mafiesto4
c486577b07
Fix TAA in editor's debug view modes
2024-05-20 19:03:28 +02:00
mafiesto4
a69c8ce6a2
Revert 73f68c102d and reopen #2610
2024-05-20 18:37:15 +02:00
mafiesto4
e527783e55
Fix missing curve initialization when loading from json
2024-05-20 18:36:41 +02:00
mafiesto4
4d9c92dd49
Fix editor hang when scene deserialization fails
2024-05-20 18:24:20 +02:00
mafiesto4
9b01229e58
Fix regression in GPU Particle collisions in editor
2024-05-20 18:12:35 +02:00
mafiesto4
e3a030fad8
Update version
2024-05-20 17:10:23 +02:00
mafiesto4
cb878294ea
Minor fixes
2024-05-20 17:09:59 +02:00
mafiesto4
1bd1aca0f0
Merge branch 'GoaLitiuM-richtextbox_fix'
2024-05-20 14:43:26 +02:00
mafiesto4
b433312042
Merge branch 'richtextbox_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextbox_fix
2024-05-20 14:43:09 +02:00
mafiesto4
1041b1b86d
Merge branch 'tecnessino-patch-2'
2024-05-20 14:23:20 +02:00
mafiesto4
1ace5fd10d
Merge branch 'patch-2' of https://github.com/tecnessino/FlaxEngine into tecnessino-patch-2
2024-05-20 14:23:03 +02:00
mafiesto4
cfc9f73744
Fix deadlock between content storage and asset that is being updated during load
...
#2621
2024-05-20 14:22:03 +02:00
mafiesto4
2418167182
Merge branch 'Tryibion-update-cursor-unlock-text'
2024-05-20 11:47:07 +02:00
mafiesto4
52090d3a6b
Merge branch 'update-cursor-unlock-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-cursor-unlock-text
2024-05-20 11:47:01 +02:00
mafiesto4
73f68c102d
Revert #2421 two bone ik to solve #2610 regression
2024-05-20 11:19:03 +02:00
tecnessino
862dd1e5f1
Change comment
2024-05-18 20:37:43 +02:00
GoaLitiuM
58351d1989
Fix RichTextBox not drawing the last character
2024-05-18 00:00:27 +03:00
Tryibion
6705205e2f
Update cursor unlock text with correct input key bind.
2024-05-17 09:41:02 -05:00
mafiesto4
2cdd0ff644
Fix test compilation
2024-05-17 15:47:50 +02:00
mafiesto4
69ae841f64
Merge branch 'Tryibion-sel-prefab-clear-search'
2024-05-17 15:31:04 +02:00
mafiesto4
7f8700288f
Merge branch 'sel-prefab-clear-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-sel-prefab-clear-search
2024-05-17 15:30:59 +02:00
mafiesto4
f87dec6ca6
Merge branch 'Tryibion-edit-options-move'
2024-05-17 15:30:50 +02:00
mafiesto4
65a6c0aed5
Merge branch 'edit-options-move' of https://github.com/Tryibion/FlaxEngine into Tryibion-edit-options-move
2024-05-17 15:30:44 +02:00
mafiesto4
f6dd0decfb
Merge branch 'Tryibion-prefab-camera'
2024-05-17 15:30:26 +02:00
mafiesto4
816984542a
Merge branch 'prefab-camera' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-camera
2024-05-17 15:30:18 +02:00
Tryibion
3837e8b263
Rename "Options" to "Editor Options" and move under the "Edit" menu.
2024-05-16 23:20:44 -05:00
Tryibion
47b3141f18
Clear item search on select prefab
2024-05-16 23:00:32 -05:00
Tryibion
e10ee3e55a
Force camera model to load in prefabs.
2024-05-16 16:49:56 -05:00
mafiesto4
0a4e89e29b
Fix UI navigation when using multiple canvases
...
#2574
2024-05-16 16:12:53 +02:00
mafiesto4
0765fa92b5
Add option to move all selected UI Controls while holding Shift key
2024-05-16 14:11:11 +02:00
mafiesto4
2529312152
Refactor Color.FromRGBA and add matching old logic Color.FromARGB
...
2592
2024-05-16 13:45:29 +02:00
mafiesto4
3404643636
Add better error messages to NetworkReplicator::SetObjectOwnership for incorrect usage
2024-05-16 10:49:51 +02:00
mafiesto4
6b9f6ac82e
Fix incorrect async methods used as RPCs (not supported now)
2024-05-16 10:35:17 +02:00
mafiesto4
ab5bb79754
Fix regression in collections editing after improving ReadOnly option
2024-05-16 10:34:57 +02:00
mafiesto4
58f95d6ce3
Simplify 6f2bd0e932
2024-05-15 23:49:46 +02:00
mafiesto4
1cd2f6a070
Fix compilation when using non-strongly typed enum as default value
2024-05-15 13:23:30 +02:00
mafiesto4
35ddfc2455
Add test case of nested types in scripting
...
#2582 #2591
2024-05-15 13:09:51 +02:00
mafiesto4
17d1d87268
Merge branch 'GoaLitiuM-nested_type_fixes'
2024-05-15 12:51:57 +02:00
mafiesto4
fd871ce830
Merge branch 'nested_type_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-nested_type_fixes
2024-05-15 12:50:44 +02:00
mafiesto4
b4a4a8a591
Minor code cleanup
2024-05-15 12:40:08 +02:00
mafiesto4
24e4015425
Merge branch 'Tryibion-font-case'
2024-05-15 12:30:43 +02:00
mafiesto4
c670887b1a
Merge branch 'font-case' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-case
2024-05-15 12:30:39 +02:00
mafiesto4
d3cd6a461b
Merge branch 'Tryibion-ui-edit-handles'
2024-05-15 12:26:25 +02:00
mafiesto4
2625a9d762
Merge branch 'ui-edit-handles' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-edit-handles
2024-05-15 12:26:20 +02:00
mafiesto4
4fdd9a242b
Merge branch 'Tryibion-add-script'
2024-05-15 12:26:06 +02:00
mafiesto4
a6e8e6f749
Merge branch 'add-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-script
2024-05-15 12:25:59 +02:00
mafiesto4
03eabbcf63
Merge branch 'Tryibion-control-trans-dup'
2024-05-15 12:25:34 +02:00
mafiesto4
13f94dcf11
Merge branch 'control-trans-dup' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-trans-dup
2024-05-15 12:25:28 +02:00
mafiesto4
3b44062eb0
Merge branch 'Tryibion-checkerboard-colorpicker'
2024-05-15 12:25:13 +02:00
mafiesto4
1457637707
Merge branch 'checkerboard-colorpicker' of https://github.com/Tryibion/FlaxEngine into Tryibion-checkerboard-colorpicker
2024-05-15 12:25:08 +02:00
mafiesto4
d28567111f
Merge branch 'Tryibion-treenode-guidelines'
2024-05-15 12:24:17 +02:00
mafiesto4
1c7f06e570
Merge branch 'treenode-guidelines' of https://github.com/Tryibion/FlaxEngine into Tryibion-treenode-guidelines
2024-05-15 12:24:12 +02:00
mafiesto4
63cc0fef2e
Merge branch 'Tryibion-tooltip-text-padding'
2024-05-15 12:23:52 +02:00
mafiesto4
57084b3d6c
Merge branch 'tooltip-text-padding' of https://github.com/Tryibion/FlaxEngine into Tryibion-tooltip-text-padding
2024-05-15 12:23:47 +02:00
mafiesto4
fa23619f08
Merge branch 'Tryibion-scroll-colors'
2024-05-15 12:23:12 +02:00
mafiesto4
1f2456fc67
Merge branch 'scroll-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-scroll-colors
2024-05-15 12:23:08 +02:00
mafiesto4
0b71e906a6
Merge branch 'Tryibion-textbox-add'
2024-05-15 12:22:47 +02:00
mafiesto4
2e59c35a44
Merge branch 'textbox-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-textbox-add
2024-05-15 12:22:40 +02:00
mafiesto4
6f2bd0e932
Another attempt on 6a883bc7c6
2024-05-15 11:22:07 +02:00
mafiesto4
6a883bc7c6
Revert file handles bug
2024-05-14 09:03:52 +02:00
Tryibion
17de6388ca
Code fix
2024-05-13 17:42:37 -05:00
Tryibion
e028d263f1
Remove unused include.
2024-05-13 16:38:38 -05:00
Tryibion
6962ed6730
Fix case spelling
2024-05-13 16:38:10 -05:00
Tryibion
b66d50ae1b
Add font and case options to Label and Textbox
2024-05-13 16:34:23 -05:00
Tryibion
675ce71935
Draw hover before selection so that way ui selection is drawn on top.
2024-05-13 12:45:59 -05:00
Tryibion
833f844d59
Minor improvements to ui editor widget drawing.
2024-05-13 12:38:11 -05:00
mafiesto4
af08dc1c69
Fix ReadOnly attribute handling in collection editors
2024-05-13 16:08:50 +02:00
Tryibion
07628d2ec7
Clean up code
2024-05-11 21:31:00 -05:00
Tryibion
aac3dbfe09
Fix control transform duplicating when changing anchor.
2024-05-11 21:29:45 -05:00
Tryibion
185f24ce49
Fix value alpha transparency being applied twice to preview color.
2024-05-11 20:19:51 -05:00
GoaLitiuM
77e29109ee
Fix native internal type name for deeply nested types
2024-05-11 15:48:49 +03:00
GoaLitiuM
8d89b9efb0
Fix internal type name for nested blittable element types
2024-05-11 15:48:43 +03:00
Tryibion
b2fee31a13
Add checkerboard background to color picker dialog color.
2024-05-10 20:30:14 -05:00
Tryibion
fc7628e2ee
Add tree node guidlines
2024-05-10 19:22:23 -05:00
Tryibion
2e3e4959d6
Add width padding for tooltip
2024-05-10 17:18:10 -05:00
Tryibion
f22105c2c3
Allow adding script via drag drop
2024-05-10 16:58:40 -05:00
Tryibion
533902d185
Change panel scroll bar style editor order.
2024-05-10 15:04:27 -05:00
mafiesto4
68653fa91f
Add small code optimizations
2024-05-10 12:27:28 +02:00
Tryibion
dc0aa61a14
Add scrollbar colors to Panel
2024-05-09 22:14:08 -05:00
Tryibion
ee790ff3a9
Change colors for tabs to be seen better.
2024-05-09 21:53:22 -05:00
Tryibion
a2a3926aee
Expose colors in scrollbar
2024-05-09 21:53:04 -05:00
Tryibion
9a70344c1f
Fix carrot location on text box with no text. Add vertical and horizontal alignment options to textbox.
2024-05-09 21:31:54 -05:00
mafiesto4
44006dd533
Various code improvements
2024-05-09 18:59:09 +02:00
mafiesto4
f6aabf2d14
Optimize navmesh building and reduce scene lock time
2024-05-09 18:58:47 +02:00
mafiesto4
dc1f15f18d
Add OnStaticFlagsChanged to Actor
2024-05-09 16:55:05 +02:00
mafiesto4
7d7808af8f
Remove default value tooltips from post process docs to prevent errors
2024-05-09 10:56:42 +02:00
mafiesto4
5029584a9f
Fix crash when Visual Script event binding instance is invalid
...
#2548
2024-05-09 10:17:23 +02:00
mafiesto4
f353d3f114
Fix looping root motion
2024-05-09 10:16:45 +02:00
mafiesto4
667e8bc293
Minor cleanup in anim code
2024-05-09 10:16:34 +02:00
mafiesto4
2edb9cc4d8
Fix compilation warnings when using 64-bit coords
2024-05-08 23:24:23 +02:00
mafiesto4
7018666a8c
Add layer masking for PostFxVolume against Camera's RenderLayersMask
...
#2573
2024-05-08 22:42:35 +02:00
mafiesto4
f04926ad94
Merge branch 'GoaLitiuM-treenode_expanded_fix'
2024-05-08 19:30:55 +02:00
GoaLitiuM
50f5f0acd9
Fix TreeNode rendering issues with expanded nodes
2024-05-08 20:15:55 +03:00
mafiesto4
3745979b81
Add attributes for game into AndroidManifest
2024-05-08 18:49:16 +02:00
mafiesto4
db15f6f08a
Add For Distribution to be enabled by default in Release builds
...
#2571
2024-05-08 18:48:55 +02:00
mafiesto4
e1a2f51d5a
Merge branch 'GoaLitiuM-editor_font_validation'
2024-05-08 18:17:53 +02:00
mafiesto4
a8e1fd7a4a
Merge branch 'editor_font_validation' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_font_validation
2024-05-08 18:17:46 +02:00
mafiesto4
d46ef6ac92
Merge branch 'Tryibion-add-shift-scroll'
2024-05-08 18:17:20 +02:00
mafiesto4
36d21b27c7
Merge branch 'add-shift-scroll' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-shift-scroll
2024-05-08 18:17:13 +02:00
mafiesto4
b1636c27e7
Merge branch 'Tryibion-Move-control-transform'
2024-05-08 17:39:48 +02:00
mafiesto4
5d32fc6c5e
Merge branch 'Move-control-transform' of https://github.com/Tryibion/FlaxEngine into Tryibion-Move-control-transform
2024-05-08 17:31:47 +02:00
mafiesto4
065dc474c0
Merge branch 'Tryibion-game-window-focus-issue'
2024-05-08 17:31:16 +02:00
mafiesto4
1fb7b24aad
Merge branch 'game-window-focus-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-game-window-focus-issue
2024-05-08 17:31:08 +02:00
mafiesto4
f0b72aa025
Merge branch 'Tryibion-color-picker'
2024-05-08 17:30:50 +02:00
mafiesto4
058077736b
Merge branch 'color-picker' of https://github.com/Tryibion/FlaxEngine into Tryibion-color-picker
2024-05-08 17:30:45 +02:00
mafiesto4
b02f011627
Merge branch 'GoaLitiuM-drawtext_fix'
2024-05-08 10:34:33 +02:00
GoaLitiuM
ea04c746fd
Fix Editor not launching if custom interface fonts are missing
2024-05-07 21:18:09 +03:00
GoaLitiuM
97454fc82e
Fix drawing an extra character with Render2D.DrawText
2024-05-07 20:10:05 +03:00
Tryibion
4a6afdb108
Small fixes for color picker.
2024-05-07 08:41:23 -05:00
mafiesto4
65e852600a
Merge branch 'Tryibion-skip-empty-layers'
2024-05-05 22:56:47 +02:00
mafiesto4
fedd990c13
Merge branch 'skip-empty-layers' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-empty-layers
2024-05-05 22:56:41 +02:00
mafiesto4
c0329abe40
Merge branch 'Tryibion-fix-properties-1st-offset'
2024-05-05 22:55:30 +02:00
mafiesto4
d8850a56a8
Merge branch 'fix-properties-1st-offset' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-properties-1st-offset
2024-05-05 22:55:26 +02:00
mafiesto4
e171bb06ec
Merge branch 'GoaLitiuM-unbox_array_fix'
2024-05-05 22:54:18 +02:00
mafiesto4
3825e07adc
Merge branch 'unbox_array_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unbox_array_fix
2024-05-05 22:54:12 +02:00
mafiesto4
db8adf7d96
Fix creating virtual terrain collision of actor that is not in a game
2024-05-05 22:50:12 +02:00
GoaLitiuM
e77ae12b9b
Fix unboxing of array type Variants
2024-05-05 13:15:54 +03:00
Tryibion
bf4e4aeaf6
Fix bottom offset for last property label and property
2024-05-04 22:32:00 -05:00
Tryibion
2107b069db
Fix odd offset between 1st property and property label.
2024-05-04 19:25:56 -05:00
Tryibion
ea2005dacb
Add layer number to LayerMask UI
2024-05-04 18:08:53 -05:00
Tryibion
d5cded8aaa
Skip empty layers for LayerMask Editor
2024-05-04 17:51:27 -05:00
Tryibion
430b22d5d7
Dont unfocus game window while cursor is not visible unless the lock mode is none.
2024-05-04 17:37:32 -05:00
mafiesto4
9d830eb1e2
Fix crash when using scripting object as interface implementation in object property displayed in Editor
...
#2493
2024-05-02 18:31:30 +02:00
mafiesto4
7e3f84f95e
Merge branch 'Tryibion-gg-keep-last-type'
2024-05-02 15:57:50 +02:00
mafiesto4
cddee38d71
Merge branch 'gg-keep-last-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-gg-keep-last-type
2024-05-02 15:57:45 +02:00
mafiesto4
e030d0461b
Merge branch 'Tryibion-smoothstep-node-width'
2024-05-02 15:57:31 +02:00
mafiesto4
4978c8e0d9
Merge branch 'smoothstep-node-width' of https://github.com/Tryibion/FlaxEngine into Tryibion-smoothstep-node-width
2024-05-02 15:57:20 +02:00
mafiesto4
dc7b7e6e10
Merge branch 'Tryibion-rename-trim'
2024-05-02 15:56:33 +02:00
mafiesto4
1e3eb11b94
Merge branch 'rename-trim' of https://github.com/Tryibion/FlaxEngine into Tryibion-rename-trim
2024-05-02 15:56:25 +02:00
mafiesto4
b15b231b85
Merge branch 'Tryibion-windows-hide-cursor'
2024-05-02 15:55:56 +02:00
mafiesto4
262992571a
Merge branch 'windows-hide-cursor' of https://github.com/Tryibion/FlaxEngine into Tryibion-windows-hide-cursor
2024-05-02 15:55:50 +02:00
mafiesto4
352bf3f9a7
Merge branch 'Tryibion-fix-toolbox-panel-size'
2024-05-02 15:55:29 +02:00
Tryibion
9683868767
Add shift scroll for panels and textbox
2024-05-01 16:12:53 -05:00
Tryibion
40284fbbf8
Fix smooth step visject node width
2024-05-01 14:05:10 -05:00
Tryibion
0c86a900da
Default gameplay global type selection to last selected type.
2024-05-01 13:54:41 -05:00
Tryibion
c1e3eaeab1
Force windows cursor to show or hide based on cursor hidden value
2024-05-01 13:23:56 -05:00
Tryibion
3c487dff47
Trim actor name on rename.
2024-05-01 12:01:01 -05:00
Tryibion
2260d79e26
Trim content item name on rename
2024-05-01 11:54:07 -05:00
Tryibion
3209320547
Add margin to item tree in toolbox
2024-04-30 15:05:58 -05:00
Tryibion
d1db06a9bb
Change text alignment to far on some control transform properties
2024-04-29 19:44:49 -05:00
Tryibion
1c1d2fd96f
Fix still showing some control transform properties in wrong spot.
2024-04-29 19:38:36 -05:00
Tryibion
2e5ad8c48a
Always set control transform under general tab
2024-04-29 18:28:04 -05:00
Tryibion
9a6f866956
Move control transform to be under general group in layout.
2024-04-29 18:24:01 -05:00
mafiesto4
c59bce3b58
Merge branch 'Tryibion-controls-toolbox'
2024-04-29 18:37:11 +02:00
mafiesto4
1185a9c06c
Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
...
# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 18:37:04 +02:00
Tryibion
026b69c544
Merge branch 'master' into controls-toolbox
2024-04-29 11:34:03 -05:00
mafiesto4
df7ece7655
Merge branch 'Tryibion-controls-toolbox'
2024-04-29 18:24:36 +02:00
mafiesto4
7e8f20bd9b
Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
...
# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 16:56:30 +02:00
mafiesto4
20aef27439
Merge branch 'Tryibion-watermark-attribute'
2024-04-29 12:23:06 +02:00
mafiesto4
12344cf725
Merge branch 'watermark-attribute' of https://github.com/Tryibion/FlaxEngine into Tryibion-watermark-attribute
2024-04-29 12:23:01 +02:00
mafiesto4
ebb2704726
Merge branch 'Tryibion-fix-caret'
2024-04-29 12:21:55 +02:00
mafiesto4
5f9d0140c7
Merge branch 'fix-caret' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-caret
2024-04-29 12:21:49 +02:00
mafiesto4
02a7f74993
Merge branch 'Tryibion-focus-window-on-spawn'
2024-04-29 10:44:16 +02:00
mafiesto4
452e12db45
Merge branch 'focus-window-on-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-window-on-spawn
2024-04-29 10:44:09 +02:00
mafiesto4
ac46c89904
Merge branch 'Tryibion-fix-actortype-drag-spawn'
2024-04-29 10:42:38 +02:00
mafiesto4
88acc772b3
Merge branch 'fix-actortype-drag-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-actortype-drag-spawn
2024-04-29 10:42:31 +02:00
mafiesto4
fbec80c801
Fix error when using undo after removing Multi Blend node
2024-04-29 10:35:32 +02:00
mafiesto4
1ef487a5cc
Add removing selected blend space point with Delete key
...
#2505
2024-04-29 10:35:07 +02:00
mafiesto4
1e5861de25
Merge branch 'Tryibion-win-layout-name'
2024-04-29 10:19:48 +02:00
mafiesto4
07733a4efb
Merge branch 'win-layout-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-win-layout-name
2024-04-29 10:19:38 +02:00
mafiesto4
fee15846ba
Merge branch 'GoaLitiuM-fix_treenode_rendering'
2024-04-29 10:18:06 +02:00
mafiesto4
7040da9a44
Merge branch 'fix_treenode_rendering' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_treenode_rendering
2024-04-29 10:17:58 +02:00
GoaLitiuM
a8a621df3b
Fix TreeNode not rendering all nodes properly with invisible children
2024-04-28 20:30:41 +03:00
Tryibion
18660140b0
Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.
2024-04-27 15:55:25 -05:00
Tryibion
58cc53b44d
Remove unused include
2024-04-27 11:10:27 -05:00
Tryibion
d8bb831dd9
Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused .
2024-04-27 11:07:20 -05:00
Tryibion
0d770e3909
Focus prefab window on item spawn.
2024-04-27 09:56:51 -05:00
Tryibion
3641886ebf
Fix textbox caret showing on empty string.
2024-04-27 09:16:03 -05:00
Tryibion
611dd7bad1
Change "Apply window layouts" to "Window layouts"
2024-04-27 09:01:46 -05:00
Tryibion
7db20e0411
Fix actor type drag spawn to correctly assign parent.
2024-04-27 08:44:20 -05:00
mafiesto4
e835b25637
Fix wired Vulkan validation cache errors on Linux
...
#2201 #1825
2024-04-26 21:47:51 +02:00
mafiesto4
c5520f2777
Update version
2024-04-26 19:12:40 +02:00
mafiesto4
4414398f09
Fix crash when accessing physics objects state in OnLateFixedUpdate
...
#2494
2024-04-26 19:08:25 +02:00
mafiesto4
5e5497ff18
Add Tags.Find utility
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#2492
2024-04-26 19:06:39 +02:00
mafiesto4
aaadf3065d
Use ARM64 on the latest macOS builds
2024-04-25 19:41:38 +02:00
mafiesto4
b134a5567d
Format comments
2024-04-25 19:30:12 +02:00
mafiesto4
740a31b7a9
Merge branch 'duarteroso-bug/issue-2476'
2024-04-25 19:27:23 +02:00
mafiesto4
75e25bf1f7
Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476
2024-04-25 19:27:11 +02:00
mafiesto4
279c80a9ae
Merge branch 'duarteroso-bug/issue-2477'
2024-04-25 19:25:55 +02:00
mafiesto4
4dbfc01715
Merge branch 'bug/issue-2477' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2477
2024-04-25 19:25:50 +02:00
mafiesto4
45706be3a6
Merge branch 'duarteroso-bug/issue-2475'
2024-04-25 19:25:29 +02:00
mafiesto4
723423a3fa
Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475
2024-04-25 18:02:46 +02:00
mafiesto4
42de657629
Merge branch 'GoaLitiuM-release_prefab_fix'
2024-04-25 18:02:02 +02:00
mafiesto4
16f1e8a3e1
Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix
2024-04-25 18:01:57 +02:00
mafiesto4
2c1b2d2b7c
Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
2024-04-25 18:01:06 +02:00
mafiesto4
19cc33b200
Merge branch 'GoaLitiuM-treenode_optimize'
2024-04-25 18:00:27 +02:00
mafiesto4
3641e156ee
Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
2024-04-25 17:18:54 +02:00
mafiesto4
4413af5d20
Merge branch 'GoaLitiuM-modelprefab_freeze_fix'
2024-04-25 17:17:44 +02:00
GoaLitiuM
8c2e7bccaa
Delete Prefab default instance when scripting unloads
2024-04-23 22:14:06 +03:00
GoaLitiuM
3e7ac04a88
Fix freeze when selecting ModelPrefab referencing a removed asset
2024-04-23 20:55:20 +03:00
Duarte Roso
9bc9d95a22
Revert "Add android settings"
...
This reverts commit b6692b4747 .
2024-04-23 16:10:08 +02:00
Duarte Roso
b6e36c0014
Add android settings
...
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 16:09:10 +02:00
Duarte Roso
b6692b4747
Add android settings
...
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 15:58:36 +02:00
Duarte Roso
62c2e3b8f0
Add exported property to the activity element
2024-04-23 15:30:36 +02:00
Duarte Roso
d4774a2bfe
Change screen orientation enum
2024-04-23 15:13:04 +02:00
mafiesto4
705856da24
Fix crash when resizing window on Vulkan
...
Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
mafiesto4
ab9cc16529
Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
2024-04-23 00:03:21 +02:00
mafiesto4
203f03a597
Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api
2024-04-22 23:25:19 +02:00
mafiesto4
4fbe210730
Fix heightfield not saved when editing splatmap of terrain with physical materials in use
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#2262
2024-04-22 23:20:44 +02:00
mafiesto4
6eb431d12c
Fix rare error on drag&drop in Editor
2024-04-22 23:17:56 +02:00
mafiesto4
890569ea3b
Add logging and cleaning up leaked scene objects after play mode in Editor
2024-04-22 22:59:38 +02:00
mafiesto4
d8a1de64d1
Fix surface node moving regression from f19977a956
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#2466
2024-04-22 22:56:01 +02:00
mafiesto4
b92fbcb3bc
Add more const correctness
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#2467
2024-04-22 22:53:27 +02:00
mafiesto4
515ee96a31
Fix compilation regression
2024-04-22 19:10:06 +02:00
mafiesto4
f19977a956
Fix surface node context menu to not show when moving surface
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#2466
2024-04-22 19:03:40 +02:00
mafiesto4
96f628429c
Improve const correctness in Mesh and SkinnedMesh api
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#2467i
2024-04-22 18:56:54 +02:00
mafiesto4
3ecbbcd0a0
Update Newtonsoft.Json
2024-04-22 18:44:50 +02:00
mafiesto4
a01495cde1
Merge similar source chunks
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#2468
2024-04-22 18:36:25 +02:00
mafiesto4
b7dc0dd004
Fix crash when removing Anim Event visual script that is used in opened Animation timeline
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#2471
2024-04-22 18:11:25 +02:00
mafiesto4
32b15f90ab
Minor improvements
2024-04-22 18:10:58 +02:00
mafiesto4
e795a8b037
Fix compile warning
2024-04-22 15:29:25 +02:00
mafiesto4
e551eae30d
Update engine assets
2024-04-22 13:32:09 +02:00
mafiesto4
5f02b4173a
Fix nested animations sampling
...
#2472
2024-04-22 13:29:29 +02:00
mafiesto4
568a69081d
Fix animated model skinning precision issues
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#2460
2024-04-22 13:18:52 +02:00
GoaLitiuM
4dcdd8b5f7
Add Actor.HasScene and Script.HasScene
...
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
mafiesto4
1072b90c5b
Fix blend shapes normals usage
...
#2459
2024-04-20 16:52:07 +02:00
mafiesto4
6aacea99ab
Fix blend shapes transformation applying
...
#2459
2024-04-20 16:16:01 +02:00
mafiesto4
5e086809ae
Fix crash on prefab preview with lightmap in use
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#2454
2024-04-20 15:51:20 +02:00
GoaLitiuM
361e9a2929
Remove TreeNode text color caching
...
This is actually slower than just resolving the color before draw.
2024-04-20 16:26:29 +03:00
GoaLitiuM
b25ee23b14
Optimize TreeNode rendering
2024-04-20 16:26:25 +03:00
mafiesto4
41ffc16b66
Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
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#2398
2024-04-20 15:01:27 +02:00
mafiesto4
560cf65121
Add add/remove buttons to Multi Blend
2024-04-19 17:50:14 +02:00
mafiesto4
93e26afa05
Optimize Anim Graph node size and remove limit of max 64 state transitions
2024-04-19 16:31:11 +02:00
mafiesto4
7653fba381
Refactor Multi Blend nodes to support up to 255 blend points
2024-04-19 16:30:34 +02:00
mafiesto4
71fe280464
Refactor Visject Graph nodes data for unlimited size
2024-04-19 12:22:04 +02:00
mafiesto4
0845866c4d
Add live debugging of blend position in Multi Blend
2024-04-18 18:42:31 +02:00
mafiesto4
a3b5f4b789
Add grid labels drawing to Multi Blend
2024-04-18 18:22:19 +02:00
mafiesto4
4b6b24f4c5
Fix precision of blend points moving in Multi Blend
2024-04-18 17:22:37 +02:00
mafiesto4
d8079367fd
Add improved visuals of points in Multi Blend
2024-04-18 17:22:21 +02:00
mafiesto4
83b9e6e32a
Add Ctrl to snap points to grid in Multi Blend editor
2024-04-18 17:04:23 +02:00
mafiesto4
f8f1c02338
Add context menu to Multi Blend node points
2024-04-18 15:27:23 +02:00
mafiesto4
285710360c
Fix margins issues in context menus
2024-04-18 15:26:52 +02:00
mafiesto4
695c212cf0
Add tooltips to Multi Blend points
2024-04-18 13:10:33 +02:00
mafiesto4
05278ca418
Add undo for Multi Blend points moving
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#1980
2024-04-17 23:28:10 +02:00
mafiesto4
e31ce787aa
Add improved size of Multi Blend nodes
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#1980
2024-04-17 23:04:09 +02:00
mafiesto4
d379b4c046
Fix missing UI Control preview when changing UI Widget type
2024-04-17 16:43:53 +02:00
mafiesto4
261faad93e
Fix incorrect View Size for 2d character font material
2024-04-17 16:41:19 +02:00
mafiesto4
16554fe742
Fix cloning value utility for object references
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#2399
2024-04-17 16:17:39 +02:00
mafiesto4
9f983cff49
Refactor engine loop to have better sync between game update, physics and drawing
2024-04-17 13:38:06 +02:00
mafiesto4
e53ab10145
Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
2024-04-17 13:31:12 +02:00
mafiesto4
692a61c948
Add Time.Synchronize to stabilize engine loop
2024-04-17 13:01:58 +02:00
mafiesto4
c83b74c85d
Fix blending nested animations to properly handle it per-node
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#2416
2024-04-16 23:25:37 +02:00
mafiesto4
171fc276fb
Fix bug in ValueContainer.HasDifferentTypes causing incorrect editor setup
...
#2436
2024-04-16 22:32:10 +02:00
mafiesto4
446c1edafc
Fix deselecting actors when using camera orbiting in viewport after releasing LMB when Alt is up
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#2447
2024-04-16 21:00:54 +02:00
mafiesto4
03b498546d
Refactor UpdateGraph to run after engine services and game scripts
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#2413
2024-04-16 20:27:31 +02:00
mafiesto4
794b007170
Optimize draw calls sorting in opaque passes
2024-04-16 17:18:18 +02:00
mafiesto4
26c2b33fc0
Fix large world compile
2024-04-16 16:34:38 +02:00
mafiesto4
1a87e5a2ca
Add support for importing .exr textures
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#2375
2024-04-16 15:19:33 +02:00
mafiesto4
daf3671233
Fix model tool importing to use temp file only for Assimp
2024-04-16 14:38:12 +02:00
mafiesto4
5fd808af19
Update DirectXTex to mar2024
2024-04-16 13:40:42 +02:00
mafiesto4
ce67c3a98d
Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
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#2443
2024-04-16 12:00:05 +02:00
mafiesto4
cd2f96e3c0
Add better anim events visuals in timeline editor
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#2419
2024-04-16 10:17:30 +02:00
mafiesto4
9ad4997691
Add automatic restoring Anim Event tracks when reimporting animation asset
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#2363
2024-04-15 19:27:28 +02:00
mafiesto4
37a02e3a7e
Minor tweaks
2024-04-15 14:35:35 +02:00
mafiesto4
ed732a0189
Fix panning Visject Surface with middle mouse button (right button does it) to prevent missed connections removals
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#2420
2024-04-15 14:34:53 +02:00
mafiesto4
00492a33a3
Fix crash when reimporting animation with translation set
...
#2445
2024-04-15 13:03:11 +02:00
mafiesto4
56d3b4f012
Fix deadlock when parsing invalid HTML text in RichTextBox
...
#2402
2024-04-15 12:44:42 +02:00
mafiesto4
85b9d93e91
Update to the latest ReSharper
2024-04-15 12:39:00 +02:00
mafiesto4
8584d51d9f
Merge branch 'Tryibion-sort-search-toolbox'
2024-04-15 12:19:16 +02:00
mafiesto4
8714163ee4
Merge branch 'sort-search-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-sort-search-toolbox
2024-04-15 12:19:06 +02:00
mafiesto4
525c3a0f29
Fix terrain heightmap to use higher range format when decompressed
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#2375
2024-04-15 12:16:50 +02:00
Tryibion
5acdff02cc
Add sorting search actor toolbox
2024-04-14 20:39:15 -05:00
mafiesto4
0728637ce1
Fix using confirm via enter key in Create Terrain dialog
2024-04-15 00:17:21 +02:00
mafiesto4
9c3c4fbf54
Use uniform scale on new terrain to prevent artifacts in normal vectors
2024-04-15 00:13:54 +02:00
mafiesto4
d2508ad902
Merge branch 'Tryibion-actor-search'
2024-04-15 00:02:16 +02:00
mafiesto4
8a0cd7c30f
Merge branch 'actor-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-search
2024-04-15 00:02:11 +02:00
mafiesto4
d729eb2b24
Fix crash when playing uninitialized audio source
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#2441
2024-04-15 00:01:59 +02:00
mafiesto4
36ad821734
Fix 634b05fc16
2024-04-14 22:39:54 +02:00
Tryibion
b66b85d5f4
Display all actors in Actor toolbox search tab when no filter is applied.
2024-04-14 14:03:51 -05:00
mafiesto4
778b967c61
Fix editor toolstrip by moving game cooking and building to the right for less missclicks
...
#2426
2024-04-14 15:05:25 +02:00
mafiesto4
3f6dd92a68
Fix crash when using old Blend with Mask node in Anim Graph
...
#2434
2024-04-14 14:51:40 +02:00
mafiesto4
80d7ac2581
Merge branch 'Muzz-IkFix'
2024-04-14 14:41:30 +02:00
mafiesto4
af91ce7f3f
Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix
2024-04-14 14:39:57 +02:00
mafiesto4
5f7293d0a1
Merge branch 'Tryibion-lock-selection'
2024-04-14 14:34:26 +02:00
mafiesto4
5cdf1c5764
Merge branch 'lock-selection' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-selection
2024-04-14 14:34:10 +02:00
mafiesto4
e701cdbee5
Merge branch 'Menotdan-nav-mesh-init'
2024-04-14 14:31:25 +02:00
mafiesto4
dc45f46ff4
Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init
2024-04-14 14:31:20 +02:00
mafiesto4
634b05fc16
Fix code style
2024-04-14 13:31:32 +02:00
Menotdan
db28afb591
Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend.
2024-04-14 01:02:48 -04:00
Menotdan
84c1f6b5de
Make NavMesh initialize earlier.
2024-04-14 00:58:11 -04:00
mafiesto4
53689063b9
Minor tweaks to Gameplay Globals
...
#2412
2024-04-14 00:09:29 +02:00
mafiesto4
c59e872ef2
Fix crash when loading invalid Variant structure
2024-04-14 00:09:01 +02:00
mafiesto4
2b95f11b1f
Fixes to Vulkan backend
2024-04-13 23:55:39 +02:00
mafiesto4
fbfe77e386
Fix win32 compile
2024-04-13 21:44:16 +02:00
mafiesto4
60ccac31b5
Add more sanitizers
2024-04-13 19:20:49 +02:00
mafiesto4
d42e315e55
Fix atomics to accept constant
2024-04-13 19:20:49 +02:00
mafiesto4
9c2c02c1cf
Fix various issues found with thread sanitizer on macOS
2024-04-13 19:20:49 +02:00
mafiesto4
8144db8e13
Fix various issues found with adrress sanitizer on macOS
2024-04-13 19:20:49 +02:00
mafiesto4
4ac6a292f7
Add option for using Address and Thread sanitizers
2024-04-13 19:20:49 +02:00
mafiesto4
3e475398e7
Optimize draw calls batching sorting with Merge Sort
2024-04-12 16:02:37 +02:00
Tryibion
81d4501868
Add locking selection in prefab window
2024-04-12 07:41:43 -05:00
Tryibion
1bc7455e09
Add locking scene selection in properties window.
2024-04-12 07:33:09 -05:00
mafiesto4
1e77f3aa5a
Optimize DrawBatch for faster sorting
2024-04-12 13:46:20 +02:00
mafiesto4
e47e91c223
Merge branch 'Menotdan-hide-taa-settings'
2024-04-12 13:12:47 +02:00
mafiesto4
734f1ee4aa
Improve doc comment
2024-04-12 13:09:24 +02:00
mafiesto4
6d38590ad4
Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings
2024-04-12 13:08:26 +02:00
mafiesto4
76becec094
Merge branch 'GoaLitiuM-dotnet_daily_runtime_fix'
2024-04-12 13:05:46 +02:00
mafiesto4
e7a6f39a72
Merge branch 'dotnet_daily_runtime_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_daily_runtime_fix
2024-04-12 13:05:40 +02:00
mafiesto4
98c5cc2d0f
Merge branch 'Menotdan-particle-clone-fix'
2024-04-12 13:03:21 +02:00
mafiesto4
c8ad3e3a51
Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix
2024-04-12 13:03:16 +02:00
mafiesto4
5b25aeda32
Merge branch 'Tryibion-underline-fix'
2024-04-12 13:01:18 +02:00
mafiesto4
e5d700692f
Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix
2024-04-12 13:01:10 +02:00
mafiesto4
495378c94d
Merge branch 'GoaLitiuM-editor_viewport_camera_scaling'
2024-04-12 12:59:54 +02:00
mafiesto4
bf9701e132
Merge branch 'editor_viewport_camera_scaling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_viewport_camera_scaling
2024-04-12 12:56:22 +02:00
mafiesto4
14881494b8
Merge branch 'GoaLitiuM-debuglog_scroll_fix'
2024-04-12 12:55:17 +02:00
Menotdan
c914e33462
Hide TAA settings if TAA isn't enabled.
2024-04-12 02:29:45 -04:00
Muzz
35f33b6746
Fixed IK to have correct bone roll
2024-04-12 12:07:26 +08:00
Menotdan
e137d31839
Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
2024-04-11 17:37:31 -04:00
Tryibion
2e643347ec
Fix selection height
2024-04-11 10:16:20 -05:00
Tryibion
fb1685fe81
Fix underline being in wrong spot on different DPIs
2024-04-11 09:56:59 -05:00
GoaLitiuM
1ddf9ab0e1
Fix high mouse sensitivity in rotation gizmos
2024-04-09 21:45:28 +03:00
GoaLitiuM
8af8d50de1
Remove Editor viewport aspect ratio scaling from camera mouse movement
...
Rescaled the final mouse delta values to roughly matching default
viewport width in 1080p resolution.
2024-04-09 20:06:35 +03:00
GoaLitiuM
e3093e0e09
Fix Debug Log scrolling when many entries are added at once
2024-04-09 20:05:58 +03:00
GoaLitiuM
02d5609f66
Fix .NET runtime validity checks with daily runtime builds
2024-04-09 20:05:37 +03:00
mafiesto4
b2f9da4113
Fix default diffuse color value when importing material
2024-04-05 16:54:10 +02:00
mafiesto4
a83b589e12
Fix error when applying prefab changes with Spline
...
#2384
2024-04-05 16:43:18 +02:00
mafiesto4
7578e1dbe3
Fix errors on using spline editor in Prefab window
...
#2383
2024-04-05 16:37:11 +02:00
mafiesto4
ae79f3ef0b
Merge branch 'Zode-master'
2024-04-05 15:49:29 +02:00
mafiesto4
f164626c41
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
2024-04-05 15:49:20 +02:00
mafiesto4
354972fd9c
Merge branch 'rkrahn-master'
2024-04-05 15:47:01 +02:00
mafiesto4
082733cb97
Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master
2024-04-05 15:46:30 +02:00
mafiesto4
97bd90d4be
Change default collision type to ConvexMesh from TriangleMesh
2024-04-05 15:23:09 +02:00
mafiesto4
e788be46af
Merge branch 'GoaLitiuM-win_dev_build_speed_fix'
2024-04-04 18:35:37 +02:00
mafiesto4
afd56974ef
Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix
2024-04-04 18:35:31 +02:00
mafiesto4
84e04de23d
Add more improvements to optional tess/geo shaders
2024-04-04 18:35:26 +02:00
rkrahn
07c0b4567e
Merge branch 'master' of https://github.com/rkrahn/FlaxEngine
2024-04-01 09:54:34 -07:00
GoaLitiuM
e25448e10e
Trade minor optimizations in MSVC Development builds for compile speed
...
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
mafiesto4
d12630d815
Fix
2024-03-31 00:03:45 +01:00
mafiesto4
fb0d70d555
Fix
2024-03-30 23:58:50 +01:00
mafiesto4
c5e1abb08c
Add setter for crword agent position and velocity
2024-03-30 22:29:43 +01:00
mafiesto4
294b4c4006
Add CPU profiler events for UI drawing
2024-03-30 22:20:41 +01:00
mafiesto4
e1944bce96
Add statically disabled geometry shaders on mobile
2024-03-30 22:08:44 +01:00
mafiesto4
369c19bd5d
Add statically disabled tessellation on macOS/iOS
2024-03-30 18:46:37 +01:00
Zode
55383c3fa4
Patch numpad enter to normal enter on Linux
2024-03-30 02:35:11 +02:00
rkrahn
926a81c84b
Merge branch 'FlaxEngine:master' into master
2024-03-29 13:40:36 -07:00
rkrahn
d331e6b848
Merge remote-tracking branch 'upstream/master'
2024-03-29 13:38:38 -07:00
mafiesto4
ce07edd1ec
Fix packaging for macOS
2024-03-29 21:08:43 +01:00
mafiesto4
0b0115aa10
Fix missing scripting api
2024-03-29 18:46:00 +01:00
mafiesto4
3696501050
Fix invalid shader codegen when using ddx/ddy in material vertex shader
...
#2376
2024-03-29 18:07:10 +01:00
mafiesto4
08e88587e6
Add safe check for LinkedLabel to prevent errors
2024-03-29 17:27:00 +01:00
mafiesto4
1017472957
Merge branch 'Tryibion-focus-lock-scene'
2024-03-29 17:23:58 +01:00
mafiesto4
f8a845f813
Merge branch 'focus-lock-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-lock-scene
2024-03-29 17:23:28 +01:00
mafiesto4
551337f7a0
Minor improvement in spline editor
2024-03-29 17:14:35 +01:00
mafiesto4
6929a91312
Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication
2024-03-29 13:03:38 +01:00
mafiesto4
069445b94e
Fix bug in NetworkReplicator::RemoveObject
2024-03-29 13:03:11 +01:00
mafiesto4
09f5ac0ed6
Fix networked objects dirtying for replication
2024-03-29 13:02:23 +01:00
Tryibion
9e962dcb89
Add focus selection lock input to scene tree window.
2024-03-28 17:04:55 -05:00
mafiesto4
5525e895cf
Fix codesign on Windows with the latest SDK
2024-03-28 18:55:05 +01:00
mafiesto4
21d5e63b93
Fix cooking small textures for Android/iOS with ASTC enabled
2024-03-28 18:24:37 +01:00
mafiesto4
b8a287c4d5
Fix Vulkan swapchain init on Android device with more surfaces reported by the driver
2024-03-28 18:08:22 +01:00
mafiesto4
24e56a825e
Fix streaming astc 6x6 textures that have higher block size
2024-03-28 18:07:53 +01:00
mafiesto4
f60446c37b
Fix shader source code preview in editor
2024-03-28 16:50:47 +01:00
mafiesto4
ad7bdae5fa
Merge branch 'GoaLitiuM-new_project_fix'
2024-03-28 15:38:56 +01:00
mafiesto4
35e34997c9
Merge branch 'new_project_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_fix
2024-03-28 15:38:51 +01:00
mafiesto4
6c2ed1ace7
Merge branch 'Tryibion-multi-collision-creation'
2024-03-28 15:38:05 +01:00
mafiesto4
1c0071ad85
Merge branch 'multi-collision-creation' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-collision-creation
2024-03-28 15:37:51 +01:00
mafiesto4
0b801225e1
Fix incorrect build number increment
2024-03-26 16:45:04 +01:00
mafiesto4
5f96a74ce2
Revert 1a68a52611 to draw after geometry
...
#1859
2024-03-25 12:02:40 +01:00
GoaLitiuM
07522823e5
Restore opening existing projects with -new
2024-03-24 23:57:12 +02:00
Tryibion
981fe9482c
Fix multi collider to work in prefab window.
2024-03-24 15:51:33 -05:00
mafiesto4
c08ca33a9a
Fix Revert to Default option when property is marked as ReadOnly
2024-03-24 20:57:19 +01:00
mafiesto4
2c0d5e45f1
Merge branch 'Tryibion-text-stuff'
2024-03-24 20:24:35 +01:00
mafiesto4
1f35f9536d
Merge branch 'text-stuff' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-stuff
2024-03-24 20:24:29 +01:00
mafiesto4
da9d8887b2
Merge branch 'Tryibion-add-timeline-edge-time'
2024-03-24 20:23:14 +01:00
mafiesto4
68acb33367
Merge branch 'add-timeline-edge-time' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-timeline-edge-time
2024-03-24 20:23:09 +01:00
mafiesto4
9392515b17
Merge branch 'Tryibion-fix-splitters'
2024-03-24 20:18:46 +01:00
mafiesto4
9a27ba3cdc
Merge branch 'fix-splitters' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-splitters
2024-03-24 20:18:15 +01:00
mafiesto4
b821bb7a54
Simplify code
2024-03-24 20:17:42 +01:00
mafiesto4
51504d0d92
Fix building macOS/iOS with the latest Vulkan SDK
2024-03-24 19:39:16 +01:00
Tryibion
e5e675f089
Fix splitters not working.
2024-03-23 17:46:46 -05:00
Tryibion
c366a9793c
Add cursor change and showing timeline edge duration when moving it.
2024-03-23 11:38:21 -05:00
GoaLitiuM
5633d1a18a
Prevent creating new project into non-empty folder
2024-03-23 15:38:29 +02:00
GoaLitiuM
96f76fb14f
Fix typos
2024-03-23 15:38:26 +02:00
mafiesto4
6709fcd95d
Fix sorting directories in build tool
2024-03-23 13:09:29 +01:00
Tryibion
495de38c48
Make TargetViewOffset only go to bottom of text. Add Scroll to Carrot for new lines.
2024-03-22 12:09:41 -05:00
Tryibion
fd756f7bae
Allow multiple collision actors to be created from context menu.
2024-03-22 10:35:53 -05:00
mafiesto4
4cd788cedc
Add UI Widget to new asset creation for quick UI setup
2024-03-22 11:59:04 +01:00
mafiesto4
93d82f761a
Merge remote-tracking branch 'origin/1.8'
2024-03-22 11:29:00 +01:00
mafiesto4
67c0c9bd9a
Merge branch 'Tryibion-editor-options-input'
2024-03-22 11:28:34 +01:00
mafiesto4
33b8cca54b
Merge branch 'editor-options-input' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-options-input
2024-03-22 11:28:25 +01:00
mafiesto4
31939164c8
Merge branch 'Tryibion-textbox-scale-fix'
2024-03-22 11:27:54 +01:00
Tryibion
4b9f50add0
Fix carrot and selection height based on dpi scale to correctly scale with interface options.
2024-03-21 21:23:05 -05:00
Tryibion
876c383af0
Allow save input and undo redo in Editor Options
2024-03-21 21:12:00 -05:00
mafiesto4
9251b80b78
Update to build for Xbox
2024-03-21 18:07:21 +01:00
mafiesto4
1a9f21396a
Merge branch 'Tryibion-visible-control'
2024-03-20 22:11:26 +01:00
mafiesto4
5660749f80
Merge branch 'visible-control' of https://github.com/Tryibion/FlaxEngine into Tryibion-visible-control
2024-03-20 22:11:22 +01:00
Tryibion
8398b35b0d
Add visibility check to begin play on uicontrol
2024-03-20 12:22:01 -05:00
mafiesto4
a3c088bb05
Fix Bone Socket transform when Animated Model pose is not yet evaluated
...
#2341
2024-03-20 17:41:25 +01:00
mafiesto4
8f63f686c4
Fix timeline playback control buttons visibility during seeking-only mode
2024-03-20 17:28:43 +01:00
mafiesto4
6ccec2f5ff
Fix d3d12 warning on initial gpu buffer state
2024-03-20 16:48:15 +01:00
mafiesto4
3939444e05
Fix potential issues with shader resources bindings when using custom post processing effect
2024-03-20 12:24:35 +01:00
mafiesto4
70b2e4aa5a
Fix snapping to the ground actor when viewport is not focused
...
#2342
2024-03-20 12:13:09 +01:00
mafiesto4
9e11d45c1c
Update copyright year
2024-03-19 21:52:46 +01:00
mafiesto4
d6f0062198
Fix deselecting error
2024-03-19 21:47:00 +01:00
mafiesto4
6b35c0a161
Merge remote-tracking branch 'origin/master' into 1.8
...
# Conflicts:
# Flax.flaxproj
2024-03-19 20:23:34 +01:00
mafiesto4
292694d89c
Fix selecting CanvasContainer in UI Editor queries
2024-03-19 20:15:56 +01:00
mafiesto4
57568d9cc3
Merge branch 'Tryibion-add-search-focus'
2024-03-19 20:15:20 +01:00
mafiesto4
4f1e8add76
Merge branch 'add-search-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-search-focus
2024-03-19 20:15:15 +01:00
mafiesto4
5082fa3e51
Merge branch 'nothingTVatYT-unit-formatting'
2024-03-19 20:14:15 +01:00
mafiesto4
fc37cb3986
Update values formatting on editor options save #2213
2024-03-19 20:14:07 +01:00
mafiesto4
9e54827cb3
Cleanup code #2213
2024-03-19 20:13:41 +01:00
mafiesto4
bfbabbc395
Refactor value editors to simplify code after many new features added
2024-03-19 20:04:00 +01:00
Tryibion
127e8b077d
Add focusing search bar in content view and output textbox.
2024-03-19 12:30:46 -05:00
mafiesto4
35d1d97840
Rename NumberCategoryAttribute to ValueCategoryAttribute
...
#2213
2024-03-19 18:30:02 +01:00
mafiesto4
911251cb20
Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
...
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
2024-03-19 18:04:01 +01:00
mafiesto4
fa8620a25b
Merge branch 'Tryibion-re-add-gamewin-inputs'
2024-03-19 17:55:55 +01:00
mafiesto4
77850f91b8
Merge branch 're-add-gamewin-inputs' of https://github.com/Tryibion/FlaxEngine into Tryibion-re-add-gamewin-inputs
2024-03-19 17:55:47 +01:00
mafiesto4
82238c105e
Merge branch 'Tryibion-fix-widget-play'
2024-03-19 17:54:27 +01:00
mafiesto4
eb11301a03
Merge branch 'fix-widget-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-widget-play
2024-03-19 17:54:22 +01:00
mafiesto4
155b4a3ba9
Refactor editor gizmo viewports to use shared code for widgets
2024-03-19 17:53:45 +01:00
mafiesto4
71dad84908
Fix Z-fighting issues in Debug Draw when using TAA
2024-03-19 17:53:14 +01:00
mafiesto4
388b64a46d
Add support for hot-reloading Debug Draw shader
2024-03-19 16:03:19 +01:00
mafiesto4
cf3145273f
Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
2024-03-19 16:02:50 +01:00
mafiesto4
1a68a52611
Add better grid gizmo rendering in Editor viewport
...
#1859
2024-03-19 16:01:27 +01:00
Tryibion
41637232ea
Add back some more game window inputs but dont run the action if the editor is in play mode.
2024-03-19 07:28:30 -05:00
Tryibion
211da6d8e7
Revert last commit. Not needed.
2024-03-19 07:17:05 -05:00
mafiesto4
be252b9293
Merge branch 'Tryibion-fix-widget-play'
2024-03-19 11:13:55 +01:00
mafiesto4
26689439d5
Merge branch 'fix-widget-play' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-widget-play
2024-03-19 11:13:50 +01:00
mafiesto4
29cd6e2dda
Merge branch 'Tryibion-ppsettings'
2024-03-19 11:08:49 +01:00
Tryibion
4b9bfc5bb4
Allow to still show widget in prefabs when in play mode
2024-03-18 18:58:59 -05:00
Tryibion
cf44d6580d
Remove widgets when EnableSelecting is false.
2024-03-18 18:50:53 -05:00
mafiesto4
2b824ce22a
Fix UI Canvas double scale apply
2024-03-18 21:50:08 +01:00
mafiesto4
24299dc5cc
Fix game ui inputs to UI when game is paused in Editor
2024-03-18 21:36:43 +01:00
mafiesto4
eb8db60ead
Revert eye adaptation back to original value (in favor of #2023 )
2024-03-18 21:12:54 +01:00
mafiesto4
2d71a7a45d
Merge branch 'ppsettings' of https://github.com/Tryibion/FlaxEngine into Tryibion-ppsettings
2024-03-18 21:12:00 +01:00
mafiesto4
5e60d9d267
Merge branch 'GoaLitiuM-varianttohelper_fix'
2024-03-18 21:06:53 +01:00
mafiesto4
8c722d6bba
Merge branch 'varianttohelper_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-varianttohelper_fix
2024-03-18 21:06:11 +01:00
mafiesto4
12e2b8156f
Fix UI prefab focus on canvas not being added as root
2024-03-18 20:31:17 +01:00
mafiesto4
34f35ebaac
Fix loading shader cache when opened with different engine version
2024-03-18 17:38:24 +01:00
mafiesto4
3b502086f8
Fix UI coordinate convertion in CanvasScaler
2024-03-18 17:38:05 +01:00
GoaLitiuM
ed21876bb8
Fix duplicate generation of native variant conversion helpers
2024-03-18 17:34:49 +02:00
mafiesto4
e606ccec57
Fix actor icons drawing in prefab viewport to skip disabled actors
2024-03-18 15:33:01 +01:00
mafiesto4
91298fee19
Fixes for UI editor changes
2024-03-18 15:32:42 +01:00
mafiesto4
795527576b
Add dynamic UI mode checking for Prefab Viewport
2024-03-18 15:20:05 +01:00
mafiesto4
19eea57bac
Merge branch 'Tryibion-ui-gizmo-additions'
2024-03-18 13:26:01 +01:00
mafiesto4
ae189db87e
Merge branch 'ui-gizmo-additions' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-gizmo-additions
2024-03-18 13:25:55 +01:00
mafiesto4
9c553a619a
Merge branch 'Tryibion-remove-import-ui'
2024-03-18 13:24:27 +01:00
mafiesto4
19405e71ed
Merge branch 'remove-import-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-import-ui
2024-03-18 13:24:21 +01:00
mafiesto4
dab5ad3f08
Merge branch 'Tryibion-multiblend-location-fix'
2024-03-18 13:21:32 +01:00
mafiesto4
d77586a771
Merge branch 'multiblend-location-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-multiblend-location-fix
2024-03-18 13:21:27 +01:00
mafiesto4
8e6f526bd9
Merge branch 'Tryibion-fix-wrong-default-value'
2024-03-18 13:08:00 +01:00
mafiesto4
46abc136cf
Merge branch 'fix-wrong-default-value' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-wrong-default-value
2024-03-18 13:07:56 +01:00
Tryibion
16aef0f705
Add deselecting by clicking no control. Add cursor changes when over widgets.
2024-03-17 17:11:36 -05:00
mafiesto4
b847c2d056
Fixes
2024-03-17 18:27:59 +01:00
mafiesto4
700ed25d3d
Add resizing UI Control via widgets
2024-03-17 13:46:39 +01:00
mafiesto4
c60244878d
Add **UI Control gizmo for editing UIs**
2024-03-16 22:00:40 +01:00
Tryibion
c6aa18c47c
Remove import UI on Animation not created by an import.
2024-03-16 13:20:18 -05:00
mafiesto4
8d149b94f1
Refactor editor viepwort camera to unify focusing on selected objects
2024-03-16 16:46:10 +01:00
mafiesto4
f81e89d7d4
Refactor timeline grid drawing to share code between Editor UI elements
2024-03-16 16:44:57 +01:00
Tryibion
7652feabfa
Clamp location of multiblend data.
2024-03-15 15:15:40 -05:00
Tryibion
7ec490443e
Fix wrong default value type.
2024-03-15 09:25:19 -05:00
mafiesto4
c6bb8f1784
Merge branch 'GoaLitiuM-physicsscene_change_fix'
2024-03-14 17:32:05 +01:00
mafiesto4
a549733811
Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix
2024-03-14 17:32:00 +01:00
mafiesto4
13bf15198b
Merge branch 'LOOPDISK-networking-plugin-fix'
2024-03-14 17:31:26 +01:00
mafiesto4
8a7ddae76b
Merge branch 'networking-plugin-fix' of https://github.com/LOOPDISK/FlaxEngine into LOOPDISK-networking-plugin-fix
2024-03-14 17:31:19 +01:00
mafiesto4
3ba6867cd2
Minor fixes
2024-03-14 17:30:54 +01:00
mafiesto4
7545e49284
Add manual chunks loading before Binary Asset load in case content streaming flushed them out
2024-03-14 17:30:28 +01:00
mafiesto4
2b82da9511
Fix bug with null object being selected in prefab
2024-03-14 17:29:10 +01:00
Terence Lee
574e0ab1f8
Imports the IntPtr type to the local module. Sometimes a "foreign member exception" was being created in Cecil when using external libraries.
2024-03-13 17:34:26 +08:00
mafiesto4
6d792f1f74
Fix critical regression in terrain heightmap data upgrade
2024-03-12 17:59:41 +01:00
mafiesto4
f4033578c3
Refactor UI Control linkage in the prefab previews to prevent bugs
2024-03-12 17:48:51 +01:00
mafiesto4
66b68bff27
Cleanup editor viewports code
2024-03-12 17:48:16 +01:00
mafiesto4
fc29d687b5
Add more insights on potentially missing asset file data chunks
2024-03-12 13:25:25 +01:00
mafiesto4
94520d30ad
Fix debug shapes from prefab window visible in main viewport
2024-03-12 13:22:01 +01:00
mafiesto4
e12919da98
Fix crash in StaticModel::GetMaterial when model is not loaded or has invalid entries count
2024-03-12 13:05:02 +01:00
mafiesto4
83e8f8cb94
Increase backbuffers support for Vulkan on Linux to 8
2024-03-12 12:39:01 +01:00
mafiesto4
b4d3eeb771
Another attempt for Vulkan swapchain setup if minImageCount is larger than VULKAN_BACK_BUFFERS_COUNT
2024-03-12 12:11:03 +01:00
mafiesto4
a4e693b6a6
Fix small GPU buffer update on Vulkan if data size align up overflows buffer size
2024-03-12 10:01:04 +01:00
mafiesto4
806fee7011
Redo 969d0390ce to use in-built AutoFocus but fix focus issue
2024-03-12 09:52:56 +01:00
mafiesto4
9d0b659520
Use default backbuffers for Vulkan if maxImageCount is 0
2024-03-11 23:56:02 +01:00
mafiesto4
d719c381ea
Merge remote-tracking branch 'origin/master' into 1.8
2024-03-11 23:49:33 +01:00
mafiesto4
8f2bc17a94
Improve UI Control selection outline drawing
2024-03-11 23:34:35 +01:00
mafiesto4
4ee15f95bb
Fix missing debug shapes in prefab window
2024-03-11 23:31:45 +01:00
mafiesto4
0a9f746abb
Refactor UI Control actor active state mirroring in UI via Visible properties rather than unlinked from parent
...
#2242 #851
2024-03-11 19:10:13 +01:00
mafiesto4
1bbb2727b8
Further improve 4a5ded0849 to use cached json serializer for UI
2024-03-11 12:47:29 +01:00
mafiesto4
4a5ded0849
Reuse various serialization code
2024-03-10 23:28:16 +01:00
rkrahn
eac553a992
Add toggle orthographic view hotkey
...
Adds the Toggle Orthographic hotkey to the editor. Bound to 'NumpadDecimal' by default.
2024-03-10 13:49:14 -07:00
mafiesto4
b00b5bed00
Add InputAxis and InputEvent integration with stdlib features
2024-03-10 21:11:35 +01:00
GoaLitiuM
92c109c003
Fix PhysicsScene change not working in physics actors
2024-03-10 00:01:39 +02:00
mafiesto4
fc029b018e
Fix UI size changes when saving scenes or prefabs in Editor with different layout
2024-03-08 14:56:34 +01:00
mafiesto4
d390938fb6
Minor improvements to usability
2024-03-08 14:39:18 +01:00
mafiesto4
584c073df1
Reuse various serialization code
2024-03-08 14:26:48 +01:00
mafiesto4
fef2e09915
Another fix attemp for vulkan driver on Linux
2024-03-08 13:12:55 +01:00
mafiesto4
f4a352ec8d
Add support for animating LocalizedString value in Scene Animation
2024-03-08 13:10:36 +01:00
mafiesto4
41cff47ca3
Revert "Merge branch 'Tryibion-rot-colliders'" ( #1141 )
...
This reverts commit 73cb792989 , reversing
changes made to b4fe3a44aa .
2024-03-07 23:24:40 +01:00
mafiesto4
aca7913c93
Add automatic last dangling separator removal in context menu
2024-03-07 22:14:01 +01:00
mafiesto4
cee6aad0ef
Add automatic last dangling separator removal in context menu
2024-03-07 22:13:56 +01:00
mafiesto4
31c633d25c
Fix timeline tracks dragging like recent improvements to tree UI
2024-03-07 21:58:40 +01:00
mafiesto4
a0e234ade1
Revert "Make rename popup more visible via orange outline"
...
This reverts commit 006a41b0da .
2024-03-07 21:43:09 +01:00
mafiesto4
9fe874cc5b
Revert profiler events to pass nunit tests without engine in-use 6d98bc5ef8
2024-03-07 21:38:25 +01:00
mafiesto4
816fb9da6f
Fix crash on Vulkan Swapchain init if GPU driver reports different image count
2024-03-07 20:41:53 +01:00
mafiesto4
56a33e4c98
Fix bug in actors duplicate action due to incorrect actors list setup
...
#2309
2024-03-07 20:23:00 +01:00
mafiesto4
d3b0da3fdd
Improve 07e25bb24c to use engine frame counter instead of time
2024-03-07 19:02:31 +01:00
mafiesto4
006a41b0da
Make rename popup more visible via orange outline
2024-03-07 17:18:37 +01:00
mafiesto4
8de2249ed8
Refactor Editor UI style for selection and drag drop interactions
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#1741
2024-03-07 16:45:09 +01:00
mafiesto4
9518d77da9
Consolidate files
2024-03-06 19:03:49 +01:00
mafiesto4
6d98bc5ef8
Add profile events for undo operations
2024-03-06 19:02:29 +01:00
mafiesto4
ed3ac0af8e
Improve usage of drag drop in treen UI structure in Editor
...
#1741
2024-03-06 19:02:05 +01:00
mafiesto4
c561d684eb
Refactor undo logic for actors reparenting in Editor
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#1741
2024-03-06 19:01:36 +01:00
mafiesto4
07e25bb24c
Fix drag&drop regression issue on tree UI
2024-03-06 12:03:57 +01:00
mafiesto4
2e305da286
Fix crash when scene graph node gets somehow duplicated by internal error in Editor
2024-03-05 16:31:14 +01:00
mafiesto4
28da656ed1
Fix preserving actors hierarchy order when performing undo of actor removal
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#1751
2024-03-05 16:30:50 +01:00
mafiesto4
f0c2e65b5c
Fix incorrect mouse cursor hiding on Windows when window is not focused
...
#1757
2024-03-05 15:00:47 +01:00
mafiesto4
d5f4254a73
Add BehaviorTreeKnowledgeBooleanDecorator
2024-03-05 12:45:40 +01:00
mafiesto4
b506295b7b
Fix loading BehaviorKnowledgeSelectorAny from json object
2024-03-05 12:31:03 +01:00
mafiesto4
557d39aea4
Fix Mad node to not go above Multiply in Visject
2024-03-05 11:19:00 +01:00
mafiesto4
8964b8907c
Fix to 5ec737ef80
2024-03-05 11:10:37 +01:00
mafiesto4
d4e0023925
Fix RawDataAsset memory usage to use capacity of the bytes array instead of just size
2024-03-04 22:46:30 +01:00
mafiesto4
5ec737ef80
Fix loading old terrain heightmaps when using
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#2262
2024-03-04 22:46:11 +01:00
mafiesto4
e20ddc83d8
Fix vehicle center of mass rotation used in wheels setup
...
#2171
2024-03-04 21:53:28 +01:00
mafiesto4
e4583907e2
Fix build regression from #2299
2024-03-04 21:30:04 +01:00
mafiesto4
0604a0393d
Fix error in Editor when Audio Clip duration is very small
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#2286
2024-03-04 21:20:25 +01:00
mafiesto4
21edb43bb1
Fix creating prefab out of actor to reset local transform of it for better instancing
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#1545
2024-03-04 21:04:15 +01:00
mafiesto4
bbbf690640
Merge branch 'cNori-Vertex-Snapping'
2024-03-04 20:27:21 +01:00
mafiesto4
32501101b1
Cleanup comments and implement todo to use LOD0 only
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#2299
2024-03-04 20:27:11 +01:00
mafiesto4
efd5561713
Merge branch 'Vertex-Snapping' of https://github.com/cNori/FlaxEngineFork into cNori-Vertex-Snapping
2024-03-04 20:20:58 +01:00
mafiesto4
73cb792989
Merge branch 'Tryibion-rot-colliders'
2024-03-04 20:16:51 +01:00
mafiesto4
b4fe3a44aa
Merge branch 'rot-colliders' of https://github.com/Tryibion/FlaxEngine into Tryibion-rot-colliders
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# Conflicts:
# Source/Engine/Physics/Colliders/CapsuleCollider.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
2024-03-04 20:12:32 +01:00
mafiesto4
44ce444932
Merge branch 'GoaLitiuM-vs2022v1710'
2024-03-04 20:00:51 +01:00
mafiesto4
285fef97a2
Merge branch 'vs2022v1710' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs2022v1710
2024-03-04 20:00:30 +01:00
GoaLitiuM
25c1fcbf51
Add support for VS 2022 v17.10 / MSVC 14.4x toolset
2024-03-04 20:48:47 +02:00
mafiesto4
8e54a79470
Merge branch 'MineBill-play-mode-window-options'
2024-03-04 19:27:53 +01:00
mafiesto4
ab81cf17ad
Merge branch 'play-mode-window-options' of https://github.com/MineBill/FlaxEngine into MineBill-play-mode-window-options
2024-03-04 19:26:31 +01:00
mafiesto4
88bb8fae3a
Merge branch 'Chikinsupu-VisualScript-FixPrivateParamInvisibleSetterGetter'
2024-03-04 19:25:13 +01:00
mafiesto4
63d49adc19
Merge branch 'VisualScript-FixPrivateParamInvisibleSetterGetter' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-VisualScript-FixPrivateParamInvisibleSetterGetter
2024-03-04 19:23:41 +01:00
Norite SC
33bd6a56ce
vertex snapping refactor corrections
2024-03-04 19:15:15 +01:00
mafiesto4
294c25ae27
Merge branch 'GoaLitiuM-interop_marshalsize_fix'
2024-03-04 18:57:40 +01:00
mafiesto4
02d27b631b
Merge branch 'interop_marshalsize_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-interop_marshalsize_fix
2024-03-04 18:57:35 +01:00
mafiesto4
dcafee530e
Merge branch 'Menotdan-input-settings-changes'
2024-03-04 18:33:25 +01:00
mafiesto4
01daa2d66a
Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
...
# Conflicts:
# Source/Editor/Modules/UIModule.cs
2024-03-04 18:33:16 +01:00
mafiesto4
1d68662592
Merge branch 'Tryibion-cap-multiblend-range'
2024-03-04 18:27:45 +01:00
mafiesto4
79f623a39e
Merge branch 'cap-multiblend-range' of https://github.com/Tryibion/FlaxEngine into Tryibion-cap-multiblend-range
2024-03-04 18:27:38 +01:00
mafiesto4
b2f0dc2cc5
Merge branch 'Tryibion-remove-ui-render-task'
2024-03-04 18:27:12 +01:00
mafiesto4
b9b7c4433e
Merge branch 'remove-ui-render-task' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-ui-render-task
2024-03-04 18:27:05 +01:00
mafiesto4
d7d9da5279
Merge branch 'Tryibion-readd-inputs'
2024-03-04 18:26:43 +01:00
mafiesto4
d1a061a37e
Merge branch 'readd-inputs' of https://github.com/Tryibion/FlaxEngine into Tryibion-readd-inputs
2024-03-04 18:26:25 +01:00
mafiesto4
bbe08be462
Fix duplicating array values in Editor
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#1959
2024-03-04 18:25:57 +01:00
mafiesto4
5fdf1789ce
Fix support for utf8 character in path on unix systems
...
#2187
2024-03-04 16:45:44 +01:00
mafiesto4
04761c69f1
Fix error loggig in headless mode on char16 platforms
...
#2235
2024-03-04 14:43:48 +01:00
mafiesto4
84d3103278
Fix crash on incorrect object destruction event
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#1920
2024-03-04 14:26:47 +01:00
mafiesto4
2175f46a10
Fix rpath on Linux to handle plugins libraries loading in Editor
...
#1941
2024-03-04 14:23:17 +01:00
GoaLitiuM
b6879e7688
Fix concurrent access to cached marshalled type sizes
...
Also optimize hot path for type size when we have generic type
2024-03-03 01:32:52 +02:00
Nils Hausfeld
5fbbf4ae72
- Refactored UpdateSurfaceParametersGroup
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-- Removed 2nd for loop by merging both loops
2024-03-02 23:42:49 +01:00
Nils Hausfeld
a19ae042f8
- Private parameters now get shown in VS CM
2024-03-02 23:36:05 +01:00
Tryibion
760ef3b8ed
Add profiler inputs back to game window.
2024-03-02 14:17:29 -06:00
Tryibion
1ff462461e
Re-add important inputs to GameWindow
2024-03-01 11:55:19 -06:00
Tryibion
23d1b3746d
Remove ui postfx render task on canvas disable.
2024-03-01 11:10:07 -06:00
Tryibion
2100f56ecc
clamp points locations.
2024-03-01 08:53:15 -06:00
Tryibion
b25e932972
Move to ui update
2024-03-01 08:47:12 -06:00
Tryibion
2873f1c4f9
Add min and max values to limit the min and max that can be set for multiblend nodes.
2024-03-01 08:11:55 -06:00
mafiesto4
161773a8be
Fix serialization bug when compiling with Clang
2024-02-29 01:41:53 +01:00
mafiesto4
4df56cb506
Refactor 3D audio implementation in XAudio2 backend to match OpenAL
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#1612
2024-02-29 01:41:40 +01:00
mafiesto4
508c07c5ea
Add profile event for navcrowd init
2024-02-28 21:09:32 +01:00
mafiesto4
dce0274a1c
Fix regression in type search highlights from #2268
2024-02-28 20:48:11 +01:00
mafiesto4
119a1e2b03
Add check to prevent incorrect NavCrowd::RemoveAgent usage
2024-02-28 18:37:59 +01:00
mafiesto4
22a3f9565f
Add old DrawRay api
2024-02-28 13:26:24 +01:00
mafiesto4
53bd576ade
Fix game settings serialization bug
2024-02-28 02:05:26 +01:00
mafiesto4
901b043909
Fix Temporal Anti Aliasing ghosting and improve quality of blending
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#1786
2024-02-28 02:05:06 +01:00
mafiesto4
e68c736607
Fix Any state transitions UpdateStateTransitions
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#2244
2024-02-27 17:15:49 +01:00
mafiesto4
511eb25451
Merge branch 'Menotdan-linux-plugin-fix'
2024-02-27 17:15:21 +01:00
mafiesto4
aabc9f51bb
Improve #2270 by moving mehtod to cpp file
2024-02-27 11:22:10 +01:00
mafiesto4
fc4163524c
Merge branch 'linux-plugin-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-linux-plugin-fix
2024-02-27 11:14:32 +01:00
mafiesto4
735d65e14d
Merge branch 'Tryibion-category-rework'
2024-02-27 11:14:14 +01:00
mafiesto4
f1bc161ad2
Merge branch 'category-rework' of https://github.com/Tryibion/FlaxEngine into Tryibion-category-rework
2024-02-27 11:08:33 +01:00
mafiesto4
f1b133bd60
Add prefab link breaking to preserve nested prefabs links
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#1752
2024-02-27 10:55:58 +01:00
mafiesto4
7428ecfe63
Add skipping showing and applying changes to prefab root actor transform via Level
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#2125
2024-02-26 22:29:43 +01:00
mafiesto4
6905382310
Fix custom context menu popup showing as child (eg. prefab diff)
2024-02-26 22:13:50 +01:00
mafiesto4
470c108ed9
Fix bug with saving Missing Script into file
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#1995
2024-02-26 21:58:31 +01:00
mafiesto4
2d5d001a44
Fix Missing Script replacing in prefab
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#1995
2024-02-26 20:34:59 +01:00
mafiesto4
2f87b87b45
Minor fixes
2024-02-26 20:23:18 +01:00
mafiesto4
0a0bb997e4
Update year in copyright note
2024-02-26 19:53:58 +01:00
mafiesto4
14902dc29e
Merge remote-tracking branch 'origin/master' into 1.8
...
# Conflicts:
# Flax.flaxproj
2024-02-26 19:49:39 +01:00
mafiesto4
7f935ab57a
Fix regression on abstracts scripts creation 2df3d0f747
2024-02-26 19:47:16 +01:00
mafiesto4
f4d236d353
Fix crash on invalid string converted to managed string
2024-02-26 19:01:46 +01:00
mafiesto4
253f7cfce8
Update build number
2024-02-26 19:00:57 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
e2dd9832ba
Fix crash when using network replication or rpc after hot-reload in Editor
2024-02-26 18:25:53 +01:00
mafiesto4
0ee5ef8cf5
Improve terrain paint blending of the existing layer values
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#2258
2024-02-26 16:44:55 +01:00
mafiesto4
f1fe83ca81
Add RayCast utility to UI controls
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#1952
2024-02-26 16:22:56 +01:00
mafiesto4
996a2cb09e
Fix editor inputs processing in Game window to interferer with game inputs
2024-02-26 12:06:59 +01:00
mafiesto4
607859c196
Fix UI Control selection bounds drawing to handle rotations
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#2067
2024-02-26 12:06:06 +01:00
mafiesto4
8898c20ad1
Fix crash when using generic interface in C#
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#1983
2024-02-25 23:40:14 +01:00
mafiesto4
2df3d0f747
Fix crash when loading level with abstract script class
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#1990
2024-02-25 14:54:57 +01:00
mafiesto4
124832b076
Fixes to vertex snapping
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#2045
2024-02-24 23:35:56 +01:00
mafiesto4
1dfc8b0a47
Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
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#2045
2024-02-24 18:38:23 +01:00
mafiesto4
f771b0cd59
Merge branch 'NoriteSC-GizmoSnaping'
2024-02-24 12:57:16 +01:00
mafiesto4
8bcf4fdaf0
Cleanup and improve #2045
2024-02-24 12:53:33 +01:00
mafiesto4
de4ee1372f
Merge branch 'GizmoSnaping' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-GizmoSnaping
2024-02-24 07:57:27 +01:00
mafiesto4
84e7c096de
Merge branch 'nothingTVatYT-trash-files'
2024-02-23 19:57:19 +01:00
mafiesto4
696437d6d0
Cleanup codestyle #2079
2024-02-23 19:56:32 +01:00
mafiesto4
e282717a0a
Merge branch 'trash-files' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-trash-files
2024-02-23 19:55:16 +01:00
mafiesto4
ee4fc7c201
Fix cloth editing undo in Prefab viewport
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#2136
2024-02-23 19:39:41 +01:00
mafiesto4
eb12c630a7
Fix incorrect vehicle wheels collisions inside trigger volumes
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#2132
2024-02-23 19:27:50 +01:00
mafiesto4
01d123b099
Add support for importing material emissive and roughness from fbx file
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#2153
2024-02-23 17:46:27 +01:00
mafiesto4
a72d20e3ca
Merge branch 'RuanLucasGD-vehicle-physics'
2024-02-23 14:43:17 +01:00
mafiesto4
8351a75676
Codestyle fixes #2192
2024-02-23 14:43:14 +01:00
mafiesto4
387f84d9d7
Merge branch 'vehicle-physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-vehicle-physics
2024-02-22 23:22:09 +01:00
Menotdan
50e75e4e7b
Fix IAssetFactory::Get() in plugins on Linux.
2024-02-22 11:21:29 -05:00
mafiesto4
318b00c617
Fix editor exit with error code when game cooking CL fails
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#2248
2024-02-21 23:18:09 +01:00
mafiesto4
f20805e567
Fix Json serializer for CSharp data to use UTF-8 text encoding
...
#1994
2024-02-21 22:39:32 +01:00
mafiesto4
fa606ce5f6
Fix render view panning when bug when no camera is active
...
#1997
2024-02-21 22:05:08 +01:00
mafiesto4
d7dbc0fbdc
Fix opening projects with PostFx material assigned in Graphics Settings
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#1993
2024-02-21 20:21:45 +01:00
mafiesto4
f3e6b74043
Add breaking node connection under mouse with middle button click
...
#1010
2024-02-21 09:12:31 +01:00
Tryibion
0a7662a37b
Open drop panels while searching.
2024-02-20 21:13:28 -06:00
Tryibion
8ee2bf8d76
Change category drop panel o look similar to other panels. Add flax engine scripts to flax engine category.
2024-02-20 21:00:20 -06:00
mafiesto4
97cb8d1b61
Clarify doc comment
2024-02-21 00:07:38 +01:00
mafiesto4
149a6a29f8
Fix crash when using very small render resolution
...
#2261
2024-02-21 00:00:58 +01:00
mafiesto4
9a21cfd092
Fix transform scaling applying to nested objects when drawing
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#1796 #1350
2024-02-20 23:55:06 +01:00
mafiesto4
e5cfd872b2
Simplify math codebase
2024-02-20 17:52:51 +01:00
mafiesto4
8fa8eeb094
Optimize Matrix decomposition to use Matrix3x3 for rotation
2024-02-20 17:51:48 +01:00
mafiesto4
9e747eb98a
Fix version deserialization of Revision component
2024-02-20 13:24:59 +01:00
mafiesto4
8e6bd07322
Fix Transform diff serialization to properly handle prefab changes to a single component of transform
...
#2085
2024-02-20 13:12:23 +01:00
mafiesto4
e255778c07
Add profiler event to task wait method
2024-02-20 12:59:00 +01:00
mafiesto4
1cb88bdc63
Fix crash when using invalid GPUTextureDescription
...
#2261
2024-02-20 11:44:49 +01:00
mafiesto4
de86ec0ecc
Merge branch 'Tryibion-coll-resize-orient'
2024-02-20 11:15:48 +01:00
mafiesto4
8c1ff1e57a
Merge branch 'abrasivetroop-master'
2024-02-20 11:07:41 +01:00
mafiesto4
621281ab3a
Merge branch 'coll-resize-orient' of https://github.com/Tryibion/FlaxEngine into Tryibion-coll-resize-orient
2024-02-20 11:07:12 +01:00
mafiesto4
0e5bd425b2
Merge branch 'master' of https://github.com/abrasivetroop/FlaxEngine into abrasivetroop-master
2024-02-20 10:58:18 +01:00
mafiesto4
008ed3fb03
Merge branch 'Tryibion-fix-prefab-trans'
2024-02-20 10:57:13 +01:00
mafiesto4
85c7357b25
Merge branch 'fix-prefab-trans' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-prefab-trans
2024-02-20 10:53:47 +01:00
mafiesto4
b0270d016e
Merge branch 'Menotdan-model-prefab-fix'
2024-02-20 10:49:52 +01:00
mafiesto4
9c9aabcae3
Minor tweaks to #2147
2024-02-20 10:49:45 +01:00
mafiesto4
e446ba69e5
Merge branch 'model-prefab-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-model-prefab-fix
2024-02-19 23:56:58 +01:00
mafiesto4
3b39693c9e
Merge branch 'NoriteSC-SnapToGrid'
2024-02-19 23:05:08 +01:00
mafiesto4
04da732da9
Cleanup code #1795 and unify new api in vector types
2024-02-19 23:04:59 +01:00
mafiesto4
358220b0b5
Merge branch 'SnapToGrid' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-SnapToGrid
2024-02-19 22:52:33 +01:00
mafiesto4
10180de9c6
Merge remote-tracking branch 'origin/master' into 1.8
...
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
2024-02-19 22:26:16 +01:00
mafiesto4
e12446e951
Merge branch 'rkrahn-patch-2'
2024-02-19 22:17:11 +01:00
mafiesto4
528c51cf6a
Merge branch 'patch-2' of https://github.com/rkrahn/FlaxEngine into rkrahn-patch-2
2024-02-19 22:17:06 +01:00
mafiesto4
d0dfff1287
Merge branch 'rkrahn-patch-1'
2024-02-19 22:16:58 +01:00
mafiesto4
45c331ba58
Merge branch 'patch-1' of https://github.com/rkrahn/FlaxEngine into rkrahn-patch-1
2024-02-19 22:16:52 +01:00
mafiesto4
db65b8037d
Fix crash due to font changes refactor
...
#2260
2024-02-19 22:14:39 +01:00
rkrahn
8aaf7417cc
Fix NextUnitCircleVector2 degree to radian
...
Fixes the use of degrees when radians should be used.
2024-02-19 13:04:26 -08:00
rkrahn
4ad5eb26d6
Fix NextUnitVector2 degree to radian
...
Fixes the use of degrees when radians should be used.
2024-02-19 13:00:38 -08:00
mafiesto4
504a997f12
Merge branch 'nothingTVatYT-slider'
2024-02-19 20:45:38 +01:00
mafiesto4
668b03a409
Use #2234 for all platforms by default
2024-02-19 20:40:30 +01:00
mafiesto4
eedc348032
Merge branch 'slider' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-slider
2024-02-19 20:38:50 +01:00
mafiesto4
c1400748b0
Fix debug draw lists allocation
...
#2259
2024-02-19 20:36:41 +01:00
mafiesto4
0c0c4e6136
Merge branch 'nothingTVatYT-rubberband'
2024-02-19 19:13:25 +01:00
mafiesto4
ec0849c908
Add Ctrl for additive selection in rubberband
2024-02-19 19:12:53 +01:00
mafiesto4
d1f0a52967
Merge branch 'rubberband' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-rubberband
2024-02-19 19:05:00 +01:00
mafiesto4
b9a503c3bd
Merge branch 'nothingTVatYT-refresh-selection'
2024-02-19 19:04:38 +01:00
mafiesto4
832151223b
Merge branch 'refresh-selection' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-refresh-selection
2024-02-19 19:03:29 +01:00
mafiesto4
e985d10b62
Fix nested prefabs instance building logic
2024-02-19 19:03:11 +01:00
Menotdan
b41dc40c78
Merge branch 'FlaxEngine:master' into model-prefab-fix
2024-02-19 12:28:38 -05:00
mafiesto4
f8d9817911
Fix terrain paint crash refression
2024-02-19 18:23:14 +01:00
mafiesto4
0035c347f4
Add safety check for splatmap sampling
2024-02-19 18:11:57 +01:00
mafiesto4
eba2dc295e
Merge branch 'Tryibion-reload-project'
2024-02-19 17:49:01 +01:00
mafiesto4
643fc78dd4
Merge branch 'reload-project' of https://github.com/Tryibion/FlaxEngine into Tryibion-reload-project
2024-02-19 17:48:56 +01:00
mafiesto4
91ba8458ee
Merge branch 'envision3d-master'
2024-02-19 17:48:25 +01:00
mafiesto4
056deb58ad
Fix compilation in #2257
2024-02-19 17:48:18 +01:00
mafiesto4
dd9733fdf1
Merge branch 'master' of https://github.com/envision3d/FlaxEngine into envision3d-master
2024-02-19 17:38:09 +01:00
mafiesto4
5cada42842
Fix missing engine api expose in Font.h
...
#2245
2024-02-19 17:37:59 +01:00
mafiesto4
4ebfe5a38e
Merge branch 'NoriteSC-Collections'
2024-02-19 17:36:45 +01:00
mafiesto4
2fd47f91e2
Fix codestyle #2179
2024-02-19 17:36:37 +01:00
mafiesto4
e8e52da51c
Merge branch 'Collections' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Collections
2024-02-19 17:34:23 +01:00
mafiesto4
47d266a713
Merge branch 'RuanLucasGD-add_spline_snap'
2024-02-19 17:33:41 +01:00
mafiesto4
2de890ca6a
Codecleanup for #1482
2024-02-19 17:33:21 +01:00
mafiesto4
0d1dbd8845
Merge branch 'add_spline_snap' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_snap
2024-02-19 15:51:02 +01:00
mafiesto4
cb0969893d
Fix build with older C# compiler
2024-02-19 15:12:37 +01:00
mafiesto4
4c082ef17f
Codestyle fixes
2024-02-19 14:59:02 +01:00
mafiesto4
ed30cd0238
Merge branch 'NoriteSC-Debug'
2024-02-19 14:53:40 +01:00
mafiesto4
7e10baf5ea
Fixes to code
2024-02-19 14:53:34 +01:00
mafiesto4
d2b8d14ca7
Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug
...
# Conflicts:
# Source/Engine/Debug/DebugDraw.h
2024-02-19 14:28:28 +01:00
mafiesto4
324b2e7f66
Merge branch 'Chikinsupu-Visject-ImprovedNodeSearching'
2024-02-19 13:59:55 +01:00
mafiesto4
ed3d2c2748
Merge branch 'Visject-ImprovedNodeSearching' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ImprovedNodeSearching
2024-02-19 13:57:55 +01:00
mafiesto4
52642d4d6c
Merge branch 'MineBill-new-script'
2024-02-19 10:54:39 +01:00
mafiesto4
a061afd840
Cleanup for #1827
2024-02-19 10:54:29 +01:00
envision3d
a5a16c3192
Fix issue with CharacterController initialization
2024-02-18 20:32:32 -06:00
mafiesto4
71627f1bbd
Merge branch 'new-script' of https://github.com/MineBill/FlaxEngine into MineBill-new-script
2024-02-18 20:32:27 +01:00
mafiesto4
4b24b79e90
Merge branch 'RuanLucasGD-optimize-actors-search'
2024-02-18 20:31:44 +01:00
mafiesto4
2cce7522de
Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search
2024-02-18 20:31:04 +01:00
mafiesto4
ab07bab958
Merge branch 'RuanLucasGD-add-activeOnly-to-getactors'
2024-02-18 20:26:36 +01:00
mafiesto4
dad3d185f1
Merge branch 'add-activeOnly-to-getactors' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-activeOnly-to-getactors
2024-02-18 20:17:33 +01:00
mafiesto4
f344c68f48
Merge branch 'Menotdan-getprefabroot'
2024-02-18 20:16:33 +01:00
mafiesto4
9335925b48
Simplify code #1949
2024-02-18 20:16:20 +01:00
mafiesto4
0d6f85ba6c
Merge branch 'getprefabroot' of https://github.com/Menotdan/FlaxEngine into Menotdan-getprefabroot
2024-02-18 20:13:30 +01:00
mafiesto4
f5be8e0e77
Merge branch 'HydrogenC-master'
2024-02-18 19:48:56 +01:00
mafiesto4
a2b8312fba
Cleanup stuff in #2019
2024-02-18 19:48:43 +01:00
Menotdan
027d29c6cd
Merge branch 'FlaxEngine:master' into model-prefab-fix
2024-02-18 12:29:45 -05:00
mafiesto4
45aa0e1b65
Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
2024-02-18 16:11:31 +01:00
mafiesto4
4df8a12666
Merge branch 'RuanLucasGD-check-box-focus-game'
2024-02-18 16:08:44 +01:00
mafiesto4
7e43cb09e0
Merge branch 'check-box-focus-game' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-check-box-focus-game
2024-02-18 16:07:37 +01:00
mafiesto4
a6d7400422
Merge branch 'nothingTVatYT-focusSelection'
2024-02-18 16:06:22 +01:00
mafiesto4
47313eacc8
Merge branch 'focusSelection' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-focusSelection
2024-02-18 16:04:43 +01:00
mafiesto4
2a1bd5cbe8
Merge branch 'Tryibion-require-script'
2024-02-18 16:00:36 +01:00
mafiesto4
d97772383e
Merge branch 'require-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-require-script
2024-02-18 16:00:29 +01:00
mafiesto4
636b2c91cc
Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins
2024-02-18 11:22:35 +01:00
mafiesto4
d76b5234c5
Expose and document various APIs of Visject for plugins to use
2024-02-18 11:06:42 +01:00
mafiesto4
dfbde5f8eb
Remove debug draw
2024-02-18 10:47:24 +01:00
mafiesto4
b8044dff76
Merge branch 'RuanLucasGD-arrow-debug-draw-improviment'
2024-02-18 10:47:09 +01:00
mafiesto4
45241d63bd
Merge branch 'arrow-debug-draw-improviment' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-arrow-debug-draw-improviment
2024-02-18 10:39:16 +01:00
mafiesto4
912437c456
Fix CreateParentForSelectedActors
2024-02-18 10:27:17 +01:00
mafiesto4
e165c87e5a
Format code #1871
2024-02-18 00:03:54 +01:00
mafiesto4
fcfde1e964
Merge branch 'whocares77-new-context-menu-button'
2024-02-18 00:03:38 +01:00
mafiesto4
5e218c8da9
Improve #2100 and fix undo
2024-02-18 00:03:27 +01:00
mafiesto4
f0f065f983
Merge branch 'new-context-menu-button' of https://github.com/whocares77/FlaxEngine into whocares77-new-context-menu-button
2024-02-17 23:52:50 +01:00
mafiesto4
cf07659757
Merge branch 'Tryibion-directional-slider'
2024-02-17 23:50:57 +01:00
mafiesto4
7a21c37603
Merge branch 'directional-slider' of https://github.com/Tryibion/FlaxEngine into Tryibion-directional-slider
2024-02-17 23:50:50 +01:00
mafiesto4
c81ef9b26f
Add hiding Actor's Transform for UIControlActor
...
#382
2024-02-17 23:48:30 +01:00
mafiesto4
c305bed829
Add sub-groups expanded state restoring in Properties window
...
#1049
2024-02-17 23:42:57 +01:00
mafiesto4
37dfdad7e2
Minor improvements to character controller
...
#1935
2024-02-17 20:22:40 +01:00
mafiesto4
6a11d4d10a
Merge branch 'MineBill-terrain-painting'
2024-02-17 11:36:31 +01:00
mafiesto4
0cf39c9f8d
Further improve terrain painting logic #1739r
2024-02-17 11:36:13 +01:00
mafiesto4
368dac5e4b
Simplify splatmap data management #1739
2024-02-17 11:24:56 +01:00
mafiesto4
cc157b172d
Merge branch 'terrain-painting' of https://github.com/MineBill/FlaxEngine into MineBill-terrain-painting
2024-02-17 11:13:50 +01:00
mafiesto4
5de5e576e5
Rename Navigation.ProjectPoint into Navigation.FindClosestPoint to have consistent API naming
...
#2034
2024-02-17 09:07:37 +01:00
mafiesto4
09532acf29
Fix compilation with Clang
2024-02-17 07:12:52 +01:00
mafiesto4
01c3dd8d09
Merge branch 'Withaust-terrainscripting'
2024-02-16 23:49:40 +01:00
mafiesto4
9e269b8e58
Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
...
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
2024-02-16 23:49:33 +01:00
mafiesto4
b931020e5c
Enable terrain updating in cooked build
...
#2068
2024-02-16 23:32:46 +01:00
mafiesto4
c3faabaa0f
Fix game build
2024-02-16 23:29:01 +01:00
mafiesto4
12f7370caf
Fix missing forward type decl
2024-02-16 23:16:18 +01:00
mafiesto4
c140cc4e7c
Add Material to RayCastHit for surface detection logic
2024-02-16 17:39:35 +01:00
mafiesto4
85f2910718
Move collider shape raycasting utilities to the PhysicsColliderActor class
2024-02-16 17:19:51 +01:00
mafiesto4
42b4443e14
Add support for multiple physical materials in terrain - one for each painted layer
...
#1112 #2159
2024-02-16 17:11:40 +01:00
mafiesto4
f04f1cc90e
Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
2024-02-16 12:46:35 +01:00
mafiesto4
f0f8da3c09
Various fixes
2024-02-16 12:29:59 +01:00
rkrahn
9a5db2ff8e
Add NextUnitCircleVector2 extension method
...
Adds the NextUnitCircleVector2 extension method which produces a Vector2 on a unit circle with a magnitude equal to the radius.
2024-02-15 14:51:55 -08:00
rkrahn
0b2fcff4ea
Fix NextUnitVector2
...
Fixed NextUnitVector2 method not producing a vector within a unit circle.
2024-02-15 14:34:50 -08:00
mafiesto4
c7a449fe1c
Fix marshaling custom type array to C# with MarshalAs used
2024-02-15 18:28:51 +01:00
mafiesto4
5fc7c6e190
Add MinCount and MaxCount to Collection attribute
2024-02-15 18:26:12 +01:00
mafiesto4
b5e23f0096
Improve JsonAssetReference
2024-02-15 11:46:17 +01:00
mafiesto4
7538296775
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
2024-02-15 11:45:50 +01:00
mafiesto4
fe7cc62728
Add JsonAssetReference type for scripting
2024-02-15 11:22:01 +01:00
mafiesto4
43f344ee13
Simplify bindings code for object refs
2024-02-15 10:54:33 +01:00
mafiesto4
f730657518
Add support for using pointer in MarshalAs in scripting types
2024-02-15 10:47:45 +01:00
nothingTVatYT
75b7eaf345
copy color and style from visject
2024-02-15 00:01:29 +01:00
nothingTVatYT
355835439a
draw rubber band on top of items
2024-02-14 23:48:30 +01:00
nothingTVatYT
defe7454ce
Revert "add borderless mode"
...
This reverts commit 6f4e599cc2 .
2024-02-14 23:25:27 +01:00
nothingTVatYT
f1c0aea10f
add rubberband selection
2024-02-14 23:14:25 +01:00
mafiesto4
db7dfdb0b1
Add support for structure and script types in JsonAsset
2024-02-14 18:55:48 +01:00
mafiesto4
42363e411e
Various tweaks
2024-02-14 18:21:30 +01:00
mafiesto4
ebcc864b06
Fix missing file error in Content::GetAssetInfo
2024-02-14 12:47:34 +01:00
mafiesto4
3958a4740f
Add option to enable Depth Test on cloth painting debug preview (enabled by default)
2024-02-14 12:36:04 +01:00
mafiesto4
31437e6dde
Fix copy/paste for UI brushes
2024-02-14 12:17:02 +01:00
nothingTVatYT
6f4e599cc2
add borderless mode
2024-02-13 22:09:51 +01:00
mafiesto4
6548ca1148
Fix JsonAsset::GetInstance to properly check base class
...
#2224
2024-02-13 10:43:20 +01:00
mafiesto4
07e93e261e
Fix physics simulation result collection to happen before draw or next update
2024-02-13 09:52:26 +01:00
nothingTVatYT
f044569b67
initialize the bool
2024-02-12 01:26:01 +01:00
mafiesto4
36beac5154
Fix deadlock when stack overflows in the Anim Graph update
2024-02-11 12:44:40 +01:00
Menotdan
f36dc0c5af
Merge branch 'FlaxEngine:master' into model-prefab-fix
2024-02-11 02:38:24 -05:00
mafiesto4
04f1c9a59b
Fix missing networked object ID resolving
...
#1607
2024-02-10 21:06:48 +01:00
mafiesto4
46441f6a03
Fix crash when using multi-threaded objects spawn and caching scripting VTables
2024-02-10 18:43:15 +01:00
mafiesto4
196a4ffe49
Add warning on not implemented generic type network serializer (need better codegen)
...
#1988
2024-02-10 18:17:29 +01:00
mafiesto4
4a19657e75
Fix crash when replicating C# object with NetworkReplicated attribute on derived generic class
...
#1988
2024-02-10 17:26:10 +01:00
nothingTVatYT
9c5c9cb76f
refresh thumbnails on selection
2024-02-10 12:48:14 +01:00
mafiesto4
c646007882
Fix color grading issue with LUT texture used
2024-02-09 23:29:43 +01:00
mafiesto4
080202cf95
Fix crash when storage file gets deleted due to missing ref from async thread which failed to load it
2024-02-09 15:52:53 +01:00
mafiesto4
87c66b0168
Fix root motion preview in animation window
2024-02-09 15:38:11 +01:00
mafiesto4
da1b2f0c07
Fix crash when file handle was null
2024-02-09 15:37:42 +01:00
mafiesto4
d08843900e
Add AnimationRootMotionFlags to configure root motion component extraction
...
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
2024-02-09 15:37:29 +01:00
mafiesto4
f9ca69d8a9
Disable dynamic buckets in ThreadLocal on non-Desktop platforms that use fixed set of thread count
2024-02-08 10:47:55 +01:00
mafiesto4
082768d08c
Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
2024-02-07 23:39:02 +01:00
mafiesto4
eed780a0b0
Add highlighting active state in anim graph
2024-02-07 19:31:34 +01:00
mafiesto4
cfb8350c65
Fix anim graph debugging to handle nested graph connections highlights properly
2024-02-07 19:22:07 +01:00
mafiesto4
a38d1ad7cc
Fix anim graph trace events debugging to include nodes path for nested graphs
2024-02-07 19:03:38 +01:00
mafiesto4
e75902e900
Variosu tweaks
2024-02-07 18:56:07 +01:00
mafiesto4
d1f40d1c47
Fix missing visibleIf attr
2024-02-07 18:53:55 +01:00
mafiesto4
2042525e92
Add pooling to some StringBuilder objects in build tool
2024-02-07 18:53:09 +01:00
mafiesto4
8441726da7
Improve support for fixed-arrays in api fields
2024-02-07 18:43:48 +01:00
mafiesto4
c67d352065
Refactor win32 exe icon updating
...
#928
2024-02-07 12:51:52 +01:00
mafiesto4
25ce571637
Merge branch 'nothingTVatYT-patch-1'
2024-02-07 12:23:06 +01:00
mafiesto4
17361d6bc1
Revert some VUlkan backend changes to fix regression on Metal devices
2024-02-07 12:16:11 +01:00
mafiesto4
9f279d4b5e
Add hiding various material properties based on the material domain
2024-02-07 09:58:31 +01:00
mafiesto4
6cd9895427
Merge remote-tracking branch 'origin/master' into 1.8
2024-02-07 09:40:45 +01:00
nothingTVatYT
a9259b20a4
fix off-by-one in collection range check
...
The check failed randomly after script reloading an dissued the following error:
```
00:19:37.789 ]: [Error] Exception has been thrown during Window.OnDraw.
Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
[ 00:19:37.805 ]: [Warning] Exception has been thrown during Window.OnUpdate. Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
Stack strace:
at FlaxEditor.GUI.Tabs.Tabs.get_SelectedTab() in /home/me/Flax/FlaxEngine/Source/Editor/GUI/Tabs/Tabs.cs:line 242
```
2024-02-07 02:01:39 +01:00
mafiesto4
169024ae47
Fix new asset naming to always validate filename
...
#2212
2024-02-06 17:39:43 +01:00
mafiesto4
13a3035094
Merge branch 'MineBill-button-custom-editors'
2024-02-06 17:27:40 +01:00
mafiesto4
7c9218840d
Format code #2149
2024-02-06 17:27:27 +01:00
mafiesto4
876cb4f0c3
Merge branch 'button-custom-editors' of https://github.com/MineBill/FlaxEngine into MineBill-button-custom-editors
2024-02-06 17:13:12 +01:00
mafiesto4
5fc768bbbd
Fix spatial audio playback in OpenAL with Large Worlds enabled
...
#2015
2024-02-06 17:10:55 +01:00
mafiesto4
9da9a122b8
Fix error in Editor
2024-02-06 16:59:17 +01:00
mafiesto4
367569b7b1
Merge branch 'envision3d-feature/817-terrain-smoothing'
2024-02-06 16:58:58 +01:00
mafiesto4
6954a488ea
Codestyle fixes
2024-02-06 16:38:44 +01:00
mafiesto4
0c762bb12f
Merge branch 'feature/817-terrain-smoothing' of https://github.com/envision3d/FlaxEngine into envision3d-feature/817-terrain-smoothing
2024-02-06 16:34:15 +01:00
mafiesto4
c039980436
Merge branch 'Tryibion-collection-ui'
2024-02-06 16:33:39 +01:00
mafiesto4
27f4451c0c
Merge branch 'collection-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-collection-ui
2024-02-06 16:20:04 +01:00
mafiesto4
83476b6c7a
Merge branch 'RuanLucasGD-Anim-Skeleton-Mask-parameter'
2024-02-06 16:17:50 +01:00
mafiesto4
c0e3b27880
Codestyle fix #2211
2024-02-06 16:17:43 +01:00
mafiesto4
d6a51dc06c
Merge branch 'Anim-Skeleton-Mask-parameter' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Anim-Skeleton-Mask-parameter
2024-02-06 16:16:12 +01:00
mafiesto4
983ae8dcb7
Merge branch 'nothingTVatYT-fix-root-motion'
2024-02-06 16:10:27 +01:00
mafiesto4
6272caffa5
Merge branch 'fix-root-motion' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-root-motion
2024-02-06 16:10:20 +01:00
mafiesto4
5a50ec592f
Add clickable parsing errors in build tool
2024-02-06 16:01:49 +01:00
mafiesto4
873be6ac17
Convert Matrix3x3 into normal type
2024-02-06 15:41:35 +01:00
mafiesto4
465c14c04a
Remove leftover log
2024-02-06 15:06:29 +01:00
mafiesto4
d33ff4306f
Fix sprite atlas limit on 4096
...
#2218
2024-02-06 14:49:44 +01:00
mafiesto4
6528e14f37
Merge branch 'Tryibion-fix-scrollbar-show'
2024-02-06 12:13:49 +01:00
mafiesto4
0776529a57
Merge branch 'fix-scrollbar-show' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scrollbar-show
2024-02-06 12:13:41 +01:00
mafiesto4
74203e63c8
Merge branch 'Tryibion-fix-plugin-create-name'
2024-02-06 12:12:58 +01:00
mafiesto4
0d8464dbd9
Merge branch 'fix-plugin-create-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-plugin-create-name
2024-02-06 12:12:54 +01:00
mafiesto4
40632a4a88
Fix missing default value for new Visject method parameter if method uses Vector param
...
#2204
2024-02-06 12:10:05 +01:00
mafiesto4
6d757946c5
Fix crash when adding physics scene with auto simulation
...
#2180
2024-02-06 11:49:12 +01:00
mafiesto4
f1055aa0e3
Merge branch 'nothingTVatYT-fix-plugins-window'
2024-02-06 11:43:08 +01:00
mafiesto4
479a917c59
Tweak #2186
2024-02-06 11:42:55 +01:00
mafiesto4
060440195d
Merge branch 'fix-plugins-window' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-plugins-window
2024-02-06 11:40:05 +01:00
mafiesto4
feebe4f59a
Merge branch 'Tryibion-multinode-drop-location'
2024-02-06 11:36:50 +01:00
mafiesto4
2b63a8ae4c
Merge branch 'multinode-drop-location' of https://github.com/Tryibion/FlaxEngine into Tryibion-multinode-drop-location
2024-02-06 11:36:46 +01:00
mafiesto4
b8d848bfc9
Merge branch 'Tryibion-dropdown-scale-fix'
2024-02-06 11:35:24 +01:00
mafiesto4
e6d90f7371
Merge branch 'dropdown-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-dropdown-scale-fix
2024-02-06 11:35:13 +01:00
mafiesto4
ee38227174
Merge branch 'Tryibion-window-adjust'
2024-02-06 11:34:33 +01:00
mafiesto4
b148303b7d
Merge branch 'window-adjust' of https://github.com/Tryibion/FlaxEngine into Tryibion-window-adjust
2024-02-06 11:34:17 +01:00
mafiesto4
9b7b9f4fdb
Merge branch 'Tryibion-Remove-auto-editor-mods'
2024-02-06 11:26:22 +01:00
mafiesto4
84927c79fc
Merge branch 'Remove-auto-editor-mods' of https://github.com/Tryibion/FlaxEngine into Tryibion-Remove-auto-editor-mods
2024-02-06 11:26:17 +01:00
mafiesto4
c196e704bb
Merge branch 'NoriteSC-BugFixes'
2024-02-06 11:13:07 +01:00
mafiesto4
b2621ff799
Codestyle fix for #2214
2024-02-06 11:13:00 +01:00
mafiesto4
756a991c2c
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
2024-02-06 11:10:30 +01:00
mafiesto4
2be0765158
Merge branch 'z1dev-master'
2024-02-06 11:09:47 +01:00
mafiesto4
cc2b2e5e17
Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master
2024-02-06 11:09:39 +01:00
mafiesto4
84efd05e7e
Merge branch 'Tryibion-drag-actor-script'
2024-02-06 11:09:24 +01:00
mafiesto4
b2d0afd4ef
Simplify code in #2202 for script type searching
2024-02-06 11:09:08 +01:00
mafiesto4
741682b5e7
Merge branch 'drag-actor-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-actor-script
2024-02-06 11:01:48 +01:00
mafiesto4
bc922c03e0
Merge branch 'whocares77-audio-start-time-option'
2024-02-06 11:00:22 +01:00
mafiesto4
f9448c3b42
Skip calling SetTime api if start time is unused #2203
2024-02-06 10:59:55 +01:00
mafiesto4
cff047998c
Merge branch 'audio-start-time-option' of https://github.com/whocares77/FlaxEngine into whocares77-audio-start-time-option
2024-02-06 10:58:50 +01:00
mafiesto4
647e25ea74
Merge branch 'Tryibion-cont-key-tree'
2024-02-06 10:58:31 +01:00
mafiesto4
0793ebc132
Improve #2221 to be more dynamic when clicking arrow
2024-02-06 10:58:14 +01:00
mafiesto4
cde9fe8f9c
Merge branch 'cont-key-tree' of https://github.com/Tryibion/FlaxEngine into Tryibion-cont-key-tree
2024-02-06 10:54:34 +01:00
mafiesto4
532a23b4e0
Merge branch 'Tryibion-combo-pos'
2024-02-06 10:54:19 +01:00
mafiesto4
5b8846c8f0
Update Vulkan backend
2024-02-05 18:45:01 +01:00
mafiesto4
d4a483e656
Add missing check for FormatSupport::TextureCube for shadowmap
2024-02-05 18:42:09 +01:00
mafiesto4
1d4bb7a4f4
Remove unused doc comment
2024-02-05 16:30:58 +01:00
mafiesto4
b69d54a5ca
Add AudioBackendTools for sharing spatial audio impl for consoles
2024-02-05 16:03:31 +01:00
mafiesto4
969d0390ce
Add auto focus to Editor Window when nothing clicked inside it
2024-02-05 09:27:28 +01:00
Tryibion
dec9fbd74b
Add hold arrow key in tree to continuously scroll actors
2024-02-02 09:18:48 -06:00
mafiesto4
7d4004a42a
Tweak shadows rendering
2024-02-02 14:54:50 +01:00
mafiesto4
8488a8d387
Add support for stencil buffer on Vulkan and D3D11/D3D12
2024-02-01 14:47:17 +01:00
nothingTVatYT
8aa402bcb9
add space option and avoid duplicated code
2024-01-31 23:21:57 +01:00
nothingTVatYT
7f95dab511
more joint values formatted
2024-01-31 22:05:54 +01:00
nothingTVatYT
54658cbb3b
fix ² and ³ in parser
2024-01-31 22:05:24 +01:00
nothingTVatYT
245cf63b0b
format break limits on joints
2024-01-31 20:40:06 +01:00
nothingTVatYT
7a802a2eee
format +/- infinity
2024-01-31 20:39:39 +01:00
nothingTVatYT
22600a2c29
add torque unit
2024-01-31 11:01:22 +01:00
mafiesto4
7fd6c43f84
Add more profier events to Vulkan backed
2024-01-30 18:45:34 +01:00
mafiesto4
fa58b171ec
Add support for using Tracy profiler on Switch
2024-01-30 18:14:53 +01:00
mafiesto4
320024399d
Add support for overriding some defaults for GPU per-platform
2024-01-30 15:43:39 +01:00
mafiesto4
9bad65e359
Add better logging for mono messages
2024-01-30 10:04:10 +01:00
nothingTVatYT
1f8314b663
fixed typo
2024-01-30 09:29:05 +01:00
nothingTVatYT
2a03206778
add formatting preference to editor options
2024-01-30 09:24:44 +01:00
nothingTVatYT
49beb2c7ba
add toggle formatting
2024-01-30 08:52:27 +01:00
nothingTVatYT
e7b0375a0e
code cleanup
2024-01-30 07:45:19 +01:00
nothingTVatYT
9e5f866b75
fix Newton parsing
2024-01-30 07:44:50 +01:00
nothingTVatYT
3dc34e2d9c
add more units and categories
2024-01-29 22:51:02 +01:00
mafiesto4
5bad7c79c4
Add removing dotnet libs for iterative rebuilds when AOT cache gets cleared
2024-01-29 17:53:42 +01:00
NoriteSC
af8e1e527f
Update BindingsGenerator.Cpp.cs
2024-01-29 15:33:14 +01:00
mafiesto4
bb00d29098
Codestyle fixes and optimizations
2024-01-29 13:46:50 +01:00
nothingTVatYT
dcda7d96bb
use C# default for double formatting
2024-01-29 09:06:05 +01:00
nothingTVatYT
a0741dd9de
units for quaternion, transform and more collider values
2024-01-29 08:24:55 +01:00
nothingTVatYT
ef41ad6074
add units to transform editor, some collider values
2024-01-29 07:34:58 +01:00
nothingTVatYT
20dbe15651
add configuration options
2024-01-28 23:52:52 +01:00
nothingTVatYT
2625144945
rename attribute and fix parsing
2024-01-28 23:28:35 +01:00
mafiesto4
1b33a2aa0d
Optimize render targets freeing on the start of the game
2024-01-28 23:11:24 +01:00
mafiesto4
10bed94357
Refactor engine systems to use platform time seconds rather than date time
2024-01-28 22:15:34 +01:00
nothingTVatYT
d28b0ab2a6
revert unrelated change in .csproj
2024-01-28 21:41:08 +01:00
nothingTVatYT
9e38a01acc
add units support in float, double and Float3 input
2024-01-28 20:52:25 +01:00
mafiesto4
69b7a10c1f
Add Stopwatch for accurate duration measuring
2024-01-28 20:31:03 +01:00
mafiesto4
ecf593e7a4
Remove unused SaveTime/LoadTime from Scene
2024-01-28 20:28:29 +01:00
mafiesto4
2a70d0c011
Fix invalid log timing when log file is disabled in cooked build
2024-01-28 19:52:31 +01:00
mafiesto4
2853af20f6
Tweak iOS AOT options
2024-01-28 01:23:58 +01:00
mafiesto4
c60058758b
Minor fixes
2024-01-28 01:15:29 +01:00
ruan
74d348706c
Add skeleton mask asset parameter to Blend With Mask anim node.
2024-01-27 14:23:41 -04:00
Tryibion
18fc6ebd39
Half windowed size and center on screen if going to windowed mode.
2024-01-26 10:38:36 -06:00
Tryibion
9874b753cb
Merge branch 'master' into collection-ui
2024-01-26 09:54:03 -06:00
z1dev
ee19bca7e4
Fixing skipped static and other fields generating "else if" without "if" first.
2024-01-26 09:07:02 +01:00
whocares77
39e7be6322
Added "Start Time" option for Audio Source Actor
...
Added ability to set the start time of playback if "Play On Start" is enabled.
2024-01-24 19:58:29 +03:00
Tryibion
b85f471fcb
Add drag cleanup on destroy.
2024-01-23 08:59:27 -06:00
Tryibion
f306d34a6e
Add drag drop for actor script items into scenes and prefabs.
2024-01-23 08:34:15 -06:00
envision3d
045f49d2d6
Fixes terrain smoothing separation issue
2024-01-22 22:25:53 -06:00
Tryibion
d5e9ad2147
Adjust combobox window position based on what direction it opens.
2024-01-22 21:01:04 -06:00
Tryibion
ce658acb22
Dont include editor modules in auto generated git plugin pulling.
2024-01-22 18:03:14 -06:00
Tryibion
0d3b81b8ca
Change drop location of multiple nodes to be vertical.
2024-01-22 17:37:02 -06:00
mafiesto4
a0e127b9cc
Various porting patches
2024-01-22 21:17:58 +01:00
ruan
19ddcad16f
Small clean code
2024-01-21 11:03:29 -04:00
ruan
e5160f2885
Small fix
2024-01-21 10:42:55 -04:00
ruan
afe9b15899
Merge branch 'master' into vehicle-physics
2024-01-21 09:02:18 -04:00
ruan
34583d7a55
Fix crash when disable vehicle
2024-01-21 09:00:46 -04:00
ruan
7f95748351
Fix brake not working on tanks
2024-01-20 19:44:08 -04:00
mafiesto4
37fe11e19f
Add missing mono lib to consoles build
2024-01-19 20:33:28 +01:00
mafiesto4
8e3123a129
Add better stack trace reporting in crashes when running on non-Windows platforms
2024-01-18 16:06:34 +01:00
mafiesto4
b4186052df
Add printing stack trace even when not using log file
2024-01-18 16:04:22 +01:00
mafiesto4
6d6b678b29
Minor changes from porting
2024-01-18 16:03:27 +01:00
nothingTVatYT
40e75465a3
fix plugin entry layout
2024-01-17 22:46:49 +01:00
mafiesto4
3bdc70a4c6
Add automatic building of nethost for consoles
2024-01-15 17:30:45 +01:00
NoriteSC
64e3db3a98
Update Array.h added IsValidIndex
2024-01-13 17:35:16 +01:00
ruan
e6389511ff
Fix tank inputs without initialized values
2024-01-13 09:47:00 -04:00
Tryibion
2c5095e0a1
Fix Plugin Project creation when the user types in symbols.
2024-01-12 20:35:59 -06:00
Tryibion
503bcdcf27
Change visibility instead of enable on scroll bars.
2024-01-12 19:57:00 -06:00
Tryibion
0eb4e0205e
Better fix
2024-01-12 19:43:58 -06:00
Tryibion
2935b8ba10
Fix prefab transform on drag drop with parent. #1749
2024-01-12 19:12:48 -06:00
Tryibion
82c8e39dfd
Fix AlwaysShowScrollbars to update enabled state of the scroll bars. #2165
2024-01-12 17:23:10 -06:00
mafiesto4
ec6fb459bb
Merge remote-tracking branch 'origin/1.8' into 1.8
2024-01-12 13:44:57 +01:00
mafiesto4
9a70f698b9
Various improvements to building nethost
2024-01-12 13:44:50 +01:00
mafiesto4
5b3e7f0bf8
Fix FileSystem::CopyDirectory not failing when source folder is missing
2024-01-12 13:44:01 +01:00
Tryibion
52da42e62e
Add reload project menu button
2024-01-11 14:19:51 -06:00
mafiesto4
1da803c5fb
Fix compilation without GPU resources naming enabled
2024-01-11 17:59:34 +01:00
mafiesto4
697db443ac
Skip astc on macOS x64 due to precompiled lib with too new clang ver
2024-01-11 17:58:02 +01:00
Tryibion
76cf935583
Fix Dropdown panel scale correctly.
2024-01-10 22:00:20 -06:00
Tryibion
cae9ddfa36
Default to keep local orientation.
2024-01-10 13:56:38 -06:00
Tryibion
f1d6d71f6c
Get unrotated bounded box to rotate.
2024-01-10 13:53:22 -06:00
Tryibion
361cb914f3
Keep local orientation on collider spawn. Add option to keep orientation when resizing collider.
2024-01-10 11:42:49 -06:00
nothingTVatYT
8922b5cd79
clean up include file
2024-01-10 18:38:29 +01:00
nothingTVatYT
d126f5bc55
use enum helper functions
2024-01-10 18:36:05 +01:00
nothingTVatYT
2c76785bf0
remove unused import
2024-01-10 18:31:13 +01:00
mafiesto4
1094abce5a
Fix crash when finding actor or level with empty name text
...
#2161
2024-01-10 12:12:11 +01:00
mafiesto4
b7cc4c768f
Fix unpacking Variant structure if input value is a scalar
...
#2163
2024-01-10 12:08:01 +01:00
mafiesto4
d807e9bfe0
Fix crash when setting maanaged structure data via Variant
...
#2163
2024-01-10 11:48:08 +01:00
mafiesto4
fa0e2fe0be
Merge branch 'GoaLitiuM-sln_folder_mapping_fix'
2024-01-10 11:03:01 +01:00
mafiesto4
e54cbbd5a3
Merge branch 'sln_folder_mapping_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_folder_mapping_fix
2024-01-10 11:02:56 +01:00
mafiesto4
e98eed9f62
Merge branch 'Tryibion-move-shortkey'
2024-01-10 11:01:39 +01:00
mafiesto4
a82ea17864
Merge branch 'move-shortkey' of https://github.com/Tryibion/FlaxEngine into Tryibion-move-shortkey
2024-01-10 11:01:07 +01:00
mafiesto4
6289b9d15a
Fix crash due to incorrect PhysX usage for vehicle setup
...
#1530 #2129
2024-01-10 10:58:39 +01:00
Tryibion
1e061b77af
Add back in checking for textRect x location.
2024-01-08 19:48:12 -06:00
Tryibion
afb5edb824
Adjust ContextMenu ShortKeys as needed to accommodate for scrollbar when visible.
2024-01-08 19:45:54 -06:00
GoaLitiuM
9fd7a231ca
Fix invalid Visual Studio solution folder nesting
...
Fixes fatal error when loading generated solution files with Rider, also
fixes folders with identical names getting mapped to same folder
(Plugins folders within plugin projects).
2024-01-08 20:45:39 +02:00
mafiesto4
0b7c187630
Fix Animated Model slot animations clearing on start
...
#1803
2024-01-07 22:35:17 +01:00
mafiesto4
8c2a156e1f
Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
...
#1735
2024-01-07 18:34:15 +01:00
Mr. Capybara
7f420c0131
add validation to vehicle drive
2024-01-07 10:46:21 -04:00
Mr. Capybara
eca17c7799
Change vehicle drive mode to vehiclde drive control
2024-01-07 10:35:00 -04:00
Mr. Capybara
14a4c92aa8
Add Vehicle anti roll bar and suspension sprung force multiplier
2024-01-06 14:49:38 -04:00
nothingTVatYT
a24a9d2094
move constraints checks to RigidBody
2024-01-06 12:40:24 +01:00
mafiesto4
af0439f3ce
Add displaying playback position of animation in Anim Graph window
2024-01-05 22:06:44 +01:00
mafiesto4
6d58883454
Add events tracing feature to Animated Model for animation playback insights
2024-01-05 21:42:28 +01:00
mafiesto4
0075184a99
Merge branch 'master' into 1.8
2024-01-05 17:13:51 +01:00
mafiesto4
b6337c748c
Fix stopping slot animations and playing the same frame
...
#1927
2024-01-05 17:11:41 +01:00
mafiesto4
7f4d2d8db6
Fix GPU profiler event percentage calculation and add tint highlight to spot slow entries
2024-01-05 12:53:48 +01:00
mafiesto4
254ef30fea
Merge branch 'plemsoft-PE-2023-DEC'
2024-01-05 12:19:43 +01:00
mafiesto4
78b13ace5c
Minor tweak
2024-01-05 12:19:37 +01:00
mafiesto4
8ec4030e1a
Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC
2024-01-05 12:19:08 +01:00
mafiesto4
60fd4702a6
Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
...
#2118
2024-01-05 11:52:28 +01:00
mafiesto4
d9ca3e5b57
Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
...
#2118
2024-01-05 11:29:53 +01:00
mafiesto4
37da55896c
Remove unused DateTime apis and cleanup constants
2024-01-05 11:15:32 +01:00
mafiesto4
976d0992df
Fix DateTime::GetDate calculations
...
#2089 #2086
2024-01-05 11:13:41 +01:00
mafiesto4
6fb6769574
Merge branch 'Menotdan-expose-csm-settings'
2024-01-05 10:42:14 +01:00
mafiesto4
a3b3fd2efe
Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings
2024-01-05 10:42:09 +01:00
mafiesto4
aeb741e032
Merge branch 'nothingTVatYT-fix-file-time'
2024-01-05 10:41:17 +01:00
mafiesto4
6fb5c43e2a
Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time
2024-01-05 10:41:05 +01:00
mafiesto4
b1087c162a
Merge branch 'Menotdan-skip-existing-mats'
2024-01-05 10:40:26 +01:00
mafiesto4
b4f5623537
Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
2024-01-05 10:40:21 +01:00
mafiesto4
6d847c12df
Merge branch 'Menotdan-multi-visibleif'
2024-01-05 10:39:44 +01:00
mafiesto4
f145809765
Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif
2024-01-05 10:39:38 +01:00
mafiesto4
9c917b2f4d
Merge branch 'NoriteSC-Blender-Link'
2024-01-05 10:38:53 +01:00
mafiesto4
ba70f351ef
Merge branch 'Blender-Link' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Blender-Link
2024-01-05 10:38:38 +01:00
nothingTVatYT
284c971ec0
don't rotate a rigidbody around locked axis
2024-01-05 05:07:08 +01:00
Menotdan
7e948de2db
Handle multiple nodes having the same mesh (probably?)
2024-01-04 15:29:23 -05:00
mafiesto4
a848fd027e
Merge branch 'GoaLitiuM-profiling_hotkey_fix'
2024-01-04 11:28:17 +01:00
mafiesto4
28e64da4b4
Merge branch 'profiling_hotkey_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-profiling_hotkey_fix
2024-01-04 11:28:09 +01:00
mafiesto4
7ddcf198bb
Merge branch 'GoaLitiuM-px_kinematic_move_fix'
2024-01-04 11:27:45 +01:00
mafiesto4
70298e8ae8
Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix
2024-01-04 11:27:38 +01:00
mafiesto4
15bbd13c72
Merge branch 'GoaLitiuM-null_networkdriver'
2024-01-04 11:27:18 +01:00
mafiesto4
7f5dd78349
Merge branch 'null_networkdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-null_networkdriver
2024-01-04 11:27:13 +01:00
mafiesto4
2ba230609c
Merge branch 'GoaLitiuM-rider_cpp_intellisense_fix'
2024-01-04 11:26:37 +01:00
mafiesto4
da7840cb6c
Merge branch 'rider_cpp_intellisense_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_cpp_intellisense_fix
2024-01-04 11:26:33 +01:00
mafiesto4
a231a6cac6
Merge branch 'z1dev-master'
2024-01-04 11:25:58 +01:00
mafiesto4
05d6767dd3
Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master
2024-01-04 11:25:53 +01:00
mafiesto4
ada90fa846
Merge branch 'Withaust-dropunreliablerpc'
2024-01-04 11:25:16 +01:00
mafiesto4
6f78a9775e
Merge branch 'dropunreliablerpc' of https://github.com/Withaust/FlaxEngine into Withaust-dropunreliablerpc
2024-01-04 11:25:09 +01:00
mafiesto4
57e306ea42
Merge branch 'Tryibion-guid-picker'
2024-01-04 11:24:39 +01:00
mafiesto4
33d2dfc5c9
Merge branch 'guid-picker' of https://github.com/Tryibion/FlaxEngine into Tryibion-guid-picker
2024-01-04 11:24:34 +01:00
mafiesto4
3de7b62dfc
Merge branch 'MineBill-save-editor-window-docking'
2024-01-04 11:23:36 +01:00
mafiesto4
408c8fbdf0
Merge branch 'save-editor-window-docking' of https://github.com/MineBill/FlaxEngine into MineBill-save-editor-window-docking
2024-01-04 11:23:28 +01:00
mafiesto4
af91c13b5c
Fix crash on Mono
2024-01-04 09:14:27 +01:00
mafiesto4
e04c98020c
Fix Android runtime
2024-01-04 09:03:39 +01:00
Menotdan
35832e5b1c
Proper fix now?
2024-01-04 00:57:20 -05:00
Wiktor Kocielski
8e331e4d13
Silently drop unreliable RPC calls if we failed to find an object
2024-01-04 08:54:04 +03:00
Menotdan
7d07ed20ea
major improvements
2024-01-03 22:20:59 -05:00
Menotdan
1b9984c728
Fix static import of GLTF (and presumably other assimp) model types.
2024-01-03 20:16:57 -05:00
mafiesto4
c7baded2db
Fix building engine with IsMonolithicExecutable disabled on platforms without HasModularBuildSupport
2024-01-04 00:07:35 +01:00
mafiesto4
df33de7176
Add ASTC texture compression on Android
2024-01-03 23:01:33 +01:00
mafiesto4
85afde43af
Add profiler events to texture tool
2024-01-03 22:08:41 +01:00
mafiesto4
c49c875165
Add astc lib for Windows x64
2024-01-03 22:05:25 +01:00
Mr. Capybara
a102bad87e
Change wheel steer angle limit
2024-01-02 22:28:23 -04:00
Mr. Capybara
42b20b4e76
Expose vehicle relationship between speed and steer to driver
2024-01-02 20:39:24 -04:00
MineBill
5158de4ac6
Added a tooltip for the listen button.
2024-01-02 19:46:08 +02:00
MineBill
a5d0916f93
Add custom editor for buttons that allow listening for them inside the editor.
2024-01-02 19:36:27 +02:00
Menotdan
6178cb1bf4
attempt 2 at fixing the build regression.
2024-01-02 12:36:17 -05:00
mafiesto4
329bab1102
Fix minor issue
2024-01-02 11:06:54 +01:00
Menotdan
31adfd2c9c
Attempt to fix builds on unix.
2024-01-02 04:27:35 -05:00
Menotdan
8bd84e0616
Fix sub-mesh reimporting with some potentially hacky workarounds?
2024-01-02 03:52:57 -05:00
Menotdan
ab51ca6e70
Change behavior when Use Local Origin is checked.
2024-01-01 21:35:18 -05:00
Menotdan
8273656793
Fix major issue with transformation.
2024-01-01 20:24:13 -05:00
Menotdan
045943ef27
Fix prefab scale and rotation.
2024-01-01 19:11:45 -05:00
z1dev
e0cb94ec74
Fix for editor view's cached "CameraNearPlaneValue" getting overwritten.
...
Changing the editor's camera sometimes results in empty views in editors. It was caused by writing the _farPlane with the wrong name in the cache.
2024-01-02 00:08:00 +01:00
GoaLitiuM
a8913d89ac
Fix C++ Intellisense not working with latest version of Rider
...
Project `IncludePath` doesn't seem to include NMake include paths
anymore in Rider, populate the property with same paths to work around
the issue.
2024-01-01 17:47:04 +02:00
Mr. Capybara
07de7a26dd
Expose vehicle pad smooth inputs
2024-01-01 11:15:16 -04:00
Menotdan
8bcc526dd6
Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs.
2024-01-01 01:24:36 -05:00
Mr. Capybara
967569c3e2
Small fix vehicle tank inputs
2023-12-31 22:43:04 -04:00
Menotdan
5cf20b8eee
Add an option to skip existing materials when reimporting.
2023-12-31 21:11:39 -05:00
Mr. Capybara
6a2d7e9444
auto sort wheels based on wheel position
2023-12-31 22:11:30 -04:00
Menotdan
4839ef5ddc
Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
2023-12-31 19:42:13 -05:00
Tryibion
8bff9556de
Code cleanup
2023-12-31 16:36:34 -06:00
Tryibion
57d4f0ff7d
Clean up code
2023-12-31 16:09:32 -06:00
Tryibion
826a330f63
Add asset reference to Guid editor for easy picking of specific Guid based on type in editor.
2023-12-31 16:06:38 -06:00
Menotdan
bf6cb90a78
Expose partition mode, and cascade spacing.
2023-12-31 15:09:07 -05:00
Mr. Capybara
d016305690
Add tank vehicle physics
2023-12-31 15:00:31 -04:00
GoaLitiuM
9077e0cf22
Fix crash while moving simulation disabled kinematic actors
2023-12-31 14:36:38 +02:00
GoaLitiuM
4b6ada7289
Fix profiling hotkeys not working while profiler window is closed
2023-12-31 13:10:55 +02:00
MineBill
1e797c244f
Restore floating window data.
2023-12-30 18:57:33 +02:00
MineBill
343d7b4973
Save the dock state of custom editor windows between script reloads.
2023-12-30 18:30:26 +02:00
NoriteSC
8841a603f6
Virtual proxy
2023-12-29 23:15:03 +01:00
GoaLitiuM
f10840efb4
Fix uninitialized value of NetworkConfig NetworkDriver field
2023-12-29 19:51:29 +02:00
nothingTVatYT
e851d18227
same in UnixFile.cpp
2023-12-29 01:20:17 +01:00
nothingTVatYT
21c4667f8c
same problem for Android and Apple
2023-12-28 22:36:33 +01:00
nothingTVatYT
8174e8ab77
fix getting file access time for Linux
2023-12-28 22:24:34 +01:00
mafiesto4
b275ffc146
Fix PostFx Materials blending for duplicated entries
...
#1991
2023-12-27 21:18:28 +01:00
mafiesto4
b4c23c969a
Fix unlink usag on Unix systems to properly use returned value
...
#2078
2023-12-27 21:11:01 +01:00
mafiesto4
78c27a8046
Merge branch 'Tryibion-colorball-add'
2023-12-27 21:03:43 +01:00
mafiesto4
ef930375b4
Merge branch 'colorball-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-colorball-add
2023-12-27 21:03:36 +01:00
mafiesto4
245eaef2b9
Merge branch 'Tryibion-select-after-spawn'
2023-12-27 21:02:45 +01:00
mafiesto4
7d633865ac
Merge branch 'select-after-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-select-after-spawn
2023-12-27 21:02:33 +01:00
mafiesto4
4a8c94e9d4
Fix missing asset update when dependant asset gets saved in Editor
...
#1489
2023-12-27 20:57:37 +01:00
mafiesto4
4d9ef32abc
Fix auto-docking windows on open when system DPI scale is not 1
2023-12-27 00:29:30 +01:00
mafiesto4
4a42aa8c44
Fix fog to be usable for transparent materials (if enabled)
...
#1408
2023-12-26 13:54:12 +01:00
mafiesto4
55066cd738
Add red tint highlight for CPU profiler table entries based on event duration
2023-12-26 13:12:51 +01:00
Preben Eriksen
35becc674a
PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs.
2023-12-25 12:08:34 +01:00
mafiesto4
f2d1b75d1f
Improve build tool api for deps modules
2023-12-24 22:46:30 +01:00
mafiesto4
3c6ed303fe
Dont use astc on windows/limux yet
2023-12-24 22:45:44 +01:00
mafiesto4
fe711405ac
Fix iOS build with dotnet8 on arm64 macOS
2023-12-22 11:21:29 +01:00
mafiesto4
4d8b8e5311
Merge branch 'astc' into 1.8
2023-12-22 10:36:37 +01:00
MineBill
87addf8197
Add the ability to quickly change window modes for the game window.
2023-12-21 19:50:44 +02:00
NoriteSC
8c1f727d9b
Merge branch 'FlaxEngine:master' into GizmoSnaping
2023-12-20 23:15:18 +01:00
Tryibion
435341abd3
Add color box to ColorTrackBall.
2023-12-20 10:51:38 -06:00
Tryibion
0d5d11e184
Add selecting and starting rename on actors spawned in the prefab window.
2023-12-20 10:03:38 -06:00
Abra
3133c6fb1b
remove transform/
2023-12-20 19:02:52 +03:00
Abra
7eb0600549
fix transform identity
2023-12-20 18:50:07 +03:00
Abra
25b69449bc
fix _actor > actor
2023-12-20 18:40:33 +03:00
Abra
101e33868b
fix local transform prefab child
2023-12-20 18:27:16 +03:00
Abra
c41d1aaec5
Update ActorNode.cs
2023-12-20 18:25:59 +03:00
Abra
bd34540086
Fix for resetting local transform of new created prefab child
2023-12-20 18:03:48 +03:00
mafiesto4
b2f9b9e14d
Add texture quality option for iOS
2023-12-20 15:12:48 +01:00
mafiesto4
53a2ebbd17
Add more ASTC texture formats with larger block sizes
2023-12-20 15:12:12 +01:00
mafiesto4
e4c8639697
Merge remote-tracking branch 'origin/master' into 1.8
...
# Conflicts:
# Flax.flaxproj
# Source/Editor/Cooker/Steps/DeployDataStep.cpp
2023-12-20 00:39:15 +01:00
mafiesto4
4e34524a08
Add profile event
2023-12-19 13:02:48 +01:00
mafiesto4
dfd3bcdcb7
Minor improvements for play mode
2023-12-19 12:57:23 +01:00
mafiesto4
3f1d851f82
Fix regression from bc2e130281
2023-12-19 12:37:47 +01:00
mafiesto4
ceb564a5e2
Update build number
2023-12-19 11:16:59 +01:00
whocares77
4e2f0cd22c
Added "Create parent for selected actors" context menu button
2023-12-19 11:02:18 +03:00
ExMatics HydrogenC
4497b2ca7d
Add fallback settings for control
2023-12-19 12:36:12 +08:00
ExMatics HydrogenC
ac090d690e
Merge remote-tracking branch 'upstream/master'
2023-12-19 12:33:13 +08:00
mafiesto4
8a94e053a8
Fix crash when resizing navmesh capacity with crowd created for that navmesh
2023-12-18 21:45:27 +01:00
mafiesto4
bc2e130281
Fix calling script OnDestroy when removing actors or scripts from the scene
2023-12-18 21:43:13 +01:00
mafiesto4
e4df1fc756
Add support for storing custom platform tools data in Game Cooker cache
2023-12-18 11:07:11 +01:00
mafiesto4
c6c53baff2
Improvements for astc format
2023-12-18 09:59:29 +01:00
mafiesto4
5958b2f4ea
Remove unused 'PixelFormatExtensions::ComputeScanlineCount'
2023-12-18 09:55:17 +01:00
mafiesto4
4726552d8b
Merge remote-tracking branch 'origin/master'
2023-12-18 09:50:57 +01:00
mafiesto4
72f45afa45
Merge branch 'Menotdan-fix-spriterender-prefab'
2023-12-17 20:42:10 +01:00
Menotdan
51c36223e6
Rename 'text' to 'sprite' to avoid confusion in the future.
2023-12-17 12:03:44 -05:00
Menotdan
ea744ab4ac
Prevent performing default spawn behavior when spawning from a prefab.
2023-12-17 12:02:56 -05:00
Menotdan
9ea5ed79f8
Merge branch 'master' into fix-spriterender-prefab
2023-12-17 11:52:31 -05:00
Mr. Capybara
57dee19f75
Merge branch 'master' into arrow-debug-draw-improviment
2023-12-17 10:28:00 -04:00
Mr. Capybara
3c19262574
Add parameter to change arrow cap size
2023-12-17 10:15:41 -04:00
mafiesto4
59e2afd992
Merge branch 'Tryibion-saved-colors'
2023-12-17 13:06:08 +01:00
mafiesto4
aade14270e
Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors
2023-12-17 13:03:57 +01:00
mafiesto4
d5a6083a55
Fix project initialization with -new if it already exists
...
#2092
2023-12-17 12:47:46 +01:00
mafiesto4
e448692eb9
Fix crash in UI prefab changes apply when reparenting controls
...
#2082
2023-12-17 12:41:51 +01:00
mafiesto4
7bcf78d0c0
Fix various crashes
2023-12-17 12:38:09 +01:00
Menotdan
9f460cd651
Fix sprite render actors spawning with overridden defaults when they are part of a prefab.
2023-12-17 04:30:54 -05:00
Tryibion
b85ec46545
Change selected color.
2023-12-16 22:05:04 -06:00
Tryibion
272a147c2e
Add saved colors to color picker.
2023-12-16 20:36:27 -06:00
mafiesto4
8418ca56e8
Missing comment part
2023-12-16 18:16:00 +01:00
mafiesto4
0dd7e86537
Add better Visual Script debugger tooltips display
2023-12-16 18:14:16 +01:00
mafiesto4
64e391df24
Refactor Visual Script debugger apis to use bindings generator
2023-12-16 17:58:18 +01:00
mafiesto4
c145042f52
Fix invalid BT node decorator linkage after removing it
...
#2059
2023-12-16 17:08:54 +01:00
mafiesto4
d8856ddaa7
Merge branch 'GoaLitiuM-dotnet8_packaging_fix'
2023-12-16 16:43:43 +01:00
mafiesto4
4263f61e85
Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix
2023-12-16 16:43:36 +01:00
mafiesto4
fc8c29b982
Merge branch 'GoaLitiuM-vs_csharp_build_fixes'
2023-12-16 16:43:31 +01:00
mafiesto4
4e0daab310
Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes
2023-12-16 16:43:21 +01:00
mafiesto4
6d5d615894
Fix crash when drawing terrain without cached neighbor chunks
...
#2087
2023-12-16 16:38:16 +01:00
mafiesto4
2bef880e21
Fix render target pool over-allocation when changing render resolution frequently
...
#2077
2023-12-16 16:15:52 +01:00
GoaLitiuM
f38245b834
Fix .NET runtime packaging with installed .NET 8 SDK
2023-12-16 16:16:01 +02:00
GoaLitiuM
639803480e
Improve .NET related errors during cooking process
2023-12-16 16:11:56 +02:00
GoaLitiuM
84249b3b57
Skip building main C#-project in VS solution when C++-project is present
...
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
GoaLitiuM
d614232f8d
Fix VS build issues with C# projects when engine path has spaces
2023-12-16 14:45:28 +02:00
mafiesto4
074ad171ba
Merge branch 'nothingTVatYT-load-additional-scene'
2023-12-16 12:49:48 +01:00
mafiesto4
efebb29ac0
Minor tweak for #2003
2023-12-16 12:49:39 +01:00
mafiesto4
c3dd05211b
Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene
2023-12-16 12:40:34 +01:00
mafiesto4
b9c145b499
Merge branch 'nothingTVatYT-fix-linuxwindow'
2023-12-16 12:40:14 +01:00
mafiesto4
c0ef2a1f58
Cleamnup code for #2020 and use internal pointer for current tracking window
2023-12-16 12:39:10 +01:00
mafiesto4
141bec0259
Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow
2023-12-16 12:35:26 +01:00
mafiesto4
9c4857a205
Fix typo in Tag comparison function
...
#2081
2023-12-15 15:54:18 +01:00
mafiesto4
ed6220005f
Fixes for astc compression usage
2023-12-15 15:33:09 +01:00
mafiesto4
799fde1a26
Add ‘astc’ encoder lib
2023-12-15 14:33:09 +01:00
mafiesto4
3761eb5a1e
Add normal logs for deps build subcommands
2023-12-15 13:41:37 +01:00
mafiesto4
8eb68a905e
Add initial ASTC pixel format support
2023-12-15 13:38:03 +01:00
mafiesto4
ae5fa9619b
Remove TextureUtils
2023-12-14 18:23:17 +01:00
nothingTVatYT
8c45659b2a
use own encoder and some more error handling
2023-12-14 17:29:08 +01:00
mafiesto4
a5e072da31
Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
...
#2057
2023-12-14 17:04:47 +01:00
mafiesto4
df8418da25
Add more profiling events
2023-12-14 17:00:55 +01:00
mafiesto4
d7b17ae0a6
Fix deadlock in asset thumbnails rendering queue when texture streaming fails
...
#2057
2023-12-14 16:05:15 +01:00
nothingTVatYT
f65ded4501
implement MoveFileToRecycleBin on Linux
2023-12-14 15:51:20 +01:00
mafiesto4
60202a3add
Fix deadlock when loading block-compressed texture that is smaller than block size
...
#2057
2023-12-14 15:14:49 +01:00
mafiesto4
014c811903
Add PixelFormatExtensions::ComputeBlockSize
2023-12-14 15:02:13 +01:00
mafiesto4
fe1a655654
Add support for displaying and reverting array values to prefab value in properties panel
...
#1548
2023-12-14 13:57:16 +01:00
mafiesto4
190bafea28
Merge branch 'Menotdan-boxcollider-autosize'
2023-12-14 11:05:14 +01:00
mafiesto4
51fc4c68cd
Use tooltip from native function docs and support multiple colliders selected at once #2063
2023-12-14 11:04:36 +01:00
mafiesto4
b87a7d16fb
Move managed code into native impl for #2063
2023-12-14 11:03:58 +01:00
mafiesto4
8a5a7851cf
Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize
2023-12-14 10:49:46 +01:00
mafiesto4
a1e13cd2c8
Fix MissingScript to be added only when object type exists (skip for prefab instances)
2023-12-14 10:47:49 +01:00
mafiesto4
e0a085adfe
Add support for loading prefab instance if the root was changed or deleted
...
#2050
2023-12-14 10:47:22 +01:00
mafiesto4
1874382816
Various fixes to prefabs
2023-12-13 11:05:29 +01:00
Menotdan
9454385683
Use the BoxColliderNode class for handling actor spawn events.
2023-12-12 15:46:15 -05:00
mafiesto4
d26b9818d8
Fix spawned prefab name after drag&drop into prefab window
...
#1865
2023-12-12 19:13:47 +01:00
mafiesto4
b297b9f185
Fix not supported dragging prefab actors between windows
...
#2065
2023-12-12 18:59:52 +01:00
mafiesto4
8aaa5710df
Fix dark outline around Screen Space Reflections alpha blending area
2023-12-12 16:02:53 +01:00
mafiesto4
778dd2d3f0
Fix shader file include path resolve on cache load
2023-12-11 22:55:36 +01:00
mafiesto4
ff195eeccb
Fix deadlock in Asset.WaitForLoaded when loading task hangs in the loading queue for a main thread sync
...
#2057
2023-12-11 22:35:51 +01:00
mafiesto4
a63abb534f
Merge branch 'Menotdan-fix-default-prefab-instance'
2023-12-11 22:06:20 +01:00
mafiesto4
2afdb5b978
Merge branch 'fix-default-prefab-instance' of https://github.com/Menotdan/FlaxEngine into Menotdan-fix-default-prefab-instance
2023-12-11 22:06:14 +01:00
mafiesto4
ea287e9fc5
Merge branch 'nothingTVatYT-fix-plugin-clone'
2023-12-11 19:51:32 +01:00
mafiesto4
14632ecb66
Merge branch 'fix-plugin-clone' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-plugin-clone
2023-12-11 19:51:10 +01:00
mafiesto4
80b5e9d02a
Fix doc code example
...
https://forum.flaxengine.com/t/could-be-a-deprecated-document-hint-of-custompostfx-on-mainrendertask/1510
2023-12-11 19:48:06 +01:00
mafiesto4
022c935eef
Merge branch 'Tryibion-android-orientation'
2023-12-11 17:34:57 +01:00
mafiesto4
ad7d7f371e
Merge branch 'android-orientation' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-orientation
2023-12-11 17:34:47 +01:00
Tryibion
4725f51431
Move android screen orientation into platform settings
2023-12-11 10:00:19 -06:00
mafiesto4
0bb1126f1b
Merge branch 'Just-Feeshy-master'
2023-12-11 16:42:54 +01:00
mafiesto4
462eb9803f
Merge branch 'master' of https://github.com/Just-Feeshy/FlaxEngine into Just-Feeshy-master
2023-12-11 16:42:49 +01:00
mafiesto4
b1d4d50d47
Merge branch 'Tryibion-dd-scale'
2023-12-11 16:38:09 +01:00
mafiesto4
2ed79c9218
Merge branch 'dd-scale' of https://github.com/Tryibion/FlaxEngine into Tryibion-dd-scale
2023-12-11 16:38:05 +01:00
mafiesto4
6dd72cdf32
Add removing thumbnails for deleted assets
...
#1729
2023-12-11 14:14:55 +01:00
mafiesto4
865945806a
Merge branch 'mtszkarbowiak-fix/swapping'
2023-12-11 11:28:32 +01:00
mafiesto4
d974998528
Merge branch 'fix/swapping' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/swapping
2023-12-11 11:28:27 +01:00
mafiesto4
efad58370f
Merge branch 'Menotdan-model-prefab-freeze-fix'
2023-12-11 11:20:49 +01:00
mafiesto4
51e92a49ad
Merge branch 'model-prefab-freeze-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-model-prefab-freeze-fix
2023-12-11 11:20:42 +01:00
mafiesto4
1195fe8507
Merge branch 'NoriteSC-Animaction'
2023-12-11 11:16:13 +01:00
mafiesto4
cbecd605e9
Merge branch 'Animaction' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Animaction
2023-12-11 11:16:01 +01:00
mafiesto4
0bcbcdb912
Merge branch 'Tryibion-invert-green'
2023-12-11 11:15:37 +01:00
nothingTVatYT
0df00fd881
wait for git processes to end
2023-12-11 04:14:17 +01:00
Menotdan
fe19ffddd9
Fix freeze when prefab ID is empty.
2023-12-10 18:12:41 -05:00
Menotdan
19dbd3c4e4
Add button to resize collider manually.
2023-12-09 21:00:45 -05:00
Menotdan
01b233af10
Factor out AutoResize() function for external use. Fix build regression due to unwanted import.
2023-12-09 19:57:52 -05:00
Menotdan
c895e310cb
Improve box collider creation behavior to account for child actors of the collider's parent.
2023-12-09 19:19:03 -05:00
NoriteSC
e508fb8cd0
added Note and Tip for blender users to Description
2023-12-10 00:23:43 +01:00
Menotdan
2f50042523
Simplify code and allow any actor as parent.
2023-12-09 17:56:09 -05:00
Menotdan
4e54e945ef
Implement auto-sizing for box colliders when they are added to the scene.
2023-12-09 17:43:06 -05:00
NoriteSC
0cb064bfb3
fixed Blend Additive
...
problem mesh was just exploding
+ code should be faster
2023-12-09 23:41:17 +01:00
Menotdan
52d4dff587
Fix build regression involving TextBoxBase being used in both game builds and editor builds.
2023-12-08 22:11:54 -05:00
Menotdan
13cc45c3d7
Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions.
2023-12-08 20:16:07 -05:00
Tryibion
b8ce9e8c59
Scale up drop down items with text height as needed.
2023-12-08 17:01:48 -06:00
Menotdan
bcce52ca22
Refactor CurveEditor and KeyframesEditor to use input options.
2023-12-08 17:38:58 -05:00
Tryibion
df83491313
Add ability to change default Android screen orientation.
2023-12-08 15:48:43 -06:00
Menotdan
b1cbaf7e13
Fix default prefab instance not taking into account root position.
2023-12-08 15:46:09 -05:00
Mateusz Karbowiak
f3497a2a55
Fix swapping core collections
2023-12-08 20:50:52 +01:00
Mateusz Karbowiak
86fbf05b09
Fix general swapping function
2023-12-08 20:49:47 +01:00
Diego Fonseca
c17ff3926a
Update Time.cpp
2023-12-08 14:35:10 -05:00
Diego Fonseca
4707f98fab
Update Time.cpp
2023-12-08 14:13:50 -05:00
NoriteSC
eb30344e77
Update TransformGizmoBase.cs
2023-12-08 18:57:49 +01:00
NoriteSC
d8f110793b
done ?
2023-12-08 18:41:52 +01:00
Tryibion
a32effff1c
add missing result in texture tool
2023-12-08 09:44:40 -06:00
Tryibion
f346dbc9bf
add comment
2023-12-08 09:39:21 -06:00
Tryibion
f24b335c45
Add invert green channel option to texture tool.
2023-12-08 09:19:05 -06:00
mafiesto4
2f11f5f5ab
Fix 3e0496122c for ref parameters
2023-12-08 14:48:45 +01:00
mafiesto4
34ab33259b
Refactor Visject Surface attributes data storage to use JsonSerializer instead of deprecated BinaryFormatter
2023-12-08 14:13:52 +01:00
mafiesto4
1746db60e6
Fix HeaderAttribute usage with default values
2023-12-08 12:59:52 +01:00
mafiesto4
3e0496122c
Fix c# compilation warning in generated glue code
2023-12-08 12:50:57 +01:00
mafiesto4
74f5d14ec9
Merge remote-tracking branch 'origin/master' into 1.8
2023-12-08 11:23:06 +01:00
mafiesto4
306dd43b18
Merge branch 'Menotdan-bt_infinite_loop'
2023-12-08 10:34:38 +01:00
mafiesto4
c3b6dd9884
Merge branch 'bt_infinite_loop' of https://github.com/Menotdan/FlaxEngine into Menotdan-bt_infinite_loop
2023-12-08 10:34:33 +01:00
mafiesto4
f7e9465ce8
Avoid memory alloc #2042
2023-12-08 10:29:22 +01:00
mafiesto4
f9ad6e00c2
Merge branch 'Tryibion-add-blend-anim-fix'
2023-12-08 10:28:16 +01:00
mafiesto4
73a3e147ca
Merge branch 'add-blend-anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-blend-anim-fix
2023-12-08 10:26:34 +01:00
mafiesto4
59fe448987
Fix script add undo regression 9bde0f9f9b
...
#2041
2023-12-08 10:23:17 +01:00
Menotdan
629ebacd64
Hide loop count options if "Infinite Loop" is checked.
2023-12-08 02:01:13 -05:00
Tryibion
a6a94d5f77
2nd pass on additive blend math.
2023-12-08 00:59:41 -06:00
Menotdan
4a50111f9b
Add infinite loop to behavior tree loop decorator.
2023-12-08 01:46:55 -05:00
Tryibion
91033a6468
Simplify
2023-12-07 20:51:24 -06:00
Tryibion
73074b6e44
Enable Transform Lerp
2023-12-07 20:31:18 -06:00
Tryibion
e9285410e2
Fix blending additive animations.
2023-12-07 20:27:24 -06:00
NoriteSC
4fb2d3f7f3
sync
2023-12-07 23:55:10 +01:00
mafiesto4
526edb83de
Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
...
#2033
2023-12-07 15:21:03 +01:00
mafiesto4
7db0ae59bb
Fix managed method delegate creation to be thread-safe
2023-12-07 14:35:13 +01:00
mafiesto4
eb7d5e5df3
Fix crash when spawning actor from asyc thread into the SceneObject
...
#2033
2023-12-07 11:50:24 +01:00
mafiesto4
83ef9791d4
Fix missing bounds update on SkyLight radius modification
2023-12-07 11:44:05 +01:00
mafiesto4
228239632a
Fix tooltip location check when wraps over the screen
...
#2016
2023-12-07 11:43:50 +01:00
mafiesto4
3749b35aba
Fix crash in Content Storage async job when someone is using file storage and access cannot be freed
2023-12-07 11:18:18 +01:00
mafiesto4
d847dfda61
Fix issue with import scale on prefab model
2023-12-07 10:25:59 +01:00
mafiesto4
cb92110976
Add ModelPrefab to imported model prefab for reimporting functionality
2023-12-07 10:25:45 +01:00
Tryibion
1f6b63291d
Fix code style error
2023-12-06 09:39:16 -06:00
Tryibion
7d36cdb67d
Change vignette settings.
2023-12-06 09:33:59 -06:00
mafiesto4
74b77bfa4c
Fix regression from 38a0718b70
2023-12-06 14:34:34 +01:00
mafiesto4
32ced6e68a
Fix missing surface graph edited flag after removing anim graph state transition
...
#2035
2023-12-06 14:27:14 +01:00
mafiesto4
23a72f2ade
Fix not showing primary context menu on Visject surface if child control handled input event
2023-12-06 13:03:37 +01:00
mafiesto4
af4c662738
Merge branch 'Tryibion-scale-default'
2023-12-06 12:51:29 +01:00
mafiesto4
af4a6b80a8
Merge branch 'scale-default' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-default
2023-12-06 12:51:23 +01:00
mafiesto4
84e25a9e90
Merge branch 'Tryibion-multi-add-script'
2023-12-06 12:50:16 +01:00
mafiesto4
1eca03e50c
Merge branch 'multi-add-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-add-script
2023-12-06 12:50:07 +01:00
mafiesto4
0cd5627845
Merge branch 'Tryibion-refac-coll-serialization'
2023-12-06 12:42:35 +01:00
mafiesto4
49c21082a1
Merge branch 'refac-coll-serialization' of https://github.com/Tryibion/FlaxEngine into Tryibion-refac-coll-serialization
2023-12-06 12:42:29 +01:00
mafiesto4
96e64b2d0a
Merge branch 'Tryibion-dont-clamp-vel'
2023-12-06 12:37:35 +01:00
mafiesto4
19db8c04ad
Merge branch 'dont-clamp-vel' of https://github.com/Tryibion/FlaxEngine into Tryibion-dont-clamp-vel
2023-12-06 12:36:49 +01:00
mafiesto4
a5ffde8863
Merge branch 'Tryibion-fix-select'
2023-12-06 12:32:59 +01:00
mafiesto4
9e593195c0
Merge branch 'fix-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-select
2023-12-06 12:31:05 +01:00
mafiesto4
9dc3889631
Merge branch 'Withaust-halffixes'
2023-12-06 12:07:01 +01:00
mafiesto4
3328c678c1
Merge branch 'halffixes' of https://github.com/Withaust/FlaxEngine into Withaust-halffixes
2023-12-06 12:06:56 +01:00
mafiesto4
4f3c7a43ab
Merge branch 'Tryibion-default-not-sloppy'
2023-12-06 12:03:20 +01:00
mafiesto4
727ff155c2
Merge branch 'default-not-sloppy' of https://github.com/Tryibion/FlaxEngine into Tryibion-default-not-sloppy
2023-12-06 12:03:07 +01:00
mafiesto4
8faaaaaf54
Fix incorrect structure usage for hostfxr params siize
...
#2037
2023-12-06 11:20:32 +01:00
mafiesto4
7a7a43b897
Fix selecting prefab object when object from prefab is already selected
2023-12-06 11:20:01 +01:00
mafiesto4
63773f2ddf
Add **option to import model file as Prefab**
...
#1909 #1329 #1973
2023-12-06 11:19:42 +01:00
mafiesto4
3f632b7d15
Fix incorrect empty meshes/LODs removal after auto-lod generation
2023-12-06 10:34:29 +01:00
mafiesto4
bcbc1cd413
Fix crash in mesh LOD generator if generated mesh has more indices
2023-12-06 10:33:58 +01:00
mafiesto4
7886069783
Update meshoptimizer to v0.20
2023-12-06 10:33:14 +01:00
mafiesto4
4a3be5a743
Fix crash when updating prefabs from async thread
2023-12-06 00:30:37 +01:00
mafiesto4
fdfca5156b
Various fixes and stability improvements
2023-12-06 00:28:03 +01:00
mafiesto4
38a0718b70
Fix invalid tracy events from C# profiling api when profiler gets connected mid-event
2023-12-06 00:24:30 +01:00
mafiesto4
2285116bae
Remove old warnings about invalid model instance buffer
2023-12-06 00:19:48 +01:00
mafiesto4
5575917c4b
Fix prefab window performance with large hierarchies
2023-12-05 23:44:45 +01:00
mafiesto4
63ddf53ad3
Fix model asset thumbnail if mesh is not centered around origin
2023-12-05 23:43:54 +01:00
mafiesto4
3e940c28df
Refactor prefab's objectsCache to be explicitly SceneObject values
2023-12-04 13:56:36 +01:00
mafiesto4
f654d507e5
Add Where, Select and RemoveAll to ArrayExtensions
2023-12-03 14:09:58 +01:00
mafiesto4
d6dc1f9998
Various minor tweaks
2023-12-03 14:09:23 +01:00
mafiesto4
1843689a88
Add various profiler events to analyze models importing workflow
2023-12-03 11:23:45 +01:00
mafiesto4
022a69aaf2
Continue refactoring model tool to support importing multiple objects properly
2023-12-03 10:55:40 +01:00
ExMatics HydrogenC
360c75355c
Fix build error under non-windows platforms
2023-12-03 16:04:50 +08:00
ExMatics HydrogenC
6ab1663a14
Add missing xml annotations
2023-12-03 15:18:27 +08:00
ExMatics HydrogenC
23b71e7d3e
Make font fallbacking the default option
2023-12-03 15:11:47 +08:00
Tryibion
74baffd76c
Fix comment
2023-12-02 13:39:16 -06:00
Tryibion
666e6d880b
Changes to default post process settings.
2023-12-02 13:33:04 -06:00
Tryibion
a6caa9dbfa
Remove unused includes
2023-12-02 12:03:30 -06:00
Tryibion
73d33e4af0
Refactor Physics Colliders to use auto serialization.
2023-12-02 12:01:32 -06:00
Tryibion
c5c20c8e28
Remove zero clamp on hinge velocity.
2023-12-02 10:50:59 -06:00
Tryibion
9bde0f9f9b
Fix layout of editor updating when adding a script to multiple actors in a scene.
2023-12-02 09:40:33 -06:00
Tryibion
7d15944381
Add break
2023-12-02 09:27:13 -06:00
Tryibion
58bfd1954e
Fix UICanvas to only spawn CanvasScalar if it doesnt already have one.
2023-12-02 09:24:04 -06:00
Tryibion
f67c0d2ac0
Change ScaleWithResolution defaults
2023-12-02 09:23:43 -06:00
Tryibion
9a712ba3cf
Fix selecting objects/gizmos with high far plane.
2023-12-02 09:12:38 -06:00
Wiktor Kocielski
3ab7d7fcc4
Add Half to Vector2/Vector4
2023-12-02 15:29:49 +03:00
Ilya Fedorov
0569b6dac8
Merge branch 'FlaxEngine:master' into terrainscripting
2023-12-02 14:18:18 +03:00
ExMatics HydrogenC
2f019d4264
Fix unintended unname
2023-12-02 17:51:32 +08:00
ExMatics HydrogenC
29eb3954c5
Create global settings for font fallback
2023-12-02 17:48:51 +08:00
nothingTVatYT
78d9262b05
skip WM for non-regular windows and add mouse tracking
2023-12-01 21:25:00 +01:00
mafiesto4
c8dd2c045c
Simplify sorting arrays code
2023-12-01 13:57:34 +01:00
mafiesto4
a808bcdbf6
Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
2023-12-01 13:57:08 +01:00
ExMatics HydrogenC
95f5e31e48
Fix textbox height
...
Fix build error under non-windows platforms
2023-12-01 19:38:15 +08:00
ExMatics HydrogenC
7b63c7016c
Merge pull request #1 from FlaxEngine/master
...
Keep up with main
2023-12-01 18:06:42 +08:00
ExMatics HydrogenC
3c5035d3e9
Fix merge problem
2023-12-01 18:06:25 +08:00
Tryibion
640e01262f
Make SloppyOptimization false by default. Lower LODTargetError default.
2023-11-30 20:40:02 -06:00
ExMatics HydrogenC
3d139a241a
Fix C# editor
2023-12-01 09:28:29 +08:00
ExMatics HydrogenC
623f478b44
Move fallback rendering to new class
2023-11-30 23:22:11 +08:00
ExMatics HydrogenC
cdbe59a3fb
Add fallback settings to CSharp
2023-11-30 23:12:56 +08:00
mafiesto4
6e92d3103c
Replace ImportedModelData with ModelData for model importing
2023-11-30 11:46:07 +01:00
mafiesto4
c5df7ad689
Add various improvements to models importing code
2023-11-30 11:31:58 +01:00
ExMatics HydrogenC
d3840bb1f3
Refractor C++ code structure
2023-11-30 16:25:32 +08:00
ExMatics HydrogenC
3365fb5afc
Fix console rendering bug
2023-11-30 14:59:43 +08:00
ExMatics HydrogenC
41bbce56f6
Add multifont rendering to editor
2023-11-30 13:41:45 +08:00
mafiesto4
712c400e43
Add new mac icon
2023-11-29 21:51:07 +01:00
mafiesto4
7f87e9794b
Fix job system buffer allocation data
2023-11-29 19:12:58 +01:00
mafiesto4
cebd28c3a7
Revert fd938e8284
2023-11-29 18:46:18 +01:00
mafiesto4
eb508fdc73
Fix Json serialzier regression after hot-reload from 0f14672e3b
2023-11-29 12:28:30 +01:00
mafiesto4
b7e4fe3e85
Add automatic code modules references adding when cloning plugin project
...
#1335
2023-11-29 12:28:19 +01:00
ExMatics HydrogenC
a3bc394e4e
Fix a bunch of rendering bugs
2023-11-29 15:04:29 +08:00
ExMatics HydrogenC
b9f4d4120c
Merge remote-tracking branch 'upstream/master'
2023-11-29 09:57:54 +08:00
mafiesto4
c6017a21f3
Fix constant value sliders in material graphs to not be used due to shader compilations
2023-11-28 23:19:47 +01:00
mafiesto4
d3a77c7a55
Fix regressions
2023-11-28 17:38:06 +01:00
mafiesto4
8ff4f95cef
Optimize some code and cleanup code style in natvis file
2023-11-28 16:02:51 +01:00
mafiesto4
4f8aff4352
Refactor memory allocators to use dedicated path when moving collection data that is not blittable
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#2001 #1920
2023-11-28 16:02:36 +01:00
mafiesto4
0aeac36f09
Fix __cplusplus macro on MSVC and add logging C++ version used during compilation
2023-11-28 15:55:34 +01:00
mafiesto4
cf8b7a20c2
Improve 47b8c9978f to handle non-vec4 cases
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#2000
2023-11-28 14:55:26 +01:00
mafiesto4
47b8c9978f
Fix missing channel masking in material Scene Texture node
...
#2000
2023-11-28 11:30:04 +01:00
mafiesto4
a909b57e82
Fix deadlock in NetworkManager when network peer returns invalid event type
...
#1992
2023-11-28 11:24:46 +01:00
mafiesto4
35ebdb0ffe
Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
...
#1992
2023-11-28 11:24:17 +01:00
mafiesto4
fd938e8284
Fix incorrect pointer marshalling from Variant to managed runtime
...
#1992
2023-11-28 11:22:14 +01:00
mafiesto4
17dca8c5c7
Fix invalid codegen for array reference passed as output parameter in scripting interface method
2023-11-28 11:21:29 +01:00
mafiesto4
8ffc86ef88
Fix missing output parameters conversion when calling interface implementation in scripting
...
#1992
2023-11-28 11:20:07 +01:00
nothingTVatYT
a3f1dc2694
removed unnecessary check
2023-11-28 00:50:44 +01:00
nothingTVatYT
84f3d50925
moved a comment line back to the suitable place
2023-11-28 00:43:55 +01:00
nothingTVatYT
a06a079804
change submenu name to the shorter and less complicated "Add Scene"
2023-11-28 00:37:29 +01:00
ExMatics HydrogenC
47a25c7828
Add font fallback
...
Note: All the `First()` in the code are temperary workarounds to make it work and require refractoring
2023-11-28 07:17:46 +08:00
nothingTVatYT
475453aa60
add load scene add. to context menus
2023-11-28 00:06:28 +01:00
Mr. Capybara
44f0b5a1de
Merge branch 'master' into add_spline_snap
2023-11-27 14:59:10 -04:00
mafiesto4
39dc5939e3
Fix crash when boxing native non-POD structure into managed format
...
#1992
2023-11-27 17:08:07 +01:00
mafiesto4
437819bfce
Merge branch 'GoaLitiuM-dotnet_symbol_vscode_fixes'
2023-11-27 14:33:21 +01:00
mafiesto4
fa972a3c77
Merge branch 'dotnet_symbol_vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_symbol_vscode_fixes
2023-11-27 14:33:06 +01:00
mafiesto4
926297a63f
Merge branch 'Tryibion-remove-delete'
2023-11-27 14:32:44 +01:00
mafiesto4
fd76c63a24
Merge branch 'remove-delete' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-delete
2023-11-27 14:32:34 +01:00
mafiesto4
2f4b956d78
Fix crash when unloading texture that has active streaming tasks
2023-11-27 11:53:21 +01:00
nothingTVatYT
03d629f0e1
calculate follow selection on FOV and far plane
2023-11-27 04:19:45 +01:00
GoaLitiuM
c577c78f3f
Fix running Flax.Build with .NET 8 runtime
2023-11-26 20:47:54 +02:00
GoaLitiuM
ef8bb33105
Compile C# scripts with latest detected C# language version
2023-11-26 20:27:54 +02:00
GoaLitiuM
aab88a746d
Use detected .NET and C# language version in generated project files
2023-11-26 20:27:54 +02:00
GoaLitiuM
0bcd0154e1
Remove wrong .NET SDK preprocessor definitions and support NET8_0
...
Only `X_OR_GREATER` symbols should be defined for all versions, and only
the latest detected SDK symbol should be generated.
2023-11-26 20:27:54 +02:00
GoaLitiuM
e5b1a10d34
Fix VSCode intellisense not finding generated C# bindings definitions
2023-11-26 20:27:53 +02:00
mafiesto4
f16406df8a
Update Newtonsoft.Json.dll to dotnet8
2023-11-26 17:23:48 +01:00
mafiesto4
06ad316f94
Update to .NET 8
2023-11-26 15:09:46 +01:00
mafiesto4
76f5712c79
Merge remote-tracking branch 'origin/1.7' into 1.8
...
# Conflicts:
# Flax.flaxproj
2023-11-25 23:36:56 +01:00
mafiesto4
b3a18883ca
Fix iOS startup
2023-11-25 21:46:22 +01:00
mafiesto4
98b42d3e2e
Add .NET SDK version 7 as forced to be used during game cooking (compatibility with)
2023-11-25 18:14:21 +01:00
mafiesto4
71f30f18a6
Add support for including global configs in engine configuration options
2023-11-25 18:08:34 +01:00
mafiesto4
9e74f3ae22
Update engine assets
2023-11-25 17:54:50 +01:00
mafiesto4
f4f49f63bc
Remove debug logs from 3fc0a3dc84
2023-11-25 14:19:30 +01:00
mafiesto4
eaabd56cae
Add manual dotnet versions search on windows
2023-11-25 13:03:22 +01:00
mafiesto4
3fc0a3dc84
Add test debug log for broken ci build debug
2023-11-25 12:46:21 +01:00
mafiesto4
cf155a4df4
Update build scripts to use .NET SDK 7 for engine
2023-11-25 12:20:42 +01:00
mafiesto4
40d6e18e7e
Add -dotnet=ver command arg to Flax.Build to specify .NET SDK version to use for build
2023-11-25 12:16:13 +01:00
mafiesto4
2cef368282
Update missing unmanaged function callback error message
2023-11-24 21:45:59 +01:00
mafiesto4
40d8d3b972
Update build number
2023-11-24 17:54:44 +01:00
Tryibion
2ddef2c6be
make vars public
2023-11-24 10:53:43 -06:00
mafiesto4
6eb738bc58
Merge branch 'HydrogenC-master'
2023-11-24 15:00:39 +01:00
mafiesto4
91629d7a28
Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
2023-11-24 15:00:34 +01:00
mafiesto4
cfef59d851
Merge branch 'nothingTVatYT-master'
2023-11-24 15:00:25 +01:00
mafiesto4
5f3fc38de2
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
2023-11-24 15:00:21 +01:00
mafiesto4
49bc7d3dcc
Fix BehaviorTree node UI after adding decorator that was already there
2023-11-24 14:59:25 +01:00
mafiesto4
d0f7a04c58
Add support for getter-only properties in blackboard selector access
2023-11-24 14:59:07 +01:00
Tryibion
53aae90d45
Code style fix
2023-11-24 07:50:00 -06:00
nothingTVatYT
297cdc5bfd
Merge branch 'FlaxEngine:master' into master
2023-11-24 11:28:58 +01:00
mafiesto4
f61f35b259
Fix compilation regression
2023-11-24 10:53:07 +01:00
mafiesto4
aa1b779463
Fix Win32CriticalSection to use spin count of 4000 instead of just 100
...
#1930
2023-11-24 10:25:46 +01:00
mafiesto4
359d4ba8ef
More refactoring to 6cf7d49a10 for better assets loading
...
#1930
2023-11-24 10:25:21 +01:00
mafiesto4
6cf7d49a10
Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
...
#1930
2023-11-23 17:54:50 +01:00
mafiesto4
d5075d845c
Fix content storage usage with relative paths
...
#1966
2023-11-23 17:37:55 +01:00
mafiesto4
d99a92fd13
Fix generic types including to be recursive in C++ bindings codegen
...
#1966
2023-11-23 13:46:43 +01:00
ExMatics HydrogenC
5b7a3f9700
Show skeleton when entering skeleton tab
2023-11-22 21:52:07 +08:00
Tryibion
94f1dff497
Add main content nodes to not be duplicated.
2023-11-21 15:40:34 -06:00
Tryibion
fe53317ec7
Fix issue of options not showing up for regular content items.
2023-11-21 12:10:44 -06:00
Tryibion
317886e893
Remove ability to delete content and source folders. Limit CM options on those folders only to ones that make sense.
2023-11-21 12:03:01 -06:00
mafiesto4
eba4b9bcc1
Add immediate game viewport sync after aspect ratio change in Editor
2023-11-21 12:34:31 +01:00
mafiesto4
d01990e3bb
Fix deadlock in editor when using snap to the group with actor that has empty bounds
...
#1971
2023-11-21 12:34:06 +01:00
mafiesto4
0db259e300
Add CustomScenes feature to draw a fixed set of scenes within SceneRenderTask
2023-11-21 12:24:55 +01:00
mafiesto4
ce905fbe86
Merge branch 'HydrogenC-master'
2023-11-21 11:27:25 +01:00
mafiesto4
5fb82dd290
Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
2023-11-21 11:27:18 +01:00
mafiesto4
ea81ac6a71
Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
2023-11-21 11:10:05 +01:00
mafiesto4
88f751eda7
Merge branch 'Tryibion-submod'
2023-11-21 10:04:38 +01:00
mafiesto4
33115fca0c
Merge branch 'submod' of https://github.com/Tryibion/FlaxEngine into Tryibion-submod
2023-11-21 10:04:32 +01:00
mafiesto4
4e37aafe6a
Fix BT logic flow when start/stopping behavior
2023-11-21 00:01:46 +01:00
mafiesto4
9a091799fc
Fix crash when debugging BT node state while tree is not running
2023-11-21 00:00:43 +01:00
mafiesto4
37d4b0f863
Remove invalid clang option
2023-11-20 17:27:47 +01:00
Tryibion
b14d88f8f8
Add git submodule init to git cloning.
2023-11-20 07:31:16 -06:00
mafiesto4
f5acba7d43
Add remaining clang options for Apple and Unix toolchains
2023-11-20 14:20:26 +01:00
nothingTVatYT
da0dc7f11c
Merge branch 'FlaxEngine:master' into master
2023-11-20 11:46:53 +01:00
mafiesto4
6c6e8be20e
Update build number
2023-11-20 11:16:29 +01:00
mafiesto4
aa4e1222d7
Merge remote-tracking branch 'origin/master' into 1.8
2023-11-20 11:16:07 +01:00
mafiesto4
98012eb192
Minor improvements
2023-11-20 11:07:45 +01:00
mafiesto4
e9a1be481f
Add short delay before auto-selecting editor tab on drag over header
...
#1934
2023-11-20 11:03:49 +01:00
mafiesto4
5573f5bb4a
Merge branch 'GoaLitiuM-dotnet8_validate'
2023-11-20 10:48:35 +01:00
mafiesto4
822c25af7d
Merge branch 'dotnet8_validate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_validate
2023-11-20 10:48:27 +01:00
mafiesto4
70a540da4a
Refactor main editor viewport and prefab viewport to share dragging handling code
2023-11-20 10:48:16 +01:00
mafiesto4
201a1f0264
Fix PostFx settings in Graphics Settings to be only used when checked as override
2023-11-19 22:10:11 +01:00
mafiesto4
9aa4421bfd
Fix Visual Script parameter setter node to accept multiple input flows
2023-11-19 20:41:24 +01:00
mafiesto4
d90a0aa3f4
Fix missing initialization of scene objects added from prefab
...
#1924
2023-11-19 20:26:14 +01:00
mafiesto4
fc2d9a745f
Fix missing scene dirty state when spawning prefab in scene tree
2023-11-19 20:24:47 +01:00
mafiesto4
4e190c2e3c
Add decoding stack trace function names on Apple platforms
2023-11-19 18:04:24 +01:00
nothingTVatYT
6dcfe32979
Merge branch 'FlaxEngine:master' into master
2023-11-19 12:38:03 +01:00
mafiesto4
389bf89e2a
Add GetStackFrames on Android
2023-11-19 11:07:44 +01:00
mafiesto4
31aafeb0d1
Add GetStackFrames and IsDebuggerPresent on Linux
2023-11-19 11:04:10 +01:00
mafiesto4
f9799f8ef3
Update old code
2023-11-19 11:00:15 +01:00
GoaLitiuM
017e7cbc60
Validate detected .NET SDK/runtime versions
2023-11-19 11:26:43 +02:00
GoaLitiuM
4eaac4ab2f
Fix building Flax.Build with .NET 8 SDK
2023-11-19 11:26:40 +02:00
ExMatics HydrogenC
ddcb792767
Improve documentation
2023-11-19 17:07:42 +08:00
ExMatics HydrogenC
8bcb984180
Implement SetNodeTransform
2023-11-19 17:02:07 +08:00
nothingTVatYT
038a4e6f90
Merge branch 'FlaxEngine:master' into master
2023-11-19 00:44:50 +01:00
mafiesto4
3799674b83
Merge branch 'Tryibion-hide-certain-ui'
2023-11-19 00:00:22 +01:00
mafiesto4
25246de791
Merge branch 'hide-certain-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-hide-certain-ui
2023-11-19 00:00:10 +01:00
mafiesto4
e76fffc95a
Improve performance of 06c56d0a4b
2023-11-18 23:59:30 +01:00
mafiesto4
06c56d0a4b
Fix bug when spawning new prefab objects during scene load due to regression in async scene init
2023-11-18 23:46:42 +01:00
Mr. Capybara
e4dc6d7295
add checkbox to start game focused
2023-11-18 14:43:32 -04:00
nothingTVatYT
6c32e4a842
force DeepClone() to use runtime class
2023-11-18 05:34:34 +01:00
Tryibion
84f6e2f90f
Hide search window and search nodes from UIControls
2023-11-17 11:25:54 -06:00
mafiesto4
f77f8fbb39
Fix regression from d9b90c9520
2023-11-17 16:15:43 +01:00
mafiesto4
15aaf5043a
Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
...
#1740
2023-11-17 14:07:33 +01:00
mafiesto4
b7f2196784
Fix missing script replacement if data has object id that doesn't match current parent
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#1924
2023-11-17 14:02:40 +01:00
mafiesto4
d9b90c9520
Fix crash in MissingScript if script is still missing after deserialization
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#1924
2023-11-17 13:50:18 +01:00
mafiesto4
719498e99b
Adjust MissingScriptEditor layout for UI
2023-11-17 13:08:37 +01:00
mafiesto4
0beb389012
Merge branch 'NoriteSC-MathLib'
2023-11-17 12:25:28 +01:00
mafiesto4
e177aec5fa
Codestyle
2023-11-17 12:19:54 +01:00
mafiesto4
a1ef635a2c
Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-MathLib
2023-11-17 12:17:11 +01:00
Menotdan
3824b19c8b
Added Actor.GetPrefabRoot()
2023-11-16 23:46:44 -05:00
Tryibion
9de408e4e8
Fix comments
2023-11-16 21:46:37 -06:00
Tryibion
2ac8480df4
Simplify RequireScriptAttribute code.
2023-11-16 21:45:33 -06:00
Tryibion
44e55cc8b6
Add require Actor attribute
2023-11-16 21:25:40 -06:00
Tryibion
c4c3a3a5e8
Remove break to show all missing required scripts in logs.
2023-11-16 21:01:19 -06:00
Tryibion
de55ad90b7
Add require script attribute and functionality.
2023-11-16 20:57:53 -06:00
mafiesto4
ca64867f3c
Merge branch 'RuanLucasGD-fix-navigation-crash'
2023-11-16 16:26:59 +01:00
mafiesto4
027fcbfd36
6Merge branch 'fix-navigation-crash' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix-navigation-crash
2023-11-16 16:16:07 +01:00
mafiesto4
bec878cc11
Fix crashes in various dictionary usages caused by duplicated keys
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#1925 #1924
2023-11-16 15:47:42 +01:00
mafiesto4
f0865c3989
Fix crash in Global Surface Atlas when dirty object is missing
2023-11-16 14:18:29 +01:00
mafiesto4
9738fd4354
Fix crash on hot-reload in Editor due to leftover scripting events in ScriptingEvents::EventsTable
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#1925
2023-11-16 14:09:05 +01:00
mafiesto4
d33bf2fa6a
Update docs comments based on https://github.com/FlaxEngine/FlaxDocs/pull/127
2023-11-16 13:55:45 +01:00
NoriteSC
307129b4a1
added c++ PingPong and flipped sheer
2023-11-16 11:50:44 +01:00
mafiesto4
1bc6842831
Update build number
2023-11-16 10:32:31 +01:00
mafiesto4
1bb68f2c0c
Merge remote-tracking branch 'origin/master' into 1.8
2023-11-16 10:31:13 +01:00
mafiesto4
640f380237
Add OutputName to Build Settings for game output exe/package renaming
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#1174
2023-11-16 10:29:58 +01:00
mafiesto4
6af6edb4fe
Add engine lib to codesign on windows and disable perf event spam in deployment build
2023-11-15 23:39:52 +01:00
mafiesto4
6cad1e3309
Add better win32 resource file injection to be done during linker call
2023-11-15 23:22:26 +01:00
mafiesto4
ee6a311406
Add support for building engine target as shared library on all platforms
2023-11-15 22:56:23 +01:00
Mr. Capybara
6aea001e94
Remove unnecessary check
2023-11-15 12:49:20 -03:00
mafiesto4
3a59cfcf20
Change Globals.BuildErrors into BuildException #1673
2023-11-15 11:57:53 +01:00
mafiesto4
385693afff
Merge branch 'GoaLitiuM-csharp_vs_build'
2023-11-15 11:44:49 +01:00
mafiesto4
e7ef3ebef2
Merge branch 'csharp_vs_build' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_vs_build
2023-11-15 11:44:42 +01:00
mafiesto4
c45d606f69
Merge branch 'GoaLitiuM-dotnet8_rollforward_fix'
2023-11-15 11:44:29 +01:00
mafiesto4
2555b07edf
Merge branch 'dotnet8_rollforward_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_rollforward_fix
2023-11-15 11:44:21 +01:00
mafiesto4
80a30f504a
Add initial support for Precompiled Header Files (PCH) in MSVC compilation
2023-11-15 10:30:59 +01:00
Mr. Capybara
d533cf554a
Avoid crash when try build navmesh with null scene
2023-11-14 14:47:35 -04:00
mafiesto4
bc3107d1db
Fix build warnings on the latest XCode
2023-11-14 19:03:46 +01:00
GoaLitiuM
3f5c92e2fa
Improve .NET 8 runtime and SDK detection
...
Setting the environment variable `DOTNET_ROLL_FORWARD_TO_PRERELEASE=1`
is required to enable runtime support for release candidate builds of
future major .NET releases.
2023-11-14 17:00:51 +02:00
mafiesto4
8d3cb8953c
Add casting to variant in large worlds build
2023-11-14 12:41:59 +01:00
mafiesto4
3904756e26
Merge remote-tracking branch 'origin/master' into 1.8
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# Conflicts:
# Flax.flaxproj
2023-11-14 12:20:26 +01:00
mafiesto4
6fd34bf5cc
Fix compilation regression
2023-11-14 12:15:51 +01:00
mafiesto4
0360f7786d
Fix crash hen readingBehaviorKnowledgeSelector value in C# when type doesn't match exactly
2023-11-14 11:47:44 +01:00
mafiesto4
3320c76e14
Add soft check for null managed object value for unboxing
2023-11-14 11:23:15 +01:00
mafiesto4
e0de6744e2
Add better errors logging to BT nodes in case of issues
2023-11-14 11:22:41 +01:00
mafiesto4
7c53b1e99a
Add clearing BT memory in non-release builds to make issues spotting easier
2023-11-14 11:22:17 +01:00
mafiesto4
dd579eb099
Merge branch 'GoaLitiuM-freetype_fontstyle'
2023-11-14 10:39:08 +01:00
mafiesto4
0d8868e5bb
Merge branch 'freetype_fontstyle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-freetype_fontstyle
2023-11-14 10:39:01 +01:00
mafiesto4
c0f0bd87aa
Fix error in Tabs.SelectedTab
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#1932
2023-11-14 10:33:40 +01:00
mafiesto4
f7fb366233
Minor doc updates
2023-11-14 10:31:11 +01:00
mafiesto4
b2f49e2791
Merge branch 'Tryibion-limit-cloth-brush'
2023-11-14 10:30:46 +01:00
mafiesto4
b848c12802
Merge branch 'limit-cloth-brush' of https://github.com/Tryibion/FlaxEngine into Tryibion-limit-cloth-brush
2023-11-14 10:30:27 +01:00
mafiesto4
45cb4eb66d
Merge branch 'RuanLucasGD-WakeUp-Rigidboies'
2023-11-14 10:20:50 +01:00
mafiesto4
a42d54e401
Merge branch 'WakeUp-Rigidboies' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-WakeUp-Rigidboies
2023-11-14 10:20:43 +01:00
Tryibion
ab5534da7f
Add limits to cloth brush values.
2023-11-13 20:38:04 -06:00
Mr. Capybara
05ea803582
add check for GetStartAwake
2023-11-13 20:05:05 -04:00
mafiesto4
eaafb72ca9
Optimize some includes and use automatic serializers for platform settings
2023-11-13 23:54:07 +01:00
Mr. Capybara
4ceed361e2
small fix
2023-11-13 14:28:16 -04:00
Mr. Capybara
a9e1568edc
Auto WakeUp rigidbodies when set "isKinematic" to false
2023-11-13 14:26:42 -04:00
mafiesto4
348ed463fc
Merge branch 'Radiangames-LightThemeTweaks'
2023-11-13 17:17:42 +01:00
mafiesto4
618273977c
Minor improvements to code style #1541
2023-11-13 17:17:05 +01:00
mafiesto4
13881c7d97
Merge branch 'LightThemeTweaks' of https://github.com/Radiangames/FlaxEngine into Radiangames-LightThemeTweaks
2023-11-13 17:02:12 +01:00
mafiesto4
97a28d4431
Add security lockers for managed typeinfo access
2023-11-13 15:48:12 +01:00
mafiesto4
46f82aabcd
Fix ui navigation regression from 2f9343c236
2023-11-13 14:48:40 +01:00
mafiesto4
c328eabd2a
Merge branch 'Tryibion-dropdown-improvements'
2023-11-13 14:46:11 +01:00
mafiesto4
422fb34c69
Rename NumberOfItemsToShow to ShowMaxItemsCount #1826
2023-11-13 14:41:33 +01:00
mafiesto4
c7eaed6c65
Merge branch 'dropdown-improvements' of https://github.com/Tryibion/FlaxEngine into Tryibion-dropdown-improvements
2023-11-13 14:36:18 +01:00
mafiesto4
418918920e
Add GetSplineSegmentLength to get spline segment length
...
#1879
2023-11-13 11:38:37 +01:00
mafiesto4
930b1b978c
Fix incorrect spline length calculation if first point is not at spline origin
...
#1876
2023-11-13 10:25:46 +01:00
mafiesto4
95180f4aa9
Merge branch 'SinnersSum-Flax-SSDev'
2023-11-13 09:52:43 +01:00
mafiesto4
0f14672e3b
Codestyle formatting and fixes for #1888
2023-11-13 09:45:33 +01:00
mafiesto4
0fe9f6f439
Merge branch 'Flax-SSDev' of https://github.com/SinnersSum/FlaxEngine into SinnersSum-Flax-SSDev
2023-11-12 21:47:45 +01:00
mafiesto4
cc1e98db3c
Bump up build number
2023-11-12 01:06:06 +01:00
mafiesto4
31ce41c5a4
Fix marking scene as dirty when creating prefab from existing actor
...
#1916
2023-11-11 17:57:54 +01:00
mafiesto4
0556c30ac5
Merge branch 'stefnotch-patch-14' into 1.8
2023-11-11 17:52:29 +01:00
mafiesto4
5df1d3ddfd
Merge branch 'patch-14' of https://github.com/stefnotch/FlaxEngine into stefnotch-patch-14
2023-11-11 17:52:21 +01:00
mafiesto4
be90f47585
Documentation improvements from https://github.com/FlaxEngine/FlaxDocs/pull/125
2023-11-11 15:37:12 +01:00
mafiesto4
ddaa5f9161
Fix regression in Custom Editor UI from 74bcf7d9e5
...
#1616 #1911
2023-11-11 14:47:20 +01:00
GoaLitiuM
dc7170c51e
Expose Freetype font style flags in FontAsset
2023-11-10 21:32:50 +02:00
mafiesto4
43ae0bcd4c
Merge branch 'MineBill-fix-rider-detection'
2023-11-10 16:14:48 +01:00
mafiesto4
252bb680fa
Merge branch 'fix-rider-detection' of https://github.com/MineBill/FlaxEngine into MineBill-fix-rider-detection
2023-11-10 16:14:38 +01:00
mafiesto4
beab66e42e
Merge branch 'RuanLucasGD-rebuild-navigation'
2023-11-10 15:54:13 +01:00
mafiesto4
c2c0ad8067
Merge branch 'rebuild-navigation' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-rebuild-navigation
2023-11-10 15:08:55 +01:00
mafiesto4
057d1fbcc6
Fix unpacking Float3 and other inbuilt Variant types via Unpack node in Visual Script
...
#1903
2023-11-10 15:07:37 +01:00
Mr. Capybara
626cde118b
Add verification to rebuild navigation
2023-11-10 09:45:46 -03:00
mafiesto4
36daa38e0f
Fix CollectionEditor to properly support editing multiple arrays
...
#1818
2023-11-10 13:23:32 +01:00
MineBill
ed69f11121
Don't hardcode appdata path for linux anymore.
2023-11-10 13:58:03 +02:00
mafiesto4
9cd8c02911
Fix NetworkTransform to properly reject local simulation deltas on incoming authoritative transform data
...
#1907
2023-11-10 11:34:52 +01:00
mafiesto4
7d70a15034
Fix color editing control to properly handle mouse event
...
#1782
2023-11-10 10:20:21 +01:00
mafiesto4
39a5b8e635
Invert check order
2023-11-10 01:32:24 +01:00
Mr. Capybara
2ae290491e
fix build
2023-11-09 14:50:56 -04:00
Mr. Capybara
3c71dc99e0
Rebuild navigation after apply changes in Navigation asset
2023-11-09 14:08:01 -04:00
NoriteSC
ea3f02f810
Fix rotacion sheers the UI element
2023-11-09 17:34:51 +01:00
mafiesto4
4ae57e7769
Fix issue with asset loading to be properly canceled when reimporting file
...
#1894
2023-11-09 14:52:28 +01:00
mafiesto4
22c8ec5342
Fix crash when rigidbody gets deleted during physical collision
...
#1893
2023-11-09 11:50:48 +01:00
mafiesto4
710b9275fd
Fix minor typos https://github.com/FlaxEngine/FlaxDocs/pull/123
2023-11-09 09:13:40 +01:00
mafiesto4
e7844bb5b2
Merge branch 'Menotdan-custom-model-matpv'
2023-11-09 09:10:32 +01:00
mafiesto4
d8a54692f0
Code cleanup #1785
2023-11-09 09:10:25 +01:00
mafiesto4
30ca7d52d0
Merge branch 'custom-model-matpv' of https://github.com/Menotdan/FlaxEngine into Menotdan-custom-model-matpv
2023-11-09 09:06:26 +01:00
mafiesto4
888a8ee7b9
Merge branch 'NoriteSC-Nodes'
2023-11-08 21:30:44 +01:00
mafiesto4
d90b723487
Code cleanup and usability tweaks for #1600
2023-11-08 21:30:31 +01:00
mafiesto4
67c22cf3d4
Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes
2023-11-08 21:19:08 +01:00
NoriteSC
6497f3109a
Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into MathLib
2023-11-08 18:36:05 +01:00
NoriteSC
6dcadb5131
Compacted UpdateTransform Matrix math
2023-11-08 18:35:27 +01:00
mafiesto4
2bcdb5b05b
Merge remote-tracking branch 'origin/master' into 1.8
2023-11-08 17:30:34 +01:00
mafiesto4
d6f449820b
Merge branch 'RuanLucasGD-ui-usability-improv'
2023-11-08 17:23:23 +01:00
mafiesto4
a6c47ae17b
Merge branch 'ui-usability-improv' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-ui-usability-improv
2023-11-08 17:08:23 +01:00
mafiesto4
b3c15d6562
Merge branch 'Tryibion-center-import'
2023-11-08 15:07:44 +01:00
mafiesto4
0fe46457c6
Merge branch 'center-import' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-import
2023-11-08 15:07:38 +01:00
mafiesto4
bcaa42dda2
Fix crash on negative collection capacity due to int32 maximum value limit
...
#1886
2023-11-08 15:07:20 +01:00
mafiesto4
22fa7a89ac
Merge branch 'Tryibion-anim-slot-speed-fix'
2023-11-08 14:43:08 +01:00
mafiesto4
e572f75b06
Merge branch 'anim-slot-speed-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-speed-fix
2023-11-08 14:43:03 +01:00
mafiesto4
11b60390b6
Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
...
#1885
2023-11-08 14:41:36 +01:00
mafiesto4
1a7770fba2
Fix deadlock regression when saving Visual Script in Editor with active instance objects
...
#1890
2023-11-08 14:33:05 +01:00
mafiesto4
966fb0275b
Add SortScore to Visject node archetypes and use it to favor method overrides in Visual Script
2023-11-08 11:52:31 +01:00
mafiesto4
785d3e8648
Fix Output Log window to scroll log on startup properly
2023-11-08 11:40:57 +01:00
mafiesto4
2f9343c236
Add handling ViewLayersMask from camera when rendering UICanvas
...
#1811
2023-11-08 11:21:29 +01:00
SS
52a1175f96
Seperated out assembly resolution logic to it's own function
2023-11-07 16:30:50 -07:00
SS
77b6a4a68b
Fixed issue in NativeInterop
...
Readded check in current app domain to ExtendedSerializationBinder
2023-11-07 16:03:03 -07:00
mafiesto4
74bcf7d9e5
Fix custom editor layout rebuilding when it has more editors in use
...
#1616
2023-11-07 18:30:05 +01:00
mafiesto4
22d754e797
Fix error during new json asset creation via ContentContextMenu if the class is missing empty constructor
...
#1838
2023-11-07 16:21:56 +01:00
mafiesto4
0d85094ebb
Fix error during new json asset creation via ContentContextMenu if the class is missing empty constructor
...
#1838
2023-11-07 16:21:48 +01:00
mafiesto4
7d43a0cc8b
Fix various cases of closing window tabs when using Dock Windows in Editor
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#1750
2023-11-07 16:14:09 +01:00
mafiesto4
4c413cb146
Merge branch 'MineBill-editor-list-dragging'
2023-11-07 10:54:23 +01:00
mafiesto4
4238c43f27
Format code #1850
2023-11-07 10:54:11 +01:00
mafiesto4
f163edfb7e
Move AssetPickerValidator to Editor Content folder
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#1850
2023-11-07 10:24:38 +01:00
mafiesto4
fd4a5595c0
Merge branch 'editor-list-dragging' of https://github.com/MineBill/FlaxEngine into MineBill-editor-list-dragging
2023-11-07 10:21:57 +01:00
mafiesto4
f6645e5600
Add debug drawing contact offset for selected collider
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#1728
2023-11-07 09:56:33 +01:00
Tryibion
b72849eafe
Fix anim slot from playing animations more than 1 time based on speed.
2023-11-06 19:52:19 -06:00
SS
d6e93a7fab
Fixed issue involving stale scripting assemblies in FlaxEngine.Json dynamic type resolution
...
Added new ExtendedSerializationBinder
Added callback to clear serializer cache on scripting assembly reload
Added low-cost mechanism to invalidate the SerializerCache after domain reload
2023-11-06 18:49:30 -07:00
mafiesto4
6648481d12
Improve various doc comments to be more usable as tooltips in Editor
2023-11-07 00:57:18 +01:00
mafiesto4
87a9dedba4
Refactor default ContactOffset for Collider to be 2 (keep 10 for CharacterController)
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#1728
2023-11-07 00:56:55 +01:00
mafiesto4
4fdeb773a5
Add hidding Camera properties based on UsePerspective option
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#1858
2023-11-07 00:29:29 +01:00
mafiesto4
a90cf7c28f
Add better formatting for automatic tooltips in Editor from xml comments
2023-11-07 00:26:14 +01:00
mafiesto4
4b2595e904
Remove tooltips from Camera and use automatic ones from xml comments
2023-11-07 00:19:02 +01:00
mafiesto4
42e8311736
Add engine version in Editor main window title
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#1847
2023-11-07 00:13:13 +01:00
mafiesto4
a685918e10
Add default value for material Sphere Mask node to create blob gradient around UV center
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#1830
2023-11-06 23:57:54 +01:00
mafiesto4
47ca4228dd
Fix compile warning
2023-11-06 20:50:52 +01:00
mafiesto4
7dc645c114
Update Tracy Profiler to 0.10
2023-11-06 20:50:37 +01:00
mafiesto4
c78ce9697c
Fix incorrect tabs selection handling when tab gets removed
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#1843
2023-11-06 18:14:16 +01:00
mafiesto4
c3d74b690e
Fix editor plugins init regression from #1779 and compact more code
2023-11-06 18:13:06 +01:00
mafiesto4
ae85a94261
Fix memory leak while doing drag&drop with Debug Draw in use
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#1723
2023-11-06 17:18:20 +01:00
mafiesto4
e7b1fce3eb
Merge DoDragDropJob to hsare the same code for Mac and Windows
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#1723
2023-11-06 17:03:03 +01:00
mafiesto4
b47420f232
Compact various source code chunks
2023-11-06 16:56:15 +01:00
mafiesto4
c025b4414c
Add support for unlimited window size if MaximumSize is set to Zero
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#1824
2023-11-06 14:42:29 +01:00
mafiesto4
51c0a6e100
Fix crash regression on Dictionary and HashSet capacity set to 0 when it contains elements
2023-11-06 14:32:04 +01:00
mafiesto4
9a9e32d4c5
Fix incorrect directional light shadows influence on secondary render views
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#1758
2023-11-06 14:20:30 +01:00
mafiesto4
1e9ded55b0
Fix missing xml doc
2023-11-06 14:09:39 +01:00
mafiesto4
e22fa20dc1
Minor fixes to #1740
2023-11-06 14:06:10 +01:00
mafiesto4
fe69a52cf2
Merge branch 'RuanLucasGD-add-reload-scenes-button'
2023-11-06 13:55:48 +01:00
mafiesto4
9eb9294e84
Merge branch 'add-reload-scenes-button' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-reload-scenes-button
2023-11-06 13:55:43 +01:00
mafiesto4
c53fce18a8
Merge branch 'Chikinsupu-MaterialEditor-RemovedUnsupportedParameterTypes'
2023-11-06 13:54:47 +01:00
mafiesto4
8500667817
Merge branch 'MaterialEditor-RemovedUnsupportedParameterTypes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-MaterialEditor-RemovedUnsupportedParameterTypes
2023-11-06 13:54:41 +01:00
mafiesto4
40a3911453
Merge branch 'Tryibion-spawn-scalar'
2023-11-06 13:54:23 +01:00
mafiesto4
e57e86cde1
Fix spawned ui canvas scaller to use the same transform as CanvasScaler
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#1819
2023-11-06 13:54:01 +01:00
mafiesto4
ad290d0140
Merge branch 'spawn-scalar' of https://github.com/Tryibion/FlaxEngine into Tryibion-spawn-scalar
2023-11-06 13:36:24 +01:00
Tryibion
0930671e90
Cache main panel, cleanup cached variables.
2023-11-06 06:25:17 -06:00
mafiesto4
855122672f
Merge branch 'Chikinsupu-Visject-CommentOrder'
2023-11-06 13:09:29 +01:00
mafiesto4
e68330f5b5
Merge branch 'Visject-CommentOrder' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-CommentOrder
2023-11-06 13:09:21 +01:00
mafiesto4
a0d4714a0f
Add always logging unhandled c# exception
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#1861
2023-11-06 12:23:17 +01:00
mafiesto4
f703e7de77
Fix compile error
2023-11-06 11:05:31 +01:00
mafiesto4
7e6c8b7b32
Codestyle fix #1779
2023-11-06 10:33:11 +01:00
mafiesto4
a55dcf42da
Merge branch 'Tryibion-plugin-order'
2023-11-06 09:37:15 +01:00
mafiesto4
23369c2ff3
Merge branch 'plugin-order' of https://github.com/Tryibion/FlaxEngine into Tryibion-plugin-order
2023-11-06 09:37:09 +01:00
mafiesto4
7855049509
Merge branch 'Chikinsupu-Visject-ConvertConstantToParameter'
2023-11-06 08:41:45 +01:00
mafiesto4
d79dd4aaf7
Add undo for Convert to Parameter connections change in #1671
2023-11-06 08:41:36 +01:00
mafiesto4
2c5a5acf33
Add maintaining new param id in undo #1671
2023-11-05 23:30:39 +01:00
mafiesto4
342360f537
Refactor #1671
2023-11-05 23:21:14 +01:00
mafiesto4
3ba8875121
Merge branch 'Visject-ConvertConstantToParameter' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConvertConstantToParameter
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# Conflicts:
# Source/Editor/Surface/Archetypes/Constants.cs
2023-11-05 21:43:16 +01:00
mafiesto4
655afb4b90
Merge branch 'GoaLitiuM-editor_binding_fixes'
2023-11-05 21:40:50 +01:00
mafiesto4
f9a9912895
Merge branch 'editor_binding_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_binding_fixes
2023-11-05 21:39:24 +01:00
mafiesto4
bc91b1ed44
Merge branch 'MineBill-fix-color-picker-position'
2023-11-05 21:10:56 +01:00
mafiesto4
6fbf7fa07b
Merge branch 'fix-color-picker-position' of https://github.com/MineBill/FlaxEngine into MineBill-fix-color-picker-position
2023-11-05 21:09:49 +01:00
mafiesto4
ea48056699
Merge branch 'Tryibion-ensure-no-layer-popup'
2023-11-05 21:04:43 +01:00
mafiesto4
82d5130261
Merge branch 'ensure-no-layer-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-no-layer-popup
2023-11-05 21:04:38 +01:00
mafiesto4
b7e0994932
Merge branch 'Chikinsupu-Visject-MoreAlternativeTitles'
2023-11-05 20:54:22 +01:00
mafiesto4
d13b30304a
Merge branch 'Visject-MoreAlternativeTitles' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-MoreAlternativeTitles
2023-11-05 20:54:18 +01:00
mafiesto4
abc340b52c
Merge branch 'MineBill-honor-xdg_data_home'
2023-11-05 20:51:36 +01:00
mafiesto4
2dd16c1fb0
Merge branch 'honor-xdg_data_home' of https://github.com/MineBill/FlaxEngine into MineBill-honor-xdg_data_home
2023-11-05 20:51:31 +01:00
mafiesto4
77e6aafc79
Fix crash when not clearing Online Platform in Editor before hot-reload
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#1873
2023-11-05 19:36:09 +01:00
mafiesto4
c23f8f2b30
Fix loading delay-loaded-dll on Windows when using project plugin with native dependencies
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#1873
2023-11-05 19:35:33 +01:00
MineBill
267e8daba5
Honor the XDG_DATA_HOME env var and use the approved default as per specification.
2023-11-05 19:36:01 +02:00
mafiesto4
c5d3954bc8
Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
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#1862
2023-11-05 14:11:28 +01:00
mafiesto4
a7bb236344
Fix Mono GC threads suspend to not deadlock when attaching native threads to managed runtime
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#1864
2023-11-05 14:07:05 +01:00
mafiesto4
0387f7df8a
Add name to Android main thread
2023-11-04 22:21:52 +01:00
mafiesto4
ca2106ff5d
Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps
2023-11-04 21:27:57 +01:00
mafiesto4
4a10878b45
Refactor GPUResourceProperty
2023-11-04 20:04:40 +01:00
mafiesto4
22e34cb2b4
Fix crash on editor startup without code editor selected
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#1872
2023-11-04 19:30:16 +01:00
mafiesto4
585b6bacad
Simplify #1807
2023-11-04 19:26:46 +01:00
mafiesto4
f736aae75d
Merge branch 'Tryibion-limit-rename-popup'
2023-11-04 19:23:38 +01:00
mafiesto4
880e13865f
Merge branch 'limit-rename-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-limit-rename-popup
2023-11-04 19:23:32 +01:00
mafiesto4
7072839254
Merge branch 'MineBill-find-interfaces'
2023-11-04 19:22:29 +01:00
mafiesto4
45060721e7
Merge branch 'find-interfaces' of https://github.com/MineBill/FlaxEngine into MineBill-find-interfaces
2023-11-04 19:22:23 +01:00
mafiesto4
87d67a78f4
Merge branch 'RuanLucasGD-add-extended-buttons-linux'
2023-11-04 19:20:45 +01:00
mafiesto4
0ab43dd301
Merge branch 'add-extended-buttons-linux' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-extended-buttons-linux
2023-11-04 19:19:29 +01:00
mafiesto4
8c34fe7933
Reduce LargeWorlds::ChunkSize to 8192
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#1854
2023-11-04 19:18:21 +01:00
mafiesto4
fe3f64f06a
Fix iOS build
2023-11-04 19:15:37 +01:00
mafiesto4
8af3cfd90b
Merge remote-tracking branch 'origin/master'
2023-11-04 19:14:55 +01:00
mafiesto4
3bf7b57dbd
Fix BitArray::SetAll() when the item is not multiple of 8
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#1863
2023-11-04 19:14:45 +01:00
mafiesto4
19752e4f3b
Add storing shader asset includes paths in compact format for portability
2023-11-04 15:26:18 +01:00
mafiesto4
50bcbf980e
Add SetThreadAffinityMask and SetThreadPriority and thread name for Apple platforms
2023-11-04 14:08:53 +01:00
mafiesto4
236e5772ce
Fix CultureInfo to handle missing country code and fallback to outer language code
2023-11-04 13:49:30 +01:00
Tryibion
253c4c27ab
Remove out of range exceptions due to serialization issues.
2023-11-03 21:23:09 -05:00
Tryibion
41d513e5d2
Add directions to slider control.
2023-11-03 21:22:00 -05:00
mafiesto4
6ddf241ea4
Minor improvements to reference properties
2023-11-03 22:40:18 +01:00
mafiesto4
e429e85aae
Continue Delegate refactor to use single memory allocation and atomic operations for data access
2023-11-03 22:27:58 +01:00
mafiesto4
224e43ea55
Use soft asset ref to graphics settings
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#1852
2023-11-03 19:23:38 +01:00
mafiesto4
6f1ee382b5
Fix regression from 087cfd7a8c on hashset item duplicate re-add
2023-11-03 19:07:16 +01:00
Mr. Capybara
1c23f0f5b4
Add ActiveOnly parameter to Level::GetActors
2023-11-03 11:30:24 -04:00
mafiesto4
da72dd4806
Add unit test for HashSet and Dictionary collection types
2023-11-02 19:59:27 +01:00
mafiesto4
087cfd7a8c
Refactor HashSet and Dictionary collections capacity to handle rehashing when too many elements were deleted
2023-11-02 19:59:01 +01:00
mafiesto4
5559d4f84d
Merge remote-tracking branch 'origin/master' into 1.8
2023-11-02 13:47:49 +01:00
MineBill
151c6bc6c3
Fix color picker dialog not staying inside the current screen.
2023-11-01 20:07:58 +02:00
mafiesto4
c0a8d29453
Improve Cloth usage
2023-11-01 10:46:47 +01:00
mafiesto4
1a254afd4f
Fix crash when creating empty cloth
2023-11-01 10:29:44 +01:00
MineBill
f6e9d0431b
Implement drag and drop for list collection.
2023-11-01 01:31:42 +02:00
Mr. Capybara
6cfc8c1b1a
Add extended buttons support for linux
2023-10-31 14:52:09 -04:00
mafiesto4
536be6c6cf
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2023-10-31 16:11:15 +01:00
mafiesto4
b0fe99f1ec
Disable mono thread attach to fix current freeze on GC STW event
2023-10-31 16:11:09 +01:00
MineBill
df5dc0c284
Extract validation/item handling of AssetPicker in a separate class.
2023-10-31 16:32:57 +02:00
mafiesto4
f9614a4879
Disable capacity alloc on delegate creation
2023-10-31 15:31:40 +01:00
mafiesto4
4e2ee897bc
Fix missing codesign for macOS game binaries
2023-10-31 15:22:14 +01:00
mafiesto4
37a6ea9beb
Merge remote-tracking branch 'origin/master'
2023-10-31 14:21:00 +01:00
mafiesto4
5ef3f66274
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2023-10-31 14:17:55 +01:00
mafiesto4
1567c1c8d6
Fix Mono AOT on iOS to not freeze during GC stop-the-world event on memory collection
2023-10-31 14:15:35 +01:00
mafiesto4
2d1d8cc310
Fix typo
2023-10-30 18:34:20 +01:00
mafiesto4
1fc972d6ac
Fix stall in GC collect on iOS with AOT
2023-10-30 16:45:57 +01:00
MineBill
357148f973
Include interfaces in FindScript.
2023-10-30 08:07:46 +02:00
mafiesto4
f434ff2efe
Fix memory overcommitment by HashSet when adding and removing the same item in a loop
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#1829
2023-10-29 13:37:05 +01:00
NoriteSC
67a385a431
Merge branch 'master' into SnapToGrid
2023-10-29 03:33:44 +01:00
mafiesto4
56c9429e25
Fix spawning prefab without transform provided
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#1831
2023-10-29 02:57:59 +02:00
mafiesto4
83a931de7e
Fix typo bug in DOF
2023-10-29 01:57:48 +02:00
mafiesto4
9c1a7a20d4
Add volk.h header to distributed build files
2023-10-28 22:10:41 +02:00
mafiesto4
d9c2decff5
Fix crash when contact was not read properly
2023-10-28 20:09:27 +02:00
MineBill
5afb00e2c6
Allow quick creation of scripts.
2023-10-28 20:21:43 +03:00
Tryibion
1fa03a0de2
Fix focus issues to allow panel scroll bar to be clicked and used.
2023-10-28 11:25:14 -05:00
Tryibion
590f3f7493
Fix Dropdown scaling with CanvasScalar. Add limiting number of items to show in the dropdown.
2023-10-28 10:29:39 -05:00
Nils Hausfeld
0fea7aad92
- Minor cleanup
2023-10-28 17:11:03 +02:00
Nils Hausfeld
b88233a65d
- Always select first valid item when updating filters
2023-10-28 16:58:37 +02:00
Nils Hausfeld
95735035f3
- Tab key now also spawns node
2023-10-28 16:51:56 +02:00
Nils Hausfeld
e3364faf8e
Merge branch 'master' into Visject-ImprovedNodeSearching
2023-10-28 16:49:22 +02:00
mafiesto4
9f3221c533
Remove unused include
2023-10-28 14:02:25 +02:00
mafiesto4
468c93949e
Fix crash when creating empty particle emitter
2023-10-28 14:01:44 +02:00
mafiesto4
b028faf0cc
Update assets
2023-10-28 13:52:23 +02:00
mafiesto4
a95c9059aa
Update build number
2023-10-28 13:49:05 +02:00
mafiesto4
615b6470e5
Fix iOS project path if it contains whitespace chars
2023-10-28 11:44:11 +02:00
Tryibion
90642b8862
Spawn canvas scalar on canvas creation.
2023-10-27 13:25:50 -05:00
Ari Vuollet
900e6338d6
Fix wrong variable name
...
Co-authored-by: NoriteSC <53096989+NoriteSC@users.noreply.github.com >
2023-10-27 19:21:21 +03:00
Nils Hausfeld
e55cdd91d5
- Reverted match class from more alternative titles PR
2023-10-26 22:23:55 +02:00
Nils Hausfeld
8cc7c5d3d9
- Highlights get cleared now when there is no match
...
- Highlights now give points, since it means there is a substring match
- Cleanup
2023-10-26 21:47:32 +02:00
Nils Hausfeld
0acf352d40
- Alternative titles now use QueryFilterHelper Match function as well
...
- Cleaned up some code and using early outs now
- Added some comments
2023-10-26 21:13:06 +02:00
Nils Hausfeld
390621cb10
Merge branch 'master' into Visject-ImprovedNodeSearching
2023-10-26 20:33:32 +02:00
Nils Hausfeld
ff64fdb503
- Test environment and first tests
2023-10-26 20:33:07 +02:00
mafiesto4
70a06c5db3
Update build number and add revision field for future patches
2023-10-26 15:21:01 +02:00
mafiesto4
d9b0e99b9c
Add support for using Revision number in projects version
2023-10-26 15:20:35 +02:00
mafiesto4
1d41aa01ce
Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
2023-10-26 14:36:02 +02:00
mafiesto4
186e13b5e8
Add support for runtime running on GPU without Compute Shaders support
2023-10-26 14:33:21 +02:00
mafiesto4
bfaa292b04
Fix invoking managed method on value types (eg. Transform) to properly handle instance value
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#1801
2023-10-26 11:37:37 +02:00
mafiesto4
f44421b7a7
Optimize managed method invoke on NetCore to skip virtual call that is the same as default one
2023-10-26 11:25:30 +02:00
mafiesto4
2158fa7358
Remove not needed end line in script template
2023-10-25 23:34:29 +02:00
Tryibion
18c119c155
Ensure layer confirmation does not popup in play mode.
2023-10-25 16:25:26 -05:00
mafiesto4
c27187bd0a
Fix deserializing vector types in Editor from ToString FormatException
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#1802
2023-10-25 19:17:04 +02:00
Tryibion
8c6ced4bb9
Limit the scene tree and prefab tree rename popup to only go to panel right edge.
2023-10-25 11:38:14 -05:00
mafiesto4
966cd973c6
Add GetHash to various math/core types
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#1802
2023-10-25 18:35:59 +02:00
Tryibion
66a709f09e
small fixes
2023-10-25 10:46:04 -05:00
Tryibion
bfaae46c7e
remove not needed variable.
2023-10-25 10:35:12 -05:00
Tryibion
b8921fd990
clean up
2023-10-25 09:58:02 -05:00
Tryibion
73694cba6c
Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
2023-10-25 09:57:51 -05:00
NoriteSC
ec02058712
Update Float2.cs
2023-10-25 16:56:45 +02:00
mafiesto4
fa836c50a0
Merge branch 'MineBill-messagebox'
2023-10-25 14:58:56 +02:00
mafiesto4
a5d16b49e9
Merge branch 'messagebox' of https://github.com/MineBill/FlaxEngine into MineBill-messagebox
2023-10-25 14:58:51 +02:00
mafiesto4
9a6bce144b
Merge branch 'solnem-feat/improved-camera-settings'
2023-10-25 14:58:14 +02:00
mafiesto4
daf31cfa4d
Format code #1611
2023-10-25 14:57:44 +02:00
NoriteSC
4fb35579b5
Update Float2.cs
2023-10-25 12:12:22 +02:00
NoriteSC
39aebc6c85
Update Vector3.cs
2023-10-25 12:10:23 +02:00
Nils Hausfeld
1f8da14780
- Alternative titles for comparisons
2023-10-25 11:53:43 +02:00
Nils Hausfeld
cfe717969b
Merge branch 'master' into Visject-MoreAlternativeTitles
2023-10-25 11:46:09 +02:00
NoriteSC
210c5a5bb2
Merge branch 'FlaxEngine:master' into Nodes
2023-10-25 07:03:46 +02:00
NoriteSC
137c82a387
Update Material.cs
2023-10-25 06:21:19 +02:00
Mr. Capybara
b2db1330c0
copy old control data to new control when set UIControl type
2023-10-24 21:45:00 -04:00
GoaLitiuM
06f37794c2
Add input bindings for game window mouse unlock and toggle fullscreen
2023-10-24 22:27:12 +03:00
GoaLitiuM
081648ef06
Fix common tooltips with hardcoded keybindings
2023-10-24 21:47:18 +03:00
NoriteSC
f287ed6c30
init
2023-10-24 19:59:47 +02:00
MineBill
6f773bd558
Make the message box a TASKMODEL to prevent interation with the editor.
2023-10-24 18:03:07 +03:00
mafiesto4
7c84ca5b84
Merge branch 'feat/improved-camera-settings' of https://github.com/solnem/FlaxEngine into solnem-feat/improved-camera-settings
2023-10-24 14:50:52 +02:00
mafiesto4
806590d1c3
Fix deadlock in scene loading
...
#1761 #1773
2023-10-24 14:08:34 +02:00
MineBill
cf5f501ab7
Allow erasing layers/painting over layers from the other splatmap.
...
Since Layers are hardcoded to 8, this commit also assumes that there will always be 2 splatmaps.
2023-10-24 14:31:54 +03:00
Wiktor Kocielski
9d1b287cd7
Terrain-related classes exposure to scripting API
2023-10-24 05:17:16 +03:00
Menotdan
8982961254
Add custom material option to Material Preview.
2023-10-23 22:10:17 -04:00
mafiesto4
ba374a27db
Reduce code bloat
2023-10-23 22:26:55 +02:00
mafiesto4
9d1ba6cacf
Fix compilation errors when building with old Delegate impl
2023-10-23 22:10:21 +02:00
mafiesto4
ea0094870c
Merge branch 'Tryibion-particle-loop-fix'
2023-10-23 18:46:15 +02:00
mafiesto4
2220623cd2
Merge branch 'particle-loop-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-loop-fix
2023-10-23 18:45:30 +02:00
mafiesto4
aed81b58ba
Update readme
2023-10-23 16:00:23 +02:00
mafiesto4
9c4382dffb
Fix using dock window panels on macOS in Editor
2023-10-23 15:59:09 +02:00
mafiesto4
f28947f59b
Fix MacWindow::SetClientBounds to include screen scale
2023-10-23 14:50:10 +02:00
Tryibion
2e85ff0fb3
Simplify code
2023-10-22 22:19:51 -05:00
Tryibion
fbaf14b6fa
Add to be able to specify order of plugin initialization and deinitialization.
2023-10-22 21:58:20 -05:00
mafiesto4
6ff3e0f488
Various improvements to macOS platform
2023-10-22 20:06:54 +02:00
mafiesto4
ccf6c28b02
Add interval to Apple autoreleasepool
2023-10-22 19:55:20 +02:00
Mr. Capybara
fff8a1e8a6
Optimize actor search
2023-10-22 13:26:07 -04:00
mafiesto4
c88e184df3
Fix crash when window gets removed during windows update loop
2023-10-22 15:56:25 +02:00
mafiesto4
1280e61af0
Add IsDebuggerPresent for macOS and iOS platforms
2023-10-22 15:33:21 +02:00
mafiesto4
9fa0b174f5
Fix deprecation warnings on Apple
2023-10-22 15:32:56 +02:00
Nils Hausfeld
ea00a448ef
- Minor cleanup
2023-10-22 12:54:14 +02:00
Nils Hausfeld
7b2058d1b2
- Added alternative titles to some nodes
2023-10-22 12:37:51 +02:00
Tryibion
78aae0da5a
Better handling stopping/resetting non-looping effect.
2023-10-21 17:22:02 -05:00
Tryibion
7d9991999d
Better fix.
2023-10-21 14:08:23 -05:00
Tryibion
ad15c5b2fc
Fix particles effect not being able to just call play if islooped is false.
2023-10-21 13:36:39 -05:00
Nils Hausfeld
ba31627ae0
Merge remote-tracking branch 'upstream/master' into Visject-CommentOrder
2023-10-21 16:06:44 +02:00
Nils Hausfeld
ec7840f36b
- New comments now get spawned on top of other comments
...
- Commenting other comments now puts the spawned comment below the child comments
- Added Order Value to comments to serialize order
- Added backwards compatiblity to older editor versions
- Cleanup
- XML Comments
2023-10-21 16:06:28 +02:00
mafiesto4
21f2e59d12
Add drag&drop support to macOS
2023-10-21 15:36:38 +02:00
mafiesto4
dcbc917b7d
Add local util script to ignored on macOS
2023-10-21 15:13:36 +02:00
Nils Hausfeld
fa8b92a456
Adding the ability to order comments in visject
2023-10-21 14:18:30 +02:00
Nils Hausfeld
432f6d5402
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-21 13:11:51 +02:00
Nils Hausfeld
571f8febf4
- Moved convertible node file out of archetypes folder into surface folder to be more in line of the project structure (other special nodes like surfacecomment are also just in the surface folder)
...
- Cleanup
2023-10-21 13:11:42 +02:00
mafiesto4
08a6a2b6dc
Fix potential crashes on macOS due to missing window inside view event
2023-10-21 13:04:33 +02:00
mafiesto4
ba39938ed5
Update Flax icon for macOS to match design guidelines
2023-10-21 12:44:43 +02:00
mafiesto4
ab49457944
Add log for build command invoke in deployer
2023-10-21 12:44:25 +02:00
Nils Hausfeld
c371a5b78c
- Removed Quaternion and Transform from material parameter types since they are not supported
2023-10-20 12:55:54 +02:00
mafiesto4
3188798152
Merge branch 'MineBill-remember-hierarchy-expanded'
2023-10-20 12:33:15 +02:00
mafiesto4
5cafe1c328
Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded
2023-10-20 12:33:08 +02:00
mafiesto4
ad7c7d7360
Merge branch 'MineBill-fix-module-names'
2023-10-20 12:29:06 +02:00
mafiesto4
70200b5608
Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names
2023-10-20 12:29:00 +02:00
mafiesto4
e796d9ea6f
Further improve a989173e2d
2023-10-20 11:22:22 +02:00
mafiesto4
a5aaa92d62
Bump up build number
2023-10-20 00:28:28 +02:00
mafiesto4
4e9a739a52
Update GPU particle emitter graph version after recent changes
2023-10-20 00:28:13 +02:00
MineBill
7906e26fe0
Limit what characters module names can contain.
2023-10-20 00:19:32 +03:00
mafiesto4
770d21566a
Add macOS disk image notarization
2023-10-19 23:13:05 +02:00
mafiesto4
418e220c00
Add proper codesigning for the Editor app for macOS
2023-10-19 22:40:42 +02:00
mafiesto4
9f98a5304f
Merge remote-tracking branch 'origin/master'
2023-10-19 19:13:18 +02:00
mafiesto4
a8f961c438
Add cook&run support for macOS and Linux
2023-10-19 19:09:32 +02:00
mafiesto4
2bb8c82329
Add support for packaging editor with bundled platform data
2023-10-19 19:09:06 +02:00
Mr. Capybara
70ccc79d54
change button order
2023-10-19 12:33:23 -04:00
MineBill
c773c3e8fc
Collapse/Expand all node in the tree if the user is pressing the Alt key.
2023-10-19 18:55:58 +03:00
MineBill
2f3685c161
Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
2023-10-19 18:43:13 +03:00
Nils Hausfeld
7cb4d27979
- Minor cleanup and comments
2023-10-19 17:23:34 +02:00
Nils Hausfeld
fdda42e504
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 17:09:49 +02:00
mafiesto4
0ea00a09ca
Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
...
#1743
2023-10-19 15:29:26 +02:00
mafiesto4
a989173e2d
Fix UnitsToText to properly print string with 2 decimal places
2023-10-19 15:16:14 +02:00
mafiesto4
6f60218bec
Optimize various rendering stages to skip loading shader when effect is disables
2023-10-19 15:07:03 +02:00
Nils Hausfeld
4efbed91a4
- Fixed a bug where the wrong boxes got connected
...
- Cleanup
2023-10-19 14:34:10 +02:00
mafiesto4
c0fa858dd0
Fix warning on missing windows layout file when loading default layout
2023-10-19 14:25:37 +02:00
Nils Hausfeld
ad6affc863
- More cleanup
2023-10-19 14:17:28 +02:00
Nils Hausfeld
aafdc64b68
- Cleanup
...
- Typo
2023-10-19 14:14:51 +02:00
Nils Hausfeld
41a7aff6d7
- Converting to parameter now also works in Particle and Visual Scripting editor
2023-10-19 14:10:10 +02:00
Nils Hausfeld
9bd002ea33
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 14:03:10 +02:00
Nils Hausfeld
3afb6cc88e
- Renamed ConstantNode to ConvertableNode
...
- Moved ConvertableNode into it's own class
- Added support for custom conversion code (currently only used by rotation)
- Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation
2023-10-19 14:02:46 +02:00
Mr. Capybara
b2ba40b082
Add button to reload scenes
2023-10-18 20:34:39 -04:00
MineBill
6fb411cee3
Fix terrain painting.
2023-10-19 01:05:34 +03:00
mafiesto4
6c45141ef9
Add dmg file building for macOS Editor deployment
2023-10-18 22:10:46 +02:00
mafiesto4
f373c867a7
Improve Game Cooker label text when platform data is missing
2023-10-18 21:57:35 +02:00
mafiesto4
5181db8a0e
Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS)
2023-10-18 21:51:36 +02:00
Nils Hausfeld
2537855aa3
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-18 18:33:08 +02:00
mafiesto4
55ad5ae367
Build Editor bindings only when generating editor project files
...
#1734 #1569
2023-10-18 16:17:19 +02:00
mafiesto4
040c9c20ac
Merge branch 'master' into 1.8
2023-10-18 12:57:28 +02:00
mafiesto4
24790b18ce
Fix typo in shader
2023-10-18 12:56:48 +02:00
mafiesto4
8b096a9286
Fixes
2023-10-18 10:52:36 +02:00
mafiesto4
2d0eabc8be
Fix deadlock in Foliage::GetFoliageTypeInstancesCount
...
#1724
2023-10-17 23:20:30 +02:00
mafiesto4
387e30a1dc
Fix compilation regression
2023-10-17 23:13:05 +02:00
mafiesto4
52a621de42
Add color, emissive and opacity parameters setup for auto-imported material instances
2023-10-17 22:45:22 +02:00
mafiesto4
c457087612
Optimize memory allocation when using Sprite size during 2D rendering
2023-10-17 22:44:15 +02:00
mafiesto4
1cbf867fc7
Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
...
#1731
2023-10-17 22:43:43 +02:00
mafiesto4
8d9f4d72f5
Various stability improvements for Editor
2023-10-17 22:42:47 +02:00
mafiesto4
90427da42f
Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
2023-10-17 09:59:21 +02:00
mafiesto4
cebae5c4e1
Add foreach loop support to Span type
2023-10-17 09:53:48 +02:00
mafiesto4
d92c7af2cf
Fix debug file access race-conditions when importing many materials at once
2023-10-17 09:53:06 +02:00
Nils Hausfeld
447030f53a
- Spawned get parameter node now reconnects to all boxes from the converted node
2023-10-16 20:19:18 +02:00
Nils Hausfeld
a96445d8bb
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-16 19:34:22 +02:00
mafiesto4
582cf94198
Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
2023-10-16 16:37:44 +02:00
mafiesto4
3e7368b1cb
Fix HandleObjectDeserializationError to be editor or dev only and thread-safe
2023-10-16 16:36:52 +02:00
mafiesto4
30d510f073
Fix models in toolbox
2023-10-16 16:34:55 +02:00
mafiesto4
50d47fe801
Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
2023-10-16 16:10:57 +02:00
mafiesto4
036ad570cd
Fix warning when dotnet cache file is missing
2023-10-16 11:20:49 +02:00
mafiesto4
d25954725f
Add excluding GPU swapchain present time from CPU draw time in profiling tool
2023-10-16 10:58:07 +02:00
mafiesto4
db6b98ecd1
Add ProfilerGPU.Enabled to manually toggle GPU timings
2023-10-16 10:29:44 +02:00
mafiesto4
ad2bd2ce51
Merge branch 'nothingTVatYT-master'
2023-10-16 10:03:23 +02:00
mafiesto4
0c6e2935d1
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
2023-10-16 10:03:16 +02:00
nothingTVatYT
48a5fe54e8
keep auto-close for non-Linux platforms
2023-10-16 01:13:06 +02:00
nothingTVatYT
c42a264944
removed a left over debug statement
2023-10-16 01:08:47 +02:00
nothingTVatYT
d1b2b64cd1
fix color picker (signal handler + alpha channel)
2023-10-15 21:43:15 +02:00
Tryibion
86c2406d52
Clean up code.
2023-10-15 13:34:09 -05:00
Tryibion
9c60da278f
Small change to dictionary. Small changes to collections.
2023-10-15 13:31:35 -05:00
mafiesto4
88f718709b
Add data sent/receive rate charts to the network profiler in Editor
2023-10-15 20:13:34 +02:00
mafiesto4
148ced5a55
Fix compilation
2023-10-15 19:04:35 +02:00
mafiesto4
e4941e5b00
Add asset loading task state check on fail
2023-10-15 18:46:15 +02:00
mafiesto4
8f941c3679
Merge branch 'Vizepi-master'
2023-10-15 18:08:35 +02:00
mafiesto4
c511ea6d23
Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master
2023-10-15 18:08:20 +02:00
GoaLitiuM
bcdd6c0551
Fix FlaxEngine C#-project getting built twice in engine solution
2023-10-15 16:16:53 +03:00
GoaLitiuM
ff7e6d82f8
Hide exception when build errors occurs in referenced targets
2023-10-15 16:16:53 +03:00
GoaLitiuM
5b3e09baec
Build C# projects in VS/Rider solution configurations
...
Rider's solution wide analysis does not work properly when projects
are not included in the active configuration for build.
2023-10-15 16:16:53 +03:00
GoaLitiuM
0d7e7c30ca
Run Flax.Build when building main C# project
2023-10-15 16:16:53 +03:00
Vizepi
00dc5d44d4
#1716 Do not rebuild contexts twice in a row
2023-10-15 12:24:25 +02:00
mafiesto4
f8f1a66ab9
Fix multi-line logs on Windows regression from cf94cd937a
2023-10-15 10:12:33 +02:00
mafiesto4
22395ce9c3
Merge branch 'GoaLitiuM-delay_dirty_rebuild'
2023-10-15 09:57:56 +02:00
mafiesto4
ab6acbc759
Merge branch 'delay_dirty_rebuild' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delay_dirty_rebuild
2023-10-15 09:57:47 +02:00
Tryibion
0f5a177be2
Improve collection editor.
2023-10-14 21:32:58 -05:00
GoaLitiuM
660c0660e2
Delay compiler and project generation after large file operations
2023-10-14 20:52:56 +03:00
mafiesto4
2f3929efe0
Fix Height Layer Blend material node codegen when alpha is constant
...
#1705
2023-10-14 18:03:51 +02:00
mafiesto4
e51aab0c56
Minor improvements
2023-10-14 18:03:21 +02:00
mafiesto4
eb430b05be
Fx regression from #1474 that was causing incorrect checks for IsZero/IsOne in ShaderGraphValue
2023-10-14 18:00:53 +02:00
mafiesto4
96b87ea41a
Merge branch 'Menotdan-missing_script_replacement'
2023-10-14 16:49:21 +02:00
mafiesto4
a87eaf82f0
Code style fix
2023-10-14 16:49:09 +02:00
mafiesto4
65a02fc9fd
Merge branch 'missing_script_replacement' of https://github.com/Menotdan/FlaxEngine into Menotdan-missing_script_replacement
2023-10-14 16:35:14 +02:00
mafiesto4
3f4ae38291
Merge branch 'GoaLitiuM-delete_content_fix'
2023-10-14 16:34:27 +02:00
mafiesto4
9c5d03164f
Merge branch 'delete_content_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delete_content_fix
2023-10-14 16:34:22 +02:00
mafiesto4
b32a4b5c84
Merge branch 'GoaLitiuM-async_project_regen_fix'
2023-10-14 16:33:11 +02:00
mafiesto4
fc9490ca4c
Merge branch 'async_project_regen_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-async_project_regen_fix
2023-10-14 16:32:42 +02:00
mafiesto4
40c0a30039
Merge branch 'GoaLitiuM-vscode_launch_tasks'
2023-10-14 16:31:03 +02:00
mafiesto4
37e3a91b73
Merge branch 'vscode_launch_tasks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_launch_tasks
2023-10-14 16:30:57 +02:00
mafiesto4
075431385a
Merge branch 'GoaLitiuM-csharp_optimize_module_fix'
2023-10-14 16:30:23 +02:00
mafiesto4
71a19eac29
Merge branch 'csharp_optimize_module_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_optimize_module_fix
2023-10-14 16:30:16 +02:00
mafiesto4
bedc492ce7
Merge branch 'GoaLitiuM-physx_oncontact_fix'
2023-10-14 16:30:03 +02:00
mafiesto4
ab25b6a258
Merge branch 'physx_oncontact_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physx_oncontact_fix
2023-10-14 16:29:54 +02:00
GoaLitiuM
a3d44e0fee
Prevent project file regeneration running while compiling scripts
2023-10-14 17:29:03 +03:00
mafiesto4
69d84eb20f
Merge branch 'Tryibion-debug-view-cm'
2023-10-14 16:28:44 +02:00
mafiesto4
f1575da171
Merge branch 'debug-view-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-debug-view-cm
2023-10-14 16:28:39 +02:00
GoaLitiuM
0c23b76456
Fix error when deleting multiple files and no folders selected
2023-10-14 17:28:21 +03:00
mafiesto4
e0c48ba749
Merge branch 'NoriteSC-Fix-GizmoSize'
2023-10-14 16:28:00 +02:00
mafiesto4
bdacf960d0
Merge branch 'Fix-GizmoSize' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Fix-GizmoSize
2023-10-14 16:26:27 +02:00
mafiesto4
dcc28113a4
Merge branch 'GoaLitiuM-win_minimize_pos_fix'
2023-10-14 16:23:38 +02:00
mafiesto4
4b803feb11
Merge branch 'win_minimize_pos_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_minimize_pos_fix
2023-10-14 16:23:28 +02:00
mafiesto4
a5f00ed624
Fix NavCrowd to properly wait for navmesh loaded
2023-10-14 16:21:42 +02:00
mafiesto4
060bff1bdb
Fix leftover separator in context menu in Content Window in some locations
2023-10-14 16:21:10 +02:00
mafiesto4
e4b89e1bad
Fix plugins initialization order to properly unload scenes before them in cooked game
2023-10-14 16:20:27 +02:00
GoaLitiuM
dca6baee49
Use and store restored window position after minimizing the window
2023-10-14 16:44:21 +03:00
mafiesto4
7904690ecf
Cleanuo some old code style
2023-10-14 14:00:58 +02:00
Tryibion
7b984396cc
Add not to close Debug View CM on button clicked.
2023-10-13 20:52:26 -05:00
GoaLitiuM
dc1be86db7
Only generate one set of C++/C# launch tasks for VSCode
...
Proper fix for b9c6dcd4c7
2023-10-14 03:45:37 +03:00
GoaLitiuM
8548df4a1b
Fix crash when physics actor contact is lost with another actor
2023-10-14 02:34:15 +03:00
GoaLitiuM
7014007362
Disable inheriting C# optimization level from dependency modules
2023-10-14 01:45:36 +03:00
mafiesto4
1a5606a45c
Improve collision data cooking usability
...
#1687
2023-10-13 23:33:03 +02:00
mafiesto4
887d2b2115
Fix incorrect animated model bounds update
2023-10-13 23:32:44 +02:00
mafiesto4
1b48663f76
Merge branch 'GoaLitiuM-textbox_escape_fix'
2023-10-13 20:42:32 +02:00
GoaLitiuM
2d5ad297a5
Fix error when hitting escape in read-only textboxes
2023-10-13 19:57:32 +03:00
mafiesto4
18bf005654
Merge branch 'GoaLitiuM-vscode_prelaunch_task_fix'
2023-10-13 16:58:30 +02:00
mafiesto4
7e5c6caffa
Merge branch 'vscode_prelaunch_task_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_prelaunch_task_fix
2023-10-13 16:58:23 +02:00
mafiesto4
702356f1e4
Missing change for c01614b8f5 and regression from 88eca13eb3
2023-10-13 16:58:02 +02:00
mafiesto4
c01614b8f5
Fix build regression from 7180080f19
2023-10-13 16:09:18 +02:00
mafiesto4
7180080f19
Refactor FileMode, FileAccess, FileShare enums into normal enums with docs
2023-10-13 15:44:47 +02:00
mafiesto4
9a636468e0
Fix crash when importing assets in Editor (race-condition from Content Importer thread)
...
#1691 #1679
2023-10-13 15:44:18 +02:00
mafiesto4
abd6881d7b
Fix removing large amount of assets in Editor at once
...
#1484
2023-10-13 15:43:11 +02:00
mafiesto4
cf94cd937a
Fix logging performance and crashes on non-Windows platforms
...
#662
2023-10-13 14:41:45 +02:00
mafiesto4
03c120ba69
Fix double engine assembly init in Editor
2023-10-13 14:26:33 +02:00
mafiesto4
db52be5936
Fix crash when item is already in a view
...
#1679
2023-10-13 11:31:43 +02:00
mafiesto4
d0fbf12b92
Fix editor tabs control size for tab header when scroll bar is visible
...
#1135
2023-10-13 11:16:34 +02:00
mafiesto4
6cd45a58f8
Fix preserving editor minimized floating windows in saved layout
...
#1135
2023-10-13 11:03:45 +02:00
NoriteSC
13686ae13f
Fix 436 and 1251
2023-10-13 00:20:34 +02:00
mafiesto4
fe49811779
Fix linux build
2023-10-12 23:42:17 +02:00
mafiesto4
84d615935e
Fix crash when updating GPU particle system without view buffers allocated
...
#1683
2023-10-12 23:39:39 +02:00
mafiesto4
fdd6b171bb
Stability fixes
2023-10-12 23:12:53 +02:00
mafiesto4
74a69b8f13
Fix running game in non-ANSI path
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#480
2023-10-12 22:29:48 +02:00
mafiesto4
677cd4e382
Fix build regression from 6f7f22eb47
2023-10-12 22:29:11 +02:00
mafiesto4
88eca13eb3
Add default font bundling (optional) and setup UI Style to match editor logic
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#641
2023-10-12 22:28:40 +02:00
stefnotch
cfec5bb801
Fix #63
...
Seems to fix #63 , but it might have small side-effects if the mouse position tracking is not expected to go outside the client area.
2023-10-12 20:43:28 +02:00
mafiesto4
830a810556
Merge branch 'GoaLitiuM-vs_open_file_fix'
2023-10-12 20:05:39 +02:00
mafiesto4
fcb60fbefb
Merge branch 'vs_open_file_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_open_file_fix
2023-10-12 20:02:58 +02:00
mafiesto4
2414abf183
Fix particle attributes usage in GPU emitter function
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#1640
2023-10-12 20:01:30 +02:00
mafiesto4
d52412c5c3
Fix particle emitter function cache clearing for GPU shader generation
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#1640
2023-10-12 19:55:50 +02:00
Menotdan
cfdbf75759
Merge branch 'FlaxEngine:master' into missing_script_replacement
2023-10-12 13:13:11 -04:00
mafiesto4
6f7f22eb47
Add outputting shader source code in Editor to text file when compilation fails for debugging
2023-10-12 18:57:27 +02:00
Menotdan
a7b2230ef4
Remove unneeded using
2023-10-12 12:23:18 -04:00
Menotdan
a8260ed8b6
Fixed Serialization Transfer.
2023-10-12 12:00:27 -04:00
mafiesto4
5b5f43714e
Fix invalid particle attributes access inside emitter function
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#1640
2023-10-12 17:55:49 +02:00
GoaLitiuM
602936b2bc
Fix opening plugin project files in Visual Studio
2023-10-12 18:41:25 +03:00
mafiesto4
8af2f458d7
Fix missing particle layout attributes when using Particle Emitter Function
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#1640
2023-10-12 17:39:42 +02:00
GoaLitiuM
b9c6dcd4c7
Fix wrong Visual Studio Code preLaunchTask in launch tasks
2023-10-12 16:37:32 +03:00
mafiesto4
bd4127676b
Merge branch 'GoaLitiuM-editor_camera_transform_fix'
2023-10-12 15:26:50 +02:00
mafiesto4
daaba49e26
Merge branch 'editor_camera_transform_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_camera_transform_fix
2023-10-12 15:26:45 +02:00
mafiesto4
4f24d53984
Merge branch 'GoaLitiuM-deprecation_messages'
2023-10-12 15:25:17 +02:00
mafiesto4
2f795c6559
Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
2023-10-12 15:25:12 +02:00
mafiesto4
74041e1322
Merge branch 'Tryibion-value-bo-slide-focus'
2023-10-12 15:24:51 +02:00
mafiesto4
51da322e48
Merge branch 'value-bo-slide-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-value-bo-slide-focus
2023-10-12 15:24:45 +02:00
mafiesto4
8be325d704
Merge branch 'RuanLucasGD-terrain_gizmo_improv'
2023-10-12 15:20:45 +02:00
mafiesto4
4ca8198478
Merge branch 'terrain_gizmo_improv' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-terrain_gizmo_improv
2023-10-12 15:20:38 +02:00
mafiesto4
455b3f2446
Fix XAudio2 playback when seeking audio start play location
2023-10-12 15:20:23 +02:00
mafiesto4
4ac65ee91c
Fix audio preview for multi-channel audio clips
2023-10-12 14:31:41 +02:00
mafiesto4
69fb2c331f
Minor improvements to audio
2023-10-12 14:03:43 +02:00
mafiesto4
2671e3881f
Add Spacebar to toggle play/pause in Audio Clip window
2023-10-12 14:03:13 +02:00
mafiesto4
749c0cacb4
Fix audio playback in XAudio2 when clip is 3D but source is 2D
2023-10-12 13:11:07 +02:00
mafiesto4
b19bf57dfb
Add logging any XAudio2 backed errors
2023-10-12 13:10:34 +02:00
mafiesto4
0175186c27
Improve #1627 to return proper anim length
2023-10-12 12:17:55 +02:00
mafiesto4
866ef896b2
Merge branch 'Tryibion-anim-fix'
2023-10-12 12:12:09 +02:00
mafiesto4
0280fa4f9b
Merge branch 'anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-fix
2023-10-12 12:12:01 +02:00
mafiesto4
b1ad2c3a02
Fix sprite shadow to match the sprite facing camera
...
#1504
2023-10-12 12:10:21 +02:00
Menotdan
318f9e5b77
Fix duplicated script replacement.
2023-10-12 01:33:22 -04:00
Menotdan
7742f2d8d4
Add debugging logs.
2023-10-12 01:26:25 -04:00
Menotdan
3d2363ea5c
Merge remote-tracking branch 'origin/master' into missing_script_replacement
2023-10-12 01:26:20 -04:00
Menotdan
2b0db40c17
Add basic replacement functionality- replacing adds multiple copies on child actors, however.
2023-10-12 01:22:59 -04:00
Ruan Lucas
e97ec74bf8
clean code
2023-10-11 18:37:04 -04:00
Tryibion
28d6fe84ef
Small change
2023-10-11 16:17:59 -05:00
Tryibion
8eb9df9a18
Change new anim port to TryGetBox.
2023-10-11 15:57:02 -05:00
Tryibion
f2c9ba5a00
Focus parent on value box slide end.
2023-10-11 15:33:32 -05:00
GoaLitiuM
02a219a376
Fix Editor viewport camera transformation getting corrupted when focused
2023-10-11 21:45:07 +03:00
GoaLitiuM
3ed28998e9
Add more descriptive deprecation messages
2023-10-11 21:38:33 +03:00
Nils Hausfeld
dcec847d50
- Basic constants can now be converted to parameters
2023-10-11 20:01:56 +02:00
mafiesto4
fa96707c57
Fix crash when implementing INetworkSerializable in C#-only
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#1664
2023-10-11 18:39:51 +02:00
mafiesto4
8f3a5bd74a
Improve ObjectsRemovalService to handle newly added objects removing
2023-10-11 17:41:35 +02:00
mafiesto4
6dd9f0f036
Improve #1667 to log exception
2023-10-11 17:25:32 +02:00
mafiesto4
97f1572a78
Merge branch 'Menotdan-fix-removing-scripts'
2023-10-11 17:22:06 +02:00
mafiesto4
a0ada24764
Merge branch 'fix-removing-scripts' of https://github.com/Menotdan/FlaxEngine into Menotdan-fix-removing-scripts
2023-10-11 17:22:01 +02:00
mafiesto4
2067c73401
Merge branch 'MineBill-popup-fix'
2023-10-11 17:17:51 +02:00
mafiesto4
dad3e1f77d
Revert f1d57e47cb in favor of #1670
2023-10-11 17:17:46 +02:00
mafiesto4
c853b404d6
Merge branch 'popup-fix' of https://github.com/MineBill/FlaxEngine into MineBill-popup-fix
2023-10-11 17:15:14 +02:00
MineBill
1986f2b58b
Only set WS_CAPTION if the window is a regular window
2023-10-11 17:06:16 +03:00
mafiesto4
af468ee6ae
Fix scripting interop in AOT mode to use reflection-based field access
2023-10-11 15:18:28 +02:00
mafiesto4
b92345c3ef
Fix crash when running async C# code with Mono
2023-10-11 12:36:49 +02:00
mafiesto4
bc762761dd
Fix engine when used without C# scripting at all
2023-10-11 12:35:27 +02:00
mafiesto4
cbdd6c4964
Add HasDepthClip to GPU Device limits
2023-10-11 10:15:44 +02:00
Menotdan
a7937c2b2e
Fixed script serialization failures from removing scripts.
2023-10-10 19:12:21 -04:00
NoriteSC
4f67d14261
forgotten the public keyword in engine/debug/debugdraw.cs
2023-10-10 22:15:31 +00:00
NoriteSC
0a12724974
changed the 3.402823466e+38f to MAX_float
2023-10-10 22:04:30 +00:00
mafiesto4
ac542bf920
Fix FieldHelper.GetFieldOffset crash for classes with const fields (compile-time)
...
Inline call in `CreateScriptingObject` for perf
2023-10-10 20:52:12 +02:00
mafiesto4
902c82ae1e
Add pixel format logging when not supported for shadow map
2023-10-10 20:22:53 +02:00
Ruan Lucas
7fcb0a1da7
change terrain brush size with scroll
2023-10-10 10:46:47 -04:00
mafiesto4
ccf3469307
Minor Vulkan tweaks
2023-10-10 14:17:34 +02:00
mafiesto4
3ac7c4e0ee
Codestyle fix
2023-10-09 23:21:02 +02:00
mafiesto4
69e973b837
Merge branch 'Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort'
2023-10-09 22:25:03 +02:00
mafiesto4
dafc8a61c1
Merge branch 'AnimationSampleNode-AnimationAssetReferencePort' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort
2023-10-09 22:24:57 +02:00
mafiesto4
d2594c05ab
Merge branch 'nothingTVatYT-fix-linux-open-files-dialog'
2023-10-09 22:22:36 +02:00
mafiesto4
d6d18e93e0
Merge branch 'fix-linux-open-files-dialog' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linux-open-files-dialog
2023-10-09 22:22:25 +02:00
mafiesto4
00a03beb78
Optimize Half2 conversion in Render2D
2023-10-09 21:45:36 +02:00
nothingTVatYT
2ff4a69f53
fix reading of pipe buffer from external filechooser
2023-10-09 17:25:28 +02:00
mafiesto4
00100e11f2
Fix C# objects serialization bug when script throws exception during saving to Json
...
#1656
2023-10-09 15:31:46 +02:00
mafiesto4
fa57440a2f
Fix typo
2023-10-09 14:48:19 +02:00
mafiesto4
bfab9d68db
Bump up version for future
2023-10-09 14:39:22 +02:00
mafiesto4
8a018977d6
Merge branch 'MineBill-fix-transition-data'
2023-10-09 14:35:24 +02:00
mafiesto4
26ffe31a0f
Merge branch 'fix-transition-data' of https://github.com/MineBill/FlaxEngine into MineBill-fix-transition-data
2023-10-09 14:35:15 +02:00
mafiesto4
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
mafiesto4
8e23781153
Fix updating time left when destroying large amount of objects
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#1584
2023-10-09 12:13:09 +02:00
mafiesto4
64d4076615
Minor tweaks
2023-10-09 12:06:55 +02:00
mafiesto4
d7e9e2ed16
Fix AssetsCache to include project path and reject cache when project gets duplicated with cache
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#1631
2023-10-09 11:33:02 +02:00
mafiesto4
1ac4fef8d0
Merge branch 'nothingTVatYT-fix-linux-systeminfo'
2023-10-09 10:44:17 +02:00
mafiesto4
6c0011bef5
Merge branch 'fix-linux-systeminfo' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linux-systeminfo
2023-10-09 10:44:08 +02:00
mafiesto4
481a3cfba5
Minor tweaks
2023-10-08 23:33:51 +02:00
mafiesto4
fd7ef38639
Merge branch 'MineBill-linux-doubleclick'
2023-10-08 22:14:09 +02:00
mafiesto4
0b786feb65
Merge branch 'linux-doubleclick' of https://github.com/MineBill/FlaxEngine into MineBill-linux-doubleclick
2023-10-08 22:14:02 +02:00
nothingTVatYT
5b866b643b
fix GetDesktopSize for Linux
2023-10-08 22:05:53 +02:00
minebill
03642632f5
Use a maximum distance between clicks, when detecting a double click
2023-10-08 22:05:02 +03:00
mafiesto4
552641c51a
Fix potential crashes if uses calls terrain tools with invalid params
2023-10-08 17:02:26 +02:00
mafiesto4
4bfc97d982
Merge branch 'GoaLitiuM-viewport_cam_drift_fix'
2023-10-08 16:50:24 +02:00
mafiesto4
f3818c8a1d
Merge branch 'viewport_cam_drift_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-viewport_cam_drift_fix
2023-10-08 16:48:23 +02:00
mafiesto4
45ae103612
Merge branch 'RuanLucasGD-Fix-Actor-OnDestroy'
2023-10-08 16:46:25 +02:00
mafiesto4
c3924d636d
Merge branch 'Fix-Actor-OnDestroy' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Fix-Actor-OnDestroy
2023-10-08 16:41:40 +02:00
mafiesto4
38664e9d43
More improvements to 13853d5fb5
2023-10-08 16:34:41 +02:00
GoaLitiuM
4db1975f02
Fix Editor viewport camera drifting with odd viewport sizes
2023-10-08 17:28:28 +03:00
mafiesto4
13853d5fb5
Fix model asset previews to wait for materials to be loaded
2023-10-08 16:01:34 +02:00
mafiesto4
734f8bcaf4
Fix shader compilation tracking to check for directory existence
2023-10-08 15:52:36 +02:00
mafiesto4
52833377ca
Merge branch 'Tryibion-auto-module'
2023-10-08 15:14:40 +02:00
mafiesto4
b56447bae4
Refactor code in #1423 to be cleaner
2023-10-08 15:14:35 +02:00
mafiesto4
3b23e50ee6
Merge branch 'auto-module' of https://github.com/Tryibion/FlaxEngine into Tryibion-auto-module
...
# Conflicts:
# Source/Editor/Windows/ContentWindow.ContextMenu.cs
2023-10-08 13:43:28 +02:00
mafiesto4
dd466ef162
Merge branch 'GoaLitiuM-ies_fix'
2023-10-08 13:40:17 +02:00
mafiesto4
f80271bdfd
Merge branch 'ies_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-ies_fix
2023-10-08 13:36:55 +02:00
mafiesto4
e07c7f2c15
Merge branch 'GoaLitiuM-light_field_order_fix'
2023-10-08 13:36:20 +02:00
mafiesto4
916993f241
Merge branch 'light_field_order_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-light_field_order_fix
2023-10-08 13:36:10 +02:00
mafiesto4
96a56c11ef
Merge branch 'RuanLucasGD-fix_edit_text_box'
2023-10-08 13:34:13 +02:00
mafiesto4
12ed17618f
Merge branch 'fix_edit_text_box' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_edit_text_box
2023-10-08 13:34:08 +02:00
mafiesto4
2d1415c40d
Merge branch 'Chikinsupu-Visject-BendingPreviewConnectionFix'
2023-10-08 11:16:47 +02:00
mafiesto4
dc59a38b64
Merge branch 'Visject-BendingPreviewConnectionFix' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-BendingPreviewConnectionFix
2023-10-08 11:16:38 +02:00
mafiesto4
f7769439cf
Merge branch 'Chikinsupu-Visject-ContextSensitiveParameterSupport'
2023-10-08 11:15:31 +02:00
mafiesto4
a9231d5e08
Merge branch 'Visject-ContextSensitiveParameterSupport' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ContextSensitiveParameterSupport
2023-10-08 11:15:26 +02:00
mafiesto4
af388ef8b4
Merge branch 'Chikinsupu-Visject-FixItemDuplicationBug'
2023-10-08 11:13:00 +02:00
mafiesto4
b2ee160bfe
Merge branch 'Visject-FixItemDuplicationBug' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-FixItemDuplicationBug
2023-10-08 11:12:55 +02:00
mafiesto4
df38752506
Merge branch 'MineBill-alt-key-linux'
2023-10-08 11:10:14 +02:00
mafiesto4
880e394554
Merge branch 'alt-key-linux' of https://github.com/MineBill/FlaxEngine into MineBill-alt-key-linux
2023-10-08 11:10:08 +02:00
mafiesto4
b8f094e007
Cleanup Iterator in ChunkedArray
2023-10-08 11:09:12 +02:00
mafiesto4
b93cbbd194
Merge branch 'GoaLitiuM-dict_iter_fix'
2023-10-08 11:05:18 +02:00
Christopher Rothert
5e85fa2c0c
Merge branch 'master' into feat/improved-camera-settings
2023-10-08 01:41:05 +02:00
Christopher Rothert
966e5cdda2
Update some comments
2023-10-08 01:40:50 +02:00
Christopher Rothert
997c442e69
Update movement speed formatting
...
* add property for movement speed text format
* add additional checks to camera speed progress calculation
* round movement speed to make it visually more appealing in the context menu
2023-10-08 01:07:36 +02:00
Ruan Lucas
95f40ecc0c
clean code
2023-10-07 16:27:14 -04:00
minebill
e903348d71
Fix incorrect mapping of Alt key on linux
2023-10-07 22:28:39 +03:00
Ruan Lucas
56c3080b10
fix edit text box
2023-10-07 11:06:23 -04:00
Nils Hausfeld
d41ec15606
- Implemented support for surface parameters
2023-10-07 13:57:05 +02:00
GoaLitiuM
2eb49dba59
Move Use Inverse Squared Falloff above Falloff Exponent in lights
...
Prevents the checkbox in UI from moving around when toggling the value.
2023-10-07 14:38:58 +03:00
GoaLitiuM
bc658bbfba
Fix Dictionary iterator comparison
...
Missing change from 9291295a4d
2023-10-07 14:25:07 +03:00
GoaLitiuM
1f4343d664
Fix IES profile light computation formula
2023-10-07 14:24:54 +03:00
Christopher Rothert
00aa54cde8
Update camera speed stepping and easing
...
* remove complex curve function
* update camera easing feature to use Mathf.Pow instead
* add total camera speed steps to ViewportOptions
* change default value for max camera speed from 64 to 32
* update ViewportOptions ordering and grouping
* update string format for movement speed
2023-10-07 02:40:52 +02:00
NoriteSC
004e2ab5e8
Update Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
...
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com >
2023-10-06 23:07:19 +02:00
NoriteSC
d7095957d0
Update Source/Editor/Surface/Archetypes/Material.cs
...
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com >
2023-10-06 23:07:00 +02:00
Nils Hausfeld
e4bd84bd6a
- Fixed items in Surface Paramter Group getting duplicated over and over again
2023-10-06 23:02:00 +02:00
NoriteSC
4e2870e90c
Update Source/Editor/Surface/Archetypes/Material.cs
...
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com >
2023-10-06 22:56:16 +02:00
NoriteSC
1736aaeb6a
Update Source/Editor/Surface/Archetypes/Material.cs
...
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com >
2023-10-06 22:54:26 +02:00
NoriteSC
7b601723c0
Merge branch 'FlaxEngine:master' into Debug
2023-10-06 22:16:11 +02:00
NoriteSC
d5c0ad0487
Merge branch 'FlaxEngine:master' into Nodes
2023-10-06 22:15:35 +02:00
Nils Hausfeld
78c0e1dd92
- Visual fix to preview connection when pulling out of an input box or a reroute node
2023-10-06 18:16:04 +02:00
Nils Hausfeld
c4136dcaa9
Merge branch 'master' into AnimationSampleNode-AnimationAssetReferencePort
2023-10-06 17:50:36 +02:00
Nils Hausfeld
63d57151d0
- Minor cleanup
2023-10-06 17:50:19 +02:00
mafiesto4
a9dd9adc22
Merge branch 'MineBill-control-double-click'
2023-10-06 17:22:10 +02:00
mafiesto4
a8f6a90a2f
Merge branch 'control-double-click' of https://github.com/MineBill/FlaxEngine into MineBill-control-double-click
2023-10-06 17:20:46 +02:00
mafiesto4
a40819e37b
Merge branch 'Muzz-Vert-color-deduplication-check'
2023-10-06 17:06:29 +02:00
mafiesto4
e41e200305
Merge branch 'Vert-color-deduplication-check' of https://github.com/Muzz/FlaxEngine into Muzz-Vert-color-deduplication-check
2023-10-06 17:06:21 +02:00
mafiesto4
5cf1d2b46e
Code format
2023-10-06 17:06:17 +02:00
NoriteSC
d07a5e9823
Merge branch 'FlaxEngine:master' into Nodes
2023-10-06 17:03:32 +02:00
mafiesto4
0fd225b185
Merge branch 'Tryibion-pos-camera'
2023-10-06 17:02:58 +02:00
mafiesto4
f1557554ab
Merge branch 'pos-camera' of https://github.com/Tryibion/FlaxEngine into Tryibion-pos-camera
2023-10-06 17:02:51 +02:00
mafiesto4
5c57f73328
Merge branch 'ontrigger-improved-scrolling'
2023-10-06 17:01:29 +02:00
mafiesto4
bc291f592e
Merge branch 'improved-scrolling' of https://github.com/ontrigger/FlaxEngine into ontrigger-improved-scrolling
2023-10-06 16:58:36 +02:00
mafiesto4
2d2ee03266
Merge branch 'Tryibion-scene-scroll-fix'
2023-10-06 16:08:13 +02:00
mafiesto4
e041a2d006
Merge branch 'scene-scroll-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-scroll-fix
2023-10-06 16:07:45 +02:00
mafiesto4
cd889604e1
Fix build regression
2023-10-06 16:02:31 +02:00
mafiesto4
2cac149741
Code cleanup for #1377
2023-10-06 15:58:23 +02:00
Nils Hausfeld
ea355dd560
- Title of Animation sample node gets updated when connection of animation reference box changes
2023-10-06 15:30:52 +02:00
mafiesto4
4853ec9f49
Merge branch 'Withaust-viewlayer'
2023-10-06 15:26:20 +02:00
mafiesto4
58552afc40
Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer
2023-10-06 15:26:15 +02:00
mafiesto4
ae308ab27a
Minor code cleanup #1619
2023-10-06 15:25:25 +02:00
Nils Hausfeld
e07ae33040
- Added input box to animation sample node to receive animation assets
...
- AssetSelect not gets shown or hidden depending on if the box has a connection
- Animation asset reference box now overrides asset picker
2023-10-06 15:23:43 +02:00
mafiesto4
3c35396f47
Merge branch 'Chikinsupu-Visject-AutomaticCasting'
2023-10-06 14:39:03 +02:00
mafiesto4
b1e6e6a8d1
Merge branch 'Visject-AutomaticCasting' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-AutomaticCasting
2023-10-06 14:38:58 +02:00
mafiesto4
a698095bdd
Fix spatial audio playback when clip is set after the audio source was enabled
...
#1622
2023-10-06 14:34:08 +02:00
mafiesto4
92e28f66af
Fix various issues with audio clip data buffers to reduce artifacts (especially when using 24-bit data)
2023-10-06 14:19:22 +02:00
mafiesto4
e29d3d02a2
Refactor audio clip import settings to use auto-generated bindings via AudioTool
2023-10-06 14:08:48 +02:00
mafiesto4
560f699dd8
Fix various issues with OpenAL buffers playback (do proper bit convertion)
2023-10-06 13:59:03 +02:00
mafiesto4
176123eb1f
Fix AudioClip loading error when buffer start times diff has rounding error
2023-10-06 11:40:39 +02:00
mafiesto4
9870d162e4
Fix creating prefabs directly from prefab objects
...
#1432
2023-10-06 10:07:57 +02:00
Christopher Rothert
fd94cfb469
Update how camera settings widget is displayed
...
* add option to force a certain text width to ViewportWidgetButton
* force camera settings widget to fit longest possible speed value
* changed displayed camera speed using string.Format
* changed some lines to always correctly display the camera speed
* switched from Mathf.Clamp to Mathf.Saturate for values between 0 and 1
2023-10-05 20:04:09 +02:00
Tryibion
233eb8a39d
Fix prefab window tree
2023-10-05 12:13:41 -05:00
Tryibion
544ff3d5f0
Fix HScroll bar from covering nodes in scene window.
2023-10-05 12:10:49 -05:00
mafiesto4
3a56e39306
Merge branch 'GoaLitiuM-disable_resharper_build'
2023-10-05 19:02:27 +02:00
mafiesto4
5810febc4a
Merge branch 'disable_resharper_build' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-disable_resharper_build
2023-10-05 19:02:21 +02:00
mafiesto4
f0293679c4
Merge branch 'GoaLitiuM-rules_assembly_csharp_ver'
2023-10-05 19:00:47 +02:00
mafiesto4
cecc4a4106
Merge branch 'rules_assembly_csharp_ver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rules_assembly_csharp_ver
2023-10-05 19:00:37 +02:00
GoaLitiuM
88d9e60bee
Generate Rider-specific user solution configuration files
...
Disables "Use Resharper Build" option by default in generated solutions,
Resharper can't detect file changes in project using custom build
commands.
2023-10-05 19:31:28 +03:00
GoaLitiuM
858baa0ee0
Use latest supported C# version for building rules assemblies
2023-10-05 19:31:07 +03:00
Nils Hausfeld
dc6a2d4d25
- Cleanup and comments
2023-10-05 18:11:08 +02:00
Nils Hausfeld
d7ade326a9
- Implemented automatic casting to visject
2023-10-05 18:04:55 +02:00
mafiesto4
5dac7c234b
Merge branch 'nothingTVatYT-master'
2023-10-05 14:22:00 +02:00
mafiesto4
62894cb6b1
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
2023-10-05 14:21:52 +02:00
Christopher Rothert
3a9fdd8b52
Add possibility to disable camera easing
...
* add camera easing setting to camera settings widget
* add camera easing default setting to ViewportOptions
* update some settings in ViewportOptions
2023-10-05 13:10:02 +02:00
mafiesto4
546553b82d
Add some new splash quotes
2023-10-05 11:44:14 +02:00
mafiesto4
9af6048bec
Fix regression from #1312 when passing structure from C++ to C# thunk as already boxed value
2023-10-05 11:36:47 +02:00
mafiesto4
18aafb6fc7
Fix regression from #1312 when passing structure from C++ to C# thunk as already boxed value
2023-10-05 11:35:52 +02:00
mafiesto4
cd2f03d8ef
Tweaks
2023-10-05 10:48:52 +02:00
mafiesto4
e6c45fccb3
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
mafiesto4
86d1d29820
Fix deadlock regression from fd679f0af5 when applying Game Settings itself
2023-10-05 10:13:49 +02:00
nothingTVatYT
9d4089dc0a
Merge branch 'master' of github.com:nothingTVatYT/FlaxEngine
2023-10-05 00:08:04 +02:00
nothingTVatYT
bc872ebff5
fix menu misalignment problem on Linux
2023-10-05 00:06:51 +02:00
Christopher Rothert
4b78d5e39e
Orthographic/perspective mode toggle
...
Note: missing dedicated icon!
2023-10-04 23:30:51 +02:00
Christopher Rothert
1f2d665654
Add camera speed easing based on Mathf.InterpEaseInOut
...
* change camera move speed method to use easing curve
* add methods for inversion of Mathf.InterpEaseInOut (might have better alternative)
* add setting for easing curve degree in ViewportOptions
* update camera speed adjustments to use easing curve
* remove unused camera speed values array
* update some comments and namings
2023-10-04 23:30:51 +02:00
Christopher Rothert
ccf37e9d68
Add saving and loading of cached values for camera settings
...
* remove "Default" from all settings in ViewportOptions as they are shown in the "Defaults" group anyway
2023-10-04 23:30:51 +02:00
Christopher Rothert
a280ce3dc7
Add reset button to camera settings widget
2023-10-04 23:30:51 +02:00
Christopher Rothert
4f93a0d9c9
Add default camera settings to editor options
...
* update ViewportOptions to include new default camera settings
* update existing default settings in ViewportOptions
* extract viewport options setup into own method
* initialize new camera settings with default settings in EditorViewport
2023-10-04 23:30:50 +02:00
Christopher Rothert
67536f04e9
Improve camera panning
...
* add camera panning speed option to camera settings context menu
* add relative panning speed based on distance to camera target to camera settings context menu
* add relative panning option to camera settings context menu
* fix float comparisons
* remove invert panning entry from view widget
* remove unused show/hide method for camera widget
2023-10-04 23:30:50 +02:00
Christopher Rothert
3dcd1a5ffb
Improve viewport camera settings
...
* remove fixed camera speed buttons from camera speed scale widget
* change camera speed scale widget to general camera settings widget
* move all camera-related settings from view mode widget to camera settings widget
* fix some typo
* add possibility to set camera speed manually
* add min/max camera speed options
2023-10-04 23:30:50 +02:00
mafiesto4
1838c7bba7
Minor cleanup
2023-10-04 23:21:40 +02:00
mafiesto4
469c599a5e
Merge branch 'Tryibion-editor-font'
2023-10-04 23:15:41 +02:00
mafiesto4
a6e9637442
Merge branch 'editor-font' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-font
2023-10-04 23:15:29 +02:00
mafiesto4
fd679f0af5
Add automatic game settings apply when saving json file in Editor
...
#1440
2023-10-04 23:11:38 +02:00
Tryibion
b586b5fe41
Ensure editor font is sent as something.
2023-10-04 15:57:28 -05:00
mafiesto4
d1c0900ad7
Fix potential error when loading Guid from Json
2023-10-04 22:38:06 +02:00
mafiesto4
d2eefd4345
Merge branch 'Chikinsupu-Visject-ContextSensitiveNodes'
2023-10-04 22:27:03 +02:00
mafiesto4
92f677f238
Codestyle formatting #1522
2023-10-04 22:25:27 +02:00
mafiesto4
2e6fa8fc25
Merge branch 'Visject-ContextSensitiveNodes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ContextSensitiveNodes
2023-10-04 22:15:31 +02:00
mafiesto4
7777f73c26
Fix warning
2023-10-04 20:20:35 +02:00
mafiesto4
b3cef29abc
Merge branch 'Menotdan-material_import'
2023-10-04 20:16:39 +02:00
mafiesto4
f46cc32715
Cleanup code #1115
2023-10-04 20:15:23 +02:00
mafiesto4
c46303018e
Merge branch 'material_import' of https://github.com/Menotdan/FlaxEngine into Menotdan-material_import
2023-10-04 19:59:42 +02:00
mafiesto4
6f28496754
Merge branch 'Tryibion-game-window-focus-issue'
2023-10-04 19:58:36 +02:00
mafiesto4
f2a3338dce
Improve #859
2023-10-04 19:58:10 +02:00
mafiesto4
8811c9cda0
Merge branch 'game-window-focus-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-game-window-focus-issue
2023-10-04 19:02:18 +02:00
mafiesto4
1149d7a04f
Merge branch 'GoaLitiuM-launchsettings_fix'
2023-10-04 18:57:55 +02:00
mafiesto4
1dcad007c7
Merge branch 'launchsettings_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_fix
2023-10-04 18:57:50 +02:00
mafiesto4
b1cb2cfb37
Merge branch 'GoaLitiuM-particle_update_fix'
2023-10-04 18:56:54 +02:00
mafiesto4
cbbe730d22
Merge branch 'particle_update_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-particle_update_fix
2023-10-04 18:56:49 +02:00
mafiesto4
1db179d0b2
Merge branch 'RuanLucasGD-import_mesh_with_collision_type_as_convex'
2023-10-04 17:39:44 +02:00
mafiesto4
a5374920bd
Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex
2023-10-04 17:39:39 +02:00
mafiesto4
57dc3e00c7
Merge branch 'Arcnor-pugixml_extra'
2023-10-04 17:37:02 +02:00
mafiesto4
bd14790628
Merge branch 'pugixml_extra' of https://github.com/Arcnor/FlaxEngine into Arcnor-pugixml_extra
2023-10-04 17:36:55 +02:00
mafiesto4
273a939229
Merge branch 'Tryibion-cs-script-namespace'
2023-10-04 17:36:19 +02:00
mafiesto4
099a80127e
Merge branch 'cs-script-namespace' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-script-namespace
2023-10-04 17:36:10 +02:00
mafiesto4
f1d57e47cb
Fix regression in some context menus on Windows due to recent changes to windows showing after first paint
2023-10-04 17:34:14 +02:00
mafiesto4
fe9b6d73a8
Fix build regression from b3b6251c10
2023-10-04 16:54:50 +02:00
mafiesto4
bed736a8ee
Add support for importing embedded textures via Assimp importer
...
#669
2023-10-04 15:16:10 +02:00
Edu Garcia
f1600b3014
Move custom pugixml changes to pugixml_extra
2023-10-04 13:14:06 +01:00
mafiesto4
d68c65d9d6
Fix build regression from 9fa709aa79
2023-10-04 13:50:15 +02:00
mafiesto4
391b03b5cd
Merge branch 'Tryibion-windows-fix'
2023-10-04 13:37:10 +02:00
mafiesto4
a009afc1a3
Merge branch 'windows-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-windows-fix
2023-10-04 13:37:04 +02:00
mafiesto4
98241c0cbe
Merge branch 'Tryibion-game-set-open'
2023-10-04 13:35:26 +02:00
mafiesto4
569a8eb538
Merge branch 'game-set-open' of https://github.com/Tryibion/FlaxEngine into Tryibion-game-set-open
2023-10-04 13:35:21 +02:00
mafiesto4
627c0a211d
Merge branch 'Tryibion-skinned-box-fix'
2023-10-04 13:34:39 +02:00
mafiesto4
9bfc5f5daa
Merge branch 'skinned-box-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-skinned-box-fix
2023-10-04 13:34:25 +02:00
mafiesto4
7c932d3a2f
Merge branch 'nothingTVatYT-master'
2023-10-04 13:33:17 +02:00
mafiesto4
d2531273e6
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
2023-10-04 13:33:10 +02:00
mafiesto4
58f926fbb4
Merge branch 'Menotdan-restore_message_clearer'
2023-10-04 13:28:54 +02:00
mafiesto4
25e1c3deaf
Merge branch 'restore_message_clearer' of https://github.com/Menotdan/FlaxEngine into Menotdan-restore_message_clearer
2023-10-04 13:28:40 +02:00
NoriteSC
329910ae0d
missing input fix
2023-10-04 13:18:42 +02:00
NoriteSC
d7b9056d94
added AAStep and resolved stefnotch reviewe
2023-10-04 13:15:17 +02:00
mafiesto4
9fa709aa79
Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
...
#1525
2023-10-04 12:42:11 +02:00
NoriteSC
367eaf2f89
adjustment to nodes size
2023-10-04 10:28:48 +02:00
mafiesto4
46353365da
Fix missing debug shapes drawing when skeleton node gets selected
...
#1220
2023-10-04 10:24:36 +02:00
mafiesto4
52b9a995ad
Fix bone Offset Matrix from fbx when using root RotationMatrix
...
#1525
2023-10-04 10:01:17 +02:00
NoriteSC
70ca1996c5
added Ratangle Mask and FWidth
2023-10-04 10:00:47 +02:00
mafiesto4
b3b6251c10
Add GlobalInfo parsing to OpenFBX
...
#1525
2023-10-04 09:47:48 +02:00
Tryibion
c6bd989744
Add Game Settings open button to menu.
2023-10-03 22:47:13 -05:00
Tryibion
b5d927baa5
Force windows window to be correct size when restoring window on maximize from minimize.
2023-10-03 16:22:43 -05:00
mafiesto4
68a713fb95
Fix model importer to use precomputed Offset Matrix for skeletal model bones
...
#1525
2023-10-03 22:30:58 +02:00
mafiesto4
4e83a0a757
Fix potential exception in drag and drop handling
2023-10-03 22:20:44 +02:00
Tryibion
b948152a41
Simplify
2023-10-03 09:40:46 -05:00
GoaLitiuM
36b1dc1452
Fix particle effects not working properly at high framerate
2023-10-03 17:38:21 +03:00
Tryibion
9fbc51a22a
Add back in fixed margin code.
2023-10-03 09:21:27 -05:00
Tryibion
d6861696a5
Simplify.
2023-10-03 09:17:52 -05:00
Tryibion
60ac0a8196
Fix box changes from animations.
2023-10-03 08:25:05 -05:00
Tryibion
7bb3ddefeb
Fix AnimatedModel box.
2023-10-03 07:51:15 -05:00
mafiesto4
167fead18d
Backport https://github.com/nem0/OpenFBX/commit/0f53d0461f72a0b0879cd682097b597b85ae116f
2023-10-03 12:24:06 +02:00
mafiesto4
58c6e0cd15
Backport https://github.com/nem0/OpenFBX/commit/dde6cbeb14cab424b9bbbeb6d75c4b84cc22f633
2023-10-03 12:23:36 +02:00
mafiesto4
ee83c60e1f
Backport https://github.com/nem0/OpenFBX/commit/756d9b28aa01915421a107552655efa68b804fcd
2023-10-03 12:23:13 +02:00
mafiesto4
78b08b4552
Backport https://github.com/nem0/OpenFBX/commit/ccceff4f7889611dd1fd9d5fd2d5ccecbc210b9f
2023-10-03 12:22:35 +02:00
mafiesto4
2caa168dd9
Fix using DefaultFrameRate for animation imported with Assimp
...
#1444
2023-10-03 10:00:57 +02:00
mafiesto4
8007417fe5
Fix applying scale to imported models with Assimp
...
#1445 #1443
2023-10-03 09:50:50 +02:00
nothingTVatYT
78b074e7da
Fix segfault: target can be null when font size is changed
2023-10-03 01:14:35 +02:00
mafiesto4
94611c7f7e
Merge branch 'Tryibion-input'
2023-10-02 21:30:41 +02:00
mafiesto4
3a2ff0f4a2
Merge branch 'input' of https://github.com/Tryibion/FlaxEngine into Tryibion-input
2023-10-02 21:30:31 +02:00
mafiesto4
4149da5f9e
Fix crash when generating project files with toolchain setup that fails
...
#1537
2023-10-02 18:57:40 +02:00
Tryibion
4e42f84873
Fix bug in depreciated triggered action placement.
2023-10-02 08:39:13 -05:00
mafiesto4
dd66ee3521
Add using text Show in Finder on macOS in Editor
2023-10-02 13:26:26 +02:00
mafiesto4
5fe135e10b
Fix updating Content folder name when renamed in Finder on macOS
2023-10-02 13:11:20 +02:00
mafiesto4
8a9d0271a3
Add ignoring ’.DS_Store’ files in Content on macOS
2023-10-02 13:04:21 +02:00
mafiesto4
b9198fc7a1
Merge remote-tracking branch 'origin/master'
2023-10-02 12:54:41 +02:00
mafiesto4
8bafdb0b78
Remove std::function usage from ArrayExtensions
2023-10-02 12:52:44 +02:00
mafiesto4
41f005f95b
Fix typo from 17291a8a13
2023-10-02 12:49:02 +02:00
mafiesto4
17291a8a13
Fix Cannot find compatible metal driver on macOS due to the newest Vulkan SDK regression
...
#1469
2023-10-02 12:48:14 +02:00
mafiesto4
1156f72fbe
Add versions sorting to VulkanSDK selection on macOS
2023-10-02 12:40:37 +02:00
mafiesto4
70f0fbe954
Fix crash on Vulkan when drawing shader without binding proper constant Buffer
...
#1289
2023-10-02 11:37:24 +02:00
mafiesto4
0ea3cb0d69
Improve workflow with Android project generated after #1570
2023-10-02 11:05:19 +02:00
Menotdan
10ea0b0665
Make it clearer what "Restore Materials on Reimport" means.
2023-10-02 03:32:11 -04:00
Menotdan
139aea5f2d
Merge branch 'FlaxEngine:master' into material_import
2023-10-02 01:14:49 -04:00
Tryibion
bd32619016
Small fix
2023-10-01 21:11:08 -05:00
mafiesto4
652510ee50
Minor codestyle tweaks for #1420
2023-10-01 21:55:20 +02:00
mafiesto4
9b605f445c
Merge branch 'RedTheKitsune-better-missing-script-handling'
2023-10-01 21:12:07 +02:00
mafiesto4
ae654c2f0a
Merge branch 'better-missing-script-handling' of https://github.com/RedTheKitsune/FlaxEngine into RedTheKitsune-better-missing-script-handling
2023-10-01 21:07:34 +02:00
mafiesto4
b492c9421b
Fix Tag deserialization in cooked game
...
#1534
2023-10-01 21:02:08 +02:00
MineBill
8a34ae3ece
Handle double clicking to eliminate perceived lag.
2023-10-01 18:41:32 +03:00
NoriteSC
809b9e3a7a
added safeguards
2023-10-01 16:47:33 +02:00
MineBill
618b1bfd39
Evaluate transition data before executing the transition rule.
2023-10-01 16:13:49 +03:00
mafiesto4
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
mafiesto4
a001a5fbdc
Remove mutex usage since scenes are loaded in sync for now
2023-10-01 13:17:37 +02:00
mafiesto4
6d92d0b58f
Merge branch 'RuanLucasGD-Remove-Background_From-CollisionDataWindow'
2023-10-01 12:35:27 +02:00
mafiesto4
2db55a3711
Merge branch 'Remove-Background_From-CollisionDataWindow' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Remove-Background_From-CollisionDataWindow
2023-10-01 12:35:22 +02:00
mafiesto4
8de9e06b58
Merge branch 'Tryibion-main-win'
2023-10-01 12:33:59 +02:00
mafiesto4
fc499b763d
Merge branch 'main-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-main-win
2023-10-01 12:33:54 +02:00
mafiesto4
9acff68209
Merge branch 'Tryibion-rot-around-fix'
2023-10-01 12:32:51 +02:00
mafiesto4
4f5e7988c9
Merge branch 'rot-around-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-rot-around-fix
2023-10-01 12:32:42 +02:00
mafiesto4
20797fce5a
Merge branch 'Tryibion-base-win-size'
2023-10-01 12:30:19 +02:00
mafiesto4
883abc2f3b
Merge branch 'base-win-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-base-win-size
2023-10-01 12:30:14 +02:00
mafiesto4
1e96bb7647
Merge branch 'GoaLitiuM-vs_android_intellisense_fix'
2023-10-01 12:29:43 +02:00
mafiesto4
ec7dcc4cfb
Merge branch 'vs_android_intellisense_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_android_intellisense_fix
2023-10-01 12:29:36 +02:00
mafiesto4
acc7d0893f
Merge branch 'GoaLitiuM-vscode_csharp_build_tasks'
2023-10-01 12:28:38 +02:00
mafiesto4
3ae0e4f65e
Merge branch 'vscode_csharp_build_tasks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_csharp_build_tasks
2023-10-01 12:28:30 +02:00
mafiesto4
92382b42c4
Merge branch 'GoaLitiuM-assembly_load_fix'
2023-10-01 12:28:09 +02:00
mafiesto4
7dc3a3c1a2
Merge branch 'assembly_load_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assembly_load_fix
2023-10-01 12:27:54 +02:00
mafiesto4
3f8c91c83a
Merge branch 'GoaLitiuM-build_engine_bindings'
2023-10-01 12:27:22 +02:00
mafiesto4
5832d995eb
Merge branch 'build_engine_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_engine_bindings
2023-10-01 12:27:14 +02:00
mafiesto4
3754b5c958
Merge branch 'GoaLitiuM-sln_generation_fix2'
2023-10-01 12:26:44 +02:00
mafiesto4
6e47db0ebe
Merge branch 'sln_generation_fix2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_generation_fix2
2023-10-01 12:26:39 +02:00
mafiesto4
38cf756f1f
Merge branch 'Tryibion-blur-fix'
2023-10-01 12:25:44 +02:00
mafiesto4
8c61b6d41b
Merge branch 'blur-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-blur-fix
2023-10-01 12:25:39 +02:00
mafiesto4
18a2824753
Merge branch 'GoaLitiuM-sceneanim_null_check_fix'
2023-10-01 12:12:33 +02:00
mafiesto4
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
mafiesto4
4e839c2e3d
Merge branch 'Arcnor-renameNewActor'
2023-10-01 12:10:33 +02:00
mafiesto4
26040f27cc
Merge branch 'renameNewActor' of https://github.com/Arcnor/FlaxEngine into Arcnor-renameNewActor
2023-10-01 12:08:01 +02:00
mafiesto4
450d49b0e7
Merge branch 'Arcnor-labelSetBaselineGap'
2023-10-01 12:07:04 +02:00
mafiesto4
da647d3403
Merge branch 'labelSetBaselineGap' of https://github.com/Arcnor/FlaxEngine into Arcnor-labelSetBaselineGap
2023-10-01 12:06:57 +02:00
mafiesto4
2dd6297d18
Merge branch 'GoaLitiuM-visualscript_valuetype_fix'
2023-10-01 12:06:19 +02:00
mafiesto4
3f3f31f70f
Merge branch 'visualscript_valuetype_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-visualscript_valuetype_fix
2023-10-01 12:06:00 +02:00
mafiesto4
e8a093f0b3
Merge branch 'Tryibion-font-size-fixes'
2023-10-01 12:05:24 +02:00
mafiesto4
5e3bb4d51e
Merge branch 'font-size-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-size-fixes
2023-10-01 12:05:20 +02:00
mafiesto4
3078a9d212
Merge branch 'davevanegdom-Statusbar-Imrpovements'
2023-10-01 12:04:01 +02:00
mafiesto4
4d6a27c92a
Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements
2023-10-01 12:01:31 +02:00
mafiesto4
e0f840563d
Merge branch 'M-3-H-master'
2023-10-01 12:00:50 +02:00
mafiesto4
a761a7e857
Merge branch 'master' of https://github.com/M-3-H/FlaxEngine into M-3-H-master
2023-10-01 12:00:40 +02:00
mafiesto4
5e283b3d16
Merge branch 'Tryibion-fix-tooltip'
2023-10-01 11:59:36 +02:00
mafiesto4
818b2c3bb5
Merge branch 'fix-tooltip' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tooltip
2023-10-01 11:59:30 +02:00
mafiesto4
0690d8695d
Merge branch 'Chikinsupu-Visject-PrettierConnectionBezier'
2023-10-01 11:59:10 +02:00
mafiesto4
c35a21a1dc
Merge branch 'Visject-PrettierConnectionBezier' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-PrettierConnectionBezier
2023-10-01 11:57:08 +02:00
mafiesto4
0eda67bd73
Fix nested profiler events usage
...
#https://github.com/FlaxEngine/FlaxEngine/issues/1380
2023-10-01 11:56:54 +02:00
mafiesto4
659a70dc81
Merge branch 'Tryibion-bool-fix'
2023-10-01 11:36:26 +02:00
mafiesto4
3a85b27cbe
Merge branch 'bool-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-bool-fix
2023-10-01 11:36:21 +02:00
mafiesto4
8c69363fba
Merge branch 'Zode-master'
2023-10-01 11:35:11 +02:00
mafiesto4
f4ee709bc6
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
2023-10-01 11:35:06 +02:00
mafiesto4
ecda813b4a
Merge branch 'AndrejStojkovic-master'
2023-10-01 11:34:36 +02:00
mafiesto4
bd8240c5a5
Merge branch 'master' of https://github.com/AndrejStojkovic/FlaxEngine into AndrejStojkovic-master
2023-10-01 11:34:30 +02:00
mafiesto4
5bfcbd907a
Merge branch 'Tryibion-output-win'
2023-10-01 11:27:19 +02:00
mafiesto4
0d0dc9bc07
Merge branch 'output-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-output-win
2023-10-01 11:27:11 +02:00
mafiesto4
1c21939f40
Minor changes
2023-10-01 11:24:49 +02:00
mafiesto4
d10d52ec0c
Add thread-safety to various scripting methods
2023-10-01 10:57:51 +02:00
mafiesto4
075f40b93a
Minor fixes
2023-10-01 10:56:30 +02:00
mafiesto4
af3f6d0003
Fix crash in new Delegate when checking if it's binded
2023-10-01 10:56:09 +02:00
mafiesto4
0ae413d4fe
Fix crash when using Visual Script runtime in async
2023-10-01 10:55:48 +02:00
mafiesto4
b960600102
Optimize scenes loading with Job System
2023-10-01 10:55:01 +02:00
Tryibion
b943c7ca3e
Add extra check for stationary rotation.
2023-09-30 22:19:09 -05:00
Tryibion
113307ddf9
Simplify to return main window even in editor.
2023-09-30 21:36:41 -05:00
Tryibion
8edd50c293
Simplify
2023-09-30 21:34:40 -05:00
Tryibion
cc681de30e
Fix more and add bool check to orient the actor or not.
2023-09-30 21:33:27 -05:00
Tryibion
260c48e41d
Change blur panel to draw self. Fix issue with blur strength slider.
2023-09-30 17:44:42 -05:00
Tryibion
bae1cfbc8a
Change base editor window size to 75% of desktop size when restored for first time.
2023-09-30 17:35:42 -05:00
Tryibion
1366c2850f
Fix Actor.RotateAround to rotate the actors orientation.
2023-09-30 17:21:48 -05:00
Nils Hausfeld
07d13f0144
- Implemented very basic support for method override nodes
...
- Cleanup
2023-09-30 23:06:26 +02:00
Tryibion
85a985cd7f
Expose Main Window to c# through Screen class.
2023-09-30 13:52:20 -05:00
Nils Hausfeld
aca6d7110d
- Cleanup and comments
2023-09-30 20:27:51 +02:00
Nils Hausfeld
2e09c4fb63
- Made visject items a tiny tiny tiny bit taller
2023-09-30 20:22:49 +02:00
Nils Hausfeld
1dc01cd023
- Added compatibility checks to packing structures nodes
...
- Added compatibility checks to more function nodes
2023-09-30 20:07:33 +02:00
Nils Hausfeld
719efc4a99
- Added Input/Output compatibility check to event based nodes
...
- Removed a huge chunk of compatibility checking code out of CMItem
2023-09-30 13:45:21 +02:00
Nils Hausfeld
35f641955b
- Removed NodeTypeHint
...
- Added delegates to check compatiblity with custom archetypes
- Added compatibility check to InvokeMethod archetype
2023-09-30 13:20:04 +02:00
GoaLitiuM
6483f95450
Fix Visual Studio project folder GUIDs randomization during regeneration
2023-09-30 03:26:56 +03:00
GoaLitiuM
cc318dddd7
Remap non-native Editor VS build configurations to native configurations
2023-09-30 02:37:05 +03:00
GoaLitiuM
c9324004eb
Build C# bindings after generating engine project files
2023-09-30 01:22:43 +03:00
GoaLitiuM
8b8970e4b9
Generate VSCode attach profile for native debugging
2023-09-29 23:51:27 +03:00
GoaLitiuM
bf2c10b036
Generate one VSCode debugger attach launch profile per debugger type
2023-09-29 23:51:24 +03:00
GoaLitiuM
8a19b5ddd6
Skip adding VSCode task and launch profiles for plugins and dependencies
2023-09-29 23:51:22 +03:00
GoaLitiuM
811d639573
Generate Visual Studio Code build tasks for C#-projects
2023-09-29 23:51:17 +03:00
Nils Hausfeld
3befe4bb4a
- Fixed a bug where items with a string match didn't get highlighted anymore when the group name matched
...
- Remouved double filtering when group name matched
- Started fixing asynchronous Un/Packing nodes filtering
2023-09-29 21:53:34 +02:00
GoaLitiuM
18310c9264
Fix loading shared managed assemblies multiple times
2023-09-29 22:12:50 +03:00
Nils Hausfeld
b5dc916568
- Moved ScriptType casting check from Box to ScriptType class
...
- Even more cleanup and comments, wowzers
2023-09-29 17:44:31 +02:00
Nils Hausfeld
091d34b20d
- Even more cleanup and comments
2023-09-29 17:26:56 +02:00
Nils Hausfeld
4bf46c3af3
- More cleanup and comments
2023-09-29 17:19:38 +02:00
Nils Hausfeld
a4970b7fce
- Group names now get filtered again (currently doing a second filtering pass through the items)
...
- More cleanup
2023-09-29 16:25:34 +02:00
Edu Garcia
8cdd026826
Merge branch 'FlaxEngine:master' into renameNewActor
2023-09-29 15:04:23 +01:00
Nils Hausfeld
2144ad4f7b
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-29 16:00:15 +02:00
Luke Schneider
b7b8213179
Some additional fixes to light theme support
...
Fixed some issues with light theme support:
1) Icons in content tree nodes (Folder icons) now use the foreground color. I did not find a case where the content tree is used for other icons.
2) The asset picker now uses the Background Normal color (instead of a very transparent dark gray) for the background, and Orange for the text. Did not seem like it warranted adding a new color, and Orange works in both dark and light styles.
3) The platform selector icons are now hard-coded instead of based on the style. This may sound odd, but the icons are colored, so they should always use White as the fully active color. Previously they worked with a dark theme because the Foreground was set to white.
4) Fixed the CollectionBackgroundColor in the light theme being dark gray instead of light gray like it should be. This fixes certain lists of things having a dark background in the light theme.
2023-09-29 07:43:59 -05:00
Zode
db8f721fa7
Fix build project generation under arch
2023-09-29 11:20:24 +03:00
Tryibion
8f5af2e149
Fix bool editor when null.
2023-09-28 19:49:59 -05:00
Ruan Lucas
bb54229760
Simplify code
2023-09-28 20:13:57 -04:00
Tryibion
9975bde78c
Change output window search and scroll bars to be like other windows.
2023-09-28 19:09:02 -05:00
Ruan Lucas
ba20402900
Change OnDestroy order
2023-09-28 19:05:26 -04:00
mafiesto4
fd3f10864b
Fixes for iOS #1312
2023-09-29 00:00:51 +02:00
mafiesto4
f77198c7ca
Fixes for iOS #1312
2023-09-29 00:00:21 +02:00
GoaLitiuM
1d42988f39
Fix VisualScript method calls not working with value types
2023-09-29 00:50:19 +03:00
Edu Garcia
6d3fdeec8a
Rename new actor after creating it
2023-09-28 22:50:07 +01:00
Edu Garcia
8eed667d5a
Makes BaseLinesGapScale configurable for Label
2023-09-28 22:41:24 +01:00
Tryibion
9a5d8e2c51
Fix tooltip crash
2023-09-28 15:31:30 -05:00
Nils Hausfeld
84b240216f
- Implemented context sensitive toggle functionality
...
- Item list now updates on the fly when toggleing context sensitivity
- Added profiling
- Fixed a highlighting bug
- Minor cleanup
2023-09-28 21:31:58 +02:00
Tryibion
137951201d
Refactor to use Camera Node.
2023-09-28 14:09:08 -05:00
GoaLitiuM
96d880df6a
Fix crash in SceneAnimationPlayer
2023-09-28 22:06:07 +03:00
GoaLitiuM
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
GoaLitiuM
ea201b6173
Fix null check in SceneAnimationWindow
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Nils Hausfeld
b96098e555
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-28 20:59:59 +02:00
Nils Hausfeld
9acee40746
- Added context sensitive toggle gui
2023-09-28 20:53:47 +02:00
mafiesto4
58b9d76d24
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Nils Hausfeld
98f65ec303
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-28 20:34:56 +02:00
mafiesto4
310d61edda
Merge branch 'Tryibion-prevent-full-desktop'
2023-09-28 20:34:29 +02:00
mafiesto4
983694eb4f
Merge branch 'prevent-full-desktop' of https://github.com/Tryibion/FlaxEngine into Tryibion-prevent-full-desktop
2023-09-28 20:34:12 +02:00
Tryibion
9694522b4e
Change to use enum value.
2023-09-28 13:25:56 -05:00
mafiesto4
7e55a61444
Merge branch 'GoaLitiuM-editor_bindings'
2023-09-28 20:18:35 +02:00
mafiesto4
481bbd3a77
Merge branch 'editor_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_bindings
2023-09-28 20:17:35 +02:00
mafiesto4
139e6d0d1f
Improve #1514 to share code for tooltip position wrapping
2023-09-28 20:16:57 +02:00
mafiesto4
28c651252a
Merge branch 'Tryibion-tooltip-move'
2023-09-28 20:07:50 +02:00
mafiesto4
b242820132
Merge branch 'tooltip-move' of https://github.com/Tryibion/FlaxEngine into Tryibion-tooltip-move
2023-09-28 19:59:59 +02:00
mafiesto4
88758a4f3a
Merge branch 'Tryibion-editor-options-save-popup'
2023-09-28 19:58:29 +02:00
mafiesto4
9ad607c054
Merge branch 'editor-options-save-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-options-save-popup
2023-09-28 19:58:24 +02:00
mafiesto4
e319b4dedc
Minor optimization for PhysX events cleanup
2023-09-28 19:37:08 +02:00
mafiesto4
82b2f46b48
Post-merge tweaks for #1312
2023-09-28 19:21:06 +02:00
mafiesto4
30482f62e2
Merge branch 'GoaLitiuM-marshalling_scriptingobject_changes'
2023-09-28 18:41:30 +02:00
mafiesto4
279528a30d
Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
...
# Conflicts:
# Source/Engine/Engine/NativeInterop.Unmanaged.cs
# Source/Engine/Scripting/Runtime/DotNet.cpp
2023-09-28 18:41:20 +02:00
mafiesto4
46e00af723
Merge branch 'NoriteSC-BugFixes' into 1.7
2023-09-28 13:11:15 +02:00
mafiesto4
d71c171412
Cleanup code in #1367 and fix api compatibility, revert joint changes
2023-09-28 13:10:58 +02:00
mafiesto4
3b94792f2e
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
...
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
mafiesto4
7cc6163a38
Restore C# method caching in Editor 1d7ba2210a
2023-09-28 12:09:56 +02:00
mafiesto4
15377acc25
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-28 12:01:34 +02:00
mafiesto4
53c53c1166
Merge branch 'GoaLitiuM-sln_generation_fix'
2023-09-28 11:51:26 +02:00
mafiesto4
d89400b84e
Merge branch 'sln_generation_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_generation_fix
2023-09-28 11:51:20 +02:00
mafiesto4
c50bbfff76
Merge branch 'GoaLitiuM-clang_detect_fix'
2023-09-28 11:48:44 +02:00
mafiesto4
bd842e60bd
Merge branch 'clang_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-clang_detect_fix
2023-09-28 11:48:19 +02:00
mafiesto4
23cfc522e8
Merge branch 'GoaLitiuM-managed_error_dialog'
2023-09-28 11:47:30 +02:00
mafiesto4
0a8fa46f77
Merge branch 'managed_error_dialog' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_error_dialog
2023-09-28 11:47:23 +02:00
mafiesto4
77f962b33d
Fix soft refs in bindings to match C# version that is not generic
2023-09-28 11:47:16 +02:00
mafiesto4
98d5769558
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
mafiesto4
b7e871ecfd
Minor tweaks
2023-09-28 10:58:29 +02:00
MZ
2cc6e80958
Checked my working.
2023-09-28 16:07:38 +10:00
MZ
299f68ebfe
Vert color deduplication check
2023-09-28 16:00:31 +10:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
...
1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
GoaLitiuM
bcccb71373
Show full exception message in error message box for managed exceptions
2023-09-28 00:25:26 +03:00
mafiesto4
37d166dce7
Merge branch 'GoaLitiuM-mutex_delegate_fixes' into 1.7
2023-09-27 22:42:36 +02:00
mafiesto4
9a5165ebdd
Merge branch 'mutex_delegate_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-mutex_delegate_fixes
2023-09-27 22:42:23 +02:00
ontrigger
249ded3d1f
fix incorrect link
2023-09-27 22:12:21 +03:00
GoaLitiuM
8338d1cc37
Fix Which not returning the found executable on success
2023-09-27 21:47:45 +03:00
GoaLitiuM
d7db26cf89
Detect latest versions of clang
2023-09-27 21:47:41 +03:00
Nils Hausfeld
155d11c07b
- Filtering now also applies when dragging a connection from an input port
2023-09-27 19:28:06 +02:00
GoaLitiuM
22e5afdb6f
Fix Visual Studio project GUIDs getting randomized during regeneration
2023-09-27 20:17:19 +03:00
Nils Hausfeld
98e9c75cb8
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-27 18:52:59 +02:00
GoaLitiuM
0c00dc20a2
Always generate additional Visual Studio solution files for all platforms
2023-09-27 19:43:59 +03:00
GoaLitiuM
bff18a5564
Add -genproject -rider option for generating Rider compatible solution files
2023-09-27 19:43:56 +03:00
mafiesto4
2f9c601678
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-27 17:32:47 +02:00
Nils Hausfeld
63c213aec0
- Support for Impulse ports
2023-09-27 17:04:35 +02:00
Nils Hausfeld
c4da34a463
- Implemented function node and bind/unbind node compatiblility/filtering
...
- Added NodeTypeHint enum
2023-09-27 16:24:33 +02:00
mafiesto4
44292efa04
Fix editing array of tags in Editor that is null initially
...
#1451
2023-09-27 13:38:03 +02:00
mafiesto4
86c06297e8
Merge branch 'GoaLitiuM-unsub_event_nothrow'
2023-09-27 13:21:18 +02:00
mafiesto4
934457ac0b
Merge branch 'unsub_event_nothrow' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unsub_event_nothrow
2023-09-27 13:21:12 +02:00
mafiesto4
4dd6653098
Merge branch 'solnem-fix/editor-window-closing-during-camera-flight'
2023-09-27 13:18:17 +02:00
mafiesto4
75711a16bc
Merge branch 'fix/editor-window-closing-during-camera-flight' of https://github.com/solnem/FlaxEngine into solnem-fix/editor-window-closing-during-camera-flight
2023-09-27 13:18:10 +02:00
mafiesto4
b00156f519
Add some improvements to particles editing
...
#1395
2023-09-27 13:04:44 +02:00
mafiesto4
523a14af56
Fix missing Variant marshalling for scripting structures bindings
...
#1395
2023-09-27 13:04:14 +02:00
Nils Hausfeld
be944e35a5
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-27 12:48:07 +02:00
mafiesto4
e5e37f3a41
Add android_native_app_glue.h to be included in engine package
2023-09-27 11:31:52 +02:00
mafiesto4
bff9c3419d
Merge branch 'GoaLitiuM-fix_uaf'
2023-09-26 21:30:04 +02:00
Tryibion
d14dc56b5c
Change name to AxisValueChanged.
2023-09-26 10:26:06 -05:00
Tryibion
9b48d1feb8
Update comments
2023-09-26 10:04:08 -05:00
Tryibion
071a73c6d9
Add AxisChanged event to InputAxis.
2023-09-26 10:03:34 -05:00
Tryibion
3a9dd3f8f8
Small wording change
2023-09-26 09:41:41 -05:00
Tryibion
ed2dd7211a
Add back depriciated Triggered event.
2023-09-26 09:40:30 -05:00
GoaLitiuM
e8088f42ac
Fix string use-after-free while loading managed assemblies
2023-09-26 17:37:53 +03:00
Tryibion
eeab9774a9
Add easily getting action state
2023-09-26 09:31:23 -05:00
Tryibion
ea1da0481f
Change input event to trigger different input states.
2023-09-26 08:35:10 -05:00
mafiesto4
0ddb0e4350
Merge branch 'Tryibion-ui-adds'
2023-09-26 10:48:32 +02:00
mafiesto4
a919130434
Merge branch 'ui-adds' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-adds
2023-09-26 10:47:24 +02:00
mafiesto4
c015feac84
Merge branch 'stefnotch-patch-13'
2023-09-26 10:46:11 +02:00
mafiesto4
3b26d1e0ea
Merge branch 'patch-13' of https://github.com/stefnotch/FlaxEngine into stefnotch-patch-13
2023-09-26 10:46:05 +02:00
mafiesto4
6621e70ae7
Add objects replication and RPC stats table to Network Profiler
2023-09-26 10:33:12 +02:00
stefnotch
1bc7ad5e9d
Update SerializeAttribute.cs
2023-09-26 10:30:57 +02:00
Menotdan
f06af4d589
Visual studio auto-formatting fixed by just editing it in notepad :)
2023-09-26 00:09:57 -04:00
Menotdan
0f53c486ed
Fixed formatting to match master branch
2023-09-26 00:05:50 -04:00
Menotdan
fdf760f483
Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into material_import
...
Merge Upstream Changes.
2023-09-25 23:51:34 -04:00
ontrigger
2d37e59e73
completely remove SmoothingScale
2023-09-26 00:51:44 +03:00
Nils Hausfeld
d8e2b06c38
- Minor cleanup
2023-09-25 23:26:33 +02:00
ontrigger
056d8d5b6c
don't animate when scrollbar is held
2023-09-25 23:46:16 +03:00
ontrigger
a18d2d0eba
remove logging
2023-09-25 23:35:52 +03:00
ontrigger
6a62dac49b
remove usages of SmoothingScale across the codebase
2023-09-25 23:29:29 +03:00
ontrigger
9667848c96
make scrolling duration based and deprecate SmoothingScale
2023-09-25 23:28:29 +03:00
Nils Hausfeld
3b393ef4db
Groups now get filtered by box type when added after the context menu was opened
2023-09-25 22:07:50 +02:00
Christopher Rothert
5ced9453d4
Fix editor window closing when using RMB + Ctrl + W for slow camera flight
2023-09-25 22:03:40 +02:00
Nils Hausfeld
33c51d0a8e
- Filtering is functioning now for all default groups
2023-09-25 19:10:05 +02:00
Tryibion
fd3a5c55e1
Simplify code
2023-09-25 11:50:04 -05:00
Tryibion
5eff51d47e
Add button to position camera to editor viewport view.
2023-09-25 11:46:37 -05:00
mafiesto4
da47088250
Add conditional profiling in Editor (run only when using Profiler window)
2023-09-25 18:34:07 +02:00
mafiesto4
216a5e9f92
Add support for displaying all active Network Peer stats in Editor Profiler tab
2023-09-25 16:49:18 +02:00
mafiesto4
a672f6aa6b
Merge branch 'Tryibion-npute-editor-improve'
2023-09-25 16:34:09 +02:00
mafiesto4
c374127de1
Fix error when loading project on non-ASCII path
...
#1439
2023-09-25 16:34:01 +02:00
mafiesto4
96b6313acb
Fix crash when loading C# assembly from non-ASNSI path
...
#1439
2023-09-25 16:30:24 +02:00
mafiesto4
cfd53eea60
Merge branch 'npute-editor-improve' of https://github.com/Tryibion/FlaxEngine into Tryibion-npute-editor-improve
2023-09-25 15:47:38 +02:00
mafiesto4
273e70da09
Merge branch 'Tryibion-fix-rightclick-source'
2023-09-25 15:46:49 +02:00
mafiesto4
d7b5a582f2
Merge branch 'fix-rightclick-source' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-rightclick-source
2023-09-25 15:46:43 +02:00
mafiesto4
212a2e1ded
Format code from recent PRs
2023-09-25 15:42:23 +02:00
mafiesto4
ef106c6a29
Merge branch 'Radiangames-MMB_Pan'
2023-09-25 15:41:08 +02:00
mafiesto4
c46ec41f6f
Merge branch 'MMB_Pan' of https://github.com/Radiangames/FlaxEngine into Radiangames-MMB_Pan
2023-09-25 15:40:19 +02:00
mafiesto4
90a4fba767
Improve #1490 performance to use Ordinal string comparision and just check for extension on some generated files
2023-09-25 15:39:00 +02:00
mafiesto4
e37d9017c0
Merge branch 'Tryibion-gen-file-filter'
2023-09-25 15:37:23 +02:00
mafiesto4
8ac23e556a
Merge branch 'gen-file-filter' of https://github.com/Tryibion/FlaxEngine into Tryibion-gen-file-filter
2023-09-25 15:37:11 +02:00
mafiesto4
0e5755ddaf
Merge branch 'Chikinsupu-TextBox-ControlBackspaceSupport'
2023-09-25 15:36:17 +02:00
mafiesto4
1b9d61b408
Merge branch 'TextBox-ControlBackspaceSupport' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-TextBox-ControlBackspaceSupport
2023-09-25 15:34:40 +02:00
mafiesto4
ee5c11cef5
Merge branch 'Chikinsupu-ContainerControl-ShiftTabSupport'
2023-09-25 15:34:11 +02:00
mafiesto4
2fb1778801
Merge branch 'ContainerControl-ShiftTabSupport' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-ContainerControl-ShiftTabSupport
2023-09-25 15:31:23 +02:00
mafiesto4
8d72b1661b
Merge branch 'GoaLitiuM-vulkan_shader_comp_fix'
2023-09-25 15:22:55 +02:00
mafiesto4
4fd8697082
Working improvements from docs PR
2023-09-25 11:11:56 +02:00
mafiesto4
b2ec235f01
Minor tweaks
2023-09-25 11:00:49 +02:00
Tryibion
84ecd49439
Fix slider clipping left most pixel of fill bar.
2023-09-24 15:40:56 -05:00
Tryibion
8a2272b825
Add has border and border thickness options.
2023-09-24 15:40:40 -05:00
Tryibion
cb89daad36
Clean up comments.
2023-09-24 15:15:53 -05:00
Tryibion
87ef35cd4f
Add tooltips to move with the mouse cursor.
2023-09-24 15:14:28 -05:00
Nils Hausfeld
50ebd5cb87
- Fixed massive UI freeze because of perform layout oversight
2023-09-24 20:31:22 +02:00
Nils Hausfeld
8d39d51f90
- Added profiling
2023-09-24 20:22:44 +02:00
Nils Hausfeld
038a3603e4
- Possible nodes get filtered now depending on the available node ports
2023-09-24 19:33:03 +02:00
mafiesto4
626bdf2e37
Add Variant::AsStructure to comparision operator between VariantType and ScriptingTypeHandle
2023-09-24 19:27:23 +02:00
mafiesto4
8a00a3e61e
Expose moveTo node functions to override in C#
2023-09-24 19:26:41 +02:00
mafiesto4
65583ac6aa
Add NavMeshRuntime to scripting api
2023-09-24 19:26:17 +02:00
Nils Hausfeld
0de31f630f
- Moved control point calculation into its own function since multiple parts of the code depend on it
...
- 'DrawConnection' function now calls the control point calculation function
- 'IntersectsConnection' function now calls the control point calculation function
2023-09-24 18:40:34 +02:00
Ruan Lucas
1e3debf1ec
Remake #1413
2023-09-24 11:37:14 -04:00
Ruan Lucas
409b17df2d
Remake
2023-09-24 11:28:07 -04:00
GoaLitiuM
9021deb49e
Fix Vulkan shader compilation with source files missing the last newline
2023-09-24 15:39:24 +03:00
mafiesto4
15b1e0a984
Minor fixes
2023-09-24 13:20:19 +02:00
mafiesto4
959bd33efc
Rename AllocState to NewState
2023-09-24 13:17:59 +02:00
Nils Hausfeld
b6ad252305
- Removed unnecessary null-conditional operator
...
- Removed unnecessary Float2 allocation
2023-09-23 19:14:06 +02:00
GoaLitiuM
10bcb26005
Fix invalid characters in generated C# launch settings paths
2023-09-23 18:29:53 +03:00
mafiesto4
dc324b4ec6
Fix crash when max files open limit is too small on macOS/iOS
2023-09-23 14:47:16 +02:00
mafiesto4
f09aebacad
Add editor app packaging for macOS
2023-09-23 14:42:05 +02:00
GoaLitiuM
080091c271
Fix missing bindings for Actor related actions
2023-09-23 15:35:55 +03:00
GoaLitiuM
385c3541c9
Apply global editor bindings in most windows
2023-09-23 15:23:09 +03:00
GoaLitiuM
52cf4df641
Add input bindings for File menu actions
2023-09-23 15:23:09 +03:00
GoaLitiuM
a1cbaba743
Add Editor input bindings for Profiler window and Profiler actions
2023-09-23 15:23:09 +03:00
GoaLitiuM
8ed57863b8
Add Editor input bindings for Tools menu items
2023-09-23 15:23:09 +03:00
GoaLitiuM
efbc757369
Cancel camera rotation toggle when entering playmode or hitting escape
2023-09-23 15:23:08 +03:00
GoaLitiuM
2023aa8c94
Add viewport camera movement speed adjustment input bindings
2023-09-23 15:23:08 +03:00
GoaLitiuM
0122a9f699
Implement viewport camera rotation toggle for trackpad users
2023-09-23 15:23:08 +03:00
GoaLitiuM
69ce189c5d
Add input bindings for Scene viewport related actions and Pilot Actor
2023-09-23 15:23:08 +03:00
GoaLitiuM
964913013d
Add shortcut key to gizmo buttons
2023-09-23 15:23:07 +03:00
GoaLitiuM
17e1afb04a
Add Editor input option for toggling gizmo transform space
2023-09-23 15:23:07 +03:00
GoaLitiuM
61b4738b6a
Fix Editor bindings with no modifiers triggering with modifiers pressed
2023-09-23 15:23:07 +03:00
GoaLitiuM
642766d9cc
Add Editor input options for Play Current Scenes and running cooked game
2023-09-23 15:23:07 +03:00
Nils Hausfeld
963300c2cb
- Implemented shift tab support for Container Controls
2023-09-23 11:56:45 +02:00
mafiesto4
1c20398d8c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-22 22:43:29 +02:00
Ruan Lucas
29e1d9855a
add hability to create spline points with mouse click
2023-09-22 15:32:07 -04:00
mafiesto4
248304a78f
Fix regression of importing only a single material for models with split objects enabled
...
#1483
2023-09-22 19:43:00 +02:00
Meh
d11e3b5bd4
Update SplashScreen.cpp
2023-09-22 19:25:16 +02:00
Nils Hausfeld
df23174deb
- Added proper control backspace support
2023-09-22 19:23:16 +02:00
Meh
25708e2875
add more quotes
2023-09-22 19:01:37 +02:00
mafiesto4
0948f7f18e
Merge branch 'Tryibion-copy-paste-fix'
2023-09-22 18:56:44 +02:00
mafiesto4
07db94c4f7
Merge branch 'copy-paste-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-copy-paste-fix
2023-09-22 18:56:39 +02:00
mafiesto4
aa969ec023
Merge branch 'Tryibion-create-folder-fix'
2023-09-22 18:54:53 +02:00
mafiesto4
cb423f78f4
Merge branch 'create-folder-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-create-folder-fix
2023-09-22 18:50:57 +02:00
mafiesto4
86a7484947
Merge branch 'Tryibion-max-min-on-click'
2023-09-22 18:49:19 +02:00
mafiesto4
19651db45e
Merge branch 'max-min-on-click' of https://github.com/Tryibion/FlaxEngine into Tryibion-max-min-on-click
2023-09-22 18:49:14 +02:00
mafiesto4
72d61017f1
Merge branch 'Chikinsupu-fix-VisjectContextMenu-SpaceInput'
2023-09-22 18:46:00 +02:00
mafiesto4
2b4911ef06
Merge branch 'fix-VisjectContextMenu-SpaceInput' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-fix-VisjectContextMenu-SpaceInput
2023-09-22 18:45:55 +02:00
Meh
45231a8b04
Update SplashScreen.cpp
2023-09-22 18:13:31 +02:00
Meh
7b051ce827
Update SplashScreen.cpp
2023-09-22 18:08:14 +02:00
Meh
b82436cf4e
Refactor splash screen quotes
...
removed bad ones and added more nice quotes.
2023-09-22 17:58:13 +02:00
mafiesto4
cf4fc535b3
Merge branch 'GoaLitiuM-debug_log_exception_line_fix'
2023-09-22 17:49:11 +02:00
Meh
15859134a3
Refactor splash screen quotes
...
Removed bad and weird quotes, added nice ones.
2023-09-22 17:33:17 +02:00
mafiesto4
dbbd6ce045
Add codesigning to macOS editor package binaries
2023-09-22 17:19:14 +02:00
GoaLitiuM
08d04ea6fb
Fix exceptions in Debug Log Window not using correct line numbers
...
Additions to fix in commit 1714bc243a
2023-09-22 16:54:58 +03:00
Tryibion
bd864c42fa
Add popup to editor options to remind the user to save or not.
2023-09-22 08:40:38 -05:00
Nils Hausfeld
d0679c1f9b
- Made Visject connection bezier curves bend around nodes
2023-09-22 15:28:46 +02:00
davevanegdom
d94dfe9fa9
Merge remote-tracking branch 'upstream/master' into Statusbar-Imrpovements
2023-09-22 13:19:57 +02:00
mafiesto4
faeb21a77a
Merge branch 'GoaLitiuM-csproj_file_structure'
2023-09-22 13:02:42 +02:00
mafiesto4
da00d3b971
Merge branch 'csproj_file_structure' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csproj_file_structure
2023-09-22 13:02:20 +02:00
mafiesto4
bd4efe5f02
Merge branch 'wackoisgod-macos-bugs-two'
2023-09-22 13:01:28 +02:00
mafiesto4
79aba00ab4
Merge branch 'macos-bugs-two' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-bugs-two
2023-09-22 13:01:21 +02:00
mafiesto4
1a0fad5be0
Merge branch 'MineBill-rider-open-file'
2023-09-22 12:58:04 +02:00
mafiesto4
6b8d1f448e
Merge branch 'rider-open-file' of https://github.com/MineBill/FlaxEngine into MineBill-rider-open-file
2023-09-22 12:57:54 +02:00
mafiesto4
787479357e
Codestyle fix #1495
2023-09-22 12:57:07 +02:00
mafiesto4
5f9a81a664
Merge branch 'GoaLitiuM-window_flicker_fix'
2023-09-22 12:55:18 +02:00
mafiesto4
d6c177ffca
Merge branch 'window_flicker_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-window_flicker_fix
2023-09-22 12:55:11 +02:00
mafiesto4
2b01e3781c
Merge branch 'GoaLitiuM-unloaded_assembly_fix'
2023-09-22 12:54:30 +02:00
mafiesto4
9731d76a94
Merge branch 'unloaded_assembly_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unloaded_assembly_fix
2023-09-22 12:54:22 +02:00
mafiesto4
bccb796baf
Merge branch 'MineBill-shader-division'
2023-09-22 12:53:22 +02:00
mafiesto4
97be8b572f
Merge branch 'shader-division' of https://github.com/MineBill/FlaxEngine into MineBill-shader-division
2023-09-22 12:53:16 +02:00
mafiesto4
053e27ca9c
Merge branch 'wackoisgod-macos-csproj-fix'
2023-09-22 12:51:25 +02:00
mafiesto4
0fbb3f4414
Merge branch 'macos-csproj-fix' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-csproj-fix
2023-09-22 12:51:08 +02:00
mafiesto4
62c2008cbc
Fix crash in C# JobSystem.Dispatch due to GC collecting Delegate object
2023-09-22 12:50:50 +02:00
mafiesto4
a0de513a43
Optimize updating scripts tick arrays
2023-09-22 12:37:35 +02:00
mafiesto4
31b3f56ddb
Fix visibility of some internal NativeInterop methods for game bindings
2023-09-22 12:37:13 +02:00
mafiesto4
abcfc8af35
Add using exact C# method profiler data for profiler events in overriden thunk method callbacks
2023-09-22 12:04:41 +02:00
Andrew Spiering
ab7ca683bb
Addressing Feedback
...
* use a better method of getting Editor binary folder
2023-09-22 02:59:38 -07:00
Andrew Spiering
1537f49e73
Fixing Editor Path
...
* Again the path was hardcoded to win64
2023-09-22 02:41:09 -07:00
Andrew Spiering
017967d5f8
Fixing non-windows platforms csproj files
...
* Seems there was a hardcoded path ? for the prebuilt binaries for the FlaxEngine dll
2023-09-22 02:13:49 -07:00
MineBill
1714bc243a
Fix not capturing the the Debug.Log line in the DebugLogWindow
2023-09-22 11:03:59 +03:00
Tryibion
7012832050
Add filter to content window to hide generated files. Hide by default.
2023-09-21 21:29:21 -05:00
Tryibion
521b180352
Fix issue with copying and poasting in same folder.
2023-09-21 18:56:45 -05:00
davevanegdom
5fc9176ce7
Removed customization for "Normal" and "TextColor"
2023-09-21 23:18:46 +02:00
Red Kitsune
794ccd42ff
- Added MissingScriptEditor
2023-09-21 22:00:20 +02:00
GoaLitiuM
bbf8883275
Fix docking hint areas not hiding after dragging a window
2023-09-21 20:13:06 +03:00
Ruan Lucas
4451f5feb2
add spline snap
2023-09-21 12:44:47 -04:00
GoaLitiuM
bf68d17afe
Create VS folder structure for BuildScripts and FlaxEngine source files
2023-09-21 19:44:21 +03:00
GoaLitiuM
7d69abadb7
Fix script reload crash with .NET libraries
2023-09-21 19:44:01 +03:00
Nils Hausfeld
d19984d3e9
- Pressing space to open visject context menu now ignores the space char as input
2023-09-21 18:02:00 +02:00
davevanegdom
80a3bb2ae2
Replaced string color lookups
2023-09-21 17:10:49 +02:00
Luke Schneider
65bf13ea4f
Removed debug messages
2023-09-21 08:38:18 -05:00
Luke Schneider
ad29dd0c92
MMB Panning
...
Added MMB panning to VisjectSurfaces (materials/etc).
2023-09-21 08:37:13 -05:00
davevanegdom
21c742bd8a
Customizable statusbar
2023-09-21 14:54:57 +02:00
MineBill
8f668c8506
Ensure floating numbers are formatted with enough precision
2023-09-21 12:39:19 +03:00
mafiesto4
97ed46bc4f
Merge branch 'GoaLitiuM-default_configurations_fix'
2023-09-21 11:31:43 +02:00
mafiesto4
38671e0e01
Merge branch 'default_configurations_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-default_configurations_fix
2023-09-21 11:28:59 +02:00
mafiesto4
4bc3d922d0
Merge branch 'GoaLitiuM-msbuild_detect_fix'
2023-09-21 11:28:04 +02:00
mafiesto4
b66cbc1d67
Merge branch 'msbuild_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-msbuild_detect_fix
2023-09-21 11:27:59 +02:00
mafiesto4
d94c0d3323
Fix C#-only game projects to reference precompiled DLLs instead of FlaxEngine.csproj
2023-09-21 11:26:04 +02:00
mafiesto4
a420ca72d6
Fix Visual Studio solution project to ensure that main project is the first one
2023-09-21 11:23:57 +02:00
Andrew Spiering
d4c71b5fd9
Launching Rider on macOS
...
* Fixing issues where when the editor would try and launch rider on an M1/2 machine it would not properly open because it was the wrong architecture which is now resolved because open will do the right thing
* Making the ParseArgs function a little more resilient against escaped arguments
2023-09-20 23:16:38 -07:00
Tryibion
f315286e26
Change wording to "Set To Null"
2023-09-20 19:08:36 -05:00
Tryibion
12c0ce9ea5
Revert maximize.
2023-09-20 18:09:16 -05:00
Red Kitsune
74acc93c0c
Add XML comments
2023-09-21 01:03:35 +02:00
Tryibion
ccb3f40de0
Prevent inital window from being covering the task bar on restore of windows window
2023-09-20 17:58:08 -05:00
Tryibion
eb5a1f1103
Fix max and min on double click main menu buttons for custom menu bar
2023-09-20 17:49:17 -05:00
GoaLitiuM
ed51791b58
Prevent generating VS configurations for Win32 and engine projects
2023-09-21 01:00:04 +03:00
mafiesto4
da7ba0ecba
Fix regression on cooking ios game
2023-09-20 22:41:47 +02:00
Tryibion
ffbd14ad49
Fix right clicking on source folder to sometimes select non-visible child.
2023-09-20 15:35:36 -05:00
Tryibion
cadd0d2356
Fix visuals
2023-09-20 15:18:33 -05:00
mafiesto4
bcce08e81c
Codestyle fix and doc
2023-09-20 22:14:54 +02:00
GoaLitiuM
07da23338b
Update README
2023-09-20 23:14:13 +03:00
GoaLitiuM
d328f0adc4
Update build scripts to detect only supported versions of MSBuild
2023-09-20 23:14:11 +03:00
mafiesto4
386e097fe9
Merge branch 'wackoisgod-macos-flex-build-bugs'
2023-09-20 22:07:33 +02:00
Tryibion
812813251d
Fix being able to create folder from project folder.
2023-09-20 14:42:18 -05:00
GoaLitiuM
fea296bcbb
Fix white window flickering in context menus
2023-09-20 22:00:16 +03:00
Tryibion
dfb9f1985f
Improve input editors to use combo box.
2023-09-20 13:19:03 -05:00
Andrew Spiering
821c373ae2
Allow for better support for running on m1/2 machines
...
* So we need to account for 2 possible situations where you are running under and emulated process and a native process with a different target host in this case x64
2023-09-20 09:12:48 -07:00
Menotdan
2b1266147c
Add new condition from split object bugfix on master.
2023-09-20 11:02:19 -04:00
mafiesto4
20a4e348ef
Bump up build number and version
2023-09-20 16:07:24 +02:00
mafiesto4
9f97787099
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-20 16:02:48 +02:00
mafiesto4
3ede4c2192
Fix typo
2023-09-20 16:02:24 +02:00
mafiesto4
4611de5ed6
Bump up build number
2023-09-20 16:02:15 +02:00
mafiesto4
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
mafiesto4
8bd6649510
Refactor managed array unboxing to handle case of C# array passes as object
...
#1415
2023-09-20 14:17:11 +02:00
mafiesto4
5c5c64cf76
Update macOS app cooking to properly execute tools
2023-09-20 11:52:26 +02:00
mafiesto4
34a36d822a
Improve parsing command line in build tools when using lots of quotes
2023-09-20 10:06:16 +02:00
mafiesto4
1740cbf2eb
Improve process starting on mac
2023-09-20 09:21:56 +02:00
mafiesto4
e3cf9c05e4
Fix logging macOS process to remove redundant newlines
2023-09-20 09:06:54 +02:00
mafiesto4
038c67c819
Merge branch 'wackoisgod-macos-fixes'
2023-09-20 08:48:14 +02:00
Andrew Spiering
f40657ea04
macOS support fixes
...
* Adding macOS FileSystemWatcher, this should allow files to be monitored and update like the other OSs
* Reworked how macOS launches processes to use NSTask which just deals with escaped and unescaped paths better
* Made a change to the ScriptsBuilder::RunBuildTool, this was adding the escaped values to the path, in reality it should be up to the underlying OS to make sure things are properly escaped, so removed those as they just end up causing issues. Also instead of appending the args to the fileName we just properly use the Arguments variable on the CreateProcessSettings
* No longer use open in order to show files in the finder, we use the proper method selectFile
* made a slight cleanup change to the MacPlatform Tick function
* Added ToNSString functions just to make that easier
* Added a ParseArguments function that will take a string and turn it into an array for NSTask
2023-09-19 20:58:12 -07:00
mafiesto4
92733d1a69
Merge branch 'GoaLitiuM-genproject_startup_fix'
2023-09-19 23:48:36 +02:00
mafiesto4
ea37a0924b
Merge branch 'genproject_startup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-genproject_startup_fix
2023-09-19 23:48:30 +02:00
mafiesto4
7e81fdbd75
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00
GoaLitiuM
4a1787dfbe
Generate project files at startup when project Cache was cleared
2023-09-20 00:15:25 +03:00
mafiesto4
a56ce92867
Fix crash when importing model with materials and Split Objects enabled
2023-09-19 23:07:10 +02:00
mafiesto4
417d911bab
Merge branch 'dector-fix/1384/use-xdg-open-on-linux'
2023-09-19 22:01:35 +02:00
mafiesto4
5dd5bc3583
Merge branch 'fix/1384/use-xdg-open-on-linux' of https://github.com/dector/FlaxEngine into dector-fix/1384/use-xdg-open-on-linux
2023-09-19 22:01:28 +02:00
mafiesto4
6514ab3680
Merge branch 'Crawcik-unix-dotnet-location'
2023-09-19 22:00:42 +02:00
mafiesto4
d9333018c2
Merge branch 'unix-dotnet-location' of https://github.com/Crawcik/FlaxEngine into Crawcik-unix-dotnet-location
...
# Conflicts:
# Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs
2023-09-19 22:00:36 +02:00
mafiesto4
c7bfd70628
Merge branch 'eLeSTRaGo-Dev-fix/launch_editor_second_time_on_linux' into 1.7
2023-09-19 21:53:43 +02:00
mafiesto4
b6971e1788
Merge branch 'fix/launch_editor_second_time_on_linux' of https://github.com/eLeSTRaGo-Dev/FlaxEngine into eLeSTRaGo-Dev-fix/launch_editor_second_time_on_linux
2023-09-19 21:53:31 +02:00
mafiesto4
a71de7357c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-19 21:42:53 +02:00
mafiesto4
f0b5d3b838
Minor improvements
2023-09-19 21:37:24 +02:00
mafiesto4
e9cf188c2d
Add outline for relevant BT nodes when debugging tree
2023-09-19 21:24:00 +02:00
mafiesto4
336fe46e03
Add GetDebugInfo to BT nodes for debugging
2023-09-19 20:57:19 +02:00
mafiesto4
f845344d03
Add internal access level to Scripting API members (field, properties and functions)
2023-09-19 20:39:48 +02:00
Andrej Stojkovikj
35ee890f9f
Fix in typo, should be length instead of magnitude
2023-09-19 19:33:25 +02:00
Andrej Stojkovikj
cb460af264
Revert last feature since feature already exists
2023-09-19 19:29:59 +02:00
Denys
4c5168a976
Use xdg-open to open file manager in Linux
...
`nautilus` is GNOME file manager. Other distros might use another FM.
As a common ground we can use `xdg-open` which is a part of `freedesktop.org` and should be available almost everywhere.
2023-09-19 16:50:17 +02:00
Andrej Stojkovikj
8930c7ba56
Implemented static functions for length and length squared for Vectors
2023-09-19 16:09:18 +02:00
Andrej Stojkovikj
3f299f4cf6
Just in case change type cast for other variables as well
2023-09-19 15:57:33 +02:00
Andrej Stojkovikj
e1f528ec9a
Fix SmoothDamp missed type casting for Vector2
2023-09-19 15:48:16 +02:00
Andrej Stojkovikj
4e44002259
Fix SmoothDamp missed type casting for Vector 3
2023-09-19 15:47:38 +02:00
mafiesto4
49a6b5734a
Fix crash when setting material instance base material before it's loaded
2023-09-19 14:14:57 +02:00
mafiesto4
255e47fa1e
Fix crash due to invalid message in Assimp
2023-09-19 14:00:37 +02:00
mafiesto4
2655dd12d6
Reapply e218cc417f but a little better
2023-09-19 13:40:01 +02:00
mafiesto4
bb5ff740bf
Update recastnavigation lib to 1.6
2023-09-19 13:34:32 +02:00
mafiesto4
0083ebd887
Fix missing C# static fields in native scripting api
2023-09-19 09:32:37 +02:00
Red Kitsune
7c0546c68d
After CR changes
2023-09-19 00:21:56 +02:00
mafiesto4
10dc06be9b
Fix crash if OpenAL internal device name is all whitespaces
2023-09-18 19:23:10 +02:00
mafiesto4
c4b22b2120
Merge branch 'Tryibion-slider-thumb-highlighting'
2023-09-18 17:34:07 +02:00
mafiesto4
3c28fbe44c
Merge branch 'slider-thumb-highlighting' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider-thumb-highlighting
2023-09-18 17:29:41 +02:00
mafiesto4
fa73d9d451
Merge branch 'Tryibion-clamp-node-size'
2023-09-18 17:29:10 +02:00
mafiesto4
cdcba9bddb
Merge branch 'clamp-node-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-clamp-node-size
2023-09-18 17:29:02 +02:00
mafiesto4
b64db5ec88
Merge branch 'GoaLitiuM-dotnet8_compat_fix'
2023-09-18 17:27:09 +02:00
mafiesto4
b8a626c95d
Merge branch 'dotnet8_compat_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_compat_fix
2023-09-18 17:27:02 +02:00
mafiesto4
6ff088d0cb
Merge branch 'GoaLitiuM-hostfxr_msg'
2023-09-18 17:25:06 +02:00
mafiesto4
3381751c54
Merge branch 'hostfxr_msg' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hostfxr_msg
2023-09-18 17:24:57 +02:00
mafiesto4
04713a829f
Merge branch 'MineBill-fix_folder_rename'
2023-09-18 16:57:03 +02:00
mafiesto4
40c98ac9e5
Merge branch 'fix_folder_rename' of https://github.com/MineBill/FlaxEngine into MineBill-fix_folder_rename
2023-09-18 16:56:53 +02:00
mafiesto4
bf5b940892
Merge branch 'GoaLitiuM-editor_module_lookup_fix'
2023-09-18 15:16:14 +02:00
mafiesto4
502af0b67a
Merge branch 'editor_module_lookup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_module_lookup_fix
2023-09-18 15:16:07 +02:00
mafiesto4
960b825b4c
Code style fix
2023-09-18 12:21:12 +02:00
elestrago
4fe02a24e9
Fix find Rider versions 2022 and later
2023-09-18 12:19:58 +02:00
Walrusking
4b0e70aa06
Fixes Rider 2022 not detected when installed with toolbox
2023-09-18 12:19:50 +02:00
Walrusking
03b8b9f73f
Fix rider search detecting any jetbrains product as rider
2023-09-18 12:19:38 +02:00
mafiesto4
8b022af360
Merge branch 'wackoisgod-macos-rider-support'
2023-09-18 12:18:35 +02:00
mafiesto4
1de8581e6d
Merge branch 'macos-rider-support' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-rider-support
2023-09-18 12:18:27 +02:00
mafiesto4
1c246db400
Merge branch 'Walrusking16-fix/detect-rider-installed-from-toolbox-windows' into 1.7
2023-09-18 12:16:43 +02:00
mafiesto4
db790a13d4
Merge branch 'fix/detect-rider-installed-from-toolbox-windows' of https://github.com/Walrusking16/FlaxEngine into Walrusking16-fix/detect-rider-installed-from-toolbox-windows
2023-09-18 12:16:37 +02:00
mafiesto4
f69b4ca410
Merge branch 'eLeSTRaGo-Dev-fix/detect-rider-installed-from-toolbox-linux' into 1.7
2023-09-18 12:12:18 +02:00
mafiesto4
79bf226fe1
Codestyle fix
2023-09-18 12:11:28 +02:00
mafiesto4
0ece806230
Merge branch 'wackoisgod-macos-flex-build-fixes'
2023-09-18 11:49:49 +02:00
mafiesto4
c63e2802a1
Merge branch 'macos-flex-build-fixes' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-flex-build-fixes
2023-09-18 11:49:43 +02:00
mafiesto4
a33647ecf1
Merge branch 'wackoisgod-script-generics-crash'
2023-09-18 11:47:40 +02:00
mafiesto4
342877ec42
Merge branch 'script-generics-crash' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-script-generics-crash
2023-09-18 11:47:33 +02:00
mafiesto4
e38a8bda7a
Codestyle fix for #1425
2023-09-18 11:26:56 +02:00
mafiesto4
1f386f9ce0
Merge branch 'wackoisgod-macos-ios-build-issue'
2023-09-18 11:25:55 +02:00
Andrew Spiering
97f595922e
Fixing broken build
...
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering
9f4429f87c
When building the engine if you don't have iOS SDK Installed then don't build it
...
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Andrew Spiering
3ac00b1e4e
Fixing a crash when generic classes spanned across different assemblies
...
This code attempts to resolve an issue where if you had a class in Assembly A and it was generic and you had a class that inherited from it in Assembly B it would not properly resolve these classes, also added an error check for if I was not able to find the TypeIndex then log it and return thus also preventing a crash when it goes to resolve the NativeType
2023-09-17 20:37:37 -07:00
Andrew Spiering
824ee9ec7f
Fixing a typo :/
2023-09-17 18:48:54 -07:00
Tryibion
6e94b21452
Fix build issue
2023-09-17 20:02:22 -05:00
Andrew Spiering
69e54d7f88
Fixing an issue if running an x64 machine already
2023-09-17 15:53:48 -07:00
Tryibion
17383fe0b6
Small fix to error message
2023-09-17 17:49:38 -05:00
Tryibion
c1104e803d
Code cleanup
2023-09-17 17:48:09 -05:00
Andrew Spiering
183ab7738f
Fixing Flex Build issues on M1/2 macs
...
* This resolves some issues where if you are building the actual C# dlls you also need them to be x64 based if you are targeting an x64 based target. This is a little complicated here because we set all this up ahead of time assuming that all the targets are compatible but in this case they are not so, just following what other places in the code are doing around this specifically dotnet AOT.
2023-09-17 15:42:26 -07:00
Tryibion
478c946c1c
Add automatic module creation.
2023-09-17 17:42:18 -05:00
Andrew Spiering
76945b9144
MacOS Rider Support
...
* Adding in code to properly look for rider on macOS
* Also fixing an issue in the macOS CreateProcess where spaces where not properly escaped for popen(which one should likely use NSTask long term)
2023-09-17 14:56:22 -07:00
Andrej Stojkovikj
831500faa7
Fix type definition for Vector2 and Vector3
2023-09-17 23:16:08 +02:00
Red Kitsune
5cc3e40902
Implemented better missing script handling
2023-09-17 20:28:34 +02:00
mafiesto4
ffec2f751d
Merge branch 'wackoisgod-macos-arm-dotnet-fix'
2023-09-17 19:24:07 +02:00
mafiesto4
660dc81d8e
Merge branch 'macos-arm-dotnet-fix' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-arm-dotnet-fix
2023-09-17 19:23:50 +02:00
mafiesto4
c0d5cf8022
Merge branch 'GoaLitiuM-contentdb_delete_fix'
2023-09-17 19:22:08 +02:00
Andrew Spiering
bdd182f3da
Fixing x64 editor/runtime on arm64 macs
...
* This allows for a much more broader check for the dotnet sdk runtime to support running x64 binaries on arm64
2023-09-16 18:23:27 -07:00
Tryibion
ab2d60e6d2
Fix viewport options extras locations.
2023-09-16 15:30:49 -05:00
Andrej Stojkovikj
d87a60de48
Naming scheme for Vector2 fix
2023-09-16 22:27:12 +02:00
Tryibion
e9bafed2c7
Fix about dialog button
2023-09-16 15:22:15 -05:00
Tryibion
f4b7ae41a9
Fix profiler rows with larger font sizes.
2023-09-16 14:51:47 -05:00
Tryibion
1d08e4b1b8
Add several fixes to button sizes when fonts are larger.
2023-09-16 14:28:21 -05:00
Andrej Stojkovikj
7a73c04688
SmoothDamp implementation for Vector2 and Vector3
2023-09-16 21:18:00 +02:00
Walrusking
425d625aa7
Fix rider search detecting any jetbrains product as rider
2023-09-16 13:48:49 -04:00
Tryibion
dabbd7bc6a
Add highlighting when mouse is over slider thumb.
2023-09-16 11:46:36 -05:00
MineBill
9931a5c026
Don't treat '.' in folder names as extensions.
2023-09-16 19:09:38 +03:00
GoaLitiuM
9a7fb82738
Fix tests
2023-09-16 18:39:01 +03:00
Tryibion
a89856bece
Increase size of clamp node to handle vector4.
2023-09-16 10:15:26 -05:00
GoaLitiuM
5ab299fed9
Fix assets getting deleted when modified by external applications
2023-09-16 18:11:22 +03:00
GoaLitiuM
785943bef8
Add missing marshaller methods for compatibility
2023-09-16 16:00:12 +03:00
GoaLitiuM
f114301e97
Improve hostfxr error messages
2023-09-16 15:03:09 +03:00
GoaLitiuM
58b2530ac4
Remove redundant reference counter from Delegate
2023-09-16 14:16:25 +03:00
GoaLitiuM
2d2bfd9cd1
Include EditorModules in Assembly lookup paths
2023-09-16 14:15:09 +03:00
Ruan Lucas
23b6b93726
add collision type to model importer
2023-09-15 19:13:32 -04:00
Menotdan
451900b7ee
Merge branch 'FlaxEngine:master' into material_import
2023-09-15 02:17:34 -04:00
Walrusking
f319e9f234
Fixes Rider 2022 not detected when installed with toolbox
2023-09-15 01:31:33 -04:00
elestrago
8226764eec
Fix find Rider versions 2022 and later
2023-09-15 02:35:20 +02:00
elestrago
2efc31a74e
Execute map window before resize in LinuxWindow
2023-09-15 02:13:13 +02:00
Crawcik
1dd7a27568
Checking for executable
2023-09-14 23:19:36 +02:00
Crawcik
64a5d895bd
Better version checking
2023-09-14 23:18:12 +02:00
Crawcik
73bf28dc47
Change of priorities on RID
2023-09-14 22:37:56 +02:00
Crawcik
6dd0957c4a
Adding better finding dotnet root location for mac&unix
2023-09-14 22:34:03 +02:00
mafiesto4
ae9b807cc1
Allow using CustomValueContainer as readonly if setter action is null
2023-09-14 13:54:31 +02:00
mafiesto4
f7787a9221
Add Behavior knowledge data debugging
2023-09-14 13:53:19 +02:00
mafiesto4
35609c9883
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-14 13:25:59 +02:00
mafiesto4
722133165b
Fix marshalling Array<Variant> as object[] (C# codegen error)
2023-09-14 13:18:52 +02:00
GoaLitiuM
c686e59fd6
Lazy allocate mutex in Delegate
2023-09-13 17:30:13 +03:00
NoriteSC
0b3b32195a
Update DebugDraw.cs
2023-09-13 12:17:17 +02:00
mafiesto4
b8abcb5755
Merge branch 'GoaLitiuM-delegate_mutex' into 1.7
2023-09-13 11:44:55 +02:00
mafiesto4
936018c49e
Add DELEGATE_USE_ATOMIC to toggle #1319 for backward compatibility
2023-09-13 11:44:44 +02:00
Wiktor Kocielski
d389348260
Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition
2023-09-13 12:17:34 +03:00
mafiesto4
38f7606923
Merge branch 'delegate_mutex' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delegate_mutex
2023-09-13 10:57:34 +02:00
mafiesto4
682ff2fb3a
Minor tweaks
2023-09-13 10:52:46 +02:00
mafiesto4
6bdbaecc18
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
mafiesto4
cb2ed817a2
Merge branch 'GoaLitiuM-physx_collision_perf' into 1.7
2023-09-13 10:28:14 +02:00
mafiesto4
656d984df7
Merge branch 'physx_collision_perf' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physx_collision_perf
2023-09-13 10:27:29 +02:00
NoriteSC
394a3696af
removed coppy
2023-09-13 02:54:17 +02:00
NoriteSC
f71f214f36
bug fix macro added extra macros
2023-09-13 02:53:20 +02:00
mafiesto4
963c12a75f
Merge branch 'RuanLucasGD-add_spline_edit_options'
2023-09-12 22:25:28 +02:00
mafiesto4
cb44c9370e
Refactor new spline editor to use icons via Tabs control #1292
2023-09-12 22:25:18 +02:00
mafiesto4
dbd85fddfe
Refactor Editor Tab controls system to allows customizing the tab header controls
2023-09-12 22:24:15 +02:00
mafiesto4
3e1940c799
Add new spline icons #1292
2023-09-12 22:18:26 +02:00
mafiesto4
2a8e35d1ff
Format code #1292
2023-09-12 14:38:23 +02:00
mafiesto4
f2e6bfdead
Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_edit_options
2023-09-12 14:26:39 +02:00
mafiesto4
aa34f85b39
Merge branch 'Tryibion-input-editors'
2023-09-12 14:21:39 +02:00
mafiesto4
097d26f8cb
Codestyle fix #1262
2023-09-12 14:21:27 +02:00
mafiesto4
6ece66b018
Merge branch 'input-editors' of https://github.com/Tryibion/FlaxEngine into Tryibion-input-editors
2023-09-12 14:09:49 +02:00
mafiesto4
9bbdf16623
Fix potential content tree freeze when toggling engine/plugins files showing
2023-09-12 14:03:53 +02:00
mafiesto4
04be05239a
Merge branch 'Tryibion-lods'
2023-09-12 13:56:52 +02:00
mafiesto4
3170142171
Merge branch 'lods' of https://github.com/Tryibion/FlaxEngine into Tryibion-lods
2023-09-12 13:56:42 +02:00
mafiesto4
44eba3fdae
Fix missing xml comment line from #1291
2023-09-12 13:54:01 +02:00
mafiesto4
a9c8a76f87
Merge branch 'Withaust-layeraddition'
2023-09-12 13:52:30 +02:00
mafiesto4
4cae6e50d5
Merge branch 'layeraddition' of https://github.com/Withaust/FlaxEngine into Withaust-layeraddition
2023-09-12 13:52:23 +02:00
mafiesto4
7b4c8e391a
Minor optimization for clearing collider from simulation events cache
2023-09-12 13:50:50 +02:00
mafiesto4
c10658c3fc
Fix deserialization, add more docs and tweaks to #1345
2023-09-12 13:50:22 +02:00
mafiesto4
452cdfd163
Merge branch 'Tryibion-physics-settings'
2023-09-12 13:03:12 +02:00
mafiesto4
1591da75ac
Merge branch 'physics-settings' of https://github.com/Tryibion/FlaxEngine into Tryibion-physics-settings
2023-09-12 13:03:04 +02:00
mafiesto4
639149b63b
Fix crash when toggling WheeledVehicle active state
...
#1351
2023-09-12 11:41:33 +02:00
NoriteSC
d107947ba9
Update DebugDraw.cpp
2023-09-12 11:19:19 +02:00
NoriteSC
f11ea02550
forgot about const 😅
2023-09-12 11:08:47 +02:00
NoriteSC
78ffcc8ae5
added other defaults
2023-09-12 11:06:46 +02:00
NoriteSC
3bfa37019e
DebugDraw extra
...
fixes
ray direction was dictating the length of ray
now ray is normalized and multiplied by length
added default vaule for
Color& color to be Color::White
[info] c# because
Color color = Color.White
is not valid think to do on c# side the default value is not genereted
[to do] generate extra overload binding in c#
2023-09-12 11:01:56 +02:00
mafiesto4
3e35a6a7af
Fix cloth sim due to culling bug in cooked game
2023-09-11 22:55:03 +02:00
mafiesto4
fb488cbaf7
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-11 22:43:46 +02:00
mafiesto4
762960bee1
Merge branch 'Tryibion-plugin-project-creation'
2023-09-11 22:42:55 +02:00
mafiesto4
9d494679ac
Add formatting MyPlugin.cs for new plugin setup
...
#1335
2023-09-11 22:42:48 +02:00
mafiesto4
985d6cc811
Add UTF8 format for created plugin files and format code
...
#1335
2023-09-11 22:32:37 +02:00
mafiesto4
99c2adc1f3
Add game settings formatting for created plugin ProjectInfo
...
#1335
2023-09-11 22:32:17 +02:00
mafiesto4
776fbe2a7b
Fix creating plugin with whitespace or non-ASCII character in the name
...
#1335
2023-09-11 22:30:51 +02:00
mafiesto4
2fa7740a0f
Merge branch 'plugin-project-creation' of https://github.com/Tryibion/FlaxEngine into Tryibion-plugin-project-creation
2023-09-11 21:48:31 +02:00
mafiesto4
0a5f983ff4
Fix error when model is missing in Editor for prefab editor
...
#1354
2023-09-11 21:36:36 +02:00
mafiesto4
b7cf0d4420
Merge branch 'NoriteSC-ContentBrowserImprovement'
2023-09-11 20:03:51 +02:00
mafiesto4
16fed8927c
Refactor #1266 (code quality and simplicity)
2023-09-11 20:02:53 +02:00
mafiesto4
2ddb44afa8
Merge branch 'ContentBrowserImprovement' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-ContentBrowserImprovement
...
# Conflicts:
# Source/Editor/Windows/ContentWindow.cs
2023-09-11 15:39:48 +02:00
mafiesto4
59c460ccbc
Format code
2023-09-11 15:08:13 +02:00
mafiesto4
748ff3b8a5
Optimize CultureInfoEditor and TagEditor performance when searching entries by text
2023-09-11 15:07:37 +02:00
mafiesto4
829d3b3642
Add editor shortcuts usability when toolstrip or main menu controls are focused
2023-09-11 15:07:06 +02:00
mafiesto4
48d4a51c1b
Fix crash when boxing native array to managed value
2023-09-11 15:06:26 +02:00
mafiesto4
1134cfa6a6
Fix using ManagedDictionary when item value type is array
...
#1305
2023-09-11 15:05:46 +02:00
mafiesto4
9afa98e905
Fix Random Range nodes in CPU particles/script graphs when using int
...
#1341
2023-09-11 13:59:10 +02:00
mafiesto4
fb27606541
Add missing Particle Scale getter node to Particle Emitter graph
...
#1343
2023-09-11 13:54:44 +02:00
mafiesto4
716e643f2a
Fix applying prefab changes to nesting prefab instances
...
#1256
2023-09-10 21:07:41 +02:00
mafiesto4
ae27d51dc6
Fix building for Android with the latest Java version (update to Gradle 8.3)
2023-09-10 14:53:58 +02:00
mafiesto4
a4312590e7
Fix debug draw leftover from 9da686cd52
...
#1369 #1365
2023-09-10 13:34:46 +02:00
Wiktor Kocielski
8008f05d64
Merge branch 'master' into layeraddition
2023-09-10 13:39:31 +03:00
mafiesto4
328bfa8322
Merge branch 'Tryibion-sort-projects'
2023-09-10 12:06:30 +02:00
mafiesto4
e1a75b9ae9
Merge branch 'sort-projects' of https://github.com/Tryibion/FlaxEngine into Tryibion-sort-projects
2023-09-10 12:05:14 +02:00
mafiesto4
f08e1019b4
Merge branch 'Tryibion-content-item-improve'
2023-09-10 12:03:47 +02:00
mafiesto4
212b7970fc
Merge branch 'content-item-improve' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-item-improve
2023-09-10 12:00:20 +02:00
mafiesto4
9da686cd52
Improve #1369 for #1365
2023-09-10 11:58:54 +02:00
mafiesto4
948ca92b4f
Merge branch 'RuanLucasGD-master'
2023-09-10 11:44:40 +02:00
mafiesto4
3962285b87
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2023-09-10 11:44:34 +02:00
mafiesto4
53deeff116
Missing change from 9291295a4d
2023-09-10 11:33:08 +02:00
mafiesto4
9291295a4d
Fix Dictionary and HashSet iterators to prevent unwanted data copies
...
#1361
2023-09-10 11:25:36 +02:00
mafiesto4
0c89aa1958
Merge branch 'Withaust-resizedelegate'
2023-09-10 11:12:25 +02:00
mafiesto4
9d031fadc0
Merge branch 'resizedelegate' of https://github.com/Withaust/FlaxEngine into Withaust-resizedelegate
2023-09-10 11:12:19 +02:00
mafiesto4
d730d712fb
Merge branch 'Tryibion-slider'
2023-09-10 11:09:37 +02:00
mafiesto4
317c7021a3
Merge branch 'slider' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider
2023-09-10 11:08:10 +02:00
mafiesto4
d11a90a680
Merge branch 'RuanLucasGD-add_DebugDraw_DrawRay'
2023-09-10 11:03:37 +02:00
mafiesto4
f8d56fceec
Merge branch 'add_DebugDraw_DrawRay' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_DebugDraw_DrawRay
2023-09-10 11:03:31 +02:00
mafiesto4
bd63fadfbd
Merge branch 'scene-select-fix' of https://github.com/Tryibion/FlaxEngine
2023-09-10 10:59:13 +02:00
mafiesto4
b279adbaab
Merge branch 'GoaLitiuM-managed_utf8_str_fix'
2023-09-10 10:52:21 +02:00
mafiesto4
002d46cddd
Merge branch 'managed_utf8_str_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_utf8_str_fix
2023-09-10 10:52:08 +02:00
mafiesto4
6bbc74caf2
Merge branch 'Tryibion-cache-clothgizmo-values' into 1.7
2023-09-10 10:47:41 +02:00
mafiesto4
36e19b112a
Merge branch 'cache-clothgizmo-values' of https://github.com/Tryibion/FlaxEngine into Tryibion-cache-clothgizmo-values
2023-09-10 10:47:34 +02:00
mafiesto4
8a31a63713
Fix build
2023-09-10 10:25:03 +02:00
mafiesto4
f20977732e
Merge branch 'Tryibion-remove-tag'
2023-09-10 10:18:52 +02:00
mafiesto4
d653300e18
Merge branch 'remove-tag' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-tag
2023-09-10 10:18:45 +02:00
Ruan Lucas
c6ad4d0e19
small doc fix
2023-09-09 13:07:39 -04:00
Ruan Lucas
420e02e3c1
add empty drawRay
2023-09-09 09:28:06 -04:00
Ruan Lucas
317384ed28
add debugdraw::drawray
2023-09-08 22:19:09 -04:00
Tryibion
99627da9b2
Cache cloth gizmo values.
2023-09-08 21:16:13 -05:00
Ruan Lucas
fc7c24f771
Fix for #1365
2023-09-07 11:33:16 -04:00
Wiktor Kocielski
5ceafaad77
WindowBase::Resized delegate
2023-09-06 05:47:51 +03:00
Wiktor Kocielski
d9a1eb349d
Implement tags recursive addition
2023-09-06 05:43:27 +03:00
Wiktor Kocielski
7c9959bca5
Merge branch 'FlaxEngine:master' into layeraddition
2023-09-06 05:19:55 +03:00
Tryibion
d96f19e5c6
Change exposed positionns to float 2
2023-09-05 08:44:59 -05:00
Tryibion
65a02f032f
Expose helpful slider data.
2023-09-05 08:25:25 -05:00
Tryibion
20f35e332f
Add slider control
2023-09-04 20:15:59 -05:00
Menotdan
1ed84a9b40
Merge branch 'FlaxEngine:master' into material_import
2023-09-04 11:42:05 -04:00
Tryibion
39ecfe8c24
Small bug fix
2023-09-03 12:11:33 -05:00
Mr. Capybara
0a094ca916
Merge branch 'FlaxEngine:master' into add_spline_edit_options
2023-09-03 09:25:14 -04:00
Tryibion
924e1c6d81
Fix right click deselecting scene tree nodes.
2023-09-03 06:36:29 -05:00
GoaLitiuM
afec6afe4c
Fix managed UTF-8 string allocation not using correct encoding
2023-09-03 14:05:21 +03:00
GoaLitiuM
4ffec5e09a
Use HashSet as backing storage for bound Delegate functions
2023-09-02 23:14:38 +03:00
GoaLitiuM
6278fea496
Optimize PhysX collision event handling and onContact callback
2023-09-02 23:04:35 +03:00
Tryibion
92a5432d22
Sort plugin projects in content tree.
2023-09-02 13:13:34 -05:00
mafiesto4
6a5e660c2e
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-02 19:02:52 +02:00
Tryibion
67909e33c8
Add difference for folders.
2023-09-01 16:37:14 -05:00
Tryibion
53861c4795
Improve content item in tile view. Decrease margin between list view items.
2023-09-01 14:28:26 -05:00
mafiesto4
36dca16991
Fix WheeledVehicle driving in Drive4W mode when wheels are in custom order
...
#1352
2023-09-01 13:43:36 +02:00
Tryibion
5b5c298a96
Add remove tag method to actor.
2023-09-01 06:35:52 -05:00
mafiesto4
5a8944a82d
Add support for editing WheeledVehicle engine/differential config at runtime without full physics state rebuild
...
#1348
2023-09-01 12:52:01 +02:00
mafiesto4
b0ec8525aa
Add support for editing WheeledVehicle wheels config at runtime without full physics state rebuild
...
#1324
2023-09-01 12:40:51 +02:00
mafiesto4
a8cc4d7fcb
Fix wheel vehicle drive when EnableSimulation is disabled
...
#1323
2023-09-01 12:14:26 +02:00
mafiesto4
23db68b416
Merge branch 'Tryibion-progress-bar-improv'
2023-09-01 11:59:12 +02:00
mafiesto4
622293a55b
Merge branch 'progress-bar-improv' of https://github.com/Tryibion/FlaxEngine into Tryibion-progress-bar-improv
2023-09-01 11:59:05 +02:00
mafiesto4
60178da101
Merge branch 'Tryibion-add-reset-ibrush'
2023-09-01 11:58:42 +02:00
mafiesto4
50fe02d7ad
Merge branch 'add-reset-ibrush' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-reset-ibrush
2023-09-01 11:58:19 +02:00
mafiesto4
462da342a7
Fix ContextMenuSingleSelectGroup selection of the first item that had default value
2023-09-01 11:43:02 +02:00
mafiesto4
21b90fb829
Fix crash when spawning large amount of network objects at once by sending spawn message in parts
...
#1344
2023-09-01 11:42:31 +02:00
Tryibion
a98458be1f
Small improvements.
2023-08-31 14:14:01 -05:00
Tryibion
e4dfda7202
Add method enum.
2023-08-31 14:07:17 -05:00
mafiesto4
8ff96723db
Add async update to Behavior via Task Graph System
2023-08-31 14:54:26 +02:00
mafiesto4
f43f17a783
Add Move To node to BT
2023-08-31 14:02:03 +02:00
mafiesto4
5d2fae5896
Add GetColliders utility to RigidBody
2023-08-31 14:01:30 +02:00
mafiesto4
67d5d3a3fb
Fix missing Variant typename for Object or Asset value to properly pass type checks
2023-08-31 09:37:54 +02:00
mafiesto4
5500e99ed8
Add NavMeshPathFlags to navmesh for partial paths info
2023-08-31 09:37:27 +02:00
mafiesto4
540681e59d
Add MoveTowards to vector3
2023-08-31 09:23:16 +02:00
Tryibion
53fd158f2d
Add a way to reset an IBrush to null for default functionality.
2023-08-30 18:09:59 -05:00
Tryibion
d7112dc534
Improve progress bar to add switch between clipping and stretch and add direction.
2023-08-30 17:59:39 -05:00
mafiesto4
b6c8a08b58
Add Has Goal decorator to BT
2023-08-29 17:31:35 +02:00
mafiesto4
57ee884397
Add hot-reload support for BT to properly reload node instances data
2023-08-29 16:33:41 +02:00
mafiesto4
c32a139dbd
Fix crash when unboxing managed structure with refs into Variant
2023-08-29 11:57:18 +02:00
mafiesto4
16930466d5
Hide some compiler-generated types from TypeSearchPopup
2023-08-29 11:43:11 +02:00
mafiesto4
c7d277ca74
Fix crash when unboxing managed structure with refs into Variant
2023-08-29 11:42:47 +02:00
mafiesto4
597f186902
Fix Editor UI when one of the properties panel throws exceptions
2023-08-29 11:42:12 +02:00
mafiesto4
17cbd66aed
Fix Label to draw text under children
2023-08-29 11:41:29 +02:00
mafiesto4
0defecaeb9
Add concept of Goals to Behavior Knowledge
2023-08-29 11:41:07 +02:00
mafiesto4
81a2898d4e
Add double-reference support for scripting function parameters to move value
2023-08-28 14:19:02 +02:00
mafiesto4
8906453b15
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-28 09:11:29 +02:00
mafiesto4
bd750d2634
Fix incoming drag drop location on macOS
2023-08-27 22:41:57 +02:00
mafiesto4
fa77a52a2c
Fix prefab apply bug when one of the prefabs in project is broken
2023-08-27 20:08:27 +02:00
mafiesto4
1292fa3f45
Merge branch 'Withaust-replicationdisabling'
2023-08-27 16:43:31 +02:00
mafiesto4
0909c5bcc0
Merge branch 'replicationdisabling' of https://github.com/Withaust/FlaxEngine into Withaust-replicationdisabling
2023-08-27 16:43:24 +02:00
mafiesto4
8681f37218
Merge branch 'GoaLitiuM-xaudio2_crash'
2023-08-27 16:38:37 +02:00
mafiesto4
dc871a637b
Merge branch 'xaudio2_crash' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-xaudio2_crash
2023-08-27 16:38:21 +02:00
mafiesto4
68db761c8b
Merge branch 'Tryibion-animevent-abswrapper-remove'
2023-08-27 16:36:45 +02:00
mafiesto4
3b163b6c4b
Minor cleanup
2023-08-27 16:36:37 +02:00
mafiesto4
94bd4d39f7
Merge branch 'animevent-abswrapper-remove' of https://github.com/Tryibion/FlaxEngine into Tryibion-animevent-abswrapper-remove
2023-08-27 16:31:48 +02:00
mafiesto4
9b184fd618
Merge branch 'Tryibion-add-tab-breaks'
2023-08-27 16:30:46 +02:00
mafiesto4
6261f02d1c
Merge branch 'add-tab-breaks' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-tab-breaks
2023-08-27 16:29:31 +02:00
mafiesto4
698e933e18
Merge branch 'Tryibion-timeline-ui'
2023-08-27 16:28:44 +02:00
mafiesto4
97b56d1e72
Minor tweak #1332
2023-08-27 16:28:35 +02:00
mafiesto4
6274c2a8e6
Merge branch 'timeline-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-timeline-ui
2023-08-27 16:25:29 +02:00
mafiesto4
87e19ef4bc
Fix crash on terrain export in Editor
...
#1330
2023-08-27 16:19:25 +02:00
mafiesto4
9069d0a853
Merge branch 'Tryibion-filter-cm'
2023-08-27 15:37:27 +02:00
mafiesto4
48c74e5ea5
Merge branch 'filter-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-filter-cm
2023-08-27 15:37:22 +02:00
mafiesto4
542a89bffc
Merge branch 'Tryibion-show-jsonasset-type'
2023-08-27 15:36:49 +02:00
Tryibion
44598d4741
Small change in showing target error
2023-08-26 17:07:04 -05:00
Tryibion
87aba23299
Add tab breaks for window tabs.
2023-08-26 16:49:37 -05:00
Tryibion
c5ff2c8c2f
Add tooltip text.
2023-08-26 16:17:21 -05:00
Tryibion
514bc00310
Show Json Asset Type on ToolStrip of Json Asset Window.
2023-08-26 16:10:59 -05:00
Tryibion
d969a7f8b0
Add more physics settings.
2023-08-26 15:17:45 -05:00
mafiesto4
50669a341d
Improve connections drawing for BehaviorTree and AnimGraph
2023-08-26 09:38:33 +02:00
Tryibion
8ad4c94545
Add not closing contnent filter cm on click
2023-08-25 15:25:51 -05:00
GoaLitiuM
3939106e78
Fix crash with XAudio2 backend when source is playing
...
The array containing the sources might grow and invalidate existing
pointers to sources while some of the previous sources are still playing.
2023-08-25 22:09:00 +03:00
NoriteSC
1cb3c798e5
Revent
2023-08-25 19:12:35 +02:00
Tryibion
ff2f239858
Add system reference.
2023-08-25 08:17:09 -05:00
mafiesto4
1287731816
Add reordering and reparenting decorators (with undo)
2023-08-25 14:54:40 +02:00
NoriteSC
6ab2e540a3
Bug Fixes
...
script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
mafiesto4
99547a1ff4
Add Has Tag decorator
2023-08-25 10:42:53 +02:00
mafiesto4
b31f262214
Add Knowledge Conditional and Knowledge Values Conditional decorators to BT
2023-08-25 10:25:24 +02:00
mafiesto4
cc7e93e2ee
Don't recheck decorators conditions if the node is already relevant
2023-08-25 10:22:33 +02:00
mafiesto4
992cc381d5
Simplify Variant code with define for ManagedObject handle
2023-08-25 10:22:09 +02:00
Wiktor Kocielski
87e36bcfd5
Stop replication if NetworkManager::NetworkFPS < 0
2023-08-25 02:44:23 +03:00
Wiktor Kocielski
7b44075ac8
Add recursive methods for layers
2023-08-25 00:01:31 +03:00
Tryibion
0bbd619e32
Code cleanup
2023-08-24 13:54:55 -05:00
Tryibion
51664fc236
Use pltform process.
2023-08-24 13:51:08 -05:00
Tryibion
fb69bc64f8
Add automated plugin project creation and Git cloning.
2023-08-24 11:38:14 -05:00
mafiesto4
2026c84baa
Hide node close button when read-only (eg. play mode)
2023-08-24 16:56:28 +02:00
mafiesto4
a27cb4e215
Refactor BT nodes methods to always use context structure as input
2023-08-24 16:51:25 +02:00
mafiesto4
8c1dfb3087
Add Time Limit and Cooldown decorators to BT
2023-08-24 16:41:01 +02:00
mafiesto4
d2034622cb
Add Invert, ForceSuccess, ForceFailed and Loop decorators to BT
2023-08-24 13:06:55 +02:00
mafiesto4
69ab69c5cc
Add Decorators support to BT graph
2023-08-24 13:05:54 +02:00
mafiesto4
0c206564be
Fix generic typename to be properly converted to C#
2023-08-24 13:02:29 +02:00
mafiesto4
5f581bf156
Add OnPasted to Visject Surface nodes for custom post-paste logic
2023-08-24 10:43:59 +02:00
mafiesto4
952fe61515
Add SurfaceNodeActions for more contextual surface nodes scripting
2023-08-24 10:43:22 +02:00
mafiesto4
60e5c5446c
Add SealedNodes feature to Visject Surface nodes
2023-08-24 10:41:02 +02:00
mafiesto4
c58dc51291
Various improvements to Visject Surface
2023-08-24 10:12:40 +02:00
Tryibion
7e429854d6
Simplify check to use attribute.
2023-08-23 09:03:56 -05:00
Tryibion
e1645210b3
Add check and indication if no anim events are found.
2023-08-23 08:46:21 -05:00
Tryibion
e16e2e2877
Prevent AbstractWrapper from showing in Add AnimEvent CM.
2023-08-23 08:35:35 -05:00
mafiesto4
73c0758410
Add releasing nested nodes state when BT tree goes irrelevant
2023-08-23 13:43:46 +02:00
Tryibion
3295d58684
Simplify
2023-08-22 21:34:36 -05:00
Tryibion
72488c4250
Update cs script temple to use non-indented namespace.
2023-08-22 21:14:33 -05:00
Tryibion
a737e7bb05
Small fix to UI
2023-08-22 17:36:09 -05:00
Tryibion
ce4cf9b34b
Add timeline position numbers and add to GUI.
2023-08-22 15:42:16 -05:00
mafiesto4
3259af3368
Add Force Finish node to BT
2023-08-22 11:12:05 +02:00
mafiesto4
d86eb5a4c2
Add drag&drop for nested BT spawning in Editor
2023-08-22 10:45:50 +02:00
mafiesto4
50c85aec6d
Minor improvements to #1315 and add getter of current window style
2023-08-21 23:33:33 +02:00
mafiesto4
d432654a57
Merge branch 'Tryibion-set-window-mode'
2023-08-21 22:42:20 +02:00
mafiesto4
b4adb7f3e1
Merge branch 'set-window-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-set-window-mode
2023-08-21 22:42:13 +02:00
mafiesto4
3edae2f686
Merge branch 'Withaust-terraincache'
2023-08-21 22:31:18 +02:00
mafiesto4
845697cc4a
Merge branch 'terraincache' of https://github.com/Withaust/FlaxEngine into Withaust-terraincache
2023-08-21 22:31:01 +02:00
mafiesto4
6bf2f219db
Merge branch 'Tryibion-rename-popup-check'
2023-08-21 22:02:45 +02:00
mafiesto4
c137b5743a
Merge branch 'rename-popup-check' of https://github.com/Tryibion/FlaxEngine into Tryibion-rename-popup-check
2023-08-21 22:02:38 +02:00
mafiesto4
dc3ae040a3
Merge branch 'Tryibion-dont-close-cm'
2023-08-21 21:58:15 +02:00
mafiesto4
131b2ae688
Merge branch 'dont-close-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-dont-close-cm
2023-08-21 21:56:40 +02:00
mafiesto4
3e92409d66
Merge branch 'Tryibion-button-border'
2023-08-21 21:55:03 +02:00
mafiesto4
8c230e7cb0
Merge branch 'button-border' of https://github.com/Tryibion/FlaxEngine into Tryibion-button-border
2023-08-21 21:54:56 +02:00
mafiesto4
863b6338ce
Fix missing asset refs from BT nodes data
2023-08-21 18:28:05 +02:00
mafiesto4
cc5cde5bc7
Add Nested node to BT
2023-08-21 17:38:48 +02:00
mafiesto4
a6e503d21b
Add Selector node to BT
2023-08-21 00:07:25 +02:00
mafiesto4
fce82247ab
Add Delay node to BT
2023-08-20 21:42:43 +02:00
mafiesto4
2e9facc429
Add Random::RandRange
2023-08-20 21:41:20 +02:00
mafiesto4
a44c1521af
Fix property value sliders usage in BT editor
2023-08-20 21:40:03 +02:00
GoaLitiuM
9ec7b09771
Merge fixes
2023-08-20 20:31:45 +03:00
GoaLitiuM
42ab218a8e
Merge branch 'master' into marshalling_scriptingobject_changes
...
# Conflicts:
# Source/Engine/Engine/NativeInterop.Invoker.cs
# Source/Engine/Engine/NativeInterop.Unmanaged.cs
2023-08-20 20:24:41 +03:00
Tryibion
1286a29462
Add not closing some cm buttons
2023-08-19 14:30:08 -05:00
mafiesto4
eee53dfbdc
Add BehaviorKnowledgeSelector for Behavior Knowledge unified data access
2023-08-19 19:50:17 +02:00
Tryibion
134273abd9
Remove popup from appearing if the content item can not re renamed.
2023-08-19 12:47:29 -05:00
mafiesto4
dee2f11ae4
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-19 19:46:19 +02:00
mafiesto4
9afb8778e8
Merge branch 'GoaLitiuM-variant_fix'
2023-08-19 19:45:18 +02:00
mafiesto4
3498806588
Add support for accessing scripting properties via ManagedBinaryModule fields API
2023-08-19 17:45:42 +02:00
Tryibion
5354063129
Add simple way to remove button border.
2023-08-19 10:43:04 -05:00
mafiesto4
de6254b5a5
Various fixes for scripting bindings codegen
2023-08-19 17:00:05 +02:00
mafiesto4
e36bf6e19a
Add MarshalAs tag to APi structs/classes for custom marshaling via implicit casting
2023-08-19 16:59:39 +02:00
GoaLitiuM
769a20002d
Fix Variant move assignment operator with managed objects
2023-08-19 13:12:50 +03:00
mafiesto4
32c47949fa
Fix error when scripting structure uses StringAnsi field
2023-08-18 13:32:06 +02:00
mafiesto4
f088f2b61d
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-18 10:33:51 +02:00
mafiesto4
122524bd19
Fix linux build
2023-08-18 09:12:10 +02:00
mafiesto4
430d55aada
Merge branch 'GoaLitiuM-manageddict_cache'
2023-08-18 00:25:12 +02:00
mafiesto4
de270d7478
Merge branch 'manageddict_cache' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-manageddict_cache
2023-08-18 00:25:07 +02:00
mafiesto4
fe9cc8576a
Merge branch 'GoaLitiuM-actor_paste'
2023-08-18 00:18:55 +02:00
mafiesto4
52691d3230
Merge branch 'actor_paste' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-actor_paste
2023-08-18 00:18:50 +02:00
mafiesto4
595bb2b7fa
Fix nested animation playrate when the framerate is different
...
#1258
2023-08-18 00:17:27 +02:00
mafiesto4
925b5abb78
Fix crash on Linux when using unmapped keyboard Keyboard
...
#1321
2023-08-17 21:47:02 +02:00
mafiesto4
b78db755ec
Fix crash regression d9ee8f4665
...
#1318
2023-08-17 21:40:36 +02:00
mafiesto4
1e3e75cb99
Add relevancy to Behavior Tree nodes
2023-08-17 21:24:19 +02:00
mafiesto4
14ffd0aa08
Add Variant new value init for objects
2023-08-17 16:10:07 +02:00
mafiesto4
fad825690e
Add BehaviorTree nodes sorting by X position on a surface
2023-08-17 15:44:30 +02:00
mafiesto4
70228ca355
Various improvements to Variant
2023-08-17 15:29:11 +02:00
mafiesto4
c15a48b0b4
Allow Scripting Object as BT blackboard but don't support plain classes
2023-08-17 15:29:00 +02:00
mafiesto4
5f79fdd5f9
Fix bt node sizing on spawm
2023-08-17 15:27:02 +02:00
mafiesto4
77f7d55f5a
Fix log spam from TypeEditor if type is missing
2023-08-17 15:26:50 +02:00
mafiesto4
c18625e017
Add initial Behavior simulation
2023-08-17 15:26:31 +02:00
mafiesto4
d1e2d6699e
Add bt nodes init
2023-08-16 22:28:48 +02:00
mafiesto4
6e85bb8f75
Add ScriptingType to msvc natvis
2023-08-16 22:27:52 +02:00
mafiesto4
66678fc219
Fix log spam from TypeEditor if type is missing
2023-08-16 22:27:17 +02:00
mafiesto4
dd8e05ed49
Add C#-only types for Variant value storage from 0cb049167b
2023-08-16 22:27:03 +02:00
GoaLitiuM
3e33c63957
Optimize actor pasting performance with huge amount of actors
...
- Name lookups are cached to avoid checking the name from same Actor multiple times
- Avoid getting actor children multiple times for same parent
2023-08-16 20:24:19 +03:00
mafiesto4
0cb049167b
Add NewValue/DeleteValue to Variant for owned value storage
2023-08-16 18:29:59 +02:00
GoaLitiuM
017b45d674
Use mutex over atomic operations in Delegate
2023-08-16 17:39:08 +03:00
mafiesto4
18b47257fd
Add **Behavior Tree** asset type and editing
2023-08-16 13:26:33 +02:00
mafiesto4
f8dc59d670
Change Debug to be static
2023-08-16 13:10:58 +02:00
mafiesto4
81622c92ae
Add ReadOnly to CustomEditorPresenter
2023-08-16 13:09:50 +02:00
Tryibion
8e1cac7d2f
Add to be able to choose sloppy mesh simplification or not in model import settings for LODs.
2023-08-15 21:34:07 -05:00
Wiktor Kocielski
a3063258e5
Add ability to clean patch caches
2023-08-15 12:35:32 +03:00
Tryibion
6e5f693459
Small change to allow other platforms to use fullscreen and windowed in WindowMode function
2023-08-14 18:25:19 -05:00
Tryibion
cfd11a7e77
Add borderless window on Windows platform and add easy function in Screen class to change window mode.
2023-08-14 18:11:05 -05:00
mafiesto4
73076dc5cb
Merge branch 'RuanLucasGD-locked_focus'
2023-08-14 18:53:20 +02:00
mafiesto4
95fdcf01be
Codestyle fix
2023-08-14 18:53:11 +02:00
mafiesto4
b3fc7b3b68
Merge branch 'locked_focus' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-locked_focus
2023-08-14 18:46:48 +02:00
mafiesto4
9f7fd42677
Codestyle fix
2023-08-14 18:44:21 +02:00
mafiesto4
7664744683
Merge branch 'envision3d-feature/1151-play-mode-refactor-cleanup'
2023-08-14 18:42:11 +02:00
mafiesto4
7da93ad68d
Merge branch 'feature/1151-play-mode-refactor-cleanup' of https://github.com/envision3d/FlaxEngine into envision3d-feature/1151-play-mode-refactor-cleanup
2023-08-14 18:42:05 +02:00
mafiesto4
1948a84301
Add crash to soft-return if managed event bind target object native instance is gone
...
#1278
2023-08-14 18:40:03 +02:00
mafiesto4
b3a359b158
Merge branch 'Withaust-navigationfix'
2023-08-14 18:31:13 +02:00
mafiesto4
f1d46979b3
Merge branch 'navigationfix' of https://github.com/Withaust/FlaxEngine into Withaust-navigationfix
2023-08-14 18:31:08 +02:00
mafiesto4
b8db87a678
Merge branch 'Withaust-foreignobject'
2023-08-14 18:29:19 +02:00
mafiesto4
06d8ff02b3
Merge branch 'foreignobject' of https://github.com/Withaust/FlaxEngine into Withaust-foreignobject
2023-08-14 18:29:10 +02:00
mafiesto4
0e2d1b6ad2
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-14 18:14:59 +02:00
mafiesto4
0b1c23dde3
Merge branch 'GoaLitiuM-postfxmaterial_marshalling_fix'
2023-08-14 18:10:22 +02:00
mafiesto4
87bc486c8b
Merge branch 'postfxmaterial_marshalling_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-postfxmaterial_marshalling_fix
2023-08-14 18:10:17 +02:00
GoaLitiuM
5e3018817c
Fix marshalling issue with PostFxMaterialSettings Materials
2023-08-14 18:25:48 +03:00
mafiesto4
3014a2a7d8
Merge branch 'Tryibion-paste-fix'
2023-08-14 16:20:14 +02:00
mafiesto4
55ca419aba
Merge branch 'paste-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-paste-fix
2023-08-14 16:18:44 +02:00
mafiesto4
66042845e4
Codestyle fixe
2023-08-14 16:13:55 +02:00
mafiesto4
00ecdcd2ec
Merge branch 'Withaust-replicationfix'
2023-08-14 16:03:33 +02:00
mafiesto4
4e81f80495
Merge branch 'replicationfix' of https://github.com/Withaust/FlaxEngine into Withaust-replicationfix
2023-08-14 16:03:27 +02:00
mafiesto4
a2fda47688
Merge branch 'GoaLitiuM-object_destroynow_csharp'
2023-08-14 15:51:57 +02:00
mafiesto4
3197479cc0
Merge branch 'object_destroynow_csharp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_destroynow_csharp
2023-08-14 15:51:45 +02:00
mafiesto4
860dce487f
Codestyle fixes
2023-08-14 15:47:24 +02:00
mafiesto4
dbd1fa3de6
Merge branch 'GoaLitiuM-managedhandlepool_refactor'
2023-08-14 15:44:03 +02:00
mafiesto4
6af6afc6a4
Merge branch 'managedhandlepool_refactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managedhandlepool_refactor
2023-08-14 15:43:57 +02:00
mafiesto4
6d26c05ced
Merge branch 'GoaLitiuM-managedarray_pool_cache'
2023-08-14 15:39:50 +02:00
mafiesto4
d5245f6a8c
Merge branch 'managedarray_pool_cache' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managedarray_pool_cache
2023-08-14 15:39:44 +02:00
mafiesto4
4106a0febb
Merge branch 'GoaLitiuM-arraytype_cache'
2023-08-14 15:36:33 +02:00
mafiesto4
342ec4c3c2
Merge branch 'arraytype_cache' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-arraytype_cache
2023-08-14 15:36:27 +02:00
mafiesto4
13e0582ef2
Codestyle fixes
2023-08-14 15:36:19 +02:00
mafiesto4
72a5aa7ec6
Merge branch 'GoaLitiuM-invoker_ret_refactor'
2023-08-14 15:31:56 +02:00
mafiesto4
238ff38bf2
Merge branch 'invoker_ret_refactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-invoker_ret_refactor
2023-08-14 15:31:50 +02:00
mafiesto4
b4c42defb3
Merge branch 'GoaLitiuM-unboxvalue_fixes'
2023-08-14 15:28:29 +02:00
mafiesto4
838af2bcbe
Merge branch 'unboxvalue_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unboxvalue_fixes
2023-08-14 15:28:24 +02:00
mafiesto4
5ae27a0e92
Code style fix
2023-08-14 15:25:12 +02:00
mafiesto4
86fde59a7a
Merge branch 'GoaLitiuM-mclass_method_iter'
2023-08-14 15:24:56 +02:00
mafiesto4
212aba4375
Merge branch 'mclass_method_iter' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-mclass_method_iter
2023-08-14 15:24:47 +02:00
mafiesto4
57be27b5e5
Merge branch 'GoaLitiuM-intellisense_stdcpp'
2023-08-14 15:09:12 +02:00
mafiesto4
22a1f433a1
Merge branch 'intellisense_stdcpp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-intellisense_stdcpp
2023-08-14 15:09:00 +02:00
mafiesto4
ca687ac805
Merge branch 'Withaust-commonvalue'
2023-08-14 15:07:40 +02:00
mafiesto4
430a4eb57f
Merge branch 'commonvalue' of https://github.com/Withaust/FlaxEngine into Withaust-commonvalue
2023-08-14 15:03:47 +02:00
mafiesto4
f0d851e846
Merge branch 'GoaLitiuM-csharp_optimize_dev'
2023-08-14 14:41:03 +02:00
mafiesto4
19f14919c0
Allow modifying surface node archetype reference
2023-08-14 13:11:42 +02:00
mafiesto4
da44babb03
Add ignoring types with CompilerGeneratedAttribute in Editor
2023-08-14 13:11:00 +02:00
GoaLitiuM
53b1d0dd85
Optimize ScriptingObject managed initialization
2023-08-13 23:56:27 +03:00
GoaLitiuM
cd56101aa3
Expose Object::DeleteObjectNow as Object.DestroyNow in managed scripting
2023-08-13 23:46:38 +03:00
GoaLitiuM
0008123e76
Cache ManagedDictionary types and helper method thunks
2023-08-13 23:15:06 +03:00
GoaLitiuM
d4d404ac0b
Optimize native interop marshallers runtime type checking
2023-08-13 22:28:56 +03:00
GoaLitiuM
1b0976d99b
Refactor ManagedHandlePool
...
Weak handles are now stored in one sets of dictionarys synchronized with
other threads. This so far seems the fastest way to manage the
dictionaries for now.
2023-08-13 22:14:37 +03:00
GoaLitiuM
65de284a66
Optimize managed method invokers return value marshalling
2023-08-13 22:10:07 +03:00
GoaLitiuM
d9ee8f4665
Cache pooled ManagedArray managed handles
2023-08-13 21:56:52 +03:00
GoaLitiuM
27e1401fc7
Slightly improve MClass::GetMethod method iteration
...
Check the number of parameters first before expensive string comparison
2023-08-13 21:54:44 +03:00
GoaLitiuM
1254af8bbb
Optimize UnboxValue performance, safety and memory usage
...
- Avoids unnecessary boxing of the converted values by storing them in
unmanaged memory.
- Wrap ToNative-method in a delegate and cache it
- Fixes returning address to unpinned memory by pinning POD-types for
a short period of time.
2023-08-13 21:53:42 +03:00
GoaLitiuM
44b70d87e5
Cache MakeArrayType results in native interop
2023-08-13 21:42:40 +03:00
GoaLitiuM
e6878942f9
Fix missing C++ standard version in VC++ projects intellisense options
2023-08-13 21:33:17 +03:00
GoaLitiuM
4ce1f31f12
Enable optimizations for Editor module in Development builds
2023-08-13 21:30:40 +03:00
GoaLitiuM
3df044d07b
Add build option to change code optimization level in C# modules
2023-08-13 21:29:38 +03:00
mafiesto4
bb8f098714
Add reroute node usage to Visject only if surface type allows it
2023-08-13 19:14:57 +02:00
mafiesto4
ae4bce7a68
Add Visject surface boxes and connections drawing customization via style
2023-08-13 19:14:23 +02:00
Wiktor Kocielski
f44156eb80
Remove another unnecessary exposed CommonValue.h
2023-08-13 09:02:43 +03:00
Wiktor Kocielski
1413da189e
NetworkReplicator::ResolveForeignObject
2023-08-13 06:39:35 +03:00
Mr. Capybara
79eddd07aa
Merge branch 'FlaxEngine:master' into add_spline_edit_options
2023-08-12 11:03:22 -04:00
Ruan Lucas
be33fc6018
improv scroll locked focus
2023-08-11 22:31:12 -04:00
Wiktor Kocielski
b35065ab3f
Fix annoying error that happens due to an oversight
2023-08-12 03:58:28 +03:00
Ruan Lucas
db806ad500
fix for large worlds
2023-08-11 08:28:28 -04:00
Ruan Lucas
645977f148
add scroll to focus
2023-08-10 22:41:48 -04:00
Ruan Lucas
f2072028d4
change default key
2023-08-10 22:31:03 -04:00
Ruan Lucas
aa3dd14bfc
add locked focus
2023-08-10 22:24:55 -04:00
mafiesto4
e27f1a8a41
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-10 18:34:27 +02:00
mafiesto4
09be2375f6
Merge branch 'GoaLitiuM-skip_postprocess_pass'
2023-08-10 12:05:00 +02:00
mafiesto4
7e75b9ad78
Merge branch 'skip_postprocess_pass' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-skip_postprocess_pass
2023-08-10 12:04:52 +02:00
mafiesto4
a2b338f704
Merge branch 'GoaLitiuM-load_library_fix'
2023-08-10 11:59:23 +02:00
mafiesto4
6da1a61726
Merge branch 'load_library_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-load_library_fix
2023-08-10 11:59:17 +02:00
mafiesto4
33512fd19b
Merge branch 'GoaLitiuM-alc_reload_fix'
2023-08-10 11:56:24 +02:00
mafiesto4
85eb3541eb
Merge branch 'alc_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-alc_reload_fix
2023-08-10 11:56:17 +02:00
mafiesto4
ef1e89848f
Merge branch 'Withaust-particleeffectfix'
2023-08-10 11:53:30 +02:00
mafiesto4
71c273d8f6
Merge branch 'particleeffectfix' of https://github.com/Withaust/FlaxEngine into Withaust-particleeffectfix
2023-08-10 11:53:20 +02:00
mafiesto4
cd949382cb
Merge branch 'GoaLitiuM-vspreview_build_fix'
2023-08-10 11:48:59 +02:00
mafiesto4
9853181600
Merge branch 'vspreview_build_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vspreview_build_fix
2023-08-10 11:48:51 +02:00
Menotdan
a1a274df37
Merge branch 'FlaxEngine:master' into material_import
2023-08-09 15:31:44 -04:00
Menotdan
52e546b3ba
fix unneeded include.
2023-08-09 15:29:14 -04:00
Menotdan
af3d9d0eb3
Re-implement functionality for importing materials as instances.
2023-08-09 15:28:47 -04:00
Menotdan
9156e7727b
Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
...
Repair merge
2023-08-09 15:28:15 -04:00
GoaLitiuM
9d8105e3f3
Separate managed assembly unloading and scripting ALC reinitialization
...
Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
Wiktor Kocielski
47c6e54406
Fix exposed public CommonValue inclusion
2023-08-08 08:45:14 +03:00
envision3d
b9ffb950f3
Refactor and more appropriately organize logic
...
- move play logic to simulation module
- update play hotkey to call play game/scene delegate function
- link hotkey tooltip text to inputOptions
2023-08-06 13:11:45 -05:00
Ruan Lucas
dc3e71a262
fix for large worlds
2023-08-05 21:26:27 -04:00
Ruan Lucas
6b1cc5bf2f
adjust again...
2023-08-05 12:07:40 -04:00
Ruan Lucas
144f0a1717
Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into add_spline_edit_options
2023-08-05 12:00:50 -04:00
Mr. Capybara
78cf55904e
Merge branch 'FlaxEngine:master' into add_spline_edit_options
2023-08-05 11:11:11 -04:00
Ruan Lucas
38492ffe70
small adjust
2023-08-05 11:01:15 -04:00
mafiesto4
1958adb126
Add AI module to engine
2023-08-04 13:19:03 +02:00
mafiesto4
73bbe63c1e
Missing change for 05d477d6c8
2023-08-04 13:10:36 +02:00
mafiesto4
05d477d6c8
Add SelectionChanged public event for VisjectSurface and properly invoke it only when selection actually changes
2023-08-04 12:52:54 +02:00
mafiesto4
b5fa5fa68e
Add SerializableScriptingObject for easier serialization of scripting objects in gameplay or content
2023-08-04 10:11:58 +02:00
mafiesto4
cab1d8cac4
Fix missing Visject CM groups auto-expanding if enabled
2023-08-03 16:29:07 +02:00
mafiesto4
c0d32a99b0
Refactor Visject surface nodes cache to reuse between graphs
2023-08-03 15:44:02 +02:00
mafiesto4
bb96f2cd6d
Add GroupArchetype to Visject nodes spawn query check
2023-08-03 14:53:02 +02:00
Wiktor Kocielski
ec3b921a4f
Fix navigation rebuilding
2023-08-02 05:17:49 +03:00
GoaLitiuM
fe87eb96e6
Skip post processing when tonemapping and camera artifacts are disabled
2023-08-01 20:20:34 +03:00
GoaLitiuM
db56284ca4
Fix WindowsPlatform::LoadLibrary to not modify the string parameter
2023-08-01 20:19:10 +03:00
mafiesto4
8dc98174cf
Minor tweaks
2023-08-01 14:14:27 +02:00
mafiesto4
869649e5ed
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-01 14:05:49 +02:00
mafiesto4
94386d24ab
Minor tweaks
2023-08-01 10:27:31 +02:00
mafiesto4
f29cd1b7b8
Simplify code #1275
2023-08-01 10:03:47 +02:00
mafiesto4
453d326303
Merge branch 'Withaust-gridscale'
2023-08-01 10:01:37 +02:00
mafiesto4
ef1c812349
Merge branch 'gridscale' of https://github.com/Withaust/FlaxEngine into Withaust-gridscale
2023-08-01 10:01:32 +02:00
mafiesto4
911cdb3f2d
Softlock fix
2023-08-01 10:01:00 +02:00
mafiesto4
f79390baa4
Merge branch 'Withaust-mordorfix'
2023-08-01 09:59:41 +02:00
mafiesto4
714b35b520
Merge branch 'mordorfix' of https://github.com/Withaust/FlaxEngine into Withaust-mordorfix
2023-08-01 09:59:36 +02:00
mafiesto4
cfab58ccc6
Fix some actor assets into soft checks
2023-08-01 09:57:38 +02:00
Ruan Lucas
f511259a33
draw spline point size by distance from camera
2023-07-31 22:43:33 -04:00
Ruan Lucas
600659e453
Move DrawSpline from Spline.cpp to SplineNode.cs
2023-07-31 22:34:50 -04:00
Ruan Lucas
2b7b80ad38
makes more easy select a spline point or spline tangent
2023-07-31 22:05:13 -04:00
Ruan Lucas
b80682c97e
set spline points / tangents size by camera distance
2023-07-31 19:21:26 -04:00
Ruan Lucas
84bed5b1c9
Revert "test"
...
This reverts commit b5eadbc531 .
2023-07-31 14:02:03 -04:00
mafiesto4
dfbda334f9
Merge branch 'Tryibion-dup-fix'
2023-07-31 19:10:18 +02:00
mafiesto4
64446bea53
Merge branch 'dup-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-dup-fix
2023-07-31 19:10:13 +02:00
mafiesto4
479366c47f
Merge branch 'envision3d-feature/1151-play-mode-actions'
2023-07-31 19:03:09 +02:00
mafiesto4
81860e5f18
Cleanup code #1215 and add cook game icon
2023-07-31 19:02:53 +02:00
mafiesto4
6e9b9b6d0e
Merge branch 'feature/1151-play-mode-actions' of https://github.com/envision3d/FlaxEngine into envision3d-feature/1151-play-mode-actions
2023-07-31 17:24:55 +02:00
mafiesto4
71bce781f7
Force disable flot128 in fmt
2023-07-31 17:24:47 +02:00
mafiesto4
89c0b9a24d
Merge branch 'GoaLitiuM-dotnet_defines'
2023-07-31 17:13:57 +02:00
mafiesto4
8d48b27608
Merge branch 'dotnet_defines' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_defines
2023-07-31 17:13:52 +02:00
mafiesto4
de55f465fc
Merge branch 'GoaLitiuM-dotnet_analyzer_support'
2023-07-31 17:12:23 +02:00
mafiesto4
9774f62e32
Merge branch 'dotnet_analyzer_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_analyzer_support
2023-07-31 17:12:18 +02:00
mafiesto4
dc9fe11c47
Merge branch 'GoaLitiuM-generic_asset_reference_attrib'
2023-07-31 16:59:54 +02:00
Ruan Lucas
b5eadbc531
test
2023-07-31 09:06:39 -04:00
GoaLitiuM
e598746980
Fix build issues in Visual Studio 2022 Preview 5
2023-07-30 22:09:23 +03:00
GoaLitiuM
735b2e30f0
Output generated .NET source generator files to Intermediate folder
...
Mostly useful for debugging source generators, VS doesn't seem to
utilize these files in any way.
2023-07-30 21:58:16 +03:00
GoaLitiuM
13e11091fc
Support user defined .NET analyzers/source generators in Flax.Build
2023-07-30 21:58:11 +03:00
GoaLitiuM
3ba05f52df
Add common .NET SDK preprocessor definitions
2023-07-30 21:57:44 +03:00
GoaLitiuM
bf351f71bf
Guard generic AssetReferenceAttribute to work only in .NET 7
2023-07-30 20:48:36 +03:00
GoaLitiuM
06250fcb6d
Implement a generic version of AssetReferenceAttribute
2023-07-30 20:40:30 +03:00
Wiktor Kocielski
383b21c108
Softlock fix
2023-07-29 18:55:29 +03:00
Wiktor Kocielski
8250f92af3
Add grid scale to the editor viewport settings
2023-07-29 13:34:46 +03:00
Wiktor Kocielski
eb641e142e
ShadowOfMordor terrain fix
2023-07-29 01:00:07 +03:00
NoriteSC
0b89164328
Merge branch 'FlaxEngine:master' into ContentBrowserImprovement
2023-07-28 15:56:40 +02:00
NoriteSC
131060efa7
bug fix
2023-07-28 12:48:43 +02:00
Tryibion
5cd72c9b24
Fix duplicating actor in scene on shift click if the actor has not been moved
2023-07-27 16:51:44 -05:00
Tryibion
d6bfcbcc3d
Add for prefab
2023-07-27 10:49:29 -05:00
Tryibion
10c8454e8f
Paste at same level of selected actor parent node instead of as child of selected actor for better behavior.
2023-07-27 10:33:30 -05:00
mafiesto4
80bcc0f32e
Merge branch 'Tryibion-prefab-batch'
2023-07-26 21:21:20 +02:00
mafiesto4
36db7ad7dd
Merge branch 'prefab-batch' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-batch
2023-07-26 21:19:57 +02:00
mafiesto4
95922bb38b
Fix compilation
2023-07-26 21:18:22 +02:00
mafiesto4
63e83d1f92
Merge branch 'NoriteSC-MathLib'
2023-07-26 19:33:13 +02:00
mafiesto4
77daf85fc1
Add unit test for angles unwind math #1267
2023-07-26 19:31:43 +02:00
mafiesto4
fae20daac9
Cleanup code #1267
2023-07-26 19:28:55 +02:00
mafiesto4
dceea2656e
Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-MathLib
2023-07-26 18:32:31 +02:00
mafiesto4
36cc80a003
Merge branch 'GoaLitiuM-api_inject_code_dup_fix'
2023-07-26 18:25:29 +02:00
GoaLitiuM
c2fffbcfdb
Fix API_INJECT_CODE injecting duplicated code
2023-07-25 20:49:20 +03:00
NoriteSC
3bd8d930e0
doc fixes and code corections
...
mathf UnwindRadians has fixed coust
added UnwindRadiansAccurate oldversion
2023-07-25 15:27:18 +02:00
Ruan Lucas
714d0c2ca0
small fix
2023-07-24 22:41:45 -04:00
Ruan Lucas
ea48a89e00
improve auto smooth
2023-07-24 22:34:48 -04:00
Ruan Lucas
7b0e9b9e06
simplify code
2023-07-24 19:30:31 -04:00
mafiesto4
ce16debabd
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-24 23:21:03 +02:00
NoriteSC
6a65ccd5ef
rev1
2023-07-24 22:10:12 +02:00
mafiesto4
543433440e
Fix nested animation playrate when the framerate is different
...
#1258
2023-07-24 19:21:03 +02:00
mafiesto4
be0baa172e
Merge branch 'mtszkarbowiak-fix/string-marshalling'
2023-07-24 18:14:30 +02:00
mafiesto4
619b0bff6b
Merge branch 'fix/string-marshalling' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/string-marshalling
2023-07-24 18:14:24 +02:00
mafiesto4
c9254457a9
Code style tweaks
2023-07-24 16:24:39 +02:00
mafiesto4
7cfcca860a
Merge branch 'Tryibion-platform-ref-fix'
2023-07-24 16:18:11 +02:00
mafiesto4
cf4ca17241
Merge branch 'platform-ref-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-platform-ref-fix
2023-07-24 16:17:57 +02:00
mafiesto4
93aa202eed
Merge branch 'Tryibion-assetpicker-scroll'
2023-07-24 16:15:23 +02:00
mafiesto4
4903fe8191
Merge branch 'assetpicker-scroll' of https://github.com/Tryibion/FlaxEngine into Tryibion-assetpicker-scroll
2023-07-24 16:15:18 +02:00
mafiesto4
5f090c2bf2
Merge branch 'GoaLitiuM-api_param_params'
2023-07-24 16:14:08 +02:00
mafiesto4
2643234718
Merge branch 'api_param_params' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-api_param_params
2023-07-24 16:14:03 +02:00
Ruan Lucas
56285e544e
disable set all linear / smooth when select many splines
2023-07-24 08:54:53 -04:00
mafiesto4
11bb6d4364
Fix crash when using custom Anim Graph node (.NET 7 regression)
2023-07-24 14:23:28 +02:00
Ruan Lucas
c79c91a19a
add undo / redo to edit spline options and some small changes
2023-07-23 20:27:45 -04:00
Tryibion
f80b7ee2a5
Fix spacing
2023-07-23 18:58:47 -05:00
Tryibion
12005ad314
Simplify functionality into function.
2023-07-23 15:20:57 -05:00
Tryibion
02d135053f
Add scroll to selected asset/content item on asset picker select menu open.
2023-07-23 15:10:31 -05:00
GoaLitiuM
d1a6bdceed
Add params tag to API_PARAM for C# variadic parameters support
2023-07-23 12:47:00 +03:00
Mateusz Karbowiak
91e0e2011c
Fix visibility of string wrapper
2023-07-22 18:44:36 +02:00
Ruan Lucas
1a72aeeb24
disable edit tangent buttons when select multiple values
2023-07-21 22:15:43 -04:00
Ruan Lucas
bd8c5985b1
remove debug
2023-07-21 22:11:30 -04:00
Ruan Lucas
f8da0708e1
add suport to loop spline on set tangent linear
2023-07-21 22:11:15 -04:00
Ruan Lucas
1bd7210107
don't let aligned or free mode on first or end spline point
2023-07-21 21:05:36 -04:00
Ruan Lucas
6872f35add
don't let set smooth tangent in/out on start/end spline if isn't loop
2023-07-21 21:00:08 -04:00
Tryibion
0ba9f7c51d
Small simplification of null checking for input editors
2023-07-21 13:33:00 -05:00
Tryibion
9b0c6a070a
Add InputEvent and InputAxis editors and changed UICanvas to use them.
2023-07-21 13:26:51 -05:00
Ruan Lucas
008f219883
organize smooth in and smooth out tangents code
2023-07-21 10:25:55 -04:00
Tryibion
83427ba1d4
Add batch creating prefabs from mutiple selected actors in the scene tree.
2023-07-20 23:02:26 -05:00
Tryibion
a1cdf3e733
Fix bug of populating asset picker if option platform type does not exist.
2023-07-20 21:31:07 -05:00
Ruan Lucas
5c7faf7262
disable edit tangent options when deselect tangents or spline points on spline editor
2023-07-20 16:40:05 -04:00
Ruan Lucas
4cf2bba840
fix edit buttons style on spline editor
2023-07-20 13:19:18 -04:00
Ruan Lucas
e6715ad095
add methods to auto select tangents or points on change edit mode on spline editor
2023-07-20 13:05:56 -04:00
Ruan Lucas
50f1688140
add smooth in tangent and smooth out tangent
2023-07-20 10:52:07 -04:00
Ruan Lucas
902a3c1eed
smooth point on set linear point to free
2023-07-20 09:36:05 -04:00
Ruan Lucas
e40c0be00d
fix set type on press edit buttons not working
2023-07-20 09:25:48 -04:00
envision3d
dba0675873
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into feature/1151-play-mode-actions
2023-07-20 02:00:53 -05:00
Ruan Lucas
8a9b76a468
clean code
2023-07-19 16:28:15 -04:00
Ruan Lucas
7855db951e
auto detect tangent type when click on spline keyframe
2023-07-19 16:01:05 -04:00
Ruan Lucas
7036e77d60
fix auto smooth point on click
2023-07-19 10:20:30 -04:00
Ruan Lucas
95c934d6b4
se button color when set tangent mode
2023-07-19 09:07:40 -04:00
Ruan Lucas
a42dc8f434
change tangent edit option base class name
2023-07-19 08:44:22 -04:00
Ruan Lucas
1ec2df1a29
disable edit tangents buttons when don't have any tangent or point selected
2023-07-19 08:43:11 -04:00
mafiesto4
32d9067710
Fix build
2023-07-19 09:08:17 +02:00
Ruan Lucas
590a892f16
set spline point as selected when has a tangent selected and set as linear
2023-07-18 21:54:30 -04:00
Ruan Lucas
2fac4c9284
add smooth tangent on first and last keyframe
2023-07-18 20:28:28 -04:00
Ruan Lucas
2be6a6be9e
add basic options
2023-07-18 16:48:15 -04:00
mafiesto4
b26b9302e0
Remove unused TIsArithmetic
2023-07-18 18:43:10 +02:00
mafiesto4
eea0b37dc3
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 18:35:44 +02:00
mafiesto4
b2b10ce7da
Fix various core types to be trivially constructible as properly POD-type
2023-07-18 18:20:11 +02:00
mafiesto4
872509df2a
Fix incorrect Transform Position To Screen UV in particles graph in CPU code path
2023-07-18 18:13:19 +02:00
mafiesto4
e96e338fd3
Merge branch 'Tryibion-log-count'
2023-07-18 17:45:25 +02:00
mafiesto4
a80e3f5a15
Merge branch 'log-count' of https://github.com/Tryibion/FlaxEngine into Tryibion-log-count
2023-07-18 17:45:18 +02:00
Tryibion
be079b9b67
Improvements to debug log count.
2023-07-18 09:51:21 -05:00
mafiesto4
e39a56fc4e
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 11:47:39 +02:00
mafiesto4
60c0995bc3
Add undo for #1247
2023-07-18 11:46:15 +02:00
mafiesto4
8f8c0e4b81
Minor fixes for #1247
2023-07-18 10:55:15 +02:00
mafiesto4
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
mafiesto4
0f613abfb9
Add ToSpan from 24c03c0e4b
2023-07-18 10:54:21 +02:00
mafiesto4
fdb06424d4
Merge branch 'Tryibion-mat-entry'
2023-07-18 10:25:46 +02:00
mafiesto4
5b40f770b1
Merge branch 'mat-entry' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-entry
2023-07-18 10:25:35 +02:00
mafiesto4
488958ce44
Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
...
#1253
2023-07-18 10:16:11 +02:00
mafiesto4
a535c701e5
Merge branch 'GoaLitiuM-generic_type_fix'
2023-07-18 09:51:14 +02:00
mafiesto4
9c2cff6f3c
Merge branch 'generic_type_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-generic_type_fix
2023-07-18 09:50:56 +02:00
mafiesto4
44518e88d5
Fix crash when using Vector3 soft casting in Visual Scripts
2023-07-18 09:48:43 +02:00
mafiesto4
07ef07e979
Merge remote-tracking branch 'origin/1.7' into 1.7
...
# Conflicts:
# Source/Engine/Physics/Actors/Cloth.cpp
2023-07-17 18:27:31 +02:00
mafiesto4
5012d4432e
Add NvCloth for Linux
2023-07-17 18:22:40 +02:00
mafiesto4
3d5d7ad968
Don't recook cloth mesh when rebuilding it
2023-07-17 15:34:38 +02:00
mafiesto4
868084286c
Add automatic cloth rebuild when simulation fails with NaN
2023-07-17 15:17:22 +02:00
mafiesto4
1af076f180
Add distance-based and frustum-based culling to cloth
2023-07-17 11:16:01 +02:00
mafiesto4
de8613e223
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-16 22:40:02 +02:00
mafiesto4
10d9942e8f
Add async pre-sim update for cloth via job system
2023-07-16 22:39:56 +02:00
mafiesto4
2046eca45a
Add NvCloth fabric reusing for multiple instances of the same cloth mesh
2023-07-16 14:40:11 +02:00
mafiesto4
e075a1c6aa
Run cloth simulation in async via job system
2023-07-16 12:59:18 +02:00
mafiesto4
adfaf8c961
Don't update cloth colliders every frame
2023-07-16 12:53:59 +02:00
mafiesto4
9179586f14
Fix cloth painting in prefab window
2023-07-16 12:36:38 +02:00
mafiesto4
011162744c
Fix various keyboard handling on macOS
2023-07-16 12:04:22 +02:00
mafiesto4
6853aa6e81
Add control/command/option keys handling on macOS
2023-07-16 12:04:18 +02:00
mafiesto4
6fc168bdf1
Add macOS message box with buttons
2023-07-16 12:04:12 +02:00
mafiesto4
6d48fce763
Fix mouse cursor setting on macOS to properly handle screen scale
2023-07-16 12:04:06 +02:00
mafiesto4
371db610a9
Merge remote-tracking branch 'origin/1.7' into 1.7
2023-07-16 12:03:06 +02:00
mafiesto4
31943ca9bd
Add normals computing to cloth mesh
2023-07-16 12:02:33 +02:00
mafiesto4
f0496d53e8
Add RenderTools::CalculateTangentFrame utility
2023-07-16 11:57:21 +02:00
Tryibion
868db7c848
Add functionality to combine similar logs into a log with a count.
2023-07-15 13:52:10 -05:00
Tryibion
c89421438b
Code cleanup
2023-07-15 10:42:41 -05:00
Tryibion
02219beac9
Handle edge case
2023-07-15 10:27:59 -05:00
Tryibion
c8edaf5d6e
Fix bug with not using slot material
2023-07-15 10:10:37 -05:00
Tryibion
ba93e1e1d0
Add showing default materials to model entries.
2023-07-15 10:00:34 -05:00
mafiesto4
1ae89c7545
Fix various keyboard handling on macOS
2023-07-15 15:07:52 +02:00
mafiesto4
4a0235785b
Add control/command/option keys handling on macOS
2023-07-15 15:00:55 +02:00
mafiesto4
8f4ada2555
Add macOS message box with buttons
2023-07-15 14:42:54 +02:00
mafiesto4
a7e436412c
Fix mouse cursor setting on macOS to properly handle screen scale
2023-07-15 14:01:56 +02:00
GoaLitiuM
ff56152ef2
Fix releasing non-collectible types with collectible generic types
2023-07-15 13:20:56 +03:00
mafiesto4
18fb7fb849
Add NvCloth for iOS
2023-07-15 11:27:26 +02:00
mafiesto4
6664972fbf
Add NvCloth for macOS
2023-07-15 11:22:00 +02:00
mafiesto4
2645b69ec0
Tweak air lif/drag coeffs to properly simulate wind on cloth
2023-07-14 17:10:28 +02:00
mafiesto4
aef3ae14d4
Add animated model pose handling as a input to cloth for proper character clothing sim
2023-07-14 17:10:09 +02:00
mafiesto4
68d97fcc48
Improve cloth paint picking logic
2023-07-14 14:17:19 +02:00
mafiesto4
3f9e286279
Fix crash when creating cloth with all vertices fixed
2023-07-14 14:12:30 +02:00
mafiesto4
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
mafiesto4
b1056e160a
Add debug sanity checks to cloth to solve issues
2023-07-14 13:36:44 +02:00
mafiesto4
84c99ea1c3
Fix nested animation sampling bug
...
#1244
2023-07-14 13:10:20 +02:00
mafiesto4
f5f948ea4c
Fix culling artifacts in animated model preview in Editor
2023-07-14 12:17:21 +02:00
mafiesto4
a6924d37c1
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
2023-07-14 11:58:51 +02:00
mafiesto4
7b88569e73
Add sealed tag to virtual functions in API bindings to block inheritance in C#/VS
2023-07-14 11:57:38 +02:00
mafiesto4
40fc2f8295
Fix missing header files in deployed engine package
...
#1242
2023-07-14 11:25:54 +02:00
mafiesto4
843abca8ca
Fix error when opening shader asset if it's not visible in Content window
2023-07-14 10:59:04 +02:00
mafiesto4
24c03c0e4b
Add cloth painting tools to Editor
2023-07-13 23:30:37 +02:00
mafiesto4
3b90e75307
Various improvements to serialization of data encoded via Base64 to Json
2023-07-13 13:10:34 +02:00
mafiesto4
c6a82b8c36
Add DebugDraw::DrawLine with separate start/end colors
2023-07-13 13:08:53 +02:00
mafiesto4
15b2d4e041
Add IPresenterOwner to editor Custom Editor for more context and advanced interactions
2023-07-12 12:36:30 +02:00
mafiesto4
159beae8ae
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-12 12:24:24 +02:00
mafiesto4
8a07c486bc
Refactor Editor gizmo modes ownership to support using them in prefab window
2023-07-12 12:24:13 +02:00
mafiesto4
3e801dbc8d
Merge branch 'Tryibion-debug-lights'
2023-07-10 12:52:10 +02:00
mafiesto4
170906e483
Merge branch 'debug-lights' of https://github.com/Tryibion/FlaxEngine into Tryibion-debug-lights
2023-07-10 12:52:05 +02:00
mafiesto4
a22cedf286
Merge branch 'Tryibion-spotlight-inner-debug'
2023-07-10 12:46:48 +02:00
mafiesto4
ae1c0b45d8
Merge branch 'spotlight-inner-debug' of https://github.com/Tryibion/FlaxEngine into Tryibion-spotlight-inner-debug
2023-07-10 12:46:40 +02:00
mafiesto4
6ae77d0c17
Merge remote-tracking branch 'origin/1.6' into 1.7
2023-07-09 11:55:50 +02:00
mafiesto4
c2da48c49f
Fix dotnet installation selection on Linux to favor lib over share
2023-07-08 21:05:20 +02:00
Tryibion
0a57cbbecf
Add not showing lights debug based on other light flags as well.
2023-07-07 17:48:16 -05:00
Tryibion
a0bb3f2995
Add light debug view flag to draw light shapes
2023-07-07 17:32:46 -05:00
Tryibion
48474065d7
Add spot light inner circle debug lines.
2023-07-07 16:46:35 -05:00
mafiesto4
ca5cbf05be
Merge branch 'Tryibion-actor-tag-type'
2023-07-06 16:43:10 +02:00
mafiesto4
dc6410e7b8
Merge branch 'actor-tag-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-tag-type
2023-07-06 16:43:05 +02:00
mafiesto4
e1572a2a5c
Merge branch 'Tryibion-remove-debug'
2023-07-06 16:41:29 +02:00
Tryibion
a3dddbfa24
Remove stray debug.log
2023-07-05 16:19:25 -05:00
Tryibion
d88b93d56b
Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
2023-07-05 14:00:07 -05:00
mafiesto4
bd0bc42adc
Fix regressionn from d7dc0b76e5
2023-07-05 12:18:03 +02:00
mafiesto4
04ef3c60d5
Fix regression from c79952a4d6
2023-07-05 09:27:21 +02:00
mafiesto4
a14de5e255
Fix Array For Each visual script node local vars setup
2023-07-04 17:58:32 +02:00
mafiesto4
90f377fa83
Remove leftover log
2023-07-04 17:58:06 +02:00
mafiesto4
c79952a4d6
Implement missing dotnet7 interop for field and stabilize interop
2023-07-04 17:57:59 +02:00
mafiesto4
d7dc0b76e5
Softly handle invalid scene rendering key to prevent crashes on scene unload
2023-07-04 13:32:51 +02:00
mafiesto4
27b3538b2f
Fix regression from 9d640656e6
2023-07-04 13:15:09 +02:00
mafiesto4
74ca6b2c51
Add missing Shader Model 6 define
2023-07-04 13:12:48 +02:00
mafiesto4
d49def6f7e
More stuff from d31fc32399
2023-07-04 11:46:42 +02:00
mafiesto4
72d1d8f085
More stuff from d31fc32399
2023-07-04 11:06:48 +02:00
mafiesto4
d31fc32399
Fix and update engine assets
2023-07-04 11:05:32 +02:00
mafiesto4
615ec636d4
Fix crash when window gets deleted before show/close sequence
2023-07-04 10:42:49 +02:00
mafiesto4
5ee7b0d939
Bump up build number
2023-07-04 10:18:27 +02:00
mafiesto4
9f7ae5bb58
Fix warning
2023-07-03 22:13:13 +02:00
mafiesto4
e4c3461053
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-03 22:01:50 +02:00
mafiesto4
5f756a6ceb
Add TargetFrameworkAttribute to compiled C# assembly
2023-07-03 22:00:38 +02:00
mafiesto4
5d9e6b7364
Fix C# building to properly use reference assemblies for .NET 7
2023-07-03 22:00:23 +02:00
mafiesto4
9db3439d0d
Fix compilation error
2023-07-03 16:17:46 +02:00
mafiesto4
53ee65a5a6
Add thickness to cloth to prevent intersecting with colliders
2023-07-03 14:13:35 +02:00
mafiesto4
544eb03f7e
Add network replication support for in-built object/asset reference holders
2023-07-03 13:06:08 +02:00
mafiesto4
9d640656e6
Fix StringUtils::ConvertANSI2UTF16 to properly handle multi-byte characters Length
...
#1225
2023-07-03 12:10:06 +02:00
mafiesto4
9a1fd12a85
Fix sizeof struct within generic type instance
...
#1219
2023-07-03 11:42:15 +02:00
mafiesto4
aaf349170c
Merge branch 'GoaLitiuM-managed_assembly_resolver_fix'
2023-07-03 11:12:33 +02:00
mafiesto4
422f2323d2
Merge branch 'managed_assembly_resolver_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_assembly_resolver_fix
2023-07-03 11:12:28 +02:00
mafiesto4
10d9d53e47
Merge branch 'GoaLitiuM-api_inject_code_newline'
2023-07-03 11:11:22 +02:00
mafiesto4
94e5a8b7bc
Merge branch 'api_inject_code_newline' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-api_inject_code_newline
2023-07-03 11:11:16 +02:00
mafiesto4
bda94834f7
Merge branch 'GoaLitiuM-new_project_defaultscene'
2023-07-03 11:10:19 +02:00
mafiesto4
df3969dae1
Merge branch 'new_project_defaultscene' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_defaultscene
2023-07-03 11:09:56 +02:00
mafiesto4
789dfac27c
Merge branch 'GoaLitiuM-hotreload_cleanup'
2023-07-03 11:09:39 +02:00
mafiesto4
f81989a171
Add **Cloth** simulation with physics
2023-07-03 10:38:36 +02:00
mafiesto4
8818b3b07c
Add NvCloth dependency
2023-07-03 09:51:42 +02:00
mafiesto4
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
GoaLitiuM
4f78f79201
Support line-breaks in API_INJECT_CODE macro
2023-07-02 22:13:04 +03:00
GoaLitiuM
28335478bd
Fix managed library location resolver
2023-07-02 21:56:41 +03:00
mafiesto4
60181a29a3
Add copy/move ctor/operator to Delegate
2023-07-02 15:46:55 +02:00
mafiesto4
04963fef18
Various code fixes and tweaks
2023-07-02 15:46:29 +02:00
GoaLitiuM
58618bd402
Fix garbage DefaultScene value in new projects
2023-06-30 14:41:14 +03:00
GoaLitiuM
0ee6aad3ec
Remove old hot-reload files in project references
2023-06-30 13:01:02 +03:00
mafiesto4
9205352f94
Merge branch 'HydrogenC-patch-1'
2023-06-30 11:04:01 +02:00
mafiesto4
5079ddd20a
Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
2023-06-30 11:03:15 +02:00
mafiesto4
2bd2bd5081
Fix crash when modifying animated model skeleton pose from gameplay code during update event
2023-06-30 11:02:58 +02:00
mafiesto4
d5100373be
Fix bugs in C# codegen for network data serialization
2023-06-30 10:38:08 +02:00
mafiesto4
8c006f6e11
Fix crash due to replicated objects leak upon system destruction
2023-06-30 10:00:12 +02:00
ExMatics HydrogenC
804826fbc7
Fix multiplication mistake
2023-06-30 14:06:52 +08:00
ExMatics HydrogenC
0498f1488e
Fix space conversion issue
2023-06-30 12:25:58 +08:00
mafiesto4
0d7e7edf80
Optimize BoundingBox::Transform
2023-06-29 16:50:53 +02:00
mafiesto4
e3cbe1458d
Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface
2023-06-29 16:50:00 +02:00
mafiesto4
656866c1d4
Various improvements in Editor code
2023-06-29 16:41:15 +02:00
mafiesto4
96589557b3
Fix access level 96a1f20bee
2023-06-28 20:09:18 +02:00
mafiesto4
3119c50789
Fix nullable warnings
2023-06-28 20:09:01 +02:00
mafiesto4
04c1cf469d
Fix codegen for C++ RPS with Array ParameterDefinition
...
#1209
2023-06-28 20:08:35 +02:00
mafiesto4
70ab159dd4
Fix empty clients mask for NetworkReplicationHierarchy on client to properly replicate client-owned objects
...
#1205
2023-06-28 19:55:10 +02:00
mafiesto4
ac54838eea
Fix custom editor window restore after hot-reload
...
#1208
2023-06-28 18:46:46 +02:00
mafiesto4
5e5ee8e039
Merge branch 'PhyresiCompany-new_window_improvements'
2023-06-28 16:27:50 +02:00
mafiesto4
bb9711277a
Cleanup code from #1213
2023-06-28 16:27:42 +02:00
mafiesto4
96a1f20bee
Merge branch 'new_window_improvements' of https://github.com/PhyresiCompany/FlaxEngine into PhyresiCompany-new_window_improvements
2023-06-28 16:14:15 +02:00
mafiesto4
32629b7a44
Merge branch 'RuanLucasGD-fix_vehicle_physics_debug'
2023-06-28 16:13:39 +02:00
mafiesto4
1b46c0921f
Merge branch 'fix_vehicle_physics_debug' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_vehicle_physics_debug
2023-06-28 16:13:33 +02:00
mafiesto4
b581ec837c
Merge branch 'Withaust-replicationnode'
2023-06-28 16:01:52 +02:00
mafiesto4
c0a5417108
Merge branch 'replicationnode' of https://github.com/Withaust/FlaxEngine into Withaust-replicationnode
2023-06-28 16:01:43 +02:00
Ruan Lucas
45a1d33689
fix orientation
2023-06-28 09:56:15 -04:00
mafiesto4
bb3cefbe54
Add check for NetworkClientsMask to ensure it has capacity
2023-06-28 15:48:32 +02:00
mafiesto4
e7b62ad1c3
Merge branch 'GoaLitiuM-intellisense_reference_fix'
2023-06-28 15:27:51 +02:00
mafiesto4
7997d2bc4e
Merge branch 'intellisense_reference_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-intellisense_reference_fix
2023-06-28 15:27:11 +02:00
mafiesto4
c44e97c8bc
Bump build number
2023-06-28 15:22:48 +02:00
mafiesto4
f7deac4b63
Merge branch 'GoaLitiuM-hashset_fix'
2023-06-28 15:15:16 +02:00
mafiesto4
70136509a9
Merge branch 'hashset_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hashset_fix
2023-06-28 15:15:11 +02:00
mafiesto4
38451f7dce
Merge branch 'Tryibion-realloc'
2023-06-28 15:14:20 +02:00
mafiesto4
63a70758f2
Merge branch 'realloc' of https://github.com/Tryibion/FlaxEngine into Tryibion-realloc
2023-06-28 15:13:56 +02:00
mafiesto4
890248edf2
Fix MClass::HasInterface in .NET 7
2023-06-28 15:13:33 +02:00
mafiesto4
9536c37623
Add ability to unset type reference with null item
2023-06-28 15:12:58 +02:00
GoaLitiuM
bf6daed6d2
Fix Intellisense errors with referenced binary module structures
2023-06-28 15:57:25 +03:00
mafiesto4
864f5f77f5
Add output binaries folder cleanp to build clear command
2023-06-28 14:53:23 +02:00
mafiesto4
b16a6199d0
Fix invoking Client RPC on Host client when it's not included in targetIds list
2023-06-28 14:52:58 +02:00
Tryibion
093928f2f9
Change name to ReallocAligned
2023-06-28 06:42:54 -05:00
GoaLitiuM
d3b96742e7
Fix compile-time error in HashSet::ClearDelete
2023-06-28 14:42:27 +03:00
mafiesto4
fb6bc75e3a
Fix launchSettings.json generation bug
2023-06-28 13:42:18 +02:00
mafiesto4
61bb41c878
Merge branch 'GoaLitiuM-custom_asset_release'
2023-06-28 12:23:22 +02:00
mafiesto4
c52c23013c
Merge branch 'custom_asset_release' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_asset_release
2023-06-28 12:23:16 +02:00
mafiesto4
17aa4ea60d
Optimize CollisionsHelper::FrustumContainsBox
2023-06-28 12:21:58 +02:00
envision3d
940b0e02e5
improve state syncing of context menus and editor options
2023-06-28 04:08:36 -05:00
envision3d
39f4c00135
add play button actions, number of players
...
- add context menu support for toolstrip buttons
- add "Play Game" vs. "Play Scenes"
- add context menu for choosing play button action to toolstrip button
- add number of game client selection for cook & run
- add context menu for cook & run to toolstrip button
- add menu items for the above
- add editor option entries for saving user preferences for the above
2023-06-28 02:02:10 -05:00
Ruan Lucas
76e4e1b8d4
fix debug vehicle wheel orientation
2023-06-27 21:08:12 -04:00
PhyresiCompany
fe8260fe14
Window improvements with a new approach
2023-06-27 19:58:37 -03:00
GoaLitiuM
90f9754781
Release custom assets before binary modules on scripting release
2023-06-28 00:35:51 +03:00
mafiesto4
75d5023354
Fix tooltip for project folder
2023-06-27 23:24:02 +02:00
mafiesto4
0711710544
Merge branch 'RuanLucasGD-fix_content_browser'
2023-06-27 23:23:08 +02:00
mafiesto4
23a6a8b69f
Merge branch 'fix_content_browser' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_content_browser
2023-06-27 23:20:11 +02:00
Ruan Lucas
020b0a90d7
remove unecessary code
2023-06-27 00:22:12 -04:00
Wiktor Kocielski
6013705988
Implement object to cell caching for the grid
2023-06-26 17:32:19 +03:00
Wiktor Kocielski
65397621e9
Make GetObject virtual and implement for Grid
2023-06-26 17:12:48 +03:00
Wiktor Kocielski
cbd1e5c837
Add NetworkReplicationNode::GetObject
2023-06-25 23:39:59 +03:00
mafiesto4
9282bcfbbf
Fix crash due to invalid RPC codegen for enum value type variable
2023-06-25 21:24:30 +02:00
Tryibion
1d8ae580b7
Add Realloc with alignment.
2023-06-24 12:05:51 -05:00
mafiesto4
694f8fbaf3
Fix missing collision events generated during CharacterController::Move
...
#1200
2023-06-23 22:22:50 +02:00
mafiesto4
623752e69b
Merge branch 'Withaust-patch-1'
2023-06-23 21:28:31 +02:00
mafiesto4
420525f688
Merge branch 'patch-1' of https://github.com/Withaust/FlaxEngine into Withaust-patch-1
2023-06-23 21:28:24 +02:00
mafiesto4
9b570a46d2
Codestyle tweak
2023-06-23 21:28:16 +02:00
mafiesto4
b8ee20c7dc
Merge branch 'optimize_actors_search' of https://github.com/RuanLucasGD/FlaxEngine
2023-06-23 21:25:32 +02:00
mafiesto4
4696ed4f8a
Merge branch 'GoaLitiuM-utf8_build_files'
2023-06-23 21:18:21 +02:00
mafiesto4
c37aee0a27
Merge branch 'utf8_build_files' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-utf8_build_files
2023-06-23 21:18:14 +02:00
mafiesto4
7b34ddc089
Merge branch 'Tryibion-gitattribute'
2023-06-23 21:16:29 +02:00
Wiktor Kocielski
028ccfca2e
Update NetworkReplicationNode::AddObject
2023-06-23 13:14:59 +03:00
Ruan Lucas
072d70722c
add optional parameter to find only active actors on Level.FindActorsByParentTag
2023-06-21 21:38:22 -04:00
Ruan Lucas
875dd30d57
add optional parameter to find only active actors on Level.FinActors(tag)
2023-06-21 21:27:38 -04:00
mafiesto4
4741f194f6
Update CMake project to the latest VS 2022
2023-06-21 23:07:52 +02:00
Tryibion
9c2a04aa21
Add eol=lf to gitattribute
2023-06-21 07:24:37 -05:00
GoaLitiuM
83485d2f52
Write generated build configuration files in UTF-8
...
Git seems to have issues with handling UTF-16 encoded files, so it would
be more appropriate to write the generated files with more common UTF-8
encoding instead.
2023-06-21 13:17:49 +03:00
GoaLitiuM
74760a7661
Add support for writing UTF-8 files in FileBase::WriteAllText
2023-06-21 13:17:46 +03:00
mafiesto4
2a109e50fb
Merge branch 'GoaLitiuM-custom_asset_hotreload'
2023-06-20 22:01:07 +02:00
mafiesto4
67dad80e15
Merge branch 'custom_asset_hotreload' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_asset_hotreload
2023-06-20 22:00:20 +02:00
mafiesto4
64a7985376
Fix GridGizmo to render before transparency in Editor viewport
...
#1196
2023-06-20 21:59:36 +02:00
GoaLitiuM
d3073f5251
Release custom assets before scripting hot reload
2023-06-20 21:47:23 +03:00
mafiesto4
62047d2d4c
Merge branch 'GoaLitiuM-native_hotreload_fix'
2023-06-20 19:54:44 +02:00
mafiesto4
2020b8b011
Merge branch 'native_hotreload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-native_hotreload_fix
2023-06-20 19:54:38 +02:00
GoaLitiuM
87e96a9017
Fix native library lookup after hot reload
2023-06-20 16:29:04 +03:00
mafiesto4
0e5335a806
Merge branch 'GoaLitiuM-content_api'
2023-06-20 15:20:05 +02:00
mafiesto4
e8b07e1588
Merge branch 'content_api' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_api
2023-06-20 15:19:59 +02:00
mafiesto4
1c4901305c
Merge branch 'GoaLitiuM-csharp_nullable'
2023-06-20 15:19:26 +02:00
mafiesto4
7106d958d7
Merge branch 'csharp_nullable' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_nullable
2023-06-20 15:19:17 +02:00
mafiesto4
cd7ad4e5f8
Fix crash in particle effect
...
#1194
2023-06-20 15:17:46 +02:00
GoaLitiuM
c0ba3b0edb
Expose Content importers and exporters for scripting API
2023-06-19 22:35:36 +03:00
GoaLitiuM
b82f19a0df
Support changing C# nullable references context build option
2023-06-19 19:33:13 +03:00
mafiesto4
6f487bcab5
Fix doc comment warning #1188
2023-06-19 18:05:00 +02:00
mafiesto4
f7e3480d79
Fix floating point comparison #1188
2023-06-19 18:01:25 +02:00
mafiesto4
7ff3b565e5
Merge branch 'Withaust-master'
2023-06-19 18:00:00 +02:00
mafiesto4
cc6f5f83ac
Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
2023-06-19 17:59:54 +02:00
mafiesto4
c38a2870dc
Merge branch 'GoaLitiuM-viewport_mouse_fix'
2023-06-19 17:50:04 +02:00
mafiesto4
287c9432b7
Merge branch 'viewport_mouse_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-viewport_mouse_fix
2023-06-19 17:49:59 +02:00
mafiesto4
0e95700349
Merge branch 'GoaLitiuM-font_float_size'
2023-06-19 17:49:50 +02:00
mafiesto4
a99282f86d
Merge branch 'font_float_size' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_float_size
2023-06-19 17:49:44 +02:00
mafiesto4
e17eed7029
Fix regression in script values creation in Editor
...
#1184 #1183
2023-06-19 17:49:34 +02:00
Wiktor Kocielski
46c406cc9e
Implement optional object replication
2023-06-19 16:07:53 +03:00
mafiesto4
9b0fdb2cbd
Disable assertions in Release build mode
2023-06-19 13:59:04 +02:00
mafiesto4
f952a392de
Add **stencil buffer** support to GPUPipelineState
2023-06-19 13:46:37 +02:00
mafiesto4
a6353c0bb9
Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
2023-06-19 11:53:40 +02:00
mafiesto4
7fc3b264ac
Improve DX12 PSO debug name building
2023-06-19 11:21:53 +02:00
mafiesto4
1c9d8aa470
Add GPUContext::SetStencilRef to stencil reference value
2023-06-19 11:21:35 +02:00
GoaLitiuM
6a1552505e
Fix sluggish EditorViewport camera movement with high DPI
...
Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
2023-06-18 21:23:02 +03:00
GoaLitiuM
2190031ccf
Support decimal values in Font sizes
2023-06-18 20:52:46 +03:00
mafiesto4
228ef4e130
Add objects ID inverse mapping from client to server for proper C# networking codegen
2023-06-18 19:27:46 +02:00
mafiesto4
dd8817582a
Fix arg name
2023-06-18 18:36:58 +02:00
mafiesto4
3b642c0370
Merge branch 'Withaust-master'
2023-06-18 18:31:27 +02:00
mafiesto4
16159a9d98
Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
2023-06-18 18:31:13 +02:00
mafiesto4
c87b315fef
Fixes for network codegen
2023-06-18 18:28:41 +02:00
mafiesto4
b07528d9ce
Refactor Network RPC C# codegen to share code with data serializer
2023-06-18 17:11:15 +02:00
mafiesto4
9e2e6759bd
Implement proper POD types check in C# network replication codegen
2023-06-18 15:33:57 +02:00
Wiktor Kocielski
2485987901
Fix binding generation for interfaces
2023-06-18 10:48:46 +03:00
mafiesto4
1a6e706e57
Minor fixes
2023-06-17 17:51:14 +02:00
mafiesto4
21a3081b9f
Fix 6b8d8b7913 from using filename into namespaces
2023-06-17 17:34:48 +02:00
mafiesto4
8f9989dc65
Additional fix for cc85450ed5
2023-06-17 16:41:48 +02:00
mafiesto4
a3e3ee396a
Revert default value back to false as in #1179
2023-06-17 16:37:33 +02:00
mafiesto4
cd68f2463b
Adjustment for #1179 to rebuild by default
2023-06-17 16:36:05 +02:00
mafiesto4
d1f11bbdb2
Merge branch 'Withaust-patch-1'
2023-06-17 16:33:11 +02:00
mafiesto4
3b6100837f
Merge branch 'patch-1' of https://github.com/Withaust/FlaxEngine into Withaust-patch-1
2023-06-17 16:33:03 +02:00
mafiesto4
cc85450ed5
Change macOS editor deploy to build only current platform arch
2023-06-17 11:28:39 +02:00
Wiktor Kocielski
70470bc421
Make rebuilding database when adding asset proxy optional
2023-06-17 12:13:54 +03:00
mafiesto4
f995d12686
Fix editor deployment
2023-06-17 11:08:51 +02:00
mafiesto4
3645377b15
Merge remote-tracking branch 'origin/1.6'
2023-06-16 18:43:40 +02:00
mafiesto4
1e804a0a81
Merge branch 'GoaLitiuM-font_glyph_data_fix'
2023-06-16 18:43:01 +02:00
GoaLitiuM
fadc5beb1c
Fix FontTextureAtlas::GetSlotData not including padding correctly
2023-06-16 15:17:04 +03:00
mafiesto4
5f019dc79f
Improve Visual Studio solution generation with nested C# project cross-references to properly place projects in group folders
2023-06-16 13:45:54 +02:00
mafiesto4
b57a3165fa
Fix textbox submit when it's nav focused
2023-06-16 10:56:17 +02:00
mafiesto4
b13139c6cc
Fix check from compilation errors
2023-06-15 12:14:35 +02:00
mafiesto4
fea4b3fcba
Add better Texture initialization API with custom data
2023-06-15 12:14:23 +02:00
mafiesto4
329a6ce0ef
Increase PhysX allocation limit to 1GB
...
#1176
2023-06-15 10:07:30 +02:00
mafiesto4
53587ad162
Fix error when unloading Visual Script item in Editor
2023-06-15 09:51:49 +02:00
mafiesto4
086e4c9835
Add content proxy modifications function and workspace rebuilding for custom asset types extensions
2023-06-15 09:51:26 +02:00
mafiesto4
ee9627bc15
Add launchSettings.json generation for Visual Studio 2022 with .NET 7
2023-06-14 13:14:16 +02:00
mafiesto4
9de5ee5615
Fix compilation on mac
2023-06-14 08:47:03 +02:00
mafiesto4
125591dc71
Unify app package name formatting for different platforms
2023-06-13 17:11:56 +02:00
mafiesto4
b0134ab1ce
Fix missing MConverter codegen for array and generic types used in non-POD struct fields
2023-06-13 16:38:08 +02:00
mafiesto4
9f313491b8
Fix game compilation error
2023-06-13 15:45:08 +02:00
mafiesto4
8f7da81621
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
2023-06-13 15:41:07 +02:00
mafiesto4
55971167c8
Merge branch 'GoaLitiuM-font_glyph_data'
2023-06-13 15:27:07 +02:00
mafiesto4
9f50146e68
Merge branch 'font_glyph_data' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_glyph_data
2023-06-13 15:26:09 +02:00
mafiesto4
bda71c067b
Port #1166 to StringAnsi
2023-06-13 15:04:30 +02:00
mafiesto4
cc1e5873a6
Merge branch 'GoaLitiuM-string_set_fix'
2023-06-13 15:00:16 +02:00
mafiesto4
c652bab9b2
Merge branch 'string_set_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-string_set_fix
2023-06-13 15:00:08 +02:00
mafiesto4
13b1c16213
Add asset reload option via context menu in Editor
2023-06-13 14:58:14 +02:00
mafiesto4
f1c98320fc
Refactor vehicles to use Z axis as forward instead of X
...
#1050
2023-06-13 14:56:03 +02:00
mafiesto4
bdb65857bc
Fix prefab data build number when loading objects from prefab
2023-06-13 12:12:59 +02:00
Ruan Lucas
164670cceb
change content folder detection mode on "CanRename"
2023-06-12 20:04:32 -04:00
mafiesto4
d7ddb2ef6f
Fix typo in atmosphere precompute shader
2023-06-12 21:12:17 +02:00
GoaLitiuM
326b6f000a
Expose bitmap data of Font glyphs in FontTextureAtlas
2023-06-12 22:09:27 +03:00
GoaLitiuM
7cc2c143ab
Fix crash when substring of String is assigned to itself
2023-06-12 22:03:17 +03:00
mafiesto4
37bf4bb34f
Unify all GetActorsTree usages in Editor
2023-06-12 18:25:44 +02:00
mafiesto4
534d2388f5
Fix crash when removing json instance for scene asset that is different
2023-06-12 17:07:24 +02:00
mafiesto4
d5cb34f1b4
Minor fix for settings
2023-06-12 14:44:12 +02:00
mafiesto4
6b8d8b7913
Various fixes and improvements to auto-generated bindings usability
2023-06-12 14:35:11 +02:00
mafiesto4
14d12418b6
Add iOS and Apple icons
2023-06-12 14:34:31 +02:00
mafiesto4
979168e82c
Refactor various Editor APIs to use auto-generated bindings instead of manual code
2023-06-12 14:34:07 +02:00
mafiesto4
7140c4a2d8
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-11 21:38:20 +02:00
mafiesto4
5f8e5d44dc
Fix RPC invoking on object with different ID but matching parent and type
2023-06-11 21:35:50 +02:00
mafiesto4
31c9b85a3f
Fix prefab diff context menu in Editor to properly diff against arrays
2023-06-11 20:44:04 +02:00
mafiesto4
958c7b2181
Fix spawning nested prefab with different root actor
...
#1138
2023-06-11 20:43:31 +02:00
mafiesto4
652f8ccb8d
Fix crash when reading field value from C# in AOT on iOS
2023-06-11 15:05:14 +02:00
mafiesto4
26f4574358
Various improvements for iOS
2023-06-11 14:56:46 +02:00
mafiesto4
0eadf2de1e
Fix visual glitches on MoltenVK (macOS, iOS)
2023-06-11 00:49:48 +02:00
mafiesto4
ec67d04a0a
Disable Metal validation in iOS debug run
2023-06-11 00:49:08 +02:00
mafiesto4
2df931e090
Improve tooltip
2023-06-11 00:45:46 +02:00
mafiesto4
f552dd0c28
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-10 23:29:22 +02:00
mafiesto4
8cf10bf71d
Add app pausing and focus management to iOS
2023-06-10 23:26:40 +02:00
mafiesto4
621d408078
Add iOS app exporting
2023-06-10 23:05:52 +02:00
mafiesto4
1fdc91255b
Add iOS app icon exporting
2023-06-10 23:04:53 +02:00
mafiesto4
524b55b6c1
Add missing change in XCode project for iOS
2023-06-10 12:44:54 +02:00
mafiesto4
5e07a42417
Add app version and ui orientation settings to iOS
2023-06-10 12:43:10 +02:00
mafiesto4
ea4f97aad8
Remove unused codesigning (ios uses xcode now)
2023-06-10 12:08:22 +02:00
mafiesto4
e7804f9d02
Add audio to iOS via OpenAL
2023-06-10 12:05:13 +02:00
mafiesto4
092df84170
Add touch input to ios
2023-06-10 11:54:17 +02:00
mafiesto4
22288b0561
Add dpi for ios
2023-06-10 10:47:15 +02:00
mafiesto4
43c1e40461
Add iOS platform info for device network, screen and battery status
2023-06-10 10:31:39 +02:00
Ruan Lucas
8f76fe4049
don't let rename source/content folders
2023-06-09 22:14:33 -04:00
mafiesto4
60ddf0ea89
Add automated test for loading nested prefab with different root actor
...
#1138
2023-06-09 23:36:31 +02:00
mafiesto4
b299ed3246
Add more assertions to tests build
2023-06-09 23:34:55 +02:00
mafiesto4
7c55d50507
Various minor code cleanup tweaks
2023-06-09 23:26:37 +02:00
mafiesto4
d798b10d4c
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
2023-06-09 22:49:19 +02:00
mafiesto4
a6430692d2
Fix crash safe handling of internal errors and exceptions when drawing asset thumbnails
...
#1138
2023-06-09 18:22:40 +02:00
mafiesto4
3bbfe9de8a
Code cleanup, add tooltip and cache property option in layout #1140
2023-06-09 17:32:57 +02:00
mafiesto4
94abdfd734
Merge branch 'Swiggies-ui-resize-update'
2023-06-09 17:23:13 +02:00
mafiesto4
a0d6f3c22b
Merge branch 'ui-resize-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-ui-resize-update
2023-06-09 17:23:00 +02:00
mafiesto4
bbdc2bc876
Merge branch 'RuanLucasGD-fix-transform-gizmos'
2023-06-09 17:16:41 +02:00
mafiesto4
9bda3aa52a
Merge branch 'fix-transform-gizmos' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix-transform-gizmos
2023-06-09 17:16:36 +02:00
mafiesto4
9faf9e43fb
Codestyle fix #1118
2023-06-09 17:15:06 +02:00
mafiesto4
e5f3329e88
Merge branch 'Tryibion-scale-link-zero-fix'
2023-06-09 17:12:19 +02:00
mafiesto4
a8cf4e95c5
Merge branch 'scale-link-zero-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-link-zero-fix
2023-06-09 17:12:14 +02:00
mafiesto4
f345e0dffc
Merge branch 'RuanLucasGD-fix_crash_when_import_model'
2023-06-09 14:10:21 +02:00
mafiesto4
26e09aebe3
Merge branch 'fix_crash_when_import_model' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_crash_when_import_model
2023-06-09 14:10:16 +02:00
mafiesto4
892e091643
Merge branch 'Withaust-inputfixes'
2023-06-09 14:08:17 +02:00
mafiesto4
ef823c0646
Merge branch 'inputfixes' of https://github.com/Withaust/FlaxEngine into Withaust-inputfixes
2023-06-09 14:08:04 +02:00
mafiesto4
c043e64b6b
Merge branch 'RuanLucasGD-master'
2023-06-09 13:59:02 +02:00
mafiesto4
2382e2cbbc
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2023-06-09 13:57:16 +02:00
mafiesto4
2a28126700
Merge branch 'Tryibion-limit-cc-up'
2023-06-09 13:54:59 +02:00
mafiesto4
f9251e41a4
Merge branch 'limit-cc-up' of https://github.com/Tryibion/FlaxEngine into Tryibion-limit-cc-up
2023-06-09 13:54:52 +02:00
mafiesto4
1f11f287ec
Merge branch 'RuanLucasGD-new_feature_to_physics'
2023-06-09 13:53:33 +02:00
mafiesto4
0476251638
Improve line cast math and code style fix #1147
2023-06-09 13:53:26 +02:00
mafiesto4
d71f89718b
Merge branch 'new_feature_to_physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-new_feature_to_physics
2023-06-09 13:50:00 +02:00
mafiesto4
55f76999b4
Merge branch 'Tryibion-findactor'
2023-06-09 13:48:43 +02:00
mafiesto4
393514c13d
Add missing scenes locking
2023-06-09 13:48:33 +02:00
mafiesto4
126ea687e6
Merge branch 'findactor' of https://github.com/Tryibion/FlaxEngine into Tryibion-findactor
2023-06-09 13:45:49 +02:00
mafiesto4
d83dcdebf3
Merge branch 'RuanLucasGD-new_features_to_tags'
2023-06-09 13:44:31 +02:00
mafiesto4
248f78ed56
Code style fix #1146
2023-06-09 13:44:26 +02:00
mafiesto4
ee7f2b3724
Merge branch 'new_features_to_tags' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-new_features_to_tags
2023-06-09 13:42:04 +02:00
Ruan Lucas
0b8c06b149
fix for #1002
2023-06-08 11:52:00 -04:00
Ruan Lucas
8b0dd039ca
Merge branch 'fix_crash_when_import_model' of https://github.com/RuanLucasGD/FlaxEngine into fix_crash_when_import_model
2023-06-08 11:49:27 -04:00
Ruan Lucas
f28a3572bb
...
2023-06-08 11:49:15 -04:00
Ruan Lucas
31c3171b72
Revert "fix for #1002 "
...
This reverts commit e000acd6fc .
2023-06-08 11:43:35 -04:00
Ruan Lucas
e000acd6fc
fix for #1002
2023-06-08 11:42:47 -04:00
Withaust
8c0c6c0142
Expose some Input class delegates to scripting API
2023-06-08 01:24:38 +03:00
Ruan Lucas
c22eae0e2d
fix crash when import model with option to generate lod and lods amount = 1
2023-06-03 22:18:18 -04:00
Ruan Lucas
e32f4d5f8c
add LineCastAll
2023-06-03 13:52:50 -04:00
Ruan Lucas
eda4def35b
add linecast with hit info
2023-06-03 13:39:10 -04:00
Ruan Lucas
ac0cf01404
add simple linecast to physics
2023-06-03 13:25:29 -04:00
Ruan Lucas
50639e2378
fix doc
2023-06-03 12:03:21 -04:00
Ruan Lucas
88a5e07f2e
add docs
2023-06-03 11:59:18 -04:00
Ruan Lucas
9c93828976
add search actor by parent tag
2023-06-03 11:51:24 -04:00
Tryibion
fcbe624f7c
Add FindActor with type and name to level.
2023-06-02 15:29:28 -05:00
Tryibion
efed1f5b1d
Add FindActor by type and name.
2023-06-02 15:12:55 -05:00
Tryibion
4849a49ba4
Limits character controller up direction between (-1, 1)
2023-05-31 21:43:15 -05:00
Tryibion
424e832ec7
Fix bug on disabling element on init if it is zero.
2023-05-31 21:23:34 -05:00
Ruan Lucas
dae05e0549
improv: copy old curve point data to new curve point
2023-05-31 20:11:05 -04:00
mafiesto4
007edb4651
Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
2023-06-01 01:06:27 +02:00
mafiesto4
3953e6ddc0
Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6
2023-06-01 01:06:14 +02:00
mafiesto4
40f5032898
Add iOS view linkage for Metal rendering and invoke window resizing properly on a main thread
2023-06-01 01:05:06 +02:00
mafiesto4
a2e2ef51be
Various twekas
2023-06-01 00:47:05 +02:00
mafiesto4
c46f78885e
Refactor iOS deployment to use XCode project
2023-06-01 00:46:39 +02:00
Tryibion
5c67c4f5d4
Handle zero case correctly by disabling value boxes on zero.
2023-05-31 14:31:01 -05:00
Tryibion
70cb4d3cd9
Fix bug of moving value from zero.
2023-05-31 13:01:41 -05:00
Tryibion
c4c55bfb61
Fix compilation errors
2023-05-31 11:28:26 -05:00
Tryibion
2607e0e187
Add ability to rotate colliders and add collider direction for capsule collider.
2023-05-31 10:38:33 -05:00
mafiesto4
5416d385d3
iOS runtime impl progress
2023-05-30 22:03:17 +02:00
mafiesto4
2c809389ad
Merge branch 'GoaLitiuM-flaxapi_fixes'
2023-05-30 10:28:16 +02:00
mafiesto4
8bd4ad03de
Merge branch 'flaxapi_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-flaxapi_fixes
2023-05-30 10:28:03 +02:00
mafiesto4
01688bc050
Merge branch 'GoaLitiuM-dxgifactory_fix'
2023-05-30 10:27:06 +02:00
mafiesto4
d5c89cb3de
Merge branch 'dxgifactory_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dxgifactory_fix
2023-05-30 10:25:49 +02:00
GoaLitiuM
9e07e80fa1
Fix linking errors when referencing static members in engine classes
2023-05-29 22:23:45 +03:00
GoaLitiuM
3e848d93da
Fix DXGIFactory use after release
2023-05-29 22:22:59 +03:00
mafiesto4
d0bf176178
Fix dylib rpath id on macOS
2023-05-29 17:11:51 +02:00
Olly Rybak
fce41b95f6
Added bool to properties window to carry value between controls
2023-05-29 20:55:55 +10:00
mafiesto4
fb6a9728a3
Hide editor-only properties from animating in UI Control
2023-05-28 23:30:49 +02:00
mafiesto4
6a482c987c
Fix 3D UI Canvas point conversion from parent control space to local space
...
#1129
2023-05-28 23:21:36 +02:00
mafiesto4
f60007da83
Add Camera.UnprojectPoint method
2023-05-28 23:20:39 +02:00
mafiesto4
2149995116
Minor Camera class tweaks
2023-05-28 22:57:52 +02:00
mafiesto4
44036a26d0
Fix UI Control selection highlights when using Canvas Scaler
...
#977
2023-05-28 21:35:56 +02:00
mafiesto4
f2ecefb7ee
Refactor StringUtils
2023-05-28 21:16:29 +02:00
mafiesto4
6b4340ce24
Add build tool and game cooker caches clearing when opening project with different Editor version
2023-05-28 19:42:52 +02:00
mafiesto4
e0d97486ec
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-28 19:34:02 +02:00
mafiesto4
b65c84c02e
Fix compilation issue from 62946f6359
2023-05-28 16:57:38 +02:00
mafiesto4
5a45ccf70d
Fix text formatting infinite loop
...
#1127
2023-05-28 16:56:19 +02:00
mafiesto4
f3393c46a5
Fix text formatting infinite loop
...
#1127
2023-05-28 16:55:47 +02:00
mafiesto4
587578ccfb
Update platforms impl
2023-05-28 16:45:08 +02:00
Olly Rybak
522015c2d7
Better functionality + styling
2023-05-29 00:43:14 +10:00
mafiesto4
81ae687238
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-28 16:34:38 +02:00
mafiesto4
311637616b
Fix Android Debug compilation error after recent Tracy update
...
#948
2023-05-28 16:22:34 +02:00
mafiesto4
1cf97186dd
Merge branch 'Menotdan-color-picker'
2023-05-28 16:12:40 +02:00
mafiesto4
62946f6359
Cleanup and improve code from #1109
2023-05-28 16:12:32 +02:00
mafiesto4
9cdd1cbc45
Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
...
#1109
2023-05-28 15:30:16 +02:00
mafiesto4
482d516c2e
Merge branch 'color-picker' of https://github.com/Menotdan/FlaxEngine into Menotdan-color-picker
2023-05-28 13:38:37 +02:00
mafiesto4
3e906686db
Improve #1119 to use a bit flag for object sync
2023-05-28 13:30:14 +02:00
mafiesto4
b219aaf708
Merge branch 'Withaust-networksync'
2023-05-28 13:28:10 +02:00
mafiesto4
b6f8876315
Merge branch 'networksync' of https://github.com/Withaust/FlaxEngine into Withaust-networksync
2023-05-28 13:28:05 +02:00
mafiesto4
583a5d9223
Minor fixes to content window navigation
2023-05-28 13:17:43 +02:00
mafiesto4
d42b9321f2
Merge branch 'GoaLitiuM-content_copy_fix'
2023-05-28 13:05:15 +02:00
mafiesto4
997dc53a49
Merge branch 'content_copy_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_copy_fix
2023-05-28 13:05:08 +02:00
mafiesto4
95d89382c9
Update Flax .gitignore to skip generated code module header files
2023-05-28 12:35:14 +02:00
mafiesto4
ecc6f83130
Use Utilities::HertzToText from #1120 to log cpu clock speed
2023-05-28 12:03:22 +02:00
mafiesto4
7ac23e35f8
Merge branch 'Tryibion-create-script-name-change'
2023-05-28 11:58:15 +02:00
mafiesto4
eeb543c653
Merge branch 'create-script-name-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-create-script-name-change
2023-05-28 11:58:10 +02:00
mafiesto4
bb567cafde
Improve #1120 to use shared lookup table export from engine source and reduce memory alloc from Array via Span
2023-05-28 11:46:48 +02:00
mafiesto4
d71a9efd92
Merge branch 'Withaust-unitstotext'
2023-05-28 11:22:48 +02:00
mafiesto4
a4d7693a2f
Merge branch 'unitstotext' of https://github.com/Withaust/FlaxEngine into Withaust-unitstotext
2023-05-28 11:22:02 +02:00
mafiesto4
42dbd8db0a
Merge branch 'GoaLitiuM-gpu_preference'
2023-05-28 11:16:45 +02:00
Tryibion
c9d48d00e7
Change default script name to MyScript and make the name invalid if it is called Script.
2023-05-27 11:15:54 -05:00
Wiktor Kocielski
a21abaac84
Implement INetworkObject::OnNetworkSync and make INetworkObject just virtual
2023-05-27 04:12:46 +03:00
GoaLitiuM
bca5e908f1
Copy content files using Content Database instead of Content Importing
...
Fixes an issue where copying asset files does not change the asset ID,
causing the copied assets to remain linked to the original files.
2023-05-27 00:41:19 +03:00
GoaLitiuM
4e683dcc15
Clean up DXGIFactory after use on D3D12
2023-05-26 20:17:30 +03:00
GoaLitiuM
bdf6a11491
Prefer high-performance discrete GPUs when enumerating adapters
2023-05-26 20:05:32 +03:00
Wiktor Kocielski
91fdd60b07
BytesToText -> UnitsToText
2023-05-26 18:37:28 +03:00
mafiesto4
9572073eda
Add CustomArgs to compile and link environment in build tool for customization
2023-05-26 13:43:20 +02:00
Tryibion
75f1c8baaa
Fix scale linking to be a ratio.
2023-05-25 10:17:08 -05:00
Tryibion
e9250ab365
Fix spacing
2023-05-25 08:25:57 -05:00
Tryibion
a45f067719
Fix zero scale value changing when scales are linked. #1117
2023-05-25 08:24:49 -05:00
mafiesto4
ad1c573678
Fix false-positive error when interop structure has a additional memory size (alignment)
2023-05-25 00:12:54 +02:00
mafiesto4
c2cd3b64ff
Improve generated bindings code usability in Editor
2023-05-24 23:50:51 +02:00
mafiesto4
48b18bf84e
Fix regression from 7c0d1ab977 when using different access level to property getter/setter
2023-05-24 23:40:40 +02:00
mafiesto4
694980160b
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/CustomEditors/CustomEditorsUtil.cs
# Source/Engine/Networking/NetworkReplicator.cpp
# Source/Engine/Scripting/ManagedCLR/MUtils.cpp
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2023-05-24 23:28:38 +02:00
mafiesto4
90d633fb2d
Minor improvements to new replication hierarchy
2023-05-24 22:59:22 +02:00
mafiesto4
e10aa1ff58
Add support for editing dictionary keys that are structures
2023-05-24 22:58:07 +02:00
mafiesto4
7efb3e3f3d
Add SoftTypeReference<T> to scripting API for lazy-load type references (via typename)
2023-05-24 22:56:29 +02:00
mafiesto4
982639f215
Fix syncing Custom Editor value when using it to edit value-type
2023-05-24 22:55:02 +02:00
mafiesto4
9986d62a28
Fix crash when scripting object gets deleted while it exists in NetworkReplicationHierarchy
2023-05-24 12:06:09 +02:00
mafiesto4
2c1f6e561a
Fix replication regression from eb2fc0f02f
2023-05-24 11:52:32 +02:00
mafiesto4
c4f57d19db
Fix network replicator incorrect error message filter
2023-05-24 10:52:59 +02:00
mafiesto4
1a6e4bf14b
Fix missing tracy header in cooked build #948
2023-05-24 09:48:02 +02:00
mafiesto4
47f9bc2017
Fix regression in Content Item tooltip #1085
2023-05-24 09:47:27 +02:00
mafiesto4
eb2fc0f02f
Add **Network Replication Hierarchy** for robust control over replication in multiplayer games
2023-05-24 09:46:38 +02:00
mafiesto4
8ba17f1026
Optimize MUtils::UnboxScriptingTypeHandle
2023-05-23 18:22:43 +02:00
mafiesto4
914f7b842e
Optimize interface method lookup to eliminate strlen
2023-05-23 18:22:23 +02:00
mafiesto4
4879b9bd90
Add CPU profiler events to various networking functions
2023-05-23 16:11:34 +02:00
mafiesto4
f5adbc08fa
Remove unused Function::TryCall
2023-05-23 16:08:51 +02:00
Menotdan
e3f004b831
remove extraneous stack trace print that i used for debugging
2023-05-22 14:26:55 -04:00
Menotdan
284c3d832a
fix a couple of bugs with importing without material instances
2023-05-22 14:26:20 -04:00
Menotdan
4acfffeaf4
Make it so the material instances get linked to the material slots.
2023-05-22 13:51:13 -04:00
mafiesto4
2881ca17a0
Fix bindings code instance object param obj to __obj to prevent name collisions
2023-05-22 18:06:08 +02:00
Menotdan
37fe1154a3
Importing as instances works now
2023-05-22 10:12:00 -04:00
mafiesto4
1b8b585367
Optimize network replication when no client can receive object
2023-05-21 22:38:48 +02:00
mafiesto4
2ae20c5fc4
Add formatting to network profiler bytes values
2023-05-21 22:36:14 +02:00
Menotdan
f03bb60d5b
Figured out where I actually need to add code, and added code there.
2023-05-21 00:20:54 -04:00
Olly Rybak
c92a3e566e
New button styling
2023-05-21 09:57:39 +10:00
mafiesto4
d5fcdf6edb
Fix BitArray::Set to not be const
2023-05-20 11:11:06 +02:00
Menotdan
89ce2b087e
Add parameter for AddMaterial() as an experiment, messing around with ideas.
2023-05-20 00:13:45 -04:00
Menotdan
9a71e0274f
Add required options for material instance importing.
2023-05-20 00:03:40 -04:00
mafiesto4
3afec6c897
Merge branch 'GoaLitiuM-rollforward' into 1.6
2023-05-19 14:11:55 +02:00
mafiesto4
ee83c19c7b
Merge branch 'rollforward' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rollforward
2023-05-19 14:11:49 +02:00
mafiesto4
144b72109b
Fix crash after scripting hot-reload in editor due to cached class attribute objects
...
#1108
2023-05-19 13:53:49 +02:00
mafiesto4
7b8c013918
Various minor cleanups
2023-05-19 13:53:18 +02:00
mafiesto4
3e792e6cd7
Add NativeInteropException for native interop crashes
2023-05-19 13:52:30 +02:00
mafiesto4
ed70eb24c7
Fix using proper default value in scripting bindings for IntPtr value type
2023-05-19 13:49:15 +02:00
GoaLitiuM
f46d1a4aba
Enable roll-forward to latest .NET major preview version
2023-05-19 14:20:06 +03:00
Menotdan
306cedeb39
stopped being stupid and just copied dependencies from the other implementations.
2023-05-19 00:54:49 -04:00
Menotdan
66f66c5481
Whoops forgot includes. Hopefully this builds, but I don't have a mac to test so...
2023-05-19 00:11:29 -04:00
Menotdan
8c20ba83de
Lay out what needs to be implemented for Mac
2023-05-18 22:10:35 -04:00
Menotdan
cdee91f258
Color Picker FINALLY works
2023-05-18 21:48:47 -04:00
Menotdan
8f6ceece10
Change XGrabPointer call a bit.
2023-05-18 19:40:39 -04:00
Menotdan
f5d3e30972
XGrabPointer doesn't seem to be doing what I want.
2023-05-18 15:42:04 -04:00
Menotdan
408d620b17
Removed more unneeded logs.
2023-05-18 00:00:06 -04:00
Menotdan
1d079842f6
Add Mac screen utilities, and removed an unneeded log.
2023-05-17 23:57:23 -04:00
Menotdan
b6395cf6f1
Trying to implement XGrabPointer...
2023-05-17 23:51:24 -04:00
Menotdan
d0f5d3270f
Implement GetPixelAt and GetCursorPosition.
2023-05-17 23:16:44 -04:00
Menotdan
6e6a427488
refactor the code to not include BlockAndReadMouse() as a public API_FUNCTION()
2023-05-17 21:44:26 -04:00
Menotdan
48f890dd80
Merge branch 'color-picker' of https://github.com/menotdan/flaxengine into color-picker
...
Pull down
2023-05-17 21:21:30 -04:00
Menotdan
d4bd2d372c
Merge branch 'FlaxEngine:master' into color-picker
2023-05-17 21:12:37 -04:00
Menotdan
7a6c1b8b86
Add linux implementation definitions.
2023-05-17 20:59:42 -04:00
mafiesto4
0d3bae3761
Minor adjustment to #1105 so the local client state is reflected as connecting
2023-05-17 21:37:55 +02:00
mafiesto4
3e073c45ba
Merge branch 'Withaust-spawnqueueownership'
2023-05-17 21:26:38 +02:00
mafiesto4
fc5ff3feb7
Merge branch 'spawnqueueownership' of https://github.com/Withaust/FlaxEngine into Withaust-spawnqueueownership
2023-05-17 21:26:26 +02:00
mafiesto4
01365f995d
Merge branch 'Withaust-netregression'
2023-05-17 21:25:06 +02:00
mafiesto4
712eaebb25
Merge branch 'netregression' of https://github.com/Withaust/FlaxEngine into Withaust-netregression
2023-05-17 21:24:55 +02:00
mafiesto4
90603792d7
Add 'NSLog' to Apple platform log in game
2023-05-17 18:56:40 +02:00
mafiesto4
04d61eba3c
Add code signing to ios
2023-05-17 18:53:04 +02:00
mafiesto4
24396031a7
Fix keyboard input in various cases on macOS
2023-05-17 17:27:41 +02:00
mafiesto4
b244ffedd2
Fix output log text ranges to handle line ending
2023-05-17 12:23:01 +02:00
Olly Rybak
ff3bc557b2
Added pivot relative resizing to GUI Controls
2023-05-17 14:05:31 +10:00
Wiktor Kocielski
f0564e0b06
Fix NetworkReplicator::SetObjectOwnership not considering spawn queue for hierarchical asignment
2023-05-17 03:34:03 +03:00
Wiktor Kocielski
31fb25a43d
Fix dispatch order regression
2023-05-17 02:28:45 +03:00
Menotdan
a870513086
Color picker finally works, refactored the code.
2023-05-16 13:54:25 -04:00
Menotdan
5cf3803860
Add ScreenUtilities class, to replace ScreenUtils in the Engine, so it is being moved to the Editor.
2023-05-16 10:50:53 -04:00
mafiesto4
e045f096a9
Add network debugging panel to actors and scripts
...
#1066
2023-05-16 14:59:15 +02:00
mafiesto4
70593177c7
Add NetworkReplicator::HasObject
2023-05-16 14:58:47 +02:00
mafiesto4
953ae3e9bb
Fix hierarchical network ownership propagation to sub-objects
...
#1066
2023-05-16 14:58:16 +02:00
mafiesto4
64f3f1e9bc
Add network error log for missing network object when accessing ownership
...
#1066
2023-05-16 13:08:25 +02:00
mafiesto4
3fa9f9e9cf
Follow up 4482fc0bcf
...
#1086
2023-05-16 12:14:52 +02:00
mafiesto4
80511d5a19
Merge branch 'Menotdan-scale-icon-change'
2023-05-16 12:14:02 +02:00
mafiesto4
4482fc0bcf
Cleanup #1086
...
Reuse text for UI tooltip
Remove `IconButton` and use simple button instead
Cleanup code style
2023-05-16 12:13:23 +02:00
mafiesto4
73ee5676c6
Merge branch 'scale-icon-change' of https://github.com/Menotdan/FlaxEngine into Menotdan-scale-icon-change
2023-05-16 12:01:10 +02:00
mafiesto4
a3ab7cd14e
Fix file lock when loading asset fails
...
#1103
2023-05-16 11:52:49 +02:00
Menotdan
818ee98b27
Merge branch 'FlaxEngine:master' into color-picker
2023-05-15 20:46:39 -04:00
Menotdan
2a7a07d2fc
Add a delegate, unfortunately it doesn't work?
2023-05-15 20:44:18 -04:00
mafiesto4
4a165d0661
Merge iOS and macOS platform settings into shared base class
2023-05-12 23:27:57 +02:00
mafiesto4
226b1307c0
Uncompress BC testures for iOS
2023-05-12 22:48:04 +02:00
mafiesto4
1dd8aa3db8
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-12 18:43:03 +02:00
mafiesto4
1af69421fa
Fix actor scene tree dragging regression from d813078e91
...
#1104
2023-05-12 18:41:58 +02:00
mafiesto4
b43196cd1a
Add missing implementation for #987
2023-05-12 14:56:19 +02:00
mafiesto4
aab48f1cc1
Merge branch 'GoaLitiuM-latefixedupdate' into 1.6
2023-05-12 14:41:54 +02:00
mafiesto4
b402603b1d
Merge branch 'latefixedupdate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-latefixedupdate
2023-05-12 14:41:49 +02:00
mafiesto4
1195572318
Merge branch 'GoaLitiuM-resolve_managed_references' into 1.6
2023-05-12 14:41:35 +02:00
mafiesto4
a2113d4acc
Merge branch 'resolve_managed_references' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-resolve_managed_references
2023-05-12 14:41:29 +02:00
mafiesto4
b57018f55c
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-12 14:41:21 +02:00
mafiesto4
eab14e28da
Add play/pause/stop buttons to particle effect editor while in play-mode
2023-05-12 14:39:57 +02:00
mafiesto4
a8f670a9c9
Simplify changes from #924 and properly update after unpausing effect
2023-05-12 14:39:25 +02:00
mafiesto4
2e5d89c8cd
Merge branch 'Tryibion-particle-effect-helpers'
2023-05-12 14:19:56 +02:00
mafiesto4
cde4415052
Merge branch 'particle-effect-helpers' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-effect-helpers
2023-05-12 14:19:51 +02:00
mafiesto4
b5117af4b8
Format code
2023-05-12 14:19:40 +02:00
mafiesto4
d7327d62e2
Fix text words wrapping deadlock
...
#1093
2023-05-12 14:14:11 +02:00
mafiesto4
b1b1b88982
Merge branch 'Swiggies-input-phases'
2023-05-12 14:13:24 +02:00
mafiesto4
17b95e3ee5
Merge branch 'input-phases' of https://github.com/Swiggies/FlaxEngine into Swiggies-input-phases
2023-05-12 14:13:18 +02:00
mafiesto4
3d36d1ce71
Merge branch 'Tryibion-style-org'
2023-05-12 14:09:17 +02:00
mafiesto4
92b155dbb3
Fix creating C# scripts in Editor with private ctor method
...
#1018
2023-05-12 13:58:39 +02:00
mafiesto4
42c042c249
Fix text words wrapping deadlock
...
#1093
2023-05-12 13:53:31 +02:00
mafiesto4
5c6de69e0e
Hide FallOffExponent when light is using inverse squared falloff
...
#1094
2023-05-12 12:22:39 +02:00
mafiesto4
b30f845924
Simplify radial light attenuation in shaders
...
#1094
2023-05-12 12:22:04 +02:00
Olly Rybak
b8ed115f63
More renames
2023-05-12 09:30:35 +10:00
GoaLitiuM
cbe07b842f
Fix resolving managed scripts references in Editor
2023-05-11 22:11:46 +03:00
GoaLitiuM
de7c6483e0
Add LateFixedUpdate event for C# scripts
2023-05-11 21:10:14 +03:00
Menotdan
f94ae3f3fd
Add mouse hook to the color picker.
2023-05-11 13:20:43 -04:00
Olly Rybak
4b4bf833a9
Rename Phase > State
2023-05-12 00:25:03 +10:00
Olly Rybak
d5237715a5
Removed unused field
2023-05-11 21:12:03 +10:00
Olly Rybak
395a72b7d4
Added comments / reformat
2023-05-11 21:10:40 +10:00
Olly Rybak
f80ded2057
Initial setup
2023-05-11 17:30:20 +10:00
Menotdan
a2d4207504
Fix compile errors.
2023-05-10 19:30:58 -04:00
Menotdan
627b1cee10
Resolve issues that came through when attempting to merge previously.
2023-05-10 17:49:45 -04:00
Menotdan
eb75f8a8ad
Merge remote-tracking branch 'upstream/master' into color-picker
2023-05-10 17:33:07 -04:00
Menotdan
5bc76de7d6
Merge branch 'master' into scale-icon-change
2023-05-10 17:16:44 -04:00
mafiesto4
4e78b49cac
Improve managed exceptions logging
2023-05-10 20:42:18 +02:00
mafiesto4
637850d06c
Fix crash when C# type has missing empty ctor or it throws an exception
...
#1019
2023-05-10 20:41:58 +02:00
Menotdan
4144c22dc4
Working demo of colorpicker eyedropper
2023-05-10 13:41:24 -04:00
Menotdan
2ce727d994
Correctly implement the ScreenUtils class
2023-05-10 13:34:28 -04:00
Menotdan
1855ff133e
Tweak a few classes, add the Base classes.
2023-05-10 12:46:54 -04:00
Menotdan
51004bbd9d
Learned about filter folders and now VS likes me :)
2023-05-10 11:03:05 -04:00
Menotdan
873d42344b
remove files as visual studio is bugging.
2023-05-10 10:39:25 -04:00
Menotdan
27b6ba83a6
Added Windows Base Class for getting screen pixels and other screen-wide utilities
2023-05-10 10:31:44 -04:00
Tryibion
eeaf7eb733
Move BoxSize
2023-05-10 08:04:47 -05:00
Tryibion
2b59cbf0f1
Organize the style groups of UI controls
2023-05-10 07:44:54 -05:00
mafiesto4
ab2cfe89ce
Fix looping animation in Anim Graph when using start position offset
2023-05-10 12:47:59 +02:00
mafiesto4
aab3d494ff
Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position
2023-05-10 12:27:10 +02:00
mafiesto4
fe4e8f3dd2
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-10 12:13:45 +02:00
mafiesto4
0c2c643ea8
Follow up #1085 with expendable type description for content items
2023-05-10 10:29:59 +02:00
mafiesto4
3bff65d6b6
Minor fix
2023-05-10 10:03:13 +02:00
mafiesto4
1069ff0c60
Merge branch 'Menotdan-master'
2023-05-10 10:02:14 +02:00
mafiesto4
03ab243f9b
Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into Menotdan-master
2023-05-10 10:02:06 +02:00
mafiesto4
b9d8e2b336
Merge branch 'GoaLitiuM-optimize_profiler_asset_sort'
2023-05-10 09:56:29 +02:00
mafiesto4
ac67813198
Optimize code to alloc memory manually in #1088
2023-05-10 09:31:54 +02:00
mafiesto4
6c2ba51926
Merge branch 'GoaLitiuM-object_array_marshalling' into 1.6
2023-05-10 09:22:27 +02:00
mafiesto4
c73897ce7f
Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling
2023-05-10 09:22:22 +02:00
mafiesto4
32bab1e7bf
Minor tweak
2023-05-10 09:22:19 +02:00
mafiesto4
e26d793976
Merge branch 'GoaLitiuM-force_gc' into 1.6
2023-05-10 08:44:34 +02:00
mafiesto4
9e3c0f5e26
Merge branch 'force_gc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-force_gc
2023-05-10 08:44:25 +02:00
mafiesto4
b14f5f5cd6
Fix macOS build
2023-05-10 08:08:21 +02:00
Menotdan
59c54db275
Implement C# callback for pixels finished reading
2023-05-10 00:58:38 -04:00
Menotdan
1ebf4d49e5
trying to get the correct window
2023-05-09 16:49:03 -04:00
Menotdan
c73ab05d70
Rather odd attempt to screenshot the view
2023-05-09 16:14:37 -04:00
mafiesto4
d29c2fc5af
Add unit test for guid formatting
2023-05-09 17:32:44 +02:00
mafiesto4
ec04e858ef
Fix compilation issues on non-Windows platforms
2023-05-09 17:32:31 +02:00
mafiesto4
421db7fee2
Additional optimization
2023-05-09 16:52:01 +02:00
mafiesto4
3bf9c1cc10
Fix exporting skinned model after recent version changes
2023-05-09 16:39:25 +02:00
mafiesto4
e68807d574
Optimize rapidjson std lib usage
2023-05-09 16:39:13 +02:00
mafiesto4
e03516e22e
Optimize text formatting functions instantiation to favor manually called String::Format
2023-05-09 16:38:59 +02:00
mafiesto4
a403c4d9ee
Update fmt llibrary to version 9.1 (Aug 27, 2022)
2023-05-09 16:38:15 +02:00
mafiesto4
d13c722ce3
Optimize text formatting in various places
2023-05-09 13:44:32 +02:00
mafiesto4
2cf70453f8
Add automated test for strings formatting and localization
2023-05-09 11:19:00 +02:00
GoaLitiuM
da149d32cf
Force GC to run periodically in order to reduce stuttering
2023-05-08 23:29:39 +03:00
GoaLitiuM
66de1e744a
Use Unsafe.As casting in generated managed marshallers
2023-05-08 23:28:54 +03:00
GoaLitiuM
cae07f3623
Optimize marshalling managed arrays of object references
2023-05-08 23:28:49 +03:00
GoaLitiuM
c1fa9e595c
Sort profiler window assets when the view is active
2023-05-08 23:27:02 +03:00
mafiesto4
80e6853f44
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Menotdan
ec60c90963
Implement basic design of the eyedropper button.
2023-05-08 15:59:19 -04:00
mafiesto4
8edc154501
Fix UIControl linkage to Prefab window when creating UI within prefab Editor
...
#1007
2023-05-08 19:22:23 +02:00
Menotdan
86d0ccb210
Mark SetColors() virtual to override it in IconButton
2023-05-08 12:51:34 -04:00
Menotdan
74af2e53a8
Add IconButton for this branch.
2023-05-08 12:50:33 -04:00
mafiesto4
3ea771fe22
Fix crash on engine exit when asset fails to load due to serialized version mismatch
2023-05-08 17:06:13 +02:00
mafiesto4
ec6e459aa7
Fix CPU profiler events extraction when buffer is full
2023-05-08 17:05:40 +02:00
mafiesto4
959fa185c3
Fix compilation error from fa2171503b
2023-05-08 14:30:22 +02:00
mafiesto4
fa2171503b
Fix locale on Linux
2023-05-08 13:57:11 +02:00
mafiesto4
2c2b403da1
Revert aeda759086
2023-05-08 13:57:02 +02:00
mafiesto4
69cdb1268a
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-08 12:58:42 +02:00
mafiesto4
a5afa04f8f
Fix model screen size calculation in orthographic view projections
...
#980
2023-05-08 12:44:01 +02:00
mafiesto4
aeda759086
Minor tweak
2023-05-08 12:32:42 +02:00
mafiesto4
0508d5a987
Merge branch 'GoaLitiuM-tracy_v09'
2023-05-08 11:56:31 +02:00
mafiesto4
31a000b2b6
Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09
2023-05-08 11:56:15 +02:00
mafiesto4
95daff3e96
Run editor analytics in async
2023-05-08 11:40:50 +02:00
mafiesto4
04439d9dec
Upgrade Editor analytics from deprecated Universal Analytics to the latest GA4
2023-05-08 11:40:20 +02:00
Menotdan
681564189f
Finish implementing IconButton and use that to create a more intuitive scale linking interface.
2023-05-08 00:42:38 -04:00
Menotdan
f6ee5123d7
Revert "Use shorter, relative path for displaying Asset Tooltips."
...
This reverts commit 4c906f4040 .
Revert changes I don't want anymore, after making a new branch for the changes I've done.
2023-05-07 23:10:07 -04:00
Menotdan
296ac0b940
Revert "Use shorter, relative path for displaying Asset Tooltips."
...
This reverts commit 4c906f4040 .
undo changes from master branch which I don't want for this seperate change.
2023-05-07 23:04:11 -04:00
Menotdan
141555377b
Begin working on an IconButton class, and demoing the IconButton idea using the scale link icon.
2023-05-07 22:58:57 -04:00
mafiesto4
c0428c3316
Simplify Editor analytics code
2023-05-07 23:02:36 +02:00
Menotdan
e7249d9d94
Merge branch 'FlaxEngine:master' into master
2023-05-07 15:38:07 -04:00
Menotdan
f3d7ad0aa9
Add better tooltips to all files and folders.
2023-05-07 14:03:27 -04:00
mafiesto4
5a66e90b56
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Menotdan
cffc3f7f5d
Better formatting for type names.
2023-05-07 13:44:15 -04:00
mafiesto4
0a5d37fd9b
Add support for spawning multiple objects over network within a single group that is not from Prefabs
...
#1066
2023-05-07 19:40:31 +02:00
mafiesto4
531d005169
Fix accessing object ownership info locally before object gets fully spawned
...
#1066
2023-05-07 19:39:57 +02:00
Menotdan
c717a102fc
Add an option to toggle translating tooltip type names (not implemented yet)
2023-05-07 13:12:27 -04:00
Menotdan
4c906f4040
Use shorter, relative path for displaying Asset Tooltips.
2023-05-07 13:11:53 -04:00
mafiesto4
159fb8f5ee
Fix folders delete regression issue from dbd5c71344
...
#1084
2023-05-07 18:22:58 +02:00
mafiesto4
0c3d1e3ec6
Fix existing nested prefabs sync applying when updating base prefab changes
...
#1015
2023-05-07 18:12:06 +02:00
mafiesto4
dd7dc28828
Add automated unit test for nested prefab changes sync after base prefab apply #1015
2023-05-07 18:09:54 +02:00
mafiesto4
a99f792979
Disable unit test on Linux for now
2023-05-07 13:58:28 +02:00
mafiesto4
713cf0d4b2
Improve #1077 to use a single pixel shader with permutations
2023-05-07 11:01:30 +02:00
mafiesto4
10541ac743
Merge branch 'Withaust-debugshader'
2023-05-07 10:55:32 +02:00
mafiesto4
7c6148dfd8
Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader
2023-05-07 10:53:54 +02:00
mafiesto4
fae6a1ebe9
Merge branch 'Withaust-layermatrix'
2023-05-07 10:53:02 +02:00
mafiesto4
bc1cb402ab
Merge branch 'layermatrix' of https://github.com/Withaust/FlaxEngine into Withaust-layermatrix
2023-05-07 10:52:10 +02:00
mafiesto4
e973c3ee67
Merge branch 'Tryibion-ensure-prefab-staticflags'
2023-05-07 10:46:26 +02:00
mafiesto4
bcbbd98898
Merge branch 'ensure-prefab-staticflags' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-prefab-staticflags
2023-05-07 10:46:20 +02:00
mafiesto4
4131e15f0e
Fix deprecation warnings
2023-05-07 10:46:13 +02:00
mafiesto4
e8ec5794d2
Simplify code #1034
2023-05-06 23:02:35 +02:00
mafiesto4
a9f1163743
Merge branch 'RuanLucasGD-master'
2023-05-06 23:01:47 +02:00
mafiesto4
4be02f5832
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2023-05-06 23:01:42 +02:00
mafiesto4
efab20e335
Fix compilation regression from 5d2a3482c7
2023-05-06 23:00:50 +02:00
mafiesto4
c47907c0c3
Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
...
#55
2023-05-06 17:36:17 +02:00
Ruan Lucas
7faa9aa23a
Merge branch 'master' into master
2023-05-06 10:53:37 -04:00
Ruan Lucas
64515404e9
refactor again
2023-05-06 10:49:07 -04:00
Ruan Lucas
db14c8a0a6
refactor "GetSubTags"
2023-05-06 10:46:26 -04:00
mafiesto4
10bab59acc
Fix scene asset runtime contents when saving scene file in Editor
2023-05-06 14:58:10 +02:00
mafiesto4
2affebd375
Fix C# serialization of scene objects when property throws and exception
...
#88
2023-05-06 14:57:44 +02:00
mafiesto4
3f2f567364
Merge branch 'Withaust-customicons'
2023-05-05 16:28:28 +02:00
mafiesto4
dee445c32c
Fix compilation warnings
2023-05-05 16:27:57 +02:00
mafiesto4
d65fe3bae3
Merge branch 'customicons' of https://github.com/Withaust/FlaxEngine into Withaust-customicons
2023-05-05 16:23:42 +02:00
mafiesto4
04daf10a92
Merge branch 'Tryibion-random-range-visject'
2023-05-05 16:22:51 +02:00
mafiesto4
1a3c6bfc73
Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject
2023-05-05 16:22:46 +02:00
mafiesto4
b797d3b0f0
Merge branch 'Withaust-sceneunloading'
2023-05-05 16:19:53 +02:00
mafiesto4
bcefaea416
Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
2023-05-05 16:19:16 +02:00
Tryibion
12a2a69ad7
Change to TryGetBox
2023-05-05 09:18:44 -05:00
Wiktor Kocielski
68151592a4
Make Level class to unload scenes in reversed order
2023-05-05 17:11:24 +03:00
mafiesto4
5d2a3482c7
Reduce compilation problems by moving FindObject fwd decl to be more commonly included
...
#1040
2023-05-05 16:10:09 +02:00
mafiesto4
e93eb6aae6
Merge branch 'Tryibion-collision-creation-fix'
2023-05-05 16:05:31 +02:00
mafiesto4
b7f269f9bd
Merge branch 'collision-creation-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-collision-creation-fix
2023-05-05 16:05:26 +02:00
mafiesto4
bb4c459296
Merge branch 'Tryibion-reopen-all-active-scenes'
2023-05-05 15:58:58 +02:00
mafiesto4
404340b02e
Improve #1025
2023-05-05 15:58:18 +02:00
mafiesto4
50c6b23e35
Merge branch 'reopen-all-active-scenes' of https://github.com/Tryibion/FlaxEngine into Tryibion-reopen-all-active-scenes
2023-05-05 15:47:41 +02:00
Tryibion
95d798f49e
Standardize to changing the folder for any proxy that can not be created in the current view.
2023-05-05 08:30:17 -05:00
Wiktor Kocielski
42a9eaf72e
Make DebugDraw render lines with unlit PS
2023-05-05 16:29:12 +03:00
Tryibion
86044fcc05
Change logic for Random Rang particle nodes
2023-05-05 08:17:07 -05:00
mafiesto4
285a824858
Fix crash when removing particle emitter from system that has old parameter override
...
#1044
2023-05-05 15:08:53 +02:00
mafiesto4
37e8fa7b76
Fix creating localization table on blank project
...
#1060
2023-05-05 14:54:42 +02:00
mafiesto4
315df12fbe
Favor passing Tag as value since it's just uint32 under the hood
2023-05-05 14:34:32 +02:00
mafiesto4
3a3e8e2ad5
Fix actors spawning in prefab editor
2023-05-05 14:18:32 +02:00
mafiesto4
ec2226f06e
Fixes for dotnet7 after #1061 and 5e31a678bd
2023-05-05 11:58:11 +02:00
mafiesto4
22239bc2d1
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-05 11:41:32 +02:00
mafiesto4
238526bdc4
Merge branch 'GoaLitiuM-managed_handle_fix' into 1.6
2023-05-05 11:40:43 +02:00
mafiesto4
b1988776ab
Merge branch 'managed_handle_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_handle_fix
2023-05-05 11:40:37 +02:00
mafiesto4
de1ba2de6f
Merge branch 'RuanLucasGD-improv_material_proxy'
2023-05-05 11:38:39 +02:00
mafiesto4
65a68131cc
Improve name construction in #1038
2023-05-05 11:38:28 +02:00
mafiesto4
c6ecf12c32
Merge branch 'improv_material_proxy' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-improv_material_proxy
2023-05-05 11:36:21 +02:00
mafiesto4
177d48acb5
Merge branch 'Tryibion-delete-bug-fix'
2023-05-05 11:26:25 +02:00
mafiesto4
695b630e79
Merge branch 'delete-bug-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-delete-bug-fix
2023-05-05 11:26:09 +02:00
mafiesto4
ea1b2ada50
Merge branch 'Withaust-staticflagtypofix'
2023-05-05 11:24:29 +02:00
mafiesto4
912d1503e5
Merge branch 'staticflagtypofix' of https://github.com/Withaust/FlaxEngine into Withaust-staticflagtypofix
2023-05-05 11:24:23 +02:00
mafiesto4
9c9bb7ca53
Merge branch 'Tryibion-vect3-add-fix'
2023-05-05 11:23:41 +02:00
mafiesto4
c665cc99b9
Merge branch 'vect3-add-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-vect3-add-fix
2023-05-05 11:22:59 +02:00
mafiesto4
bd43ca236b
Merge branch 'Tryibion-unload-scenes'
2023-05-05 11:13:48 +02:00
mafiesto4
9e7fb79859
Merge branch 'unload-scenes' of https://github.com/Tryibion/FlaxEngine into Tryibion-unload-scenes
2023-05-05 11:11:33 +02:00
mafiesto4
9cd8a74bba
Merge branch 'RuanLucasGD-small_fix_combobox'
2023-05-05 11:09:36 +02:00
mafiesto4
daa06cb320
Merge branch 'small_fix_combobox' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-small_fix_combobox
2023-05-05 11:09:27 +02:00
mafiesto4
bc1da787de
Merge branch 'Tryibion-darker-drag-between'
2023-05-05 10:59:37 +02:00
mafiesto4
11a8bb59ce
Merge branch 'darker-drag-between' of https://github.com/Tryibion/FlaxEngine into Tryibion-darker-drag-between
2023-05-05 10:58:48 +02:00
mafiesto4
a324e05e8f
Merge branch 'Tryibion-col-size-edit'
2023-05-05 10:55:20 +02:00
mafiesto4
747abba4f7
Merge branch 'col-size-edit' of https://github.com/Tryibion/FlaxEngine into Tryibion-col-size-edit
2023-05-05 10:55:13 +02:00
mafiesto4
e9eb9890a0
Merge branch 'RuanLucasGD-changes_particle_window'
2023-05-05 10:52:49 +02:00
mafiesto4
deaab07793
Merge branch 'changes_particle_window' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-changes_particle_window
2023-05-05 10:52:41 +02:00
mafiesto4
5e31a678bd
Improve C# Object comparison by using native pointer compare #1061 #713 #795
2023-05-05 10:49:07 +02:00
mafiesto4
f0176c3520
Merge branch 'RuanLucasGD-simplify_actor_comparations'
2023-05-05 10:16:56 +02:00
mafiesto4
142202f519
Merge branch 'simplify_actor_comparations' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-simplify_actor_comparations
2023-05-05 10:16:47 +02:00
mafiesto4
634053432e
Merge branch 'GoaLitiuM-weak_handle_improvements_2' into 1.6
2023-05-05 10:04:33 +02:00
mafiesto4
17fbfc969b
Merge branch 'weak_handle_improvements_2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements_2
2023-05-05 10:04:27 +02:00
mafiesto4
e8e3d5dfa6
Merge branch 'GoaLitiuM-reuse_pooled_array_buffers' into 1.6
2023-05-05 10:02:34 +02:00
mafiesto4
f82e4b332d
Merge branch 'reuse_pooled_array_buffers' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-reuse_pooled_array_buffers
2023-05-05 10:02:28 +02:00
mafiesto4
433a398b45
Fix array copy in #1065
2023-05-05 10:00:44 +02:00
mafiesto4
ca9d98f466
Merge branch 'GoaLitiuM-custom_attrib_caching' into 1.6
2023-05-05 09:58:59 +02:00
mafiesto4
e97653d3f3
Merge branch 'custom_attrib_caching' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_attrib_caching
2023-05-05 09:58:48 +02:00
mafiesto4
b98d3ae572
Update splash screen quotes
2023-05-05 09:36:32 +02:00
mafiesto4
53223bb2ab
Update splash screen quotes
2023-05-05 09:35:19 +02:00
mafiesto4
848ab51753
Adjust Visject CM header background
2023-05-05 09:24:47 +02:00
mafiesto4
d56f7a211f
Optimize UI performance when destroying complex UI structures
2023-05-05 09:23:22 +02:00
Tryibion
98a5985ce9
Fix bug of the collection size changing while still editing or sliding the size box.
2023-05-04 11:03:39 -05:00
mafiesto4
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
mafiesto4
c91bc0d8c6
Improve Root Motion extraction and playback
2023-05-04 15:10:55 +02:00
mafiesto4
57052b3b14
Fix marshallers
2023-05-04 14:18:32 +02:00
mafiesto4
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
mafiesto4
2b2b4f6b6f
Fix exception in rare cases
2023-05-04 13:55:14 +02:00
mafiesto4
273b6c0228
Various minor improvements
2023-05-04 11:55:22 +02:00
mafiesto4
1c12e3d530
Fix bug in StringUtils::PathRemoveRelativeParts when going up to the Windows drive with relative path bits
2023-05-04 11:54:55 +02:00
mafiesto4
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
Tryibion
144287ba1c
Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one.
2023-05-03 20:38:55 -05:00
Tryibion
f0da221621
Make the drag indicator between tree nodes a little brighter.
2023-05-02 21:44:00 -05:00
Ruan Lucas
518ce457df
fix doc
2023-05-02 08:56:18 -04:00
GoaLitiuM
5efbfc86ad
Prevent weak managed handle collections during long operations
...
Loading larger scenes may trigger multiple collections during the P/Invoke call,
so prevent collections from happening within a second to avoid in-flight handles
getting collected before the operation finishes.
2023-05-01 20:08:00 +03:00
GoaLitiuM
36a9ffe3aa
Try to reuse previously allocated buffers in pooled ManagedArrays
2023-05-01 20:07:27 +03:00
GoaLitiuM
65b63da93a
Improve custom attributes caching in managed classes
2023-05-01 20:06:51 +03:00
Ruan Lucas
c900b6525d
forgot to save the XD file
2023-04-30 14:30:08 -04:00
Ruan Lucas
176f95fbbc
move == operator from Actor class to Object class
2023-04-30 14:25:41 -04:00
Ruan Lucas
cfefe7a24c
add == operator on Actors
2023-04-30 11:06:58 -04:00
Ruan Lucas
299ca398fa
small change in particle window
2023-04-29 18:44:54 -04:00
Ruan Lucas
bc9c9d2e72
Merge branch 'FlaxEngine:master' into master
2023-04-29 08:48:52 -04:00
mafiesto4
6d7e23f254
Fix text wrapping regression
2023-04-29 13:05:23 +02:00
mafiesto4
b89d32ce2b
Fix text wrapping regression
2023-04-29 13:05:06 +02:00
mafiesto4
3136079ca3
Merge branch 'GoaLitiuM-weak_handle_improvements' into 1.6
2023-04-29 12:18:39 +02:00
mafiesto4
7f741c04ed
Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements
2023-04-29 12:18:28 +02:00
mafiesto4
5a2831d0cb
Various improvements
2023-04-29 12:11:17 +02:00
mafiesto4
896f75b789
Add skeleton nodes names debug drawing in Editor preview when enabled
2023-04-29 12:10:15 +02:00
mafiesto4
ba319d8499
Add scale parameter to DebugDraw text drawing to rescale text without reducing font size
2023-04-29 12:09:36 +02:00
GoaLitiuM
320955f8b7
Use weak handles for marshalling temporary managed-to-native parameters
2023-04-29 12:41:02 +03:00
GoaLitiuM
6378f62acd
Improve weak managed handle collection
...
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
mafiesto4
7c0d1ab977
Fix access level of generated type marshaller if target type is protected or private
2023-04-29 11:11:30 +02:00
mafiesto4
4d1ac04e5c
Add GroupElement.AddSettingsButton for editor ui
2023-04-29 11:10:48 +02:00
mafiesto4
385ef7361c
Fix file size on unix systems if file is missing
2023-04-28 23:55:11 +02:00
mafiesto4
b6ceed5c6d
Add packaging iOS app to ipa file
2023-04-28 23:54:50 +02:00
Tryibion
6fd636b421
Change to serialize list as array
2023-04-28 09:33:24 -05:00
Tryibion
1978cb6df9
Fix bug with not deleting all children on folder delete
2023-04-28 08:48:13 -05:00
mafiesto4
8de2e6a424
Fix build tool compilation with older dotnet tools
2023-04-26 22:36:44 +02:00
mafiesto4
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
mafiesto4
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
mafiesto4
968e1328dc
Add skeleton node or bone copy context menu in Editor
2023-04-26 16:20:30 +02:00
mafiesto4
6aaa5832a8
Fix crash when updating GPU texture residency to 0
2023-04-26 15:00:07 +02:00
mafiesto4
cf6b9b7ab5
Fix crash when updating GPU texture residency to 0
2023-04-26 14:59:36 +02:00
mafiesto4
5b50562a9f
Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
2023-04-26 14:27:01 +02:00
Wiktor Kocielski
89d34650c0
Fix LayersMatrixEditor
2023-04-26 00:28:51 +03:00
mafiesto4
39b89ada6c
Fix Anim Graph state machine rule graph opening after transition removal undo
2023-04-25 10:59:31 +02:00
mafiesto4
698a9f1938
Add **Interruption options** to State Machine transition
2023-04-25 10:47:10 +02:00
Tryibion
c920b75142
Fix collision assets creation in non asset folders.
2023-04-24 17:47:19 -05:00
Tryibion
5178caeda6
Add inputs to Random Range visject float nodes
2023-04-24 17:27:43 -05:00
mafiesto4
7158cfb5bf
Add **Any State to Anim Graph state machines**
2023-04-24 20:20:27 +02:00
Wiktor Kocielski
2c9541f6a0
ViewportIconsRenderer::AddActorWithTexture addition
2023-04-24 19:08:29 +03:00
Tryibion
0b3259fcc3
Increase size of add node so that vector3 fits correctly
2023-04-24 11:02:44 -05:00
Ruan Lucas
309302c212
improv: set new material instance name to parent material name
2023-04-23 13:27:32 -04:00
Wiktor Kocielski
ce1b47979e
Typo fixes
2023-04-23 18:26:05 +03:00
Ruan Lucas
85cfc73bbf
clean code
2023-04-22 14:51:40 -04:00
mafiesto4
65e477cfd0
Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER)
2023-04-22 19:55:29 +02:00
Ruan Lucas
107bea9c2e
implement: add "GetSubTags" to "Tags"
2023-04-22 13:38:54 -04:00
Tryibion
918140bc6d
Change List<Guid> to Guid[] when deserializing.
2023-04-22 12:04:57 -05:00
mafiesto4
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4
73ff053470
Fix ViewportIconsRenderer usage in game C++ scripts
2023-04-22 18:43:11 +02:00
mafiesto4
9377466ec8
Allow newer clang versions on Linux
2023-04-22 18:31:25 +02:00
mafiesto4
37032810c9
Fix collision data cooking from model asset by favoring CPU data fetching
2023-04-22 18:15:49 +02:00
mafiesto4
9e222d222c
Fix dead-lock in characters layout calc regression from e8aa2f922b
2023-04-22 18:00:25 +02:00
mafiesto4
55621054d8
Merge branch 'GoaLitiuM-vscode_goto_fix'
2023-04-22 17:45:38 +02:00
mafiesto4
8d057f5b8e
Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix
2023-04-22 17:45:32 +02:00
mafiesto4
f04d723b29
Merge branch 'Withaust-nettransformfix'
2023-04-22 17:34:13 +02:00
mafiesto4
2bd66cf625
Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix
2023-04-22 17:34:07 +02:00
mafiesto4
c9a2a17166
Merge branch 'PrecisionRender-add-missing-math-funcs'
2023-04-22 17:31:39 +02:00
mafiesto4
c5b7d2fe8a
Merge branch 'add-missing-math-funcs' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-add-missing-math-funcs
2023-04-22 17:31:33 +02:00
mafiesto4
978b3f835a
Add editor playback utilities for Audio Source and Scene Animation Player
2023-04-22 17:25:55 +02:00
GoaLitiuM
765cd7a0f0
Fix managed scripting object handles created in managed side
2023-04-22 14:21:45 +03:00
GoaLitiuM
f19e0628c5
Fix Visual Studio Code jump to line argument
2023-04-22 14:21:02 +03:00
mafiesto4
2090cba743
Fix crash when using multiple audio clips streaming with XAudio2 backend
2023-04-22 13:01:05 +02:00
mafiesto4
8d0cfcf05d
Fix missing initial audio source volume setup for XAudio2
2023-04-22 12:26:10 +02:00
mafiesto4
97e2e9a61d
Fix content view items refresh (eg. after delete) when using search field
2023-04-22 11:51:18 +02:00
Wiktor Kocielski
a1f225d2ef
[C++] NetTransform copy-paste mistake fix
2023-04-21 18:57:41 +03:00
Tryibion
c93b41a88d
Small Cleanup
2023-04-21 10:34:40 -05:00
mafiesto4
3e8a29cdd5
Improve XAudio2 backend playback quality for spatial multi-channel sounds
2023-04-21 15:59:41 +02:00
mafiesto4
3d16f97e4c
Improve audio source setup clip after all properties are read
2023-04-21 15:59:18 +02:00
mafiesto4
2afa287b67
Improve automatic slider speed for float value fields in Editor
2023-04-21 15:58:48 +02:00
mafiesto4
8457687025
Add Pan to Audio Source for stereo panning
2023-04-21 15:58:22 +02:00
Tryibion
76c6696ead
Add saving and re-opening all active scenes between editor sessions.
2023-04-21 08:36:56 -05:00
PrecisionRender
5a94116c9b
Add some more missing functions to C++ Math
2023-04-20 11:50:19 -05:00
mafiesto4
eb613d3e8a
Add DopplerFactor to Audio Source
2023-04-20 16:01:27 +02:00
mafiesto4
c8dc8396f9
Merge branch 'Tryibion-remap-change'
2023-04-20 15:24:36 +02:00
mafiesto4
8cfc14f4b1
Add EnumAddFlags for easy flags appending
2023-04-20 15:21:47 +02:00
mafiesto4
1ffe8a7b60
Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
...
Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
mafiesto4
094a3cfe5a
Refactor 3d audio for good spatial sound quality
2023-04-20 14:54:12 +02:00
mafiesto4
8c638e7947
Improve audio clip window usability in Editor
2023-04-20 11:13:20 +02:00
mafiesto4
d719ef8d03
Fix crash when reimporting audio clip while it's being played
2023-04-20 10:56:57 +02:00
mafiesto4
6ec35e5175
Add audio clip preview refresh on asset reimport in Editor
2023-04-20 10:50:29 +02:00
mafiesto4
dd9fa6e949
Fix OpenAL and XAudio2 audio backend listener/source velocity to prevent too strong Doppler effect
2023-04-19 23:24:43 +02:00
Tryibion
be204fd2f5
Ensure prefab actors static flags match parent flags or keeps it's own.
2023-04-19 14:05:51 -05:00
mafiesto4
787414451e
Add current playback position preview with seeking functionality to Audio Clip window in Editor
2023-04-19 15:17:01 +02:00
mafiesto4
552ce3e495
Add AudioDataInfo.Length
2023-04-19 15:15:28 +02:00
Tryibion
29f5556634
Fix obsolete map warnings.
2023-04-19 07:23:27 -05:00
mafiesto4
1e1c296300
Cleanup HRTF support code #963
2023-04-19 13:12:27 +02:00
mafiesto4
1b278f5c56
Update Mathf.Map usage to Mathf.Remap
...
#1008
2023-04-19 13:11:52 +02:00
mafiesto4
c2117f0254
Update OpenAL version to 1.23.1
...
#963
2023-04-19 13:11:04 +02:00
mafiesto4
648520a6dc
Merge branch 'envision3d-feature/openal-hrtf'
2023-04-19 11:41:46 +02:00
mafiesto4
42c657cb58
Merge branch 'feature/openal-hrtf' of https://github.com/envision3d/FlaxEngine into envision3d-feature/openal-hrtf
2023-04-19 11:41:40 +02:00
mafiesto4
b6a46a5ec2
Merge branch 'PrecisionRender-cpp-move-towards'
2023-04-19 11:18:50 +02:00
mafiesto4
6fef9b09fa
Merge branch 'cpp-move-towards' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-move-towards
2023-04-19 11:18:34 +02:00
mafiesto4
941237342d
Merge branch 'Withaust-mathfix'
2023-04-19 11:12:26 +02:00
mafiesto4
9501d23f35
Merge branch 'mathfix' of https://github.com/Withaust/FlaxEngine into Withaust-mathfix
2023-04-19 11:12:19 +02:00
mafiesto4
0a13e01d95
Merge branch 'Tryibion-sign-fix'
2023-04-19 11:09:23 +02:00
mafiesto4
1f2260048a
Merge branch 'sign-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-sign-fix
2023-04-19 11:09:13 +02:00
mafiesto4
44d78dccbb
Merge branch 'Tryibion-drag-fix'
2023-04-19 11:04:23 +02:00
mafiesto4
5eb888868f
Merge branch 'drag-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-fix
2023-04-19 11:04:17 +02:00
mafiesto4
38b1203bb2
Merge branch 'Tryibion-prefab-name'
2023-04-19 10:59:39 +02:00
mafiesto4
627de10e72
Merge branch 'prefab-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-name
2023-04-19 10:52:25 +02:00
mafiesto4
644eb35b97
Fix building bindings-only cross-platform with dotnet7
2023-04-18 20:25:06 +02:00
mafiesto4
ca48d60627
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-18 19:47:13 +02:00
mafiesto4
a500f88b4c
Fix compilation with UseLargeWorlds
2023-04-18 19:44:32 +02:00
mafiesto4
808c741ed7
Add SDKs printing in Github Actions for more verbosity of the setup
2023-04-18 19:39:50 +02:00
mafiesto4
9eaef3447c
Improve Flax.Build build rules caching to include .NET runtime version and engine installation check
2023-04-18 19:06:49 +02:00
mafiesto4
364676ceae
Fix compile warning in 32-bit build
2023-04-18 18:19:34 +02:00
mafiesto4
e21756d685
Add logging .NET runtime version to build tool
2023-04-18 18:19:03 +02:00
mafiesto4
7df206f533
Fix deploying system .NET runtime files after system-installed .NET has been updated
2023-04-18 18:18:43 +02:00
mafiesto4
e3ceaa3f9a
Update Flax deployment scripts for dotnet7
2023-04-18 18:17:47 +02:00
mafiesto4
8b2d3db3f1
Fix passing boxed reference values to managed thunk and properly unbox non-POD structures
2023-04-18 15:54:54 +02:00
mafiesto4
589941d6b2
Add non-POD structure test for method or event parameter reference passing via scripting bindings
2023-04-18 14:00:16 +02:00
mafiesto4
f046642ba7
Improve stability by fixing various crashes with dotnet7
2023-04-18 12:36:33 +02:00
Tryibion
3792aa1984
Add select actor on script drop, Fix dragging asset into scene tree between nodes.
2023-04-17 17:31:21 -05:00
mafiesto4
024dd74ae1
Fix interface marshaller codegen for dotnet7
2023-04-17 22:34:00 +02:00
Tryibion
cdc8e4adb8
Take parent actor name as initial prefab name.
2023-04-17 13:34:25 -05:00
mafiesto4
8c02dfbb3f
Ignore logging missing env var on Windows
2023-04-17 19:02:58 +02:00
mafiesto4
9a84f9e4ac
Improve native library path on dotnet when using plugins
2023-04-17 14:06:47 +02:00
mafiesto4
9322a2006a
Post merge fixes for new dotnet7
2023-04-17 14:04:08 +02:00
mafiesto4
67b373c6df
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-17 13:18:08 +02:00
mafiesto4
0842a95dd6
Merge branch 'Tryibion-change-profilier-play-icon'
2023-04-17 13:08:52 +02:00
mafiesto4
c3ef9f993b
Merge branch 'change-profilier-play-icon' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-profilier-play-icon
2023-04-17 13:08:46 +02:00
mafiesto4
378e48e7aa
Fix cached DraggedOverNode to be properly reset after drag and #996
2023-04-17 13:06:56 +02:00
mafiesto4
7ad497ca3b
Merge branch 'Tryibion-actor-drag-visual-change'
2023-04-17 12:59:24 +02:00
mafiesto4
0e3dedbc5b
Merge branch 'actor-drag-visual-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-drag-visual-change
2023-04-17 12:59:08 +02:00
mafiesto4
414bce38bb
DOn't even start drag and drop if content item is detached from UI
2023-04-17 12:54:01 +02:00
mafiesto4
67da36a611
Merge branch 'Tryibion-change-wrap-words'
2023-04-17 12:51:07 +02:00
mafiesto4
dc32386590
Merge branch 'change-wrap-words' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-wrap-words
2023-04-17 12:51:02 +02:00
mafiesto4
e9bdc8b319
Fix crash when starting drag&drop with invalid control state (detached from window)
2023-04-17 12:36:59 +02:00
mafiesto4
4449f1ddcf
Merge branch 'Withaust-master'
2023-04-17 12:34:29 +02:00
mafiesto4
6562a8769e
Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
2023-04-17 12:34:23 +02:00
mafiesto4
fcb71134c2
Merge branch 'Tryibion-content-bug-fix'
2023-04-17 12:29:16 +02:00
mafiesto4
b7dcf9576e
Merge branch 'content-bug-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-bug-fix
2023-04-17 12:29:03 +02:00
mafiesto4
2eea7abc27
Add Create collision data action to be performed for each model selected in the Content Window
2023-04-17 12:20:02 +02:00
mafiesto4
71b5b528fd
Remove shadows casting and sdf data from editor camera model
2023-04-17 11:52:19 +02:00
GoaLitiuM
d5b8e44572
Cache networking code generation task results
2023-04-17 11:12:16 +02:00
mafiesto4
b85184eee0
Optimize vectors normalization
2023-04-17 11:10:14 +02:00
Wiktor Kocielski
2e1691c2f1
CSharp Math.Remap method obsoletion
2023-04-17 05:52:02 +03:00
mafiesto4
c3cc78b7c2
Cleanup code after #1001
2023-04-16 19:46:36 +02:00
mafiesto4
297b4f2a81
Merge branch 'PrecisionRender-cpp-clamp-length'
2023-04-16 19:43:03 +02:00
mafiesto4
e1ea6a0676
Merge branch 'cpp-clamp-length' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-clamp-length
2023-04-16 19:42:55 +02:00
mafiesto4
4378b9e455
Merge branch 'Tryibion-change-cook-text'
2023-04-16 19:41:26 +02:00
mafiesto4
f843b3858a
Merge branch 'change-cook-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-cook-text
2023-04-16 19:41:20 +02:00
mafiesto4
f5c9dce34a
Fix network RPC object id mapping back to server id when sent from client
2023-04-16 18:55:31 +02:00
mafiesto4
8a80a26523
Add networking replication codegen for C# array properties with object references or custom structures
2023-04-16 15:30:51 +02:00
mafiesto4
2e22abaff9
Refactor C# network replication codegen to be more extendable based on value context source
2023-04-16 14:56:54 +02:00
mafiesto4
d38badb54b
Add array property replication code-gen for C# networking
2023-04-16 13:00:28 +02:00
PrecisionRender
17aca44a3b
Add MoveTowards functions to C++ Math
2023-04-15 16:40:03 -05:00
Wiktor Kocielski
dbd5c71344
Fix RMB deletion to take selection into account
2023-04-15 22:32:52 +03:00
PrecisionRender
49e05bc206
Add ClampLength functions to C++ Vector3
2023-04-15 12:53:19 -05:00
mafiesto4
2d51332bf7
Rename networking codegen initializer to NetworkingPlugin for C# netcode
2023-04-15 12:05:33 +02:00
mafiesto4
e4804db160
Add NetworkRpcParams for sending RPC to specific set of clients or to read sender id
2023-04-15 12:04:40 +02:00
Tryibion
4e5795ab91
Changed Cook&Run to Cook & Run.
2023-04-14 16:21:19 -05:00
Tryibion
acecda482d
Changes the play icon to a stop icon and vice versa when clicked for the profiler.
2023-04-14 15:29:02 -05:00
Tryibion
da85771472
Small fixes
2023-04-14 15:07:06 -05:00
Tryibion
e8aa2f922b
Allow word wrapping to wrap on capital letters and underscores.
2023-04-14 15:00:50 -05:00
Tryibion
62a335fab0
Fix bug of re-parenting actors if children and parent actors are selected
2023-04-14 13:34:43 -05:00
Tryibion
d813078e91
Made it so the visuals of dragging an actor will only show between the nodes and on the node.
2023-04-14 12:55:40 -05:00
Tryibion
685a68b7b8
Fix c# math sign functions for #993
2023-04-14 09:31:49 -05:00
Tryibion
c420318267
Fix bug with path name preventing the item to be renamed when duplicated.
2023-04-14 09:18:06 -05:00
mafiesto4
a52b352bd9
Add NetworkManager::GetClient by uint32 clientId
2023-04-14 15:03:16 +02:00
mafiesto4
b4d20e128b
Add Span<T> to C++ debugger natvis file
2023-04-14 15:01:40 +02:00
mafiesto4
89704bebe9
Add Span<T> support for scripting fields
2023-04-14 15:01:22 +02:00
mafiesto4
62fdfe2519
Add NetworkStream::SenderId to detect message sender during object replication or RPC code
2023-04-14 14:25:18 +02:00
mafiesto4
7a01ccb5fb
Updates on iOS app packging
2023-04-13 23:01:31 +02:00
mafiesto4
2c653f8c92
Improve display names of the platform enum items
2023-04-13 21:56:08 +02:00
mafiesto4
e5f4a52be1
Finish Mono AOT for iOS with .NET 7
2023-04-13 21:55:42 +02:00
mafiesto4
924ee9085f
Add logging command in build tool when explicitly specified
2023-04-13 21:03:37 +02:00
mafiesto4
4bdeb26e74
Add NetworkReplicator::EnableLog to optionally enable verbose logging of networking
2023-04-13 13:06:39 +02:00
mafiesto4
91c017713c
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-13 12:12:33 +02:00
mafiesto4
a379c551cb
Fix memory leak when exporting png texture via stb
2023-04-13 11:21:15 +02:00
mafiesto4
8a44ea5a99
Fix TextureMipData::GetPixels to properly copy pixels of the same format
...
Fixes #988
2023-04-13 11:20:56 +02:00
mafiesto4
f8bfc3520b
Merge branch 'Tryibion-adjustable-editor-focus-fps'
2023-04-13 11:02:12 +02:00
mafiesto4
31c35a7dd9
Merge branch 'adjustable-editor-focus-fps' of https://github.com/Tryibion/FlaxEngine into Tryibion-adjustable-editor-focus-fps
2023-04-13 11:01:01 +02:00
mafiesto4
a11ffb5ea5
Merge branch 'Tryibion-visjectCM-visual'
2023-04-13 10:59:28 +02:00
mafiesto4
01ced1cacd
Fix Visject CM item search highlight placement and center CM title text
...
#983
2023-04-13 10:59:19 +02:00
mafiesto4
09ebd7462a
Merge branch 'visjectCM-visual' of https://github.com/Tryibion/FlaxEngine into Tryibion-visjectCM-visual
2023-04-13 10:48:32 +02:00
mafiesto4
0281c6dcde
Merge branch 'Tryibion-deselect-content'
2023-04-13 10:46:25 +02:00
mafiesto4
048c1f6985
Merge branch 'deselect-content' of https://github.com/Tryibion/FlaxEngine into Tryibion-deselect-content
2023-04-13 10:45:39 +02:00
mafiesto4
a9a7bc0b70
Merge branch 'Tryibion-scroll-change'
2023-04-13 10:44:33 +02:00
mafiesto4
898a5c4561
Merge branch 'scroll-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-scroll-change
2023-04-13 10:38:37 +02:00
mafiesto4
b0966c9114
Add logging PixelFormat as string instead of integer value for better readability
2023-04-13 10:31:40 +02:00
mafiesto4
cffa9aa58e
Add info about UWP platform support end
2023-04-13 10:07:51 +02:00
mafiesto4
0652a1c367
Add more code for iOS mono aot
2023-04-13 10:00:40 +02:00
mafiesto4
c5491eea97
Add Mono AOT for iOS to run C#
2023-04-13 08:34:49 +02:00
mafiesto4
cf397e1cc7
Fix var name typo and make improve class lib and platforms tools searching for Mono AOT
2023-04-13 08:27:49 +02:00
mafiesto4
d9855f2ed6
DIsable leftover debug aot
2023-04-12 23:16:39 +02:00
mafiesto4
047eb2eddf
Add iOS to Game Cooker platforms
2023-04-12 22:29:21 +02:00
mafiesto4
8c94b56080
Add iOS to Github Actions CI
2023-04-12 22:11:36 +02:00
mafiesto4
bedb056645
Fix codestyle #989
2023-04-12 17:03:30 +02:00
mafiesto4
e6de28bb6a
Merge branch 'Withaust-master'
2023-04-12 17:02:15 +02:00
mafiesto4
2e5adca99a
Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
2023-04-12 17:02:10 +02:00
mafiesto4
9e5a48af4b
Fix bug when using material instance of material that uses GlobalSDF
2023-04-12 16:59:59 +02:00
mafiesto4
abf68328e6
Fix bug when using material instance of material that uses GlobalSDF
2023-04-12 16:59:03 +02:00
mafiesto4
609217a3bb
Fix using Nullable<T> in C# properties
...
Fixes #935
2023-04-12 15:47:03 +02:00
mafiesto4
f8cf82a005
Fix comment copy/paste typo
2023-04-12 15:43:03 +02:00
mafiesto4
3c1622fbfd
Merge branch 'GoaLitiuM-fix_method_invoker' into 1.6
2023-04-12 15:05:30 +02:00
mafiesto4
0bea917ef1
Merge branch 'fix_method_invoker' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_method_invoker
2023-04-12 15:05:24 +02:00
mafiesto4
4de3512e12
Merge branch 'GoaLitiuM-lagless_networklagdriver' into 1.6
2023-04-12 15:04:10 +02:00
mafiesto4
b747031e2f
Merge branch 'lagless_networklagdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-lagless_networklagdriver
2023-04-12 15:04:05 +02:00
mafiesto4
66a140f402
Fix build
2023-04-12 14:59:15 +02:00
mafiesto4
b40384c329
Update docs
2023-04-12 14:39:07 +02:00
mafiesto4
7c39e5726d
Improve csproj project files generation
2023-04-12 14:00:24 +02:00
mafiesto4
338e3bbd42
Updates for arm64 usage
2023-04-12 14:00:03 +02:00
mafiesto4
99566a0f0f
Fix typo
2023-04-12 11:21:55 +02:00
mafiesto4
1a604e24a0
Disable tests code when not in test build
2023-04-12 10:41:42 +02:00
mafiesto4
9ecfe90708
Fix typo
2023-04-11 18:27:43 +02:00
mafiesto4
f9e8ad7c12
Add env var DOTNET_ROOT support for dotnet location probing
2023-04-11 18:14:28 +02:00
mafiesto4
68c6a01805
Update Switch platform support
2023-04-11 15:53:53 +02:00
Wiktor Kocielski
96609815ec
Fix C++ API for Vector2/3 Normalization
2023-04-11 15:56:46 +03:00
GoaLitiuM
558a7d99ff
Add LateFixedUpdate event for scripts
2023-04-09 18:26:33 +03:00
GoaLitiuM
e186adc90e
Support handling network events immediately in NetworkLagDriver
2023-04-09 18:25:45 +03:00
GoaLitiuM
7df5a7c646
Fix managed method invoker delegate caching
2023-04-09 18:25:14 +03:00
Tryibion
06ba894e39
Various changes to scroll bar to make it feel better
2023-04-08 23:00:43 -05:00
Tryibion
7b3152885d
Remove animation time.
2023-04-08 19:01:55 -05:00
Tryibion
a82856176e
Small fixes
2023-04-08 08:54:06 -05:00
Tryibion
4e3d5ad11c
First pass on visject CM visual changes
2023-04-07 23:17:57 -05:00
Tryibion
133e192b98
Added the function of de-selecting items in content view and removed selecting first item
2023-04-07 11:04:52 -05:00
mafiesto4
aa64da9869
Mark iOS platform as AOT-only
2023-04-06 14:19:10 +02:00
mafiesto4
92520a3c17
Add .NET 7 improvements for platforms
2023-04-06 13:07:45 +02:00
mafiesto4
0c167f38b7
Add TaskGraphSystem.RemoveDependency and automatically cleanup dependencies on system destroy
2023-04-05 22:43:05 +02:00
mafiesto4
f4e62afe8a
Fix compilation with C# disabled
2023-04-05 19:39:04 +02:00
mafiesto4
a9b706becf
Reset AOT Assemblies game cooker cache when Flax.Build gets modified
2023-04-05 19:17:53 +02:00
mafiesto4
09bd7c696b
Add .NET 7 for PlayStation 4
2023-04-05 19:17:22 +02:00
mafiesto4
2475706df4
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-04 18:08:25 +02:00
mafiesto4
8719bfe820
Merge branch 'GoaLitiuM-fix_editor_sleep' into 1.6
2023-04-04 17:57:53 +02:00
mafiesto4
cd2669230e
Merge branch 'fix_editor_sleep' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_editor_sleep
2023-04-04 17:57:49 +02:00
mafiesto4
d8f996ddc7
Merge branch 'Withaust-inputbindings'
2023-04-04 17:47:48 +02:00
mafiesto4
1093818381
Merge branch 'inputbindings' of https://github.com/Withaust/FlaxEngine into Withaust-inputbindings
2023-04-04 17:47:42 +02:00
mafiesto4
067ae8fc8e
Merge branch 'Tryibion-copy-euler'
2023-04-04 17:42:59 +02:00
mafiesto4
f721284f70
Merge branch 'copy-euler' of https://github.com/Tryibion/FlaxEngine into Tryibion-copy-euler
2023-04-04 17:42:54 +02:00
mafiesto4
f930c9b5dc
Merge branch 'Tryibion-double-color-fix'
2023-04-04 17:41:23 +02:00
mafiesto4
bb7ca521c4
Merge branch 'double-color-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-double-color-fix
2023-04-04 17:41:18 +02:00
mafiesto4
6c8b5e5e8a
Improve #970 by using OptionsChanged event
2023-04-04 17:40:05 +02:00
mafiesto4
ce45c92dae
Merge branch 'Tryibion-update-mainmenu-shortkeys'
2023-04-04 17:36:56 +02:00
mafiesto4
7de30bef7c
Merge branch 'update-mainmenu-shortkeys' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-mainmenu-shortkeys
2023-04-04 17:36:46 +02:00
mafiesto4
a8c6b2b619
Fix crash on end play when one of the actors has been manually disabled
2023-04-04 15:56:56 +02:00
mafiesto4
a236bc0b81
Merge branch 'dotnet7' into 1.6
2023-04-04 15:12:51 +02:00
GoaLitiuM
58d0ed18e6
Improve Linux dotnet runtime identifier detection
2023-04-04 15:12:29 +02:00
mafiesto4
0df9f5c797
Merge branch 'linux_rid_fix' of https://github.com/GoaLitiuM/FlaxEngine into 1.6
2023-04-04 15:09:37 +02:00
mafiesto4
0c4a608b65
Add .NET 7 support to Xbox
2023-04-04 14:46:08 +02:00
mafiesto4
e48e15f02f
Fix tests compilation
2023-04-03 23:50:59 +02:00
mafiesto4
eda07ac57b
Fix build tool crash when includes cache file is corrupted
2023-04-03 23:42:32 +02:00
mafiesto4
820c18968a
Add C# class library optimization for normal game builds (without AOT)
2023-04-03 23:41:18 +02:00
mafiesto4
be7da82cfc
Add printing output C# files size in game cooker
2023-04-03 18:26:17 +02:00
mafiesto4
bb84a51478
Add FileSystem::GetDirectorySize
2023-04-03 18:22:57 +02:00
mafiesto4
03b16875c7
Add SkipUnusedDotnetLibsPackaging to build settings for optional whole C# stdlib packaging
2023-04-03 18:03:28 +02:00
mafiesto4
84bb56d68b
Minor dotnet tweaks
2023-04-03 14:12:27 +02:00
mafiesto4
d28be9cf44
Optimize out debug symbols generation for C# stdlib in Mono AOT builds
2023-04-03 13:53:03 +02:00
mafiesto4
58e5c988af
Optimize Utils.InitStructure usage in generated bindings code if structure can be zero-inited
2023-04-03 13:52:15 +02:00
mafiesto4
e995736012
Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
2023-04-03 13:51:33 +02:00
mafiesto4
493f3430bc
Improve AOT cache usage when using different build configurations
2023-04-03 13:49:53 +02:00
mafiesto4
350112a0d7
Fix C# string chars getter in AOT build
2023-04-03 11:23:32 +02:00
mafiesto4
5ca6dae8c3
Fix crash in AOT build when platform has overridden AOT mode
2023-04-02 14:56:33 +02:00
mafiesto4
21f419dd4b
Fix C# assemblies loading in AOT mode (use file path to correctly load precompiled native assembly)
2023-04-02 14:50:42 +02:00
Tryibion
0d082f5773
Added ability to change the fps of the not focused editor window.
2023-04-01 17:23:00 -05:00
mafiesto4
a3517b273c
Add warning check to Mono AOT process to detect not supported features usage
2023-04-01 23:35:20 +02:00
mafiesto4
e1a0e51bc7
Optimzie Newtonsoft.Json lib by removing Xml, Schema support and making it AOT-friendly for AOT game builds
2023-04-01 23:34:24 +02:00
mafiesto4
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
mafiesto4
2196a3d791
Add USE_AOT define to C# when compiling with AOT-enabled
2023-04-01 21:23:49 +02:00
GoaLitiuM
c505561118
Remove extra sleep when Editor is not focused
...
The engine is already sleeping the extra time between frames
2023-04-01 20:20:16 +03:00
mafiesto4
809a1041b3
Merge remote-tracking branch 'origin/1.6' into 1.6
2023-03-31 19:38:05 +02:00
mafiesto4
29d0281932
Missing change
2023-03-31 19:37:55 +02:00
mafiesto4
e562a7d72c
Fix loading C# assemblies from Mono AOT output
2023-03-31 18:31:25 +02:00
mafiesto4
7bec45dacf
Typo fixes
2023-03-31 18:29:44 +02:00
mafiesto4
5a96c0e717
Add AOT cache invalidation when AOT Mode gets changed for next iterative cook
2023-03-31 18:23:50 +02:00
mafiesto4
a7c9c6142c
Remove test logs
2023-03-31 18:23:24 +02:00
mafiesto4
dfca248ebd
Optimize C# IsCollectible to be used in Editor-only builds
2023-03-31 14:56:57 +02:00
mafiesto4
4cc0807384
Skip nethost dependency from automatic building (manual-only)
2023-03-31 14:42:14 +02:00
mafiesto4
7cbafcd86b
Implement C# AOT process for .NET 7 for Windows platform
2023-03-31 14:41:42 +02:00
mafiesto4
20ce4642ea
Add nethost usage for iOS build
2023-03-30 18:39:19 +02:00
mafiesto4
4528cce71c
Fixes for macOS game building
2023-03-30 18:38:58 +02:00
mafiesto4
aeb0bf700f
Fix old Platform proces api usage
2023-03-30 18:07:47 +02:00
mafiesto4
bb27f85951
Optimize MCore::Array::GetAddress usage in MUtils
2023-03-29 10:39:20 +02:00
mafiesto4
94e7531109
Fix native libs loading on Android
2023-03-29 10:32:47 +02:00
mafiesto4
fd23a61846
Fix ManagedDictionary error on null object
2023-03-29 10:32:30 +02:00
mafiesto4
de566a361a
Implement Mono hosting for .NET 7 on Android
2023-03-29 10:32:09 +02:00
mafiesto4
d925c8dab8
Fixes for Android
2023-03-28 17:21:27 +02:00
mafiesto4
a25eae5d10
Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
2023-03-28 13:20:18 +02:00
mafiesto4
6f7b138488
Implement missing dotnet7 api
2023-03-28 13:00:42 +02:00
mafiesto4
52fb941237
Refactor Native Interop codebase with cleanup/rename
2023-03-28 12:53:06 +02:00
mafiesto4
0694f87b0d
Fixes for Visual Scripting interop via C# on new dotnet7 hosting
2023-03-28 12:01:55 +02:00
mafiesto4
ed13de2d5b
Fix using managed arrays with Variant in dotnet7
2023-03-27 19:41:53 +02:00
mafiesto4
8d7225c056
Remove debug code leftover from 4755c42d70
2023-03-27 17:35:56 +02:00
mafiesto4
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
mafiesto4
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wiktor Kocielski
27ab8ea404
Make InputBindings modifiable
2023-03-26 15:12:53 +03:00
mafiesto4
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
mafiesto4
4c4a559125
Improve dotnet host runtime detection if pack has multiple different versions
2023-03-22 14:20:38 +01:00
mafiesto4
4c1519ba1b
Fix bindings generation for in-built Char type used in Array
2023-03-22 14:19:52 +01:00
mafiesto4
2253b5713b
Fix dotnet sdk detection
2023-03-22 14:19:12 +01:00
mafiesto4
7d4bf8356e
Update to the latest Platform::CreateProcess
2023-03-22 14:18:52 +01:00
mafiesto4
c31e4023c4
Optimize TypeInfo.GetFullNameNative for simple types
2023-03-22 14:12:25 +01:00
mafiesto4
3bbc7faf11
Refactor platform process startup with CreateProcessSettings
2023-03-22 14:09:20 +01:00
mafiesto4
497aca829d
Fix
2023-03-21 23:03:01 +01:00
mafiesto4
7e28db91c2
Fix
2023-03-21 22:59:49 +01:00
mafiesto4
c71a34a1e9
Reenable Android CI build
2023-03-21 22:57:41 +01:00
mafiesto4
30e825db75
Add dotnet7 for Android (wip)
2023-03-21 22:49:09 +01:00
mafiesto4
ad536a945e
Run build twice for build tool tests to fix error on Github Action run
2023-03-20 20:30:34 +01:00
mafiesto4
5dbc5f42d2
Remove mono files
2023-03-20 19:32:24 +01:00
mafiesto4
154076a5d0
Migrate Linux build from mono to to dotnet7
2023-03-20 19:25:00 +01:00
mafiesto4
d719c534d4
Missing change
2023-03-20 18:57:34 +01:00
mafiesto4
d63c21ec41
Build Physx 5 for Linux
2023-03-20 18:56:14 +01:00
mafiesto4
1fa7397b32
Update readme instructions for Vulkan SDK on Ubuntu
2023-03-20 18:55:58 +01:00
mafiesto4
5bf645252f
Fix crash due to typo in Character Controller
2023-03-20 18:55:41 +01:00
mafiesto4
9568237c8e
Fix build instructions on Linux to not use snap due to broken tooling
2023-03-20 18:30:56 +01:00
mafiesto4
0232197cdc
Add more iOS platform impl
2023-03-18 22:43:13 +01:00
Tryibion
773047dc69
Add Copy Euler angles to Quaternion editor.
2023-03-16 21:46:07 -05:00
Tryibion
98ebbf8b99
Fix double color change on animation state machine states
2023-03-16 21:03:36 -05:00
Tryibion
1a2eb48705
Added updating the main menu shortcut keys on editor options saved. Also adds an action that can be used to update plugin short keys if needed.
2023-03-16 20:54:56 -05:00
mafiesto4
c615ad18a8
Build deps for iOS
2023-03-16 22:13:37 +01:00
mafiesto4
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
mafiesto4
dc29ee180e
Use arm64 for deploy for macOS
2023-03-15 20:58:23 +01:00
mafiesto4
8d16fb21b9
Merge branch 'GoaLitiuM-flax_build_perf_improvements' into 1.6
2023-03-15 17:57:22 +01:00
mafiesto4
33ac9c8811
Merge branch 'flax_build_perf_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-flax_build_perf_improvements
2023-03-15 17:57:16 +01:00
mafiesto4
4f10f852c7
Merge branch 'GoaLitiuM-includescache_fix' into 1.6
2023-03-15 17:57:06 +01:00
GoaLitiuM
e11587e72e
Use System.Text.Json over Newtonsoft.Json in Flax.Build
2023-03-14 20:03:34 +02:00
GoaLitiuM
16131b2858
Cache networking code generation task results
2023-03-14 20:03:33 +02:00
GoaLitiuM
e878f5be15
Optimize saving TaskGraph cache
2023-03-14 20:03:33 +02:00
GoaLitiuM
19d77f0d81
Use filesystem caching in TaskGraph
2023-03-14 20:03:33 +02:00
GoaLitiuM
2f9e72e03e
Use caching for filesystem queries in BindingsGenerator
2023-03-14 20:03:33 +02:00
GoaLitiuM
47e2c82551
Find build files without recursion
2023-03-14 20:03:32 +02:00
GoaLitiuM
9e4fd9fadb
Exclude API code injection lines from includes cache
2023-03-14 20:02:35 +02:00
mafiesto4
edd4e37111
Improve missing .NET 7 handling to launch download page and warn user properly
2023-03-14 12:42:19 +01:00
mafiesto4
01d5c6a25b
Fix tests script
2023-03-14 12:41:54 +01:00
mafiesto4
31a6c052f3
Fix tests build
2023-03-14 12:33:29 +01:00
mafiesto4
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
mafiesto4
b7a3b10498
Merge branch 'GoaLitiuM-fix_network_rpc' into 1.6
2023-03-14 11:50:26 +01:00
mafiesto4
dad41d9e0e
Merge branch 'fix_network_rpc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_network_rpc
2023-03-14 11:50:09 +01:00
mafiesto4
1c27674fd5
Merge branch 'Tryibion-tangent-color-change'
2023-03-14 09:44:11 +01:00
mafiesto4
c39242ecba
Merge branch 'tangent-color-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-tangent-color-change
2023-03-14 09:42:54 +01:00
mafiesto4
9614110f10
Merge branch 'Tryibion-blend-with-mask-fix'
2023-03-14 09:40:37 +01:00
mafiesto4
39c3b760ac
Merge branch 'blend-with-mask-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-blend-with-mask-fix
2023-03-14 09:39:42 +01:00
mafiesto4
72659a481e
Merge branch 'Tryibion-better-looking-states'
2023-03-14 09:38:49 +01:00
mafiesto4
55a439645c
Merge branch 'better-looking-states' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-looking-states
2023-03-14 09:35:21 +01:00
mafiesto4
eece05c118
Add support for using INetworkSerializable on custom structure in C++ for networking
2023-03-14 00:02:47 +01:00
mafiesto4
7950c0d9d7
Fix codegen for C# networking when using custom structures for replication and RPCs
2023-03-14 00:02:24 +01:00
mafiesto4
7cdd35cc8d
Fix network codegen for 6 or more param RPC in C#
2023-03-13 20:36:10 +01:00
mafiesto4
6f304040b0
Format code
2023-03-13 20:20:10 +01:00
mafiesto4
d2a0438b71
Fix error on control reorder while it got remove before
2023-03-13 20:06:45 +01:00
mafiesto4
dea3319b9d
Merge branch 'Tryibion-output-gitignore'
2023-03-13 16:11:10 +01:00
mafiesto4
58fab97447
Merge branch 'output-gitignore' of https://github.com/Tryibion/FlaxEngine into Tryibion-output-gitignore
2023-03-13 16:11:05 +01:00
mafiesto4
a41ad511f0
Fix Visual Studio project names collision when using both C++ and C# scripting
2023-03-13 16:10:21 +01:00
mafiesto4
44b45faa9a
Merge branch 'Tryibion-fix-missing-generic-json'
2023-03-13 16:04:51 +01:00
mafiesto4
e747a345d8
Merge branch 'fix-missing-generic-json' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-generic-json
2023-03-13 16:04:40 +01:00
mafiesto4
dadb9207b9
Fix Json asset cooking to properly serialize whole asset data even if modified at runtime
2023-03-13 16:00:27 +01:00
mafiesto4
086c2f155d
Fix error when using nested Visject Surface context during State Machines editing in Anim Graph
2023-03-13 15:39:36 +01:00
mafiesto4
cfa7cac149
Fix crash when loading scene with script which type is not a scene object
2023-03-13 14:24:16 +01:00
mafiesto4
95748744a4
Add logging missing asset type on failed load
2023-03-13 14:23:23 +01:00
mafiesto4
34629d46f3
Add **Physics Statistics and profiler**
2023-03-13 12:31:51 +01:00
mafiesto4
af54b907d7
Merge remote-tracking branch 'origin/1.6' into 1.6
2023-03-13 10:26:13 +01:00
mafiesto4
2930b0ad67
Fix crash in GPU devices init when system has no valid GPU driver installed
2023-03-13 10:25:08 +01:00
mafiesto4
e00bf92f05
Add .Net Runtime deployment for cooked game
2023-03-13 10:23:42 +01:00
mafiesto4
c1dcc52a6a
Build PhysX 5 for macOS x64 and arm64
2023-03-12 12:39:02 +01:00
mafiesto4
c351e58c6e
Merge commit 'c60b2cb4d7dfe4cb0d55a4431acbb48b88920d6c' into 1.6
2023-03-12 11:08:46 +01:00
mafiesto4
c60b2cb4d7
Merge commit '0112f70c05ddfb9c91dacb0829594ab2f285c248' into dotnet7
2023-03-12 11:04:17 +01:00
mafiesto4
2c70b74814
Refactor widowing on macOS to support screen scale and highDpi mode
2023-03-12 10:58:55 +01:00
mafiesto4
e83b8afdd3
Add nethost for ps4
2023-03-11 21:30:56 +01:00
Tryibion
4cf20efe2e
Add Output folder to .gitignore
2023-03-07 08:51:24 -06:00
mafiesto4
b7d4758dde
Update PhysX building for consoles
2023-03-06 17:39:18 +01:00
GoaLitiuM
559aef2ee3
Fix typos
2023-03-06 18:11:14 +02:00
mafiesto4
7fce25a2e4
Fix building consoles
2023-03-06 16:19:16 +01:00
mafiesto4
aaaf7c5c37
Various fixes to scripting
2023-03-06 16:17:52 +01:00
Tryibion
4265ba12d7
Fixed the Generic Json Proxy not showing up in the content cm.
2023-03-05 12:04:45 -06:00
GoaLitiuM
85c5c7f309
Fix generated network RPC execute method visibility
2023-03-05 19:32:28 +02:00
GoaLitiuM
c838a800b6
Add error logging for module initializers
2023-03-05 19:32:23 +02:00
GoaLitiuM
22af41193e
Fix crash when calling RPC functions
2023-03-05 18:42:56 +02:00
envision3d
b450c65c93
fix incorrect audio direction calculation
2023-03-05 03:50:51 -06:00
envision3d
4ce89f56cc
implement openal hrtf audio support
...
- upgrade openal version
- add support to create openal context with hrtf enabled
- add option in audio settings for hrtf enablement
- add static property on Audio class for runtime toggling of hrtf
- fix bug with left/right and front/back being reversed
2023-03-04 20:37:56 -06:00
Tryibion
57014851a7
Fix visuals of the Blend with Mask node
2023-03-03 16:46:22 -06:00
Tryibion
e6b0cd69ae
Small bug fix
2023-03-03 13:34:24 -06:00
Tryibion
70e9410da0
Changed color of tangents when editing a spline to help the user know where the tangents are.
2023-03-03 13:25:53 -06:00
Tryibion
38c027704e
Better looking state machine states.
2023-03-03 12:31:13 -06:00
mafiesto4
31411e334b
Fix AnimatedModel bounds calculations
2023-03-03 17:44:34 +01:00
mafiesto4
987e680908
Fix warning on Asset::WaitForLoaded` when loading failed before
2023-03-03 17:43:55 +01:00
mafiesto4
d5df227df5
Fix deprecation compile warning in NetworkConfig on Clang
2023-03-03 17:15:31 +01:00
mafiesto4
60f21d1a92
Update old copyright headers
2023-03-03 17:14:35 +01:00
mafiesto4
a26d0d03eb
Upgrade to PhysX 5.1.3
2023-03-03 17:13:46 +01:00
mafiesto4
a7c5397641
Fix content window auto scrolling regression
...
656fcf9847
2023-03-01 22:47:52 +01:00
mafiesto4
0112f70c05
Merge remote-tracking branch 'origin/master' into dotnet7
2023-03-01 19:50:22 +01:00
mafiesto4
1647fff024
Code style fix
2023-03-01 19:48:48 +01:00
mafiesto4
07afb0a020
Update build number
2023-03-01 16:46:49 +01:00
mafiesto4
5e6f33ff1e
Fix stability of Global Surface Atlas to smooth objects culling buffer capacity over time
2023-03-01 15:50:40 +01:00
mafiesto4
9fe54dc02c
Merge commit '2016297fce673c2ac48549a6d8e8a772cf29d4fe' into dotnet7
2023-02-28 20:26:02 +01:00
mafiesto4
6691aaca1e
Fix crash on arm64 mac
2023-02-28 18:49:48 +01:00
mafiesto4
82a22b2a87
Add vscode detection on macOS
2023-02-28 18:49:32 +01:00
mafiesto4
fcf412f64e
Merge branch 'GoaLitiuM-libstdcpp_version'
2023-02-28 15:56:36 +01:00
mafiesto4
2a4a283c4b
Merge branch 'libstdcpp_version' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-libstdcpp_version
2023-02-28 15:52:49 +01:00
mafiesto4
b2f7ffa545
Add BC4, BC5 and BC7 formats decompression support on non-Windows platforms
2023-02-28 15:51:05 +01:00
mafiesto4
127c575752
Add LinuxFileSystem::ShowBrowseFolderDialog
2023-02-28 15:50:18 +01:00
mafiesto4
9df7489727
Fix using Vulkan SDK header from system when cross-compiling
2023-02-28 15:49:59 +01:00
mafiesto4
12b330e4ec
Add support for building Android app on Linux or Mac
2023-02-28 15:49:34 +01:00
mafiesto4
2016297fce
Configure dotnet env vars for Github Actions
2023-02-28 10:47:28 +01:00
mafiesto4
fa6b621368
Merge branch 'GoaLitiuM-system_array_marshalling' into dotnet7
2023-02-28 10:41:16 +01:00
mafiesto4
a17981bc87
Merge branch 'system_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-system_array_marshalling
2023-02-28 10:26:56 +01:00
mafiesto4
f88dd50098
Merge commit '272ffe2ea22eecb8f7cd6662efc1cadbe5593feb' into dotnet7
2023-02-27 23:17:04 +01:00
mafiesto4
fb06fa2c8b
Add optional build without PhysX
2023-02-27 23:01:10 +01:00
mafiesto4
ad4c2484f3
Add deps for arm64 mac
2023-02-27 23:00:04 +01:00
mafiesto4
3be4e50b78
Amr64 on mac impl progress
2023-02-27 22:57:42 +01:00
mafiesto4
499df770cc
Match C++ managed memory alloc with C# for scripting
2023-02-27 22:56:15 +01:00
mafiesto4
9b74effe22
Merge branch 'Tryibion-searchbox-cursor-fix'
2023-02-27 19:55:14 +01:00
mafiesto4
96e1f1e595
Merge branch 'searchbox-cursor-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-searchbox-cursor-fix
2023-02-27 19:53:49 +01:00
mafiesto4
48a2ca5fe9
Merge branch 'Tryibion-add-ragdoll'
2023-02-27 19:51:44 +01:00
mafiesto4
b5558606b5
Merge branch 'add-ragdoll' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ragdoll
2023-02-27 19:51:38 +01:00
mafiesto4
8003c30ed6
Merge branch 'GoaLitiuM-platform_dllimport_fix'
2023-02-27 19:50:23 +01:00
mafiesto4
b57cb13318
Merge branch 'platform_dllimport_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_dllimport_fix
2023-02-27 19:50:14 +01:00
mafiesto4
79dbddc48e
Fix Level::FindActors with Tag
2023-02-27 12:45:55 +01:00
mafiesto4
2df70f16f9
Fix Tag natvis debugger print
2023-02-27 12:43:20 +01:00
GoaLitiuM
68e04ca7e4
Add FLAXENGINE_API to platform specific classes
2023-02-26 17:29:51 +02:00
Tryibion
037ad94ae7
Small Fix
2023-02-22 17:37:03 -06:00
Tryibion
34aff4a2b6
Added a change cursor boolean to TextBoxBase and made it so the cursor changes to default when hovering over the cancel button.
2023-02-22 17:34:33 -06:00
Tryibion
eab5ee93b9
Add ragdoll to toolbox
2023-02-22 17:19:28 -06:00
mafiesto4
6f9f40192e
Update min macOS version to 10.15 "Catalina"
2023-02-22 19:57:47 +01:00
mafiesto4
64752781ed
Add arm64 support for macOS
2023-02-21 18:15:22 +01:00
GoaLitiuM
87e9046e41
Fix native to managed marshalling of System.Array
2023-02-19 20:33:12 +02:00
GoaLitiuM
1c74e89f0d
Revert "Add System.Array interop from native return to managed world"
...
This reverts commit 272ffe2ea2 .
2023-02-19 20:32:50 +02:00
mafiesto4
bef4ba1829
Fix crash when cross-compiling C# bindings-only without toolchain installed
2023-02-19 18:17:51 +01:00
mafiesto4
3b797ab1dc
Prevent artifacts in Global Surface Atlas when close to its capacity
2023-02-19 17:36:44 +01:00
mafiesto4
272ffe2ea2
Add System.Array interop from native return to managed world
2023-02-19 16:58:37 +01:00
mafiesto4
d7e24f0168
Fix missing dotnet hosting components for not yet supported platforms during projects generation stage
2023-02-19 15:16:34 +01:00
mafiesto4
0cf40729fa
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-19 15:04:02 +01:00
mafiesto4
b6aa38569f
Fix app image exporting to favor CPU data and prevent issues
2023-02-19 14:59:40 +01:00
mafiesto4
55d721f425
Fix typo
2023-02-19 14:40:35 +01:00
mafiesto4
9429be0830
Fix compilation warnings
2023-02-19 14:35:47 +01:00
mafiesto4
c00769e2b8
Fix deprecation warning
2023-02-19 14:32:34 +01:00
mafiesto4
1096daaeb7
Dont assume path ends with directory slash in dotnet root
2023-02-19 14:30:42 +01:00
GoaLitiuM
9560bbe23e
Fix build issue
2023-02-19 15:13:38 +02:00
mafiesto4
0d78a6ba67
Fix path combine error
2023-02-19 14:01:37 +01:00
mafiesto4
e07a07f13e
Support 'DOTNET_ROOT' env var in build tool for custom .NET SDK location
2023-02-19 13:51:54 +01:00
mafiesto4
0d813aee90
Possible fix for deprecation warning
2023-02-19 13:36:45 +01:00
mafiesto4
2c1409c2a4
Add macOS build for dotnet7
2023-02-19 13:31:57 +01:00
mafiesto4
b44c7ab32c
Print missing SDKs in Flax.Build
2023-02-19 13:03:29 +01:00
mafiesto4
c18cefbb0b
Add support for dotnet7 on macOS
2023-02-19 13:03:12 +01:00
mafiesto4
5a7f678e4d
Add Actor.AddTag utility
2023-02-19 11:25:46 +01:00
mafiesto4
dc04d3dc0b
Restore Actor.Tag property as deprecated for backwards compatibility
...
Regression from a570d6d178
2023-02-19 11:25:37 +01:00
mafiesto4
7a5d84a216
Fix Global SDF objects culling into chunks to correctly match world geometry
2023-02-18 23:15:50 +01:00
mafiesto4
fe97429df8
Minor fix
2023-02-18 22:23:59 +01:00
GoaLitiuM
5b23a4b318
Update tracy to v0.9
2023-02-18 22:35:26 +02:00
mafiesto4
e644b65289
Fix potential rare issues with material shader constants containing invalid data
2023-02-18 18:25:40 +01:00
mafiesto4
5911d098d1
Merge branch 'GoaLitiuM-includes_cache_thirdparty'
2023-02-18 17:35:07 +01:00
mafiesto4
8de8f3c1cd
Merge branch 'includes_cache_thirdparty' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-includes_cache_thirdparty
2023-02-18 17:16:05 +01:00
mafiesto4
4f9d556a76
Merge branch 'Tryibion-ccm-fix'
2023-02-18 17:15:24 +01:00
mafiesto4
cdde8665c1
Merge branch 'ccm-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-ccm-fix
2023-02-18 17:14:10 +01:00
mafiesto4
ef0f0e24a3
Merge branch 'PrecisionRender-fix-scroll-speed'
2023-02-18 17:05:46 +01:00
mafiesto4
8327866205
Expose ScrollSpeedWheel and ScrollSpeedClick for scroll bar editing
...
#946
2023-02-18 17:05:41 +01:00
mafiesto4
89d649c049
Merge branch 'fix-scroll-speed' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-scroll-speed
2023-02-18 17:01:39 +01:00
PrecisionRender
f0061e07b4
Update scroll speed to feel less sluggish
2023-02-18 09:29:01 -06:00
Tryibion
3ddaa6da1a
fix issue of child context menu hiding when de-hovered then re-hovered. Fixed issue of clicking on child cm hiding child.
2023-02-18 07:47:49 -06:00
mafiesto4
ffd5c8fd53
Fix crash on D3D10
2023-02-18 00:09:30 +01:00
GoaLitiuM
eb364f51e0
Improve C++ standard library version detection
2023-02-17 23:21:24 +02:00
GoaLitiuM
f77063f615
Include thirdparty files in the includes cache
2023-02-17 23:20:22 +02:00
mafiesto4
d3578380e2
Update build number
2023-02-17 21:47:33 +01:00
mafiesto4
05cb02aa09
Improve #936 for ExternalPopups and preserve odl impl on Windows
2023-02-17 20:44:23 +01:00
mafiesto4
32565becd8
Merge branch 'GoaLitiuM-context_menu_focus_fixes'
2023-02-17 20:27:58 +01:00
mafiesto4
2f97db306a
Merge branch 'context_menu_focus_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-context_menu_focus_fixes
2023-02-17 20:27:47 +01:00
mafiesto4
679757942f
Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
...
#942
2023-02-17 16:28:48 +01:00
mafiesto4
5dc63da4bf
Fix crash if texture is missing
...
#942
2023-02-17 16:19:10 +01:00
GoaLitiuM
91247cc080
Improve Linux dotnet runtime identifier detection
2023-02-17 17:01:13 +02:00
mafiesto4
aa1a0ea4a2
Fix Flipbook material node bug when frames X was different than Y
2023-02-17 11:27:41 +01:00
mafiesto4
8b050cf87e
Use D3D11_MAP_FLAG_DO_NOT_WAIT only from main thread (worker threads can wait for data)
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#942
2023-02-17 11:08:12 +01:00
mafiesto4
660ecc185b
Merge branch 'Tryibion-post-fx-fix'
2023-02-17 10:46:36 +01:00
mafiesto4
c91c690e86
Merge branch 'post-fx-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-post-fx-fix
2023-02-17 10:40:37 +01:00
mafiesto4
2338e03554
Fix crash when unbinding from Delegate from other thread during invocation
...
Caused by `callee` being invalid thus it's better to read function pointer again to ensure that both are valid before calling function.
2023-02-17 10:31:49 +01:00
mafiesto4
ec8df18ee4
Remove not important warning
2023-02-17 02:17:25 +01:00
Tryibion
74bdcf0749
Fix not serializing post FX script fields.
2023-02-16 19:08:24 -06:00
mafiesto4
d5cdbdb808
Fix typo 2ea468d5da
2023-02-17 01:13:23 +01:00
mafiesto4
2ea468d5da
Ignore constant error due to missing Game Settings in Editor (log once)
2023-02-17 01:01:32 +01:00
mafiesto4
7dc83b5472
Fix compilation warning
2023-02-16 22:59:31 +01:00
mafiesto4
4b08cd3fd7
Fix compilation warning
2023-02-16 20:08:53 +01:00
mafiesto4
4af2b9e2a6
Fix compilation
2023-02-16 19:46:13 +01:00
mafiesto4
611d2d2745
Merge branch 'W2Wizard-NewGizmo'
2023-02-16 15:23:51 +01:00
W2.Wizard
f8aa1cd5f8
Updated transform Gizmos #340
2023-02-16 15:23:18 +01:00
mafiesto4
969053a240
Add JsonAsset.Save to fix saving new tag
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#885
2023-02-16 14:32:52 +01:00
mafiesto4
123b7f5433
Fix Mesh data downloading to support not yet streamed vertex/index data gather
...
#932
2023-02-16 13:47:43 +01:00
mafiesto4
067b8144ad
Merge branch 'GoaLitiuM-rider_vcpp_fix'
2023-02-16 10:42:29 +01:00
mafiesto4
51604302e2
Merge branch 'rider_vcpp_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_vcpp_fix
2023-02-16 10:42:23 +01:00
GoaLitiuM
df000bc99e
Fix linking against C#-only modules
...
(cherry picked from commit 7ccc0b83ff )
2023-02-16 10:24:07 +01:00
mafiesto4
30fa911832
Merge remote-tracking branch 'origin/master' into dotnet7
...
# Conflicts:
# README.md
2023-02-16 09:54:22 +01:00
mafiesto4
c4b7f50609
Merge branch 'GoaLitiuM-fix_csharp_module_linking' into dotnet7
2023-02-16 09:46:04 +01:00
mafiesto4
ac368863aa
Merge branch 'GoaLitiuM-linux_linker_changes'
2023-02-15 15:44:46 +01:00
mafiesto4
8695ba6fdb
Merge branch 'linux_linker_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_linker_changes
2023-02-15 15:39:56 +01:00
mafiesto4
4fb336bc9e
Add thread object usage docs #917
2023-02-15 15:39:01 +01:00
mafiesto4
6c249172d4
Merge branch 'GoaLitiuM-fix_thread_join'
2023-02-15 15:33:50 +01:00
mafiesto4
ab3e4afb53
Merge branch 'fix_thread_join' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_thread_join
2023-02-15 15:33:44 +01:00
mafiesto4
419962ab04
Merge branch 'GoaLitiuM-fix_clang_warnings'
2023-02-15 14:55:21 +01:00
mafiesto4
54a056e5c3
Merge branch 'fix_clang_warnings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_clang_warnings
2023-02-15 14:55:15 +01:00
mafiesto4
aad378a43d
Merge branch 'GoaLitiuM-linux_filedialog_improvements'
2023-02-15 14:48:53 +01:00
mafiesto4
e0f9e6e50f
Merge branch 'linux_filedialog_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_filedialog_improvements
2023-02-15 14:21:44 +01:00
mafiesto4
3c9d592d8b
Code style fix
2023-02-15 14:19:56 +01:00
mafiesto4
3b34ba79cb
Merge branch 'GoaLitiuM-linux_filewatcher_fix'
2023-02-15 14:16:35 +01:00
mafiesto4
3218791830
Merge branch 'linux_filewatcher_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_filewatcher_fix
2023-02-15 14:16:28 +01:00
mafiesto4
a48bfe9c82
Merge branch 'GoaLitiuM-linux_centered_fix'
2023-02-15 14:10:33 +01:00
mafiesto4
e7b69dea61
Merge branch 'linux_centered_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_centered_fix
2023-02-15 14:10:23 +01:00
mafiesto4
800cdd94e7
Merge branch 'GoaLitiuM-linux_compilation_fix'
2023-02-15 14:01:33 +01:00
mafiesto4
5038342384
Merge branch 'linux_compilation_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_compilation_fix
2023-02-15 14:01:27 +01:00
mafiesto4
5060b26dcc
Merge branch 'GoaLitiuM-linux_dpi_fix'
2023-02-15 13:58:29 +01:00
mafiesto4
df8cfdac56
Merge branch 'linux_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_dpi_fix
2023-02-15 13:58:22 +01:00
mafiesto4
55ea197d4f
Hide not important log error
2023-02-15 13:53:43 +01:00
mafiesto4
d48f61ea33
Fix regression from e40f51cfc5
2023-02-15 11:18:15 +01:00
mafiesto4
7411e69223
Merge remote-tracking branch 'origin/master'
2023-02-15 11:16:17 +01:00
mafiesto4
0adc0f616e
Merge branch 'Tryibion-move-child-menu-arrow-for-scrollbar'
2023-02-15 11:14:23 +01:00
mafiesto4
d5f93b5c45
Merge branch 'move-child-menu-arrow-for-scrollbar' of https://github.com/Tryibion/FlaxEngine into Tryibion-move-child-menu-arrow-for-scrollbar
2023-02-15 11:14:17 +01:00
mafiesto4
dbfe640bac
Merge branch 'Tryibion-dynamic-scale-link-image-x'
2023-02-15 11:12:30 +01:00
mafiesto4
8b41c304f1
Merge branch 'dynamic-scale-link-image-x' of https://github.com/Tryibion/FlaxEngine into Tryibion-dynamic-scale-link-image-x
2023-02-15 11:12:25 +01:00
mafiesto4
d76d79fcc3
Merge branch 'Tryibion-fix-editor-viewport-size-getting'
2023-02-15 11:11:17 +01:00
mafiesto4
bf7af8fa2c
Merge branch 'fix-editor-viewport-size-getting' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-editor-viewport-size-getting
2023-02-15 11:11:11 +01:00
mafiesto4
e40f51cfc5
Add better logging for the Linxu includes search
2023-02-15 10:34:17 +01:00
mafiesto4
e3cfe9f009
Add support for using system-installed Vulkan SDK on Linux
2023-02-15 10:34:17 +01:00
GoaLitiuM
c7d6aca2ad
Use alternative method to query DPI on Linux
2023-02-15 10:34:17 +01:00
mafiesto4
47afc7817f
Improve building for Android
2023-02-14 15:27:13 +01:00
mafiesto4
752fa64cc3
Add support for 32 bit indices for the terrain chunk geometry
2023-02-14 13:14:04 +01:00
mafiesto4
7d6472a160
Fix deadlock in navmesh capacity calculations
2023-02-14 13:13:35 +01:00
mafiesto4
835127ac21
Add **Animation Instance Data node to Anim Graph** for caching value per-model
2023-02-14 12:39:58 +01:00
mafiesto4
77e19e148b
Fix missing TraceMode blending in PostFx volume for SSR settings
2023-02-14 09:31:23 +01:00
mafiesto4
a70234c9b6
Cleanup comments
2023-02-13 22:45:44 +01:00
mafiesto4
1034a15ddc
Fix default SceneRenderTask view to have initialized matrices
2023-02-13 22:35:49 +01:00
mafiesto4
aad2ff51fc
Fix default value for BoxCollider
2023-02-13 22:35:32 +01:00
mafiesto4
0031d9174d
Fix scroll on selection change
2023-02-13 22:10:45 +01:00
GoaLitiuM
705a635059
Fix LinuxFileSystemWatcher not working in sub-directories
2023-02-13 21:44:29 +02:00
mafiesto4
8184d513e3
Fix performance when using scene search field
2023-02-13 20:04:35 +01:00
GoaLitiuM
7ccc0b83ff
Fix linking against C#-only modules
2023-02-13 20:11:00 +02:00
mafiesto4
19c24e2a4d
Fix missing game scripts types when starting editor from IDE with -skipCompile arg
2023-02-13 17:14:53 +01:00
mafiesto4
cb83de4769
Fix compilation issues with various C++ scripting cases
2023-02-13 16:05:14 +01:00
mafiesto4
46cfa01622
Add this to API_PARAM for static method extension of a type
2023-02-13 16:04:33 +01:00
mafiesto4
45a0b25ee4
Fix after merge
2023-02-13 10:52:11 +01:00
mafiesto4
ac59cc4633
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-13 10:05:51 +01:00
mafiesto4
cdc5106ef9
Merge branch 'GoaLitiuM-linux_dotnet7_sdk_fix' into dotnet7
2023-02-13 10:05:31 +01:00
mafiesto4
dff13626c4
Merge branch 'linux_dotnet7_sdk_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_dotnet7_sdk_fix
2023-02-13 10:05:24 +01:00
mafiesto4
436d55932d
Merge branch 'GoaLitiuM-threadsafe_managedarraypool' into dotnet7
2023-02-13 10:04:08 +01:00
mafiesto4
2a6fb3ba81
Merge branch 'threadsafe_managedarraypool' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-threadsafe_managedarraypool
2023-02-13 10:04:03 +01:00
Tryibion
4725a83406
Move the child menu arrow image to accommodatefor the scroll bar showing when the amunt of items exceeds the maximum.
2023-02-12 21:29:58 -06:00
Tryibion
b4cce7db00
Fix issue with different lengths of text for scale properties.
2023-02-12 20:51:03 -06:00
GoaLitiuM
e3a96fa724
Fix tooltip not hiding after clicking on TreeNode
2023-02-12 14:32:28 +02:00
GoaLitiuM
6b634322ff
Fix active tooltip preventing TreeNode selection
2023-02-12 14:32:24 +02:00
GoaLitiuM
cc4864231f
Use input focus to manage context menu hiding logic
2023-02-11 20:07:56 +02:00
mafiesto4
7fe7742430
Various improvements
2023-02-11 12:55:02 +01:00
mafiesto4
9c98d9d01e
Fix focus when using CanvasScaler
2023-02-10 16:31:06 +01:00
mafiesto4
6fb1e749bc
Add support in GetScript to interface types
...
#290
2023-02-10 15:36:33 +01:00
mafiesto4
d58a77cc60
Add support in GetScript to interface types
...
#290
2023-02-10 15:36:02 +01:00
mafiesto4
9b6ba67186
Fix playing self-hosted game to properly receive RPCs
2023-02-10 15:06:37 +01:00
mafiesto4
57178b8a5b
Add dev-only name to spawned Particle System
2023-02-10 14:43:24 +01:00
mafiesto4
e9fa76c34a
Fix RPC codegen
2023-02-10 13:37:02 +01:00
mafiesto4
a099bd25f6
Various minor fixes to networking
2023-02-10 12:00:04 +01:00
mafiesto4
c785a17ca8
Fix crash on exit due to remaining DefautlInstance objects
2023-02-10 11:27:01 +01:00
mafiesto4
9197d583ce
Fix using Ray parameter in Network RPC
2023-02-10 11:07:13 +01:00
mafiesto4
07ca64c8a0
Fix using RPC attribute without ctor usage
2023-02-10 11:02:06 +01:00
mafiesto4
07892ccf18
Refactor ObjectsRemovalService to skip double-buffering due to issues and complexity
2023-02-10 10:50:18 +01:00
mafiesto4
b4ea70acbb
Fix layer name property to be hidden in Editor
2023-02-09 21:13:39 +01:00
mafiesto4
b8a7f36c85
Fix crash when passing boxes Vector2/3/4 type data to C# due to custom structure usage
2023-02-09 20:42:25 +01:00
mafiesto4
82823d6945
Various improvements and fixes
2023-02-09 20:05:46 +01:00
mafiesto4
12cb8fd59d
Ignore warning on missing object in Level::FindActor
2023-02-09 20:04:57 +01:00
mafiesto4
39443bf4d1
Reduce Render targets Pool flushing frequency to prevent memory popping
2023-02-09 13:30:46 +01:00
mafiesto4
3636cd6940
Fix render target memory leak in Global Surface Atlas debug
2023-02-09 13:30:27 +01:00
mafiesto4
45866e6771
Minor code cleanup #930
2023-02-09 09:47:27 +01:00
mafiesto4
7b253311a0
Merge branch 'Tryibion-scale-lock'
2023-02-09 09:43:56 +01:00
mafiesto4
73ac1c5d43
Merge branch 'scale-lock' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-lock
2023-02-09 09:42:16 +01:00
mafiesto4
e08713707b
Merge branch 'Tryibion-possible-revert-fix'
2023-02-09 09:41:01 +01:00
mafiesto4
48d8e3bb24
Merge branch 'possible-revert-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-possible-revert-fix
2023-02-09 09:40:55 +01:00
mafiesto4
8b6c3b2f5d
Merge branch 'Tryibion-center-set-type'
2023-02-09 09:39:46 +01:00
mafiesto4
78001b8298
Merge branch 'center-set-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-set-type
2023-02-09 09:39:40 +01:00
mafiesto4
bd513eabc6
Improve 7fae0d9fb6
2023-02-08 23:59:49 +01:00
mafiesto4
7fae0d9fb6
Fix to ignore warning due to missing NDA consoles packages
2023-02-08 23:41:24 +01:00
mafiesto4
bc4514c905
Add missing Mono.Cecil from Editor deployment
2023-02-08 23:32:38 +01:00
mafiesto4
c99525131a
Fix build d09dfd1f61
2023-02-08 23:31:23 +01:00
mafiesto4
d09dfd1f61
Add **Canvas Scaler** control for resolution-independent UI
...
#448 #525
2023-02-08 19:51:16 +01:00
GoaLitiuM
ca81ee3967
Update Linux build instructions
2023-02-07 22:33:49 +02:00
GoaLitiuM
533a6576b8
Link against zlib
2023-02-07 22:11:24 +02:00
mafiesto4
0366de36ce
Add BlurScaleWithSize to BlurPanel for resolution-independent blur
2023-02-07 14:13:02 +01:00
mafiesto4
d92da5ceba
Upgrade GPU limits to support 16k textures
2023-02-07 13:35:00 +01:00
mafiesto4
9bb8dcac3d
Fix GPU Limits to be clamped to the compile-time limits
2023-02-07 13:30:18 +01:00
mafiesto4
8c13c64088
Fix incorrect import path from other drive on Windows
2023-02-07 09:39:51 +01:00
mafiesto4
7a2023ead6
Add option for importing scale tracking to animation asset
2023-02-07 09:39:31 +01:00
mafiesto4
e02c4b6f98
Fix using Center property on Character Controller
...
#904
2023-02-06 20:22:52 +01:00
mafiesto4
b71665ae0d
Fix Up Direction default value for Character Controller
2023-02-06 17:47:48 +01:00
mafiesto4
9a84811f35
Fix editor values comparison in properties panel to match serializer rules
2023-02-06 13:44:45 +01:00
mafiesto4
daff3abdc1
Add engine version defines to C++ game scripts
2023-02-06 11:09:52 +01:00
mafiesto4
a175e58107
Add FLAX_X_Y_OR_NEWER to game code defines
2023-02-06 11:09:47 +01:00
mafiesto4
ea9dd48da9
Expose ManagedArray to be used in game code bindings
2023-02-06 10:44:10 +01:00
mafiesto4
547f4d1180
Fix missing getter/setter methods attributes
2023-02-06 10:43:08 +01:00
mafiesto4
1ff49e1faf
Add engine version defines to C++ game scripts
2023-02-06 10:25:07 +01:00
mafiesto4
64f7c6bf64
Add FLAX_X_Y_OR_NEWER to game code defines
2023-02-06 10:24:37 +01:00
mafiesto4
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
Tryibion
4b9bbfb663
Change GetGameWindowSize to return game viewport size.
2023-02-05 20:22:54 -06:00
Tryibion
d5d5fb698f
Small name changes
2023-02-05 20:17:21 -06:00
mafiesto4
e09ad39161
Fix exception on editor closing, cleanup code style
...
#920
2023-02-05 23:58:14 +01:00
mafiesto4
b4087452d1
Merge branch 'Tryibion-change-auto-save'
2023-02-05 23:52:44 +01:00
mafiesto4
c6ad0fc337
Merge branch 'change-auto-save' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-auto-save
2023-02-05 23:52:39 +01:00
mafiesto4
c878c613c7
Update consoles building
2023-02-05 23:48:11 +01:00
Tryibion
5c78e0d466
Possible fix for values reverting to previous values in ValueBoxes when changing the value right after sliding.
2023-02-05 15:23:09 -06:00
Tryibion
0f38fdda30
Remove unused include.
2023-02-05 15:12:04 -06:00
Tryibion
e4afc49ac6
Added saving the users choice in the properties window and adding link and unlink to the scale context menu.
2023-02-05 15:07:12 -06:00
mafiesto4
ac45bbe53e
Wait for asset load in MeshDataCache
2023-02-05 13:02:27 +01:00
mafiesto4
ea153d4cf6
Minor adjustment to inline function in more places for CPU particles perf
2023-02-05 12:49:43 +01:00
mafiesto4
f085e8e199
Merge branch 'PrecisionRender-fix-audio-settings'
2023-02-05 12:49:22 +01:00
mafiesto4
c09afe55a3
Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings
2023-02-05 12:49:15 +01:00
GoaLitiuM
c51a923160
Only pass --copy-dt-needed-entries with GNU linker
2023-02-05 13:42:01 +02:00
GoaLitiuM
591b45d2e8
Fix linking errors with other linkers
2023-02-05 13:41:35 +02:00
GoaLitiuM
19eaec336d
Use better linkers to improve linking times on Linux
2023-02-05 13:41:34 +02:00
Tryibion
b113bdb774
Changed to use enum for simplification
2023-02-04 22:28:34 -06:00
Tryibion
03f299bc3b
Added apply across actors.
2023-02-04 22:20:18 -06:00
Tryibion
9c591b3c08
Add scale lock button
2023-02-04 21:56:18 -06:00
Tryibion
f3b2011fef
Small fix
2023-02-04 08:25:07 -06:00
Tryibion
a061347f5a
Centers the "Set Type" Button context menu for UI Controls in the editor.
2023-02-03 19:22:25 -06:00
GoaLitiuM
ffbd34c95a
Improve Rider detection on Linux
2023-02-03 22:37:33 +02:00
GoaLitiuM
847a28d133
Fix running VC++-project build commands with Rider on Linux
2023-02-03 22:37:31 +02:00
GoaLitiuM
0ac5db45d1
Improve Linux file dialog support
...
Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
GoaLitiuM
2703401f08
Fix process creation on Linux
...
Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
Tryibion
f4da984399
Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly.
2023-02-03 13:27:53 -06:00
Tryibion
dbee9f6816
Small fix
2023-02-03 12:11:18 -06:00
Tryibion
2d98a46d94
Clean up code
2023-02-03 11:27:11 -06:00
Tryibion
baf6048377
Added Play, pause, and stop functions to particle effect for more manual control if needed.
2023-02-03 11:22:41 -06:00
mafiesto4
d8a9b699ad
Merge branch 'Tryibion-tag-editor-size-fix'
2023-02-03 16:03:54 +01:00
mafiesto4
873749b130
Merge branch 'tag-editor-size-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-tag-editor-size-fix
2023-02-03 16:02:39 +01:00
mafiesto4
58e99ca469
Fix crash in renderer due to the same object being registered twice
2023-02-03 16:01:42 +01:00
mafiesto4
b84cb8428b
Merge branch 'RuanLucasGD-Inputs'
2023-02-03 15:48:20 +01:00
mafiesto4
d9f1e4253f
Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
2023-02-03 15:47:45 +01:00
mafiesto4
cb867e7657
Merge branch 'Tryibion-text-box-ibeam'
2023-02-03 15:40:33 +01:00
mafiesto4
b959ecd671
Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam
2023-02-03 15:38:38 +01:00
mafiesto4
9c8f0c571d
Merge branch 'pacyfist-master'
2023-02-03 15:35:12 +01:00
Filip Franik
7c176f4b69
Merge branch 'FlaxEngine:master' into master
2023-02-03 14:19:27 +01:00
mafiesto4
73ec370989
Update engine materials
2023-02-03 13:31:00 +01:00
mafiesto4
aa8d6f7c79
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
GoaLitiuM
d7595f1ecc
Fix compiler warnings with Clang 15 or later
2023-02-02 18:52:41 +02:00
mafiesto4
50faa49c0f
Add spacebar for play/pause in animated model and particles previews
2023-02-02 15:53:55 +01:00
mafiesto4
b64475bcfa
Fix particle module initialization if it reuses graph from other module
2023-02-02 15:53:16 +01:00
mafiesto4
36ba1d9953
Add play/pause widget and keybind for particles preview in asset Editor
2023-02-02 13:05:54 +01:00
Tryibion
2592841793
Code style cleanup
2023-02-01 18:28:00 -06:00
Tryibion
b862126209
Changed to only show ibeam when editing
2023-02-01 18:25:40 -06:00
Tryibion
ade0450c0e
Add cursor to change to Ibeam in text boxes.
2023-02-01 09:32:58 -06:00
mafiesto4
baabc5d16f
Add AfterForwardPass for custom postfx render location
2023-02-01 11:38:22 +01:00
mafiesto4
ee19c8e856
Update engine assets
2023-02-01 11:12:29 +01:00
mafiesto4
45a30990ba
Add GPUContext::SetBlendFactor
2023-02-01 11:07:48 +01:00
mafiesto4
ab51ecddb4
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b
Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false.
2023-01-31 23:44:33 +01:00
mafiesto4
831af77eff
Fix rendering with custom feature-set
2023-01-31 16:18:04 +01:00
mafiesto4
b071cdb843
Expose various engine features to scripting
2023-01-31 16:01:56 +01:00
mafiesto4
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
mafiesto4
b93e97dd76
Add EnumHasNoneFlags
2023-01-31 15:19:34 +01:00
mafiesto4
8c5d421c45
Update build number
2023-01-31 15:18:19 +01:00
mafiesto4
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
mafiesto4
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
mafiesto4
c39d1283f8
Add sort order for custom model drawing
2023-01-31 09:29:04 +01:00
mafiesto4
c9fce7e4aa
Add GBuffer textures to the C# scripting
2023-01-31 09:28:48 +01:00
mafiesto4
5a30883082
Add AfterGBufferPass for custom PostFx location
2023-01-31 09:28:19 +01:00
mafiesto4
9b3d15aa46
Add Renderer::DrawActors for quick actors rendering in custom render passes
2023-01-30 00:52:32 +01:00
Tryibion
56c16c7078
Delete auto save popup and utilize regular status bar text and button.
2023-01-29 16:32:06 -06:00
mafiesto4
238095b862
Add DefaultValue support for scripting parameters
2023-01-29 22:10:22 +01:00
mafiesto4
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
GoaLitiuM
b0bc1fa310
Fix error when joining exited threads
...
The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
GoaLitiuM
6f8aee0c1c
Use alternative method to query DPI on Linux
2023-01-29 19:13:54 +02:00
GoaLitiuM
02c6354003
Store pooled ManagedArray in thread-local storage
2023-01-29 18:09:37 +02:00
GoaLitiuM
641e746ee1
Fix dotnet SDK detection on Linux
...
The dotnet-sdk package on Arch Linux seems to different RID prefix in SDK location.
2023-01-28 20:40:34 +02:00
GoaLitiuM
4d9ffdb025
Fix centered window and message box locations on Linux
2023-01-28 20:33:02 +02:00
mafiesto4
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
mafiesto4
87549a3e6c
Fix sort order usage in multi-pass drawing of the Mesh
2023-01-28 01:31:07 +01:00
mafiesto4
9f7df23788
Fix file copy
2023-01-27 22:39:08 +01:00
mafiesto4
c42ae97bb2
Restore native test run
2023-01-27 22:35:57 +01:00
mafiesto4
e6e34a7baf
Tests fixing attempt
2023-01-27 20:55:41 +01:00
mafiesto4
1a4113009a
Tests fixing attempt
2023-01-27 20:22:52 +01:00
mafiesto4
bc85c1b421
Tests fixing attempt
2023-01-27 20:20:48 +01:00
mafiesto4
f6aea86aeb
Attempt to fix build
2023-01-27 19:43:21 +01:00
mafiesto4
86c5f3675b
Use dotnet test for C# unit tests execution
2023-01-27 17:46:41 +01:00
Tryibion
db46d50eff
Fixed sized for tag header drop panel and add tag button to match with other sizing.
2023-01-27 08:28:47 -06:00
mafiesto4
4f71976958
CoreCRL fixes and tweaks
2023-01-27 14:24:53 +01:00
mafiesto4
2fd251e7b1
Fix running tests on Linux with dotne7
2023-01-27 14:24:30 +01:00
mafiesto4
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Ruan Lucas
82e9923be3
change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
2023-01-26 08:54:15 -04:00
mafiesto4
08ae1917e8
Fix proper readlink usage on Linux to get app path
2023-01-25 20:33:23 +01:00
mafiesto4
e779c3ca17
Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7
2023-01-25 20:13:34 +01:00
mafiesto4
173f4e8092
Fix building scripts on Linux from Editor
2023-01-25 20:11:11 +01:00
mafiesto4
de7edf9e78
Fix ccatching C# exceptions in Visual Studio Code when debugging native code
2023-01-25 20:10:40 +01:00
mafiesto4
6b6f1eeb9b
Fix exception in build tool when running in workspace without project file
2023-01-25 19:54:45 +01:00
mafiesto4
0847ccc360
Fix loading xml docs for assembly
2023-01-25 19:52:06 +01:00
PrecisionRender
0461a78cdb
Fix audio settings not applying doppler factor
2023-01-24 22:14:45 -06:00
mafiesto4
997baa3b77
Merge branch 'Tryibion-add-arrow-to-groups'
2023-01-24 23:18:18 +01:00
mafiesto4
e57481de7d
Adjustments to the new group panels #903
2023-01-24 23:18:12 +01:00
mafiesto4
6931161dce
Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups
2023-01-24 19:41:37 +01:00
mafiesto4
9fe4de811b
Merge branch 'Tryibion-change-filter-length'
2023-01-24 19:40:22 +01:00
mafiesto4
bde3b98582
Merge branch 'change-filter-length' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-filter-length
2023-01-24 19:34:54 +01:00
mafiesto4
617752ac34
Merge branch 'Tryibion-actor-org'
2023-01-24 19:20:30 +01:00
mafiesto4
29815e0dd6
Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
2023-01-24 19:20:23 +01:00
mafiesto4
03813259cf
Update assets
2023-01-24 19:19:56 +01:00
mafiesto4
8e87ce6436
Merge branch 'Tryibion-fix-rename-popup'
2023-01-24 19:19:46 +01:00
mafiesto4
1a8f3d0e97
Merge branch 'fix-rename-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-rename-popup
2023-01-24 19:16:45 +01:00
mafiesto4
c1e0d70646
Fix name overlap
2023-01-24 19:14:18 +01:00
mafiesto4
f5a37ec3b4
Final fix for full P/Invoke compatibility on Linux
2023-01-24 18:49:33 +01:00
mafiesto4
acb1cef19d
Use plain-C style exported function for P/Invoke bindings on Clang
2023-01-24 18:32:23 +01:00
mafiesto4
20c32ea6ed
Impl progress on c++ name mangling on Clang for proper P/Invokes binding
2023-01-24 17:31:09 +01:00
mafiesto4
35ea0b5447
Add more explicit error message on LibraryImport unit test error
2023-01-24 16:55:28 +01:00
mafiesto4
e818d37dd6
Add separated bindings method impl for scripting evnts binding on Clang
2023-01-24 16:55:06 +01:00
mafiesto4
048a4ac1e3
Use separated internal managed binding method declaration and implementation on Clang to properly export symbol for P/Invoke
2023-01-24 14:00:39 +01:00
mafiesto4
f665642e71
Fix build
2023-01-24 12:32:41 +01:00
mafiesto4
6fb604a9a0
Update comment
2023-01-24 10:13:08 +01:00
mafiesto4
02e3697817
Fix using proper engine native module for importing symbols
2023-01-24 10:13:08 +01:00
mafiesto4
1c72798229
Update readme instructions for Linux
2023-01-24 10:13:08 +01:00
mafiesto4
761d3735a7
Minor adjust followup #894
2023-01-24 09:41:18 +01:00
mafiesto4
71c2770df0
Merge branch 'GoaLitiuM-dotnet7_vscode_debugging' into dotnet7
2023-01-24 09:32:31 +01:00
mafiesto4
c6be71c4ff
Merge branch 'dotnet7_vscode_debugging' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7_vscode_debugging
2023-01-24 09:32:25 +01:00
mafiesto4
754ccaa9b4
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2023-01-24 09:30:56 +01:00
mafiesto4
798b950046
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2023-01-24 09:30:38 +01:00
mafiesto4
c9c35eb74e
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-24 09:25:45 +01:00
mafiesto4
f1f5dacb6f
Add unit test to verify LibraryImport attributes usage for proper bindings
2023-01-24 09:25:39 +01:00
Tryibion
bc7f9f7534
changed min length to 1 to start filtering after first character is entered.
2023-01-23 20:05:34 -06:00
mafiesto4
9e90cb260a
Add support for custom icons for actors in ViewportIconsRenderer
2023-01-23 23:43:59 +01:00
mafiesto4
c854b657c1
Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting
2023-01-23 23:43:16 +01:00
mafiesto4
a72fbc00bb
Ignore generated vs code file
2023-01-23 20:36:25 +01:00
mafiesto4
1a0b38bbfe
Merge branch 'GoaLitiuM-vscode_fixes' into 1.5
2023-01-23 20:34:41 +01:00
mafiesto4
a853850116
Merge branch 'vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_fixes
2023-01-23 20:34:35 +01:00
mafiesto4
405ae519dd
Refactor generated bindings P/Invoke to support name mangling for symbols
2023-01-23 18:41:12 +01:00
mafiesto4
f3366178ea
Refactor manually written managed bindings to use C-style exported P/Invoke
2023-01-23 18:14:38 +01:00
mafiesto4
38fcfee9a4
Merge branch '1.5' into dotnet7
2023-01-23 14:47:12 +01:00
mafiesto4
25811ed6d4
Optimize bindings code generation via String Builder pooling
2023-01-23 13:22:43 +01:00
Tryibion
ff3277edc7
Change CM attributes to not check inhereted class.
2023-01-22 21:33:08 -06:00
Tryibion
e21c8e5fe9
Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
2023-01-22 18:52:28 -06:00
GoaLitiuM
3ca0ea2e50
Fix unfreed managed string handles
2023-01-22 17:29:34 +02:00
GoaLitiuM
a917567e92
Fix passing weak managed string handles in marshallers
2023-01-22 17:29:30 +02:00
Tryibion
66fd5e716c
various fixes and improvements. size changes for headers, deactivate containement for collections.
2023-01-21 13:35:51 -06:00
Tryibion
634eb0973b
fix header text position
2023-01-21 11:37:31 -06:00
Tryibion
a91990138b
Added arrow as default to groups
2023-01-21 10:32:37 -06:00
mafiesto4
d752fcb127
Merge branch 'Tryibion-better-tag-picker' into 1.5
2023-01-20 12:03:35 +01:00
mafiesto4
66d5850a76
Asset update
2023-01-20 12:02:40 +01:00
mafiesto4
df2d151063
Merge branch 'better-tag-picker' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-tag-picker
2023-01-20 11:51:50 +01:00
mafiesto4
31e27e84a9
Minor fix
2023-01-20 11:48:53 +01:00
mafiesto4
a7bccae5d3
Merge branch 'Tryibion-add-tag-fix' into 1.5
2023-01-20 11:47:41 +01:00
mafiesto4
286de25c15
Merge branch 'add-tag-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-tag-fix
2023-01-20 11:47:18 +01:00
Tryibion
5d601621cf
small fix
2023-01-20 02:14:05 -06:00
Tryibion
56c9be6f8c
fixes
2023-01-20 01:55:09 -06:00
Tryibion
64dcfa21b8
small fixes
2023-01-20 01:22:36 -06:00
Tryibion
6c1ce82e5c
Small cleanup
2023-01-20 00:56:46 -06:00
Tryibion
efe11d0105
Added selecting text box when tag add drop panel open
2023-01-20 00:55:54 -06:00
Tryibion
85df496657
Better tag picker
2023-01-20 00:51:46 -06:00
Ruan Lucas
d20bce9967
Add Vector2.Normalized
2023-01-19 20:52:20 -04:00
Tryibion
f110926288
Moved into function in Asset Window.
2023-01-19 16:10:17 -06:00
Tryibion
fb12e63bb1
Fixed editor not saving added tags #885
2023-01-19 15:57:51 -06:00
Ruan Lucas
8669a291fb
Add methods IsAnyKeyDown on Mouse/Gamepad class
2023-01-19 15:21:50 -04:00
mafiesto4
c1c1f5d60e
Fix sending client RPC to all clients (including the owner)
2023-01-19 14:47:29 +01:00
Tryibion
720dbabae1
Fix rename popup from not focusing and selecting text.
2023-01-18 18:42:21 -06:00
mafiesto4
eaa63e679e
Fix selected UI control outline when using custom Game viewport aspect
...
#897
2023-01-18 15:36:42 +01:00
mafiesto4
689a042e88
Fix sending client RPC from host that is both server and client
2023-01-18 13:39:51 +01:00
mafiesto4
04727cf2bc
Add error log if the RPC is invoked on non-networked object
2023-01-18 13:38:18 +01:00
mafiesto4
ec2bdb7437
Fix crash when copying empty span of data into DataContainer
2023-01-18 13:20:24 +01:00
mafiesto4
df997c8e3c
Fix invalid RPC properties gather when using attribute constructor arguments
2023-01-18 13:04:38 +01:00
mafiesto4
15fd2e884e
Add printing exact source code location on networking bindings generation for C# types
2023-01-18 13:04:10 +01:00
mafiesto4
e2e7facad0
Fix using dependency module from nested referenced build in C#
2023-01-18 11:53:30 +01:00
mafiesto4
0abac8c5c4
Merge branch 'GoaLitiuM-author_update' into 1.5
2023-01-17 21:34:12 +01:00
mafiesto4
a633aa69c3
Remove mono debugger from VS Code extensions list
2023-01-17 15:35:15 +01:00
mafiesto4
32440d6993
Add support for using system-installed Vulkan SDK on Linux
2023-01-17 15:34:45 +01:00
mafiesto4
7b20bc38a4
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
GoaLitiuM
be720257ca
Fix crash when marshalling generated managed interfaces
...
Marshaller returns a permanent handle, avoid releasing it during marshalling
2023-01-16 20:12:42 +02:00
GoaLitiuM
ee5a7cf1ef
Update authors
2023-01-16 18:14:17 +02:00
mafiesto4
fc65e5a7a6
Fix leftover UI control state when it gets disabled/hidden/reparented
2023-01-16 15:08:57 +01:00
mafiesto4
99ce5cd4d4
Fix for Visual Studio projects when using vs2022
2023-01-16 13:33:36 +01:00
mafiesto4
4395bfd661
Improve Tags editor to display short tag names in tree for better readability of nested tags
...
#885
2023-01-16 13:33:21 +01:00
mafiesto4
5babe8df3f
Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
...
#885
2023-01-16 12:11:04 +01:00
mafiesto4
5dd91d0cdc
Adjustments for high-level networking usage #878
2023-01-16 12:04:00 +01:00
mafiesto4
831fc80971
Fix game build
2023-01-16 11:14:13 +01:00
mafiesto4
eff24ed836
Add support for editing path to the asset within AssetRefEditor
2023-01-15 23:05:58 +01:00
mafiesto4
07e653468f
Update assets
2023-01-15 20:20:41 +01:00
mafiesto4
a2af46845d
Merge branch 'master' into 1.5
...
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
2023-01-15 18:27:49 +01:00
mafiesto4
1e98fe2920
Merge branch 'Tryibion-custom-game-sizing'
2023-01-15 14:10:31 +01:00
mafiesto4
675aa92b53
Fix crash in SSAO when using very low render resolution
2023-01-15 14:08:24 +01:00
mafiesto4
e40cdc8a7f
Codestyle cleanup and minor tweaks #879
2023-01-15 14:08:00 +01:00
mafiesto4
50100a74bb
Merge branch 'custom-game-sizing' of https://github.com/Tryibion/FlaxEngine into Tryibion-custom-game-sizing
2023-01-15 13:48:50 +01:00
mafiesto4
b89f2e39c9
Expose RandomUtil to Visual Scripting and cleanup codestyle
...
#843
2023-01-15 13:47:06 +01:00
mafiesto4
0aec1340b2
Merge branch 'Withaust-master'
2023-01-15 13:38:19 +01:00
mafiesto4
3622b77034
Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
2023-01-15 13:38:10 +01:00
mafiesto4
7e62765a09
Merge branch 'Tryibion-auto-size-popup-position-change'
2023-01-15 13:34:13 +01:00
mafiesto4
ed3dd93a17
Merge branch 'auto-size-popup-position-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-auto-size-popup-position-change
2023-01-15 13:34:07 +01:00
mafiesto4
1d244f6689
Merge branch 'Tryibion-failed-status'
2023-01-15 13:33:13 +01:00
mafiesto4
1421e63aa8
Minor cleanup #891
2023-01-15 13:33:07 +01:00
mafiesto4
50fb39d238
Merge remote-tracking branch 'origin/master' into 1.5
2023-01-15 12:44:45 +01:00
mafiesto4
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
GoaLitiuM
20d8c9f4ee
Generate omnisharp.json file for VS Code solutions
2023-01-14 19:25:36 +02:00
GoaLitiuM
5e9d153c6a
Generate C# debugger launch profiles for VSCode
2023-01-14 19:17:54 +02:00
GoaLitiuM
bf9dbbc79e
Restore disabled compiler warnings of unused events
2023-01-14 18:01:14 +02:00
GoaLitiuM
1a1fadcc2f
Fix incorrect marshalling of TextureImportEntry fields
2023-01-14 17:50:25 +02:00
GoaLitiuM
5fa10fd17b
Allow unsubscribing from managed events multiple times
2023-01-14 17:45:21 +02:00
Tryibion
87e69ca564
Changed interface for script compliation error
2023-01-13 18:02:10 -06:00
Tryibion
5c1d89b145
Added fail progress bar to building game failure.
2023-01-13 10:37:06 -06:00
Tryibion
595d2235d3
Hide progress bar on click
2023-01-13 10:28:58 -06:00
Tryibion
38fc43cada
Moved where the position movement is called for more snappy movement and increase movement amount to account for longer progress bar label text.
2023-01-13 10:09:49 -06:00
Tryibion
e8c8021fd5
Added failed status bar to indicate if a progress has failed.
2023-01-13 09:54:16 -06:00
mafiesto4
da63e843d8
Merge branch 'Tryibion-first-capital-letter-fix'
2023-01-13 12:21:33 +01:00
mafiesto4
a450990ee2
Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix
2023-01-13 12:20:57 +01:00
mafiesto4
bfae240209
Merge branch 'Tryibion-fix-missing-scene-animation'
2023-01-13 12:03:50 +01:00
mafiesto4
0fa58531e8
Merge branch 'fix-missing-scene-animation' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-scene-animation
2023-01-13 12:03:41 +01:00
mafiesto4
45c363685d
Merge branch 'Tryibion-visject-cm-search-fix'
2023-01-13 12:01:25 +01:00
mafiesto4
8e354cc36e
Merge branch 'visject-cm-search-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-visject-cm-search-fix
2023-01-13 12:01:20 +01:00
mafiesto4
9eb0562844
Merge branch 'Tryibion-auto-save-popup'
2023-01-13 11:39:17 +01:00
mafiesto4
26c7d3dadc
Merge branch 'auto-save-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-auto-save-popup
2023-01-13 11:39:07 +01:00
mafiesto4
986fa13585
Reuse texture sampling code for procedural sampling node #872
2023-01-13 11:37:53 +01:00
mafiesto4
aa8ab65ae0
Merge branch 'Swiggies-stochastic-sampling-node'
2023-01-13 10:40:39 +01:00
mafiesto4
2d44ae3a4d
Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node
2023-01-13 10:40:16 +01:00
mafiesto4
810f7fb803
Fix xcopy path on Windows in Flax.Build
2023-01-12 22:05:35 +01:00
mafiesto4
abdc257332
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2023-01-12 15:15:47 +01:00
mafiesto4
59ba9102a6
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2023-01-12 15:15:40 +01:00
mafiesto4
daa92db25c
Add support for using managed method thunks on dotnet7 in all cases
2023-01-12 15:14:43 +01:00
mafiesto4
3df10d1d0a
Add configuration-specific C# libs references to generates csproj file
2023-01-11 16:25:47 +01:00
mafiesto4
824ce1cacf
Run native tests on Windows CI
2023-01-11 16:25:29 +01:00
mafiesto4
4a8f336118
Change build script for tests
2023-01-11 15:08:03 +01:00
mafiesto4
6ec6f9501b
Change build script for tests
2023-01-11 15:05:49 +01:00
mafiesto4
b1ecb2f0eb
Fix xcopy path on Windows in Flax.Build
2023-01-11 14:27:37 +01:00
mafiesto4
474ce10e7e
Update test projects to properly build and run under dotnet7
2023-01-11 14:27:17 +01:00
mafiesto4
3c40c22049
Tweaks to tests
2023-01-11 11:06:10 +01:00
mafiesto4
9281db73a7
Update nunit to properly run teests with dotnet7
2023-01-11 11:05:31 +01:00
mafiesto4
45a557f9c0
Minor tweaks
2023-01-10 16:50:52 +01:00
mafiesto4
7698e79143
Fix dotnet7 method runtime invoke to match return value boxing
2023-01-10 16:47:02 +01:00
mafiesto4
1c584e937a
Fix mono_class_get_interfaces on dotnet7 to match mono behavior
2023-01-10 16:39:48 +01:00
mafiesto4
6ef5c76e1a
Fix regression from recent scripting fixes/features on 1.5
2023-01-10 16:13:53 +01:00
mafiesto4
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
e7f40a4c0e
Fix unit test if running under .net 4.6.2 unit test agent
2023-01-10 14:33:51 +01:00
mafiesto4
6b076e4fd4
Update NUnit to 3.16.1
2023-01-10 14:26:26 +01:00
mafiesto4
79864ffd5f
Change missing VulkanSDK error to be logged once per session
2023-01-10 13:51:29 +01:00
mafiesto4
4d6f758994
Update NUnit to 3.16.1
2023-01-10 13:41:58 +01:00
mafiesto4
442641eeab
Add running Tests on Windows in Github Actions CI
2023-01-10 13:41:23 +01:00
mafiesto4
ca2e2e1f41
Fix native scripting interface method override in managed scripts on Clang-platforms
2023-01-10 11:45:23 +01:00
mafiesto4
a74b847e65
Fix ScriptingObject::FromInterface to return object if the pointer is already valid object
2023-01-10 11:45:23 +01:00
mafiesto4
17f9219cd0
Add TargetCompiler to Flax.Build toolchains
2023-01-10 11:45:23 +01:00
mafiesto4
0595f38fe4
Fix threading issues with GPU buffers mapping
2023-01-09 22:41:06 +01:00
mafiesto4
e2aa6b8970
Fix default value in viewport options
2023-01-09 22:40:54 +01:00
mafiesto4
67c63f1410
Optimize GPU Resource name to prevent memory allocs when changing name frequently
2023-01-09 22:40:26 +01:00
mafiesto4
70cce0e1ee
Fix regression crash when using DoF, optimize DoF usage of GPU memory
2023-01-09 16:06:47 +01:00
GoaLitiuM
7048281931
Hide AbstractWrappers in Editor
2023-01-09 15:20:24 +02:00
GoaLitiuM
9f76e9e230
Hide types in unloaded scripting assemblies
2023-01-09 15:20:24 +02:00
mafiesto4
8c9a3055e1
Fix foliage paint brush transparency
2023-01-09 11:55:39 +01:00
Tryibion
0cd562c528
Fix in visject cm sometimes not populating all options once search box is cleared.
2023-01-08 16:04:55 -06:00
mafiesto4
4e4f4e700b
Updates for dev with dotnet on linux
2023-01-08 20:27:28 +01:00
mafiesto4
bf60955e5e
Fix C# tests running with dotnet
2023-01-08 19:17:41 +01:00
mafiesto4
c53af39c92
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-08 15:05:56 +01:00
mafiesto4
d034874fb7
Add dotnet setup to other github actions
2023-01-08 15:05:36 +01:00
mafiesto4
5ec9716eac
Progress for dotnet7 support on Linux
2023-01-08 15:05:36 +01:00
mafiesto4
4c671012bf
Fix name upper-case
2023-01-08 13:52:45 +01:00
mafiesto4
8db75ffa36
Fix name upper-case
2023-01-08 13:52:33 +01:00
mafiesto4
58844622a0
Simplify managed method invoke generation for AOT vs JIT platforms
2023-01-08 13:50:45 +01:00
mafiesto4
cfcf29a62e
Fixes for passing new unit tests with edge cases of scripting bindigns usage
2023-01-08 00:34:33 +01:00
mafiesto4
064994eb1a
Add more test cases for various scripting bindings features
2023-01-08 00:34:32 +01:00
mafiesto4
c011e8af62
Add support for CanRender in postFx to depend on specific render setup
2023-01-06 13:45:36 +01:00
mafiesto4
b753b18682
Add profiler events for plugins init/deinit
2023-01-06 13:36:12 +01:00
mafiesto4
8896ebadda
Minor fixes for dotnet7
2023-01-06 11:31:08 +01:00
mafiesto4
a6050e6f27
Add managed memory allocations profiling with dotnet7
2023-01-06 09:18:11 +01:00
mafiesto4
1e046c0033
Optimize GPU Resource name to prevent memory allocs when changing name frequently
2023-01-06 08:56:03 +01:00
mafiesto4
34cc546f00
Minor tweaks
2023-01-05 11:32:25 +01:00
mafiesto4
b21aeedae2
Fix build
2023-01-05 09:38:46 +01:00
mafiesto4
0872002dae
Attempt to restore Linux build with dotnet7
2023-01-04 19:01:21 +01:00
mafiesto4
c4e4e38c4f
Update readme
2023-01-04 19:00:24 +01:00
mafiesto4
63d3c9b1e0
Fix build on Linux
2023-01-04 19:00:06 +01:00
mafiesto4
ccd919d4d6
Fix default value in viewport options
2023-01-04 14:29:00 +01:00
mafiesto4
88bd5b2534
Fix threading issues with GPU buffers mapping
2023-01-04 12:06:56 +01:00
mafiesto4
0b8d4850f0
Use manual pdb file loading for debug symbols in C#
2023-01-04 09:56:58 +01:00
mafiesto4
4012434102
Fix test
2023-01-03 23:04:09 +01:00
mafiesto4
26f8e5aa9e
Use embedded debug information for C# dll to have proper stack trace information on game scripts exceptions
2023-01-03 18:38:44 +01:00
mafiesto4
06b2bf0094
Add logging native exception stack trace on Windows when debugger is attached before going back to the crash location
2023-01-03 15:58:02 +01:00
mafiesto4
e596d48729
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-03 14:34:20 +01:00
mafiesto4
ceacdc8d08
Fixes for dotnet7 bindings to pass unit tests
2023-01-03 14:34:16 +01:00
mafiesto4
b4faa128b7
Fix case when Variant wrappers overlap with the name
2023-01-02 22:04:14 +01:00
mafiesto4
9ffeb8031b
Fix tests regression
2023-01-02 21:45:51 +01:00
mafiesto4
6a2c5169a9
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2023-01-02 11:21:17 +01:00
mafiesto4
dea307179f
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
...
# Conflicts:
# Source/Engine/Engine/NativeInterop.cs
2023-01-02 11:04:36 +01:00
mafiesto4
0ab6e29792
Merge branch 'envision3d-dotnet7' into dotnet7
2023-01-02 10:59:46 +01:00
mafiesto4
e718766073
Merge branch 'dotnet7' of https://github.com/envision3d/FlaxEngine into envision3d-dotnet7
2023-01-02 10:59:39 +01:00
mafiesto4
d3cdca6b33
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-02 10:37:04 +01:00
mafiesto4
e48b642101
Minor code cleanup
2023-01-02 10:36:57 +01:00
mafiesto4
9acb597d5d
Adjust scripting types visibility in editor
2023-01-02 10:36:24 +01:00
mafiesto4
00d960d61e
Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7
2023-01-02 10:35:39 +01:00
mafiesto4
59568fb5c8
Minor editor tweaks
2023-01-01 23:17:23 +01:00
mafiesto4
bc7bf72660
Fix case when child context menu is already hidden and changed to other from code
2023-01-01 21:42:35 +01:00
GoaLitiuM
5b4e209816
Fix creating delegates to scripting methods after script reload
2023-01-01 22:06:00 +02:00
mafiesto4
4afa59a783
Fix missing scripting and serialization extensions for SceneReference usage in scripts
2023-01-01 19:15:59 +01:00
mafiesto4
084fe6f063
Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
2023-01-01 18:55:09 +01:00
mafiesto4
9554636971
Add bigger input value boxes to Visject Surface
2023-01-01 18:30:15 +01:00
mafiesto4
f246fc018d
Fixes for 2df3574cfa
2023-01-01 16:54:01 +01:00
mafiesto4
2df3574cfa
Refactor new tags system to use uint for tag index (0 is invalid tag)
2023-01-01 16:39:34 +01:00
mafiesto4
c976d190a5
Add Tag to PhysicalMaterial for physical surfaces tagging
2023-01-01 16:38:50 +01:00
mafiesto4
18baab0c64
Update DefaultLensDirt and DefaultLensStarburst texturs to reduce GPU memory usage
2023-01-01 15:20:26 +01:00
mafiesto4
b73bd519be
Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
2022-12-31 14:43:50 +01:00
GoaLitiuM
21c67b4777
Fix weak ManagedHandles collection
2022-12-31 15:34:16 +02:00
GoaLitiuM
2f507091b2
Fix ManagedHandle marshalling
2022-12-31 15:30:58 +02:00
mafiesto4
081305fab7
Fix regression from 0ca8fe2f45 for value types
2022-12-31 13:23:36 +01:00
mafiesto4
a10fb703fc
Add unit test for scripting interface to ensure generated bindings code works fine
2022-12-31 13:10:19 +01:00
Tryibion
6a46efcf45
Fixed missing the scene animation proxy from the content context menu.
2022-12-30 18:40:11 -06:00
mafiesto4
0ca8fe2f45
Fix passing reference types back to the native code from scripting event
2022-12-31 00:22:04 +01:00
mafiesto4
a253e01dbd
Add unit test for scripting event to ensure generated bindings code works fine
2022-12-31 00:21:28 +01:00
GoaLitiuM
8b80f73641
Implement ManagedHandle replacement for GCHandles
...
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
2022-12-30 22:14:48 +02:00
mafiesto4
6a8483a898
Fix converting managed array back to native if passed via structure argument
2022-12-30 16:05:33 +01:00
mafiesto4
71e2cbe856
Minor tweaks to dotnet interop
2022-12-30 15:36:35 +01:00
mafiesto4
af7b53814d
Merge remote-tracking branch 'origin/1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
mafiesto4
147cadee16
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2022-12-30 09:19:24 +01:00
Tryibion
80baa13814
Fix tests to match captial first letter
2022-12-29 21:14:51 -06:00
Tryibion
71aae620ea
Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into first-capital-letter-fix
2022-12-29 21:12:25 -06:00
Tryibion
7c3d5d739a
small fix
2022-12-29 21:11:40 -06:00
Tryibion
cf908fcfeb
changed to change it in property UI
2022-12-29 21:11:39 -06:00
Tryibion
f52e76fe30
Always capitalize the first letter of a property name label
2022-12-29 21:11:39 -06:00
GoaLitiuM
77478f9515
Fix managed and native array field marshalling
2022-12-30 01:34:52 +02:00
GoaLitiuM
64809f553b
Skip cached rules assembly after changing project references
2022-12-30 01:34:52 +02:00
mafiesto4
e2e66e0eec
Fix crash when unboxing integer value type from managed callback via generated bindings
2022-12-30 00:08:32 +01:00
mafiesto4
a5e7ff6fc0
Add unit test for scripting features
2022-12-30 00:08:04 +01:00
envision3d
78a2f2e8f0
Remove UWP platform from deployer script to fix platform packaging
2022-12-29 16:40:10 -06:00
mafiesto4
0e1da59f0c
Fix loading materials when using Null renderer
...
Regression from dbcb333ba9
2022-12-29 23:35:47 +01:00
mafiesto4
1d47374758
Cache managed serializers for networking replication to prevent from being collected by GC
2022-12-29 23:06:06 +01:00
mafiesto4
c6bbfdc7f0
Fixes for networking change in 762f460e23
2022-12-29 23:05:52 +01:00
mafiesto4
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
mafiesto4
418aeb281c
Add warning to UWP build tool
2022-12-29 23:03:37 +01:00
mafiesto4
5a1192df16
Update shaders
2022-12-29 23:03:28 +01:00
mafiesto4
4b79bcb8d2
Add VS2022 support for building for UWP platform
2022-12-29 23:02:54 +01:00
Tryibion
5f83918c06
small fix
2022-12-29 15:25:12 -06:00
mafiesto4
da08b18ec5
Fix VisualStudioInstance.GetInstances() to be sorted from newest to oldest
...
(cherry picked from commit 6eaecc8793 )
2022-12-29 22:23:37 +01:00
Tryibion
9d3b8eeeaf
changed to change it in property UI
2022-12-29 15:21:48 -06:00
Tryibion
607505a316
Always capitalize the first letter of a property name label
2022-12-29 15:11:07 -06:00
mafiesto4
e7cf10aea8
Minor tweaks
2022-12-29 21:51:57 +01:00
Tryibion
79562dc502
Renamed some variables to more match what they do/are.
2022-12-29 12:14:26 -06:00
mafiesto4
6ef49349ff
Fix assertion on thread double-free from registry (not harmful)
2022-12-29 18:30:51 +01:00
mafiesto4
28da925c52
Fix DisableRuntimeMarshalling attribute usage to be declared once per C# assembly
2022-12-29 14:11:22 +01:00
mafiesto4
9083f511b5
Cache managed serializers for networking replication to prevent from being collected by GC
2022-12-29 14:01:01 +01:00
mafiesto4
c2bb717a69
Exclude StreamingStats from default value generation
2022-12-29 13:56:52 +01:00
mafiesto4
2408aa48c1
Fixes for networking change in 762f460e23
2022-12-29 13:56:25 +01:00
mafiesto4
45286468c9
Remove old Mono files when cooking game to the same output folder with dotnet7
2022-12-29 11:21:03 +01:00
mafiesto4
6f8c007a66
Fix assertion on thread double-free from registry (not harmful)
2022-12-29 11:20:39 +01:00
Tryibion
0633ed6819
Small cleanup
2022-12-29 00:47:30 -06:00
Tryibion
6c3864983f
small cleanup
2022-12-29 00:45:58 -06:00
Tryibion
dc6f6e2b93
Clean up
2022-12-29 00:32:57 -06:00
Tryibion
63343d4224
2nd pass on viewport sizing CM. Added add menu and apply and delete.
2022-12-29 00:31:19 -06:00
Tryibion
ca07c18b93
Fist pass on game viewport resizing menu
2022-12-28 15:53:17 -06:00
Tryibion
b225b5a6e6
Simplified setting bounds
2022-12-28 15:53:17 -06:00
Tryibion
45564c940f
Moved function
2022-12-28 15:53:17 -06:00
Tryibion
69d391d985
changed default
2022-12-28 15:53:16 -06:00
Tryibion
c38da8cabf
Added resizing to the game viewport.
2022-12-28 15:53:16 -06:00
mafiesto4
f8e3f2fdc0
Merge branch 'Tryibion-CM-close-Fix'
2022-12-28 22:27:26 +01:00
mafiesto4
ae7352831b
Merge branch 'CM-close-Fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-CM-close-Fix
2022-12-28 22:27:15 +01:00
mafiesto4
72bef6bc86
Merge branch 'Tryibion-skylight-icon-fix'
2022-12-28 21:54:27 +01:00
Tryibion
4eb2ac854e
Fixed more CMs that shouldnt close
2022-12-28 13:00:58 -06:00
mafiesto4
7539504a8c
Fix typo
2022-12-28 19:54:27 +01:00
Tryibion
0220c8ced1
fixed skylight to use skylight icon
2022-12-28 12:53:08 -06:00
mafiesto4
ae700cfbb8
Add new editor icons for actors from #866
2022-12-28 19:34:25 +01:00
mafiesto4
5a5a16c983
Merge branch 'Tryibion-CM-closing-fix'
2022-12-28 19:22:56 +01:00
mafiesto4
c35a267cd3
Merge branch 'CM-closing-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-CM-closing-fix
2022-12-28 19:22:50 +01:00
mafiesto4
46b65bc546
Format code
2022-12-28 18:51:13 +01:00
mafiesto4
c48a81a068
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
mafiesto4
6f545beffe
Merge branch 'Withaust-patch-1' into 1.5
2022-12-28 17:27:39 +01:00
mafiesto4
6e403abf75
Merge branch 'patch-1' of https://github.com/Withaust/FlaxEngine into Withaust-patch-1
2022-12-28 17:27:32 +01:00
mafiesto4
f297b4b391
Merge branch 'GoaLitiuM-includes_cache_lastwrite' into 1.5
2022-12-28 17:25:39 +01:00
mafiesto4
16e7c429fc
Minor code cleanup #873
2022-12-28 17:25:30 +01:00
mafiesto4
7fcd66588c
Merge branch 'includes_cache_lastwrite' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-includes_cache_lastwrite
2022-12-28 17:18:23 +01:00
mafiesto4
8762e8ad15
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
mafiesto4
3a393b6825
Fix crash on Clang-platforms when calling base method from overriden scripting method (C# or Visual Script)
2022-12-28 16:56:52 +01:00
mafiesto4
7859e64db1
Fix crash on Clang-platforms when calling base method from overriden scripting method (C# or Visual Script)
2022-12-28 16:28:50 +01:00
Wiktor Kocielski
163abb107c
GPUResource Name property glu e generation fix
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This fixes the issue when compiling the editor in the `Release`
2022-12-28 16:23:54 +03:00
GoaLitiuM
5c9a27a6d6
Serialize C++ includes cache results
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Almost half the build tool runtime is spent scanning includes in C++-files, now the results are cached and invalidated when files last write timestamp changes.
2022-12-28 14:25:11 +02:00
mafiesto4
aa0208072c
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2022-12-28 09:07:26 +01:00
Tryibion
bdbf931046
Added CM button in ParticleEmitterPreview
2022-12-27 23:08:16 -06:00
mafiesto4
320c8481e6
Merge branch 'Tryibion-center-script-cm'
2022-12-27 22:35:40 +01:00
mafiesto4
cdf50b2560
Merge branch 'center-script-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-script-cm
2022-12-27 22:34:19 +01:00
mafiesto4
d930e2418f
Merge branch 'Tryibion-cancel-search-button'
2022-12-27 21:54:30 +01:00
mafiesto4
85f7d81ce4
Merge branch 'cancel-search-button' of https://github.com/Tryibion/FlaxEngine into Tryibion-cancel-search-button
2022-12-27 21:53:47 +01:00
mafiesto4
6b0ead59d2
Fix code style
2022-12-27 20:24:01 +01:00
mafiesto4
155b463f3f
Merge branch 'Tryibion-add-button-hover-events'
2022-12-27 20:23:10 +01:00
mafiesto4
1d359d9ed2
Merge branch 'add-button-hover-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-button-hover-events
2022-12-27 20:23:04 +01:00
mafiesto4
3fdbfab98b
Merge branch 'add-author' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-author
2022-12-27 20:00:15 +01:00
mafiesto4
c2df2acb2c
Merge branch 'Tryibion-add-child-abstract-change'
2022-12-27 19:47:25 +01:00
mafiesto4
025345d99a
Merge branch 'add-child-abstract-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-child-abstract-change
2022-12-27 19:47:18 +01:00
mafiesto4
601dea6d29
Merge branch 'Tryibion-anchor-drop-fix'
2022-12-27 19:43:59 +01:00
mafiesto4
c9f4b6e55c
Merge branch 'anchor-drop-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-anchor-drop-fix
2022-12-27 19:42:07 +01:00
mafiesto4
1d676314e2
Merge branch 'Tryibion-editor-layout-cache'
2022-12-27 19:22:33 +01:00
mafiesto4
5bccd010cb
Code style fix
2022-12-27 19:22:17 +01:00
mafiesto4
8735e0d99c
Merge branch 'editor-layout-cache' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-layout-cache
2022-12-27 19:19:46 +01:00
mafiesto4
f007fb494a
Merge branch 'Tryibion-remove-sorting-content-tree'
2022-12-27 19:14:10 +01:00
mafiesto4
df2e15fe8a
Merge branch 'remove-sorting-content-tree' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-sorting-content-tree
2022-12-27 19:09:44 +01:00
mafiesto4
31ecc8a49f
Merge branch 'Tryibion-UI-actornode-rename-change'
2022-12-27 19:07:35 +01:00
mafiesto4
25028e1d67
Improve renaming ContentTreeNode as in #849
2022-12-27 19:07:24 +01:00
mafiesto4
d8f092b60b
Merge branch 'UI-actornode-rename-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-UI-actornode-rename-change
2022-12-27 19:04:25 +01:00
mafiesto4
9050377526
Fix imported shader source last char value to prevent strange diffs in Version Control Systems
2022-12-27 19:04:09 +01:00
mafiesto4
cb6590e7ef
Format code
2022-12-27 18:50:08 +01:00
mafiesto4
2c7a83f8b9
Merge branch 'GoaLitiuM-fix_stringview_dict'
2022-12-27 18:45:05 +01:00
mafiesto4
489c7b46ee
Merge branch 'fix_stringview_dict' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_stringview_dict
2022-12-27 18:43:52 +01:00
mafiesto4
762f460e23
Fix missing NetworkManager::ClientDisconnected call for local host client
...
#845
2022-12-27 18:41:36 +01:00
GoaLitiuM
d3e02e23e5
Cleanup
2022-12-27 19:40:50 +02:00
GoaLitiuM
f12475ea99
Prefer NativeMemory.AlignedAlloc over Marshal.Alloc*
2022-12-27 19:08:56 +02:00
GoaLitiuM
d966519d95
Remove Mono files from cooked builds
2022-12-27 19:03:19 +02:00
GoaLitiuM
3f14d4bf64
Fix deserialization errors preventing context menus to open
...
Not a proper fix but Mono runtime seems to silently ignore this error when clipboard contains garbage data.
2022-12-27 19:03:18 +02:00
GoaLitiuM
dfc69c9c8e
Fix array return type marshalling
2022-12-27 19:02:40 +02:00
GoaLitiuM
53de6d018b
Return container types as return parameters
2022-12-27 19:02:40 +02:00
Tryibion
8c78493a51
Simplified auto save poprup and moved it to be on the status bar for better UX.
2022-12-27 10:08:08 -06:00
mafiesto4
3e8e839cd1
Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
2022-12-27 13:54:53 +01:00
mafiesto4
c53bf2b7e3
Fix crash when catching exception in managed code but native code ignores it in dotnet7
2022-12-27 13:50:38 +01:00
mafiesto4
219ad40088
Fix exception when using null version object for marshalling into native data
2022-12-27 13:50:11 +01:00
mafiesto4
d9042b3db2
Fix building various plugin projects with new dotnet7
2022-12-27 13:49:47 +01:00
Olly Rybak
9099197a88
Added ability to change sample method
2022-12-27 22:26:01 +11:00
Olly Rybak
a2f52edd47
Updated description & comments
2022-12-26 20:44:53 +11:00
Olly Rybak
bba136c9fe
Added comment to denote which node it is
2022-12-26 20:35:22 +11:00
mafiesto4
c59586a934
Ignore local VS launch options file
2022-12-24 15:36:02 +01:00
mafiesto4
7440cb0963
Rename generated method parameters in bindings to prevent name collisions
2022-12-24 15:35:46 +01:00
mafiesto4
d8805dc801
Tweaks
2022-12-24 15:24:51 +01:00
mafiesto4
45b0bb24c4
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2022-12-24 12:32:20 +01:00
GoaLitiuM
759a9bd365
Fix native library resolver not working after hot-reload
2022-12-24 03:13:40 +02:00
GoaLitiuM
48214f925b
Fix wrong import name in generated plugin bindings
2022-12-24 01:13:56 +02:00
GoaLitiuM
2c0e9faa32
Remove throwing exceptions from invoked methods with debugger
...
The same effect can be achieved by enabling all CLR exceptions in VS debugger settings, and it also supports continuation after catching exceptions.
2022-12-23 22:36:19 +02:00
GoaLitiuM
80c3056daf
Fix errors when compiling plugins
2022-12-23 22:33:22 +02:00
Tryibion
fc0befd773
Fixed some CM buttons that shouldnt close when clicked.
2022-12-23 11:08:14 -06:00
mafiesto4
61bd491969
Fix selection outline when nothing is selected
2022-12-23 11:37:11 +01:00
Olly Rybak
5022e05c25
Added Stochastic Sampling material node
2022-12-23 21:04:13 +11:00
mafiesto4
fd64a33d3e
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2022-12-23 09:39:00 +01:00
Tryibion
d7d7c1e98f
Center the context menu that is spawned from clicking the add scripts button on an actor
2022-12-22 12:44:34 -06:00
mafiesto4
8918c71312
Update old header usage
2022-12-22 19:31:01 +01:00
mafiesto4
01612f1b47
Add tag native serialization
2022-12-22 19:23:30 +01:00
GoaLitiuM
2e502ce82a
Cache managed type MonoTypeEnum values
2022-12-22 20:17:06 +02:00
GoaLitiuM
3c79be2910
Cleanup
2022-12-22 20:16:02 +02:00
GoaLitiuM
e03a819176
Replace usage of Utils.ExtractArrayFromList with Span
2022-12-22 19:54:59 +02:00
GoaLitiuM
6a41ab0b6d
Fix unnecessary allocations when creating managed arrays
2022-12-22 19:54:58 +02:00
GoaLitiuM
22b4e25c02
Improve array allocations when marshalling method parameters
2022-12-22 19:54:58 +02:00
Tryibion
c5e558172d
Added auto save reminder popup with an option to change the reminder time.
2022-12-22 11:40:10 -06:00
GoaLitiuM
e71e6835de
Optimize allocations in return values from invoked managed methods
2022-12-22 18:13:23 +02:00
GoaLitiuM
b449353d2f
Fix incorrect field reference for reference types
2022-12-22 18:13:23 +02:00
mafiesto4
94c5211ee6
Rename gchandle to MGCHandle
2022-12-22 13:02:00 +01:00
mafiesto4
75130fcca3
Fix using Function in scripting api to pass function pointer to native code when running in dotnet7
2022-12-22 11:50:29 +01:00
Tryibion
96ec28c9a8
Cleaned up and used cross sprite.
2022-12-21 15:07:27 -06:00
Tryibion
1a11238808
Added name as author
2022-12-21 13:47:38 -06:00
mafiesto4
dc81147681
Convert C# tags checks utilities into extension methods for better usability
2022-12-21 18:18:17 +01:00
mafiesto4
3f172442be
Add DotNetSdk to simplify using it
2022-12-21 14:13:00 +01:00
mafiesto4
b049688d31
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2022-12-21 12:32:35 +01:00
mafiesto4
04799c89dc
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2022-12-21 12:28:55 +01:00
mafiesto4
ac99dc0ac4
Add Platform.BuildTargetArchitecture
2022-12-21 11:33:25 +01:00
mafiesto4
8dc5c4e00b
Restore assembly config for Flax.Build
2022-12-21 11:07:58 +01:00
mafiesto4
edac611444
Fix generated plugin projects that use both C++ and C# scripting
2022-12-21 11:04:41 +01:00
mafiesto4
37a8380521
Cleanup code
2022-12-21 11:04:28 +01:00
mafiesto4
60a1de42a2
Update shaders
2022-12-21 11:04:21 +01:00
mafiesto4
b2beeb653b
Remove unused using statement
2022-12-21 11:04:13 +01:00
mafiesto4
6ff5dcfa50
Improve build rules assembly cache to include build tool changes
2022-12-21 10:45:24 +01:00
mafiesto4
9a5c105db9
Merge branch '1.5' into dotnet7
2022-12-21 10:35:58 +01:00
mafiesto4
aea28ce499
Optimize Flax.Build to not use Nuget
2022-12-21 10:23:50 +01:00
GoaLitiuM
c8cc899128
Optimize allocations in method parameter marshalling and invocation
2022-12-21 00:40:38 +02:00
GoaLitiuM
55747edaae
Cleanup
2022-12-21 00:40:38 +02:00
GoaLitiuM
15af6502a0
Log error whenever build tool fails to run
2022-12-21 00:40:38 +02:00
GoaLitiuM
8c4771a738
Fix SEH exceptions not handled properly when debugger is attached
2022-12-21 00:40:37 +02:00
mafiesto4
cbef100a17
Add FindActor/FindActors with Tag to Level
2022-12-20 23:01:53 +01:00
mafiesto4
e6900d9a17
Minor adjustments to tags
2022-12-20 22:39:20 +01:00
mafiesto4
2f6e793df4
Add utility api for Tags usage
2022-12-20 22:39:11 +01:00
mafiesto4
0dd79fe10a
Fix sub-context menu child popup still being open when parent context menu gets focused again by the user
2022-12-20 21:11:41 +01:00
mafiesto4
84f2e652e4
Fix comparison operator on Array and BitArray
2022-12-20 21:11:40 +01:00
mafiesto4
757728c96c
Add option to override Custom Editor for array of type
2022-12-20 21:11:39 +01:00
mafiesto4
a570d6d178
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
mafiesto4
2fee75517d
Updates for vs2022
2022-12-20 18:23:20 +01:00
mafiesto4
580f4120dc
Update nunit for Unit Tests running with .net7
2022-12-20 18:21:45 +01:00
mafiesto4
f874a0ad57
Update csprojects to the latest NetCore7
2022-12-19 17:39:39 +01:00
mafiesto4
a56090e70f
Update deprecated WebClient into HttpClient in Flax.Build files download utility
2022-12-19 11:17:09 +01:00
mafiesto4
f0d0e0637c
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2022-12-19 10:10:54 +01:00
mafiesto4
eae38fa0c6
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2022-12-19 10:10:34 +01:00
mafiesto4
93f0b0e2e8
Fix type usage
2022-12-19 10:10:26 +01:00
mafiesto4
979f8bcfee
Remove Flax.Stats project
2022-12-19 10:10:12 +01:00
GoaLitiuM
b9f11298e8
Avoid pre-allocating custom attributes for managed types
2022-12-17 15:39:04 +02:00
GoaLitiuM
84f8e3a4b4
Fix crash when releasing scripting assembly
2022-12-17 15:39:00 +02:00
GoaLitiuM
551c58db4f
Fix incorrect array marshalling in few Editor methods
2022-12-17 15:38:55 +02:00
GoaLitiuM
ff438a6219
Set default culture to InvariantCulture
...
Fixes issues such as wrong decimal separator in floating point strings when used with parameterless .ToString()
2022-12-17 15:38:52 +02:00
mafiesto4
84a68c5977
Update Newtonsoft.Json to 13.0.2 and .Net 7
2022-12-17 13:38:30 +01:00
mafiesto4
889eb7d846
Revert "Implement JSON difference serialization"
...
This reverts commit 6bfb0205fd .
2022-12-17 13:06:16 +01:00
mafiesto4
6eaecc8793
Fix VisualStudioInstance.GetInstances() to be sorted from newest to oldest
2022-12-17 12:58:58 +01:00
Tryibion
fd4b9a5a9f
Return focus to parent on mouse leave.
2022-12-16 16:29:43 -06:00
mafiesto4
df6bf1e04d
Disable UWP platform from build
2022-12-16 15:19:03 +01:00
mafiesto4
ff1ccdb7ee
Improvements for Flax.Build setup
2022-12-16 15:18:45 +01:00
mafiesto4
d7fc221a6b
Merge branch 'GoaLitiuM-dotnet7' into dotnet7
2022-12-16 13:12:27 +01:00
Tryibion
e725533ba7
Changed all search boxes to new class.
2022-12-15 21:18:49 -06:00
Tryibion
a468053f46
Added hover begin and end event to button
2022-12-15 21:09:34 -06:00
Tryibion
1c85b30e9f
Change color of button on hover.
2022-12-15 20:53:47 -06:00
Tryibion
1b919b9fae
Created new SearchBox class with button to clear the search.
2022-12-15 20:45:51 -06:00
mafiesto4
1cf6c5233e
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
mafiesto4
3fcbcacd43
Fix empty draw call submitting
2022-12-15 17:33:14 +01:00
Tryibion
6677177534
Removed variable MClass
2022-12-15 08:52:37 -06:00
Tryibion
c3f23d1390
Added abstract check to spawning actor
2022-12-15 08:49:52 -06:00
Tryibion
af5f3cbd95
Return null if type is abstract but trying to be added as an actor or script
2022-12-15 08:18:09 -06:00
Tryibion
86be1acd7a
Cached sate of anchor drop down closed.
2022-12-15 07:45:08 -06:00
mafiesto4
b9244df8f7
Fix temporal anti-aliasing to provide better quality output
2022-12-15 12:40:21 +01:00
mafiesto4
63e7fb85ec
Fix GetNativePtr on Vulkan
2022-12-14 16:16:43 +01:00
mafiesto4
79f4dfcaab
Add GetNativePtr to GPUAdapter
2022-12-14 16:16:25 +01:00
mafiesto4
713aa3e0f9
Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
2022-12-14 16:16:02 +01:00
Tryibion
de79e43fb1
Code Style Fix
2022-12-14 08:30:44 -06:00
mafiesto4
c38eda5799
Fixes for compilation
2022-12-14 14:04:14 +01:00
mafiesto4
188428a7a9
Add RenderSetup and allow customizing it by gameplay and postfx
2022-12-14 14:03:59 +01:00
mafiesto4
c17477abff
Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
2022-12-13 11:52:52 +01:00
mafiesto4
ee019510ca
Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
2022-12-13 11:52:51 +01:00
Tryibion
7eab3fe5b3
Added back sorting sub project directories.
2022-12-12 18:18:48 -06:00
Tryibion
8d9e3ded74
Remove sorting children in convtent view treeand make it so the game is on top, plugins in the middle, and engine at the bottom of the tree. This is for better UX.
2022-12-12 16:55:12 -06:00
mafiesto4
48b88af88a
Fix deadlock in GPUDevice caused by f2c594569d
2022-12-12 20:16:11 +01:00
mafiesto4
516e3fbc65
Fix Visject surface input box color for missing connection type but with type hint
2022-12-12 12:17:30 +01:00
mafiesto4
359e7d68d4
Add simplified collider for in-built primitive meshes
2022-12-12 11:22:15 +01:00
mafiesto4
d4601ecb44
Add memory usage query for various asset types
2022-12-09 15:48:43 +01:00
mafiesto4
ed700cb070
Add **Assets profiler** to Editor
2022-12-09 15:46:01 +01:00
mafiesto4
e5742772ae
Add more features to GPU Memory profiler tab
2022-12-09 11:28:53 +01:00
mafiesto4
a809a69ca0
Fixes for GPU resources C# object types
2022-12-09 11:28:39 +01:00
mafiesto4
202de3499f
Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
2022-12-09 11:28:17 +01:00
mafiesto4
7f0c73606c
Improve naming various GPU resources
2022-12-09 11:27:41 +01:00
mafiesto4
b33ce8d264
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
Tryibion
a45f7a86f2
Added Tooltips
2022-12-08 21:21:03 -06:00
Tryibion
ffc5a4d24f
Style fix
2022-12-08 20:42:39 -06:00
Tryibion
2e055d1909
Changed saved window layouts to be accessable from any project. added apply and delete buttons as well.
2022-12-08 20:40:21 -06:00
Tryibion
1a3bcc5d27
Changed default to true.
2022-12-08 16:21:10 -06:00
Tryibion
ad0aadbf29
Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
2022-12-08 16:06:39 -06:00
mafiesto4
d544c43744
Style fix
2022-12-08 16:30:58 +01:00
mafiesto4
9c2104391b
Add profile events to editor profiler window
2022-12-08 16:30:51 +01:00
mafiesto4
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00
Tryibion
95db33e614
Added string text box to end on click
2022-12-08 09:00:37 -06:00
Tryibion
f81740f28c
Merge branch 'click-to-submit-text' of https://github.com/Tryibion/FlaxEngine into click-to-submit-text
2022-12-08 08:33:09 -06:00
Tryibion
eab775b9a2
Added RstoreTextFromStart function and changed the calls. Renamed bool.
2022-12-08 08:02:57 -06:00
Tryibion
9b82860154
Allows user to left click to end editing text and right click to change text back to its original and end editing.
2022-12-08 08:02:57 -06:00
mafiesto4
f2c594569d
Remove GPUResourcesCollection and use GPUDevice instead to simplify code
2022-12-07 15:32:23 +01:00
mafiesto4
3017010ef4
Minor adjustments to the profiling tools code
2022-12-07 15:27:40 +01:00
mafiesto4
f426c75696
Fix recursive binary modules usage in scripting
2022-12-06 11:43:19 +01:00
mafiesto4
f918fa2a32
Merge remote-tracking branch 'origin/master' into 1.5
2022-12-05 09:24:15 +01:00
mafiesto4
5a50656249
Fix
2022-12-04 18:23:40 +01:00
mafiesto4
d5fa2d48db
Merge branch 'GoaLitiuM-createprocess_attrib_alloc_fix'
2022-12-04 18:22:59 +01:00
mafiesto4
125ce06e4c
Merge branch 'createprocess_attrib_alloc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-createprocess_attrib_alloc_fix
2022-12-04 18:22:53 +01:00
mafiesto4
f8734db1e1
Revert "Fix Development build issue with Flax.Build running in Development mode"
...
This reverts commit 7e434932ae .
2022-12-04 18:22:38 +01:00
mafiesto4
7e434932ae
Fix Development build issue with Flax.Build running in Development mode
2022-12-04 18:21:18 +01:00
GoaLitiuM
7eae439624
Fix RunProcess not working in development builds
...
Works around a possible compiler bug caused by db6aab1cf6
2022-12-04 18:09:07 +02:00
GoaLitiuM
5e5d88ed8e
Fix input actions/axis lookups to not use StringView
...
The stored strings might point to temporary strings, causing garbage data
to be present in the dictionary at times.
2022-12-03 15:43:52 +02:00
mafiesto4
a0a087fc91
Mark UWP platform as deprecated
2022-12-03 13:21:06 +01:00
mafiesto4
b85d58db85
Mark UWP platform as deprecated
2022-12-03 13:17:24 +01:00
mafiesto4
2b6e3cf993
Fix lod preview typo in df45ac46b1
2022-12-03 13:10:47 +01:00
mafiesto4
df45ac46b1
Optimize various debug views performance
2022-12-03 12:23:39 +01:00
mafiesto4
950289db9f
Fix crash when drawing scene in async and content streaming updates model residency
2022-12-03 11:23:26 +01:00
mafiesto4
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
mafiesto4
6458d7e0db
Add support for sending replicated object data in parts
2022-12-02 12:18:08 +01:00
mafiesto4
f61100deca
Cleanup for networking impl
2022-12-02 10:55:12 +01:00
mafiesto4
adcffab78a
Match C# string serialization in network stream to C++ impl
2022-12-02 10:36:52 +01:00
mafiesto4
eae8fd7ef9
Add AdditionalScenes to BuildSettings
2022-12-02 10:05:32 +01:00
mafiesto4
0f19fc64fd
Add SceneReference to C++ scripting API
2022-12-02 10:05:07 +01:00
mafiesto4
cfffc76aa6
Fix potential crash
2022-12-02 10:04:46 +01:00
GoaLitiuM
fcd1366d26
Fix memory leaks caused by unreleased GCHandles
2022-12-02 00:06:32 +02:00
GoaLitiuM
8cd90280c1
Fix InputBinding serialization
2022-12-01 23:52:56 +02:00
Wiktor Kocielski
2968399f2d
Core classes Random & RandomStream port to C#
2022-12-01 19:54:57 +03:00
mafiesto4
66d01d8d7f
Merge remote-tracking branch 'origin/master' into 1.5
2022-12-01 12:10:41 +01:00
mafiesto4
7486bc640f
Add network profiler tab with network driver data sent/received
2022-11-30 22:05:58 +01:00
mafiesto4
7d6926e19f
Merge branch 'plemsoft-PE-1.4-10'
2022-11-30 18:10:25 +01:00
mafiesto4
ce228c9003
Merge branch 'PE-1.4-10' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-10
2022-11-30 18:10:20 +01:00
mafiesto4
12f8a15b8b
Remove unused include
2022-11-30 18:07:27 +01:00
mafiesto4
8694d9f9b4
Fix helper mouse button up event on drag drop end on Windows
...
Regression from 4efd411045
2022-11-30 18:06:39 +01:00
mafiesto4
a3a001633b
Fix Custom Editors groups regression
2022-11-30 17:47:56 +01:00
mafiesto4
e4840d35d6
Adjust network transform precision
2022-11-30 16:19:46 +01:00
mafiesto4
e5b4ce06b9
Add support for C# properties automatic replication codegen
2022-11-30 16:19:32 +01:00
mafiesto4
a819d657db
Refactor network object spawnign to batch all subobjects with a single spawn message to reduce invalid objects linkage on different clients
2022-11-30 12:30:49 +01:00
mafiesto4
96742404fd
Various improvements for network objects despawning
2022-11-30 12:30:48 +01:00
Tryibion
93a0facd93
Allows user to left click to end editing text and right click to change text back to its original and end editing.
2022-11-29 21:30:17 -06:00
mafiesto4
f5ed9292e7
Merge branch 'master' into 1.5
2022-11-29 23:19:01 +01:00
GoaLitiuM
4e4fb91a6f
Prevent optimizing C#-projects in Development builds for better debugging
2022-11-29 21:18:42 +02:00
GoaLitiuM
55e287c890
Disable self-contained Flax.Build binaries and other build script fixes
2022-11-29 19:38:12 +02:00
GoaLitiuM
cc7655d804
Fix managed array element marshalling with strings
2022-11-29 18:40:11 +02:00
Preben Eriksen
ee84d53cdc
PE: Support normal generation when using assimp importer.
2022-11-29 11:09:34 +01:00
mafiesto4
9e1692e3e0
Code style cleanup
...
#837
2022-11-29 08:41:52 +01:00
mafiesto4
3f3697fbfa
Code style cleanup
...
#837
2022-11-28 23:35:27 +01:00
mafiesto4
853fa482f6
Merge branch 'plemsoft-PE-1.4-5'
2022-11-28 23:22:56 +01:00
mafiesto4
8bf128dc0a
Merge branch 'PE-1.4-5' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-5
2022-11-28 23:22:49 +01:00
mafiesto4
69ad8bc672
Fix tests hanging if scripting compilation fails (eg. build tool issue)
2022-11-28 20:34:50 +01:00
mafiesto4
db6aab1cf6
Fix regression in memory allocators
2022-11-28 20:34:26 +01:00
Preben Eriksen
cfb25840f9
Merge branch 'PE-1.4-3' into PE-1.4-5
...
* PE-1.4-3:
PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-28 12:58:47 +01:00
Preben Eriksen
64debe08a8
Merge commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8' into PE-1.4-5
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* commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8':
PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-28 12:58:18 +01:00
Preben Eriksen
460d0780a1
Merge commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63' into PE-1.4-5
...
* commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63':
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
2022-11-28 12:57:53 +01:00
Preben Eriksen
d03363b376
Merge commit '29900a3cc005f7f5ac74254d2b7a58920341d73c' into PE-1.4-5
...
* commit '29900a3cc005f7f5ac74254d2b7a58920341d73c':
PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
2022-11-28 12:57:21 +01:00
Preben Eriksen
de2374ad40
Merge commit 'b02020f8017bb4f3f22440bc39b60857ab364179' into PE-1.4-5
...
* commit 'b02020f8017bb4f3f22440bc39b60857ab364179':
PE: AudioSource - Stop() folowed by Play() now act like a restart.
2022-11-28 12:56:30 +01:00
GoaLitiuM
676d87129c
Fix array count output parameter handling when returning arrays
2022-11-28 00:07:02 +02:00
GoaLitiuM
4a1c1ebe3a
Fix ScriptingObject handles getting released during marshalling
2022-11-27 23:53:30 +02:00
mafiesto4
681b873ba6
Merge branch 'Tryibion-drag-max-panels'
2022-11-27 21:48:32 +01:00
mafiesto4
86431d3d9a
Merge branch 'drag-max-panels' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-max-panels
2022-11-27 21:47:52 +01:00
Tryibion
4a9a01a89e
Moved check and ops to also fix issue #683
2022-11-27 14:23:01 -06:00
mafiesto4
7cfde78198
Code style fix
2022-11-27 21:05:20 +01:00
mafiesto4
3c963330e0
Merge branch 'RuanLucasGD-master'
2022-11-27 21:04:52 +01:00
mafiesto4
cd23f88d36
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2022-11-27 21:04:44 +01:00
mafiesto4
5bff437640
Merge branch 'Tryibion-drag-max-panels'
2022-11-27 21:03:06 +01:00
mafiesto4
08c035e7d8
Update engine materials
2022-11-27 20:33:45 +01:00
mafiesto4
3da7e8d7ba
Additional improvement for RenderListBuffer
2022-11-27 20:33:39 +01:00
GoaLitiuM
bf190810dd
Fix building VC++-projects
2022-11-27 15:49:39 +02:00
GoaLitiuM
2227642c13
Fix JsonAsset instantiation after script reload
2022-11-27 14:47:02 +02:00
GoaLitiuM
76ee695a59
Cleanup and minor fixes
2022-11-27 14:45:55 +02:00
GoaLitiuM
0d68e90b59
Fix array count output parameter handling when returning arrays
2022-11-27 14:42:11 +02:00
mafiesto4
8e52e2fb10
Merge branch 'master' into 1.5
2022-11-27 12:11:50 +01:00
mafiesto4
373350df1e
Improve stability of RenderListBuffer resizing when multiple threads add and resize at the same time
2022-11-27 12:07:10 +01:00
mafiesto4
835a230323
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
GoaLitiuM
3b80a01813
Fix build errors on Linux
2022-11-26 23:20:13 +02:00
GoaLitiuM
89ac54520a
Add Linux support for nethost module, build tool and build scripts
2022-11-26 23:19:46 +02:00
mafiesto4
189575efec
Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
2022-11-26 21:17:05 +01:00
mafiesto4
39dc439cd8
Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
...
This reverts commit c33fe04645 .
2022-11-26 20:37:04 +01:00
GoaLitiuM
dc08f49bbe
Temporarily disabling other build workflows
2022-11-26 18:17:24 +02:00
GoaLitiuM
9fb0b00e75
Setup GitHub actions with .NET 7
2022-11-26 17:18:10 +02:00
GoaLitiuM
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
GoaLitiuM
fe943ca010
Temporary fix to build errors in VC++ projects
2022-11-26 13:55:19 +02:00
GoaLitiuM
3396e10613
Implement FlaxVersionConverter for JSON serialization
2022-11-26 13:55:19 +02:00
GoaLitiuM
6bfb0205fd
Implement JSON difference serialization
2022-11-26 13:55:18 +02:00
GoaLitiuM
c4be764f61
Add nethost module and EngineConfiguration for .NET runtime
2022-11-26 13:50:32 +02:00
GoaLitiuM
cb09fb570d
Change build scripts to call build tool with dotnet
2022-11-26 13:50:32 +02:00
GoaLitiuM
7e80a4fe0f
Use Roslyn C#-compiler for build rules compilation
2022-11-26 13:50:31 +02:00
GoaLitiuM
44d1527759
Fix CopyFiles not working on Linux
2022-11-26 13:50:31 +02:00
GoaLitiuM
5e6fcc9669
Prepare Flax.Build project for .NET 7
...
Add .NET SDK project generator and upgrade Flax.Build project files
2022-11-26 13:50:31 +02:00
mafiesto4
bdb27fef1b
Minor optimizations
2022-11-26 12:08:53 +01:00
mafiesto4
c33fe04645
Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
2022-11-25 23:04:17 +01:00
Tryibion
8707d658f1
Added ability to drag maximized panels.
2022-11-25 15:14:04 -06:00
mafiesto4
b1618a88be
Fix invalid rounding up to power of two in allocators
...
#833
2022-11-25 22:07:13 +01:00
mafiesto4
b4fdb0cc26
Improvements and fixes for multiplayer networking
2022-11-25 16:50:44 +01:00
Ruan Lucas
66ce8abe01
Adds side mouse button shortcuts to the Content window
2022-11-24 23:58:24 -04:00
mafiesto4
e6251ea4b0
Merge branch 'Tryibion-rename-on-click'
2022-11-24 21:55:29 +01:00
mafiesto4
f9cb2ece6e
Merge branch 'rename-on-click' of https://github.com/Tryibion/FlaxEngine into Tryibion-rename-on-click
2022-11-24 21:55:21 +01:00
mafiesto4
e713273942
Fix textbox defocus on edit end
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#789
2022-11-24 21:54:54 +01:00
mafiesto4
18c4e34af8
Fix invalid Math::RoundUpToPowerOf2
...
#833
2022-11-24 20:21:34 +01:00
mafiesto4
63c4eb17e4
Fix invalid Math::RoundUpToPowerOf2
...
#833
2022-11-24 20:20:36 +01:00
mafiesto4
5cc66d60dc
Tweaks
2022-11-24 20:14:47 +01:00
mafiesto4
9076d3b82b
Add Tracy profile zone to in-build profiling tools CPU update
2022-11-24 20:01:46 +01:00
mafiesto4
6f95f162d0
Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
2022-11-24 20:01:28 +01:00
mafiesto4
33910eb310
Fix transform deltas check to prevent player teleporing against server will
2022-11-24 12:27:02 +01:00
mafiesto4
dbcb333ba9
Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init)
2022-11-24 09:58:46 +01:00
mafiesto4
76c1045444
Code cleanup after #823
2022-11-23 19:18:30 +01:00
mafiesto4
90bf466495
Merge branch 'Tryibion-Better-Actor-Toolbox'
2022-11-23 19:02:34 +01:00
mafiesto4
b581bf7bac
Merge branch 'Better-Actor-Toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-Better-Actor-Toolbox
2022-11-23 19:02:26 +01:00
mafiesto4
caeb999d6a
Fix warning
2022-11-23 17:28:00 +01:00
mafiesto4
45e2de86a0
Add ReplicationModes to NetworkTransform with interpolation and prediction modes
2022-11-23 17:26:31 +01:00
mafiesto4
2644b4d75a
Various improvements to the networking
2022-11-23 17:26:30 +01:00
mafiesto4
8e41711e82
Add check for valid RPC impl define usage
2022-11-23 17:26:30 +01:00
mafiesto4
073bd74b3c
Fix replicating client object references on a server
2022-11-23 17:26:29 +01:00
mafiesto4
62cf8bebd0
Bump up materials version after merge of two upgrades
2022-11-22 20:09:59 +01:00
mafiesto4
2ad6eb0c72
Merge branch 'master' into 1.5
2022-11-22 19:58:53 +01:00
mafiesto4
2e46ebea7a
Update engine assets
2022-11-21 23:46:27 +01:00
mafiesto4
c55d38534d
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
2022-11-21 23:45:13 +01:00
mafiesto4
99c296ff3a
Merge source files
2022-11-21 23:35:03 +01:00
mafiesto4
cae7f34ab2
Merge branch 'Tryibion-mouse-pos-fix-for-value-box'
2022-11-21 19:31:24 +01:00
mafiesto4
258b0c777f
Merge branch 'mouse-pos-fix-for-value-box' of https://github.com/Tryibion/FlaxEngine into Tryibion-mouse-pos-fix-for-value-box
2022-11-21 19:31:19 +01:00
mafiesto4
d1d48ec31d
Merge branch 'GoaLitiuM-fix_empty_shadercache_crash'
2022-11-21 19:30:18 +01:00
mafiesto4
ae56abc929
Merge branch 'fix_empty_shadercache_crash' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_empty_shadercache_crash
2022-11-21 19:30:07 +01:00
mafiesto4
b3cc973ade
Merge branch 'GoaLitiuM-msbuild_vspreview'
2022-11-21 19:29:06 +01:00
mafiesto4
cbb4b11660
Merge branch 'msbuild_vspreview' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-msbuild_vspreview
2022-11-21 19:29:01 +01:00
mafiesto4
71764eba03
Merge branch 'Tryibion-particle-effect-actor-fix'
2022-11-21 19:26:50 +01:00
mafiesto4
17b7fcde27
Merge branch 'particle-effect-actor-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-effect-actor-fix
2022-11-21 19:26:43 +01:00
mafiesto4
bcb890eab1
Merge branch 'Tryibion-organized-content-new-cm'
2022-11-21 18:56:43 +01:00
mafiesto4
5a6f6d97a7
Minor code adjustments
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#810
2022-11-21 18:55:33 +01:00
mafiesto4
af244718be
Merge branch 'organized-content-new-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-organized-content-new-cm
2022-11-21 16:15:04 +01:00
mafiesto4
6397381950
Merge branch 'Tryibion-better-material-source-window'
2022-11-21 16:11:41 +01:00
mafiesto4
c514aad9a3
Code style fix
...
#818
2022-11-21 16:11:35 +01:00
mafiesto4
c5d1897acf
Rename CanScrollMultilineText to IsMultilineScrollable to match the other properties naming
...
#818
2022-11-21 16:10:53 +01:00
mafiesto4
c21c57605a
Merge branch 'better-material-source-window' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-material-source-window
2022-11-21 16:07:52 +01:00
mafiesto4
43d70c7fab
Merge branch 'Tryibion-editor-view-tab-close-fix'
2022-11-21 16:05:55 +01:00
mafiesto4
864d4981ed
Merge branch 'editor-view-tab-close-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-view-tab-close-fix
2022-11-21 16:04:11 +01:00
mafiesto4
eeff5ea3ae
Fix crash in Text Render drawing
2022-11-21 15:52:36 +01:00
mafiesto4
93c0dd704e
Merge branch 'master' into 1.5
...
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
mafiesto4
b139ebfe88
Fix crash when reading Transform from native data stream
2022-11-21 15:37:17 +01:00
mafiesto4
bed880248c
Update Github Actions scripts components to the latest version
2022-11-21 14:59:55 +01:00
mafiesto4
1dfea17bce
Fix client rpc
2022-11-21 14:32:48 +01:00
mafiesto4
33e2fa7f9e
Fix game build
2022-11-21 14:23:59 +01:00
Tryibion
4f38a87eed
Changed using screen coords to using window points.
2022-11-19 16:33:09 -06:00
GoaLitiuM
54e30c35e9
Fix crash when shader cache file is empty
2022-11-17 21:22:32 +02:00
GoaLitiuM
911ca7f995
Support MSBuild in preview version Visual Studio in build scripts
2022-11-17 21:17:39 +02:00
mafiesto4
bdea0930da
Add info about .Net Framework SDK for engine devs
...
#821
2022-11-16 23:33:14 +01:00
mafiesto4
ff8e002d33
Fix missing output clear when reading text array in OpenFBX
...
https://github.com/nem0/OpenFBX/pull/80
2022-11-16 18:37:12 +01:00
mafiesto4
26ff8e62eb
Additional change to vscode project
2022-11-16 17:55:20 +01:00
mafiesto4
84bd7da620
Revert part of 5b212bb8bc #743
2022-11-16 17:54:18 +01:00
mafiesto4
1b7a7dc15c
Add network RPCs to C# codegen
2022-11-16 17:31:28 +01:00
mafiesto4
efb48697fa
Add network RPCs
2022-11-16 17:31:28 +01:00
mafiesto4
91ff0f76f8
Add network stats API for transport layer
2022-11-16 17:31:27 +01:00
mafiesto4
e113d5c549
Add NetworkLagDriver for lag simulation over low-level network transport layer
2022-11-16 17:31:26 +01:00
mafiesto4
c0f596a00e
Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array
2022-11-16 17:31:26 +01:00
mafiesto4
c41d67c4ac
Update engine materials
2022-11-16 09:57:23 +01:00
mafiesto4
16ebc72099
Fix rendering of custom actors lists in Editor viewports
2022-11-16 09:57:17 +01:00
mafiesto4
20661fc902
Fix custom interpolators register index
2022-11-16 09:56:36 +01:00
mafiesto4
3b4d91924f
Add draw call sorting keys generation during draw calls collection (async)
2022-11-16 09:20:56 +01:00
mafiesto4
eb281a7574
Additional improvements to scene rendering
2022-11-15 22:39:03 +01:00
mafiesto4
a2670dc3b5
Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
2022-11-15 17:43:30 +01:00
Tryibion
ade5166977
fix editor updating base values
2022-11-14 20:00:54 -06:00
Tryibion
68a5073b29
fixed issue when asset picker has no value on particle effect
2022-11-14 18:45:44 -06:00
Tryibion
6c26cbe9ba
Removed adding inherited types
2022-11-11 17:11:25 -06:00
Tryibion
de6cd88870
Changed names of a couple base types to match before change
2022-11-11 17:08:07 -06:00
Tryibion
6b4da88ef0
Added the ability to specify the name of the actor in the toolbox, works in searching as well.
2022-11-11 17:03:04 -06:00
Tryibion
62cd59549d
removed some old code
2022-11-11 16:38:34 -06:00
Tryibion
4515844219
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
2022-11-11 16:37:45 -06:00
Tryibion
6c18ca3f45
changed to MouseButtonDown
2022-11-11 12:45:10 -06:00
Tryibion
eab45f0c48
renames item when clicking off of the popup and name is changed
2022-11-11 12:42:12 -06:00
mafiesto4
b47d95205f
Add optional async scene drawing and improve stability
2022-11-11 15:47:33 +01:00
mafiesto4
881880fc34
Fixes for ConcurrentArray usage
2022-11-10 23:46:59 +01:00
mafiesto4
72244be201
Add separate async job for each foliage type drawing
2022-11-10 23:46:43 +01:00
mafiesto4
aa978ce0e4
Minor improvements
2022-11-10 23:45:58 +01:00
mafiesto4
4ba1531cda
Add async scene drawing for Foliage and Terrain
2022-11-10 23:43:36 +01:00
Preben Eriksen
c26e0f5923
PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-10 13:41:40 +01:00
Preben Eriksen
c73eb548c0
PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-10 13:14:19 +01:00
Preben Eriksen
54ccf9edc7
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
2022-11-10 11:35:29 +01:00
Preben Eriksen
29900a3cc0
PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
2022-11-10 11:19:29 +01:00
Preben Eriksen
b02020f801
PE: AudioSource - Stop() folowed by Play() now act like a restart.
2022-11-10 10:51:20 +01:00
mafiesto4
ea5e38fdd1
Fixes for overriden draw calls material in debug views
2022-11-10 00:22:23 +01:00
mafiesto4
e53623e854
Fix crash with custom SelectionOutline postfx object in Editor viewport
2022-11-08 19:52:47 +01:00
mafiesto4
81c13825c5
Merge branch 'Tryibion-actor-CM'
2022-11-06 23:05:59 +01:00
mafiesto4
e98621b887
Code style fix
...
#814
2022-11-06 23:05:36 +01:00
mafiesto4
735b07f0d7
Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
2022-11-06 22:22:45 +01:00
mafiesto4
81f7f91d73
Merge branch 'plemsoft-PE-1.4-2'
2022-11-06 22:19:06 +01:00
mafiesto4
08f71f4469
Merge branch 'PE-1.4-2' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-2
2022-11-06 22:17:58 +01:00
mafiesto4
299f5e8732
Merge branch 'Tryibion-prefab-tree-fix'
2022-11-06 22:05:44 +01:00
mafiesto4
ac89b395af
Merge branch 'prefab-tree-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-tree-fix
2022-11-06 22:05:22 +01:00
Tryibion
3ac77121f5
made readonly text and fixed sizing
2022-11-06 13:45:06 -06:00
mafiesto4
f2170a09cd
Optimize GlobalSDF actors drawing CPU perf
2022-11-06 20:44:44 +01:00
mafiesto4
9c7da16c1a
Add multi-threaded scene rendering with Job System
2022-11-06 20:44:43 +01:00
mafiesto4
183636289a
Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
2022-11-06 20:44:42 +01:00
Tryibion
14f64b5b20
dont close when clicking on view editor CM buttons that are not buttons.
2022-11-04 12:58:42 -05:00
Tryibion
6ace0961b3
added to resize the x and y on text changed
2022-11-04 10:57:47 -05:00
Tryibion
c817b63927
made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
2022-11-04 10:53:29 -05:00
Tryibion
de4d3d97f2
removed not needed variable
2022-11-04 07:10:24 -05:00
mafiesto4
996d38b61d
Add scripts dragging support to scene tree for reparenting
2022-11-04 12:49:46 +01:00
mafiesto4
e38ab163c4
Add support for hierarchical objects ownership
2022-11-03 14:34:35 +01:00
mafiesto4
007a5cb5ca
Add Float2/Float3/Float4 replication in C#
2022-11-03 14:33:39 +01:00
Tryibion
2dca30305f
added shader source and removed unused variables/includes
2022-11-03 08:12:40 -05:00
mafiesto4
0c9001e3d1
Fixes
2022-11-03 08:53:09 +01:00
mafiesto4
b816e2b3a9
Add INetworkObject and implement various networking features
2022-11-03 08:53:09 +01:00
mafiesto4
957a34866b
Fix null String serialization over network via C# API
2022-11-03 08:53:08 +01:00
mafiesto4
70cfbada04
Add support for spawning network object on custom set of clients
2022-11-03 08:53:07 +01:00
mafiesto4
043beb03a9
Add support for DataContainer in scripting api bindings
2022-11-03 08:53:07 +01:00
Tryibion
7487b468d3
added extra checks
2022-11-02 18:37:11 -05:00
mafiesto4
0f619c2cb6
Simplify code
2022-11-03 00:19:21 +01:00
mafiesto4
b2a9ee495a
Optimize PrevWorld updating during scene rendering
2022-11-03 00:08:30 +01:00
Tryibion
a1e4400994
changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM
2022-11-02 17:57:40 -05:00
mafiesto4
949f16fba8
Fix returning bool value in overriden scripting method
2022-11-02 20:30:40 +01:00
mafiesto4
5bd56cae81
Fix GlobalSDF rasterization of heightfield
2022-11-02 20:30:13 +01:00
mafiesto4
6a61b692aa
Refactor PostProcessEffect to support C++ scripting
2022-11-02 20:29:59 +01:00
mafiesto4
86b6b20200
Fix incorrect skybox cubemap caching dirty interval
2022-11-01 23:15:43 +01:00
mafiesto4
f37ed16270
Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
2022-11-01 21:31:42 +01:00
mafiesto4
a0a3457733
Add more profiling data for Tracy
2022-11-01 15:46:21 +01:00
mafiesto4
8a98f466c5
Use named events for GPU passes for CPU profiling usability
2022-11-01 12:50:17 +01:00
Tryibion
1af0188a3c
changed how actor context menus are created.
2022-10-31 19:18:43 -05:00
mafiesto4
a945e2c2a5
Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user
2022-11-01 01:01:22 +01:00
mafiesto4
a66c72a0c2
Optimize GlobalSDF performance on CPU when scene is mostly static
2022-11-01 01:00:58 +01:00
mafiesto4
ec62763e87
Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
2022-11-01 00:37:01 +01:00
mafiesto4
5f4aa39263
Global SDF improvements
2022-10-31 23:43:37 +01:00
mafiesto4
0898723a45
Fix Global SDF rasterization when loading scene
2022-10-31 22:18:45 +01:00
mafiesto4
01a7ae8bd4
Add NetworkTransform component
2022-10-31 16:31:06 +01:00
Preben Eriksen
1d9f5e8cfe
PE: Fixed - flax storage crash , happened quit often on my system.
2022-10-31 16:07:43 +01:00
mafiesto4
5e81d83648
Fix
2022-10-31 13:36:13 +01:00
mafiesto4
2475b46375
Fix INetworkSerializable if class has vtable offset
2022-10-31 13:25:29 +01:00
mafiesto4
a90de82e45
Add network objects dirtying api
2022-10-31 12:21:04 +01:00
mafiesto4
ecfcc88dda
Add network serializer callback for type without it but with valid base type serializer
2022-10-31 12:21:03 +01:00
mafiesto4
77b98f7081
Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window
2022-10-31 12:21:02 +01:00
mafiesto4
00c5f7d5d4
Add prefabs spawning over network
2022-10-31 12:21:02 +01:00
Tryibion
050635b2cd
changed way that the the new menu is generated. Added category name to proxies
2022-10-30 14:30:32 -05:00
mafiesto4
f1b67935b3
Optimize BoundingFrustum::Intersects(BoundingSphere)
2022-10-29 21:13:21 +02:00
mafiesto4
00be6ffb89
Merge branch 'master' into 1.5
2022-10-29 20:45:51 +02:00
mafiesto4
38d65d38d1
Merge branch 'Tryibion-better-tool-tip-hide-on-drag'
2022-10-29 19:36:29 +02:00
mafiesto4
ccd830a270
Merge branch 'better-tool-tip-hide-on-drag' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-tool-tip-hide-on-drag
2022-10-29 19:34:02 +02:00
mafiesto4
e1836a222c
Fix bug with Screen.CursorVisible set in script OnStart
...
#799
2022-10-29 19:33:34 +02:00
mafiesto4
7ddc1a1553
Code style fix
2022-10-29 19:05:35 +02:00
mafiesto4
5fe1d3f12f
Merge branch 'Tryibion-event-for-keydown-textbox'
2022-10-29 19:05:14 +02:00
mafiesto4
76bc412fdd
Merge branch 'event-for-keydown-textbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-event-for-keydown-textbox
2022-10-29 19:05:07 +02:00
mafiesto4
57e812d336
Fix audio clips streaming to be thread-safe when audio sources play
...
#786
2022-10-29 18:57:57 +02:00
mafiesto4
6379171fa6
Fix crash due to bdb69d57dd (Mono typenames are invalid after dll unloaded)
2022-10-29 18:56:21 +02:00
Tryibion
50414d7fed
added deselecting nodes when left clicking in blank area in the scene and prefab tree views
2022-10-29 09:22:39 -05:00
Tryibion
40a04bc5d6
Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
2022-10-29 09:14:08 -05:00
mafiesto4
7535f22b10
Merge branch 'plemsoft-PE-1.4'
2022-10-29 12:04:55 +02:00
mafiesto4
4ba93d9d86
Code cleanup #765
2022-10-29 12:04:42 +02:00
mafiesto4
f67d1412de
Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
...
#765
2022-10-29 11:50:16 +02:00
mafiesto4
c41248f402
Optimize asset registry paths check to use StringUtils::CompareIgnoreCase instead of String::ToLowerToLower
...
#765
2022-10-29 11:42:06 +02:00
mafiesto4
5cfe3b88c7
Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
...
#765
2022-10-29 11:38:20 +02:00
mafiesto4
bd562a374a
Merge branch 'PE-1.4' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4
2022-10-29 11:15:36 +02:00
mafiesto4
284917796a
Merge branch 'PrecisionRender-triplanar-uv'
2022-10-28 17:54:05 +02:00
mafiesto4
27ad3c38b7
Rename RenderListAllocation into RendererAllocation
2022-10-28 17:53:22 +02:00
mafiesto4
eb52d333ae
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
mafiesto4
e217d5e79b
Refactor scene rendering to separate drawable actors
2022-10-28 17:53:21 +02:00
Tryibion
3c689a4697
removed not needed variables and fixed variable names
2022-10-28 08:32:52 -05:00
mafiesto4
4123e4cf69
Improve network replication debug log usage
2022-10-28 13:19:26 +02:00
mafiesto4
2c2071285a
Add proper networked objects destruction upon despawn or shutdown
2022-10-28 11:12:39 +02:00
Tryibion
3f135c832e
organized the "new" child context menu into categories.
2022-10-27 23:05:51 -05:00
mafiesto4
e8d39e706f
Add C++ properties replication support
2022-10-27 16:21:53 +02:00
mafiesto4
52e0e70908
Add support for different access level for scripting property functions
2022-10-27 15:14:34 +02:00
mafiesto4
28dda32f0e
Fix when spawning already spawned object
2022-10-27 14:41:03 +02:00
mafiesto4
bff93de116
Various improvements for networking
2022-10-27 14:18:53 +02:00
mafiesto4
c89929a940
Fix crash when low-level network driver fails to start
2022-10-27 14:18:39 +02:00
mafiesto4
312d1735ef
Attempt to fix clang compilation
2022-10-27 13:39:35 +02:00
mafiesto4
5e60085371
Add automatic parenting for scene objects spawned over the network
2022-10-27 13:30:22 +02:00
mafiesto4
3ede538fcb
Add support for non-const ref parameters with conversion (eg. string or array) in scripting api function parameters
2022-10-26 15:59:34 +02:00
mafiesto4
5c270810d0
Refactor GetNonTerminatedText into GetText in StringView
2022-10-26 15:59:03 +02:00
mafiesto4
0dec70847f
Add support for StringAnsi in scripting api
2022-10-26 15:00:39 +02:00
mafiesto4
19f1c4251c
Fix scripting api bindings for types with changed scripting name (other than native type name)
2022-10-26 15:00:29 +02:00
mafiesto4
d90245bf32
Add Tag parsing in scripting type (for custom extensions)
2022-10-26 14:59:50 +02:00
mafiesto4
2c7d2893c8
Add Color.FromRGBA
2022-10-26 14:58:55 +02:00
mafiesto4
b3eb38009d
Improve various types usage in scripting api
2022-10-26 14:58:46 +02:00
mafiesto4
3f1dba86a3
Fix parsing scripting function parameters with function parameter within default parameter value
2022-10-26 14:58:05 +02:00
Preben Eriksen
6a5efdeb29
PE: Fix - Ansi is max 7 bit, assimp/openfbx only support ansi paths. ( https://github.com/FlaxEngine/FlaxEngine/issues/806 )
2022-10-26 10:00:16 +02:00
Preben Eriksen
8a46aec294
Merge branch 'PE-1.4' of https://github.com/plemsoft/FlaxEngine into PE-1.4
2022-10-26 09:58:42 +02:00
Preben Eriksen
fd831f569c
PE: Fix - Streaming audio could not loop. ( https://github.com/FlaxEngine/FlaxEngine/issues/786 )
2022-10-26 09:54:10 +02:00
Tryibion
2297ba3c86
moved where hiding the tooltip is called when starting to drag for better response
2022-10-25 16:38:23 -05:00
mafiesto4
cd4d15e0e2
Minor improvements
2022-10-25 15:07:04 +02:00
mafiesto4
044e141848
Add Render2D.DrawTexturedTriangles with index buffer
2022-10-25 15:06:52 +02:00
mafiesto4
d73822046f
Bump up version number
2022-10-25 15:06:31 +02:00
Preben Eriksen
148b15d473
Merge branch 'master' into PE-1.4
2022-10-25 09:19:01 +02:00
PrecisionRender
748c58d52e
Initial commit
2022-10-24 19:36:16 -05:00
Tryibion
a79b642613
Added KeyUp event in TextBoxBase
2022-10-24 14:11:34 -05:00
Tryibion
616379c54b
Added an event to subscribe to in TextBoxBase that gets fired when a key is down.
2022-10-24 14:00:56 -05:00
mafiesto4
91663f0202
Merge branch 'Tryibion-smoother-content-view'
2022-10-24 16:44:20 +02:00
mafiesto4
f078499dfb
Another adjustment to have position aligned too #796
2022-10-24 16:44:11 +02:00
Tryibion
87a0c671f6
Adjusted only the bounds for content items to be floored.
2022-10-24 09:01:40 -05:00
mafiesto4
8a76d32ded
Various improvements
2022-10-24 15:29:30 +02:00
mafiesto4
30fdde614d
Add network objects ownership changing with network sync
2022-10-24 15:02:11 +02:00
mafiesto4
494de7a9f4
Rename
2022-10-24 14:35:43 +02:00
mafiesto4
b8697e7204
Rename
2022-10-24 14:30:08 +02:00
mafiesto4
479a83fdef
Add objects despawning in networking
2022-10-24 13:25:57 +02:00
mafiesto4
437ed07368
Merge remote-tracking branch 'origin/master' into 1.5
2022-10-24 12:07:39 +02:00
mafiesto4
771f8ad02b
Add objects spawning to networking
2022-10-24 12:07:16 +02:00
Preben Eriksen
56c9ed3197
PE: Fix - Linux error "implicitly convert type 'double' to 'float'."
2022-10-24 09:10:15 +02:00
mafiesto4
1ef16fde92
Merge branch 'Tryibion-CM-fix-open-left'
2022-10-23 23:49:58 +02:00
mafiesto4
b7b31aad8e
Code style fix
...
#793
2022-10-23 23:49:46 +02:00
mafiesto4
2b514cc10e
Merge branch 'CM-fix-open-left' of https://github.com/Tryibion/FlaxEngine into Tryibion-CM-fix-open-left
2022-10-23 23:48:49 +02:00
mafiesto4
5cff11ce4a
Merge branch 'Tryibion-value-box-cursor-change'
2022-10-23 23:46:32 +02:00
mafiesto4
6f380a6f12
Code style fix
...
#783
2022-10-23 23:46:11 +02:00
mafiesto4
0ec76d678d
Merge branch 'value-box-cursor-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-value-box-cursor-change
2022-10-23 23:45:13 +02:00
mafiesto4
f29d779425
Merge branch 'Tryibion-better-content-item-layout'
2022-10-23 22:38:48 +02:00
mafiesto4
1fb19ee023
Adjust content view items to whole pixels to reduce text aliasing
...
#794
2022-10-23 22:38:38 +02:00
mafiesto4
124c287537
Merge branch 'better-content-item-layout' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-content-item-layout
2022-10-23 22:02:11 +02:00
mafiesto4
c43de26d83
Merge branch 'Tryibion-change-script-order-default'
2022-10-23 21:59:28 +02:00
mafiesto4
3cb37bf7b0
Merge branch 'change-script-order-default' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-script-order-default
2022-10-23 21:56:28 +02:00
mafiesto4
0b461f05ca
Merge branch 'Tryibion-dont-close-childCM-onclick'
2022-10-23 20:36:57 +02:00
mafiesto4
13be6b75f2
Merge branch 'dont-close-childCM-onclick' of https://github.com/Tryibion/FlaxEngine into Tryibion-dont-close-childCM-onclick
2022-10-23 20:35:17 +02:00
mafiesto4
7636108844
Merge branch 'RuanLucasGD-master'
2022-10-23 20:34:02 +02:00
mafiesto4
1914fa519d
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2022-10-23 20:32:26 +02:00
mafiesto4
bfe51d6555
Merge branch 'Tryibion-move-updatecamerapreview'
2022-10-23 20:15:03 +02:00
mafiesto4
5341e355ce
Code style fix
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#782
2022-10-23 20:14:58 +02:00
mafiesto4
de012a23ee
Merge branch 'move-updatecamerapreview' of https://github.com/Tryibion/FlaxEngine into Tryibion-move-updatecamerapreview
2022-10-23 19:15:46 +02:00
mafiesto4
108b13fd0d
Merge branch 'Tryibion-cursor-change-for-property-splitter'
2022-10-23 19:14:40 +02:00
mafiesto4
1c0f2f2b81
Merge branch 'cursor-change-for-property-splitter' of https://github.com/Tryibion/FlaxEngine into Tryibion-cursor-change-for-property-splitter
2022-10-23 19:11:28 +02:00
mafiesto4
0a17ff3b3a
Merge branch 'Tryibion-cache-transform-snapping-state'
2022-10-23 14:26:15 +02:00
mafiesto4
d89e31d155
Code style fix
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#777
2022-10-23 14:26:06 +02:00
mafiesto4
5e5abcdc3f
Merge branch 'cache-transform-snapping-state' of https://github.com/Tryibion/FlaxEngine into Tryibion-cache-transform-snapping-state
2022-10-23 14:20:49 +02:00
mafiesto4
0422efcf03
Merge branch 'Tryibion-scroll-fix'
2022-10-23 14:19:30 +02:00
mafiesto4
70c53a4f67
Fix error if nothing is selected
2022-10-23 14:19:17 +02:00
mafiesto4
c6523ed9cd
Fix crash when presenting task which swap chain is not ready
2022-10-23 14:18:55 +02:00
Preben Eriksen
2a7e59ae5d
PE: Fix issue with using "shift" to duplicate object, this only worked every second time if using a large grid.
2022-10-23 12:20:01 +02:00
Preben Eriksen
edf339a942
PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly.
2022-10-23 09:48:18 +02:00
Preben Eriksen
b3bb860195
PE: Added - Use "R" key to rotate selections by 45 degrees.
2022-10-23 09:45:27 +02:00
Tryibion
9bd13c8ed5
This adds more spacing between the content items in the content view and allows for resizing better than before.
2022-10-21 20:31:19 -05:00
Tryibion
1c44c42b52
fixed position of child CMs when having to open left
2022-10-21 14:14:13 -05:00
mafiesto4
ef77cdfe3f
Fix Clang compilation
2022-10-21 19:49:28 +02:00
mafiesto4
727d29ee07
Fix Clang compilation
2022-10-21 19:32:10 +02:00
mafiesto4
52b1b19b02
Fix Clang compilation
2022-10-21 19:06:05 +02:00
mafiesto4
8b446edc06
Fix Clang compilation
2022-10-21 18:42:33 +02:00
mafiesto4
42d1f40b9c
Optimize some code by manual inlining
2022-10-21 18:36:29 +02:00
mafiesto4
b7b4391cff
Fix some editor panels to have focus on change
2022-10-21 18:36:28 +02:00
Tryibion
0765b82a39
changed the default for script memebers order.
2022-10-21 09:54:16 -05:00
mafiesto4
8dec405f4f
Add iterator copy operator in collections
2022-10-21 15:40:47 +02:00
Ruan Lucas
4d73638a8b
Merge branch 'FlaxEngine:master' into master
2022-10-20 20:50:32 -04:00
Ruan Lucas
ca49454615
remove unused include
2022-10-20 20:49:37 -04:00
Tryibion
b20967559b
added to not close the child context menu on click
2022-10-20 19:49:36 -05:00
Ruan Lucas
e1dc5a2e81
remove incorrect method
2022-10-20 20:47:02 -04:00
Ruan Lucas
a4333dfcb6
add flag to work for desktop and linux only
2022-10-20 20:26:08 -04:00
Ruan Lucas
a65e812b45
Add method that returns a list of standard monitor resolutions
2022-10-20 19:57:23 -04:00
mafiesto4
32e052a87b
Refactor native Stream serialization to new API
2022-10-20 17:28:12 +02:00
mafiesto4
e5866a3ff4
Fix generated replication C# code reference to NetworkStream type
2022-10-20 15:18:21 +02:00
Tryibion
78bd7713a9
value boxes now hide your slide and return your mouse to the original position.
2022-10-19 21:41:58 -05:00
Tryibion
5d8403be5b
moved UpdateCameraPreview call to on selection changed and on state change
2022-10-19 20:59:55 -05:00
Tryibion
dd20da89d7
added cursor change for changing of the property splitter
2022-10-19 19:45:07 -05:00
mafiesto4
191a75fd22
Add unique client ids assigning
2022-10-20 00:03:57 +02:00
Tryibion
dbcaf28f39
added if check on enum parse
2022-10-19 15:28:59 -05:00
Tryibion
13150ea553
changed snap enable to still use default values if cache data doesnt exist
2022-10-19 15:25:42 -05:00
Tryibion
14a9c99496
fixed small bug of scene window not resizing when something is deleted but window isnt focused
2022-10-19 14:50:39 -05:00
mafiesto4
3fd8c7f928
Add replication messages dropping for old messages (due to unordered channel usage via UDP)
2022-10-19 21:04:20 +02:00
Tryibion
9f9cc0e1ec
cleaned up comments
2022-10-19 07:22:09 -05:00
mafiesto4
e115aa2c4e
Merge remote-tracking branch 'origin/master' into 1.5
...
# Conflicts:
# Source/Engine/Content/JsonAsset.cpp
2022-10-19 13:36:46 +02:00
mafiesto4
ff49401f3a
Use objects id mapping for networking to have proper replication of networked object references
2022-10-19 13:14:16 +02:00
mafiesto4
a5a39ac3d6
Fix crash in object id reference replication
2022-10-19 11:35:50 +02:00
mafiesto4
7621252f46
Add automatic replication for C# types with fields marked with NetworkReplicated attribute
2022-10-19 09:26:40 +02:00
mafiesto4
0c120494b4
Improve Mono.Cecil type search if typed reference doesn't exist
2022-10-18 15:26:14 +02:00
mafiesto4
76b14af7ec
Add various improvements
2022-10-18 15:03:56 +02:00
mafiesto4
dda4f26102
Add support for custom Action Command in TaskGraph
2022-10-18 15:03:09 +02:00
mafiesto4
3a3a94b610
Add Mono.Cecil to Flax.Build
2022-10-18 15:02:49 +02:00
Tryibion
6c470c1247
added caching of transform space and loading
2022-10-17 21:29:58 -05:00
Tryibion
456934c737
Added caching and loading snapping values
2022-10-17 21:18:46 -05:00
Tryibion
212fc0838a
remove not needed include
2022-10-17 19:57:40 -05:00
Tryibion
2c3007eb2b
cache viewport snapping enabled
2022-10-17 19:55:30 -05:00
Tryibion
ef34ad7600
Renamed scrollPosition to scrollControl for more accurate description
2022-10-16 19:05:41 -05:00
Tryibion
546501a553
Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed.
2022-10-16 18:50:00 -05:00
Ruan Lucas
37c8aacd8b
Fix math node size
2022-10-14 15:20:57 -04:00
mafiesto4
f6857f66ba
Merge branch 'cristhofermarques-mouse_fix'
2022-10-13 23:12:28 +02:00
Cristhofer Marques
527ba719f4
update to the new variable names
2022-10-13 09:15:04 -03:00
Cristhofer Marques
2c12fffdf6
reset value when start/stop mouse tracking
2022-10-13 09:14:05 -03:00
Cristhofer Marques
84009baeb0
change vars name and add code doc
2022-10-13 09:10:35 -03:00
mafiesto4
c12ea8428e
Add FlaxEngine.Object.FromUnmanagedPtr for native object raw pointer conversion to managed object
2022-10-13 13:35:59 +02:00
mafiesto4
5c24f8c365
Add ScriptingTypeHandle support for scripting bindings as System.Type
2022-10-13 13:35:15 +02:00
Cristhofer Marques
0e45f16b19
update timeline edge to use the mouse flipping info
2022-10-13 01:14:47 -03:00
Cristhofer Marques
f22a71509b
fix value box sliding
2022-10-13 01:12:38 -03:00
Cristhofer Marques
ae04253ba4
added is flipping mouse on windows platform
2022-10-13 01:11:33 -03:00
Cristhofer Marques
7656c6981e
added is flipping variables
2022-10-13 01:09:31 -03:00
mafiesto4
d1add033b1
Merge branch 'cristhofermarques-small_editor_fix'
2022-10-12 20:40:39 +02:00
mafiesto4
3c9d9cd8d6
Add support for deserialization of deprecated properties in scripting types
2022-10-12 20:39:40 +02:00
mafiesto4
607afeee50
Add proper deserialization of old values pre-renaming
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#767
2022-10-12 20:38:59 +02:00
mafiesto4
e970b6fd04
Merge branch 'small_editor_fix' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-small_editor_fix
2022-10-12 19:10:05 +02:00
mafiesto4
f4a96e2715
Merge branch 'RuanLucasGD-master'
2022-10-12 19:07:57 +02:00
mafiesto4
7a969b5d7b
Code style fix
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#760
2022-10-12 19:07:48 +02:00
mafiesto4
faf7f8ad03
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2022-10-12 19:05:23 +02:00
mafiesto4
2d8eaa0e8c
Merge branch 'cristhofermarques-skeleton_mask_editor'
2022-10-12 19:04:35 +02:00
mafiesto4
f528ba59ec
Code style fix
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#766
2022-10-12 19:04:22 +02:00
mafiesto4
6985bd6375
Merge branch 'skeleton_mask_editor' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-skeleton_mask_editor
2022-10-12 19:00:59 +02:00
mafiesto4
cbf7caafb3
Merge branch 'Tryibion-scene-tree-fix'
2022-10-12 18:55:32 +02:00
mafiesto4
b0f4f8d636
Code style fix
2022-10-12 18:55:24 +02:00
mafiesto4
77f8df02e5
Add ModuleInitializer attribute for C# scripting initialization code running on load
2022-10-12 17:00:40 +02:00
mafiesto4
09b35266f7
Add automatic network serializers generation for NetworkReplicated fields in C++ types
2022-10-12 11:22:53 +02:00
mafiesto4
ff34c7cc9b
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
2022-10-12 11:22:20 +02:00
Cristhofer Marques
0b8a176ff8
Revert "Update SkeletonMaskWindow.cs"
...
This reverts commit b626d3047d .
2022-10-11 14:05:30 -03:00
Cristhofer Marques
187e56c6ba
typo fix in graphics settings
2022-10-11 13:34:46 -03:00
Cristhofer Marques
77c6daf240
fix the wrong additional layer in the matrix
2022-10-11 13:30:49 -03:00
Cristhofer Marques
b626d3047d
Update SkeletonMaskWindow.cs
2022-10-11 13:08:52 -03:00
Cristhofer Marques
2af285e972
feature added
2022-10-11 11:49:32 -03:00
mafiesto4
09e50bb0e1
Simplify code in bindings generator
2022-10-11 11:38:35 +02:00
mafiesto4
3d574f4169
Fix generated project reference in test project
2022-10-11 11:38:22 +02:00
Preben Eriksen
2efc97b64f
Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class.
2022-10-11 10:45:28 +02:00
Ruan Lucas
93dc57c08f
remove unused include
2022-10-10 23:10:25 -04:00
Ruan Lucas
67c963f60d
Optimization Method
2022-10-10 22:43:00 -04:00
Tryibion
95e60ea68e
Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming
2022-10-10 15:38:30 -05:00
mafiesto4
52904cbe3e
Merge branch 'Tryibion-cursor-changes'
2022-10-10 18:47:52 +02:00
mafiesto4
ebd88a407d
Fix mouse leave event handling to restore cursor
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#759
2022-10-10 18:47:38 +02:00
mafiesto4
0ed41f97fc
Merge branch 'cursor-changes' of https://github.com/Tryibion/FlaxEngine into Tryibion-cursor-changes
2022-10-10 18:33:29 +02:00
Tryibion
133d13ff3c
Fixed continually setting cursour back to default in value box
2022-10-10 11:06:10 -05:00
mafiesto4
7112c8e791
Merge branch 'Tryibion-content-window-change'
2022-10-10 17:56:26 +02:00
mafiesto4
d44606d205
Merge branch 'content-window-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-window-change
2022-10-10 17:56:15 +02:00
mafiesto4
8564c86236
Merge branch 'Tryibion-master'
2022-10-10 17:39:03 +02:00
mafiesto4
77acdecb1b
Merge branch 'master' of https://github.com/Tryibion/FlaxEngine into Tryibion-master
2022-10-10 17:38:57 +02:00
mafiesto4
fb5d693b54
Merge branch 'cristhofermarques-timeline_edge'
2022-10-10 16:22:35 +02:00
mafiesto4
1cba68401d
Merge branch 'timeline_edge' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-timeline_edge
2022-10-10 16:20:48 +02:00
mafiesto4
aabe905f63
Merge branch 'Crawcik-generate-project'
2022-10-10 16:16:02 +02:00
mafiesto4
8ac67536de
Merge branch 'generate-project' of https://github.com/Crawcik/FlaxEngine into Crawcik-generate-project
2022-10-10 16:15:02 +02:00
mafiesto4
f4c4738617
Merge branch 'Tryibion-toolti-fix-while-dragging'
2022-10-10 16:09:49 +02:00
mafiesto4
4c71f40bc2
Add Module tags feature for build config in custom plugins
2022-10-10 15:02:52 +02:00
mafiesto4
4d08dc77b2
Add custom Tags for scripting api types to be used by plugins
2022-10-10 14:40:59 +02:00
mafiesto4
7924a62db6
Add support for custom types/members attributes parsing in scripting bindings
2022-10-10 14:38:54 +02:00
mafiesto4
5faa11e0a2
Fix reading type inheritance in bindings generation with comment at the end
2022-10-10 13:27:37 +02:00
mafiesto4
72b1178011
Add network protocol version validation
2022-10-10 12:46:44 +02:00
Tryibion
6d6961d961
removed mouse button down as it caused issues with focus
2022-10-06 19:59:51 -05:00
Tryibion
091fe0a40a
Simplified tool tip hide
2022-10-06 19:12:46 -05:00
Tryibion
2d42ca522d
Fixed spacing and comment
2022-10-06 16:51:25 -05:00
Tryibion
79ccda3883
Moved code to on drag enter to minimize calls.
2022-10-06 16:49:35 -05:00
Tryibion
020351e56b
Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well
2022-10-06 00:03:38 -05:00
Tryibion
40f7980c18
hide tooltip while dragging
2022-10-05 22:05:27 -05:00
Tryibion
aca5522245
Fixed small bug when moving a tab when close to the split panel splitter
2022-10-05 21:16:54 -05:00
Ruan Lucas
cc168db81b
Merge pull request #1 from RuanLucasGD/implement-method-to-check-if-world-position-is-within-camera-view
...
Implement method to check if world position is within camera view
2022-10-03 19:35:20 -04:00
Ruan Lucas
0a91b8b360
fix: isPointOnView doesn't work for long distance positions
2022-10-03 18:51:27 -04:00
Ruan Lucas
61747bef85
change method name
2022-10-02 00:16:25 -04:00
Ruan Lucas
6af6649f70
implement method to check if world position is within camera view
2022-10-02 00:02:56 -04:00
Tryibion
3867cb5e97
Changed how cursor is set back to default, so it doesnt keep setting itself
2022-09-30 20:52:04 -05:00
Tryibion
e18002dd03
Fixed regression of cursor being stuck in default when trying to change it in viewport
2022-09-30 20:01:35 -05:00
Tryibion
c19ff9b2ef
Added a change in cursor type to assist in UX for resizing editor panels and changing the values in value boxes
2022-09-30 19:25:50 -05:00
Tryibion
656fcf9847
Changed the content window do the search bars do not scroll with the content.
2022-09-30 09:22:36 -05:00
Tryibion
4a301bd09e
Merge branch 'master' of https://github.com/Tryibion/FlaxEngine
2022-09-28 22:36:33 -05:00
Tryibion
789ec55dbe
Removed double click to rename content item
2022-09-28 22:33:01 -05:00
Tryibion
5303da4b90
Removed double click to rename content item
2022-09-28 22:03:26 -05:00
Cristhofer Marques
8f19fde27a
Update TimelineEdge.cs
2022-09-28 19:06:20 -03:00
Preben Eriksen
f237d424fa
Fixed - Gizmo draw order ( https://github.com/FlaxEngine/FlaxEngine/issues/680 )
2022-09-26 09:19:15 +02:00
Preben Eriksen
ea9695ac16
Added - Support for LOD meshes using _ , like LOD_0...
2022-09-25 10:31:25 +02:00
Preben Eriksen
e98d2c8a27
Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import.
2022-09-25 09:33:23 +02:00
Crawcik
5b212bb8bc
Fixing mac/linux csharp binaries referencing
2022-09-24 17:52:59 +02:00
Preben Eriksen
7cae9b4ce5
Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping.
2022-09-24 13:46:55 +02:00
mafiesto4
76a66cf400
Merge branch 'Tryibion-master'
2022-09-19 19:47:14 +02:00
Tryibion
21db53e232
Added scaling towards mouse position in Visject surfaces
2022-09-17 11:43:51 -05:00
mafiesto4
ca4e017e02
Finish simple object replication over network
2022-09-16 18:58:53 +02:00
mafiesto4
75221baa19
Improvements
2022-09-15 13:13:16 +02:00
mafiesto4
e6996ff22f
Fix missing virtual C++ function override in C# if the thunk points to vtable index at offset=0
2022-09-14 22:14:25 +02:00
mafiesto4
0e523204d5
Fix custom json asset usage for game settings if loaded before game scripting module is loaded
2022-09-14 21:13:58 +02:00
mafiesto4
f1adedd689
Fix compilation on Clang
2022-09-14 20:15:50 +02:00
mafiesto4
031b640343
Fix compilation on Clang
2022-09-14 18:58:17 +02:00
mafiesto4
66b452e90c
Fix crash on shutdown due to custom JsonAsset C++ instance
2022-09-14 17:58:57 +02:00
mafiesto4
c553859c3b
Fix invalid NetworkMessage usage in C++
2022-09-14 17:58:50 +02:00
mafiesto4
3347887432
Network objects replication impl progress
2022-09-14 14:54:32 +02:00
mafiesto4
9a19717556
Use separate network messages handling table
2022-09-13 16:25:48 +02:00
mafiesto4
de1437102e
Fix crash on shutdown due to custom JsonAsset C++ instance
2022-09-13 12:55:14 +02:00
mafiesto4
a006fcec40
Fix overlapping VC++ and CSharp projects in Visual Studio solution
2022-09-12 20:17:52 +02:00
mafiesto4
10d66fb871
Fix displaying Game and Editor plugins to be batched in Editor
2022-09-12 14:48:52 +02:00
mafiesto4
439f74c540
Fix comparison operators on object reference types
2022-09-12 14:48:48 +02:00
mafiesto4
8694bd6af9
Fix crash on root motion extraction if source animation has no valid root node animated
...
#746
2022-09-12 14:48:43 +02:00
mafiesto4
c62efdc44a
Fix crash on root motion extraction if source animation has no valid root node animated
...
#746
2022-09-12 14:48:08 +02:00
mafiesto4
74ce1028ae
Fix displaying Game and Editor plugins to be batched in Editor
2022-09-09 15:29:55 +02:00
mafiesto4
4fa9b4a741
Fix comparison operators on object reference types
2022-09-09 15:29:17 +02:00
mafiesto4
2c4d578f7c
Add deprecation info for users to upgrade the code
2022-09-08 18:49:25 +02:00
mafiesto4
07ace480ed
Add network client ToString
2022-09-08 11:33:08 +02:00
mafiesto4
d4e7cf75ce
Merge remote-tracking branch 'origin/master' into 1.5
2022-09-08 09:51:46 +02:00
Crawcik
f154bfcfc1
Flax.Build compress toogle option
2022-09-07 18:15:14 +02:00
Crawcik
8b0d1b4a8c
Editor compression fix on unix
2022-09-07 17:43:11 +02:00
Crawcik
dd8f923bf5
VSC dotnet gen & omnisharp flags
2022-09-07 16:54:42 +02:00
Crawcik
19d9cd282d
Linux include paths fix
2022-09-07 16:53:30 +02:00
mafiesto4
3132998c5e
Initial network manager with clients
2022-09-07 14:59:06 +02:00
mafiesto4
0b78d2711c
Add WriteStructure/ReadStructure utilities for NetworkMessage
2022-09-07 14:38:00 +02:00
mafiesto4
c3c3586628
Fix invalid NetworkMessage usage in C++
2022-09-07 13:44:29 +02:00
mafiesto4
05064402b1
Various improvements
2022-09-07 11:53:03 +02:00
mafiesto4
7559cb4d99
Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly)
2022-09-07 11:52:46 +02:00
mafiesto4
9a77517cb4
Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
2022-09-07 11:52:11 +02:00
mafiesto4
3abbafa530
Fixes for Vulkan
2022-09-06 22:54:00 +02:00
mafiesto4
2cd7967ec4
Fix crash on Linux with empty log message
2022-09-06 21:53:14 +02:00
mafiesto4
73d0fc4973
Fix UWP build
2022-09-06 19:35:11 +02:00
mafiesto4
94cacc8abc
Add game settings assets loading (not only objects)
2022-09-06 13:33:17 +02:00
mafiesto4
74fe176d2d
Improvements for const class usage
2022-09-05 14:34:16 +02:00
mafiesto4
2736363d93
Fix OnSceneUnloaded event to contain valid scene object
2022-09-05 14:33:20 +02:00
mafiesto4
450eedda02
Merge branch 'GoaLitiuM-linux_window_crash_fix'
2022-09-04 21:53:57 +02:00
mafiesto4
b715220e5b
Merge branch 'linux_window_crash_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_window_crash_fix
2022-09-04 21:53:49 +02:00
mafiesto4
8e6405bc7c
Merge branch 'GoaLitiuM-linux_rider_detection'
2022-09-04 21:51:38 +02:00
GoaLitiuM
a66be45e72
Detect Flatpak installations of Rider and Visual Studio Code
2022-09-04 18:37:18 +03:00
GoaLitiuM
45dfa52512
Detect Rider installations on Linux
2022-09-04 18:36:58 +03:00
GoaLitiuM
784605f974
Fix crash when opening tooltip windows on Linux
2022-09-04 18:35:24 +03:00
mafiesto4
7d09e67a5c
Fix newline for copyright in new C++ files
2022-09-03 12:57:23 +02:00
mafiesto4
ab4f5d9a84
Merge remote-tracking branch 'origin/master' into 1.5
2022-09-03 12:54:45 +02:00
mafiesto4
9ad4665270
Add Network Settings
2022-09-03 12:54:37 +02:00
mafiesto4
4e541dc0ba
Revert tested disabled bokeh shapes
2022-09-02 15:33:30 +02:00
mafiesto4
569808af6d
Add TypeNameEditor for editing typename reference as soft string value
2022-09-02 14:10:53 +02:00
mafiesto4
c9726ab05b
Compact graphics settings
2022-09-02 14:10:04 +02:00
mafiesto4
fba60f05a0
Refactor EditorPlugins to properly initialize and deinitialize
2022-09-02 09:52:41 +02:00
mafiesto4
1d7ba2210a
Fix crash on API event in C# after Editor hot-reload
2022-09-01 22:55:29 +02:00
mafiesto4
8885412350
Fix SSR shader on D3D10
2022-08-31 23:16:29 +02:00
mafiesto4
d712a83c69
Fix invisible static model if model is loaded but not yet streamed
2022-08-31 19:40:13 +02:00
mafiesto4
6f756acb33
Merge branch 'PrecisionRender-master'
2022-08-31 17:39:11 +02:00
mafiesto4
a1dea6a756
Adjust triplanar texture sample node #735
2022-08-31 17:39:01 +02:00
mafiesto4
2b400a7f50
Merge branch 'master' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-master
2022-08-31 17:16:20 +02:00
mafiesto4
3499127b91
Add new screenshot
2022-08-31 15:34:09 +02:00
mafiesto4
2cfd6c20e7
Bump up build number
2022-08-31 15:33:52 +02:00
mafiesto4
69a2d10c57
Add additive scene opening in Editor via drag&drop into Scene Tree window
2022-08-25 20:58:30 +02:00
mafiesto4
cbd2561e22
Update asset
2022-08-25 20:54:44 +02:00
mafiesto4
88b46d1720
Fix crash when changing actor scene
2022-08-25 20:54:25 +02:00
mafiesto4
98616f443b
Reduce actor orientation threshold
2022-08-25 19:42:06 +02:00
mafiesto4
2fb6ab4f44
Fix borders sampling in Depth Of Field to reduce leaking artifacts on screen edges
2022-08-25 19:42:04 +02:00
mafiesto4
57cb15486e
Fix the Depth Of Field to be consistent no matter the resolution
2022-08-25 19:42:03 +02:00
mafiesto4
d50908e10b
Cleanup DOF shader to use shader permutations for vertical/horizontal passes
2022-08-25 19:42:02 +02:00
mafiesto4
0b71549834
Add another editor viewport cam speed step
2022-08-25 19:42:01 +02:00
mafiesto4
20ebe3ac85
Fix game ticking in editor during cut-scene rendering at edit time
2022-08-25 19:42:00 +02:00
mafiesto4
a545520d6b
Add playback speed option for Scene Animation rendering
2022-08-25 19:41:59 +02:00
mafiesto4
f4516718a0
Fix Ctrl+S in timeline view to not split the camera shot media
2022-08-25 19:41:58 +02:00
PrecisionRender
7c557d627a
Merge branch 'master' of https://github.com/PrecisionRender/FlaxEngine
2022-08-25 11:28:26 -05:00
PrecisionRender
8f8df34342
Add World Triplanar Texture node to shader editor
2022-08-25 11:27:40 -05:00
PrecisionRender
04d44d8a15
Add World Triplanar Texture node to shader editor
2022-08-24 09:37:56 -05:00
mafiesto4
b2f22b2d87
Add EditorPlugin.DeinitializeEditor to properly cleanup Editor extensions on exit
2022-08-23 09:39:43 +02:00
mafiesto4
a19c17cfb9
Fix ivalid include
2022-08-19 14:36:38 +02:00
mafiesto4
a3a44f0cef
Add StringUtils tests and Paths test and fix detected problem with rooted path starting with ./
2022-08-19 11:54:09 +02:00
mafiesto4
01eb42dd10
Enable assertions in native tests
2022-08-19 11:19:07 +02:00
mafiesto4
bf30d7cd29
Add Array/BitArray tests and fix some detected problems
2022-08-19 11:18:48 +02:00
mafiesto4
ed7cc96889
Add Guid tests
2022-08-19 11:17:36 +02:00
mafiesto4
b17070adf5
Fix picking to properly select closest triangle for meshes
2022-08-18 15:54:02 +02:00
mafiesto4
698545006f
Add auto-selecting new item created in Content window
2022-08-18 15:21:32 +02:00
mafiesto4
c7a3fb4341
Fix crash due to GPU Particles define not used in some headers
2022-08-18 15:15:10 +02:00
mafiesto4
db6cd541c2
Add separate GBuffer view modes in Editor viewport widget
2022-08-17 20:37:12 +02:00
mafiesto4
0b15c369d6
Fix FlaxStorage refs counting to be atomic
2022-08-16 12:36:44 +02:00
mafiesto4
31fb4f6a15
Fix editor error when selecting foliage type
2022-08-14 00:47:30 +02:00
mafiesto4
c43f724189
Add reloading materials and particle emitters after shader compilation fail
2022-08-12 22:55:20 +02:00
mafiesto4
ff87cdfebb
Update SDFs
2022-08-12 16:00:48 +02:00
mafiesto4
b8922ee846
Fix 1px offset in Model SDFs
2022-08-12 16:00:38 +02:00
mafiesto4
1e8e5c0f7c
Fix Global SDF inside geometry to be negative
2022-08-12 16:00:27 +02:00
mafiesto4
9b816a321c
Reduce DDGI probes distance limit to improve performance
2022-08-12 09:53:57 +02:00
mafiesto4
d8c224112b
Add Global Surface Atlas rendering for Foliage
2022-08-11 11:33:41 +02:00
mafiesto4
6c9b1f6be0
Add Global SDF rendering for Foliage
2022-08-10 14:27:08 +02:00
mafiesto4
6a1378ebdb
Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
2022-08-09 14:37:29 +02:00
mafiesto4
210342d337
Fix enum operators to be constexpr
2022-08-09 14:36:56 +02:00
mafiesto4
49df15c021
Fix Surface parameter attributes editor popup location
2022-08-09 12:37:27 +02:00
mafiesto4
07b02e6cf3
Add option to disable selecting text in text box
...
5dadaf70f9
2022-08-08 13:51:55 +02:00
mafiesto4
183e87d147
Fix rich text box images from name in cooked build
2022-08-08 11:48:36 +02:00
mafiesto4
0eba11f1eb
Add Content.GetEditorAssetPath
2022-08-08 11:48:16 +02:00
mafiesto4
a4cdca80fc
Increase level of assertions in SimulationEventCallbackPhysX
2022-08-08 11:18:32 +02:00
mafiesto4
5dadaf70f9
Add option to disable selecting text in text box
2022-08-08 11:18:16 +02:00
mafiesto4
bb7d4f7812
Fix console builds
2022-08-07 21:06:17 +02:00
mafiesto4
7af0dc1b43
Add support for setting C++ version for build module compilation
2022-08-07 16:46:17 +02:00
mafiesto4
ad7a8e528a
Fix tab navigation
2022-08-06 12:10:14 +02:00
mafiesto4
ed9f3f3d55
Add helper code example
2022-08-06 10:21:42 +02:00
mafiesto4
f781fd8ab6
Add horizontal alignment tags for rich text box
2022-08-05 15:29:37 +02:00
mafiesto4
9caf80bdc9
Add option to disable text clipping in text boxes
2022-08-05 14:38:18 +02:00
mafiesto4
b23cf5f1d8
Fix displaying multiple structure parameters in Visject Surface parameters panel
2022-08-05 13:27:32 +02:00
mafiesto4
ce1465ae98
Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params
2022-08-05 11:27:37 +02:00
mafiesto4
9d8f75d957
Fix rare issues with Task Graph not waiting for system due to recent job system changes #721
2022-08-05 11:05:11 +02:00
mafiesto4
982e8df9b6
Fix TextureBrush to return valid size if texture is not yet loaded
2022-08-05 08:51:33 +02:00
mafiesto4
4c280ef015
Fix drawing single character text format
2022-08-04 14:42:52 +02:00
mafiesto4
142d81065a
Add text block alignment options for rich text box (and valign tag)
2022-08-04 13:52:25 +02:00
mafiesto4
3089cc3b59
Add img tag to rich text box
2022-08-04 12:43:16 +02:00
mafiesto4
8d990018b5
Fix preserving Alpha channel when changing color with Value slider
2022-08-03 18:15:42 +02:00
mafiesto4
cc59a2b5fe
Fix Android build with NDK 25
2022-08-03 18:09:52 +02:00
mafiesto4
4923d63a94
Add size tag
2022-08-03 15:41:25 +02:00
mafiesto4
6f18a8a3ff
Add font tag
2022-08-03 14:39:00 +02:00
mafiesto4
8f895e54cd
Improve rich text layout for lines with different fonts in line to match baseline
2022-08-03 12:58:23 +02:00
mafiesto4
ad37b8361b
Add more tags to Rich Text Box
2022-08-03 12:57:22 +02:00
mafiesto4
64609f823c
Add **HTML tags processing in Rich Text Box**
2022-08-03 10:16:13 +02:00
mafiesto4
dbd48ac5b4
Fix parsing html tags with starting with slash
2022-08-03 10:15:42 +02:00
mafiesto4
e59de73948
Fix small issues
2022-08-02 16:53:31 +02:00
mafiesto4
f16372efad
Add utility for parsing Color from text (hex or named color)
2022-08-02 16:53:06 +02:00
mafiesto4
94060e16b9
Add more utilities for text processing with font and text subrange
2022-08-02 16:52:25 +02:00
mafiesto4
095f20ab6a
Add HtmlParser to engine utilities (with unit tests for it)
2022-08-02 16:05:21 +02:00
mafiesto4
9e9233fd76
Ignore cert signing local scripts
2022-08-01 23:00:25 +02:00
mafiesto4
ba901d4453
Update engine assets
2022-08-01 22:59:33 +02:00
mafiesto4
a6e9abfceb
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
2022-08-01 22:58:22 +02:00
mafiesto4
fe1cab6a7f
Add Default auto-generated member to scripting structures and improve deserialization
2022-08-01 18:49:54 +02:00
mafiesto4
4915e9fea0
Fix hex color parsing
2022-08-01 17:13:29 +02:00
mafiesto4
3601d36955
Fix macOS build
2022-08-01 17:05:59 +02:00
mafiesto4
7953f6cb83
Add Engine.FocusGameViewport to implement game menu with camera focus gather
2022-08-01 16:17:34 +02:00
mafiesto4
1d7e88635f
Allow content finder in game window during edit time
2022-08-01 11:38:41 +02:00
mafiesto4
20572c53af
Add Noise sampling nodes to graphs
2022-07-31 23:43:35 +02:00
mafiesto4
2104dbc682
Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
2022-07-31 22:20:38 +02:00
mafiesto4
1fdc43699c
Fix rare exception in Visject after recent Surface context menu groups display refactor
2022-07-31 19:06:15 +02:00
mafiesto4
17b3434342
Add Mod for vectors
2022-07-31 19:05:36 +02:00
mafiesto4
3b52914416
Add **Nested Animations** for compositing animation clips
2022-07-31 15:53:09 +02:00
mafiesto4
3a39dad30f
Fix invoking anim events for multi blend animations
2022-07-29 20:25:13 +02:00
mafiesto4
db24ea950e
Fix build
2022-07-29 17:03:21 +02:00
mafiesto4
d47b452808
Fix check if unsetting material slot
2022-07-29 16:58:35 +02:00
mafiesto4
03ecb23bae
Update engine materials
2022-07-29 16:58:34 +02:00
mafiesto4
6cf91b1da4
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
2022-07-29 16:58:33 +02:00
mafiesto4
22209108c9
Fix Global Surface Atlas on Vulkan
2022-07-29 16:14:07 +02:00
mafiesto4
0ac91fa34d
Fix CSM split point when using 3 cascades
2022-07-29 15:55:26 +02:00
mafiesto4
4b6e75c0af
Expose IsDuringPlay property for actors and scripts to use in scripting
2022-07-29 14:52:41 +02:00
mafiesto4
e16cbdbfd0
Add showing model screen size in the Model Preview
2022-07-29 13:29:02 +02:00
mafiesto4
bdb69d57dd
Refactor Plugins system to support plugins in C++ scripts
2022-07-28 21:05:03 +02:00
mafiesto4
6f35b27c29
Fix fullscreen game window F22 regression
2022-07-27 22:13:23 +02:00
mafiesto4
ceeefd1796
Optimize 1ef8bb723c
2022-07-27 22:09:12 +02:00
mafiesto4
bfec5d6a8d
Improve displaying tris/vert count in GPU profiler if value is large
2022-07-27 16:24:49 +02:00
mafiesto4
4197e7b21e
Fix test binary path
2022-07-27 10:10:00 +02:00
mafiesto4
e1e32ecbfd
Fix from https://github.com/nem0/OpenFBX/commit/6a788af3b19dd6921a64eb7e133a3fa131dfbbd5
2022-07-27 10:05:32 +02:00
mafiesto4
41aefb1bda
Attempt to fix test build
2022-07-27 09:38:30 +02:00
mafiesto4
1ef8bb723c
Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
...
#690
2022-07-27 09:33:01 +02:00
mafiesto4
163704085a
Remove hack
2022-07-26 23:40:31 +02:00
mafiesto4
8c310b7c5c
Fix path
2022-07-26 23:40:24 +02:00
mafiesto4
99d1c1903f
Add test for Prefab issue #718
2022-07-26 23:10:04 +02:00
mafiesto4
cced83ca96
Add support for virtual Prefab assets created from code
2022-07-26 23:10:04 +02:00
mafiesto4
adaaaa3e3f
Fix crash when spawning prefab without scenes loaded
2022-07-26 23:10:03 +02:00
mafiesto4
bbb5b68e91
Refactor FlaxTests to run as Editor with all engine services initialized
2022-07-26 23:10:02 +02:00
mafiesto4
ff1fba403d
Various fixes to allow compiling negine with custom build configurations
2022-07-26 23:10:01 +02:00
mafiesto4
8beb732cb9
Fix duplicated actors after reparenting actor in Prefab
...
#718
2022-07-26 23:10:00 +02:00
mafiesto4
9d26004864
Fix looping streamable audio clips with multiple chunks
2022-07-26 14:36:50 +02:00
mafiesto4
cfb98a39b0
Reduce DDGI flickering in certain lighting scenarios
2022-07-26 13:18:09 +02:00
mafiesto4
da616fc578
Change spotlight cone limits
2022-07-26 11:41:56 +02:00
mafiesto4
22367498da
Fix editing LinearCurve<Color> in properties window (color picker window closed keyframe editing popup)
2022-07-25 17:18:05 +02:00
mafiesto4
51c49cfac9
Add UseCSharp to engine config and fix parsing cmd line options list
2022-07-25 13:18:53 +02:00
mafiesto4
1f495205af
Add GamepadDPadX/GamepadDPadY input axes for gamepad DPad
2022-07-25 10:32:48 +02:00
mafiesto4
a4478b9497
Add editor camera speed up for gamepad right trigger
2022-07-25 09:52:42 +02:00
mafiesto4
5fea0cd693
Fix mouse hovering controls under expanded dropdown list panel
2022-07-24 13:37:23 +02:00
mafiesto4
c25305e695
Fix physics trigger layer mask matching trigger events (filter body types)
2022-07-24 13:12:18 +02:00
mafiesto4
928d318f24
Reorganize Physics Settings
2022-07-24 13:10:21 +02:00
mafiesto4
2dfd676c5e
Fix errors in Editor when editing particle emitter if effect that uses it is selected
2022-07-24 11:55:00 +02:00
mafiesto4
74e3d1ad8f
Fix removing Gameplay Globals
2022-07-23 16:58:16 +02:00
mafiesto4
47b255ed3e
Remove warning on missing initial entry state for Anim Graph state machine
2022-07-23 16:49:40 +02:00
mafiesto4
32fe383c10
Fix [AssetReference(typeof(typeName)] not working for arrays of assets (fix for collection types)
2022-07-23 16:36:21 +02:00
mafiesto4
a590336118
Fix ParticleEmitter.Spawn() with default duration
2022-07-23 16:22:00 +02:00
mafiesto4
1ae80da888
Fix missing Properties window focus after adding script to the actor
2022-07-23 16:14:02 +02:00
mafiesto4
8d6fa34108
Add waiting for model to be loaded in SetMaterial
2022-07-23 15:33:04 +02:00
mafiesto4
0a1d8f6b3b
Fix crash when setting up recursive Material Instances inheritance
2022-07-23 15:28:49 +02:00
mafiesto4
37fbc7600e
Add don't auto-closing View -> View Flags menu to improve debug testing workflow in Editor viewport
2022-07-23 10:51:38 +02:00
mafiesto4
1633d8ebb6
Minor fixes
2022-07-23 01:27:40 +02:00
mafiesto4
b9cd6974fb
Add confirmation dialog for Scenes Data building in Editor toolbar (prevent misclicks)
2022-07-23 00:58:45 +02:00
mafiesto4
2a3316ac5e
Marge Visual Script groups for structures (eg. double ActionConfig group)
2022-07-23 00:53:57 +02:00
mafiesto4
d33cf5f6d9
Fix crash when cooking mesh collision with a custom subset of material slots
2022-07-22 11:22:58 +02:00
mafiesto4
3d43586e0f
Fix editor viewport input bug regression
2022-07-22 11:12:45 +02:00
mafiesto4
e4079f011d
Improve initial name for static model collision data asset
2022-07-22 10:20:13 +02:00
mafiesto4
00f2548f1a
Fix default value for RigidBody center of mass
2022-07-22 10:09:20 +02:00
mafiesto4
3c94814e9f
Fix missing AO in Light Buffer debug view mode
2022-07-21 15:43:46 +02:00
mafiesto4
033c5eb188
Update assets
2022-07-21 09:43:18 +02:00
mafiesto4
726937dad7
Fix shader asset creation
2022-07-21 09:42:17 +02:00
mafiesto4
2a53143bc4
Add new mode to Screen Space Reflections for DDGI Scene tracing
2022-07-21 09:41:38 +02:00
mafiesto4
f90808749e
Add batching undo actions for Surface editing to prevent undo actions spam during a single edit
2022-07-19 23:07:18 +02:00
mafiesto4
fd4af3964d
Fix Reroute node in Visual Script impulse flow
2022-07-19 23:06:37 +02:00
mafiesto4
d77a7921b0
Refactor Visject reroute node to support reconnecting and have more usability
2022-07-19 23:06:24 +02:00
mafiesto4
543c7efc0f
Improve reroute node layout and add tooltip
2022-07-19 16:39:34 +02:00
mafiesto4
2de20b93c7
Fix text box not consuming key down event causing editor shortcuts activate when typing
2022-07-19 15:37:36 +02:00
mafiesto4
1019550d4a
Change search boxes in Editor to stick to the top of the panel
2022-07-19 15:37:10 +02:00
mafiesto4
ea54505c6d
Fix Directional Light color alpha in Sky atmosphere color
2022-07-19 13:15:54 +02:00
mafiesto4
7de42c1681
Fix sampling Curves with keyframes that have negative time value
2022-07-19 12:47:31 +02:00
mafiesto4
0af86d8cb8
Add HDR env probes support
2022-07-19 10:33:52 +02:00
mafiesto4
b184650835
Fix error when using multi-dimensional array property (not supported)
...
#422
2022-07-18 23:11:11 +02:00
mafiesto4
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
mafiesto4
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
mafiesto4
63c9cdfc31
Fix snapping object to the group in Editor to skip trigger volumes
...
#522
2022-07-18 20:14:40 +02:00
mafiesto4
e346fa1dca
Fix material editor preview error
...
#704
2022-07-18 19:40:37 +02:00
mafiesto4
66d1015399
Simplify build options merging
2022-07-18 18:09:11 +02:00
mafiesto4
b67649dfbd
Add ExternalModules to game modules for custom scripting binaries linking
2022-07-18 18:09:10 +02:00
mafiesto4
5c6b5ad948
Optimize ProbesFilter shader
2022-07-18 16:33:11 +02:00
mafiesto4
6061a0a344
Add support for baking env probes in cooked game
2022-07-18 16:32:50 +02:00
mafiesto4
fb3601dac6
Update resources
2022-07-18 14:50:53 +02:00
mafiesto4
60f868a08b
Add real-time environment probes support
2022-07-18 14:50:41 +02:00
mafiesto4
3dbff3cab7
Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file
2022-07-18 13:02:34 +02:00
mafiesto4
b6652a61c6
Merge branch 'GoaLitiuM-rider_detection_fix'
2022-07-18 09:29:33 +02:00
mafiesto4
5010903c78
Merge branch 'rider_detection_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_detection_fix
2022-07-18 09:29:24 +02:00
mafiesto4
25790bd0c9
Fix selecting Debug Log window entries with left-mouse button
2022-07-17 17:06:26 +02:00
mafiesto4
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
...
#520
2022-07-17 17:05:59 +02:00
mafiesto4
9aff782907
Fix mouse centering regression from 7f3a32a69b
2022-07-17 16:25:36 +02:00
mafiesto4
7f3a32a69b
Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
...
#691
2022-07-17 00:09:59 +02:00
mafiesto4
fe0e24357a
Merge branch 'ScottLongley-feature-clip-cursor'
2022-07-16 09:03:54 +02:00
mafiesto4
1f1c3adaf1
Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor
2022-07-16 09:03:47 +02:00
mafiesto4
2c12ea2fba
Update DirectXShaderCompiler to version 1.7 (July 2022)
...
#700
2022-07-15 23:32:56 +02:00
mafiesto4
5c5824bbb7
Add support for the latest Windows 11 SDK (22H2)
...
#700
2022-07-15 23:32:19 +02:00
mafiesto4
d586269eec
Merge branch 'GoaLitiuM-fix_dxcompiler_linkage'
2022-07-15 20:37:06 +02:00
mafiesto4
528a009b6b
Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage
2022-07-15 20:36:56 +02:00
mafiesto4
ee0f54434e
Merge branch 'GoaLitiuM-fix_richtextbox_dblclick'
2022-07-15 20:35:30 +02:00
mafiesto4
74f4f8e4da
Merge branch 'fix_richtextbox_dblclick' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_richtextbox_dblclick
2022-07-15 20:35:23 +02:00
mafiesto4
5f6d2b175d
Minor adjustments to smoothstep and step nodes #729
2022-07-15 20:33:52 +02:00
mafiesto4
8440c596ac
Merge branch 'whocares77-MaterialNodes'
2022-07-15 20:25:17 +02:00
mafiesto4
12558567ec
Merge branch 'MaterialNodes' of https://github.com/whocares77/FlaxEngine into whocares77-MaterialNodes
2022-07-15 20:25:05 +02:00
mafiesto4
a2677a25a9
Improve env probes rendering if DDGI is enabled
2022-07-15 16:13:36 +02:00
mafiesto4
a8579cadcc
Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
...
#728
2022-07-14 15:37:54 +02:00
mafiesto4
53baccaf96
Merge branch 'whocares77-master'
2022-07-14 14:49:17 +02:00
mafiesto4
e210e58644
Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master
2022-07-14 14:49:04 +02:00
mafiesto4
0d8ebd332e
Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
mafiesto4
4cc7bb96f5
Fix missing Transparent Lighting mode init
2022-07-14 12:48:00 +02:00
mafiesto4
2b76c369ac
Update engine assets
2022-07-14 09:22:33 +02:00
mafiesto4
85f351663b
Add Transparent Lighting Modes for material with option to use non-directional shading
2022-07-14 09:22:32 +02:00
mafiesto4
047821f7d2
Fix missing strip tool for Android build
2022-07-14 00:13:05 +02:00
mafiesto4
dda8912332
Use custom version of android_native_app_glue
2022-07-13 23:41:00 +02:00
mafiesto4
57279b14eb
Revert "Attempt to fix Android build"
...
This reverts commit b80f2118bd .
2022-07-13 23:31:55 +02:00
mafiesto4
b80f2118bd
Attempt to fix Android build
2022-07-13 23:08:00 +02:00
mafiesto4
89688f93e1
Add GPU Dispatch calls in GPU profiler draw calls collumn
2022-07-13 21:45:43 +02:00
mafiesto4
c27a1ddb41
Add Android to CI
2022-07-13 21:45:22 +02:00
mafiesto4
7a15ed3e43
Fix version issue
2022-07-13 21:20:00 +02:00
mafiesto4
93fe79c0ac
Update to .Net Framework 4.5.2
2022-07-13 21:19:47 +02:00
mafiesto4
92eb19291d
Fix crash when using ogg audio bit depth higher than 16
2022-07-13 10:04:55 +02:00
mafiesto4
7b041bbaa5
Hide editor control from Visual Scripts api
2022-07-08 16:54:49 +02:00
mafiesto4
f89ba20d9c
Minor fix if saved editor viewport camera location gets corrupted
2022-07-08 16:43:43 +02:00
mafiesto4
0ba1c124f7
Add Global Surface Atlas missing surface data debug visualization
2022-07-08 16:43:25 +02:00
mafiesto4
df48d71045
Skip SDF generation for transparent materials inside models
2022-07-08 15:28:22 +02:00
mafiesto4
5437f7cc1a
Fix editor viewport capturing mouse if window is not foreground
2022-07-08 09:30:35 +02:00
mafiesto4
f221bc6361
Minor improvements
2022-07-07 15:34:15 +02:00
mafiesto4
02dbd07506
Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window
2022-07-06 09:29:25 +02:00
mafiesto4
bd90280da7
Missing improvement from 9192375ddb into Material Instance parameters editor
2022-07-05 16:00:39 +02:00
mafiesto4
9192375ddb
Improve properties display (group all parameters from the same group together)
2022-07-05 10:36:36 +02:00
mafiesto4
4560b98336
Merge remote-tracking branch 'origin/master'
2022-07-05 09:01:22 +02:00
mafiesto4
ec7aece135
Improve Job System changes to prevent dynamic memory allocation and ref counting ( #721 )
2022-07-05 08:52:53 +02:00
mafiesto4
511682db87
Change Text Render text to allow multi line editing
2022-07-04 21:36:46 +02:00
mafiesto4
2e947ab85a
Fixes for large worlds
2022-07-04 20:35:29 +02:00
mafiesto4
8da4e546da
Fix env probes far from origin
2022-07-04 20:22:26 +02:00
mafiesto4
3070493729
Add support for Physics Scene origin shifting
2022-07-04 20:04:11 +02:00
mafiesto4
e4a4e7926e
Merge branch 'GoaLitiuM-jobsystem_changes'
2022-07-04 15:46:16 +02:00
mafiesto4
64b2b23201
Merge branch 'jobsystem_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-jobsystem_changes
2022-07-04 15:45:49 +02:00
mafiesto4
5a366bc1a0
Optimize DDGI probe classify if using non-iterative relocation
2022-07-04 15:45:30 +02:00
mafiesto4
e34e4caf08
Improve precision for BoundingBox.Transform with Transform
2022-07-03 18:12:13 +02:00
mafiesto4
cb92e3c54c
Add Particles support for Large Worlds
2022-07-03 18:09:04 +02:00
mafiesto4
039bf8253a
Add UI Canvas support for Large Worlds
2022-07-03 17:12:35 +02:00
mafiesto4
a8a34b391b
Fix compilation
2022-07-03 16:18:43 +02:00
mafiesto4
5708f2ae0b
Fix vertex paint with Large Worlds
2022-07-03 16:14:27 +02:00
mafiesto4
d9dc23afc1
Fixes for Foliage with Large Worlds usage
2022-07-03 16:08:22 +02:00
mafiesto4
62ff305fad
Fixes for Terrain with Large Worlds usage
2022-07-03 15:38:39 +02:00
mafiesto4
98d8543334
Fix compilation
2022-07-03 15:33:15 +02:00
mafiesto4
400c4bb570
Fix Editor play mode exit bug after closing maximized Game window
2022-07-02 20:59:55 +02:00
mafiesto4
d0955a5ac0
Fix editor selection with Large Worlds origin usage
2022-07-02 20:35:25 +02:00
mafiesto4
33513834df
Add support for Large Worlds in more engine systems
2022-07-02 20:07:04 +02:00
mafiesto4
85fe22d7a7
Fix typos
2022-07-01 17:05:17 +02:00
mafiesto4
de2d041e47
Fix warning
2022-07-01 14:10:54 +02:00
mafiesto4
07c6c5a841
Fix issues with Vulkan backend when using DDGI
2022-07-01 14:10:01 +02:00
mafiesto4
427c3a9099
Fix crash when using more than 2 constant buffers with D3D12
2022-07-01 14:10:00 +02:00
mafiesto4
e2319ceca3
Improve DDGI probes relocation to search 64 nearby locations around the probe
2022-07-01 14:09:59 +02:00
mafiesto4
b40a890d31
More work for large worlds
2022-06-30 22:07:11 +02:00
mafiesto4
4007c5e29c
Add BounceIntensity to Global Illumination settings
2022-06-30 15:27:31 +02:00
mafiesto4
27515585db
Improve Global Surface Atlas objects surfaces sampling
2022-06-30 15:14:43 +02:00
mafiesto4
db284c58a3
Fix crash when opening old project with Global Custom Code node in material
2022-06-30 09:16:19 +02:00
mafiesto4
7ebdce5e42
More work for large worlds
2022-06-29 23:28:03 +02:00
mafiesto4
2cd244fbd3
Reduce DDGI irradiance blending artifacts due to texture format precision issues
2022-06-29 15:19:54 +02:00
mafiesto4
9fa2a5ff93
Fix compilation
2022-06-29 09:14:16 +02:00
mafiesto4
090225bef2
Fix strange crash
2022-06-28 20:26:10 +02:00
mafiesto4
27d266546e
Various fixes and improvements for large worlds rendering
2022-06-28 20:26:01 +02:00
mafiesto4
b1640515c4
Merge remote-tracking branch 'origin/gi'
...
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
mafiesto4
fe6226b276
Minor tweaks
2022-06-28 16:07:34 +02:00
mafiesto4
ea34207d07
Fix play mode in Editor error
2022-06-28 16:07:22 +02:00
mafiesto4
56322005e2
Reformat shaders source code
2022-06-28 14:41:29 +02:00
mafiesto4
df691e62f8
Various improvements to Global Surface Atlas sampling
2022-06-28 14:10:01 +02:00
mafiesto4
5ee8785ede
Fix missing IsZero and IsOne for int32
2022-06-28 10:39:12 +02:00
mafiesto4
443ce106e2
Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
2022-06-28 10:38:51 +02:00
mafiesto4
d861518d2e
Add origin updating for LargeWorlds
2022-06-27 23:33:51 +02:00
mafiesto4
d5a529e00a
Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread
2022-06-27 16:31:39 +02:00
mafiesto4
d8e79101e7
Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling
2022-06-27 16:07:54 +02:00
mafiesto4
a7463872a8
Add Camera Cut on rendering view origin change (for large worlds)
2022-06-26 19:23:28 +02:00
mafiesto4
5fdd8a4b72
Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically
2022-06-26 15:53:51 +02:00
mafiesto4
982accde6d
Add NavCrowd for navigation steering behaviors system for a group of agents
2022-06-26 15:23:36 +02:00
mafiesto4
282b9066b8
Improve DDGI quality
2022-06-24 16:17:32 +02:00
mafiesto4
787d788055
Fix Camera preview model draw regression
2022-06-23 23:14:33 +02:00
mafiesto4
00498106fa
Fix model mouse selection regression
2022-06-23 22:28:12 +02:00
mafiesto4
5633d1bcb9
Fix editor viewport mouse selection regression
2022-06-23 18:56:02 +02:00
mafiesto4
a7b31fbf9b
Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame
2022-06-23 16:59:13 +02:00
mafiesto4
b69e42b79c
Fix initializing activated and scrolled DDGI probes
2022-06-23 14:51:36 +02:00
mafiesto4
1dab45f407
Add support for renaming GPU resources (development builds only)
2022-06-22 23:08:39 +02:00
mafiesto4
4afb74c7b3
Optimize DDGI probes updating with active-only probes
2022-06-22 14:09:31 +02:00
mafiesto4
5d34575a91
Fix default value in Dot and Distance graph nodes
2022-06-21 20:03:36 +02:00
mafiesto4
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
mafiesto4
4637017707
Optimize thread group size for DDGI trace rays compute shader
2022-06-21 10:32:25 +02:00
mafiesto4
f3bd0e469c
Fixes
2022-06-20 18:14:38 +02:00
mafiesto4
10adf1eba1
Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
2022-06-20 12:43:05 +02:00
mafiesto4
da85c1f55c
Fix debug name for DirectX resources
2022-06-20 12:25:57 +02:00
mafiesto4
f31ba5cad8
Fix
2022-06-20 12:14:09 +02:00
mafiesto4
9cbaeb21f5
Add GI probes spacing setting
2022-06-20 10:09:09 +02:00
mafiesto4
3238861f64
Fix opening material or particle emitter in editor if shader compilation fails
2022-06-20 09:51:34 +02:00
mafiesto4
5239a2b410
Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
2022-06-20 09:49:40 +02:00
mafiesto4
41a58f3f2c
Merge remote-tracking branch 'origin/master' into gi
2022-06-20 08:26:06 +02:00
mafiesto4
1fbdabdcd0
Fixes
2022-06-19 13:07:19 +02:00
mafiesto4
2e2404dc5f
Fix regression from 2522d84a21
2022-06-19 13:07:07 +02:00
mafiesto4
1db65ac882
Add GlobalIllumination to debug GI probes
2022-06-17 15:07:58 +02:00
mafiesto4
9f99d74e53
Adjust DDGI quality and optimize
2022-06-17 14:32:07 +02:00
artkez
3c0e42ea78
added Smoothstep and Step material nodes
2022-06-17 12:38:14 +03:00
mafiesto4
b8ff4ae2e0
Fixes for Vulkan descriptors binding
2022-06-17 10:41:23 +02:00
mafiesto4
2e06d1ce2a
Refactor Global SDF to use a single texture for all cascades
2022-06-17 10:41:04 +02:00
artkez
0872d10f43
Revert "Added Smoothstep and Step Material Nodes"
...
This reverts commit 1b4dded11e .
2022-06-17 11:20:26 +03:00
artkez
1b4dded11e
Added Smoothstep and Step Material Nodes
2022-06-17 11:14:27 +03:00
mafiesto4
2bd3c0f74f
Add support for constexpr fields in Scripting API
2022-06-16 21:56:48 +02:00
mafiesto4
02cb0f938b
Add old API with Vector3 for CollisionData
2022-06-16 10:57:15 +02:00
mafiesto4
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
mafiesto4
995e5bc6ff
Add more utility methods to Transform and Matrix3x3
2022-06-16 10:50:53 +02:00
artkez
e548dbfb19
EnvironmentProbe selectable resolution
2022-06-16 10:28:57 +03:00
mafiesto4
bc8cc75ad8
Fix issue from 3294624849
2022-06-15 20:39:55 +02:00
mafiesto4
0d3ecd6dd2
Fix cross error in Material if input is not Float3
2022-06-15 19:04:21 +02:00
mafiesto4
cf1f8487e7
Merge remote-tracking branch 'origin/master' into gi
2022-06-15 10:37:24 +02:00
mafiesto4
62a39911dd
Improve DDGI irradiance sampling by skipping cascades with not enough active probes at the sample location
2022-06-15 10:37:03 +02:00
mafiesto4
84ddba5814
Add DDGI injection into Volumetric Fog
2022-06-15 09:51:40 +02:00
mafiesto4
4386dc8774
Add Actor::GetOrAddChild to C++
2022-06-15 09:23:06 +02:00
mafiesto4
37295e1ec7
Update engine assets
2022-06-14 23:23:04 +02:00
mafiesto4
7167a6d15a
Revert NDA platforms folders
2022-06-14 23:16:41 +02:00
mafiesto4
020e6f671c
Fix build
2022-06-14 23:10:21 +02:00
mafiesto4
8158052ec7
Fix Spline::GetSplineLength freeze
...
#726
2022-06-14 23:07:35 +02:00
mafiesto4
857691983f
Merge branch 'GoaLitiuM-fix_csharp_profiler_events'
2022-06-14 22:42:29 +02:00
mafiesto4
6ec34a2dec
Merge branch 'fix_csharp_profiler_events' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_csharp_profiler_events
2022-06-14 22:42:08 +02:00
mafiesto4
69b69f9ea9
Format more engine code
2022-06-14 22:41:51 +02:00
mafiesto4
3925c6221c
Fix Multi Blend 2D node if all blend points are on the same line
...
#719
2022-06-14 20:46:55 +02:00
mafiesto4
2bf6fac77d
Format more engine code
2022-06-14 20:26:33 +02:00
mafiesto4
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
mafiesto4
7c923198e0
Minor tweaks to #716
2022-06-14 19:56:58 +02:00
mafiesto4
8eb59703bd
Merge branch 'GoaLitiuM-view_size_node'
2022-06-14 19:53:42 +02:00
mafiesto4
47a3ac36cd
Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node
2022-06-14 19:53:17 +02:00
mafiesto4
98473487bc
Fix Editor Analytics tracking option file SetupStyle
...
#727
2022-06-14 19:51:38 +02:00
mafiesto4
5dcde83f22
Fix build
2022-06-14 19:51:11 +02:00
mafiesto4
d4d27b88f0
Format engine codebase with ReSharper
2022-06-14 19:05:04 +02:00
mafiesto4
3294624849
Add Double, Vector2/3/4 nodes to Visject graphs
2022-06-14 18:56:00 +02:00
mafiesto4
fc96620045
Remove disabling temporal reprojection from Volumetric Fog
2022-06-14 16:56:53 +02:00
mafiesto4
0729ffdafe
Improve PostFx settings setup
2022-06-14 15:31:51 +02:00
mafiesto4
4cabf9de53
Merge remote-tracking branch 'origin/master' into gi
2022-06-14 12:03:28 +02:00
mafiesto4
2522d84a21
Add default Post Process options to Graphics Settings
2022-06-14 12:01:16 +02:00
mafiesto4
c6e909c867
Refactor API_INJECT_CPP_CODE into API_INJECT_CODE to support code injection in other languages
2022-06-14 11:53:31 +02:00
mafiesto4
18cd7b657e
Fix compilation error
2022-06-13 23:57:19 +02:00
mafiesto4
b815ba51a5
Fix build issues
2022-06-13 23:37:11 +02:00
GoaLitiuM
b89e3bb0ff
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
mafiesto4
4967b27ff7
Add test build with UseLargeWorlds=true for Github Actions
2022-06-13 19:13:28 +02:00
mafiesto4
ffce2005da
Add UseLargeWorlds to engine configuration
2022-06-13 18:54:15 +02:00
mafiesto4
37511c0e6b
Various DDGI improvements
2022-06-13 16:02:41 +02:00
mafiesto4
eb1e39b3c4
Disable Global SDF in Editor's asset viewports
2022-06-13 16:02:22 +02:00
mafiesto4
6c45fff205
Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
2022-06-13 15:28:46 +02:00
mafiesto4
e96e6bea86
Fix initial irradiance update for scrolled probes
2022-06-13 13:59:01 +02:00
mafiesto4
ca0c3eb7d6
Optimize BoundingFrustum contains/intersects test
2022-06-13 12:38:18 +02:00
mafiesto4
78afe60343
Add Global Surface Atlas resolution setting
2022-06-13 12:38:01 +02:00
mafiesto4
1fc26a63a7
Update gi branch changes to large worlds
2022-06-13 00:50:34 +02:00
mafiesto4
e43515f653
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
mafiesto4
bc65057eb7
Add property type tooltip to Visject properties
2022-06-13 00:41:06 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
GoaLitiuM
1978949b22
Allocate job context dynamically to prevent deadlocks
2022-06-12 13:56:13 +03:00
mafiesto4
d4839b9c78
Add Global Illumination options to PostFx Settings
2022-06-10 18:48:17 +02:00
mafiesto4
aa58665740
Move Global SDF towards the view direction
2022-06-10 14:31:01 +02:00
mafiesto4
f685c67275
Add Global SDF quality setting and support for variable cascades count and resolution
2022-06-10 14:30:40 +02:00
mafiesto4
3b27ae5fa9
Optimize ProbesTrace texture in DDGI to use batched probes update
2022-06-10 10:39:46 +02:00
mafiesto4
3a8e5e0bbe
Various DDGI quality improvements
2022-06-09 11:31:20 +02:00
mafiesto4
211491f3d2
Add missing AO for DDGI irradiance
2022-06-09 10:55:26 +02:00
mafiesto4
6a74ebd62e
Add support for cascades to DDGI
2022-06-09 08:55:45 +02:00
GoaLitiuM
dc2a9c0702
Support dispatching jobs within jobs in JobSystem
2022-06-06 17:17:15 +03:00
mafiesto4
73d762cf0c
Fix regression from 5ee62be166
2022-06-06 15:47:56 +02:00
mafiesto4
5ee62be166
Various DDGI improvements to the quality of the final effect
2022-06-06 15:04:58 +02:00
mafiesto4
c147e3bff4
Minor DDGI optimization
2022-06-06 13:13:36 +02:00
mafiesto4
1f1ed2bf60
Fix terrain draw modes to collect only current draw pass
2022-06-06 10:28:58 +02:00
mafiesto4
31d9802cf4
Add IndirectLightingIntensity support for lights in Global Surface Atlas
2022-06-06 10:28:39 +02:00
GoaLitiuM
bbbfa4d5fe
Fix wrong timestamps in C# profiler events
2022-06-05 18:38:36 +03:00
mafiesto4
79220556df
Improve DDGI probes relocation algorithm
2022-06-03 17:43:12 +02:00
mafiesto4
befaf65ab1
Optimize DDGI probes position calculation when sampling irradiance
2022-06-03 16:11:46 +02:00
mafiesto4
54c322da7c
Fix missing specular regression
2022-06-03 12:14:03 +02:00
mafiesto4
d05c09a33d
Improve GI quality
2022-06-02 18:13:15 +02:00
mafiesto4
641d04a50e
Improve GI quality
2022-05-31 15:52:19 +02:00
GoaLitiuM
81f62f58d7
Improve JetBrains Rider installation detection
2022-05-29 15:47:08 +03:00
mafiesto4
bdc7b3b754
Add updating ModelInstanceActor render state on material change
2022-05-27 12:07:27 +02:00
mafiesto4
d0a6f82cc2
Fix updating Global Surface Atlas for the static object that rendering state was modified
2022-05-27 12:07:02 +02:00
mafiesto4
eb6050cf27
Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
2022-05-27 11:44:39 +02:00
mafiesto4
48b3a34182
Fix potential issue with SR/RT slots
2022-05-26 15:43:55 +02:00
mafiesto4
3377229966
Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability
2022-05-26 15:10:26 +02:00
mafiesto4
c2082925c7
Improve multi-bounce irradiance lighting by limiting the diffuse color intensity
2022-05-26 15:09:37 +02:00
GoaLitiuM
ec443b811b
Fix error when double-clicking empty RichTextBox
2022-05-25 23:39:11 +03:00
mafiesto4
f82e370392
Refactor Vector types to support 64-bit precision via define switch
2022-05-25 20:04:33 +02:00
mafiesto4
1303740611
Add proper template types inflating with typedef searching for new scripting api features usage
2022-05-25 19:55:22 +02:00
mafiesto4
edbf0761d2
Minor code simplification
2022-05-25 19:54:50 +02:00
mafiesto4
e6a06832bf
Fix invalid border corner pixel copy in probe image
2022-05-25 10:39:24 +02:00
mafiesto4
a116a1fb8d
Add FLAX_BUILD_BINDINGS define for Scripting API parser to be used if needed
2022-05-23 19:57:38 +02:00
mafiesto4
c87f2f5b56
Optimize empty comments parsing in Scripting API
2022-05-23 19:57:07 +02:00
mafiesto4
e4e5745101
Fix parsing comments for Scripting API types that are templates
2022-05-23 19:56:43 +02:00
mafiesto4
e9c8584656
Format code in Flax.Build
2022-05-23 19:56:13 +02:00
mafiesto4
b30d22fa45
Missing change
2022-05-23 19:55:18 +02:00
mafiesto4
85fd540b97
Add new API_TYPEDEF metadata for Scriptign API types instantiation (with Alias option)
2022-05-23 19:50:37 +02:00
mafiesto4
b70bce1746
Add support for generic types in Scripting API with Template flag
2022-05-23 19:43:34 +02:00
mafiesto4
d39b6d7120
Fix processing else and elif preprocessor blocks in Flax.Build bindings parser
2022-05-23 17:46:26 +02:00
mafiesto4
c0412cc4f4
Fix using preprocessor define values in Flax.Build bindings parsing
2022-05-23 17:45:18 +02:00
mafiesto4
89ac470733
Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
2022-05-23 14:10:45 +02:00
mafiesto4
72c0474397
Add realtime sky/skybox capturing for GI
2022-05-23 12:53:39 +02:00
mafiesto4
375222a089
Initial DDGI implementation
2022-05-23 10:15:02 +02:00
mafiesto4
2eb51f9a83
Reformat code in Math libary
2022-05-21 20:04:12 +02:00
mafiesto4
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4
f53a5ff536
Reorganize scene pointer in actor data
2022-05-21 19:41:24 +02:00
mafiesto4
5e6c518c39
Minor adjustments
2022-05-21 11:48:54 +02:00
mafiesto4
b7459c7311
Inline various operators in math types for better performance in Debug builds and better inlining
2022-05-21 11:36:27 +02:00
mafiesto4
e43ef605c2
Minor improvements
2022-05-20 18:12:29 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
2369b6a34a
Add support for double serializtion in C++
2022-05-20 15:53:50 +02:00
mafiesto4
1a64df9116
Add more math utilities
2022-05-19 16:03:54 +02:00
mafiesto4
c3b2c55d51
Fix normal map when importing materials for model files
2022-05-19 12:00:12 +02:00
mafiesto4
04c0f19584
Add Double2, Double3, Double4 to C# scripting API
2022-05-18 23:23:50 +02:00
mafiesto4
523d961f28
Add various improvements for C# math library
2022-05-18 22:30:50 +02:00
mafiesto4
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
mafiesto4
f9d5c74507
Disable GI in editor asset viewports by default
2022-05-17 14:08:48 +02:00
mafiesto4
4a2e8d0a69
Cleanup and adjustments for vector types
2022-05-16 23:52:38 +02:00
mafiesto4
8125e406bb
Add new math utilities to shaders library
2022-05-16 10:06:12 +02:00
mafiesto4
c74b66f728
Add Quaternion::RotationMatrix from Matrix3x3 rotation
2022-05-16 10:05:15 +02:00
mafiesto4
778e4e0ea7
Fix crash on NetworkPeer disposing
2022-05-15 11:51:20 +02:00
mafiesto4
e72b2b385f
Minor adjustment
2022-05-15 11:37:14 +02:00
mafiesto4
afbbe6cf3f
Merge branch 'GoaLitiuM-timer_resolution_fix'
2022-05-15 11:35:14 +02:00
mafiesto4
bdbced0bbc
Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix
2022-05-15 11:35:05 +02:00
mafiesto4
3d7d52e779
Fix Vulkan crash when using Blur Panel in Screen Space canvas
2022-05-13 20:17:06 +02:00
mafiesto4
94f54abb62
Merge branch 'GoaLitiuM-fix_physx_addactor'
2022-05-13 19:17:21 +02:00
mafiesto4
05a7fd45c3
Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor
2022-05-13 19:17:16 +02:00
mafiesto4
389dfb44de
Fix crash on macOS due to Vulkan timestamp queries error
2022-05-12 18:57:32 +02:00
mafiesto4
f7e48d9b23
Add shader getter to IMaterial interface
2022-05-12 13:47:19 +02:00
mafiesto4
69b9c1b9ee
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
mafiesto4
abcc319168
Minor rename fixes
2022-05-12 13:46:05 +02:00
mafiesto4
f7955a5c4e
Add support for custom location of Custom Global Code in generated material source code
2022-05-12 13:44:57 +02:00
mafiesto4
70de677266
Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
2022-05-12 13:30:59 +02:00
mafiesto4
5525527ecd
Add No Results node to Content Search if nothing found
2022-05-11 19:08:01 +02:00
mafiesto4
650d15a665
Add Ctrl+C shortcut for content search result copy
2022-05-11 19:03:36 +02:00
mafiesto4
a5bcff5231
Skip assets from temporary folder in Content Search
2022-05-11 19:03:19 +02:00
mafiesto4
782c3a0e3e
Add Find references utility for graph parameters and methods
2022-05-09 18:10:47 +02:00
mafiesto4
8b1e0df222
Add **Content Search** window to searching Visual Scripts and other assets
2022-05-08 19:42:34 +02:00
mafiesto4
1d228d28bf
Fix pasting/duplicating nodes in Visject to call spawn event
2022-05-08 19:11:42 +02:00
GoaLitiuM
3523b1a85f
Add PhysX actors to the scene immediately
2022-05-07 18:04:23 +03:00
mafiesto4
1acac3845e
Add support for loading Visject surfaces without Surface UI
2022-05-06 18:45:12 +02:00
mafiesto4
78d6fe6b50
Fix error when loading surface from not yet loaded asset
2022-05-06 18:30:49 +02:00
mafiesto4
4cedd0f30c
Fix scripting type search regression from 26d4ebd3d5
2022-05-06 17:37:07 +02:00
mafiesto4
2d27e0997f
Silence old warning
2022-05-06 17:17:54 +02:00
mafiesto4
21e6c2603c
Silence old warning
2022-05-06 17:16:01 +02:00
mafiesto4
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
mafiesto4
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
mafiesto4
7bb5ffc2a4
Fix copy pasting multi-line text into a single-line textbox
2022-05-04 20:16:29 +02:00
mafiesto4
ae63508049
More adjustment for content finder visibility
2022-05-04 18:37:26 +02:00
mafiesto4
7303377358
Reorganize Content Finder files
2022-05-04 18:15:12 +02:00
mafiesto4
2a4057cbc2
Add public events for Editor play mode flow
2022-05-03 23:08:47 +02:00
mafiesto4
bc6b70f4f9
Optimize static Visual Script event calling
2022-05-03 21:12:29 +02:00
mafiesto4
225cc38ea8
Add late initialization to Content Finder tool in Editor
2022-05-03 16:14:07 +02:00
GoaLitiuM
6e2b854544
Set timer resolution to lowest possible value in all Windows systems
2022-05-02 20:59:07 +03:00
mafiesto4
ab37cc72a9
Minor renaming
2022-05-02 12:52:38 +02:00
mafiesto4
acd064c364
Introduce separate GI directory
2022-05-02 12:09:53 +02:00
mafiesto4
4b6fce7e5d
Ignore Rider configs
2022-05-02 10:57:54 +02:00
mafiesto4
551459022d
Merge remote-tracking branch 'origin/master' into gi
...
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
mafiesto4
04a7dab7e7
Minor fixes
2022-05-02 10:36:31 +02:00
mafiesto4
8e02d449fb
Fix rare crash on terrain in Global Surface Atlas sampling
2022-05-02 10:13:20 +02:00
mafiesto4
1859d7c2f5
Inline Vector4 == operator manually
2022-05-01 21:48:35 +02:00
mafiesto4
12d960e787
Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine
2022-05-01 21:45:28 +02:00
mafiesto4
426b53e46d
Increase max samples for SSR in forward shading
2022-05-01 21:42:48 +02:00
mafiesto4
2935b85543
Add preserving existing value of the Visual Script parameter when changing its type
2022-05-01 21:34:21 +02:00
mafiesto4
26d4ebd3d5
Fixes for Visual Scripting in Editor
2022-05-01 21:11:15 +02:00
mafiesto4
3546793e12
Fix using null array of dictionary in Visual Script for init
2022-05-01 21:10:23 +02:00
mafiesto4
c5135372ca
Improve local variables displaying in Visual Script debugger
2022-05-01 20:43:02 +02:00
mafiesto4
eb75a3c2fb
Fix foreach loop in Visual Script to continue flow on null array or dictionary
2022-05-01 20:42:42 +02:00
mafiesto4
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
mafiesto4
7731db638f
Fix raycasting Global SDF from far cascade
2022-04-30 15:22:54 +02:00
mafiesto4
8428f28239
Various improvements for SDF rendering
2022-04-29 17:11:39 +02:00
mafiesto4
5465652466
Add terrain rendering support for Global Surface Atlas
2022-04-29 14:05:03 +02:00
mafiesto4
c5bfdc66a4
Rename from a2eaab0ca3
2022-04-28 23:05:02 +02:00
mafiesto4
a2eaab0ca3
Split ScriptType into separate file to simply codebase
2022-04-28 22:59:24 +02:00
mafiesto4
d76fd634a5
Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
2022-04-28 22:45:56 +02:00
mafiesto4
7e609984b4
Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
2022-04-28 22:44:56 +02:00
mafiesto4
1a711ea14f
Improve Global Surface Atlas debug view to display multiple view types
2022-04-28 14:17:30 +02:00
mafiesto4
70b9db7598
Add support for rasterizing terrain into Global SDF as heightfield
2022-04-28 14:17:10 +02:00
mafiesto4
3ec856778c
Optimize Global SDF chunk data
2022-04-28 10:42:58 +02:00
mafiesto4
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
mafiesto4
a7e512bd50
Add GlobalSurfaceAtlas draw pass
2022-04-27 16:41:40 +02:00
mafiesto4
37a49c0d2e
Reduce artifacts on Global Surface Atlas sampling due to SDF precision loss on far cascades
2022-04-27 14:25:48 +02:00
mafiesto4
27a1dc8966
Improve property names displaying in UI and add Unit Test for it
2022-04-27 14:12:27 +02:00
mafiesto4
49aa4abc20
Optimize Global Surface Atlas sampling with 3d-grid culling into chunks
2022-04-27 12:47:11 +02:00
GoaLitiuM
703152cb2f
Fix Vector2 equality comparison
2022-04-24 21:17:27 +03:00
mafiesto4
4524edb899
Fix static model registering for rendering after streaming in even if disabled
2022-04-22 18:33:22 +02:00
mafiesto4
42bb4483b3
Minro tweaks to comments
2022-04-22 15:15:33 +02:00
mafiesto4
77dcc9b7a3
Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio
2022-04-22 14:24:06 +02:00
mafiesto4
9d205cbb7d
Fix
2022-04-21 13:08:28 +02:00
mafiesto4
cad9bad950
Merge remote-tracking branch 'origin/master' into gi
2022-04-21 12:57:08 +02:00
mafiesto4
ca935f4f08
Improve Global SDF static chunks cache to track SDF textures streaming
2022-04-21 12:40:23 +02:00
mafiesto4
b3d18f3b0e
Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
2022-04-21 12:39:27 +02:00
mafiesto4
5345d1f685
Add events for streamable resources residency changes tracking
2022-04-21 12:37:39 +02:00
mafiesto4
0a458d94c4
Add support for Volume textures to have residency changed as regular textures
2022-04-21 12:36:16 +02:00
mafiesto4
60d2670e2e
Fixes
2022-04-21 12:29:09 +02:00
mafiesto4
e44c09aa6e
Optimize SDF model buffer flushing to be used only if needed
2022-04-21 12:10:22 +02:00
mafiesto4
0b6d3a313e
Fix new dynamic buffers to be actually dynamic
2022-04-21 12:08:23 +02:00
mafiesto4
8ed2bb4179
Fix HashSet::Remove return value if empty
2022-04-21 11:37:50 +02:00
mafiesto4
1523fa98ec
Add static chunks caching to Global SDF
2022-04-19 17:17:27 +02:00
mafiesto4
fe430e81ad
Add ISceneRenderingListener for using scene information in renderer cache
2022-04-19 17:16:33 +02:00
mafiesto4
b9652949b0
Minor improvements
2022-04-19 17:15:54 +02:00
mafiesto4
c53a463bb1
Refactor HashSet to support custom allocator
2022-04-19 17:14:29 +02:00
mafiesto4
a6c14bd986
Fix Dictionary::Remove return value if empty
2022-04-16 22:49:03 +02:00
mafiesto4
3c841b1be1
Add support for font size and color in Header attribute
2022-04-15 19:16:50 +02:00
mafiesto4
ddb9b327d4
Add Color.FromRGBA
2022-04-15 19:16:30 +02:00
mafiesto4
75b61f2bef
Fix typos
2022-04-15 19:16:14 +02:00
mafiesto4
8a01a31e8d
Add keyboard key navigation to Content View based on items name first character
2022-04-15 17:12:50 +02:00
mafiesto4
493787d4d6
Add Custom Global Code node to materials for injecting custom code, includes or constants
2022-04-15 17:04:28 +02:00
mafiesto4
997d2a4db9
Fix Model SDF uploading with async task that locks asset file data to prevent release
2022-04-15 10:12:54 +02:00
mafiesto4
2b9aa0cf71
Fix typos
2022-04-15 09:59:37 +02:00
mafiesto4
991abb1cf8
Add loopCount to PlaySlotAnimation for looping slot animation
2022-04-14 23:18:37 +02:00
mafiesto4
03524caebf
Fix function name
2022-04-14 23:14:49 +02:00
mafiesto4
4ac9406b90
Revert 017492dbfa
2022-04-14 23:10:01 +02:00
mafiesto4
47cc49a962
Add Delegate::BindUnique
2022-04-14 22:17:40 +02:00
mafiesto4
d52e70af6c
Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
2022-04-14 16:26:45 +02:00
mafiesto4
e554b7f531
Move Actor.DestroyChildren to C++
2022-04-13 21:34:13 +02:00
mafiesto4
3d76b2c10f
Add Array Add Unique node to Visual Scripting
2022-04-13 21:25:11 +02:00
mafiesto4
a27d69f852
Improve Json Asset development workflow
2022-04-13 21:19:10 +02:00
mafiesto4
9fb4624b03
Add JsonAsset.Instance for C# asset object
2022-04-13 21:18:35 +02:00
mafiesto4
017492dbfa
Optimize C# types searching with typename
2022-04-13 19:48:39 +02:00
mafiesto4
0668a23167
Add direct lighting rendering into Global Surface Atlas
2022-04-13 16:26:19 +02:00
mafiesto4
738e7d2516
Update engine materials
2022-04-12 22:17:01 +02:00
mafiesto4
96ed170871
Use TraceSceenSpaceReflection in SSR shader for opaque
2022-04-12 22:16:45 +02:00
mafiesto4
58491e6d23
Add **Screen Space Reflections for transparent materials**
2022-04-12 22:16:06 +02:00
mafiesto4
e32ad93020
Add support for sampling Scene Color in transparent materials (forward pass)
2022-04-12 21:48:52 +02:00
mafiesto4
0a27d277a0
Adjustments
2022-04-12 14:27:06 +02:00
mafiesto4
74b95a6ebb
Add Global Surface Atlas automatic defragmentation on insertion failure
2022-04-12 11:10:38 +02:00
mafiesto4
db08204ead
Add sdf to engine primitives
2022-04-12 11:09:53 +02:00
mafiesto4
c99793d2a4
Fix typo
2022-04-11 18:32:28 +02:00
mafiesto4
e8774ebd29
Fixes and improvements for global sdf and global surface atlas
2022-04-11 16:15:28 +02:00
mafiesto4
db0cb04b83
Merge remote-tracking branch 'origin/master' into gi
2022-04-11 10:37:23 +02:00
mafiesto4
bd48829a09
Improve quality for atlas sampling
2022-04-11 10:36:39 +02:00
mafiesto4
52245d36d6
Fixes for global atlas cache rendering
2022-04-11 10:36:19 +02:00
mafiesto4
1eac02d173
Fix opening and editing animation with missing Anim Events
2022-04-10 20:58:25 +02:00
mafiesto4
ea4224ba67
Fix drag&drop into Scene Tree if move goes over valid drop target first
2022-04-10 15:24:02 +02:00
mafiesto4
1d7448ec83
Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265'
2022-04-10 14:40:13 +02:00
mafiesto4
c7c6acfc78
Fix DirectX crash when profiling with RenderDoc
...
#698
2022-04-10 14:38:15 +02:00
mafiesto4
7735849b7f
Add Global Surface Atlas sampling
2022-04-08 13:54:31 +02:00
mafiesto4
fbc1e6c861
Fix shader source code encoding error on compilation error
2022-04-08 13:53:59 +02:00
mafiesto4
598876d8e3
Add shader reloading on header file edit for shaders with compilation errors
2022-04-08 13:53:23 +02:00
mafiesto4
a9d66d6535
Various fixes for scripting runtime
2022-04-07 22:03:42 +02:00
mafiesto4
da4008575b
Progress on surface atlas sampling
2022-04-07 17:16:06 +02:00
mafiesto4
49a67be419
Add objects culling in Global Surface Atlas
2022-04-06 16:56:04 +02:00
mafiesto4
430ef09ab1
Fix render pass resource checking
2022-04-06 13:16:12 +02:00
mafiesto4
34c0d6c442
Add Global Surface Atlas objects redrawing
2022-04-06 13:15:45 +02:00
mafiesto4
60d6e6b9ce
Add dirty tiles clearing before mesh rasterization to Global Surface Atlas
2022-04-05 17:22:45 +02:00
mafiesto4
5fc9cb154b
Fix typo
2022-04-05 17:22:03 +02:00
mafiesto4
aba0e46073
Add utility ctors to Half vectors
2022-04-05 17:21:55 +02:00
mafiesto4
016b96e9f0
Add objects rasterization to Global Surface Atlas
2022-04-04 17:13:31 +02:00
mafiesto4
8bf01146f1
Add profile event to Global SDF objects drawing loop
2022-04-04 17:11:26 +02:00
mafiesto4
4c98e0a335
Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
2022-04-04 17:11:01 +02:00
mafiesto4
3ded5326a2
Add more utilities for using Matrix3x3
2022-04-04 17:09:47 +02:00
mafiesto4
52bb5803b3
Cleanup asset previews setup for Editors thumbnails rendering
2022-04-04 17:09:13 +02:00
mafiesto4
cff57e5697
Fix inserting to RectPack after freeing node
2022-04-01 14:15:09 +02:00
mafiesto4
251de1b643
Add support for freeing slots in RectPack
2022-04-01 12:41:09 +02:00
mafiesto4
de8a6bea58
Add drawing RenderList if it was not batched/sorted
2022-04-01 12:40:26 +02:00
mafiesto4
94799a9e28
Fixes and tweaks for rendering
2022-04-01 12:39:46 +02:00
mafiesto4
ceb64afd4a
Add DynamicTypedBuffer utility
2022-04-01 12:38:46 +02:00
mafiesto4
63b8b0cb50
Add GlobalSurfaceAtlas pass to Renderer (wip)
2022-03-29 15:07:00 +02:00
mafiesto4
787e7b423c
Add additional HitNormal feature to Global SDF trace output
2022-03-29 15:06:54 +02:00
mafiesto4
9d56093381
Add lazy init for Global SDF shader
2022-03-29 15:06:48 +02:00
mafiesto4
26b2cb291e
Expose GlobalSignDistanceFieldPass to user scripts
2022-03-29 15:06:41 +02:00
mafiesto4
f59ab696e2
Merge branch 'GoaLitiuM-font_dpi_fix'
2022-03-28 20:52:14 +02:00
mafiesto4
fd425363b6
Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix
2022-03-28 20:52:08 +02:00
mafiesto4
3c4fd80f6e
Fix D3D12 shader cache invalidation for cooker building for Windows
2022-03-28 20:43:14 +02:00
mafiesto4
2b9a03d9bc
Post-merge fixes
2022-03-28 20:04:29 +02:00
mafiesto4
a9061eb44f
Merge branch 'GoaLitiuM-d3d11_flip_present'
2022-03-28 19:59:36 +02:00
mafiesto4
f3324ae2fd
Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
2022-03-28 19:59:27 +02:00
mafiesto4
94fbc28ee0
Fix error on empty regex text
2022-03-28 19:57:38 +02:00
mafiesto4
f10af9d8fb
Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
2022-03-28 19:48:08 +02:00
mafiesto4
95e90d5c37
Add support for in-built color constants in Visject (eg. red/blue/violet)
2022-03-28 19:46:52 +02:00
mafiesto4
0ca6e70b66
Fix invalid Rigidbody bounds if it has no shapes attached
2022-03-28 19:28:25 +02:00
mafiesto4
8e79529e4e
Fix highlighting the first error/warning from the Output Log message text
2022-03-28 19:04:53 +02:00
mafiesto4
79669a8789
Fix upscaler usage if resolution is higher than 1
2022-03-28 16:31:23 +02:00
mafiesto4
c41a446ae9
Add Rotate Vector node to Visject Surface graphs
2022-03-28 15:02:32 +02:00
mafiesto4
446a6f22fa
Fix using double value with float values to be casted in Editor
2022-03-28 14:48:45 +02:00
mafiesto4
2b83975ea2
Add support for implicit casting from Quaternion to other types in shaders
2022-03-28 14:48:21 +02:00
mafiesto4
fc138bbbbb
Fix GPU context error during lights rendering
2022-03-28 14:01:51 +02:00
mafiesto4
e56b280f5b
Format code for shader generators
2022-03-28 14:01:29 +02:00
mafiesto4
a685962d32
Add Sample Global SDF Gradient node to materials and particles
2022-03-28 13:58:27 +02:00
mafiesto4
4938c7e64b
Fix ParticleEffectEditor issues after emitter editing if selected
2022-03-28 13:39:45 +02:00
mafiesto4
3a9edabd03
Add Collision (Global SDF) particle module
2022-03-28 13:39:20 +02:00
mafiesto4
bcc4a2c0a4
Add Position (Global SDF) particle module
2022-03-28 10:27:33 +02:00
mafiesto4
5d0c27dff3
Remove FlaxException
2022-03-27 23:57:36 +02:00
GoaLitiuM
9a0d4ae53b
Improve font rendering and alignment with custom DPI
2022-03-27 01:51:20 +02:00
GoaLitiuM
6e6f2859ab
Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
2022-03-26 16:48:46 +02:00
mafiesto4
f608d2537f
Fix
2022-03-25 15:45:49 +01:00
mafiesto4
2bf0a7af8e
Fix opening particle emitter editor window if shader compilation fails
2022-03-25 15:37:01 +01:00
mafiesto4
5a0d8f44ff
Fix crash on Editor closing
2022-03-25 15:36:47 +01:00
mafiesto4
3e9b6caa1c
Fix sorting items in various contextual list popups in Editor
2022-03-25 15:36:30 +01:00
mafiesto4
a917397090
Add Conform to Global SDF to GPU particles
2022-03-25 15:36:00 +01:00
mafiesto4
6c4e61a924
Add SampleGlobalSDFGradient to get normal vector of Global SDF
2022-03-25 12:53:30 +01:00
mafiesto4
1271a337c5
Fix sampling Global SDF if unsupported (return large distance)
2022-03-25 11:42:39 +01:00
mafiesto4
a5af0a1c81
Fix game build
2022-03-25 11:42:09 +01:00
mafiesto4
4a18185e81
Add **Sample Global SDF** node to particles
2022-03-25 11:41:17 +01:00
mafiesto4
f8670a497e
Fix crash when loading model SDF on older GPUs (d3d10)
2022-03-25 10:10:23 +01:00
mafiesto4
b847b9ccba
Add **Sample Global SDF** node to materials
2022-03-25 10:09:52 +01:00
mafiesto4
dff1b37a3b
Bump up build number
2022-03-25 09:50:18 +01:00
mafiesto4
80d7c854ab
Add SDF for plane model
2022-03-24 15:24:36 +01:00
mafiesto4
d5297f9047
Add option to always render Global SDF
2022-03-24 14:59:14 +01:00
mafiesto4
92ab3d005e
Generate SDF for engine models
2022-03-24 12:54:04 +01:00
mafiesto4
67d1e43f6c
Add utility button to generate SDF for all models on a scene
2022-03-24 12:18:28 +01:00
mafiesto4
67b6604a67
Add automatic group panels hiding if all properties are hidden by VisibleIf rule
2022-03-24 11:33:09 +01:00
mafiesto4
a1fbf79ebf
Refactor Model Import Options to display only relevant properties for asset Type
...
Move tooltips to the doc comments
2022-03-24 11:32:34 +01:00
mafiesto4
b08d2001fd
Add Model SDF generation utilities
2022-03-24 11:32:02 +01:00
mafiesto4
e89e6edfb8
Fix crash in scripting init if current localization is null
2022-03-22 19:29:17 +01:00
mafiesto4
b2e91b8a07
Improvements for dependencies building utilities
2022-03-22 19:04:10 +01:00
mafiesto4
532203040f
Fix PATH env var expanding in Flax.Build app runner
2022-03-22 19:03:13 +01:00
mafiesto4
bb2f8f34dc
Fix crash on opening skeleton mask window
2022-03-22 18:58:15 +01:00
mafiesto4
d5060e9067
Missing change
2022-03-22 18:11:04 +01:00
mafiesto4
891d65dc87
Add utility to editor CodeDocs for tooltips from C# types and members
2022-03-22 18:10:47 +01:00
mafiesto4
832a4bf86a
Add utility Copy option for various labels in assets editors
2022-03-22 17:16:15 +01:00
mafiesto4
885d2f0771
Move Static Model rasterization into Global SDF code
2022-03-22 17:15:21 +01:00
mafiesto4
18321937e4
Optimize model SDF with 8-bit storage (if possible)
2022-03-22 15:08:38 +01:00
mafiesto4
6196bb31fe
Post merge fixes
2022-03-22 13:20:07 +01:00
mafiesto4
92f5377f70
Merge remote-tracking branch 'origin/master' into gi
...
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
2022-03-22 13:00:21 +01:00
mafiesto4
9107897b76
Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs
2022-03-22 12:56:21 +01:00
mafiesto4
aa9161a16f
Fix some issues
2022-03-22 12:55:33 +01:00
mafiesto4
c10cdc3d90
Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
2022-03-22 12:55:13 +01:00
mafiesto4
d58584e1fd
Fix crash if D3D device gets DXGI_ERROR_DEVICE_REMOVED during init
2022-03-21 10:51:42 +01:00
mafiesto4
8f99a3df76
Add soft handling for MeshAccelerationStructure build from model on data gather fail
2022-03-21 10:50:56 +01:00
mafiesto4
abbb0eb85c
Disable SDF generation for virtual models on a main thread
2022-03-21 10:50:34 +01:00
GoaLitiuM
85f88efa95
Enable support for latest Windows SDKs
2022-03-20 18:31:41 +02:00
GoaLitiuM
8ed7b0f455
Fix wrong library linkage in DirectXShaderCompiler
2022-03-20 18:27:02 +02:00
mafiesto4
8d0a779ff4
Fix uploading volume texture data to GPU in D3D12
2022-03-18 17:55:35 +01:00
mafiesto4
8cca7f884b
Add **Global Sign Distance Field** rendering (work in progress)
2022-03-18 16:18:00 +01:00
mafiesto4
10d09711d9
Add Sign Distant Field (SDF) generation for models
2022-03-18 14:35:11 +01:00
mafiesto4
c85ee9ff52
Fix key clearing on actor remove from SceneRendering
2022-03-18 13:28:50 +01:00
mafiesto4
cd66981c1d
Add CustomBuffers for injecting custom state into RenderBuffers
2022-03-18 13:27:25 +01:00
mafiesto4
3dac0d4786
Fix error in Forward Shader Feature when rendering directional light shadowmap
2022-03-18 13:25:09 +01:00
mafiesto4
3d35277a87
Bump up version
2022-03-18 13:23:52 +01:00
GoaLitiuM
33fe5e7518
Fix uninitialized values and release COM resources after use
2022-03-17 21:25:56 +02:00
GoaLitiuM
e794911755
Enable flip presentation mode and tearing in D3D11
2022-03-17 21:25:56 +02:00
mafiesto4
b780e33a5b
Fix for faster models exporting
2022-03-14 20:32:38 +01:00
mafiesto4
6da3dff5de
Fix editor options startup to not log error on missing file
2022-03-14 20:32:10 +01:00
mafiesto4
8e28fef91f
Fix Lightmap UVs Source not working in model import options
2022-03-13 19:31:33 +01:00
mafiesto4
aed6f0403d
Fix dylibs list
...
#693
2022-03-04 23:20:45 +01:00
mafiesto4
09c995d67b
Fix for macOS dylib path
...
#693
2022-03-04 23:14:36 +01:00
mafiesto4
20075e0fbd
Fixes for compilation on Windows for x86
2022-03-02 21:06:21 +01:00
mafiesto4
e52cf67447
Fix crash on Vulkan swapchain resize if the previous size was 0 (eg. due to window animation on Windows 11r)
2022-03-02 10:00:06 +01:00
mafiesto4
cdc74a9c49
Reduce includes in Serialization header
2022-02-28 23:16:15 +01:00
mafiesto4
3a1475fa9c
Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC
2022-02-28 23:16:00 +01:00
mafiesto4
4a9c746bed
Add SoftAssetReference type
2022-02-28 23:15:35 +01:00
mafiesto4
6738bc8dea
Fix minor things
2022-02-28 19:15:02 +01:00
mafiesto4
57e408761d
Bump up the build number
2022-02-28 19:14:52 +01:00
mafiesto4
87cb553c61
Optimize Vector3 method to be inlined more often
2022-02-28 19:14:14 +01:00
mafiesto4
5c443f305d
Fix memory leak in RenderTargetPool on texture init fail
2022-02-27 16:13:06 +01:00
mafiesto4
07760f7acd
Add DynamicStructuredBuffer utility
2022-02-27 13:32:05 +01:00
mafiesto4
748b857e57
Add ability to use ModelTool module in game build
2022-02-27 13:31:32 +01:00
mafiesto4
8271a2b718
Add MeshAccelerationStructure utility for robust triangles geometry queries
2022-02-27 13:29:58 +01:00
Diewa
d2c252879e
Fixes for macOS
2022-02-24 21:42:00 +01:00
mafiesto4
58de04ccd6
Fix crash on particles instance invalidated
2022-02-23 22:41:26 +01:00
mafiesto4
6b84773190
Fix crash on CharacterController in prefab
2022-02-23 22:41:06 +01:00
mafiesto4
3fe1e2c763
Refactor SceneRendering to simplify actors impl of drawing flow at high level
2022-02-22 17:06:19 +01:00
mafiesto4
8c075c78cb
Add LineHitBox to Collisions.hlsl
2022-02-21 20:15:07 +01:00
mafiesto4
8082f5f909
Minor fixes and changes
2022-02-21 20:14:46 +01:00
mafiesto4
3a07d767fb
Fix rare crash on division by 0
2022-02-20 20:28:19 +01:00
mafiesto4
111a2f3b25
Fix crash with terrain in prefab window
...
#689
2022-02-19 17:59:40 +01:00
mafiesto4
4424d93d56
Use Windows Server 2019 for Github Actions
2022-02-19 12:09:29 +01:00
mafiesto4
56491569df
Optimize C# bindings in Engine code to static functions that native ABI matches managed signature
2022-02-19 00:29:09 +01:00
mafiesto4
71b9324bcb
Fix potential exception in PluginManager dispose in Editor
2022-02-19 00:27:53 +01:00
Scott Longley
1fa06546f4
add CursorLockMode.Clipped
2022-02-18 22:44:16 +10:00
Scott Longley
749895f2ca
typo fixes
2022-02-18 21:58:46 +10:00
Scott Longley
8db4c3cfff
Add ClipCursor (Windows only)
2022-02-18 21:14:08 +10:00
mafiesto4
5d4c168e1e
Add Vector3::Clamp for easier inline in optimized builds
2022-02-15 12:14:31 +01:00
mafiesto4
a857e6daa0
Fix memory leak in RenderTargetPool on texture init fail
2022-02-15 12:14:02 +01:00
mafiesto4
6b3e911b40
Remove old log for drag&drop on Windows
2022-02-14 14:37:22 +01:00
mafiesto4
311b95b9fc
Add support for using mipmaps with 3D textures
2022-02-14 14:37:04 +01:00
mafiesto4
7979831f5c
Add JobSystem.Execute utility for quick jobs running
2022-02-14 14:34:43 +01:00
mafiesto4
9dc49f7165
Optimize Vector3 method to be inlined more often
2022-02-14 11:46:48 +01:00
mafiesto4
788b1a7531
Add Distance to box/point for Bounding Box
2022-02-14 10:15:38 +01:00
mafiesto4
79cacbf36e
Add GetNormal to Triangle
2022-02-14 10:15:05 +01:00
mafiesto4
1168176016
Optimize texture data async upload during rendering
2022-02-09 10:01:21 +01:00
mafiesto4
9a4aa20bbb
Add Windows 11 detection
2022-02-09 09:23:44 +01:00
mafiesto4
69a1e007a6
Add some missing changes
2022-02-08 19:56:11 +01:00
mafiesto4
afed5a30bc
Add ClearUA to GPUContext to clear texture with float values
2022-02-08 19:56:07 +01:00
mafiesto4
bac8058aa8
Fix depth pitch in UpdateTexture on D3D11 for volume textures
2022-02-08 19:56:03 +01:00
mafiesto4
066a4c65bb
Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
2022-02-08 19:55:59 +01:00
mafiesto4
3c9a5bcf1a
Fix CollisionsHelper::ClosestPointPointTriangle
2022-02-08 19:55:55 +01:00
mafiesto4
88879e441e
Add some missing changes
2022-02-08 18:06:56 +01:00
mafiesto4
70ca42794a
Add ClearUA to GPUContext to clear texture with float values
2022-02-08 18:06:02 +01:00
mafiesto4
9a3a6c8a72
Fix depth pitch in UpdateTexture on D3D11 for volume textures
2022-02-08 18:05:20 +01:00
mafiesto4
f67371d524
Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
2022-02-08 18:04:44 +01:00
mafiesto4
7e2e764e1e
Fix CollisionsHelper::ClosestPointPointTriangle
2022-02-08 17:56:45 +01:00
mafiesto4
3feeec1649
Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
...
#688
2022-02-06 22:44:40 +01:00
mafiesto4
73976149da
Fix blend shape dirty vertices range
2022-02-06 21:25:52 +01:00
mafiesto4
9cfc638ce0
Fix for editor
2022-02-06 14:11:31 +01:00
mafiesto4
748d69a3cb
Add CollisionMeshesPrefix option to import collision data from model asset
2022-02-06 14:11:13 +01:00
mafiesto4
a186d1a7fc
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2022-02-03 12:02:24 +01:00
mafiesto4
2144a9d2fc
Add tooltips from xml docs usage in GenericEditor
2022-02-03 12:01:47 +01:00
mafiesto4
9de470f670
Add new build tool log location for project files generation (as Launcher might want)
2022-02-01 22:07:21 +01:00
mafiesto4
01cb08a924
Expose PhysicsBackend to the user
2022-02-01 17:40:28 +01:00
mafiesto4
5e9dac49a8
Remove breakpoint on OpenAL error
2022-02-01 17:38:55 +01:00
mafiesto4
26191935a7
Fix issues with OpenAL audio backend
2022-02-01 17:34:46 +01:00
mafiesto4
cf6fb07a05
Fix updating audio window toolbar
2022-02-01 16:21:47 +01:00
mafiesto4
9260b45e0e
Fix resizing textures with alpha on import to preserve transparent colors (instead of black)
2022-01-31 14:21:14 +01:00
mafiesto4
d0e37ba6ef
Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
2022-01-31 10:33:05 +01:00
mafiesto4
f8eba66b5e
Add Level::ScriptsReloaded event
2022-01-31 10:25:56 +01:00
mafiesto4
8d47ea7d2f
Fix doc comment
2022-01-31 10:23:27 +01:00
mafiesto4
9b79d7df09
Fix potential error
2022-01-30 20:06:05 +01:00
mafiesto4
e9fac4b504
Add user for Switch
2022-01-30 19:41:49 +01:00
mafiesto4
7a08e035a5
Fix module libraries linking in modular build mode
2022-01-29 21:34:42 +01:00
mafiesto4
6a614d66de
Fix warning
2022-01-29 20:55:00 +01:00
mafiesto4
1e83518c71
Add support for custom settings asset creation
2022-01-29 17:56:02 +01:00
mafiesto4
1907504ff6
Fixes
2022-01-29 15:26:41 +01:00
mafiesto4
4495737f94
Fix missing mono symbols export on Windows
2022-01-29 15:00:47 +01:00
mafiesto4
b09036b378
Fix building project for target platform that one of the plugin targets doesn't support
2022-01-29 14:55:37 +01:00
mafiesto4
0caeffc3cd
Bump up build number
2022-01-29 14:55:05 +01:00
mafiesto4
787051b12e
Fix game cooker platform selector layout on small window
2022-01-26 23:15:55 +01:00
mafiesto4
e11410c5d1
Fix Gameplay Global usage in material with material instance error
2022-01-26 23:08:48 +01:00
mafiesto4
e3c613e6e3
Add macOS icon
2022-01-26 22:12:27 +01:00
mafiesto4
249a3332dc
Fix potential crash in gpu particles source generator
2022-01-26 21:19:53 +01:00
mafiesto4
5dc304fcb4
Fix material Rotator node tooltip
2022-01-26 21:18:55 +01:00
mafiesto4
500f76cb03
Fix potential crash in material generator
2022-01-26 21:18:34 +01:00
mafiesto4
05b80d17c5
Add tire wheel tire friction scale parameter for Wheeled Vehicle
2022-01-26 20:54:57 +01:00
mafiesto4
ba2f58df6a
Revert
2022-01-26 20:14:18 +01:00
mafiesto4
757f8240d0
Merge remote-tracking branch 'origin/master'
2022-01-26 19:12:59 +01:00
mafiesto4
b871bedb6c
Fix build for mac
2022-01-26 19:12:54 +01:00
mafiesto4
33eb3d8540
Add Online system base
2022-01-26 17:01:30 +01:00
mafiesto4
0cfb7e8cee
Fix passing Span<byte> to C# method thunk in generated bindings code
2022-01-26 16:56:27 +01:00
mafiesto4
d86e4090b8
Add ctor for Variant from Span<byte>
2022-01-26 16:55:38 +01:00
mafiesto4
18b156ad44
Fixes and tweaks
2022-01-26 16:55:22 +01:00
mafiesto4
a1ff0318bd
Fix constant to a proper value
2022-01-23 19:30:05 +01:00
mafiesto4
dd1dc30136
Remove assertion
2022-01-23 19:28:29 +01:00
mafiesto4
05a935660d
Add StringAnsi serialization
2022-01-21 18:32:16 +01:00
mafiesto4
9d90b02c9a
Fix missing include for Xbox Live services on GDK platforms
2022-01-21 16:24:41 +01:00
mafiesto4
94da2c270c
Add GameCooker events for game files deploy and packaging
2022-01-21 16:24:10 +01:00
mafiesto4
f801e7ffd9
Fixes
2022-01-21 16:23:30 +01:00
mafiesto4
d36c502287
Add easier game or plugin settings asset usage with SettingsBase
2022-01-21 16:22:14 +01:00
mafiesto4
b998655e1a
Fix
2022-01-20 23:52:45 +01:00
mafiesto4
37e11a4b1f
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
mafiesto4
a400568b51
Fix generated wrapper for classes with value types
2022-01-20 23:29:05 +01:00
mafiesto4
427846f73b
Refactor Physics to separate PhysicsBackend
...
#673
2022-01-20 23:28:43 +01:00
mafiesto4
f4f9d92c8e
Add drag&drop support for Mac
2022-01-19 14:42:00 +01:00
mafiesto4
b0e7066458
Revert last change for linux
2022-01-19 12:57:09 +01:00
mafiesto4
a8ff3da908
Fixes
2022-01-19 12:14:22 +01:00
mafiesto4
200ac18335
Fix mac app icons
2022-01-19 10:25:26 +01:00
mafiesto4
eeff3d7308
Add clipboard support for Mac
2022-01-19 10:25:16 +01:00
mafiesto4
f9eb709a18
Add window resizing and positioning on Mac
2022-01-18 19:10:13 +01:00
mafiesto4
2aa3624f81
Fix special input keys text on Mac
2022-01-18 17:29:34 +01:00
mafiesto4
b6471d887b
Add mouse cursors support for Mac
2022-01-18 16:59:59 +01:00
mafiesto4
dd5bad1dfe
Add window resize handling on Mac
2022-01-18 16:51:03 +01:00
mafiesto4
54db90e040
Add open/save file dialogs for Mac
2022-01-18 13:45:48 +01:00
mafiesto4
35d9016053
Add options for game window on macOS
2022-01-17 21:14:41 +01:00
mafiesto4
788afe611d
Fix script permission
2022-01-17 20:28:55 +01:00
mafiesto4
d013e04db9
Add Mac to daily builds
2022-01-17 18:59:54 +01:00
mafiesto4
1043bf00b0
Add Vulkan to daily builds
2022-01-17 18:59:54 +01:00
mafiesto4
b2d5672785
Fix mac editor package zip
2022-01-17 18:59:39 +01:00
mafiesto4
59897db8fc
Add editor for mac deploy
2022-01-17 18:36:19 +01:00
mafiesto4
80b3f2d8d9
Tweaks 7
2022-01-17 15:11:25 +01:00
mafiesto4
2d12b037a0
Tweaks 6
2022-01-17 15:05:14 +01:00
mafiesto4
30049bf1c1
Tweaks 5
2022-01-17 14:54:37 +01:00
mafiesto4
2921faf06f
Tweaks 4
2022-01-17 14:47:08 +01:00
mafiesto4
9d3168abcf
Tweaks 3
2022-01-17 14:32:09 +01:00
mafiesto4
e271f08606
Tweaks 2
2022-01-17 14:12:53 +01:00
mafiesto4
b7287de5a7
Tweaks 1
2022-01-17 14:09:06 +01:00
mafiesto4
31dc2b25a0
Add reusable action for vulkan setup in github actions
2022-01-17 13:59:54 +01:00
mafiesto4
d54f2e615d
Tweaks for CI
2022-01-17 13:27:39 +01:00
mafiesto4
8757430dc3
Tweaks for CI
2022-01-17 12:57:00 +01:00
mafiesto4
b6f7b25407
Tweaks for CI
2022-01-17 12:46:30 +01:00
mafiesto4
526fa5a33d
Tweaks for CI
2022-01-17 12:30:03 +01:00
mafiesto4
069d51305e
Tweaks for CI
2022-01-17 11:34:40 +01:00
mafiesto4
08d449a370
Add VulkanSDK setup for CI builds
2022-01-17 11:20:07 +01:00
mafiesto4
84f07f8b83
Update shader assets
2022-01-17 10:46:10 +01:00
mafiesto4
c94e1932eb
Remove not needed assertions
2022-01-17 10:18:08 +01:00
mafiesto4
465c857ff2
Fix bounding box size setter
2022-01-17 10:12:05 +01:00
mafiesto4
abb0a3f0cc
Remove a test log
2022-01-14 21:40:44 +01:00
mafiesto4
6380850670
Add native tests
2022-01-14 21:13:49 +01:00
mafiesto4
34224eb015
Test change
2022-01-14 21:05:02 +01:00
mafiesto4
de93770789
Test
2022-01-14 20:27:57 +01:00
mafiesto4
d15b0c9548
Test
2022-01-14 19:35:46 +01:00
mafiesto4
73b7c56ca8
Tweak
2022-01-14 19:09:54 +01:00
mafiesto4
cfa5aa6a61
Add math unit tests for c++
2022-01-14 19:09:54 +01:00
mafiesto4
2df3997c8b
Format code
2022-01-14 19:09:53 +01:00
mafiesto4
ff185a848d
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2022-01-14 18:13:32 +01:00
mafiesto4
a18faf4f7c
Fix building separate main executable during bindings-only build
2022-01-14 18:13:22 +01:00
mafiesto4
19389748d0
Fix missing engine build for Debug to use by tests
2022-01-14 16:00:52 +01:00
mafiesto4
4653e64ff4
Fixes for tests building and running on Mac or Linux
2022-01-14 15:27:44 +01:00
mafiesto4
c9a779fea9
Disable caching for dotnet target build with msbuild
2022-01-14 15:04:15 +01:00
mafiesto4
b84744699e
Change nunit to use custom build fro mrepo instead of nuget package
2022-01-14 15:03:35 +01:00
mafiesto4
3cf2be8c37
Fix tools platforms to include Linux and Mac
2022-01-14 14:47:47 +01:00
mafiesto4
992333fd64
Add tests to CI
2022-01-14 14:20:41 +01:00
mafiesto4
d032f18b71
Add DotNet targets building
2022-01-14 14:19:46 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
08bebc0f89
Add app packaging for macOS
2022-01-13 18:19:49 +01:00
mafiesto4
5d7f8e2df9
Fix compressed textures exporting with resizing on non-Windows platforms
2022-01-13 18:15:32 +01:00
mafiesto4
eea02b0e65
Fix exporting app icons during game cooking without graphics backend
2022-01-13 18:09:03 +01:00
mafiesto4
a682b7c324
Progress on packaging for macOS
2022-01-12 17:37:44 +01:00
mafiesto4
dfa5e91322
Fix conditional variables usage on broadcast by using a shared mutex
2022-01-12 17:36:06 +01:00
mafiesto4
6d676fd578
Fix terrain creation dialog regression
2022-01-12 11:04:21 +01:00
mafiesto4
317a9d63bc
Post-merge cleanup and improvements for #655
2022-01-11 15:04:40 +01:00
mafiesto4
464ac69de6
Merge branch 'nothingTVatYT-LinuxGamepads'
2022-01-11 13:39:56 +01:00
mafiesto4
923cec3618
Merge branch 'LinuxGamepads' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-LinuxGamepads
2022-01-11 13:39:34 +01:00
mafiesto4
dc9d060ae7
Fix drag&drop on Linux with file that has spaces in a path
2022-01-11 13:38:34 +01:00
mafiesto4
dafa6bff2e
Add inlined current thread id on Linux and Android
2022-01-11 13:24:53 +01:00
mafiesto4
495b309736
Merge branch 'nothingTVatYT-font-fix'
2022-01-11 12:51:38 +01:00
mafiesto4
0bff47e9a2
Merge branch 'font-fix' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-font-fix
2022-01-11 12:51:23 +01:00
mafiesto4
4486ec3b72
Add Vulkan pipeline cache serialization
2022-01-11 10:49:03 +01:00
mafiesto4
cf1af53ab8
Merge branch 'iainmckay-multiple_physics_scenes'
2022-01-10 20:14:04 +01:00
mafiesto4
8a3cfb36d0
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
2022-01-10 20:13:55 +01:00
mafiesto4
7dd97a2d9f
Add decals spawning in editor for drag&drop
2022-01-10 17:47:10 +01:00
mafiesto4
d11166082c
Add improvements for objects spawning and snapping in Editor to include object bounds
2022-01-10 17:46:53 +01:00
mafiesto4
cd72916838
Adjust mono dependency build branching for git
2022-01-10 15:20:42 +01:00
mafiesto4
f3d05cd98e
Add option to throw exception in build tool process utility
2022-01-10 14:36:19 +01:00
mafiesto4
730933dd35
Fix array index of result value type in Visual Script
2022-01-10 14:20:13 +01:00
mafiesto4
5ffdbe553b
Add assets loading progress to Editor status bar
2022-01-10 14:09:00 +01:00
mafiesto4
342e9d955e
Fix default code editor detection in Editor to favor VSCode and Rider over system-default
2022-01-10 13:10:08 +01:00
mafiesto4
a707847067
Tweaks
2022-01-10 12:38:07 +01:00
mafiesto4
29c40f969f
Revert Mono requirement info
2022-01-10 12:20:06 +01:00
mafiesto4
32de455cf7
Add docs for macOS
2022-01-10 10:42:45 +01:00
mafiesto4
fc72b8c5aa
Add docs for development on macOS
2022-01-10 10:30:03 +01:00
mafiesto4
dc9e928894
Fix release build linking
2022-01-10 09:34:56 +01:00
mafiesto4
98f9561d15
Add missing mono files for Editor on Mac
2022-01-10 08:51:59 +01:00
mafiesto4
92289fccfd
Tweak build
2022-01-09 20:53:20 +01:00
mafiesto4
2ca070ea3a
Use recommended 3 backbuffers on MoltenVK on Mac
2022-01-09 20:12:52 +01:00
mafiesto4
959446df20
Fix for Mac
2022-01-09 20:09:00 +01:00
mafiesto4
7a32971212
Use verbose build on Mac to test output
2022-01-09 20:07:54 +01:00
mafiesto4
840c0746b3
Add initial CI for Mac
2022-01-09 19:33:38 +01:00
mafiesto4
c4b6865659
Merge branch 'master' into mac
2022-01-09 19:15:15 +01:00
mafiesto4
38b6b546c7
Fixes
2022-01-09 19:10:46 +01:00
mafiesto4
729bfcb941
Fix build
2022-01-09 18:05:52 +01:00
mafiesto4
892723c501
Fix build
2022-01-09 17:46:37 +01:00
mafiesto4
73f7688c58
Tweaks
2022-01-08 20:01:27 +01:00
mafiesto4
844fad2ced
Fix crash when animation has anim events and scripting is disposed before content
2022-01-08 18:29:13 +01:00
mafiesto4
82a43dea28
Add **Animation Events**
2022-01-08 15:06:25 +01:00
mafiesto4
79200a784b
Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code
2022-01-08 15:06:24 +01:00
mafiesto4
a2487c02d9
Add context menu for the timeline tracks and change signature for media context menu
2022-01-08 15:06:24 +01:00
mafiesto4
192af7ec14
Refactor native core objects to simplify usage for newcomers
2022-01-08 15:06:23 +01:00
mafiesto4
e144a6f69d
Fix crash when trying to read invalid Visual Script parameter from local scope during debugging
2022-01-08 15:06:22 +01:00
mafiesto4
bbfe0446f0
Tweaks and fixes
2022-01-08 15:06:21 +01:00
mafiesto4
779e41a686
Add static assert for curve keyframes data raw serialization
2022-01-08 15:06:21 +01:00
mafiesto4
751916151a
Add Loading text info for particle system and animation timelines
2022-01-08 15:06:20 +01:00
mafiesto4
f4bbf0e348
Add timeline media selection and editing to be global in sync with keyframes editors
2022-01-08 15:06:19 +01:00
mafiesto4
ff9b116522
Add ScriptingObject::NewObject utility for scripting objects spawning in C++
2022-01-08 15:06:18 +01:00
mafiesto4
fa83869430
Add minor changes
2022-01-08 15:06:18 +01:00
mafiesto4
32c7d36fcd
Tweaks
2022-01-08 15:06:17 +01:00
mafiesto4
5e9b215548
Fix crash when spawning managed object on a detached native thread
2022-01-08 15:06:16 +01:00
mafiesto4
bc521978ce
Fix undo modifications notify from nested SyncPointEditor
2022-01-08 15:06:15 +01:00
mafiesto4
0f9f3905ed
Add json serialization utils for objects to save/load from raw bytes
2022-01-08 15:06:15 +01:00
mafiesto4
32a73727b0
Optimize Stream includes to Array
2022-01-08 15:06:14 +01:00
mafiesto4
68d8766c56
Optimize String::ReserveSpace if length doesn't change
2022-01-08 15:06:13 +01:00
mafiesto4
0abb303e8d
Add double-click to edit timeline media properties
2022-01-08 15:06:13 +01:00
mafiesto4
a83d223eec
Fix mouse focus issue with Timeline background
2022-01-08 15:06:12 +01:00
mafiesto4
d202c8b864
Add mouse and keyboard input for Mac
2022-01-05 17:48:17 +01:00
mafiesto4
c34cfe5b30
Add some important splash screen quotes for Mac users
2022-01-05 17:47:48 +01:00
Iain Mckay
498040765b
Fixing conflicts
2022-01-05 14:33:25 +01:00
Iain Mckay
a5884a2e07
Fixing Linux build
2022-01-05 14:26:50 +01:00
Iain Mckay
2674086e0c
Code review changes
2022-01-05 14:26:49 +01:00
Iain Mckay
32f225c922
Code review changes
2022-01-05 14:26:49 +01:00
Iain Mckay
77627f21f6
Code review feedback
2022-01-05 14:26:48 +01:00
Iain Mckay
87c2aefe03
Code review feedback
2022-01-05 14:26:47 +01:00
Iain Mckay
a4e102672d
Adds feature for creating multiple physics scenes
2022-01-05 14:26:42 +01:00
mafiesto4
dd569b9f1e
Add audio support for Mac (via OpenAL soft)
2022-01-05 11:09:36 +01:00
mafiesto4
7471a819e1
Add Vulkan support for Mac (via MoltenVK)
2022-01-05 10:25:46 +01:00
mafiesto4
8874a325f7
Add more files for Mac
2022-01-03 14:00:51 +01:00
mafiesto4
ca62cd2661
Mac impl progress
2022-01-03 13:59:52 +01:00
mafiesto4
9b991bcfdf
Add Editor for Mac impl progress
2021-12-31 17:12:55 +01:00
mafiesto4
45117e3445
Fix build if generated bindings file is missing
2021-12-31 17:07:35 +01:00
mafiesto4
6b3c6b6412
Add mono for Mac (both Game and Editor)
2021-12-31 16:25:50 +01:00
mafiesto4
d1e7805f7a
Fix mono build for Mac to use correct min osx ver
2021-12-31 16:23:39 +01:00
mafiesto4
9df132bd77
Mac impl progress
2021-12-31 15:06:44 +01:00
mafiesto4
6b851fc9a9
Fix dylib usage on Mac with rpath and install_name
2021-12-31 14:16:27 +01:00
mafiesto4
6f4a01f6da
Add FlaxTests to Mac
2021-12-31 14:15:41 +01:00
mafiesto4
cc3617b5c2
Merge branch 'controller-physics-fix' of git://github.com/xKamuna/FlaxEngine-1 into xKamuna-controller-physics-fix
2021-12-31 11:09:30 +01:00
mafiesto4
b9c7abcdf7
Merge branch 'xKamuna-master'
2021-12-31 10:02:08 +01:00
xKamuna
ef40ccbe14
Fix issue with filters being ignored for two controllers colliding
2021-12-30 23:47:26 -08:00
mafiesto4
039f5f6e15
Mac impl progress
2021-12-30 16:30:38 +01:00
mafiesto4
d0d9bf751d
Add deps for Mac
2021-12-30 13:06:55 +01:00
mafiesto4
6033b79471
Merge branch 'mac' of https://gitlab.flaxengine.com/flax/flaxengine into mac
2021-12-30 13:04:16 +01:00
mafiesto4
25cc8c6ab2
Implement basic windowing on Mac
2021-12-30 13:03:39 +01:00
mafiesto4
5a3138fd7b
Use objective c++ instead of c++ on Mac
2021-12-30 13:03:00 +01:00
mafiesto4
a8f91fefde
Update ignored files for Mac
2021-12-30 13:02:38 +01:00
mafiesto4
1f4e2ad3dd
Mac impl progress
2021-12-29 22:27:14 +01:00
mafiesto4
e361ab811a
Mac support progress
2021-12-29 19:43:53 +01:00
mafiesto4
0dbbdc9149
Change Mac platform impl to inherit from Unix base
2021-12-29 17:01:58 +01:00
mafiesto4
378ddc66c7
Mac impl progress
2021-12-28 18:45:40 +01:00
mafiesto4
a1ef7ddcf7
Mac support progress
2021-12-28 17:07:18 +01:00
mafiesto4
2d0633c05a
Finish XCode project generation
2021-12-28 17:06:24 +01:00
mafiesto4
114cdedc9b
Fix Platform Switch node typo
2021-12-28 16:16:15 +01:00
mafiesto4
22915489b7
Mac progress
2021-12-27 17:06:26 +01:00
mafiesto4
e296e94d2c
Progress on XCode project generation
2021-12-27 16:43:20 +01:00
mafiesto4
7ef316f4f9
Mac impl progress
2021-12-27 16:00:26 +01:00
mafiesto4
d61eb9c096
Add setup commands for Mac
2021-12-27 14:50:02 +01:00
mafiesto4
dfaa7a92b3
Add Mac build platform detection in build tool
2021-12-27 14:46:20 +01:00
mafiesto4
d017dd14ca
Add Mac platform
2021-12-27 14:04:16 +01:00
xKamuna
177696ee00
Fix blend shape offsets
2021-12-24 04:43:28 -08:00
mafiesto4
36a18a0b56
Add profile events for Editor startup
2021-12-22 16:23:53 +01:00
mafiesto4
2b5f552c2c
Add profile events for Editor modules events
2021-12-22 15:41:34 +01:00
mafiesto4
ccff7a010d
Optimize Toolbox tooltips for scripting types to be resolved when needed
2021-12-22 15:40:59 +01:00
mafiesto4
f295cda27a
Add doc tooltips for actor types in Toolbox windows
2021-12-22 15:03:25 +01:00
mafiesto4
c72be46228
Remove automatic tooltips genration for CSharp scripting API (xml docs are used now in Editor)
2021-12-22 15:03:04 +01:00
mafiesto4
047cc38d69
Add managed assembly xml docs parsing for tooltips in Editor
2021-12-22 15:01:00 +01:00
mafiesto4
216332ff53
Add caching for code docs in Editor
2021-12-22 11:38:37 +01:00
mafiesto4
73c22b75ea
Add Code Docs module for Editor tooltips
2021-12-22 10:55:42 +01:00
mafiesto4
6b9a3c58d0
Fix ComboBox regression
2021-12-22 10:52:09 +01:00
mafiesto4
ae8d6ba433
Fix color trackball usage with undo
2021-12-21 22:21:11 +01:00
mafiesto4
e778fe8342
Fix passing pointers as output pointer or reference in scripting api
2021-12-21 18:14:56 +01:00
mafiesto4
af75751bf1
Add Tab navigation for Editor UI
2021-12-21 18:14:55 +01:00
mafiesto4
c178afdf6b
Add **UI navigation** system
...
#574
2021-12-21 18:14:54 +01:00
mafiesto4
71212420f6
Fix Github CD hanging during editor package compression
2021-12-20 19:09:18 +01:00
mafiesto4
233de2d4a4
Fix Animation timeline load/save with the latest format
2021-12-20 18:47:19 +01:00
mafiesto4
15c090126a
Add option to disable timeline Media resizing by the user
2021-12-20 18:42:23 +01:00
mafiesto4
6bca60654e
Add timeline media Start editing in properties popup in seconds if using this view mode
2021-12-20 18:41:42 +01:00
mafiesto4
1c34c7f293
Fix crash when creating C# object for native object at the same time on multiple threads
2021-12-16 18:58:14 +01:00
mafiesto4
3c3f2ae075
Add **Animation Slot** node for playing animations from code in Anim Graph
2021-12-16 18:57:33 +01:00
mafiesto4
6f9f2ccdc0
Dont sue xd
2021-12-16 18:56:18 +01:00
mafiesto4
821ba0ec3b
Add Rectangle.Distance for distance between rectangle and a point
2021-12-14 17:00:13 +01:00
mafiesto4
fc2a7d98fa
Add gamepad camera control for editor viewports
2021-12-14 16:59:20 +01:00
mafiesto4
8f51c7689f
Fix missing object linkage when loading missing prefab objects during scene load
2021-12-13 17:32:02 +01:00
mafiesto4
06305a8af6
Optimize model data access during models importing
2021-12-13 17:32:01 +01:00
mafiesto4
b88ac45b53
Optimize model data access during models importing
2021-12-13 17:32:01 +01:00
mafiesto4
25c7909e30
Fix radial lights
2021-12-13 17:32:00 +01:00
mafiesto4
5f4bfa36d8
Add various usability improvements to the Editor
2021-12-13 17:31:59 +01:00
mafiesto4
793bb502f5
Fix prefab changes apply crash
...
#305
2021-12-13 17:31:58 +01:00
mafiesto4
58967e739a
Fix import transform for skinned models
...
#610
2021-12-13 17:31:57 +01:00
mafiesto4
224b9b8930
Fix mono audio playback with XAudio2
2021-12-12 12:51:08 +01:00
mafiesto4
83046494a5
Fix crash
2021-12-11 23:03:37 +01:00
mafiesto4
f71dce08fc
Fix scene animation warning due to missing object to be fired once per-track without a spam
2021-12-11 17:28:22 +01:00
mafiesto4
a9aaed6f33
Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled
2021-12-11 17:28:21 +01:00
mafiesto4
77e1ec530b
Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private
2021-12-11 17:28:20 +01:00
mafiesto4
bb674b43f9
Refactor Timeline UI to use track flags
2021-12-11 17:28:20 +01:00
mafiesto4
2ef0aabfbc
Fix content finder item selection issue due to mouse leave event
2021-12-10 16:09:16 +01:00
mafiesto4
b2765533fb
Add context menu and tooltip to asset items in Content Finder tool
2021-12-10 15:45:06 +01:00
mafiesto4
c23ec9935f
Fix Multi Blend 1D/2D root motion extraction with blending
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#678
2021-12-10 12:48:37 +01:00
mafiesto4
cb575ffe04
Fix
2021-12-10 12:48:12 +01:00
mafiesto4
d5585a30fd
Fix missing root motion preview in Animation preview panels (with option to disable it)
2021-12-10 12:42:11 +01:00
mafiesto4
f1b3f71b09
Fix GUI material preview positioning in the Material window
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#552
2021-12-09 17:11:21 +01:00
mafiesto4
79d393b3ef
Fix HSV value adjusting in Color picker to not exceed 1
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#437
2021-12-09 17:11:04 +01:00
mafiesto4
141022caf8
Add tooltips to actors in scene tree and to properties General panel header
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#182
2021-12-09 17:10:34 +01:00
mafiesto4
2b1e5e4958
Fix various issues with Multi Blend 2D node
2021-12-09 17:09:31 +01:00
mafiesto4
2192852510
Fix crash when passing function with lambda to the Job System
2021-12-09 17:09:07 +01:00
mafiesto4
fcb9bbbe72
Fix showing tooltips for tree nodes in Editor
2021-12-09 17:08:39 +01:00
mafiesto4
4a8291d596
Minor fixes
2021-12-09 17:08:10 +01:00
mafiesto4
4f127761a0
Fix error on scene tree drag&drop handling change
2021-12-09 17:07:39 +01:00
mafiesto4
822d8c947e
Fix navmesh update when adding/removing navmesh bounds volume
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#159
2021-12-09 17:03:53 +01:00
mafiesto4
9ba845c447
Merge branch 'honzapatCZ-local'
2021-12-09 11:31:21 +01:00
mafiesto4
9c7b66ba70
Merge branch 'local' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-local
...
# Conflicts:
# Source/Editor/Windows/Assets/LocalizedStringTableWindow.cs
# Source/Engine/Localization/Localization.cpp
# Source/Engine/Localization/LocalizedStringTable.h
2021-12-09 11:31:06 +01:00
mafiesto4
1a001613a9
Merge branch 'GoaLitiuM-tick_fix'
2021-12-09 10:43:29 +01:00
mafiesto4
71c8fa2638
Merge branch 'tick_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tick_fix
2021-12-09 10:36:10 +01:00
mafiesto4
dd92ae0ff4
Fix Windows Game build
2021-12-08 17:14:14 +01:00
mafiesto4
6d1f2e5673
Fix build tool freeze when parsing scripting header that contains invalid multi-line comment
2021-12-08 16:54:52 +01:00
mafiesto4
c35465b274
Fix minor issues
2021-12-08 16:53:44 +01:00
mafiesto4
55c015de4b
Fix VolumetricFog regression from 4b9001abf2
2021-12-08 16:53:31 +01:00
mafiesto4
10c6e34e06
Add preserving selection of the created new folder in the Content window
2021-12-08 16:51:26 +01:00
mafiesto4
43531a020a
Add drag&drop to prefab hierarchy panel for easier usage
2021-12-08 16:50:30 +01:00
mafiesto4
11b88cc621
Fix Windows Snap with borderless windows
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#629 #676
2021-12-08 16:49:44 +01:00
mafiesto4
e09905b7f2
Update project infos and add security vulnerabilities reporting info
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#677
2021-12-08 09:44:36 +01:00
mafiesto4
e9557352a0
Update copyright year in some source files
2021-12-08 09:44:10 +01:00
mafiesto4
2daec98fd7
Reuse code from Bind lambda in Function
2021-12-07 18:27:21 +01:00
mafiesto4
9ca7186e08
Merge branch 'intolerantape-MiscellaneousImprovements'
2021-12-07 18:23:33 +01:00
mafiesto4
4a191f5f6c
Merge branch 'MiscellaneousImprovements' of git://github.com/intolerantape/FlaxEngine into intolerantape-MiscellaneousImprovements
2021-12-07 18:23:20 +01:00
mafiesto4
38606cb43a
Add support for exporting pdb files for D3D12 shaders if debug data is enabled
2021-12-07 18:23:07 +01:00
mafiesto4
4b9001abf2
Fix spot lights rendering on D3D12
2021-12-07 18:23:06 +01:00
mafiesto4
660c8ef95c
Fix audio volume and stereo on XAudio backend
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#675
2021-12-07 18:23:05 +01:00
mafiesto4
1b34b3b63a
Fix audio playback issues in some cases with XAudio backend
...
#675
2021-12-07 18:23:04 +01:00
mafiesto4
b44b8955b3
Fix depth of field blur artifacts on upper and left screen edges
2021-12-07 18:23:04 +01:00
mafiesto4
983d5dee31
Fix tree node navigation with key arrows to be more usable for deep hierarchies
2021-12-07 18:23:03 +01:00
mafiesto4
1cc26c871d
Fixes for regression in tree UI layout after recent refactor
2021-12-07 18:23:02 +01:00
mafiesto4
ea71e8cbe6
Tweaks for doc comments
2021-12-07 18:23:01 +01:00
mafiesto4
c0bcb54044
Fix incorrect transformation on imported blend shapes data from fbx file
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#672
2021-12-07 18:23:01 +01:00
mafiesto4
5d12554548
Fix material function usage regression
2021-12-06 19:43:36 +01:00
mafiesto4
23303802ec
Add support for passing back value via reference to C# scripting event
2021-12-06 16:46:16 +01:00
mafiesto4
f4b62ce384
Add support for array initializers as default values for scripting fields
2021-12-06 16:45:03 +01:00
mafiesto4
05a37447a7
Fix reference to a pointer in TypeInfo for scripting bindings generation
2021-12-06 16:44:35 +01:00
GoaLitiuM
17311e7c9e
Add some tolerance in checks against zero floating point values
2021-12-05 16:43:24 +02:00
GoaLitiuM
d7d8eca9c8
Fix engine ticking to catch up faster when falling behind
2021-12-05 16:39:59 +02:00
intolerantape
25deea220c
Added overload of Task::StartNew() to support void-returning member functions.
2021-12-03 07:54:08 -08:00
mafiesto4
066207e925
Fix using particle data in particle function for proper graph optimizer execution
2021-12-03 15:39:01 +01:00
mafiesto4
0471d9072b
Fix missing Particle Position (world space) node for CPU particles
2021-12-03 15:38:46 +01:00
mafiesto4
1db43f079d
Add implicit casting to single types from vector types in Variant
2021-12-03 15:38:35 +01:00
mafiesto4
af2c5b3429
Add batching the same function inputs in Anim Graph for better usability
2021-12-03 15:38:21 +01:00
mafiesto4
583b39fe6b
Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection
2021-12-03 15:37:33 +01:00
mafiesto4
faaddccee4
Optimize StringView comparision operators
2021-12-03 15:36:04 +01:00
mafiesto4
e17b6d1625
Hide enum/structure nodes from state machine surface context menu
2021-12-03 15:35:23 +01:00
intolerantape
8d758ced15
Added a constructor for C++ Function class to support initialization directly from reference-captured lambda.
...
Previously, Function had to initialize reference-captured lambdas with the Bind() method.
2021-12-02 07:17:39 -08:00
intolerantape
6ed655f8c3
Implementated Math::SinCos() overload taking doubles as parameters.
2021-12-02 07:17:38 -08:00
intolerantape
f05f9d5ade
Made Dictionary support movable value types with deleted copy constructors.
2021-12-02 07:17:36 -08:00
mafiesto4
3e2956a7bf
Fix C# bindings for Editor for Window build on Linux
2021-12-02 13:29:23 +01:00
mafiesto4
653c209567
Fixes and tweaks for C++ API reference docs generation
2021-12-02 10:13:20 +01:00
mafiesto4
aacc336c2c
Fix dropdown menu item clicking
2021-12-02 09:24:25 +01:00
mafiesto4
1b3790f60e
Fix regression from 74f813ed3e
2021-11-30 20:17:16 +01:00
mafiesto4
c0b4523b7b
Fix editor undo for unsigned integer types
2021-11-29 19:59:21 +01:00
mafiesto4
508896b313
Fix DefaultValue attribute support in Custom Editors for unsigned integers
2021-11-29 19:58:57 +01:00
mafiesto4
0ab9f11e1d
Merge remote-tracking branch 'origin/master'
2021-11-27 13:08:09 +01:00
mafiesto4
ee6c42d3b1
Merge branch 'stefnotch-patch-12'
2021-11-27 13:07:37 +01:00
mafiesto4
6edc232696
Merge branch 'patch-12' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-12
2021-11-27 13:07:30 +01:00
mafiesto4
2114002803
Cleanup xml docs
2021-11-27 13:07:21 +01:00
mafiesto4
74f813ed3e
Optimize UI in Editor
2021-11-27 13:07:09 +01:00
mafiesto4
8e61cf8fe1
Fix missing blend shape data transformation on model data import
2021-11-26 12:57:53 +01:00
mafiesto4
1e034c904a
Fix missing blend shape refresh for Skinned Model window preview
2021-11-26 12:57:37 +01:00
mafiesto4
af305dc376
Fix crash when model or skinned model loading fails
2021-11-24 17:42:01 +01:00
mafiesto4
7d970de5ce
Add F2 shortcut for renaming item in files import dialog
2021-11-24 17:41:41 +01:00
mafiesto4
05d0e1bdcc
Add Split Objects object to split imported meshes/animations into separate assets
2021-11-24 17:40:56 +01:00
stefnotch
ee56ae7dac
Add more info to "Cannot load scene" message
...
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
2021-11-24 17:24:15 +01:00
mafiesto4
a9c56caf84
Optimize Math.NearEqual
2021-11-23 23:17:05 +01:00
mafiesto4
4322563eed
Fix crash on thread end that used Mono runtime
2021-11-23 17:26:05 +01:00
mafiesto4
136b1fc421
Fix anim graph crash regression
2021-11-23 17:25:40 +01:00
mafiesto4
be0059f0af
Add ability to create an Actor by dragging it to an empty space in the Actor hierarchy window
2021-11-22 17:08:10 +01:00
mafiesto4
ff1ae0f5ed
Add F11 shortcut to maximize Game window during play-mode in Editor
2021-11-22 17:07:57 +01:00
mafiesto4
62285b7b73
Fix missing collision on terrain created in play mode
2021-11-22 17:07:43 +01:00
mafiesto4
b9bdc64952
Add automatic Setup when added patches to empty terrain
2021-11-22 17:07:18 +01:00
mafiesto4
32fc3acc67
Tweaks
2021-11-22 17:06:54 +01:00
mafiesto4
fd150b3cc1
Add better log for missing GPU for Vulkan
2021-11-21 19:14:32 +01:00
mafiesto4
e8b680c78b
Add ps5 changes
2021-11-21 19:02:37 +01:00
mafiesto4
d260681773
Add ps5 icon
2021-11-21 19:02:36 +01:00
mafiesto4
f88b34a15f
Fix monolithic target build with native code module used by referenced plugin
2021-11-21 19:02:35 +01:00
mafiesto4
9ed7541ae7
Fix GDK platform build with VS 2022 installed
2021-11-21 19:02:34 +01:00
mafiesto4
84570ec9e0
Add Variant to string for Enums to use scripting enum items names
2021-11-19 16:48:42 +01:00
mafiesto4
f3d93a4133
Add ScriptingEnum utility with useful features for C++ scripting
2021-11-19 16:48:04 +01:00
mafiesto4
31bbd586db
Add scripting enums as ScriptingType
2021-11-19 16:43:02 +01:00
mafiesto4
52d79ca15a
Fixes for array nodes in Visject
2021-11-19 16:04:13 +01:00
mafiesto4
3f3d8fc494
Add more improvements to Variant and conversions with managed data
2021-11-19 16:03:55 +01:00
mafiesto4
76e4a9e7b1
Add Index output for array iterator loop
2021-11-19 16:03:04 +01:00
mafiesto4
502a67a75a
Add Array constant node to Visual Script and Anim Graph
2021-11-18 16:35:46 +01:00
mafiesto4
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
mafiesto4
2a2b70f83f
Fix regression from d07ca3fcf4
...
#670
2021-11-17 21:40:07 +01:00
mafiesto4
e16c7f3ac4
Add Arrays to Visual Scripting
2021-11-17 19:58:29 +01:00
mafiesto4
649059eba1
Add better support for Arrays in Variant for C# Scripting
2021-11-17 19:49:21 +01:00
mafiesto4
5447dc9e25
Fix crash when changing mesh collider in async for not-simulated actor
2021-11-16 20:59:57 +01:00
mafiesto4
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
mafiesto4
4722b58a40
Refactor ContextMenuChildMenu to inherit from ContextMenuButton
2021-11-16 20:45:12 +01:00
mafiesto4
d33829f5eb
Add option to change Visual Script parameter type
2021-11-16 20:44:18 +01:00
mafiesto4
e249fda1f2
Add Visual Script parameter access editing (public or private)
2021-11-16 16:41:38 +01:00
mafiesto4
336f4debf1
Add OnParamEdited callback to Visject surface parameters API
2021-11-16 16:38:46 +01:00
mafiesto4
d102f7f7f8
Add NodesConnected and NodesDisconnected events to Visject surface API
2021-11-16 16:38:08 +01:00
mafiesto4
4e8cf63f51
Fix Visject surface context menu to focus property the selected item
2021-11-16 16:37:19 +01:00
mafiesto4
f69055d85a
Add features flags for Custom Editors presentation
2021-11-16 16:33:45 +01:00
mafiesto4
46934b086d
Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage
2021-11-15 16:39:18 +01:00
mafiesto4
d39b043343
Fix for localization dashboard
2021-11-15 16:39:17 +01:00
mafiesto4
d07ca3fcf4
Add support for older Android devices that don't support R11G11B10 texture format
2021-11-15 16:39:16 +01:00
mafiesto4
80ef2befd5
Add FallbackTable for localized strings table to redirect missing texts into other language
2021-11-15 16:39:16 +01:00
mafiesto4
1107173e60
Add notification text to Editor status bar after saving to improve user awareness
2021-11-15 16:39:15 +01:00
mafiesto4
8459d7f3ad
Add option to export a single localized string table to .pot file
2021-11-15 16:39:15 +01:00
mafiesto4
0797ee2a1f
Add keyboard navigation for ItemsListContextMenu (used by pickers in Editor)
2021-11-15 16:39:14 +01:00
mafiesto4
6357cc6245
Fix typos
2021-11-15 16:39:13 +01:00
mafiesto4
3648f8bef2
Add Hidden attribute to scripting fields/properties/methods/events
2021-11-15 16:39:13 +01:00
mafiesto4
e81a1aac9b
Add arrows navigation for Visject surface nodes
2021-11-15 16:39:12 +01:00
mafiesto4
073591aada
Add bitangent vectors debugging to Model preview
2021-11-11 13:24:17 +01:00
mafiesto4
ea80992376
Fixes
2021-11-11 13:23:58 +01:00
mafiesto4
6f16195b08
Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace
2021-11-11 13:23:30 +01:00
mafiesto4
ac347f0029
Fix one error when pasting Visject nodes
2021-11-11 11:40:22 +01:00
mafiesto4
bbecddfde2
Fix build
2021-11-10 21:04:46 +01:00
mafiesto4
a3bb66d09e
Fix build with Win11 sdk
2021-11-10 20:40:49 +01:00
mafiesto4
1f5a18ea2d
Fix Linux build
2021-11-10 20:12:30 +01:00
mafiesto4
dd85cb1676
Fix Linux build
2021-11-10 19:58:47 +01:00
mafiesto4
1f09c19c8d
Add support for Visual Studio 2022 in Editor
2021-11-10 19:21:56 +01:00
mafiesto4
13ab912bb4
Add support for Visual Studio 2022 in Flax.Build
2021-11-10 19:12:27 +01:00
mafiesto4
cb2ddc9472
Add custom Name property for GDK package settings
2021-11-10 00:00:02 +01:00
mafiesto4
5a0fdee09b
Fix ragdoll crash on start if skinned model is not yet loaded
2021-11-09 23:53:17 +01:00
mafiesto4
35969dfd85
Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
2021-11-09 23:52:46 +01:00
mafiesto4
c1e3db9d1d
Refactor SoftObjectReference to improve usage of it
2021-11-09 23:49:32 +01:00
mafiesto4
dbdeddcd26
Add GetPixels and SetPixels to TextureBase for easier textures data editing
2021-11-09 16:27:23 +01:00
mafiesto4
e34d3285c2
Add option to automatically generate mips for textures created from code
2021-11-09 16:26:28 +01:00
mafiesto4
4c4c6e8f03
Add setter for ResidentMipLevels on GPU Texture for C# scripting
2021-11-08 00:25:20 +01:00
mafiesto4
884e7ce381
Fix error
2021-11-07 21:39:25 +01:00
mafiesto4
24e5d4635d
Add Mathf.Frac
2021-11-07 21:39:09 +01:00
mafiesto4
7955a6bc35
Minor fixes
2021-11-07 20:47:29 +01:00
mafiesto4
b3eb17f61e
Add Platform.Users to handle users per-platform
2021-11-07 20:46:56 +01:00
mafiesto4
21e6e8bc7b
Fix crash when reading from RingBuffer if it's full
2021-11-06 20:15:01 +01:00
mafiesto4
e857ae4d24
Fix entering play mode in Editor with pause mode on start
2021-11-06 20:14:29 +01:00
mafiesto4
ddbc76cc7d
Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
2021-11-06 13:48:53 +01:00
mafiesto4
6f68f4e5b0
Fix Get/Set field node in Visual Script to update Instance box accordingly for static fields
2021-11-06 13:48:34 +01:00
mafiesto4
22fa954716
Add error code logging to navmesh tiles adding issues
2021-11-06 13:23:24 +01:00
mafiesto4
84f78e9a15
Fix Visject param node getter breaking connection on param change to the same type
2021-11-06 13:23:05 +01:00
mafiesto4
214e626ac5
Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown
2021-11-05 18:17:07 +01:00
mafiesto4
1c579ae69c
Merge branch 'honzapatCZ-patch-9'
2021-11-05 12:40:52 +01:00
mafiesto4
fbdaa43126
Merge branch 'patch-9' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-9
2021-11-05 12:40:42 +01:00
mafiesto4
a37103af4a
Fix regression from 5bd3032f78
2021-11-05 12:38:29 +01:00
mafiesto4
1f12e37412
Move mesh and skinned mesh options into shared base
2021-11-05 12:07:00 +01:00
mafiesto4
18f9d782ae
Add Finished event to MeshDataCache
2021-11-05 12:06:33 +01:00
mafiesto4
e0d8a5be5d
Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info
2021-11-05 11:49:10 +01:00
mafiesto4
3793630375
Add SuppressFaceRemapTable option for collision cooking
2021-11-05 11:48:23 +01:00
mafiesto4
5bd3032f78
Add support for passing the object reference as scripting function output result
2021-11-05 11:46:40 +01:00
mafiesto4
406102fd25
Add FaceIndex to RayCastHit
2021-11-05 11:43:46 +01:00
Nejcraft
7198539b33
Update Input.cpp
2021-11-05 00:47:51 +01:00
Nejcraft
e3505a40db
Fix GamepadAxis
...
really not sure how could this have gone unnoticed XD
2021-11-05 00:45:28 +01:00
mafiesto4
4b735a365b
Fix crash when streaming texture with unsupported format by the GPU driver
2021-11-04 16:47:43 +01:00
mafiesto4
2b05b80b54
Fix running editor on older D3D10 backend
2021-11-04 16:47:19 +01:00
mafiesto4
d8775a3ae5
Add Ragdoll Editor utilities for easier ragdoll setup and editing
2021-11-04 16:23:04 +01:00
mafiesto4
79df80ad0c
Add warning when using ragdoll that has joint with missing target
2021-11-04 16:11:10 +01:00
mafiesto4
b0ca1cc652
Fix crash when applying prefab that includes both removed and added objects
2021-11-04 16:00:02 +01:00
mafiesto4
568c70f2f7
Optimize physics shapes debug drawing for large scenes by using culling for colliders
2021-11-04 15:59:41 +01:00
mafiesto4
6dfedd219b
Minor improvements and fixes for Editor
2021-11-04 15:59:06 +01:00
mafiesto4
d5f9e18107
Use automatic target anchor for new ragdolls to make it easier for setup
2021-11-04 12:17:52 +01:00
mafiesto4
f303b1c061
Add EnableAutoAnchor to Joint for automatic target anchor setup
2021-11-04 12:17:08 +01:00
mafiesto4
a45ecf7ec3
Add MaxDepenetrationVelocity for Ragdoll
2021-11-04 12:12:36 +01:00
mafiesto4
26e9ddc8e0
Add custom editor for Ragdoll to display the total mass
2021-11-03 19:39:22 +01:00
mafiesto4
0f997dbc75
Add automatic preserving of basic joint properties when converting between types in Editor
2021-11-03 19:35:49 +01:00
mafiesto4
837747fea2
Add options for position/velocity solver iterations config for ragdolls
2021-11-03 19:26:05 +01:00
mafiesto4
67f0056121
Fix generated DefaultValue attribute to match the field value type
2021-11-03 19:25:44 +01:00
mafiesto4
4875bfb336
Add Ragdoll support and ragdolls generation utility to Animated Model context menu
2021-11-03 19:24:59 +01:00
mafiesto4
dfb739afcf
More fixes
2021-11-03 12:26:10 +01:00
mafiesto4
f6e8596e91
Add support for overriding Anim Graph output for Animated Model
2021-11-03 12:25:31 +01:00
mafiesto4
bd531aa6c2
Add Joint.SetJointOrientation utility
2021-11-03 12:24:41 +01:00
mafiesto4
fc55f6c7e9
Cleanup some code
2021-11-03 11:51:35 +01:00
mafiesto4
2ee835d23b
Fix removing keys in Dictionary with string keys
2021-11-03 11:51:10 +01:00
mafiesto4
254ebd1e7f
Tweaks
2021-11-03 10:45:00 +01:00
mafiesto4
5f7112a404
Add Quaternion::FromDirection to C++
2021-11-03 10:44:12 +01:00
mafiesto4
f8e63f2994
Fix snapping rigidbodies to the floor
2021-11-02 15:16:35 +01:00
mafiesto4
62b0d19866
Refactor Rigidbody automatic mass calculation to include physical material Density
2021-11-01 21:44:09 +01:00
mafiesto4
e90f06748c
Fix missing AnimatedModel pose access if it's not initialized yet
2021-10-27 20:45:02 +02:00
mafiesto4
5e6b6133ca
Add Joint.SetJointLocation for easier joints setup
2021-10-27 20:37:46 +02:00
mafiesto4
fe28aa4f5e
Add helper comment about CapsuleCollider height
2021-10-27 17:43:34 +02:00
mafiesto4
e25915b9d1
Fix D6Joint twist limit debug display
2021-10-27 17:43:16 +02:00
mafiesto4
b79feda477
Add ToString for some packed vector types
2021-10-27 16:38:50 +02:00
mafiesto4
76e284e2ac
Fix error when using over 180 angle for joint limits
2021-10-27 12:15:35 +02:00
mafiesto4
7862fe9c38
Add physics colliders selecting in PhysicsColliders debug view
2021-10-27 12:14:32 +02:00
mafiesto4
7ca83858ab
Optimize vertex buffer writing in Debug Draw
2021-10-27 11:03:08 +02:00
mafiesto4
883a829590
Fix missing copy destination offset in dynamic buffer update on D3D11
2021-10-27 10:25:07 +02:00
mafiesto4
69e2b8313b
Optimize PhysicsColliders mode rendering in Editor
2021-10-27 10:23:57 +02:00
mafiesto4
39c170cb2f
Attempt to implement video output modes on Vulkan
2021-10-25 23:31:45 +02:00
mafiesto4
eb04fc39ea
Optimizations for Vulkan device
2021-10-25 23:31:23 +02:00
mafiesto4
cc7959a390
Add explicit operator for Color32 to Int4
2021-10-25 23:23:33 +02:00
mafiesto4
07a6e50d14
Fix custom actor options for prefab window
2021-10-25 23:23:07 +02:00
mafiesto4
b9e29520cf
Fix __popcnt on MSVC only if SSE 4.2 is available
2021-10-25 10:52:13 +02:00
mafiesto4
8fdfbfdfe2
Revert
2021-10-23 16:43:18 +02:00
mafiesto4
f87544bbaf
Add ScriptingTypeHandle::IsSubclassOf
2021-10-23 16:43:17 +02:00
mafiesto4
7a0e2c01d4
Add support for parsing negation in scripting api preprocessor
2021-10-23 16:43:16 +02:00
mafiesto4
8938f13a0b
Add support for compiling and running engine without C# scripting
...
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4
0b3d6b03ac
Add helper docs
2021-10-23 16:43:14 +02:00
nothingTVatYT
7817ba24ab
use a fixed font if the requested cannot be found for message boxes
2021-10-21 20:49:07 +02:00
mafiesto4
7018ada593
Merge branch 'nothingTVatYT-LinuxProcess'
2021-10-21 19:10:39 +02:00
mafiesto4
112fa7ec23
Fix code style
...
#659
2021-10-21 19:10:15 +02:00
mafiesto4
c3c98ad20b
Merge branch 'LinuxProcess' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-LinuxProcess
2021-10-21 19:04:30 +02:00
mafiesto4
3e8b45c4d9
Merge branch 'nothingTVatYT-CopyLinuxFile'
2021-10-21 18:57:37 +02:00
mafiesto4
061de0159d
Merge branch 'CopyLinuxFile' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-CopyLinuxFile
2021-10-21 18:57:32 +02:00
mafiesto4
8eefe76bda
Fixes
2021-10-21 18:57:26 +02:00
mafiesto4
8926fa57c1
Merge branch 'nothingTVatYT-MoveLinuxFile'
2021-10-21 18:53:42 +02:00
mafiesto4
11632872d6
Merge branch 'MoveLinuxFile' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-MoveLinuxFile
2021-10-21 18:53:33 +02:00
mafiesto4
e048849298
Merge branch 'nothingTVatYT-CalculateDPI'
2021-10-21 18:50:01 +02:00
mafiesto4
3194e58fb9
Merge branch 'CalculateDPI' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-CalculateDPI
2021-10-21 18:49:40 +02:00
mafiesto4
14ab99595d
Fix deprecated api ignoring macros on clang
2021-10-21 18:47:00 +02:00
nothingTVatYT
8d77dd9f04
Merge branch 'master' into LinuxProcess
2021-10-21 04:14:04 +02:00
nothingTVatYT
56ec927554
add LinuxProcess that supports workingDir, env and logging
2021-10-21 04:03:42 +02:00
mafiesto4
11e73e1b94
Fix RunProcess on Linux with custom working directory
2021-10-20 23:13:44 +02:00
mafiesto4
a6cd97a8d3
Fix per-instance vertex colors uploading if data is already valid
2021-10-20 23:13:44 +02:00
mafiesto4
5dbbfed654
PS5 support progress
2021-10-20 15:35:12 +02:00
mafiesto4
f91be91693
Add missing memory profiler events to Unix platforms
2021-10-20 15:35:12 +02:00
mafiesto4
ea1a47159b
Fix error
2021-10-18 11:51:13 +02:00
mafiesto4
3838870b16
Add soft failing to NetworkPeer creation and INetworkDriver initialization
2021-10-18 11:50:03 +02:00
mafiesto4
8bdf417b17
Fix using object reference in Scripting API with PersistentScriptingObject
2021-10-18 11:02:37 +02:00
mafiesto4
302ec73b18
Cleanup
...
#651
2021-10-18 11:02:08 +02:00
mafiesto4
c7f1a2a77e
Merge branch 'Erdroy-networkdriver-csharp'
2021-10-18 10:37:55 +02:00
mafiesto4
9e582120d2
Merge branch 'networkdriver-csharp' of git://github.com/Erdroy/FlaxEngine into Erdroy-networkdriver-csharp
2021-10-18 10:37:44 +02:00
nothingTVatYT
ae24641e07
offset is not used
2021-10-18 04:15:07 +02:00
nothingTVatYT
94c0dad4bc
optimize file copy to sendfile on Linux
2021-10-18 04:11:28 +02:00
nothingTVatYT
37f42a9234
fix MoveFile for Linux
2021-10-18 00:54:39 +02:00
nothingTVatYT
78eab24c68
fix dpi calculation for Linux and multiple screens
2021-10-18 00:38:08 +02:00
nothingTVatYT
70f999f344
add LinuxInput for Gamepad support
2021-10-18 00:27:23 +02:00
mafiesto4
be1598b1c6
Fix parting Input Settings if they have invalid data
2021-10-17 18:08:58 +02:00
mafiesto4
7660ef59ff
Fixes
2021-10-17 17:41:34 +02:00
mafiesto4
25be2902ac
Fixes
2021-10-17 16:01:57 +02:00
mafiesto4
a906e0c857
Add assertions to String index operator to prevent invalid memory access
2021-10-17 16:01:47 +02:00
mafiesto4
e7edbacd69
Fix invalid memory write in StringUtils::ConvertANSI2UTF16 on Unix if length is empty
2021-10-17 16:00:55 +02:00
Erdroy
2f6dee9735
Fix build errror
2021-10-14 20:52:13 +02:00
Erdroy
41e4ce7b2e
Add DEPRECATED attribute to NetworkConfig::NetworkDriverType
2021-10-14 20:19:06 +02:00
Erdroy
9763199dbb
Add INetworkDriver::DriverName() function
2021-10-14 20:19:06 +02:00
Erdroy
e717d29401
Add NetworkDriver interface pointer to NetworkConfig
2021-10-14 20:19:05 +02:00
mafiesto4
6f84bffaad
Add profiler events to shader compiler
2021-10-14 11:46:02 +02:00
mafiesto4
b17332c5ba
Fix TargetViewOffset from textboxes to be hidden
2021-10-14 11:26:13 +02:00
mafiesto4
ea05fa8f69
Fix shader parsing error due to unknown macro used on shader function visibility condition
2021-10-14 11:07:42 +02:00
mafiesto4
05ebf60dba
Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros
2021-10-14 11:07:12 +02:00
mafiesto4
3bb7f83729
Fix parsing DEPRECATED specifier on enums in scripting api
2021-10-14 11:06:37 +02:00
mafiesto4
6880785a72
Bump up build number
2021-10-14 11:06:09 +02:00
mafiesto4
a9989f4001
Fix Game Cooker cache when materials or particles or shaders format gets changed
2021-10-14 11:05:56 +02:00
mafiesto4
4e6fa25877
Add support for using DEPRECATED to mark scripting API as obsolete
2021-10-12 23:48:47 +02:00
mafiesto4
8610db2e63
Code style tweaks
2021-10-11 14:39:46 +02:00
mafiesto4
6dc40d0c93
Fix possible division by zero in BoundingFrustum::GetCorners
...
#648
2021-10-11 14:39:29 +02:00
mafiesto4
9450111ae6
Fix possible division by zero in Plane.Normalize
...
#648
2021-10-11 14:32:34 +02:00
mafiesto4
a013c3dd04
Fix possible crash in ReadOutputLogs
...
#646
2021-10-11 14:05:20 +02:00
mafiesto4
54d5cf944b
Fix GPU lgihtmaps baking error
2021-10-11 14:02:56 +02:00
mafiesto4
7880bbe7ec
Add missing support for some formats in TextureTool
2021-10-11 14:02:41 +02:00
mafiesto4
bcbfaa347a
Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
2021-10-11 14:02:14 +02:00
mafiesto4
faf266800c
Add bc7enc16 encored for BC7 textures compression on Linux
2021-10-11 14:01:29 +02:00
mafiesto4
ee2c9a3970
Fix stb compilation on Windows for TextureTool
2021-10-11 13:58:46 +02:00
mafiesto4
65bee6bd0f
Merge branch 'intolerantape-Minor-Changes'
2021-10-11 09:40:17 +02:00
mafiesto4
7a86c5fde2
Merge branch 'Minor-Changes' of git://github.com/intolerantape/FlaxEngine into intolerantape-Minor-Changes
2021-10-11 09:40:06 +02:00
mafiesto4
45e3da3f90
Fix compilation issues
2021-10-08 17:03:11 +02:00
mafiesto4
f3b019e4db
Add additional error prevention for AssetReferencesGraphWindow loading task
2021-10-08 16:56:56 +02:00
mafiesto4
48a867ef16
Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
mafiesto4
aef024f572
Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12)
2021-10-08 16:25:16 +02:00
mafiesto4
b3764d1e70
Add option *Show asset references graph* to content context menu
2021-10-08 16:25:15 +02:00
mafiesto4
5a35c4ad74
Add setter to Control.Center
2021-10-08 16:25:15 +02:00
mafiesto4
058e23f3ee
Add Content.GetAllAssets to get all asset ids in project
2021-10-08 16:25:15 +02:00
mafiesto4
78e093245d
Improvements for Visject Surface
2021-10-08 16:25:14 +02:00
mafiesto4
aa3a6e2766
Add option to make AssetPicker a read-only
2021-10-08 16:25:14 +02:00
mafiesto4
fa441abf5c
Add option *Select actors using this asset* to content menu
2021-10-08 16:25:13 +02:00
mafiesto4
352abd1e41
Add option *Select actors using this asset* to content menu
2021-10-08 16:25:13 +02:00
mafiesto4
6d72bfe149
Add ContentItem.OnContextMenu
2021-10-08 16:25:12 +02:00
mafiesto4
babe19a3d6
Update material shaders version
2021-10-07 15:06:43 +02:00
mafiesto4
96a903afd1
Fixes
2021-10-07 15:04:48 +02:00
mafiesto4
1af5ec8492
Add Quad Overdraw debug view mode
2021-10-07 14:59:06 +02:00
mafiesto4
949766e3a0
Add GPUContext.ClearUA for buffer and texture with uint format
2021-10-07 14:17:05 +02:00
mafiesto4
f328fbefa9
Increase default UAV slots limit to 4
2021-10-07 14:16:06 +02:00
mafiesto4
88cf1bcd28
Refactor UAV slots binding when rendering from PS into UAV
2021-10-07 14:15:45 +02:00
mafiesto4
bdd2dbb719
Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
2021-10-07 11:43:11 +02:00
mafiesto4
690e3ee3ca
Fix error in case of opening multiple folders with Enter in Content Window
2021-10-07 10:28:31 +02:00
mafiesto4
fd8f7c76a2
Move assets
2021-10-07 10:28:14 +02:00
mafiesto4
cc29e97fa3
Fix automatic properties serialization bug
2021-10-07 09:29:50 +02:00
mafiesto4
397edf18b9
Fixes
2021-10-07 09:29:36 +02:00
mafiesto4
0bd5f63ae4
Use single color materialinstead of shader for LOD Preview
2021-10-07 09:29:22 +02:00
mafiesto4
98ca7c1726
Add Material Complexity debug view model
2021-10-07 09:28:49 +02:00
mafiesto4
c3fe366be8
Improvements and tweaks
2021-10-05 21:54:24 +02:00
mafiesto4
195aed22b5
Optimize Asset::onAssetLoaded if even is unused
2021-10-05 21:54:23 +02:00
mafiesto4
1b88f8ce3f
Fix Editor crash when dragging material over CSG brush Surface
...
#640
2021-10-05 21:54:22 +02:00
mafiesto4
3e04a15fe5
Add Utilities::CountBits
2021-10-05 21:54:21 +02:00
mafiesto4
8f07a5285e
Add TRACY_NO_INVARIANT_CHECK to all platforms
2021-10-05 21:54:20 +02:00
mafiesto4
3dff9196c2
Add LOD Preview debug view mode
2021-10-05 21:54:19 +02:00
mafiesto4
0e8987b654
Fix loading project reference with relative path in the Editor
2021-10-05 21:54:18 +02:00
mafiesto4
70ba71de79
Fix error
2021-10-05 21:54:17 +02:00
mafiesto4
77f2bd5115
Fixes
2021-10-05 15:58:45 +02:00
mafiesto4
590c75f4cb
Add option to compile C#-only scripts on Linux when cooking for Windows
2021-10-05 15:56:04 +02:00
mafiesto4
a72ac91ebc
Fix support for codeless game projects
2021-10-05 15:54:55 +02:00
mafiesto4
cabd06dd53
Add C++ lambda support for Function<> and Delegate<>
2021-10-05 13:07:38 +02:00
mafiesto4
32794f89c7
Fix auto-serialization for interfaces to skip it (not supported to save interface pointer)
2021-10-04 14:22:09 +02:00
mafiesto4
5e3254435f
Add ScriptingObject::ToInterface and ScriptingObject::FromInterface
2021-10-04 14:21:45 +02:00
mafiesto4
fc629ff5d9
Fix restriction if using I as prefix for interface names
2021-10-04 13:31:41 +02:00
mafiesto4
41b774faf6
Fix connector node creation in Visject on double-click over node
2021-10-04 12:26:37 +02:00
mafiesto4
d88306fc1c
Hide various Editor types from Visual Scripting
2021-10-04 12:26:36 +02:00
mafiesto4
e92c22585a
Add support for using interfaces in Visual Scripting
2021-10-04 12:26:35 +02:00
mafiesto4
ecf926a537
Cleanup ENetDriver and use interface properly for scripting
2021-10-04 12:26:35 +02:00
mafiesto4
c3c0a4ef0d
Add support for interfaces in scripting API (cross language support C++/C#/VS)
2021-10-04 12:26:08 +02:00
mafiesto4
147e5ada46
Fix headless mode in Editor on Linux without X11
2021-10-03 18:55:26 +02:00
mafiesto4
51bcaeb812
Fix crash on editor close on Linux due to FS watcher double free
2021-10-03 18:27:33 +02:00
mafiesto4
2f64312a7d
Add support for kdialog for file open picker on Linux
2021-10-03 18:15:11 +02:00
intolerantape
9ee0773ab1
Moved the various Vector::Angle functions into their respective CPP files.
...
They didn't seem like prime candidates for inlining.
2021-09-30 13:30:55 -07:00
intolerantape
f25dae2da2
Added Double3::Angle
2021-09-30 12:24:30 -07:00
intolerantape
31c92cd94c
Added Double2::Angle()
2021-09-30 12:22:12 -07:00
intolerantape
06a4c30cc0
Updated Double3.h and Double3.cpp
...
Added a constructor with Vector3 input and cleaned up some documentation. Also fixed a parameter name and some weird extra whitespace.
2021-09-29 20:46:50 -07:00
intolerantape
6150aaaa77
Update Vector4.h
...
Added some missing explicit tags to Vector4 constructors to match the pattern established by other Vector types.
2021-09-29 20:46:49 -07:00
intolerantape
6657bc924b
Updated Double4.h and Double4.cpp
...
Added a constructor with Vector4 input and cleaned up some documentation.
2021-09-29 20:46:49 -07:00
intolerantape
81390cf860
Added InverseLerp to Math.h
...
Ported from C#
2021-09-29 20:46:48 -07:00
intolerantape
eb928091b6
Added GetForward() and GetBackward() methods to Transform class.
2021-09-29 20:46:47 -07:00
mafiesto4
6107af3cca
Fix missing change
2021-09-29 18:11:00 +02:00
mafiesto4
ba8f7c5ab4
Add improvements for native interfaces usage
2021-09-29 16:33:25 +02:00
mafiesto4
b9ef09df96
Add support for creating C# scripting object inheriting directly from FlaxEngine.Object
2021-09-29 15:47:49 +02:00
mafiesto4
e2cd0393ac
Add ManagedBinaryModule::FindModule utility for C# type class lookup
2021-09-29 15:46:17 +02:00
mafiesto4
fa82d818d8
Refactor default D6JointMotion for D6Joint to Locked
2021-09-29 10:07:54 +02:00
mafiesto4
050e12c756
Fix D6Joint serialization
2021-09-29 10:07:54 +02:00
mafiesto4
805f862af6
Add copy/paste for group panel with multiple custom editors nested inside
2021-09-29 10:07:53 +02:00
mafiesto4
8614e171c1
Fix joints properties ranges validation
2021-09-29 10:07:52 +02:00
mafiesto4
6ee5f5cc70
Add D6 Joint motions editing in Editor properties panel
2021-09-29 10:07:52 +02:00
mafiesto4
3d1213d669
Add improvements for joints editing with debug shapes
2021-09-29 10:07:51 +02:00
mafiesto4
5c60281814
Adjust debug shape arrow size
2021-09-29 10:07:51 +02:00
mafiesto4
2f77a94395
Add DebugDraw.DrawArc and DebugDraw.DrawWireArc
2021-09-29 10:07:50 +02:00
mafiesto4
e0aeae05be
Add DebugDraw.DrawCone and DebugDraw.DrawWireCone
2021-09-29 10:07:50 +02:00
mafiesto4
640c3075e6
Add deploying FlaxEditor.pdb for Development configuration to improve crash reporting
2021-09-28 20:42:24 +02:00
mafiesto4
0a60bd1d3b
Fix capturing stack trace from user native assemblies on Windows
2021-09-28 20:36:07 +02:00
mafiesto4
35b784f11d
Merge branch 'ricochhet-master'
2021-09-28 20:08:38 +02:00
mafiesto4
f935678090
Merge branch 'master' of git://github.com/ricochhet/FlaxEngine into ricochhet-master
2021-09-28 20:08:27 +02:00
mafiesto4
e6ba2402b7
Add TryGetToolchain to build platform
...
#631
2021-09-28 20:06:26 +02:00
Ricochet
73e9e7d620
Better wording for README.md
2021-09-26 17:15:44 -05:00
Ricochet
e68ccb17d9
Update README.md
2021-09-26 15:47:27 -05:00
mafiesto4
6d3170c665
Revert unwanted change
2021-09-24 20:16:03 +02:00
mafiesto4
777febc198
Tweaks
2021-09-24 16:38:26 +02:00
mafiesto4
799d79bd2f
Fix crash when physics scene with only inactive vehicles
2021-09-24 13:53:44 +02:00
mafiesto4
5fe3dc6d13
Add value auto-select when focusing or clicking on input field in Editor
2021-09-24 13:14:07 +02:00
mafiesto4
c3a83a001d
Add context menu for group panels in properties editor for resetting values
2021-09-24 12:55:49 +02:00
mafiesto4
4f050fe288
Fix regression for actor properties diff or default value reverting in Editor
2021-09-24 10:52:20 +02:00
mafiesto4
bbe64a517c
Tweaks
2021-09-24 09:23:36 +02:00
mafiesto4
76a4d0652f
Add JsonAsset::GetInstance<T> for easier access to C++ json asset data
2021-09-23 13:47:44 +02:00
mafiesto4
8d512eb1d3
Add ScriptingTypeHandle::IsAssignableFrom
2021-09-23 13:46:47 +02:00
mafiesto4
ef78d9e9ed
Add support for pasting hex color values into Color properties in Editor
2021-09-23 13:27:08 +02:00
mafiesto4
257f57f926
Fix importing materials from fbx files
...
#628
2021-09-23 12:40:34 +02:00
mafiesto4
3976d95610
Merge branch 'intolerantape-Vector-Angle-Functions-CPP'
2021-09-23 12:22:56 +02:00
mafiesto4
d4d38e94cb
Merge branch 'Vector-Angle-Functions-CPP' of git://github.com/intolerantape/FlaxEngine into intolerantape-Vector-Angle-Functions-CPP
2021-09-23 12:22:45 +02:00
mafiesto4
5519739309
Merge branch 'intolerantape-Missing-FLAXENGINE_API-Tags'
2021-09-23 12:19:54 +02:00
mafiesto4
a6459da693
Merge branch 'Missing-FLAXENGINE_API-Tags' of git://github.com/intolerantape/FlaxEngine into intolerantape-Missing-FLAXENGINE_API-Tags
2021-09-23 12:19:36 +02:00
mafiesto4
0bae7022b1
Add minor tweak
2021-09-23 10:13:30 +02:00
mafiesto4
59802246b2
Fix adding keyframe to timeline if the value won't change
2021-09-22 17:09:55 +02:00
mafiesto4
8e6c7a6194
Add live-preview option for editing scene animation
...
#519
2021-09-22 17:09:36 +02:00
mafiesto4
2a5a9e9581
Tweak
2021-09-22 12:39:49 +02:00
mafiesto4
aa540c014e
Fix compilation for Xbox
2021-09-22 12:37:47 +02:00
mafiesto4
6f7fc3cfc6
Fix a69bf9d519c472f0f8378e6f1e061ddfe0556a4e
2021-09-21 18:23:32 +02:00
mafiesto4
e1d9fbb742
Fix some engine API to be exposed for C++ scripting
2021-09-21 18:23:31 +02:00
mafiesto4
53022ff013
Fix code quality issues detected by PVS-Studio
2021-09-21 18:23:31 +02:00
mafiesto4
9c76d0c3cb
Add clamping for AA and shadows quality to prevent crashes on invalid usage
2021-09-21 18:23:30 +02:00
mafiesto4
6e08c1aac9
Add logging content database init start time
2021-09-21 18:23:29 +02:00
mafiesto4
24af916e52
Add option to delete media from Timeline
...
#519
2021-09-21 17:37:14 +02:00
mafiesto4
81e3b9dd6a
Fix Tracy profiler client allocating memory by using OnDemand mode
2021-09-21 17:23:59 +02:00
mafiesto4
357b1c60a9
Add support for changing target actor for scene animation actor track
...
#519
2021-09-21 17:23:29 +02:00
mafiesto4
4d2d59617f
Minor optimization
2021-09-21 17:22:45 +02:00
mafiesto4
9f18a27b0b
Improve editor tooltips for actors and scripts
2021-09-21 17:22:22 +02:00
mafiesto4
0ec16de569
Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
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#519
2021-09-21 17:21:39 +02:00
mafiesto4
f547e44d3d
Add minor UI improvements for timeline and curves editing
2021-09-20 16:54:11 +02:00
mafiesto4
38fad38b0c
Add option for drawing audio clip preview with time offset
2021-09-20 16:52:59 +02:00
mafiesto4
77b0d194c7
Fix for env probes baking in Editor
2021-09-20 11:37:25 +02:00
intolerantape
134260ba52
Added Vector*::Angle functions to C++
...
Directly ported the C# versions of the function.
2021-09-11 06:02:11 -07:00
intolerantape
7cd6486916
Added FLAXENGINE_API tag in MField.h
2021-09-11 05:15:51 -07:00
intolerantape
8363ab8b10
Added FLAXENGINE_API tag in Exception.h
2021-09-11 05:15:50 -07:00
intolerantape
5308c42c1c
Added FLAXENGINE_API tags in StateMachine.h
2021-09-11 05:15:50 -07:00
mafiesto4
628456bcc6
Fix crash with nested scene animation playback
2021-09-03 14:38:57 +02:00
mafiesto4
e321c30c1d
Fix crash on NestedSceneAnimationTrack load without timeline
2021-09-03 14:31:31 +02:00
mafiesto4
1a87f2ea1a
Use util for guid read
2021-09-03 14:31:15 +02:00
mafiesto4
d19d0ef0e5
Add keyframes editor to proxy keyframes from subtracks on object track
...
#519
2021-09-03 12:32:33 +02:00
mafiesto4
6dcc9f85c6
Fixes for timeline editing
2021-09-02 16:43:56 +02:00
mafiesto4
7ed3c61b53
Tweaks
2021-09-01 16:04:10 +02:00
mafiesto4
d7a7daa21d
Merge branch 'jb-perrier-render2d-tex-tris-color'
2021-09-01 16:02:05 +02:00
mafiesto4
b20fbe20e0
Merge branch 'render2d-tex-tris-color' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-render2d-tex-tris-color
2021-09-01 16:01:56 +02:00
mafiesto4
e095bba98b
Add timeline keyframes selection via timeline background
2021-09-01 15:57:15 +02:00
mafiesto4
47c95dee95
Add curve/keyframes select or copy all keyframes option
2021-09-01 15:24:37 +02:00
mafiesto4
8af5c88a53
Add timeline tracks sorting option
2021-09-01 15:16:43 +02:00
mafiesto4
86c7ad2b2c
Fix Tracy even regression crash on anim graph tick
2021-09-01 14:43:51 +02:00
mafiesto4
8c9a0b2b2f
Refactor Timeline impl to separate files
2021-09-01 14:43:49 +02:00
mafiesto4
adadde0aa9
Add epsilon clamping for keyframes adding in timeline
2021-09-01 14:43:48 +02:00
mafiesto4
75cc7cbc4e
Adjust precision for context menu showing on curve/keyframes
2021-09-01 14:43:48 +02:00
mafiesto4
0d5fa3e125
Add copy/paste feature to keyframes and curves editors
...
#519
2021-09-01 14:43:47 +02:00
mafiesto4
d062601260
Add Shift for range-based selection in curve and timeline editors
2021-09-01 14:43:47 +02:00
Jean-Baptiste Perrier
ad0c39e4ac
Typo
2021-09-01 08:58:15 +02:00
Jean-Baptiste Perrier
19ee939c5d
Add Render2D::DrawTexturedTriangles variations
2021-09-01 06:57:41 +02:00
mafiesto4
d8f72daf94
Fix rare crashes with debug draw in Game Window
2021-08-31 22:02:30 +02:00
mafiesto4
47e5be4103
Fix typo regression from e284a88da4
2021-08-31 12:06:25 +02:00
mafiesto4
3823d9a493
Fix release build
2021-08-31 10:58:16 +02:00
mafiesto4
20558be2e0
Add duplicate to track context menu
2021-08-31 10:47:25 +02:00
mafiesto4
df10581bb2
Add improved Android NDK detection and prevent exception
...
#614
2021-08-31 10:40:38 +02:00
mafiesto4
b29e1e9878
Bump up version number
2021-08-31 10:02:14 +02:00
mafiesto4
3e00bcca49
Merge remote-tracking branch 'origin/master'
2021-08-31 09:36:44 +02:00
mafiesto4
50bdffb381
Tweaks
2021-08-31 09:36:15 +02:00
mafiesto4
fab7bd48c5
Optimize atomic and interlocked memory operations on Win32Platform (Windows and Xbox) by inlining
2021-08-30 20:31:40 +02:00
mafiesto4
e3b98c902b
Optimize CPU particles impl parts
2021-08-30 20:30:52 +02:00
mafiesto4
e284a88da4
Optimize utilities in AnimationUtils
2021-08-30 20:30:22 +02:00
mafiesto4
074aa8c3fb
Optimize ThreadLocal by removing size check
2021-08-30 20:29:58 +02:00
mafiesto4
ab8e0fdd46
Fixes for SIMD.h
2021-08-30 20:27:43 +02:00
mafiesto4
2e5491604b
Add more profiler events and naming for particles/animations jobs events
2021-08-30 20:24:38 +02:00
mafiesto4
5c0723832e
Merge branch 'jb-perrier-double-vectors'
2021-08-30 16:44:19 +02:00
mafiesto4
18a4ba22fe
Merge branch 'double-vectors' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-double-vectors
2021-08-30 16:44:11 +02:00
mafiesto4
cd2f5dc704
Merge branch 'ScottLongley-feature-contentwindow-vertical'
2021-08-30 16:38:32 +02:00
mafiesto4
ee07e3b298
Merge branch 'feature-contentwindow-vertical' of git://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-contentwindow-vertical
2021-08-30 16:25:05 +02:00
mafiesto4
98776a709e
Refactor GDK platform settings and tools, expose more options MicrosoftGame.config
2021-08-30 16:15:06 +02:00
mafiesto4
5d321c8c0c
Add check to prevent inheriting from static or sealed class in scripting
2021-08-30 16:15:05 +02:00
mafiesto4
c69e620e04
Fixes
2021-08-30 16:15:05 +02:00
mafiesto4
2b8259eb8a
Add showing Visject context menu group when it's title has a filter match
2021-08-30 16:15:04 +02:00
mafiesto4
d654d2d0ac
Add PROFILE_CPU_ASSET for asset related profiler scoped zone
2021-08-28 12:49:02 +02:00
mafiesto4
610763b637
Fix custom setting loading regression
2021-08-28 12:16:13 +02:00
mafiesto4
e4cb87ea9e
Fix loading null as Guid for object refs in C++ Json parser
2021-08-27 16:06:23 +02:00
mafiesto4
7f00fa4fd9
Merge remote-tracking branch 'origin/master' into gdk
2021-08-27 16:05:58 +02:00
mafiesto4
146626045f
Fixes
2021-08-27 16:05:50 +02:00
mafiesto4
6b7f7c9b4b
Fix packaging for engine deployment (attempt)
2021-08-26 21:24:28 +02:00
mafiesto4
05fc1b8dd1
Refactor GDK platform to be base for Xbox consoles
2021-08-26 17:28:16 +02:00
mafiesto4
d9410f9cdd
Post merge fixes and cleanup
...
#571
2021-08-26 17:27:38 +02:00
mafiesto4
87a08a7db6
Merge branch 'honzapatCZ-xboxone' into gdk
2021-08-26 12:45:11 +02:00
mafiesto4
782d29f427
Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
2021-08-26 12:44:53 +02:00
mafiesto4
7689db49ff
Fix issue with MapTrack for actors
2021-08-26 12:40:37 +02:00
mafiesto4
e22e919099
Increase maximum window width limit to 8k
2021-08-26 12:19:38 +02:00
mafiesto4
7198fdd74a
Add timeline tracks duplicating option
...
#519
2021-08-26 12:13:14 +02:00
mafiesto4
ba09d9111e
Refactor tracks properties to public
2021-08-26 11:37:56 +02:00
mafiesto4
b85521decd
Add shared selected keyframes moving ability for timeline tracks
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#519
2021-08-25 15:07:53 +02:00
ScottLongley
64650367be
Add Orientation option to ContentWindow
2021-08-25 20:37:16 +10:00
mafiesto4
2beb0e137b
Add timeline undo actions batching
2021-08-25 10:04:29 +02:00
mafiesto4
aa75a2aeb0
Adjust curve and keyframes UI to be easier to use with a mouse
...
#519
2021-08-24 17:15:43 +02:00
mafiesto4
0063ec3527
Add shared rectangle selection for all timeline tracks to select keyframes
...
#519
2021-08-24 17:14:41 +02:00
mafiesto4
603c9fac07
Add timeline view panning with right-mouse button even over keyframes editor or curve editor
2021-08-24 12:56:36 +02:00
mafiesto4
ee3f7aeb53
Adjust curve background drawing for timeline
2021-08-24 12:15:38 +02:00
mafiesto4
4172ca39dc
Fix native test compilation
2021-08-23 22:36:56 +02:00
honzapatCZ
4be0888776
fix
2021-08-23 22:35:41 +02:00
mafiesto4
6efa835898
Fixes and tweaks for Linux fs watcher
2021-08-23 22:25:04 +02:00
mafiesto4
883879a642
Merge branch 'Vittek1978-LinuxFileSystemWatcher'
2021-08-23 21:47:45 +02:00
mafiesto4
f6becb0ee5
Merge branch 'LinuxFileSystemWatcher' of git://github.com/Vittek1978/FlaxEngine into Vittek1978-LinuxFileSystemWatcher
2021-08-23 21:29:59 +02:00
Nejcraft
67d5fc6a2a
Merge branch 'master' into local
2021-08-23 20:40:37 +02:00
honzapatCZ
d493eb9ada
localization udpates
2021-08-23 19:30:13 +02:00
mafiesto4
79b7e76777
Adjustments for timeline editing UI
2021-08-23 16:51:17 +02:00
mafiesto4
5b52e76fc9
Add ScrollBarsSize to Panel
2021-08-23 16:51:01 +02:00
mafiesto4
bbe9193686
Add resizing feature to timeline curve tracks
...
#519
2021-08-23 16:33:47 +02:00
mafiesto4
a04db5d4b4
Restore default behavior in TilesPanel to have no margin between items
...
#608
2021-08-23 14:45:59 +02:00
mafiesto4
86fa371e0b
Merge branch 'ScottLongley-feature-tilespanel-margin'
2021-08-23 14:44:00 +02:00
mafiesto4
8e8cace43b
Merge branch 'feature-tilespanel-margin' of git://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-tilespanel-margin
2021-08-23 14:40:25 +02:00
mafiesto4
5b05c6ceaa
Add scrolling timeline horizontally with Shift+Wheel
...
#519
2021-08-23 14:38:08 +02:00
mafiesto4
ee29a1bc91
Add preserving timeline position when zooming with a mouse wheel
...
#519
2021-08-23 14:37:48 +02:00
Scott Longley
8e4c023b98
Merge branch 'FlaxEngine:master' into feature-tilespanel-margin
2021-08-23 22:24:03 +10:00
ScottLongley
b8c82ec47d
Bounds fix 2
2021-08-23 22:17:54 +10:00
ScottLongley
96f4f676e4
Bounds fix
2021-08-23 22:06:28 +10:00
mafiesto4
c0e8488b83
Merge branch 'jb-perrier-patch-1'
2021-08-23 13:40:12 +02:00
mafiesto4
3be48c052f
Merge branch 'patch-1' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-patch-1
2021-08-23 13:40:05 +02:00
mafiesto4
052366be66
Optimize audio preview rendering when zoom is very high
...
#519
2021-08-23 13:39:07 +02:00
mafiesto4
347eaa9d07
Optimize timeline background rendering when zoom is very high
...
#519
2021-08-23 13:18:41 +02:00
mafiesto4
bee117f86b
Optimize Content Finder popup
2021-08-23 10:54:19 +02:00
jb-perrier
6fa1fc462f
Add Ramsay quote
2021-08-23 10:27:22 +02:00
mafiesto4
ba5997683b
Merge branch '1.2'
2021-08-21 13:49:15 +02:00
mafiesto4
d4a4ae996e
Add vehicle telemetry logging debug option
2021-08-21 13:48:18 +02:00
mafiesto4
e312485a34
Bump up build number
2021-08-21 13:35:32 +02:00
mafiesto4
7dfe709196
Fix suspension force offset location
2021-08-21 13:16:19 +02:00
mafiesto4
759845c37b
Add wheeled vehicle tire options
2021-08-21 13:16:14 +02:00
mafiesto4
5e3fe56aa7
Add digital steering option for a vehicle
2021-08-21 13:16:07 +02:00
mafiesto4
4b506560e9
Fix WheeledVehicle driving and suspension raycasts
2021-08-21 13:15:25 +02:00
mafiesto4
330c46b949
Add SuspensionForceOffset to vehicle wheel config
2021-08-21 13:15:10 +02:00
mafiesto4
b29d1f9902
Fix rare crashes due to selection not being empty on play mode start
2021-08-21 13:13:32 +02:00
mafiesto4
15f60b33b1
Optimize ticking disabled vehicles
2021-08-21 13:13:11 +02:00
mafiesto4
1a54ea82b5
Fix invalid rigidbody center of mass location
2021-08-21 13:12:47 +02:00
mafiesto4
949bc67354
Fix decal material normal vector blending
2021-08-21 13:12:36 +02:00
mafiesto4
d816af41b4
Fix invalid navmesh build for triggers
2021-08-21 13:12:26 +02:00
mafiesto4
a7880d73f3
Fix
2021-08-21 13:12:09 +02:00
mafiesto4
ac21c4d1e7
Adjust scene node context menu
2021-08-21 13:11:10 +02:00
mafiesto4
ed8a10f276
Add option to select scene asset from Scene tree window
2021-08-21 13:11:04 +02:00
mafiesto4
8b8a83eb20
Fix materials parameters display issues after editing
2021-08-21 13:10:44 +02:00
mafiesto4
890ea38470
Add -new command line arg to create a new project
2021-08-21 13:10:08 +02:00
mafiesto4
07d06c74b5
Fix context menu keyboard arrows navigation to skip disabled items
2021-08-21 13:09:49 +02:00
Erdroy
ec18b01ef7
Fix ENet driver crash
2021-08-21 13:09:27 +02:00
mafiesto4
7a1817b099
Fix Custom Editor UI regression
...
3cf3f58db1
2021-08-21 13:09:09 +02:00
mafiesto4
a2782515a2
Fix compilation
2021-08-21 13:08:55 +02:00
mafiesto4
9deb021a5e
Refactor Tracy source locations to be static
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#597
2021-08-21 13:08:19 +02:00
mafiesto4
0bbb72e24d
Fix some memory leaks
2021-08-21 13:07:29 +02:00
mafiesto4
7656cf541d
Fix snap to the ground to use scene graph query instead of physics only raycast
2021-08-21 13:07:03 +02:00
mafiesto4
d77ad33583
Increase fog properties limits
2021-08-21 13:06:45 +02:00
mafiesto4
6f5605b7ca
Fix window focus issue when removing actors
2021-08-21 13:06:26 +02:00
mafiesto4
718ae78036
Fix UI with list of null items when layout gets rebuilt at item level
2021-08-21 13:06:04 +02:00
mafiesto4
f6eef82864
Fix LocalizedString undo bug
2021-08-21 13:05:49 +02:00
mafiesto4
26d37103ba
Fix some problems with LocalizedString serialization in C#
2021-08-21 13:05:25 +02:00
mafiesto4
d85c65bfc5
Add check to prevent double-free from native event in C#
2021-08-21 13:03:29 +02:00
mafiesto4
1943c64a33
Fix timeline background stops drawing to be ore readable
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#519
2021-08-21 13:02:39 +02:00
mafiesto4
9c1fa7c0ce
Add Zoom value box to timeline view context menu
2021-08-21 13:01:56 +02:00
mafiesto4
14068307d1
Add support for changing scenes via Editor during play mode
2021-08-21 13:01:42 +02:00
mafiesto4
670e48ec1c
Add option to Scene context menu to unload it
2021-08-21 13:01:11 +02:00
mafiesto4
e288104472
Add helper tooltips for Scene Animation actions UI
2021-08-21 12:59:59 +02:00
mafiesto4
99b0cf71a8
Add better timeline UI positioning for improved viewport navigation
2021-08-21 12:59:47 +02:00
mafiesto4
2b7e6944e8
Add timeline view panning with right mouse button
2021-08-21 12:59:15 +02:00
mafiesto4
9e7ce69e9c
Add Engine.HasGameViewportFocus to C# API
2021-08-21 12:57:57 +02:00
mafiesto4
8c97a645e9
Fix car wheel location by applying compression of the suspension spring
2021-08-21 12:57:31 +02:00
mafiesto4
d194a06e59
Add options for vehicle wheel suspension configuration and state
2021-08-21 12:56:47 +02:00
mafiesto4
783372c787
Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
2021-08-21 12:56:13 +02:00
mafiesto4
51016949b8
Fix actor renaming on paste to keep previous name if can
2021-08-21 12:55:17 +02:00
mafiesto4
700b561ad1
Improve rigidbody warning message
2021-08-21 12:53:23 +02:00
mafiesto4
a59aec8425
Fix suspension force offset location
2021-08-20 16:33:31 +02:00
mafiesto4
aaca4ecc69
Add wheeled vehicle tire options
2021-08-20 16:33:11 +02:00
mafiesto4
078f56febe
Add vehicle telemetry logging debug option
2021-08-20 16:32:47 +02:00
mafiesto4
17f128afeb
Add digital steering option for a vehicle
2021-08-20 16:23:45 +02:00
mafiesto4
aa224f6296
Fix WheeledVehicle driving and suspension raycasts
2021-08-20 15:30:01 +02:00
ScottLongley
8136d2823f
Add margin to TilesPanel tile
2021-08-20 22:49:46 +10:00
mafiesto4
09e2b737f0
Fix rare crashes due to selection not being empty on play mode start
2021-08-20 10:51:27 +02:00
mafiesto4
3cb4abab0d
Optimize ticking disabled vehicles
2021-08-19 16:26:49 +02:00
mafiesto4
151454db2c
Fix invalid rigidbody center of mass location
2021-08-19 15:46:36 +02:00
mafiesto4
e3dac62bd9
Fix decal material normal vector blending
2021-08-19 15:22:45 +02:00
mafiesto4
9ed8621621
Fix invalid navmesh build for triggers
2021-08-19 15:00:28 +02:00
mafiesto4
d30e8c4c70
Remove redundant code
2021-08-19 14:01:54 +02:00
mafiesto4
a1bf4819cb
Optimize calling Object.FindObject from C#
2021-08-19 13:06:20 +02:00
mafiesto4
39a4dab81f
Fix
2021-08-19 13:06:19 +02:00
mafiesto4
a8c7705c3b
Fix null values handling in C# Json serialization
...
It didn't replace prefab object reference if replaced with null in the prefab instance.
2021-08-19 13:06:18 +02:00
mafiesto4
4c1dbb7f8e
Refactor prefab instances loading to improve refs loading between prefab objects
2021-08-19 13:06:17 +02:00
mafiesto4
066c668f6f
Fix missing references to a new prefab objects inside other prefab objects when applying changes
2021-08-19 13:06:16 +02:00
mafiesto4
eab9a2c0ac
Adjust scene node context menu
2021-08-19 13:06:15 +02:00
mafiesto4
7822266029
Add option to select scene asset from Scene tree window
2021-08-19 13:06:14 +02:00
mafiesto4
fff2c3e038
Fix materials parameters display issues after editing
2021-08-18 22:55:31 +02:00
mafiesto4
540643972a
Fix
2021-08-18 22:09:52 +02:00
Jean-Baptiste Perrier
c20ead730b
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into double-vectors
2021-08-18 12:50:11 +02:00
Jean-Baptiste Perrier
5aaf09018f
Add missing NearEqual for double
2021-08-18 12:49:53 +02:00
Jean-Baptiste Perrier
c8ceb4f86b
Add DoubleX constructors for VectorX
2021-08-18 12:49:38 +02:00
Jean-Baptiste Perrier
e655ee6b78
Tweaks Double2
2021-08-18 12:49:12 +02:00
Jean-Baptiste Perrier
281673dd6b
Add Double4 impl. cpp
2021-08-18 12:48:52 +02:00
Jean-Baptiste Perrier
eedca14e6f
Add Double3 impl. cpp
2021-08-18 12:48:39 +02:00
mafiesto4
66657d798a
Add typename to script panel tooltip and don't inherit tooltip
2021-08-17 23:35:17 +02:00
mafiesto4
fc9e54b349
Merge branch 'stefnotch-issue-reporting'
2021-08-17 21:59:28 +02:00
stefnotch
87be58b4fa
Add "show in explorer"
2021-08-17 11:33:23 +02:00
stefnotch
3808c306a0
Update issue template
2021-08-17 11:28:13 +02:00
mafiesto4
dee4537f23
Add -new command line arg to create a new project
2021-08-16 22:50:11 +02:00
mafiesto4
34132e3074
Fix context menu keyboard arrows navigation to skip disabled items
2021-08-16 22:50:10 +02:00
Erdroy
bb4d94ee85
Fix ENet driver crash
2021-08-16 19:54:20 +02:00
Mariusz Wisniewski
3248dd50f9
Added LinuxFileSystemWatcher
2021-08-16 17:35:36 +02:00
mafiesto4
d68189ae3d
Tweaks for native engine tests
...
#601
2021-08-16 12:18:11 +02:00
mafiesto4
6a055bd4c5
Merge branch 'Zbyl-string-functions-semantics'
2021-08-16 10:07:17 +02:00
mafiesto4
96ae4d4583
Merge branch 'string-functions-semantics' of git://github.com/Zbyl/FlaxEngine into Zbyl-string-functions-semantics
2021-08-16 10:06:56 +02:00
mafiesto4
6d21e2f413
Merge branch 'Zbyl-removed-unnecessary-null-terminator'
2021-08-16 09:54:51 +02:00
mafiesto4
442c0113ea
Merge branch 'removed-unnecessary-null-terminator' of git://github.com/Zbyl/FlaxEngine into Zbyl-removed-unnecessary-null-terminator
2021-08-16 09:54:40 +02:00
mafiesto4
9c16cdd2d1
Merge branch 'ScottLongley-feature-looking-at'
2021-08-16 09:53:35 +02:00
mafiesto4
bc3eebdc71
Merge branch 'feature-looking-at' of git://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-looking-at
2021-08-16 09:52:52 +02:00
mafiesto4
f2d235bc74
Fix Custom Editor UI regression
...
3cf3f58db1
2021-08-16 09:48:31 +02:00
Zbigniew Skowron
b5f7c96c80
Removed unnecessary NULL terminator in RunBuildTool() to fix #402 : "Copying new log after clearing partially fails"
2021-08-15 22:12:46 +02:00
Zbigniew Skowron
49524d7418
Fixed bugs in String and StringView functions (Replace, Compare, etc.).
2021-08-15 21:29:24 +02:00
Zbigniew Skowron
741714cd61
Simplified catch2.Build.cs.
2021-08-15 21:29:23 +02:00
Zbigniew Skowron
7593f9c4c4
Simplified FlaxNativeTests.
2021-08-15 20:33:00 +02:00
Zbigniew Skowron
17f0be4ad2
Added FlaxNativeTests target, with initial suite of tests for String and StingView.
2021-08-15 20:32:59 +02:00
Zbigniew Skowron
def293f88b
Added Catch2 library for native unit tests.
2021-08-15 20:32:58 +02:00
Zbigniew Skowron
294a4d5477
Added LinkEnvironment.LinkAsConsoleProgram flag.
2021-08-15 20:32:58 +02:00
ScottLongley
6376b83327
Add LookingAt to Actor
2021-08-15 19:48:12 +10:00
mafiesto4
775e8df752
Fix compilation
2021-08-13 15:57:10 +02:00
mafiesto4
487e04e811
Merge branch 'Zbyl-fixing-strigview-gettext-uses'
2021-08-13 14:11:28 +02:00
mafiesto4
151f551bc9
Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
2021-08-13 13:57:02 +02:00
mafiesto4
2b0b45d2fb
Merge branch 'jb-perrier-math-double'
2021-08-13 13:48:35 +02:00
mafiesto4
3c2227dfda
Merge branch 'math-double' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-math-double
2021-08-13 13:48:25 +02:00
mafiesto4
2e18db7bb8
Reenable memory allocations profiling in Editor with Tracy
2021-08-13 13:44:48 +02:00
mafiesto4
bc634e9d37
Refactor Tracy source locations to be static
...
#597
2021-08-13 13:44:29 +02:00
mafiesto4
7fc144b07b
Fix some memory leaks
2021-08-13 13:13:12 +02:00
mafiesto4
af22c7e96f
Refactor DownloadIndexBuffer to return unsigned data
2021-08-13 10:06:29 +02:00
mafiesto4
f44e5fb2fe
Add support for uint as triangle indices for mesh updates API
2021-08-13 10:04:44 +02:00
mafiesto4
4984ba1bb3
Add CookCollision to collision data with triangles as int32
2021-08-13 09:58:57 +02:00
Jean-Baptiste Perrier
284baed1e3
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into double-vectors
2021-08-12 20:49:10 +02:00
Jean-Baptiste Perrier
8f56f7fdfe
Merge branch 'math-double' of https://github.com/jb-perrier/FlaxEngine into double-vectors
2021-08-12 20:49:00 +02:00
Jean-Baptiste Perrier
2d9627df33
Tweak docs
2021-08-12 19:00:41 +02:00
mafiesto4
8074bb2fbe
Add SuspensionForceOffset to vehicle wheel config
2021-08-12 18:21:46 +02:00
Jean-Baptiste Perrier
8dc864d22f
Add Double2 vector implementation
2021-08-12 15:21:11 +02:00
Jean-Baptiste Perrier
2948bfbed0
Backward compatibility (Mathd -> Math), fix and remove warnings.
2021-08-12 14:15:26 +02:00
mafiesto4
6e800ad7bb
Increase fog properties limits
2021-08-12 14:04:52 +02:00
mafiesto4
c3b9f61b9f
Fix snap to the ground to use scene graph query instead of physics only raycast
2021-08-12 13:59:30 +02:00
Jean-Baptiste Perrier
ed6f857ff3
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into math-double
2021-08-12 13:51:19 +02:00
Jean-Baptiste Perrier
2c30f48900
Tweak
2021-08-12 13:51:06 +02:00
Jean-Baptiste Perrier
69aac09be8
Add Mathd.cs implementation
2021-08-12 13:50:34 +02:00
Jean-Baptiste Perrier
b91800ad9d
Use Mathd for double operation in Variant
2021-08-12 13:50:09 +02:00
Jean-Baptiste Perrier
2799136ccb
Remove Double operation from Math.h
2021-08-12 13:49:47 +02:00
Jean-Baptiste Perrier
328027300d
Add Mathd implementation.
2021-08-12 13:49:21 +02:00
Jean-Baptiste Perrier
3aecbd75a3
Remove unused include.
2021-08-12 13:48:45 +02:00
mafiesto4
98c43dba42
Fix window focus issue when removing actors
2021-08-12 12:51:20 +02:00
mafiesto4
299d0493b9
Optimize single undo edit action to not use wrapper
2021-08-12 11:48:52 +02:00
mafiesto4
70c729b171
Fix LocalizedString undo bug
2021-08-12 11:48:51 +02:00
mafiesto4
3cf3f58db1
Fix UI with list of null items when layout gets rebuilt at item level
2021-08-12 11:48:51 +02:00
mafiesto4
916c2733f0
Fix some problems with LocalizedString serialization in C#
2021-08-12 11:48:50 +02:00
mafiesto4
921e716715
Add safe lock
2021-08-11 19:38:26 +02:00
mafiesto4
d65a85e30c
Add check to prevent double-free from native event in C#
2021-08-11 19:28:53 +02:00
mafiesto4
622951c6be
Remove insecure autoInitialize option from scenes loading
2021-08-11 18:55:33 +02:00
mafiesto4
799c4a4f17
Remove whitespaces
2021-08-10 19:33:55 +02:00
mafiesto4
a497ef9d6f
Fix timeline background stops drawing to be ore readable
...
#519
2021-08-10 17:35:27 +02:00
mafiesto4
125d1aa08c
Add Zoom value box to timeline view context menu
2021-08-10 17:27:44 +02:00
mafiesto4
9a522615e5
Add support for changing scenes via Editor during play mode
2021-08-10 16:32:24 +02:00
mafiesto4
3115643397
Add option to Scene context menu to unload it
2021-08-10 16:32:00 +02:00
mafiesto4
27f2856e6d
Optimize FindObject and TryFindObject in Object
2021-08-10 15:57:22 +02:00
mafiesto4
62c43f9f95
Add helper tooltips for Scene Animation actions UI
2021-08-10 13:54:22 +02:00
mafiesto4
c1b2fc19c1
Add better timeline UI positioning for improved viewport navigation
2021-08-10 13:29:42 +02:00
mafiesto4
94b4c20b35
Add timeline view panning with right mouse button
2021-08-10 13:29:12 +02:00
Zbigniew Skowron
bd70e53806
Fixed StringView::GetText() related issued pointed out in review.
2021-08-09 22:21:38 +02:00
mafiesto4
e4bd5c7251
Add Engine.HasGameViewportFocus to C# API
2021-08-09 15:24:39 +02:00
mafiesto4
64813c1c70
Add caching ShowGUI and ShowDebugDraw in Game window
2021-08-09 15:22:29 +02:00
mafiesto4
623f981bc1
Fix car wheel location by applying compression of the suspension spring
2021-08-09 15:22:10 +02:00
mafiesto4
09c11250b4
Add options for vehicle wheel suspension configuration and state
2021-08-09 14:35:22 +02:00
mafiesto4
fd01d37002
Add helper parent actor of missing object logging to HandleObjectDeserializationError
2021-08-09 12:12:56 +02:00
mafiesto4
f68321c9f5
Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
2021-08-09 12:12:32 +02:00
mafiesto4
9a590ae484
Fix actor renaming on paste to keep previous name if can
2021-08-09 11:59:08 +02:00
Zbigniew Skowron
aecc81f5e5
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
...
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
mafiesto4
128cad49b9
Bump up version number
2021-08-08 21:46:24 +02:00
mafiesto4
65f9e9d0aa
Fix error
2021-08-08 20:58:36 +02:00
mafiesto4
36df9757b1
Add creating Scene Graph nodes for actors inheriting from some shared custom types
2021-08-08 20:58:19 +02:00
mafiesto4
a0e1c7c37e
Add support for creating custom BoxVolume type in C#
2021-08-08 20:19:43 +02:00
mafiesto4
847641f655
Fix crash when spawning C# object that inherits from abstract C++ class
2021-08-08 19:10:51 +02:00
mafiesto4
cdca5b4a28
Fix undo for missing actor children and scripts when doing Convert action
2021-08-08 18:38:26 +02:00
mafiesto4
6609425880
Fix creating prefab in Editor from selection in Prefab window
2021-08-08 17:25:18 +02:00
mafiesto4
6ac0d5d3f4
Merge branch 'blep-bugfix_crash_2riderinstall'
2021-08-08 16:40:56 +02:00
mafiesto4
bc46259286
Merge branch 'bugfix_crash_2riderinstall' of git://github.com/blep/FlaxEngine into blep-bugfix_crash_2riderinstall
2021-08-08 16:40:41 +02:00
mafiesto4
50bccd52e7
Fix startup failure on older CPUs that don't support invariant TSC
...
#580
2021-08-08 16:38:28 +02:00
mafiesto4
84cca1ae98
Fix missing mesh collider vertices transformation for navmesh building
2021-08-08 16:20:48 +02:00
mafiesto4
71cf758ccf
Fix crash when cooking collision data for multi-mesh models
2021-08-08 16:18:29 +02:00
mafiesto4
edf98acae2
Undo unwanted change
2021-08-08 16:04:07 +02:00
mafiesto4
a085531fda
Add build preset and target names to access for Game Cooker extending
2021-08-08 16:02:48 +02:00
mafiesto4
6b532d2fbc
Add CookingData for C# editor to extend the cooking process
2021-08-08 16:01:58 +02:00
Baptiste Lepilleur
7862ff4670
Fixed crash on startup when 2 Rider installations are detected
2021-08-07 21:43:58 +02:00
mafiesto4
bc27890818
Merge branch 'marynate-PR-global-local-crash'
2021-08-07 16:52:48 +02:00
mafiesto4
1c5754beff
Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash
2021-08-07 16:52:39 +02:00
mafiesto4
054def3d13
Fix crash in build tool if there is no valid project to pick
2021-08-07 16:46:39 +02:00
mafiesto4
e6d5d5330e
Fix CharacterController minimum size checks to prevent crashes if values are too small
2021-08-07 15:52:49 +02:00
mafiesto4
f430803ecc
Merge branch 'thallard-dev'
2021-08-07 15:33:12 +02:00
mafiesto4
fc762fdbdb
Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev
2021-08-07 15:29:01 +02:00
marynate
6908aa4a8a
Catch potential runtime error from locale::global
2021-08-07 14:20:38 +08:00
Erdroy
6c70f2e14f
Fix editor crash on startup when Rider 2021.1 is installed
2021-08-06 18:58:19 +02:00
thallard
3bc489a7b5
Replace string variable check by an enum
2021-08-06 15:50:30 +02:00
mafiesto4
d22380c7cf
Add warnings when cooking collision with empty mesh data
2021-08-06 15:07:50 +02:00
mafiesto4
c4102ba884
Fix compiling C#-only game scripts without native platform tools installed
2021-08-06 13:17:23 +02:00
thallard
baee3a60a6
Added tick when a button is selected
2021-08-06 11:47:50 +02:00
thallard
5e2b4adff3
Removed useless static path thanks to @jb-perrier
2021-08-06 00:21:27 +02:00
thallard
78d668c599
Change enum and variable name
2021-08-06 00:07:44 +02:00
thallard
e8b867430f
Remplace string variable by enum
2021-08-05 23:38:08 +02:00
thallard
1426b4ca49
Removed useless debug logs
2021-08-05 23:05:27 +02:00
thallard
9682ac4643
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev
2021-08-05 22:37:22 +02:00
thallard
d95cd24b76
Added functionality to order items by name
2021-08-05 22:24:01 +02:00
mafiesto4
25f48a3469
Fix compilation with MSVC 140 tools
2021-08-05 21:01:36 +02:00
mafiesto4
1b3c74c3eb
Fix showing context menu in Scene Tree window with scroll used
...
#576
2021-08-05 19:12:34 +02:00
mafiesto4
425c23fea1
Rename NewWindowMethod to NewWindowLocation and add handling for new asset windows too
...
#577
2021-08-05 18:56:55 +02:00
mafiesto4
16654fa639
Merge branch 'thallard-dev'
2021-08-05 18:52:41 +02:00
mafiesto4
8c010a8a96
Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev
2021-08-05 18:43:57 +02:00
mafiesto4
bf2171ed74
Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming
2021-08-05 16:41:55 +02:00
mafiesto4
fae682e406
Implement DownloadDataCPU for Mesh and add result entries count
2021-08-05 16:40:28 +02:00
mafiesto4
c5b9654547
Fix crash when unloading scene that has been already unloaded
2021-08-05 13:14:57 +02:00
thallard
a64d23b8ed
Some tweaks
2021-08-05 12:46:29 +02:00
thallard
b4d879960f
Remove unused import
2021-08-05 12:42:46 +02:00
thallard
456a944482
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev
2021-08-05 12:40:38 +02:00
HosRa
23e94a259b
Create new option for open method window
2021-08-05 12:20:31 +02:00
mafiesto4
cb5c716fdb
Add third camera shot preview (in a middle)
2021-08-04 17:42:03 +02:00
mafiesto4
980aa860fc
Fix camera preview in scene animation
2021-08-04 17:35:42 +02:00
mafiesto4
080b3b1136
Fix camera previews placement on camera cuts track
...
#519
2021-08-04 16:58:24 +02:00
mafiesto4
fc8c8b5c25
Tweaks and improvements for curves editing
...
#519
2021-08-04 16:35:19 +02:00
mafiesto4
41b7897857
Split CurveEditor into separate files for easier navigation
2021-08-04 12:01:23 +02:00
mafiesto4
04c807aea5
Fix scrolling to selected actor in scene tree if parent is collapsed
2021-08-04 11:36:27 +02:00
mafiesto4
1c9abef342
Fix asset cache when loading asset from path with relative parts
2021-08-04 11:26:24 +02:00
mafiesto4
9464c509fa
Improve keyframes and curves points moving with a mouse
...
#519
2021-08-04 10:59:43 +02:00
mafiesto4
6ee6c8e0be
Fix arrows in AnimGraph state machine
2021-08-03 17:08:54 +02:00
mafiesto4
c9b87d9b76
Add option to use seconds for timeline/media duration
2021-08-03 12:05:47 +02:00
mafiesto4
b5d2b39c3e
Fix Control.GetChildAtRecursive with overlapping controls
2021-08-03 11:14:17 +02:00
mafiesto4
d4817a95d7
Add MapTrack to SceneAnimationPlayer
2021-08-03 10:22:26 +02:00
mafiesto4
37cfe692f6
Add bone icon for Anim Graph connections with local skeleton nodes pose
2021-08-01 23:18:20 +02:00
mafiesto4
0e76bf22ed
Fix crash when reading empty string from stream
2021-08-01 23:17:55 +02:00
mafiesto4
f06054bc9d
Fix warnings
2021-07-30 16:33:10 +02:00
mafiesto4
9012397593
Add automatic resizing for the timeline track preview values for better readability
...
#519
2021-07-30 15:59:01 +02:00
mafiesto4
429223c7e3
Fix Label text positioning when using Auto Fit
2021-07-30 15:58:06 +02:00
mafiesto4
16c656cda2
Move member track preview value showing to be shared impl
2021-07-30 15:57:51 +02:00
mafiesto4
e1cac0b779
Add loading info text when opening scene animation window
2021-07-30 15:04:26 +02:00
mafiesto4
25487c17e3
Fix stack overflow when using recursion with nested scene animations
...
#519
2021-07-30 14:29:40 +02:00
mafiesto4
563eecebda
Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
2021-07-30 12:37:36 +02:00
mafiesto4
c2de55f005
Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
2021-07-30 10:59:20 +02:00
mafiesto4
22551e9410
Fix crash when loading empty managed object data
2021-07-30 10:58:06 +02:00
mafiesto4
c4a0b1c4d6
Fix false-positive of Surface node value modification
2021-07-30 10:34:40 +02:00
mafiesto4
e970d53787
Fix using C#-only structures as Visual Script properties
2021-07-30 10:34:21 +02:00
mafiesto4
752dc30cc5
Fix error when loading Visject surface with an bug
2021-07-29 23:35:52 +02:00
mafiesto4
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00
mafiesto4
24782bdd2f
Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
2021-07-29 22:57:39 +02:00
mafiesto4
ee6ef85326
Fix creating reroute nodes in Visject during debugging
2021-07-29 22:56:53 +02:00
mafiesto4
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
mafiesto4
ad7f5cf720
Add support for object and enum properties in Anim Graph
2021-07-29 19:51:30 +02:00
mafiesto4
19da74f913
Drop byte from VS types
2021-07-29 19:45:33 +02:00
mafiesto4
1f59c43b04
Revert due to crashes (strange)
2021-07-29 19:45:09 +02:00
mafiesto4
f42d2b8a18
Tweaks and improvements
2021-07-29 15:41:58 +02:00
mafiesto4
92b1e067b1
Improve tooltips generation for scripting types
2021-07-29 14:30:13 +02:00
mafiesto4
84f48e4a6f
Add full documentation tooltip to Visject new parameter type picker list
2021-07-29 14:06:05 +02:00
mafiesto4
fcd0841bc7
Hide various Editor types from scripting
2021-07-29 14:05:42 +02:00
mafiesto4
38249c362d
Optimize memory allocations in Vulkan backend
2021-07-29 12:39:21 +02:00
mafiesto4
5186cec942
Improve animation preview usability for debugging
2021-07-29 10:33:21 +02:00
mafiesto4
d505160444
Optimize UI for complex timelines with many tracks
2021-07-29 10:25:58 +02:00
mafiesto4
3331753bcd
Expose TypeUtils.GetType to public
2021-07-29 10:05:20 +02:00
mafiesto4
0d9852be27
Improve timeline frame labels displaying
2021-07-29 10:05:03 +02:00
mafiesto4
4c0435feef
Add timeline position synchronization with animation playback in Editor preview
2021-07-29 09:56:33 +02:00
mafiesto4
efe898f151
Merge remote-tracking branch 'origin/master'
2021-07-27 16:38:56 +02:00
mafiesto4
a713899a36
Add support for disabling Vulkan timer queries per-platform via define
2021-07-27 16:38:52 +02:00
mafiesto4
277e31c5dd
Add helper FindScript<T> and FindActor<T> to Actor
2021-07-26 21:32:00 +02:00
mafiesto4
2050429d6c
Fixes for Vulkan Swapchain on some platforms
2021-07-26 13:39:27 +02:00
mafiesto4
6718b37ca1
Fixes and improvements
2021-07-24 23:38:05 +02:00
mafiesto4
caaae8af78
Add NoUndo attribute for properties without undo usage
2021-07-24 23:37:44 +02:00
mafiesto4
135c0636bf
Add GPU profiler events to ProbesRenderer
2021-07-24 16:24:19 +02:00
mafiesto4
f49e20bdb5
Revert unneeded and breaking change from D3D11 context state clearing
...
Ref: f5a6a18232
2021-07-24 16:23:55 +02:00
mafiesto4
9476a75f40
Merge branch 'stefnotch-patch-11'
2021-07-23 16:26:01 +02:00
mafiesto4
974fb528e9
Merge branch 'patch-11' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-11
2021-07-23 16:25:57 +02:00
mafiesto4
9cde9b0743
Add tint to timeline navbar buttons
2021-07-23 16:25:29 +02:00
mafiesto4
91be427305
Fix typos
2021-07-23 16:25:12 +02:00
mafiesto4
46a65f99fa
Add buttons for play/pause/stop Animation timeline in editor window
2021-07-23 16:18:11 +02:00
mafiesto4
a7a7d816ac
Fixes for Vulkan extensions and layers init
2021-07-23 16:08:46 +02:00
stefnotch
970456da91
Update Time.h
2021-07-23 14:27:07 +02:00
mafiesto4
1e6d4026da
Change WindowBase to allow for better code sharing for platforms without advanced windowing
2021-07-22 17:02:27 +02:00
mafiesto4
e92bdf164c
Fix Mono init on Switch
2021-07-22 13:37:33 +02:00
mafiesto4
0bd41a748f
Adjust normals/tangents preview length
2021-07-22 11:24:31 +02:00
mafiesto4
6eea2cc675
Add option to preview model meshes Normals and Tangents in Editor preview
2021-07-22 11:19:54 +02:00
mafiesto4
2bf736e351
Add MeshDataCache utility for async mesh data caching
2021-07-22 11:19:10 +02:00
mafiesto4
3a5c212985
Change CalculateTangents to false as default and calculate normals/tangents by default if missing
2021-07-22 10:25:01 +02:00
mafiesto4
383ea4d603
Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
...
#572
2021-07-22 10:20:19 +02:00
mafiesto4
b7a7bc891a
Minor tweaks
2021-07-21 15:42:04 +02:00
honzapatCZ
c17d86a134
removal of old XboxOneStuff
2021-07-21 15:10:39 +02:00
mafiesto4
d26eabe2bf
Fix glitches on Android Vulkan
2021-07-21 14:13:44 +02:00
mafiesto4
5a6853ba32
Add optional location for Plugin Icon to be inside plugin project root
2021-07-21 11:49:11 +02:00
mafiesto4
99eb3447ef
Fix paths in plugin projects root nodes in Content Database
2021-07-21 11:48:27 +02:00
mafiesto4
36456bfe74
Bump up version to 1.2
2021-07-20 16:50:38 +02:00
mafiesto4
cb21ff359b
Fix checking min engine version for referenced projects too
2021-07-20 16:44:02 +02:00
mafiesto4
0794ab4ee5
Add support for bundling custom assets by GamePlugins
2021-07-20 16:32:55 +02:00
mafiesto4
88902bdb5d
Add JsonSerializer.ParseID with return value
2021-07-20 16:29:34 +02:00
mafiesto4
669b99f8e4
Add CustomUpscale postFx to replace upscaler with a custom script
2021-07-20 15:33:12 +02:00
mafiesto4
929bd2a8c8
Add support for rendering percentage scale with upscaling to backbuffer
2021-07-20 11:06:25 +02:00
mafiesto4
5cbf091a7a
Fix typos
2021-07-19 16:17:10 +02:00
mafiesto4
09c7642819
Add warning log in build tool when target is missing
2021-07-19 15:30:45 +02:00
mafiesto4
f7e47815ae
Fix loading game binaries in Editor if they are still missing are recompile
2021-07-19 15:30:06 +02:00
mafiesto4
3207d2a706
Merge branch 'GoaLitiuM-rider_detection_improvements'
2021-07-19 14:21:35 +02:00
mafiesto4
2c68c4f9f2
Merge branch 'rider_detection_improvements' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_detection_improvements
2021-07-19 14:21:31 +02:00
mafiesto4
fc31565f12
Reimplement Temporal AA with less ghosting and better quality
2021-07-19 14:02:46 +02:00
GoaLitiuM
681c45dcbe
Support Rider for Unreal Engine
2021-07-17 21:18:09 +03:00
GoaLitiuM
ba266f74ed
Improve detection of Rider installed via JetBrains Toolbox
2021-07-17 21:17:49 +03:00
mafiesto4
36f6463028
Fix AnimatedModel bounds calculation to use skeleton bones locations
2021-07-16 17:21:04 +02:00
mafiesto4
4d136af7dd
Add culling and render mask check for models rendered via Custom Actors list
2021-07-16 17:13:44 +02:00
mafiesto4
dcd4a41f7d
Add preview panel with skinned model to the Animation window
2021-07-16 16:18:34 +02:00
mafiesto4
590ef32165
Refactor animated model previews to unify features used by various windows
2021-07-16 15:24:18 +02:00
mafiesto4
cb59f2185c
Add memory usage info to Animation details
2021-07-16 13:08:37 +02:00
mafiesto4
5f26fae19b
Merge branch 'honzapatCZ-patch-8'
2021-07-16 12:34:33 +02:00
mafiesto4
af1c683917
Merge branch 'patch-8' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-8
2021-07-16 12:34:29 +02:00
Nejcraft
52ba7a7a08
I shouldn't code at 4 in the morning :D
2021-07-16 11:40:57 +02:00
mafiesto4
d0eed29f31
Fix rare crash when passing array to managed world with object refs inside structures
2021-07-16 11:02:49 +02:00
mafiesto4
5852887e7d
Add option for preview a single mesh UVs
2021-07-16 10:21:22 +02:00
mafiesto4
41a39d5088
Fix range selection in Tree to skip invisible nodes
2021-07-16 10:21:22 +02:00
Nejcraft
af8856188d
Rectangle distance
...
Will be usefull for my UI nav
2021-07-16 04:32:47 +02:00
mafiesto4
8ae3c23ec8
Add Actor.RotateAround
2021-07-15 22:07:25 +02:00
mafiesto4
73c283fdd4
Increase items limit for Visject secondary context menu before scroll bar usage
2021-07-15 22:00:24 +02:00
mafiesto4
2354bc9f4d
Increase scroll bars size for easier usage
2021-07-15 21:57:34 +02:00
mafiesto4
4f03acb149
Add support for creating virtual Anim Graph at runtime for a single animation playback
2021-07-15 16:58:26 +02:00
mafiesto4
2711bfdc82
Remove unused code
2021-07-15 16:56:39 +02:00
mafiesto4
fe2419cd11
Fix crash when reloading virtual asset
2021-07-15 16:56:11 +02:00
mafiesto4
27deeff079
Add widgets for animation preview play/pause and speed changing
2021-07-15 14:26:42 +02:00
mafiesto4
50ffdcd9ca
Add UpdateSpeed to Animated Model for playback speed scaling
2021-07-15 13:50:50 +02:00
mafiesto4
1062c0b3a0
Fix missing Spline Model bounds refresh
2021-07-15 11:45:44 +02:00
mafiesto4
6f8e18f5b3
Add faked lighting to improve Debug Draw solid shapes rendering readability
2021-07-14 14:51:50 +02:00
mafiesto4
42f05a5072
Add Terrain physics collision debug drawing support
2021-07-14 14:51:20 +02:00
mafiesto4
04c6ecc963
Add Physics Colliders debug view mode to display physical world shapes (solid)
2021-07-14 14:49:41 +02:00
mafiesto4
151b478a97
Add more helper methods for batched debug shapes drawing
2021-07-14 13:40:58 +02:00
mafiesto4
4fc55f4849
Add DebugDraw::DrawTube
2021-07-14 13:40:34 +02:00
mafiesto4
5b595eb056
Add styling brush for progress bar
2021-07-14 12:27:14 +02:00
mafiesto4
d7cca59315
Add support for custom background brush to Button
2021-07-14 12:21:38 +02:00
mafiesto4
a7cb12f597
Fix Script deserialization if ParentID is not specified in stream
2021-07-14 11:39:32 +02:00
mafiesto4
8b961f7239
Update Newtonsoft.Json
2021-07-14 11:39:09 +02:00
mafiesto4
8a66bd74cf
Tweak
2021-07-14 09:44:55 +02:00
mafiesto4
7c96961e92
Fix build tool clean command execution on Linux
2021-07-13 18:29:34 +02:00
mafiesto4
dc935a1a32
Add support for Tracy profiler on Linux
2021-07-13 18:29:02 +02:00
mafiesto4
caeeae6a32
Fix locale on Linux
2021-07-13 18:28:28 +02:00
mafiesto4
e0be4e202a
Fix crash when resizing Dictionary to 0
2021-07-13 18:28:02 +02:00
mafiesto4
1ba84f55ae
Fix handling invalid asset in AssetPicker instead of throwing exception
2021-07-13 13:19:51 +02:00
mafiesto4
120ebbb59a
Fix handling invalid asset in AssetPicker instead of throwing exception
2021-07-13 13:18:59 +02:00
mafiesto4
0b9f33b4af
Disable Tracy profiler on Android
2021-07-13 13:02:16 +02:00
mafiesto4
1c03b21a43
Fix textures converting when cooking
2021-07-13 12:51:28 +02:00
mafiesto4
38e2824415
Fix locale on Android
2021-07-13 12:51:04 +02:00
mafiesto4
16f7194f62
Fix crash when opening project fails
2021-07-13 11:50:01 +02:00
mafiesto4
ef163b80a7
Fix naming native threads on Linux and Android
2021-07-13 11:46:58 +02:00
mafiesto4
121b08801a
Fix calling base class of overridden scripting object via vtable entry for method that has multiple parameters
2021-07-12 16:38:39 +02:00
mafiesto4
0a47477290
Add view snapping mode to Directional Light shadows for better stability
2021-07-12 11:25:46 +02:00
mafiesto4
716b726589
Fix loading EnumValue with different int32
2021-07-12 11:10:12 +02:00
mafiesto4
27345e62a7
Fix drawing shadows for particles that use Depth Fade node
2021-07-12 11:09:43 +02:00
mafiesto4
612d586e88
Fix adding particle emitter to a system timeline to have full duration
2021-07-12 10:56:44 +02:00
mafiesto4
a33b76f47f
Merge branch 'GoaLitiuM-dialog_work_dir_fix'
2021-07-11 19:12:28 +02:00
mafiesto4
7d86aebf9c
Merge branch 'dialog_work_dir_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dialog_work_dir_fix
2021-07-11 19:12:14 +02:00
mafiesto4
252b37ebfe
Fix deprecated assertions from streamable assets (streaming uses job system now)
2021-07-11 12:03:56 +02:00
mafiesto4
1561eba6fb
Add support for using library-style includes for build tool includes cache
2021-07-09 22:23:23 +02:00
mafiesto4
2783eb07b2
Add intermediate data folder removing on build tool clean command
2021-07-09 22:22:49 +02:00
mafiesto4
c6e320b4aa
Fix missing symbols exposing for fmt data
2021-07-09 22:22:18 +02:00
mafiesto4
e95010b1b2
Add Foliage Density Scale option to Graphics Quality Window in Editor
2021-07-09 21:44:20 +02:00
mafiesto4
91cf85c50e
Remove unused DictionaryInitialSize from MAssemblyOptions
2021-07-09 19:50:31 +02:00
GoaLitiuM
8a003fbe99
Prevent file dialogs from changing the working directory
2021-07-09 20:03:37 +03:00
mafiesto4
0da56856e0
Fix drawing transparent foliage when using prebatched draw calls
2021-07-09 17:17:50 +02:00
mafiesto4
7fc3e65849
Fix changing prefab root
...
#488 #544 #489
2021-07-09 17:17:21 +02:00
mafiesto4
4fee75cf55
Fix linux build (again)
2021-07-09 14:06:27 +02:00
mafiesto4
a59429c954
Fix importing model animations curves with scaled local bone TransformBuffer
...
#565
2021-07-09 12:06:47 +02:00
mafiesto4
a928032f44
Remove unneeded comments
2021-07-09 11:04:40 +02:00
mafiesto4
0515e41d89
Poorformance improvements for fmt lib compile time
2021-07-09 11:00:08 +02:00
mafiesto4
8da7a17a66
Fix compilation
2021-07-08 19:04:11 +02:00
mafiesto4
f052d788fe
Update fmt to version 6.2.1 (9 May 2020)
2021-07-08 17:46:23 +02:00
mafiesto4
1eda04f695
Fix compilation on Linux
2021-07-08 13:30:51 +02:00
mafiesto4
929476a322
Optimize various engine code
2021-07-08 12:59:45 +02:00
mafiesto4
e6ffcfb60d
Fix missing operators and constructor in Pair
2021-07-08 11:05:10 +02:00
mafiesto4
d5db9dd00c
Optimize physics simulation collisions pair cache
2021-07-08 10:10:19 +02:00
mafiesto4
d86dfbb973
Fix crash when updating object during scene disposing
2021-07-08 00:39:29 +02:00
mafiesto4
38bf3d87ed
Optimize renderer memory allocations with RenderListAllocation (mem pooling)
2021-07-08 00:34:51 +02:00
mafiesto4
4765e1af12
Add support for allocator type in Dictionary
2021-07-08 00:34:50 +02:00
mafiesto4
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
mafiesto4
446458d20c
Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
2021-07-08 00:34:48 +02:00
mafiesto4
29be6b0068
Fix ThreadLocal to use atomic operations and prevent rare race conditions
2021-07-08 00:34:48 +02:00
mafiesto4
254ce569fa
Optimize Foliage rendering with manual instanced draw calls batching
2021-07-08 00:34:47 +02:00
mafiesto4
a3b3e6c799
Remove unused HashFunction
2021-07-08 00:34:46 +02:00
Erdroy
b149d91c35
Cleanup native NetworkMessage write and read string char size
2021-07-07 18:11:59 +02:00
Erdroy
e62c76b0fb
Add NetworkMessage Guid write and read methods
2021-07-07 18:11:20 +02:00
Erdroy
7e9f648a05
Fix NetworkMessage UTF-16 string write and read
2021-07-07 18:03:54 +02:00
Erdroy
f41e4c5fe1
Allow unsafe code in FlaxEngine.Tests project
2021-07-07 17:27:15 +02:00
mafiesto4
d1b7b2d26d
Optimize flushing active transform of physically simulated actors
2021-07-07 16:45:35 +02:00
mafiesto4
d7b47d7d05
Fix Linux build
2021-07-07 15:38:55 +02:00
mafiesto4
6938821467
Add even more profiler events
2021-07-07 15:15:33 +02:00
mafiesto4
afc5bb5731
Add support for C# Profiler events to be visible in Tracy
2021-07-07 15:14:52 +02:00
mafiesto4
ec40a9ba75
Add more profiler events
2021-07-07 13:46:33 +02:00
mafiesto4
3ae4a800cf
Optimize Foliage instances serialization by using raw json value write
2021-07-07 13:42:49 +02:00
mafiesto4
ecff38d58d
Add preloading initial Editor scene to improve startup performance
2021-07-07 12:25:04 +02:00
mafiesto4
2865cecca9
Fix crash if audio gets disposed before content
2021-07-07 12:02:29 +02:00
mafiesto4
d17a4af72e
Tweaks
2021-07-07 10:15:22 +02:00
mafiesto4
3cfdf8871f
Add Streaming.Stats for resources streaming statistics
2021-07-07 10:15:21 +02:00
mafiesto4
7985196155
Add Content.Stats for assets statistics (replaces Content.AssetCount)
2021-07-07 10:15:21 +02:00
Erdroy
6471f880ac
Fix NetworkMessage.WriteBytes
2021-07-06 20:33:22 +02:00
Erdroy
6a2e833fca
Fix NetworkMessage typo
2021-07-06 20:19:25 +02:00
Erdroy
e44bca597c
Fix NetworkMessage.ReadBytes
2021-07-06 20:14:29 +02:00
mafiesto4
248e35c121
Optimize Foliage::OnFoliageTypeModelLoaded to rebuild only single foliage type clusters
2021-07-06 16:17:56 +02:00
mafiesto4
9f9e5b49cc
Add more profile events
2021-07-06 16:17:11 +02:00
mafiesto4
bf67c62311
Add GPUContextVulkan::CopySubresource
2021-07-06 15:47:39 +02:00
mafiesto4
a165b4aa79
Add safety checks to material constants binding code to prevent invalid memory access
2021-07-06 15:41:16 +02:00
mafiesto4
9f9d946d69
Fixes
2021-07-06 15:33:28 +02:00
mafiesto4
1c012a202e
Fix buffer overrun crash in ForwardShadingFeature
2021-07-06 15:26:45 +02:00
mafiesto4
43e5805e50
Tweaks
2021-07-06 11:13:43 +02:00
mafiesto4
687fa325fa
Merge remote-tracking branch 'origin/master'
2021-07-06 09:29:51 +02:00
mafiesto4
2585c02b68
Tweaks
2021-07-05 21:52:34 +02:00
mafiesto4
a84afc207e
Disable tracy mem allocs recording in Editor due to too big impact on profiler buffers usage
2021-07-05 14:59:27 +02:00
mafiesto4
347bd7346a
Add automatic Game Settings setup after adding new settings asset for the first time
2021-07-05 10:36:10 +02:00
mafiesto4
a9acf733d9
Update Newtonsoft.Json
2021-07-05 10:05:04 +02:00
mafiesto4
44c4ab6580
Optimize Foliage rendering with manual draw calls submission
2021-07-04 11:25:55 +02:00
mafiesto4
fe2e17e353
Optimize Foliage with quad-tree clustering per foliage type
2021-07-04 11:25:54 +02:00
mafiesto4
c93c811375
Fix error from disabling drawable object
2021-07-04 11:25:54 +02:00
mafiesto4
ba725f5456
Implement missing code in ChunkedArray
2021-07-04 11:25:53 +02:00
mafiesto4
2deac50c53
Various changes
2021-07-04 11:25:52 +02:00
mafiesto4
d7332509f7
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
2021-07-04 11:25:52 +02:00
mafiesto4
e61ebaa71b
Add SceneNavigation for scene data for navigation system
2021-07-04 11:25:51 +02:00
Erdroy
d9fe1b257f
Fix monolithic build linking
2021-07-03 19:14:08 +02:00
Erdroy
93838b4f25
Fix Switch runtime setup
2021-07-03 19:13:41 +02:00
Erdroy
98d29ff5dc
Fix Switch audio setup
2021-07-03 19:12:40 +02:00
Erdroy
85398cbf3d
Add support for separate native and managed code in packaged build
2021-07-03 19:12:23 +02:00
mafiesto4
2556edb8d3
Fix crash wen using Anim Graph debugging with lots of animated models simulated at once in async
2021-07-02 18:15:30 +02:00
mafiesto4
b367be2b12
Optimize DateTime include in StreamableResource
2021-07-02 15:39:48 +02:00
mafiesto4
891961b03b
Optimize Streaming service with Task Graph to use async update on a Job System
2021-07-02 14:56:46 +02:00
mafiesto4
22f4137703
Add profiler Sleep event to Editor sleeping phrase when out of focus
2021-07-02 14:48:45 +02:00
mafiesto4
18b35517aa
Optimize ContentStorageManager with Task Graph to use async update on a Job System
2021-07-02 14:43:19 +02:00
mafiesto4
57285ee3b5
Fix building for Switch and PS4
2021-07-02 14:07:14 +02:00
mafiesto4
404891fe01
Fix building for Xbox Scarlett
2021-07-02 10:53:38 +02:00
mafiesto4
7e8ebd758b
Merge branch 'Erdroy-lowlevel-networking'
2021-07-02 09:53:11 +02:00
mafiesto4
18075bf34a
Merge branch 'lowlevel-networking' of git://github.com/Erdroy/FlaxEngine into Erdroy-lowlevel-networking
2021-07-02 09:53:05 +02:00
Erdroy
15b14349f9
Fix linux build
2021-07-01 22:58:45 +02:00
Erdroy
2f9147c36c
Fix all merge suggestions/issues
2021-07-01 19:47:04 +02:00
Erdroy
bfd50851f8
Move implementation from NetworkMessage source file into header file
2021-07-01 19:46:01 +02:00
Erdroy
e41139d1fa
Delete NetworkConnection.cpp
2021-07-01 19:45:39 +02:00
Erdroy
73c745b7fe
Update enet build license type
2021-07-01 19:37:40 +02:00
mafiesto4
63400247eb
Update missing materials
2021-07-01 12:39:40 +02:00
mafiesto4
9e3d7cbbc9
Fix Blend Space 2D to use corrected additive blending
...
#561
2021-07-01 12:39:26 +02:00
mafiesto4
36367c04af
Update engine materials to the latest version
2021-06-30 15:56:04 +02:00
mafiesto4
560d7153ae
Fix very rare cases of deadlocks in Asset::WaitForLoaded
2021-06-30 15:52:58 +02:00
mafiesto4
e0a2904dbf
Fix terrain normal mapping issue
...
#562
2021-06-30 14:13:37 +02:00
mafiesto4
419f8db538
Optimize BoundingSphere::FromBox
2021-06-30 13:42:22 +02:00
mafiesto4
c4fc7b7e5d
Fix UI Canvas visible in PrefabPreview when using IsActive
...
#559
2021-06-30 12:02:23 +02:00
mafiesto4
72599b18ce
Fix crash with too big blur strength used in Render2D
...
#558
2021-06-30 11:56:42 +02:00
mafiesto4
ae58de44e3
Fix instance creation UI refresh for FontReference
2021-06-30 11:31:53 +02:00
mafiesto4
bdefa77226
Fix using nested types in Visual Script
2021-06-30 10:34:36 +02:00
mafiesto4
2b891483a5
Code tweaks for Array
2021-06-29 16:17:17 +02:00
mafiesto4
a3dfb1c5d3
Add support for using per-texture group sampler in Materials
2021-06-29 16:16:56 +02:00
mafiesto4
add88a783b
Tweaks
2021-06-28 16:18:03 +02:00
mafiesto4
3c1fd427eb
Add support for programmable samplers in shaders
2021-06-28 15:56:32 +02:00
mafiesto4
971449bef1
Cleanup some GPU code
2021-06-28 14:08:44 +02:00
mafiesto4
ef831b8559
Merge branch 'stefnotch-patch-10'
2021-06-27 12:49:57 +02:00
mafiesto4
0c0a319499
Merge branch 'patch-10' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-10
2021-06-27 12:49:53 +02:00
mafiesto4
2e7b1d588e
Optimize C# Actor.GetChildren<T>() and Actor.GetScripts<T>()
2021-06-27 12:47:25 +02:00
mafiesto4
fca4f4ba40
Optimize CPU particles sorting with Radix sort
2021-06-27 12:30:49 +02:00
Erdroy
742b73f774
Cleanup NetworkMessage header XML comments
2021-06-27 12:26:11 +02:00
Erdroy
95c86efd31
Improve Write/ReadString implementation and comments
2021-06-27 12:25:45 +02:00
Erdroy
a6ccbe3876
Remove NetworkManager and move peer creation/shutdown to NetworkPeer class
2021-06-26 21:30:11 +02:00
Erdroy
6aece4e388
Add note about required message recycle after message-event
2021-06-21 22:00:09 +02:00
Erdroy
25fe03f5a5
Rename NetworkTransportType to NetworkDriverType
2021-06-21 21:40:48 +02:00
Erdroy
c6a8488fe1
Add XML comments
2021-06-21 21:40:27 +02:00
Erdroy
d9aa9d1832
Remove UTF8 and UTF32 in favor of UTF16 strings to be consistent with C++ API
2021-06-21 21:34:21 +02:00
Erdroy
7692aaf547
Rename *Host functions to *Peer functions
2021-06-21 21:02:48 +02:00
Erdroy
3a722acc62
Cleanup
2021-06-21 20:32:02 +02:00
Erdroy
5234ae7a0d
Fix NetworkPeer instance memory leak
2021-06-21 20:10:15 +02:00
Erdroy
6772d447fa
Cleanup
2021-06-21 20:10:03 +02:00
stefnotch
0f505f56ad
Improve privacy
...
We don't need the computer name or user name in the log files by default
2021-06-20 19:07:39 +02:00
mafiesto4
bf1a30c5c6
Attempt to fix build tool running on system with different locales
...
#554
2021-06-18 21:54:31 +02:00
Erdroy
bb75ee81d5
Merge remote-tracking branch 'upstream/master' into lowlevel-networking
2021-06-18 20:46:53 +02:00
Erdroy
9d7bba04cb
Rename NetworkHost to NetworkPeer as it seems more appropriate
2021-06-18 20:45:30 +02:00
Erdroy
040c024dff
Refactor most NetworkManager functionality into NetworkHost
2021-06-18 20:43:17 +02:00
mafiesto4
94f50ce8cb
Cleanup some headers in Graphics module
2021-06-18 16:38:44 +02:00
mafiesto4
f5a6a18232
Fix stability on exit or when doing heavy resources streaming stress tests
2021-06-18 15:20:39 +02:00
mafiesto4
4681d8da56
Fix texture streaming minimum mips to load for block compressed textures
2021-06-18 14:42:09 +02:00
mafiesto4
f582ca5051
Add dynamic textures streaming based on visibility
2021-06-18 14:41:44 +02:00
mafiesto4
41f0554484
Add texture groups preview to Graphics Quality window in editor
2021-06-18 11:57:51 +02:00
mafiesto4
dc38a55218
Add option to open all selected assets in content window
2021-06-18 11:57:22 +02:00
mafiesto4
47da355878
Add api to force refresh streaming
2021-06-18 11:57:08 +02:00
mafiesto4
a7f018a4da
Fix Linux game build
2021-06-18 11:07:21 +02:00
mafiesto4
3b31fd7c71
Add support for editing texture group in editor (without reimporting)
2021-06-18 10:49:04 +02:00
mafiesto4
2d88ed17d4
Add dedicated editor for Texture Group picking
2021-06-18 09:43:35 +02:00
Erdroy
f40bb309d5
Fix host id issue, cleanup
2021-06-17 18:42:42 +02:00
Erdroy
e0d41ab683
Fix host shutdown issue
2021-06-17 18:42:27 +02:00
mafiesto4
801e3c26d4
Merge remote-tracking branch 'origin/master'
2021-06-17 16:01:04 +02:00
mafiesto4
289515a78b
Add support for stripping texture resolution for target platform when cooking game
2021-06-17 16:01:01 +02:00
mafiesto4
4744fa05ef
Refactor Streaming with new settings and textures streaming configuration
2021-06-17 15:33:34 +02:00
mafiesto4
64501a8645
Fix enum deserialization from string
2021-06-17 14:22:08 +02:00
mafiesto4
1fedad5dfe
Add missing changes
2021-06-17 14:17:36 +02:00
mafiesto4
b510e3fcc5
Add support for loading C# dictionaries in native json reader
2021-06-17 14:17:04 +02:00
mafiesto4
99012725dc
Adjust includes
2021-06-17 14:15:19 +02:00
mafiesto4
aa83af477a
Add GetStringAnsiView to json value
2021-06-17 14:14:10 +02:00
mafiesto4
5ca2729a56
Fix UI after editing Dictionary key value
2021-06-17 14:11:25 +02:00
mafiesto4
f0cb979c5e
Add Nameof helper utility
2021-06-17 14:09:01 +02:00
mafiesto4
30457d9af6
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2021-06-16 23:41:30 +02:00
mafiesto4
1237946a8d
Fix synchronization for dbg symbols on Windows
2021-06-16 23:39:05 +02:00
mafiesto4
c2590fc0d9
Optimize multiple dispatches on JobSystem done via TaskGraph
2021-06-16 19:02:02 +02:00
mafiesto4
4de3d134c9
Fix generating includes list in c++ glue code for script (non-pod and variant wrappers can produce additional includes)
2021-06-16 17:40:00 +02:00
mafiesto4
e8348f2c7a
Fix default value generation for numbers and enums in scripting api
2021-06-16 12:06:39 +02:00
mafiesto4
1e08ed177b
Fix parsing doc comments in scripting api with inlined summary tag
2021-06-16 12:05:56 +02:00
mafiesto4
2068a58414
Fix using custom allocator on array field in scripting class
2021-06-16 11:23:12 +02:00
mafiesto4
d895789296
Add async particles updating via Task Graph
2021-06-15 23:49:45 +02:00
mafiesto4
1dfcfb8aa9
Fix d3d12 compilation with older Win10 SDK version
2021-06-15 23:49:44 +02:00
mafiesto4
bf70a42d86
Change TaskGraphSystem ordering
2021-06-15 23:49:43 +02:00
mafiesto4
d2d8a83461
Add support for multi-threaded CPU particles simulation
2021-06-15 23:49:43 +02:00
mafiesto4
2a73d18d14
Fix typo
2021-06-15 23:49:42 +02:00
mafiesto4
c91c8b66ce
Add Category attribute for types grouping in editor dialogs
2021-06-15 16:39:15 +02:00
mafiesto4
8816e4403d
Remove UI Controls from Json Asset picker dialog
2021-06-15 16:38:21 +02:00
mafiesto4
a75e403b35
Fixes
2021-06-15 13:51:16 +02:00
mafiesto4
f5cdb0abfd
Add Delay node to Visual Scripting
2021-06-14 16:10:08 +02:00
mafiesto4
90105c421d
Fix Visual Script method override node auto-size
2021-06-14 14:30:54 +02:00
mafiesto4
bbbcfb707d
Fix crash on null type
2021-06-14 14:28:16 +02:00
mafiesto4
e455ada90a
Optimize Debug Draw wireframe sphere to use auto-LOD
2021-06-14 14:22:46 +02:00
mafiesto4
da0c8ffff9
Optimize Debug Draw for large amount of single-frame debug shapes and lines
2021-06-14 13:29:47 +02:00
mafiesto4
428c43e707
Optimize Debug Log window new entries adding (manual placement instead of full layout)
2021-06-14 12:04:49 +02:00
mafiesto4
a8b0612a7f
Add new icons and tweaks
...
#550
2021-06-14 11:08:47 +02:00
mafiesto4
e090d699ef
Merge branch 'W2Wizard-IconPatch'
2021-06-14 10:47:26 +02:00
mafiesto4
bb39e1d220
Merge branch 'IconPatch' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconPatch
2021-06-14 10:47:20 +02:00
mafiesto4
aec071689a
Fix game build
2021-06-14 10:44:46 +02:00
mafiesto4
22c62439ee
Fixes and tweaks for profiler window
2021-06-14 10:41:51 +02:00
mafiesto4
5ad222e896
Merge branch 'master' of https://gitlab.flaxengine.com/flax/flaxengine
2021-06-14 09:31:32 +02:00
mafiesto4
b225622eaa
Fix typo
2021-06-14 09:31:19 +02:00
W2Wizard
83e6319643
Adjust debug log tab icon
2021-06-13 22:37:47 +02:00
W2Wizard
5408898e15
Increase BoxSize & overhaul debug log icons
2021-06-13 20:16:06 +02:00
W2Wizard
8e781ccf7b
Apply asset new icons
...
Apply the Icons for SwitchSettings, LocalizationSettings and Json Asset.
2021-06-13 17:33:58 +02:00
W2Wizard
7e3b64b328
Adjust track icon size
...
Go down from 20 to 18 instead.
2021-06-13 16:46:08 +02:00
W2Wizard
96089d5396
Fix timeline track icons
2021-06-13 16:20:23 +02:00
W2Wizard
eb6e3a7e8e
Replace clickable images with actual buttons
...
With the new icons the clickable images for adding functions for the Visject surface got too small and unreadable. Instead using more visible buttons should counteract this.
2021-06-13 14:49:10 +02:00
mafiesto4
63ef1e544a
Merge branch 'stefnotch-perf-buildtool'
2021-06-12 23:20:30 +02:00
mafiesto4
23709a1b11
Merge branch 'perf-buildtool' of git://github.com/stefnotch/FlaxEngine into stefnotch-perf-buildtool
2021-06-12 23:20:24 +02:00
mafiesto4
4a92850d9a
Add async animations updating via Task Graph
2021-06-12 23:20:12 +02:00
mafiesto4
360f498e47
Add Engine::UpdateGraph for async engine/game update
2021-06-12 23:20:11 +02:00
mafiesto4
d7e7dcc823
Add Task Graph
2021-06-12 23:20:10 +02:00
mafiesto4
25c00a0d55
Fix C# profiler events from other threads
2021-06-12 23:20:10 +02:00
mafiesto4
93cdb7ce8f
Bump up build number
2021-06-12 23:20:09 +02:00
mafiesto4
47af31a8c4
Tweaks
2021-06-12 23:20:09 +02:00
mafiesto4
41ad835d86
Refactor AnimGraph to support asynchronous execution
2021-06-12 23:20:08 +02:00
mafiesto4
b8ad4bdd2a
Refactor AnimGraph debug flows to use scripting API event
2021-06-12 23:20:07 +02:00
mafiesto4
544cb1ff6d
Finish job system
2021-06-12 23:20:07 +02:00
mafiesto4
07ad94de13
Optimize Animated Model bones matrices buffer update
2021-06-12 23:20:06 +02:00
mafiesto4
982b22b4b1
Add Job System
2021-06-12 23:20:05 +02:00
mafiesto4
e0b587251a
Add RingBuffer template
2021-06-12 23:20:05 +02:00
mafiesto4
cdc85a1961
Add profiler entry for Audio Source update
2021-06-12 23:20:04 +02:00
mafiesto4
4cd31ce2b4
Remove some unsued lines
2021-06-12 23:20:04 +02:00
mafiesto4
7c9e170a40
Tweaks
2021-06-11 16:49:30 +02:00
mafiesto4
8f78ccf414
Add pooling for timeline table row controls in profiler
2021-06-11 16:49:12 +02:00
mafiesto4
81fd026313
Add pooling for timeline event controls in profiler
2021-06-11 16:44:26 +02:00
mafiesto4
9c7378cf5b
Optimize Profiler window update to refresh only visible tab UI
2021-06-11 12:03:01 +02:00
mafiesto4
3a51320ea6
Increase profiler samples length to 10s at 60hz
2021-06-11 09:53:43 +02:00
mafiesto4
dfa6f5c75f
Fix profiler shutdown issue on end
2021-06-10 17:01:24 +02:00
mafiesto4
3d4309457b
Improve stability of Vulkan and D3D12 backends on large worlds
2021-06-10 17:01:07 +02:00
mafiesto4
14bc9501c7
Cleanup some code
2021-06-10 16:59:59 +02:00
mafiesto4
90d9f83f8c
Fix crash due to SamplesBuffer::Add bug
2021-06-10 15:59:01 +02:00
mafiesto4
82a39e5d98
Fix Asset::ToString() to not depend on refs count and look simpler
2021-06-10 15:58:32 +02:00
mafiesto4
101e803ca6
Fix WeakAssetReference handling asset unload
2021-06-10 11:07:36 +02:00
mafiesto4
907f289ea7
Cleanup asset references code
2021-06-10 11:01:35 +02:00
mafiesto4
9fd62cf9aa
Add support for using references in scripting API events
2021-06-10 10:26:57 +02:00
mafiesto4
05d095b35e
Add support for using pointers in scripting API events
2021-06-09 17:15:32 +02:00
mafiesto4
5a710ccd7a
Hide GetPxShape impl
2021-06-09 14:49:36 +02:00
mafiesto4
4764ab17bf
Merge branch 'GoaLitiuM-uwp_fixes'
2021-06-09 13:31:54 +02:00
mafiesto4
ba7332f55c
Merge branch 'uwp_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-uwp_fixes
2021-06-09 13:31:47 +02:00
mafiesto4
c38b81d682
Fix errors when changing UIControl type in prefab
...
#548
2021-06-09 13:27:37 +02:00
mafiesto4
384172050d
Add missing doc comment
2021-06-09 13:25:04 +02:00
mafiesto4
f237d5d87d
Post merge fixes to font reference as class
...
#420
2021-06-09 12:16:50 +02:00
mafiesto4
3c2b1a232c
Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
2021-06-09 12:04:12 +02:00
mafiesto4
a6ff0c3ed1
Fix selecting multiple different UI controls in Editor
...
#548
2021-06-09 11:22:13 +02:00
mafiesto4
79b03f6b5c
Fix cached font usage to use proper unmanaged object validation check (not only managed object ref)
...
#546
2021-06-09 11:11:32 +02:00
mafiesto4
9614b7b014
Fix scripts projects opening to support adync open when uisng Editor menu option
2021-06-09 10:59:15 +02:00
mafiesto4
484bc409d4
Add support for NotNullItems option in collections editors
...
#542
2021-06-09 10:58:54 +02:00
mafiesto4
0ba4a0cabc
Merge branch 'Crawcik-fix-collections'
2021-06-09 09:54:32 +02:00
mafiesto4
ebcf584117
Merge branch 'fix-collections' of git://github.com/Crawcik/FlaxEngine into Crawcik-fix-collections
2021-06-09 09:54:28 +02:00
mafiesto4
2bc6ca089f
Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
...
#526
2021-06-08 16:11:27 +02:00
mafiesto4
39f50726a6
Fix lightmaps bake on D3D12
2021-06-08 15:21:37 +02:00
mafiesto4
4c6fd783e1
Add Bokeh DoF rendering on D3D12 (works fine after fixes)
2021-06-08 15:18:33 +02:00
mafiesto4
b300793009
Add UAV slots dimensions to cache for D3D12 validation
2021-06-08 15:18:04 +02:00
mafiesto4
e0b5558399
Fix spline model visibility after enable if was disabled on start
2021-06-08 14:13:26 +02:00
mafiesto4
cfac2db5d2
Add depth test for point/spot lights rendering to optimize far lights rendering
2021-06-08 14:12:56 +02:00
mafiesto4
9d9ecb3ba8
Fix D3D12 resource state transitions barriers
2021-06-08 14:12:31 +02:00
mafiesto4
ab55c145f1
Add DRED and optional GPU-Based Validation for D3D12
2021-06-07 14:55:08 +02:00
mafiesto4
f7957be3e7
Fix GPU synchronization on D3D12
2021-06-07 14:53:53 +02:00
mafiesto4
4b42e17372
Increase D3D12 resources safe-frames timeout
2021-06-07 13:10:09 +02:00
mafiesto4
36c4c3c86a
Fix lightmaps baking on D3D12
2021-06-07 13:09:52 +02:00
mafiesto4
3872d74bd2
Fix missing UAV barriers on D3D12
2021-06-07 13:09:24 +02:00
mafiesto4
39698c7694
Fix descriptors bindings to shaders on D3D12
2021-06-07 13:08:39 +02:00
mafiesto4
f4c8808d19
Add SRV slots isage info for D3D12 shaders cache
2021-06-07 12:19:49 +02:00
mafiesto4
fa1cd56a0d
Optimize Vulkan shader compiler memory allocation
2021-06-07 11:56:41 +02:00
mafiesto4
cc47cb85e4
Cleanup renderer code
2021-06-07 11:56:04 +02:00
stefnotch
3c48484870
Use Stopwatch instead of DateTime.Now for increased accuracy
...
DateTime.Now is decent, but not accurate enough for timings involving only a few milliseconds.
2021-06-06 21:52:29 +02:00
GoaLitiuM
474add9d12
Fix input related compile errors in UWP platform
2021-06-06 17:17:29 +03:00
GoaLitiuM
f3652697ae
Fix building UWP platform with Visual Studio 2019
2021-06-06 17:17:25 +03:00
mafiesto4
dfee74ad1f
Add missing name some for GPU resources
2021-06-04 12:38:44 +02:00
mafiesto4
3a6b7ea80b
Add support for Function<> as method parameter in scripting
2021-06-03 15:19:00 +02:00
Crawcik
9b55ffdf6c
Adding collections background color in global settings
2021-06-03 14:29:42 +02:00
Crawcik
e459707b0d
Custom background color for collections
2021-06-03 13:45:07 +02:00
Crawcik
a1f985bc7d
Adding NotNullItem
2021-06-03 13:44:21 +02:00
mafiesto4
9629c48d99
Revert CSharp only project build optimization to fix game cooking
...
#539 #529
2021-06-03 12:53:18 +02:00
Crawcik
46e7e6173a
Rebuilding parrent collections layout
2021-06-02 18:42:28 +02:00
mafiesto4
33b31f9155
Fix using Keyboard and Mouse in C# scripting
2021-06-02 09:48:02 +02:00
mafiesto4
398fc4be37
Add Keyboard.IsAnyKeyDown
2021-06-02 09:47:37 +02:00
mafiesto4
d111b2ba03
Tweaks
2021-06-01 21:20:00 +02:00
mafiesto4
0aa9c865ca
Fix renaming selected actor in scene tree after creation and use editor shortcut
2021-06-01 21:10:57 +02:00
mafiesto4
0f01683c06
Fix build settings limits
2021-06-01 15:49:02 +02:00
mafiesto4
bcca8c9291
Add printing full object path for some warning logs
2021-06-01 14:57:32 +02:00
mafiesto4
c30e338f0a
Fix gizmos debug draw shapes
2021-06-01 14:38:24 +02:00
mafiesto4
accbef6841
Fix missing mipIndex when clearing lightmap textures with a buffer on baking start
2021-06-01 13:29:42 +02:00
mafiesto4
c5405183c9
Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
...
#470 #540
2021-06-01 12:14:04 +02:00
mafiesto4
8a942922fe
Merge remote-tracking branch 'origin/master'
2021-06-01 11:55:44 +02:00
mafiesto4
772172ed6b
Fix bounding box calculations for Animated Models
2021-06-01 11:55:35 +02:00
mafiesto4
9b0b11f08f
Missing change
...
9618a57432
2021-06-01 11:54:56 +02:00
mafiesto4
9618a57432
Add BoundingBox.MakeScaled
2021-06-01 11:54:41 +02:00
mafiesto4
f701e35c50
Add option to show bounds of the model in Editor preview
2021-06-01 10:45:23 +02:00
mafiesto4
1789e879bf
Add option to show bounds of the animated model in Editor preview
2021-06-01 10:36:13 +02:00
mafiesto4
a730c3b1af
Add using immediate DebugDraw for animated model skeleton drawing in Editor preview
2021-06-01 10:27:57 +02:00
mafiesto4
623299e59f
Add support for AssetPreview to use debug drawing if needed
2021-06-01 10:27:30 +02:00
mafiesto4
6877e14b04
Rename ParticleManager to Particles
2021-05-31 22:40:41 +02:00
mafiesto4
760b687b02
Rename AnimationManager to Animations and expose to public
2021-05-31 19:32:35 +02:00
mafiesto4
2c2c7744eb
Add AuxTool to AOT pipeline in Game Cooker
2021-05-31 16:05:35 +02:00
mafiesto4
2c6f0be3cc
Merge branch 'GoaLitiuM-toolchain_definitions_fix'
2021-05-31 16:04:13 +02:00
mafiesto4
4ffda55071
Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix
2021-05-31 16:04:11 +02:00
GoaLitiuM
5e8da3ba5f
Include toolchain preprocessor definitions in binding generation
2021-05-31 16:58:38 +03:00
mafiesto4
d436b71ef5
Fix CharacterController still colliding after being disabled at runtime
2021-05-31 13:30:45 +02:00
mafiesto4
8eadd912f7
Add ClosestPointPointLine for Vector3 to C#
2021-05-31 10:26:15 +02:00
mafiesto4
a74f978f89
Fix lag from single axis gizmo usage on large distance
2021-05-31 10:25:55 +02:00
mafiesto4
d8cb1d15c7
Fix warning
2021-05-31 09:35:52 +02:00
mafiesto4
d2f339dba1
Optimize scripting object data deserialziation
2021-05-30 14:12:41 +02:00
mafiesto4
3c72abad37
Refactor FileSystemWatcher interface to make it simpler
2021-05-30 14:12:17 +02:00
mafiesto4
2a3a15533c
Add ignoring memory allocations from profiling tools in Editor Profiler
2021-05-30 14:11:49 +02:00
mafiesto4
9c66ac4656
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
2021-05-30 14:11:25 +02:00
mafiesto4
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
mafiesto4
8a5f50dc49
Merge branch 'GoaLitiuM-cpu_idle_sleep'
2021-05-30 12:11:58 +02:00
mafiesto4
4e65215b57
Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep
2021-05-30 12:11:42 +02:00
mafiesto4
4a08ab11ad
Merge branch 'jb-perrier-viewpoint-shortcuts'
2021-05-30 11:57:53 +02:00
mafiesto4
99c1b60493
Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts
2021-05-30 11:57:47 +02:00
mafiesto4
97de7a627e
Add order for Margin properties
2021-05-30 10:53:34 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
GoaLitiuM
cc60814334
Increase accuracy of Windows Sleep function
...
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077
Refactor Windows version logging, log Windows build number
2021-05-30 01:48:14 +03:00
Erdroy
23794c8875
Add NetworkHost id and comparison operator
2021-05-29 20:19:09 +02:00
Erdroy
97a5daf7e6
Fix NetworkMessage read/write asserts
2021-05-29 20:18:07 +02:00
Erdroy
1e22d8e3f8
Add ENet kick/connection disconnect impl
2021-05-29 19:50:28 +02:00
Erdroy
61af4c94bd
Add usage of address specified in config for ENet driver
2021-05-29 19:42:22 +02:00
Erdroy
6719e0b326
Cleanup
2021-05-29 19:41:39 +02:00
jb-perrier
ccef5f0d73
Fix viewpoints.
2021-05-29 18:53:30 +02:00
jb-perrier
03014dcf08
Register viewpoint shortcuts binding in EditViewport.
2021-05-29 18:51:03 +02:00
jb-perrier
241238d2d7
Add viewpoint shortcuts options.
2021-05-29 18:49:56 +02:00
mafiesto4
e6074149e5
Fix Margin loading
2021-05-29 13:48:38 +02:00
mafiesto4
2bdebdb2ef
Improve Margin editing
2021-05-29 13:48:26 +02:00
mafiesto4
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
...
#155
2021-05-29 13:48:00 +02:00
mafiesto4
bf32034d91
Fix Margin serialization
2021-05-29 10:14:17 +02:00
mafiesto4
beb79f6107
Use network for UWP from Win32 impl
2021-05-28 19:43:15 +02:00
mafiesto4
518e248494
Add support for focusing on model when painting its vertices
2021-05-28 15:57:40 +02:00
mafiesto4
b1572ecb91
Add support for focusing on foliage instance bounds when editing it
2021-05-28 15:54:54 +02:00
mafiesto4
845198ebe3
Refactor focusing on selection logic in Editor
2021-05-28 15:51:28 +02:00
mafiesto4
e41dfe738b
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
2021-05-28 14:24:19 +02:00
mafiesto4
94ee82b58d
Fix Editor UI tree control click to handle selection update before
...
#533
2021-05-28 12:09:26 +02:00
mafiesto4
77f9010b06
Fix exception in Editor UI is model has invalid material slot index assigned
2021-05-28 11:54:11 +02:00
mafiesto4
29860b838e
Fix camera position when changing Editor view EditorViewport
...
#531
2021-05-28 11:30:28 +02:00
mafiesto4
969db604e5
Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
...
Fix gizmo stability when using single axis
#530
2021-05-28 11:01:13 +02:00
mafiesto4
b9321a72b6
Merge branch 'GoaLitiuM-binding_generator_doc_fixes'
2021-05-28 09:54:05 +02:00
mafiesto4
a3f0f8ad8c
Merge branch 'binding_generator_doc_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-binding_generator_doc_fixes
2021-05-28 09:53:59 +02:00
mafiesto4
c327cba735
Merge branch 'GoaLitiuM-rider_2021_support'
2021-05-28 09:49:06 +02:00
mafiesto4
a467c96e00
Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support
2021-05-28 09:49:03 +02:00
mafiesto4
b4860cee69
Merge branch 'herocrab-add_windows_vulkan_to_readme'
2021-05-28 09:48:48 +02:00
mafiesto4
2abaa89907
Merge branch 'add_windows_vulkan_to_readme' of git://github.com/herocrab/FlaxEngine into herocrab-add_windows_vulkan_to_readme
2021-05-28 09:48:45 +02:00
mafiesto4
96e0842d27
Merge branch 'GoaLitiuM-build_csharp_bindings_only'
2021-05-28 09:35:11 +02:00
mafiesto4
2db2d27f12
Merge branch 'build_csharp_bindings_only' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_csharp_bindings_only
2021-05-28 09:35:03 +02:00
mafiesto4
a08e1576ce
Merge remote-tracking branch 'origin/master'
2021-05-28 09:12:30 +02:00
mafiesto4
d5a129cb1b
Add mono building for Switch
2021-05-28 09:12:15 +02:00
mafiesto4
9a9b97998c
Fix loading native dependencies for binary modules from other folders than engine binaries or project root
2021-05-28 00:12:54 +02:00
mafiesto4
810623be61
Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp
2021-05-27 23:36:07 +02:00
mafiesto4
b3d9ec687d
Refactor base types initialization to be done during API processing
2021-05-27 23:34:55 +02:00
mafiesto4
2a6f1df76e
Fix undo errors in editor on Margin property serialization
2021-05-26 23:26:41 +02:00
mafiesto4
42dfc56bae
Fix checking paths when opening Visual Studio project items to prevent dummy files creation
2021-05-26 23:24:16 +02:00
mafiesto4
2b7b9e4d5a
Fix typo in wheel type name
2021-05-26 22:40:09 +02:00
GoaLitiuM
d1fbe42443
Use verbatim strings in tooltip descriptions
...
Additionally escapes backslashes in the tooltip string. Only character
that needs to be manually escaped is the double quotation marks.
2021-05-26 22:08:55 +03:00
GoaLitiuM
a6ed117088
Add support for Rider 2021, use latest detected version of Rider
...
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
herocrab
3031e3937c
Add how-to context for building Windows + Vulkan.
2021-05-25 10:25:25 -06:00
mafiesto4
64a8408600
Add focus to game window on play
2021-05-24 18:42:15 +02:00
mafiesto4
bdab3b55bc
Merge branch 'jb-perrier-game-arg'
2021-05-24 18:35:20 +02:00
mafiesto4
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
mafiesto4
2c7d62bb8e
Add support for custom drag&drop into level/prefab viewports from custom asset items
2021-05-24 18:34:19 +02:00
GoaLitiuM
327ccec4cb
Only build bindings for project references with C#-only projects
2021-05-24 18:57:05 +03:00
Erdroy
3c939bbf40
Merge remote-tracking branch 'origin/master' into lowlevel-networking
2021-05-23 19:40:33 +02:00
jb-perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
jb-perrier
1f3a86dca9
Fix -play not working with compilation at start.
2021-05-23 19:33:36 +02:00
jb-perrier
ce3caede6c
Remove skipcompile when -play is used.
2021-05-23 19:32:45 +02:00
jb-perrier
566756ecf2
Remove duplicate IsInitialized.
2021-05-23 19:31:44 +02:00
mafiesto4
c78fb7995e
Add more indentation to scene tree items to make it more readable
2021-05-23 12:09:35 +02:00
mafiesto4
198d9d9dd5
Ignore ReSharper warnings in low-level cpu particles code
2021-05-23 11:44:14 +02:00
mafiesto4
1a4277994b
Fix crash on Font invalidate
2021-05-22 22:34:35 +02:00
mafiesto4
c1f0fb750d
Code style
2021-05-22 22:26:36 +02:00
mafiesto4
4b67a24c66
Merge branch 'GoaLitiuM-csc_compiler_server'
2021-05-22 22:25:00 +02:00
Erdroy
ba4979cfc2
Add NetworkConfig::Address validation
2021-05-22 19:45:44 +02:00
Erdroy
cd04007a71
Add address string for Listening/Connecting
2021-05-22 19:45:31 +02:00
Erdroy
5355e8c802
Merge branch 'master' into lowlevel-networking
2021-05-22 19:26:34 +02:00
GoaLitiuM
d401f57080
Use Roslyn C# compiler server to improve script compilation times
2021-05-22 16:43:40 +03:00
jb-perrier
6eb3bc0577
Tweak.
2021-05-21 18:18:20 +02:00
jb-perrier
3a68e2891e
Add null check.
2021-05-21 18:18:11 +02:00
mafiesto4
a9609c7993
Fix typo
2021-05-20 23:13:44 +02:00
mafiesto4
94adc01f35
Use daily builds with option for manual trigger
2021-05-20 23:13:02 +02:00
mafiesto4
b4533211a7
Tweak build for test
2021-05-20 22:53:10 +02:00
jb-perrier
320a1a984e
Fix.
2021-05-20 20:08:08 +02:00
jb-perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
jb-perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
jb-perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
jb-perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
jb-perrier
62b47fa65b
Comments.
2021-05-20 17:30:43 +02:00
jb-perrier
9fb2952996
Tweaks / Cleanup.
2021-05-20 17:28:55 +02:00
jb-perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
jb-perrier
d7f03d2c7d
Handle game argument.
2021-05-20 17:20:00 +02:00
jb-perrier
c01cd78225
RequestStartPlay glue code.
2021-05-20 17:19:24 +02:00
jb-perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00
jb-perrier
2293bd5fe0
Expose Simulation.RequestStartPlay() to cpp.
2021-05-20 17:17:53 +02:00
jb-perrier
d3b920dfc1
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
2021-05-20 17:16:02 +02:00
jb-perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
jb-perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
mafiesto4
91672b55d8
Fix disabling VertexSnapping for 3D UI rendering
...
#368
2021-05-20 09:36:02 +02:00
mafiesto4
09577d3021
Use custom output for packaged builds in CD
2021-05-19 21:48:34 +02:00
mafiesto4
9215ea4861
Add support for custom build configurations for engine deploy
2021-05-19 21:23:01 +02:00
mafiesto4
b25ba6b229
Add support for custom package output directory for engine deploy
2021-05-19 21:19:27 +02:00
mafiesto4
3540e91cc4
Add preserving package output directory across sequential package builds
2021-05-19 21:18:54 +02:00
mafiesto4
ce6fb185f4
Merge branch 'honzapatCZ-patch-7'
2021-05-19 21:11:27 +02:00
mafiesto4
b925843baa
Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7
2021-05-19 21:11:20 +02:00
mafiesto4
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
mafiesto4
7f6f50cf29
Merge branch 'jb-perrier-scripting-int16-support'
2021-05-19 19:50:11 +02:00
mafiesto4
7edf3e5b36
Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support
2021-05-19 19:50:06 +02:00
mafiesto4
62cca0682c
Add option to use Point sampling when drawing textures and sprites in UI via Brushes
2021-05-19 19:48:39 +02:00
mafiesto4
1a55e7c734
Fix copying missing dependency files for C#-only binary modules build
2021-05-19 16:55:35 +02:00
mafiesto4
d7e2ee986b
Add Network impl for PS4
2021-05-19 14:49:10 +02:00
mafiesto4
3363f6ac0d
Add Network impl for Switch
2021-05-19 10:14:19 +02:00
mafiesto4
3e3b0e7951
Fix game plugins initialization order in Editor play mode to mock the standalone game
...
#458
2021-05-18 23:32:50 +02:00
mafiesto4
19bb7c2293
Fix typo
2021-05-18 21:45:41 +02:00
mafiesto4
2eeefebcb2
Bump up build number
2021-05-18 21:18:49 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
mafiesto4
1ec55ee088
Add missing shader file change
2021-05-18 11:56:39 +02:00
mafiesto4
ead65f01ff
Optimize Vulkan Framebuffer when not using color blending
2021-05-18 11:56:21 +02:00
mafiesto4
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
mafiesto4
2e93a7fd08
Add support for Geometry Shaders on Vulkan
...
#136
2021-05-18 11:41:18 +02:00
mafiesto4
9cba6bad6d
Add support for rendering into 3d textures on Vulkan
...
#136
2021-05-18 11:40:38 +02:00
mafiesto4
5a7efe9019
Fix Volumetric Fog particle material CB0 binding issue
2021-05-17 13:51:14 +02:00
Nejcraft
d0a75375f7
xd oh those path namings
2021-05-17 13:47:31 +02:00
mafiesto4
0a25b71437
Fix GPU particles on Vulkan
...
#478
2021-05-17 13:41:08 +02:00
Nejcraft
267c5566d8
Possibly Linux
2021-05-17 13:33:22 +02:00
Nejcraft
988d8bc2c5
Update cd_windows.yml
2021-05-17 12:19:51 +02:00
Nejcraft
33a53bd510
cd
2021-05-17 10:51:07 +02:00
mafiesto4
ec806a2009
Update shaders
2021-05-17 10:22:40 +02:00
mafiesto4
ae970cf2c8
Merge branch 'jb-perrier-indirect-vulkan'
2021-05-17 10:19:35 +02:00
mafiesto4
fb7d2831cb
Merge branch 'indirect-vulkan' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-indirect-vulkan
2021-05-17 10:19:23 +02:00
mafiesto4
224de66c49
Add missing attributes for AlphaPanel panel
...
#430
2021-05-17 10:15:57 +02:00
Nejcraft
7956ee1e2c
revert the viewed types back
2021-05-17 10:15:57 +02:00
honzapatCZ
bd2af64a7e
moving back
2021-05-17 10:15:56 +02:00
honzapatCZ
388ec655bf
alpha+showcont
2021-05-17 10:15:56 +02:00
mafiesto4
4392e07cd6
Fix error when actor from unloaded scene is selected
...
#486
2021-05-17 10:15:55 +02:00
mafiesto4
4b0967b45e
Fix Linux executable file renaming check
2021-05-17 10:15:54 +02:00
jb-perrier
fd3d6abd61
Fix docs.
2021-05-16 21:39:30 +02:00
mafiesto4
3553d2f16b
Fix Linux build error
2021-05-16 19:15:12 +02:00
mafiesto4
9a617c630b
Fix api error
2021-05-16 18:54:40 +02:00
jb-perrier
95a951a453
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
2021-05-16 17:41:10 +02:00
jb-perrier
3599de7eb8
Fix revert indirect draw count.
2021-05-16 17:30:15 +02:00
jb-perrier
b4a870933a
Revert IndirectDrawCount.
2021-05-16 17:23:52 +02:00
mafiesto4
5e401b6a78
Refactor Network api, add more dcos, expose it to scripting
2021-05-16 14:28:54 +02:00
mafiesto4
a89d5d1817
Add skipping generating structure fields accessors for private fields in scripting
2021-05-15 23:21:16 +02:00
mafiesto4
506df8c516
Fix using fixed array initializers in scripting API field
2021-05-15 23:20:34 +02:00
mafiesto4
d1b142db08
Fix error in context menu search on fail
2021-05-15 16:34:38 +02:00
mafiesto4
c32add161b
Add option to copy/paste value from Visject box via context menu
2021-05-15 16:33:32 +02:00
mafiesto4
dbb42e9805
Fix minor warnings in shaders
2021-05-15 14:19:40 +02:00
mafiesto4
def45ce8bb
Add monolog info
2021-05-15 13:40:23 +02:00
mafiesto4
82c9586846
Merge branch 'GoaLitiuM-richtextboxbase_oobfix'
2021-05-15 13:02:29 +02:00
mafiesto4
6c93643f19
Merge branch 'richtextboxbase_oobfix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextboxbase_oobfix
2021-05-15 13:02:24 +02:00
mafiesto4
1adf14ca2b
Fix auto-focus for dock window on right-click to prevent Game Window mouse steal when using context menu
2021-05-15 13:00:25 +02:00
mafiesto4
6232b8d557
Add option to show Debug Draw shapes in Game Viewport
2021-05-15 12:58:39 +02:00
mafiesto4
cc8e098183
Fix duplicated Debug Draw inoke for actors
2021-05-15 12:53:54 +02:00
GoaLitiuM
78ee671607
Fix out of bound access to RichTextBoxBase internal buffer
2021-05-15 13:39:19 +03:00
mafiesto4
46b1fd944e
Fix catching mouse focus in Editor play mode with game is paused
2021-05-15 11:01:11 +02:00
mafiesto4
fb7ef90fce
Add option to hide GUI in Game Viewport
2021-05-15 11:00:42 +02:00
mafiesto4
8e31c49f1c
Add automatic tooltip for ComboBox baed on selected item tooltip
2021-05-15 10:42:28 +02:00
mafiesto4
8f1f88b3ba
Fix running Flax on Windows with STD console output
2021-05-14 21:44:13 +02:00
mafiesto4
16e67780ad
Add -debugwait cmd line arg to wait for C# debugger attach on engine start
2021-05-14 19:25:31 +02:00
mafiesto4
5745e4e522
Refactor settings assets proxies
2021-05-14 18:48:35 +02:00
mafiesto4
67aa41afb1
Fix base method calls handling in scripting vtable overrides
...
#507
2021-05-14 16:07:46 +02:00
mafiesto4
12aa5f0b65
Fix bindings code issue
2021-05-14 15:37:05 +02:00
mafiesto4
5f851d2433
Fix reparenting actors in editor to preserve world position
...
#500
2021-05-14 13:01:25 +02:00
mafiesto4
fbb9fa065a
Add more profile events to assets data loading
2021-05-14 13:00:03 +02:00
mafiesto4
401bd1c125
Add incremental actors naming when spawning them in viewport
...
#501
2021-05-14 12:37:20 +02:00
mafiesto4
2dff188eac
Add automatic slider speed for float value input fields with limits specified
...
#499
2021-05-14 12:24:43 +02:00
mafiesto4
303b9da684
Fix Linxu build
2021-05-14 11:23:05 +02:00
mafiesto4
42461f1b4a
Fix crash when drawing 2d sprite with invalid atlas specified
2021-05-14 11:02:42 +02:00
mafiesto4
f9b979f1c6
Add new icons atlas
...
#456
2021-05-14 11:02:22 +02:00
mafiesto4
26dd1afd32
Merge branch 'W2Wizard-IconOverhaul'
2021-05-14 10:48:24 +02:00
mafiesto4
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
mafiesto4
443bd83b6f
Merge branch 'jb-perrier-script-name'
2021-05-14 10:42:31 +02:00
mafiesto4
255255e45c
Merge branch 'script-name' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-script-name
2021-05-14 10:42:28 +02:00
mafiesto4
fdf6306060
Fix asset paths lookup in build
2021-05-14 10:33:08 +02:00
mafiesto4
c95e5b0611
Fix assets load error regression
2021-05-14 10:32:55 +02:00
mafiesto4
8dc9834f48
Fix compilation for Linux
2021-05-14 09:31:10 +02:00
jb-perrier
465cdae564
Comments.
2021-05-13 17:58:44 +02:00
jb-perrier
41447d4ba0
Add name restriction for scripts, no digits at start.
2021-05-13 17:55:15 +02:00
jb-perrier
41905f9810
Add name restrictions based on proxy.
2021-05-13 17:54:52 +02:00
jb-perrier
2065b949b0
Add IsFileNameValid in ContentProxy.
2021-05-13 17:54:23 +02:00
mafiesto4
fd3553f668
Add support for Tracy on Android
2021-05-13 16:24:35 +02:00
mafiesto4
13a6de8645
Fix Linux build
2021-05-13 16:23:24 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
mafiesto4
b2ecceab44
Fix text processing with wrapping enabled if layout bounds width equals the line width
...
#518
2021-05-13 15:00:40 +02:00
mafiesto4
fb5c45f474
Add SetMasterPoseModel to Animated Model for modular characters
2021-05-13 14:41:43 +02:00
mafiesto4
899e749d2d
Fix missing call to OnAnimationUpdated when using custom skeleton pose
2021-05-13 13:15:09 +02:00
mafiesto4
e00e9d1552
Add SetCurrentPose to Animated Model
2021-05-13 13:09:06 +02:00
mafiesto4
9a3884636b
Add AnimationUpdated event to Animated Model
2021-05-13 13:00:57 +02:00
mafiesto4
e267583bad
Add FindClosestNode to Animated Model
2021-05-13 12:34:42 +02:00
mafiesto4
32806e8f4e
Remove unused transient param from profile events
2021-05-13 12:04:10 +02:00
mafiesto4
389eee22e3
Add support for using animated model with anim graph using different skinned model
2021-05-13 11:59:47 +02:00
mafiesto4
9fcac44faf
Merge branch 'GoaLitiuM-convex_mesh_queries'
2021-05-12 21:35:37 +02:00
jb-perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
GoaLitiuM
1f6fc02c24
Add physics queries for convex meshes
2021-05-12 17:51:28 +03:00
mafiesto4
94e0b3a747
Fix includes type in scripts templates
2021-05-12 16:21:04 +02:00
mafiesto4
94476783da
Add option to Delete Sprite in Editor
2021-05-12 16:20:44 +02:00
mafiesto4
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
mafiesto4
a4a3074bb6
Fix naming new sprites in Editor
2021-05-12 14:06:05 +02:00
mafiesto4
36d06ccaa3
Fix crash when reimporting sprite atlas
...
#494
2021-05-12 13:58:23 +02:00
mafiesto4
0509f9710f
Fix crashes during deserialization of invalid data
...
#514
2021-05-12 13:42:07 +02:00
mafiesto4
f71d58a081
Merge branch 'Vizepi-master'
2021-05-12 13:14:55 +02:00
mafiesto4
ba95ae5191
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-05-12 13:14:51 +02:00
mafiesto4
4c2465466c
Merge branch 'stefnotch-patch-9'
2021-05-12 13:13:01 +02:00
mafiesto4
6db156513c
Merge branch 'patch-9' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-9
2021-05-12 13:12:59 +02:00
mafiesto4
6f55e01846
Merge branch 'W2Wizard-patch-2'
2021-05-12 13:12:20 +02:00
mafiesto4
6343922b16
Merge branch 'patch-2' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-patch-2
2021-05-12 13:12:16 +02:00
mafiesto4
7d7ad06b80
Merge branch 'GoaLitiuM-rigidbody_addforceatposition'
2021-05-12 13:06:10 +02:00
mafiesto4
90f06e74a8
Merge branch 'rigidbody_addforceatposition' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rigidbody_addforceatposition
2021-05-12 13:06:05 +02:00
mafiesto4
d302675d7e
Fix TypeSearchPopup showing types that base type is hidden
2021-05-12 12:42:48 +02:00
mafiesto4
9195e37a23
Refactor cpp script templates after new features
2021-05-12 12:42:24 +02:00
mafiesto4
b6f33d1d45
Merge branch 'LCRW-master'
2021-05-12 12:22:59 +02:00
mafiesto4
0950ef1a20
Merge branch 'master' of git://github.com/LCRW/FlaxEngine into LCRW-master
2021-05-12 12:22:23 +02:00
mafiesto4
ac2e9cbcff
Use custom sources for GH Actions build on Ubuntu
2021-05-12 12:15:15 +02:00
mafiesto4
d8d514cec7
Use custom sources for GH Actions build on Ubuntu
2021-05-12 12:08:37 +02:00
mafiesto4
c222838325
Use custom sources for GH Actions build on Ubuntu
2021-05-12 11:52:51 +02:00
mafiesto4
9a28e02fc6
Merge branch 'jb-perrier-no-setter-show'
2021-05-12 11:07:40 +02:00
mafiesto4
4cb47251b3
Merge branch 'no-setter-show' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-no-setter-show
2021-05-12 11:07:33 +02:00
mafiesto4
a8f0035b8b
Fix regression in win32 filesystem api using potential substring of StringView
...
#516 #510
2021-05-12 10:19:31 +02:00
jb-perrier
03cd86b4d7
Fix.
2021-05-11 16:16:37 +02:00
jb-perrier
166f7c2728
Refactor.
2021-05-11 16:09:27 +02:00
jb-perrier
31a446cfab
Fix getter only properties not showing.
2021-05-11 14:57:07 +02:00
jb-perrier
95c4004ad8
Uint16 & Int16 Mono glue code.
2021-05-10 22:59:10 +02:00
jb-perrier
7506142dbb
Uint16 & Int16 CPP serialization.
2021-05-10 22:57:49 +02:00
jb-perrier
4764e7914d
Int16 & Uint16 NearEqual, Lerp, Hash.
2021-05-10 22:57:26 +02:00
jb-perrier
97338d61d2
Uint16 & Int16 Variant Cast.
2021-05-10 22:56:48 +02:00
jb-perrier
78ed675eda
Uint16 & Int16 Variant CanCast.
2021-05-10 22:55:43 +02:00
jb-perrier
954a11a1b0
Uint16 & Int16 Variant CanCast.
2021-05-10 22:55:17 +02:00
jb-perrier
a5ec9d749b
Uint16 & Int16 Variant CanCast.
2021-05-10 22:54:52 +02:00
jb-perrier
ab3de4777c
Uint16 & Int16 Variant ToString.
2021-05-10 22:53:40 +02:00
jb-perrier
08ca326571
Uint16 & Int16 more cast.
2021-05-10 22:52:48 +02:00
jb-perrier
ab5d789732
Uint16 & Int16 Variant cast.
2021-05-10 22:52:13 +02:00
jb-perrier
cff8c57dba
Uint16 & int16 op overload.
2021-05-10 22:51:18 +02:00
jb-perrier
7ed39ef375
Uint16 & Int16 ToString, Typename.
2021-05-10 22:50:35 +02:00
jb-perrier
c59b617106
Int16 & Uint16 Variant ctor.
2021-05-10 22:50:07 +02:00
jb-perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
jb-perrier
74916dddfd
Add Uint16 & Int16 names.
2021-05-10 22:47:02 +02:00
jb-perrier
0d6f81904d
Uint16 & Int16 ScriptType ToString.
2021-05-10 22:46:24 +02:00
LcrW
62394b4b1d
Update CppStaticClassTemplate.h
2021-05-10 21:37:01 +01:00
jb-perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
LcrW
f9e1dc3ffb
New Features
2021-05-10 21:04:52 +01:00
LcrW
08a9a00330
Update ScriptTemplate.cs
2021-05-10 18:30:46 +01:00
LcrW
62b095dde6
Merge remote-tracking branch 'upstream/master'
2021-05-10 18:25:07 +01:00
jb-perrier
0a32e6bf7d
Add digit check at asset creation.
2021-05-10 18:20:58 +02:00
GoaLitiuM
c8f8b33bd9
Implement AddForceAtPosition for Rigidbodies
2021-05-09 17:40:43 +03:00
LcrW
30624e7320
Merge branch 'master' of https://github.com/LCRW/FlaxEngine
2021-05-05 20:28:04 +01:00
mafiesto4
2c51f79c0a
Add automatic profiler events for Visual Script methods invocation
2021-05-04 00:30:49 +02:00
mafiesto4
e4de83f2ed
Add automatic profiler events for C# methods invocation
2021-05-04 00:17:27 +02:00
mafiesto4
17e3625e5d
Add support for ANSI name and variable name for named profiler events
2021-05-04 00:17:01 +02:00
mafiesto4
aa7c467679
Fix some profile event names
2021-05-04 00:16:01 +02:00
mafiesto4
f6137831ee
Fix POD structure check in scripting api if contains array field
2021-05-04 00:15:22 +02:00
mafiesto4
b57c0a9db1
Fix String::Resize to support buffer growing
2021-05-03 21:04:40 +02:00
mafiesto4
c4c1655f76
Fixes and tweaks
2021-05-03 19:25:03 +02:00
mafiesto4
4e94c7c88c
Optimize C# method invoke in bindings via direct Mono invoke
2021-05-03 19:24:48 +02:00
mafiesto4
c36d1a5680
Add automatic profile events for engine services events
2021-05-03 19:23:16 +02:00
mafiesto4
b984276bc6
Fix compile error
2021-05-02 12:30:34 +02:00
mafiesto4
28969a7de4
Fix EnumComboBox to support negative items as a cost of lack of uint64 support
2021-05-02 12:04:14 +02:00
mafiesto4
05c6a2214b
Cleanup concurrentqueue.h
2021-05-02 11:57:18 +02:00
mafiesto4
71fc8c63fe
Fix compiler errors and warnings
2021-05-02 11:39:24 +02:00
mafiesto4
543d1a3c0e
Add Tracy profiler support
2021-05-02 11:27:10 +02:00
mafiesto4
1a261597c5
Cleanup DataContainer
2021-05-02 11:27:04 +02:00
mafiesto4
09671823e4
Optimize String usage with StringView for basic file paths operations
2021-05-02 11:25:42 +02:00
mafiesto4
fd595863dc
Fix asset paths to be from project rather than packages
2021-05-02 11:25:41 +02:00
mafiesto4
05f919c50f
Optimization and tweaks
2021-05-02 11:25:33 +02:00
mafiesto4
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00
mafiesto4
51e5dc0c00
Add SceneTicking to engine API
2021-05-02 11:24:50 +02:00
mafiesto4
7d9d6eb272
Fix compiler warnings for UWP
2021-05-02 11:24:50 +02:00
mafiesto4
167f7e268d
Fix Linux build
2021-04-30 17:03:40 +02:00
mafiesto4
c785f9106b
Fix Linux build
2021-04-30 16:42:13 +02:00
mafiesto4
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Vizepi
2f07b11bb6
[CLEAN] Add missing include and undef redefined macro
...
The missing include defined the inline macro used in the class
2021-04-30 10:16:58 +02:00
stefnotch
346d0e3111
Improve quotes?
2021-04-29 21:28:36 +02:00
Mr L Watson
288bde7925
Merge pull request #1 from FlaxEngine/master
...
Update
2021-04-29 18:52:01 +01:00
W2.Wizard
f35902ed85
Add missing '/' to XML docs
2021-04-29 17:23:18 +02:00
mafiesto4
05ba9b8d45
Fix models uvs preview drawing
2021-04-29 16:39:26 +02:00
mafiesto4
c996476a28
Fix ScreenSpace UICanvas order in Prefab preview (move back to prevent editor widgets occlusion)
2021-04-29 16:21:29 +02:00
mafiesto4
eaa5716d6a
Fix editor viewport input when using ScreenSpace canvas in a prefab
2021-04-29 16:17:40 +02:00
mafiesto4
2e5b89aa84
Fix ScreenSpace UICanvas prefab preview activate/deactivate
2021-04-29 15:49:57 +02:00
mafiesto4
d2ac0429d3
Fix order when pasting UI Controls
...
#487
2021-04-29 15:22:36 +02:00
mafiesto4
c2afe0b6b2
Fix synchronizing ActorTreeNode order after actor duplicate
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#487
2021-04-29 15:22:10 +02:00
mafiesto4
a9b5c5d32d
Fix initial label ands button text values
2021-04-29 11:33:13 +02:00
mafiesto4
238d0f42b1
Merge branch 'GoaLitiuM-capsule_trace_fix'
2021-04-29 10:15:45 +02:00
mafiesto4
4f97ae35bb
Merge branch 'capsule_trace_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-capsule_trace_fix
2021-04-29 10:15:43 +02:00
mafiesto4
4479035595
Merge branch 'W2Wizard-MathStuff'
2021-04-29 10:14:32 +02:00
mafiesto4
c745e6f29b
Merge branch 'MathStuff' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-MathStuff
2021-04-29 10:14:31 +02:00
mafiesto4
f63849ed56
Fix panels filenames
2021-04-29 10:12:56 +02:00
mafiesto4
23d5a5e238
Merge branch 'honzapatCZ-patch-2'
2021-04-29 10:12:38 +02:00
mafiesto4
9b226926ed
Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
2021-04-29 10:12:33 +02:00
mafiesto4
4ad8b8bb19
Add support for VisibleIf on value editors using group panel
...
#484
2021-04-28 16:49:15 +02:00
mafiesto4
cbea62ceb9
Fix structured uav/srv buffer usage on Vulkan
2021-04-28 15:53:17 +02:00
mafiesto4
cf799c2198
Fix BitonicSort constant buffer size error on Vulkan due to structure padding
2021-04-28 15:53:12 +02:00
mafiesto4
f3be30a55e
Merge branch 'MiheevN-master'
2021-04-28 11:41:52 +02:00
mafiesto4
c4fa30d39c
Add sorting for used namespaces in bindings and include nested types checks
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#477
2021-04-28 11:41:46 +02:00
mafiesto4
a02b5b8b57
Merge branch 'master' of git://github.com/MiheevN/FlaxEngine into MiheevN-master
...
# Conflicts:
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs
2021-04-28 11:21:30 +02:00
mafiesto4
6988333a8e
Merge branch 'stefnotch-fix-textbox-bugs'
2021-04-28 10:40:29 +02:00
mafiesto4
3eef855c31
Merge branch 'fix-textbox-bugs' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-textbox-bugs
2021-04-28 10:40:27 +02:00
mafiesto4
d9f3915186
Merge branch 'Vizepi-master'
2021-04-28 10:28:42 +02:00
mafiesto4
19941c3e88
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-04-28 10:28:36 +02:00
mafiesto4
877a6e6913
Merge branch 'Crawcik-master'
2021-04-28 10:26:09 +02:00
mafiesto4
2051a724ae
Merge branch 'master' of git://github.com/Crawcik/FlaxEngine into Crawcik-master
2021-04-28 10:26:05 +02:00
mafiesto4
774c4b65fe
Fix error when platform culture is invalid
2021-04-28 10:01:33 +02:00
mafiesto4
3ef41e1e23
Merge branch 'master' into localization
2021-04-27 16:54:49 +02:00
mafiesto4
b96f0efd9c
Fix using Delegate<> in API event
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(cherry picked from commit 7b2c034fba )
2021-04-27 16:52:48 +02:00
mafiesto4
801587ab6c
Fix case sensitivity check for StartsWith and EndsWith in StringView
...
(cherry picked from commit 752e7e73bc )
2021-04-27 16:52:26 +02:00
mafiesto4
df1dfbec36
Add support for object reference wrappers usage in hash maps and dictionaries
...
(cherry picked from commit eab3631c33 )
2021-04-27 16:51:50 +02:00
mafiesto4
59af92bfc4
Fix format string errors assertions into soft checks
...
(cherry picked from commit c01e5efe43 )
2021-04-27 16:50:55 +02:00
mafiesto4
35f06bbf6e
Fix using TextBoxBase with child controls
...
(cherry picked from commit 2b41c8d24f )
2021-04-27 16:50:34 +02:00
mafiesto4
766a79af12
Remove unused include
2021-04-27 14:29:01 +02:00
mafiesto4
17467c81a4
Add LocalizedString support for UI
2021-04-27 14:28:42 +02:00
mafiesto4
5fc2f12139
Add helper method for CultureInfo to change language in VS
2021-04-27 12:58:16 +02:00
mafiesto4
ae846debd4
Add C++ current culture sync with localization system
2021-04-27 12:21:01 +02:00
mafiesto4
c01e5efe43
Fix format string errors assertions into soft checks
2021-04-27 10:57:07 +02:00
mafiesto4
06be726a6f
Add C# current culture sync with localization system
2021-04-27 10:22:29 +02:00
mafiesto4
bdde0af771
Fix typos
2021-04-27 10:22:06 +02:00
mafiesto4
c76f1f2432
Add profile events to LocalizationSettingsEditor
2021-04-27 10:14:37 +02:00
mafiesto4
ed4eeee647
Fix undo for custom serialized objects (eg. LocalizedString)
2021-04-27 10:14:19 +02:00
mafiesto4
8c79c21e61
Add custom editor for LocalizedString
2021-04-27 10:13:48 +02:00
mafiesto4
ca56c5f9d0
Add formatting of localized plural string
2021-04-26 15:15:44 +02:00
mafiesto4
a22d5887bb
Add LocalizedString.Empty
2021-04-26 15:15:30 +02:00
mafiesto4
2b41c8d24f
Fix using TextBoxBase with child controls
2021-04-26 15:15:17 +02:00
mafiesto4
c519c00678
Add CreateSearchPopup to editor utils
2021-04-26 15:14:46 +02:00
jb-perrier
4c130bcba1
Merge branch '1.2' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
2021-04-24 14:29:51 +02:00
jb-perrier
3fc7073046
DrawInstancedIndirect & DrawIndexedInstanceIndirect impl.
2021-04-24 14:29:38 +02:00
mafiesto4
b73ff9aaf6
Merge branch '1.1' into 1.2
...
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-24 12:32:17 +02:00
stefnotch
3c2c95d670
Fix textbox selection when deleting
...
See https://forum.flaxengine.com/t/renaming-items-in-the-content-area-problem/334
2021-04-24 10:31:00 +02:00
stefnotch
37ed8afb30
Fix selecting and then pasting text
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Now the caret isn't off by 1 character anymore
2021-04-24 10:30:52 +02:00
Николай Михеев
51a90dcd28
Adding the namespace of a field from another module.
2021-04-24 14:13:07 +07:00
mafiesto4
23e722a9fb
Add timeout check for drag&drop on Linux to prevent deadlock
2021-04-23 22:58:09 +02:00
mafiesto4
27fbd896f7
Fix Win32 stack traces issue due to invalid search path for debug symbols
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#457
2021-04-23 21:53:10 +02:00
Erdroy
0b16490719
Add full C# NetworkMessage API
2021-04-23 21:09:15 +02:00
mafiesto4
d36a36d439
Fix Win32 stack traces issue due to invalid search path for debug symbols
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#457
2021-04-23 16:35:18 +02:00
Crawcik
ac33ba432d
Adding private protected access modifier
2021-04-23 14:02:16 +02:00
Vizepi
6e885ece34
[CLEAN] Added missing includes in headers
2021-04-23 13:59:02 +02:00
mafiesto4
826581cb77
Add support for searching for localization strings in scenes and prefabs
2021-04-23 13:57:16 +02:00
mafiesto4
d533dc5f5e
Skip empty Value in LocalizedString serialization
2021-04-23 12:57:45 +02:00
mafiesto4
66fac52905
Add tooltips
2021-04-23 12:50:38 +02:00
mafiesto4
c28215b93e
Fix UTF-8 encoding read in 2 places
2021-04-23 12:47:17 +02:00
mafiesto4
bbfd80dcb1
Add support for searching for localization strings in C#/C++ code
2021-04-23 12:46:32 +02:00
mafiesto4
81efa49951
Add button to update localization dashboard
2021-04-23 10:58:43 +02:00
mafiesto4
dc62586314
Fix missing asset register for new json resources
2021-04-23 10:53:27 +02:00
mafiesto4
6a1b4e547c
Add support for exporting localized strings for translation
2021-04-23 10:52:51 +02:00
Crawcik
d3c974a838
Access modifier detection fix
2021-04-23 08:31:00 +02:00
mafiesto4
2b698ca8b0
Add support for fixed-array fields in scripting
2021-04-22 21:03:40 +02:00
mafiesto4
3e945fbe34
Bump up version number
2021-04-22 20:24:21 +02:00
GoaLitiuM
8409f9d2d4
Fix missing rotation parameters in capsule physics queries
2021-04-22 20:53:24 +03:00
mafiesto4
6821e3c370
Fix progress bar drawing precision and stability
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#471
2021-04-22 19:25:01 +02:00
mafiesto4
d4a27f38ff
Add support for adding new culture to game localization
2021-04-22 17:09:27 +02:00
mafiesto4
ace8295ab7
Merge remote-tracking branch 'origin/master' into localization
...
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
mafiesto4
c23d2ad2c4
Improve LocalizationSettings editor
2021-04-22 16:10:20 +02:00
mafiesto4
b5e19d95bd
Add undo support for Json Asset editor window
2021-04-22 14:21:07 +02:00
mafiesto4
af34bafc5a
Improve LocalizedStringTable editor
2021-04-22 13:28:52 +02:00
mafiesto4
aa07d3b2fa
Add CultureInfo editor with picker
2021-04-22 13:28:28 +02:00
mafiesto4
f7837f99c2
Fix handling spacing in collection editors to align label in a proper way with margin
2021-04-22 10:59:35 +02:00
mafiesto4
04836f037d
Fix json proxy regression for Generic json assets
2021-04-22 10:58:52 +02:00
mafiesto4
64b6b4ebc9
Fix byte array deserialization from base64 encoded string
2021-04-22 10:58:25 +02:00
mafiesto4
2f1aeb6897
Fix API_AUTO_SERIALZIATION usage if base type is not serializable
2021-04-22 10:58:01 +02:00
mafiesto4
d11a9d4d8f
Fix typo
2021-04-21 23:47:28 +02:00
mafiesto4
3ed55c89f0
Add drag&drop support for Linux
2021-04-21 23:47:28 +02:00
mafiesto4
9381d0f5f1
Add automatic destination folder creation when saving Json asset
2021-04-21 23:47:27 +02:00
mafiesto4
a7a6dc7671
Add path utils to support StringView
2021-04-21 23:47:27 +02:00
mafiesto4
02856273ad
Add error message box on Editor Options saving error
2021-04-21 23:47:27 +02:00
mafiesto4
8ba1affe9e
Fix PrefabSpritesRenderer from script list
2021-04-21 10:14:59 +02:00
mafiesto4
ba2b7939a3
Merge branch 'TaylerMauk-fix-issue-468'
2021-04-21 10:12:08 +02:00
mafiesto4
7739078aad
Merge branch 'fix-issue-468' of git://github.com/TaylerMauk/FlaxEngine into TaylerMauk-fix-issue-468
2021-04-21 10:12:05 +02:00
mafiesto4
851c6d972c
Merge branch 'TaylerMauk-fix-issue-460'
2021-04-21 10:04:38 +02:00
Tayler Mauk
3410bd5380
Standardize variable names
2021-04-20 22:31:15 -07:00
Tayler Mauk
dc0f77ae2a
Fix issue #468
2021-04-20 22:24:37 -07:00
Tayler Mauk
3e73f40c0f
Fix issue #460
2021-04-20 21:23:42 -07:00
W2Wizard
7cfcacf0cd
Remove Unit Direction method
2021-04-20 18:21:27 +02:00
mafiesto4
28c0552e0a
Fix diff-serialization and deserialization of C# lists
...
#347
2021-04-20 16:06:32 +02:00
mafiesto4
9857fb12c4
Fix crash when using C# script that inherits from C++ script
2021-04-20 11:47:32 +02:00
mafiesto4
5b31a8222c
Fix crash when using C# script that inherits from C++ script
2021-04-20 11:47:21 +02:00
mafiesto4
1eacb36256
Minor tweaks
2021-04-20 10:58:14 +02:00
mafiesto4
eabab8301d
Fix compilation of bindings code with API_EVENT in some cases
...
#459
2021-04-20 10:35:09 +02:00
mafiesto4
20331bc858
Fix crash when using Actor GetScript or GetChild with invalid index
...
#462
2021-04-20 10:12:57 +02:00
mafiesto4
6387e87a30
Merge branch 'stefnotch-fix-get-child-at'
2021-04-20 10:05:31 +02:00
mafiesto4
221c4f0648
Merge branch 'W2Wizard-initlist' into 1.2
2021-04-20 09:46:09 +02:00
jb-perrier
52815a4ab0
Refactor using GPUDrawIndirectArgs.
2021-04-19 22:02:59 +02:00
jb-perrier
203d1d79dc
Add drawCount to GPU indirect draw cmds.
2021-04-19 21:41:34 +02:00
mafiesto4
480783b7fa
Add LocalizedString to TextRender
2021-04-19 16:25:44 +02:00
mafiesto4
3781228dd2
Add support for using generic class value types in scripting API bindings code
2021-04-19 16:24:51 +02:00
mafiesto4
983190b9a0
Add LocalizedString
2021-04-19 16:24:14 +02:00
W2Wizard
4e01d110a1
Add UnitDirection & Goldenratio
...
Additional simplification
2021-04-19 15:37:39 +02:00
stefnotch
08d08133c1
GetChildAt should do it in reverse order to respect z order
2021-04-18 09:49:25 +02:00
W2.Wizard
b1ad70b6b2
Add include
2021-04-17 20:29:48 +02:00
W2Wizard
6e9b5225d2
Add init functions
2021-04-17 20:08:10 +02:00
mafiesto4
0d422ec169
Remove unused include
2021-04-17 19:38:31 +02:00
mafiesto4
c5dd3674c1
Optimize WriteStream::WriteText
2021-04-17 19:38:23 +02:00
mafiesto4
cf0a16e875
Fix handling crash when loading scripting api bindings cache during build
2021-04-17 19:37:51 +02:00
mafiesto4
841a336581
Fix using AssetsCache in game code
2021-04-17 19:37:11 +02:00
mafiesto4
b2729e35c2
Fixes for UWP build
2021-04-17 19:36:38 +02:00
Erdroy
e7f899309c
Add simple SendMessage with single target
2021-04-16 22:08:59 +02:00
Erdroy
ed82787093
Fix compilation issues & cleanup
2021-04-16 22:03:35 +02:00
Erdroy
acb4a10fd5
Add IsServer checks for message sending
2021-04-16 21:18:12 +02:00
Erdroy
9927209293
Add message sending to clients
2021-04-16 21:17:43 +02:00
Erdroy
d5bc9b5e46
Add NetworkConnection to ENetPeer map
2021-04-16 21:16:26 +02:00
Erdroy
8aaa0a2d6b
Add Timeout event
2021-04-16 21:15:20 +02:00
Erdroy
ba8d506c14
Add explicit ctor to NetworkConnection
2021-04-16 21:14:54 +02:00
mafiesto4
f1b82b788b
Add string localization API
2021-04-16 15:58:31 +02:00
mafiesto4
029566b2ff
Add localization string tables caching for current language
2021-04-16 15:48:27 +02:00
mafiesto4
35aaacd61b
Add support for importing .po files with strings localization
2021-04-16 15:47:59 +02:00
mafiesto4
eab3631c33
Add support for object reference wrappers usage in hash maps and dictionaries
2021-04-16 15:47:26 +02:00
mafiesto4
cca8200794
Fix JsonAssetProxy.IsProxyFor
2021-04-16 15:47:01 +02:00
mafiesto4
0fb02a5aff
Add LocalizationSettings
2021-04-16 15:46:42 +02:00
mafiesto4
7448383079
Add LocalizedStringTable
2021-04-16 15:39:31 +02:00
mafiesto4
e9215c1a9e
Tweaks
2021-04-16 11:34:10 +02:00
mafiesto4
69d3cb5b2b
Add support for nesting Array inside Dictionary in scripting API
2021-04-16 10:13:15 +02:00
mafiesto4
e4d3989b71
Add support for nesting Array inside Dictionary in scripting API
2021-04-16 10:12:40 +02:00
mafiesto4
f9c6166b46
Minor tweak
2021-04-15 16:57:16 +02:00
mafiesto4
ee691469b4
Fix natvis display for string views
2021-04-15 16:56:49 +02:00
mafiesto4
752e7e73bc
Fix case sensitivity check for StartsWith and EndsWith in StringView
2021-04-15 16:56:07 +02:00
mafiesto4
a9ec4566e7
Add support for custom asset type factory in game code
2021-04-15 16:55:03 +02:00
mafiesto4
653cdd8654
Add support for importing assets into custom formats with AssetsImportingManager
2021-04-15 16:48:01 +02:00
mafiesto4
18901ba66f
Rename event
2021-04-14 13:13:35 +02:00
mafiesto4
7bc0e3c14d
Fix dummy locale on Linux
2021-04-14 12:27:48 +02:00
mafiesto4
7b2c034fba
Fix using Delegate<> in API event
2021-04-14 12:23:50 +02:00
mafiesto4
7dd2a8fac9
Add Localization
2021-04-14 12:22:48 +02:00
W2.Wizard
00cb802363
Add missing doc
2021-04-14 11:34:43 +02:00
mafiesto4
698ce4c0ce
Fix crash on bokeh in dof on d3d12
2021-04-13 19:03:04 +02:00
W2.Wizard
325433aaf8
Add GameSettings icon
2021-04-13 16:09:35 +02:00
W2.Wizard
7877f77242
Add Scalar Icon, PS & XBox
...
A separate scalar icon for the value box
2021-04-13 10:41:04 +02:00
mafiesto4
ac1eb8d58d
Merge branch 'master' into 1.2
2021-04-13 09:52:03 +02:00
mafiesto4
b2ae91e3b9
Fix warnings
2021-04-13 09:51:55 +02:00
mafiesto4
898a7002eb
Merge branch 'jb-perrier-intx' into 1.2
2021-04-13 09:38:51 +02:00
mafiesto4
5d0da2c8c2
Merge branch 'intx' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-intx
2021-04-13 09:38:43 +02:00
mafiesto4
df07529f21
Fix game build
2021-04-13 09:34:23 +02:00
mafiesto4
bc7660fbf8
Merge branch 'TaylerMauk-bugfix-3d-audio-placement'
2021-04-13 09:32:10 +02:00
mafiesto4
857b7e522f
Merge branch 'bugfix-3d-audio-placement' of git://github.com/TaylerMauk/FlaxEngine into TaylerMauk-bugfix-3d-audio-placement
2021-04-13 09:32:05 +02:00
mafiesto4
af9962c30f
Fix render layers mask usage for shadows rendering
2021-04-13 09:28:34 +02:00
Tayler Mauk
a7e29c5784
Fix 3D audio placement for XAudio2 and OpenAL
...
Corrected inverted x-axis for XAudio2
Corrected inverted z-axis for OpenAL
2021-04-12 22:06:01 -07:00
mafiesto4
3a03fe5f7f
Format code
2021-04-12 23:26:49 +02:00
mafiesto4
f1eebd3835
Merge branch 'jb-perrier-pxupvector'
2021-04-12 23:25:32 +02:00
mafiesto4
40ed499889
Merge branch 'pxupvector' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-pxupvector
2021-04-12 23:25:24 +02:00
mafiesto4
55155630ca
Fix duplicating spline
...
#452
2021-04-12 21:06:34 +02:00
W2.Wizard
1e2a15d6c1
Initial Setup
...
Expose all settings as individual items and overhaul all icons.
Sorted all SpriteHandle fields alphabetically.
2021-04-12 20:07:47 +02:00
mafiesto4
3bfeb1db76
Add BoxBrush::SetMaterial
2021-04-12 19:07:18 +02:00
mafiesto4
b2d041c9b3
Merge branch 'stefnotch-tweak-random-byte'
2021-04-12 18:37:22 +02:00
mafiesto4
e5ab536db4
Merge branch 'tweak-random-byte' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-random-byte
2021-04-12 18:37:14 +02:00
mafiesto4
c572d75d1d
Format code
2021-04-12 15:45:58 +02:00
mafiesto4
f1bc3f58e2
Merge branch 'stefnotch-tweak-quaternion-editing' into 1.2
2021-04-12 15:44:05 +02:00
mafiesto4
d774cb496a
Merge branch 'tweak-quaternion-editing' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-quaternion-editing
2021-04-12 15:44:03 +02:00
mafiesto4
ed1f0b8881
Merge branch 'jb-perrier-this-node' into 1.2
2021-04-12 15:43:05 +02:00
mafiesto4
0dafa2f562
Expose TickData to scripting API
2021-04-12 13:24:59 +02:00
mafiesto4
5ab554f61c
Fix using Camera refs
2021-04-12 12:57:15 +02:00
mafiesto4
8a725ec243
Fix natvis for StringBuilder
2021-04-12 12:51:26 +02:00
mafiesto4
cd1f57b634
Fix doc comments
2021-04-12 12:51:10 +02:00
mafiesto4
c47db14c83
Fix using Sorting in C++ game code
2021-04-12 12:50:59 +02:00
mafiesto4
81305a10cf
Fix crash on relocation in BitArray
2021-04-12 12:50:46 +02:00
stefnotch
a58645da0f
Slightly improve the random byte generation code
2021-04-12 10:46:00 +02:00
jb-perrier
cd707eb5a4
Fix "This" node output type.
2021-04-11 12:16:03 +02:00
mafiesto4
27400cffe4
Merge branch 'stefnotch-fix-spline-precision'
2021-04-10 11:12:48 +02:00
stefnotch
5b1c5824c8
Fix #408 by being more precise in some places
...
IEEE floating point numbers are fun ™️
2021-04-10 09:13:19 +02:00
stefnotch
c4af8ce0ca
Super smooth quaternion editing
...
Downside: I have no idea if this is a good implementation
2021-04-09 14:28:02 +02:00
mafiesto4
3e080c44c6
Fix using curl lib on Linux (use self compiled static lib)
2021-04-08 22:12:55 +02:00
jb-perrier
eff5d0899d
Order + Attributes + Return _up.
2021-04-08 20:35:01 +02:00
jb-perrier
992f4b2303
Add IntX write stream support.
2021-04-08 19:00:40 +02:00
jb-perrier
8e7ff6f657
Add IntX stream read support.
2021-04-08 19:00:25 +02:00
jb-perrier
4e86f1c776
Add WriteVariant support.
2021-04-08 19:00:03 +02:00
jb-perrier
4b78551765
Add WriteVariant support.
2021-04-08 18:59:38 +02:00
jb-perrier
3579b86980
Add WriteCommonValue support.
2021-04-08 18:59:19 +02:00
jb-perrier
3f39212b7b
Add ReadVariant support.
2021-04-08 18:59:05 +02:00
jb-perrier
b0b6aeccd8
Add ReadVariantType support.
2021-04-08 18:58:45 +02:00
jb-perrier
5b6a0a8d7f
Add ReadVariantScriptType support.
2021-04-08 18:58:29 +02:00
jb-perrier
3bbeae15f2
Add ReadCommonValue support.
2021-04-08 18:58:13 +02:00
jb-perrier
f6a6e298e0
Add ToVariantType support.
2021-04-08 18:57:47 +02:00
jb-perrier
b4b41d6773
Add IntX to VairantType.
2021-04-08 18:57:28 +02:00
jb-perrier
274dde0a7e
Add IntX support De/Serialize.
2021-04-08 18:57:05 +02:00
jb-perrier
7a5e5a63e1
Add IntX support Deserialize.
2021-04-08 18:56:36 +02:00
jb-perrier
e55dd16b72
Add IntX support Serialize.
2021-04-08 18:56:20 +02:00
jb-perrier
054b2cb9c7
Add C++ Serialization IntX support. Header.
2021-04-08 18:55:48 +02:00
jb-perrier
fed5805fcc
Add Int4 Min/Max.
2021-04-08 18:55:07 +02:00
jb-perrier
e9c5ffa736
Add Int3 Min/Max.
2021-04-08 18:54:55 +02:00
jb-perrier
e912590bc6
Add Int2 Min/Max.
2021-04-08 18:54:35 +02:00
jb-perrier
9d3861ace2
Add Int2 funcs.
2021-04-08 18:54:20 +02:00
jb-perrier
0b1c1b3a8d
Refactor Int2 operation.
2021-04-08 18:54:09 +02:00
jb-perrier
4b22503ea2
Add Int3 operators + funcs.
2021-04-08 18:53:39 +02:00
jb-perrier
54786a001a
Add Int4 operators + funcs.
2021-04-08 18:53:20 +02:00
jb-perrier
9cf6120b39
Add Int2 constructors.
2021-04-08 18:52:42 +02:00
jb-perrier
21f1930c2d
Add Int3 constructors.
2021-04-08 18:52:34 +02:00
jb-perrier
053d55bf81
Add Int4 constructors.
2021-04-08 18:52:21 +02:00
jb-perrier
563ec32f06
Add Int4 Min/Max support.
2021-04-08 18:52:01 +02:00
jb-perrier
f8bc124752
Add Int3 Min/Max support.
2021-04-08 18:51:54 +02:00
jb-perrier
529beaad08
Add Int2 Min/Max support.
2021-04-08 18:51:46 +02:00
jb-perrier
efbc7976b0
Add Int3.cpp.
2021-04-08 18:51:17 +02:00
jb-perrier
048612c65c
Add Int3.cpp.
2021-04-08 18:51:09 +02:00
jb-perrier
866105631e
Add Int4.cpp.
2021-04-08 18:50:59 +02:00
jb-perrier
6c4ca6c01a
Delete unused pre-decl.
2021-04-08 18:50:16 +02:00
jb-perrier
a04d19d9f7
Delete unused pre-decl.
2021-04-08 18:50:09 +02:00
jb-perrier
f470a9aaf4
Delete unused pre-decl.
2021-04-08 18:50:04 +02:00
jb-perrier
0bb1982bcd
Delete VectorInt.h.
2021-04-08 18:49:18 +02:00
jb-perrier
d2cc4051ad
Convert Int2 to generated type.
2021-04-08 18:47:14 +02:00
jb-perrier
224937cd09
Convert Int3 to generated type.
2021-04-08 18:46:56 +02:00
jb-perrier
8661c2af18
Convert Int4 to generated type.
2021-04-08 18:46:28 +02:00
jb-perrier
854b2492dd
Add Variant "As" support for IntX.
2021-04-08 18:45:02 +02:00
jb-perrier
0f6e204c76
Add Variant operator support for IntX.
2021-04-08 18:44:26 +02:00
jb-perrier
1e4c07f94c
Add Variant constructors for IntX.
2021-04-08 18:43:39 +02:00
jb-perrier
3185691077
Add IntX to VariantType.
2021-04-08 18:42:40 +02:00
jb-perrier
42075f7b2a
Add Vector2 constructors for IntX.
2021-04-08 18:42:04 +02:00
jb-perrier
a746e0c995
Add Vector3 constructor for IntX.
2021-04-08 18:41:38 +02:00
jb-perrier
ca0135724c
Add Vector4 constructors for IntX.
2021-04-08 18:41:11 +02:00
jb-perrier
fa82555149
Add IntX support for JsonWriter.
2021-04-08 18:39:08 +02:00
mafiesto4
9a90b2fa42
Add check for null ref
2021-04-08 13:10:03 +02:00
mafiesto4
a3012d0b27
Add warning when using Triangle Mesh collider under RigidBody
2021-04-08 11:21:12 +02:00
mafiesto4
7f482330ca
Add support for Vector2/3/4 and Quaternion constants for default value attribute in C# scripting api
2021-04-08 10:43:51 +02:00
mafiesto4
810691d540
Add support for string constants as defaults in scripting API
2021-04-08 10:03:01 +02:00
mafiesto4
eb24c29f7e
Add support for OnSerializing, OnSerialized, OnDeserializing and OnDeserialized callbacks for C# types serialization with Json
2021-04-08 10:02:08 +02:00
mafiesto4
9a17f2141b
Add lock for Gameplay Globals access
2021-04-07 22:21:37 +02:00
mafiesto4
d073a13f57
Fix removing Gameplay Globals
...
#427
2021-04-07 21:10:09 +02:00
mafiesto4
7e622a69a6
Fix AutoFocus saved in data for controls
2021-04-07 20:53:18 +02:00
mafiesto4
6001eb88fa
Fix Dropdown control
...
#334
2021-04-07 20:52:22 +02:00
mafiesto4
438135975f
Add DefaultQueryExtent to navmesh properties
2021-04-07 17:17:41 +02:00
jb-perrier
1610af3f3f
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into pxupvector
2021-04-07 17:01:52 +02:00
jb-perrier
60e926a62f
Serialize UpDirection.
2021-04-07 17:01:37 +02:00
mafiesto4
25a9dcad8a
Move JsonConverters to a separate file
2021-04-07 14:46:49 +02:00
mafiesto4
1243927ad0
Fix typo
2021-04-07 14:00:15 +02:00
mafiesto4
fee47a99b3
Add additional info text and pivot location preview to anchors editor
2021-04-07 13:47:31 +02:00
mafiesto4
7c54bb0155
Add support for reusing UIControlControlEditor and AnchorPresetsEditorPopup in Editor plugins
2021-04-07 12:53:07 +02:00
mafiesto4
9a0e3a7b6c
Merge branch 'honzapatCZ-ui-achorpopup-shiftctrl-modes' into 1.2
2021-04-07 12:05:25 +02:00
honzapatCZ
ff4f1277e7
invert preserveBounds back
2021-04-07 11:45:12 +02:00
Nejcraft
6fba1a4ab9
Delete Control.Bounds.cs.rej
2021-04-07 11:22:45 +02:00
Nejcraft
f24cb34e3f
Merge branch '1.2' into ui-achorpopup-shiftctrl-modes
2021-04-07 11:20:20 +02:00
mafiesto4
772af752d2
Fix regression from dff1374378
2021-04-07 11:10:51 +02:00
mafiesto4
dff1374378
Post-merge tweaks
...
#417
2021-04-07 10:57:17 +02:00
mafiesto4
7e5fd8e384
Merge branch 'honzapatCZ-ui-localPosition' into 1.2
2021-04-07 10:31:43 +02:00
mafiesto4
95ba2e9bab
Merge branch 'ui-localPosition' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-ui-localPosition
2021-04-07 10:31:41 +02:00
honzapatCZ
41a873450e
should work now
2021-04-06 16:54:22 +02:00
honzapatCZ
7f5869e257
Merge remote-tracking branch 'origin/1.2' into ui-achorpopup-shiftctrl-modes
2021-04-06 16:44:45 +02:00
mafiesto4
c8c215abfd
Add support for custom value propagation in CustomEditor
2021-04-06 15:47:00 +02:00
mafiesto4
ecc055d8b8
Fix compilation warnings
2021-04-06 12:40:24 +02:00
mafiesto4
2622482b12
Change libcurl dependency on Linux
2021-04-06 12:17:32 +02:00
mafiesto4
ca6a075d8c
Fix typos and code style
2021-04-06 11:46:30 +02:00
mafiesto4
ca3d4a84ad
Fix text wrapping when no scene is loaded
2021-04-06 11:46:23 +02:00
mafiesto4
6eec0b396d
Merge branch 'GoaLitiuM-capsule_physics_queries'
2021-04-06 11:42:20 +02:00
mafiesto4
2d6f8cc406
Change default Update FPS in time settings to 60
...
#414
2021-04-06 10:42:11 +02:00
mafiesto4
80fc3d82b0
Merge branch 'honzapatCZ-patch-4' into 1.2
2021-04-06 09:51:37 +02:00
mafiesto4
1bb64fdf5d
Merge branch 'patch-4' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-4
2021-04-06 09:51:34 +02:00
GoaLitiuM
e7edb9d38c
Add sweep and overlap physics queries for capsule shapes
2021-04-05 19:36:36 +03:00
honzapatCZ
c4dd5ef5c8
anchor preset popup shift + ctrl
2021-04-02 17:47:39 +02:00
honzapatCZ
73e92e33fd
local positions
2021-04-02 17:38:30 +02:00
mafiesto4
3a5c3cabba
Add missing doc comment
2021-04-02 16:51:12 +02:00
mafiesto4
0b4408bc78
Fix Transform Node/Bone in replace mode when transform is identity
2021-04-01 14:16:16 +02:00
mafiesto4
2f42321551
Merge branch 'stefnotch-dpi-scale-tool-windows'
2021-03-31 23:54:08 +02:00
mafiesto4
98da5525f3
Merge branch 'dpi-scale-tool-windows' of git://github.com/stefnotch/FlaxEngine into stefnotch-dpi-scale-tool-windows
2021-03-31 23:54:02 +02:00
mafiesto4
20f9bdc209
Fix regression in adding model material slots
2021-03-31 21:25:12 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
mafiesto4
df10d6560b
Fix dead-lock
2021-03-31 15:42:10 +02:00
mafiesto4
a2825eac87
Add support uint64 values in EnumComboBox
2021-03-31 12:15:57 +02:00
mafiesto4
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
mafiesto4
382a35aabf
Fix regression in adding model material slots
2021-03-31 10:12:05 +02:00
stefnotch
93f23af92e
Scale dockwindow size by DPI scale
...
For those gangstas with 4k screens ;)
2021-03-30 23:03:56 +02:00
mafiesto4
d8a4814542
Merge branch 'jb-perrier-overwriteprompt'
2021-03-30 22:30:43 +02:00
mafiesto4
6c37673787
Merge branch 'overwriteprompt' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-overwriteprompt
2021-03-30 22:30:41 +02:00
mafiesto4
77f9716932
Fix selecting spline points
...
#409
2021-03-30 22:27:24 +02:00
mafiesto4
ece77065ca
Merge branch 'stefnotch-patch-8'
2021-03-30 22:10:44 +02:00
mafiesto4
15186cafe0
Merge branch 'patch-8' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-8
2021-03-30 22:10:39 +02:00
mafiesto4
b35795f1ff
Merge branch 'stefnotch-dpi-root-window-fix'
2021-03-30 22:09:24 +02:00
mafiesto4
d667084d11
Merge branch 'dpi-root-window-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-dpi-root-window-fix
2021-03-30 22:09:18 +02:00
mafiesto4
f8d6f8ffb5
Fix using references to projects outside the main project
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#397
2021-03-30 22:07:40 +02:00
jb-perrier
a3ca6b0dca
Add overwrite prompt for SaveDialog.
2021-03-30 21:47:18 +02:00
jb-perrier
2524d93f6b
Add Set/Get Up direction.
2021-03-30 21:43:03 +02:00
Nejcraft
4f690c17fa
mario went missing
2021-03-30 20:36:39 +02:00
Nejcraft
7af125b453
Added some qutoes
...
As by discord
2021-03-30 20:35:13 +02:00
mafiesto4
b0fe4e9945
Merge remote-tracking branch 'origin/master' into 1.2
2021-03-30 17:58:29 +02:00
mafiesto4
a6d488c4ef
Add support for generating Collision Data from Skinned Models
2021-03-30 17:58:24 +02:00
mafiesto4
e01a0585a8
Add MeshBase as shared impl part for Mesh and SkinnedMesh
2021-03-30 17:57:53 +02:00
mafiesto4
3e1356ba2d
Remove unused LimitAttribute into simple Limit
2021-03-30 12:28:33 +02:00
mafiesto4
9581f7b10e
Fix using cross-module references inside C++ game project
2021-03-29 20:37:43 +02:00
mafiesto4
a83ee4014e
Expose more wheel settings in vehicle
2021-03-29 17:07:17 +02:00
mafiesto4
4264a36dd0
Fix tooltip attribute generation for multi line xml doc comments
2021-03-29 16:49:26 +02:00
mafiesto4
dd00c83f74
Add clutch strength option
2021-03-29 16:48:59 +02:00
mafiesto4
6ad8e8b133
Expose Setup on WheeledVehicle
2021-03-29 16:40:06 +02:00
mafiesto4
f17e347a15
Add differential settings to WheeledVehicle
2021-03-29 16:25:25 +02:00
mafiesto4
d95d3efe33
Fix
2021-03-29 15:38:04 +02:00
mafiesto4
d21ccac63e
Add engine settings to WheeledVehicle
2021-03-29 15:36:55 +02:00
mafiesto4
427541b488
Fix using cross-module references inside C++ game project
2021-03-29 14:41:29 +02:00
mafiesto4
b27c832cb7
Add error log when trying to load bytes from file data that is too big
2021-03-29 13:49:49 +02:00
mafiesto4
3162d4e770
Add option for WheeledVehicle drive type
2021-03-29 13:41:25 +02:00
stefnotch
2abb215034
Update CONTRIBUTING.md
2021-03-29 12:06:24 +02:00
stefnotch
12fd7274a9
Fix DPI regression: use the overrideable RootWindow instead of _root
2021-03-29 10:54:48 +02:00
mafiesto4
7456bf38f7
Fix for editor on linux
2021-03-28 23:26:08 +02:00
mafiesto4
d85a020971
Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
...
#398
2021-03-28 23:25:52 +02:00
mafiesto4
6f83330321
Fix building game for linux on windows
2021-03-28 21:31:21 +02:00
mafiesto4
0a7f2fc043
Improve deploy of editor on linux
2021-03-28 21:14:03 +02:00
mafiesto4
c32e869c56
Fix packaging Editor on Linux
2021-03-28 20:11:24 +02:00
mafiesto4
23d38fc387
Fix regression in Bezier curve tangents calculation for Quaternions
...
85167b2d4b
2021-03-28 18:45:10 +02:00
mafiesto4
6d2092f9e8
Fix rendering volumetric fog influence from local lights with shadows
2021-03-27 20:06:57 +01:00
mafiesto4
0754434295
Fix UWP build
2021-03-27 19:27:22 +01:00
mafiesto4
732f74e5c9
Fix assertion on engine close due to rare invalid storage object refs count
2021-03-27 19:27:04 +01:00
mafiesto4
7de7c8806e
Update particle assets (sprite rendering module values change)
2021-03-27 12:22:17 +01:00
mafiesto4
ebf2b0a2f3
Fix asset path used in registry
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#394
2021-03-26 22:24:44 +01:00
mafiesto4
97fd733c3e
Fix issue when spline point is deleted externally while being selected
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#393
2021-03-26 22:00:15 +01:00
mafiesto4
c191815b82
Use static linking for Assimp on Linux, strip it from unused symbols and formats support
2021-03-26 21:30:30 +01:00
mafiesto4
e21c9d24de
Add proper vehicle setup after editing wheel colliders
2021-03-26 17:11:26 +01:00
mafiesto4
2ce14b5e9c
Increase physics solver iterations counts for vehicles to have more stability and quality
2021-03-26 16:14:06 +01:00
mafiesto4
3f68a0576d
Reorder properties and add center of mass debug drawing
2021-03-26 15:47:00 +01:00
mafiesto4
f216528f40
Tweak comment
2021-03-26 15:14:12 +01:00
mafiesto4
4562dde31f
Add Vehicles support
2021-03-26 15:11:07 +01:00
mafiesto4
7cf464aabb
Tweak
2021-03-25 23:44:55 +01:00
mafiesto4
1a8456ea57
Tweak
2021-03-25 23:16:04 +01:00
mafiesto4
4847479dae
Add Editor for Linux to Github Actions
2021-03-25 22:55:13 +01:00
mafiesto4
dbe5886ffe
Possible fix for Editor build on Linux
2021-03-25 22:31:18 +01:00
mafiesto4
16a4b0dd8a
Update libs for linux build
2021-03-25 22:23:25 +01:00
mafiesto4
0be815cddd
Possible fix for missing include
2021-03-25 21:50:16 +01:00
mafiesto4
9f79d0e3c4
Add support for vertical and horizontal panels to arrange children based on the child anchor
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#385
2021-03-25 21:45:29 +01:00
mafiesto4
d3bdc3cf8b
Fix UI not being updated with particular panels used when changing child control anchors
...
#385
2021-03-25 21:27:42 +01:00
mafiesto4
5c495b987b
Add Shift+Home shortcut to Text Boxes
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#386
2021-03-25 21:14:37 +01:00
mafiesto4
2b741cae58
Fix navmesh tiles set resizing
...
#369
2021-03-25 20:52:58 +01:00
mafiesto4
44fc1f9d05
Fix using nested types in scripting api
2021-03-24 22:08:49 +01:00
mafiesto4
6982997a2b
Fixes for serialization problems with custom structures
2021-03-24 22:08:40 +01:00
mafiesto4
de2db94b85
Add DrawCylinder and DrawWireCylinder to DebugDraw
2021-03-24 22:08:15 +01:00
mafiesto4
3f230415c4
Merge branch 'stefnotch-patch-7'
2021-03-24 22:04:37 +01:00
mafiesto4
b79f090364
Merge branch 'patch-7' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-7
2021-03-24 22:04:30 +01:00
mafiesto4
9db2feb674
Add passing custom compiler switch when invoking child Flax.Build process during deployment
2021-03-24 19:32:10 +01:00
mafiesto4
624d24d209
Remove unused using declaration
2021-03-24 19:31:42 +01:00
mafiesto4
3dbbcc3a8c
Add support for using automated codesign for binaries in deployment
2021-03-24 19:31:22 +01:00
stefnotch
2c0520cc9d
Update Matrix3x3.cs
2021-03-24 11:08:41 +01:00
mafiesto4
5ca717a231
Merge remote-tracking branch 'origin/master' into 1.2
2021-03-23 12:32:04 +01:00
mafiesto4
e2f9646b8f
Fix using nested types in scripting api
2021-03-23 12:31:30 +01:00
mafiesto4
b5e324673e
Fixes for serialization problems with custom structures
2021-03-23 12:29:25 +01:00
mafiesto4
20b65a08d9
Add DrawCylinder and DrawWireCylinder to DebugDraw
2021-03-23 12:21:07 +01:00
mafiesto4
c0d0083cc2
Fix using orientation around selection in prefab window
...
#276
2021-03-23 11:06:13 +01:00
mafiesto4
934258aadb
Fix UICanvas to face camera plane instead of camera position
...
#371
2021-03-23 10:25:31 +01:00
mafiesto4
16f81cc184
Fix updating Label layout after font change when using automatic size
...
#380
2021-03-23 09:32:12 +01:00
mafiesto4
e8c9856665
Fix Vertical/Horizontal panels issue with anchored child controls
...
#378
2021-03-23 09:24:56 +01:00
mafiesto4
fad1e6fdfc
Fix regression from d65ae8de96
2021-03-23 09:17:45 +01:00
mafiesto4
fcd86bccf5
Fix scripting reload without scenes loaded
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#375
2021-03-22 23:41:21 +01:00
mafiesto4
319bee0838
Fix Debug Log window info label
2021-03-22 23:29:54 +01:00
mafiesto4
f92dd5d34a
Fix missing attribute
2021-03-22 20:15:34 +01:00
mafiesto4
d65ae8de96
Fix saving assets with path containing invalid slashes
2021-03-22 20:05:15 +01:00
mafiesto4
40c537d114
Merge branch 'master' into 1.2
...
# Conflicts:
# Source/Engine/Platform/Network.h
2021-03-22 11:26:36 +01:00
mafiesto4
39a6d0d292
Add Unix network impl for Android
2021-03-22 11:23:25 +01:00
mafiesto4
78f8066d4d
Fix code style
2021-03-22 10:24:22 +01:00
mafiesto4
b3e16a6b66
Fix material not updating on connection removal
...
#372
2021-03-22 10:24:15 +01:00
mafiesto4
cb96a87659
Fix crash when material is generated at 2 threads at once
2021-03-21 20:25:25 +01:00
mafiesto4
22812ad21e
Fix game build
2021-03-21 15:34:15 +01:00
mafiesto4
a3eddd5b3b
Fix bindings cache to rely on project name and version
2021-03-21 14:19:34 +01:00
mafiesto4
e095b610fd
Bump the version number
2021-03-21 14:19:14 +01:00
mafiesto4
851fd1a6d0
Tweaks for prefabs first selection
2021-03-21 14:00:23 +01:00
mafiesto4
3bfb0e6cac
Merge branch 'honzapatCZ-prefab-first' into 1.1
2021-03-21 13:46:59 +01:00
mafiesto4
cec4db1531
Merge branch 'prefab-first' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-prefab-first
2021-03-21 13:46:33 +01:00
mafiesto4
1c140a5b0e
Fix crash in navmesh builder when scene gets unloaded after navmesh tile gets dirty
2021-03-21 13:44:30 +01:00
mafiesto4
f413431667
Add error check to prevent changing parent of the Scene actor
2021-03-21 13:27:45 +01:00
mafiesto4
160dfa5dc7
Fix Label text alignment in auto size text
...
#308
2021-03-20 18:49:31 +01:00
mafiesto4
0d12ccef64
Fix invalid Timeline layout UI when opening timeline data
2021-03-20 18:43:31 +01:00
mafiesto4
40a3fb96a2
Fix ParticleSystemWindow overlapping text bug
...
#239
2021-03-20 18:40:06 +01:00
mafiesto4
fac7c8aa6a
Fix possible exception in actor editor bounds getters
...
#286
2021-03-20 17:56:55 +01:00
mafiesto4
7dd67b5ae3
Fix Label auto-height and auto-width when text overflows the lines and it's wrapped
...
#358
2021-03-20 13:06:35 +01:00
mafiesto4
59b975499f
Fix WorldSpaceFaceCamera bug
...
#370
2021-03-20 12:15:50 +01:00
mafiesto4
7010c52af3
Fix missing selection type in CustomEditorPresenter
2021-03-19 17:15:18 +01:00
mafiesto4
29e06eb696
Add WorldSpaceFaceCamera mode to UICanvas
...
#359
2021-03-19 15:46:33 +01:00
mafiesto4
7ff5ebb45d
Fix using scale mode Gizmo
2021-03-19 12:21:09 +01:00
mafiesto4
54753a49ed
Add support for spawning Collision Data as Mesh Collider in viewport drag&drop
2021-03-19 12:15:50 +01:00
mafiesto4
4efd411045
Add improvements for objects spawning in editor viewport
...
#367
2021-03-19 12:15:13 +01:00
mafiesto4
b5845d2e12
Merge branch 'jb-perrier-canvasculling' into 1.1
2021-03-19 10:15:47 +01:00
mafiesto4
f1b100841d
Merge branch 'canvasculling' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-canvasculling
2021-03-19 10:15:42 +01:00
mafiesto4
8626350e5f
Fix possible issue for prefab reference value for default value object that might be deleted on prefab apply
2021-03-19 10:14:58 +01:00
mafiesto4
4ae3fccfd9
Improve focusing on selected object in Editor
...
#328
2021-03-18 22:20:27 +01:00
mafiesto4
255b2c85c8
Add bounds calculation for Spline
2021-03-18 21:51:15 +01:00
mafiesto4
8ef8b89fd5
Add constructor to BoundingBox for single point empty box construction
2021-03-18 21:50:05 +01:00
honzapatCZ
f70b116fcb
renamed
2021-03-18 19:18:59 +01:00
jb-perrier
e0ae2984ae
UICanvas frustum culling.
2021-03-18 18:59:32 +01:00
mafiesto4
544a11562c
Add mouse centering in Editor Viewport if initial location is too close to the edge
2021-03-18 18:23:58 +01:00
honzapatCZ
f688cd0c69
prefab first
2021-03-18 18:23:17 +01:00
mafiesto4
f32ea92336
Fix editor viewport camera orbiting issues
...
#354
2021-03-18 18:23:11 +01:00
mafiesto4
66c1b73635
Add F to focus camera view in asset previews
2021-03-18 17:55:07 +01:00
mafiesto4
759dc98737
Fix Rename Popup direction near screen edges
...
#317
2021-03-18 16:48:07 +01:00
mafiesto4
ac511cbadc
Improve documentation comments for Control properties that are based on Pivot property
2021-03-18 16:34:54 +01:00
mafiesto4
7a12a6c280
Fix updating UICanvas when using World/Camera Space
...
#361
2021-03-18 15:59:01 +01:00
mafiesto4
abe635ad9b
Fix exception in Custom Editors UI due to invalid reference value processing
...
#325
2021-03-18 15:12:25 +01:00
mafiesto4
960a122550
Revert children clipping to be called outside DrawChildren (regression from #355 )
2021-03-18 14:26:00 +01:00
mafiesto4
922201d1c0
Fix bug with Vector Parameters in Animation Graph
...
#272
2021-03-18 14:18:40 +01:00
mafiesto4
5c171c8b58
Fix control Offsets updating for control bounds when changing anchors
...
#312
2021-03-18 13:16:17 +01:00
mafiesto4
6a6eb96793
Fix code style
2021-03-18 11:15:27 +01:00
mafiesto4
968f536cdb
Merge branch 'jb-perrier-ui' into 1.1
2021-03-18 11:09:32 +01:00
mafiesto4
8078b9543d
Merge branch 'ui' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-ui
2021-03-18 11:09:28 +01:00
mafiesto4
00842e89cb
Merge branch 'master' into 1.1
2021-03-18 11:04:25 +01:00
mafiesto4
8c021b0252
Merge branch 'stefnotch-patch-6'
2021-03-18 11:03:14 +01:00
mafiesto4
56b0d885a6
Merge branch 'stefnotch-tweak-camera-projectpoint' into 1.1
2021-03-18 10:59:59 +01:00
mafiesto4
1f7a7a5488
Merge branch 'tweak-camera-projectpoint' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-camera-projectpoint
2021-03-18 10:59:54 +01:00
mafiesto4
845da14e6a
Fix UIControl setup on IsActive changes
...
#326
2021-03-18 10:56:48 +01:00
mafiesto4
a21f6d1b9f
Fix order of new objects in Prefab after apply
...
#357
2021-03-18 09:20:47 +01:00
mafiesto4
42366ee66a
Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
...
#351
2021-03-18 00:04:58 +01:00
stefnotch
1940707b06
Update documentation comment for ClosestPointPointLine
2021-03-17 22:27:15 +01:00
jb-perrier
c8b57d417c
Convert Control to ContainerControl.
2021-03-17 20:53:42 +01:00
jb-perrier
fb70368c8d
Fix image ordering.
2021-03-17 20:22:27 +01:00
jb-perrier
5af3a22fd0
Add DrawSelf.
2021-03-17 20:22:06 +01:00
mafiesto4
df497bf684
Fix UIControl invalid showing in prefab window using nested prefab with UI
2021-03-17 19:25:12 +01:00
mafiesto4
675bb93fd5
Fix missing prefab instanced actors events sending on changes apply (regression)
2021-03-17 19:24:29 +01:00
mafiesto4
960268f756
Fix UICanvas state synchronization when working with prefabs
2021-03-17 19:23:54 +01:00
mafiesto4
92cfcbff8c
Fix actor layer editor setup
2021-03-17 18:29:53 +01:00
mafiesto4
0c74e2ff9d
Fix crash on prefab sync on instance with missing objects
2021-03-17 18:29:15 +01:00
mafiesto4
f194004ebf
Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply
2021-03-17 17:15:37 +01:00
mafiesto4
30615e842d
Fix crash on Actor deserialization if parentId is missing but actor already has a parent
2021-03-17 17:14:57 +01:00
mafiesto4
c4d457d7b7
Fix control Offsets margin diff deserialziation
2021-03-17 17:01:10 +01:00
mafiesto4
518df5e62b
Add skipping textbox scrolling if it has no selection
2021-03-17 13:44:38 +01:00
mafiesto4
e6d3242670
Fix invalid UIControl event blocking for prefab editor
2021-03-17 11:58:26 +01:00
mafiesto4
2a2d9f54de
Fix UIControl location deserialization when using prefabs and anchors
...
#218
2021-03-17 11:55:17 +01:00
mafiesto4
0122bf68bf
Fix skipping UICanvas diff serialization for Size property if render mode is ScreenSpace
2021-03-17 11:54:36 +01:00
mafiesto4
aa1c200bf8
Fix exception on engine closing in some cases
2021-03-17 11:12:20 +01:00
mafiesto4
8fb27e6f83
Fix missing UICanvas linkage in prefab preview
...
#218
2021-03-17 11:12:08 +01:00
mafiesto4
4eeadf87fb
Fix warning
2021-03-17 10:28:14 +01:00
mafiesto4
a479f1daf6
Fix preserving objects order in prefab instances on apply (based on the prefab)
...
Fixes #346
2021-03-17 00:24:29 +01:00
mafiesto4
691df4cb80
Fix Dpi issues when RootWindow is null
...
Fix #344
2021-03-17 00:04:16 +01:00
mafiesto4
878fee505f
Fix updating UI layout after changing control order
2021-03-16 23:38:56 +01:00
mafiesto4
1262243af9
Fix compilation
2021-03-16 23:14:29 +01:00
mafiesto4
b9ca496aff
Fix compilation
2021-03-16 22:32:02 +01:00
mafiesto4
1567f8723d
Fix typo
2021-03-16 22:31:51 +01:00
mafiesto4
3e56cd2c70
Add Network implementation for Unix
2021-03-16 22:15:46 +01:00
mafiesto4
bb6bbe9793
Tweaks for network impl on Win32
2021-03-16 22:15:46 +01:00
mafiesto4
ec7d892412
Add stripping binaries for editor distribution build
2021-03-16 22:15:46 +01:00
mafiesto4
5cad37fa50
Fix packaged editor usage
2021-03-16 22:15:46 +01:00
mafiesto4
de02131d0a
Update
2021-03-16 16:07:08 +01:00
mafiesto4
b3887c0874
Add support for separate data and code output directories in Game Cooker
2021-03-16 16:06:59 +01:00
stefnotch
1d0faddd2a
Fix game build
2021-03-15 21:22:41 +01:00
Erdroy
d99aa3ef46
Finish ReadBytes/WriteBytes C# API
2021-03-15 20:37:31 +01:00
Erdroy
a90b3bd7f6
Add message sending to server
2021-03-15 20:28:41 +01:00
stefnotch
fb28cae2b4
Move ScreenToGameViewport from Engine to Screen
...
And make it accessible from the C# side
2021-03-15 20:18:53 +01:00
stefnotch
97ab226d7e
Update Camera.ProjectPoint documentation to be clearer
2021-03-15 20:18:13 +01:00
Erdroy
77461e45c0
Remove fragmented channel type
2021-03-15 20:07:52 +01:00
Erdroy
99135759e3
Use only one channel for ENet
2021-03-15 20:00:30 +01:00
mafiesto4
4dbc770d75
Merge branch 'stefnotch-fix-dpi-issues-2' into 1.1
2021-03-15 18:40:28 +01:00
stefnotch
b151ab497f
Fix UICanvas high DPI issues
2021-03-15 17:30:35 +01:00
mafiesto4
3fb0b56c10
Add Vulkan support on Switch
2021-03-15 15:47:54 +01:00
stefnotch
85ab871d48
Call the correct DPI getter
...
See also https://github.com/FlaxEngine/FlaxEngine/pull/267
2021-03-15 15:40:32 +01:00
mafiesto4
c930d32b2b
Add support for cooking game for Switch
2021-03-15 14:32:10 +01:00
mafiesto4
c7c339957b
Merge remote-tracking branch 'origin/1.1' into 1.2
...
# Conflicts:
# Source/Editor/Editor.Build.cs
2021-03-15 09:38:58 +01:00
mafiesto4
afea02d92f
Allow lack of Game Settings in Editor
2021-03-14 23:58:19 +01:00
mafiesto4
b2c824b77e
Fix various memory leaks on exit
2021-03-14 23:58:03 +01:00
mafiesto4
76e056698b
Fix memory leak for Mono image refs
2021-03-14 23:57:37 +01:00
mafiesto4
1d575f51b6
Fix code style and optimize
2021-03-14 19:35:50 +01:00
mafiesto4
3abea4ec23
Merge branch 'honzapatCZ-patch-declarationSort' into 1.1
2021-03-14 19:29:07 +01:00
mafiesto4
146dffa732
Merge branch 'patch-declarationSort' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-declarationSort
2021-03-14 19:29:02 +01:00
mafiesto4
54c10dd78d
Fix code style
2021-03-14 19:27:49 +01:00
mafiesto4
c3c28413d7
Merge branch 'jb-perrier-ortho' into 1.1
2021-03-14 19:24:28 +01:00
mafiesto4
802893a214
Merge branch 'ortho' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-ortho
2021-03-14 19:24:24 +01:00
mafiesto4
97e44aee61
Merge branch 'jb-perrier-fullscreen' into 1.1
2021-03-14 19:18:43 +01:00
mafiesto4
3c5bbe5075
Merge branch 'fullscreen' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-fullscreen
2021-03-14 19:18:38 +01:00
mafiesto4
9ed0138a17
Fix crash on using Space char in font with no font atlases initialized
2021-03-14 19:01:42 +01:00
mafiesto4
bdd8242a0f
Fix rotation gizmo
...
Revert 74d4bb8dc6
2021-03-14 19:01:08 +01:00
mafiesto4
2a8dc0ddba
Re-add libs
2021-03-14 17:49:47 +01:00
mafiesto4
ecb788b28a
Remove annoying link
2021-03-14 17:49:20 +01:00
mafiesto4
82a0039926
Fix binaries deploy in cooker
2021-03-13 12:49:13 +01:00
mafiesto4
722861b929
Add script to package editor for linux
2021-03-13 12:49:13 +01:00
mafiesto4
1d6240aca5
Fix output executable file flag
2021-03-13 12:49:13 +01:00
mafiesto4
437f7e6f9c
Add libs
2021-03-13 12:49:13 +01:00
mafiesto4
c18e5f522a
Fix link files usage to prevent issues with git changes status
2021-03-13 12:49:12 +01:00
Erdroy
5afe51d1b4
Add NetworkMessage read/write functions (WIP)
2021-03-12 20:01:03 +01:00
Erdroy
082d56f89a
Add multi-host support
2021-03-12 19:29:20 +01:00
mafiesto4
544a043c56
Fix crash for empty text in Text Render
...
Fixes #327
2021-03-12 15:33:09 +01:00
mafiesto4
a2be4bb74a
Fix deserialization of UTF-8 string for C# object properties
...
Closes #320
2021-03-12 13:50:03 +01:00
mafiesto4
4d85a5ac3d
Fix importing models with Assimp
2021-03-11 22:58:00 +01:00
mafiesto4
8db1a9b9ca
Add support for exporting compressed textures in Editor on Linux using detex lib
2021-03-11 22:40:01 +01:00
mafiesto4
b4dcaef61a
Add support for Game Cooker on Linux
2021-03-11 22:39:03 +01:00
mafiesto4
b04321bdd2
Fix bug in shader generator on Linux
2021-03-11 21:03:58 +01:00
Erdroy
6b7ca47f26
Add basic ENet driver implementation (WIP)
2021-03-11 20:30:37 +01:00
Erdroy
00d5a40443
Fix PopEvent API signature
2021-03-11 20:30:03 +01:00
Erdroy
87754f12ff
Add proper NetworkEvent data
2021-03-11 20:04:25 +01:00
Erdroy
e7d99057ba
Expose CreateMessage/RecycleMessage to the API
2021-03-11 20:04:10 +01:00
mafiesto4
a1a9dfa6a2
Use color in linear format in TextureTool sampler operations
2021-03-11 19:59:34 +01:00
mafiesto4
6b614d5d57
Add support for importing textures with options in TextureTool with stb
2021-03-11 19:59:34 +01:00
mafiesto4
1eafae8888
Add support for converting textures in TextureTool with stb
2021-03-11 19:59:34 +01:00
mafiesto4
03f4e78158
Add support for compressing textures in TextureTool with stb
2021-03-11 19:59:34 +01:00
Erdroy
339e5a5d91
Add ENet thirdparty
2021-03-11 19:23:10 +01:00
Erdroy
2db1438ef4
Add note about end points
2021-03-11 19:11:40 +01:00
Erdroy
42d31c0c65
Fix warning about double to float conversion
2021-03-11 19:11:23 +01:00
Erdroy
64a5b01bd9
Add logs
2021-03-11 19:11:04 +01:00
Erdroy
ea7cdd00bd
Add ENet stubs
2021-03-11 18:47:15 +01:00
Erdroy
43e8a54e57
Use enum instead interface reference for now
2021-03-11 18:47:05 +01:00
Erdroy
393595ea2d
Fix message index pool
2021-03-11 18:46:28 +01:00
Erdroy
b9f13804e0
Add Networking namespace
2021-03-11 18:08:12 +01:00
Erdroy
1c511d112d
Fix compilation & APIGen issues
2021-03-11 18:08:12 +01:00
Erdroy
f86e22ba87
Add networking build script
2021-03-11 18:08:12 +01:00
Erdroy
c87feb69c4
Add INetworDriver full API
2021-03-11 18:08:12 +01:00
Erdroy
75a02beda0
Cleanup
2021-03-11 18:08:12 +01:00
Erdroy
7106dc738b
Add proper ctor to NetworkMessage
2021-03-11 18:08:12 +01:00
Erdroy
7525bf6435
Add network message recycle implementation
2021-03-11 18:08:12 +01:00
Erdroy
8f653fa699
Add basic network classes and message pooling
2021-03-11 18:08:11 +01:00
jb-perrier
ba75cabdda
Enable ALT+ENTER DX12.
2021-03-11 18:02:55 +01:00
jb-perrier
cc5849100b
Fix DX12 Fullscreen.
2021-03-11 18:02:17 +01:00
jb-perrier
6813cb607e
Fix Fullscreen switch.
2021-03-11 17:58:25 +01:00
jb-perrier
74280b7411
Enable ALT+ENTER.
2021-03-11 17:57:26 +01:00
mafiesto4
4072796e54
Switch impl progress
2021-03-11 17:22:06 +01:00
mafiesto4
e09f4eb6dc
Switch impl progress
2021-03-09 19:18:40 +01:00
mafiesto4
f82117c6fb
Remove unused WindowsManager::CalcCenteredWinPos
2021-03-09 14:32:53 +01:00
mafiesto4
48ae338fb2
Move default AllocatePages/FreePages impl from Unix to PlatformBase
2021-03-09 14:32:24 +01:00
mafiesto4
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00
jb-perrier
ee33c97db6
Refactoring, docs.
2021-03-09 00:03:32 +01:00
mafiesto4
d672826808
Merge branch 'stefnotch-ui-fixes' into 1.1
2021-03-08 22:36:49 +01:00
mafiesto4
0bf4ab9cb6
Merge branch 'ui-fixes' of git://github.com/stefnotch/FlaxEngine into stefnotch-ui-fixes
2021-03-08 22:36:46 +01:00
mafiesto4
84265322d5
Post merge fixes, tweaks, cleanup and improvements
2021-03-08 22:30:49 +01:00
mafiesto4
7fbb008ddd
Merge branch 'honzapatCZ-better-uicontrol-editor' into 1.1
2021-03-08 22:01:38 +01:00
mafiesto4
d06433deed
Merge branch 'better-uicontrol-editor' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-better-uicontrol-editor
2021-03-08 22:01:30 +01:00
mafiesto4
7b02a4b33b
Merge branch 'GoaLitiuM-label_text_clip_margin_fix' into 1.1
2021-03-08 21:53:41 +01:00
mafiesto4
b7814e119b
Merge branch 'label_text_clip_margin_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-label_text_clip_margin_fix
2021-03-08 21:53:35 +01:00
mafiesto4
0db1f5e965
Fix selection in high dpi
2021-03-08 20:57:35 +01:00
mafiesto4
33e88acf90
Merge branch 'GoaLitiuM-textbox_dpi_fix' into 1.1
2021-03-08 20:52:14 +01:00
mafiesto4
fcc0ca1772
Merge branch 'textbox_dpi_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-textbox_dpi_fix
2021-03-08 20:52:12 +01:00
mafiesto4
4502d29710
Merge branch 'stefnotch-fix-per-window-dpi'
2021-03-08 20:50:52 +01:00
mafiesto4
81f3a65a5f
Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
...
# Conflicts:
# Source/Editor/Utilities/Utils.cs
# Source/Editor/Windows/Assets/MaterialWindow.cs
# Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
# Source/Engine/Platform/Linux/LinuxWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
mafiesto4
044234a55b
Improve warning messages
2021-03-08 13:12:28 +01:00
mafiesto4
2f7a84822a
Fix importing models with custom UnitScaleFactor
2021-03-08 13:12:15 +01:00
mafiesto4
aa28f9ef52
Optimize material shaders binding by caching time param once per draw pass
2021-03-08 12:47:14 +01:00
mafiesto4
c1b9dc4b2e
Add support for using Level.SpawnActor to add scene from code
2021-03-08 12:27:05 +01:00
mafiesto4
fc13351a2b
Fix crash on exit when loading storage file fails
2021-03-08 11:33:41 +01:00
mafiesto4
5f7830d09e
Fixes and code cleanup for Flax Storage types
2021-03-08 11:33:19 +01:00
mafiesto4
30b71b9d65
Fix crash on close when using Vulkan/D3D12 rendering backend with async task being canceled
2021-03-08 11:32:47 +01:00
mafiesto4
f0e737fd4b
Fix crash due to missing inlined buffer size in StringConverter
2021-03-08 10:31:37 +01:00
mafiesto4
5de2998774
Format code
2021-03-08 09:30:52 +01:00
mafiesto4
85c29c3d2b
Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1
...
# Conflicts:
# Source/Engine/Platform/Win32/Win32Network.cpp
2021-03-08 09:30:25 +01:00
mafiesto4
0a59c61100
Merge branch 'honzapatCZ-patch-3' into 1.1
2021-03-08 09:23:55 +01:00
mafiesto4
d9a516206c
Merge branch 'patch-3' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-3
2021-03-08 09:23:51 +01:00
honzapatCZ
cbe97ef3f0
typo
2021-03-07 22:42:14 +01:00
mafiesto4
77b21de534
Fix UTF-8 and UTF-16 encoding support usage in Json resources
...
Closes #310
Closes #27
2021-03-07 21:30:01 +01:00
mafiesto4
400cc97100
Add StringUtils::ConvertUTF162UTF8
2021-03-07 21:05:19 +01:00
mafiesto4
2b42e9256c
Cleanup and optimize StringUtils::ConvertUTF82UTF16
2021-03-07 18:09:26 +01:00
mafiesto4
862c02da6a
Move some String methods impl into source from header
2021-03-07 16:57:40 +01:00
GoaLitiuM
4795ffdf3d
Fix text not getting clipped in Label with negative margins
2021-03-07 15:45:34 +02:00
honzapatCZ
406db6704f
Now its an editor option
2021-03-07 11:30:18 +01:00
mafiesto4
7cb0ac3603
Fix marking asset as edited when using Multi Blend node positions in Anim Graph
...
Closes #251
2021-03-07 10:31:31 +01:00
mafiesto4
b8d03636dc
Merge branch 'master' into 1.1
...
# Conflicts:
# .gitignore
2021-03-07 10:04:44 +01:00
honzapatCZ
2e687edd99
ui editor
2021-03-06 15:09:45 +01:00
jb-perrier
a82c669504
Tweaks again ...
2021-03-06 13:19:49 +01:00
mafiesto4
8f4d88d607
Merge branch 'honzapatCZ-elementContainers' into 1.1
2021-03-05 19:06:35 +01:00
mafiesto4
28fea66282
Merge branch 'elementContainers' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-elementContainers
2021-03-05 19:06:28 +01:00
mafiesto4
268db124d9
Fix crash if actor in ViewportIconsRenderer::DrawIcons is null
2021-03-05 19:00:45 +01:00
mafiesto4
180efe86e6
Fix culling for Volumetric Fog particles to include particle radius
2021-03-05 14:36:59 +01:00
mafiesto4
dd1dd2ef8a
Add Particle Radius to in-built particle attributes
2021-03-05 14:33:31 +01:00
mafiesto4
dbc88af339
Update Volumetric Fog asset
2021-03-05 14:23:45 +01:00
mafiesto4
89c966fee6
Merge branch 'GoaLitiuM-vscode_solution_files' into 1.1
2021-03-05 14:19:19 +01:00
mafiesto4
9f4c916016
Merge branch 'vscode_solution_files' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_solution_files
2021-03-05 14:19:16 +01:00
mafiesto4
86f3007887
Optimize particle attributes offsets binding to shader
2021-03-05 13:58:17 +01:00
mafiesto4
758f260574
Add instancing as required for Volumetric Fog
2021-03-05 13:58:17 +01:00
mafiesto4
2e17a94216
Fix material Sphere Mask node if radius is specified as integer
2021-03-05 13:58:16 +01:00
mafiesto4
96cd3e560c
Fix sampling particle position/velocity in material for emitters simulated in Local space
2021-03-05 13:58:16 +01:00
mafiesto4
1dee615d6e
Add Volumetric Fog support for particles to modify local fog
2021-03-05 13:58:15 +01:00
mafiesto4
dfb502621d
Fix crash in InputQueue handling when window object is deleted
2021-03-05 13:58:15 +01:00
honzapatCZ
06f3d68716
sub folder for element containers + horizontal panel + shorthands for horizontal and vertical panel
2021-03-04 23:39:38 +01:00
mafiesto4
d7bf276deb
Merge branch 'stefnotch-patch-5'
2021-03-04 22:59:00 +01:00
mafiesto4
117008babd
Merge branch 'patch-5' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-5
2021-03-04 22:58:55 +01:00
mafiesto4
68991d1222
Merge branch 'W2Wizard-patch-1'
2021-03-04 22:51:23 +01:00
honzapatCZ
d09bd12e5b
declaration at end
2021-03-04 19:57:15 +01:00
honzapatCZ
4593e4c669
declaration order sorting
2021-03-04 19:46:27 +01:00
mafiesto4
3cba76277b
Fix CSG build crash
...
Closes #289
2021-03-04 09:45:58 +01:00
stefnotch
a7d0853519
Update .gitignore
2021-03-03 18:58:53 +01:00
honzapatCZ
e04f482e52
kinda mandatory
2021-03-03 18:32:52 +01:00
jb-perrier
ae3ce49b92
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into ortho
2021-03-02 18:27:33 +01:00
jb-perrier
512df5f673
Tweaks.
2021-03-02 18:27:14 +01:00
GoaLitiuM
69a3587f5d
Set solution file as default launch solution for Omnisharp
2021-03-02 18:40:12 +02:00
GoaLitiuM
9f1c55edce
Generate Visual Studio solution files for VSCode solutions
2021-03-02 18:38:05 +02:00
GoaLitiuM
8ccb4f5857
Support generating multiple project formats at once
2021-03-02 17:35:52 +02:00
mafiesto4
9c80354acf
Fix dock window icon rectangle calculation if icon is used
2021-03-02 13:44:16 +01:00
mafiesto4
835cb93261
Add integration with Rider IDE
2021-03-02 13:43:50 +01:00
W2.Wizard
2193dfcbc1
Use remap function instead
2021-03-02 00:10:43 +01:00
jb-perrier
1deadf84b1
Tweaks.
2021-03-01 16:25:08 +01:00
jb-perrier
8a9f86705b
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into ortho
...
Conflicts:
Source/Editor/Viewport/EditorViewport.cs
2021-03-01 16:21:58 +01:00
jb-perrier
111eaf1cf9
Tweaks.
2021-03-01 16:19:00 +01:00
mafiesto4
d6b566a3fe
Add support for accessing Game Settings and related assets in C# API in game build
2021-03-01 16:17:01 +01:00
mafiesto4
e218cc417f
Fix findRandomPointAroundCircle in Detour lib to return points inside circle
2021-03-01 14:37:19 +01:00
mafiesto4
99bc3289e8
Add FindRandomPoint and FindRandomPointAroundCircle to the navigation utilities
2021-03-01 14:32:35 +01:00
mafiesto4
31d1932d55
Fix debug shapes leftovers update in editor after playmode
...
Fixes #223
2021-03-01 14:32:06 +01:00
mafiesto4
8f633523cd
Update Recast navigation lib to e75adf86f91eb3082220085e42dda62679f9a3ea
2021-03-01 14:31:28 +01:00
mafiesto4
21d96c6baf
Fix loading game assets in cooked build via path relative to the project folder
2021-03-01 13:00:07 +01:00
mafiesto4
489e8ddc42
Format code
2021-03-01 11:55:31 +01:00
mafiesto4
113fe30d5a
Merge branch 'jb-perrier-render2dtint' into 1.1
2021-03-01 11:52:26 +01:00
mafiesto4
0ccffb7691
Merge branch 'render2dtint' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-render2dtint
2021-03-01 11:52:23 +01:00
mafiesto4
8750b61221
Merge branch 'honzapatCZ-patch-1' into 1.1
2021-03-01 11:50:59 +01:00
mafiesto4
db921bad10
Merge branch 'patch-1' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-1
2021-03-01 11:50:54 +01:00
mafiesto4
e0c6f7e8b2
Fix placement and usage of the new instance creation button in GenericEditor
2021-03-01 11:44:18 +01:00
mafiesto4
b4e09a9d55
Fix adding items in Array/List editors if element type is reference (eg. class)
2021-03-01 11:43:46 +01:00
mafiesto4
dbec1389e8
Fix using Scripts in async
2021-03-01 10:46:06 +01:00
mafiesto4
a7bb25b7d5
Add support for resizing textures with stb in TextureTool
2021-02-28 19:14:30 +01:00
mafiesto4
90e385c3c3
Update stb lib
2021-02-28 19:13:05 +01:00
jb-perrier
ce45070d63
Tweaks.
2021-02-28 17:45:38 +01:00
mafiesto4
1be5815df3
Add alpha channel detection in stb texture importer
2021-02-28 17:16:45 +01:00
mafiesto4
51e62c7e9d
Fix file copy on unix systems
2021-02-28 17:02:02 +01:00
mafiesto4
b3fdc9eddd
Add ShowFileExplorer on Linux
2021-02-28 16:45:16 +01:00
mafiesto4
08a428416c
Fix
2021-02-28 16:41:58 +01:00
jb-perrier
aaecb6f7fd
Cleanup.
2021-02-28 16:28:41 +01:00
jb-perrier
eb1a520986
Support focus actor in orthographic mode ( F key ), preserve camera direction.
2021-02-28 16:27:57 +01:00
mafiesto4
7ec57f8ddb
Add support for opening url links on Linux
2021-02-28 16:15:20 +01:00
mafiesto4
957b92eac7
Fix windows cleanup to prevent unmapped leftovers on Linux X11
2021-02-28 16:11:59 +01:00
jb-perrier
19bf30558b
Typo.
2021-02-28 15:56:19 +01:00
mafiesto4
a0740c162a
Fix using bundled mono for VS Code build tasks
2021-02-28 15:03:51 +01:00
mafiesto4
98a753267f
Linux support improvements
2021-02-28 14:56:57 +01:00
mafiesto4
657de4b62c
Fix Linxu build
2021-02-28 13:28:33 +01:00
mafiesto4
a293265058
Add more files to ignore for watchers in VS Code project
2021-02-28 13:22:39 +01:00
Nejcraft
a1e7f4f689
some quotes from discord
2021-02-28 09:26:54 +01:00
jb-perrier
a1e8056070
Missing empty line.
2021-02-28 00:41:38 +01:00
jb-perrier
86ce671c0d
Add doc.
2021-02-28 00:40:41 +01:00
jb-perrier
16056a00e0
Add inherit param.
2021-02-28 00:37:30 +01:00
jb-perrier
89538cb5cd
Use wheel option, and tweaks/fixes.
2021-02-27 23:38:56 +01:00
jb-perrier
39e41d8528
Add Mouse Wheel Sensitivity option.
2021-02-27 23:38:06 +01:00
jb-perrier
0d82be3ac8
Current tint mult by previous one.
2021-02-27 22:43:56 +01:00
mafiesto4
f999f337b5
Merge branch 'jb-perrier-orientation' into 1.1
2021-02-27 20:51:38 +01:00
mafiesto4
af792ff677
Merge branch 'orientation' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-orientation
2021-02-27 20:51:31 +01:00
mafiesto4
fbecd01435
Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
2021-02-27 20:44:29 +01:00
mafiesto4
8d40ab5883
Add more info for mono usage
2021-02-27 20:36:01 +01:00
jb-perrier
4972092150
Fix when no focus.
2021-02-27 20:35:34 +01:00
jb-perrier
3472daf97d
Add ortho scale on MouseScroll.
2021-02-27 20:27:06 +01:00
jb-perrier
f939eec924
Tweak Render2D Tint.
2021-02-27 18:18:34 +01:00
jb-perrier
ab77e5ef31
Add Tint to Render2D.
2021-02-27 18:14:20 +01:00
jb-perrier
20edcdc64b
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into orientation
2021-02-27 17:02:42 +01:00
mafiesto4
93541b6ed5
Merge branch 'master' into 1.1
2021-02-27 16:42:53 +01:00
mafiesto4
ca3948ad69
Format code
2021-02-27 16:29:30 +01:00
mafiesto4
88db7c2d5f
Merge branch 'honzapatCZ-patch-2' into 1.1
2021-02-27 16:25:59 +01:00
mafiesto4
8857a7a0ae
Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
2021-02-27 16:25:55 +01:00
jb-perrier
1d5f98a730
Fix camera orientations.
2021-02-27 15:39:26 +01:00
Nejcraft
84015f78fc
Ported Vecctor3 ClampLength to others and remade it using refs
2021-02-27 12:07:26 +01:00
mafiesto4
6cea33caea
Merge branch 'GoaLitiuM-textboxbase_changes' into 1.1
2021-02-27 00:59:25 +01:00
mafiesto4
233bffdf63
Merge branch 'textboxbase_changes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-textboxbase_changes
2021-02-27 00:59:22 +01:00
mafiesto4
3bc664df37
Format code
2021-02-27 00:55:49 +01:00
mafiesto4
05eac5aeb6
Merge branch 'honzapatCZ-patch-1' into 1.1
2021-02-27 00:53:46 +01:00
mafiesto4
26244df222
Merge branch 'patch-1' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-1
2021-02-27 00:53:40 +01:00
mafiesto4
c3e3e70f96
Add minor tweaks for debug code and add mono dev docs
2021-02-27 00:39:12 +01:00
mafiesto4
cdf66372e6
Add write barriers for Mono GC in bindings glue code
2021-02-27 00:38:42 +01:00
mafiesto4
bcf86d9d9f
Add StringBuilder::ToStringView()
2021-02-27 00:00:28 +01:00
mafiesto4
86c1823d4a
Fix typo
2021-02-27 00:00:02 +01:00
stefnotch
f3c608f2f3
Improve arrow key navigation
2021-02-26 19:09:59 +01:00
stefnotch
09f8ad948a
Prevent multiple connections on reroute node
2021-02-26 19:08:25 +01:00
mafiesto4
8b4a001641
Move Win32 GetBatteryInfo into Windows and UWP platforms impl
2021-02-26 15:42:46 +01:00
mafiesto4
b402232a47
Move IES profile importer into ContentImporters module
2021-02-26 15:41:04 +01:00
mafiesto4
327fa6718e
Refactor AssetsContainer
2021-02-26 15:40:44 +01:00
mafiesto4
e1497bcfe2
Optimize DebugLog stack trace formatting
2021-02-26 14:08:53 +01:00
mafiesto4
0a54b9e77e
Add newest dbghelp.dll lib
2021-02-26 13:59:06 +01:00
mafiesto4
ff70c16051
Add support for capturing stack trace of called DebugLog from C++
2021-02-26 13:58:42 +01:00
mafiesto4
a45b71617d
Add separate Platform::GetStackTrace and Platform::GetStackFrames
2021-02-26 13:58:02 +01:00
stefnotch
ebfa3822ef
Fixes for the reroute node
2021-02-26 13:19:53 +01:00
stefnotch
0334329c50
Handle lost connections in reroute nodes
...
An alternative solution to that problem
2021-02-26 12:55:32 +01:00
mafiesto4
e1387e92a3
Fix Debug Log stack trace collecting in Editor
...
Fixes #51
2021-02-26 12:49:33 +01:00
mafiesto4
13cc6eb7b9
Cleanup DebugLog internal calls
2021-02-26 11:50:05 +01:00
stefnotch
70b0aa25b6
Undo-able reroute node adding
2021-02-26 11:14:22 +01:00
stefnotch
69162ad8d9
Fix visject connections redo
...
Previously, it would create double connections
2021-02-26 10:43:31 +01:00
stefnotch
9ed0ace01e
Tweak DrawFPS documentation comment
2021-02-26 09:14:16 +01:00
stefnotch
fd802e54fb
Implement reroute node code
2021-02-25 22:01:45 +01:00
stefnotch
9265f23681
Basic reroute nodes
2021-02-25 20:22:54 +01:00
mafiesto4
e9adaa7c87
Update project instructions for Linux devs
2021-02-25 16:41:55 +01:00
mafiesto4
27d53b69dc
Fix some minor issues with materials previews in Editor
2021-02-25 16:38:08 +01:00
mafiesto4
4d73b271b8
Fix some minor issues with materials previews in Editor
2021-02-25 16:38:05 +01:00
mafiesto4
26607c1d09
Add more utilities to LayersMask
2021-02-25 15:46:10 +01:00
mafiesto4
5d2fe5908b
Add editor window outline color to match the status bar color
2021-02-25 14:46:17 +01:00
mafiesto4
43d578deb2
Add support for borderless window style on Windows that supports system docking and aero shadow
2021-02-25 14:46:16 +01:00
mafiesto4
529a82234b
Add support for using ThirdPartyModule in game/project scripting
2021-02-25 13:02:48 +01:00
mafiesto4
6f12dc8567
Add improved dll import/export attributes injection when building binary modules
2021-02-25 13:02:13 +01:00
mafiesto4
b193a7abc4
Add support for binary modules with native-code only
2021-02-25 13:01:15 +01:00
mafiesto4
d41daee94c
Fix warning
2021-02-25 11:14:42 +01:00
stefnotch
bcc036f808
Hover over connections
2021-02-25 09:55:17 +01:00
mafiesto4
3da6f9186c
Add clipboard support on Linux
2021-02-24 21:19:14 +01:00
stefnotch
1dbbbeced1
Specialized Visject Connection Broadphase Intersection
2021-02-24 21:05:10 +01:00
mafiesto4
d4b2171c19
Fix warnings
2021-02-24 20:12:13 +01:00
Nejcraft
5d7940f784
Unified
2021-02-24 14:25:49 +01:00
mafiesto4
6f3e7bc253
Fix compilation errors on CI
2021-02-24 01:06:29 +01:00
mafiesto4
e66045029f
Fix compilation errors on CI
2021-02-24 00:51:19 +01:00
mafiesto4
bc1b666b83
Fix compilation errors on CI
2021-02-24 00:34:41 +01:00
mafiesto4
4cc7ec0461
Fix compilation errors on CI
2021-02-24 00:21:02 +01:00
mafiesto4
706c4bd677
Fixes for generated project files on Linux
2021-02-24 00:01:38 +01:00
mafiesto4
6ec58664e4
Make DotNet build task verbose about compiled C# lib output path
2021-02-23 23:38:39 +01:00
mafiesto4
463251a7fa
Restore Linux build on Github Actions
2021-02-23 23:38:12 +01:00
mafiesto4
f688f3ce20
Tweak git ignored files
2021-02-23 23:28:41 +01:00
mafiesto4
a21d1a91fc
Fix compilation warnings under Clang 10
2021-02-23 23:28:28 +01:00
mafiesto4
c0f81a6f0a
Add support for Clang 6, 8, 9 and 10 when building for Linux
2021-02-23 23:28:06 +01:00
mafiesto4
84ee882439
Post merge fixes
2021-02-23 22:43:07 +01:00
mafiesto4
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
mafiesto4
cf3ac7a26e
Merge remote-tracking branch 'origin/master' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
mafiesto4
747a9bcb98
Fix shared library building on Linux for proper loading at runtime with default soname
2021-02-23 22:24:24 +01:00
mafiesto4
63a6b704df
Compile Linux deps with -fPIC
2021-02-23 22:23:58 +01:00
mafiesto4
e160d719a9
Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux)
2021-02-23 22:23:03 +01:00
mafiesto4
87a290b45c
Fix UWP build setup messing with FlaxGame target output type
2021-02-23 18:38:57 +01:00
mafiesto4
3387da92ed
Optimize
2021-02-23 18:17:18 +01:00
mafiesto4
12725ca4e1
Fix Graphics module warnings to be sent once
2021-02-23 18:10:57 +01:00
mafiesto4
6f40c66b31
Add WarningOnce, ErrorOnce, InfoOnce, VerboseOnce to Flax.Build logger
2021-02-23 18:10:40 +01:00
mafiesto4
3ddd64df2a
Add support for drawing SpriteHandle in Sprite Render
2021-02-23 13:57:51 +01:00
mafiesto4
24d31d024d
Add Mask ZW node to all Visject surfaces
2021-02-23 13:57:34 +01:00
mafiesto4
d01365d416
Tweak comments to use less lines
2021-02-23 13:23:33 +01:00
mafiesto4
19c83e3b6e
Add Sprite Render actor for sprites drawing
2021-02-23 13:23:22 +01:00
stefnotch
81fa876940
Drop unused boxes in Visject serialization
2021-02-23 11:33:51 +01:00
mafiesto4
7fd542950f
Add BoundingSphere::Transform method
2021-02-23 09:53:44 +01:00
mafiesto4
e4794c5754
Add Absolute and Negative to Vector3 C# API
2021-02-23 09:53:00 +01:00
mafiesto4
9d35068514
Fix crash when calling navigation system before navmesh init (eg. in build)
2021-02-22 23:16:12 +01:00
stefnotch
a2f01ba638
Add more descriptive "no scene" message
...
This is worthwhile, since this is one of the first messages a newcomer will see
2021-02-22 19:27:16 +01:00
mafiesto4
07f7fee4a8
Fix collecting binary modules for targets with Modular linkage
2021-02-22 17:18:03 +01:00
mafiesto4
f3216a9c96
Add layers and tags updating
2021-02-22 11:22:44 +01:00
stefnotch
0a9e9e6695
Address review comments
2021-02-21 20:50:21 +01:00
stefnotch
7f5903584e
Properly place the main window
...
(Wohoo, I fixed one really irritating bug!)
2021-02-21 20:49:40 +01:00
mafiesto4
1ead4b1649
Fix MaterialParams sync bug
2021-02-21 20:20:32 +01:00
mafiesto4
279d168b35
Merge branch 'W2Wizard-CodeCleanUp'
2021-02-21 20:19:12 +01:00
mafiesto4
09651fa0fd
Merge branch 'CodeCleanUp' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-CodeCleanUp
2021-02-21 20:19:07 +01:00
mafiesto4
3844aceba1
Fix CPU particles data initialization bug
...
Fixes #226
2021-02-21 20:14:21 +01:00
mafiesto4
170d018f88
Merge branch 'Vizepi-master'
2021-02-21 19:50:37 +01:00
mafiesto4
4c587ce870
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-02-21 19:50:33 +01:00
W2.Wizard
89734760fa
Revert previous checks, revert switch intend
2021-02-21 19:48:23 +01:00
Vizepi
00b3760fbd
[C++] Added auto serialization by default in C++ script template
2021-02-21 19:46:32 +01:00
stefnotch
2498d1d4f2
Tweak items matching priority
2021-02-21 19:44:47 +01:00
mafiesto4
2a3003101e
Fix automatic tooltip generation error
...
Fixes #265
2021-02-21 19:39:53 +01:00
W2.Wizard
35b687bf3d
Additional cleanup
...
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
mafiesto4
6683cb299e
Merge branch 'stefnotch-ui-dockwindow-icons' into 1.1
2021-02-21 17:50:39 +01:00
mafiesto4
e79321241c
Merge branch 'ui-dockwindow-icons' of git://github.com/stefnotch/FlaxEngine into stefnotch-ui-dockwindow-icons
2021-02-21 17:50:30 +01:00
mafiesto4
d018478255
Merge branch 'Erdroy-pagealloc_utils' into 1.1
2021-02-21 17:41:34 +01:00
mafiesto4
f2dc7346ad
Merge branch 'pagealloc_utils' of git://github.com/Erdroy/FlaxEngine into Erdroy-pagealloc_utils
2021-02-21 17:41:30 +01:00
mafiesto4
919bd4ee1b
Fix MaterialParams sync bug
2021-02-21 17:40:37 +01:00
W2.Wizard
8b3fc9842d
Apply review changes
...
Applied review changes and one additional skip of an unused variable
2021-02-21 17:03:58 +01:00
mafiesto4
a1d4e50e98
Fix
2021-02-21 16:49:30 +01:00
mafiesto4
506ce69f53
Fix batching draw calls after recent refactor
2021-02-21 16:49:19 +01:00
mafiesto4
67dd80e40d
Fix shader error when using LOD dither transition
2021-02-21 15:37:04 +01:00
GoaLitiuM
9752bfabee
Allow overriding most of the methods in TextBoxBase
2021-02-21 16:07:02 +02:00
GoaLitiuM
cfb02692df
Fix TextBox caret and selection size with custom DPI
2021-02-21 16:05:37 +02:00
mafiesto4
3bc99c0949
Fix error on starting task to continue if it has been canceled
2021-02-21 15:01:03 +01:00
mafiesto4
12c503646d
Add more separators to TextBoxBase
2021-02-21 15:00:45 +01:00
Erdroy
1b234fd32b
Update AllocatePages comment to point to the correct page size API
2021-02-21 14:45:31 +01:00
Erdroy
5bdf4dc74e
Fix Unix platform
2021-02-21 14:44:47 +01:00
Erdroy
15028c60ba
Remove GetDefaultPageSize
...
Duplicate. We already have the API for this: `Platform::GetCPUInfo().PageSize`.
2021-02-21 14:44:16 +01:00
W2.Wizard
3c603d7f09
Final Changes
2021-02-21 14:38:01 +01:00
mafiesto4
07f680eed2
Fix compilation of Flax.Build with older C# compiler
2021-02-21 14:32:40 +01:00
W2.Wizard
68f6e0251c
Cleanup 8
2021-02-21 14:27:44 +01:00
mafiesto4
8e0493ee97
Merge branch 'GoaLitiuM-font_linespacing_fix' into 1.1
2021-02-21 14:16:55 +01:00
mafiesto4
085186cfff
Merge branch 'font_linespacing_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_linespacing_fix
2021-02-21 14:16:52 +01:00
mafiesto4
9454f96e0b
Merge branch 'GoaLitiuM-textboxbase_changes' into 1.1
2021-02-21 14:15:05 +01:00
mafiesto4
1745984d5a
Merge branch 'textboxbase_changes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-textboxbase_changes
2021-02-21 14:15:00 +01:00
mafiesto4
e98380e0fa
Merge branch 'GoaLitiuM-fix_windows_platform_toolset_req' into 1.1
2021-02-21 14:12:16 +01:00
mafiesto4
68b4fdb9c3
Fix exception when loading Android NDKs with invalid version folder
...
Fixes #255
2021-02-21 14:10:51 +01:00
W2.Wizard
a4409c729b
Fix Gizmo issue
...
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
2021-02-21 14:08:11 +01:00
W2.Wizard
597a9c537d
Cleanup 7
2021-02-21 13:50:25 +01:00
mafiesto4
ae44ef0a79
Merge branch 'W2Wizard-HSVToRGB'
2021-02-21 13:48:59 +01:00
mafiesto4
fec787b96b
Merge branch 'HSVToRGB' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-HSVToRGB
2021-02-21 13:48:57 +01:00
stefnotch
22b798928a
Add icon to content window
2021-02-21 12:58:45 +01:00
stefnotch
1fb07a01d2
Basic icon for log window
...
It also clears the icon when you click on the window
2021-02-21 12:53:08 +01:00
W2.Wizard
d87f0df2a6
Cleanup 6
2021-02-21 12:05:40 +01:00
W2.Wizard
694b20148d
Cleanup 5
2021-02-21 11:50:30 +01:00
W2.Wizard
ee76440477
Cleanup 4
2021-02-21 11:41:30 +01:00
stefnotch
74d4bb8dc6
Fix mouse jittering when pressing both mouse buttons simultaneously
2021-02-21 11:27:18 +01:00
W2.Wizard
20ba37e223
Cleanup 3
2021-02-21 11:09:04 +01:00
W2.Wizard
92fafe877c
Cleanup 2
2021-02-21 10:23:01 +01:00
W2.Wizard
52bc268ee7
Cleanup 1
2021-02-21 10:05:47 +01:00
Ari Vuollet
49a0d66bfe
Fix font character and hit location calculations with line spacing
2021-02-20 23:14:09 +02:00
Ari Vuollet
e2590b5f11
Allow overriding most of the methods in TextBoxBase
2021-02-20 23:07:21 +02:00
stefnotch
8fe656b88f
Always focus tab on click
2021-02-20 22:07:15 +01:00
mafiesto4
05d5fd4fec
Optimize compilation time for Win32 platforms
2021-02-20 19:45:58 +01:00
Ari Vuollet
cd7642eeec
Fix building engine with latest Windows platform toolset only
2021-02-20 19:10:04 +02:00
Nejcraft
b133539c40
Add Vector3 Clamp
2021-02-20 16:24:48 +01:00
W2.Wizard
c475e83aa3
Added RGBToHSV
2021-02-20 15:44:06 +01:00
jb-perrier
78c5644de0
Tweak default value.
2021-02-20 15:28:46 +01:00
Nejcraft
db3552509a
How many times can I fuck up?
2021-02-20 14:59:42 +01:00
Nejcraft
3da17918aa
Overloaded
2021-02-20 14:58:05 +01:00
Nejcraft
2f0c96abe2
now it'll work
2021-02-20 14:52:02 +01:00
Nejcraft
5de034f073
Add some defaults to Quaternion helpers
2021-02-20 14:20:26 +01:00
Erdroy
161e9bd373
Add page allocation utility functions
2021-02-19 21:47:17 +01:00
stefnotch
e176ea749c
Technically, reversing a unicode string involves unicode stuff
...
Like this
2021-02-19 20:31:47 +01:00
W2.Wizard
da24a474ea
Add HSVToRGB
2021-02-19 18:23:23 +01:00
mafiesto4
09be8994e9
Add Render Layers to Camera and Render View for masking objects during rendering
2021-02-19 17:26:41 +01:00
mafiesto4
d866526dd8
Optimize Serialization.h to have separate SerializationFwd.h for more lightweight types serialization impl
2021-02-19 17:07:24 +01:00
mafiesto4
6d7bd78816
Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
2021-02-19 13:02:27 +01:00
stefnotch
3964fc7795
Automatic rename UIControl Items
...
See #213
2021-02-19 12:55:22 +01:00
mafiesto4
9f80b9853c
Merge remote-tracking branch 'origin/master' into 1.1
2021-02-19 12:31:58 +01:00
mafiesto4
2f12e67356
Fix handling errors when saving scripting API parsing cache
2021-02-19 12:25:53 +01:00
mafiesto4
ce9df56a97
Fix particles view information in Editor when Game window is unused
2021-02-19 11:23:18 +01:00
mafiesto4
cc980fd70d
Optimize MAssembly::GetClass(MonoClass* monoClass) search via assembly image early out
2021-02-19 11:04:29 +01:00
mafiesto4
fe1d1b20f8
Fix MAssembly::GetClass(MonoClass* monoClass) for generic classes
2021-02-19 11:03:56 +01:00
mafiesto4
c86508ef57
Add support for updating particle effects in editor view when editing
2021-02-19 11:01:21 +01:00
mafiesto4
c25abfda65
Remove ProjectInfo.h include from Editor.h
2021-02-19 09:36:23 +01:00
jb-perrier
cc0fe5bc28
Use Platform::Allocate/Free. + tweaks.
2021-02-18 23:04:45 +01:00
mafiesto4
115d6e46a8
Merge branch 'jb-perrier-tooltip-custom-style'
2021-02-18 22:49:29 +01:00
mafiesto4
5a03ef8e89
Merge branch 'tooltip-custom-style' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-tooltip-custom-style
2021-02-18 22:49:21 +01:00
mafiesto4
4aabb81c1f
Use constructors for random generation methods
2021-02-18 22:43:46 +01:00
jb-perrier
bdfdb422fa
Fix.
2021-02-18 22:41:43 +01:00
jb-perrier
81bb322fd2
Refactor NetworkSocketOption to support user defined size.
2021-02-18 22:41:05 +01:00
mafiesto4
915ac0122f
Merge branch 'W2Wizard-RandomFuncs'
2021-02-18 22:39:41 +01:00
jb-perrier
7b0717094b
Fix.
2021-02-18 22:39:41 +01:00
mafiesto4
64d7684551
Merge branch 'RandomFuncs' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RandomFuncs
2021-02-18 22:39:33 +01:00
jb-perrier
431c21caa8
Refactor ClearGroup.
2021-02-18 19:45:16 +01:00
jb-perrier
d1f30a973d
Add RemoveSocketFromGroup.
2021-02-18 19:40:45 +01:00
jb-perrier
94381f356c
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into network
2021-02-18 19:35:21 +01:00
jb-perrier
0be22bf4b6
Tweaks.
2021-02-18 18:07:24 +01:00
jb-perrier
4ec2381716
Add GetSocketFromGroup.
2021-02-18 18:07:12 +01:00
jb-perrier
4408e3bb3b
Add socket option TYPE.
2021-02-18 18:06:36 +01:00
jb-perrier
af0fb6c6fa
Add NetworkAddress.
2021-02-18 18:05:45 +01:00
mafiesto4
dc352edce7
Add DebugDraw::DrawText for drawing 3D debug text in the world
2021-02-18 15:16:10 +01:00
mafiesto4
74823a8bcf
Add DebugDraw::DrawText for drawing 2D debug text on a screen
2021-02-18 12:39:53 +01:00
mafiesto4
32c5a84576
Revert "Fix right-click context menu for Visject Nodes"
...
This reverts commit a4763f630e .
It has been superseded by
https://github.com/FlaxEngine/FlaxEngine/pull/107/commits/ef2dbb7818e8fc38b6a49a1f512be07a00e37c1a
2021-02-18 11:32:11 +01:00
mafiesto4
161917977c
Add reusing created collision data for model when UI requests it
2021-02-18 11:12:36 +01:00
mafiesto4
9ee6104706
Add Add mesh collider option to Static Model context menu
2021-02-18 11:12:09 +01:00
mafiesto4
96846ea255
Fixes for actor converting feature
2021-02-18 10:35:24 +01:00
mafiesto4
f8290ea0c1
Merge branch 'jb-perrier-convertactor' into 1.1
2021-02-18 10:18:27 +01:00
mafiesto4
5507fea29d
Merge branch 'convertactor' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-convertactor
2021-02-18 10:18:25 +01:00
mafiesto4
18095d5adc
Merge branch 'jb-perrier-render2d' into 1.1
2021-02-18 10:04:09 +01:00
mafiesto4
f50022e88e
Merge branch 'render2d' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-render2d
2021-02-18 10:03:10 +01:00
stefnotch
0b54691f07
Basic Visject box arrow key navigation
2021-02-17 22:36:11 +01:00
mafiesto4
7ad64d0284
Add support for viewport icons rendering in prefab editor window
2021-02-17 17:42:40 +01:00
mafiesto4
978ee84aea
Add support for debug shapes preview in prefab editor window
2021-02-17 17:23:43 +01:00
mafiesto4
580e08b6ab
Silence warning
2021-02-17 16:10:15 +01:00
mafiesto4
88b575539a
Add more utilities to SceneReference
2021-02-17 16:05:59 +01:00
mafiesto4
c8a70ffda6
Add passing compiler to the build commands from generated projects
2021-02-17 15:58:52 +01:00
mafiesto4
2609f9c21a
Add support for copy/pasting script properties
2021-02-17 15:25:45 +01:00
jb-perrier
622e608d76
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into render2d
2021-02-17 14:39:51 +01:00
jb-perrier
cd0a1a5fdd
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into convertactor
2021-02-17 14:30:11 +01:00
mafiesto4
ed04eece8a
Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects
2021-02-17 13:02:47 +01:00
mafiesto4
cae0b5e91e
Add info group for selected Rigidbody in play mode (display speed, velocity, angular velocity, etc.)
2021-02-17 12:51:39 +01:00
jb-perrier
1c1e9bb105
Fix re-drawing the background when alpha > 0 .
2021-02-17 12:44:44 +01:00
mafiesto4
d88335c51f
Add support for audio clip playback preview in editor window
2021-02-17 12:31:30 +01:00
mafiesto4
62bfc94f24
Add EditorScene for using gameplay logic in editor preview windows
2021-02-17 12:31:03 +01:00
jb-perrier
d896f4f699
Fix script error on undo.
2021-02-17 11:38:42 +01:00
mafiesto4
57e4831a5f
Update readme for new setup
2021-02-17 11:17:34 +01:00
mafiesto4
d6546fb41c
Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16)
2021-02-17 11:00:48 +01:00
mafiesto4
7cc5560adf
Fix compilation warnings
2021-02-17 10:59:08 +01:00
mafiesto4
25f61e931e
Add support for using other VC++ toolset for Window and add cmd arg for selecting compiler manually
2021-02-17 10:58:58 +01:00
W2.Wizard
654285e57f
Separated NextVector and NextUnitVector, refactoring
...
While I was at it I made some slight refactoring making it much more readable and establish consistency
2021-02-17 00:30:24 +01:00
mafiesto4
bcc3b2bd59
Fixes, tweaks and improvements for Linux support
2021-02-16 20:21:23 +01:00
mafiesto4
6fd1580d67
Fix building on linux after merge
2021-02-16 19:01:00 +01:00
mafiesto4
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
mafiesto4
489672d346
Fix warning when building editor for linux
2021-02-16 18:46:37 +01:00
jb-perrier
1c5b779ae9
Add Convert docs.
2021-02-16 18:27:02 +01:00
jb-perrier
bc229d0bb6
Support converting actor with scripts.
2021-02-16 18:25:44 +01:00
mafiesto4
c7894d7e54
Merge branch 'jb-perrier-render2d'
2021-02-16 18:02:37 +01:00
jb-perrier
f4a587faf9
Support undo.
2021-02-16 17:36:23 +01:00
jb-perrier
9144f6dcc9
Remove Array include.
2021-02-16 16:08:20 +01:00
jb-perrier
bc073b73cc
Add check.
2021-02-16 16:05:48 +01:00
jb-perrier
588ad86f8e
Fix Span Count -> length.
2021-02-16 16:05:34 +01:00
mafiesto4
1530f91944
Update material assets
2021-02-16 15:55:18 +01:00
mafiesto4
d05204cb91
Fix missing lightmap uvs calc in vertex shader
2021-02-16 15:55:10 +01:00
mafiesto4
c902e33d8a
Add Build Actions option to editor settings for build button configuration
2021-02-16 15:54:22 +01:00
mafiesto4
28a67f65b4
Fix build tool log file access
2021-02-16 13:55:19 +01:00
mafiesto4
f66b7ff785
Add support for Custom Define in Game Cooker for build scripts configuration
2021-02-16 13:54:57 +01:00
mafiesto4
b742d0c326
Add support for custom defines for build system via Flax.Build command line
2021-02-16 13:09:50 +01:00
mafiesto4
a98f867bd8
Fix compiler warning
2021-02-16 11:47:39 +01:00
mafiesto4
5f04f32097
Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1
2021-02-16 11:24:05 +01:00
mafiesto4
3658611e0f
Fix compilation
2021-02-16 11:23:47 +01:00
mafiesto4
537dde594d
Update Actor docs for GetScripts to be more precise about search method
2021-02-16 11:00:08 +01:00
mafiesto4
7221f7167f
Add profiler events to LocalExecutor thread workers
2021-02-16 10:59:17 +01:00
mafiesto4
fa332a3785
Optimize scripting API bindings generation if loaded API from valid cache
2021-02-16 10:42:56 +01:00
jb-perrier
653e9609e4
Span + Naming
2021-02-16 10:14:42 +01:00
mafiesto4
f11686a7b7
Add support for caching scripting API bindings during build
2021-02-16 09:42:11 +01:00
mafiesto4
0841f5b479
Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
2021-02-15 22:09:05 +01:00
mafiesto4
81be73ad82
Fix spline model not drawing when using invalid material
2021-02-15 22:08:37 +01:00
jb-perrier
44afa732f1
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into convertactor
2021-02-15 21:43:46 +01:00
jb-perrier
26e3400a92
Typo.
2021-02-15 20:54:00 +01:00
jb-perrier
a2e1346029
Docs tweak.
2021-02-15 20:53:53 +01:00
jb-perrier
bc6281ee63
Add MTU option.
2021-02-15 20:53:07 +01:00
jb-perrier
134aec2d15
Simplified name NetworkProtocol.
2021-02-15 20:52:35 +01:00
jb-perrier
b1f867f107
Add DrawVertices & FillTriangle funcs.
2021-02-15 19:33:25 +01:00
jb-perrier
674e09e72b
Add WriteTri helpers funcs.
2021-02-15 19:32:43 +01:00
mafiesto4
6987834b2d
Fix default actor bounds
2021-02-15 19:20:24 +01:00
mafiesto4
4e19b85e00
Add support for multi-threaded profile events in build tool
2021-02-15 15:04:37 +01:00
mafiesto4
5714741a5d
Add support for multi-threaded scripting API headers parsing
2021-02-15 15:04:23 +01:00
mafiesto4
cdd68c9a89
Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line
2021-02-15 13:32:38 +01:00
mafiesto4
29f0834cc4
Optimize build tool
2021-02-15 13:23:09 +01:00
mafiesto4
788907f3b1
Remove deprecated and unused ISceneObject and ITransformable
2021-02-15 12:09:46 +01:00
mafiesto4
b6557cb15c
Fix showing shader source code window over a calling window
2021-02-15 12:02:25 +01:00
mafiesto4
cd2a02a5c8
Add -shaderdebug cmd line switch to Editor for shaders debugging
2021-02-15 11:55:31 +01:00
mafiesto4
c9ea812a24
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
2021-02-15 11:52:06 +01:00
mafiesto4
e42a6b0ccc
Fix default actor bounds
2021-02-15 10:53:49 +01:00
mafiesto4
312e4ad010
Merge branch 'master' into 1.1
...
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
mafiesto4
2357b60d0e
Merge branch 'stefnotch-fix-ui-issues'
2021-02-15 10:23:04 +01:00
mafiesto4
3e608e6dec
Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues
2021-02-15 10:22:55 +01:00
mafiesto4
9cccdc1e89
Fix build scripts assembly compilation on Linux (duplicated mscorlib reference)
2021-02-14 23:05:52 +01:00
mafiesto4
025ae99901
Implement process starting on Linux platform
2021-02-14 23:05:23 +01:00
mafiesto4
c68e3af566
Use bundled mono on Linux for C# compilation
2021-02-14 23:04:42 +01:00
mafiesto4
ff44622624
Add support for editor game target on Linux
2021-02-14 23:04:11 +01:00
mafiesto4
da943f7604
Update mono for Linux
2021-02-14 23:03:49 +01:00
mafiesto4
b4bf488e3c
Fix double-click mouse event not setting mouse button down
...
Fixes #235
2021-02-14 18:41:28 +01:00
mafiesto4
f82ef8c065
Fix AssetPicker buttons usage without mouse down click over the control
...
Fixes #233
2021-02-14 18:18:58 +01:00
mafiesto4
865f2b871d
Fix default frame rate for fbx imported clips to 14
...
https://github.com/nem0/OpenFBX/commit/2650de730d3f2d41b5042992f9443affd58e3553
2021-02-14 18:09:29 +01:00
mafiesto4
a947dc0cc3
Fix properties names formatting for UI with 2 character words
...
Fixes #229
2021-02-14 17:12:29 +01:00
mafiesto4
17a738d2ce
Merge branch 'Vizepi-master'
2021-02-14 16:58:33 +01:00
mafiesto4
a9ac758abd
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-02-14 16:58:29 +01:00
mafiesto4
3bbda838a2
Fix error when spawning prefab with rigidbody
2021-02-14 16:50:35 +01:00
mafiesto4
6bdc31df5a
Fix using get_Control getter method from UIControl in Visual Script
2021-02-14 15:53:08 +01:00
mafiesto4
ed1a3c2964
Update mono
2021-02-14 14:54:56 +01:00
mafiesto4
a485622c2a
Merge branch 'GoaLitiuM-windowsplatform_log_crash'
2021-02-14 14:04:47 +01:00
stefnotch
ac8c185056
Fix TreeNode hovering with collapsed children
...
and also set DefaultNodeOffsetY to get rid of the spaces between the nodes
2021-02-14 08:43:50 +01:00
GoaLitiuM
ccc60af4b6
Fix crash in Windows platform logging with long lines
2021-02-13 01:03:08 +02:00
stefnotch
311793dd7e
Fix StartMouseCapture(true) with secondary monitors on the left
...
Yes, negative mouse coordinates are a thing
2021-02-12 22:50:47 +01:00
mafiesto4
bd5897eaab
Fixes and tweaks to SplineRopeBody
2021-02-12 17:18:32 +01:00
mafiesto4
55194edd2c
Fix missing NavMesh node type
2021-02-12 15:28:45 +01:00
mafiesto4
8661091337
Add Spline Rope Body actor for ropes, chains and cables physics
2021-02-12 15:16:04 +01:00
mafiesto4
34b6cfebc3
Fix navmesh update on some spline editing operations
2021-02-12 12:20:58 +01:00
mafiesto4
74c1ac89c8
Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
2021-02-12 11:43:46 +01:00
mafiesto4
4dd8e19f79
Fix Scene Queries to lock scene access
2021-02-12 11:27:47 +01:00
mafiesto4
9fd5e8928c
Add missing scene graph nodes types mapping
2021-02-12 11:27:30 +01:00
mafiesto4
17d0f40e1c
Add automatic navmesh update when editing spline with navmesh-relevant collider
2021-02-12 11:27:13 +01:00
mafiesto4
0e78d13146
Add support for navmesh on spline collider
2021-02-12 11:15:51 +01:00
mafiesto4
80e2aee92b
Fixes and tweaks
2021-02-12 10:57:45 +01:00
mafiesto4
5a23df6478
Fix missing saving Pre Rotation
2021-02-12 10:34:50 +01:00
mafiesto4
62acae10a5
Fix compile error
2021-02-11 16:48:21 +01:00
mafiesto4
04b650cbc3
Add Pre Rotation to Spline Model and Spline Collider
2021-02-11 16:48:10 +01:00
mafiesto4
4ba82047e0
Improve CollisionCooking
2021-02-11 16:47:50 +01:00
mafiesto4
49758fbfff
Add Spline Collider
2021-02-11 16:47:43 +01:00
mafiesto4
8158c94d26
Fix low-level WindowsPlatform::Log to not print invalid characters
2021-02-10 23:13:16 +01:00
mafiesto4
4c673bec9b
Add BAGUETTE
2021-02-10 22:59:40 +01:00
mafiesto4
2263b3db52
Add ScriptingTypeHandle debugger view to flax.natvis
2021-02-10 22:59:32 +01:00
Vizepi
3a3c66b916
[EDITOR] Fixed layer matrix order ( issue #153 )
2021-02-10 20:32:32 +01:00
mafiesto4
6c253ce892
Fix DebugDraw DrawTriangles crash
2021-02-10 17:20:05 +01:00
mafiesto4
29521b1b03
Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider
2021-02-10 17:19:45 +01:00
mafiesto4
8bce445ab0
Refactor Collider base class to improve code sharing across collider shape types
2021-02-10 14:33:16 +01:00
mafiesto4
5cb2322270
Add default Deformable material for splines
2021-02-10 11:37:34 +01:00
mafiesto4
81e41d51c8
Remove Unlink from asset reference
2021-02-10 11:37:14 +01:00
mafiesto4
adbb467206
Add support for mutable keyword on API_FIELD
2021-02-10 11:29:07 +01:00
mafiesto4
191694725a
Add SoftObjectReference for lazy references to assets and objects
2021-02-10 11:12:05 +01:00
mafiesto4
73efa35008
Add Level.GetActors and Level.GetScripts
2021-02-09 23:31:23 +01:00
mafiesto4
b8420feed1
Merge branch 'Vizepi-master'
2021-02-09 22:58:41 +01:00
mafiesto4
cad7887957
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-02-09 22:58:36 +01:00
stefnotch
01f2cc1dcc
Fix #128 and fix #120
2021-02-09 22:10:43 +01:00
mafiesto4
6906db499e
Add VS Code as default code editor on Linux
2021-02-09 21:52:50 +01:00
mafiesto4
8fe04d6db4
Fix window auto-focus on Linux
2021-02-09 21:52:34 +01:00
mafiesto4
4ce6882fc0
Add support for using VS Code as IDE for scripts on Linux
2021-02-09 21:01:05 +01:00
mafiesto4
dc63d908b8
Fix resizing and maximizing window on Linux
2021-02-09 19:54:46 +01:00
Vizepi
6673d70d0a
[C++] Add missing header forcing client code to include two headers instead of one
2021-02-09 18:20:20 +01:00
Vizepi
cb6b96dea6
[C++] Added FLAXENGINE_API macro on SettingsBase class so static symbol are retrieved by linker
2021-02-09 18:08:50 +01:00
W2.Wizard
042694f45e
Added random enum
2021-02-09 17:11:44 +01:00
mafiesto4
d4f959b681
Add support for Deformable material preview
2021-02-09 16:46:10 +01:00
mafiesto4
15c4b7df54
Update materials
2021-02-09 16:08:51 +01:00
mafiesto4
311dad7b82
Add Spline Model
2021-02-09 16:04:47 +01:00
mafiesto4
2b962e4389
Fix invalid comment
2021-02-09 10:58:13 +01:00
stefnotch
05a7b911f1
Fix screen size getting
...
The game window size should *not* be DPI adjusted
2021-02-09 10:29:29 +01:00
mafiesto4
e8dc48690e
Improve VS Code project launch tasks file for better debugging
2021-02-08 23:43:55 +01:00
mafiesto4
be7024784e
Fix PathRemoveRelativeParts for rooted paths
2021-02-08 23:17:50 +01:00
mafiesto4
b30ab38ef2
Window impl on Linux progress
2021-02-08 22:53:32 +01:00
mafiesto4
dfe7963436
Fix window maximize on Linux if it's not shown yet
2021-02-08 22:19:18 +01:00
mafiesto4
034890ee7c
Window impl on Linux progress
2021-02-08 21:33:38 +01:00
mafiesto4
58350c87e2
Fix missing CharacterController bounds if controller is missing
2021-02-08 20:20:39 +01:00
mafiesto4
c9860f21ec
Fix scripting object issue
2021-02-08 19:42:04 +01:00
mafiesto4
85167b2d4b
Fix using Bezier curve for Transform
2021-02-08 15:45:39 +01:00
mafiesto4
8e87c98644
Cleanup material shaders code
2021-02-08 15:45:22 +01:00
mafiesto4
da784e98e5
Add Deformable material domain
2021-02-08 15:44:38 +01:00
stefnotch
20d9c7181f
Untested cross platform implementation
2021-02-08 10:07:47 +01:00
stefnotch
8f8f0266ce
Add DpiScale to RootWindow
2021-02-08 09:48:57 +01:00
stefnotch
c7feeb624d
Tweaks
2021-02-08 09:48:46 +01:00
mafiesto4
57f9e42486
Fix Editor timeline editor controls API visible in Visual Scripting
2021-02-07 21:41:46 +01:00
mafiesto4
103d630d80
Fix tooltips generation for native properties to reflect getter and setter docsa
2021-02-07 21:41:17 +01:00
mafiesto4
2f34bfbeff
Merge branch 'Evildea-master'
2021-02-07 21:12:45 +01:00
mafiesto4
57fab6a7f7
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-02-07 21:12:39 +01:00
mafiesto4
2325de3ddc
Fix missing terrain bounds update after modifying terrain
...
Fixes #5
2021-02-07 21:11:04 +01:00
mafiesto4
96f1d9e820
Add UIControl outlines drawing in Prefab window
2021-02-07 20:19:21 +01:00
mafiesto4
04bb83fe31
Fixes
2021-02-07 20:19:10 +01:00
mafiesto4
5768eefe49
Optimize Texture::DownloadData for staging textures
2021-02-07 20:06:44 +01:00
mafiesto4
8c1f56b7db
Fixes for scripting objects
2021-02-07 19:28:57 +01:00
mafiesto4
9f3be80f9c
Fix VS debugger config for Dictionary and HashSet to show only Occupied buckets
2021-02-07 19:28:23 +01:00
mafiesto4
6ea897b0f5
Update Mono for Windows
2021-02-07 19:27:54 +01:00
stefnotch
f9deb97229
Fix custom title bar high dpi issues
...
Fix #4
2021-02-07 18:03:23 +01:00
stefnotch
f5b48e03e9
Per window DPI
2021-02-07 17:26:41 +01:00
mafiesto4
ca6afc0c2d
Fix HorizontalPanel and VerticalPanel auto-sizing if child control is using anchors
...
Fixes #203
2021-02-07 16:49:44 +01:00
mafiesto4
08abc798cc
Fix FindActor and FindScript in Level
2021-02-07 16:31:30 +01:00
mafiesto4
0f4edbcc6f
Merge branch 'W2Wizard-DebugDrawFix'
2021-02-07 13:08:50 +01:00
mafiesto4
5529bd7bc0
Merge branch 'DebugDrawFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DebugDrawFix
2021-02-07 13:08:46 +01:00
mafiesto4
0242e29873
Fix painting foliage on inactive objects
...
Fixes #209
2021-02-07 13:06:33 +01:00
mafiesto4
a246825b3d
Merge branch 'intolerantape-Missing-FLAXENGINE_API-Macro'
2021-02-07 12:56:11 +01:00
mafiesto4
8d3f4aa9d9
Merge branch 'Missing-FLAXENGINE_API-Macro' of git://github.com/intolerantape/FlaxEngine into intolerantape-Missing-FLAXENGINE_API-Macro
2021-02-07 12:56:08 +01:00
mafiesto4
6e5a13111a
Fix auto-importing materials and textures from model file with invalid path characters used in name
...
Fixes #208
2021-02-07 12:49:14 +01:00
mafiesto4
9ddb077e7c
Merge branch 'SilentCLD-win-btf'
2021-02-07 12:19:56 +01:00
mafiesto4
46b15551b4
Merge branch 'win-btf' of git://github.com/SilentCLD/FlaxEngine into SilentCLD-win-btf
2021-02-07 12:19:45 +01:00
W2.Wizard
522e1eb769
Inverted condition
2021-02-06 20:10:22 +01:00
intolerantape
633357cc9b
Added FLAXENGINE_API macro to class JsonAsset.
2021-02-06 09:52:30 -08:00
mafiesto4
5cb0da3340
Move GPU particles generator code to be more compact
2021-02-06 15:58:33 +01:00
mafiesto4
25f35b22be
Add safety checks for particles data to prevent division by 0
2021-02-06 15:58:12 +01:00
W2.Wizard
f5d1ad5a9b
Use ThrowException instead
2021-02-06 13:32:04 +01:00
W2.Wizard
5b32756536
Remove empty space
...
Just noticed it, so bye bye.
2021-02-06 11:32:58 +01:00
W2.Wizard
8a567f0849
Fix issue #214
2021-02-06 11:29:48 +01:00
mafiesto4
d27edbf5a9
Format code
2021-02-05 21:18:21 +01:00
mafiesto4
1e811324eb
Merge branch 'W2Wizard-FolderDeleteFix'
2021-02-05 21:17:54 +01:00
mafiesto4
42393eb316
Merge branch 'FolderDeleteFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-FolderDeleteFix
2021-02-05 21:17:49 +01:00
mafiesto4
6b660c846b
Fix updating prefab object reference values after apply in prefab editor
2021-02-05 21:12:14 +01:00
mafiesto4
43692f514a
Fix
2021-02-05 21:11:41 +01:00
mafiesto4
78e4ba2f17
Add support for UICanvas preview in Prefab Viewport
...
Fixes #157
2021-02-05 21:11:35 +01:00
W2.Wizard
2fbfe61f2c
Restore comment
...
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com >
2021-02-05 15:59:35 +01:00
W2.Wizard
0e57b32082
Fixed issue #210
...
This will fix the issue described in #210 .
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com >
2021-02-05 15:49:01 +01:00
mafiesto4
5a561b1278
Update materials
2021-02-05 15:30:01 +01:00
mafiesto4
d8304a2178
Refactor material shaders generator to use modular features as extensions
2021-02-05 14:54:29 +01:00
mafiesto4
300f948515
Refactor material shaders generator to use modular features as extensions
2021-02-05 13:57:00 +01:00
mafiesto4
2da9ed4556
Fix crash when using Find/FindLast on empty String
2021-02-05 11:55:21 +01:00
mafiesto4
089f0dab3a
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:55:02 +01:00
mafiesto4
01777a2c1b
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:22:47 +01:00
mafiesto4
3661b19d6c
Fix some prefabs issues
2021-02-04 23:34:44 +01:00
mafiesto4
db55f5ea3f
Fix crash when changing prefab root object
2021-02-04 22:59:13 +01:00
mafiesto4
ae785267c2
Fix scaling rotated objects in world space
...
Fixes #200
2021-02-04 22:32:37 +01:00
SilentCLD
7868c6505d
[Editor/Docking] Bring window to front on focus
2021-02-04 17:49:54 +00:00
mafiesto4
b5847eb0d6
Refactor material shaders generator to use modular features as extensions
2021-02-04 15:27:38 +01:00
mafiesto4
9e6243adcc
Refactor material shaders generator to use modular features as extensions
2021-02-04 14:58:01 +01:00
mafiesto4
2a3b6edf50
Refactor material shaders generator to use modular features as extensions
2021-02-04 10:43:04 +01:00
mafiesto4
7e612d89cb
Merge branch 'W2Wizard-ShaderNodes'
2021-02-03 23:14:00 +01:00
mafiesto4
21b311df17
Merge branch 'ShaderNodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-ShaderNodes
2021-02-03 23:13:55 +01:00
mafiesto4
880a8c9f58
Add support for parsing exponential (scientific) notation numbers in input fields
2021-02-03 23:10:36 +01:00
mafiesto4
e3142e6408
Fix updating input fields on editing end without changes
...
Fixes #197
2021-02-03 22:34:11 +01:00
W2.Wizard
4949ea4b3b
Applied review changes
2021-02-03 22:24:08 +01:00
mafiesto4
9c348b284f
Fixes for UI control sync
2021-02-03 22:00:12 +01:00
mafiesto4
85c219369d
Fix updating UI layout when adding control
...
Fixes #190
2021-02-03 21:59:21 +01:00
mafiesto4
6ffa497c0a
Fixes for Render2D
2021-02-03 21:52:49 +01:00
mafiesto4
ba0f07b57e
Fix BlurPanel rendering
...
Fixes #192
2021-02-03 21:52:29 +01:00
mafiesto4
a572e581e5
Fix HorizontalPanel children layout
...
Fixes 191
2021-02-03 21:30:33 +01:00
mafiesto4
c3b36062ed
Fix error
2021-02-03 19:24:47 +01:00
mafiesto4
8e4a0e9e97
Fix drawing UI Control outline in Game Window ( #194 )
2021-02-03 19:09:41 +01:00
mafiesto4
a560b19cbc
Refactor draw calls and instancing logic to be more modular
2021-02-03 09:33:48 +01:00
mafiesto4
28f53339e7
Fix crash when loading string property in json that is not a string
...
Fixes #178
2021-02-02 23:33:42 +01:00
mafiesto4
0c17ca82b7
Merge branch 'stefnotch-patch-4'
2021-02-02 23:20:50 +01:00
mafiesto4
f048254d82
Merge branch 'patch-4' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-4
2021-02-02 23:20:43 +01:00
mafiesto4
fb74aef541
Add check for C++ bindings generator for property getter and setter method value types to match
2021-02-02 23:14:21 +01:00
mafiesto4
81cc8cf69c
Add Matrix3x4
2021-02-02 15:44:14 +01:00
mafiesto4
00fab5cfd6
Add event to spline for updating custom data
2021-02-02 12:53:18 +01:00
mafiesto4
85a6f485f1
Fixes and tweaks
2021-02-02 12:52:37 +01:00
mafiesto4
d2dba5680b
Fix calling OnParentChanged in Actor load
2021-02-02 12:52:21 +01:00
mafiesto4
c00b32364a
Add SceneGraphNode.OnContextMenu for customizations
2021-02-02 12:51:36 +01:00
mafiesto4
23652d1bc5
Merge remote-tracking branch 'origin/master' into 1.1
...
# Conflicts:
# Source/Engine/Input/Input.cpp
2021-02-02 10:29:52 +01:00
mafiesto4
5d535fad6a
Move Mouse and Keyboard impl from headers to Input.cpp
2021-02-01 23:53:32 +01:00
mafiesto4
1a11f1a231
Merge branch 'jb-perrier-inputtext'
2021-02-01 23:48:17 +01:00
mafiesto4
107edfb958
Merge branch 'inputtext' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-inputtext
2021-02-01 23:48:12 +01:00
mafiesto4
2fe6129fcd
Simplify code
2021-02-01 23:41:23 +01:00
mafiesto4
7ddcf8507a
Merge branch 'VNNCC-fix-issue-158'
2021-02-01 23:40:04 +01:00
mafiesto4
1aab96676d
Merge branch 'fix-issue-158' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-issue-158
2021-02-01 23:39:56 +01:00
mafiesto4
1bd639c86d
Fix including CharacterController.h in game code
2021-02-01 23:38:16 +01:00
stefnotch
62f2ccb942
Fix conversion to degrees in Vector3.Angle
2021-02-01 22:40:19 +01:00
mafiesto4
e2cefc7407
Fix Quaternion comparison epsilon to reduce error rate
2021-02-01 16:58:01 +01:00
mafiesto4
efea842486
Fix warning
2021-02-01 16:23:57 +01:00
mafiesto4
1ae898918c
Add auto-select for spawned actors in the level
2021-02-01 16:21:05 +01:00
mafiesto4
c3d9c52f1f
Add support for spline point duplicate via Transform gizmo
2021-02-01 16:04:20 +01:00
mafiesto4
b22805f866
Add support for custom duplicate of SceneGraphNode
2021-02-01 16:03:33 +01:00
mafiesto4
d69b005792
Move Curve data serialization to binary format into CurveSerialization.h
2021-02-01 14:16:32 +01:00
mafiesto4
69790f3576
Add support for deleting selected spline points (with undo)
2021-02-01 13:51:37 +01:00
mafiesto4
bab236c081
Add support for custom SceneGraphNode to handle delete with undo
2021-02-01 13:51:32 +01:00
mafiesto4
bf80827bfd
Add more Spline API for curve editing
2021-02-01 13:50:56 +01:00
mafiesto4
283714a39f
Fix PhysX header usage in public API
2021-02-01 11:40:50 +01:00
mafiesto4
fecf7d7804
Add virtual to Camera GetMatrices for custom cameras
2021-02-01 11:18:46 +01:00
mafiesto4
011b5f3e51
Add SceneRenderTask.PreRender
2021-02-01 11:14:59 +01:00
mafiesto4
5c2d3cbe7b
Fix mouse down/up position on Linux
2021-02-01 10:34:13 +01:00
mafiesto4
f2ac6a970c
Move LinuxInput to LinuxPlatform
2021-02-01 10:22:45 +01:00
mafiesto4
ed10c15069
Fix mono compile
2021-02-01 09:59:25 +01:00
mafiesto4
f77d0cc8fc
Add Assimp lib for Linux
2021-02-01 09:58:54 +01:00
mafiesto4
d059027a47
Fixes for WIndow impl on Linux
2021-01-31 21:05:39 +01:00
mafiesto4
7fca8ae4bb
Add Mono for Linux Editor
2021-01-31 21:05:14 +01:00
W2.Wizard
28d16fd620
Add notice
2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b
Update MaterialGenerator.Material.cpp
...
Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0
Added blackbody
2021-01-30 23:21:41 +01:00
jb-perrier
a5d6db6a18
Fix InputText & Typo.
2021-01-30 19:58:45 +01:00
VNC
33ce17c3fa
Set minimum width and height for texture description in motion blur
...
The calculation `motionVectorsWidth / tileSize` can return a result of 0.
Set minimum width and height to 1.
2021-01-29 16:18:00 +01:00
W2.Wizard
bd18286fbd
Refactoring and Node implementation
...
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
mafiesto4
7c85ac61b8
Add new Spline actor initialization when spawning in editor
2021-01-27 15:39:38 +01:00
mafiesto4
9cdbbf590a
Add spline points tangents gizmos and debug drawing
2021-01-27 15:29:33 +01:00
mafiesto4
bd93e46624
Tweaks for ActorChildNode
2021-01-27 15:29:14 +01:00
mafiesto4
f0c7fbb0cf
Add more utilities for Spline
2021-01-27 15:28:26 +01:00
mafiesto4
560b6cf5da
Fix error when animated model skeleton has duplicated node name
2021-01-27 15:12:29 +01:00
mafiesto4
c0e8b735ad
Fix Get Node Transform ndoe in anim graph
2021-01-27 15:12:02 +01:00
mafiesto4
5a402df3ff
Add Add/Subtract methods to Transform
2021-01-27 15:07:02 +01:00
mafiesto4
3dc6afef62
Improve selecting spline gizmos and add highlight sphere
2021-01-27 12:38:03 +01:00
mafiesto4
590fcebaec
Fix drawing spline when spline point gizmo is selected
2021-01-27 12:33:46 +01:00
mafiesto4
37e3a85080
Optimize splines debug rendering performance
2021-01-27 12:33:32 +01:00
mafiesto4
fd96957819
Add gizmo handles for spline points
2021-01-27 12:13:00 +01:00
mafiesto4
d0c0259ee2
Add setter methods for spline points
2021-01-27 12:12:40 +01:00
mafiesto4
53601d8a85
Optimize and improve ActorChildNodes handling
2021-01-27 12:11:59 +01:00
mafiesto4
1d19d38c38
Merge remote-tracking branch 'origin/master' into 1.1
...
# Conflicts:
# Source/Editor/Surface/SurfaceNode.cs
2021-01-27 10:39:44 +01:00
mafiesto4
cd2ae08da0
Fixes and tweaks to the networking impl
2021-01-27 10:37:15 +01:00
mafiesto4
a876e56339
Merge branch 'jb-perrier-network' into 1.1
2021-01-27 09:49:44 +01:00
Richard
c8b0773661
Fixed a bug
2021-01-27 11:07:36 +11:00
jb-perrier
5f85e9ae96
Reset state.
2021-01-26 20:07:35 +01:00
jb-perrier
09049990bd
Default value.
2021-01-26 20:07:09 +01:00
jb-perrier
674d1fbcc5
Handle error.
2021-01-26 20:06:47 +01:00
jb-perrier
254bdacc73
Cleanup.
2021-01-26 17:07:37 +01:00
jb-perrier
0c68cd8a10
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into network
2021-01-26 15:58:12 +01:00
jb-perrier
c20f0fa430
Remove Init & Exit, logic is now in Win32Platform.cpp.
2021-01-26 15:55:51 +01:00
jb-perrier
54b9eaa969
Move static var to local.
2021-01-26 15:48:48 +01:00
jb-perrier
aaac0aec96
Brace to the next line.
2021-01-26 15:46:27 +01:00
jb-perrier
af1dfc0d08
Remove "Place holder" comments.
2021-01-26 15:45:35 +01:00
jb-perrier
15d24308e8
Fix "Returns true on error, otherwise false." & Return"s".
2021-01-26 15:44:08 +01:00
jb-perrier
8ac0e7491a
Typo Initialize -> Initializes, and so on ...
2021-01-26 15:41:39 +01:00
jb-perrier
2bcbf23bca
All base functions return true.
2021-01-26 15:37:33 +01:00
mafiesto4
01a3a80103
Fix compilation
2021-01-26 15:34:57 +01:00
jb-perrier
2119075240
Fix.
2021-01-26 14:51:01 +01:00
jb-perrier
1df47bd8c5
Add partial docs.
2021-01-26 14:50:45 +01:00
jb-perrier
a51d47a4bb
Add partial docs.
2021-01-26 14:29:53 +01:00
jb-perrier
1b2dd0aff5
Fixes.
2021-01-26 14:14:27 +01:00
jb-perrier
ecb20afaa4
Reimpl. SiReadable & IsWriteable.
2021-01-26 13:52:38 +01:00
jb-perrier
45ba154877
Add NetworkSocketGroup window impl.
2021-01-26 13:41:44 +01:00
jb-perrier
51a2c1e868
Add NetworkSocketGroup.
2021-01-26 13:41:23 +01:00
mafiesto4
8180877269
Add support for copy/paste/rever values for groups in Custom Editor (eg. array editor)
2021-01-26 12:52:03 +01:00
mafiesto4
aa2eeb8243
Add GetSplineDirection util to Spline
2021-01-26 12:32:35 +01:00
mafiesto4
937248794a
Add first derivative calculation utilities for Curve
2021-01-26 12:32:16 +01:00
mafiesto4
b674aae970
Fix spline length calculation to include bezier shape
2021-01-26 12:12:16 +01:00
mafiesto4
dda5f26d89
Add Transform.LocalToWorldVector and Transform.WorldToLocalVector
2021-01-26 12:11:41 +01:00
mafiesto4
023cdced0a
Add utility to make spline curve linear or smooth
2021-01-26 09:32:41 +01:00
jb-perrier
029d9acaa2
Fixes.
2021-01-25 17:55:22 +01:00
jb-perrier
bbabd09983
Non-Blocking handling.
2021-01-25 17:54:52 +01:00
jb-perrier
67a8246077
Revamp IsReadable & IsWriteable.
2021-01-25 17:54:16 +01:00
jb-perrier
330a588260
Get rid off getnameinfo.
2021-01-25 17:52:11 +01:00
jb-perrier
8e2a8c045c
Get rid off getnameinfo.
2021-01-25 17:51:52 +01:00
jb-perrier
a32658beea
Add GetErrorMessage().
2021-01-25 14:02:55 +01:00
jb-perrier
c2af9164d6
Typo.
2021-01-25 13:34:18 +01:00
jb-perrier
27a62f4411
Add error.
2021-01-25 13:32:17 +01:00
jb-perrier
6dd699cbab
Remove dead code.
2021-01-25 13:19:50 +01:00
jb-perrier
206461e80e
Refactor duplicate code.
2021-01-25 13:17:04 +01:00
jb-perrier
5bc1773dc5
Refactor sock option translation.
2021-01-25 13:13:57 +01:00
jb-perrier
baa273f589
Remove old comment.
2021-01-25 13:07:02 +01:00
jb-perrier
dae366f04c
Cleanup.
2021-01-25 12:40:08 +01:00
jb-perrier
075b049bb1
Fixes.
2021-01-25 12:25:20 +01:00
mafiesto4
fe78fa7575
Add Spline
2021-01-25 10:41:53 +01:00
Richard
6ef65734cd
Optimisied Blend Normal Node
...
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
jb-perrier
ad621b824a
Add some const.
2021-01-24 22:59:57 +01:00
jb-perrier
6e193d4d0d
Add Set/Get sockoption, refactor CreateSocket.
2021-01-24 22:54:44 +01:00
jb-perrier
b4f791e0ca
Remove comment.
2021-01-24 11:42:11 +01:00
jb-perrier
9b2c940896
Switch type.
2021-01-24 11:39:59 +01:00
jb-perrier
3ab54bd7e1
Add listen implementation.
2021-01-24 00:02:24 +01:00
Erdroy
9b300fe074
Cleanup
2021-01-23 21:33:06 +01:00
jb-perrier
86b5fa9321
Remove old comment.
2021-01-23 21:32:07 +01:00
jb-perrier
261aeb9245
Fix leak.
2021-01-23 21:22:38 +01:00
jb-perrier
b3388d6fc7
Replace error code by error strings.
2021-01-23 21:17:14 +01:00
jb-perrier
c9bab2c521
Remove issue comment, resolved by commit #c9655ee.
2021-01-23 21:07:19 +01:00
jb-perrier
4a71fe6727
Fix crash.
2021-01-23 20:21:58 +01:00
jb-perrier
3250ca9fad
Add error code to logs.
2021-01-23 20:21:44 +01:00
jb-perrier
c9655eee8f
Add bindable argument.
2021-01-23 20:21:06 +01:00
jb-perrier
54da2c8de0
Fix type.
2021-01-23 20:19:21 +01:00
jb-perrier
3c1a69eb6f
Replace old getaddrinfo by unicode one.
2021-01-23 20:15:13 +01:00
jb-perrier
a60e1ab8bb
Place holder for other platforms.
2021-01-23 17:37:43 +01:00
jb-perrier
c53fe681f5
Add network header.
2021-01-23 15:36:02 +01:00
jb-perrier
125b4347da
Add windows typedef.
2021-01-23 15:35:41 +01:00
jb-perrier
aa97296123
Add windows implementation.
2021-01-23 15:35:22 +01:00
jb-perrier
d76c167ad9
Add NetworkBase.
2021-01-23 15:34:40 +01:00
mafiesto4
6cbeac6537
Merge remote-tracking branch 'origin/master' into 1.1
...
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
mafiesto4
cbbfb16628
Add scripting API events in Visual Script
2021-01-22 10:55:13 +01:00
mafiesto4
4042d466d3
Add support for Events in Scripting API reflection in Editor
2021-01-21 14:40:53 +01:00
mafiesto4
c2f745397a
Fix ResizeAuto in SurfaceNode to include custom controls
2021-01-21 14:28:44 +01:00
mafiesto4
a4763f630e
Fix right-click context menu for Visject Nodes
2021-01-21 14:28:02 +01:00
mafiesto4
178f0b9e3a
Fix Dictionary to call ctor/dtor for Buckets when needed
2021-01-21 14:27:26 +01:00
mafiesto4
d93a2803cc
Fix MAssembly classes dictionary cache allocation to be during assembly load
2021-01-21 14:26:52 +01:00
mafiesto4
57d7508e25
Fix some editor UI controls visible in Visual Scripting
2021-01-21 14:26:22 +01:00
mafiesto4
9ae79b8307
Add IFunctionDependantNode for Visject nodes
2021-01-20 11:13:09 +01:00
mafiesto4
f8bf87e0b1
Fixes
2021-01-20 09:14:30 +01:00
mafiesto4
ef240ce986
Add culling for decals (via DrawMinScreenSize property)
2021-01-18 15:53:15 +01:00
mafiesto4
e58332723a
Fix compilation
2021-01-18 15:32:40 +01:00
mafiesto4
81daaf663b
Fix Assimp on Linux
2021-01-18 15:27:57 +01:00
mafiesto4
a9e4d6d908
Fix exposing Mono API when using dynamic linking
2021-01-18 15:26:55 +01:00
mafiesto4
5f7f53304d
Fix crash on GPUDeviceVulkan dispose if compute queue was using graphics queue
2021-01-18 15:26:45 +01:00
mafiesto4
3e0b753498
Refactor mono on Linux to use dynamic linking
2021-01-18 15:26:40 +01:00
mafiesto4
4bd76b70f2
Fix UseNativeWindowSystem option to be Windows-only
2021-01-18 15:26:28 +01:00
mafiesto4
d19c31555b
Add support for dynamic updating navmesh when moving NavModifierVolume
2021-01-18 15:08:00 +01:00
mafiesto4
e0f1f18998
Move Actor static flags helper methods to be manually implemented (less bindings)
2021-01-18 15:07:39 +01:00
mafiesto4
f80c33f381
Add Actor.HasStaticFlag
2021-01-18 15:07:01 +01:00
mafiesto4
2bfcc15f66
Add invoking BoxVolume::OnBoundsChanged after transform changed
2021-01-18 15:00:35 +01:00
mafiesto4
fdc8e371c4
Add support for using NavAreas for navigation
2021-01-18 13:18:26 +01:00
mafiesto4
ba050b9eaa
Add default spacing for CollectionEditor to 10 for cleaner UI when working with arrays and lists in Editor
2021-01-18 11:42:50 +01:00
mafiesto4
c1216a4318
Add NavAreaProperties
2021-01-18 11:42:17 +01:00
mafiesto4
2ae78b9afd
Fix navmesh tiles build
2021-01-18 10:51:55 +01:00
mafiesto4
f33a2d8fe5
Remove assimp file
2021-01-17 22:14:37 +01:00
mafiesto4
1943de62e9
Add icon for Editor on Linux
2021-01-17 22:14:16 +01:00
mafiesto4
fcc4b371b9
Fix using dynamic libraries resolving path on Linux
2021-01-17 21:50:58 +01:00
mafiesto4
837174582b
Fixes for Editor on Linux
2021-01-17 21:48:15 +01:00
mafiesto4
6b0d34a21d
Fix C# assemblies id generation to use cross-platform hash code impl
2021-01-17 21:44:37 +01:00
mafiesto4
01a30faa62
Add NavMesh Modifier Volume actor type
2021-01-15 16:46:40 +01:00
mafiesto4
070faf12da
Fixes for the rotated navmeshes building
2021-01-15 12:48:22 +01:00
mafiesto4
65d3883f03
Add support for masking navmesh agents in NavMeshBoundsVolume
2021-01-15 11:59:21 +01:00
mafiesto4
2c2c1af97f
Add NavAgentMask
2021-01-15 11:59:04 +01:00
mafiesto4
d7949b5405
Remove deprecated comment
2021-01-14 14:29:27 +01:00
mafiesto4
f8624ae768
Fix crash during navmesh build when actor gets removed
2021-01-14 14:18:40 +01:00
mafiesto4
98d272a903
Add support for SphereCollider and CapsuleCollider for navmesh
2021-01-14 14:18:22 +01:00
W2.Wizard
00c40e279c
Update Extensions.cs
2021-01-14 13:56:10 +01:00
mafiesto4
7835259a83
Add TestPath utility to navigation system
2021-01-14 13:11:32 +01:00
mafiesto4
93aa265b20
Add support for rotated navmeshes
2021-01-14 13:08:53 +01:00
W2.Wizard
8e44e6b23c
Applied additional review changes
...
Moved out the random Color created via HSV to its own function as @stefnotch suggested.
Added + 1 to the max value in NextByte to include max as a possible value.
2021-01-14 12:28:51 +01:00
W2.Wizard
437018e614
Applied review changes
...
Applied almost all review changes.
2021-01-14 11:50:03 +01:00
W2.Wizard
75c3388c00
Corrected comments
2021-01-14 01:12:13 +01:00
W2.Wizard
31dd5b852e
Update Extensions.cs
2021-01-13 22:04:16 +01:00
W2.Wizard
6649f0d4c2
Removed unnecessary overload
...
Same can be achieved by specifiying max.
2021-01-13 21:58:16 +01:00
W2.Wizard
604c583c36
Moved all methods to Extension.cs
...
Moved the methods for RandomUtils.cs to Extension.cs instead.
2021-01-13 21:16:17 +01:00
mafiesto4
b2a2652b56
Fix not using hardcoded order for showing Actor main properties in editor
2021-01-13 15:35:53 +01:00
mafiesto4
af692605ab
Add option to hide navmesh in editor debug view
2021-01-13 15:21:50 +01:00
mafiesto4
d1a282e228
Fix removing unused navmesh tiles on whole scene rebuild
2021-01-13 14:50:43 +01:00
mafiesto4
88bddfb141
Add navmesh name to logs for better debugging
2021-01-13 14:49:50 +01:00
mafiesto4
29c3e2d54b
Fix Color doc comments
2021-01-13 14:28:58 +01:00
mafiesto4
27ed23c1b9
Add support for multiple navmeshes on a scene
2021-01-13 14:28:46 +01:00
W2.Wizard
783b910700
Added XML comments
2021-01-12 20:29:32 +01:00
mafiesto4
dba43c4e9f
Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor
2021-01-12 15:33:17 +01:00
W2.Wizard
eaba489ba2
Initial Random class
...
First Commit
Static class that inhabits basic and common random functions, allows it to be used in visual scripting as well.
2021-01-12 15:08:45 +01:00
mafiesto4
40c7fe3f77
Add support for automatic DefaultValue attributes generation for fields in scripting API
2021-01-12 14:14:35 +01:00
mafiesto4
a6d5fb318a
Fix default field value parsing to skip whitespaces
2021-01-12 14:14:08 +01:00
mafiesto4
d20cbf434f
Add default values initialization for structures and new array entries when resizing
2021-01-12 13:49:26 +01:00
mafiesto4
45211fa61c
Merge remote-tracking branch 'origin/master' into navigation-features
2021-01-12 12:04:20 +01:00
mafiesto4
f8feccc27d
Fixes for unix directories list with path filter
2021-01-10 22:58:34 +01:00
mafiesto4
0dc9d3a59a
Add ShowOpenFileDialog on Linux
2021-01-10 22:40:07 +01:00
mafiesto4
7bbf089e9f
Add curl for Editor on Linux
2021-01-10 22:15:13 +01:00
mafiesto4
8d7d2431df
Add glslang for Linux
2021-01-10 19:57:01 +01:00
mafiesto4
09720ee758
Fix linking Assimp on Linux and strip the lib
2021-01-10 18:58:55 +01:00
mafiesto4
ee1b7bad56
Fix Editor build on Linux
2021-01-10 09:46:37 +01:00
mafiesto4
c7547b3a46
Merge remote-tracking branch 'origin/master' into linux-editor
2021-01-10 09:14:03 +01:00
jb-perrier
d2888d0007
Adding Convert feature to Actor context menu.
2021-01-09 23:21:31 +01:00
mafiesto4
efa5d05f5f
Fixes for building editor for Linux
2021-01-05 16:23:02 +01:00
mafiesto4
153cfad507
Merge remote-tracking branch 'origin/1.0' into 1.1
2021-01-05 14:16:23 +01:00
mafiesto4
d7224670c5
Fix PCF shadow uvs vector trunc warning
2021-01-05 14:16:17 +01:00
mafiesto4
31bab88a5b
Fix PlatformSettings typedef on Android
2021-01-05 14:15:49 +01:00
mafiesto4
1e383fde5c
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:15:42 +01:00
mafiesto4
f5b9a95522
Fix null character at shader sources at during game cooking
2021-01-05 14:15:32 +01:00
mafiesto4
199683897a
Update DirectXShaderCompiler to 1.6
2021-01-05 14:15:22 +01:00
mafiesto4
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
mafiesto4
cc8e78b505
Merge remote-tracking branch 'origin/master' into navigation-features
...
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
mafiesto4
b38ccb0fbd
Remove submodules
2021-01-04 14:30:33 +01:00
mafiesto4
953f8da84d
Update copyright year
2021-01-04 14:25:21 +01:00
mafiesto4
cd8a27ca26
Fix typo
2021-01-04 14:20:00 +01:00
mafiesto4
c5568c8eae
Add support for loading JsonAsset instance objects if they implement ISerializable interface
2021-01-04 14:19:51 +01:00
mafiesto4
8dc5b11f51
Add API_INTERFACE to scripting API bindings for implementing interfaces
2021-01-04 14:18:59 +01:00
mafiesto4
e4936547e3
Fixes for building editor for Linux
2020-12-23 21:54:21 +01:00
mafiesto4
429b71b63f
Add Editor config for Linux
2020-12-23 21:28:44 +01:00
mafiesto4
969367dc3e
Add Assimp for Linux
2020-12-23 21:27:29 +01:00
mafiesto4
e242dbf89f
Add missing code for ScriptingType copy/move
2020-12-23 12:58:31 +01:00
mafiesto4
ce6c360d29
Add proper typeInfo generation for non-scripting API classes
2020-12-23 12:55:53 +01:00
mafiesto4
07fb8e034f
Merge remote-tracking branch 'origin/master' into navigation-features
2020-12-23 11:04:09 +01:00
mafiesto4
16cd75d179
Fix code style
2020-12-22 12:57:00 +01:00
mafiesto4
4665e8fbdb
Add support for basic classes to Scripting Type (without scripting object as a base)
2020-12-22 12:55:57 +01:00
mafiesto4
f25064fae8
Merge remote-tracking branch 'origin/master' into navigation-features
2020-12-22 12:13:26 +01:00
mafiesto4
5e77925492
Fix crash when using Physical Material with missing instance
2020-12-22 11:18:00 +01:00
mafiesto4
7798a7f6d5
Refactor PhysicalMaterial to use API bindings
2020-12-21 15:39:14 +01:00
mafiesto4
41b938b3cd
Refactor NavigationSettings to use API bindings
2020-12-21 14:53:54 +01:00
mafiesto4
4d2d801bf4
Fix typos
2020-12-21 14:53:33 +01:00
mafiesto4
cea1a67749
Refactor game settings to support using API bindings
2020-12-21 14:53:27 +01:00
mafiesto4
aa7711dc31
Fix loaded asset verification error for json assets that have the scripting type
2020-12-21 14:03:53 +01:00
mafiesto4
585c752d72
Add more objects types checks and casting utilities to ScriptingObject
2020-12-21 14:03:15 +01:00
mafiesto4
3a314d97eb
Add ScriptingTypeHandle debugger view to flax.natvis
2020-12-21 13:29:52 +01:00
mafiesto4
0e6ead938e
Add support for API class not using ScriptingObject as a base
2020-12-17 23:09:09 +01:00
mafiesto4
93c35a19f5
Add NavMeshProperties
2020-12-16 10:24:18 +01:00
mafiesto4
a36a54adcd
Tweaks
2020-12-15 17:43:46 +01:00
mafiesto4
4c0c7cc394
Add NavAgentProperties and NavigationTypes.h
2020-12-15 17:15:29 +01:00
mafiesto4
4a79df860d
Refactor NavMesh into NavMeshRuntime and make it internal
2020-12-15 15:48:42 +01:00