracking branch 'origin/master' into 1.8 2023-11-16 10:31:13 +01:00
mafiesto4 640f380237 Add OutputName to Build Settings for game output exe/package renaming
#1174
2023-11-16 10:29:58 +01:00
mafiesto4 6af6edb4fe Add engine lib to codesign on windows and disable perf event spam in deployment build 2023-11-15 23:39:52 +01:00
mafiesto4 6cad1e3309 Add better win32 resource file injection to be done during linker call 2023-11-15 23:22:26 +01:00
mafiesto4 ee6a311406 Add support for building engine target as shared library on all platforms 2023-11-15 22:56:23 +01:00
Mr. Capybara 6aea001e94 Remove unnecessary check 2023-11-15 12:49:20 -03:00
mafiesto4 3a59cfcf20 Change Globals.BuildErrors into BuildException #1673 2023-11-15 11:57:53 +01:00
mafiesto4 385693afff Merge branch 'GoaLitiuM-csharp_vs_build' 2023-11-15 11:44:49 +01:00
mafiesto4 e7ef3ebef2 Merge branch 'csharp_vs_build' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_vs_build 2023-11-15 11:44:42 +01:00
mafiesto4 c45d606f69 Merge branch 'GoaLitiuM-dotnet8_rollforward_fix' 2023-11-15 11:44:29 +01:00
mafiesto4 2555b07edf Merge branch 'dotnet8_rollforward_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_rollforward_fix 2023-11-15 11:44:21 +01:00
mafiesto4 80a30f504a Add initial support for Precompiled Header Files (PCH) in MSVC compilation 2023-11-15 10:30:59 +01:00
Mr. Capybara d533cf554a Avoid crash when try build navmesh with null scene 2023-11-14 14:47:35 -04:00
mafiesto4 bc3107d1db Fix build warnings on the latest XCode 2023-11-14 19:03:46 +01:00
GoaLitiuM 3f5c92e2fa Improve .NET 8 runtime and SDK detection
Setting the environment variable `DOTNET_ROLL_FORWARD_TO_PRERELEASE=1`
is required to enable runtime support for release candidate builds of
future major .NET releases.
2023-11-14 17:00:51 +02:00
mafiesto4 8d3cb8953c Add casting to variant in large worlds build 2023-11-14 12:41:59 +01:00
mafiesto4 3904756e26 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2023-11-14 12:20:26 +01:00
mafiesto4 6fd34bf5cc Fix compilation regression 2023-11-14 12:15:51 +01:00
mafiesto4 0360f7786d Fix crash hen readingBehaviorKnowledgeSelector value in C# when type doesn't match exactly 2023-11-14 11:47:44 +01:00
mafiesto4 3320c76e14 Add soft check for null managed object value for unboxing 2023-11-14 11:23:15 +01:00
mafiesto4 e0de6744e2 Add better errors logging to BT nodes in case of issues 2023-11-14 11:22:41 +01:00
mafiesto4 7c53b1e99a Add clearing BT memory in non-release builds to make issues spotting easier 2023-11-14 11:22:17 +01:00
mafiesto4 dd579eb099 Merge branch 'GoaLitiuM-freetype_fontstyle' 2023-11-14 10:39:08 +01:00
mafiesto4 0d8868e5bb Merge branch 'freetype_fontstyle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-freetype_fontstyle 2023-11-14 10:39:01 +01:00
mafiesto4 c0f0bd87aa Fix error in Tabs.SelectedTab
#1932
2023-11-14 10:33:40 +01:00
mafiesto4 f7fb366233 Minor doc updates 2023-11-14 10:31:11 +01:00
mafiesto4 b2f49e2791 Merge branch 'Tryibion-limit-cloth-brush' 2023-11-14 10:30:46 +01:00
mafiesto4 b848c12802 Merge branch 'limit-cloth-brush' of https://github.com/Tryibion/FlaxEngine into Tryibion-limit-cloth-brush 2023-11-14 10:30:27 +01:00
mafiesto4 45cb4eb66d Merge branch 'RuanLucasGD-WakeUp-Rigidboies' 2023-11-14 10:20:50 +01:00
mafiesto4 a42d54e401 Merge branch 'WakeUp-Rigidboies' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-WakeUp-Rigidboies 2023-11-14 10:20:43 +01:00
Tryibion ab5534da7f Add limits to cloth brush values. 2023-11-13 20:38:04 -06:00
Mr. Capybara 05ea803582 add check for GetStartAwake 2023-11-13 20:05:05 -04:00
mafiesto4 eaafb72ca9 Optimize some includes and use automatic serializers for platform settings 2023-11-13 23:54:07 +01:00
Mr. Capybara 4ceed361e2 small fix 2023-11-13 14:28:16 -04:00
Mr. Capybara a9e1568edc Auto WakeUp rigidbodies when set "isKinematic" to false 2023-11-13 14:26:42 -04:00
mafiesto4 348ed463fc Merge branch 'Radiangames-LightThemeTweaks' 2023-11-13 17:17:42 +01:00
mafiesto4 618273977c Minor improvements to code style #1541 2023-11-13 17:17:05 +01:00
mafiesto4 13881c7d97 Merge branch 'LightThemeTweaks' of https://github.com/Radiangames/FlaxEngine into Radiangames-LightThemeTweaks 2023-11-13 17:02:12 +01:00
mafiesto4 97a28d4431 Add security lockers for managed typeinfo access 2023-11-13 15:48:12 +01:00
mafiesto4 46f82aabcd Fix ui navigation regression from 2f9343c236 2023-11-13 14:48:40 +01:00
mafiesto4 c328eabd2a Merge branch 'Tryibion-dropdown-improvements' 2023-11-13 14:46:11 +01:00
mafiesto4 422fb34c69 Rename NumberOfItemsToShow to ShowMaxItemsCount #1826 2023-11-13 14:41:33 +01:00
mafiesto4 c7eaed6c65 Merge branch 'dropdown-improvements' of https://github.com/Tryibion/FlaxEngine into Tryibion-dropdown-improvements 2023-11-13 14:36:18 +01:00
mafiesto4 418918920e Add GetSplineSegmentLength to get spline segment length
#1879
2023-11-13 11:38:37 +01:00
mafiesto4 930b1b978c Fix incorrect spline length calculation if first point is not at spline origin
#1876
2023-11-13 10:25:46 +01:00
mafiesto4 95180f4aa9 Merge branch 'SinnersSum-Flax-SSDev' 2023-11-13 09:52:43 +01:00
mafiesto4 0f14672e3b Codestyle formatting and fixes for #1888 2023-11-13 09:45:33 +01:00
mafiesto4 0fe9f6f439 Merge branch 'Flax-SSDev' of https://github.com/SinnersSum/FlaxEngine into SinnersSum-Flax-SSDev 2023-11-12 21:47:45 +01:00
mafiesto4 cc1e98db3c Bump up build number 2023-11-12 01:06:06 +01:00
mafiesto4 31ce41c5a4 Fix marking scene as dirty when creating prefab from existing actor
#1916
2023-11-11 17:57:54 +01:00
mafiesto4 0556c30ac5 Merge branch 'stefnotch-patch-14' into 1.8 2023-11-11 17:52:29 +01:00
mafiesto4 5df1d3ddfd Merge branch 'patch-14' of https://github.com/stefnotch/FlaxEngine into stefnotch-patch-14 2023-11-11 17:52:21 +01:00
mafiesto4 be90f47585 Documentation improvements from https://github.com/FlaxEngine/FlaxDocs/pull/125 2023-11-11 15:37:12 +01:00
mafiesto4 ddaa5f9161 Fix regression in Custom Editor UI from 74bcf7d9e5
#1616 #1911
2023-11-11 14:47:20 +01:00
GoaLitiuM dc7170c51e Expose Freetype font style flags in FontAsset 2023-11-10 21:32:50 +02:00
Menotdan 96ba3832d6 Re-add change allowing you to drag anywhere on the node. 2023-11-10 10:53:14 -05:00
Menotdan 14d14dd6f3 Merge branch 'master' into visject_grid_snap
Merged master.
2023-11-10 10:44:59 -05:00
mafiesto4 43ae0bcd4c Merge branch 'MineBill-fix-rider-detection' 2023-11-10 16:14:48 +01:00
mafiesto4 252bb680fa Merge branch 'fix-rider-detection' of https://github.com/MineBill/FlaxEngine into MineBill-fix-rider-detection 2023-11-10 16:14:38 +01:00
mafiesto4 beab66e42e Merge branch 'RuanLucasGD-rebuild-navigation' 2023-11-10 15:54:13 +01:00
mafiesto4 c2c0ad8067 Merge branch 'rebuild-navigation' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-rebuild-navigation 2023-11-10 15:08:55 +01:00
mafiesto4 057d1fbcc6 Fix unpacking Float3 and other inbuilt Variant types via Unpack node in Visual Script
#1903
2023-11-10 15:07:37 +01:00
Mr. Capybara 626cde118b Add verification to rebuild navigation 2023-11-10 09:45:46 -03:00
mafiesto4 36daa38e0f Fix CollectionEditor to properly support editing multiple arrays
#1818
2023-11-10 13:23:32 +01:00
MineBill ed69f11121 Don't hardcode appdata path for linux anymore. 2023-11-10 13:58:03 +02:00
mafiesto4 9cd8c02911 Fix NetworkTransform to properly reject local simulation deltas on incoming authoritative transform data
#1907
2023-11-10 11:34:52 +01:00
mafiesto4 7d70a15034 Fix color editing control to properly handle mouse event
#1782
2023-11-10 10:20:21 +01:00
mafiesto4 39a5b8e635 Invert check order 2023-11-10 01:32:24 +01:00
Mr. Capybara 2ae290491e fix build 2023-11-09 14:50:56 -04:00
Mr. Capybara 3c71dc99e0 Rebuild navigation after apply changes in Navigation asset 2023-11-09 14:08:01 -04:00
NoriteSC ea3f02f810 Fix rotacion sheers the UI element 2023-11-09 17:34:51 +01:00
mafiesto4 4ae57e7769 Fix issue with asset loading to be properly canceled when reimporting file
#1894
2023-11-09 14:52:28 +01:00
mafiesto4 22c8ec5342 Fix crash when rigidbody gets deleted during physical collision
#1893
2023-11-09 11:50:48 +01:00
mafiesto4 710b9275fd Fix minor typos https://github.com/FlaxEngine/FlaxDocs/pull/123 2023-11-09 09:13:40 +01:00
mafiesto4 e7844bb5b2 Merge branch 'Menotdan-custom-model-matpv' 2023-11-09 09:10:32 +01:00
mafiesto4 d8a54692f0 Code cleanup #1785 2023-11-09 09:10:25 +01:00
mafiesto4 30ca7d52d0 Merge branch 'custom-model-matpv' of https://github.com/Menotdan/FlaxEngine into Menotdan-custom-model-matpv 2023-11-09 09:06:26 +01:00
mafiesto4 888a8ee7b9 Merge branch 'NoriteSC-Nodes' 2023-11-08 21:30:44 +01:00
mafiesto4 d90b723487 Code cleanup and usability tweaks for #1600 2023-11-08 21:30:31 +01:00
mafiesto4 67c22cf3d4 Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes 2023-11-08 21:19:08 +01:00
NoriteSC 6497f3109a Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into MathLib 2023-11-08 18:36:05 +01:00
NoriteSC 6dcadb5131 Compacted UpdateTransform Matrix math 2023-11-08 18:35:27 +01:00
mafiesto4 2bcdb5b05b Merge remote-tracking branch 'origin/master' into 1.8 2023-11-08 17:30:34 +01:00
mafiesto4 d6f449820b Merge branch 'RuanLucasGD-ui-usability-improv' 2023-11-08 17:23:23 +01:00
mafiesto4 a6c47ae17b Merge branch 'ui-usability-improv' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-ui-usability-improv 2023-11-08 17:08:23 +01:00
mafiesto4 b3c15d6562 Merge branch 'Tryibion-center-import' 2023-11-08 15:07:44 +01:00
mafiesto4 0fe46457c6 Merge branch 'center-import' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-import 2023-11-08 15:07:38 +01:00
mafiesto4 bcaa42dda2 Fix crash on negative collection capacity due to int32 maximum value limit
#1886
2023-11-08 15:07:20 +01:00
mafiesto4 22fa7a89ac Merge branch 'Tryibion-anim-slot-speed-fix' 2023-11-08 14:43:08 +01:00
mafiesto4 e572f75b06 Merge branch 'anim-slot-speed-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-speed-fix 2023-11-08 14:43:03 +01:00
mafiesto4 11b60390b6 Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
#1885
2023-11-08 14:41:36 +01:00
mafiesto4 1a7770fba2 Fix deadlock regression when saving Visual Script in Editor with active instance objects
#1890
2023-11-08 14:33:05 +01:00
mafiesto4 966fb0275b Add SortScore to Visject node archetypes and use it to favor method overrides in Visual Script 2023-11-08 11:52:31 +01:00
mafiesto4 785d3e8648 Fix Output Log window to scroll log on startup properly 2023-11-08 11:40:57 +01:00
mafiesto4 2f9343c236 Add handling ViewLayersMask from camera when rendering UICanvas
#1811
2023-11-08 11:21:29 +01:00
SS 52a1175f96 Seperated out assembly resolution logic to it's own function 2023-11-07 16:30:50 -07:00
SS 77b6a4a68b Fixed issue in NativeInterop
Readded check in current app domain to ExtendedSerializationBinder
2023-11-07 16:03:03 -07:00
mafiesto4 74bcf7d9e5 Fix custom editor layout rebuilding when it has more editors in use
#1616
2023-11-07 18:30:05 +01:00
mafiesto4 22d754e797 Fix error during new json asset creation via ContentContextMenu if the class is missing empty constructor
#1838
2023-11-07 16:21:56 +01:00
mafiesto4 0d85094ebb Fix error during new json asset creation via ContentContextMenu if the class is missing empty constructor
#1838
2023-11-07 16:21:48 +01:00
mafiesto4 7d43a0cc8b Fix various cases of closing window tabs when using Dock Windows in Editor
#1750
2023-11-07 16:14:09 +01:00
mafiesto4 4c413cb146 Merge branch 'MineBill-editor-list-dragging' 2023-11-07 10:54:23 +01:00
mafiesto4 4238c43f27 Format code #1850 2023-11-07 10:54:11 +01:00
mafiesto4 f163edfb7e Move AssetPickerValidator to Editor Content folder
#1850
2023-11-07 10:24:38 +01:00
mafiesto4 fd4a5595c0 Merge branch 'editor-list-dragging' of https://github.com/MineBill/FlaxEngine into MineBill-editor-list-dragging 2023-11-07 10:21:57 +01:00
mafiesto4 f6645e5600 Add debug drawing contact offset for selected collider
#1728
2023-11-07 09:56:33 +01:00
Tryibion b72849eafe Fix anim slot from playing animations more than 1 time based on speed. 2023-11-06 19:52:19 -06:00
SS d6e93a7fab Fixed issue involving stale scripting assemblies in FlaxEngine.Json dynamic type resolution
Added new ExtendedSerializationBinder
Added callback to clear serializer cache on scripting assembly reload
Added low-cost mechanism to invalidate the SerializerCache after domain reload
2023-11-06 18:49:30 -07:00
mafiesto4 6648481d12 Improve various doc comments to be more usable as tooltips in Editor 2023-11-07 00:57:18 +01:00
mafiesto4 87a9dedba4 Refactor default ContactOffset for Collider to be 2 (keep 10 for CharacterController)
#1728
2023-11-07 00:56:55 +01:00
mafiesto4 4fdeb773a5 Add hidding Camera properties based on UsePerspective option
#1858
2023-11-07 00:29:29 +01:00
mafiesto4 a90cf7c28f Add better formatting for automatic tooltips in Editor from xml comments 2023-11-07 00:26:14 +01:00
mafiesto4 4b2595e904 Remove tooltips from Camera and use automatic ones from xml comments 2023-11-07 00:19:02 +01:00
mafiesto4 42e8311736 Add engine version in Editor main window title
#1847
2023-11-07 00:13:13 +01:00
mafiesto4 a685918e10 Add default value for material Sphere Mask node to create blob gradient around UV center
#1830
2023-11-06 23:57:54 +01:00
mafiesto4 47ca4228dd Fix compile warning 2023-11-06 20:50:52 +01:00
mafiesto4 7dc645c114 Update Tracy Profiler to 0.10 2023-11-06 20:50:37 +01:00
mafiesto4 c78ce9697c Fix incorrect tabs selection handling when tab gets removed
#1843
2023-11-06 18:14:16 +01:00
mafiesto4 c3d74b690e Fix editor plugins init regression from #1779 and compact more code 2023-11-06 18:13:06 +01:00
mafiesto4 ae85a94261 Fix memory leak while doing drag&drop with Debug Draw in use
#1723
2023-11-06 17:18:20 +01:00
mafiesto4 e7b1fce3eb Merge DoDragDropJob to hsare the same code for Mac and Windows
#1723
2023-11-06 17:03:03 +01:00
mafiesto4 b47420f232 Compact various source code chunks 2023-11-06 16:56:15 +01:00
mafiesto4 c025b4414c Add support for unlimited window size if MaximumSize is set to Zero
#1824
2023-11-06 14:42:29 +01:00
mafiesto4 51c0a6e100 Fix crash regression on Dictionary and HashSet capacity set to 0 when it contains elements 2023-11-06 14:32:04 +01:00
mafiesto4 9a9e32d4c5 Fix incorrect directional light shadows influence on secondary render views
#1758
2023-11-06 14:20:30 +01:00
mafiesto4 1e9ded55b0 Fix missing xml doc 2023-11-06 14:09:39 +01:00
mafiesto4 e22fa20dc1 Minor fixes to #1740 2023-11-06 14:06:10 +01:00
mafiesto4 fe69a52cf2 Merge branch 'RuanLucasGD-add-reload-scenes-button' 2023-11-06 13:55:48 +01:00
mafiesto4 9eb9294e84 Merge branch 'add-reload-scenes-button' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-reload-scenes-button 2023-11-06 13:55:43 +01:00
mafiesto4 c53fce18a8 Merge branch 'Chikinsupu-MaterialEditor-RemovedUnsupportedParameterTypes' 2023-11-06 13:54:47 +01:00
mafiesto4 8500667817 Merge branch 'MaterialEditor-RemovedUnsupportedParameterTypes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-MaterialEditor-RemovedUnsupportedParameterTypes 2023-11-06 13:54:41 +01:00
mafiesto4 40a3911453 Merge branch 'Tryibion-spawn-scalar' 2023-11-06 13:54:23 +01:00
mafiesto4 e57e86cde1 Fix spawned ui canvas scaller to use the same transform as CanvasScaler
#1819
2023-11-06 13:54:01 +01:00
mafiesto4 ad290d0140 Merge branch 'spawn-scalar' of https://github.com/Tryibion/FlaxEngine into Tryibion-spawn-scalar 2023-11-06 13:36:24 +01:00
Tryibion 0930671e90 Cache main panel, cleanup cached variables. 2023-11-06 06:25:17 -06:00
mafiesto4 855122672f Merge branch 'Chikinsupu-Visject-CommentOrder' 2023-11-06 13:09:29 +01:00
mafiesto4 e68330f5b5 Merge branch 'Visject-CommentOrder' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-CommentOrder 2023-11-06 13:09:21 +01:00
mafiesto4 a0d4714a0f Add always logging unhandled c# exception
#1861
2023-11-06 12:23:17 +01:00
mafiesto4 f703e7de77 Fix compile error 2023-11-06 11:05:31 +01:00
mafiesto4 7e6c8b7b32 Codestyle fix #1779 2023-11-06 10:33:11 +01:00
mafiesto4 a55dcf42da Merge branch 'Tryibion-plugin-order' 2023-11-06 09:37:15 +01:00
mafiesto4 23369c2ff3 Merge branch 'plugin-order' of https://github.com/Tryibion/FlaxEngine into Tryibion-plugin-order 2023-11-06 09:37:09 +01:00
mafiesto4 7855049509 Merge branch 'Chikinsupu-Visject-ConvertConstantToParameter' 2023-11-06 08:41:45 +01:00
mafiesto4 d79dd4aaf7 Add undo for Convert to Parameter connections change in #1671 2023-11-06 08:41:36 +01:00
mafiesto4 2c5a5acf33 Add maintaining new param id in undo #1671 2023-11-05 23:30:39 +01:00
mafiesto4 342360f537 Refactor #1671 2023-11-05 23:21:14 +01:00
mafiesto4 3ba8875121 Merge branch 'Visject-ConvertConstantToParameter' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConvertConstantToParameter
# Conflicts:
#	Source/Editor/Surface/Archetypes/Constants.cs
2023-11-05 21:43:16 +01:00
mafiesto4 655afb4b90 Merge branch 'GoaLitiuM-editor_binding_fixes' 2023-11-05 21:40:50 +01:00
mafiesto4 f9a9912895 Merge branch 'editor_binding_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_binding_fixes 2023-11-05 21:39:24 +01:00
mafiesto4 bc91b1ed44 Merge branch 'MineBill-fix-color-picker-position' 2023-11-05 21:10:56 +01:00
mafiesto4 6fbf7fa07b Merge branch 'fix-color-picker-position' of https://github.com/MineBill/FlaxEngine into MineBill-fix-color-picker-position 2023-11-05 21:09:49 +01:00
mafiesto4 ea48056699 Merge branch 'Tryibion-ensure-no-layer-popup' 2023-11-05 21:04:43 +01:00
mafiesto4 82d5130261 Merge branch 'ensure-no-layer-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-no-layer-popup 2023-11-05 21:04:38 +01:00
mafiesto4 b7e0994932 Merge branch 'Chikinsupu-Visject-MoreAlternativeTitles' 2023-11-05 20:54:22 +01:00
mafiesto4 d13b30304a Merge branch 'Visject-MoreAlternativeTitles' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-MoreAlternativeTitles 2023-11-05 20:54:18 +01:00
mafiesto4 abc340b52c Merge branch 'MineBill-honor-xdg_data_home' 2023-11-05 20:51:36 +01:00
mafiesto4 2dd16c1fb0 Merge branch 'honor-xdg_data_home' of https://github.com/MineBill/FlaxEngine into MineBill-honor-xdg_data_home 2023-11-05 20:51:31 +01:00
mafiesto4 77e6aafc79 Fix crash when not clearing Online Platform in Editor before hot-reload
#1873
2023-11-05 19:36:09 +01:00
mafiesto4 c23f8f2b30 Fix loading delay-loaded-dll on Windows when using project plugin with native dependencies
#1873
2023-11-05 19:35:33 +01:00
MineBill 267e8daba5 Honor the XDG_DATA_HOME env var and use the approved default as per specification. 2023-11-05 19:36:01 +02:00
mafiesto4 c5d3954bc8 Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
#1862
2023-11-05 14:11:28 +01:00
mafiesto4 a7bb236344 Fix Mono GC threads suspend to not deadlock when attaching native threads to managed runtime
#1864
2023-11-05 14:07:05 +01:00
mafiesto4 0387f7df8a Add name to Android main thread 2023-11-04 22:21:52 +01:00
mafiesto4 ca2106ff5d Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps 2023-11-04 21:27:57 +01:00
mafiesto4 4a10878b45 Refactor GPUResourceProperty 2023-11-04 20:04:40 +01:00
mafiesto4 22e34cb2b4 Fix crash on editor startup without code editor selected
#1872
2023-11-04 19:30:16 +01:00
mafiesto4 585b6bacad Simplify #1807 2023-11-04 19:26:46 +01:00
mafiesto4 f736aae75d Merge branch 'Tryibion-limit-rename-popup' 2023-11-04 19:23:38 +01:00
mafiesto4 880e13865f Merge branch 'limit-rename-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-limit-rename-popup 2023-11-04 19:23:32 +01:00
mafiesto4 7072839254 Merge branch 'MineBill-find-interfaces' 2023-11-04 19:22:29 +01:00
mafiesto4 45060721e7 Merge branch 'find-interfaces' of https://github.com/MineBill/FlaxEngine into MineBill-find-interfaces 2023-11-04 19:22:23 +01:00
mafiesto4 87d67a78f4 Merge branch 'RuanLucasGD-add-extended-buttons-linux' 2023-11-04 19:20:45 +01:00
mafiesto4 0ab43dd301 Merge branch 'add-extended-buttons-linux' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-extended-buttons-linux 2023-11-04 19:19:29 +01:00
mafiesto4 8c34fe7933 Reduce LargeWorlds::ChunkSize to 8192
#1854
2023-11-04 19:18:21 +01:00
mafiesto4 fe3f64f06a Fix iOS build 2023-11-04 19:15:37 +01:00
mafiesto4 8af3cfd90b Merge remote-tracking branch 'origin/master' 2023-11-04 19:14:55 +01:00
mafiesto4 3bf7b57dbd Fix BitArray::SetAll() when the item is not multiple of 8
#1863
2023-11-04 19:14:45 +01:00
mafiesto4 19752e4f3b Add storing shader asset includes paths in compact format for portability 2023-11-04 15:26:18 +01:00
mafiesto4 50bcbf980e Add SetThreadAffinityMask and SetThreadPriority and thread name for Apple platforms 2023-11-04 14:08:53 +01:00
mafiesto4 236e5772ce Fix CultureInfo to handle missing country code and fallback to outer language code 2023-11-04 13:49:30 +01:00
Tryibion 253c4c27ab Remove out of range exceptions due to serialization issues. 2023-11-03 21:23:09 -05:00
Tryibion 41d513e5d2 Add directions to slider control. 2023-11-03 21:22:00 -05:00
mafiesto4 6ddf241ea4 Minor improvements to reference properties 2023-11-03 22:40:18 +01:00
mafiesto4 e429e85aae Continue Delegate refactor to use single memory allocation and atomic operations for data access 2023-11-03 22:27:58 +01:00
mafiesto4 224e43ea55 Use soft asset ref to graphics settings
#1852
2023-11-03 19:23:38 +01:00
mafiesto4 6f1ee382b5 Fix regression from 087cfd7a8c on hashset item duplicate re-add 2023-11-03 19:07:16 +01:00
Mr. Capybara 1c23f0f5b4 Add ActiveOnly parameter to Level::GetActors 2023-11-03 11:30:24 -04:00
mafiesto4 da72dd4806 Add unit test for HashSet and Dictionary collection types 2023-11-02 19:59:27 +01:00
mafiesto4 087cfd7a8c Refactor HashSet and Dictionary collections capacity to handle rehashing when too many elements were deleted 2023-11-02 19:59:01 +01:00
mafiesto4 5559d4f84d Merge remote-tracking branch 'origin/master' into 1.8 2023-11-02 13:47:49 +01:00
MineBill 151c6bc6c3 Fix color picker dialog not staying inside the current screen. 2023-11-01 20:07:58 +02:00
mafiesto4 c0a8d29453 Improve Cloth usage 2023-11-01 10:46:47 +01:00
mafiesto4 1a254afd4f Fix crash when creating empty cloth 2023-11-01 10:29:44 +01:00
MineBill f6e9d0431b Implement drag and drop for list collection. 2023-11-01 01:31:42 +02:00
Mr. Capybara 6cfc8c1b1a Add extended buttons support for linux 2023-10-31 14:52:09 -04:00
mafiesto4 536be6c6cf Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine 2023-10-31 16:11:15 +01:00
mafiesto4 b0fe99f1ec Disable mono thread attach to fix current freeze on GC STW event 2023-10-31 16:11:09 +01:00
MineBill df5dc0c284 Extract validation/item handling of AssetPicker in a separate class. 2023-10-31 16:32:57 +02:00
mafiesto4 f9614a4879 Disable capacity alloc on delegate creation 2023-10-31 15:31:40 +01:00
mafiesto4 4e2ee897bc Fix missing codesign for macOS game binaries 2023-10-31 15:22:14 +01:00
mafiesto4 37a6ea9beb Merge remote-tracking branch 'origin/master' 2023-10-31 14:21:00 +01:00
mafiesto4 5ef3f66274 Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine 2023-10-31 14:17:55 +01:00
mafiesto4 1567c1c8d6 Fix Mono AOT on iOS to not freeze during GC stop-the-world event on memory collection 2023-10-31 14:15:35 +01:00
mafiesto4 2d1d8cc310 Fix typo 2023-10-30 18:34:20 +01:00
mafiesto4 1fc972d6ac Fix stall in GC collect on iOS with AOT 2023-10-30 16:45:57 +01:00
MineBill 357148f973 Include interfaces in FindScript. 2023-10-30 08:07:46 +02:00
mafiesto4 f434ff2efe Fix memory overcommitment by HashSet when adding and removing the same item in a loop
#1829
2023-10-29 13:37:05 +01:00
NoriteSC 67a385a431 Merge branch 'master' into SnapToGrid 2023-10-29 03:33:44 +01:00
mafiesto4 56c9429e25 Fix spawning prefab without transform provided
#1831
2023-10-29 02:57:59 +02:00
mafiesto4 83a931de7e Fix typo bug in DOF 2023-10-29 01:57:48 +02:00
mafiesto4 9c1a7a20d4 Add volk.h header to distributed build files 2023-10-28 22:10:41 +02:00
mafiesto4 d9c2decff5 Fix crash when contact was not read properly 2023-10-28 20:09:27 +02:00
MineBill 5afb00e2c6 Allow quick creation of scripts. 2023-10-28 20:21:43 +03:00
Tryibion 1fa03a0de2 Fix focus issues to allow panel scroll bar to be clicked and used. 2023-10-28 11:25:14 -05:00
Tryibion 590f3f7493 Fix Dropdown scaling with CanvasScalar. Add limiting number of items to show in the dropdown. 2023-10-28 10:29:39 -05:00
Nils Hausfeld 0fea7aad92 - Minor cleanup 2023-10-28 17:11:03 +02:00
Nils Hausfeld b88233a65d - Always select first valid item when updating filters 2023-10-28 16:58:37 +02:00
Nils Hausfeld 95735035f3 - Tab key now also spawns node 2023-10-28 16:51:56 +02:00
Nils Hausfeld e3364faf8e Merge branch 'master' into Visject-ImprovedNodeSearching 2023-10-28 16:49:22 +02:00
mafiesto4 9f3221c533 Remove unused include 2023-10-28 14:02:25 +02:00
mafiesto4 468c93949e Fix crash when creating empty particle emitter 2023-10-28 14:01:44 +02:00
mafiesto4 b028faf0cc Update assets 2023-10-28 13:52:23 +02:00
mafiesto4 a95c9059aa Update build number 2023-10-28 13:49:05 +02:00
mafiesto4 615b6470e5 Fix iOS project path if it contains whitespace chars 2023-10-28 11:44:11 +02:00
Tryibion 90642b8862 Spawn canvas scalar on canvas creation. 2023-10-27 13:25:50 -05:00
Ari Vuollet 900e6338d6 Fix wrong variable name
Co-authored-by: NoriteSC <53096989+NoriteSC@users.noreply.github.com>
2023-10-27 19:21:21 +03:00
Nils Hausfeld e55cdd91d5 - Reverted match class from more alternative titles PR 2023-10-26 22:23:55 +02:00
Nils Hausfeld 8cc7c5d3d9 - Highlights get cleared now when there is no match
- Highlights now give points, since it means there is a substring match
- Cleanup
2023-10-26 21:47:32 +02:00
Nils Hausfeld 0acf352d40 - Alternative titles now use QueryFilterHelper Match function as well
- Cleaned up some code and using early outs now
- Added some comments
2023-10-26 21:13:06 +02:00
Nils Hausfeld 390621cb10 Merge branch 'master' into Visject-ImprovedNodeSearching 2023-10-26 20:33:32 +02:00
Nils Hausfeld ff64fdb503 - Test environment and first tests 2023-10-26 20:33:07 +02:00
mafiesto4 70a06c5db3 Update build number and add revision field for future patches 2023-10-26 15:21:01 +02:00
mafiesto4 d9b0e99b9c Add support for using Revision number in projects version 2023-10-26 15:20:35 +02:00
mafiesto4 1d41aa01ce Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data 2023-10-26 14:36:02 +02:00
mafiesto4 186e13b5e8 Add support for runtime running on GPU without Compute Shaders support 2023-10-26 14:33:21 +02:00
mafiesto4 bfaa292b04 Fix invoking managed method on value types (eg. Transform) to properly handle instance value
#1801
2023-10-26 11:37:37 +02:00
mafiesto4 f44421b7a7 Optimize managed method invoke on NetCore to skip virtual call that is the same as default one 2023-10-26 11:25:30 +02:00
mafiesto4 2158fa7358 Remove not needed end line in script template 2023-10-25 23:34:29 +02:00
Tryibion 18c119c155 Ensure layer confirmation does not popup in play mode. 2023-10-25 16:25:26 -05:00
mafiesto4 c27187bd0a Fix deserializing vector types in Editor from ToString FormatException
#1802
2023-10-25 19:17:04 +02:00
Tryibion 8c6ced4bb9 Limit the scene tree and prefab tree rename popup to only go to panel right edge. 2023-10-25 11:38:14 -05:00
mafiesto4 966cd973c6 Add GetHash to various math/core types
#1802
2023-10-25 18:35:59 +02:00
Tryibion 66a709f09e small fixes 2023-10-25 10:46:04 -05:00
Tryibion bfaae46c7e remove not needed variable. 2023-10-25 10:35:12 -05:00
Tryibion b8921fd990 clean up 2023-10-25 09:58:02 -05:00
Tryibion 73694cba6c Add being able to set origin of mesh to the local mesh origin. fix centering several meshes. 2023-10-25 09:57:51 -05:00
NoriteSC ec02058712 Update Float2.cs 2023-10-25 16:56:45 +02:00
mafiesto4 fa836c50a0 Merge branch 'MineBill-messagebox' 2023-10-25 14:58:56 +02:00
mafiesto4 a5d16b49e9 Merge branch 'messagebox' of https://github.com/MineBill/FlaxEngine into MineBill-messagebox 2023-10-25 14:58:51 +02:00
mafiesto4 9a6bce144b Merge branch 'solnem-feat/improved-camera-settings' 2023-10-25 14:58:14 +02:00
mafiesto4 daf31cfa4d Format code #1611 2023-10-25 14:57:44 +02:00
NoriteSC 4fb35579b5 Update Float2.cs 2023-10-25 12:12:22 +02:00
NoriteSC 39aebc6c85 Update Vector3.cs 2023-10-25 12:10:23 +02:00
Nils Hausfeld 1f8da14780 - Alternative titles for comparisons 2023-10-25 11:53:43 +02:00
Nils Hausfeld cfe717969b Merge branch 'master' into Visject-MoreAlternativeTitles 2023-10-25 11:46:09 +02:00
NoriteSC 210c5a5bb2 Merge branch 'FlaxEngine:master' into Nodes 2023-10-25 07:03:46 +02:00
NoriteSC 137c82a387 Update Material.cs 2023-10-25 06:21:19 +02:00
Mr. Capybara b2db1330c0 copy old control data to new control when set UIControl type 2023-10-24 21:45:00 -04:00
GoaLitiuM 06f37794c2 Add input bindings for game window mouse unlock and toggle fullscreen 2023-10-24 22:27:12 +03:00
GoaLitiuM 081648ef06 Fix common tooltips with hardcoded keybindings 2023-10-24 21:47:18 +03:00
NoriteSC f287ed6c30 init 2023-10-24 19:59:47 +02:00
MineBill 6f773bd558 Make the message box a TASKMODEL to prevent interation with the editor. 2023-10-24 18:03:07 +03:00
mafiesto4 7c84ca5b84 Merge branch 'feat/improved-camera-settings' of https://github.com/solnem/FlaxEngine into solnem-feat/improved-camera-settings 2023-10-24 14:50:52 +02:00
mafiesto4 806590d1c3 Fix deadlock in scene loading
#1761 #1773
2023-10-24 14:08:34 +02:00
MineBill cf5f501ab7 Allow erasing layers/painting over layers from the other splatmap.
Since Layers are hardcoded to 8, this commit also assumes that there will always be 2 splatmaps.
2023-10-24 14:31:54 +03:00
Wiktor Kocielski 9d1b287cd7 Terrain-related classes exposure to scripting API 2023-10-24 05:17:16 +03:00
Menotdan 8982961254 Add custom material option to Material Preview. 2023-10-23 22:10:17 -04:00
mafiesto4 ba374a27db Reduce code bloat 2023-10-23 22:26:55 +02:00
mafiesto4 9d1ba6cacf Fix compilation errors when building with old Delegate impl 2023-10-23 22:10:21 +02:00
mafiesto4 ea0094870c Merge branch 'Tryibion-particle-loop-fix' 2023-10-23 18:46:15 +02:00
mafiesto4 2220623cd2 Merge branch 'particle-loop-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-loop-fix 2023-10-23 18:45:30 +02:00
mafiesto4 aed81b58ba Update readme 2023-10-23 16:00:23 +02:00
mafiesto4 9c4382dffb Fix using dock window panels on macOS in Editor 2023-10-23 15:59:09 +02:00
mafiesto4 f28947f59b Fix MacWindow::SetClientBounds to include screen scale 2023-10-23 14:50:10 +02:00
Tryibion 2e85ff0fb3 Simplify code 2023-10-22 22:19:51 -05:00
Tryibion fbaf14b6fa Add to be able to specify order of plugin initialization and deinitialization. 2023-10-22 21:58:20 -05:00
mafiesto4 6ff3e0f488 Various improvements to macOS platform 2023-10-22 20:06:54 +02:00
mafiesto4 ccf6c28b02 Add interval to Apple autoreleasepool 2023-10-22 19:55:20 +02:00
Mr. Capybara fff8a1e8a6 Optimize actor search 2023-10-22 13:26:07 -04:00
mafiesto4 c88e184df3 Fix crash when window gets removed during windows update loop 2023-10-22 15:56:25 +02:00
mafiesto4 1280e61af0 Add IsDebuggerPresent for macOS and iOS platforms 2023-10-22 15:33:21 +02:00
mafiesto4 9fa0b174f5 Fix deprecation warnings on Apple 2023-10-22 15:32:56 +02:00
Nils Hausfeld ea00a448ef - Minor cleanup 2023-10-22 12:54:14 +02:00
Nils Hausfeld 7b2058d1b2 - Added alternative titles to some nodes 2023-10-22 12:37:51 +02:00
Tryibion 78aae0da5a Better handling stopping/resetting non-looping effect. 2023-10-21 17:22:02 -05:00
Tryibion 7d9991999d Better fix. 2023-10-21 14:08:23 -05:00
Tryibion ad15c5b2fc Fix particles effect not being able to just call play if islooped is false. 2023-10-21 13:36:39 -05:00
Nils Hausfeld ba31627ae0 Merge remote-tracking branch 'upstream/master' into Visject-CommentOrder 2023-10-21 16:06:44 +02:00
Nils Hausfeld ec7840f36b - New comments now get spawned on top of other comments
- Commenting other comments now puts the spawned comment below the child comments
- Added Order Value to comments to serialize order
- Added backwards compatiblity to older editor versions
- Cleanup
- XML Comments
2023-10-21 16:06:28 +02:00
mafiesto4 21f2e59d12 Add drag&drop support to macOS 2023-10-21 15:36:38 +02:00
mafiesto4 dcbc917b7d Add local util script to ignored on macOS 2023-10-21 15:13:36 +02:00
Nils Hausfeld fa8b92a456 Adding the ability to order comments in visject 2023-10-21 14:18:30 +02:00
Nils Hausfeld 432f6d5402 Merge branch 'master' into Visject-ConvertConstantToParameter 2023-10-21 13:11:51 +02:00
Nils Hausfeld 571f8febf4 - Moved convertible node file out of archetypes folder into surface folder to be more in line of the project structure (other special nodes like surfacecomment are also just in the surface folder)
- Cleanup
2023-10-21 13:11:42 +02:00
mafiesto4 08a6a2b6dc Fix potential crashes on macOS due to missing window inside view event 2023-10-21 13:04:33 +02:00
mafiesto4 ba39938ed5 Update Flax icon for macOS to match design guidelines 2023-10-21 12:44:43 +02:00
mafiesto4 ab49457944 Add log for build command invoke in deployer 2023-10-21 12:44:25 +02:00
Nils Hausfeld c371a5b78c - Removed Quaternion and Transform from material parameter types since they are not supported 2023-10-20 12:55:54 +02:00
mafiesto4 3188798152 Merge branch 'MineBill-remember-hierarchy-expanded' 2023-10-20 12:33:15 +02:00
mafiesto4 5cafe1c328 Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded 2023-10-20 12:33:08 +02:00
mafiesto4 ad7c7d7360 Merge branch 'MineBill-fix-module-names' 2023-10-20 12:29:06 +02:00
mafiesto4 70200b5608 Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names 2023-10-20 12:29:00 +02:00
mafiesto4 e796d9ea6f Further improve a989173e2d 2023-10-20 11:22:22 +02:00
mafiesto4 a5aaa92d62 Bump up build number 2023-10-20 00:28:28 +02:00
mafiesto4 4e9a739a52 Update GPU particle emitter graph version after recent changes 2023-10-20 00:28:13 +02:00
MineBill 7906e26fe0 Limit what characters module names can contain. 2023-10-20 00:19:32 +03:00
mafiesto4 770d21566a Add macOS disk image notarization 2023-10-19 23:13:05 +02:00
mafiesto4 418e220c00 Add proper codesigning for the Editor app for macOS 2023-10-19 22:40:42 +02:00
mafiesto4 9f98a5304f Merge remote-tracking branch 'origin/master' 2023-10-19 19:13:18 +02:00
mafiesto4 a8f961c438 Add cook&run support for macOS and Linux 2023-10-19 19:09:32 +02:00
mafiesto4 2bb8c82329 Add support for packaging editor with bundled platform data 2023-10-19 19:09:06 +02:00
Mr. Capybara 70ccc79d54 change button order 2023-10-19 12:33:23 -04:00
MineBill c773c3e8fc Collapse/Expand all node in the tree if the user is pressing the Alt key. 2023-10-19 18:55:58 +03:00
MineBill 2f3685c161 Use PrefabObjectID when setting/getting the actor expanded value for prefabs. 2023-10-19 18:43:13 +03:00
Nils Hausfeld 7cb4d27979 - Minor cleanup and comments 2023-10-19 17:23:34 +02:00
Nils Hausfeld fdda42e504 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter 2023-10-19 17:09:49 +02:00
mafiesto4 0ea00a09ca Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
2023-10-19 15:29:26 +02:00
mafiesto4 a989173e2d Fix UnitsToText to properly print string with 2 decimal places 2023-10-19 15:16:14 +02:00
mafiesto4 6f60218bec Optimize various rendering stages to skip loading shader when effect is disables 2023-10-19 15:07:03 +02:00
Nils Hausfeld 4efbed91a4 - Fixed a bug where the wrong boxes got connected
- Cleanup
2023-10-19 14:34:10 +02:00
mafiesto4 c0fa858dd0 Fix warning on missing windows layout file when loading default layout 2023-10-19 14:25:37 +02:00
Nils Hausfeld ad6affc863 - More cleanup 2023-10-19 14:17:28 +02:00
Nils Hausfeld aafdc64b68 - Cleanup
- Typo
2023-10-19 14:14:51 +02:00
Nils Hausfeld 41a7aff6d7 - Converting to parameter now also works in Particle and Visual Scripting editor 2023-10-19 14:10:10 +02:00
Nils Hausfeld 9bd002ea33 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter 2023-10-19 14:03:10 +02:00
Nils Hausfeld 3afb6cc88e - Renamed ConstantNode to ConvertableNode
- Moved ConvertableNode into it's own class
- Added support for custom conversion code (currently only used by rotation)
- Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation
2023-10-19 14:02:46 +02:00
Mr. Capybara b2ba40b082 Add button to reload scenes 2023-10-18 20:34:39 -04:00
MineBill 6fb411cee3 Fix terrain painting. 2023-10-19 01:05:34 +03:00
mafiesto4 6c45141ef9 Add dmg file building for macOS Editor deployment 2023-10-18 22:10:46 +02:00
mafiesto4 f373c867a7 Improve Game Cooker label text when platform data is missing 2023-10-18 21:57:35 +02:00
mafiesto4 5181db8a0e Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS) 2023-10-18 21:51:36 +02:00
Nils Hausfeld 2537855aa3 Merge branch 'master' into Visject-ConvertConstantToParameter 2023-10-18 18:33:08 +02:00
mafiesto4 55ad5ae367 Build Editor bindings only when generating editor project files
#1734 #1569
2023-10-18 16:17:19 +02:00
mafiesto4 040c9c20ac Merge branch 'master' into 1.8 2023-10-18 12:57:28 +02:00
mafiesto4 24790b18ce Fix typo in shader 2023-10-18 12:56:48 +02:00
mafiesto4 8b096a9286 Fixes 2023-10-18 10:52:36 +02:00
mafiesto4 2d0eabc8be Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
2023-10-17 23:20:30 +02:00
mafiesto4 387e30a1dc Fix compilation regression 2023-10-17 23:13:05 +02:00
mafiesto4 52a621de42 Add color, emissive and opacity parameters setup for auto-imported material instances 2023-10-17 22:45:22 +02:00
mafiesto4 c457087612 Optimize memory allocation when using Sprite size during 2D rendering 2023-10-17 22:44:15 +02:00
mafiesto4 1cbf867fc7 Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
#1731
2023-10-17 22:43:43 +02:00
mafiesto4 8d9f4d72f5 Various stability improvements for Editor 2023-10-17 22:42:47 +02:00
mafiesto4 90427da42f Add SubAssetFolder to model import option to redirect auto-imported materials and textures location 2023-10-17 09:59:21 +02:00
mafiesto4 cebae5c4e1 Add foreach loop support to Span type 2023-10-17 09:53:48 +02:00
mafiesto4 d92c7af2cf Fix debug file access race-conditions when importing many materials at once 2023-10-17 09:53:06 +02:00
Nils Hausfeld 447030f53a - Spawned get parameter node now reconnects to all boxes from the converted node 2023-10-16 20:19:18 +02:00
Nils Hausfeld a96445d8bb Merge branch 'master' into Visject-ConvertConstantToParameter 2023-10-16 19:34:22 +02:00
mafiesto4 582cf94198 Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly 2023-10-16 16:37:44 +02:00
mafiesto4 3e7368b1cb Fix HandleObjectDeserializationError to be editor or dev only and thread-safe 2023-10-16 16:36:52 +02:00
mafiesto4 30d510f073 Fix models in toolbox 2023-10-16 16:34:55 +02:00
mafiesto4 50d47fe801 Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once 2023-10-16 16:10:57 +02:00
mafiesto4 036ad570cd Fix warning when dotnet cache file is missing 2023-10-16 11:20:49 +02:00
mafiesto4 d25954725f Add excluding GPU swapchain present time from CPU draw time in profiling tool 2023-10-16 10:58:07 +02:00
mafiesto4 db6b98ecd1 Add ProfilerGPU.Enabled to manually toggle GPU timings 2023-10-16 10:29:44 +02:00
mafiesto4 ad2bd2ce51 Merge branch 'nothingTVatYT-master' 2023-10-16 10:03:23 +02:00
mafiesto4 0c6e2935d1 Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master 2023-10-16 10:03:16 +02:00
nothingTVatYT 48a5fe54e8 keep auto-close for non-Linux platforms 2023-10-16 01:13:06 +02:00
nothingTVatYT c42a264944 removed a left over debug statement 2023-10-16 01:08:47 +02:00
nothingTVatYT d1b2b64cd1 fix color picker (signal handler + alpha channel) 2023-10-15 21:43:15 +02:00
Tryibion 86c2406d52 Clean up code. 2023-10-15 13:34:09 -05:00
Tryibion 9c60da278f Small change to dictionary. Small changes to collections. 2023-10-15 13:31:35 -05:00
mafiesto4 88f718709b Add data sent/receive rate charts to the network profiler in Editor 2023-10-15 20:13:34 +02:00
mafiesto4 148ced5a55 Fix compilation 2023-10-15 19:04:35 +02:00
mafiesto4 e4941e5b00 Add asset loading task state check on fail 2023-10-15 18:46:15 +02:00
mafiesto4 8f941c3679 Merge branch 'Vizepi-master' 2023-10-15 18:08:35 +02:00
mafiesto4 c511ea6d23 Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master 2023-10-15 18:08:20 +02:00
GoaLitiuM bcdd6c0551 Fix FlaxEngine C#-project getting built twice in engine solution 2023-10-15 16:16:53 +03:00
GoaLitiuM ff7e6d82f8 Hide exception when build errors occurs in referenced targets 2023-10-15 16:16:53 +03:00
GoaLitiuM 5b3e09baec Build C# projects in VS/Rider solution configurations
Rider's solution wide analysis does not work properly when projects
are not included in the active configuration for build.
2023-10-15 16:16:53 +03:00
GoaLitiuM 0d7e7c30ca Run Flax.Build when building main C# project 2023-10-15 16:16:53 +03:00
Vizepi 00dc5d44d4 #1716 Do not rebuild contexts twice in a row 2023-10-15 12:24:25 +02:00
mafiesto4 f8f1a66ab9 Fix multi-line logs on Windows regression from cf94cd937a 2023-10-15 10:12:33 +02:00
mafiesto4 22395ce9c3 Merge branch 'GoaLitiuM-delay_dirty_rebuild' 2023-10-15 09:57:56 +02:00
mafiesto4 ab6acbc759 Merge branch 'delay_dirty_rebuild' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delay_dirty_rebuild 2023-10-15 09:57:47 +02:00
Tryibion 0f5a177be2 Improve collection editor. 2023-10-14 21:32:58 -05:00
GoaLitiuM 660c0660e2 Delay compiler and project generation after large file operations 2023-10-14 20:52:56 +03:00
mafiesto4 2f3929efe0 Fix Height Layer Blend material node codegen when alpha is constant
#1705
2023-10-14 18:03:51 +02:00
mafiesto4 e51aab0c56 Minor improvements 2023-10-14 18:03:21 +02:00
mafiesto4 eb430b05be Fx regression from #1474 that was causing incorrect checks for IsZero/IsOne in ShaderGraphValue 2023-10-14 18:00:53 +02:00
mafiesto4 96b87ea41a Merge branch 'Menotdan-missing_script_replacement' 2023-10-14 16:49:21 +02:00
mafiesto4 a87eaf82f0 Code style fix 2023-10-14 16:49:09 +02:00
mafiesto4 65a02fc9fd Merge branch 'missing_script_replacement' of https://github.com/Menotdan/FlaxEngine into Menotdan-missing_script_replacement 2023-10-14 16:35:14 +02:00
mafiesto4 3f4ae38291 Merge branch 'GoaLitiuM-delete_content_fix' 2023-10-14 16:34:27 +02:00
mafiesto4 9c5d03164f Merge branch 'delete_content_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delete_content_fix 2023-10-14 16:34:22 +02:00
mafiesto4 b32a4b5c84 Merge branch 'GoaLitiuM-async_project_regen_fix' 2023-10-14 16:33:11 +02:00
mafiesto4 fc9490ca4c Merge branch 'async_project_regen_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-async_project_regen_fix 2023-10-14 16:32:42 +02:00
mafiesto4 40c0a30039 Merge branch 'GoaLitiuM-vscode_launch_tasks' 2023-10-14 16:31:03 +02:00
mafiesto4 37e3a91b73 Merge branch 'vscode_launch_tasks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_launch_tasks 2023-10-14 16:30:57 +02:00
mafiesto4 075431385a Merge branch 'GoaLitiuM-csharp_optimize_module_fix' 2023-10-14 16:30:23 +02:00
mafiesto4 71a19eac29 Merge branch 'csharp_optimize_module_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_optimize_module_fix 2023-10-14 16:30:16 +02:00
mafiesto4 bedc492ce7 Merge branch 'GoaLitiuM-physx_oncontact_fix' 2023-10-14 16:30:03 +02:00
mafiesto4 ab25b6a258 Merge branch 'physx_oncontact_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physx_oncontact_fix 2023-10-14 16:29:54 +02:00
GoaLitiuM a3d44e0fee Prevent project file regeneration running while compiling scripts 2023-10-14 17:29:03 +03:00
mafiesto4 69d84eb20f Merge branch 'Tryibion-debug-view-cm' 2023-10-14 16:28:44 +02:00
mafiesto4 f1575da171 Merge branch 'debug-view-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-debug-view-cm 2023-10-14 16:28:39 +02:00
GoaLitiuM 0c23b76456 Fix error when deleting multiple files and no folders selected 2023-10-14 17:28:21 +03:00
mafiesto4 e0c48ba749 Merge branch 'NoriteSC-Fix-GizmoSize' 2023-10-14 16:28:00 +02:00
mafiesto4 bdacf960d0 Merge branch 'Fix-GizmoSize' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Fix-GizmoSize 2023-10-14 16:26:27 +02:00
mafiesto4 dcc28113a4 Merge branch 'GoaLitiuM-win_minimize_pos_fix' 2023-10-14 16:23:38 +02:00
mafiesto4 4b803feb11 Merge branch 'win_minimize_pos_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_minimize_pos_fix 2023-10-14 16:23:28 +02:00
mafiesto4 a5f00ed624 Fix NavCrowd to properly wait for navmesh loaded 2023-10-14 16:21:42 +02:00
mafiesto4 060bff1bdb Fix leftover separator in context menu in Content Window in some locations 2023-10-14 16:21:10 +02:00
mafiesto4 e4b89e1bad Fix plugins initialization order to properly unload scenes before them in cooked game 2023-10-14 16:20:27 +02:00
GoaLitiuM dca6baee49 Use and store restored window position after minimizing the window 2023-10-14 16:44:21 +03:00
mafiesto4 7904690ecf Cleanuo some old code style 2023-10-14 14:00:58 +02:00
Tryibion 7b984396cc Add not to close Debug View CM on button clicked. 2023-10-13 20:52:26 -05:00
GoaLitiuM dc1be86db7 Only generate one set of C++/C# launch tasks for VSCode
Proper fix for b9c6dcd4c7
2023-10-14 03:45:37 +03:00
GoaLitiuM 8548df4a1b Fix crash when physics actor contact is lost with another actor 2023-10-14 02:34:15 +03:00
GoaLitiuM 7014007362 Disable inheriting C# optimization level from dependency modules 2023-10-14 01:45:36 +03:00
mafiesto4 1a5606a45c Improve collision data cooking usability
#1687
2023-10-13 23:33:03 +02:00
mafiesto4 887d2b2115 Fix incorrect animated model bounds update 2023-10-13 23:32:44 +02:00
mafiesto4 1b48663f76 Merge branch 'GoaLitiuM-textbox_escape_fix' 2023-10-13 20:42:32 +02:00
GoaLitiuM 2d5ad297a5 Fix error when hitting escape in read-only textboxes 2023-10-13 19:57:32 +03:00
mafiesto4 18bf005654 Merge branch 'GoaLitiuM-vscode_prelaunch_task_fix' 2023-10-13 16:58:30 +02:00
mafiesto4 7e5c6caffa Merge branch 'vscode_prelaunch_task_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_prelaunch_task_fix 2023-10-13 16:58:23 +02:00
mafiesto4 702356f1e4 Missing change for c01614b8f5 and regression from 88eca13eb3 2023-10-13 16:58:02 +02:00
mafiesto4 c01614b8f5 Fix build regression from 7180080f19 2023-10-13 16:09:18 +02:00
mafiesto4 7180080f19 Refactor FileMode, FileAccess, FileShare enums into normal enums with docs 2023-10-13 15:44:47 +02:00
mafiesto4 9a636468e0 Fix crash when importing assets in Editor (race-condition from Content Importer thread)
#1691 #1679
2023-10-13 15:44:18 +02:00
mafiesto4 abd6881d7b Fix removing large amount of assets in Editor at once
#1484
2023-10-13 15:43:11 +02:00
mafiesto4 cf94cd937a Fix logging performance and crashes on non-Windows platforms
#662
2023-10-13 14:41:45 +02:00
mafiesto4 03c120ba69 Fix double engine assembly init in Editor 2023-10-13 14:26:33 +02:00
mafiesto4 db52be5936 Fix crash when item is already in a view
#1679
2023-10-13 11:31:43 +02:00
mafiesto4 d0fbf12b92 Fix editor tabs control size for tab header when scroll bar is visible
#1135
2023-10-13 11:16:34 +02:00
mafiesto4 6cd45a58f8 Fix preserving editor minimized floating windows in saved layout
#1135
2023-10-13 11:03:45 +02:00
NoriteSC 13686ae13f Fix 436 and 1251 2023-10-13 00:20:34 +02:00
mafiesto4 fe49811779 Fix linux build 2023-10-12 23:42:17 +02:00
mafiesto4 84d615935e Fix crash when updating GPU particle system without view buffers allocated
#1683
2023-10-12 23:39:39 +02:00
mafiesto4 fdd6b171bb Stability fixes 2023-10-12 23:12:53 +02:00
mafiesto4 74a69b8f13 Fix running game in non-ANSI path
#480
2023-10-12 22:29:48 +02:00
mafiesto4 677cd4e382 Fix build regression from 6f7f22eb47 2023-10-12 22:29:11 +02:00
mafiesto4 88eca13eb3 Add default font bundling (optional) and setup UI Style to match editor logic
#641
2023-10-12 22:28:40 +02:00
stefnotch cfec5bb801 Fix #63
Seems to fix #63 , but it might have small side-effects if the mouse position tracking is not expected to go outside the client area.
2023-10-12 20:43:28 +02:00
mafiesto4 830a810556 Merge branch 'GoaLitiuM-vs_open_file_fix' 2023-10-12 20:05:39 +02:00
mafiesto4 fcb60fbefb Merge branch 'vs_open_file_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_open_file_fix 2023-10-12 20:02:58 +02:00
mafiesto4 2414abf183 Fix particle attributes usage in GPU emitter function
#1640
2023-10-12 20:01:30 +02:00
Menotdan c9d7498bed Remove unneeded changes. 2023-10-12 13:57:38 -04:00
mafiesto4 d52412c5c3 Fix particle emitter function cache clearing for GPU shader generation
#1640
2023-10-12 19:55:50 +02:00
Menotdan 46e26e63ef Revert auto-resize feature to put in a different branch. 2023-10-12 13:54:03 -04:00
Menotdan 32614daebd Merge remote-tracking branch 'origin/master' into visject_grid_snap 2023-10-12 13:13:53 -04:00
Menotdan cfdbf75759 Merge branch 'FlaxEngine:master' into missing_script_replacement 2023-10-12 13:13:11 -04:00
mafiesto4 6f7f22eb47 Add outputting shader source code in Editor to text file when compilation fails for debugging 2023-10-12 18:57:27 +02:00
Menotdan a7b2230ef4 Remove unneeded using 2023-10-12 12:23:18 -04:00
Menotdan a8260ed8b6 Fixed Serialization Transfer. 2023-10-12 12:00:27 -04:00
mafiesto4 5b5f43714e Fix invalid particle attributes access inside emitter function
#1640
2023-10-12 17:55:49 +02:00
GoaLitiuM 602936b2bc Fix opening plugin project files in Visual Studio 2023-10-12 18:41:25 +03:00
mafiesto4 8af2f458d7 Fix missing particle layout attributes when using Particle Emitter Function
#1640
2023-10-12 17:39:42 +02:00
GoaLitiuM b9c6dcd4c7 Fix wrong Visual Studio Code preLaunchTask in launch tasks 2023-10-12 16:37:32 +03:00
mafiesto4 bd4127676b Merge branch 'GoaLitiuM-editor_camera_transform_fix' 2023-10-12 15:26:50 +02:00
mafiesto4 daaba49e26 Merge branch 'editor_camera_transform_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_camera_transform_fix 2023-10-12 15:26:45 +02:00
mafiesto4 4f24d53984 Merge branch 'GoaLitiuM-deprecation_messages' 2023-10-12 15:25:17 +02:00
mafiesto4 2f795c6559 Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages 2023-10-12 15:25:12 +02:00
mafiesto4 74041e1322 Merge branch 'Tryibion-value-bo-slide-focus' 2023-10-12 15:24:51 +02:00
mafiesto4 51da322e48 Merge branch 'value-bo-slide-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-value-bo-slide-focus 2023-10-12 15:24:45 +02:00
mafiesto4 8be325d704 Merge branch 'RuanLucasGD-terrain_gizmo_improv' 2023-10-12 15:20:45 +02:00
mafiesto4 4ca8198478 Merge branch 'terrain_gizmo_improv' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-terrain_gizmo_improv 2023-10-12 15:20:38 +02:00
mafiesto4 455b3f2446 Fix XAudio2 playback when seeking audio start play location 2023-10-12 15:20:23 +02:00
mafiesto4 4ac65ee91c Fix audio preview for multi-channel audio clips 2023-10-12 14:31:41 +02:00
mafiesto4 69fb2c331f Minor improvements to audio 2023-10-12 14:03:43 +02:00
mafiesto4 2671e3881f Add Spacebar to toggle play/pause in Audio Clip window 2023-10-12 14:03:13 +02:00
mafiesto4 749c0cacb4 Fix audio playback in XAudio2 when clip is 3D but source is 2D 2023-10-12 13:11:07 +02:00
mafiesto4 b19bf57dfb Add logging any XAudio2 backed errors 2023-10-12 13:10:34 +02:00
mafiesto4 0175186c27 Improve #1627 to return proper anim length 2023-10-12 12:17:55 +02:00
mafiesto4 866ef896b2 Merge branch 'Tryibion-anim-fix' 2023-10-12 12:12:09 +02:00
mafiesto4 0280fa4f9b Merge branch 'anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-fix 2023-10-12 12:12:01 +02:00
mafiesto4 b1ad2c3a02 Fix sprite shadow to match the sprite facing camera
#1504
2023-10-12 12:10:21 +02:00
Menotdan 318f9e5b77 Fix duplicated script replacement. 2023-10-12 01:33:22 -04:00
Menotdan 7742f2d8d4 Add debugging logs. 2023-10-12 01:26:25 -04:00
Menotdan 3d2363ea5c Merge remote-tracking branch 'origin/master' into missing_script_replacement 2023-10-12 01:26:20 -04:00
Menotdan 2b0db40c17 Add basic replacement functionality- replacing adds multiple copies on child actors, however. 2023-10-12 01:22:59 -04:00
Ruan Lucas e97ec74bf8 clean code 2023-10-11 18:37:04 -04:00
Tryibion 28d6fe84ef Small change 2023-10-11 16:17:59 -05:00
Tryibion 8eb9df9a18 Change new anim port to TryGetBox. 2023-10-11 15:57:02 -05:00
Tryibion f2c9ba5a00 Focus parent on value box slide end. 2023-10-11 15:33:32 -05:00
GoaLitiuM 02a219a376 Fix Editor viewport camera transformation getting corrupted when focused 2023-10-11 21:45:07 +03:00
GoaLitiuM 3ed28998e9 Add more descriptive deprecation messages 2023-10-11 21:38:33 +03:00
Nils Hausfeld dcec847d50 - Basic constants can now be converted to parameters 2023-10-11 20:01:56 +02:00
mafiesto4 fa96707c57 Fix crash when implementing INetworkSerializable in C#-only
#1664
2023-10-11 18:39:51 +02:00
mafiesto4 8f3a5bd74a Improve ObjectsRemovalService to handle newly added objects removing 2023-10-11 17:41:35 +02:00
mafiesto4 6dd9f0f036 Improve #1667 to log exception 2023-10-11 17:25:32 +02:00
mafiesto4 97f1572a78 Merge branch 'Menotdan-fix-removing-scripts' 2023-10-11 17:22:06 +02:00
mafiesto4 a0ada24764 Merge branch 'fix-removing-scripts' of https://github.com/Menotdan/FlaxEngine into Menotdan-fix-removing-scripts 2023-10-11 17:22:01 +02:00
mafiesto4 2067c73401 Merge branch 'MineBill-popup-fix' 2023-10-11 17:17:51 +02:00
mafiesto4 dad3e1f77d Revert f1d57e47cb in favor of #1670 2023-10-11 17:17:46 +02:00
mafiesto4 c853b404d6 Merge branch 'popup-fix' of https://github.com/MineBill/FlaxEngine into MineBill-popup-fix 2023-10-11 17:15:14 +02:00
MineBill 1986f2b58b Only set WS_CAPTION if the window is a regular window 2023-10-11 17:06:16 +03:00
mafiesto4 af468ee6ae Fix scripting interop in AOT mode to use reflection-based field access 2023-10-11 15:18:28 +02:00
mafiesto4 b92345c3ef Fix crash when running async C# code with Mono 2023-10-11 12:36:49 +02:00
mafiesto4 bc762761dd Fix engine when used without C# scripting at all 2023-10-11 12:35:27 +02:00
mafiesto4 cbdd6c4964 Add HasDepthClip to GPU Device limits 2023-10-11 10:15:44 +02:00
Menotdan a7937c2b2e Fixed script serialization failures from removing scripts. 2023-10-10 19:12:21 -04:00
Menotdan 6af9df79b2 Debug testing.. 2023-10-10 19:11:45 -04:00
NoriteSC 4f67d14261 forgotten the public keyword in engine/debug/debugdraw.cs 2023-10-10 22:15:31 +00:00
NoriteSC 0a12724974 changed the 3.402823466e+38f to MAX_float 2023-10-10 22:04:30 +00:00
mafiesto4 ac542bf920 Fix FieldHelper.GetFieldOffset crash for classes with const fields (compile-time)
Inline call in `CreateScriptingObject` for perf
2023-10-10 20:52:12 +02:00
mafiesto4 902c82ae1e Add pixel format logging when not supported for shadow map 2023-10-10 20:22:53 +02:00
Menotdan 075da66344 I am not a C# compiler. 2023-10-10 12:46:49 -04:00
Menotdan e273433d19 Merge branch 'master' into visject_grid_snap 2023-10-10 12:37:13 -04:00
Ruan Lucas 7fcb0a1da7 change terrain brush size with scroll 2023-10-10 10:46:47 -04:00
mafiesto4 ccf3469307 Minor Vulkan tweaks 2023-10-10 14:17:34 +02:00
mafiesto4 3ac7c4e0ee Codestyle fix 2023-10-09 23:21:02 +02:00
mafiesto4 69e973b837 Merge branch 'Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort' 2023-10-09 22:25:03 +02:00
mafiesto4 dafc8a61c1 Merge branch 'AnimationSampleNode-AnimationAssetReferencePort' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort 2023-10-09 22:24:57 +02:00
mafiesto4 d2594c05ab Merge branch 'nothingTVatYT-fix-linux-open-files-dialog' 2023-10-09 22:22:36 +02:00
mafiesto4 d6d18e93e0 Merge branch 'fix-linux-open-files-dialog' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linux-open-files-dialog 2023-10-09 22:22:25 +02:00
mafiesto4 00a03beb78 Optimize Half2 conversion in Render2D 2023-10-09 21:45:36 +02:00
nothingTVatYT 2ff4a69f53 fix reading of pipe buffer from external filechooser 2023-10-09 17:25:28 +02:00
mafiesto4 00100e11f2 Fix C# objects serialization bug when script throws exception during saving to Json
#1656
2023-10-09 15:31:46 +02:00
mafiesto4 fa57440a2f Fix typo 2023-10-09 14:48:19 +02:00
mafiesto4 bfab9d68db Bump up version for future 2023-10-09 14:39:22 +02:00
mafiesto4 8a018977d6 Merge branch 'MineBill-fix-transition-data' 2023-10-09 14:35:24 +02:00
mafiesto4 26ffe31a0f Merge branch 'fix-transition-data' of https://github.com/MineBill/FlaxEngine into MineBill-fix-transition-data 2023-10-09 14:35:15 +02:00
mafiesto4 09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
mafiesto4 8e23781153 Fix updating time left when destroying large amount of objects
#1584
2023-10-09 12:13:09 +02:00
mafiesto4 64d4076615 Minor tweaks 2023-10-09 12:06:55 +02:00
mafiesto4 d7e9e2ed16 Fix AssetsCache to include project path and reject cache when project gets duplicated with cache
#1631
2023-10-09 11:33:02 +02:00
mafiesto4 1ac4fef8d0 Merge branch 'nothingTVatYT-fix-linux-systeminfo' 2023-10-09 10:44:17 +02:00
mafiesto4 6c0011bef5 Merge branch 'fix-linux-systeminfo' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linux-systeminfo 2023-10-09 10:44:08 +02:00
mafiesto4 481a3cfba5 Minor tweaks 2023-10-08 23:33:51 +02:00
mafiesto4 fd7ef38639 Merge branch 'MineBill-linux-doubleclick' 2023-10-08 22:14:09 +02:00
mafiesto4 0b786feb65 Merge branch 'linux-doubleclick' of https://github.com/MineBill/FlaxEngine into MineBill-linux-doubleclick 2023-10-08 22:14:02 +02:00
nothingTVatYT 5b866b643b fix GetDesktopSize for Linux 2023-10-08 22:05:53 +02:00
minebill 03642632f5 Use a maximum distance between clicks, when detecting a double click 2023-10-08 22:05:02 +03:00
mafiesto4 552641c51a Fix potential crashes if uses calls terrain tools with invalid params 2023-10-08 17:02:26 +02:00
mafiesto4 4bfc97d982 Merge branch 'GoaLitiuM-viewport_cam_drift_fix' 2023-10-08 16:50:24 +02:00
mafiesto4 f3818c8a1d Merge branch 'viewport_cam_drift_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-viewport_cam_drift_fix 2023-10-08 16:48:23 +02:00
mafiesto4 45ae103612 Merge branch 'RuanLucasGD-Fix-Actor-OnDestroy' 2023-10-08 16:46:25 +02:00
mafiesto4 c3924d636d Merge branch 'Fix-Actor-OnDestroy' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Fix-Actor-OnDestroy 2023-10-08 16:41:40 +02:00
mafiesto4 38664e9d43 More improvements to 13853d5fb5 2023-10-08 16:34:41 +02:00
GoaLitiuM 4db1975f02 Fix Editor viewport camera drifting with odd viewport sizes 2023-10-08 17:28:28 +03:00
mafiesto4 13853d5fb5 Fix model asset previews to wait for materials to be loaded 2023-10-08 16:01:34 +02:00
mafiesto4 734f8bcaf4 Fix shader compilation tracking to check for directory existence 2023-10-08 15:52:36 +02:00
mafiesto4 52833377ca Merge branch 'Tryibion-auto-module' 2023-10-08 15:14:40 +02:00
mafiesto4 b56447bae4 Refactor code in #1423 to be cleaner 2023-10-08 15:14:35 +02:00
mafiesto4 3b23e50ee6 Merge branch 'auto-module' of https://github.com/Tryibion/FlaxEngine into Tryibion-auto-module
# Conflicts:
#	Source/Editor/Windows/ContentWindow.ContextMenu.cs
2023-10-08 13:43:28 +02:00
mafiesto4 dd466ef162 Merge branch 'GoaLitiuM-ies_fix' 2023-10-08 13:40:17 +02:00
mafiesto4 f80271bdfd Merge branch 'ies_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-ies_fix 2023-10-08 13:36:55 +02:00
mafiesto4 e07c7f2c15 Merge branch 'GoaLitiuM-light_field_order_fix' 2023-10-08 13:36:20 +02:00
mafiesto4 916993f241 Merge branch 'light_field_order_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-light_field_order_fix 2023-10-08 13:36:10 +02:00
mafiesto4 96a56c11ef Merge branch 'RuanLucasGD-fix_edit_text_box' 2023-10-08 13:34:13 +02:00
mafiesto4 12ed17618f Merge branch 'fix_edit_text_box' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_edit_text_box 2023-10-08 13:34:08 +02:00
mafiesto4 2d1415c40d Merge branch 'Chikinsupu-Visject-BendingPreviewConnectionFix' 2023-10-08 11:16:47 +02:00
mafiesto4 dc59a38b64 Merge branch 'Visject-BendingPreviewConnectionFix' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-BendingPreviewConnectionFix 2023-10-08 11:16:38 +02:00
mafiesto4 f7769439cf Merge branch 'Chikinsupu-Visject-ContextSensitiveParameterSupport' 2023-10-08 11:15:31 +02:00
mafiesto4 a9231d5e08 Merge branch 'Visject-ContextSensitiveParameterSupport' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ContextSensitiveParameterSupport 2023-10-08 11:15:26 +02:00
mafiesto4 af388ef8b4 Merge branch 'Chikinsupu-Visject-FixItemDuplicationBug' 2023-10-08 11:13:00 +02:00
mafiesto4 b2ee160bfe Merge branch 'Visject-FixItemDuplicationBug' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-FixItemDuplicationBug 2023-10-08 11:12:55 +02:00
mafiesto4 df38752506 Merge branch 'MineBill-alt-key-linux' 2023-10-08 11:10:14 +02:00
mafiesto4 880e394554 Merge branch 'alt-key-linux' of https://github.com/MineBill/FlaxEngine into MineBill-alt-key-linux 2023-10-08 11:10:08 +02:00
mafiesto4 b8f094e007 Cleanup Iterator in ChunkedArray 2023-10-08 11:09:12 +02:00
mafiesto4 b93cbbd194 Merge branch 'GoaLitiuM-dict_iter_fix' 2023-10-08 11:05:18 +02:00
Christopher Rothert 5e85fa2c0c Merge branch 'master' into feat/improved-camera-settings 2023-10-08 01:41:05 +02:00
Christopher Rothert 966e5cdda2 Update some comments 2023-10-08 01:40:50 +02:00
Christopher Rothert 997c442e69 Update movement speed formatting
* add property for movement speed text format
* add additional checks to camera speed progress calculation
* round movement speed to make it visually more appealing in the context menu
2023-10-08 01:07:36 +02:00
Ruan Lucas 95f40ecc0c clean code 2023-10-07 16:27:14 -04:00
minebill e903348d71 Fix incorrect mapping of Alt key on linux 2023-10-07 22:28:39 +03:00
Ruan Lucas 56c3080b10 fix edit text box 2023-10-07 11:06:23 -04:00
Nils Hausfeld d41ec15606 - Implemented support for surface parameters 2023-10-07 13:57:05 +02:00
GoaLitiuM 2eb49dba59 Move Use Inverse Squared Falloff above Falloff Exponent in lights
Prevents the checkbox in UI from moving around when toggling the value.
2023-10-07 14:38:58 +03:00
GoaLitiuM bc658bbfba Fix Dictionary iterator comparison
Missing change from 9291295a4d
2023-10-07 14:25:07 +03:00
GoaLitiuM 1f4343d664 Fix IES profile light computation formula 2023-10-07 14:24:54 +03:00
Edu Garcia 2bec653b81 Add color picker option to accept changes on dismissal 2023-10-07 10:15:17 +01:00
Christopher Rothert 00aa54cde8 Update camera speed stepping and easing
* remove complex curve function
* update camera easing feature to use Mathf.Pow instead
* add total camera speed steps to ViewportOptions
* change default value for max camera speed from 64 to 32
* update ViewportOptions ordering and grouping
* update string format for movement speed
2023-10-07 02:40:52 +02:00
NoriteSC 004e2ab5e8 Update Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
2023-10-06 23:07:19 +02:00
NoriteSC d7095957d0 Update Source/Editor/Surface/Archetypes/Material.cs
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
2023-10-06 23:07:00 +02:00
Nils Hausfeld e4bd84bd6a - Fixed items in Surface Paramter Group getting duplicated over and over again 2023-10-06 23:02:00 +02:00
NoriteSC 4e2870e90c Update Source/Editor/Surface/Archetypes/Material.cs
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
2023-10-06 22:56:16 +02:00
NoriteSC 1736aaeb6a Update Source/Editor/Surface/Archetypes/Material.cs
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
2023-10-06 22:54:26 +02:00
NoriteSC 7b601723c0 Merge branch 'FlaxEngine:master' into Debug 2023-10-06 22:16:11 +02:00
NoriteSC d5c0ad0487 Merge branch 'FlaxEngine:master' into Nodes 2023-10-06 22:15:35 +02:00
Nils Hausfeld 78c0e1dd92 - Visual fix to preview connection when pulling out of an input box or a reroute node 2023-10-06 18:16:04 +02:00
Nils Hausfeld c4136dcaa9 Merge branch 'master' into AnimationSampleNode-AnimationAssetReferencePort 2023-10-06 17:50:36 +02:00
Nils Hausfeld 63d57151d0 - Minor cleanup 2023-10-06 17:50:19 +02:00
mafiesto4 a9dd9adc22 Merge branch 'MineBill-control-double-click' 2023-10-06 17:22:10 +02:00
mafiesto4 a8f6a90a2f Merge branch 'control-double-click' of https://github.com/MineBill/FlaxEngine into MineBill-control-double-click 2023-10-06 17:20:46 +02:00
mafiesto4 a40819e37b Merge branch 'Muzz-Vert-color-deduplication-check' 2023-10-06 17:06:29 +02:00
mafiesto4 e41e200305 Merge branch 'Vert-color-deduplication-check' of https://github.com/Muzz/FlaxEngine into Muzz-Vert-color-deduplication-check 2023-10-06 17:06:21 +02:00
mafiesto4 5cf1d2b46e Code format 2023-10-06 17:06:17 +02:00
NoriteSC d07a5e9823 Merge branch 'FlaxEngine:master' into Nodes 2023-10-06 17:03:32 +02:00
mafiesto4 0fd225b185 Merge branch 'Tryibion-pos-camera' 2023-10-06 17:02:58 +02:00
mafiesto4 f1557554ab Merge branch 'pos-camera' of https://github.com/Tryibion/FlaxEngine into Tryibion-pos-camera 2023-10-06 17:02:51 +02:00
mafiesto4 5c57f73328 Merge branch 'ontrigger-improved-scrolling' 2023-10-06 17:01:29 +02:00
mafiesto4 bc291f592e Merge branch 'improved-scrolling' of https://github.com/ontrigger/FlaxEngine into ontrigger-improved-scrolling 2023-10-06 16:58:36 +02:00
mafiesto4 2d2ee03266 Merge branch 'Tryibion-scene-scroll-fix' 2023-10-06 16:08:13 +02:00
mafiesto4 e041a2d006 Merge branch 'scene-scroll-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-scroll-fix 2023-10-06 16:07:45 +02:00
mafiesto4 cd889604e1 Fix build regression 2023-10-06 16:02:31 +02:00
mafiesto4 2cac149741 Code cleanup for #1377 2023-10-06 15:58:23 +02:00
Nils Hausfeld ea355dd560 - Title of Animation sample node gets updated when connection of animation reference box changes 2023-10-06 15:30:52 +02:00
mafiesto4 4853ec9f49 Merge branch 'Withaust-viewlayer' 2023-10-06 15:26:20 +02:00
mafiesto4 58552afc40 Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer 2023-10-06 15:26:15 +02:00
mafiesto4 ae308ab27a Minor code cleanup #1619 2023-10-06 15:25:25 +02:00
Nils Hausfeld e07ae33040 - Added input box to animation sample node to receive animation assets
- AssetSelect not gets shown or hidden depending on if the box has a connection
- Animation asset reference box now overrides asset picker
2023-10-06 15:23:43 +02:00
mafiesto4 3c35396f47 Merge branch 'Chikinsupu-Visject-AutomaticCasting' 2023-10-06 14:39:03 +02:00
mafiesto4 b1e6e6a8d1 Merge branch 'Visject-AutomaticCasting' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-AutomaticCasting 2023-10-06 14:38:58 +02:00
mafiesto4 a698095bdd Fix spatial audio playback when clip is set after the audio source was enabled
#1622
2023-10-06 14:34:08 +02:00
mafiesto4 92e28f66af Fix various issues with audio clip data buffers to reduce artifacts (especially when using 24-bit data) 2023-10-06 14:19:22 +02:00
mafiesto4 e29d3d02a2 Refactor audio clip import settings to use auto-generated bindings via AudioTool 2023-10-06 14:08:48 +02:00
mafiesto4 560f699dd8 Fix various issues with OpenAL buffers playback (do proper bit convertion) 2023-10-06 13:59:03 +02:00
mafiesto4 176123eb1f Fix AudioClip loading error when buffer start times diff has rounding error 2023-10-06 11:40:39 +02:00
mafiesto4 9870d162e4 Fix creating prefabs directly from prefab objects
#1432
2023-10-06 10:07:57 +02:00
Christopher Rothert fd94cfb469 Update how camera settings widget is displayed
* add option to force a certain text width to ViewportWidgetButton
* force camera settings widget to fit longest possible speed value
* changed displayed camera speed using string.Format
* changed some lines to always correctly display the camera speed
* switched from Mathf.Clamp to Mathf.Saturate for values between 0 and 1
2023-10-05 20:04:09 +02:00
Tryibion 233eb8a39d Fix prefab window tree 2023-10-05 12:13:41 -05:00
Tryibion 544ff3d5f0 Fix HScroll bar from covering nodes in scene window. 2023-10-05 12:10:49 -05:00
mafiesto4 3a56e39306 Merge branch 'GoaLitiuM-disable_resharper_build' 2023-10-05 19:02:27 +02:00
mafiesto4 5810febc4a Merge branch 'disable_resharper_build' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-disable_resharper_build 2023-10-05 19:02:21 +02:00
mafiesto4 f0293679c4 Merge branch 'GoaLitiuM-rules_assembly_csharp_ver' 2023-10-05 19:00:47 +02:00
mafiesto4 cecc4a4106 Merge branch 'rules_assembly_csharp_ver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rules_assembly_csharp_ver 2023-10-05 19:00:37 +02:00
GoaLitiuM 88d9e60bee Generate Rider-specific user solution configuration files
Disables "Use Resharper Build" option by default in generated solutions,
Resharper can't detect file changes in project using custom build
commands.
2023-10-05 19:31:28 +03:00
GoaLitiuM 858baa0ee0 Use latest supported C# version for building rules assemblies 2023-10-05 19:31:07 +03:00
Nils Hausfeld dc6a2d4d25 - Cleanup and comments 2023-10-05 18:11:08 +02:00
Nils Hausfeld d7ade326a9 - Implemented automatic casting to visject 2023-10-05 18:04:55 +02:00
mafiesto4 5dac7c234b Merge branch 'nothingTVatYT-master' 2023-10-05 14:22:00 +02:00
mafiesto4 62894cb6b1 Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master 2023-10-05 14:21:52 +02:00
Christopher Rothert 3a9fdd8b52 Add possibility to disable camera easing
* add camera easing setting to camera settings widget
* add camera easing default setting to ViewportOptions
* update some settings in ViewportOptions
2023-10-05 13:10:02 +02:00
mafiesto4 546553b82d Add some new splash quotes 2023-10-05 11:44:14 +02:00
mafiesto4 9af6048bec Fix regression from #1312 when passing structure from C++ to C# thunk as already boxed value 2023-10-05 11:36:47 +02:00
mafiesto4 18aafb6fc7 Fix regression from #1312 when passing structure from C++ to C# thunk as already boxed value 2023-10-05 11:35:52 +02:00
mafiesto4 cd2f03d8ef Tweaks 2023-10-05 10:48:52 +02:00
mafiesto4 e6c45fccb3 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
mafiesto4 86d1d29820 Fix deadlock regression from fd679f0af5 when applying Game Settings itself 2023-10-05 10:13:49 +02:00
nothingTVatYT 9d4089dc0a Merge branch 'master' of github.com:nothingTVatYT/FlaxEngine 2023-10-05 00:08:04 +02:00
nothingTVatYT bc872ebff5 fix menu misalignment problem on Linux 2023-10-05 00:06:51 +02:00
Christopher Rothert 4b78d5e39e Orthographic/perspective mode toggle
Note: missing dedicated icon!
2023-10-04 23:30:51 +02:00
Christopher Rothert 1f2d665654 Add camera speed easing based on Mathf.InterpEaseInOut
* change camera move speed method to use easing curve
* add methods for inversion of Mathf.InterpEaseInOut (might have better alternative)
* add setting for easing curve degree in ViewportOptions

* update camera speed adjustments to use easing curve
* remove unused camera speed values array
* update some comments and namings
2023-10-04 23:30:51 +02:00
Christopher Rothert ccf37e9d68 Add saving and loading of cached values for camera settings
* remove "Default" from all settings in ViewportOptions as they are shown in the "Defaults" group anyway
2023-10-04 23:30:51 +02:00
Christopher Rothert a280ce3dc7 Add reset button to camera settings widget 2023-10-04 23:30:51 +02:00
Christopher Rothert 4f93a0d9c9 Add default camera settings to editor options
* update ViewportOptions to include new default camera settings
* update existing default settings in ViewportOptions
* extract viewport options setup into own method
* initialize new camera settings with default settings in EditorViewport
2023-10-04 23:30:50 +02:00
Christopher Rothert 67536f04e9 Improve camera panning
* add camera panning speed option to camera settings context menu
* add relative panning speed based on distance to camera target to camera settings context menu
* add relative panning option to camera settings context menu

* fix float comparisons
* remove invert panning entry from view widget
* remove unused show/hide method for camera widget
2023-10-04 23:30:50 +02:00
Christopher Rothert 3dcd1a5ffb Improve viewport camera settings
* remove fixed camera speed buttons from camera speed scale widget
* change camera speed scale widget to general camera settings widget
* move all camera-related settings from view mode widget to camera settings widget
* fix some typo

* add possibility to set camera speed manually
* add min/max camera speed options
2023-10-04 23:30:50 +02:00
mafiesto4 1838c7bba7 Minor cleanup 2023-10-04 23:21:40 +02:00
mafiesto4 469c599a5e Merge branch 'Tryibion-editor-font' 2023-10-04 23:15:41 +02:00
mafiesto4 a6e9637442 Merge branch 'editor-font' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-font 2023-10-04 23:15:29 +02:00
mafiesto4 fd679f0af5 Add automatic game settings apply when saving json file in Editor
#1440
2023-10-04 23:11:38 +02:00
Tryibion b586b5fe41 Ensure editor font is sent as something. 2023-10-04 15:57:28 -05:00
mafiesto4 d1c0900ad7 Fix potential error when loading Guid from Json 2023-10-04 22:38:06 +02:00
mafiesto4 d2eefd4345 Merge branch 'Chikinsupu-Visject-ContextSensitiveNodes' 2023-10-04 22:27:03 +02:00
mafiesto4 92f677f238 Codestyle formatting #1522 2023-10-04 22:25:27 +02:00
mafiesto4 2e6fa8fc25 Merge branch 'Visject-ContextSensitiveNodes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ContextSensitiveNodes 2023-10-04 22:15:31 +02:00
mafiesto4 7777f73c26 Fix warning 2023-10-04 20:20:35 +02:00
mafiesto4 b3cef29abc Merge branch 'Menotdan-material_import' 2023-10-04 20:16:39 +02:00
mafiesto4 f46cc32715 Cleanup code #1115 2023-10-04 20:15:23 +02:00
mafiesto4 c46303018e Merge branch 'material_import' of https://github.com/Menotdan/FlaxEngine into Menotdan-material_import 2023-10-04 19:59:42 +02:00
mafiesto4 6f28496754 Merge branch 'Tryibion-game-window-focus-issue' 2023-10-04 19:58:36 +02:00
mafiesto4 f2a3338dce Improve #859 2023-10-04 19:58:10 +02:00
mafiesto4 8811c9cda0 Merge branch 'game-window-focus-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-game-window-focus-issue 2023-10-04 19:02:18 +02:00
mafiesto4 1149d7a04f Merge branch 'GoaLitiuM-launchsettings_fix' 2023-10-04 18:57:55 +02:00
mafiesto4 1dcad007c7 Merge branch 'launchsettings_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_fix 2023-10-04 18:57:50 +02:00
mafiesto4 b1cb2cfb37 Merge branch 'GoaLitiuM-particle_update_fix' 2023-10-04 18:56:54 +02:00
mafiesto4 cbbe730d22 Merge branch 'particle_update_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-particle_update_fix 2023-10-04 18:56:49 +02:00
mafiesto4 1db179d0b2 Merge branch 'RuanLucasGD-import_mesh_with_collision_type_as_convex' 2023-10-04 17:39:44 +02:00
mafiesto4 a5374920bd Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex 2023-10-04 17:39:39 +02:00
mafiesto4 57dc3e00c7 Merge branch 'Arcnor-pugixml_extra' 2023-10-04 17:37:02 +02:00
mafiesto4 bd14790628 Merge branch 'pugixml_extra' of https://github.com/Arcnor/FlaxEngine into Arcnor-pugixml_extra 2023-10-04 17:36:55 +02:00
mafiesto4 273a939229 Merge branch 'Tryibion-cs-script-namespace' 2023-10-04 17:36:19 +02:00
mafiesto4 099a80127e Merge branch 'cs-script-namespace' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-script-namespace 2023-10-04 17:36:10 +02:00
mafiesto4 f1d57e47cb Fix regression in some context menus on Windows due to recent changes to windows showing after first paint 2023-10-04 17:34:14 +02:00
mafiesto4 fe9b6d73a8 Fix build regression from b3b6251c10 2023-10-04 16:54:50 +02:00
mafiesto4 bed736a8ee Add support for importing embedded textures via Assimp importer
#669
2023-10-04 15:16:10 +02:00
Edu Garcia f1600b3014 Move custom pugixml changes to pugixml_extra 2023-10-04 13:14:06 +01:00
mafiesto4 d68c65d9d6 Fix build regression from 9fa709aa79 2023-10-04 13:50:15 +02:00
mafiesto4 391b03b5cd Merge branch 'Tryibion-windows-fix' 2023-10-04 13:37:10 +02:00
mafiesto4 a009afc1a3 Merge branch 'windows-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-windows-fix 2023-10-04 13:37:04 +02:00
mafiesto4 98241c0cbe Merge branch 'Tryibion-game-set-open' 2023-10-04 13:35:26 +02:00
mafiesto4 569a8eb538 Merge branch 'game-set-open' of https://github.com/Tryibion/FlaxEngine into Tryibion-game-set-open 2023-10-04 13:35:21 +02:00
mafiesto4 627c0a211d Merge branch 'Tryibion-skinned-box-fix' 2023-10-04 13:34:39 +02:00
mafiesto4 9bfc5f5daa Merge branch 'skinned-box-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-skinned-box-fix 2023-10-04 13:34:25 +02:00
mafiesto4 7c932d3a2f Merge branch 'nothingTVatYT-master' 2023-10-04 13:33:17 +02:00
mafiesto4 d2531273e6 Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master 2023-10-04 13:33:10 +02:00
mafiesto4 58f926fbb4 Merge branch 'Menotdan-restore_message_clearer' 2023-10-04 13:28:54 +02:00
mafiesto4 25e1c3deaf Merge branch 'restore_message_clearer' of https://github.com/Menotdan/FlaxEngine into Menotdan-restore_message_clearer 2023-10-04 13:28:40 +02:00
NoriteSC 329910ae0d missing input fix 2023-10-04 13:18:42 +02:00
NoriteSC d7b9056d94 added AAStep and resolved stefnotch reviewe 2023-10-04 13:15:17 +02:00
mafiesto4 9fa709aa79 Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
#1525
2023-10-04 12:42:11 +02:00
NoriteSC 367eaf2f89 adjustment to nodes size 2023-10-04 10:28:48 +02:00
mafiesto4 46353365da Fix missing debug shapes drawing when skeleton node gets selected
#1220
2023-10-04 10:24:36 +02:00
mafiesto4 52b9a995ad Fix bone Offset Matrix from fbx when using root RotationMatrix
#1525
2023-10-04 10:01:17 +02:00
NoriteSC 70ca1996c5 added Ratangle Mask and FWidth 2023-10-04 10:00:47 +02:00
mafiesto4 b3b6251c10 Add GlobalInfo parsing to OpenFBX
#1525
2023-10-04 09:47:48 +02:00
Tryibion c6bd989744 Add Game Settings open button to menu. 2023-10-03 22:47:13 -05:00
Menotdan 074dc2c58d Merge branch 'FlaxEngine:master' into visject_grid_snap 2023-10-03 23:30:18 -04:00
Tryibion b5d927baa5 Force windows window to be correct size when restoring window on maximize from minimize. 2023-10-03 16:22:43 -05:00
mafiesto4 68a713fb95 Fix model importer to use precomputed Offset Matrix for skeletal model bones
#1525
2023-10-03 22:30:58 +02:00
mafiesto4 4e83a0a757 Fix potential exception in drag and drop handling 2023-10-03 22:20:44 +02:00
Tryibion b948152a41 Simplify 2023-10-03 09:40:46 -05:00
GoaLitiuM 36b1dc1452 Fix particle effects not working properly at high framerate 2023-10-03 17:38:21 +03:00
Tryibion 9fbc51a22a Add back in fixed margin code. 2023-10-03 09:21:27 -05:00
Tryibion d6861696a5 Simplify. 2023-10-03 09:17:52 -05:00
Tryibion 60ac0a8196 Fix box changes from animations. 2023-10-03 08:25:05 -05:00
Tryibion 7bb3ddefeb Fix AnimatedModel box. 2023-10-03 07:51:15 -05:00
mafiesto4 167fead18d Backport https://github.com/nem0/OpenFBX/commit/0f53d0461f72a0b0879cd682097b597b85ae116f 2023-10-03 12:24:06 +02:00
mafiesto4 58c6e0cd15 Backport https://github.com/nem0/OpenFBX/commit/dde6cbeb14cab424b9bbbeb6d75c4b84cc22f633 2023-10-03 12:23:36 +02:00
mafiesto4 ee83c60e1f Backport https://github.com/nem0/OpenFBX/commit/756d9b28aa01915421a107552655efa68b804fcd 2023-10-03 12:23:13 +02:00
mafiesto4 78b08b4552 Backport https://github.com/nem0/OpenFBX/commit/ccceff4f7889611dd1fd9d5fd2d5ccecbc210b9f 2023-10-03 12:22:35 +02:00
mafiesto4 2caa168dd9 Fix using DefaultFrameRate for animation imported with Assimp
#1444
2023-10-03 10:00:57 +02:00
mafiesto4 8007417fe5 Fix applying scale to imported models with Assimp
#1445 #1443
2023-10-03 09:50:50 +02:00
nothingTVatYT 78b074e7da Fix segfault: target can be null when font size is changed 2023-10-03 01:14:35 +02:00
mafiesto4 94611c7f7e Merge branch 'Tryibion-input' 2023-10-02 21:30:41 +02:00
mafiesto4 3a2ff0f4a2 Merge branch 'input' of https://github.com/Tryibion/FlaxEngine into Tryibion-input 2023-10-02 21:30:31 +02:00
mafiesto4 4149da5f9e Fix crash when generating project files with toolchain setup that fails
#1537
2023-10-02 18:57:40 +02:00
Tryibion 4e42f84873 Fix bug in depreciated triggered action placement. 2023-10-02 08:39:13 -05:00
mafiesto4 dd66ee3521 Add using text Show in Finder on macOS in Editor 2023-10-02 13:26:26 +02:00
mafiesto4 5fe135e10b Fix updating Content folder name when renamed in Finder on macOS 2023-10-02 13:11:20 +02:00
mafiesto4 8a9d0271a3 Add ignoring ’.DS_Store’ files in Content on macOS 2023-10-02 13:04:21 +02:00
mafiesto4 b9198fc7a1 Merge remote-tracking branch 'origin/master' 2023-10-02 12:54:41 +02:00
mafiesto4 8bafdb0b78 Remove std::function usage from ArrayExtensions 2023-10-02 12:52:44 +02:00
mafiesto4 41f005f95b Fix typo from 17291a8a13 2023-10-02 12:49:02 +02:00
mafiesto4 17291a8a13 Fix Cannot find compatible metal driver on macOS due to the newest Vulkan SDK regression
#1469
2023-10-02 12:48:14 +02:00
mafiesto4 1156f72fbe Add versions sorting to VulkanSDK selection on macOS 2023-10-02 12:40:37 +02:00
mafiesto4 70f0fbe954 Fix crash on Vulkan when drawing shader without binding proper constant Buffer
#1289
2023-10-02 11:37:24 +02:00
mafiesto4 0ea3cb0d69 Improve workflow with Android project generated after #1570 2023-10-02 11:05:19 +02:00
Menotdan 10ea0b0665 Make it clearer what "Restore Materials on Reimport" means. 2023-10-02 03:32:11 -04:00
Menotdan 139aea5f2d Merge branch 'FlaxEngine:master' into material_import 2023-10-02 01:14:49 -04:00
Menotdan 1b12ccd180 Remove extra spacing on copyright notice. 2023-10-02 00:36:07 -04:00
Menotdan 8cf6134f8b Cleanup. 2023-10-02 00:34:14 -04:00
Menotdan 8ba1878657 Cleanup Logs. 2023-10-02 00:18:16 -04:00
Menotdan d9f3fe186d Implement function to properly get the size of the value editor for an InputBox. 2023-10-02 00:13:29 -04:00
Menotdan 032793d202 Merge branch 'visject_grid_snap' of https://github.com/Menotdan/FlaxEngine into visject_grid_snap
Merge master to bring everything up to date.
2023-10-01 23:32:27 -04:00
Menotdan 4e45ac6ef4 Merge branch 'FlaxEngine:master' into visject_grid_snap 2023-10-01 23:32:21 -04:00
Tryibion bd32619016 Small fix 2023-10-01 21:11:08 -05:00
mafiesto4 652510ee50 Minor codestyle tweaks for #1420 2023-10-01 21:55:20 +02:00
mafiesto4 9b605f445c Merge branch 'RedTheKitsune-better-missing-script-handling' 2023-10-01 21:12:07 +02:00
mafiesto4 ae654c2f0a Merge branch 'better-missing-script-handling' of https://github.com/RedTheKitsune/FlaxEngine into RedTheKitsune-better-missing-script-handling 2023-10-01 21:07:34 +02:00
mafiesto4 b492c9421b Fix Tag deserialization in cooked game
#1534
2023-10-01 21:02:08 +02:00
MineBill 8a34ae3ece Handle double clicking to eliminate perceived lag. 2023-10-01 18:41:32 +03:00
NoriteSC 809b9e3a7a added safeguards 2023-10-01 16:47:33 +02:00
MineBill 618b1bfd39 Evaluate transition data before executing the transition rule. 2023-10-01 16:13:49 +03:00
mafiesto4 dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
mafiesto4 a001a5fbdc Remove mutex usage since scenes are loaded in sync for now 2023-10-01 13:17:37 +02:00
mafiesto4 6d92d0b58f Merge branch 'RuanLucasGD-Remove-Background_From-CollisionDataWindow' 2023-10-01 12:35:27 +02:00
mafiesto4 2db55a3711 Merge branch 'Remove-Background_From-CollisionDataWindow' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Remove-Background_From-CollisionDataWindow 2023-10-01 12:35:22 +02:00
mafiesto4 8de9e06b58 Merge branch 'Tryibion-main-win' 2023-10-01 12:33:59 +02:00
mafiesto4 fc499b763d Merge branch 'main-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-main-win 2023-10-01 12:33:54 +02:00
mafiesto4 9acff68209 Merge branch 'Tryibion-rot-around-fix' 2023-10-01 12:32:51 +02:00
mafiesto4 4f5e7988c9 Merge branch 'rot-around-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-rot-around-fix 2023-10-01 12:32:42 +02:00
mafiesto4 20797fce5a Merge branch 'Tryibion-base-win-size' 2023-10-01 12:30:19 +02:00
mafiesto4 883abc2f3b Merge branch 'base-win-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-base-win-size 2023-10-01 12:30:14 +02:00
mafiesto4 1e96bb7647 Merge branch 'GoaLitiuM-vs_android_intellisense_fix' 2023-10-01 12:29:43 +02:00
mafiesto4 ec7dcc4cfb Merge branch 'vs_android_intellisense_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_android_intellisense_fix 2023-10-01 12:29:36 +02:00
mafiesto4 acc7d0893f Merge branch 'GoaLitiuM-vscode_csharp_build_tasks' 2023-10-01 12:28:38 +02:00
mafiesto4 3ae0e4f65e Merge branch 'vscode_csharp_build_tasks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_csharp_build_tasks 2023-10-01 12:28:30 +02:00
mafiesto4 92382b42c4 Merge branch 'GoaLitiuM-assembly_load_fix' 2023-10-01 12:28:09 +02:00
mafiesto4 7dc3a3c1a2 Merge branch 'assembly_load_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assembly_load_fix 2023-10-01 12:27:54 +02:00
mafiesto4 3f8c91c83a Merge branch 'GoaLitiuM-build_engine_bindings' 2023-10-01 12:27:22 +02:00
mafiesto4 5832d995eb Merge branch 'build_engine_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_engine_bindings 2023-10-01 12:27:14 +02:00
mafiesto4 3754b5c958 Merge branch 'GoaLitiuM-sln_generation_fix2' 2023-10-01 12:26:44 +02:00
mafiesto4 6e47db0ebe Merge branch 'sln_generation_fix2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_generation_fix2 2023-10-01 12:26:39 +02:00
mafiesto4 38cf756f1f Merge branch 'Tryibion-blur-fix' 2023-10-01 12:25:44 +02:00
mafiesto4 8c61b6d41b Merge branch 'blur-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-blur-fix 2023-10-01 12:25:39 +02:00
mafiesto4 18a2824753 Merge branch 'GoaLitiuM-sceneanim_null_check_fix' 2023-10-01 12:12:33 +02:00
mafiesto4 19a0eab966 Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix 2023-10-01 12:12:21 +02:00
mafiesto4 4e839c2e3d Merge branch 'Arcnor-renameNewActor' 2023-10-01 12:10:33 +02:00
mafiesto4 26040f27cc Merge branch 'renameNewActor' of https://github.com/Arcnor/FlaxEngine into Arcnor-renameNewActor 2023-10-01 12:08:01 +02:00
mafiesto4 450d49b0e7 Merge branch 'Arcnor-labelSetBaselineGap' 2023-10-01 12:07:04 +02:00
mafiesto4 da647d3403 Merge branch 'labelSetBaselineGap' of https://github.com/Arcnor/FlaxEngine into Arcnor-labelSetBaselineGap 2023-10-01 12:06:57 +02:00
mafiesto4 2dd6297d18 Merge branch 'GoaLitiuM-visualscript_valuetype_fix' 2023-10-01 12:06:19 +02:00
mafiesto4 3f3f31f70f Merge branch 'visualscript_valuetype_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-visualscript_valuetype_fix 2023-10-01 12:06:00 +02:00
mafiesto4 e8a093f0b3 Merge branch 'Tryibion-font-size-fixes' 2023-10-01 12:05:24 +02:00
mafiesto4 5e3bb4d51e Merge branch 'font-size-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-size-fixes 2023-10-01 12:05:20 +02:00
mafiesto4 3078a9d212 Merge branch 'davevanegdom-Statusbar-Imrpovements' 2023-10-01 12:04:01 +02:00
mafiesto4 4d6a27c92a Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements 2023-10-01 12:01:31 +02:00
mafiesto4 e0f840563d Merge branch 'M-3-H-master' 2023-10-01 12:00:50 +02:00
mafiesto4 a761a7e857 Merge branch 'master' of https://github.com/M-3-H/FlaxEngine into M-3-H-master 2023-10-01 12:00:40 +02:00
mafiesto4 5e283b3d16 Merge branch 'Tryibion-fix-tooltip' 2023-10-01 11:59:36 +02:00
mafiesto4 818b2c3bb5 Merge branch 'fix-tooltip' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tooltip 2023-10-01 11:59:30 +02:00
mafiesto4 0690d8695d Merge branch 'Chikinsupu-Visject-PrettierConnectionBezier' 2023-10-01 11:59:10 +02:00
mafiesto4 c35a21a1dc Merge branch 'Visject-PrettierConnectionBezier' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-PrettierConnectionBezier 2023-10-01 11:57:08 +02:00
mafiesto4 0eda67bd73 Fix nested profiler events usage
#https://github.com/FlaxEngine/FlaxEngine/issues/1380
2023-10-01 11:56:54 +02:00
mafiesto4 659a70dc81 Merge branch 'Tryibion-bool-fix' 2023-10-01 11:36:26 +02:00
mafiesto4 3a85b27cbe Merge branch 'bool-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-bool-fix 2023-10-01 11:36:21 +02:00
mafiesto4 8c69363fba Merge branch 'Zode-master' 2023-10-01 11:35:11 +02:00
mafiesto4 f4ee709bc6 Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master 2023-10-01 11:35:06 +02:00
mafiesto4 ecda813b4a Merge branch 'AndrejStojkovic-master' 2023-10-01 11:34:36 +02:00
mafiesto4 bd8240c5a5 Merge branch 'master' of https://github.com/AndrejStojkovic/FlaxEngine into AndrejStojkovic-master 2023-10-01 11:34:30 +02:00
mafiesto4 5bfcbd907a Merge branch 'Tryibion-output-win' 2023-10-01 11:27:19 +02:00
mafiesto4 0d0dc9bc07 Merge branch 'output-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-output-win 2023-10-01 11:27:11 +02:00
mafiesto4 1c21939f40 Minor changes 2023-10-01 11:24:49 +02:00
mafiesto4 d10d52ec0c Add thread-safety to various scripting methods 2023-10-01 10:57:51 +02:00
mafiesto4 075f40b93a Minor fixes 2023-10-01 10:56:30 +02:00
mafiesto4 af3f6d0003 Fix crash in new Delegate when checking if it's binded 2023-10-01 10:56:09 +02:00
mafiesto4 0ae413d4fe Fix crash when using Visual Script runtime in async 2023-10-01 10:55:48 +02:00
mafiesto4 b960600102 Optimize scenes loading with Job System 2023-10-01 10:55:01 +02:00
Tryibion b943c7ca3e Add extra check for stationary rotation. 2023-09-30 22:19:09 -05:00
Tryibion 113307ddf9 Simplify to return main window even in editor. 2023-09-30 21:36:41 -05:00
Tryibion 8edd50c293 Simplify 2023-09-30 21:34:40 -05:00
Tryibion cc681de30e Fix more and add bool check to orient the actor or not. 2023-09-30 21:33:27 -05:00
Tryibion 260c48e41d Change blur panel to draw self. Fix issue with blur strength slider. 2023-09-30 17:44:42 -05:00
Tryibion bae1cfbc8a Change base editor window size to 75% of desktop size when restored for first time. 2023-09-30 17:35:42 -05:00
Tryibion 1366c2850f Fix Actor.RotateAround to rotate the actors orientation. 2023-09-30 17:21:48 -05:00
Nils Hausfeld 07d13f0144 - Implemented very basic support for method override nodes
- Cleanup
2023-09-30 23:06:26 +02:00
Tryibion 85a985cd7f Expose Main Window to c# through Screen class. 2023-09-30 13:52:20 -05:00
Nils Hausfeld aca6d7110d - Cleanup and comments 2023-09-30 20:27:51 +02:00
Nils Hausfeld 2e09c4fb63 - Made visject items a tiny tiny tiny bit taller 2023-09-30 20:22:49 +02:00
Nils Hausfeld 1dc01cd023 - Added compatibility checks to packing structures nodes
- Added compatibility checks to more function nodes
2023-09-30 20:07:33 +02:00
Nils Hausfeld 719efc4a99 - Added Input/Output compatibility check to event based nodes
- Removed a huge chunk of compatibility checking code out of CMItem
2023-09-30 13:45:21 +02:00
Nils Hausfeld 35f641955b - Removed NodeTypeHint
- Added delegates to check compatiblity with custom archetypes
- Added compatibility check to InvokeMethod archetype
2023-09-30 13:20:04 +02:00
GoaLitiuM 6483f95450 Fix Visual Studio project folder GUIDs randomization during regeneration 2023-09-30 03:26:56 +03:00
GoaLitiuM cc318dddd7 Remap non-native Editor VS build configurations to native configurations 2023-09-30 02:37:05 +03:00
GoaLitiuM c9324004eb Build C# bindings after generating engine project files 2023-09-30 01:22:43 +03:00
GoaLitiuM 8b8970e4b9 Generate VSCode attach profile for native debugging 2023-09-29 23:51:27 +03:00
GoaLitiuM bf2c10b036 Generate one VSCode debugger attach launch profile per debugger type 2023-09-29 23:51:24 +03:00
GoaLitiuM 8a19b5ddd6 Skip adding VSCode task and launch profiles for plugins and dependencies 2023-09-29 23:51:22 +03:00
GoaLitiuM 811d639573 Generate Visual Studio Code build tasks for C#-projects 2023-09-29 23:51:17 +03:00
Nils Hausfeld 3befe4bb4a - Fixed a bug where items with a string match didn't get highlighted anymore when the group name matched
- Remouved double filtering when group name matched
- Started fixing asynchronous Un/Packing nodes filtering
2023-09-29 21:53:34 +02:00
GoaLitiuM 18310c9264 Fix loading shared managed assemblies multiple times 2023-09-29 22:12:50 +03:00
Nils Hausfeld b5dc916568 - Moved ScriptType casting check from Box to ScriptType class
- Even more cleanup and comments, wowzers
2023-09-29 17:44:31 +02:00
Nils Hausfeld 091d34b20d - Even more cleanup and comments 2023-09-29 17:26:56 +02:00
Nils Hausfeld 4bf46c3af3 - More cleanup and comments 2023-09-29 17:19:38 +02:00
Nils Hausfeld a4970b7fce - Group names now get filtered again (currently doing a second filtering pass through the items)
- More cleanup
2023-09-29 16:25:34 +02:00
Edu Garcia 8cdd026826 Merge branch 'FlaxEngine:master' into renameNewActor 2023-09-29 15:04:23 +01:00
Nils Hausfeld 2144ad4f7b Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-29 16:00:15 +02:00
Luke Schneider b7b8213179 Some additional fixes to light theme support
Fixed some issues with light theme support:

1) Icons in content tree nodes (Folder icons) now use the foreground color.  I did not find a case where the content tree is used for other icons.

2) The asset picker now uses the Background Normal color (instead of a very transparent dark gray) for the background, and Orange for the text.  Did not seem like it warranted adding a new color, and Orange works in both dark and light styles.

3) The platform selector icons are now hard-coded instead of based on the style.  This may sound odd, but the icons are colored, so they should always use White as the fully active color.  Previously they worked with a dark theme because the Foreground was set to white.

4) Fixed the CollectionBackgroundColor in the light theme being dark gray instead of light gray like it should be.  This fixes certain lists of things having a dark background in the light theme.
2023-09-29 07:43:59 -05:00
Zode db8f721fa7 Fix build project generation under arch 2023-09-29 11:20:24 +03:00
Tryibion 8f5af2e149 Fix bool editor when null. 2023-09-28 19:49:59 -05:00
Ruan Lucas bb54229760 Simplify code 2023-09-28 20:13:57 -04:00
Tryibion 9975bde78c Change output window search and scroll bars to be like other windows. 2023-09-28 19:09:02 -05:00
Ruan Lucas ba20402900 Change OnDestroy order 2023-09-28 19:05:26 -04:00
mafiesto4 fd3f10864b Fixes for iOS #1312 2023-09-29 00:00:51 +02:00
mafiesto4 f77198c7ca Fixes for iOS #1312 2023-09-29 00:00:21 +02:00
GoaLitiuM 1d42988f39 Fix VisualScript method calls not working with value types 2023-09-29 00:50:19 +03:00
Edu Garcia 6d3fdeec8a Rename new actor after creating it 2023-09-28 22:50:07 +01:00
Edu Garcia 8eed667d5a Makes BaseLinesGapScale configurable for Label 2023-09-28 22:41:24 +01:00
Tryibion 9a5d8e2c51 Fix tooltip crash 2023-09-28 15:31:30 -05:00
Nils Hausfeld 84b240216f - Implemented context sensitive toggle functionality
- Item list now updates on the fly when toggleing context sensitivity
- Added profiling
- Fixed a highlighting bug
- Minor cleanup
2023-09-28 21:31:58 +02:00
Tryibion 137951201d Refactor to use Camera Node. 2023-09-28 14:09:08 -05:00
GoaLitiuM 96d880df6a Fix crash in SceneAnimationPlayer 2023-09-28 22:06:07 +03:00
GoaLitiuM 58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
GoaLitiuM ea201b6173 Fix null check in SceneAnimationWindow
The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Nils Hausfeld b96098e555 Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-28 20:59:59 +02:00
Nils Hausfeld 9acee40746 - Added context sensitive toggle gui 2023-09-28 20:53:47 +02:00
mafiesto4 58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Nils Hausfeld 98f65ec303 Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-28 20:34:56 +02:00
mafiesto4 310d61edda Merge branch 'Tryibion-prevent-full-desktop' 2023-09-28 20:34:29 +02:00
mafiesto4 983694eb4f Merge branch 'prevent-full-desktop' of https://github.com/Tryibion/FlaxEngine into Tryibion-prevent-full-desktop 2023-09-28 20:34:12 +02:00
Tryibion 9694522b4e Change to use enum value. 2023-09-28 13:25:56 -05:00
mafiesto4 7e55a61444 Merge branch 'GoaLitiuM-editor_bindings' 2023-09-28 20:18:35 +02:00
mafiesto4 481bbd3a77 Merge branch 'editor_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_bindings 2023-09-28 20:17:35 +02:00
mafiesto4 139e6d0d1f Improve #1514 to share code for tooltip position wrapping 2023-09-28 20:16:57 +02:00
mafiesto4 28c651252a Merge branch 'Tryibion-tooltip-move' 2023-09-28 20:07:50 +02:00
mafiesto4 b242820132 Merge branch 'tooltip-move' of https://github.com/Tryibion/FlaxEngine into Tryibion-tooltip-move 2023-09-28 19:59:59 +02:00
mafiesto4 88758a4f3a Merge branch 'Tryibion-editor-options-save-popup' 2023-09-28 19:58:29 +02:00
mafiesto4 9ad607c054 Merge branch 'editor-options-save-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-options-save-popup 2023-09-28 19:58:24 +02:00
mafiesto4 e319b4dedc Minor optimization for PhysX events cleanup 2023-09-28 19:37:08 +02:00
mafiesto4 82b2f46b48 Post-merge tweaks for #1312 2023-09-28 19:21:06 +02:00
mafiesto4 30482f62e2 Merge branch 'GoaLitiuM-marshalling_scriptingobject_changes' 2023-09-28 18:41:30 +02:00
mafiesto4 279528a30d Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
# Conflicts:
#	Source/Engine/Engine/NativeInterop.Unmanaged.cs
#	Source/Engine/Scripting/Runtime/DotNet.cpp
2023-09-28 18:41:20 +02:00
mafiesto4 46e00af723 Merge branch 'NoriteSC-BugFixes' into 1.7 2023-09-28 13:11:15 +02:00
mafiesto4 d71c171412 Cleanup code in #1367 and fix api compatibility, revert joint changes 2023-09-28 13:10:58 +02:00
mafiesto4 3b94792f2e Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
mafiesto4 7cc6163a38 Restore C# method caching in Editor 1d7ba2210a 2023-09-28 12:09:56 +02:00
mafiesto4 15377acc25 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-28 12:01:34 +02:00
mafiesto4 53c53c1166 Merge branch 'GoaLitiuM-sln_generation_fix' 2023-09-28 11:51:26 +02:00
mafiesto4 d89400b84e Merge branch 'sln_generation_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_generation_fix 2023-09-28 11:51:20 +02:00
mafiesto4 c50bbfff76 Merge branch 'GoaLitiuM-clang_detect_fix' 2023-09-28 11:48:44 +02:00
mafiesto4 bd842e60bd Merge branch 'clang_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-clang_detect_fix 2023-09-28 11:48:19 +02:00
mafiesto4 23cfc522e8 Merge branch 'GoaLitiuM-managed_error_dialog' 2023-09-28 11:47:30 +02:00
mafiesto4 0a8fa46f77 Merge branch 'managed_error_dialog' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_error_dialog 2023-09-28 11:47:23 +02:00
mafiesto4 77f962b33d Fix soft refs in bindings to match C# version that is not generic 2023-09-28 11:47:16 +02:00
mafiesto4 98d5769558 Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory) 2023-09-28 10:59:09 +02:00
mafiesto4 b7e871ecfd Minor tweaks 2023-09-28 10:58:29 +02:00
MZ 2cc6e80958 Checked my working. 2023-09-28 16:07:38 +10:00
MZ 299f68ebfe Vert color deduplication check 2023-09-28 16:00:31 +10:00
Luke Schneider ad28a3fdbf Better light theme (Style) support, and a Default light theme (as a secondary option)
1) Added ForegroundViewport as a new color.  It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials.  It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport.  A new color seemed appropriate.

2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor).  This includes  the Row class, Asset class, SingleChart class, Timeline Class, and more.

3) Added a second theme/Style (DefaultLight) to include with the engine.  It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary).  I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
GoaLitiuM bcccb71373 Show full exception message in error message box for managed exceptions 2023-09-28 00:25:26 +03:00
mafiesto4 37d166dce7 Merge branch 'GoaLitiuM-mutex_delegate_fixes' into 1.7 2023-09-27 22:42:36 +02:00
mafiesto4 9a5165ebdd Merge branch 'mutex_delegate_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-mutex_delegate_fixes 2023-09-27 22:42:23 +02:00
ontrigger 249ded3d1f fix incorrect link 2023-09-27 22:12:21 +03:00
GoaLitiuM 8338d1cc37 Fix Which not returning the found executable on success 2023-09-27 21:47:45 +03:00
GoaLitiuM d7db26cf89 Detect latest versions of clang 2023-09-27 21:47:41 +03:00
Nils Hausfeld 155d11c07b - Filtering now also applies when dragging a connection from an input port 2023-09-27 19:28:06 +02:00
GoaLitiuM 22e5afdb6f Fix Visual Studio project GUIDs getting randomized during regeneration 2023-09-27 20:17:19 +03:00
Nils Hausfeld 98e9c75cb8 Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-27 18:52:59 +02:00
GoaLitiuM 0c00dc20a2 Always generate additional Visual Studio solution files for all platforms 2023-09-27 19:43:59 +03:00
GoaLitiuM bff18a5564 Add -genproject -rider option for generating Rider compatible solution files 2023-09-27 19:43:56 +03:00
mafiesto4 2f9c601678 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-27 17:32:47 +02:00
Nils Hausfeld 63c213aec0 - Support for Impulse ports 2023-09-27 17:04:35 +02:00
Nils Hausfeld c4da34a463 - Implemented function node and bind/unbind node compatiblility/filtering
- Added NodeTypeHint enum
2023-09-27 16:24:33 +02:00
mafiesto4 44292efa04 Fix editing array of tags in Editor that is null initially
#1451
2023-09-27 13:38:03 +02:00
mafiesto4 86c06297e8 Merge branch 'GoaLitiuM-unsub_event_nothrow' 2023-09-27 13:21:18 +02:00
mafiesto4 934457ac0b Merge branch 'unsub_event_nothrow' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unsub_event_nothrow 2023-09-27 13:21:12 +02:00
mafiesto4 4dd6653098 Merge branch 'solnem-fix/editor-window-closing-during-camera-flight' 2023-09-27 13:18:17 +02:00
mafiesto4 75711a16bc Merge branch 'fix/editor-window-closing-during-camera-flight' of https://github.com/solnem/FlaxEngine into solnem-fix/editor-window-closing-during-camera-flight 2023-09-27 13:18:10 +02:00
mafiesto4 b00156f519 Add some improvements to particles editing
#1395
2023-09-27 13:04:44 +02:00
mafiesto4 523a14af56 Fix missing Variant marshalling for scripting structures bindings
#1395
2023-09-27 13:04:14 +02:00
Nils Hausfeld be944e35a5 Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-27 12:48:07 +02:00
mafiesto4 e5e37f3a41 Add android_native_app_glue.h to be included in engine package 2023-09-27 11:31:52 +02:00
mafiesto4 bff9c3419d Merge branch 'GoaLitiuM-fix_uaf' 2023-09-26 21:30:04 +02:00
Tryibion d14dc56b5c Change name to AxisValueChanged. 2023-09-26 10:26:06 -05:00
Tryibion 9b48d1feb8 Update comments 2023-09-26 10:04:08 -05:00
Tryibion 071a73c6d9 Add AxisChanged event to InputAxis. 2023-09-26 10:03:34 -05:00
Tryibion 3a9dd3f8f8 Small wording change 2023-09-26 09:41:41 -05:00
Tryibion ed2dd7211a Add back depriciated Triggered event. 2023-09-26 09:40:30 -05:00
GoaLitiuM e8088f42ac Fix string use-after-free while loading managed assemblies 2023-09-26 17:37:53 +03:00
Tryibion eeab9774a9 Add easily getting action state 2023-09-26 09:31:23 -05:00
Tryibion ea1da0481f Change input event to trigger different input states. 2023-09-26 08:35:10 -05:00
mafiesto4 0ddb0e4350 Merge branch 'Tryibion-ui-adds' 2023-09-26 10:48:32 +02:00
mafiesto4 a919130434 Merge branch 'ui-adds' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-adds 2023-09-26 10:47:24 +02:00
mafiesto4 c015feac84 Merge branch 'stefnotch-patch-13' 2023-09-26 10:46:11 +02:00
mafiesto4 3b26d1e0ea Merge branch 'patch-13' of https://github.com/stefnotch/FlaxEngine into stefnotch-patch-13 2023-09-26 10:46:05 +02:00
mafiesto4 6621e70ae7 Add objects replication and RPC stats table to Network Profiler 2023-09-26 10:33:12 +02:00
stefnotch 1bc7ad5e9d Update SerializeAttribute.cs 2023-09-26 10:30:57 +02:00
Menotdan f06af4d589 Visual studio auto-formatting fixed by just editing it in notepad :) 2023-09-26 00:09:57 -04:00
Menotdan 0f53c486ed Fixed formatting to match master branch 2023-09-26 00:05:50 -04:00
Menotdan fdf760f483 Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into material_import
Merge Upstream Changes.
2023-09-25 23:51:34 -04:00
ontrigger 2d37e59e73 completely remove SmoothingScale 2023-09-26 00:51:44 +03:00
Nils Hausfeld d8e2b06c38 - Minor cleanup 2023-09-25 23:26:33 +02:00
ontrigger 056d8d5b6c don't animate when scrollbar is held 2023-09-25 23:46:16 +03:00
ontrigger a18d2d0eba remove logging 2023-09-25 23:35:52 +03:00
ontrigger 6a62dac49b remove usages of SmoothingScale across the codebase 2023-09-25 23:29:29 +03:00
ontrigger 9667848c96 make scrolling duration based and deprecate SmoothingScale 2023-09-25 23:28:29 +03:00
Nils Hausfeld 3b393ef4db Groups now get filtered by box type when added after the context menu was opened 2023-09-25 22:07:50 +02:00
Christopher Rothert 5ced9453d4 Fix editor window closing when using RMB + Ctrl + W for slow camera flight 2023-09-25 22:03:40 +02:00
Menotdan 081ef1fd81 More debug draws. It seems to be showing some weird issues with leftWidth/rightWidth size. 2023-09-25 14:20:35 -04:00
Nils Hausfeld 33c51d0a8e - Filtering is functioning now for all default groups 2023-09-25 19:10:05 +02:00
Tryibion fd3a5c55e1 Simplify code 2023-09-25 11:50:04 -05:00
Tryibion 5eff51d47e Add button to position camera to editor viewport view. 2023-09-25 11:46:37 -05:00
mafiesto4 da47088250 Add conditional profiling in Editor (run only when using Profiler window) 2023-09-25 18:34:07 +02:00
mafiesto4 216a5e9f92 Add support for displaying all active Network Peer stats in Editor Profiler tab 2023-09-25 16:49:18 +02:00
mafiesto4 a672f6aa6b Merge branch 'Tryibion-npute-editor-improve' 2023-09-25 16:34:09 +02:00
mafiesto4 c374127de1 Fix error when loading project on non-ASCII path
#1439
2023-09-25 16:34:01 +02:00
mafiesto4 96b6313acb Fix crash when loading C# assembly from non-ASNSI path
#1439
2023-09-25 16:30:24 +02:00
mafiesto4 cfd53eea60 Merge branch 'npute-editor-improve' of https://github.com/Tryibion/FlaxEngine into Tryibion-npute-editor-improve 2023-09-25 15:47:38 +02:00
mafiesto4 273e70da09 Merge branch 'Tryibion-fix-rightclick-source' 2023-09-25 15:46:49 +02:00
mafiesto4 d7b5a582f2 Merge branch 'fix-rightclick-source' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-rightclick-source 2023-09-25 15:46:43 +02:00
mafiesto4 212a2e1ded Format code from recent PRs 2023-09-25 15:42:23 +02:00
mafiesto4 ef106c6a29 Merge branch 'Radiangames-MMB_Pan' 2023-09-25 15:41:08 +02:00
mafiesto4 c46ec41f6f Merge branch 'MMB_Pan' of https://github.com/Radiangames/FlaxEngine into Radiangames-MMB_Pan 2023-09-25 15:40:19 +02:00
mafiesto4 90a4fba767 Improve #1490 performance to use Ordinal string comparision and just check for extension on some generated files 2023-09-25 15:39:00 +02:00
mafiesto4 e37d9017c0 Merge branch 'Tryibion-gen-file-filter' 2023-09-25 15:37:23 +02:00
mafiesto4 8ac23e556a Merge branch 'gen-file-filter' of https://github.com/Tryibion/FlaxEngine into Tryibion-gen-file-filter 2023-09-25 15:37:11 +02:00
mafiesto4 0e5755ddaf Merge branch 'Chikinsupu-TextBox-ControlBackspaceSupport' 2023-09-25 15:36:17 +02:00
mafiesto4 1b9d61b408 Merge branch 'TextBox-ControlBackspaceSupport' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-TextBox-ControlBackspaceSupport 2023-09-25 15:34:40 +02:00
mafiesto4 ee5c11cef5 Merge branch 'Chikinsupu-ContainerControl-ShiftTabSupport' 2023-09-25 15:34:11 +02:00
mafiesto4 2fb1778801 Merge branch 'ContainerControl-ShiftTabSupport' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-ContainerControl-ShiftTabSupport 2023-09-25 15:31:23 +02:00
mafiesto4 8d72b1661b Merge branch 'GoaLitiuM-vulkan_shader_comp_fix' 2023-09-25 15:22:55 +02:00
mafiesto4 4fd8697082 Working improvements from docs PR 2023-09-25 11:11:56 +02:00
mafiesto4 b2ec235f01 Minor tweaks 2023-09-25 11:00:49 +02:00
Tryibion 84ecd49439 Fix slider clipping left most pixel of fill bar. 2023-09-24 15:40:56 -05:00
Tryibion 8a2272b825 Add has border and border thickness options. 2023-09-24 15:40:40 -05:00
Tryibion cb89daad36 Clean up comments. 2023-09-24 15:15:53 -05:00
Tryibion 87ef35cd4f Add tooltips to move with the mouse cursor. 2023-09-24 15:14:28 -05:00
Nils Hausfeld 50ebd5cb87 - Fixed massive UI freeze because of perform layout oversight 2023-09-24 20:31:22 +02:00
Nils Hausfeld 8d39d51f90 - Added profiling 2023-09-24 20:22:44 +02:00
Nils Hausfeld 038a3603e4 - Possible nodes get filtered now depending on the available node ports 2023-09-24 19:33:03 +02:00
mafiesto4 626bdf2e37 Add Variant::AsStructure to comparision operator between VariantType and ScriptingTypeHandle 2023-09-24 19:27:23 +02:00
mafiesto4 8a00a3e61e Expose moveTo node functions to override in C# 2023-09-24 19:26:41 +02:00
mafiesto4 65583ac6aa Add NavMeshRuntime to scripting api 2023-09-24 19:26:17 +02:00
Nils Hausfeld 0de31f630f - Moved control point calculation into its own function since multiple parts of the code depend on it
- 'DrawConnection' function now calls the control point calculation function
- 'IntersectsConnection' function now calls the control point calculation function
2023-09-24 18:40:34 +02:00
Ruan Lucas 1e3debf1ec Remake #1413 2023-09-24 11:37:14 -04:00
Ruan Lucas 409b17df2d Remake 2023-09-24 11:28:07 -04:00
GoaLitiuM 9021deb49e Fix Vulkan shader compilation with source files missing the last newline 2023-09-24 15:39:24 +03:00
mafiesto4 15b1e0a984 Minor fixes 2023-09-24 13:20:19 +02:00
mafiesto4 959bd33efc Rename AllocState to NewState 2023-09-24 13:17:59 +02:00
davevanegdom 22764f5362 Improved SceneNodeDoubleClick names 2023-09-23 23:28:59 +02:00
Nils Hausfeld b6ad252305 - Removed unnecessary null-conditional operator
- Removed unnecessary Float2 allocation
2023-09-23 19:14:06 +02:00
GoaLitiuM 10bcb26005 Fix invalid characters in generated C# launch settings paths 2023-09-23 18:29:53 +03:00
mafiesto4 dc324b4ec6 Fix crash when max files open limit is too small on macOS/iOS 2023-09-23 14:47:16 +02:00
mafiesto4 f09aebacad Add editor app packaging for macOS 2023-09-23 14:42:05 +02:00
GoaLitiuM 080091c271 Fix missing bindings for Actor related actions 2023-09-23 15:35:55 +03:00
GoaLitiuM 385c3541c9 Apply global editor bindings in most windows 2023-09-23 15:23:09 +03:00
GoaLitiuM 52cf4df641 Add input bindings for File menu actions 2023-09-23 15:23:09 +03:00
GoaLitiuM a1cbaba743 Add Editor input bindings for Profiler window and Profiler actions 2023-09-23 15:23:09 +03:00
GoaLitiuM 8ed57863b8 Add Editor input bindings for Tools menu items 2023-09-23 15:23:09 +03:00
GoaLitiuM efbc757369 Cancel camera rotation toggle when entering playmode or hitting escape 2023-09-23 15:23:08 +03:00
GoaLitiuM 2023aa8c94 Add viewport camera movement speed adjustment input bindings 2023-09-23 15:23:08 +03:00
GoaLitiuM 0122a9f699 Implement viewport camera rotation toggle for trackpad users 2023-09-23 15:23:08 +03:00
GoaLitiuM 69ce189c5d Add input bindings for Scene viewport related actions and Pilot Actor 2023-09-23 15:23:08 +03:00
GoaLitiuM 964913013d Add shortcut key to gizmo buttons 2023-09-23 15:23:07 +03:00
GoaLitiuM 17e1afb04a Add Editor input option for toggling gizmo transform space 2023-09-23 15:23:07 +03:00
GoaLitiuM 61b4738b6a Fix Editor bindings with no modifiers triggering with modifiers pressed 2023-09-23 15:23:07 +03:00
GoaLitiuM 642766d9cc Add Editor input options for Play Current Scenes and running cooked game 2023-09-23 15:23:07 +03:00
Nils Hausfeld 963300c2cb - Implemented shift tab support for Container Controls 2023-09-23 11:56:45 +02:00
davevanegdom 1b84f57a5b Small optimization 2023-09-23 03:24:19 +02:00
mafiesto4 1c20398d8c Merge remote-tracking branch 'origin/master' into 1.7 2023-09-22 22:43:29 +02:00
Ruan Lucas 29e1d9855a add hability to create spline points with mouse click 2023-09-22 15:32:07 -04:00
mafiesto4 248304a78f Fix regression of importing only a single material for models with split objects enabled
#1483
2023-09-22 19:43:00 +02:00
Meh d11e3b5bd4 Update SplashScreen.cpp 2023-09-22 19:25:16 +02:00
Nils Hausfeld df23174deb - Added proper control backspace support 2023-09-22 19:23:16 +02:00
Meh 25708e2875 add more quotes 2023-09-22 19:01:37 +02:00
mafiesto4 0948f7f18e Merge branch 'Tryibion-copy-paste-fix' 2023-09-22 18:56:44 +02:00
mafiesto4 07db94c4f7 Merge branch 'copy-paste-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-copy-paste-fix 2023-09-22 18:56:39 +02:00
mafiesto4 aa969ec023 Merge branch 'Tryibion-create-folder-fix' 2023-09-22 18:54:53 +02:00
mafiesto4 cb423f78f4 Merge branch 'create-folder-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-create-folder-fix 2023-09-22 18:50:57 +02:00
mafiesto4 86a7484947 Merge branch 'Tryibion-max-min-on-click' 2023-09-22 18:49:19 +02:00
mafiesto4 19651db45e Merge branch 'max-min-on-click' of https://github.com/Tryibion/FlaxEngine into Tryibion-max-min-on-click 2023-09-22 18:49:14 +02:00
mafiesto4 72d61017f1 Merge branch 'Chikinsupu-fix-VisjectContextMenu-SpaceInput' 2023-09-22 18:46:00 +02:00
mafiesto4 2b4911ef06 Merge branch 'fix-VisjectContextMenu-SpaceInput' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-fix-VisjectContextMenu-SpaceInput 2023-09-22 18:45:55 +02:00
davevanegdom 23f4a82bbc Double click actions + open prefab ctxmenu 2023-09-22 18:31:54 +02:00
Menotdan 2696bc3704 Add debug view for collision boxes. 2023-09-22 12:26:11 -04:00
Meh 45231a8b04 Update SplashScreen.cpp 2023-09-22 18:13:31 +02:00
Meh 7b051ce827 Update SplashScreen.cpp 2023-09-22 18:08:14 +02:00
Meh b82436cf4e Refactor splash screen quotes
removed bad ones and added more nice quotes.
2023-09-22 17:58:13 +02:00
mafiesto4 cf4fc535b3 Merge branch 'GoaLitiuM-debug_log_exception_line_fix' 2023-09-22 17:49:11 +02:00
Meh 15859134a3 Refactor splash screen quotes
Removed bad and weird quotes, added nice ones.
2023-09-22 17:33:17 +02:00
mafiesto4 dbbd6ce045 Add codesigning to macOS editor package binaries 2023-09-22 17:19:14 +02:00
GoaLitiuM 08d04ea6fb Fix exceptions in Debug Log Window not using correct line numbers
Additions to fix in commit 1714bc243a
2023-09-22 16:54:58 +03:00
Tryibion bd864c42fa Add popup to editor options to remind the user to save or not. 2023-09-22 08:40:38 -05:00
Nils Hausfeld d0679c1f9b - Made Visject connection bezier curves bend around nodes 2023-09-22 15:28:46 +02:00
davevanegdom d94dfe9fa9 Merge remote-tracking branch 'upstream/master' into Statusbar-Imrpovements 2023-09-22 13:19:57 +02:00
mafiesto4 faeb21a77a Merge branch 'GoaLitiuM-csproj_file_structure' 2023-09-22 13:02:42 +02:00
mafiesto4 da00d3b971 Merge branch 'csproj_file_structure' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csproj_file_structure 2023-09-22 13:02:20 +02:00
mafiesto4 bd4efe5f02 Merge branch 'wackoisgod-macos-bugs-two' 2023-09-22 13:01:28 +02:00
mafiesto4 79aba00ab4 Merge branch 'macos-bugs-two' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-bugs-two 2023-09-22 13:01:21 +02:00
mafiesto4 1a0fad5be0 Merge branch 'MineBill-rider-open-file' 2023-09-22 12:58:04 +02:00
mafiesto4 6b8d1f448e Merge branch 'rider-open-file' of https://github.com/MineBill/FlaxEngine into MineBill-rider-open-file 2023-09-22 12:57:54 +02:00
mafiesto4 787479357e Codestyle fix #1495 2023-09-22 12:57:07 +02:00
mafiesto4 5f9a81a664 Merge branch 'GoaLitiuM-window_flicker_fix' 2023-09-22 12:55:18 +02:00
mafiesto4 d6c177ffca Merge branch 'window_flicker_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-window_flicker_fix 2023-09-22 12:55:11 +02:00
mafiesto4 2b01e3781c Merge branch 'GoaLitiuM-unloaded_assembly_fix' 2023-09-22 12:54:30 +02:00
mafiesto4 9731d76a94 Merge branch 'unloaded_assembly_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unloaded_assembly_fix 2023-09-22 12:54:22 +02:00
mafiesto4 bccb796baf Merge branch 'MineBill-shader-division' 2023-09-22 12:53:22 +02:00
mafiesto4 97be8b572f Merge branch 'shader-division' of https://github.com/MineBill/FlaxEngine into MineBill-shader-division 2023-09-22 12:53:16 +02:00
mafiesto4 053e27ca9c Merge branch 'wackoisgod-macos-csproj-fix' 2023-09-22 12:51:25 +02:00
mafiesto4 0fbb3f4414 Merge branch 'macos-csproj-fix' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-csproj-fix 2023-09-22 12:51:08 +02:00
mafiesto4 62c2008cbc Fix crash in C# JobSystem.Dispatch due to GC collecting Delegate object 2023-09-22 12:50:50 +02:00
mafiesto4 a0de513a43 Optimize updating scripts tick arrays 2023-09-22 12:37:35 +02:00
mafiesto4 31b3f56ddb Fix visibility of some internal NativeInterop methods for game bindings 2023-09-22 12:37:13 +02:00
mafiesto4 abcfc8af35 Add using exact C# method profiler data for profiler events in overriden thunk method callbacks 2023-09-22 12:04:41 +02:00
Andrew Spiering ab7ca683bb Addressing Feedback
* use a better method of getting Editor binary folder
2023-09-22 02:59:38 -07:00
Andrew Spiering 1537f49e73 Fixing Editor Path
* Again the path was hardcoded to win64
2023-09-22 02:41:09 -07:00
Andrew Spiering 017967d5f8 Fixing non-windows platforms csproj files
* Seems there was a hardcoded path ? for the prebuilt binaries for the FlaxEngine dll
2023-09-22 02:13:49 -07:00
MineBill 1714bc243a Fix not capturing the the Debug.Log line in the DebugLogWindow 2023-09-22 11:03:59 +03:00
Tryibion 7012832050 Add filter to content window to hide generated files. Hide by default. 2023-09-21 21:29:21 -05:00
Tryibion 521b180352 Fix issue with copying and poasting in same folder. 2023-09-21 18:56:45 -05:00
davevanegdom 5fc9176ce7 Removed customization for "Normal" and "TextColor" 2023-09-21 23:18:46 +02:00
Red Kitsune 794ccd42ff - Added MissingScriptEditor 2023-09-21 22:00:20 +02:00
GoaLitiuM bbf8883275 Fix docking hint areas not hiding after dragging a window 2023-09-21 20:13:06 +03:00
Ruan Lucas 4451f5feb2 add spline snap 2023-09-21 12:44:47 -04:00
GoaLitiuM bf68d17afe Create VS folder structure for BuildScripts and FlaxEngine source files 2023-09-21 19:44:21 +03:00
GoaLitiuM 7d69abadb7 Fix script reload crash with .NET libraries 2023-09-21 19:44:01 +03:00
Nils Hausfeld d19984d3e9 - Pressing space to open visject context menu now ignores the space char as input 2023-09-21 18:02:00 +02:00
davevanegdom 80a3bb2ae2 Replaced string color lookups 2023-09-21 17:10:49 +02:00
Luke Schneider 65bf13ea4f Removed debug messages 2023-09-21 08:38:18 -05:00
Luke Schneider ad29dd0c92 MMB Panning
Added MMB panning to VisjectSurfaces (materials/etc).
2023-09-21 08:37:13 -05:00
davevanegdom 21c742bd8a Customizable statusbar 2023-09-21 14:54:57 +02:00
MineBill 8f668c8506 Ensure floating numbers are formatted with enough precision 2023-09-21 12:39:19 +03:00
mafiesto4 97ed46bc4f Merge branch 'GoaLitiuM-default_configurations_fix' 2023-09-21 11:31:43 +02:00
mafiesto4 38671e0e01 Merge branch 'default_configurations_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-default_configurations_fix 2023-09-21 11:28:59 +02:00
mafiesto4 4bc3d922d0 Merge branch 'GoaLitiuM-msbuild_detect_fix' 2023-09-21 11:28:04 +02:00
mafiesto4 b66cbc1d67 Merge branch 'msbuild_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-msbuild_detect_fix 2023-09-21 11:27:59 +02:00
mafiesto4 d94c0d3323 Fix C#-only game projects to reference precompiled DLLs instead of FlaxEngine.csproj 2023-09-21 11:26:04 +02:00
mafiesto4 a420ca72d6 Fix Visual Studio solution project to ensure that main project is the first one 2023-09-21 11:23:57 +02:00
Andrew Spiering d4c71b5fd9 Launching Rider on macOS
* Fixing issues where when the editor would try and launch rider on an M1/2 machine it would not properly open because it was the wrong architecture which is now resolved because open will do the right thing
* Making the ParseArgs function a little more resilient against escaped arguments
2023-09-20 23:16:38 -07:00
Tryibion f315286e26 Change wording to "Set To Null" 2023-09-20 19:08:36 -05:00
Tryibion 12c0ce9ea5 Revert maximize. 2023-09-20 18:09:16 -05:00
Red Kitsune 74acc93c0c Add XML comments 2023-09-21 01:03:35 +02:00
Tryibion ccb3f40de0 Prevent inital window from being covering the task bar on restore of windows window 2023-09-20 17:58:08 -05:00
Tryibion eb5a1f1103 Fix max and min on double click main menu buttons for custom menu bar 2023-09-20 17:49:17 -05:00
GoaLitiuM ed51791b58 Prevent generating VS configurations for Win32 and engine projects 2023-09-21 01:00:04 +03:00
mafiesto4 da7ba0ecba Fix regression on cooking ios game 2023-09-20 22:41:47 +02:00
Tryibion ffbd14ad49 Fix right clicking on source folder to sometimes select non-visible child. 2023-09-20 15:35:36 -05:00
Tryibion cadd0d2356 Fix visuals 2023-09-20 15:18:33 -05:00
mafiesto4 bcce08e81c Codestyle fix and doc 2023-09-20 22:14:54 +02:00
GoaLitiuM 07da23338b Update README 2023-09-20 23:14:13 +03:00
GoaLitiuM d328f0adc4 Update build scripts to detect only supported versions of MSBuild 2023-09-20 23:14:11 +03:00
mafiesto4 386e097fe9 Merge branch 'wackoisgod-macos-flex-build-bugs' 2023-09-20 22:07:33 +02:00
Tryibion 812813251d Fix being able to create folder from project folder. 2023-09-20 14:42:18 -05:00
GoaLitiuM fea296bcbb Fix white window flickering in context menus 2023-09-20 22:00:16 +03:00
Tryibion dfb9f1985f Improve input editors to use combo box. 2023-09-20 13:19:03 -05:00
Andrew Spiering 821c373ae2 Allow for better support for running on m1/2 machines
* So we need to account for 2 possible situations where you are running under and emulated process and a native process with a different target host in this case x64
2023-09-20 09:12:48 -07:00
Menotdan 2b1266147c Add new condition from split object bugfix on master. 2023-09-20 11:02:19 -04:00
mafiesto4 20a4e348ef Bump up build number and version 2023-09-20 16:07:24 +02:00
mafiesto4 9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
mafiesto4 3ede4c2192 Fix typo 2023-09-20 16:02:24 +02:00
mafiesto4 4611de5ed6 Bump up build number 2023-09-20 16:02:15 +02:00
mafiesto4 8cd8ae93c3 Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading 2023-09-20 15:01:02 +02:00
mafiesto4 8bd6649510 Refactor managed array unboxing to handle case of C# array passes as object
#1415
2023-09-20 14:17:11 +02:00
mafiesto4 5c5c64cf76 Update macOS app cooking to properly execute tools 2023-09-20 11:52:26 +02:00
mafiesto4 34a36d822a Improve parsing command line in build tools when using lots of quotes 2023-09-20 10:06:16 +02:00
mafiesto4 1740cbf2eb Improve process starting on mac 2023-09-20 09:21:56 +02:00
mafiesto4 e3cf9c05e4 Fix logging macOS process to remove redundant newlines 2023-09-20 09:06:54 +02:00
mafiesto4 038c67c819 Merge branch 'wackoisgod-macos-fixes' 2023-09-20 08:48:14 +02:00
Menotdan 67653cc0e8 Increase the size of the bitwise node to accomodate for the "Result" text. 2023-09-20 01:45:49 -04:00
Andrew Spiering f40657ea04 macOS support fixes
* Adding macOS FileSystemWatcher, this should allow files to be monitored and update like the other OSs
* Reworked how macOS launches processes to use NSTask which just deals with escaped and unescaped paths better
* Made a change to the ScriptsBuilder::RunBuildTool, this was adding the escaped values to the path, in reality it should be up to the underlying OS to make sure things are properly escaped, so removed those as they just end up causing issues. Also instead of appending the args to the fileName we just properly use the Arguments variable on the CreateProcessSettings
* No longer use open in order to show files in the finder, we use the proper method selectFile
* made a slight cleanup change to the MacPlatform Tick function
* Added ToNSString functions just to make that easier
* Added a ParseArguments function that will take a string and turn it into an array for NSTask
2023-09-19 20:58:12 -07:00
Menotdan b4d95a68f1 Apply patch from DutchDave on discord to make nodes selectable from any point on the node. 2023-09-19 23:08:57 -04:00
Menotdan 0fe1acdabc Update grid size to fit the Node Box positioning. 2023-09-19 23:00:55 -04:00
Menotdan a7d56c29b5 Update scaling setters. 2023-09-19 23:00:17 -04:00
Menotdan d83d510002 Update material size node to fit text.. 2023-09-19 22:59:38 -04:00
mafiesto4 92733d1a69 Merge branch 'GoaLitiuM-genproject_startup_fix' 2023-09-19 23:48:36 +02:00
mafiesto4 ea37a0924b Merge branch 'genproject_startup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-genproject_startup_fix 2023-09-19 23:48:30 +02:00
mafiesto4 7e81fdbd75 Fix crash when D3D11 backend fails to create shader due to driver failure 2023-09-19 23:45:30 +02:00
GoaLitiuM 4a1787dfbe Generate project files at startup when project Cache was cleared 2023-09-20 00:15:25 +03:00
mafiesto4 a56ce92867 Fix crash when importing model with materials and Split Objects enabled 2023-09-19 23:07:10 +02:00
mafiesto4 417d911bab Merge branch 'dector-fix/1384/use-xdg-open-on-linux' 2023-09-19 22:01:35 +02:00
mafiesto4 5dd5bc3583 Merge branch 'fix/1384/use-xdg-open-on-linux' of https://github.com/dector/FlaxEngine into dector-fix/1384/use-xdg-open-on-linux 2023-09-19 22:01:28 +02:00
mafiesto4 6514ab3680 Merge branch 'Crawcik-unix-dotnet-location' 2023-09-19 22:00:42 +02:00
mafiesto4 d9333018c2 Merge branch 'unix-dotnet-location' of https://github.com/Crawcik/FlaxEngine into Crawcik-unix-dotnet-location
# Conflicts:
#	Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs
2023-09-19 22:00:36 +02:00
mafiesto4 c7bfd70628 Merge branch 'eLeSTRaGo-Dev-fix/launch_editor_second_time_on_linux' into 1.7 2023-09-19 21:53:43 +02:00
mafiesto4 b6971e1788 Merge branch 'fix/launch_editor_second_time_on_linux' of https://github.com/eLeSTRaGo-Dev/FlaxEngine into eLeSTRaGo-Dev-fix/launch_editor_second_time_on_linux 2023-09-19 21:53:31 +02:00
mafiesto4 a71de7357c Merge remote-tracking branch 'origin/master' into 1.7 2023-09-19 21:42:53 +02:00
mafiesto4 f0b5d3b838 Minor improvements 2023-09-19 21:37:24 +02:00
mafiesto4 e9cf188c2d Add outline for relevant BT nodes when debugging tree 2023-09-19 21:24:00 +02:00
mafiesto4 336fe46e03 Add GetDebugInfo to BT nodes for debugging 2023-09-19 20:57:19 +02:00
mafiesto4 f845344d03 Add internal access level to Scripting API members (field, properties and functions) 2023-09-19 20:39:48 +02:00
Andrej Stojkovikj 35ee890f9f Fix in typo, should be length instead of magnitude 2023-09-19 19:33:25 +02:00
Andrej Stojkovikj cb460af264 Revert last feature since feature already exists 2023-09-19 19:29:59 +02:00
Denys 4c5168a976 Use xdg-open to open file manager in Linux
`nautilus` is GNOME file manager. Other distros might use another FM.

As a common ground we can use `xdg-open` which is a part of `freedesktop.org` and should be available almost everywhere.
2023-09-19 16:50:17 +02:00
Andrej Stojkovikj 8930c7ba56 Implemented static functions for length and length squared for Vectors 2023-09-19 16:09:18 +02:00
Andrej Stojkovikj 3f299f4cf6 Just in case change type cast for other variables as well 2023-09-19 15:57:33 +02:00
Andrej Stojkovikj e1f528ec9a Fix SmoothDamp missed type casting for Vector2 2023-09-19 15:48:16 +02:00
Andrej Stojkovikj 4e44002259 Fix SmoothDamp missed type casting for Vector 3 2023-09-19 15:47:38 +02:00
davevanegdom 9fbfc83535 Editor order cleanup 2023-09-19 14:19:38 +02:00
davevanegdom ad8d84bfd7 Revert "Surface node body responds to mouse events"
This reverts commit d9b3443818.
2023-09-19 14:16:40 +02:00
mafiesto4 49a6b5734a Fix crash when setting material instance base material before it's loaded 2023-09-19 14:14:57 +02:00
davevanegdom 4257f1e2ac Color settings for Debug and Output log 2023-09-19 14:10:25 +02:00
davevanegdom 8166970038 Merge remote-tracking branch 'upstream/master' into DebugOutputImprovements 2023-09-19 14:09:51 +02:00
mafiesto4 255e47fa1e Fix crash due to invalid message in Assimp 2023-09-19 14:00:37 +02:00
mafiesto4 2655dd12d6 Reapply e218cc417f but a little better 2023-09-19 13:40:01 +02:00
mafiesto4 bb5ff740bf Update recastnavigation lib to 1.6 2023-09-19 13:34:32 +02:00
mafiesto4 0083ebd887 Fix missing C# static fields in native scripting api 2023-09-19 09:32:37 +02:00
davevanegdom 88530606df Merge remote-tracking branch 'upstream/master' into ContentContextCondition 2023-09-19 01:10:51 +02:00
davevanegdom d9b3443818 Surface node body responds to mouse events 2023-09-19 01:09:05 +02:00
Red Kitsune 7c0546c68d After CR changes 2023-09-19 00:21:56 +02:00
mafiesto4 10dc06be9b Fix crash if OpenAL internal device name is all whitespaces 2023-09-18 19:23:10 +02:00
mafiesto4 c4b22b2120 Merge branch 'Tryibion-slider-thumb-highlighting' 2023-09-18 17:34:07 +02:00
mafiesto4 3c28fbe44c Merge branch 'slider-thumb-highlighting' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider-thumb-highlighting 2023-09-18 17:29:41 +02:00
mafiesto4 fa73d9d451 Merge branch 'Tryibion-clamp-node-size' 2023-09-18 17:29:10 +02:00
mafiesto4 cdcba9bddb Merge branch 'clamp-node-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-clamp-node-size 2023-09-18 17:29:02 +02:00
mafiesto4 b64db5ec88 Merge branch 'GoaLitiuM-dotnet8_compat_fix' 2023-09-18 17:27:09 +02:00
mafiesto4 b8a626c95d Merge branch 'dotnet8_compat_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_compat_fix 2023-09-18 17:27:02 +02:00
mafiesto4 6ff088d0cb Merge branch 'GoaLitiuM-hostfxr_msg' 2023-09-18 17:25:06 +02:00
mafiesto4 3381751c54 Merge branch 'hostfxr_msg' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hostfxr_msg 2023-09-18 17:24:57 +02:00
mafiesto4 04713a829f Merge branch 'MineBill-fix_folder_rename' 2023-09-18 16:57:03 +02:00
mafiesto4 40c98ac9e5 Merge branch 'fix_folder_rename' of https://github.com/MineBill/FlaxEngine into MineBill-fix_folder_rename 2023-09-18 16:56:53 +02:00
Menotdan b202573920 Scale node size to the next highest grid-aligned size. 2023-09-18 10:37:23 -04:00
mafiesto4 bf5b940892 Merge branch 'GoaLitiuM-editor_module_lookup_fix' 2023-09-18 15:16:14 +02:00
mafiesto4 502af0b67a Merge branch 'editor_module_lookup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_module_lookup_fix 2023-09-18 15:16:07 +02:00
mafiesto4 960b825b4c Code style fix 2023-09-18 12:21:12 +02:00
elestrago 4fe02a24e9 Fix find Rider versions 2022 and later 2023-09-18 12:19:58 +02:00
Walrusking 4b0e70aa06 Fixes Rider 2022 not detected when installed with toolbox 2023-09-18 12:19:50 +02:00
Walrusking 03b8b9f73f Fix rider search detecting any jetbrains product as rider 2023-09-18 12:19:38 +02:00
mafiesto4 8b022af360 Merge branch 'wackoisgod-macos-rider-support' 2023-09-18 12:18:35 +02:00
mafiesto4 1de8581e6d Merge branch 'macos-rider-support' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-rider-support 2023-09-18 12:18:27 +02:00
mafiesto4 1c246db400 Merge branch 'Walrusking16-fix/detect-rider-installed-from-toolbox-windows' into 1.7 2023-09-18 12:16:43 +02:00
mafiesto4 db790a13d4 Merge branch 'fix/detect-rider-installed-from-toolbox-windows' of https://github.com/Walrusking16/FlaxEngine into Walrusking16-fix/detect-rider-installed-from-toolbox-windows 2023-09-18 12:16:37 +02:00
mafiesto4 f69b4ca410 Merge branch 'eLeSTRaGo-Dev-fix/detect-rider-installed-from-toolbox-linux' into 1.7 2023-09-18 12:12:18 +02:00
mafiesto4 79bf226fe1 Codestyle fix 2023-09-18 12:11:28 +02:00
mafiesto4 0ece806230 Merge branch 'wackoisgod-macos-flex-build-fixes' 2023-09-18 11:49:49 +02:00
mafiesto4 c63e2802a1 Merge branch 'macos-flex-build-fixes' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-flex-build-fixes 2023-09-18 11:49:43 +02:00
mafiesto4 a33647ecf1 Merge branch 'wackoisgod-script-generics-crash' 2023-09-18 11:47:40 +02:00
mafiesto4 342877ec42 Merge branch 'script-generics-crash' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-script-generics-crash 2023-09-18 11:47:33 +02:00
mafiesto4 e38a8bda7a Codestyle fix for #1425 2023-09-18 11:26:56 +02:00
mafiesto4 1f386f9ce0 Merge branch 'wackoisgod-macos-ios-build-issue' 2023-09-18 11:25:55 +02:00
Andrew Spiering 97f595922e Fixing broken build
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering 9f4429f87c When building the engine if you don't have iOS SDK Installed then don't build it
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Andrew Spiering 3ac00b1e4e Fixing a crash when generic classes spanned across different assemblies
This code attempts to resolve an issue where if you had a class in Assembly A and it was generic and you had a class that inherited from it in Assembly B it would not properly resolve these classes, also added an error check for if I was not able to find the TypeIndex then log it and return thus also preventing a crash when it goes to resolve the NativeType
2023-09-17 20:37:37 -07:00
Andrew Spiering 824ee9ec7f Fixing a typo :/ 2023-09-17 18:48:54 -07:00
Tryibion 6e94b21452 Fix build issue 2023-09-17 20:02:22 -05:00
Andrew Spiering 69e54d7f88 Fixing an issue if running an x64 machine already 2023-09-17 15:53:48 -07:00
Tryibion 17383fe0b6 Small fix to error message 2023-09-17 17:49:38 -05:00
Tryibion c1104e803d Code cleanup 2023-09-17 17:48:09 -05:00
Andrew Spiering 183ab7738f Fixing Flex Build issues on M1/2 macs
* This resolves some issues where if you are building the actual C# dlls you also need them to be x64 based if you are targeting an x64 based target. This is a little complicated here because we set all this up ahead of time assuming that all the targets are compatible but in this case they are not so, just following what other places in the code are doing around this specifically dotnet AOT.
2023-09-17 15:42:26 -07:00
Tryibion 478c946c1c Add automatic module creation. 2023-09-17 17:42:18 -05:00
Menotdan 83bf68a64f Make GridSize public. 2023-09-17 18:31:49 -04:00
Menotdan 02d68bc057 Add toggle button for grid snapping. 2023-09-17 18:20:50 -04:00
Andrew Spiering 76945b9144 MacOS Rider Support
* Adding in code to properly look for rider on macOS
* Also fixing an issue in the macOS CreateProcess where spaces where not properly escaped for popen(which one should likely use NSTask long term)
2023-09-17 14:56:22 -07:00
Andrej Stojkovikj 831500faa7 Fix type definition for Vector2 and Vector3 2023-09-17 23:16:08 +02:00
Menotdan 5571430e1b Move options out of VisjectSurface.Input to a different place. 2023-09-17 16:50:02 -04:00
Menotdan e38da7eb95 Factor Toolstrip setup out from the various Visject Windows. I made this it's own commit in case you don't like these changes, but if you want to undo you will have to add the new button I added to all three windows. 2023-09-17 16:48:41 -04:00
Red Kitsune 5cc3e40902 Implemented better missing script handling 2023-09-17 20:28:34 +02:00
mafiesto4 ffec2f751d Merge branch 'wackoisgod-macos-arm-dotnet-fix' 2023-09-17 19:24:07 +02:00
mafiesto4 660dc81d8e Merge branch 'macos-arm-dotnet-fix' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-arm-dotnet-fix 2023-09-17 19:23:50 +02:00
mafiesto4 c0d5cf8022 Merge branch 'GoaLitiuM-contentdb_delete_fix' 2023-09-17 19:22:08 +02:00
Menotdan 976faee8a3 Extract options from testing area and handle extra mouse deltas that were not processed during the previous movement frame. 2023-09-17 12:46:57 -04:00
Menotdan bd6ce4ae25 Very basic grip snap working. Need to add configuration. 2023-09-17 02:03:01 -04:00
Andrew Spiering bdd182f3da Fixing x64 editor/runtime on arm64 macs
* This allows for a much more broader check for the dotnet sdk runtime to support running x64 binaries on arm64
2023-09-16 18:23:27 -07:00
Tryibion ab2d60e6d2 Fix viewport options extras locations. 2023-09-16 15:30:49 -05:00
Andrej Stojkovikj d87a60de48 Naming scheme for Vector2 fix 2023-09-16 22:27:12 +02:00
Tryibion e9bafed2c7 Fix about dialog button 2023-09-16 15:22:15 -05:00
Tryibion f4b7ae41a9 Fix profiler rows with larger font sizes. 2023-09-16 14:51:47 -05:00
Tryibion 1d08e4b1b8 Add several fixes to button sizes when fonts are larger. 2023-09-16 14:28:21 -05:00
Andrej Stojkovikj 7a73c04688 SmoothDamp implementation for Vector2 and Vector3 2023-09-16 21:18:00 +02:00
Walrusking 425d625aa7 Fix rider search detecting any jetbrains product as rider 2023-09-16 13:48:49 -04:00
Tryibion dabbd7bc6a Add highlighting when mouse is over slider thumb. 2023-09-16 11:46:36 -05:00
MineBill 9931a5c026 Don't treat '.' in folder names as extensions. 2023-09-16 19:09:38 +03:00
GoaLitiuM 9a7fb82738 Fix tests 2023-09-16 18:39:01 +03:00
Tryibion a89856bece Increase size of clamp node to handle vector4. 2023-09-16 10:15:26 -05:00
GoaLitiuM 5ab299fed9 Fix assets getting deleted when modified by external applications 2023-09-16 18:11:22 +03:00
GoaLitiuM 785943bef8 Add missing marshaller methods for compatibility 2023-09-16 16:00:12 +03:00
GoaLitiuM f114301e97 Improve hostfxr error messages 2023-09-16 15:03:09 +03:00
GoaLitiuM 58b2530ac4 Remove redundant reference counter from Delegate 2023-09-16 14:16:25 +03:00
GoaLitiuM 2d2bfd9cd1 Include EditorModules in Assembly lookup paths 2023-09-16 14:15:09 +03:00
Ruan Lucas 23b6b93726 add collision type to model importer 2023-09-15 19:13:32 -04:00
Menotdan 451900b7ee Merge branch 'FlaxEngine:master' into material_import 2023-09-15 02:17:34 -04:00
Walrusking f319e9f234 Fixes Rider 2022 not detected when installed with toolbox 2023-09-15 01:31:33 -04:00
elestrago 8226764eec Fix find Rider versions 2022 and later 2023-09-15 02:35:20 +02:00
elestrago 2efc31a74e Execute map window before resize in LinuxWindow 2023-09-15 02:13:13 +02:00
Crawcik 1dd7a27568 Checking for executable 2023-09-14 23:19:36 +02:00
Crawcik 64a5d895bd Better version checking 2023-09-14 23:18:12 +02:00
Crawcik 73bf28dc47 Change of priorities on RID 2023-09-14 22:37:56 +02:00
Crawcik 6dd0957c4a Adding better finding dotnet root location for mac&unix 2023-09-14 22:34:03 +02:00
mafiesto4 ae9b807cc1 Allow using CustomValueContainer as readonly if setter action is null 2023-09-14 13:54:31 +02:00
mafiesto4 f7787a9221 Add Behavior knowledge data debugging 2023-09-14 13:53:19 +02:00
mafiesto4 35609c9883 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-14 13:25:59 +02:00
mafiesto4 722133165b Fix marshalling Array<Variant> as object[] (C# codegen error) 2023-09-14 13:18:52 +02:00
GoaLitiuM c686e59fd6 Lazy allocate mutex in Delegate 2023-09-13 17:30:13 +03:00
NoriteSC 0b3b32195a Update DebugDraw.cs 2023-09-13 12:17:17 +02:00
mafiesto4 b8abcb5755 Merge branch 'GoaLitiuM-delegate_mutex' into 1.7 2023-09-13 11:44:55 +02:00
mafiesto4 936018c49e Add DELEGATE_USE_ATOMIC to toggle #1319 for backward compatibility 2023-09-13 11:44:44 +02:00
Wiktor Kocielski d389348260 Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition 2023-09-13 12:17:34 +03:00
mafiesto4 38f7606923 Merge branch 'delegate_mutex' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delegate_mutex 2023-09-13 10:57:34 +02:00
mafiesto4 682ff2fb3a Minor tweaks 2023-09-13 10:52:46 +02:00
mafiesto4 6bdbaecc18 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
mafiesto4 cb2ed817a2 Merge branch 'GoaLitiuM-physx_collision_perf' into 1.7 2023-09-13 10:28:14 +02:00
mafiesto4 656d984df7 Merge branch 'physx_collision_perf' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physx_collision_perf 2023-09-13 10:27:29 +02:00
NoriteSC 394a3696af removed coppy 2023-09-13 02:54:17 +02:00
NoriteSC f71f214f36 bug fix macro added extra macros 2023-09-13 02:53:20 +02:00
mafiesto4 963c12a75f Merge branch 'RuanLucasGD-add_spline_edit_options' 2023-09-12 22:25:28 +02:00
mafiesto4 cb44c9370e Refactor new spline editor to use icons via Tabs control #1292 2023-09-12 22:25:18 +02:00
mafiesto4 dbd85fddfe Refactor Editor Tab controls system to allows customizing the tab header controls 2023-09-12 22:24:15 +02:00
mafiesto4 3e1940c799 Add new spline icons #1292 2023-09-12 22:18:26 +02:00
mafiesto4 2a8e35d1ff Format code #1292 2023-09-12 14:38:23 +02:00
mafiesto4 f2e6bfdead Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_edit_options 2023-09-12 14:26:39 +02:00
mafiesto4 aa34f85b39 Merge branch 'Tryibion-input-editors' 2023-09-12 14:21:39 +02:00
mafiesto4 097d26f8cb Codestyle fix #1262 2023-09-12 14:21:27 +02:00
mafiesto4 6ece66b018 Merge branch 'input-editors' of https://github.com/Tryibion/FlaxEngine into Tryibion-input-editors 2023-09-12 14:09:49 +02:00
mafiesto4 9bbdf16623 Fix potential content tree freeze when toggling engine/plugins files showing 2023-09-12 14:03:53 +02:00
mafiesto4 04be05239a Merge branch 'Tryibion-lods' 2023-09-12 13:56:52 +02:00
mafiesto4 3170142171 Merge branch 'lods' of https://github.com/Tryibion/FlaxEngine into Tryibion-lods 2023-09-12 13:56:42 +02:00
mafiesto4 44eba3fdae Fix missing xml comment line from #1291 2023-09-12 13:54:01 +02:00
mafiesto4 a9c8a76f87 Merge branch 'Withaust-layeraddition' 2023-09-12 13:52:30 +02:00
mafiesto4 4cae6e50d5 Merge branch 'layeraddition' of https://github.com/Withaust/FlaxEngine into Withaust-layeraddition 2023-09-12 13:52:23 +02:00
mafiesto4 7b4c8e391a Minor optimization for clearing collider from simulation events cache 2023-09-12 13:50:50 +02:00
mafiesto4 c10658c3fc Fix deserialization, add more docs and tweaks to #1345 2023-09-12 13:50:22 +02:00
mafiesto4 452cdfd163 Merge branch 'Tryibion-physics-settings' 2023-09-12 13:03:12 +02:00
mafiesto4 1591da75ac Merge branch 'physics-settings' of https://github.com/Tryibion/FlaxEngine into Tryibion-physics-settings 2023-09-12 13:03:04 +02:00
mafiesto4 639149b63b Fix crash when toggling WheeledVehicle active state
#1351
2023-09-12 11:41:33 +02:00
NoriteSC d107947ba9 Update DebugDraw.cpp 2023-09-12 11:19:19 +02:00
NoriteSC f11ea02550 forgot about const 😅 2023-09-12 11:08:47 +02:00
NoriteSC 78ffcc8ae5 added other defaults 2023-09-12 11:06:46 +02:00
NoriteSC 3bfa37019e DebugDraw extra
fixes
ray direction was dictating the length of ray
now ray is normalized and multiplied by length
added default vaule for
Color& color to be Color::White
[info] c# because
Color color = Color.White
is not valid think to do on c# side the default value is not genereted
[to do] generate extra overload binding in c#
2023-09-12 11:01:56 +02:00
mafiesto4 3e35a6a7af Fix cloth sim due to culling bug in cooked game 2023-09-11 22:55:03 +02:00
mafiesto4 fb488cbaf7 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-11 22:43:46 +02:00
mafiesto4 762960bee1 Merge branch 'Tryibion-plugin-project-creation' 2023-09-11 22:42:55 +02:00
mafiesto4 9d494679ac Add formatting MyPlugin.cs for new plugin setup
#1335
2023-09-11 22:42:48 +02:00
mafiesto4 985d6cc811 Add UTF8 format for created plugin files and format code
#1335
2023-09-11 22:32:37 +02:00
mafiesto4 99c2adc1f3 Add game settings formatting for created plugin ProjectInfo
#1335
2023-09-11 22:32:17 +02:00
mafiesto4 776fbe2a7b Fix creating plugin with whitespace or non-ASCII character in the name
#1335
2023-09-11 22:30:51 +02:00
mafiesto4 2fa7740a0f Merge branch 'plugin-project-creation' of https://github.com/Tryibion/FlaxEngine into Tryibion-plugin-project-creation 2023-09-11 21:48:31 +02:00
mafiesto4 0a5f983ff4 Fix error when model is missing in Editor for prefab editor
#1354
2023-09-11 21:36:36 +02:00
mafiesto4 b7cf0d4420 Merge branch 'NoriteSC-ContentBrowserImprovement' 2023-09-11 20:03:51 +02:00
mafiesto4 16fed8927c Refactor #1266 (code quality and simplicity) 2023-09-11 20:02:53 +02:00
mafiesto4 2ddb44afa8 Merge branch 'ContentBrowserImprovement' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-ContentBrowserImprovement
# Conflicts:
#	Source/Editor/Windows/ContentWindow.cs
2023-09-11 15:39:48 +02:00
mafiesto4 59c460ccbc Format code 2023-09-11 15:08:13 +02:00
mafiesto4 748ff3b8a5 Optimize CultureInfoEditor and TagEditor performance when searching entries by text 2023-09-11 15:07:37 +02:00
mafiesto4 829d3b3642 Add editor shortcuts usability when toolstrip or main menu controls are focused 2023-09-11 15:07:06 +02:00
mafiesto4 48d4a51c1b Fix crash when boxing native array to managed value 2023-09-11 15:06:26 +02:00
mafiesto4 1134cfa6a6 Fix using ManagedDictionary when item value type is array
#1305
2023-09-11 15:05:46 +02:00
mafiesto4 9afa98e905 Fix Random Range nodes in CPU particles/script graphs when using int
#1341
2023-09-11 13:59:10 +02:00
mafiesto4 fb27606541 Add missing Particle Scale getter node to Particle Emitter graph
#1343
2023-09-11 13:54:44 +02:00
mafiesto4 716e643f2a Fix applying prefab changes to nesting prefab instances
#1256
2023-09-10 21:07:41 +02:00
mafiesto4 ae27d51dc6 Fix building for Android with the latest Java version (update to Gradle 8.3) 2023-09-10 14:53:58 +02:00
mafiesto4 a4312590e7 Fix debug draw leftover from 9da686cd52
#1369 #1365
2023-09-10 13:34:46 +02:00
Wiktor Kocielski 8008f05d64 Merge branch 'master' into layeraddition 2023-09-10 13:39:31 +03:00
mafiesto4 328bfa8322 Merge branch 'Tryibion-sort-projects' 2023-09-10 12:06:30 +02:00
mafiesto4 e1a75b9ae9 Merge branch 'sort-projects' of https://github.com/Tryibion/FlaxEngine into Tryibion-sort-projects 2023-09-10 12:05:14 +02:00
mafiesto4 f08e1019b4 Merge branch 'Tryibion-content-item-improve' 2023-09-10 12:03:47 +02:00
mafiesto4 212b7970fc Merge branch 'content-item-improve' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-item-improve 2023-09-10 12:00:20 +02:00
mafiesto4 9da686cd52 Improve #1369 for #1365 2023-09-10 11:58:54 +02:00
mafiesto4 948ca92b4f Merge branch 'RuanLucasGD-master' 2023-09-10 11:44:40 +02:00
mafiesto4 3962285b87 Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master 2023-09-10 11:44:34 +02:00
mafiesto4 53deeff116 Missing change from 9291295a4d 2023-09-10 11:33:08 +02:00
mafiesto4 9291295a4d Fix Dictionary and HashSet iterators to prevent unwanted data copies
#1361
2023-09-10 11:25:36 +02:00
mafiesto4 0c89aa1958 Merge branch 'Withaust-resizedelegate' 2023-09-10 11:12:25 +02:00
mafiesto4 9d031fadc0 Merge branch 'resizedelegate' of https://github.com/Withaust/FlaxEngine into Withaust-resizedelegate 2023-09-10 11:12:19 +02:00
mafiesto4 d730d712fb Merge branch 'Tryibion-slider' 2023-09-10 11:09:37 +02:00
mafiesto4 317c7021a3 Merge branch 'slider' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider 2023-09-10 11:08:10 +02:00
mafiesto4 d11a90a680 Merge branch 'RuanLucasGD-add_DebugDraw_DrawRay' 2023-09-10 11:03:37 +02:00
mafiesto4 f8d56fceec Merge branch 'add_DebugDraw_DrawRay' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_DebugDraw_DrawRay 2023-09-10 11:03:31 +02:00
mafiesto4 bd63fadfbd Merge branch 'scene-select-fix' of https://github.com/Tryibion/FlaxEngine 2023-09-10 10:59:13 +02:00
mafiesto4 b279adbaab Merge branch 'GoaLitiuM-managed_utf8_str_fix' 2023-09-10 10:52:21 +02:00
mafiesto4 002d46cddd Merge branch 'managed_utf8_str_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_utf8_str_fix 2023-09-10 10:52:08 +02:00
mafiesto4 6bbc74caf2 Merge branch 'Tryibion-cache-clothgizmo-values' into 1.7 2023-09-10 10:47:41 +02:00
mafiesto4 36e19b112a Merge branch 'cache-clothgizmo-values' of https://github.com/Tryibion/FlaxEngine into Tryibion-cache-clothgizmo-values 2023-09-10 10:47:34 +02:00
mafiesto4 8a31a63713 Fix build 2023-09-10 10:25:03 +02:00
mafiesto4 f20977732e Merge branch 'Tryibion-remove-tag' 2023-09-10 10:18:52 +02:00
mafiesto4 d653300e18 Merge branch 'remove-tag' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-tag 2023-09-10 10:18:45 +02:00
Ruan Lucas c6ad4d0e19 small doc fix 2023-09-09 13:07:39 -04:00
Ruan Lucas 420e02e3c1 add empty drawRay 2023-09-09 09:28:06 -04:00
Ruan Lucas 317384ed28 add debugdraw::drawray 2023-09-08 22:19:09 -04:00
Tryibion 99627da9b2 Cache cloth gizmo values. 2023-09-08 21:16:13 -05:00
Ruan Lucas fc7c24f771 Fix for #1365 2023-09-07 11:33:16 -04:00
Wiktor Kocielski 5ceafaad77 WindowBase::Resized delegate 2023-09-06 05:47:51 +03:00
Wiktor Kocielski d9a1eb349d Implement tags recursive addition 2023-09-06 05:43:27 +03:00
Wiktor Kocielski 7c9959bca5 Merge branch 'FlaxEngine:master' into layeraddition 2023-09-06 05:19:55 +03:00
Tryibion d96f19e5c6 Change exposed positionns to float 2 2023-09-05 08:44:59 -05:00
Tryibion 65a02f032f Expose helpful slider data. 2023-09-05 08:25:25 -05:00
Tryibion 20f35e332f Add slider control 2023-09-04 20:15:59 -05:00
Menotdan 1ed84a9b40 Merge branch 'FlaxEngine:master' into material_import 2023-09-04 11:42:05 -04:00
Tryibion 39ecfe8c24 Small bug fix 2023-09-03 12:11:33 -05:00
Mr. Capybara 0a094ca916 Merge branch 'FlaxEngine:master' into add_spline_edit_options 2023-09-03 09:25:14 -04:00
Tryibion 924e1c6d81 Fix right click deselecting scene tree nodes. 2023-09-03 06:36:29 -05:00
GoaLitiuM afec6afe4c Fix managed UTF-8 string allocation not using correct encoding 2023-09-03 14:05:21 +03:00
GoaLitiuM 4ffec5e09a Use HashSet as backing storage for bound Delegate functions 2023-09-02 23:14:38 +03:00
GoaLitiuM 6278fea496 Optimize PhysX collision event handling and onContact callback 2023-09-02 23:04:35 +03:00
Tryibion 92a5432d22 Sort plugin projects in content tree. 2023-09-02 13:13:34 -05:00
mafiesto4 6a5e660c2e Merge remote-tracking branch 'origin/master' into 1.7 2023-09-02 19:02:52 +02:00
Tryibion 67909e33c8 Add difference for folders. 2023-09-01 16:37:14 -05:00
Tryibion 53861c4795 Improve content item in tile view. Decrease margin between list view items. 2023-09-01 14:28:26 -05:00
mafiesto4 36dca16991 Fix WheeledVehicle driving in Drive4W mode when wheels are in custom order
#1352
2023-09-01 13:43:36 +02:00
Tryibion 5b5c298a96 Add remove tag method to actor. 2023-09-01 06:35:52 -05:00
mafiesto4 5a8944a82d Add support for editing WheeledVehicle engine/differential config at runtime without full physics state rebuild
#1348
2023-09-01 12:52:01 +02:00
mafiesto4 b0ec8525aa Add support for editing WheeledVehicle wheels config at runtime without full physics state rebuild
#1324
2023-09-01 12:40:51 +02:00
mafiesto4 a8cc4d7fcb Fix wheel vehicle drive when EnableSimulation is disabled
#1323
2023-09-01 12:14:26 +02:00
mafiesto4 23db68b416 Merge branch 'Tryibion-progress-bar-improv' 2023-09-01 11:59:12 +02:00
mafiesto4 622293a55b Merge branch 'progress-bar-improv' of https://github.com/Tryibion/FlaxEngine into Tryibion-progress-bar-improv 2023-09-01 11:59:05 +02:00
mafiesto4 60178da101 Merge branch 'Tryibion-add-reset-ibrush' 2023-09-01 11:58:42 +02:00
mafiesto4 50fe02d7ad Merge branch 'add-reset-ibrush' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-reset-ibrush 2023-09-01 11:58:19 +02:00
mafiesto4 462da342a7 Fix ContextMenuSingleSelectGroup selection of the first item that had default value 2023-09-01 11:43:02 +02:00
mafiesto4 21b90fb829 Fix crash when spawning large amount of network objects at once by sending spawn message in parts
#1344
2023-09-01 11:42:31 +02:00
Tryibion a98458be1f Small improvements. 2023-08-31 14:14:01 -05:00
Tryibion e4dfda7202 Add method enum. 2023-08-31 14:07:17 -05:00
mafiesto4 8ff96723db Add async update to Behavior via Task Graph System 2023-08-31 14:54:26 +02:00
mafiesto4 f43f17a783 Add Move To node to BT 2023-08-31 14:02:03 +02:00
mafiesto4 5d2fae5896 Add GetColliders utility to RigidBody 2023-08-31 14:01:30 +02:00
mafiesto4 67d5d3a3fb Fix missing Variant typename for Object or Asset value to properly pass type checks 2023-08-31 09:37:54 +02:00
mafiesto4 5500e99ed8 Add NavMeshPathFlags to navmesh for partial paths info 2023-08-31 09:37:27 +02:00
mafiesto4 540681e59d Add MoveTowards to vector3 2023-08-31 09:23:16 +02:00
Tryibion 53fd158f2d Add a way to reset an IBrush to null for default functionality. 2023-08-30 18:09:59 -05:00
Tryibion d7112dc534 Improve progress bar to add switch between clipping and stretch and add direction. 2023-08-30 17:59:39 -05:00
mafiesto4 b6c8a08b58 Add Has Goal decorator to BT 2023-08-29 17:31:35 +02:00
mafiesto4 57ee884397 Add hot-reload support for BT to properly reload node instances data 2023-08-29 16:33:41 +02:00
mafiesto4 c32a139dbd Fix crash when unboxing managed structure with refs into Variant 2023-08-29 11:57:18 +02:00
mafiesto4 16930466d5 Hide some compiler-generated types from TypeSearchPopup 2023-08-29 11:43:11 +02:00
mafiesto4 c7d277ca74 Fix crash when unboxing managed structure with refs into Variant 2023-08-29 11:42:47 +02:00
mafiesto4 597f186902 Fix Editor UI when one of the properties panel throws exceptions 2023-08-29 11:42:12 +02:00
mafiesto4 17cbd66aed Fix Label to draw text under children 2023-08-29 11:41:29 +02:00
mafiesto4 0defecaeb9 Add concept of Goals to Behavior Knowledge 2023-08-29 11:41:07 +02:00
mafiesto4 81a2898d4e Add double-reference support for scripting function parameters to move value 2023-08-28 14:19:02 +02:00
mafiesto4 8906453b15 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-28 09:11:29 +02:00
mafiesto4 bd750d2634 Fix incoming drag drop location on macOS 2023-08-27 22:41:57 +02:00
mafiesto4 fa77a52a2c Fix prefab apply bug when one of the prefabs in project is broken 2023-08-27 20:08:27 +02:00
mafiesto4 1292fa3f45 Merge branch 'Withaust-replicationdisabling' 2023-08-27 16:43:31 +02:00
mafiesto4 0909c5bcc0 Merge branch 'replicationdisabling' of https://github.com/Withaust/FlaxEngine into Withaust-replicationdisabling 2023-08-27 16:43:24 +02:00
mafiesto4 8681f37218 Merge branch 'GoaLitiuM-xaudio2_crash' 2023-08-27 16:38:37 +02:00
mafiesto4 dc871a637b Merge branch 'xaudio2_crash' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-xaudio2_crash 2023-08-27 16:38:21 +02:00
mafiesto4 68db761c8b Merge branch 'Tryibion-animevent-abswrapper-remove' 2023-08-27 16:36:45 +02:00
mafiesto4 3b163b6c4b Minor cleanup 2023-08-27 16:36:37 +02:00
mafiesto4 94bd4d39f7 Merge branch 'animevent-abswrapper-remove' of https://github.com/Tryibion/FlaxEngine into Tryibion-animevent-abswrapper-remove 2023-08-27 16:31:48 +02:00
mafiesto4 9b184fd618 Merge branch 'Tryibion-add-tab-breaks' 2023-08-27 16:30:46 +02:00
mafiesto4 6261f02d1c Merge branch 'add-tab-breaks' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-tab-breaks 2023-08-27 16:29:31 +02:00
mafiesto4 698e933e18 Merge branch 'Tryibion-timeline-ui' 2023-08-27 16:28:44 +02:00
mafiesto4 97b56d1e72 Minor tweak #1332 2023-08-27 16:28:35 +02:00
mafiesto4 6274c2a8e6 Merge branch 'timeline-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-timeline-ui 2023-08-27 16:25:29 +02:00
mafiesto4 87e19ef4bc Fix crash on terrain export in Editor
#1330
2023-08-27 16:19:25 +02:00
mafiesto4 9069d0a853 Merge branch 'Tryibion-filter-cm' 2023-08-27 15:37:27 +02:00
mafiesto4 48c74e5ea5 Merge branch 'filter-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-filter-cm 2023-08-27 15:37:22 +02:00
mafiesto4 542a89bffc Merge branch 'Tryibion-show-jsonasset-type' 2023-08-27 15:36:49 +02:00
Tryibion 44598d4741 Small change in showing target error 2023-08-26 17:07:04 -05:00
Tryibion 87aba23299 Add tab breaks for window tabs. 2023-08-26 16:49:37 -05:00
Tryibion c5ff2c8c2f Add tooltip text. 2023-08-26 16:17:21 -05:00
Tryibion 514bc00310 Show Json Asset Type on ToolStrip of Json Asset Window. 2023-08-26 16:10:59 -05:00
Tryibion d969a7f8b0 Add more physics settings. 2023-08-26 15:17:45 -05:00
mafiesto4 50669a341d Improve connections drawing for BehaviorTree and AnimGraph 2023-08-26 09:38:33 +02:00
Tryibion 8ad4c94545 Add not closing contnent filter cm on click 2023-08-25 15:25:51 -05:00
GoaLitiuM 3939106e78 Fix crash with XAudio2 backend when source is playing
The array containing the sources might grow and invalidate existing
pointers to sources while some of the previous sources are still playing.
2023-08-25 22:09:00 +03:00
NoriteSC 1cb3c798e5 Revent 2023-08-25 19:12:35 +02:00
Tryibion ff2f239858 Add system reference. 2023-08-25 08:17:09 -05:00
mafiesto4 1287731816 Add reordering and reparenting decorators (with undo) 2023-08-25 14:54:40 +02:00
NoriteSC 6ab2e540a3 Bug Fixes
script and actors not having connect transform in on awake and in on start

join auto anchor having wrong anchor because was including scale

fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
mafiesto4 99547a1ff4 Add Has Tag decorator 2023-08-25 10:42:53 +02:00
mafiesto4 b31f262214 Add Knowledge Conditional and Knowledge Values Conditional decorators to BT 2023-08-25 10:25:24 +02:00
mafiesto4 cc7e93e2ee Don't recheck decorators conditions if the node is already relevant 2023-08-25 10:22:33 +02:00
mafiesto4 992cc381d5 Simplify Variant code with define for ManagedObject handle 2023-08-25 10:22:09 +02:00
Wiktor Kocielski 87e36bcfd5 Stop replication if NetworkManager::NetworkFPS < 0 2023-08-25 02:44:23 +03:00
Wiktor Kocielski 7b44075ac8 Add recursive methods for layers 2023-08-25 00:01:31 +03:00
Tryibion 0bbd619e32 Code cleanup 2023-08-24 13:54:55 -05:00
Tryibion 51664fc236 Use pltform process. 2023-08-24 13:51:08 -05:00
Tryibion fb69bc64f8 Add automated plugin project creation and Git cloning. 2023-08-24 11:38:14 -05:00
mafiesto4 2026c84baa Hide node close button when read-only (eg. play mode) 2023-08-24 16:56:28 +02:00
mafiesto4 a27cb4e215 Refactor BT nodes methods to always use context structure as input 2023-08-24 16:51:25 +02:00
mafiesto4 8c1dfb3087 Add Time Limit and Cooldown decorators to BT 2023-08-24 16:41:01 +02:00
mafiesto4 d2034622cb Add Invert, ForceSuccess, ForceFailed and Loop decorators to BT 2023-08-24 13:06:55 +02:00
mafiesto4 69ab69c5cc Add Decorators support to BT graph 2023-08-24 13:05:54 +02:00
mafiesto4 0c206564be Fix generic typename to be properly converted to C# 2023-08-24 13:02:29 +02:00
mafiesto4 5f581bf156 Add OnPasted to Visject Surface nodes for custom post-paste logic 2023-08-24 10:43:59 +02:00
mafiesto4 952fe61515 Add SurfaceNodeActions for more contextual surface nodes scripting 2023-08-24 10:43:22 +02:00
mafiesto4 60e5c5446c Add SealedNodes feature to Visject Surface nodes 2023-08-24 10:41:02 +02:00
mafiesto4 c58dc51291 Various improvements to Visject Surface 2023-08-24 10:12:40 +02:00
Tryibion 7e429854d6 Simplify check to use attribute. 2023-08-23 09:03:56 -05:00
Tryibion e1645210b3 Add check and indication if no anim events are found. 2023-08-23 08:46:21 -05:00
Tryibion e16e2e2877 Prevent AbstractWrapper from showing in Add AnimEvent CM. 2023-08-23 08:35:35 -05:00
mafiesto4 73c0758410 Add releasing nested nodes state when BT tree goes irrelevant 2023-08-23 13:43:46 +02:00
Tryibion 3295d58684 Simplify 2023-08-22 21:34:36 -05:00
Tryibion 72488c4250 Update cs script temple to use non-indented namespace. 2023-08-22 21:14:33 -05:00
Tryibion a737e7bb05 Small fix to UI 2023-08-22 17:36:09 -05:00
Tryibion ce4cf9b34b Add timeline position numbers and add to GUI. 2023-08-22 15:42:16 -05:00
mafiesto4 3259af3368 Add Force Finish node to BT 2023-08-22 11:12:05 +02:00
mafiesto4 d86eb5a4c2 Add drag&drop for nested BT spawning in Editor 2023-08-22 10:45:50 +02:00
mafiesto4 50c85aec6d Minor improvements to #1315 and add getter of current window style 2023-08-21 23:33:33 +02:00
mafiesto4 d432654a57 Merge branch 'Tryibion-set-window-mode' 2023-08-21 22:42:20 +02:00
mafiesto4 b4adb7f3e1 Merge branch 'set-window-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-set-window-mode 2023-08-21 22:42:13 +02:00
mafiesto4 3edae2f686 Merge branch 'Withaust-terraincache' 2023-08-21 22:31:18 +02:00
mafiesto4 845697cc4a Merge branch 'terraincache' of https://github.com/Withaust/FlaxEngine into Withaust-terraincache 2023-08-21 22:31:01 +02:00
mafiesto4 6bf2f219db Merge branch 'Tryibion-rename-popup-check' 2023-08-21 22:02:45 +02:00
mafiesto4 c137b5743a Merge branch 'rename-popup-check' of https://github.com/Tryibion/FlaxEngine into Tryibion-rename-popup-check 2023-08-21 22:02:38 +02:00
mafiesto4 dc3ae040a3 Merge branch 'Tryibion-dont-close-cm' 2023-08-21 21:58:15 +02:00
mafiesto4 131b2ae688 Merge branch 'dont-close-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-dont-close-cm 2023-08-21 21:56:40 +02:00
mafiesto4 3e92409d66 Merge branch 'Tryibion-button-border' 2023-08-21 21:55:03 +02:00
mafiesto4 8c230e7cb0 Merge branch 'button-border' of https://github.com/Tryibion/FlaxEngine into Tryibion-button-border 2023-08-21 21:54:56 +02:00
mafiesto4 863b6338ce Fix missing asset refs from BT nodes data 2023-08-21 18:28:05 +02:00
mafiesto4 cc5cde5bc7 Add Nested node to BT 2023-08-21 17:38:48 +02:00
mafiesto4 a6e503d21b Add Selector node to BT 2023-08-21 00:07:25 +02:00
mafiesto4 fce82247ab Add Delay node to BT 2023-08-20 21:42:43 +02:00
mafiesto4 2e9facc429 Add Random::RandRange 2023-08-20 21:41:20 +02:00
mafiesto4 a44c1521af Fix property value sliders usage in BT editor 2023-08-20 21:40:03 +02:00
GoaLitiuM 9ec7b09771 Merge fixes 2023-08-20 20:31:45 +03:00
GoaLitiuM 42ab218a8e Merge branch 'master' into marshalling_scriptingobject_changes
# Conflicts:
#	Source/Engine/Engine/NativeInterop.Invoker.cs
#	Source/Engine/Engine/NativeInterop.Unmanaged.cs
2023-08-20 20:24:41 +03:00
Tryibion 1286a29462 Add not closing some cm buttons 2023-08-19 14:30:08 -05:00
mafiesto4 eee53dfbdc Add BehaviorKnowledgeSelector for Behavior Knowledge unified data access 2023-08-19 19:50:17 +02:00
Tryibion 134273abd9 Remove popup from appearing if the content item can not re renamed. 2023-08-19 12:47:29 -05:00
mafiesto4 dee2f11ae4 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-19 19:46:19 +02:00
mafiesto4 9afb8778e8 Merge branch 'GoaLitiuM-variant_fix' 2023-08-19 19:45:18 +02:00
mafiesto4 3498806588 Add support for accessing scripting properties via ManagedBinaryModule fields API 2023-08-19 17:45:42 +02:00
Tryibion 5354063129 Add simple way to remove button border. 2023-08-19 10:43:04 -05:00
mafiesto4 de6254b5a5 Various fixes for scripting bindings codegen 2023-08-19 17:00:05 +02:00
mafiesto4 e36bf6e19a Add MarshalAs tag to APi structs/classes for custom marshaling via implicit casting 2023-08-19 16:59:39 +02:00
GoaLitiuM 769a20002d Fix Variant move assignment operator with managed objects 2023-08-19 13:12:50 +03:00
mafiesto4 32c47949fa Fix error when scripting structure uses StringAnsi field 2023-08-18 13:32:06 +02:00
mafiesto4 f088f2b61d Merge remote-tracking branch 'origin/master' into 1.7 2023-08-18 10:33:51 +02:00
mafiesto4 122524bd19 Fix linux build 2023-08-18 09:12:10 +02:00
mafiesto4 430d55aada Merge branch 'GoaLitiuM-manageddict_cache' 2023-08-18 00:25:12 +02:00
mafiesto4 de270d7478 Merge branch 'manageddict_cache' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-manageddict_cache 2023-08-18 00:25:07 +02:00
mafiesto4 fe9cc8576a Merge branch 'GoaLitiuM-actor_paste' 2023-08-18 00:18:55 +02:00
mafiesto4 52691d3230 Merge branch 'actor_paste' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-actor_paste 2023-08-18 00:18:50 +02:00
mafiesto4 595bb2b7fa Fix nested animation playrate when the framerate is different
#1258
2023-08-18 00:17:27 +02:00
mafiesto4 925b5abb78 Fix crash on Linux when using unmapped keyboard Keyboard
#1321
2023-08-17 21:47:02 +02:00
mafiesto4 b78db755ec Fix crash regression d9ee8f4665
#1318
2023-08-17 21:40:36 +02:00
mafiesto4 1e3e75cb99 Add relevancy to Behavior Tree nodes 2023-08-17 21:24:19 +02:00
mafiesto4 14ffd0aa08 Add Variant new value init for objects 2023-08-17 16:10:07 +02:00
mafiesto4 fad825690e Add BehaviorTree nodes sorting by X position on a surface 2023-08-17 15:44:30 +02:00
mafiesto4 70228ca355 Various improvements to Variant 2023-08-17 15:29:11 +02:00
mafiesto4 c15a48b0b4 Allow Scripting Object as BT blackboard but don't support plain classes 2023-08-17 15:29:00 +02:00
mafiesto4 5f79fdd5f9 Fix bt node sizing on spawm 2023-08-17 15:27:02 +02:00
mafiesto4 77f7d55f5a Fix log spam from TypeEditor if type is missing 2023-08-17 15:26:50 +02:00
mafiesto4 c18625e017 Add initial Behavior simulation 2023-08-17 15:26:31 +02:00
mafiesto4 d1e2d6699e Add bt nodes init 2023-08-16 22:28:48 +02:00
mafiesto4 6e85bb8f75 Add ScriptingType to msvc natvis 2023-08-16 22:27:52 +02:00
mafiesto4 66678fc219 Fix log spam from TypeEditor if type is missing 2023-08-16 22:27:17 +02:00
mafiesto4 dd8e05ed49 Add C#-only types for Variant value storage from 0cb049167b 2023-08-16 22:27:03 +02:00
GoaLitiuM 3e33c63957 Optimize actor pasting performance with huge amount of actors
- Name lookups are cached to avoid checking the name from same Actor multiple times
- Avoid getting actor children multiple times for same parent
2023-08-16 20:24:19 +03:00
mafiesto4 0cb049167b Add NewValue/DeleteValue to Variant for owned value storage 2023-08-16 18:29:59 +02:00
GoaLitiuM 017b45d674 Use mutex over atomic operations in Delegate 2023-08-16 17:39:08 +03:00
mafiesto4 18b47257fd Add **Behavior Tree** asset type and editing 2023-08-16 13:26:33 +02:00
mafiesto4 f8dc59d670 Change Debug to be static 2023-08-16 13:10:58 +02:00
mafiesto4 81622c92ae Add ReadOnly to CustomEditorPresenter 2023-08-16 13:09:50 +02:00
Tryibion 8e1cac7d2f Add to be able to choose sloppy mesh simplification or not in model import settings for LODs. 2023-08-15 21:34:07 -05:00
Wiktor Kocielski a3063258e5 Add ability to clean patch caches 2023-08-15 12:35:32 +03:00
Tryibion 6e5f693459 Small change to allow other platforms to use fullscreen and windowed in WindowMode function 2023-08-14 18:25:19 -05:00
Tryibion cfd11a7e77 Add borderless window on Windows platform and add easy function in Screen class to change window mode. 2023-08-14 18:11:05 -05:00
mafiesto4 73076dc5cb Merge branch 'RuanLucasGD-locked_focus' 2023-08-14 18:53:20 +02:00
mafiesto4 95fdcf01be Codestyle fix 2023-08-14 18:53:11 +02:00
mafiesto4 b3fc7b3b68 Merge branch 'locked_focus' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-locked_focus 2023-08-14 18:46:48 +02:00
mafiesto4 9f7fd42677 Codestyle fix 2023-08-14 18:44:21 +02:00
mafiesto4 7664744683 Merge branch 'envision3d-feature/1151-play-mode-refactor-cleanup' 2023-08-14 18:42:11 +02:00
mafiesto4 7da93ad68d Merge branch 'feature/1151-play-mode-refactor-cleanup' of https://github.com/envision3d/FlaxEngine into envision3d-feature/1151-play-mode-refactor-cleanup 2023-08-14 18:42:05 +02:00
mafiesto4 1948a84301 Add crash to soft-return if managed event bind target object native instance is gone
#1278
2023-08-14 18:40:03 +02:00
mafiesto4 b3a359b158 Merge branch 'Withaust-navigationfix' 2023-08-14 18:31:13 +02:00
mafiesto4 f1d46979b3 Merge branch 'navigationfix' of https://github.com/Withaust/FlaxEngine into Withaust-navigationfix 2023-08-14 18:31:08 +02:00
mafiesto4 b8db87a678 Merge branch 'Withaust-foreignobject' 2023-08-14 18:29:19 +02:00
mafiesto4 06d8ff02b3 Merge branch 'foreignobject' of https://github.com/Withaust/FlaxEngine into Withaust-foreignobject 2023-08-14 18:29:10 +02:00
mafiesto4 0e2d1b6ad2 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-14 18:14:59 +02:00
mafiesto4 0b1c23dde3 Merge branch 'GoaLitiuM-postfxmaterial_marshalling_fix' 2023-08-14 18:10:22 +02:00
mafiesto4 87bc486c8b Merge branch 'postfxmaterial_marshalling_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-postfxmaterial_marshalling_fix 2023-08-14 18:10:17 +02:00
GoaLitiuM 5e3018817c Fix marshalling issue with PostFxMaterialSettings Materials 2023-08-14 18:25:48 +03:00
mafiesto4 3014a2a7d8 Merge branch 'Tryibion-paste-fix' 2023-08-14 16:20:14 +02:00
mafiesto4 55ca419aba Merge branch 'paste-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-paste-fix 2023-08-14 16:18:44 +02:00
mafiesto4 66042845e4 Codestyle fixe 2023-08-14 16:13:55 +02:00
mafiesto4 00ecdcd2ec Merge branch 'Withaust-replicationfix' 2023-08-14 16:03:33 +02:00
mafiesto4 4e81f80495 Merge branch 'replicationfix' of https://github.com/Withaust/FlaxEngine into Withaust-replicationfix 2023-08-14 16:03:27 +02:00
mafiesto4 a2fda47688 Merge branch 'GoaLitiuM-object_destroynow_csharp' 2023-08-14 15:51:57 +02:00
mafiesto4 3197479cc0 Merge branch 'object_destroynow_csharp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_destroynow_csharp 2023-08-14 15:51:45 +02:00
mafiesto4 860dce487f Codestyle fixes 2023-08-14 15:47:24 +02:00
mafiesto4 dbd1fa3de6 Merge branch 'GoaLitiuM-managedhandlepool_refactor' 2023-08-14 15:44:03 +02:00
mafiesto4 6af6afc6a4 Merge branch 'managedhandlepool_refactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managedhandlepool_refactor 2023-08-14 15:43:57 +02:00
mafiesto4 6d26c05ced Merge branch 'GoaLitiuM-managedarray_pool_cache' 2023-08-14 15:39:50 +02:00
mafiesto4 d5245f6a8c Merge branch 'managedarray_pool_cache' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managedarray_pool_cache 2023-08-14 15:39:44 +02:00
mafiesto4 4106a0febb Merge branch 'GoaLitiuM-arraytype_cache' 2023-08-14 15:36:33 +02:00
mafiesto4 342ec4c3c2 Merge branch 'arraytype_cache' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-arraytype_cache 2023-08-14 15:36:27 +02:00
mafiesto4 13e0582ef2 Codestyle fixes 2023-08-14 15:36:19 +02:00
mafiesto4 72a5aa7ec6 Merge branch 'GoaLitiuM-invoker_ret_refactor' 2023-08-14 15:31:56 +02:00
mafiesto4 238ff38bf2 Merge branch 'invoker_ret_refactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-invoker_ret_refactor 2023-08-14 15:31:50 +02:00
mafiesto4 b4c42defb3 Merge branch 'GoaLitiuM-unboxvalue_fixes' 2023-08-14 15:28:29 +02:00
mafiesto4 838af2bcbe Merge branch 'unboxvalue_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unboxvalue_fixes 2023-08-14 15:28:24 +02:00
mafiesto4 5ae27a0e92 Code style fix 2023-08-14 15:25:12 +02:00
mafiesto4 86fde59a7a Merge branch 'GoaLitiuM-mclass_method_iter' 2023-08-14 15:24:56 +02:00
mafiesto4 212aba4375 Merge branch 'mclass_method_iter' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-mclass_method_iter 2023-08-14 15:24:47 +02:00
mafiesto4 57be27b5e5 Merge branch 'GoaLitiuM-intellisense_stdcpp' 2023-08-14 15:09:12 +02:00
mafiesto4 22a1f433a1 Merge branch 'intellisense_stdcpp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-intellisense_stdcpp 2023-08-14 15:09:00 +02:00
mafiesto4 ca687ac805 Merge branch 'Withaust-commonvalue' 2023-08-14 15:07:40 +02:00
mafiesto4 430a4eb57f Merge branch 'commonvalue' of https://github.com/Withaust/FlaxEngine into Withaust-commonvalue 2023-08-14 15:03:47 +02:00
mafiesto4 f0d851e846 Merge branch 'GoaLitiuM-csharp_optimize_dev' 2023-08-14 14:41:03 +02:00
mafiesto4 19f14919c0 Allow modifying surface node archetype reference 2023-08-14 13:11:42 +02:00
mafiesto4 da44babb03 Add ignoring types with CompilerGeneratedAttribute in Editor 2023-08-14 13:11:00 +02:00
GoaLitiuM 53b1d0dd85 Optimize ScriptingObject managed initialization 2023-08-13 23:56:27 +03:00
GoaLitiuM cd56101aa3 Expose Object::DeleteObjectNow as Object.DestroyNow in managed scripting 2023-08-13 23:46:38 +03:00
GoaLitiuM 0008123e76 Cache ManagedDictionary types and helper method thunks 2023-08-13 23:15:06 +03:00
GoaLitiuM d4d404ac0b Optimize native interop marshallers runtime type checking 2023-08-13 22:28:56 +03:00
GoaLitiuM 1b0976d99b Refactor ManagedHandlePool
Weak handles are now stored in one sets of dictionarys synchronized with
other threads. This so far seems the fastest way to manage the
dictionaries for now.
2023-08-13 22:14:37 +03:00
GoaLitiuM 65de284a66 Optimize managed method invokers return value marshalling 2023-08-13 22:10:07 +03:00
GoaLitiuM d9ee8f4665 Cache pooled ManagedArray managed handles 2023-08-13 21:56:52 +03:00
GoaLitiuM 27e1401fc7 Slightly improve MClass::GetMethod method iteration
Check the number of parameters first before expensive string comparison
2023-08-13 21:54:44 +03:00
GoaLitiuM 1254af8bbb Optimize UnboxValue performance, safety and memory usage
- Avoids unnecessary boxing of the converted values by storing them in
unmanaged memory.
- Wrap ToNative-method in a delegate and cache it
- Fixes returning address to unpinned memory by pinning POD-types for
a short period of time.
2023-08-13 21:53:42 +03:00
GoaLitiuM 44b70d87e5 Cache MakeArrayType results in native interop 2023-08-13 21:42:40 +03:00
GoaLitiuM e6878942f9 Fix missing C++ standard version in VC++ projects intellisense options 2023-08-13 21:33:17 +03:00
GoaLitiuM 4ce1f31f12 Enable optimizations for Editor module in Development builds 2023-08-13 21:30:40 +03:00
GoaLitiuM 3df044d07b Add build option to change code optimization level in C# modules 2023-08-13 21:29:38 +03:00
mafiesto4 bb8f098714 Add reroute node usage to Visject only if surface type allows it 2023-08-13 19:14:57 +02:00
mafiesto4 ae4bce7a68 Add Visject surface boxes and connections drawing customization via style 2023-08-13 19:14:23 +02:00
Wiktor Kocielski f44156eb80 Remove another unnecessary exposed CommonValue.h 2023-08-13 09:02:43 +03:00
Wiktor Kocielski 1413da189e NetworkReplicator::ResolveForeignObject 2023-08-13 06:39:35 +03:00
Mr. Capybara 79eddd07aa Merge branch 'FlaxEngine:master' into add_spline_edit_options 2023-08-12 11:03:22 -04:00
Ruan Lucas be33fc6018 improv scroll locked focus 2023-08-11 22:31:12 -04:00
Wiktor Kocielski b35065ab3f Fix annoying error that happens due to an oversight 2023-08-12 03:58:28 +03:00
Ruan Lucas db806ad500 fix for large worlds 2023-08-11 08:28:28 -04:00
Ruan Lucas 645977f148 add scroll to focus 2023-08-10 22:41:48 -04:00
Ruan Lucas f2072028d4 change default key 2023-08-10 22:31:03 -04:00
Ruan Lucas aa3dd14bfc add locked focus 2023-08-10 22:24:55 -04:00
mafiesto4 e27f1a8a41 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-10 18:34:27 +02:00
mafiesto4 09be2375f6 Merge branch 'GoaLitiuM-skip_postprocess_pass' 2023-08-10 12:05:00 +02:00
mafiesto4 7e75b9ad78 Merge branch 'skip_postprocess_pass' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-skip_postprocess_pass 2023-08-10 12:04:52 +02:00
mafiesto4 a2b338f704 Merge branch 'GoaLitiuM-load_library_fix' 2023-08-10 11:59:23 +02:00
mafiesto4 6da1a61726 Merge branch 'load_library_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-load_library_fix 2023-08-10 11:59:17 +02:00
mafiesto4 33512fd19b Merge branch 'GoaLitiuM-alc_reload_fix' 2023-08-10 11:56:24 +02:00
mafiesto4 85eb3541eb Merge branch 'alc_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-alc_reload_fix 2023-08-10 11:56:17 +02:00
mafiesto4 ef1e89848f Merge branch 'Withaust-particleeffectfix' 2023-08-10 11:53:30 +02:00
mafiesto4 71c273d8f6 Merge branch 'particleeffectfix' of https://github.com/Withaust/FlaxEngine into Withaust-particleeffectfix 2023-08-10 11:53:20 +02:00
mafiesto4 cd949382cb Merge branch 'GoaLitiuM-vspreview_build_fix' 2023-08-10 11:48:59 +02:00
mafiesto4 9853181600 Merge branch 'vspreview_build_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vspreview_build_fix 2023-08-10 11:48:51 +02:00
Menotdan a1a274df37 Merge branch 'FlaxEngine:master' into material_import 2023-08-09 15:31:44 -04:00
Menotdan 52e546b3ba fix unneeded include. 2023-08-09 15:29:14 -04:00
Menotdan af3d9d0eb3 Re-implement functionality for importing materials as instances. 2023-08-09 15:28:47 -04:00
Menotdan 9156e7727b Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
Repair merge
2023-08-09 15:28:15 -04:00
GoaLitiuM 9d8105e3f3 Separate managed assembly unloading and scripting ALC reinitialization
Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
Wiktor Kocielski 47c6e54406 Fix exposed public CommonValue inclusion 2023-08-08 08:45:14 +03:00
envision3d b9ffb950f3 Refactor and more appropriately organize logic
- move play logic to simulation module
- update play hotkey to call play game/scene delegate function
- link hotkey tooltip text to inputOptions
2023-08-06 13:11:45 -05:00
Ruan Lucas dc3e71a262 fix for large worlds 2023-08-05 21:26:27 -04:00
Ruan Lucas 6b1cc5bf2f adjust again... 2023-08-05 12:07:40 -04:00
Ruan Lucas 144f0a1717 Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into add_spline_edit_options 2023-08-05 12:00:50 -04:00
Mr. Capybara 78cf55904e Merge branch 'FlaxEngine:master' into add_spline_edit_options 2023-08-05 11:11:11 -04:00
Ruan Lucas 38492ffe70 small adjust 2023-08-05 11:01:15 -04:00
mafiesto4 1958adb126 Add AI module to engine 2023-08-04 13:19:03 +02:00
mafiesto4 73bbe63c1e Missing change for 05d477d6c8 2023-08-04 13:10:36 +02:00
mafiesto4 05d477d6c8 Add SelectionChanged public event for VisjectSurface and properly invoke it only when selection actually changes 2023-08-04 12:52:54 +02:00
mafiesto4 b5fa5fa68e Add SerializableScriptingObject for easier serialization of scripting objects in gameplay or content 2023-08-04 10:11:58 +02:00
mafiesto4 cab1d8cac4 Fix missing Visject CM groups auto-expanding if enabled 2023-08-03 16:29:07 +02:00
mafiesto4 c0d32a99b0 Refactor Visject surface nodes cache to reuse between graphs 2023-08-03 15:44:02 +02:00
mafiesto4 bb96f2cd6d Add GroupArchetype to Visject nodes spawn query check 2023-08-03 14:53:02 +02:00
Wiktor Kocielski ec3b921a4f Fix navigation rebuilding 2023-08-02 05:17:49 +03:00
GoaLitiuM fe87eb96e6 Skip post processing when tonemapping and camera artifacts are disabled 2023-08-01 20:20:34 +03:00
GoaLitiuM db56284ca4 Fix WindowsPlatform::LoadLibrary to not modify the string parameter 2023-08-01 20:19:10 +03:00
mafiesto4 8dc98174cf Minor tweaks 2023-08-01 14:14:27 +02:00
mafiesto4 869649e5ed Merge remote-tracking branch 'origin/master' into 1.7 2023-08-01 14:05:49 +02:00
mafiesto4 94386d24ab Minor tweaks 2023-08-01 10:27:31 +02:00
mafiesto4 f29cd1b7b8 Simplify code #1275 2023-08-01 10:03:47 +02:00
mafiesto4 453d326303 Merge branch 'Withaust-gridscale' 2023-08-01 10:01:37 +02:00
mafiesto4 ef1c812349 Merge branch 'gridscale' of https://github.com/Withaust/FlaxEngine into Withaust-gridscale 2023-08-01 10:01:32 +02:00
mafiesto4 911cdb3f2d Softlock fix 2023-08-01 10:01:00 +02:00
mafiesto4 f79390baa4 Merge branch 'Withaust-mordorfix' 2023-08-01 09:59:41 +02:00
mafiesto4 714b35b520 Merge branch 'mordorfix' of https://github.com/Withaust/FlaxEngine into Withaust-mordorfix 2023-08-01 09:59:36 +02:00
mafiesto4 cfab58ccc6 Fix some actor assets into soft checks 2023-08-01 09:57:38 +02:00
Ruan Lucas f511259a33 draw spline point size by distance from camera 2023-07-31 22:43:33 -04:00
Ruan Lucas 600659e453 Move DrawSpline from Spline.cpp to SplineNode.cs 2023-07-31 22:34:50 -04:00
Ruan Lucas 2b7b80ad38 makes more easy select a spline point or spline tangent 2023-07-31 22:05:13 -04:00
Ruan Lucas b80682c97e set spline points / tangents size by camera distance 2023-07-31 19:21:26 -04:00
Ruan Lucas 84bed5b1c9 Revert "test"
This reverts commit b5eadbc531.
2023-07-31 14:02:03 -04:00
mafiesto4 dfbda334f9 Merge branch 'Tryibion-dup-fix' 2023-07-31 19:10:18 +02:00
mafiesto4 64446bea53 Merge branch 'dup-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-dup-fix 2023-07-31 19:10:13 +02:00
mafiesto4 479366c47f Merge branch 'envision3d-feature/1151-play-mode-actions' 2023-07-31 19:03:09 +02:00
mafiesto4 81860e5f18 Cleanup code #1215 and add cook game icon 2023-07-31 19:02:53 +02:00
mafiesto4 6e9b9b6d0e Merge branch 'feature/1151-play-mode-actions' of https://github.com/envision3d/FlaxEngine into envision3d-feature/1151-play-mode-actions 2023-07-31 17:24:55 +02:00
mafiesto4 71bce781f7 Force disable flot128 in fmt 2023-07-31 17:24:47 +02:00
mafiesto4 89c0b9a24d Merge branch 'GoaLitiuM-dotnet_defines' 2023-07-31 17:13:57 +02:00
mafiesto4 8d48b27608 Merge branch 'dotnet_defines' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_defines 2023-07-31 17:13:52 +02:00
mafiesto4 de55f465fc Merge branch 'GoaLitiuM-dotnet_analyzer_support' 2023-07-31 17:12:23 +02:00
mafiesto4 9774f62e32 Merge branch 'dotnet_analyzer_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_analyzer_support 2023-07-31 17:12:18 +02:00
mafiesto4 dc9fe11c47 Merge branch 'GoaLitiuM-generic_asset_reference_attrib' 2023-07-31 16:59:54 +02:00
Ruan Lucas b5eadbc531 test 2023-07-31 09:06:39 -04:00
GoaLitiuM e598746980 Fix build issues in Visual Studio 2022 Preview 5 2023-07-30 22:09:23 +03:00
GoaLitiuM 735b2e30f0 Output generated .NET source generator files to Intermediate folder
Mostly useful for debugging source generators, VS doesn't seem to
utilize these files in any way.
2023-07-30 21:58:16 +03:00
GoaLitiuM 13e11091fc Support user defined .NET analyzers/source generators in Flax.Build 2023-07-30 21:58:11 +03:00
GoaLitiuM 3ba05f52df Add common .NET SDK preprocessor definitions 2023-07-30 21:57:44 +03:00
GoaLitiuM bf351f71bf Guard generic AssetReferenceAttribute to work only in .NET 7 2023-07-30 20:48:36 +03:00
GoaLitiuM 06250fcb6d Implement a generic version of AssetReferenceAttribute 2023-07-30 20:40:30 +03:00
Wiktor Kocielski 383b21c108 Softlock fix 2023-07-29 18:55:29 +03:00
Wiktor Kocielski 8250f92af3 Add grid scale to the editor viewport settings 2023-07-29 13:34:46 +03:00
Wiktor Kocielski eb641e142e ShadowOfMordor terrain fix 2023-07-29 01:00:07 +03:00
NoriteSC 0b89164328 Merge branch 'FlaxEngine:master' into ContentBrowserImprovement 2023-07-28 15:56:40 +02:00
NoriteSC 131060efa7 bug fix 2023-07-28 12:48:43 +02:00
Tryibion 5cd72c9b24 Fix duplicating actor in scene on shift click if the actor has not been moved 2023-07-27 16:51:44 -05:00
Tryibion d6bfcbcc3d Add for prefab 2023-07-27 10:49:29 -05:00
Tryibion 10c8454e8f Paste at same level of selected actor parent node instead of as child of selected actor for better behavior. 2023-07-27 10:33:30 -05:00
mafiesto4 80bcc0f32e Merge branch 'Tryibion-prefab-batch' 2023-07-26 21:21:20 +02:00
mafiesto4 36db7ad7dd Merge branch 'prefab-batch' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-batch 2023-07-26 21:19:57 +02:00
mafiesto4 95922bb38b Fix compilation 2023-07-26 21:18:22 +02:00
mafiesto4 63e83d1f92 Merge branch 'NoriteSC-MathLib' 2023-07-26 19:33:13 +02:00
mafiesto4 77daf85fc1 Add unit test for angles unwind math #1267 2023-07-26 19:31:43 +02:00
mafiesto4 fae20daac9 Cleanup code #1267 2023-07-26 19:28:55 +02:00
mafiesto4 dceea2656e Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-MathLib 2023-07-26 18:32:31 +02:00
mafiesto4 36cc80a003 Merge branch 'GoaLitiuM-api_inject_code_dup_fix' 2023-07-26 18:25:29 +02:00
GoaLitiuM c2fffbcfdb Fix API_INJECT_CODE injecting duplicated code 2023-07-25 20:49:20 +03:00
NoriteSC 3bd8d930e0 doc fixes and code corections
mathf UnwindRadians has fixed coust
added UnwindRadiansAccurate oldversion
2023-07-25 15:27:18 +02:00
Ruan Lucas 714d0c2ca0 small fix 2023-07-24 22:41:45 -04:00
Ruan Lucas ea48a89e00 improve auto smooth 2023-07-24 22:34:48 -04:00
Ruan Lucas 7b0e9b9e06 simplify code 2023-07-24 19:30:31 -04:00
mafiesto4 ce16debabd Merge remote-tracking branch 'origin/master' into 1.7 2023-07-24 23:21:03 +02:00
NoriteSC 6a65ccd5ef rev1 2023-07-24 22:10:12 +02:00
mafiesto4 543433440e Fix nested animation playrate when the framerate is different
#1258
2023-07-24 19:21:03 +02:00
mafiesto4 be0baa172e Merge branch 'mtszkarbowiak-fix/string-marshalling' 2023-07-24 18:14:30 +02:00
mafiesto4 619b0bff6b Merge branch 'fix/string-marshalling' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/string-marshalling 2023-07-24 18:14:24 +02:00
mafiesto4 c9254457a9 Code style tweaks 2023-07-24 16:24:39 +02:00
mafiesto4 7cfcca860a Merge branch 'Tryibion-platform-ref-fix' 2023-07-24 16:18:11 +02:00
mafiesto4 cf4ca17241 Merge branch 'platform-ref-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-platform-ref-fix 2023-07-24 16:17:57 +02:00
mafiesto4 93aa202eed Merge branch 'Tryibion-assetpicker-scroll' 2023-07-24 16:15:23 +02:00
mafiesto4 4903fe8191 Merge branch 'assetpicker-scroll' of https://github.com/Tryibion/FlaxEngine into Tryibion-assetpicker-scroll 2023-07-24 16:15:18 +02:00
mafiesto4 5f090c2bf2 Merge branch 'GoaLitiuM-api_param_params' 2023-07-24 16:14:08 +02:00
mafiesto4 2643234718 Merge branch 'api_param_params' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-api_param_params 2023-07-24 16:14:03 +02:00
Ruan Lucas 56285e544e disable set all linear / smooth when select many splines 2023-07-24 08:54:53 -04:00
mafiesto4 11bb6d4364 Fix crash when using custom Anim Graph node (.NET 7 regression) 2023-07-24 14:23:28 +02:00
Ruan Lucas c79c91a19a add undo / redo to edit spline options and some small changes 2023-07-23 20:27:45 -04:00
Tryibion f80b7ee2a5 Fix spacing 2023-07-23 18:58:47 -05:00
Tryibion 12005ad314 Simplify functionality into function. 2023-07-23 15:20:57 -05:00
Tryibion 02d135053f Add scroll to selected asset/content item on asset picker select menu open. 2023-07-23 15:10:31 -05:00
GoaLitiuM d1a6bdceed Add params tag to API_PARAM for C# variadic parameters support 2023-07-23 12:47:00 +03:00
Mateusz Karbowiak 91e0e2011c Fix visibility of string wrapper 2023-07-22 18:44:36 +02:00
Ruan Lucas 1a72aeeb24 disable edit tangent buttons when select multiple values 2023-07-21 22:15:43 -04:00
Ruan Lucas bd8c5985b1 remove debug 2023-07-21 22:11:30 -04:00
Ruan Lucas f8da0708e1 add suport to loop spline on set tangent linear 2023-07-21 22:11:15 -04:00
Ruan Lucas 1bd7210107 don't let aligned or free mode on first or end spline point 2023-07-21 21:05:36 -04:00
Ruan Lucas 6872f35add don't let set smooth tangent in/out on start/end spline if isn't loop 2023-07-21 21:00:08 -04:00
Tryibion 0ba9f7c51d Small simplification of null checking for input editors 2023-07-21 13:33:00 -05:00
Tryibion 9b0c6a070a Add InputEvent and InputAxis editors and changed UICanvas to use them. 2023-07-21 13:26:51 -05:00
Ruan Lucas 008f219883 organize smooth in and smooth out tangents code 2023-07-21 10:25:55 -04:00
Tryibion 83427ba1d4 Add batch creating prefabs from mutiple selected actors in the scene tree. 2023-07-20 23:02:26 -05:00
Tryibion a1cdf3e733 Fix bug of populating asset picker if option platform type does not exist. 2023-07-20 21:31:07 -05:00
Ruan Lucas 5c7faf7262 disable edit tangent options when deselect tangents or spline points on spline editor 2023-07-20 16:40:05 -04:00
Ruan Lucas 4cf2bba840 fix edit buttons style on spline editor 2023-07-20 13:19:18 -04:00
Ruan Lucas e6715ad095 add methods to auto select tangents or points on change edit mode on spline editor 2023-07-20 13:05:56 -04:00
Ruan Lucas 50f1688140 add smooth in tangent and smooth out tangent 2023-07-20 10:52:07 -04:00
Ruan Lucas 902a3c1eed smooth point on set linear point to free 2023-07-20 09:36:05 -04:00
Ruan Lucas e40c0be00d fix set type on press edit buttons not working 2023-07-20 09:25:48 -04:00
envision3d dba0675873 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into feature/1151-play-mode-actions 2023-07-20 02:00:53 -05:00
Ruan Lucas 8a9b76a468 clean code 2023-07-19 16:28:15 -04:00
Ruan Lucas 7855db951e auto detect tangent type when click on spline keyframe 2023-07-19 16:01:05 -04:00
Ruan Lucas 7036e77d60 fix auto smooth point on click 2023-07-19 10:20:30 -04:00
Ruan Lucas 95c934d6b4 se button color when set tangent mode 2023-07-19 09:07:40 -04:00
Ruan Lucas a42dc8f434 change tangent edit option base class name 2023-07-19 08:44:22 -04:00
Ruan Lucas 1ec2df1a29 disable edit tangents buttons when don't have any tangent or point selected 2023-07-19 08:43:11 -04:00
mafiesto4 32d9067710 Fix build 2023-07-19 09:08:17 +02:00
Ruan Lucas 590a892f16 set spline point as selected when has a tangent selected and set as linear 2023-07-18 21:54:30 -04:00
Ruan Lucas 2fac4c9284 add smooth tangent on first and last keyframe 2023-07-18 20:28:28 -04:00
Ruan Lucas 2be6a6be9e add basic options 2023-07-18 16:48:15 -04:00
mafiesto4 b26b9302e0 Remove unused TIsArithmetic 2023-07-18 18:43:10 +02:00
mafiesto4 eea0b37dc3 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 18:35:44 +02:00
mafiesto4 b2b10ce7da Fix various core types to be trivially constructible as properly POD-type 2023-07-18 18:20:11 +02:00
mafiesto4 872509df2a Fix incorrect Transform Position To Screen UV in particles graph in CPU code path 2023-07-18 18:13:19 +02:00
mafiesto4 e96e338fd3 Merge branch 'Tryibion-log-count' 2023-07-18 17:45:25 +02:00
mafiesto4 a80e3f5a15 Merge branch 'log-count' of https://github.com/Tryibion/FlaxEngine into Tryibion-log-count 2023-07-18 17:45:18 +02:00
Tryibion be079b9b67 Improvements to debug log count. 2023-07-18 09:51:21 -05:00
mafiesto4 e39a56fc4e Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 11:47:39 +02:00
mafiesto4 60c0995bc3 Add undo for #1247 2023-07-18 11:46:15 +02:00
mafiesto4 8f8c0e4b81 Minor fixes for #1247 2023-07-18 10:55:15 +02:00
mafiesto4 338499536f Add ModelInstanceActor::GetMaterialSlots 2023-07-18 10:55:00 +02:00
mafiesto4 0f613abfb9 Add ToSpan from 24c03c0e4b 2023-07-18 10:54:21 +02:00
mafiesto4 fdb06424d4 Merge branch 'Tryibion-mat-entry' 2023-07-18 10:25:46 +02:00
mafiesto4 5b40f770b1 Merge branch 'mat-entry' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-entry 2023-07-18 10:25:35 +02:00
mafiesto4 488958ce44 Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
#1253
2023-07-18 10:16:11 +02:00
mafiesto4 a535c701e5 Merge branch 'GoaLitiuM-generic_type_fix' 2023-07-18 09:51:14 +02:00
mafiesto4 9c2cff6f3c Merge branch 'generic_type_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-generic_type_fix 2023-07-18 09:50:56 +02:00
mafiesto4 44518e88d5 Fix crash when using Vector3 soft casting in Visual Scripts 2023-07-18 09:48:43 +02:00
mafiesto4 07ef07e979 Merge remote-tracking branch 'origin/1.7' into 1.7
# Conflicts:
#	Source/Engine/Physics/Actors/Cloth.cpp
2023-07-17 18:27:31 +02:00
mafiesto4 5012d4432e Add NvCloth for Linux 2023-07-17 18:22:40 +02:00
mafiesto4 3d5d7ad968 Don't recook cloth mesh when rebuilding it 2023-07-17 15:34:38 +02:00
mafiesto4 868084286c Add automatic cloth rebuild when simulation fails with NaN 2023-07-17 15:17:22 +02:00
mafiesto4 1af076f180 Add distance-based and frustum-based culling to cloth 2023-07-17 11:16:01 +02:00
mafiesto4 de8613e223 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-16 22:40:02 +02:00
mafiesto4 10d9942e8f Add async pre-sim update for cloth via job system 2023-07-16 22:39:56 +02:00
mafiesto4 2046eca45a Add NvCloth fabric reusing for multiple instances of the same cloth mesh 2023-07-16 14:40:11 +02:00
mafiesto4 e075a1c6aa Run cloth simulation in async via job system 2023-07-16 12:59:18 +02:00
mafiesto4 adfaf8c961 Don't update cloth colliders every frame 2023-07-16 12:53:59 +02:00
mafiesto4 9179586f14 Fix cloth painting in prefab window 2023-07-16 12:36:38 +02:00
mafiesto4 011162744c Fix various keyboard handling on macOS 2023-07-16 12:04:22 +02:00
mafiesto4 6853aa6e81 Add control/command/option keys handling on macOS 2023-07-16 12:04:18 +02:00
mafiesto4 6fc168bdf1 Add macOS message box with buttons 2023-07-16 12:04:12 +02:00
mafiesto4 6d48fce763 Fix mouse cursor setting on macOS to properly handle screen scale 2023-07-16 12:04:06 +02:00
mafiesto4 371db610a9 Merge remote-tracking branch 'origin/1.7' into 1.7 2023-07-16 12:03:06 +02:00
mafiesto4 31943ca9bd Add normals computing to cloth mesh 2023-07-16 12:02:33 +02:00
mafiesto4 f0496d53e8 Add RenderTools::CalculateTangentFrame utility 2023-07-16 11:57:21 +02:00
Tryibion 868db7c848 Add functionality to combine similar logs into a log with a count. 2023-07-15 13:52:10 -05:00
Tryibion c89421438b Code cleanup 2023-07-15 10:42:41 -05:00
Tryibion 02219beac9 Handle edge case 2023-07-15 10:27:59 -05:00
Tryibion c8edaf5d6e Fix bug with not using slot material 2023-07-15 10:10:37 -05:00
Tryibion ba93e1e1d0 Add showing default materials to model entries. 2023-07-15 10:00:34 -05:00
mafiesto4 1ae89c7545 Fix various keyboard handling on macOS 2023-07-15 15:07:52 +02:00
mafiesto4 4a0235785b Add control/command/option keys handling on macOS 2023-07-15 15:00:55 +02:00
mafiesto4 8f4ada2555 Add macOS message box with buttons 2023-07-15 14:42:54 +02:00
mafiesto4 a7e436412c Fix mouse cursor setting on macOS to properly handle screen scale 2023-07-15 14:01:56 +02:00
GoaLitiuM ff56152ef2 Fix releasing non-collectible types with collectible generic types 2023-07-15 13:20:56 +03:00
mafiesto4 18fb7fb849 Add NvCloth for iOS 2023-07-15 11:27:26 +02:00
mafiesto4 6664972fbf Add NvCloth for macOS 2023-07-15 11:22:00 +02:00
mafiesto4 2645b69ec0 Tweak air lif/drag coeffs to properly simulate wind on cloth 2023-07-14 17:10:28 +02:00
mafiesto4 aef3ae14d4 Add animated model pose handling as a input to cloth for proper character clothing sim 2023-07-14 17:10:09 +02:00
mafiesto4 68d97fcc48 Improve cloth paint picking logic 2023-07-14 14:17:19 +02:00
mafiesto4 3f9e286279 Fix crash when creating cloth with all vertices fixed 2023-07-14 14:12:30 +02:00
mafiesto4 3141b4fb04 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/SplineModel.cpp
#	Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
mafiesto4 b1056e160a Add debug sanity checks to cloth to solve issues 2023-07-14 13:36:44 +02:00
mafiesto4 84c99ea1c3 Fix nested animation sampling bug
#1244
2023-07-14 13:10:20 +02:00
mafiesto4 f5f948ea4c Fix culling artifacts in animated model preview in Editor 2023-07-14 12:17:21 +02:00
mafiesto4 a6924d37c1 Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries 2023-07-14 11:58:51 +02:00
mafiesto4 7b88569e73 Add sealed tag to virtual functions in API bindings to block inheritance in C#/VS 2023-07-14 11:57:38 +02:00
mafiesto4 40fc2f8295 Fix missing header files in deployed engine package
#1242
2023-07-14 11:25:54 +02:00
mafiesto4 843abca8ca Fix error when opening shader asset if it's not visible in Content window 2023-07-14 10:59:04 +02:00
mafiesto4 24c03c0e4b Add cloth painting tools to Editor 2023-07-13 23:30:37 +02:00
mafiesto4 3b90e75307 Various improvements to serialization of data encoded via Base64 to Json 2023-07-13 13:10:34 +02:00
mafiesto4 c6a82b8c36 Add DebugDraw::DrawLine with separate start/end colors 2023-07-13 13:08:53 +02:00
mafiesto4 15b2d4e041 Add IPresenterOwner to editor Custom Editor for more context and advanced interactions 2023-07-12 12:36:30 +02:00
mafiesto4 159beae8ae Merge remote-tracking branch 'origin/master' into 1.7 2023-07-12 12:24:24 +02:00
mafiesto4 8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
mafiesto4 3e801dbc8d Merge branch 'Tryibion-debug-lights' 2023-07-10 12:52:10 +02:00
mafiesto4 170906e483 Merge branch 'debug-lights' of https://github.com/Tryibion/FlaxEngine into Tryibion-debug-lights 2023-07-10 12:52:05 +02:00
mafiesto4 a22cedf286 Merge branch 'Tryibion-spotlight-inner-debug' 2023-07-10 12:46:48 +02:00
mafiesto4 ae1c0b45d8 Merge branch 'spotlight-inner-debug' of https://github.com/Tryibion/FlaxEngine into Tryibion-spotlight-inner-debug 2023-07-10 12:46:40 +02:00
mafiesto4 6ae77d0c17 Merge remote-tracking branch 'origin/1.6' into 1.7 2023-07-09 11:55:50 +02:00
mafiesto4 c2da48c49f Fix dotnet installation selection on Linux to favor lib over share 2023-07-08 21:05:20 +02:00
Tryibion 0a57cbbecf Add not showing lights debug based on other light flags as well. 2023-07-07 17:48:16 -05:00
Tryibion a0bb3f2995 Add light debug view flag to draw light shapes 2023-07-07 17:32:46 -05:00
Tryibion 48474065d7 Add spot light inner circle debug lines. 2023-07-07 16:46:35 -05:00
mafiesto4 ca5cbf05be Merge branch 'Tryibion-actor-tag-type' 2023-07-06 16:43:10 +02:00
mafiesto4 dc6410e7b8 Merge branch 'actor-tag-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-tag-type 2023-07-06 16:43:05 +02:00
mafiesto4 e1572a2a5c Merge branch 'Tryibion-remove-debug' 2023-07-06 16:41:29 +02:00
Tryibion a3dddbfa24 Remove stray debug.log 2023-07-05 16:19:25 -05:00
Tryibion d88b93d56b Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods. 2023-07-05 14:00:07 -05:00
mafiesto4 bd0bc42adc Fix regressionn from d7dc0b76e5 2023-07-05 12:18:03 +02:00
mafiesto4 04ef3c60d5 Fix regression from c79952a4d6 2023-07-05 09:27:21 +02:00
mafiesto4 a14de5e255 Fix Array For Each visual script node local vars setup 2023-07-04 17:58:32 +02:00
mafiesto4 90f377fa83 Remove leftover log 2023-07-04 17:58:06 +02:00
mafiesto4 c79952a4d6 Implement missing dotnet7 interop for field and stabilize interop 2023-07-04 17:57:59 +02:00
mafiesto4 d7dc0b76e5 Softly handle invalid scene rendering key to prevent crashes on scene unload 2023-07-04 13:32:51 +02:00
mafiesto4 27b3538b2f Fix regression from 9d640656e6 2023-07-04 13:15:09 +02:00
mafiesto4 74ca6b2c51 Add missing Shader Model 6 define 2023-07-04 13:12:48 +02:00
mafiesto4 d49def6f7e More stuff from d31fc32399 2023-07-04 11:46:42 +02:00
mafiesto4 72d1d8f085 More stuff from d31fc32399 2023-07-04 11:06:48 +02:00
mafiesto4 d31fc32399 Fix and update engine assets 2023-07-04 11:05:32 +02:00
mafiesto4 615ec636d4 Fix crash when window gets deleted before show/close sequence 2023-07-04 10:42:49 +02:00
mafiesto4 5ee7b0d939 Bump up build number 2023-07-04 10:18:27 +02:00
mafiesto4 9f7ae5bb58 Fix warning 2023-07-03 22:13:13 +02:00
mafiesto4 e4c3461053 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-03 22:01:50 +02:00
mafiesto4 5f756a6ceb Add TargetFrameworkAttribute to compiled C# assembly 2023-07-03 22:00:38 +02:00
mafiesto4 5d9e6b7364 Fix C# building to properly use reference assemblies for .NET 7 2023-07-03 22:00:23 +02:00
mafiesto4 9db3439d0d Fix compilation error 2023-07-03 16:17:46 +02:00
mafiesto4 53ee65a5a6 Add thickness to cloth to prevent intersecting with colliders 2023-07-03 14:13:35 +02:00
mafiesto4 544eb03f7e Add network replication support for in-built object/asset reference holders 2023-07-03 13:06:08 +02:00
mafiesto4 9d640656e6 Fix StringUtils::ConvertANSI2UTF16 to properly handle multi-byte characters Length
#1225
2023-07-03 12:10:06 +02:00
mafiesto4 9a1fd12a85 Fix sizeof struct within generic type instance
#1219
2023-07-03 11:42:15 +02:00
mafiesto4 aaf349170c Merge branch 'GoaLitiuM-managed_assembly_resolver_fix' 2023-07-03 11:12:33 +02:00
mafiesto4 422f2323d2 Merge branch 'managed_assembly_resolver_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_assembly_resolver_fix 2023-07-03 11:12:28 +02:00
mafiesto4 10d9d53e47 Merge branch 'GoaLitiuM-api_inject_code_newline' 2023-07-03 11:11:22 +02:00
mafiesto4 94e5a8b7bc Merge branch 'api_inject_code_newline' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-api_inject_code_newline 2023-07-03 11:11:16 +02:00
mafiesto4 bda94834f7 Merge branch 'GoaLitiuM-new_project_defaultscene' 2023-07-03 11:10:19 +02:00
mafiesto4 df3969dae1 Merge branch 'new_project_defaultscene' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_defaultscene 2023-07-03 11:09:56 +02:00
mafiesto4 789dfac27c Merge branch 'GoaLitiuM-hotreload_cleanup' 2023-07-03 11:09:39 +02:00
mafiesto4 f81989a171 Add **Cloth** simulation with physics 2023-07-03 10:38:36 +02:00
mafiesto4 8818b3b07c Add NvCloth dependency 2023-07-03 09:51:42 +02:00
mafiesto4 99ee0b1bfe Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth) 2023-07-03 09:49:23 +02:00
GoaLitiuM 4f78f79201 Support line-breaks in API_INJECT_CODE macro 2023-07-02 22:13:04 +03:00
GoaLitiuM 28335478bd Fix managed library location resolver 2023-07-02 21:56:41 +03:00
mafiesto4 60181a29a3 Add copy/move ctor/operator to Delegate 2023-07-02 15:46:55 +02:00
mafiesto4 04963fef18 Various code fixes and tweaks 2023-07-02 15:46:29 +02:00
GoaLitiuM 58618bd402 Fix garbage DefaultScene value in new projects 2023-06-30 14:41:14 +03:00
GoaLitiuM 0ee6aad3ec Remove old hot-reload files in project references 2023-06-30 13:01:02 +03:00
mafiesto4 9205352f94 Merge branch 'HydrogenC-patch-1' 2023-06-30 11:04:01 +02:00
mafiesto4 5079ddd20a Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1 2023-06-30 11:03:15 +02:00
mafiesto4 2bd2bd5081 Fix crash when modifying animated model skeleton pose from gameplay code during update event 2023-06-30 11:02:58 +02:00
mafiesto4 d5100373be Fix bugs in C# codegen for network data serialization 2023-06-30 10:38:08 +02:00
mafiesto4 8c006f6e11 Fix crash due to replicated objects leak upon system destruction 2023-06-30 10:00:12 +02:00
ExMatics HydrogenC 804826fbc7 Fix multiplication mistake 2023-06-30 14:06:52 +08:00
ExMatics HydrogenC 0498f1488e Fix space conversion issue 2023-06-30 12:25:58 +08:00
mafiesto4 0d7e7edf80 Optimize BoundingBox::Transform 2023-06-29 16:50:53 +02:00
mafiesto4 e3cbe1458d Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface 2023-06-29 16:50:00 +02:00
mafiesto4 656866c1d4 Various improvements in Editor code 2023-06-29 16:41:15 +02:00
mafiesto4 96589557b3 Fix access level 96a1f20bee 2023-06-28 20:09:18 +02:00
mafiesto4 3119c50789 Fix nullable warnings 2023-06-28 20:09:01 +02:00
mafiesto4 04c1cf469d Fix codegen for C++ RPS with Array ParameterDefinition
#1209
2023-06-28 20:08:35 +02:00
mafiesto4 70ab159dd4 Fix empty clients mask for NetworkReplicationHierarchy on client to properly replicate client-owned objects
#1205
2023-06-28 19:55:10 +02:00
mafiesto4 ac54838eea Fix custom editor window restore after hot-reload
#1208
2023-06-28 18:46:46 +02:00
mafiesto4 5e5ee8e039 Merge branch 'PhyresiCompany-new_window_improvements' 2023-06-28 16:27:50 +02:00
mafiesto4 bb9711277a Cleanup code from #1213 2023-06-28 16:27:42 +02:00
mafiesto4 96a1f20bee Merge branch 'new_window_improvements' of https://github.com/PhyresiCompany/FlaxEngine into PhyresiCompany-new_window_improvements 2023-06-28 16:14:15 +02:00
mafiesto4 32629b7a44 Merge branch 'RuanLucasGD-fix_vehicle_physics_debug' 2023-06-28 16:13:39 +02:00
mafiesto4 1b46c0921f Merge branch 'fix_vehicle_physics_debug' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_vehicle_physics_debug 2023-06-28 16:13:33 +02:00
mafiesto4 b581ec837c Merge branch 'Withaust-replicationnode' 2023-06-28 16:01:52 +02:00
mafiesto4 c0a5417108 Merge branch 'replicationnode' of https://github.com/Withaust/FlaxEngine into Withaust-replicationnode 2023-06-28 16:01:43 +02:00
Ruan Lucas 45a1d33689 fix orientation 2023-06-28 09:56:15 -04:00
mafiesto4 bb3cefbe54 Add check for NetworkClientsMask to ensure it has capacity 2023-06-28 15:48:32 +02:00
mafiesto4 e7b62ad1c3 Merge branch 'GoaLitiuM-intellisense_reference_fix' 2023-06-28 15:27:51 +02:00
mafiesto4 7997d2bc4e Merge branch 'intellisense_reference_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-intellisense_reference_fix 2023-06-28 15:27:11 +02:00
mafiesto4 c44e97c8bc Bump build number 2023-06-28 15:22:48 +02:00
mafiesto4 f7deac4b63 Merge branch 'GoaLitiuM-hashset_fix' 2023-06-28 15:15:16 +02:00
mafiesto4 70136509a9 Merge branch 'hashset_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hashset_fix 2023-06-28 15:15:11 +02:00
mafiesto4 38451f7dce Merge branch 'Tryibion-realloc' 2023-06-28 15:14:20 +02:00
mafiesto4 63a70758f2 Merge branch 'realloc' of https://github.com/Tryibion/FlaxEngine into Tryibion-realloc 2023-06-28 15:13:56 +02:00
mafiesto4 890248edf2 Fix MClass::HasInterface in .NET 7 2023-06-28 15:13:33 +02:00
mafiesto4 9536c37623 Add ability to unset type reference with null item 2023-06-28 15:12:58 +02:00
GoaLitiuM bf6daed6d2 Fix Intellisense errors with referenced binary module structures 2023-06-28 15:57:25 +03:00
mafiesto4 864f5f77f5 Add output binaries folder cleanp to build clear command 2023-06-28 14:53:23 +02:00
mafiesto4 b16a6199d0 Fix invoking Client RPC on Host client when it's not included in targetIds list 2023-06-28 14:52:58 +02:00
Tryibion 093928f2f9 Change name to ReallocAligned 2023-06-28 06:42:54 -05:00
GoaLitiuM d3b96742e7 Fix compile-time error in HashSet::ClearDelete 2023-06-28 14:42:27 +03:00
mafiesto4 fb6bc75e3a Fix launchSettings.json generation bug 2023-06-28 13:42:18 +02:00
mafiesto4 61bb41c878 Merge branch 'GoaLitiuM-custom_asset_release' 2023-06-28 12:23:22 +02:00
mafiesto4 c52c23013c Merge branch 'custom_asset_release' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_asset_release 2023-06-28 12:23:16 +02:00
mafiesto4 17aa4ea60d Optimize CollisionsHelper::FrustumContainsBox 2023-06-28 12:21:58 +02:00
envision3d 940b0e02e5 improve state syncing of context menus and editor options 2023-06-28 04:08:36 -05:00
envision3d 39f4c00135 add play button actions, number of players
- add context menu support for toolstrip buttons
- add "Play Game" vs. "Play Scenes"
- add context menu for choosing play button action to toolstrip button
- add number of game client selection for cook & run
- add context menu for cook & run to toolstrip button
- add menu items for the above
- add editor option entries for saving user preferences for the above
2023-06-28 02:02:10 -05:00
Ruan Lucas 76e4e1b8d4 fix debug vehicle wheel orientation 2023-06-27 21:08:12 -04:00
PhyresiCompany fe8260fe14 Window improvements with a new approach 2023-06-27 19:58:37 -03:00
GoaLitiuM 90f9754781 Release custom assets before binary modules on scripting release 2023-06-28 00:35:51 +03:00
mafiesto4 75d5023354 Fix tooltip for project folder 2023-06-27 23:24:02 +02:00
mafiesto4 0711710544 Merge branch 'RuanLucasGD-fix_content_browser' 2023-06-27 23:23:08 +02:00
mafiesto4 23a6a8b69f Merge branch 'fix_content_browser' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_content_browser 2023-06-27 23:20:11 +02:00
Ruan Lucas 020b0a90d7 remove unecessary code 2023-06-27 00:22:12 -04:00
Wiktor Kocielski 6013705988 Implement object to cell caching for the grid 2023-06-26 17:32:19 +03:00
Wiktor Kocielski 65397621e9 Make GetObject virtual and implement for Grid 2023-06-26 17:12:48 +03:00
Wiktor Kocielski cbd1e5c837 Add NetworkReplicationNode::GetObject 2023-06-25 23:39:59 +03:00
mafiesto4 9282bcfbbf Fix crash due to invalid RPC codegen for enum value type variable 2023-06-25 21:24:30 +02:00
Tryibion 1d8ae580b7 Add Realloc with alignment. 2023-06-24 12:05:51 -05:00
mafiesto4 694f8fbaf3 Fix missing collision events generated during CharacterController::Move
#1200
2023-06-23 22:22:50 +02:00
mafiesto4 623752e69b Merge branch 'Withaust-patch-1' 2023-06-23 21:28:31 +02:00
mafiesto4 420525f688 Merge branch 'patch-1' of https://github.com/Withaust/FlaxEngine into Withaust-patch-1 2023-06-23 21:28:24 +02:00
mafiesto4 9b570a46d2 Codestyle tweak 2023-06-23 21:28:16 +02:00
mafiesto4 b8ee20c7dc Merge branch 'optimize_actors_search' of https://github.com/RuanLucasGD/FlaxEngine 2023-06-23 21:25:32 +02:00
mafiesto4 4696ed4f8a Merge branch 'GoaLitiuM-utf8_build_files' 2023-06-23 21:18:21 +02:00
mafiesto4 c37aee0a27 Merge branch 'utf8_build_files' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-utf8_build_files 2023-06-23 21:18:14 +02:00
mafiesto4 7b34ddc089 Merge branch 'Tryibion-gitattribute' 2023-06-23 21:16:29 +02:00
Wiktor Kocielski 028ccfca2e Update NetworkReplicationNode::AddObject 2023-06-23 13:14:59 +03:00
Ruan Lucas 072d70722c add optional parameter to find only active actors on Level.FindActorsByParentTag 2023-06-21 21:38:22 -04:00
Ruan Lucas 875dd30d57 add optional parameter to find only active actors on Level.FinActors(tag) 2023-06-21 21:27:38 -04:00
mafiesto4 4741f194f6 Update CMake project to the latest VS 2022 2023-06-21 23:07:52 +02:00
Tryibion 9c2a04aa21 Add eol=lf to gitattribute 2023-06-21 07:24:37 -05:00
GoaLitiuM 83485d2f52 Write generated build configuration files in UTF-8
Git seems to have issues with handling UTF-16 encoded files, so it would
be more appropriate to write the generated files with more common UTF-8
encoding instead.
2023-06-21 13:17:49 +03:00
GoaLitiuM 74760a7661 Add support for writing UTF-8 files in FileBase::WriteAllText 2023-06-21 13:17:46 +03:00
mafiesto4 2a109e50fb Merge branch 'GoaLitiuM-custom_asset_hotreload' 2023-06-20 22:01:07 +02:00
mafiesto4 67dad80e15 Merge branch 'custom_asset_hotreload' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_asset_hotreload 2023-06-20 22:00:20 +02:00
mafiesto4 64a7985376 Fix GridGizmo to render before transparency in Editor viewport
#1196
2023-06-20 21:59:36 +02:00
GoaLitiuM d3073f5251 Release custom assets before scripting hot reload 2023-06-20 21:47:23 +03:00
mafiesto4 62047d2d4c Merge branch 'GoaLitiuM-native_hotreload_fix' 2023-06-20 19:54:44 +02:00
mafiesto4 2020b8b011 Merge branch 'native_hotreload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-native_hotreload_fix 2023-06-20 19:54:38 +02:00
GoaLitiuM 87e96a9017 Fix native library lookup after hot reload 2023-06-20 16:29:04 +03:00
mafiesto4 0e5335a806 Merge branch 'GoaLitiuM-content_api' 2023-06-20 15:20:05 +02:00
mafiesto4 e8b07e1588 Merge branch 'content_api' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_api 2023-06-20 15:19:59 +02:00
mafiesto4 1c4901305c Merge branch 'GoaLitiuM-csharp_nullable' 2023-06-20 15:19:26 +02:00
mafiesto4 7106d958d7 Merge branch 'csharp_nullable' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_nullable 2023-06-20 15:19:17 +02:00
mafiesto4 cd7ad4e5f8 Fix crash in particle effect
#1194
2023-06-20 15:17:46 +02:00
GoaLitiuM c0ba3b0edb Expose Content importers and exporters for scripting API 2023-06-19 22:35:36 +03:00
GoaLitiuM b82f19a0df Support changing C# nullable references context build option 2023-06-19 19:33:13 +03:00
mafiesto4 6f487bcab5 Fix doc comment warning #1188 2023-06-19 18:05:00 +02:00
mafiesto4 f7e3480d79 Fix floating point comparison #1188 2023-06-19 18:01:25 +02:00
mafiesto4 7ff3b565e5 Merge branch 'Withaust-master' 2023-06-19 18:00:00 +02:00
mafiesto4 cc6f5f83ac Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master 2023-06-19 17:59:54 +02:00
mafiesto4 c38a2870dc Merge branch 'GoaLitiuM-viewport_mouse_fix' 2023-06-19 17:50:04 +02:00
mafiesto4 287c9432b7 Merge branch 'viewport_mouse_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-viewport_mouse_fix 2023-06-19 17:49:59 +02:00
mafiesto4 0e95700349 Merge branch 'GoaLitiuM-font_float_size' 2023-06-19 17:49:50 +02:00
mafiesto4 a99282f86d Merge branch 'font_float_size' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_float_size 2023-06-19 17:49:44 +02:00
mafiesto4 e17eed7029 Fix regression in script values creation in Editor
#1184 #1183
2023-06-19 17:49:34 +02:00
Wiktor Kocielski 46c406cc9e Implement optional object replication 2023-06-19 16:07:53 +03:00
mafiesto4 9b0fdb2cbd Disable assertions in Release build mode 2023-06-19 13:59:04 +02:00
mafiesto4 f952a392de Add **stencil buffer** support to GPUPipelineState 2023-06-19 13:46:37 +02:00
mafiesto4 a6353c0bb9 Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology 2023-06-19 11:53:40 +02:00
mafiesto4 7fc3b264ac Improve DX12 PSO debug name building 2023-06-19 11:21:53 +02:00
mafiesto4 1c9d8aa470 Add GPUContext::SetStencilRef to stencil reference value 2023-06-19 11:21:35 +02:00
GoaLitiuM 6a1552505e Fix sluggish EditorViewport camera movement with high DPI
Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
2023-06-18 21:23:02 +03:00
GoaLitiuM 2190031ccf Support decimal values in Font sizes 2023-06-18 20:52:46 +03:00
mafiesto4 228ef4e130 Add objects ID inverse mapping from client to server for proper C# networking codegen 2023-06-18 19:27:46 +02:00
mafiesto4 dd8817582a Fix arg name 2023-06-18 18:36:58 +02:00
mafiesto4 3b642c0370 Merge branch 'Withaust-master' 2023-06-18 18:31:27 +02:00
mafiesto4 16159a9d98 Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master 2023-06-18 18:31:13 +02:00
mafiesto4 c87b315fef Fixes for network codegen 2023-06-18 18:28:41 +02:00
mafiesto4 b07528d9ce Refactor Network RPC C# codegen to share code with data serializer 2023-06-18 17:11:15 +02:00
mafiesto4 9e2e6759bd Implement proper POD types check in C# network replication codegen 2023-06-18 15:33:57 +02:00
Wiktor Kocielski 2485987901 Fix binding generation for interfaces 2023-06-18 10:48:46 +03:00
mafiesto4 1a6e706e57 Minor fixes 2023-06-17 17:51:14 +02:00
mafiesto4 21a3081b9f Fix 6b8d8b7913 from using filename into namespaces 2023-06-17 17:34:48 +02:00
mafiesto4 8f9989dc65 Additional fix for cc85450ed5 2023-06-17 16:41:48 +02:00
mafiesto4 a3e3ee396a Revert default value back to false as in #1179 2023-06-17 16:37:33 +02:00
mafiesto4 cd68f2463b Adjustment for #1179 to rebuild by default 2023-06-17 16:36:05 +02:00
mafiesto4 d1f11bbdb2 Merge branch 'Withaust-patch-1' 2023-06-17 16:33:11 +02:00
mafiesto4 3b6100837f Merge branch 'patch-1' of https://github.com/Withaust/FlaxEngine into Withaust-patch-1 2023-06-17 16:33:03 +02:00
mafiesto4 cc85450ed5 Change macOS editor deploy to build only current platform arch 2023-06-17 11:28:39 +02:00
Wiktor Kocielski 70470bc421 Make rebuilding database when adding asset proxy optional 2023-06-17 12:13:54 +03:00
mafiesto4 f995d12686 Fix editor deployment 2023-06-17 11:08:51 +02:00
mafiesto4 3645377b15 Merge remote-tracking branch 'origin/1.6' 2023-06-16 18:43:40 +02:00
mafiesto4 1e804a0a81 Merge branch 'GoaLitiuM-font_glyph_data_fix' 2023-06-16 18:43:01 +02:00
GoaLitiuM fadc5beb1c Fix FontTextureAtlas::GetSlotData not including padding correctly 2023-06-16 15:17:04 +03:00
mafiesto4 5f019dc79f Improve Visual Studio solution generation with nested C# project cross-references to properly place projects in group folders 2023-06-16 13:45:54 +02:00
mafiesto4 b57a3165fa Fix textbox submit when it's nav focused 2023-06-16 10:56:17 +02:00
mafiesto4 b13139c6cc Fix check from compilation errors 2023-06-15 12:14:35 +02:00
mafiesto4 fea4b3fcba Add better Texture initialization API with custom data 2023-06-15 12:14:23 +02:00
mafiesto4 329a6ce0ef Increase PhysX allocation limit to 1GB
#1176
2023-06-15 10:07:30 +02:00
mafiesto4 53587ad162 Fix error when unloading Visual Script item in Editor 2023-06-15 09:51:49 +02:00
mafiesto4 086e4c9835 Add content proxy modifications function and workspace rebuilding for custom asset types extensions 2023-06-15 09:51:26 +02:00
mafiesto4 ee9627bc15 Add launchSettings.json generation for Visual Studio 2022 with .NET 7 2023-06-14 13:14:16 +02:00
mafiesto4 9de5ee5615 Fix compilation on mac 2023-06-14 08:47:03 +02:00
mafiesto4 125591dc71 Unify app package name formatting for different platforms 2023-06-13 17:11:56 +02:00
mafiesto4 b0134ab1ce Fix missing MConverter codegen for array and generic types used in non-POD struct fields 2023-06-13 16:38:08 +02:00
mafiesto4 9f313491b8 Fix game compilation error 2023-06-13 15:45:08 +02:00
mafiesto4 8f7da81621 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Content/Items/AssetItem.cs
2023-06-13 15:41:07 +02:00
mafiesto4 55971167c8 Merge branch 'GoaLitiuM-font_glyph_data' 2023-06-13 15:27:07 +02:00
mafiesto4 9f50146e68 Merge branch 'font_glyph_data' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_glyph_data 2023-06-13 15:26:09 +02:00
mafiesto4 bda71c067b Port #1166 to StringAnsi 2023-06-13 15:04:30 +02:00
mafiesto4 cc1e5873a6 Merge branch 'GoaLitiuM-string_set_fix' 2023-06-13 15:00:16 +02:00
mafiesto4 c652bab9b2 Merge branch 'string_set_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-string_set_fix 2023-06-13 15:00:08 +02:00
mafiesto4 13b1c16213 Add asset reload option via context menu in Editor 2023-06-13 14:58:14 +02:00
mafiesto4 f1c98320fc Refactor vehicles to use Z axis as forward instead of X
#1050
2023-06-13 14:56:03 +02:00
mafiesto4 bdb65857bc Fix prefab data build number when loading objects from prefab 2023-06-13 12:12:59 +02:00
Ruan Lucas 164670cceb change content folder detection mode on "CanRename" 2023-06-12 20:04:32 -04:00
mafiesto4 d7ddb2ef6f Fix typo in atmosphere precompute shader 2023-06-12 21:12:17 +02:00
GoaLitiuM 326b6f000a Expose bitmap data of Font glyphs in FontTextureAtlas 2023-06-12 22:09:27 +03:00
GoaLitiuM 7cc2c143ab Fix crash when substring of String is assigned to itself 2023-06-12 22:03:17 +03:00
mafiesto4 37bf4bb34f Unify all GetActorsTree usages in Editor 2023-06-12 18:25:44 +02:00
mafiesto4 534d2388f5 Fix crash when removing json instance for scene asset that is different 2023-06-12 17:07:24 +02:00
mafiesto4 d5cb34f1b4 Minor fix for settings 2023-06-12 14:44:12 +02:00
mafiesto4 6b8d8b7913 Various fixes and improvements to auto-generated bindings usability 2023-06-12 14:35:11 +02:00
mafiesto4 14d12418b6 Add iOS and Apple icons 2023-06-12 14:34:31 +02:00
mafiesto4 979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
mafiesto4 7140c4a2d8 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-11 21:38:20 +02:00
mafiesto4 5f8e5d44dc Fix RPC invoking on object with different ID but matching parent and type 2023-06-11 21:35:50 +02:00
mafiesto4 31c9b85a3f Fix prefab diff context menu in Editor to properly diff against arrays 2023-06-11 20:44:04 +02:00
mafiesto4 958c7b2181 Fix spawning nested prefab with different root actor
#1138
2023-06-11 20:43:31 +02:00
mafiesto4 652f8ccb8d Fix crash when reading field value from C# in AOT on iOS 2023-06-11 15:05:14 +02:00
mafiesto4 26f4574358 Various improvements for iOS 2023-06-11 14:56:46 +02:00
mafiesto4 0eadf2de1e Fix visual glitches on MoltenVK (macOS, iOS) 2023-06-11 00:49:48 +02:00
mafiesto4 ec67d04a0a Disable Metal validation in iOS debug run 2023-06-11 00:49:08 +02:00
mafiesto4 2df931e090 Improve tooltip 2023-06-11 00:45:46 +02:00
mafiesto4 f552dd0c28 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-10 23:29:22 +02:00
mafiesto4 8cf10bf71d Add app pausing and focus management to iOS 2023-06-10 23:26:40 +02:00
mafiesto4 621d408078 Add iOS app exporting 2023-06-10 23:05:52 +02:00
mafiesto4 1fdc91255b Add iOS app icon exporting 2023-06-10 23:04:53 +02:00
mafiesto4 524b55b6c1 Add missing change in XCode project for iOS 2023-06-10 12:44:54 +02:00
mafiesto4 5e07a42417 Add app version and ui orientation settings to iOS 2023-06-10 12:43:10 +02:00
mafiesto4 ea4f97aad8 Remove unused codesigning (ios uses xcode now) 2023-06-10 12:08:22 +02:00
mafiesto4 e7804f9d02 Add audio to iOS via OpenAL 2023-06-10 12:05:13 +02:00
mafiesto4 092df84170 Add touch input to ios 2023-06-10 11:54:17 +02:00
mafiesto4 22288b0561 Add dpi for ios 2023-06-10 10:47:15 +02:00
mafiesto4 43c1e40461 Add iOS platform info for device network, screen and battery status 2023-06-10 10:31:39 +02:00
Ruan Lucas 8f76fe4049 don't let rename source/content folders 2023-06-09 22:14:33 -04:00
mafiesto4 60ddf0ea89 Add automated test for loading nested prefab with different root actor
#1138
2023-06-09 23:36:31 +02:00
mafiesto4 b299ed3246 Add more assertions to tests build 2023-06-09 23:34:55 +02:00
mafiesto4 7c55d50507 Various minor code cleanup tweaks 2023-06-09 23:26:37 +02:00
mafiesto4 d798b10d4c Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag) 2023-06-09 22:49:19 +02:00
mafiesto4 a6430692d2 Fix crash safe handling of internal errors and exceptions when drawing asset thumbnails
#1138
2023-06-09 18:22:40 +02:00
mafiesto4 3bbfe9de8a Code cleanup, add tooltip and cache property option in layout #1140 2023-06-09 17:32:57 +02:00
mafiesto4 94abdfd734 Merge branch 'Swiggies-ui-resize-update' 2023-06-09 17:23:13 +02:00
mafiesto4 a0d6f3c22b Merge branch 'ui-resize-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-ui-resize-update 2023-06-09 17:23:00 +02:00
mafiesto4 bbdc2bc876 Merge branch 'RuanLucasGD-fix-transform-gizmos' 2023-06-09 17:16:41 +02:00
mafiesto4 9bda3aa52a Merge branch 'fix-transform-gizmos' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix-transform-gizmos 2023-06-09 17:16:36 +02:00
mafiesto4 9faf9e43fb Codestyle fix #1118 2023-06-09 17:15:06 +02:00
mafiesto4 e5f3329e88 Merge branch 'Tryibion-scale-link-zero-fix' 2023-06-09 17:12:19 +02:00
mafiesto4 a8cf4e95c5 Merge branch 'scale-link-zero-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-link-zero-fix 2023-06-09 17:12:14 +02:00
mafiesto4 f345e0dffc Merge branch 'RuanLucasGD-fix_crash_when_import_model' 2023-06-09 14:10:21 +02:00
mafiesto4 26e09aebe3 Merge branch 'fix_crash_when_import_model' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_crash_when_import_model 2023-06-09 14:10:16 +02:00
mafiesto4 892e091643 Merge branch 'Withaust-inputfixes' 2023-06-09 14:08:17 +02:00
mafiesto4 ef823c0646 Merge branch 'inputfixes' of https://github.com/Withaust/FlaxEngine into Withaust-inputfixes 2023-06-09 14:08:04 +02:00
mafiesto4 c043e64b6b Merge branch 'RuanLucasGD-master' 2023-06-09 13:59:02 +02:00
mafiesto4 2382e2cbbc Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master 2023-06-09 13:57:16 +02:00
mafiesto4 2a28126700 Merge branch 'Tryibion-limit-cc-up' 2023-06-09 13:54:59 +02:00
mafiesto4 f9251e41a4 Merge branch 'limit-cc-up' of https://github.com/Tryibion/FlaxEngine into Tryibion-limit-cc-up 2023-06-09 13:54:52 +02:00
mafiesto4 1f11f287ec Merge branch 'RuanLucasGD-new_feature_to_physics' 2023-06-09 13:53:33 +02:00
mafiesto4 0476251638 Improve line cast math and code style fix #1147 2023-06-09 13:53:26 +02:00
mafiesto4 d71f89718b Merge branch 'new_feature_to_physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-new_feature_to_physics 2023-06-09 13:50:00 +02:00
mafiesto4 55f76999b4 Merge branch 'Tryibion-findactor' 2023-06-09 13:48:43 +02:00
mafiesto4 393514c13d Add missing scenes locking 2023-06-09 13:48:33 +02:00
mafiesto4 126ea687e6 Merge branch 'findactor' of https://github.com/Tryibion/FlaxEngine into Tryibion-findactor 2023-06-09 13:45:49 +02:00
mafiesto4 d83dcdebf3 Merge branch 'RuanLucasGD-new_features_to_tags' 2023-06-09 13:44:31 +02:00
mafiesto4 248f78ed56 Code style fix #1146 2023-06-09 13:44:26 +02:00
mafiesto4 ee7f2b3724 Merge branch 'new_features_to_tags' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-new_features_to_tags 2023-06-09 13:42:04 +02:00
Ruan Lucas 0b8c06b149 fix for #1002 2023-06-08 11:52:00 -04:00
Ruan Lucas 8b0dd039ca Merge branch 'fix_crash_when_import_model' of https://github.com/RuanLucasGD/FlaxEngine into fix_crash_when_import_model 2023-06-08 11:49:27 -04:00
Ruan Lucas f28a3572bb ... 2023-06-08 11:49:15 -04:00
Ruan Lucas 31c3171b72 Revert "fix for #1002"
This reverts commit e000acd6fc.
2023-06-08 11:43:35 -04:00
Ruan Lucas e000acd6fc fix for #1002 2023-06-08 11:42:47 -04:00
Withaust 8c0c6c0142 Expose some Input class delegates to scripting API 2023-06-08 01:24:38 +03:00
Ruan Lucas c22eae0e2d fix crash when import model with option to generate lod and lods amount = 1 2023-06-03 22:18:18 -04:00
Ruan Lucas e32f4d5f8c add LineCastAll 2023-06-03 13:52:50 -04:00
Ruan Lucas eda4def35b add linecast with hit info 2023-06-03 13:39:10 -04:00
Ruan Lucas ac0cf01404 add simple linecast to physics 2023-06-03 13:25:29 -04:00
Ruan Lucas 50639e2378 fix doc 2023-06-03 12:03:21 -04:00
Ruan Lucas 88a5e07f2e add docs 2023-06-03 11:59:18 -04:00
Ruan Lucas 9c93828976 add search actor by parent tag 2023-06-03 11:51:24 -04:00
Tryibion fcbe624f7c Add FindActor with type and name to level. 2023-06-02 15:29:28 -05:00
Tryibion efed1f5b1d Add FindActor by type and name. 2023-06-02 15:12:55 -05:00
Tryibion 4849a49ba4 Limits character controller up direction between (-1, 1) 2023-05-31 21:43:15 -05:00
Tryibion 424e832ec7 Fix bug on disabling element on init if it is zero. 2023-05-31 21:23:34 -05:00
Ruan Lucas dae05e0549 improv: copy old curve point data to new curve point 2023-05-31 20:11:05 -04:00
mafiesto4 007edb4651 Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6 2023-06-01 01:06:27 +02:00
mafiesto4 3953e6ddc0 Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6 2023-06-01 01:06:14 +02:00
mafiesto4 40f5032898 Add iOS view linkage for Metal rendering and invoke window resizing properly on a main thread 2023-06-01 01:05:06 +02:00
mafiesto4 a2e2ef51be Various twekas 2023-06-01 00:47:05 +02:00
mafiesto4 c46f78885e Refactor iOS deployment to use XCode project 2023-06-01 00:46:39 +02:00
Tryibion 5c67c4f5d4 Handle zero case correctly by disabling value boxes on zero. 2023-05-31 14:31:01 -05:00
Tryibion 70cb4d3cd9 Fix bug of moving value from zero. 2023-05-31 13:01:41 -05:00
Tryibion c4c55bfb61 Fix compilation errors 2023-05-31 11:28:26 -05:00
Tryibion 2607e0e187 Add ability to rotate colliders and add collider direction for capsule collider. 2023-05-31 10:38:33 -05:00
mafiesto4 5416d385d3 iOS runtime impl progress 2023-05-30 22:03:17 +02:00
mafiesto4 2c809389ad Merge branch 'GoaLitiuM-flaxapi_fixes' 2023-05-30 10:28:16 +02:00
mafiesto4 8bd4ad03de Merge branch 'flaxapi_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-flaxapi_fixes 2023-05-30 10:28:03 +02:00
mafiesto4 01688bc050 Merge branch 'GoaLitiuM-dxgifactory_fix' 2023-05-30 10:27:06 +02:00
mafiesto4 d5c89cb3de Merge branch 'dxgifactory_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dxgifactory_fix 2023-05-30 10:25:49 +02:00
GoaLitiuM 9e07e80fa1 Fix linking errors when referencing static members in engine classes 2023-05-29 22:23:45 +03:00
GoaLitiuM 3e848d93da Fix DXGIFactory use after release 2023-05-29 22:22:59 +03:00
mafiesto4 d0bf176178 Fix dylib rpath id on macOS 2023-05-29 17:11:51 +02:00
Olly Rybak fce41b95f6 Added bool to properties window to carry value between controls 2023-05-29 20:55:55 +10:00
mafiesto4 fb6a9728a3 Hide editor-only properties from animating in UI Control 2023-05-28 23:30:49 +02:00
mafiesto4 6a482c987c Fix 3D UI Canvas point conversion from parent control space to local space
#1129
2023-05-28 23:21:36 +02:00
mafiesto4 f60007da83 Add Camera.UnprojectPoint method 2023-05-28 23:20:39 +02:00
mafiesto4 2149995116 Minor Camera class tweaks 2023-05-28 22:57:52 +02:00
mafiesto4 44036a26d0 Fix UI Control selection highlights when using Canvas Scaler
#977
2023-05-28 21:35:56 +02:00
mafiesto4 f2ecefb7ee Refactor StringUtils 2023-05-28 21:16:29 +02:00
mafiesto4 6b4340ce24 Add build tool and game cooker caches clearing when opening project with different Editor version 2023-05-28 19:42:52 +02:00
mafiesto4 e0d97486ec Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 19:34:02 +02:00
mafiesto4 b65c84c02e Fix compilation issue from 62946f6359 2023-05-28 16:57:38 +02:00
mafiesto4 5a45ccf70d Fix text formatting infinite loop
#1127
2023-05-28 16:56:19 +02:00
mafiesto4 f3393c46a5 Fix text formatting infinite loop
#1127
2023-05-28 16:55:47 +02:00
mafiesto4 587578ccfb Update platforms impl 2023-05-28 16:45:08 +02:00
Olly Rybak 522015c2d7 Better functionality + styling 2023-05-29 00:43:14 +10:00
mafiesto4 81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
mafiesto4 311637616b Fix Android Debug compilation error after recent Tracy update
#948
2023-05-28 16:22:34 +02:00
mafiesto4 1cf97186dd Merge branch 'Menotdan-color-picker' 2023-05-28 16:12:40 +02:00
mafiesto4 62946f6359 Cleanup and improve code from #1109 2023-05-28 16:12:32 +02:00
mafiesto4 9cdd1cbc45 Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
#1109
2023-05-28 15:30:16 +02:00
mafiesto4 482d516c2e Merge branch 'color-picker' of https://github.com/Menotdan/FlaxEngine into Menotdan-color-picker 2023-05-28 13:38:37 +02:00
mafiesto4 3e906686db Improve #1119 to use a bit flag for object sync 2023-05-28 13:30:14 +02:00
mafiesto4 b219aaf708 Merge branch 'Withaust-networksync' 2023-05-28 13:28:10 +02:00
mafiesto4 b6f8876315 Merge branch 'networksync' of https://github.com/Withaust/FlaxEngine into Withaust-networksync 2023-05-28 13:28:05 +02:00
mafiesto4 583a5d9223 Minor fixes to content window navigation 2023-05-28 13:17:43 +02:00
mafiesto4 d42b9321f2 Merge branch 'GoaLitiuM-content_copy_fix' 2023-05-28 13:05:15 +02:00
mafiesto4 997dc53a49 Merge branch 'content_copy_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_copy_fix 2023-05-28 13:05:08 +02:00
mafiesto4 95d89382c9 Update Flax .gitignore to skip generated code module header files 2023-05-28 12:35:14 +02:00
mafiesto4 ecc6f83130 Use Utilities::HertzToText from #1120 to log cpu clock speed 2023-05-28 12:03:22 +02:00
mafiesto4 7ac23e35f8 Merge branch 'Tryibion-create-script-name-change' 2023-05-28 11:58:15 +02:00
mafiesto4 eeb543c653 Merge branch 'create-script-name-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-create-script-name-change 2023-05-28 11:58:10 +02:00
mafiesto4 bb567cafde Improve #1120 to use shared lookup table export from engine source and reduce memory alloc from Array via Span 2023-05-28 11:46:48 +02:00
mafiesto4 d71a9efd92 Merge branch 'Withaust-unitstotext' 2023-05-28 11:22:48 +02:00
mafiesto4 a4d7693a2f Merge branch 'unitstotext' of https://github.com/Withaust/FlaxEngine into Withaust-unitstotext 2023-05-28 11:22:02 +02:00
mafiesto4 42dbd8db0a Merge branch 'GoaLitiuM-gpu_preference' 2023-05-28 11:16:45 +02:00
Tryibion c9d48d00e7 Change default script name to MyScript and make the name invalid if it is called Script. 2023-05-27 11:15:54 -05:00
Wiktor Kocielski a21abaac84 Implement INetworkObject::OnNetworkSync and make INetworkObject just virtual 2023-05-27 04:12:46 +03:00
GoaLitiuM bca5e908f1 Copy content files using Content Database instead of Content Importing
Fixes an issue where copying asset files does not change the asset ID,
causing the copied assets to remain linked to the original files.
2023-05-27 00:41:19 +03:00
GoaLitiuM 4e683dcc15 Clean up DXGIFactory after use on D3D12 2023-05-26 20:17:30 +03:00
GoaLitiuM bdf6a11491 Prefer high-performance discrete GPUs when enumerating adapters 2023-05-26 20:05:32 +03:00
Wiktor Kocielski 91fdd60b07 BytesToText -> UnitsToText 2023-05-26 18:37:28 +03:00
mafiesto4 9572073eda Add CustomArgs to compile and link environment in build tool for customization 2023-05-26 13:43:20 +02:00
Tryibion 75f1c8baaa Fix scale linking to be a ratio. 2023-05-25 10:17:08 -05:00
Tryibion e9250ab365 Fix spacing 2023-05-25 08:25:57 -05:00
Tryibion a45f067719 Fix zero scale value changing when scales are linked. #1117 2023-05-25 08:24:49 -05:00
mafiesto4 ad1c573678 Fix false-positive error when interop structure has a additional memory size (alignment) 2023-05-25 00:12:54 +02:00
mafiesto4 c2cd3b64ff Improve generated bindings code usability in Editor 2023-05-24 23:50:51 +02:00
mafiesto4 48b18bf84e Fix regression from 7c0d1ab977 when using different access level to property getter/setter 2023-05-24 23:40:40 +02:00
mafiesto4 694980160b Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/CustomEditorsUtil.cs
#	Source/Engine/Networking/NetworkReplicator.cpp
#	Source/Engine/Scripting/ManagedCLR/MUtils.cpp
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2023-05-24 23:28:38 +02:00
mafiesto4 90d633fb2d Minor improvements to new replication hierarchy 2023-05-24 22:59:22 +02:00
mafiesto4 e10aa1ff58 Add support for editing dictionary keys that are structures 2023-05-24 22:58:07 +02:00
mafiesto4 7efb3e3f3d Add SoftTypeReference<T> to scripting API for lazy-load type references (via typename) 2023-05-24 22:56:29 +02:00
mafiesto4 982639f215 Fix syncing Custom Editor value when using it to edit value-type 2023-05-24 22:55:02 +02:00
mafiesto4 9986d62a28 Fix crash when scripting object gets deleted while it exists in NetworkReplicationHierarchy 2023-05-24 12:06:09 +02:00
mafiesto4 2c1f6e561a Fix replication regression from eb2fc0f02f 2023-05-24 11:52:32 +02:00
mafiesto4 c4f57d19db Fix network replicator incorrect error message filter 2023-05-24 10:52:59 +02:00
mafiesto4 1a6e4bf14b Fix missing tracy header in cooked build #948 2023-05-24 09:48:02 +02:00
mafiesto4 47f9bc2017 Fix regression in Content Item tooltip #1085 2023-05-24 09:47:27 +02:00
mafiesto4 eb2fc0f02f Add **Network Replication Hierarchy** for robust control over replication in multiplayer games 2023-05-24 09:46:38 +02:00
mafiesto4 8ba17f1026 Optimize MUtils::UnboxScriptingTypeHandle 2023-05-23 18:22:43 +02:00
mafiesto4 914f7b842e Optimize interface method lookup to eliminate strlen 2023-05-23 18:22:23 +02:00
mafiesto4 4879b9bd90 Add CPU profiler events to various networking functions 2023-05-23 16:11:34 +02:00
mafiesto4 f5adbc08fa Remove unused Function::TryCall 2023-05-23 16:08:51 +02:00
Menotdan e3f004b831 remove extraneous stack trace print that i used for debugging 2023-05-22 14:26:55 -04:00
Menotdan 284c3d832a fix a couple of bugs with importing without material instances 2023-05-22 14:26:20 -04:00
Menotdan 4acfffeaf4 Make it so the material instances get linked to the material slots. 2023-05-22 13:51:13 -04:00
mafiesto4 2881ca17a0 Fix bindings code instance object param obj to __obj to prevent name collisions 2023-05-22 18:06:08 +02:00
Menotdan 37fe1154a3 Importing as instances works now 2023-05-22 10:12:00 -04:00
mafiesto4 1b8b585367 Optimize network replication when no client can receive object 2023-05-21 22:38:48 +02:00
mafiesto4 2ae20c5fc4 Add formatting to network profiler bytes values 2023-05-21 22:36:14 +02:00
Menotdan f03bb60d5b Figured out where I actually need to add code, and added code there. 2023-05-21 00:20:54 -04:00
Olly Rybak c92a3e566e New button styling 2023-05-21 09:57:39 +10:00
mafiesto4 d5fcdf6edb Fix BitArray::Set to not be const 2023-05-20 11:11:06 +02:00
Menotdan 89ce2b087e Add parameter for AddMaterial() as an experiment, messing around with ideas. 2023-05-20 00:13:45 -04:00
Menotdan 9a71e0274f Add required options for material instance importing. 2023-05-20 00:03:40 -04:00
mafiesto4 3afec6c897 Merge branch 'GoaLitiuM-rollforward' into 1.6 2023-05-19 14:11:55 +02:00
mafiesto4 ee83c19c7b Merge branch 'rollforward' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rollforward 2023-05-19 14:11:49 +02:00
mafiesto4 144b72109b Fix crash after scripting hot-reload in editor due to cached class attribute objects
#1108
2023-05-19 13:53:49 +02:00
mafiesto4 7b8c013918 Various minor cleanups 2023-05-19 13:53:18 +02:00
mafiesto4 3e792e6cd7 Add NativeInteropException for native interop crashes 2023-05-19 13:52:30 +02:00
mafiesto4 ed70eb24c7 Fix using proper default value in scripting bindings for IntPtr value type 2023-05-19 13:49:15 +02:00
GoaLitiuM f46d1a4aba Enable roll-forward to latest .NET major preview version 2023-05-19 14:20:06 +03:00
Menotdan 306cedeb39 stopped being stupid and just copied dependencies from the other implementations. 2023-05-19 00:54:49 -04:00
Menotdan 66f66c5481 Whoops forgot includes. Hopefully this builds, but I don't have a mac to test so... 2023-05-19 00:11:29 -04:00
Menotdan 8c20ba83de Lay out what needs to be implemented for Mac 2023-05-18 22:10:35 -04:00
Menotdan cdee91f258 Color Picker FINALLY works 2023-05-18 21:48:47 -04:00
Menotdan 8f6ceece10 Change XGrabPointer call a bit. 2023-05-18 19:40:39 -04:00
Menotdan f5d3e30972 XGrabPointer doesn't seem to be doing what I want. 2023-05-18 15:42:04 -04:00
Menotdan 408d620b17 Removed more unneeded logs. 2023-05-18 00:00:06 -04:00
Menotdan 1d079842f6 Add Mac screen utilities, and removed an unneeded log. 2023-05-17 23:57:23 -04:00
Menotdan b6395cf6f1 Trying to implement XGrabPointer... 2023-05-17 23:51:24 -04:00
Menotdan d0f5d3270f Implement GetPixelAt and GetCursorPosition. 2023-05-17 23:16:44 -04:00
Menotdan 6e6a427488 refactor the code to not include BlockAndReadMouse() as a public API_FUNCTION() 2023-05-17 21:44:26 -04:00
Menotdan 48f890dd80 Merge branch 'color-picker' of https://github.com/menotdan/flaxengine into color-picker
Pull down
2023-05-17 21:21:30 -04:00
Menotdan d4bd2d372c Merge branch 'FlaxEngine:master' into color-picker 2023-05-17 21:12:37 -04:00
Menotdan 7a6c1b8b86 Add linux implementation definitions. 2023-05-17 20:59:42 -04:00
mafiesto4 0d3bae3761 Minor adjustment to #1105 so the local client state is reflected as connecting 2023-05-17 21:37:55 +02:00
mafiesto4 3e073c45ba Merge branch 'Withaust-spawnqueueownership' 2023-05-17 21:26:38 +02:00
mafiesto4 fc5ff3feb7 Merge branch 'spawnqueueownership' of https://github.com/Withaust/FlaxEngine into Withaust-spawnqueueownership 2023-05-17 21:26:26 +02:00
mafiesto4 01365f995d Merge branch 'Withaust-netregression' 2023-05-17 21:25:06 +02:00
mafiesto4 712eaebb25 Merge branch 'netregression' of https://github.com/Withaust/FlaxEngine into Withaust-netregression 2023-05-17 21:24:55 +02:00
mafiesto4 90603792d7 Add 'NSLog' to Apple platform log in game 2023-05-17 18:56:40 +02:00
mafiesto4 04d61eba3c Add code signing to ios 2023-05-17 18:53:04 +02:00
mafiesto4 24396031a7 Fix keyboard input in various cases on macOS 2023-05-17 17:27:41 +02:00
mafiesto4 b244ffedd2 Fix output log text ranges to handle line ending 2023-05-17 12:23:01 +02:00
Olly Rybak ff3bc557b2 Added pivot relative resizing to GUI Controls 2023-05-17 14:05:31 +10:00
Wiktor Kocielski f0564e0b06 Fix NetworkReplicator::SetObjectOwnership not considering spawn queue for hierarchical asignment 2023-05-17 03:34:03 +03:00
Wiktor Kocielski 31fb25a43d Fix dispatch order regression 2023-05-17 02:28:45 +03:00
Menotdan a870513086 Color picker finally works, refactored the code. 2023-05-16 13:54:25 -04:00
Menotdan 5cf3803860 Add ScreenUtilities class, to replace ScreenUtils in the Engine, so it is being moved to the Editor. 2023-05-16 10:50:53 -04:00
mafiesto4 e045f096a9 Add network debugging panel to actors and scripts
#1066
2023-05-16 14:59:15 +02:00
mafiesto4 70593177c7 Add NetworkReplicator::HasObject 2023-05-16 14:58:47 +02:00
mafiesto4 953ae3e9bb Fix hierarchical network ownership propagation to sub-objects
#1066
2023-05-16 14:58:16 +02:00
mafiesto4 64f3f1e9bc Add network error log for missing network object when accessing ownership
#1066
2023-05-16 13:08:25 +02:00
mafiesto4 3fa9f9e9cf Follow up 4482fc0bcf
#1086
2023-05-16 12:14:52 +02:00
mafiesto4 80511d5a19 Merge branch 'Menotdan-scale-icon-change' 2023-05-16 12:14:02 +02:00
mafiesto4 4482fc0bcf Cleanup #1086
Reuse text for UI tooltip
Remove `IconButton` and use simple button instead
Cleanup code style
2023-05-16 12:13:23 +02:00
mafiesto4 73ee5676c6 Merge branch 'scale-icon-change' of https://github.com/Menotdan/FlaxEngine into Menotdan-scale-icon-change 2023-05-16 12:01:10 +02:00
mafiesto4 a3ab7cd14e Fix file lock when loading asset fails
#1103
2023-05-16 11:52:49 +02:00
Menotdan 818ee98b27 Merge branch 'FlaxEngine:master' into color-picker 2023-05-15 20:46:39 -04:00
Menotdan 2a7a07d2fc Add a delegate, unfortunately it doesn't work? 2023-05-15 20:44:18 -04:00
mafiesto4 4a165d0661 Merge iOS and macOS platform settings into shared base class 2023-05-12 23:27:57 +02:00
mafiesto4 226b1307c0 Uncompress BC testures for iOS 2023-05-12 22:48:04 +02:00
mafiesto4 1dd8aa3db8 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-12 18:43:03 +02:00
mafiesto4 1af69421fa Fix actor scene tree dragging regression from d813078e91
#1104
2023-05-12 18:41:58 +02:00
mafiesto4 b43196cd1a Add missing implementation for #987 2023-05-12 14:56:19 +02:00
mafiesto4 aab48f1cc1 Merge branch 'GoaLitiuM-latefixedupdate' into 1.6 2023-05-12 14:41:54 +02:00
mafiesto4 b402603b1d Merge branch 'latefixedupdate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-latefixedupdate 2023-05-12 14:41:49 +02:00
mafiesto4 1195572318 Merge branch 'GoaLitiuM-resolve_managed_references' into 1.6 2023-05-12 14:41:35 +02:00
mafiesto4 a2113d4acc Merge branch 'resolve_managed_references' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-resolve_managed_references 2023-05-12 14:41:29 +02:00
mafiesto4 b57018f55c Merge remote-tracking branch 'origin/master' into 1.6 2023-05-12 14:41:21 +02:00
mafiesto4 eab14e28da Add play/pause/stop buttons to particle effect editor while in play-mode 2023-05-12 14:39:57 +02:00
mafiesto4 a8f670a9c9 Simplify changes from #924 and properly update after unpausing effect 2023-05-12 14:39:25 +02:00
mafiesto4 2e5d89c8cd Merge branch 'Tryibion-particle-effect-helpers' 2023-05-12 14:19:56 +02:00
mafiesto4 cde4415052 Merge branch 'particle-effect-helpers' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-effect-helpers 2023-05-12 14:19:51 +02:00
mafiesto4 b5117af4b8 Format code 2023-05-12 14:19:40 +02:00
mafiesto4 d7327d62e2 Fix text words wrapping deadlock
#1093
2023-05-12 14:14:11 +02:00
mafiesto4 b1b1b88982 Merge branch 'Swiggies-input-phases' 2023-05-12 14:13:24 +02:00
mafiesto4 17b95e3ee5 Merge branch 'input-phases' of https://github.com/Swiggies/FlaxEngine into Swiggies-input-phases 2023-05-12 14:13:18 +02:00
mafiesto4 3d36d1ce71 Merge branch 'Tryibion-style-org' 2023-05-12 14:09:17 +02:00
mafiesto4 92b155dbb3 Fix creating C# scripts in Editor with private ctor method
#1018
2023-05-12 13:58:39 +02:00
mafiesto4 42c042c249 Fix text words wrapping deadlock
#1093
2023-05-12 13:53:31 +02:00
mafiesto4 5c6de69e0e Hide FallOffExponent when light is using inverse squared falloff
#1094
2023-05-12 12:22:39 +02:00
mafiesto4 b30f845924 Simplify radial light attenuation in shaders
#1094
2023-05-12 12:22:04 +02:00
Olly Rybak b8ed115f63 More renames 2023-05-12 09:30:35 +10:00
GoaLitiuM cbe07b842f Fix resolving managed scripts references in Editor 2023-05-11 22:11:46 +03:00
GoaLitiuM de7c6483e0 Add LateFixedUpdate event for C# scripts 2023-05-11 21:10:14 +03:00
Menotdan f94ae3f3fd Add mouse hook to the color picker. 2023-05-11 13:20:43 -04:00
Olly Rybak 4b4bf833a9 Rename Phase > State 2023-05-12 00:25:03 +10:00
Olly Rybak d5237715a5 Removed unused field 2023-05-11 21:12:03 +10:00
Olly Rybak 395a72b7d4 Added comments / reformat 2023-05-11 21:10:40 +10:00
Olly Rybak f80ded2057 Initial setup 2023-05-11 17:30:20 +10:00
Menotdan a2d4207504 Fix compile errors. 2023-05-10 19:30:58 -04:00
Menotdan 627b1cee10 Resolve issues that came through when attempting to merge previously. 2023-05-10 17:49:45 -04:00
Menotdan eb75f8a8ad Merge remote-tracking branch 'upstream/master' into color-picker 2023-05-10 17:33:07 -04:00
Menotdan 5bc76de7d6 Merge branch 'master' into scale-icon-change 2023-05-10 17:16:44 -04:00
mafiesto4 4e78b49cac Improve managed exceptions logging 2023-05-10 20:42:18 +02:00
mafiesto4 637850d06c Fix crash when C# type has missing empty ctor or it throws an exception
#1019
2023-05-10 20:41:58 +02:00
Menotdan 4144c22dc4 Working demo of colorpicker eyedropper 2023-05-10 13:41:24 -04:00
Menotdan 2ce727d994 Correctly implement the ScreenUtils class 2023-05-10 13:34:28 -04:00
Menotdan 1855ff133e Tweak a few classes, add the Base classes. 2023-05-10 12:46:54 -04:00
Menotdan 51004bbd9d Learned about filter folders and now VS likes me :) 2023-05-10 11:03:05 -04:00
Menotdan 873d42344b remove files as visual studio is bugging. 2023-05-10 10:39:25 -04:00
Menotdan 27b6ba83a6 Added Windows Base Class for getting screen pixels and other screen-wide utilities 2023-05-10 10:31:44 -04:00
Tryibion eeaf7eb733 Move BoxSize 2023-05-10 08:04:47 -05:00
Tryibion 2b59cbf0f1 Organize the style groups of UI controls 2023-05-10 07:44:54 -05:00
mafiesto4 ab2cfe89ce Fix looping animation in Anim Graph when using start position offset 2023-05-10 12:47:59 +02:00
mafiesto4 aab3d494ff Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position 2023-05-10 12:27:10 +02:00
mafiesto4 fe4e8f3dd2 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-10 12:13:45 +02:00
mafiesto4 0c2c643ea8 Follow up #1085 with expendable type description for content items 2023-05-10 10:29:59 +02:00
mafiesto4 3bff65d6b6 Minor fix 2023-05-10 10:03:13 +02:00
mafiesto4 1069ff0c60 Merge branch 'Menotdan-master' 2023-05-10 10:02:14 +02:00
mafiesto4 03ab243f9b Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into Menotdan-master 2023-05-10 10:02:06 +02:00
mafiesto4 b9d8e2b336 Merge branch 'GoaLitiuM-optimize_profiler_asset_sort' 2023-05-10 09:56:29 +02:00
mafiesto4 ac67813198 Optimize code to alloc memory manually in #1088 2023-05-10 09:31:54 +02:00
mafiesto4 6c2ba51926 Merge branch 'GoaLitiuM-object_array_marshalling' into 1.6 2023-05-10 09:22:27 +02:00
mafiesto4 c73897ce7f Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling 2023-05-10 09:22:22 +02:00
mafiesto4 32bab1e7bf Minor tweak 2023-05-10 09:22:19 +02:00
mafiesto4 e26d793976 Merge branch 'GoaLitiuM-force_gc' into 1.6 2023-05-10 08:44:34 +02:00
mafiesto4 9e3c0f5e26 Merge branch 'force_gc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-force_gc 2023-05-10 08:44:25 +02:00
mafiesto4 b14f5f5cd6 Fix macOS build 2023-05-10 08:08:21 +02:00
Menotdan 59c54db275 Implement C# callback for pixels finished reading 2023-05-10 00:58:38 -04:00
Menotdan 1ebf4d49e5 trying to get the correct window 2023-05-09 16:49:03 -04:00
Menotdan c73ab05d70 Rather odd attempt to screenshot the view 2023-05-09 16:14:37 -04:00
mafiesto4 d29c2fc5af Add unit test for guid formatting 2023-05-09 17:32:44 +02:00
mafiesto4 ec04e858ef Fix compilation issues on non-Windows platforms 2023-05-09 17:32:31 +02:00
mafiesto4 421db7fee2 Additional optimization 2023-05-09 16:52:01 +02:00
mafiesto4 3bf9c1cc10 Fix exporting skinned model after recent version changes 2023-05-09 16:39:25 +02:00
mafiesto4 e68807d574 Optimize rapidjson std lib usage 2023-05-09 16:39:13 +02:00
mafiesto4 e03516e22e Optimize text formatting functions instantiation to favor manually called String::Format 2023-05-09 16:38:59 +02:00
mafiesto4 a403c4d9ee Update fmt llibrary to version 9.1 (Aug 27, 2022) 2023-05-09 16:38:15 +02:00
mafiesto4 d13c722ce3 Optimize text formatting in various places 2023-05-09 13:44:32 +02:00
mafiesto4 2cf70453f8 Add automated test for strings formatting and localization 2023-05-09 11:19:00 +02:00
GoaLitiuM da149d32cf Force GC to run periodically in order to reduce stuttering 2023-05-08 23:29:39 +03:00
GoaLitiuM 66de1e744a Use Unsafe.As casting in generated managed marshallers 2023-05-08 23:28:54 +03:00
GoaLitiuM cae07f3623 Optimize marshalling managed arrays of object references 2023-05-08 23:28:49 +03:00
GoaLitiuM c1fa9e595c Sort profiler window assets when the view is active 2023-05-08 23:27:02 +03:00
mafiesto4 80e6853f44 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Menotdan ec60c90963 Implement basic design of the eyedropper button. 2023-05-08 15:59:19 -04:00
mafiesto4 8edc154501 Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
2023-05-08 19:22:23 +02:00
Menotdan 86d0ccb210 Mark SetColors() virtual to override it in IconButton 2023-05-08 12:51:34 -04:00
Menotdan 74af2e53a8 Add IconButton for this branch. 2023-05-08 12:50:33 -04:00
mafiesto4 3ea771fe22 Fix crash on engine exit when asset fails to load due to serialized version mismatch 2023-05-08 17:06:13 +02:00
mafiesto4 ec6e459aa7 Fix CPU profiler events extraction when buffer is full 2023-05-08 17:05:40 +02:00
mafiesto4 959fa185c3 Fix compilation error from fa2171503b 2023-05-08 14:30:22 +02:00
mafiesto4 fa2171503b Fix locale on Linux 2023-05-08 13:57:11 +02:00
mafiesto4 2c2b403da1 Revert aeda759086 2023-05-08 13:57:02 +02:00
mafiesto4 69cdb1268a Merge remote-tracking branch 'origin/master' into 1.6 2023-05-08 12:58:42 +02:00
mafiesto4 a5afa04f8f Fix model screen size calculation in orthographic view projections
#980
2023-05-08 12:44:01 +02:00
mafiesto4 aeda759086 Minor tweak 2023-05-08 12:32:42 +02:00
mafiesto4 0508d5a987 Merge branch 'GoaLitiuM-tracy_v09' 2023-05-08 11:56:31 +02:00
mafiesto4 31a000b2b6 Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09 2023-05-08 11:56:15 +02:00
mafiesto4 95daff3e96 Run editor analytics in async 2023-05-08 11:40:50 +02:00
mafiesto4 04439d9dec Upgrade Editor analytics from deprecated Universal Analytics to the latest GA4 2023-05-08 11:40:20 +02:00
Menotdan 681564189f Finish implementing IconButton and use that to create a more intuitive scale linking interface. 2023-05-08 00:42:38 -04:00
Menotdan f6ee5123d7 Revert "Use shorter, relative path for displaying Asset Tooltips."
This reverts commit 4c906f4040.

Revert changes I don't want anymore, after making a new branch for the changes I've done.
2023-05-07 23:10:07 -04:00
Menotdan 296ac0b940 Revert "Use shorter, relative path for displaying Asset Tooltips."
This reverts commit 4c906f4040.

undo changes from master branch which I don't want for this seperate change.
2023-05-07 23:04:11 -04:00
Menotdan 141555377b Begin working on an IconButton class, and demoing the IconButton idea using the scale link icon. 2023-05-07 22:58:57 -04:00
mafiesto4 c0428c3316 Simplify Editor analytics code 2023-05-07 23:02:36 +02:00
Menotdan e7249d9d94 Merge branch 'FlaxEngine:master' into master 2023-05-07 15:38:07 -04:00
Menotdan f3d7ad0aa9 Add better tooltips to all files and folders. 2023-05-07 14:03:27 -04:00
mafiesto4 5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Menotdan cffc3f7f5d Better formatting for type names. 2023-05-07 13:44:15 -04:00
mafiesto4 0a5d37fd9b Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
2023-05-07 19:40:31 +02:00
mafiesto4 531d005169 Fix accessing object ownership info locally before object gets fully spawned
#1066
2023-05-07 19:39:57 +02:00
Menotdan c717a102fc Add an option to toggle translating tooltip type names (not implemented yet) 2023-05-07 13:12:27 -04:00
Menotdan 4c906f4040 Use shorter, relative path for displaying Asset Tooltips. 2023-05-07 13:11:53 -04:00
mafiesto4 159fb8f5ee Fix folders delete regression issue from dbd5c71344
#1084
2023-05-07 18:22:58 +02:00
mafiesto4 0c3d1e3ec6 Fix existing nested prefabs sync applying when updating base prefab changes
#1015
2023-05-07 18:12:06 +02:00
mafiesto4 dd7dc28828 Add automated unit test for nested prefab changes sync after base prefab apply #1015 2023-05-07 18:09:54 +02:00
mafiesto4 a99f792979 Disable unit test on Linux for now 2023-05-07 13:58:28 +02:00
mafiesto4 713cf0d4b2 Improve #1077 to use a single pixel shader with permutations 2023-05-07 11:01:30 +02:00
mafiesto4 10541ac743 Merge branch 'Withaust-debugshader' 2023-05-07 10:55:32 +02:00
mafiesto4 7c6148dfd8 Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader 2023-05-07 10:53:54 +02:00
mafiesto4 fae6a1ebe9 Merge branch 'Withaust-layermatrix' 2023-05-07 10:53:02 +02:00
mafiesto4 bc1cb402ab Merge branch 'layermatrix' of https://github.com/Withaust/FlaxEngine into Withaust-layermatrix 2023-05-07 10:52:10 +02:00
mafiesto4 e973c3ee67 Merge branch 'Tryibion-ensure-prefab-staticflags' 2023-05-07 10:46:26 +02:00
mafiesto4 bcbbd98898 Merge branch 'ensure-prefab-staticflags' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-prefab-staticflags 2023-05-07 10:46:20 +02:00
mafiesto4 4131e15f0e Fix deprecation warnings 2023-05-07 10:46:13 +02:00
mafiesto4 e8ec5794d2 Simplify code #1034 2023-05-06 23:02:35 +02:00
mafiesto4 a9f1163743 Merge branch 'RuanLucasGD-master' 2023-05-06 23:01:47 +02:00
mafiesto4 4be02f5832 Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master 2023-05-06 23:01:42 +02:00
mafiesto4 efab20e335 Fix compilation regression from 5d2a3482c7 2023-05-06 23:00:50 +02:00
mafiesto4 c47907c0c3 Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
2023-05-06 17:36:17 +02:00
Ruan Lucas 7faa9aa23a Merge branch 'master' into master 2023-05-06 10:53:37 -04:00
Ruan Lucas 64515404e9 refactor again 2023-05-06 10:49:07 -04:00
Ruan Lucas db14c8a0a6 refactor "GetSubTags" 2023-05-06 10:46:26 -04:00
mafiesto4 10bab59acc Fix scene asset runtime contents when saving scene file in Editor 2023-05-06 14:58:10 +02:00
mafiesto4 2affebd375 Fix C# serialization of scene objects when property throws and exception
#88
2023-05-06 14:57:44 +02:00
mafiesto4 3f2f567364 Merge branch 'Withaust-customicons' 2023-05-05 16:28:28 +02:00
mafiesto4 dee445c32c Fix compilation warnings 2023-05-05 16:27:57 +02:00
mafiesto4 d65fe3bae3 Merge branch 'customicons' of https://github.com/Withaust/FlaxEngine into Withaust-customicons 2023-05-05 16:23:42 +02:00
mafiesto4 04daf10a92 Merge branch 'Tryibion-random-range-visject' 2023-05-05 16:22:51 +02:00
mafiesto4 1a3c6bfc73 Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject 2023-05-05 16:22:46 +02:00
mafiesto4 b797d3b0f0 Merge branch 'Withaust-sceneunloading' 2023-05-05 16:19:53 +02:00
mafiesto4 bcefaea416 Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading 2023-05-05 16:19:16 +02:00
Tryibion 12a2a69ad7 Change to TryGetBox 2023-05-05 09:18:44 -05:00
Wiktor Kocielski 68151592a4 Make Level class to unload scenes in reversed order 2023-05-05 17:11:24 +03:00
mafiesto4 5d2a3482c7 Reduce compilation problems by moving FindObject fwd decl to be more commonly included
#1040
2023-05-05 16:10:09 +02:00
mafiesto4 e93eb6aae6 Merge branch 'Tryibion-collision-creation-fix' 2023-05-05 16:05:31 +02:00
mafiesto4 b7f269f9bd Merge branch 'collision-creation-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-collision-creation-fix 2023-05-05 16:05:26 +02:00
mafiesto4 bb4c459296 Merge branch 'Tryibion-reopen-all-active-scenes' 2023-05-05 15:58:58 +02:00
mafiesto4 404340b02e Improve #1025 2023-05-05 15:58:18 +02:00
mafiesto4 50c6b23e35 Merge branch 'reopen-all-active-scenes' of https://github.com/Tryibion/FlaxEngine into Tryibion-reopen-all-active-scenes 2023-05-05 15:47:41 +02:00
Tryibion 95d798f49e Standardize to changing the folder for any proxy that can not be created in the current view. 2023-05-05 08:30:17 -05:00
Wiktor Kocielski 42a9eaf72e Make DebugDraw render lines with unlit PS 2023-05-05 16:29:12 +03:00
Tryibion 86044fcc05 Change logic for Random Rang particle nodes 2023-05-05 08:17:07 -05:00
mafiesto4 285a824858 Fix crash when removing particle emitter from system that has old parameter override
#1044
2023-05-05 15:08:53 +02:00
mafiesto4 37e8fa7b76 Fix creating localization table on blank project
#1060
2023-05-05 14:54:42 +02:00
mafiesto4 315df12fbe Favor passing Tag as value since it's just uint32 under the hood 2023-05-05 14:34:32 +02:00
mafiesto4 3a3e8e2ad5 Fix actors spawning in prefab editor 2023-05-05 14:18:32 +02:00
mafiesto4 ec2226f06e Fixes for dotnet7 after #1061 and 5e31a678bd 2023-05-05 11:58:11 +02:00
mafiesto4 22239bc2d1 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-05 11:41:32 +02:00
mafiesto4 238526bdc4 Merge branch 'GoaLitiuM-managed_handle_fix' into 1.6 2023-05-05 11:40:43 +02:00
mafiesto4 b1988776ab Merge branch 'managed_handle_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_handle_fix 2023-05-05 11:40:37 +02:00
mafiesto4 de1ba2de6f Merge branch 'RuanLucasGD-improv_material_proxy' 2023-05-05 11:38:39 +02:00
mafiesto4 65a68131cc Improve name construction in #1038 2023-05-05 11:38:28 +02:00
mafiesto4 c6ecf12c32 Merge branch 'improv_material_proxy' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-improv_material_proxy 2023-05-05 11:36:21 +02:00
mafiesto4 177d48acb5 Merge branch 'Tryibion-delete-bug-fix' 2023-05-05 11:26:25 +02:00
mafiesto4 695b630e79 Merge branch 'delete-bug-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-delete-bug-fix 2023-05-05 11:26:09 +02:00
mafiesto4 ea1b2ada50 Merge branch 'Withaust-staticflagtypofix' 2023-05-05 11:24:29 +02:00
mafiesto4 912d1503e5 Merge branch 'staticflagtypofix' of https://github.com/Withaust/FlaxEngine into Withaust-staticflagtypofix 2023-05-05 11:24:23 +02:00
mafiesto4 9c9bb7ca53 Merge branch 'Tryibion-vect3-add-fix' 2023-05-05 11:23:41 +02:00
mafiesto4 c665cc99b9 Merge branch 'vect3-add-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-vect3-add-fix 2023-05-05 11:22:59 +02:00
mafiesto4 bd43ca236b Merge branch 'Tryibion-unload-scenes' 2023-05-05 11:13:48 +02:00
mafiesto4 9e7fb79859 Merge branch 'unload-scenes' of https://github.com/Tryibion/FlaxEngine into Tryibion-unload-scenes 2023-05-05 11:11:33 +02:00
mafiesto4 9cd8a74bba Merge branch 'RuanLucasGD-small_fix_combobox' 2023-05-05 11:09:36 +02:00
mafiesto4 daa06cb320 Merge branch 'small_fix_combobox' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-small_fix_combobox 2023-05-05 11:09:27 +02:00
mafiesto4 bc1da787de Merge branch 'Tryibion-darker-drag-between' 2023-05-05 10:59:37 +02:00
mafiesto4 11a8bb59ce Merge branch 'darker-drag-between' of https://github.com/Tryibion/FlaxEngine into Tryibion-darker-drag-between 2023-05-05 10:58:48 +02:00
mafiesto4 a324e05e8f Merge branch 'Tryibion-col-size-edit' 2023-05-05 10:55:20 +02:00
mafiesto4 747abba4f7 Merge branch 'col-size-edit' of https://github.com/Tryibion/FlaxEngine into Tryibion-col-size-edit 2023-05-05 10:55:13 +02:00
mafiesto4 e9eb9890a0 Merge branch 'RuanLucasGD-changes_particle_window' 2023-05-05 10:52:49 +02:00
mafiesto4 deaab07793 Merge branch 'changes_particle_window' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-changes_particle_window 2023-05-05 10:52:41 +02:00
mafiesto4 5e31a678bd Improve C# Object comparison by using native pointer compare #1061 #713 #795 2023-05-05 10:49:07 +02:00
mafiesto4 f0176c3520 Merge branch 'RuanLucasGD-simplify_actor_comparations' 2023-05-05 10:16:56 +02:00
mafiesto4 142202f519 Merge branch 'simplify_actor_comparations' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-simplify_actor_comparations 2023-05-05 10:16:47 +02:00
mafiesto4 634053432e Merge branch 'GoaLitiuM-weak_handle_improvements_2' into 1.6 2023-05-05 10:04:33 +02:00
mafiesto4 17fbfc969b Merge branch 'weak_handle_improvements_2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements_2 2023-05-05 10:04:27 +02:00
mafiesto4 e8e3d5dfa6 Merge branch 'GoaLitiuM-reuse_pooled_array_buffers' into 1.6 2023-05-05 10:02:34 +02:00
mafiesto4 f82e4b332d Merge branch 'reuse_pooled_array_buffers' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-reuse_pooled_array_buffers 2023-05-05 10:02:28 +02:00
mafiesto4 433a398b45 Fix array copy in #1065 2023-05-05 10:00:44 +02:00
mafiesto4 ca9d98f466 Merge branch 'GoaLitiuM-custom_attrib_caching' into 1.6 2023-05-05 09:58:59 +02:00
mafiesto4 e97653d3f3 Merge branch 'custom_attrib_caching' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_attrib_caching 2023-05-05 09:58:48 +02:00
mafiesto4 b98d3ae572 Update splash screen quotes 2023-05-05 09:36:32 +02:00
mafiesto4 53223bb2ab Update splash screen quotes 2023-05-05 09:35:19 +02:00
mafiesto4 848ab51753 Adjust Visject CM header background 2023-05-05 09:24:47 +02:00
mafiesto4 d56f7a211f Optimize UI performance when destroying complex UI structures 2023-05-05 09:23:22 +02:00
Tryibion 98a5985ce9 Fix bug of the collection size changing while still editing or sliding the size box. 2023-05-04 11:03:39 -05:00
mafiesto4 71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
mafiesto4 c91bc0d8c6 Improve Root Motion extraction and playback 2023-05-04 15:10:55 +02:00
mafiesto4 57052b3b14 Fix marshallers 2023-05-04 14:18:32 +02:00
mafiesto4 a889d888ff Refactor RootMotionData into Transform to simplify code 2023-05-04 14:18:12 +02:00
mafiesto4 2b2b4f6b6f Fix exception in rare cases 2023-05-04 13:55:14 +02:00
mafiesto4 273b6c0228 Various minor improvements 2023-05-04 11:55:22 +02:00
mafiesto4 1c12e3d530 Fix bug in StringUtils::PathRemoveRelativeParts when going up to the Windows drive with relative path bits 2023-05-04 11:54:55 +02:00
mafiesto4 05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
Tryibion 144287ba1c Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one. 2023-05-03 20:38:55 -05:00
Tryibion f0da221621 Make the drag indicator between tree nodes a little brighter. 2023-05-02 21:44:00 -05:00
Ruan Lucas 518ce457df fix doc 2023-05-02 08:56:18 -04:00
GoaLitiuM 5efbfc86ad Prevent weak managed handle collections during long operations
Loading larger scenes may trigger multiple collections during the P/Invoke call,
so prevent collections from happening within a second to avoid in-flight handles
getting collected before the operation finishes.
2023-05-01 20:08:00 +03:00
GoaLitiuM 36a9ffe3aa Try to reuse previously allocated buffers in pooled ManagedArrays 2023-05-01 20:07:27 +03:00
GoaLitiuM 65b63da93a Improve custom attributes caching in managed classes 2023-05-01 20:06:51 +03:00
Ruan Lucas c900b6525d forgot to save the XD file 2023-04-30 14:30:08 -04:00
Ruan Lucas 176f95fbbc move == operator from Actor class to Object class 2023-04-30 14:25:41 -04:00
Ruan Lucas cfefe7a24c add == operator on Actors 2023-04-30 11:06:58 -04:00
Ruan Lucas 299ca398fa small change in particle window 2023-04-29 18:44:54 -04:00
Ruan Lucas bc9c9d2e72 Merge branch 'FlaxEngine:master' into master 2023-04-29 08:48:52 -04:00
mafiesto4 6d7e23f254 Fix text wrapping regression 2023-04-29 13:05:23 +02:00
mafiesto4 b89d32ce2b Fix text wrapping regression 2023-04-29 13:05:06 +02:00
mafiesto4 3136079ca3 Merge branch 'GoaLitiuM-weak_handle_improvements' into 1.6 2023-04-29 12:18:39 +02:00
mafiesto4 7f741c04ed Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements 2023-04-29 12:18:28 +02:00
mafiesto4 5a2831d0cb Various improvements 2023-04-29 12:11:17 +02:00
mafiesto4 896f75b789 Add skeleton nodes names debug drawing in Editor preview when enabled 2023-04-29 12:10:15 +02:00
mafiesto4 ba319d8499 Add scale parameter to DebugDraw text drawing to rescale text without reducing font size 2023-04-29 12:09:36 +02:00
GoaLitiuM 320955f8b7 Use weak handles for marshalling temporary managed-to-native parameters 2023-04-29 12:41:02 +03:00
GoaLitiuM 6378f62acd Improve weak managed handle collection
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
mafiesto4 7c0d1ab977 Fix access level of generated type marshaller if target type is protected or private 2023-04-29 11:11:30 +02:00
mafiesto4 4d1ac04e5c Add GroupElement.AddSettingsButton for editor ui 2023-04-29 11:10:48 +02:00
mafiesto4 385ef7361c Fix file size on unix systems if file is missing 2023-04-28 23:55:11 +02:00
mafiesto4 b6ceed5c6d Add packaging iOS app to ipa file 2023-04-28 23:54:50 +02:00
Tryibion 6fd636b421 Change to serialize list as array 2023-04-28 09:33:24 -05:00
Tryibion 1978cb6df9 Fix bug with not deleting all children on folder delete 2023-04-28 08:48:13 -05:00
mafiesto4 8de2e6a424 Fix build tool compilation with older dotnet tools 2023-04-26 22:36:44 +02:00
mafiesto4 915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model 2023-04-26 20:03:27 +02:00
mafiesto4 12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
mafiesto4 968e1328dc Add skeleton node or bone copy context menu in Editor 2023-04-26 16:20:30 +02:00
mafiesto4 6aaa5832a8 Fix crash when updating GPU texture residency to 0 2023-04-26 15:00:07 +02:00
mafiesto4 cf6b9b7ab5 Fix crash when updating GPU texture residency to 0 2023-04-26 14:59:36 +02:00
mafiesto4 5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset 2023-04-26 14:27:01 +02:00
Wiktor Kocielski 89d34650c0 Fix LayersMatrixEditor 2023-04-26 00:28:51 +03:00
mafiesto4 39b89ada6c Fix Anim Graph state machine rule graph opening after transition removal undo 2023-04-25 10:59:31 +02:00
mafiesto4 698a9f1938 Add **Interruption options** to State Machine transition 2023-04-25 10:47:10 +02:00
Tryibion c920b75142 Fix collision assets creation in non asset folders. 2023-04-24 17:47:19 -05:00
Tryibion 5178caeda6 Add inputs to Random Range visject float nodes 2023-04-24 17:27:43 -05:00
mafiesto4 7158cfb5bf Add **Any State to Anim Graph state machines** 2023-04-24 20:20:27 +02:00
Wiktor Kocielski 2c9541f6a0 ViewportIconsRenderer::AddActorWithTexture addition 2023-04-24 19:08:29 +03:00
Tryibion 0b3259fcc3 Increase size of add node so that vector3 fits correctly 2023-04-24 11:02:44 -05:00
Ruan Lucas 309302c212 improv: set new material instance name to parent material name 2023-04-23 13:27:32 -04:00
Wiktor Kocielski ce1b47979e Typo fixes 2023-04-23 18:26:05 +03:00
Ruan Lucas 85cfc73bbf clean code 2023-04-22 14:51:40 -04:00
mafiesto4 65e477cfd0 Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER) 2023-04-22 19:55:29 +02:00
Ruan Lucas 107bea9c2e implement: add "GetSubTags" to "Tags" 2023-04-22 13:38:54 -04:00
Tryibion 918140bc6d Change List<Guid> to Guid[] when deserializing. 2023-04-22 12:04:57 -05:00
mafiesto4 390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4 73ff053470 Fix ViewportIconsRenderer usage in game C++ scripts 2023-04-22 18:43:11 +02:00
mafiesto4 9377466ec8 Allow newer clang versions on Linux 2023-04-22 18:31:25 +02:00
mafiesto4 37032810c9 Fix collision data cooking from model asset by favoring CPU data fetching 2023-04-22 18:15:49 +02:00
mafiesto4 9e222d222c Fix dead-lock in characters layout calc regression from e8aa2f922b 2023-04-22 18:00:25 +02:00
mafiesto4 55621054d8 Merge branch 'GoaLitiuM-vscode_goto_fix' 2023-04-22 17:45:38 +02:00
mafiesto4 8d057f5b8e Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix 2023-04-22 17:45:32 +02:00
mafiesto4 f04d723b29 Merge branch 'Withaust-nettransformfix' 2023-04-22 17:34:13 +02:00
mafiesto4 2bd66cf625 Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix 2023-04-22 17:34:07 +02:00
mafiesto4 c9a2a17166 Merge branch 'PrecisionRender-add-missing-math-funcs' 2023-04-22 17:31:39 +02:00
mafiesto4 c5b7d2fe8a Merge branch 'add-missing-math-funcs' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-add-missing-math-funcs 2023-04-22 17:31:33 +02:00
mafiesto4 978b3f835a Add editor playback utilities for Audio Source and Scene Animation Player 2023-04-22 17:25:55 +02:00
GoaLitiuM 765cd7a0f0 Fix managed scripting object handles created in managed side 2023-04-22 14:21:45 +03:00
GoaLitiuM f19e0628c5 Fix Visual Studio Code jump to line argument 2023-04-22 14:21:02 +03:00
mafiesto4 2090cba743 Fix crash when using multiple audio clips streaming with XAudio2 backend 2023-04-22 13:01:05 +02:00
mafiesto4 8d0cfcf05d Fix missing initial audio source volume setup for XAudio2 2023-04-22 12:26:10 +02:00
mafiesto4 97e2e9a61d Fix content view items refresh (eg. after delete) when using search field 2023-04-22 11:51:18 +02:00
Wiktor Kocielski a1f225d2ef [C++] NetTransform copy-paste mistake fix 2023-04-21 18:57:41 +03:00
Tryibion c93b41a88d Small Cleanup 2023-04-21 10:34:40 -05:00
mafiesto4 3e8a29cdd5 Improve XAudio2 backend playback quality for spatial multi-channel sounds 2023-04-21 15:59:41 +02:00
mafiesto4 3d16f97e4c Improve audio source setup clip after all properties are read 2023-04-21 15:59:18 +02:00
mafiesto4 2afa287b67 Improve automatic slider speed for float value fields in Editor 2023-04-21 15:58:48 +02:00
mafiesto4 8457687025 Add Pan to Audio Source for stereo panning 2023-04-21 15:58:22 +02:00
Tryibion 76c6696ead Add saving and re-opening all active scenes between editor sessions. 2023-04-21 08:36:56 -05:00
PrecisionRender 5a94116c9b Add some more missing functions to C++ Math 2023-04-20 11:50:19 -05:00
mafiesto4 eb613d3e8a Add DopplerFactor to Audio Source 2023-04-20 16:01:27 +02:00
mafiesto4 c8dc8396f9 Merge branch 'Tryibion-remap-change' 2023-04-20 15:24:36 +02:00
mafiesto4 8cfc14f4b1 Add EnumAddFlags for easy flags appending 2023-04-20 15:21:47 +02:00
mafiesto4 1ffe8a7b60 Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
mafiesto4 094a3cfe5a Refactor 3d audio for good spatial sound quality 2023-04-20 14:54:12 +02:00
mafiesto4 8c638e7947 Improve audio clip window usability in Editor 2023-04-20 11:13:20 +02:00
mafiesto4 d719ef8d03 Fix crash when reimporting audio clip while it's being played 2023-04-20 10:56:57 +02:00
mafiesto4 6ec35e5175 Add audio clip preview refresh on asset reimport in Editor 2023-04-20 10:50:29 +02:00
mafiesto4 dd9fa6e949 Fix OpenAL and XAudio2 audio backend listener/source velocity to prevent too strong Doppler effect 2023-04-19 23:24:43 +02:00
Tryibion be204fd2f5 Ensure prefab actors static flags match parent flags or keeps it's own. 2023-04-19 14:05:51 -05:00
mafiesto4 787414451e Add current playback position preview with seeking functionality to Audio Clip window in Editor 2023-04-19 15:17:01 +02:00
mafiesto4 552ce3e495 Add AudioDataInfo.Length 2023-04-19 15:15:28 +02:00
Tryibion 29f5556634 Fix obsolete map warnings. 2023-04-19 07:23:27 -05:00
mafiesto4 1e1c296300 Cleanup HRTF support code #963 2023-04-19 13:12:27 +02:00
mafiesto4 1b278f5c56 Update Mathf.Map usage to Mathf.Remap
#1008
2023-04-19 13:11:52 +02:00
mafiesto4 c2117f0254 Update OpenAL version to 1.23.1
#963
2023-04-19 13:11:04 +02:00
mafiesto4 648520a6dc Merge branch 'envision3d-feature/openal-hrtf' 2023-04-19 11:41:46 +02:00
mafiesto4 42c657cb58 Merge branch 'feature/openal-hrtf' of https://github.com/envision3d/FlaxEngine into envision3d-feature/openal-hrtf 2023-04-19 11:41:40 +02:00
mafiesto4 b6a46a5ec2 Merge branch 'PrecisionRender-cpp-move-towards' 2023-04-19 11:18:50 +02:00
mafiesto4 6fef9b09fa Merge branch 'cpp-move-towards' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-move-towards 2023-04-19 11:18:34 +02:00
mafiesto4 941237342d Merge branch 'Withaust-mathfix' 2023-04-19 11:12:26 +02:00
mafiesto4 9501d23f35 Merge branch 'mathfix' of https://github.com/Withaust/FlaxEngine into Withaust-mathfix 2023-04-19 11:12:19 +02:00
mafiesto4 0a13e01d95 Merge branch 'Tryibion-sign-fix' 2023-04-19 11:09:23 +02:00
mafiesto4 1f2260048a Merge branch 'sign-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-sign-fix 2023-04-19 11:09:13 +02:00
mafiesto4 44d78dccbb Merge branch 'Tryibion-drag-fix' 2023-04-19 11:04:23 +02:00
mafiesto4 5eb888868f Merge branch 'drag-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-fix 2023-04-19 11:04:17 +02:00
mafiesto4 38b1203bb2 Merge branch 'Tryibion-prefab-name' 2023-04-19 10:59:39 +02:00
mafiesto4 627de10e72 Merge branch 'prefab-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-name 2023-04-19 10:52:25 +02:00
mafiesto4 644eb35b97 Fix building bindings-only cross-platform with dotnet7 2023-04-18 20:25:06 +02:00
mafiesto4 ca48d60627 Merge remote-tracking branch 'origin/master' into 1.6 2023-04-18 19:47:13 +02:00
mafiesto4 a500f88b4c Fix compilation with UseLargeWorlds 2023-04-18 19:44:32 +02:00
mafiesto4 808c741ed7 Add SDKs printing in Github Actions for more verbosity of the setup 2023-04-18 19:39:50 +02:00
mafiesto4 9eaef3447c Improve Flax.Build build rules caching to include .NET runtime version and engine installation check 2023-04-18 19:06:49 +02:00
mafiesto4 364676ceae Fix compile warning in 32-bit build 2023-04-18 18:19:34 +02:00
mafiesto4 e21756d685 Add logging .NET runtime version to build tool 2023-04-18 18:19:03 +02:00
mafiesto4 7df206f533 Fix deploying system .NET runtime files after system-installed .NET has been updated 2023-04-18 18:18:43 +02:00
mafiesto4 e3ceaa3f9a Update Flax deployment scripts for dotnet7 2023-04-18 18:17:47 +02:00
mafiesto4 8b2d3db3f1 Fix passing boxed reference values to managed thunk and properly unbox non-POD structures 2023-04-18 15:54:54 +02:00
mafiesto4 589941d6b2 Add non-POD structure test for method or event parameter reference passing via scripting bindings 2023-04-18 14:00:16 +02:00
mafiesto4 f046642ba7 Improve stability by fixing various crashes with dotnet7 2023-04-18 12:36:33 +02:00
Tryibion 3792aa1984 Add select actor on script drop, Fix dragging asset into scene tree between nodes. 2023-04-17 17:31:21 -05:00
mafiesto4 024dd74ae1 Fix interface marshaller codegen for dotnet7 2023-04-17 22:34:00 +02:00
Tryibion cdc8e4adb8 Take parent actor name as initial prefab name. 2023-04-17 13:34:25 -05:00
mafiesto4 8c02dfbb3f Ignore logging missing env var on Windows 2023-04-17 19:02:58 +02:00
mafiesto4 9a84f9e4ac Improve native library path on dotnet when using plugins 2023-04-17 14:06:47 +02:00
mafiesto4 9322a2006a Post merge fixes for new dotnet7 2023-04-17 14:04:08 +02:00
mafiesto4 67b373c6df Merge remote-tracking branch 'origin/master' into 1.6 2023-04-17 13:18:08 +02:00
mafiesto4 0842a95dd6 Merge branch 'Tryibion-change-profilier-play-icon' 2023-04-17 13:08:52 +02:00
mafiesto4 c3ef9f993b Merge branch 'change-profilier-play-icon' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-profilier-play-icon 2023-04-17 13:08:46 +02:00
mafiesto4 378e48e7aa Fix cached DraggedOverNode to be properly reset after drag and #996 2023-04-17 13:06:56 +02:00
mafiesto4 7ad497ca3b Merge branch 'Tryibion-actor-drag-visual-change' 2023-04-17 12:59:24 +02:00
mafiesto4 0e3dedbc5b Merge branch 'actor-drag-visual-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-drag-visual-change 2023-04-17 12:59:08 +02:00
mafiesto4 414bce38bb DOn't even start drag and drop if content item is detached from UI 2023-04-17 12:54:01 +02:00
mafiesto4 67da36a611 Merge branch 'Tryibion-change-wrap-words' 2023-04-17 12:51:07 +02:00
mafiesto4 dc32386590 Merge branch 'change-wrap-words' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-wrap-words 2023-04-17 12:51:02 +02:00
mafiesto4 e9bdc8b319 Fix crash when starting drag&drop with invalid control state (detached from window) 2023-04-17 12:36:59 +02:00
mafiesto4 4449f1ddcf Merge branch 'Withaust-master' 2023-04-17 12:34:29 +02:00
mafiesto4 6562a8769e Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master 2023-04-17 12:34:23 +02:00
mafiesto4 fcb71134c2 Merge branch 'Tryibion-content-bug-fix' 2023-04-17 12:29:16 +02:00
mafiesto4 b7dcf9576e Merge branch 'content-bug-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-bug-fix 2023-04-17 12:29:03 +02:00
mafiesto4 2eea7abc27 Add Create collision data action to be performed for each model selected in the Content Window 2023-04-17 12:20:02 +02:00
mafiesto4 71b5b528fd Remove shadows casting and sdf data from editor camera model 2023-04-17 11:52:19 +02:00
GoaLitiuM d5b8e44572 Cache networking code generation task results 2023-04-17 11:12:16 +02:00
mafiesto4 b85184eee0 Optimize vectors normalization 2023-04-17 11:10:14 +02:00
Wiktor Kocielski 2e1691c2f1 CSharp Math.Remap method obsoletion 2023-04-17 05:52:02 +03:00
mafiesto4 c3cc78b7c2 Cleanup code after #1001 2023-04-16 19:46:36 +02:00
mafiesto4 297b4f2a81 Merge branch 'PrecisionRender-cpp-clamp-length' 2023-04-16 19:43:03 +02:00
mafiesto4 e1ea6a0676 Merge branch 'cpp-clamp-length' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-clamp-length 2023-04-16 19:42:55 +02:00
mafiesto4 4378b9e455 Merge branch 'Tryibion-change-cook-text' 2023-04-16 19:41:26 +02:00
mafiesto4 f843b3858a Merge branch 'change-cook-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-cook-text 2023-04-16 19:41:20 +02:00
mafiesto4 f5c9dce34a Fix network RPC object id mapping back to server id when sent from client 2023-04-16 18:55:31 +02:00
mafiesto4 8a80a26523 Add networking replication codegen for C# array properties with object references or custom structures 2023-04-16 15:30:51 +02:00
mafiesto4 2e22abaff9 Refactor C# network replication codegen to be more extendable based on value context source 2023-04-16 14:56:54 +02:00
mafiesto4 d38badb54b Add array property replication code-gen for C# networking 2023-04-16 13:00:28 +02:00
PrecisionRender 17aca44a3b Add MoveTowards functions to C++ Math 2023-04-15 16:40:03 -05:00
Wiktor Kocielski dbd5c71344 Fix RMB deletion to take selection into account 2023-04-15 22:32:52 +03:00
PrecisionRender 49e05bc206 Add ClampLength functions to C++ Vector3 2023-04-15 12:53:19 -05:00
mafiesto4 2d51332bf7 Rename networking codegen initializer to NetworkingPlugin for C# netcode 2023-04-15 12:05:33 +02:00
mafiesto4 e4804db160 Add NetworkRpcParams for sending RPC to specific set of clients or to read sender id 2023-04-15 12:04:40 +02:00
Tryibion 4e5795ab91 Changed Cook&Run to Cook & Run. 2023-04-14 16:21:19 -05:00
Tryibion acecda482d Changes the play icon to a stop icon and vice versa when clicked for the profiler. 2023-04-14 15:29:02 -05:00
Tryibion da85771472 Small fixes 2023-04-14 15:07:06 -05:00
Tryibion e8aa2f922b Allow word wrapping to wrap on capital letters and underscores. 2023-04-14 15:00:50 -05:00
Tryibion 62a335fab0 Fix bug of re-parenting actors if children and parent actors are selected 2023-04-14 13:34:43 -05:00
Tryibion d813078e91 Made it so the visuals of dragging an actor will only show between the nodes and on the node. 2023-04-14 12:55:40 -05:00
Tryibion 685a68b7b8 Fix c# math sign functions for #993 2023-04-14 09:31:49 -05:00
Tryibion c420318267 Fix bug with path name preventing the item to be renamed when duplicated. 2023-04-14 09:18:06 -05:00
mafiesto4 a52b352bd9 Add NetworkManager::GetClient by uint32 clientId 2023-04-14 15:03:16 +02:00
mafiesto4 b4d20e128b Add Span<T> to C++ debugger natvis file 2023-04-14 15:01:40 +02:00
mafiesto4 89704bebe9 Add Span<T> support for scripting fields 2023-04-14 15:01:22 +02:00
mafiesto4 62fdfe2519 Add NetworkStream::SenderId to detect message sender during object replication or RPC code 2023-04-14 14:25:18 +02:00
mafiesto4 7a01ccb5fb Updates on iOS app packging 2023-04-13 23:01:31 +02:00
mafiesto4 2c653f8c92 Improve display names of the platform enum items 2023-04-13 21:56:08 +02:00
mafiesto4 e5f4a52be1 Finish Mono AOT for iOS with .NET 7 2023-04-13 21:55:42 +02:00
mafiesto4 924ee9085f Add logging command in build tool when explicitly specified 2023-04-13 21:03:37 +02:00
mafiesto4 4bdeb26e74 Add NetworkReplicator::EnableLog to optionally enable verbose logging of networking 2023-04-13 13:06:39 +02:00
mafiesto4 91c017713c Merge remote-tracking branch 'origin/master' into 1.6 2023-04-13 12:12:33 +02:00
mafiesto4 a379c551cb Fix memory leak when exporting png texture via stb 2023-04-13 11:21:15 +02:00
mafiesto4 8a44ea5a99 Fix TextureMipData::GetPixels to properly copy pixels of the same format
Fixes #988
2023-04-13 11:20:56 +02:00
mafiesto4 f8bfc3520b Merge branch 'Tryibion-adjustable-editor-focus-fps' 2023-04-13 11:02:12 +02:00
mafiesto4 31c35a7dd9 Merge branch 'adjustable-editor-focus-fps' of https://github.com/Tryibion/FlaxEngine into Tryibion-adjustable-editor-focus-fps 2023-04-13 11:01:01 +02:00
mafiesto4 a11ffb5ea5 Merge branch 'Tryibion-visjectCM-visual' 2023-04-13 10:59:28 +02:00
mafiesto4 01ced1cacd Fix Visject CM item search highlight placement and center CM title text
#983
2023-04-13 10:59:19 +02:00
mafiesto4 09ebd7462a Merge branch 'visjectCM-visual' of https://github.com/Tryibion/FlaxEngine into Tryibion-visjectCM-visual 2023-04-13 10:48:32 +02:00
mafiesto4 0281c6dcde Merge branch 'Tryibion-deselect-content' 2023-04-13 10:46:25 +02:00
mafiesto4 048c1f6985 Merge branch 'deselect-content' of https://github.com/Tryibion/FlaxEngine into Tryibion-deselect-content 2023-04-13 10:45:39 +02:00
mafiesto4 a9a7bc0b70 Merge branch 'Tryibion-scroll-change' 2023-04-13 10:44:33 +02:00
mafiesto4 898a5c4561 Merge branch 'scroll-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-scroll-change 2023-04-13 10:38:37 +02:00
mafiesto4 b0966c9114 Add logging PixelFormat as string instead of integer value for better readability 2023-04-13 10:31:40 +02:00
mafiesto4 cffa9aa58e Add info about UWP platform support end 2023-04-13 10:07:51 +02:00
mafiesto4 0652a1c367 Add more code for iOS mono aot 2023-04-13 10:00:40 +02:00
mafiesto4 c5491eea97 Add Mono AOT for iOS to run C# 2023-04-13 08:34:49 +02:00
mafiesto4 cf397e1cc7 Fix var name typo and make improve class lib and platforms tools searching for Mono AOT 2023-04-13 08:27:49 +02:00
mafiesto4 d9855f2ed6 DIsable leftover debug aot 2023-04-12 23:16:39 +02:00
mafiesto4 047eb2eddf Add iOS to Game Cooker platforms 2023-04-12 22:29:21 +02:00
mafiesto4 8c94b56080 Add iOS to Github Actions CI 2023-04-12 22:11:36 +02:00
mafiesto4 bedb056645 Fix codestyle #989 2023-04-12 17:03:30 +02:00
mafiesto4 e6de28bb6a Merge branch 'Withaust-master' 2023-04-12 17:02:15 +02:00
mafiesto4 2e5adca99a Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master 2023-04-12 17:02:10 +02:00
mafiesto4 9e5a48af4b Fix bug when using material instance of material that uses GlobalSDF 2023-04-12 16:59:59 +02:00
mafiesto4 abf68328e6 Fix bug when using material instance of material that uses GlobalSDF 2023-04-12 16:59:03 +02:00
mafiesto4 609217a3bb Fix using Nullable<T> in C# properties
Fixes #935
2023-04-12 15:47:03 +02:00
mafiesto4 f8cf82a005 Fix comment copy/paste typo 2023-04-12 15:43:03 +02:00
mafiesto4 3c1622fbfd Merge branch 'GoaLitiuM-fix_method_invoker' into 1.6 2023-04-12 15:05:30 +02:00
mafiesto4 0bea917ef1 Merge branch 'fix_method_invoker' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_method_invoker 2023-04-12 15:05:24 +02:00
mafiesto4 4de3512e12 Merge branch 'GoaLitiuM-lagless_networklagdriver' into 1.6 2023-04-12 15:04:10 +02:00
mafiesto4 b747031e2f Merge branch 'lagless_networklagdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-lagless_networklagdriver 2023-04-12 15:04:05 +02:00
mafiesto4 66a140f402 Fix build 2023-04-12 14:59:15 +02:00
mafiesto4 b40384c329 Update docs 2023-04-12 14:39:07 +02:00
mafiesto4 7c39e5726d Improve csproj project files generation 2023-04-12 14:00:24 +02:00
mafiesto4 338e3bbd42 Updates for arm64 usage 2023-04-12 14:00:03 +02:00
mafiesto4 99566a0f0f Fix typo 2023-04-12 11:21:55 +02:00
mafiesto4 1a604e24a0 Disable tests code when not in test build 2023-04-12 10:41:42 +02:00
mafiesto4 9ecfe90708 Fix typo 2023-04-11 18:27:43 +02:00
mafiesto4 f9e8ad7c12 Add env var DOTNET_ROOT support for dotnet location probing 2023-04-11 18:14:28 +02:00
mafiesto4 68c6a01805 Update Switch platform support 2023-04-11 15:53:53 +02:00
Wiktor Kocielski 96609815ec Fix C++ API for Vector2/3 Normalization 2023-04-11 15:56:46 +03:00
GoaLitiuM 558a7d99ff Add LateFixedUpdate event for scripts 2023-04-09 18:26:33 +03:00
GoaLitiuM e186adc90e Support handling network events immediately in NetworkLagDriver 2023-04-09 18:25:45 +03:00
GoaLitiuM 7df5a7c646 Fix managed method invoker delegate caching 2023-04-09 18:25:14 +03:00
Tryibion 06ba894e39 Various changes to scroll bar to make it feel better 2023-04-08 23:00:43 -05:00
Tryibion 7b3152885d Remove animation time. 2023-04-08 19:01:55 -05:00
Tryibion a82856176e Small fixes 2023-04-08 08:54:06 -05:00
Tryibion 4e3d5ad11c First pass on visject CM visual changes 2023-04-07 23:17:57 -05:00
Tryibion 133e192b98 Added the function of de-selecting items in content view and removed selecting first item 2023-04-07 11:04:52 -05:00
mafiesto4 aa64da9869 Mark iOS platform as AOT-only 2023-04-06 14:19:10 +02:00
mafiesto4 92520a3c17 Add .NET 7 improvements for platforms 2023-04-06 13:07:45 +02:00
mafiesto4 0c167f38b7 Add TaskGraphSystem.RemoveDependency and automatically cleanup dependencies on system destroy 2023-04-05 22:43:05 +02:00
mafiesto4 f4e62afe8a Fix compilation with C# disabled 2023-04-05 19:39:04 +02:00
mafiesto4 a9b706becf Reset AOT Assemblies game cooker cache when Flax.Build gets modified 2023-04-05 19:17:53 +02:00
mafiesto4 09bd7c696b Add .NET 7 for PlayStation 4 2023-04-05 19:17:22 +02:00
mafiesto4 2475706df4 Merge remote-tracking branch 'origin/master' into 1.6 2023-04-04 18:08:25 +02:00
mafiesto4 8719bfe820 Merge branch 'GoaLitiuM-fix_editor_sleep' into 1.6 2023-04-04 17:57:53 +02:00
mafiesto4 cd2669230e Merge branch 'fix_editor_sleep' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_editor_sleep 2023-04-04 17:57:49 +02:00
mafiesto4 d8f996ddc7 Merge branch 'Withaust-inputbindings' 2023-04-04 17:47:48 +02:00
mafiesto4 1093818381 Merge branch 'inputbindings' of https://github.com/Withaust/FlaxEngine into Withaust-inputbindings 2023-04-04 17:47:42 +02:00
mafiesto4 067ae8fc8e Merge branch 'Tryibion-copy-euler' 2023-04-04 17:42:59 +02:00
mafiesto4 f721284f70 Merge branch 'copy-euler' of https://github.com/Tryibion/FlaxEngine into Tryibion-copy-euler 2023-04-04 17:42:54 +02:00
mafiesto4 f930c9b5dc Merge branch 'Tryibion-double-color-fix' 2023-04-04 17:41:23 +02:00
mafiesto4 bb7ca521c4 Merge branch 'double-color-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-double-color-fix 2023-04-04 17:41:18 +02:00
mafiesto4 6c8b5e5e8a Improve #970 by using OptionsChanged event 2023-04-04 17:40:05 +02:00
mafiesto4 ce45c92dae Merge branch 'Tryibion-update-mainmenu-shortkeys' 2023-04-04 17:36:56 +02:00
mafiesto4 7de30bef7c Merge branch 'update-mainmenu-shortkeys' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-mainmenu-shortkeys 2023-04-04 17:36:46 +02:00
mafiesto4 a8c6b2b619 Fix crash on end play when one of the actors has been manually disabled 2023-04-04 15:56:56 +02:00
mafiesto4 a236bc0b81 Merge branch 'dotnet7' into 1.6 2023-04-04 15:12:51 +02:00
GoaLitiuM 58d0ed18e6 Improve Linux dotnet runtime identifier detection 2023-04-04 15:12:29 +02:00
mafiesto4 0df9f5c797 Merge branch 'linux_rid_fix' of https://github.com/GoaLitiuM/FlaxEngine into 1.6 2023-04-04 15:09:37 +02:00
mafiesto4 0c4a608b65 Add .NET 7 support to Xbox 2023-04-04 14:46:08 +02:00
mafiesto4 e48e15f02f Fix tests compilation 2023-04-03 23:50:59 +02:00
mafiesto4 eda07ac57b Fix build tool crash when includes cache file is corrupted 2023-04-03 23:42:32 +02:00
mafiesto4 820c18968a Add C# class library optimization for normal game builds (without AOT) 2023-04-03 23:41:18 +02:00
mafiesto4 be7da82cfc Add printing output C# files size in game cooker 2023-04-03 18:26:17 +02:00
mafiesto4 bb84a51478 Add FileSystem::GetDirectorySize 2023-04-03 18:22:57 +02:00
mafiesto4 03b16875c7 Add SkipUnusedDotnetLibsPackaging to build settings for optional whole C# stdlib packaging 2023-04-03 18:03:28 +02:00
mafiesto4 84bb56d68b Minor dotnet tweaks 2023-04-03 14:12:27 +02:00
mafiesto4 d28be9cf44 Optimize out debug symbols generation for C# stdlib in Mono AOT builds 2023-04-03 13:53:03 +02:00
mafiesto4 58e5c988af Optimize Utils.InitStructure usage in generated bindings code if structure can be zero-inited 2023-04-03 13:52:15 +02:00
mafiesto4 e995736012 Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds 2023-04-03 13:51:33 +02:00
mafiesto4 493f3430bc Improve AOT cache usage when using different build configurations 2023-04-03 13:49:53 +02:00
mafiesto4 350112a0d7 Fix C# string chars getter in AOT build 2023-04-03 11:23:32 +02:00
mafiesto4 5ca6dae8c3 Fix crash in AOT build when platform has overridden AOT mode 2023-04-02 14:56:33 +02:00
mafiesto4 21f419dd4b Fix C# assemblies loading in AOT mode (use file path to correctly load precompiled native assembly) 2023-04-02 14:50:42 +02:00
Tryibion 0d082f5773 Added ability to change the fps of the not focused editor window. 2023-04-01 17:23:00 -05:00
mafiesto4 a3517b273c Add warning check to Mono AOT process to detect not supported features usage 2023-04-01 23:35:20 +02:00
mafiesto4 e1a0e51bc7 Optimzie Newtonsoft.Json lib by removing Xml, Schema support and making it AOT-friendly for AOT game builds 2023-04-01 23:34:24 +02:00
mafiesto4 12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00
mafiesto4 2196a3d791 Add USE_AOT define to C# when compiling with AOT-enabled 2023-04-01 21:23:49 +02:00
GoaLitiuM c505561118 Remove extra sleep when Editor is not focused
The engine is already sleeping the extra time between frames
2023-04-01 20:20:16 +03:00
mafiesto4 809a1041b3 Merge remote-tracking branch 'origin/1.6' into 1.6 2023-03-31 19:38:05 +02:00
mafiesto4 29d0281932 Missing change 2023-03-31 19:37:55 +02:00
mafiesto4 e562a7d72c Fix loading C# assemblies from Mono AOT output 2023-03-31 18:31:25 +02:00
mafiesto4 7bec45dacf Typo fixes 2023-03-31 18:29:44 +02:00
mafiesto4 5a96c0e717 Add AOT cache invalidation when AOT Mode gets changed for next iterative cook 2023-03-31 18:23:50 +02:00
mafiesto4 a7c9c6142c Remove test logs 2023-03-31 18:23:24 +02:00
mafiesto4 dfca248ebd Optimize C# IsCollectible to be used in Editor-only builds 2023-03-31 14:56:57 +02:00
mafiesto4 4cc0807384 Skip nethost dependency from automatic building (manual-only) 2023-03-31 14:42:14 +02:00
mafiesto4 7cbafcd86b Implement C# AOT process for .NET 7 for Windows platform 2023-03-31 14:41:42 +02:00
mafiesto4 20ce4642ea Add nethost usage for iOS build 2023-03-30 18:39:19 +02:00
mafiesto4 4528cce71c Fixes for macOS game building 2023-03-30 18:38:58 +02:00
mafiesto4 aeb0bf700f Fix old Platform proces api usage 2023-03-30 18:07:47 +02:00
mafiesto4 bb27f85951 Optimize MCore::Array::GetAddress usage in MUtils 2023-03-29 10:39:20 +02:00
mafiesto4 94e7531109 Fix native libs loading on Android 2023-03-29 10:32:47 +02:00
mafiesto4 fd23a61846 Fix ManagedDictionary error on null object 2023-03-29 10:32:30 +02:00
mafiesto4 de566a361a Implement Mono hosting for .NET 7 on Android 2023-03-29 10:32:09 +02:00
mafiesto4 d925c8dab8 Fixes for Android 2023-03-28 17:21:27 +02:00
mafiesto4 a25eae5d10 Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace 2023-03-28 13:20:18 +02:00
mafiesto4 6f7b138488 Implement missing dotnet7 api 2023-03-28 13:00:42 +02:00
mafiesto4 52fb941237 Refactor Native Interop codebase with cleanup/rename 2023-03-28 12:53:06 +02:00
mafiesto4 0694f87b0d Fixes for Visual Scripting interop via C# on new dotnet7 hosting 2023-03-28 12:01:55 +02:00
mafiesto4 ed13de2d5b Fix using managed arrays with Variant in dotnet7 2023-03-27 19:41:53 +02:00
mafiesto4 8d7225c056 Remove debug code leftover from 4755c42d70 2023-03-27 17:35:56 +02:00
mafiesto4 4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wiktor Kocielski 27ab8ea404 Make InputBindings modifiable 2023-03-26 15:12:53 +03:00
mafiesto4 eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
mafiesto4 4c4a559125 Improve dotnet host runtime detection if pack has multiple different versions 2023-03-22 14:20:38 +01:00
mafiesto4 4c1519ba1b Fix bindings generation for in-built Char type used in Array 2023-03-22 14:19:52 +01:00
mafiesto4 2253b5713b Fix dotnet sdk detection 2023-03-22 14:19:12 +01:00
mafiesto4 7d4bf8356e Update to the latest Platform::CreateProcess 2023-03-22 14:18:52 +01:00
mafiesto4 c31e4023c4 Optimize TypeInfo.GetFullNameNative for simple types 2023-03-22 14:12:25 +01:00
mafiesto4 3bbc7faf11 Refactor platform process startup with CreateProcessSettings 2023-03-22 14:09:20 +01:00
mafiesto4 497aca829d Fix 2023-03-21 23:03:01 +01:00
mafiesto4 7e28db91c2 Fix 2023-03-21 22:59:49 +01:00
mafiesto4 c71a34a1e9 Reenable Android CI build 2023-03-21 22:57:41 +01:00
mafiesto4 30e825db75 Add dotnet7 for Android (wip) 2023-03-21 22:49:09 +01:00
mafiesto4 ad536a945e Run build twice for build tool tests to fix error on Github Action run 2023-03-20 20:30:34 +01:00
mafiesto4 5dbc5f42d2 Remove mono files 2023-03-20 19:32:24 +01:00
mafiesto4 154076a5d0 Migrate Linux build from mono to to dotnet7 2023-03-20 19:25:00 +01:00
mafiesto4 d719c534d4 Missing change 2023-03-20 18:57:34 +01:00
mafiesto4 d63c21ec41 Build Physx 5 for Linux 2023-03-20 18:56:14 +01:00
mafiesto4 1fa7397b32 Update readme instructions for Vulkan SDK on Ubuntu 2023-03-20 18:55:58 +01:00
mafiesto4 5bf645252f Fix crash due to typo in Character Controller 2023-03-20 18:55:41 +01:00
mafiesto4 9568237c8e Fix build instructions on Linux to not use snap due to broken tooling 2023-03-20 18:30:56 +01:00
mafiesto4 0232197cdc Add more iOS platform impl 2023-03-18 22:43:13 +01:00
Tryibion 773047dc69 Add Copy Euler angles to Quaternion editor. 2023-03-16 21:46:07 -05:00
Tryibion 98ebbf8b99 Fix double color change on animation state machine states 2023-03-16 21:03:36 -05:00
Tryibion 1a2eb48705 Added updating the main menu shortcut keys on editor options saved. Also adds an action that can be used to update plugin short keys if needed. 2023-03-16 20:54:56 -05:00
mafiesto4 c615ad18a8 Build deps for iOS 2023-03-16 22:13:37 +01:00
mafiesto4 0ba261d338 Add iOS platform (refactor Mac into shared Apple platform impl) 2023-03-15 20:58:23 +01:00
mafiesto4 dc29ee180e Use arm64 for deploy for macOS 2023-03-15 20:58:23 +01:00
mafiesto4 8d16fb21b9 Merge branch 'GoaLitiuM-flax_build_perf_improvements' into 1.6 2023-03-15 17:57:22 +01:00
mafiesto4 33ac9c8811 Merge branch 'flax_build_perf_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-flax_build_perf_improvements 2023-03-15 17:57:16 +01:00
mafiesto4 4f10f852c7 Merge branch 'GoaLitiuM-includescache_fix' into 1.6 2023-03-15 17:57:06 +01:00
GoaLitiuM e11587e72e Use System.Text.Json over Newtonsoft.Json in Flax.Build 2023-03-14 20:03:34 +02:00
GoaLitiuM 16131b2858 Cache networking code generation task results 2023-03-14 20:03:33 +02:00
GoaLitiuM e878f5be15 Optimize saving TaskGraph cache 2023-03-14 20:03:33 +02:00
GoaLitiuM 19d77f0d81 Use filesystem caching in TaskGraph 2023-03-14 20:03:33 +02:00
GoaLitiuM 2f9e72e03e Use caching for filesystem queries in BindingsGenerator 2023-03-14 20:03:33 +02:00
GoaLitiuM 47e2c82551 Find build files without recursion 2023-03-14 20:03:32 +02:00
GoaLitiuM 9e4fd9fadb Exclude API code injection lines from includes cache 2023-03-14 20:02:35 +02:00
mafiesto4 edd4e37111 Improve missing .NET 7 handling to launch download page and warn user properly 2023-03-14 12:42:19 +01:00
mafiesto4 01d5c6a25b Fix tests script 2023-03-14 12:41:54 +01:00
mafiesto4 31a6c052f3 Fix tests build 2023-03-14 12:33:29 +01:00
mafiesto4 74758f5380 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Tools/Flax.Build/Build/Builder.Projects.cs
#	Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
mafiesto4 b7a3b10498 Merge branch 'GoaLitiuM-fix_network_rpc' into 1.6 2023-03-14 11:50:26 +01:00
mafiesto4 dad41d9e0e Merge branch 'fix_network_rpc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_network_rpc 2023-03-14 11:50:09 +01:00
mafiesto4 1c27674fd5 Merge branch 'Tryibion-tangent-color-change' 2023-03-14 09:44:11 +01:00
mafiesto4 c39242ecba Merge branch 'tangent-color-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-tangent-color-change 2023-03-14 09:42:54 +01:00
mafiesto4 9614110f10 Merge branch 'Tryibion-blend-with-mask-fix' 2023-03-14 09:40:37 +01:00
mafiesto4 39c3b760ac Merge branch 'blend-with-mask-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-blend-with-mask-fix 2023-03-14 09:39:42 +01:00
mafiesto4 72659a481e Merge branch 'Tryibion-better-looking-states' 2023-03-14 09:38:49 +01:00
mafiesto4 55a439645c Merge branch 'better-looking-states' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-looking-states 2023-03-14 09:35:21 +01:00
mafiesto4 eece05c118 Add support for using INetworkSerializable on custom structure in C++ for networking 2023-03-14 00:02:47 +01:00
mafiesto4 7950c0d9d7 Fix codegen for C# networking when using custom structures for replication and RPCs 2023-03-14 00:02:24 +01:00
mafiesto4 7cdd35cc8d Fix network codegen for 6 or more param RPC in C# 2023-03-13 20:36:10 +01:00
mafiesto4 6f304040b0 Format code 2023-03-13 20:20:10 +01:00
mafiesto4 d2a0438b71 Fix error on control reorder while it got remove before 2023-03-13 20:06:45 +01:00
mafiesto4 dea3319b9d Merge branch 'Tryibion-output-gitignore' 2023-03-13 16:11:10 +01:00
mafiesto4 58fab97447 Merge branch 'output-gitignore' of https://github.com/Tryibion/FlaxEngine into Tryibion-output-gitignore 2023-03-13 16:11:05 +01:00
mafiesto4 a41ad511f0 Fix Visual Studio project names collision when using both C++ and C# scripting 2023-03-13 16:10:21 +01:00
mafiesto4 44b45faa9a Merge branch 'Tryibion-fix-missing-generic-json' 2023-03-13 16:04:51 +01:00
mafiesto4 e747a345d8 Merge branch 'fix-missing-generic-json' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-generic-json 2023-03-13 16:04:40 +01:00
mafiesto4 dadb9207b9 Fix Json asset cooking to properly serialize whole asset data even if modified at runtime 2023-03-13 16:00:27 +01:00
mafiesto4 086c2f155d Fix error when using nested Visject Surface context during State Machines editing in Anim Graph 2023-03-13 15:39:36 +01:00
mafiesto4 cfa7cac149 Fix crash when loading scene with script which type is not a scene object 2023-03-13 14:24:16 +01:00
mafiesto4 95748744a4 Add logging missing asset type on failed load 2023-03-13 14:23:23 +01:00
mafiesto4 34629d46f3 Add **Physics Statistics and profiler** 2023-03-13 12:31:51 +01:00
mafiesto4 af54b907d7 Merge remote-tracking branch 'origin/1.6' into 1.6 2023-03-13 10:26:13 +01:00
mafiesto4 2930b0ad67 Fix crash in GPU devices init when system has no valid GPU driver installed 2023-03-13 10:25:08 +01:00
mafiesto4 e00bf92f05 Add .Net Runtime deployment for cooked game 2023-03-13 10:23:42 +01:00
mafiesto4 c1dcc52a6a Build PhysX 5 for macOS x64 and arm64 2023-03-12 12:39:02 +01:00
mafiesto4 c351e58c6e Merge commit 'c60b2cb4d7dfe4cb0d55a4431acbb48b88920d6c' into 1.6 2023-03-12 11:08:46 +01:00
mafiesto4 c60b2cb4d7 Merge commit '0112f70c05ddfb9c91dacb0829594ab2f285c248' into dotnet7 2023-03-12 11:04:17 +01:00
mafiesto4 2c70b74814 Refactor widowing on macOS to support screen scale and highDpi mode 2023-03-12 10:58:55 +01:00
mafiesto4 e83b8afdd3 Add nethost for ps4 2023-03-11 21:30:56 +01:00
Tryibion 4cf20efe2e Add Output folder to .gitignore 2023-03-07 08:51:24 -06:00
mafiesto4 b7d4758dde Update PhysX building for consoles 2023-03-06 17:39:18 +01:00
GoaLitiuM 559aef2ee3 Fix typos 2023-03-06 18:11:14 +02:00
mafiesto4 7fce25a2e4 Fix building consoles 2023-03-06 16:19:16 +01:00
mafiesto4 aaaf7c5c37 Various fixes to scripting 2023-03-06 16:17:52 +01:00
Tryibion 4265ba12d7 Fixed the Generic Json Proxy not showing up in the content cm. 2023-03-05 12:04:45 -06:00
GoaLitiuM 85c5c7f309 Fix generated network RPC execute method visibility 2023-03-05 19:32:28 +02:00
GoaLitiuM c838a800b6 Add error logging for module initializers 2023-03-05 19:32:23 +02:00
GoaLitiuM 22af41193e Fix crash when calling RPC functions 2023-03-05 18:42:56 +02:00
envision3d b450c65c93 fix incorrect audio direction calculation 2023-03-05 03:50:51 -06:00
envision3d 4ce89f56cc implement openal hrtf audio support
- upgrade openal version
        - add support to create openal context with hrtf enabled
        - add option in audio settings for hrtf enablement
        - add static property on Audio class for runtime toggling of hrtf
	- fix bug with left/right and front/back being reversed
2023-03-04 20:37:56 -06:00
Tryibion 57014851a7 Fix visuals of the Blend with Mask node 2023-03-03 16:46:22 -06:00
Tryibion e6b0cd69ae Small bug fix 2023-03-03 13:34:24 -06:00
Tryibion 70e9410da0 Changed color of tangents when editing a spline to help the user know where the tangents are. 2023-03-03 13:25:53 -06:00
Tryibion 38c027704e Better looking state machine states. 2023-03-03 12:31:13 -06:00
mafiesto4 31411e334b Fix AnimatedModel bounds calculations 2023-03-03 17:44:34 +01:00
mafiesto4 987e680908 Fix warning on Asset::WaitForLoaded` when loading failed before 2023-03-03 17:43:55 +01:00
mafiesto4 d5df227df5 Fix deprecation compile warning in NetworkConfig on Clang 2023-03-03 17:15:31 +01:00
mafiesto4 60f21d1a92 Update old copyright headers 2023-03-03 17:14:35 +01:00
mafiesto4 a26d0d03eb Upgrade to PhysX 5.1.3 2023-03-03 17:13:46 +01:00
mafiesto4 a7c5397641 Fix content window auto scrolling regression
656fcf9847
2023-03-01 22:47:52 +01:00
mafiesto4 0112f70c05 Merge remote-tracking branch 'origin/master' into dotnet7 2023-03-01 19:50:22 +01:00
mafiesto4 1647fff024 Code style fix 2023-03-01 19:48:48 +01:00
mafiesto4 9fe54dc02c Merge commit '2016297fce673c2ac48549a6d8e8a772cf29d4fe' into dotnet7 2023-02-28 20:26:02 +01:00
mafiesto4 6691aaca1e Fix crash on arm64 mac 2023-02-28 18:49:48 +01:00
mafiesto4 82a22b2a87 Add vscode detection on macOS 2023-02-28 18:49:32 +01:00
mafiesto4 2016297fce Configure dotnet env vars for Github Actions 2023-02-28 10:47:28 +01:00
mafiesto4 fa6b621368 Merge branch 'GoaLitiuM-system_array_marshalling' into dotnet7 2023-02-28 10:41:16 +01:00
mafiesto4 a17981bc87 Merge branch 'system_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-system_array_marshalling 2023-02-28 10:26:56 +01:00
mafiesto4 f88dd50098 Merge commit '272ffe2ea22eecb8f7cd6662efc1cadbe5593feb' into dotnet7 2023-02-27 23:17:04 +01:00
mafiesto4 fb06fa2c8b Add optional build without PhysX 2023-02-27 23:01:10 +01:00
mafiesto4 ad4c2484f3 Add deps for arm64 mac 2023-02-27 23:00:04 +01:00
mafiesto4 3be4e50b78 Amr64 on mac impl progress 2023-02-27 22:57:42 +01:00
mafiesto4 499df770cc Match C++ managed memory alloc with C# for scripting 2023-02-27 22:56:15 +01:00
mafiesto4 6f9f40192e Update min macOS version to 10.15 "Catalina" 2023-02-22 19:57:47 +01:00
mafiesto4 64752781ed Add arm64 support for macOS 2023-02-21 18:15:22 +01:00
GoaLitiuM 87e9046e41 Fix native to managed marshalling of System.Array 2023-02-19 20:33:12 +02:00
GoaLitiuM 1c74e89f0d Revert "Add System.Array interop from native return to managed world"
This reverts commit 272ffe2ea2.
2023-02-19 20:32:50 +02:00
mafiesto4 272ffe2ea2 Add System.Array interop from native return to managed world 2023-02-19 16:58:37 +01:00
mafiesto4 d7e24f0168 Fix missing dotnet hosting components for not yet supported platforms during projects generation stage 2023-02-19 15:16:34 +01:00
mafiesto4 0cf40729fa Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-19 15:04:02 +01:00
mafiesto4 c00769e2b8 Fix deprecation warning 2023-02-19 14:32:34 +01:00
mafiesto4 1096daaeb7 Dont assume path ends with directory slash in dotnet root 2023-02-19 14:30:42 +01:00
GoaLitiuM 9560bbe23e Fix build issue 2023-02-19 15:13:38 +02:00
mafiesto4 0d78a6ba67 Fix path combine error 2023-02-19 14:01:37 +01:00
mafiesto4 e07a07f13e Support 'DOTNET_ROOT' env var in build tool for custom .NET SDK location 2023-02-19 13:51:54 +01:00
mafiesto4 2c1409c2a4 Add macOS build for dotnet7 2023-02-19 13:31:57 +01:00
mafiesto4 b44c7ab32c Print missing SDKs in Flax.Build 2023-02-19 13:03:29 +01:00
mafiesto4 c18cefbb0b Add support for dotnet7 on macOS 2023-02-19 13:03:12 +01:00
GoaLitiuM 5b23a4b318 Update tracy to v0.9 2023-02-18 22:35:26 +02:00
GoaLitiuM 91247cc080 Improve Linux dotnet runtime identifier detection 2023-02-17 17:01:13 +02:00
mafiesto4 30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
mafiesto4 c4b7f50609 Merge branch 'GoaLitiuM-fix_csharp_module_linking' into dotnet7 2023-02-16 09:46:04 +01:00
GoaLitiuM 7ccc0b83ff Fix linking against C#-only modules 2023-02-13 20:11:00 +02:00
mafiesto4 45a0b25ee4 Fix after merge 2023-02-13 10:52:11 +01:00
mafiesto4 ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
mafiesto4 cdc5106ef9 Merge branch 'GoaLitiuM-linux_dotnet7_sdk_fix' into dotnet7 2023-02-13 10:05:31 +01:00
mafiesto4 dff13626c4 Merge branch 'linux_dotnet7_sdk_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_dotnet7_sdk_fix 2023-02-13 10:05:24 +01:00
mafiesto4 436d55932d Merge branch 'GoaLitiuM-threadsafe_managedarraypool' into dotnet7 2023-02-13 10:04:08 +01:00
mafiesto4 2a6fb3ba81 Merge branch 'threadsafe_managedarraypool' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-threadsafe_managedarraypool 2023-02-13 10:04:03 +01:00
mafiesto4 ea9dd48da9 Expose ManagedArray to be used in game code bindings 2023-02-06 10:44:10 +01:00
mafiesto4 547f4d1180 Fix missing getter/setter methods attributes 2023-02-06 10:43:08 +01:00
mafiesto4 1ff49e1faf Add engine version defines to C++ game scripts 2023-02-06 10:25:07 +01:00
mafiesto4 64f7c6bf64 Add FLAX_X_Y_OR_NEWER to game code defines 2023-02-06 10:24:37 +01:00
mafiesto4 0270772463 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-06 10:02:13 +01:00
Tryibion f3b2011fef Small fix 2023-02-04 08:25:07 -06:00
Tryibion dbee9f6816 Small fix 2023-02-03 12:11:18 -06:00
Tryibion 2d98a46d94 Clean up code 2023-02-03 11:27:11 -06:00
Tryibion baf6048377 Added Play, pause, and stop functions to particle effect for more manual control if needed. 2023-02-03 11:22:41 -06:00
GoaLitiuM 02c6354003 Store pooled ManagedArray in thread-local storage 2023-01-29 18:09:37 +02:00
GoaLitiuM 641e746ee1 Fix dotnet SDK detection on Linux
The dotnet-sdk package on Arch Linux seems to different RID prefix in SDK location.
2023-01-28 20:40:34 +02:00
mafiesto4 9f7df23788 Fix file copy 2023-01-27 22:39:08 +01:00
mafiesto4 c42ae97bb2 Restore native test run 2023-01-27 22:35:57 +01:00
mafiesto4 e6e34a7baf Tests fixing attempt 2023-01-27 20:55:41 +01:00
mafiesto4 1a4113009a Tests fixing attempt 2023-01-27 20:22:52 +01:00
mafiesto4 bc85c1b421 Tests fixing attempt 2023-01-27 20:20:48 +01:00
mafiesto4 f6aea86aeb Attempt to fix build 2023-01-27 19:43:21 +01:00
mafiesto4 86c5f3675b Use dotnet test for C# unit tests execution 2023-01-27 17:46:41 +01:00
mafiesto4 4f71976958 CoreCRL fixes and tweaks 2023-01-27 14:24:53 +01:00
mafiesto4 2fd251e7b1 Fix running tests on Linux with dotne7 2023-01-27 14:24:30 +01:00
mafiesto4 08ae1917e8 Fix proper readlink usage on Linux to get app path 2023-01-25 20:33:23 +01:00
mafiesto4 e779c3ca17 Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7 2023-01-25 20:13:34 +01:00
mafiesto4 173f4e8092 Fix building scripts on Linux from Editor 2023-01-25 20:11:11 +01:00
mafiesto4 de7edf9e78 Fix ccatching C# exceptions in Visual Studio Code when debugging native code 2023-01-25 20:10:40 +01:00
mafiesto4 6b6f1eeb9b Fix exception in build tool when running in workspace without project file 2023-01-25 19:54:45 +01:00
mafiesto4 0847ccc360 Fix loading xml docs for assembly 2023-01-25 19:52:06 +01:00
mafiesto4 f5a37ec3b4 Final fix for full P/Invoke compatibility on Linux 2023-01-24 18:49:33 +01:00
mafiesto4 acb1cef19d Use plain-C style exported function for P/Invoke bindings on Clang 2023-01-24 18:32:23 +01:00
mafiesto4 20c32ea6ed Impl progress on c++ name mangling on Clang for proper P/Invokes binding 2023-01-24 17:31:09 +01:00
mafiesto4 35ea0b5447 Add more explicit error message on LibraryImport unit test error 2023-01-24 16:55:28 +01:00
mafiesto4 e818d37dd6 Add separated bindings method impl for scripting evnts binding on Clang 2023-01-24 16:55:06 +01:00
mafiesto4 048a4ac1e3 Use separated internal managed binding method declaration and implementation on Clang to properly export symbol for P/Invoke 2023-01-24 14:00:39 +01:00
mafiesto4 f665642e71 Fix build 2023-01-24 12:32:41 +01:00
mafiesto4 6fb604a9a0 Update comment 2023-01-24 10:13:08 +01:00
mafiesto4 02e3697817 Fix using proper engine native module for importing symbols 2023-01-24 10:13:08 +01:00
mafiesto4 1c72798229 Update readme instructions for Linux 2023-01-24 10:13:08 +01:00
mafiesto4 761d3735a7 Minor adjust followup #894 2023-01-24 09:41:18 +01:00
mafiesto4 71c2770df0 Merge branch 'GoaLitiuM-dotnet7_vscode_debugging' into dotnet7 2023-01-24 09:32:31 +01:00
mafiesto4 c6be71c4ff Merge branch 'dotnet7_vscode_debugging' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7_vscode_debugging 2023-01-24 09:32:25 +01:00
mafiesto4 754ccaa9b4 Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2023-01-24 09:30:56 +01:00
mafiesto4 798b950046 Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7 2023-01-24 09:30:38 +01:00
mafiesto4 c9c35eb74e Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-24 09:25:45 +01:00
mafiesto4 f1f5dacb6f Add unit test to verify LibraryImport attributes usage for proper bindings 2023-01-24 09:25:39 +01:00
mafiesto4 405ae519dd Refactor generated bindings P/Invoke to support name mangling for symbols 2023-01-23 18:41:12 +01:00
mafiesto4 f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
mafiesto4 38fcfee9a4 Merge branch '1.5' into dotnet7 2023-01-23 14:47:12 +01:00
mafiesto4 25811ed6d4 Optimize bindings code generation via String Builder pooling 2023-01-23 13:22:43 +01:00
GoaLitiuM 3ca0ea2e50 Fix unfreed managed string handles 2023-01-22 17:29:34 +02:00
GoaLitiuM a917567e92 Fix passing weak managed string handles in marshallers 2023-01-22 17:29:30 +02:00
mafiesto4 a633aa69c3 Remove mono debugger from VS Code extensions list 2023-01-17 15:35:15 +01:00
mafiesto4 32440d6993 Add support for using system-installed Vulkan SDK on Linux 2023-01-17 15:34:45 +01:00
mafiesto4 7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
GoaLitiuM be720257ca Fix crash when marshalling generated managed interfaces
Marshaller returns a permanent handle, avoid releasing it during marshalling
2023-01-16 20:12:42 +02:00
GoaLitiuM 5e9d153c6a Generate C# debugger launch profiles for VSCode 2023-01-14 19:17:54 +02:00
GoaLitiuM bf9dbbc79e Restore disabled compiler warnings of unused events 2023-01-14 18:01:14 +02:00
GoaLitiuM 1a1fadcc2f Fix incorrect marshalling of TextureImportEntry fields 2023-01-14 17:50:25 +02:00
GoaLitiuM 5fa10fd17b Allow unsubscribing from managed events multiple times 2023-01-14 17:45:21 +02:00
mafiesto4 abdc257332 Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2023-01-12 15:15:47 +01:00
mafiesto4 59ba9102a6 Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7 2023-01-12 15:15:40 +01:00
mafiesto4 daa92db25c Add support for using managed method thunks on dotnet7 in all cases 2023-01-12 15:14:43 +01:00
mafiesto4 3df10d1d0a Add configuration-specific C# libs references to generates csproj file 2023-01-11 16:25:47 +01:00
mafiesto4 824ce1cacf Run native tests on Windows CI 2023-01-11 16:25:29 +01:00
mafiesto4 4a8f336118 Change build script for tests 2023-01-11 15:08:03 +01:00
mafiesto4 6ec6f9501b Change build script for tests 2023-01-11 15:05:49 +01:00
mafiesto4 b1ecb2f0eb Fix xcopy path on Windows in Flax.Build 2023-01-11 14:27:37 +01:00
mafiesto4 474ce10e7e Update test projects to properly build and run under dotnet7 2023-01-11 14:27:17 +01:00
mafiesto4 3c40c22049 Tweaks to tests 2023-01-11 11:06:10 +01:00
mafiesto4 9281db73a7 Update nunit to properly run teests with dotnet7 2023-01-11 11:05:31 +01:00
mafiesto4 45a557f9c0 Minor tweaks 2023-01-10 16:50:52 +01:00
mafiesto4 7698e79143 Fix dotnet7 method runtime invoke to match return value boxing 2023-01-10 16:47:02 +01:00
mafiesto4 1c584e937a Fix mono_class_get_interfaces on dotnet7 to match mono behavior 2023-01-10 16:39:48 +01:00
mafiesto4 6ef5c76e1a Fix regression from recent scripting fixes/features on 1.5 2023-01-10 16:13:53 +01:00
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
GoaLitiuM 7048281931 Hide AbstractWrappers in Editor 2023-01-09 15:20:24 +02:00
GoaLitiuM 9f76e9e230 Hide types in unloaded scripting assemblies 2023-01-09 15:20:24 +02:00
mafiesto4 4e4f4e700b Updates for dev with dotnet on linux 2023-01-08 20:27:28 +01:00
mafiesto4 bf60955e5e Fix C# tests running with dotnet 2023-01-08 19:17:41 +01:00
mafiesto4 c53af39c92 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-08 15:05:56 +01:00
mafiesto4 d034874fb7 Add dotnet setup to other github actions 2023-01-08 15:05:36 +01:00
mafiesto4 5ec9716eac Progress for dotnet7 support on Linux 2023-01-08 15:05:36 +01:00
mafiesto4 8896ebadda Minor fixes for dotnet7 2023-01-06 11:31:08 +01:00
mafiesto4 a6050e6f27 Add managed memory allocations profiling with dotnet7 2023-01-06 09:18:11 +01:00
mafiesto4 1e046c0033 Optimize GPU Resource name to prevent memory allocs when changing name frequently 2023-01-06 08:56:03 +01:00
mafiesto4 34cc546f00 Minor tweaks 2023-01-05 11:32:25 +01:00
mafiesto4 b21aeedae2 Fix build 2023-01-05 09:38:46 +01:00
mafiesto4 0872002dae Attempt to restore Linux build with dotnet7 2023-01-04 19:01:21 +01:00
mafiesto4 c4e4e38c4f Update readme 2023-01-04 19:00:24 +01:00
mafiesto4 63d3c9b1e0 Fix build on Linux 2023-01-04 19:00:06 +01:00
mafiesto4 ccd919d4d6 Fix default value in viewport options 2023-01-04 14:29:00 +01:00
mafiesto4 88bd5b2534 Fix threading issues with GPU buffers mapping 2023-01-04 12:06:56 +01:00
mafiesto4 0b8d4850f0 Use manual pdb file loading for debug symbols in C# 2023-01-04 09:56:58 +01:00
mafiesto4 26f8e5aa9e Use embedded debug information for C# dll to have proper stack trace information on game scripts exceptions 2023-01-03 18:38:44 +01:00
mafiesto4 06b2bf0094 Add logging native exception stack trace on Windows when debugger is attached before going back to the crash location 2023-01-03 15:58:02 +01:00
mafiesto4 e596d48729 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-03 14:34:20 +01:00
mafiesto4 ceacdc8d08 Fixes for dotnet7 bindings to pass unit tests 2023-01-03 14:34:16 +01:00
mafiesto4 6a2c5169a9 Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2023-01-02 11:21:17 +01:00
mafiesto4 dea307179f Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
# Conflicts:
#	Source/Engine/Engine/NativeInterop.cs
2023-01-02 11:04:36 +01:00
mafiesto4 0ab6e29792 Merge branch 'envision3d-dotnet7' into dotnet7 2023-01-02 10:59:46 +01:00
mafiesto4 e718766073 Merge branch 'dotnet7' of https://github.com/envision3d/FlaxEngine into envision3d-dotnet7 2023-01-02 10:59:39 +01:00
mafiesto4 d3cdca6b33 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-02 10:37:04 +01:00
mafiesto4 e48b642101 Minor code cleanup 2023-01-02 10:36:57 +01:00
mafiesto4 9acb597d5d Adjust scripting types visibility in editor 2023-01-02 10:36:24 +01:00
mafiesto4 00d960d61e Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7 2023-01-02 10:35:39 +01:00
GoaLitiuM 5b4e209816 Fix creating delegates to scripting methods after script reload 2023-01-01 22:06:00 +02:00
GoaLitiuM 21c67b4777 Fix weak ManagedHandles collection 2022-12-31 15:34:16 +02:00
GoaLitiuM 2f507091b2 Fix ManagedHandle marshalling 2022-12-31 15:30:58 +02:00
GoaLitiuM 8b80f73641 Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
2022-12-30 22:14:48 +02:00
mafiesto4 6a8483a898 Fix converting managed array back to native if passed via structure argument 2022-12-30 16:05:33 +01:00
mafiesto4 71e2cbe856 Minor tweaks to dotnet interop 2022-12-30 15:36:35 +01:00
mafiesto4 af7b53814d Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
mafiesto4 147cadee16 Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2022-12-30 09:19:24 +01:00
GoaLitiuM 77478f9515 Fix managed and native array field marshalling 2022-12-30 01:34:52 +02:00
GoaLitiuM 64809f553b Skip cached rules assembly after changing project references 2022-12-30 01:34:52 +02:00
envision3d 78a2f2e8f0 Remove UWP platform from deployer script to fix platform packaging 2022-12-29 16:40:10 -06:00
mafiesto4 28da925c52 Fix DisableRuntimeMarshalling attribute usage to be declared once per C# assembly 2022-12-29 14:11:22 +01:00
mafiesto4 9083f511b5 Cache managed serializers for networking replication to prevent from being collected by GC 2022-12-29 14:01:01 +01:00
mafiesto4 c2bb717a69 Exclude StreamingStats from default value generation 2022-12-29 13:56:52 +01:00
mafiesto4 2408aa48c1 Fixes for networking change in 762f460e23 2022-12-29 13:56:25 +01:00
mafiesto4 45286468c9 Remove old Mono files when cooking game to the same output folder with dotnet7 2022-12-29 11:21:03 +01:00
mafiesto4 6f8c007a66 Fix assertion on thread double-free from registry (not harmful) 2022-12-29 11:20:39 +01:00
mafiesto4 c48a81a068 Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
mafiesto4 aa0208072c Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2022-12-28 09:07:26 +01:00
GoaLitiuM d3e02e23e5 Cleanup 2022-12-27 19:40:50 +02:00
GoaLitiuM f12475ea99 Prefer NativeMemory.AlignedAlloc over Marshal.Alloc* 2022-12-27 19:08:56 +02:00
GoaLitiuM d966519d95 Remove Mono files from cooked builds 2022-12-27 19:03:19 +02:00
GoaLitiuM 3f14d4bf64 Fix deserialization errors preventing context menus to open
Not a proper fix but Mono runtime seems to silently ignore this error when clipboard contains garbage data.
2022-12-27 19:03:18 +02:00
GoaLitiuM dfc69c9c8e Fix array return type marshalling 2022-12-27 19:02:40 +02:00
GoaLitiuM 53de6d018b Return container types as return parameters 2022-12-27 19:02:40 +02:00
mafiesto4 3e8e839cd1 Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows 2022-12-27 13:54:53 +01:00
mafiesto4 c53bf2b7e3 Fix crash when catching exception in managed code but native code ignores it in dotnet7 2022-12-27 13:50:38 +01:00
mafiesto4 219ad40088 Fix exception when using null version object for marshalling into native data 2022-12-27 13:50:11 +01:00
mafiesto4 d9042b3db2 Fix building various plugin projects with new dotnet7 2022-12-27 13:49:47 +01:00
mafiesto4 c59586a934 Ignore local VS launch options file 2022-12-24 15:36:02 +01:00
mafiesto4 7440cb0963 Rename generated method parameters in bindings to prevent name collisions 2022-12-24 15:35:46 +01:00
mafiesto4 d8805dc801 Tweaks 2022-12-24 15:24:51 +01:00
mafiesto4 45b0bb24c4 Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2022-12-24 12:32:20 +01:00
GoaLitiuM 759a9bd365 Fix native library resolver not working after hot-reload 2022-12-24 03:13:40 +02:00
GoaLitiuM 48214f925b Fix wrong import name in generated plugin bindings 2022-12-24 01:13:56 +02:00
GoaLitiuM 2c0e9faa32 Remove throwing exceptions from invoked methods with debugger
The same effect can be achieved by enabling all CLR exceptions in VS debugger settings, and it also supports continuation after catching exceptions.
2022-12-23 22:36:19 +02:00
GoaLitiuM 80c3056daf Fix errors when compiling plugins 2022-12-23 22:33:22 +02:00
mafiesto4 61bd491969 Fix selection outline when nothing is selected 2022-12-23 11:37:11 +01:00
mafiesto4 fd64a33d3e Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2022-12-23 09:39:00 +01:00
GoaLitiuM 2e502ce82a Cache managed type MonoTypeEnum values 2022-12-22 20:17:06 +02:00
GoaLitiuM 3c79be2910 Cleanup 2022-12-22 20:16:02 +02:00
GoaLitiuM e03a819176 Replace usage of Utils.ExtractArrayFromList with Span 2022-12-22 19:54:59 +02:00
GoaLitiuM 6a41ab0b6d Fix unnecessary allocations when creating managed arrays 2022-12-22 19:54:58 +02:00
GoaLitiuM 22b4e25c02 Improve array allocations when marshalling method parameters 2022-12-22 19:54:58 +02:00
GoaLitiuM e71e6835de Optimize allocations in return values from invoked managed methods 2022-12-22 18:13:23 +02:00
GoaLitiuM b449353d2f Fix incorrect field reference for reference types 2022-12-22 18:13:23 +02:00
mafiesto4 94c5211ee6 Rename gchandle to MGCHandle 2022-12-22 13:02:00 +01:00
mafiesto4 75130fcca3 Fix using Function in scripting api to pass function pointer to native code when running in dotnet7 2022-12-22 11:50:29 +01:00
mafiesto4 3f172442be Add DotNetSdk to simplify using it 2022-12-21 14:13:00 +01:00
mafiesto4 b049688d31 Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2022-12-21 12:32:35 +01:00
mafiesto4 04799c89dc Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7 2022-12-21 12:28:55 +01:00
mafiesto4 ac99dc0ac4 Add Platform.BuildTargetArchitecture 2022-12-21 11:33:25 +01:00
mafiesto4 8dc5c4e00b Restore assembly config for Flax.Build 2022-12-21 11:07:58 +01:00
mafiesto4 edac611444 Fix generated plugin projects that use both C++ and C# scripting 2022-12-21 11:04:41 +01:00
mafiesto4 37a8380521 Cleanup code 2022-12-21 11:04:28 +01:00
mafiesto4 60a1de42a2 Update shaders 2022-12-21 11:04:21 +01:00
mafiesto4 b2beeb653b Remove unused using statement 2022-12-21 11:04:13 +01:00
mafiesto4 6ff5dcfa50 Improve build rules assembly cache to include build tool changes 2022-12-21 10:45:24 +01:00
mafiesto4 9a5c105db9 Merge branch '1.5' into dotnet7 2022-12-21 10:35:58 +01:00
mafiesto4 aea28ce499 Optimize Flax.Build to not use Nuget 2022-12-21 10:23:50 +01:00
GoaLitiuM c8cc899128 Optimize allocations in method parameter marshalling and invocation 2022-12-21 00:40:38 +02:00
GoaLitiuM 55747edaae Cleanup 2022-12-21 00:40:38 +02:00
GoaLitiuM 15af6502a0 Log error whenever build tool fails to run 2022-12-21 00:40:38 +02:00
GoaLitiuM 8c4771a738 Fix SEH exceptions not handled properly when debugger is attached 2022-12-21 00:40:37 +02:00
mafiesto4 2fee75517d Updates for vs2022 2022-12-20 18:23:20 +01:00
mafiesto4 580f4120dc Update nunit for Unit Tests running with .net7 2022-12-20 18:21:45 +01:00
mafiesto4 f874a0ad57 Update csprojects to the latest NetCore7 2022-12-19 17:39:39 +01:00
mafiesto4 a56090e70f Update deprecated WebClient into HttpClient in Flax.Build files download utility 2022-12-19 11:17:09 +01:00
mafiesto4 f0d0e0637c Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2022-12-19 10:10:54 +01:00
mafiesto4 eae38fa0c6 Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7 2022-12-19 10:10:34 +01:00
mafiesto4 93f0b0e2e8 Fix type usage 2022-12-19 10:10:26 +01:00
mafiesto4 979f8bcfee Remove Flax.Stats project 2022-12-19 10:10:12 +01:00
GoaLitiuM b9f11298e8 Avoid pre-allocating custom attributes for managed types 2022-12-17 15:39:04 +02:00
GoaLitiuM 84f8e3a4b4 Fix crash when releasing scripting assembly 2022-12-17 15:39:00 +02:00
GoaLitiuM 551c58db4f Fix incorrect array marshalling in few Editor methods 2022-12-17 15:38:55 +02:00
GoaLitiuM ff438a6219 Set default culture to InvariantCulture
Fixes issues such as wrong decimal separator in floating point strings when used with parameterless .ToString()
2022-12-17 15:38:52 +02:00
mafiesto4 84a68c5977 Update Newtonsoft.Json to 13.0.2 and .Net 7 2022-12-17 13:38:30 +01:00
mafiesto4 889eb7d846 Revert "Implement JSON difference serialization"
This reverts commit 6bfb0205fd.
2022-12-17 13:06:16 +01:00
mafiesto4 6eaecc8793 Fix VisualStudioInstance.GetInstances() to be sorted from newest to oldest 2022-12-17 12:58:58 +01:00
Tryibion fd4b9a5a9f Return focus to parent on mouse leave. 2022-12-16 16:29:43 -06:00
mafiesto4 df6bf1e04d Disable UWP platform from build 2022-12-16 15:19:03 +01:00
mafiesto4 ff1ccdb7ee Improvements for Flax.Build setup 2022-12-16 15:18:45 +01:00
mafiesto4 d7fc221a6b Merge branch 'GoaLitiuM-dotnet7' into dotnet7 2022-12-16 13:12:27 +01:00
GoaLitiuM fcd1366d26 Fix memory leaks caused by unreleased GCHandles 2022-12-02 00:06:32 +02:00
GoaLitiuM 8cd90280c1 Fix InputBinding serialization 2022-12-01 23:52:56 +02:00
GoaLitiuM 4e4fb91a6f Prevent optimizing C#-projects in Development builds for better debugging 2022-11-29 21:18:42 +02:00
GoaLitiuM 55e287c890 Disable self-contained Flax.Build binaries and other build script fixes 2022-11-29 19:38:12 +02:00
GoaLitiuM cc7655d804 Fix managed array element marshalling with strings 2022-11-29 18:40:11 +02:00
GoaLitiuM 676d87129c Fix array count output parameter handling when returning arrays 2022-11-28 00:07:02 +02:00
GoaLitiuM 4a1c1ebe3a Fix ScriptingObject handles getting released during marshalling 2022-11-27 23:53:30 +02:00
GoaLitiuM bf190810dd Fix building VC++-projects 2022-11-27 15:49:39 +02:00
GoaLitiuM 2227642c13 Fix JsonAsset instantiation after script reload 2022-11-27 14:47:02 +02:00
GoaLitiuM 76ee695a59 Cleanup and minor fixes 2022-11-27 14:45:55 +02:00
GoaLitiuM 0d68e90b59 Fix array count output parameter handling when returning arrays 2022-11-27 14:42:11 +02:00
GoaLitiuM 3b80a01813 Fix build errors on Linux 2022-11-26 23:20:13 +02:00
GoaLitiuM 89ac54520a Add Linux support for nethost module, build tool and build scripts 2022-11-26 23:19:46 +02:00
GoaLitiuM dc08f49bbe Temporarily disabling other build workflows 2022-11-26 18:17:24 +02:00
GoaLitiuM 9fb0b00e75 Setup GitHub actions with .NET 7 2022-11-26 17:18:10 +02:00
GoaLitiuM 96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
GoaLitiuM fe943ca010 Temporary fix to build errors in VC++ projects 2022-11-26 13:55:19 +02:00
GoaLitiuM 3396e10613 Implement FlaxVersionConverter for JSON serialization 2022-11-26 13:55:19 +02:00
GoaLitiuM 6bfb0205fd Implement JSON difference serialization 2022-11-26 13:55:18 +02:00
GoaLitiuM c4be764f61 Add nethost module and EngineConfiguration for .NET runtime 2022-11-26 13:50:32 +02:00
GoaLitiuM cb09fb570d Change build scripts to call build tool with dotnet 2022-11-26 13:50:32 +02:00
GoaLitiuM 7e80a4fe0f Use Roslyn C#-compiler for build rules compilation 2022-11-26 13:50:31 +02:00
GoaLitiuM 44d1527759 Fix CopyFiles not working on Linux 2022-11-26 13:50:31 +02:00
GoaLitiuM 5e6fcc9669 Prepare Flax.Build project for .NET 7
Add .NET SDK project generator and upgrade Flax.Build project files
2022-11-26 13:50:31 +02:00
6916 changed files with 727072 additions and 352927 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
* text=auto eol=lf
# Explicitly declare text files you want to always be normalized and converted to native line endings on checkout.
*.c text diff=cpp
+42
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@@ -0,0 +1,42 @@
name: Bug Report
description: File a bug report.
title: "[Bug]: "
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report! Please attach a minimal reproduction project if available!
- type: textarea
id: description-area
attributes:
label: Description
description: Please provide a description of the bug and what you expected to happen.
validations:
required: true
- type: textarea
id: steps-area
attributes:
label: Steps to reproduce
description: Please provide reproduction steps if available.
validations:
required: true
- type: dropdown
id: version
attributes:
label: Version
description: What version of Flax did you experience the bug in?
options:
- '1.9'
- '1.10'
- '1.11'
- '1.12'
- master branch
default: 3
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant logs
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
render: shell
@@ -0,0 +1,22 @@
name: Feature Request
description: File a feature request.
title: "[Request]: "
body:
- type: markdown
attributes:
value: |
Thank you for taking the time to submit this feature request!
- type: textarea
id: description-area
attributes:
label: Description
description: Please provide a description of the feature!
validations:
required: true
- type: textarea
id: benefits-area
attributes:
label: Benefits
description: Please list what benefits this feature would provide to the engine!
validations:
required: true
+1 -1
View File
@@ -3,7 +3,7 @@ description: Downloads and installs Vulkan SDK.
inputs:
vulkan-version:
description: 'Vulkan SDK release version (e.g. 1.2.198.1).'
default: '1.2.198.1'
default: '1.3.290.0'
required: false
runs:
using: "composite"
+87
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@@ -0,0 +1,87 @@
{
"ID": "2364031e4e327637c1ad88b415fa756e",
"TypeName": "FlaxEditor.Content.Settings.BuildSettings",
"EngineBuild": 6605,
"Data": {
"OutputName": "${PROJECT_NAME}",
"MaxAssetsPerPackage": 4096,
"MaxPackageSizeMB": 1024,
"ContentKey": 0,
"ForDistribution": false,
"SkipPackaging": true,
"AdditionalAssets": null,
"AdditionalScenes": null,
"AdditionalAssetFolders": null,
"ShadersNoOptimize": false,
"ShadersGenerateDebugData": false,
"SkipDefaultFonts": false,
"SkipDotnetPackaging": false,
"SkipUnusedDotnetLibsPackaging": true,
"Presets": [
{
"Name": "Development",
"Targets": [
{
"Name": "Windows",
"Output": "Output\\Windows",
"Platform": 2,
"Mode": 1,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
},
{
"Name": "Linux",
"Output": "Output\\Linux",
"Platform": 6,
"Mode": 1,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
},
{
"Name": "Mac",
"Output": "Output\\Mac",
"Platform": 13,
"Mode": 1,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
},
{
"Name": "Android",
"Output": "Output\\Android",
"Platform": 9,
"Mode": 1,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
},
{
"Name": "iOS",
"Output": "Output\\iOS",
"Platform": 14,
"Mode": 1,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
}
]
},
{
"Name": "Release",
"Targets": [
{
"Name": "Windows",
"Output": "Output\\Windows",
"Platform": 2,
"Mode": 2,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
}
]
}
]
}
}
+5
View File
@@ -0,0 +1,5 @@
Write-Output "Cooking Game"
Start-Process -filepath "Binaries\Editor\Win64\Development\FlaxEditor.exe" -Wait -NoNewWindow -PassThru -ArgumentList '-std -headless -mute -null -project "FlaxSamples/MaterialsFeaturesTour" -build "Development.Windows"'
Write-Output "Testing Game"
Start-Process -filepath "FlaxSamples\MaterialsFeaturesTour\Output\Windows\MaterialsFeaturesTour.exe" -Wait -NoNewWindow -PassThru -ArgumentList '-std -headless -mute -null'
+11
View File
@@ -0,0 +1,11 @@
using FlaxEngine;
public class ExitOnEsc : Script
{
/// <inheritdoc />
public override void OnUpdate()
{
// Exit as soon as game starts update loaded level
Engine.RequestExit();
}
}
+18
View File
@@ -0,0 +1,18 @@
#!/bin/sh
# https://gist.github.com/ongardie/aa15f1f0d0e6b59890a9
gdb -q --batch \
-ex 'handle SIGHUP nostop pass' \
-ex 'handle SIGQUIT nostop pass' \
-ex 'handle SIGPIPE nostop pass' \
-ex 'handle SIGALRM nostop pass' \
-ex 'handle SIGTERM nostop pass' \
-ex 'handle SIGUSR1 nostop pass' \
-ex 'handle SIGUSR2 nostop pass' \
-ex 'handle SIGCHLD nostop pass' \
-ex 'handle SIG34 nostop pass' \
-ex 'set print thread-events off' \
-return-child-result \
-ex 'run' \
-ex 'thread apply all bt' \
--tty=/dev/stdout \
--args $*
+22 -3
View File
@@ -1,21 +1,40 @@
name: Build Android
on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs:
# Game
game-windows:
name: Game (Android, Release ARM64)
runs-on: "windows-2019"
runs-on: "windows-2022"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.419
- name: Setup .NET Workload
run: |
dotnet workload install android
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame
+36
View File
@@ -0,0 +1,36 @@
name: Build iOS
on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
jobs:
# Game
game-windows:
name: Game (iOS, Release ARM64)
runs-on: "macos-15"
steps:
- name: Checkout repo
uses: actions/checkout@v6
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 9.0.x
- name: Setup .NET Workload
run: |
dotnet workload install ios
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=9 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
+29 -10
View File
@@ -1,47 +1,66 @@
name: Build Linux
on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
jobs:
# Editor
editor-linux:
name: Editor (Linux, Development x64)
runs-on: "ubuntu-20.04"
runs-on: "ubuntu-24.04"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Install dependencies
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f .github/workflows/build_linux_sources.list /etc/apt/sources.list
sudo apt-get update
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
# Game
game-linux:
name: Game (Linux, Release x64)
runs-on: "ubuntu-20.04"
runs-on: "ubuntu-24.04"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame
@@ -1,4 +0,0 @@
deb http://archive.ubuntu.com/ubuntu/ focal main restricted universe multiverse
deb http://archive.ubuntu.com/ubuntu/ focal-updates main restricted universe multiverse
deb http://archive.ubuntu.com/ubuntu/ focal-security main restricted universe multiverse
deb http://archive.ubuntu.com/ubuntu/ focal-backports main restricted universe multiverse
+28 -8
View File
@@ -1,38 +1,58 @@
name: Build macOS
on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
jobs:
# Editor
editor-mac:
name: Editor (Mac, Development x64)
runs-on: "macos-latest"
name: Editor (Mac, Development ARM64)
runs-on: "macos-15"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
# Game
game-mac:
name: Game (Mac, Release x64)
runs-on: "macos-latest"
name: Game (Mac, Release ARM64)
runs-on: "macos-15"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Mac -configuration=Release -buildtargets=FlaxGame
+33 -6
View File
@@ -1,38 +1,65 @@
name: Build Windows
on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs:
# Editor
editor-windows:
name: Editor (Windows, Development x64)
runs-on: "windows-2019"
runs-on: "windows-2022"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.419
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
# Game
game-windows:
name: Game (Windows, Release x64)
runs-on: "windows-2019"
runs-on: "windows-2022"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.419
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame
+93 -37
View File
@@ -4,51 +4,79 @@ on:
- cron: '15 4 * * *'
workflow_dispatch:
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
GIT_LFS_PULL_OPTIONS: '-c lfs.concurrenttransfers=1 -c lfs.transfer.maxretries=2 -c http.version="HTTP/1.1" -c lfs.activitytimeout=60'
jobs:
# Windows
package-windows-editor:
name: Editor (Windows)
runs-on: "windows-2019"
runs-on: "windows-2022"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Checkout LFS
run: |
git lfs version
git lfs pull
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.419
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
.\PackageEditor.bat -arch=x64 -platform=Windows -deployOutput=Output
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\PackageEditor.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v7
with:
name: Windows-Editor
path: Output/Editor.zip
- name: Upload
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v7
with:
name: Windows-EditorDebugSymbols
path: Output/EditorDebugSymbols.zip
package-windows-game:
name: Game (Windows)
runs-on: "windows-2019"
runs-on: "windows-2022"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Checkout LFS
run: |
git lfs version
git lfs pull
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.419
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
.\PackagePlatforms.bat -arch=x64 -platform=Windows -deployOutput=Output
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\PackagePlatforms.bat -arch=x64 -platform=Windows -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v7
with:
name: Windows-Game
path: Output/Windows.zip
@@ -56,53 +84,65 @@ jobs:
# Linux
package-linux-editor:
name: Editor (Linux)
runs-on: "ubuntu-20.04"
runs-on: "ubuntu-24.04"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Checkout LFS
run: |
git lfs version
git lfs pull
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f .github/workflows/build_linux_sources.list /etc/apt/sources.list
sudo apt-get update
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
./PackageEditor.sh -arch=x64 -platform=Linux -deployOutput=Output
./PackageEditor.sh -arch=x64 -platform=Linux -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v7
with:
name: Linux-Editor
path: Output/FlaxEditorLinux.zip
package-linux-game:
name: Game (Linux)
runs-on: "ubuntu-20.04"
runs-on: "ubuntu-24.04"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Checkout LFS
run: |
git lfs version
git lfs pull
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f .github/workflows/build_linux_sources.list /etc/apt/sources.list
sudo apt-get update
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
./PackagePlatforms.sh -arch=x64 -platform=Linux -deployOutput=Output
./PackagePlatforms.sh -arch=x64 -platform=Linux -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v7
with:
name: Linux-Game
path: Output/Linux.zip
@@ -110,41 +150,57 @@ jobs:
# Mac
package-mac-editor:
name: Editor (Mac)
runs-on: "macos-latest"
runs-on: "macos-15"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Checkout LFS
run: |
git lfs version
git lfs pull
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
./PackageEditor.command -arch=x64 -platform=Mac -deployOutput=Output
./PackageEditor.command -arch=ARM64 -platform=Mac -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v7
with:
name: Mac-Editor
path: Output/FlaxEditorMac.zip
package-mac-game:
name: Game (Mac)
runs-on: "macos-latest"
runs-on: "macos-15"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Checkout LFS
run: |
git lfs version
git lfs pull
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Build
run: |
./PackagePlatforms.command -arch=x64 -platform=Mac -deployOutput=Output
./PackagePlatforms.command -arch=ARM64 -platform=Mac -deployOutput=Output -dotnet=8
- name: Upload
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v7
with:
name: Mac-Game
path: Output/Mac.zip
+48
View File
@@ -0,0 +1,48 @@
name: Cooker
on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
jobs:
# Cook on Mac
cook-mac:
name: Cook (Mac)
runs-on: "macos-15"
steps:
- name: Checkout repo
uses: actions/checkout@v6
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Setup .NET Workload
run: |
dotnet workload install ios
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Get Flax Samples
uses: actions/checkout@v6
with:
fetch-depth: 1
repository: FlaxEngine/FlaxSamples
path: FlaxSamples
- name: Patch Files
run: |
cp .github/data/ExitOnEsc.cs FlaxSamples/MaterialsFeaturesTour/Source/Game
cp ".github/data/Build Settings.json" "FlaxSamples/MaterialsFeaturesTour/Content/Settings"
- name: Build Editor
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
- name: Cook Game (iOS)
run: |
./Binaries/Editor/Mac/Development/FlaxEditor -std -headless -mute -null -project "FlaxSamples/MaterialsFeaturesTour" -build "Development.iOS"
+52 -27
View File
@@ -1,62 +1,87 @@
name: Tests
on: [push, pull_request]
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: false
DOTNET_ROLL_FORWARD: 'minor'
jobs:
# Tests on Linux
tests-linux:
name: Tests (Linux)
runs-on: "ubuntu-20.04"
runs-on: "ubuntu-24.04"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.x
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Install dependencies
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f .github/workflows/build_linux_sources.list /etc/apt/sources.list
sudo apt-get update
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev gdb
chmod +x .github/data/bt.sh
- name: Build
run: |
./GenerateProjectFiles.sh -vs2019
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Debug -buildtargets=FlaxEditor -BuildBindingsOnly
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Debug -buildtargets="FlaxEngine.Tests"
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Debug -buildtargets="Flax.Build.Tests"
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test
run: |
Binaries/Editor/Linux/Development/FlaxTests
mono Source/Platforms/DotNet/NUnit/nunit3-console.exe Binaries/Tools/FlaxEngine.Tests.dll --framework=mono-4.0
mono Source/Platforms/DotNet/NUnit/nunit3-console.exe Binaries/Tools/Flax.Build.Tests.dll --framework=mono-4.0
- name: Test UseLargeWorlds
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
Binaries/Editor/Linux/Development/FlaxTests
${GITHUB_WORKSPACE}/.github/data/bt.sh ./Binaries/Editor/Linux/Development/FlaxTests -headless
dotnet test -f net8.0 Binaries/Tests/Flax.Build.Tests.dll
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.dll Binaries/Tests
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.runtimeconfig.json Binaries/Tests
cp Binaries/Editor/Linux/Development/Newtonsoft.Json.dll Binaries/Tests
dotnet test -f net8.0 Binaries/Tests/FlaxEngine.CSharp.dll
# Tests on Windows
tests-windows:
name: Tests (Windows)
runs-on: "windows-2019"
runs-on: "windows-2022"
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v6
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: 8.0.419
- name: Print .NET info
run: |
dotnet --info
dotnet workload --info
- name: Checkout LFS
run: |
git lfs version
git lfs pull
- name: Build
run: |
.\GenerateProjectFiles.bat -vs2019
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Debug -buildtargets=FlaxEditor -BuildBindingsOnly
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Debug -buildtargets="FlaxEngine.Tests"
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Debug -buildtargets="Flax.Build.Tests"
PowerShell "(Get-Content global.json).Replace('latestMajor', 'minor') | Set-Content global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/global.json).Replace('latestMajor', 'minor') | Set-Content Source/Tools/Flax.Build/global.json"
PowerShell "(Get-Content Source/Tools/Flax.Build/Flax.Build.csproj).Replace('LatestMajor', 'Minor') | Set-Content Source/Tools/Flax.Build/Flax.Build.csproj"
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs -dotnet=8
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test
shell: pwsh
run: |
Binaries\Editor\Win64\Development\FlaxTests.exe
Source\Platforms\DotNet\NUnit\nunit3-console.exe Binaries\Tools\FlaxEngine.Tests.dll --framework=net-4.5.2
Source\Platforms\DotNet\NUnit\nunit3-console.exe Binaries\Tools\Flax.Build.Tests.dll --framework=net-4.5.2
$ErrorActionPreference = "Stop"
.\Binaries\Editor\Win64\Development\FlaxTests.exe -headless
if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode }
dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.runtimeconfig.json Binaries\Tests
xcopy /y Binaries\Editor\Win64\Development\Newtonsoft.Json.dll Binaries\Tests
dotnet test -f net8.0 Binaries\Tests\FlaxEngine.CSharp.dll
+4 -1
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@@ -5,11 +5,13 @@
obj/
Cache/
Binaries/
Output/
Logs/
Source/*.Gen.*
Source/*.csproj
/Package_*/
!Source/Engine/Debug
/Source/Platforms/Editor/Linux/Mono/etc/mono/registry
PackageEditor_Cert.command
PackageEditor_Cert.bat
PackagePlatforms_Cert.bat
@@ -23,6 +25,7 @@ PackagePlatforms_Cert.bat
*.opendb
*.DS_Store
*.xcodeproj
launchSettings.json
# NUNIT
*.VisualState.xml
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+79 -10
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@@ -6,6 +6,7 @@
@3
#include "./Flax/Common.hlsl"
#include "./Flax/Stencil.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
@7
@@ -13,11 +14,14 @@
META_CB_BEGIN(0, Data)
float4x4 WorldMatrix;
float4x4 InvWorld;
float4x4 SVPositionToWorld;
float4x4 SvPositionToWorld;
float3 Padding0;
uint RenderLayersMask;
@1META_CB_END
// Use depth buffer for per-pixel decal layering
Texture2D DepthBuffer : register(t0);
Texture2D<uint2> StencilBuffer : register(t1);
// Material shader resources
@2
@@ -27,12 +31,63 @@ struct MaterialInput
float3 WorldPosition;
float TwoSidedSign;
float2 TexCoord;
float4 TexCoord_DDX_DDY;
float3x3 TBN;
float4 SvPosition;
float3 PreSkinnedPosition;
float3 PreSkinnedNormal;
};
// Calculates decal texcoords for a given pixel position (sampels depth buffer and projects value to decal space).
float2 SvPositionToDecalUV(float4 svPosition)
{
float2 screenUV = svPosition.xy * ScreenSize.zw;
svPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV);
float4 positionHS = PROJECT_POINT(float4(svPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz;
return positionOS.xz + 0.5f;
}
// Manually compute ddx/ddy for decal texture cooordinates to avoid the 2x2 pixels artifacts on the edges of geometry under decal
// [Reference: https://www.humus.name/index.php?page=3D&ID=84]
float4 CalculateTextureDerivatives(float4 svPosition, float2 texCoord)
{
float4 svDiffX = float4(1, 0, 0, 0);
float2 uvDiffX0 = texCoord - SvPositionToDecalUV(svPosition - svDiffX);
float2 uvDiffX1 = SvPositionToDecalUV(svPosition + svDiffX) - texCoord;
float2 dx = dot(uvDiffX0, uvDiffX0) < dot(uvDiffX1, uvDiffX1) ? uvDiffX0 : uvDiffX1;
float4 svDiffY = float4(0, 1, 0, 0);
float2 uvDiffY0 = texCoord - SvPositionToDecalUV(svPosition - svDiffY);
float2 uvDiffY1 = SvPositionToDecalUV(svPosition + svDiffY) - texCoord;
float2 dy = dot(uvDiffY0, uvDiffY0) < dot(uvDiffY1, uvDiffY1) ? uvDiffY0 : uvDiffY1;
return float4(dx, dy);
}
// Computes the mipmap level for a specific texture dimensions to be sampled at decal texture cooordinates.
// [Reference: https://hugi.scene.org/online/coding/hugi%2014%20-%20comipmap.htm]
float CalculateTextureMipmap(MaterialInput input, float2 textureSize)
{
float2 dx = input.TexCoord_DDX_DDY.xy * textureSize;
float2 dy = input.TexCoord_DDX_DDY.zw * textureSize;
float d = max(dot(dx, dx), dot(dy, dy));
return (0.5 * 0.5) * log2(d); // Hardcoded half-mip rate reduction to avoid artifacts when decal is moved over dither texture
}
float CalculateTextureMipmap(MaterialInput input, Texture2D t)
{
float2 textureSize;
t.GetDimensions(textureSize.x, textureSize.y);
return CalculateTextureMipmap(input, textureSize);
}
float CalculateTextureMipmap(MaterialInput input, TextureCube t)
{
float2 textureSize;
t.GetDimensions(textureSize.x, textureSize.y);
return CalculateTextureMipmap(input, textureSize);
}
// Transforms a vector from tangent space to world space
float3 TransformTangentVectorToWorld(MaterialInput input, float3 tangentVector)
{
@@ -83,6 +138,12 @@ float3 GetObjectSize(MaterialInput input)
return float3(1, 1, 1);
}
// Gets the current object scale (supports instancing)
float3 GetObjectScale(MaterialInput input)
{
return float3(1, 1, 1);
}
// Get the current object random value supports instancing)
float GetPerInstanceRandom(MaterialInput input)
{
@@ -110,7 +171,6 @@ Material GetMaterialPS(MaterialInput input)
}
// Input macro specified by the material: DECAL_BLEND_MODE
#define DECAL_BLEND_MODE_TRANSLUCENT 0
#define DECAL_BLEND_MODE_STAIN 1
#define DECAL_BLEND_MODE_NORMAL 2
@@ -122,10 +182,10 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, 0, PER_VERTEX, 0, true)
void VS_Decal(in float3 Position : POSITION0, out float4 SvPosition : SV_Position)
{
// Compute world space vertex position
float3 worldPosition = mul(float4(Position.xyz, 1), WorldMatrix).xyz;
float3 worldPosition = PROJECT_POINT(float4(Position.xyz, 1), WorldMatrix).xyz;
// Compute clip space position
SvPosition = mul(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
SvPosition = PROJECT_POINT(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
}
// Pixel Shader function for decals rendering
@@ -144,12 +204,20 @@ void PS_Decal(
#endif
)
{
float2 screenUV = SvPosition.xy * ScreenSize.zw;
SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
// Stencil masking
uint stencilObjectLayer = STENCIL_BUFFER_OBJECT_LAYER(STENCIL_BUFFER_LOAD(StencilBuffer, SvPosition.xy));
if ((RenderLayersMask & (1 << stencilObjectLayer)) == 0)
{
clip(-1);
return;
}
float4 positionHS = mul(float4(SvPosition.xyz, 1), SVPositionToWorld);
float2 screenUV = SvPosition.xy * ScreenSize.zw;
SvPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV);
float4 positionHS = PROJECT_POINT(float4(SvPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz;
clip(0.5 - abs(positionOS.xyz));
float2 decalUVs = positionOS.xz + 0.5f;
@@ -160,8 +228,9 @@ void PS_Decal(
materialInput.TexCoord = decalUVs;
materialInput.TwoSidedSign = 1;
materialInput.SvPosition = SvPosition;
// Build tangent to world transformation matrix
materialInput.TexCoord_DDX_DDY = CalculateTextureDerivatives(materialInput.SvPosition, materialInput.TexCoord);
// Calculate tangent-space
float3 ddxWp = ddx(positionWS);
float3 ddyWp = ddy(positionWS);
materialInput.TBN[0] = normalize(ddyWp);
@@ -207,6 +207,20 @@ float3 GetObjectSize(MaterialInput input)
return GeometrySize * float3(world._m00, world._m11, world._m22);
}
// Gets the current object scale (supports instancing)
float3 GetObjectScale(MaterialInput input)
{
float4x4 world = WorldMatrix;
// Extract scale from the world matrix
float3 scale;
scale.x = length(float3(world._11, world._12, world._13));
scale.y = length(float3(world._21, world._22, world._23));
scale.z = length(float3(world._31, world._32, world._33));
return scale;
}
// Get the current object random value
float GetPerInstanceRandom(MaterialInput input)
{
@@ -294,10 +308,10 @@ VertexOutput VS_SplineModel(ModelInput input)
world = mul(world, WorldMatrix);
// Compute clip space position
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.Geometry.TexCoord = input.TexCoord;
output.Geometry.TexCoord = input.TexCoord0;
#if USE_VERTEX_COLOR
output.Geometry.VertexColor = input.Color;
#endif
@@ -323,7 +337,7 @@ VertexOutput VS_SplineModel(ModelInput input)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
@0// Deferred Shading: Defines
@1// Deferred Shading: Includes
@@ -26,14 +26,12 @@ void PS_GBuffer(
)
{
Light = float4(0, 0, 0, 1);
MaterialInput materialInput = GetMaterialInput(input);
#if USE_DITHERED_LOD_TRANSITION
// LOD masking
ClipLODTransition(input);
ClipLODTransition(materialInput);
#endif
// Get material parameters
MaterialInput materialInput = GetMaterialInput(input);
Material material = GetMaterialPS(materialInput);
// Masking
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
@0// Distortion: Defines
@1// Distortion: Includes
@@ -12,13 +12,12 @@
META_PS(USE_DISTORTION, FEATURE_LEVEL_ES2)
float4 PS_Distortion(PixelInput input) : SV_Target0
{
MaterialInput materialInput = GetMaterialInput(input);
#if USE_DITHERED_LOD_TRANSITION
// LOD masking
ClipLODTransition(input);
ClipLODTransition(materialInput);
#endif
// Get material parameters
MaterialInput materialInput = GetMaterialInput(input);
Material material = GetMaterialPS(materialInput);
// Masking
@@ -1,11 +1,11 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
@0// Forward Shading: Defines
#define MAX_LOCAL_LIGHTS 4
@1// Forward Shading: Includes
#include "./Flax/LightingCommon.hlsl"
#if USE_REFLECTIONS
#include "./Flax/ReflectionsCommon.hlsl"
#if USE_REFLECTIONS
#define MATERIAL_REFLECTIONS_SSR 1
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
#include "./Flax/SSR.hlsl"
@@ -14,21 +14,32 @@
#include "./Flax/Lighting.hlsl"
#include "./Flax/ShadowsSampling.hlsl"
#include "./Flax/ExponentialHeightFog.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@2// Forward Shading: Constants
LightData DirectionalLight;
LightShadowData DirectionalLightShadow;
LightData SkyLight;
ProbeData EnvironmentProbe;
EnvProbeData EnvironmentProbe;
ExponentialHeightFogData ExponentialHeightFog;
VolumetricFogData VolumetricFog;
float3 Dummy2;
uint LocalLightsCount;
LightData LocalLights[MAX_LOCAL_LIGHTS];
@3// Forward Shading: Resources
TextureCube EnvProbe : register(t__SRV__);
TextureCube SkyLightTexture : register(t__SRV__);
Texture2DArray DirectionalLightShadowMap : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__);
Texture3D VolumetricFogTexture : register(t__SRV__);
Texture2D PreIntegratedGF : register(t__SRV__);
@4// Forward Shading: Utilities
DECLARE_LIGHTSHADOWDATA_ACCESS(DirectionalLightShadow);
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
LightData GetDirectionalLight() { return DirectionalLight; }
LightData GetSkyLight() { return SkyLight; }
EnvProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
VolumetricFogData GetVolumetricFog() { return VolumetricFog; }
uint GetLocalLightsCount() { return LocalLightsCount; }
LightData GetLocalLight(uint i) { return LocalLights[i]; }
@5// Forward Shading: Shaders
// Pixel Shader function for Forward Pass
@@ -39,14 +50,12 @@ void PS_Forward(
)
{
output = 0;
MaterialInput materialInput = GetMaterialInput(input);
#if USE_DITHERED_LOD_TRANSITION
// LOD masking
ClipLODTransition(input);
ClipLODTransition(materialInput);
#endif
// Get material parameters
MaterialInput materialInput = GetMaterialInput(input);
Material material = GetMaterialPS(materialInput);
// Masking
@@ -79,12 +88,12 @@ void PS_Forward(
gBuffer.ShadingModel = MATERIAL_SHADING_MODEL;
// Calculate lighting from a single directional light
float4 shadowMask = 1.0f;
if (DirectionalLight.CastShadows > 0)
{
LightShadowData directionalLightShadowData = GetDirectionalLightShadowData();
shadowMask.r = SampleShadow(DirectionalLight, directionalLightShadowData, DirectionalLightShadowMap, gBuffer, shadowMask.g);
}
#if LIGHTING_NO_SHADOW
float4 shadowMask = (float4)1;
#else
ShadowSample shadow = SampleDirectionalLightShadow(DirectionalLight, ShadowsBuffer, ShadowMap, gBuffer);
float4 shadowMask = GetShadowMask(shadow);
#endif
float4 light = GetLighting(ViewPos, DirectionalLight, gBuffer, shadowMask, false, false);
// Calculate lighting from sky light
@@ -107,7 +116,8 @@ void PS_Forward(
// Calculate reflections
#if USE_REFLECTIONS
float3 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness).rgb;
float4 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness);
reflections.rgb *= reflections.a;
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
// Screen Space Reflections
@@ -115,7 +125,7 @@ void PS_Forward(
Texture2D sceneColorTexture = MATERIAL_REFLECTIONS_SSR_COLOR;
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float stepSize = ScreenSize.z; // 1 / screenWidth
float maxSamples = 48;
float maxSamples = 50;
float worldAntiSelfOcclusionBias = 0.1f;
float brdfBias = 0.82f;
float drawDistance = 5000.0f;
@@ -123,19 +133,49 @@ void PS_Forward(
if (hit.z > 0)
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections = lerp(reflections, screenColor, hit.z);
reflections.rgb = lerp(reflections.rgb, screenColor, hit.z);
}
// Fallback to software tracing if possible
#if USE_GLOBAL_SURFACE_ATLAS && CAN_USE_GLOBAL_SURFACE_ATLAS
if (hit.z < REFLECTIONS_HIT_THRESHOLD)
{
float3 reflectWS = ScreenSpaceReflectionDirection(screenUV, gBuffer, ViewPos);
float4 surfaceAtlas;
if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
}
}
#endif
light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
#endif
// Add lighting (apply ambient occlusion)
output.rgb += light.rgb * gBuffer.AO;
light.rgb += reflections.rgb * GetReflectionSpecularLighting(PreIntegratedGF, ViewPos, gBuffer);
#endif
#if USE_FOG
// Add lighting
output.rgb += light.rgb;
#endif
#if USE_FOG && MATERIAL_SHADING_MODEL != SHADING_MODEL_UNLIT
// Calculate exponential height fog
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0);
#if DIRECTX && FEATURE_LEVEL < FEATURE_LEVEL_SM6
// TODO: fix D3D11/D3D10 bug with incorrect distance
float fogSceneDistance = distance(materialInput.WorldPosition, ViewPos);
#else
float fogSceneDistance = gBuffer.ViewPos.z;
#endif
float fogSkipDistance = max(ExponentialHeightFog.VolumetricFogMaxDistance - 100, 0);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, fogSkipDistance, fogSceneDistance);
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
{
// Sample volumetric fog and mix it in
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float4 volumetricFog = SampleVolumetricFog(VolumetricFogTexture, VolumetricFog, materialInput.WorldPosition - ViewPos, screenUV, TemporalAAJitter);
fog = CombineVolumetricFog(fog, volumetricFog);
}
// Apply fog to the output color
#if MATERIAL_BLEND == MATERIAL_BLEND_OPAQUE
@@ -148,7 +188,5 @@ void PS_Forward(
output = float4(lerp(float3(1, 1, 1), output.rgb, fog.aaa * fog.aaa), output.a);
#endif
#endif
#endif
}
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
@0// Global Illumination: Defines
#define USE_GI 1
@@ -1,10 +1,9 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
@0// Lightmap: Defines
#define CAN_USE_LIGHTMAP 1
@1// Lightmap: Includes
@2// Lightmap: Constants
float4 LightmapArea;
@3// Lightmap: Resources
#if USE_LIGHTMAP
// Irradiance and directionality prebaked lightmaps
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
@0// Motion Vectors: Defines
@1// Motion Vectors: Includes
@@ -11,14 +11,15 @@
META_PS(true, FEATURE_LEVEL_ES2)
float4 PS_MotionVectors(PixelInput input) : SV_Target0
{
#if USE_DITHERED_LOD_TRANSITION || MATERIAL_MASKED
MaterialInput materialInput = GetMaterialInput(input);
#if USE_DITHERED_LOD_TRANSITION
// LOD masking
ClipLODTransition(input);
ClipLODTransition(materialInput);
#endif
#endif
#if MATERIAL_MASKED
// Perform per pixel clipping if material requries it
MaterialInput materialInput = GetMaterialInput(input);
Material material = GetMaterialPS(materialInput);
clip(material.Mask - MATERIAL_MASK_THRESHOLD);
#endif
@@ -0,0 +1,36 @@
// Copyright (c) Wojciech Figat. All rights reserved.
@0// SDF Reflections: Defines
#define USE_GLOBAL_SURFACE_ATLAS 1
@1// SDF Reflections: Includes
#include "./Flax/GlobalSignDistanceField.hlsl"
#include "./Flax/GI/GlobalSurfaceAtlas.hlsl"
@2// SDF Reflections: Constants
GlobalSDFData GlobalSDF;
GlobalSurfaceAtlasData GlobalSurfaceAtlas;
@3// SDF Reflections: Resources
Texture3D<snorm float> GlobalSDFTex : register(t__SRV__);
Texture3D<snorm float> GlobalSDFMip : register(t__SRV__);
ByteAddressBuffer GlobalSurfaceAtlasChunks : register(t__SRV__);
ByteAddressBuffer RWGlobalSurfaceAtlasCulledObjects : register(t__SRV__);
Buffer<float4> GlobalSurfaceAtlasObjects : register(t__SRV__);
Texture2D GlobalSurfaceAtlasDepth : register(t__SRV__);
Texture2D GlobalSurfaceAtlasTex : register(t__SRV__);
@4// SDF Reflections: Utilities
bool TraceSDFSoftwareReflections(GBufferSample gBuffer, float3 reflectWS, out float4 surfaceAtlas)
{
GlobalSDFTrace sdfTrace;
float maxDistance = GLOBAL_SDF_WORLD_SIZE;
sdfTrace.Init(gBuffer.WorldPos, reflectWS, 0.0f, maxDistance);
GlobalSDFHit sdfHit = RayTraceGlobalSDF(GlobalSDF, GlobalSDFTex, GlobalSDFMip, sdfTrace, 2.0f);
if (sdfHit.IsHit())
{
float3 hitPosition = sdfHit.GetHitPosition(sdfTrace);
float surfaceThreshold = GetGlobalSurfaceAtlasThreshold(GlobalSDF, sdfHit);
surfaceAtlas = SampleGlobalSurfaceAtlas(GlobalSurfaceAtlas, GlobalSurfaceAtlasChunks, RWGlobalSurfaceAtlasCulledObjects, GlobalSurfaceAtlasObjects, GlobalSurfaceAtlasDepth, GlobalSurfaceAtlasTex, hitPosition, -reflectWS, surfaceThreshold);
return true;
}
return false;
}
@5// SDF Reflections: Shaders
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
@0// Tessellation: Defines
#define TessalationProjectOntoPlane(planeNormal, planePosition, pointToProject) pointToProject - dot(pointToProject - planePosition, planeNormal) * planeNormal
@@ -33,8 +33,13 @@ struct TessalationDSToPS
MaterialInput GetMaterialInput(TessalationDSToPS input)
{
MaterialInput output = GetGeometryMaterialInput(input.Geometry);
#if USE_PER_DRAW_CONSTANTS
output.Object = LoadObject(ObjectsBuffer, input.Geometry.ObjectIndex);
#else
LoadObjectFromCB(output.Object);
#endif
output.SvPosition = input.Position;
output.TwoSidedSign = WorldDeterminantSign;
output.TwoSidedSign = output.Object.WorldDeterminantSign;
#if USE_CUSTOM_VERTEX_INTERPOLATORS
output.CustomVSToPS = input.CustomVSToPS;
#endif
@@ -67,7 +67,7 @@ float Rand(inout uint seed)
float3 ReprojectPosition(float2 uv, float rawDepth)
{
uv = uv * float2(2.0, -2.0) + float2(-1.0, 1.0);
float4 pos = mul(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
float4 pos = PROJECT_POINT(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
return pos.xyz / pos.w;
}
@@ -140,7 +140,7 @@ void SetParticleVec4(uint particleIndex, int offset, float4 value)
bool AddParticle(out uint dstIndex)
{
// Acquire the particle index in the destination buffer
DstParticlesData.InterlockedAdd(ParticleCounterOffset, 1, dstIndex);
DstParticlesData.InterlockedAdd(ParticleCounterOffset, 1u, dstIndex);
// Prevent overflow
return dstIndex >= PARTICLE_CAPACITY;
@@ -158,7 +158,7 @@ void SpawnParticle(Context context)
@4}
// Main entry point for the particles simulation and spawning
META_CS(true, FEATURE_LEVEL_SM5)
META_CS(true, AUTO)
[numthreads(THREAD_GROUP_SIZE, 1, 1)]
void CS_Main(uint3 dispatchThreadId : SV_DispatchThreadID)
{
+15 -1
View File
@@ -20,6 +20,8 @@ float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
float4 ViewSize;
float3 ViewPadding0;
float ScaledTimeParam;
@1META_CB_END
// Shader resources
@@ -36,6 +38,7 @@ struct VertexOutput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -53,6 +56,7 @@ struct PixelInput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -65,6 +69,7 @@ struct MaterialInput
float3 WorldPosition;
float TwoSidedSign;
float2 TexCoord;
float2 CustomData; // x-per-geometry type, y-features mask
#if USE_VERTEX_COLOR
half4 VertexColor;
#endif
@@ -82,6 +87,7 @@ MaterialInput GetMaterialInput(Render2DVertex input, VertexOutput output)
MaterialInput result;
result.WorldPosition = output.WorldPosition;
result.TexCoord = output.TexCoord;
result.CustomData = input.CustomDataAndClipOrigin.xy;
#if USE_VERTEX_COLOR
result.VertexColor = output.VertexColor;
#endif
@@ -101,6 +107,7 @@ MaterialInput GetMaterialInput(PixelInput input)
MaterialInput result;
result.WorldPosition = input.WorldPosition;
result.TexCoord = input.TexCoord;
result.CustomData = input.CustomData;
#if USE_VERTEX_COLOR
result.VertexColor = input.VertexColor;
#endif
@@ -163,6 +170,12 @@ float3 GetObjectSize(MaterialInput input)
return float3(1, 1, 1);
}
// Gets the current object scale (supports instancing)
float3 GetObjectScale(MaterialInput input)
{
return float3(1, 1, 1);
}
// Get the current object random value supports instancing)
float GetPerInstanceRandom(MaterialInput input)
{
@@ -214,13 +227,14 @@ VertexOutput VS_GUI(Render2DVertex input)
if ((int)input.CustomDataAndClipOrigin.y & 1)
input.Position = (int2)input.Position;
output.Position = mul(float4(input.Position, 0, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(input.Position, 0, 1), ViewProjectionMatrix);
output.WorldPosition = mul(float4(input.Position, 0, 1), WorldMatrix).xyz;
output.TexCoord = input.TexCoord;
output.WindowPos = input.Position;
#if USE_VERTEX_COLOR
output.VertexColor = input.Color;
#endif
output.CustomData = input.CustomDataAndClipOrigin.xy;
output.ClipOrigin = input.CustomDataAndClipOrigin.zw;
output.ClipExtents = input.ClipExtents;
@@ -26,7 +26,7 @@ struct RibbonInput
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 WorldMatrix;
float4x3 WorldMatrix;
uint SortedIndicesOffset;
float PerInstanceRandom;
int ParticleStride;
@@ -45,7 +45,7 @@ int RibbonWidthOffset;
int RibbonTwistOffset;
int RibbonFacingVectorOffset;
uint RibbonSegmentCount;
float4x4 WorldMatrixInverseTransposed;
float4x3 WorldMatrixInverseTransposed;
@1META_CB_END
// Particles attributes buffer
@@ -138,7 +138,7 @@ MaterialInput GetMaterialInput(PixelInput input)
#if USE_INSTANCING
#define GetInstanceTransform(input) float4x4(float4(input.InstanceTransform1.xyz, 0.0f), float4(input.InstanceTransform2.xyz, 0.0f), float4(input.InstanceTransform3.xyz, 0.0f), float4(input.InstanceOrigin.xyz, 1.0f))
#else
#define GetInstanceTransform(input) WorldMatrix;
#define GetInstanceTransform(input) ToMatrix4x4(WorldMatrix);
#endif
// Removes the scale vector from the local to world transformation matrix (supports instancing)
@@ -264,12 +264,12 @@ float4 GetParticleVec4(uint particleIndex, int offset)
float3 TransformParticlePosition(float3 input)
{
return mul(float4(input, 1.0f), WorldMatrix).xyz;
return mul(float4(input, 1.0f), ToMatrix4x4(WorldMatrix)).xyz;
}
float3 TransformParticleVector(float3 input)
{
return mul(float4(input, 0.0f), WorldMatrixInverseTransposed).xyz;
return mul(float4(input, 0.0f), ToMatrix4x4(WorldMatrixInverseTransposed)).xyz;
}
@8
@@ -299,24 +299,22 @@ half3x3 CalcTangentToLocal(ModelInput input)
float3 normal = input.Normal.xyz * 2.0 - 1.0;
float3 tangent = input.Tangent.xyz * 2.0 - 1.0;
float3 bitangent = cross(normal, tangent) * bitangentSign;
return float3x3(tangent, bitangent, normal);
return (half3x3)float3x3(tangent, bitangent, normal);
}
half3x3 CalcTangentToWorld(in float4x4 world, in half3x3 tangentToLocal)
{
half3x3 localToWorld = RemoveScaleFromLocalToWorld((float3x3)world);
half3x3 localToWorld = (half3x3)RemoveScaleFromLocalToWorld((float3x3)world);
return mul(tangentToLocal, localToWorld);
}
float3 GetParticlePosition(uint ParticleIndex)
float3 GetParticlePosition(uint particleIndex)
{
return TransformParticlePosition(GetParticleVec3(ParticleIndex, PositionOffset));
return TransformParticlePosition(GetParticleVec3(particleIndex, PositionOffset));
}
// Vertex Shader function for Sprite Rendering
META_VS(true, FEATURE_LEVEL_ES2)
META_VS_IN_ELEMENT(POSITION, 0, R32G32_FLOAT, 0, 0, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(TEXCOORD, 0, R32G32_FLOAT, 0, ALIGN, PER_VERTEX, 0, true)
VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
{
VertexOutput output;
@@ -333,7 +331,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
float2 spriteSize = GetParticleVec2(particleIndex, SpriteSizeOffset);
int spriteFacingMode = SpriteFacingModeOffset != -1 ? GetParticleInt(particleIndex, SpriteFacingModeOffset) : -1;
float4x4 world = WorldMatrix;
float4x4 world = ToMatrix4x4(WorldMatrix);
float3x3 eulerMatrix = EulerMatrix(radians(particleRotation));
float3x3 viewRot = transpose((float3x3)ViewMatrix);
float3 position = mul(float4(particlePosition, 1), world).xyz;
@@ -395,7 +393,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
output.WorldPosition = position + spriteVertexPosition;
// Compute clip space position
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.TexCoord = input.TexCoord;
@@ -407,7 +405,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
output.InstanceParams = PerInstanceRandom;
// Calculate tanget space to world space transformation matrix for unit vectors
half3x3 tangentToLocal = float3x3(axisX, axisY, axisZ);
half3x3 tangentToLocal = half3x3(axisX, axisY, axisZ);
half3x3 tangentToWorld = CalcTangentToWorld(world, tangentToLocal);
output.TBN = tangentToWorld;
@@ -433,7 +431,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset;
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif
// Copy interpolants for other shader stages
@@ -463,11 +461,12 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
}
// Read particle data
float4x4 worldMatrix = ToMatrix4x4(WorldMatrix);
float3 particlePosition = GetParticleVec3(particleIndex, PositionOffset);
float3 particleScale = GetParticleVec3(particleIndex, ScaleOffset);
float3 particleRotation = GetParticleVec3(particleIndex, RotationOffset);
int modelFacingMode = ModelFacingModeOffset != -1 ? GetParticleInt(particleIndex, ModelFacingModeOffset) : -1;
float3 position = mul(float4(particlePosition, 1), WorldMatrix).xyz;
float3 position = mul(float4(particlePosition, 1), worldMatrix).xyz;
// Compute final vertex position in the world
float3x3 eulerMatrix = EulerMatrix(radians(particleRotation));
@@ -506,26 +505,26 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
world = mul(world, scaleMatrix);
}
world = transpose(world);
world = mul(world, WorldMatrix);
world = mul(world, worldMatrix);
// Calculate the vertex position in world space
output.WorldPosition = mul(float4(input.Position, 1), world).xyz;
// Compute clip space position
output.Position = mul(float4(output.WorldPosition, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.TexCoord = input.TexCoord;
output.TexCoord = input.TexCoord0;
output.ParticleIndex = particleIndex;
#if USE_VERTEX_COLOR
output.VertexColor = input.Color;
#endif
output.InstanceOrigin = WorldMatrix[3].xyz;
output.InstanceOrigin = worldMatrix[3].xyz;
output.InstanceParams = PerInstanceRandom;
// Calculate tanget space to world space transformation matrix for unit vectors
half3x3 tangentToLocal = CalcTangentToLocal(input);
half3x3 tangentToWorld = CalcTangentToWorld(WorldMatrix, tangentToLocal);
half3x3 tangentToWorld = CalcTangentToWorld(worldMatrix, tangentToLocal);
output.TBN = tangentToWorld;
// Get material input params if need to evaluate any material property
@@ -550,7 +549,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset;
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif
// Copy interpolants for other shader stages
@@ -611,26 +610,27 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
{
output.TexCoord.x = (float)input.Order / (float)RibbonSegmentCount;
}
output.TexCoord.y = (vertexIndex + 1) & 0x1;
output.TexCoord.y = (float)((vertexIndex + 1) & 0x1);
output.TexCoord = output.TexCoord * RibbonUVScale + RibbonUVOffset;
// Compute world space vertex position
output.WorldPosition = position + tangentRight * vertexSign * (ribbonWidth.xxx * 0.5f);
// Compute clip space position
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.ParticleIndex = particleIndex;
#if USE_VERTEX_COLOR
output.VertexColor = 1;
#endif
output.InstanceOrigin = WorldMatrix[3].xyz;
float4x4 world = ToMatrix4x4(WorldMatrix);
output.InstanceOrigin = world[3].xyz;
output.InstanceParams = PerInstanceRandom;
// Calculate tanget space to world space transformation matrix for unit vectors
half3x3 tangentToLocal = float3x3(tangentRight, tangentUp, cross(tangentRight, tangentUp));
half3x3 tangentToWorld = CalcTangentToWorld(WorldMatrix, tangentToLocal);
half3x3 tangentToLocal = half3x3(tangentRight, tangentUp, cross(tangentRight, tangentUp));
half3x3 tangentToWorld = CalcTangentToWorld(world, tangentToLocal);
output.TBN = tangentToWorld;
// Get material input params if need to evaluate any material property
@@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
materialInput.TBN = output.TBN;
materialInput.TwoSidedSign = 1;
materialInput.SvPosition = output.Position;
materialInput.PreSkinnedPosition = Position;
materialInput.PreSkinnedPosition = position;
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
materialInput.InstanceOrigin = output.InstanceOrigin;
materialInput.InstanceParams = output.InstanceParams;
@@ -655,7 +655,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset;
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif
// Copy interpolants for other shader stages
@@ -19,6 +19,8 @@ float4 ViewInfo;
float4 ScreenSize;
float4 TemporalAAJitter;
float4x4 InverseViewProjectionMatrix;
float3 ViewPadding0;
float ScaledTimeParam;
@1META_CB_END
// Shader resources
+132 -135
View File
@@ -2,7 +2,9 @@
// Version: @0
#define MATERIAL 1
#define MATERIAL_TEXCOORDS 4
#define USE_PER_VIEW_CONSTANTS 1
#define USE_PER_DRAW_CONSTANTS 1
@3
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
@@ -10,36 +12,42 @@
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 WorldMatrix;
float4x4 PrevWorldMatrix;
float2 Dummy0;
float LODDitherFactor;
float PerInstanceRandom;
float3 GeometrySize;
float WorldDeterminantSign;
@1META_CB_END
// Shader resources
@2
Buffer<float4> ObjectsBuffer : register(t0);
#if USE_SKINNING
// The skeletal bones matrix buffer (stored as 4x3, 3 float4 behind each other)
Buffer<float4> BoneMatrices : register(t1);
#if PER_BONE_MOTION_BLUR
// The skeletal bones matrix buffer from the previous frame
Buffer<float4> PrevBoneMatrices : register(t2);
#endif
#endif
// Geometry data passed though the graphics rendering stages up to the pixel shader
struct GeometryData
{
float3 WorldPosition : TEXCOORD0;
float2 TexCoord : TEXCOORD1;
float2 LightmapUV : TEXCOORD2;
float4 TexCoords01 : TEXCOORD1;
float4 TexCoords23 : TEXCOORD2;
float2 LightmapUV : TEXCOORD3;
#if USE_VERTEX_COLOR
half4 VertexColor : COLOR;
#endif
float3 WorldNormal : TEXCOORD3;
float4 WorldTangent : TEXCOORD4;
nointerpolation float3 InstanceOrigin : TEXCOORD5;
nointerpolation float2 InstanceParams : TEXCOORD6; // x-PerInstanceRandom, y-LODDitherFactor
float3 WorldNormal : TEXCOORD4;
float4 WorldTangent : TEXCOORD5;
float3 PrevWorldPosition : TEXCOORD7;
nointerpolation float3 InstanceTransform1 : TEXCOORD8;
nointerpolation float3 InstanceTransform2 : TEXCOORD9;
nointerpolation float3 InstanceTransform3 : TEXCOORD10;
nointerpolation uint ObjectIndex : TEXCOORD8;
};
float3 DecodeNormal(float4 normalMap)
{
float2 xy = normalMap.rg * 2.0 - 1.0;
return float3(xy, sqrt(1.0 - saturate(dot(xy, xy))));
}
// Interpolants passed from the vertex shader
struct VertexOutput
{
@@ -69,7 +77,7 @@ struct MaterialInput
{
float3 WorldPosition;
float TwoSidedSign;
float2 TexCoord;
float2 TexCoords[MATERIAL_TEXCOORDS];
#if USE_LIGHTMAP
float2 LightmapUV;
#endif
@@ -80,22 +88,25 @@ struct MaterialInput
float4 SvPosition;
float3 PreSkinnedPosition;
float3 PreSkinnedNormal;
float3 InstanceOrigin;
float2 InstanceParams;
float3 InstanceTransform1;
float3 InstanceTransform2;
float3 InstanceTransform3;
uint ObjectIndex;
ObjectData Object;
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT];
#endif
};
// Map access to the main texure coordinate channel as UV0
#define TexCoord TexCoords[0]
// Extracts geometry data to the material input
MaterialInput GetGeometryMaterialInput(GeometryData geometry)
{
MaterialInput output = (MaterialInput)0;
output.WorldPosition = geometry.WorldPosition;
output.TexCoord = geometry.TexCoord;
output.TexCoords[0] = geometry.TexCoords01.xy;
output.TexCoords[1] = geometry.TexCoords01.zw;
output.TexCoords[2] = geometry.TexCoords23.xy;
output.TexCoords[3] = geometry.TexCoords23.zw;
#if USE_LIGHTMAP
output.LightmapUV = geometry.LightmapUV;
#endif
@@ -103,11 +114,7 @@ MaterialInput GetGeometryMaterialInput(GeometryData geometry)
output.VertexColor = geometry.VertexColor;
#endif
output.TBN = CalcTangentBasis(geometry.WorldNormal, geometry.WorldTangent);
output.InstanceOrigin = geometry.InstanceOrigin;
output.InstanceParams = geometry.InstanceParams;
output.InstanceTransform1 = geometry.InstanceTransform1;
output.InstanceTransform2 = geometry.InstanceTransform2;
output.InstanceTransform3 = geometry.InstanceTransform3;
output.ObjectIndex = geometry.ObjectIndex;
return output;
}
@@ -134,8 +141,8 @@ MaterialInput GetGeometryMaterialInput(GeometryData geometry)
GeometryData InterpolateGeometry(GeometryData p0, float w0, GeometryData p1, float w1, GeometryData p2, float w2)
{
GeometryData output = (GeometryData)0;
output.TexCoord = p0.TexCoord * w0 + p1.TexCoord * w1 + p2.TexCoord * w2;
output.LightmapUV = p0.LightmapUV * w0 + p1.LightmapUV * w1 + p2.LightmapUV * w2;
output.TexCoords01 = p0.TexCoords01 * w0 + p1.TexCoords01 * w1 + p2.TexCoords01 * w2;
output.TexCoords23 = p0.TexCoords23 * w0 + p1.TexCoords23 * w1 + p2.TexCoords23 * w2;
#if USE_VERTEX_COLOR
output.VertexColor = p0.VertexColor * w0 + p1.VertexColor * w1 + p2.VertexColor * w2;
#endif
@@ -143,11 +150,7 @@ GeometryData InterpolateGeometry(GeometryData p0, float w0, GeometryData p1, flo
output.WorldNormal = normalize(output.WorldNormal);
output.WorldTangent = p0.WorldTangent * w0 + p1.WorldTangent * w1 + p2.WorldTangent * w2;
output.WorldTangent.xyz = normalize(output.WorldTangent.xyz);
output.InstanceOrigin = p0.InstanceOrigin;
output.InstanceParams = p0.InstanceParams;
output.InstanceTransform1 = p0.InstanceTransform1;
output.InstanceTransform2 = p0.InstanceTransform2;
output.InstanceTransform3 = p0.InstanceTransform3;
output.ObjectIndex = p0.ObjectIndex;
return output;
}
@@ -156,7 +159,8 @@ GeometryData InterpolateGeometry(GeometryData p0, float w0, GeometryData p1, flo
MaterialInput GetMaterialInput(PixelInput input)
{
MaterialInput output = GetGeometryMaterialInput(input.Geometry);
output.TwoSidedSign = WorldDeterminantSign * (input.IsFrontFace ? 1.0 : -1.0);
output.Object = LoadObject(ObjectsBuffer, input.Geometry.ObjectIndex);
output.TwoSidedSign = output.Object.WorldDeterminantSign * (input.IsFrontFace ? 1.0 : -1.0);
output.SvPosition = input.Position;
#if USE_CUSTOM_VERTEX_INTERPOLATORS
output.CustomVSToPS = input.CustomVSToPS;
@@ -164,16 +168,6 @@ MaterialInput GetMaterialInput(PixelInput input)
return output;
}
// Gets the local to world transform matrix
#define GetInstanceTransform(input) float4x4(float4(input.InstanceTransform1.xyz, 0.0f), float4(input.InstanceTransform2.xyz, 0.0f), float4(input.InstanceTransform3.xyz, 0.0f), float4(input.InstanceOrigin.xyz, 1.0f))
// Extarcts the world matrix and instancce transform vector
#if USE_INSTANCING
#define CalculateInstanceTransform(input) float4x4 world = GetInstanceTransform(input); output.Geometry.InstanceTransform1 = input.InstanceTransform1.xyz; output.Geometry.InstanceTransform2 = input.InstanceTransform2.xyz; output.Geometry.InstanceTransform3 = input.InstanceTransform3.xyz;
#else
#define CalculateInstanceTransform(input) float4x4 world = WorldMatrix; output.Geometry.InstanceTransform1 = world[0].xyz; output.Geometry.InstanceTransform2 = world[1].xyz; output.Geometry.InstanceTransform3 = world[2].xyz;
#endif
// Removes the scale vector from the local to world transformation matrix (supports instancing)
float3x3 RemoveScaleFromLocalToWorld(float3x3 localToWorld)
{
@@ -218,7 +212,7 @@ float3 TransformViewVectorToWorld(MaterialInput input, float3 viewVector)
// Transforms a vector from local space to world space
float3 TransformLocalVectorToWorld(MaterialInput input, float3 localVector)
{
float3x3 localToWorld = (float3x3)GetInstanceTransform(input);
float3x3 localToWorld = (float3x3)input.Object.WorldMatrix;
//localToWorld = RemoveScaleFromLocalToWorld(localToWorld);
return mul(localVector, localToWorld);
}
@@ -226,7 +220,7 @@ float3 TransformLocalVectorToWorld(MaterialInput input, float3 localVector)
// Transforms a vector from local space to world space
float3 TransformWorldVectorToLocal(MaterialInput input, float3 worldVector)
{
float3x3 localToWorld = (float3x3)GetInstanceTransform(input);
float3x3 localToWorld = (float3x3)input.Object.WorldMatrix;
//localToWorld = RemoveScaleFromLocalToWorld(localToWorld);
return mul(localToWorld, worldVector);
}
@@ -234,30 +228,44 @@ float3 TransformWorldVectorToLocal(MaterialInput input, float3 worldVector)
// Gets the current object position (supports instancing)
float3 GetObjectPosition(MaterialInput input)
{
return input.InstanceOrigin.xyz;
return input.Object.WorldMatrix[3].xyz;
}
// Gets the current object size (supports instancing)
float3 GetObjectSize(MaterialInput input)
{
float4x4 world = GetInstanceTransform(input);
return GeometrySize * float3(world._m00, world._m11, world._m22);
float4x4 world = input.Object.WorldMatrix;
return input.Object.GeometrySize * float3(world._m00, world._m11, world._m22);
}
// Gets the current object scale (supports instancing)
float3 GetObjectScale(MaterialInput input)
{
float4x4 world = input.Object.WorldMatrix;
// Get the squares of the scale factors
float scaleXSquared = dot(world[0].xyz, world[0].xyz);
float scaleYSquared = dot(world[1].xyz, world[1].xyz);
float scaleZSquared = dot(world[2].xyz, world[2].xyz);
// Take square root to get actual scales
return float3(
sqrt(scaleXSquared),
sqrt(scaleYSquared),
sqrt(scaleZSquared)
);
}
// Get the current object random value (supports instancing)
float GetPerInstanceRandom(MaterialInput input)
{
return input.InstanceParams.x;
return input.Object.PerInstanceRandom;
}
// Get the current object LOD transition dither factor (supports instancing)
float GetLODDitherFactor(MaterialInput input)
{
#if USE_DITHERED_LOD_TRANSITION
return input.InstanceParams.y;
#else
return 0;
#endif
return input.Object.LODDitherFactor;
}
// Gets the interpolated vertex color (in linear space)
@@ -316,44 +324,41 @@ META_VS_IN_ELEMENT(NORMAL, 0, R10G10B10A2_UNORM, 1, ALIGN, PER_VERTEX, 0, true
META_VS_IN_ELEMENT(TANGENT, 0, R10G10B10A2_UNORM, 1, ALIGN, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(TEXCOORD, 1, R16G16_FLOAT, 1, ALIGN, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(COLOR, 0, R8G8B8A8_UNORM, 2, 0, PER_VERTEX, 0, USE_VERTEX_COLOR)
META_VS_IN_ELEMENT(ATTRIBUTE,0, R32G32B32A32_FLOAT,3, 0, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,1, R32G32B32A32_FLOAT,3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,2, R32G32B32_FLOAT, 3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,3, R32G32B32_FLOAT, 3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,4, R16G16B16A16_FLOAT,3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,0, R32_UINT, 3, 0, PER_INSTANCE, 1, USE_INSTANCING)
VertexOutput VS(ModelInput input)
{
VertexOutput output;
// Load object data
#if USE_INSTANCING
output.Geometry.ObjectIndex = input.ObjectIndex;
#else
output.Geometry.ObjectIndex = DrawObjectIndex;
#endif
ObjectData object = LoadObject(ObjectsBuffer, output.Geometry.ObjectIndex);
// Compute world space vertex position
CalculateInstanceTransform(input);
output.Geometry.WorldPosition = mul(float4(input.Position.xyz, 1), world).xyz;
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), PrevWorldMatrix).xyz;
output.Geometry.WorldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz;
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), object.PrevWorldMatrix).xyz;
// Compute clip space position
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.Geometry.TexCoord = input.TexCoord;
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
output.Geometry.TexCoords23 = float4(input.TexCoord2, input.TexCoord3);
#if USE_VERTEX_COLOR
output.Geometry.VertexColor = input.Color;
#endif
output.Geometry.InstanceOrigin = world[3].xyz;
#if USE_INSTANCING
output.Geometry.LightmapUV = input.LightmapUV * input.InstanceLightmapArea.zw + input.InstanceLightmapArea.xy;
output.Geometry.InstanceParams = float2(input.InstanceOrigin.w, input.InstanceTransform1.w);
#else
#if CAN_USE_LIGHTMAP
output.Geometry.LightmapUV = input.LightmapUV * LightmapArea.zw + LightmapArea.xy;
output.Geometry.LightmapUV = input.LightmapUV * object.LightmapArea.zw + object.LightmapArea.xy;
#else
output.Geometry.LightmapUV = input.LightmapUV;
#endif
output.Geometry.InstanceParams = float2(PerInstanceRandom, LODDitherFactor);
output.Geometry.LightmapUV = float2(0, 0);
#endif
// Calculate tanget space to world space transformation matrix for unit vectors
float3x3 tangentToLocal = CalcTangentToLocal(input);
float3x3 tangentToWorld = CalcTangentToWorld(world, tangentToLocal);
float3x3 tangentToWorld = CalcTangentToWorld(object.WorldMatrix, tangentToLocal);
output.Geometry.WorldNormal = tangentToWorld[2];
output.Geometry.WorldTangent.xyz = tangentToWorld[0];
output.Geometry.WorldTangent.w = input.Tangent.w ? -1.0f : +1.0f;
@@ -361,17 +366,19 @@ VertexOutput VS(ModelInput input)
// Get material input params if need to evaluate any material property
#if USE_POSITION_OFFSET || USE_TESSELLATION || USE_CUSTOM_VERTEX_INTERPOLATORS
MaterialInput materialInput = GetGeometryMaterialInput(output.Geometry);
materialInput.TwoSidedSign = WorldDeterminantSign;
materialInput.TwoSidedSign = object.WorldDeterminantSign;
materialInput.SvPosition = output.Position;
materialInput.PreSkinnedPosition = input.Position.xyz;
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
materialInput.Object = object;
Material material = GetMaterialVS(materialInput);
#endif
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)
@@ -392,33 +399,27 @@ META_VS(true, FEATURE_LEVEL_ES2)
META_PERMUTATION_1(USE_INSTANCING=0)
META_PERMUTATION_1(USE_INSTANCING=1)
META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, 0, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(ATTRIBUTE,0, R32G32B32A32_FLOAT,3, 0, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,1, R32G32B32A32_FLOAT,3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,2, R32G32B32_FLOAT, 3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,3, R32G32B32_FLOAT, 3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,4, R16G16B16A16_FLOAT,3, ALIGN, PER_INSTANCE, 1, USE_INSTANCING)
META_VS_IN_ELEMENT(ATTRIBUTE,0, R32_UINT, 3, 0, PER_INSTANCE, 1, USE_INSTANCING)
float4 VS_Depth(ModelInput_PosOnly input) : SV_Position
{
// Load object data
#if USE_INSTANCING
float4x4 world = GetInstanceTransform(input);
uint objectIndex = input.ObjectIndex;
#else
float4x4 world = WorldMatrix;
uint objectIndex = DrawObjectIndex;
#endif
float3 worldPosition = mul(float4(input.Position.xyz, 1), world).xyz;
float4 position = mul(float4(worldPosition, 1), ViewProjectionMatrix);
ObjectData object = LoadObject(ObjectsBuffer, objectIndex);
// Transform vertex position into the screen
float3 worldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz;
float4 position = PROJECT_POINT(float4(worldPosition, 1), ViewProjectionMatrix);
return position;
}
#if USE_SKINNING
// The skeletal bones matrix buffer (stored as 4x3, 3 float4 behind each other)
Buffer<float4> BoneMatrices : register(t0);
#if PER_BONE_MOTION_BLUR
// The skeletal bones matrix buffer from the previous frame
Buffer<float4> PrevBoneMatrices : register(t1);
float3x4 GetPrevBoneMatrix(int index)
{
float4 a = PrevBoneMatrices[index * 3];
@@ -430,7 +431,9 @@ float3x4 GetPrevBoneMatrix(int index)
float3 SkinPrevPosition(ModelInput_Skinned input)
{
float4 position = float4(input.Position.xyz, 1);
float3x4 boneMatrix = input.BlendWeights.x * GetPrevBoneMatrix(input.BlendIndices.x);
float weightsSum = input.BlendWeights.x + input.BlendWeights.y + input.BlendWeights.z + input.BlendWeights.w;
float mainWeight = input.BlendWeights.x + (1.0f - weightsSum); // Re-normalize to account for 16-bit weights encoding erros
float3x4 boneMatrix = mainWeight * GetPrevBoneMatrix(input.BlendIndices.x);
boneMatrix += input.BlendWeights.y * GetPrevBoneMatrix(input.BlendIndices.y);
boneMatrix += input.BlendWeights.z * GetPrevBoneMatrix(input.BlendIndices.z);
boneMatrix += input.BlendWeights.w * GetPrevBoneMatrix(input.BlendIndices.w);
@@ -439,12 +442,6 @@ float3 SkinPrevPosition(ModelInput_Skinned input)
#endif
// Cached skinning data to avoid multiple calculation
struct SkinningData
{
float3x4 BlendMatrix;
};
// Calculates the transposed transform matrix for the given bone index
float3x4 GetBoneMatrix(int index)
{
@@ -457,7 +454,9 @@ float3x4 GetBoneMatrix(int index)
// Calculates the transposed transform matrix for the given vertex (uses blending)
float3x4 GetBoneMatrix(ModelInput_Skinned input)
{
float3x4 boneMatrix = input.BlendWeights.x * GetBoneMatrix(input.BlendIndices.x);
float weightsSum = input.BlendWeights.x + input.BlendWeights.y + input.BlendWeights.z + input.BlendWeights.w;
float mainWeight = input.BlendWeights.x + (1.0f - weightsSum); // Re-normalize to account for 16-bit weights encoding erros
float3x4 boneMatrix = mainWeight * GetBoneMatrix(input.BlendIndices.x);
boneMatrix += input.BlendWeights.y * GetBoneMatrix(input.BlendIndices.y);
boneMatrix += input.BlendWeights.z * GetBoneMatrix(input.BlendIndices.z);
boneMatrix += input.BlendWeights.w * GetBoneMatrix(input.BlendIndices.w);
@@ -465,13 +464,13 @@ float3x4 GetBoneMatrix(ModelInput_Skinned input)
}
// Transforms the vertex position by weighted sum of the skinning matrices
float3 SkinPosition(ModelInput_Skinned input, SkinningData data)
float3 SkinPosition(ModelInput_Skinned input, float3x4 boneMatrix)
{
return mul(data.BlendMatrix, float4(input.Position.xyz, 1));
return mul(boneMatrix, float4(input.Position.xyz, 1));
}
// Transforms the vertex position by weighted sum of the skinning matrices
float3x3 SkinTangents(ModelInput_Skinned input, SkinningData data)
float3x3 SkinTangents(ModelInput_Skinned input, float3x4 boneMatrix)
{
// Unpack vertex tangent frame
float bitangentSign = input.Tangent.w ? -1.0f : +1.0f;
@@ -479,10 +478,10 @@ float3x3 SkinTangents(ModelInput_Skinned input, SkinningData data)
float3 tangent = input.Tangent.xyz * 2.0 - 1.0;
// Apply skinning
tangent = mul(data.BlendMatrix, float4(tangent, 0));
normal = mul(data.BlendMatrix, float4(normal, 0));
tangent = normalize(mul(boneMatrix, float4(tangent, 0)));
normal = normalize(mul(boneMatrix, float4(normal, 0)));
float3 bitangent = cross(normal, tangent) * bitangentSign;
float3 bitangent = normalize(cross(normal, tangent) * bitangentSign);
return float3x3(tangent, bitangent, normal);
}
@@ -495,45 +494,42 @@ META_VS_IN_ELEMENT(TEXCOORD, 0, R16G16_FLOAT, 0, ALIGN, PER_VERTEX, 0,
META_VS_IN_ELEMENT(NORMAL, 0, R10G10B10A2_UNORM, 0, ALIGN, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(TANGENT, 0, R10G10B10A2_UNORM, 0, ALIGN, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(BLENDINDICES, 0, R8G8B8A8_UINT, 0, ALIGN, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(BLENDWEIGHT, 0, R16G16B16A16_FLOAT,0, ALIGN, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(BLENDWEIGHTS, 0, R16G16B16A16_FLOAT,0, ALIGN, PER_VERTEX, 0, true)
VertexOutput VS_Skinned(ModelInput_Skinned input)
{
VertexOutput output;
// Load object data
output.Geometry.ObjectIndex = DrawObjectIndex;
ObjectData object = LoadObject(ObjectsBuffer, output.Geometry.ObjectIndex);
// Perform skinning
SkinningData data;
data.BlendMatrix = GetBoneMatrix(input);
float3 position = SkinPosition(input, data);
float3x3 tangentToLocal = SkinTangents(input, data);
float3x4 boneMatrix = GetBoneMatrix(input);
float3 position = SkinPosition(input, boneMatrix);
float3x3 tangentToLocal = SkinTangents(input, boneMatrix);
// Compute world space vertex position
CalculateInstanceTransform(input);
output.Geometry.WorldPosition = mul(float4(position, 1), world).xyz;
output.Geometry.WorldPosition = mul(float4(position, 1), object.WorldMatrix).xyz;
#if PER_BONE_MOTION_BLUR
float3 prevPosition = SkinPrevPosition(input);
output.Geometry.PrevWorldPosition = mul(float4(prevPosition, 1), PrevWorldMatrix).xyz;
output.Geometry.PrevWorldPosition = mul(float4(prevPosition, 1), object.PrevWorldMatrix).xyz;
#else
output.Geometry.PrevWorldPosition = mul(float4(position, 1), PrevWorldMatrix).xyz;
output.Geometry.PrevWorldPosition = mul(float4(position, 1), object.PrevWorldMatrix).xyz;
#endif
// Compute clip space position
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.Geometry.TexCoord = input.TexCoord;
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
output.Geometry.TexCoords23 = float4(input.TexCoord2, input.TexCoord3);
#if USE_VERTEX_COLOR
output.Geometry.VertexColor = float4(0, 0, 0, 1);
output.Geometry.VertexColor = input.Color;
#endif
output.Geometry.LightmapUV = float2(0, 0);
output.Geometry.InstanceOrigin = world[3].xyz;
#if USE_INSTANCING
output.Geometry.InstanceParams = float2(input.InstanceOrigin.w, input.InstanceTransform1.w);
#else
output.Geometry.InstanceParams = float2(PerInstanceRandom, LODDitherFactor);
#endif
// Calculate tanget space to world space transformation matrix for unit vectors
float3x3 tangentToWorld = CalcTangentToWorld(world, tangentToLocal);
float3x3 tangentToWorld = CalcTangentToWorld(object.WorldMatrix, tangentToLocal);
output.Geometry.WorldNormal = tangentToWorld[2];
output.Geometry.WorldTangent.xyz = tangentToWorld[0];
output.Geometry.WorldTangent.w = input.Tangent.w ? -1.0f : +1.0f;
@@ -541,17 +537,19 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
// Get material input params if need to evaluate any material property
#if USE_POSITION_OFFSET || USE_TESSELLATION || USE_CUSTOM_VERTEX_INTERPOLATORS
MaterialInput materialInput = GetGeometryMaterialInput(output.Geometry);
materialInput.TwoSidedSign = WorldDeterminantSign;
materialInput.TwoSidedSign = object.WorldDeterminantSign;
materialInput.SvPosition = output.Position;
materialInput.PreSkinnedPosition = input.Position.xyz;
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
materialInput.Object = object;
Material material = GetMaterialVS(materialInput);
#endif
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)
@@ -571,12 +569,12 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
#if USE_DITHERED_LOD_TRANSITION
void ClipLODTransition(PixelInput input)
void ClipLODTransition(MaterialInput input)
{
float ditherFactor = input.Geometry.InstanceParams.y;
float ditherFactor = input.Object.LODDitherFactor;
if (abs(ditherFactor) > 0.001)
{
float randGrid = cos(dot(floor(input.Position.xy), float2(347.83452793, 3343.28371863)));
float randGrid = cos(dot(floor(input.SvPosition.xy), float2(347.83452793, 3343.28371863)));
float randGridFrac = frac(randGrid * 1000.0);
half mask = (ditherFactor < 0.0) ? (ditherFactor + 1.0 > randGridFrac) : (ditherFactor < randGridFrac);
clip(mask - 0.001);
@@ -589,14 +587,13 @@ void ClipLODTransition(PixelInput input)
META_PS(true, FEATURE_LEVEL_ES2)
void PS_Depth(PixelInput input)
{
MaterialInput materialInput = GetMaterialInput(input);
#if USE_DITHERED_LOD_TRANSITION
// LOD masking
ClipLODTransition(input);
ClipLODTransition(materialInput);
#endif
#if MATERIAL_MASKED || MATERIAL_BLEND != MATERIAL_BLEND_OPAQUE
// Get material parameters
MaterialInput materialInput = GetMaterialInput(input);
Material material = GetMaterialPS(materialInput);
// Perform per pixel clipping
+38 -17
View File
@@ -3,6 +3,7 @@
#define MATERIAL 1
#define USE_PER_VIEW_CONSTANTS 1
#define LoadObjectFromCB(var) var = GetObject()
@3
// Enables/disables smooth terrain chunks LOD transitions (with morphing higher LOD near edges to the lower LOD in the neighbour)
#define USE_SMOOTH_LOD_TRANSITION 1
@@ -14,10 +15,11 @@
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
#include "./Flax/TerrainCommon.hlsl"
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 WorldMatrix;
float4x3 WorldMatrix;
float3 WorldInvScale;
float WorldDeterminantSign;
float PerInstanceRandom;
@@ -28,6 +30,7 @@ float4 HeightmapUVScaleBias;
float4 NeighborLOD;
float2 OffsetUV;
float2 Dummy0;
float4 LightmapArea;
@1META_CB_END
// Terrain data
@@ -88,6 +91,7 @@ struct MaterialInput
float3 PreSkinnedPosition;
float3 PreSkinnedNormal;
float HolesMask;
ObjectData Object;
#if USE_TERRAIN_LAYERS
float4 Layers[TERRAIN_LAYERS_DATA_SIZE];
#endif
@@ -147,9 +151,23 @@ GeometryData InterpolateGeometry(GeometryData p0, float w0, GeometryData p1, flo
#endif
ObjectData GetObject()
{
ObjectData object = (ObjectData)0;
object.WorldMatrix = ToMatrix4x4(WorldMatrix);
object.PrevWorldMatrix = object.WorldMatrix;
object.GeometrySize = float3(1, 1, 1);
object.PerInstanceRandom = PerInstanceRandom;
object.WorldDeterminantSign = WorldDeterminantSign;
object.LODDitherFactor = 0.0f;
object.LightmapArea = LightmapArea;
return object;
}
MaterialInput GetMaterialInput(PixelInput input)
{
MaterialInput output = GetGeometryMaterialInput(input.Geometry);
output.Object = GetObject();
output.TwoSidedSign = WorldDeterminantSign * (input.IsFrontFace ? 1.0 : -1.0);
output.SvPosition = input.Position;
#if USE_CUSTOM_VERTEX_INTERPOLATORS
@@ -194,7 +212,7 @@ float3 TransformViewVectorToWorld(MaterialInput input, float3 viewVector)
// Transforms a vector from local space to world space
float3 TransformLocalVectorToWorld(MaterialInput input, float3 localVector)
{
float3x3 localToWorld = (float3x3)WorldMatrix;
float3x3 localToWorld = (float3x3)ToMatrix4x4(WorldMatrix);
//localToWorld = RemoveScaleFromLocalToWorld(localToWorld);
return mul(localVector, localToWorld);
}
@@ -202,7 +220,7 @@ float3 TransformLocalVectorToWorld(MaterialInput input, float3 localVector)
// Transforms a vector from local space to world space
float3 TransformWorldVectorToLocal(MaterialInput input, float3 worldVector)
{
float3x3 localToWorld = (float3x3)WorldMatrix;
float3x3 localToWorld = (float3x3)ToMatrix4x4(WorldMatrix);
//localToWorld = RemoveScaleFromLocalToWorld(localToWorld);
return mul(localToWorld, worldVector);
}
@@ -210,7 +228,7 @@ float3 TransformWorldVectorToLocal(MaterialInput input, float3 worldVector)
// Gets the current object position
float3 GetObjectPosition(MaterialInput input)
{
return WorldMatrix[3].xyz;
return ToMatrix4x4(WorldMatrix)[3].xyz;
}
// Gets the current object size
@@ -219,6 +237,12 @@ float3 GetObjectSize(MaterialInput input)
return float3(1, 1, 1);
}
// Gets the current object scale (supports instancing)
float3 GetObjectScale(MaterialInput input)
{
return float3(1, 1, 1);
}
// Get the current object random value
float GetPerInstanceRandom(MaterialInput input)
{
@@ -302,8 +326,6 @@ struct TerrainVertexInput
// Vertex Shader function for terrain rendering
META_VS(true, FEATURE_LEVEL_ES2)
META_VS_IN_ELEMENT(TEXCOORD, 0, R32G32_FLOAT, 0, ALIGN, PER_VERTEX, 0, true)
META_VS_IN_ELEMENT(TEXCOORD, 1, R8G8B8A8_UNORM, 0, ALIGN, PER_VERTEX, 0, true)
VertexOutput VS(TerrainVertexInput input)
{
VertexOutput output;
@@ -313,7 +335,7 @@ VertexOutput VS(TerrainVertexInput input)
float lodValue = CurrentLOD;
float morphAlpha = lodCalculated - CurrentLOD;
// Sample heightmap
// Sample heightmap and splatmaps
float2 heightmapUVs = input.TexCoord * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
#if USE_SMOOTH_LOD_TRANSITION
float4 heightmapValueThisLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
@@ -321,7 +343,6 @@ VertexOutput VS(TerrainVertexInput input)
float2 heightmapUVsNextLOD = nextLODPos * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
float4 heightmapValueNextLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
float4 heightmapValue = lerp(heightmapValueThisLOD, heightmapValueNextLOD, morphAlpha);
bool isHole = max(heightmapValueThisLOD.b + heightmapValueThisLOD.a, heightmapValueNextLOD.b + heightmapValueNextLOD.a) >= 1.9f;
#if USE_TERRAIN_LAYERS
float4 splatmapValueThisLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
float4 splatmapValueNextLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
@@ -334,7 +355,6 @@ VertexOutput VS(TerrainVertexInput input)
#endif
#else
float4 heightmapValue = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
bool isHole = (heightmapValue.b + heightmapValue.a) >= 1.9f;
#if USE_TERRAIN_LAYERS
float4 splatmap0Value = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
#if TERRAIN_LAYERS_DATA_SIZE > 1
@@ -342,12 +362,11 @@ VertexOutput VS(TerrainVertexInput input)
#endif
#endif
#endif
float height = (float)((int)(heightmapValue.x * 255.0) + ((int)(heightmapValue.y * 255) << 8)) / 65535.0;
float height = DecodeHeightmapHeight(heightmapValue);
// Extract normal and the holes mask
float2 normalTemp = float2(heightmapValue.b, heightmapValue.a) * 2.0f - 1.0f;
float3 normal = float3(normalTemp.x, sqrt(1.0 - saturate(dot(normalTemp, normalTemp))), normalTemp.y);
normal = normalize(normal);
bool isHole;
float3 normal = DecodeHeightmapNormal(heightmapValue, isHole);
output.Geometry.HolesMask = isHole ? 0 : 1;
if (isHole)
{
@@ -365,10 +384,11 @@ VertexOutput VS(TerrainVertexInput input)
float3 position = float3(positionXZ.x, height, positionXZ.y);
// Compute world space vertex position
output.Geometry.WorldPosition = mul(float4(position, 1), WorldMatrix).xyz;
float4x4 worldMatrix = ToMatrix4x4(WorldMatrix);
output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz;
// Compute clip space position
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
#if USE_SMOOTH_LOD_TRANSITION
@@ -389,12 +409,13 @@ VertexOutput VS(TerrainVertexInput input)
// Compute world space normal vector
float3x3 tangentToLocal = CalcTangentBasisFromWorldNormal(normal);
float3x3 tangentToWorld = CalcTangentToWorld(WorldMatrix, tangentToLocal);
float3x3 tangentToWorld = CalcTangentToWorld(worldMatrix, tangentToLocal);
output.Geometry.WorldNormal = tangentToWorld[2];
// Get material input params if need to evaluate any material property
#if USE_POSITION_OFFSET || USE_TESSELLATION || USE_CUSTOM_VERTEX_INTERPOLATORS
MaterialInput materialInput = (MaterialInput)0;
materialInput.Object = GetObject();
materialInput.WorldPosition = output.Geometry.WorldPosition;
materialInput.TexCoord = output.Geometry.TexCoord;
#if USE_LIGHTMAP
@@ -415,7 +436,7 @@ VertexOutput VS(TerrainVertexInput input)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif
// Get tessalation multiplier (per vertex)
@@ -8,19 +8,21 @@
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 InverseViewProjectionMatrix;
float4x4 WorldMatrix;
float4x4 WorldMatrixInverseTransposed;
float4x3 WorldMatrix;
float4x3 WorldMatrixInverseTransposed;
float3 GridSize;
float PerInstanceRandom;
float Dummy0;
float VolumetricFogMaxDistance;
int ParticleStride;
int ParticleIndex;
float4 GridSliceParameters;
@1META_CB_END
// Particles attributes buffer
@@ -49,7 +51,7 @@ struct MaterialInput
#endif
};
#define GetInstanceTransform(input) WorldMatrix;
#define GetInstanceTransform(input) ToMatrix4x4(WorldMatrix);
// Removes the scale vector from the local to world transformation matrix (supports instancing)
float3x3 RemoveScaleFromLocalToWorld(float3x3 localToWorld)
@@ -170,12 +172,12 @@ float4 GetParticleVec4(uint particleIndex, int offset)
float3 TransformParticlePosition(float3 input)
{
return mul(float4(input, 1.0f), WorldMatrix).xyz;
return mul(float4(input, 1.0f), ToMatrix4x4(WorldMatrix)).xyz;
}
float3 TransformParticleVector(float3 input)
{
return mul(float4(input, 0.0f), WorldMatrixInverseTransposed).xyz;
return mul(float4(input, 0.0f), ToMatrix4x4(WorldMatrixInverseTransposed)).xyz;
}
@8
@@ -202,32 +204,33 @@ Material GetMaterialPS(MaterialInput input)
META_PS(true, FEATURE_LEVEL_SM5)
void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out float4 VBufferB : SV_Target1)
{
// Reproject grid position back to the screen and world space
uint3 gridCoordinate = uint3(input.Vertex.Position.xy, input.LayerIndex);
float3 cellOffset = 0.5f;
float2 volumeUV = (gridCoordinate.xy + cellOffset.xy) / GridSize.xy;
float zSlice = gridCoordinate.z + cellOffset.z;
float sceneDepth = (zSlice / GridSize.z) * VolumetricFogMaxDistance / ViewFar;
float sceneDepth = GetDepthFromSlice(GridSliceParameters, gridCoordinate.z + cellOffset.z) / ViewFar;
float deviceDepth = (ViewInfo.w / sceneDepth) + ViewInfo.z;
float4 clipPos = float4(volumeUV * float2(2.0, -2.0) + float2(-1.0, 1.0), deviceDepth, 1.0);
float4 wsPos = mul(clipPos, InverseViewProjectionMatrix);
float3 positionWS = wsPos.xyz / wsPos.w;
wsPos.xyz /= wsPos.w;
// Get material parameters
MaterialInput materialInput = (MaterialInput)0;
materialInput.WorldPosition = positionWS;
materialInput.WorldPosition = wsPos.xyz;
materialInput.TexCoord = input.Vertex.TexCoord;
materialInput.ParticleIndex = ParticleIndex;
materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
materialInput.TwoSidedSign = 1.0f;
materialInput.InstanceOrigin = WorldMatrix[3].xyz;
materialInput.InstanceOrigin = ToMatrix4x4(WorldMatrix)[3].xyz;
materialInput.InstanceParams = PerInstanceRandom;
materialInput.SvPosition = clipPos;
Material material = GetMaterialPS(materialInput);
// Compute fog properties
material.Opacity *= material.Mask;
float3 albedo = material.Color;
float extinction = material.Opacity * material.Mask * 0.001f;
float3 emission = material.Emissive;
float extinction = material.Opacity * 0.001f;
float3 emission = material.Emissive * material.Opacity;
float3 scattering = albedo * extinction;
float absorption = max(0.0f, extinction - Luminance(scattering));
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@@ -0,0 +1,19 @@
%copyright%#include "%filename%.h"
%class%::%class%(const SpawnParams& params)
: Actor(params)
{
}
void %class%::OnEnable()
{
Actor::OnEnable();
// Here you can add code that needs to be called when script is enabled (eg. register for events)
}
void %class%::OnDisable()
{
Actor::OnDisable();
// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
}
+39
View File
@@ -0,0 +1,39 @@
%copyright%using System;
using System.Collections.Generic;
using FlaxEngine;
namespace %namespace%;
/// <summary>
/// %class% Actor.
/// </summary>
public class %class% : Actor
{
/// <inheritdoc/>
public override void OnBeginPlay()
{
base.OnBeginPlay();
// Here you can add code that needs to be called when Actor added to the game. This is called during edit time as well.
}
/// <inheritdoc/>
public override void OnEndPlay()
{
base.OnEndPlay();
// Here you can add code that needs to be called when Actor removed to the game. This is called during edit time as well.
}
/// <inheritdoc/>
public override void OnEnable()
{
base.OnEnable();
// Here you can add code that needs to be called when Actor is enabled (eg. register for events). This is called during edit time as well.
}
/// <inheritdoc/>
public override void OnDisable()
{
base.OnDisable();
// Here you can add code that needs to be called when Actor is disabled (eg. unregister from events). This is called during edit time as well.
}
}
+13
View File
@@ -0,0 +1,13 @@
%copyright%#pragma once
#include "Engine/Level/Actor.h"
API_CLASS() class %module%%class% : public Actor
{
API_AUTO_SERIALIZATION();
DECLARE_SCENE_OBJECT(%class%);
// [Actor]
void OnEnable() override;
void OnDisable() override;
};
@@ -0,0 +1,5 @@
%copyright%using System;
using System.Collections.Generic;
using FlaxEngine;
namespace %namespace%;
+2 -2
View File
@@ -13,10 +13,10 @@ API_CLASS() class %module%%class% : public ISerializable
API_AUTO_SERIALIZATION();
DECLARE_SCRIPTING_TYPE_NO_SPAWN(%class%);
public:
// Custom float value.
// Custom float value.
API_FIELD(Attributes = "Range(0, 20), EditorOrder(0), EditorDisplay(\"Data\")")
float FloatValue = 20.0f;
// Custom vector data.
// Custom vector data.
API_FIELD(Attributes = "EditorOrder(1), EditorDisplay(\"Data\")")
Vector3 Vector3Value = Vector3(0.1f);
};
@@ -0,0 +1,13 @@
%copyright%using System;
using System.Collections.Generic;
using FlaxEngine;
namespace %namespace%;
/// <summary>
/// %class% class.
/// </summary>
public class %class%
{
}

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